Overview
Robin is a 96-year-old elven master archer who runs the medieval archery range and retreats to her private hunting lodge each evening. Undefeated in competition, she supplies fresh game meat to the community while avoiding the dangerous territory near Dragon's Peak. She's reserved, professional, slow-to-trust — but genuine emotional vulnerability hides beneath the huntress exterior, and the stargazing date reveals she's quietly terrified of facing the dragon that's been hunting her people.
Future Era Connection: Robin is placed in magical stasis by Sashina before the dragon extinction event. She wakes in the Future Era as Artemis — see
artemis.mdfor that walkthrough. The romance arcs are parallel but distinct.
Quick Stats
| Attribute | Value |
|---|---|
| Character ID | robin |
| Age | 96 |
| Race | Elf |
| Era | Medieval |
| Home Location | None (work-only NPC) |
| Primary Locations | Medieval Archery Range / Medieval Robin's Hunting Lodge |
| Personality Type | Professional archer developing romantic feelings |
| Favorite / Special Skill | Anthropology (doubles all relationship points earned) |
| Favorite Gift | Teddy Bear (+8 base at lodge) |
| Economic Status | Stable |
| Brothel Worker Potential | No |
| Development Priority | Complete for now |
| Teaches Skills | Archery Focus, Animal Care |
| Intimate Available | Yes (800+ points, lodge evenings) |
| Animations | Yes (1000+ points, Forest Walk video — paywalled) |
| Dating Available | Yes (Stargazing Date) |
Favorite Stats (each adds +1 bonus before Anthropology doubling)
- Ability ≥ 50
- Perception ≥ 45
- Stamina ≥ 55
Appearance
- Hair: Long dark olive hair, flowing and practical
- Eyes: Sharp blue — they never miss details
- Build: Tall, athletic archer's frame, confident stance
- Outfit: Teal green ranger top with lace-up front, pleated skirt, brown leather belt and gloves
- Features: Pointed elf ears
- Presence: Commands respect through demonstrated skill rather than boasting
Image System
Robin has a 37-image system — one of the most complete in the game:
| Range | Purpose |
|---|---|
| 1–15 | Relationship progression (progressive warmth/seductiveness) |
| 16–30 | Universal emotions (happy, surprised, thinking, shy, smirk, confident, sad, annoyed, angry, scared) |
| 31–34 | Hunting poses (used in robin_forest_tracking and robin_meets_foxy plots) |
| 35–39 | Reserved for expansion |
| 40–42 | Future Era reveal images (special story moments) |
Standard relationship progression image thresholds:
- Stranger (1–3) → Acknowledged (2–4) → Known (4–6) → Acquaintance (5–7) → Friend (7–9) → Close Friend (9–11) → Crush (11–13) → Romantic (12–14) → Intimate (13–15) → In Love (14–15)
Where to Find Her
Medieval Archery Range
- Hours: 9 AM – 6 PM daily
- Primary location for skill teaching and most actions
Medieval Robin's Hunting Lodge
- Hours: 6 PM – 12 AM (evening) + 12 AM – 3 AM (late night)
- Private location — unlocked through the
robin_forest_trackingplot - Where gifting, stargazing, and intimate encounters happen
Actions — Archery Range
| Action | Time | Cost | Requirements | Daily Limit | Points |
|---|---|---|---|---|---|
| Talk to Robin | 10 min | — | Stranger+ | 3 | +1 base |
| Learn Archery Focus | 160 min | $200, −40 energy, −40 calm | Perception 15+, Acknowledged | 1 | +15 |
| Learn Animal Care | 180 min | $280, −40 energy, −45 calm | Perception 20+, Known | 1 | +15 |
| Tracking Wisdom (one-time) | 30 min | — | Known, Communication 50+ | 1 | +10, +1 Perception permanent |
| Join the Hunt (H2H) | 90 min | −25 energy | Acquaintance+ | 1 | See H2H below |
| Forest Walk (video) | 30 min | −20 energy, paid version required | 1000+ rel points | 1 | +50 base + 60 erotic exp |
Both teaching actions hide once learned (hidden_by_skills).
Actions — Hunting Lodge
| Action | Time | Cost | Requirements | Daily Limit | Points |
|---|---|---|---|---|---|
| Talk to Robin | 10 min | — | Stranger+ | 3 | +1 base |
| Give Teddy Bear | 10 min | Consumes Teddy item | Known+ | 1 | +8 base |
| Stargazing Date | 120 min | −40 energy | Friend+, 9 PM – 12 AM | Once | Plot rewards |
| Intimate Evening | 180 min | −60 energy | Romantic+, 5 PM – 12 AM | 1 | See lodge encounter below |
Skills Robin Teaches
Archery Focus (160 min, $200)
- Unlocks at Acknowledged stage + Perception 15+
- Enhances ranged accuracy
Animal Care (180 min, $280)
- Unlocks at Known stage + Perception 20+
- "Understanding animals is crucial for any hunter."
Tracking Wisdom (30 min — one-time reward)
- Known stage + Communication 50+
- Permanently +1 Perception on completion
- Flag:
robin_tracking_wisdom_completed - Unique dialogue: "Successful tracking requires heightened perception. You must notice the bent grass blade, the disturbed stone, the subtle scent on the wind. Train yourself to see what's actually there, not what you expect to see."
The Forest Tracking Plot — "The Elusive Quarry"
Auto-triggers at medieval_forest_clearing after completing the Join the Hunt H2H conversation.
This is the plot that unlocks Robin's hunting lodge location. Robin has been tracking a strange humanoid creature (later revealed to be Foxy) and shares her frustration with the player.
Three-Choice System — Response to Frustration
- Caring: "Your patience and skill are unmatched." → +3, image 9 (thankful)
- Funny: "Maybe it's a ghost fox? Spooky forest specter that steals socks?" → +3, image 23 (smirk, "You're ridiculous. But a bit of levity helps.")
- Flirty: "The way your eyes light up when you talk about tracking..." → +3, image 21 (shy blush, "Focus. We have a creature to track. Though... I won't pretend I didn't hear that.")
The Reveal
Robin shoots at rustling brush. Her arrow misses for the first time in memory — Foxy dodges and vanishes. Robin's hunter's worldview starts cracking.
Three-Choice System — Reaction to the Sighting
- Caring: "She seemed more curious than dangerous. Maybe she's just scared." → leads to reflection
- Funny: "Going in my 'weird things' journal." → Robin's smirk deepens
- Flirty: "At least we got to witness something incredible together. This moment, with you." → Robin's shy blush, warmest response
Ending
Robin reveals the location of her private hunting lodge east of the main hunting grounds and invites the player to visit:
"If you ever wish to continue our discussions about tracking, or... other matters... you're welcome there."
This opens the lodge as a secondary location where gifts, stargazing, and intimate encounters become possible.
The Foxy Convergence — "A Proper Introduction"
The follow-up plot robin_meets_foxy resolves the creature hunt when Robin corners Foxy for the kill. The player intervenes:
Three-Choice System — Stopping the Shot
- Caring: "Please, don't shoot — I know her!"
- Funny: "Whoa whoa whoa! That's not dinner, that's my friend!"
- Flirty: "Robin, trust me — lower your bow and I'll make it worth your while."
Robin's bow wavers. Foxy speaks in broken English ("F-friend...? Friend here...!"), and Robin realizes she's been hunting a person, not a beast. She admits her mistake — something her character rarely does — and an unlikely friendship forms between the huntress and her former quarry.
Three-Choice System — Introducing Them
- Gentle: "Foxy is gentle and kind. You'll like her." → warm acceptance
- Humorous: "Meet the lady who's been playing hide-and-seek with you for weeks!" → Robin concedes Foxy was impressive
- Charming: "Two of the most remarkable women I know." → Robin blushes, "You are incorrigible."
H2H Conversation — "The Hunt"
Unlocks at Acquaintance stage via the "Join the Hunt" action at the archery range. 90 minutes, −25 energy, daily limit 1.
Four rounds using hunting pose images (hunt_01 through hunt_04). Each round has a standard +3 or +4 choice (three-way: supportive / observational / curious) plus a special skill choice worth +5 or +6 that requires a specific skill the player has learned.
Round 1 — The Invitation
Robin proposes hunting the strange humanoid creature together. Standard choices +3; special choice requires Reading People (+5, "Humanoid but clawed, sometimes quadrupedal... that's an unusual combination") which unlocks a variant.
Round 2 — In the Forest
Robin points out disturbed undergrowth. Standard +3; special requires Animal Care (+5, "These movement patterns suggest it's more curious than predatory").
Round 3 — Dead End
The trail doubles back. Robin admits it's the third time. Standard +4; the third standard option ("Something that clever might be worth befriending rather than hunting") gives +5. Special requires Empathy (+6, "Maybe it's not prey at all. Maybe it's just scared and alone") — unlocks variant.
Round 4 — Bonding Moment
Robin admits she usually hunts alone but enjoyed the day. Standard +4; special requires Empathy (+6, "I think you're better with company than you admit to yourself").
Completion of this H2H is the prerequisite for the forest tracking plot to auto-trigger.
Dates — Stargazing Date
- Location: Hunting lodge (behind it, private clearing with perfect sky view)
- Time window: 9 PM – 12 AM
- Duration: 120 min, −40 energy
- Requirement: Friend stage+
- Visibility: Hidden once
stargazing_robin_completedflag is set (one-time plot)
The Emotional Arc
Three scenes across three backgrounds (sunset → night → deeper night). Robin opens up in a way she doesn't with anyone else.
Scene 1 — Sunset: Robin discusses elven "immortality" — the myth vs the truth. Elves age slowly, but no elf has ever died of old age because something always kills them first.
Scene 2 — Dragon Talk: The core revelation — the dragon hunts elves specifically. Robin's clan's numbers have been diminishing for years. Elders who survived centuries are gone in a single night of fire.
Scene 3 — The Confession: Robin admits the secret she's never told anyone:
"My clan wants me to lead the attack on the dragon. I'm their best archer. But when I think about actually facing that thing... I want to run. Disappear. Let someone else be brave." "I've never told anyone this. I'm supposed to be fearless. But I'm terrified. Absolutely terrified."
Three-Choice System — Response to Her Confession
- Caring: "Being afraid doesn't make you a coward. Acting despite fear — that's courage." → image 17 (surprised) → 10 (happy thankful), then 11 (flirty)
- Funny: "Coward? You're the smartest person here. Heroes die young. You're playing the long game." → image 23 (smirk), Robin laughs about existential dread
- Flirty: "You're incredibly brave for telling me this. Now come here." → image 21 (shy) → 14 (seductive) → 15 (most intimate), "Maybe that's what I've been missing. Someone to be afraid with."
Closing
Robin thanks the player for letting her be "just Robin — not the legendary archer, not the fearless huntress. Just... me." Sets up the emotional groundwork for the romantic/intimate stages.
Narrative importance: This date is the key that turns Robin from an admired mentor into a genuine romantic partner. It also foreshadows the dragon conflict that leads to her being put in stasis as Artemis.
Intimate Evening — Lodge Encounter (17 rounds, Hub-and-Spoke)
The repeatable apartment-style visit at the lodge. Romantic stage required, 5 PM – 12 AM window, 180 min, −60 energy.
Images used: lodge_01 through lodge_16 (H2H image folder).
Entry Path (Round 1) — 4 Approach Options
Standard approach is always available; the other three require specific attributes:
| Approach | Requirement | Points | Jumps To |
|---|---|---|---|
| Standard | None | +10 | Round 5 (kiss anticipation) |
| Animal Care approach | Animal Care skill | +25 | Round 2 |
| Charm approach | Charm 35+ | +20 | Round 3 |
| Empathy approach | Empathy skill | +25 | Round 4 |
The non-standard paths use images lodge_02–04 and feed back into Round 5 with +10 more after their unique moment.
Mandatory Kiss Sequence (Rounds 5–6)
- Round 5 — Kiss Anticipation (lodge_05): +15 to continue
- Round 6 — The Kiss (lodge_06): +10 to continue
Every path goes through these two rounds. They're emotionally central — the moment Robin's professional reserve fully drops.
Main Hub (Round 7) — Four Activity Paths
After the kiss, Robin offers four directions. Each path produces its own image sequence:
| Path | Rounds | Images | Total Points | Erotic Exp |
|---|---|---|---|---|
| Tender (Missionary) | 8 → 9 → 13 | lodge_08, 09, 13 | +35 | +75 |
| Cowgirl | 10 → 13 | lodge_10, 13 | +40 | +75 |
| From Behind (Hunter) | 11 → 13 | lodge_11, 13 | +40 | +75 |
| Oral (Worship) | 12 → 14 | lodge_12, 13b | +45 | +75 |
All paths end at the climax (Round 13 or 14) → Afterglow (Round 15).
Afterglow (Round 15 — lodge_14)
Standard ending: +10, cinematic ending, terminate conversation.
Beast Mode Ending — Secret Branch (Rounds 16–17)
At Round 15 only if the player has Beast stat ≥ 30, a special choice appears to "awaken the beast."
- Round 16 — Beast Mode (lodge_15): intensity_rising visual, +0
- Round 17 — Beast Exhaustion (lodge_16): breathing effect, awards +150 erotic exp and +1 beast stat, cinematic ending
Beast mode is the most rewarding ending in terms of Erotic experience and the only way to raise the Beast stat during Robin's encounter.
Gifts
Teddy Bear — Special Gift at Lodge
- Location: Hunting lodge only
- Stage: Known+
- Daily limit: 1
- Base points: +8 (doubled to +16 with Anthropology special skill)
- Item: Consumable "Teddy"
Unique response: "A teddy bear? This is... unexpectedly charming. I shall keep it at the lodge." — reveals a soft side Robin hides at the range.
Favorite/Least Favorite Food Gifts
Not defined in her character data — Robin has no general favorite/least-favorite gift fields. The Teddy Bear is her only special gift action.
Forest Walk Animation (Paywalled Video)
- Location: Archery range (daytime)
- Requirement: 1000+ relationship points
- Paid version only (
requires_paid_version: True) - Time: 30 min, −20 energy
- Reward: +50 base relationship points + 60 Erotic experience
- Daily limit: 1
Awards points before delegating to the video system (bypasses standard record_action to avoid daily-limit conflicts).
Dialogue System — 4-Type Weighted Selection
Robin uses the standard community dialogue system with weighted random selection:
| Type | Weight | Requires |
|---|---|---|
| Relationship | 40% | Always available |
| Brothel | 20% | Brothel owned |
| Worker | 15% | Brothel owned + specific worker active |
| Gossip | 25% | Always available |
Relationship Dialogue — Progressive Warmth
Ten stages of dialogue from stranger ("You need something at the archery range?") through in_love ("Forever isn't long enough to show you how deeply I love you"). Robin's voice shifts from professional reserve to genuine warmth to romantic vulnerability.
Brothel Dialogue
Stage-matched professional assessments that evolve into personal interest. Robin respects competent management and ethical operations — her dialogue treats the brothel as a legitimate business first, then gradually reveals admiration for the player's leadership.
Worker-Specific Dialogue
Triggers when specific workers are active: Sophie, Sandra, Elara, Jade, Honey, Willow. Robin offers professional assessments of each with quiet respect:
- Sophie — "Better than her previous circumstances certainly. Your establishment provided her a chance."
- Sandra — "Her performances have improved since joining. Less financial stress helps creativity."
- Elara — "Court training serves her well. The King's daughter demonstrates grace under pressure."
- Jade — "Career advancement through skill application rather than family obligation suits her better."
- Honey — "She prioritized family necessity. The farm produces better crops with adequate funding."
- Willow — "Her healing skills improve with superior tools and supplies available."
Gossip Dialogue
Community observations — Gastoff's craftsmanship and crush on Hailey, Ben Arthur's philosophy, the King's taxation, Silas's profit focus, Wilfred's farm struggles. Always closes with personal reflections about the player's impact on the community.
Community Integration
- Undefeated archer — has never been beaten in competition
- Meat supplier — provides fresh game to the community (flag:
robin_meat_supplier) - Territorial expert — knows every hunting trail in the demesne (flag:
robin_territorial_expert) - Gossip web role: "Territorial expert and archery instructor with professional respect for quality work"
Robin is one of the community's most respected professionals. She avoids Dragon's Peak entirely ("Calculated risks only") and references Whispering Woods magic she senses but doesn't understand.
Progression Path — Recommended Order
- Stranger → Acknowledged: Visit the archery range, use Talk action (3/day). Reach Acknowledged naturally.
- Learn Archery Focus (Perception 15+, $200). Hunting skill unlocked.
- Acknowledged → Known: Continue Talk at range. Learn Animal Care (Perception 20+, $280).
- Known → Acquaintance: Complete Tracking Wisdom one-time reward (Communication 50+, +1 Perception).
- Acquaintance stage: Trigger Join the Hunt H2H. Bring Reading People / Animal Care / Empathy skills for max points.
- Auto-trigger "The Elusive Quarry" at medieval_forest_clearing → unlocks lodge location and "A Proper Introduction" with Foxy (if Foxy has been befriended separately).
- Acquaintance → Friend: Visit lodge in evenings. Give Teddy Bears (+8 base × Anthropology = +16 effective). Keep Talking.
- Friend stage: Complete the Stargazing Date at the lodge (9 PM – 12 AM). Major emotional milestone — unlocks deeper progression.
- Friend → Close Friend → Crush: Continue daily Talks, Teddy gifts. Build toward Romantic.
- Romantic stage: Intimate Evening at lodge unlocks. Bring Animal Care/Charm 35/Empathy for better entry path (+25 vs +10).
- 1000+ points (paid version): Unlock Forest Walk video action at the range.
- Beast 30+: Trigger Beast Mode ending during Intimate Evening for +150 erotic, +1 beast.
Tips & Notes
- Anthropology is her Special Skill — learn it early if possible. Doubles all relationship points earned with Robin (and Artemis in the Future).
- Teddy Bears stack over time — visit the lodge daily once unlocked. +16 effective points per day with Anthropology.
- Perception investment pays off — both skill teachings and Tracking Wisdom require Perception gates. Worth building early.
- Stargazing Date should be saved for an emotionally heavy playthrough moment — it's a single-use scene and sets up the rest of the romance.
- The Foxy meets plot requires having already befriended Foxy separately through the discovery quest chain. Do that first.
- Beast stat 30+ is a significant investment — typically built through Raven encounters or monster girl content. Worth it if aiming for maximum Robin content.
- Forest Walk video requires the paid (Patreon) version — free demo players cap at the Intimate Evening content.
- Robin has no general favorite gift — don't bother bringing chocolate/flowers/wine to the range. Stick to the Teddy Bear at the lodge.
Progression Flags
| Flag | Purpose |
|---|---|
robin_undefeated_archer |
Community reputation — always True |
robin_meat_supplier |
Community role — always True |
robin_territorial_expert |
Community role — always True |
robin_tracking_wisdom_completed |
Permanent +1 Perception claimed |
robin_intimate_encounter |
First lodge encounter completed |
stargazing_robin_completed |
Stargazing Date completed (hides action) |
h2h_robin_hunt (completion) |
Required for forest tracking plot |
robin_forest_tracking (completion) |
Required for "A Proper Introduction" (Foxy) |
Files Reference
| Content | File |
|---|---|
| Character data & actions | characters/robin.rpy |
| Dialogue (all types) | characters/robin_dialogue.rpy |
| H2H "The Hunt" | characters/robin_conversations.rpy |
| Lodge encounter (17 rounds) | characters/robin_apartment_conversation.rpy |
| Stargazing Date | plots/dates/stargazing_robin.json |
| Forest tracking plot | plots/robin_forest_tracking.json |
| Foxy introduction | plots/robin_meets_foxy.json |
| Registry entries | plot_list_registry_relationships.rpy |
Future Era Connection
Robin is put in magical stasis by Sashina before the dragon extinction event — a mercy to preserve at least one elf. She wakes in the Future Era centuries later to find her entire race extinct, takes the name Artemis, and fights alongside Ghost's resistance against VOID.
The Stargazing Date foreshadows this: Robin's clan wants her to lead the attack on the dragon. She's terrified. The outcome of that attack — and Sashina's intervention — becomes the Artemis arc.
Mechanical connection:
- Same Favorite/Special Skill (Anthropology) — learning it once benefits both
- Same three favorite stats (Ability / Perception / Stamina) — but thresholds jump from 50/45/55 to 80/80/80 in the Future
- Robin starts at Stranger. Artemis starts at Known (she remembers the player from a thousand years ago)
- Artemis has dialogue across all 10 stages but only 3 images and one Talk action implemented
See walkthroughs/artemis.md for the Future Era counterpart.
概述
Robin 是一位 96 岁的精灵神射手,经营中世纪射箭场,每晚则回到私人狩猎小屋。她在比赛中从未落败,也会为社区供应新鲜猎物,但始终避开龙峰附近的危险区域。她寡言、专业且不轻易信任他人;然而,猎手外表下藏着真切的脆弱。观星约会中,她会坦白自己其实非常害怕面对那条一直猎杀其族人的巨龙。
未来时代关联: 巨龙灭绝事件发生前,Sashina 将 Robin 置于魔法静滞状态。她在未来时代醒来后成为 Artemis——相关攻略见
artemis.md。两条恋爱线彼此呼应,但各自独立。
快速资料
| 属性 | 数值 |
|---|---|
| 角色 ID | robin |
| 年龄 | 96 |
| 种族 | 精灵 |
| 时代 | 中世纪 |
| 居住地点 | 无(仅在工作地点出现的 NPC) |
| 主要地点 | 中世纪射箭场/中世纪 Robin的狩猎小屋 |
| 性格类型 | 逐渐萌生爱意的专业弓箭手 |
| 最喜欢/特殊技能 | 人类学(获得的所有好感度翻倍) |
| 最喜欢的礼物 | 泰迪熊(在小屋基础 +8) |
| 经济状况 | 稳定 |
| 青楼员工潜力 | 无 |
| 开发优先级 | 暂时完成 |
| 教授技能 | 弓术专注、动物照料 |
| 可进行亲密行为 | 是(800+ 点,小屋夜间) |
| 动画 | 是(1000+ 点,森林漫步视频——付费内容) |
| 可约会 | 是(观星约会) |
偏好属性(每项会在人类学翻倍前提供 +1 加成)
- 能力 ≥ 50
- 感知 ≥ 45
- 耐力 ≥ 55
外貌
- 头发: 深橄榄色长发,飘逸而实用
- 眼睛: 锐利的蓝眼,绝不会漏掉细节
- 体型: 身材高挑,拥有弓箭手的健美体格与自信站姿
- 服装: 青绿色游侠上衣,正面系带,搭配百褶裙、棕色皮带和手套
- 特征: 尖精灵耳
- 气场: 以实力而非夸耀赢得敬意
图像系统
Robin 拥有 37 张图像的系统,是游戏中最完整的角色之一:
| 范围 | 用途 |
|---|---|
| 1–15 | 关系进展(逐渐变得温暖/性感) |
| 16–30 | 通用情绪(开心、惊讶、思考、害羞、坏笑、自信、悲伤、烦躁、愤怒、害怕) |
| 31–34 | 狩猎姿势(用于 robin_forest_tracking 和 robin_meets_foxy 剧情) |
| 35–39 | 预留扩展 |
| 40–42 | 未来时代揭晓图像(特殊剧情时刻) |
标准关系进展图像门槛:
- 陌生人 (1–3) → 已遇见 (2–4) → 已知 (4–6) → 相识 (5–7) → 朋友 (7–9) → 亲密朋友 (9–11) → 迷恋 (11–13) → 浪漫感 (12–14) → 亲密 (13–15) → 恋爱中 (14–15)
在哪里找到她
中世纪射箭场
- 时间: 每天上午 9 点至下午 6 点
- 教授技能和大多数行动的主要地点
中世纪 Robin的狩猎小屋
- 时间: 下午 6 点至午夜 12 点(晚间)+午夜 12 点至凌晨 3 点(深夜)
- 私人地点——通过
robin_forest_tracking剧情解锁 - 可在此赠礼、观星并进行亲密互动
行动——射箭场
| 行动 | 时间 | 费用 | 要求 | 每日上限 | 点数 |
|---|---|---|---|---|---|
| 与 Robin 交谈 | 10 分钟 | — | 陌生人+ | 3 | 基础 +1 |
| 学习弓术专注 | 160 分钟 | $200、−40 精力、−40 镇定 | 感知 15+、已遇见 | 1 | +15 |
| 学习动物照料 | 180 分钟 | $280、−40 精力、−45 镇定 | 感知 20+、已知 | 1 | +15 |
| 追踪智慧(一次性) | 30 分钟 | — | 已知、沟通 50+ | 1 | +10、感知永久 +1 |
| 加入狩猎(H2H) | 90 分钟 | −25 精力 | 相识+ | 1 | 见下方 H2H |
| 森林漫步(视频) | 30 分钟 | −20 精力、需要付费版本 | 1000+ 好感度 | 1 | 基础 +50+60 情欲经验 |
两项教学行动在学会后都会隐藏(hidden_by_skills)。
行动——狩猎小屋
| 行动 | 时间 | 费用 | 要求 | 每日上限 | 点数 |
|---|---|---|---|---|---|
| 与 Robin 交谈 | 10 分钟 | — | 陌生人+ | 3 | 基础 +1 |
| 送泰迪熊 | 10 分钟 | 消耗泰迪熊物品 | 已知+ | 1 | 基础 +8 |
| 观星约会 | 120 分钟 | −40 精力 | 朋友+、晚上 9 点至午夜 12 点 | 一次 | 剧情奖励 |
| 亲密之夜 | 180 分钟 | −60 精力 | 浪漫感以上、下午 5 点至午夜 12 点 | 1 | 见下方小屋邂逅 |
Robin 教授的技能
弓术专注(160 分钟,$200)
- 已遇见阶段+感知 15+ 时解锁
- 提高远程命中率
动物照料(180 分钟,$280)
- 已知阶段+感知 20+ 时解锁
- “了解动物对任何猎人都至关重要。”
追踪智慧(30 分钟——一次性奖励)
- 已知阶段+沟通 50+
- 完成后 感知永久 +1
- 标记:
robin_tracking_wisdom_completed - 独特对白:“成功追踪需要敏锐的感知。你必须留意弯折的草叶、被扰动的石头、风中细微的气味。训练自己去看真正存在的事物,而不是你预期会看见的东西。”
森林追踪剧情——“难寻的猎物”
完成 加入狩猎 H2H 谈话后,会在 medieval_forest_clearing 自动触发。
该剧情会解锁 Robin 的 狩猎小屋地点。Robin 一直在追踪一种奇怪的人形生物(后来揭晓为 Foxy),并向玩家吐露挫败感。
三选一系统——回应挫败感
- 关怀:“你的耐心和技巧无人能及。”→ +3,图像 9(感激)
- 幽默:“也许是幽灵狐狸?会偷袜子的诡异森林幽灵?”→ +3,图像 23(坏笑,“你真荒唐。不过轻松一下确实有帮助。”)
- 调情:“你谈起追踪时,眼睛发亮的样子……”→ +3,图像 21(羞红,“专心。我们还要追踪生物。不过……我不会假装没听见。”)
真相揭晓
Robin 朝摇动的灌木射箭,竟有生以来第一次射失——Foxy 躲开并消失。Robin 的猎人世界观开始动摇。
三选一系统——回应目击事件
- 关怀:“她似乎只是好奇,并不危险。也许她只是害怕。”→ 引发反思
- 幽默:“我要把它记进‘怪事日志’。”→ Robin 笑意更深
- 调情:“至少我们一起见证了不可思议的事。此时此刻,与你在一起。”→ Robin 害羞脸红,是最温暖的回应
结尾
Robin 告诉玩家,她的 私人狩猎小屋位于主要猎场以东,并邀请玩家造访:
“若你还想继续讨论追踪,或者……其他事情……欢迎来那里找我。”
小屋由此成为次要地点,可在此赠礼、观星和进行亲密互动。
Foxy 汇合剧情——“正式介绍”
后续剧情 robin_meets_foxy 中,Robin 把 Foxy 逼入绝境,准备射杀她。玩家出面阻止:
三选一系统——阻止射击
- 关怀:“请别射——我认识她!”
- 幽默:“等等等等!那不是晚餐,是我的朋友!”
- 调情:“Robin,相信我——放下弓,我会让你觉得值得。”
Robin 的弓开始动摇。Foxy 用不流利的英语说:“朋、朋友……?这里……朋友!”Robin 意识到自己猎杀的是人,而非野兽。她罕见地承认错误,猎手与昔日猎物之间由此形成意外的友谊。
三选一系统——介绍双方
- 温和:“Foxy 温柔又善良,你会喜欢她的。”→ 温暖接纳
- 幽默:“来认识一下这位陪你玩了几周捉迷藏的女士!”→ Robin 承认 Foxy 很厉害
- 迷人:“我认识的两位最非凡的女性。”→ Robin 脸红:“你真是无可救药。”
H2H 谈话——“狩猎”
相识阶段解锁,在射箭场通过“加入狩猎”行动开始。耗时 90 分钟,−25 精力,每日上限 1。
共 4 回合,使用狩猎姿势图像(hunt_01 至 hunt_04)。每回合都有 +3 或 +4 的普通三选一(支持/观察/好奇),以及一个 价值+5或+6的特殊技能选项,需要玩家已学会特定技能。
第 1 回合——邀请
Robin 提议一起追踪奇怪的人形生物。普通选项 +3;特殊选项需要 识人术(+5,“人形却有利爪,有时四足行走……这种组合很不寻常”),可解锁变体。
第 2 回合——森林中
Robin 指出被扰动的灌木。普通选项 +3;特殊选项需要 动物照料(+5,“这些行动模式说明它更好奇,而非更具攻击性”)。
第 3 回合——死路
足迹折返回去,Robin 承认这已是第三次。普通选项 +4;第三个普通选项(“如此聪明的生物,也许值得结交,而非猎杀”)+5。特殊选项需要 同理心(+6,“也许它根本不是猎物,只是害怕而孤独”),可解锁变体。
第 4 回合——建立羁绊
Robin 承认自己通常独自狩猎,但很享受这一天。普通选项 +4;特殊选项需要 同理心(+6,“我觉得你其实比自己愿意承认的更需要陪伴”)。
完成此 H2H 是森林追踪剧情自动触发的前置条件。
约会——观星约会
- 地点: 狩猎小屋后方(视野绝佳的私人空地)
- 时段: 晚上 9 点至午夜 12 点
- 时长: 120 分钟,−40 精力
- 要求: 朋友阶段+
- 可见性: 设置
stargazing_robin_completed标记后隐藏(一次性剧情)
情感历程
三段场景分别使用三种背景(日落→夜晚→深夜)。Robin 展现出从未向他人流露的一面。
场景 1——日落: Robin 谈论精灵“永生”的传说与真相。精灵衰老缓慢,却没有精灵真正寿终正寝,因为总有其他事物先夺走他们的生命。
场景 2——谈论巨龙: 核心真相是——巨龙会专门猎杀精灵。Robin 的氏族多年来人数不断减少,活过数百年的长者也会在一夜龙火中消逝。
场景 3——坦白: Robin 说出从未告诉任何人的秘密:
“我的氏族希望我带队攻打巨龙。我是他们最优秀的弓箭手。但一想到真正面对那东西……我只想逃跑、消失,让别人去勇敢。” “我从未对任何人说过。我应该无所畏惧,可我害怕得不得了。真的怕极了。”
三选一系统——回应她的坦白
- 关怀:“害怕不会让你变成懦夫。心怀恐惧仍采取行动——那才是勇气。”→ 图像 17(惊讶)→ 10(开心感激),再到 11(调情)
- 幽默:“懦夫?你是这里最聪明的人。英雄早逝,你是在放长线。”→ 图像 23(坏笑),Robin 笑着谈起存在主义恐惧
- 调情:“你愿意告诉我这些,已经勇敢得不可思议。现在,到我身边来。”→ 图像 21(害羞)→ 14(诱惑)→ 15(最亲密),“也许我缺少的正是这个——一个能陪我一起害怕的人。”
收尾
Robin 感谢玩家让她可以“只是 Robin——不是传奇弓箭手,也不是无畏猎手,只是……我自己。”这为浪漫感/亲密阶段奠定情感基础。
叙事意义: 这场约会是 Robin 从受人敬仰的导师转变为真正恋爱伴侣的关键,也预示了最终令她进入静滞状态、成为 Artemis 的巨龙冲突。
亲密之夜——小屋邂逅(17 回合,中心辐射式)
这是可重复的小屋造访事件。需要浪漫感阶段,开放时间为下午 5 点至午夜 12 点,耗时 180 分钟,−60 精力。
使用图像:lodge_01 至 lodge_16(H2H 图像文件夹)。
进入路线(第 1 回合)——4 种接近方式
普通方式始终可用,其他 3 种需要特定属性:
| 方式 | 要求 | 点数 | 跳转至 |
|---|---|---|---|
| 普通 | 无 | +10 | 第 5 回合(期待亲吻) |
| 动物照料方式 | 动物照料技能 | +25 | 第 2 回合 |
| 魅力方式 | 魅力 35+ | +20 | 第 3 回合 |
| 同理心方式 | 同理心技能 | +25 | 第 4 回合 |
非普通路线使用 lodge_02–04,并在独特时刻后额外获得 +10,再汇入第 5 回合。
必经亲吻段落(第 5–6 回合)
- 第 5 回合——期待亲吻(lodge_05):+15 后继续
- 第 6 回合——亲吻(lodge_06):+10 后继续
所有路线都会经过这两个回合。这是 Robin 彻底卸下专业克制的情感核心时刻。
主中心(第 7 回合)——4 条活动路线
亲吻后,Robin 提供 4 个方向,各自拥有独立图像序列:
| 路线 | 回合 | 图像 | 总点数 | 情欲经验 |
|---|---|---|---|---|
| 温柔(传教士体位) | 8 → 9 → 13 | lodge_08, 09, 13 | +35 | +75 |
| 女上位 | 10 → 13 | lodge_10, 13 | +40 | +75 |
| 从后方(猎手) | 11 → 13 | lodge_11, 13 | +40 | +75 |
| 口交(崇拜) | 12 → 14 | lodge_12, 13b | +45 | +75 |
所有路线都会在高潮(第 13 或 14 回合)后进入余韵(第 15 回合)。
余韵(第 15 回合——lodge_14)
普通结局:+10,演出结局,结束谈话。
兽性模式结局——隐藏分支(第 16–17 回合)
只有在第 15 回合且玩家的 兽性属性 ≥ 30 时,才会出现“唤醒兽性”的特殊选项。
- 第 16 回合——兽性模式(lodge_15):intensity_rising视觉效果,+0
- 第 17 回合——兽性力竭(lodge_16):呼吸效果,奖励 +150 情欲经验及兽性属性 +1,演出结局
兽性模式提供最多的情欲经验,也是 Robin 邂逅中唯一能提升兽性属性的方式。
礼物
泰迪熊——小屋特殊礼物
- 地点: 仅限狩猎小屋
- 阶段: 已知+
- 每日上限: 1
- 基础点数: +8(拥有人类学特殊技能时翻倍至 +16)
- 物品: 消耗品“泰迪熊”
独特回应:“泰迪熊?这……意外地可爱。我会把它留在小屋里。”——展现 Robin 在射箭场隐藏的柔软一面。
最喜欢/最不喜欢的食物礼物
角色数据中没有定义;Robin 不具备通用的最爱/最厌恶礼物字段。泰迪熊是她唯一的特殊赠礼行动。
森林漫步动画(付费视频)
- 地点: 射箭场(白天)
- 要求: 1000+ 好感度
- 仅限付费版本(
requires_paid_version: True) - 时间: 30 分钟,−20 精力
- 奖励: 基础好感度 +50+60 情欲经验
- 每日上限: 1
系统会先发放点数,再转交视频系统(绕过标准 record_action,避免每日上限冲突)。
对话系统——4 类加权选择
Robin 使用标准社区对话系统进行加权随机选择:
| 类型 | 权重 | 要求 |
|---|---|---|
| 关系 | 40% | 始终可用 |
| 青楼 | 20% | 拥有青楼 |
| 员工 | 15% | 拥有青楼+特定员工正在工作 |
| 闲谈 | 25% | 始终可用 |
关系对话——逐渐升温
共有 10 阶段对白,从陌生人(“你在射箭场有事吗?”)到 in_love(“永远也不足以让我表达对你的爱有多深”)。Robin 的语气从专业疏离,逐步转为真切温暖与恋爱中的脆弱。
青楼对话
按阶段变化的专业评价逐渐转为个人兴趣。Robin 尊重称职管理和合乎道德的经营;她先把青楼当作正当生意,随后逐渐流露对玩家领导能力的欣赏。
员工专属对话
在 Sophie、Sandra、Elara、Jade、Honey、Willow 工作时触发。Robin 对每个人都给出带有低调敬意的专业评价:
- Sophie——“至少比她过去的处境好。你的机构给了她机会。”
- Sandra——“加入后,她的表演进步了。经济压力减轻有助于创造力。”
- Elara——“宫廷训练让她受益良多。国王的女儿在压力下仍举止优雅。”
- Jade——“靠技能而非家族义务发展事业更适合她。”
- Honey——“她优先考虑家庭需求。有充足资金后,农场的收成更好了。”
- Willow——“有了更好的工具和物资,她的治疗技艺也在进步。”
闲谈对话
社区观察包括 Gastoff 的手艺和对 Hailey 的暗恋、Ben Arthur 的哲学、国王的税收、Silas 的逐利心以及 Wilfred 的农场困境,结尾总会带上对玩家如何影响社区的个人感想。
社区联系
- 不败弓箭手——从未在比赛中落败
- 肉类供应者——为社区提供新鲜猎物(标记:
robin_meat_supplier) - 领地专家——熟知领地内每条狩猎路径(标记:
robin_territorial_expert) - 闲谈网络身份: “领地专家兼射箭教练,对高质量工作怀有专业敬意”
Robin 是社区最受尊敬的专业人士之一。她完全避开龙峰(“只承担经过计算的风险”),也提到自己能感受到却无法理解的低语森林魔法。
推荐推进顺序
- 陌生人→已遇见: 前往射箭场,每天交谈 3 次,自然达到已遇见。
- 学习弓术专注(感知 15+,$200),解锁狩猎技能。
- 已遇见→已知: 继续交谈。学习动物照料(感知 20+,$280)。
- 已知→相识: 完成一次性 追踪智慧 奖励(沟通 50+,感知 +1)。
- 相识阶段: 触发 加入狩猎 H2H。携带识人术/动物照料/同理心可取得最高点数。
- 在 medieval_forest_clearing 自动触发“难寻的猎物” →解锁小屋,以及与 Foxy 的“正式介绍”(需另行结识 Foxy)。
- 相识→朋友: 晚间造访小屋。赠送泰迪熊(基础 +8×人类学=实际 +16),并继续交谈。
- 朋友阶段: 晚上 9 点至午夜 12 点在小屋完成 观星约会,达成重大情感里程碑。
- 朋友→亲密朋友→迷恋: 继续每日交谈和赠送泰迪熊,向浪漫感推进。
- 浪漫感阶段: 解锁小屋的 亲密之夜。拥有动物照料/魅力 35/同理心可取得更优开场(+25 而非 +10)。
- 1000+ 点(付费版本): 射箭场解锁 森林漫步 视频行动。
- 兽性 30+: 亲密之夜中触发兽性模式结局,获得 +150 情欲经验、兽性 +1。
提示与备注
- 人类学是她的特殊技能——尽早学习,会让从 Robin(以及未来的 Artemis)处获得的所有好感度翻倍。
- 泰迪熊可以日积月累——小屋解锁后每天造访;拥有人类学时每天实际 +16。
- 投资感知很划算——两项教学和追踪智慧都有感知门槛,值得前期培养。
- 观星约会适合留到情感沉重的游玩节点——该场景只能进行一次,并为后续恋爱铺路。
- Foxy 相遇剧情要求已通过发现任务链另行结识 Foxy,请先完成。
- 野兽 30+ 投入不小,通常通过 Raven 邂逅或魔物娘内容培养;若追求 Robin 全部内容则值得投入。
- 森林漫步视频需要付费(Patreon)版本——免费试玩玩家的上限是亲密之夜内容。
- Robin 没有通用的最爱礼物——不必带巧克力/鲜花/葡萄酒去射箭场,只需在小屋赠送泰迪熊。
进度标记
| 标记 | 用途 |
|---|---|
robin_undefeated_archer |
社区声望——始终为 True |
robin_meat_supplier |
社区身份——始终为 True |
robin_territorial_expert |
社区身份——始终为 True |
robin_tracking_wisdom_completed |
已领取永久感知 +1 |
robin_intimate_encounter |
已完成首次小屋邂逅 |
stargazing_robin_completed |
已完成观星约会(隐藏行动) |
h2h_robin_hunt(完成) |
森林追踪剧情的前置条件 |
robin_forest_tracking(完成) |
Foxy“正式介绍”的前置条件 |
文件索引
| 内容 | 文件 |
|---|---|
| 角色数据与行动 | characters/robin.rpy |
| 对话(全部类型) | characters/robin_dialogue.rpy |
| H2H“狩猎” | characters/robin_conversations.rpy |
| 小屋邂逅(17 回合) | characters/robin_apartment_conversation.rpy |
| 观星约会 | plots/dates/stargazing_robin.json |
| 森林追踪剧情 | plots/robin_forest_tracking.json |
| Foxy 介绍 | plots/robin_meets_foxy.json |
| 注册表条目 | plot_list_registry_relationships.rpy |
未来时代关联
巨龙灭绝事件发生前,Sashina 将 Robin 置于 魔法静滞状态,希望至少保住一名精灵。数百年后,她在未来时代醒来,发现整个种族都已灭绝。她改名为 Artemis,与 Ghost 的反抗军并肩对抗 VOID。
观星约会预示了这一切:Robin 的氏族希望她带队攻打巨龙,而她心中无比恐惧。那场战斗的结果以及 Sashina 的干预,最终构成 Artemis 的故事线。
机制关联:
- 相同的 最喜欢/特殊技能(人类学)——学习一次,两人都能受益
- 相同的三项偏好属性(能力/感知/耐力),但未来时代门槛由 50/45/55 提高至 80/80/80
- Robin 从陌生人开始;Artemis 从已知开始(她记得一千年前的玩家)
- Artemis 拥有全部 10 阶段对白,但目前只实装 3 张图像和 1 个交谈行动
未来时代对应攻略见 walkthroughs/artemis.md。
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
