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Version-matched official guide

Robin — Complete Walkthrough

Character RoutesSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Overview

Robin is a 96-year-old elven master archer who runs the medieval archery range and retreats to her private hunting lodge each evening. Undefeated in competition, she supplies fresh game meat to the community while avoiding the dangerous territory near Dragon's Peak. She's reserved, professional, slow-to-trust — but genuine emotional vulnerability hides beneath the huntress exterior, and the stargazing date reveals she's quietly terrified of facing the dragon that's been hunting her people.

Future Era Connection: Robin is placed in magical stasis by Sashina before the dragon extinction event. She wakes in the Future Era as Artemis — see artemis.md for that walkthrough. The romance arcs are parallel but distinct.


Quick Stats

Attribute Value
Character ID robin
Age 96
Race Elf
Era Medieval
Home Location None (work-only NPC)
Primary Locations Medieval Archery Range / Medieval Robin's Hunting Lodge
Personality Type Professional archer developing romantic feelings
Favorite / Special Skill Anthropology (doubles all relationship points earned)
Favorite Gift Teddy Bear (+8 base at lodge)
Economic Status Stable
Brothel Worker Potential No
Development Priority Complete for now
Teaches Skills Archery Focus, Animal Care
Intimate Available Yes (800+ points, lodge evenings)
Animations Yes (1000+ points, Forest Walk video — paywalled)
Dating Available Yes (Stargazing Date)

Favorite Stats (each adds +1 bonus before Anthropology doubling)

  • Ability ≥ 50
  • Perception ≥ 45
  • Stamina ≥ 55

Appearance

  • Hair: Long dark olive hair, flowing and practical
  • Eyes: Sharp blue — they never miss details
  • Build: Tall, athletic archer's frame, confident stance
  • Outfit: Teal green ranger top with lace-up front, pleated skirt, brown leather belt and gloves
  • Features: Pointed elf ears
  • Presence: Commands respect through demonstrated skill rather than boasting

Image System

Robin has a 37-image system — one of the most complete in the game:

Range Purpose
1–15 Relationship progression (progressive warmth/seductiveness)
16–30 Universal emotions (happy, surprised, thinking, shy, smirk, confident, sad, annoyed, angry, scared)
31–34 Hunting poses (used in robin_forest_tracking and robin_meets_foxy plots)
35–39 Reserved for expansion
40–42 Future Era reveal images (special story moments)

Standard relationship progression image thresholds:

  • Stranger (1–3) → Acknowledged (2–4) → Known (4–6) → Acquaintance (5–7) → Friend (7–9) → Close Friend (9–11) → Crush (11–13) → Romantic (12–14) → Intimate (13–15) → In Love (14–15)

Where to Find Her

Medieval Archery Range

  • Hours: 9 AM – 6 PM daily
  • Primary location for skill teaching and most actions

Medieval Robin's Hunting Lodge

  • Hours: 6 PM – 12 AM (evening) + 12 AM – 3 AM (late night)
  • Private location — unlocked through the robin_forest_tracking plot
  • Where gifting, stargazing, and intimate encounters happen

Actions — Archery Range

Action Time Cost Requirements Daily Limit Points
Talk to Robin 10 min Stranger+ 3 +1 base
Learn Archery Focus 160 min $200, −40 energy, −40 calm Perception 15+, Acknowledged 1 +15
Learn Animal Care 180 min $280, −40 energy, −45 calm Perception 20+, Known 1 +15
Tracking Wisdom (one-time) 30 min Known, Communication 50+ 1 +10, +1 Perception permanent
Join the Hunt (H2H) 90 min −25 energy Acquaintance+ 1 See H2H below
Forest Walk (video) 30 min −20 energy, paid version required 1000+ rel points 1 +50 base + 60 erotic exp

Both teaching actions hide once learned (hidden_by_skills).

Actions — Hunting Lodge

Action Time Cost Requirements Daily Limit Points
Talk to Robin 10 min Stranger+ 3 +1 base
Give Teddy Bear 10 min Consumes Teddy item Known+ 1 +8 base
Stargazing Date 120 min −40 energy Friend+, 9 PM – 12 AM Once Plot rewards
Intimate Evening 180 min −60 energy Romantic+, 5 PM – 12 AM 1 See lodge encounter below

Skills Robin Teaches

Archery Focus (160 min, $200)

  • Unlocks at Acknowledged stage + Perception 15+
  • Enhances ranged accuracy

Animal Care (180 min, $280)

  • Unlocks at Known stage + Perception 20+
  • "Understanding animals is crucial for any hunter."

Tracking Wisdom (30 min — one-time reward)

  • Known stage + Communication 50+
  • Permanently +1 Perception on completion
  • Flag: robin_tracking_wisdom_completed
  • Unique dialogue: "Successful tracking requires heightened perception. You must notice the bent grass blade, the disturbed stone, the subtle scent on the wind. Train yourself to see what's actually there, not what you expect to see."

The Forest Tracking Plot — "The Elusive Quarry"

Auto-triggers at medieval_forest_clearing after completing the Join the Hunt H2H conversation.

This is the plot that unlocks Robin's hunting lodge location. Robin has been tracking a strange humanoid creature (later revealed to be Foxy) and shares her frustration with the player.

Three-Choice System — Response to Frustration

  • Caring: "Your patience and skill are unmatched." → +3, image 9 (thankful)
  • Funny: "Maybe it's a ghost fox? Spooky forest specter that steals socks?" → +3, image 23 (smirk, "You're ridiculous. But a bit of levity helps.")
  • Flirty: "The way your eyes light up when you talk about tracking..." → +3, image 21 (shy blush, "Focus. We have a creature to track. Though... I won't pretend I didn't hear that.")

The Reveal

Robin shoots at rustling brush. Her arrow misses for the first time in memory — Foxy dodges and vanishes. Robin's hunter's worldview starts cracking.

Three-Choice System — Reaction to the Sighting

  • Caring: "She seemed more curious than dangerous. Maybe she's just scared." → leads to reflection
  • Funny: "Going in my 'weird things' journal." → Robin's smirk deepens
  • Flirty: "At least we got to witness something incredible together. This moment, with you." → Robin's shy blush, warmest response

Ending

Robin reveals the location of her private hunting lodge east of the main hunting grounds and invites the player to visit:

"If you ever wish to continue our discussions about tracking, or... other matters... you're welcome there."

This opens the lodge as a secondary location where gifts, stargazing, and intimate encounters become possible.


The Foxy Convergence — "A Proper Introduction"

The follow-up plot robin_meets_foxy resolves the creature hunt when Robin corners Foxy for the kill. The player intervenes:

Three-Choice System — Stopping the Shot

  • Caring: "Please, don't shoot — I know her!"
  • Funny: "Whoa whoa whoa! That's not dinner, that's my friend!"
  • Flirty: "Robin, trust me — lower your bow and I'll make it worth your while."

Robin's bow wavers. Foxy speaks in broken English ("F-friend...? Friend here...!"), and Robin realizes she's been hunting a person, not a beast. She admits her mistake — something her character rarely does — and an unlikely friendship forms between the huntress and her former quarry.

Three-Choice System — Introducing Them

  • Gentle: "Foxy is gentle and kind. You'll like her." → warm acceptance
  • Humorous: "Meet the lady who's been playing hide-and-seek with you for weeks!" → Robin concedes Foxy was impressive
  • Charming: "Two of the most remarkable women I know." → Robin blushes, "You are incorrigible."

H2H Conversation — "The Hunt"

Unlocks at Acquaintance stage via the "Join the Hunt" action at the archery range. 90 minutes, −25 energy, daily limit 1.

Four rounds using hunting pose images (hunt_01 through hunt_04). Each round has a standard +3 or +4 choice (three-way: supportive / observational / curious) plus a special skill choice worth +5 or +6 that requires a specific skill the player has learned.

Round 1 — The Invitation

Robin proposes hunting the strange humanoid creature together. Standard choices +3; special choice requires Reading People (+5, "Humanoid but clawed, sometimes quadrupedal... that's an unusual combination") which unlocks a variant.

Round 2 — In the Forest

Robin points out disturbed undergrowth. Standard +3; special requires Animal Care (+5, "These movement patterns suggest it's more curious than predatory").

Round 3 — Dead End

The trail doubles back. Robin admits it's the third time. Standard +4; the third standard option ("Something that clever might be worth befriending rather than hunting") gives +5. Special requires Empathy (+6, "Maybe it's not prey at all. Maybe it's just scared and alone") — unlocks variant.

Round 4 — Bonding Moment

Robin admits she usually hunts alone but enjoyed the day. Standard +4; special requires Empathy (+6, "I think you're better with company than you admit to yourself").

Completion of this H2H is the prerequisite for the forest tracking plot to auto-trigger.


Dates — Stargazing Date

  • Location: Hunting lodge (behind it, private clearing with perfect sky view)
  • Time window: 9 PM – 12 AM
  • Duration: 120 min, −40 energy
  • Requirement: Friend stage+
  • Visibility: Hidden once stargazing_robin_completed flag is set (one-time plot)

The Emotional Arc

Three scenes across three backgrounds (sunset → night → deeper night). Robin opens up in a way she doesn't with anyone else.

Scene 1 — Sunset: Robin discusses elven "immortality" — the myth vs the truth. Elves age slowly, but no elf has ever died of old age because something always kills them first.

Scene 2 — Dragon Talk: The core revelation — the dragon hunts elves specifically. Robin's clan's numbers have been diminishing for years. Elders who survived centuries are gone in a single night of fire.

Scene 3 — The Confession: Robin admits the secret she's never told anyone:

"My clan wants me to lead the attack on the dragon. I'm their best archer. But when I think about actually facing that thing... I want to run. Disappear. Let someone else be brave." "I've never told anyone this. I'm supposed to be fearless. But I'm terrified. Absolutely terrified."

Three-Choice System — Response to Her Confession

  • Caring: "Being afraid doesn't make you a coward. Acting despite fear — that's courage." → image 17 (surprised) → 10 (happy thankful), then 11 (flirty)
  • Funny: "Coward? You're the smartest person here. Heroes die young. You're playing the long game." → image 23 (smirk), Robin laughs about existential dread
  • Flirty: "You're incredibly brave for telling me this. Now come here." → image 21 (shy) → 14 (seductive) → 15 (most intimate), "Maybe that's what I've been missing. Someone to be afraid with."

Closing

Robin thanks the player for letting her be "just Robin — not the legendary archer, not the fearless huntress. Just... me." Sets up the emotional groundwork for the romantic/intimate stages.

Narrative importance: This date is the key that turns Robin from an admired mentor into a genuine romantic partner. It also foreshadows the dragon conflict that leads to her being put in stasis as Artemis.


Intimate Evening — Lodge Encounter (17 rounds, Hub-and-Spoke)

The repeatable apartment-style visit at the lodge. Romantic stage required, 5 PM – 12 AM window, 180 min, −60 energy.

Images used: lodge_01 through lodge_16 (H2H image folder).

Entry Path (Round 1) — 4 Approach Options

Standard approach is always available; the other three require specific attributes:

Approach Requirement Points Jumps To
Standard None +10 Round 5 (kiss anticipation)
Animal Care approach Animal Care skill +25 Round 2
Charm approach Charm 35+ +20 Round 3
Empathy approach Empathy skill +25 Round 4

The non-standard paths use images lodge_02–04 and feed back into Round 5 with +10 more after their unique moment.

Mandatory Kiss Sequence (Rounds 5–6)

  • Round 5 — Kiss Anticipation (lodge_05): +15 to continue
  • Round 6 — The Kiss (lodge_06): +10 to continue

Every path goes through these two rounds. They're emotionally central — the moment Robin's professional reserve fully drops.

Main Hub (Round 7) — Four Activity Paths

After the kiss, Robin offers four directions. Each path produces its own image sequence:

Path Rounds Images Total Points Erotic Exp
Tender (Missionary) 8 → 9 → 13 lodge_08, 09, 13 +35 +75
Cowgirl 10 → 13 lodge_10, 13 +40 +75
From Behind (Hunter) 11 → 13 lodge_11, 13 +40 +75
Oral (Worship) 12 → 14 lodge_12, 13b +45 +75

All paths end at the climax (Round 13 or 14) → Afterglow (Round 15).

Afterglow (Round 15 — lodge_14)

Standard ending: +10, cinematic ending, terminate conversation.

Beast Mode Ending — Secret Branch (Rounds 16–17)

At Round 15 only if the player has Beast stat ≥ 30, a special choice appears to "awaken the beast."

  • Round 16 — Beast Mode (lodge_15): intensity_rising visual, +0
  • Round 17 — Beast Exhaustion (lodge_16): breathing effect, awards +150 erotic exp and +1 beast stat, cinematic ending

Beast mode is the most rewarding ending in terms of Erotic experience and the only way to raise the Beast stat during Robin's encounter.


Gifts

Teddy Bear — Special Gift at Lodge

  • Location: Hunting lodge only
  • Stage: Known+
  • Daily limit: 1
  • Base points: +8 (doubled to +16 with Anthropology special skill)
  • Item: Consumable "Teddy"

Unique response: "A teddy bear? This is... unexpectedly charming. I shall keep it at the lodge." — reveals a soft side Robin hides at the range.

Favorite/Least Favorite Food Gifts

Not defined in her character data — Robin has no general favorite/least-favorite gift fields. The Teddy Bear is her only special gift action.


Forest Walk Animation (Paywalled Video)

  • Location: Archery range (daytime)
  • Requirement: 1000+ relationship points
  • Paid version only (requires_paid_version: True)
  • Time: 30 min, −20 energy
  • Reward: +50 base relationship points + 60 Erotic experience
  • Daily limit: 1

Awards points before delegating to the video system (bypasses standard record_action to avoid daily-limit conflicts).


Dialogue System — 4-Type Weighted Selection

Robin uses the standard community dialogue system with weighted random selection:

Type Weight Requires
Relationship 40% Always available
Brothel 20% Brothel owned
Worker 15% Brothel owned + specific worker active
Gossip 25% Always available

Relationship Dialogue — Progressive Warmth

Ten stages of dialogue from stranger ("You need something at the archery range?") through in_love ("Forever isn't long enough to show you how deeply I love you"). Robin's voice shifts from professional reserve to genuine warmth to romantic vulnerability.

Brothel Dialogue

Stage-matched professional assessments that evolve into personal interest. Robin respects competent management and ethical operations — her dialogue treats the brothel as a legitimate business first, then gradually reveals admiration for the player's leadership.

Worker-Specific Dialogue

Triggers when specific workers are active: Sophie, Sandra, Elara, Jade, Honey, Willow. Robin offers professional assessments of each with quiet respect:

  • Sophie — "Better than her previous circumstances certainly. Your establishment provided her a chance."
  • Sandra — "Her performances have improved since joining. Less financial stress helps creativity."
  • Elara — "Court training serves her well. The King's daughter demonstrates grace under pressure."
  • Jade — "Career advancement through skill application rather than family obligation suits her better."
  • Honey — "She prioritized family necessity. The farm produces better crops with adequate funding."
  • Willow — "Her healing skills improve with superior tools and supplies available."

Gossip Dialogue

Community observations — Gastoff's craftsmanship and crush on Hailey, Ben Arthur's philosophy, the King's taxation, Silas's profit focus, Wilfred's farm struggles. Always closes with personal reflections about the player's impact on the community.


Community Integration

  • Undefeated archer — has never been beaten in competition
  • Meat supplier — provides fresh game to the community (flag: robin_meat_supplier)
  • Territorial expert — knows every hunting trail in the demesne (flag: robin_territorial_expert)
  • Gossip web role: "Territorial expert and archery instructor with professional respect for quality work"

Robin is one of the community's most respected professionals. She avoids Dragon's Peak entirely ("Calculated risks only") and references Whispering Woods magic she senses but doesn't understand.


  1. Stranger → Acknowledged: Visit the archery range, use Talk action (3/day). Reach Acknowledged naturally.
  2. Learn Archery Focus (Perception 15+, $200). Hunting skill unlocked.
  3. Acknowledged → Known: Continue Talk at range. Learn Animal Care (Perception 20+, $280).
  4. Known → Acquaintance: Complete Tracking Wisdom one-time reward (Communication 50+, +1 Perception).
  5. Acquaintance stage: Trigger Join the Hunt H2H. Bring Reading People / Animal Care / Empathy skills for max points.
  6. Auto-trigger "The Elusive Quarry" at medieval_forest_clearing → unlocks lodge location and "A Proper Introduction" with Foxy (if Foxy has been befriended separately).
  7. Acquaintance → Friend: Visit lodge in evenings. Give Teddy Bears (+8 base × Anthropology = +16 effective). Keep Talking.
  8. Friend stage: Complete the Stargazing Date at the lodge (9 PM – 12 AM). Major emotional milestone — unlocks deeper progression.
  9. Friend → Close Friend → Crush: Continue daily Talks, Teddy gifts. Build toward Romantic.
  10. Romantic stage: Intimate Evening at lodge unlocks. Bring Animal Care/Charm 35/Empathy for better entry path (+25 vs +10).
  11. 1000+ points (paid version): Unlock Forest Walk video action at the range.
  12. Beast 30+: Trigger Beast Mode ending during Intimate Evening for +150 erotic, +1 beast.

Tips & Notes

  • Anthropology is her Special Skill — learn it early if possible. Doubles all relationship points earned with Robin (and Artemis in the Future).
  • Teddy Bears stack over time — visit the lodge daily once unlocked. +16 effective points per day with Anthropology.
  • Perception investment pays off — both skill teachings and Tracking Wisdom require Perception gates. Worth building early.
  • Stargazing Date should be saved for an emotionally heavy playthrough moment — it's a single-use scene and sets up the rest of the romance.
  • The Foxy meets plot requires having already befriended Foxy separately through the discovery quest chain. Do that first.
  • Beast stat 30+ is a significant investment — typically built through Raven encounters or monster girl content. Worth it if aiming for maximum Robin content.
  • Forest Walk video requires the paid (Patreon) version — free demo players cap at the Intimate Evening content.
  • Robin has no general favorite gift — don't bother bringing chocolate/flowers/wine to the range. Stick to the Teddy Bear at the lodge.

Progression Flags

Flag Purpose
robin_undefeated_archer Community reputation — always True
robin_meat_supplier Community role — always True
robin_territorial_expert Community role — always True
robin_tracking_wisdom_completed Permanent +1 Perception claimed
robin_intimate_encounter First lodge encounter completed
stargazing_robin_completed Stargazing Date completed (hides action)
h2h_robin_hunt (completion) Required for forest tracking plot
robin_forest_tracking (completion) Required for "A Proper Introduction" (Foxy)

Files Reference

Content File
Character data & actions characters/robin.rpy
Dialogue (all types) characters/robin_dialogue.rpy
H2H "The Hunt" characters/robin_conversations.rpy
Lodge encounter (17 rounds) characters/robin_apartment_conversation.rpy
Stargazing Date plots/dates/stargazing_robin.json
Forest tracking plot plots/robin_forest_tracking.json
Foxy introduction plots/robin_meets_foxy.json
Registry entries plot_list_registry_relationships.rpy

Future Era Connection

Robin is put in magical stasis by Sashina before the dragon extinction event — a mercy to preserve at least one elf. She wakes in the Future Era centuries later to find her entire race extinct, takes the name Artemis, and fights alongside Ghost's resistance against VOID.

The Stargazing Date foreshadows this: Robin's clan wants her to lead the attack on the dragon. She's terrified. The outcome of that attack — and Sashina's intervention — becomes the Artemis arc.

Mechanical connection:

  • Same Favorite/Special Skill (Anthropology) — learning it once benefits both
  • Same three favorite stats (Ability / Perception / Stamina) — but thresholds jump from 50/45/55 to 80/80/80 in the Future
  • Robin starts at Stranger. Artemis starts at Known (she remembers the player from a thousand years ago)
  • Artemis has dialogue across all 10 stages but only 3 images and one Talk action implemented

See walkthroughs/artemis.md for the Future Era counterpart.

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