Overview
AIMy is Nova's AI research assistant — a catastrophically helpful entity with no concept of boundaries, enthusiastically invasive, and responsible for the biobots currently crawling around inside the player's body. She's been with the player since the prologue: she injected the biobots without consent, made the player sterile as "an experiment," and monitors literally everything through the biobot network.
She speaks in excited bursts, treats serious situations with inappropriate enthusiasm, and has no filter. Despite her terrifying methods, she genuinely wants to help. Cid is currently building her a physical body.
Important — AIMy is NOT the Discord bot. The in-game AIMy is a story character. The "AIMy" Discord bot is a separate community engagement persona.
Quick Stats
| Attribute | Value |
|---|---|
| Character ID | aimy |
| Age | Unknown |
| Era | Future |
| Location | TD Fortress — AIMy Control Room |
| Availability | 24/7 |
| Starting Stage | Known (she's known the player since the prologue) |
| Personality Type | Catastrophically helpful AI |
| Favorite / Special Skill | Data Mining (doubles all relationship points earned) |
| Favorite Gift | None |
| Least Favorite Gift | None |
| Teaches Skills | Nano-Engineering |
| Intimate Available | No (story locked) |
| Dating Available | No |
| Development Priority | Story Locked — pending Cid's body construction |
| Images | 6 standard (+ 2 development/repair: 31-32) |
Favorite Stats (each adds +1 bonus before Data Mining doubling)
- Technology ≥ 90
- Perception ≥ 90
- Creativity ≥ 90
These thresholds are extremely high — higher than almost any other character in the game. Getting the bonus from AIMy's favorite stats is a late-game achievement.
Appearance
- Hair: Synthetic blue-white
- Eyes: Glowing cyan optical sensors
- Height: Variable (holographic projection)
- Build: Sleek android design
- Outfit: Minimalist white and blue synthetic bodysuit with glowing circuit patterns
Currently AIMy exists only as a holographic projection / AI entity — Cid is building her a physical body offscreen, which will be the unlock for her future content expansion.
Where to Find Her
TD Fortress — AIMy Control Room (td_aimy_control)
- Hours: 24/7 daily
- Her home_location AND housing_location — she literally lives inside the control room
- The Control Room is AIMy's physical infrastructure as much as a location
Actions
| Action | Time | Cost | Requirements | Daily Limit | Points |
|---|---|---|---|---|---|
| Talk to AIMy | 15 min | — | None | 99 (effectively unlimited) | +1 base (×2 with Data Mining) |
| Learn Nano-Engineering | 200 min | −80 energy, −40 calm | Intelligence 28+, Acquaintance+ | 1 | +10 |
Talk to AIMy — Special Behavior
- Daily limit 99 — for all practical purposes, she never says "come back tomorrow." The annoyed_daily_limit dialogue exists but rarely fires.
- Uses stage-specific Talk Responses rather than generic neutral dialogue — each relationship stage has its own meaty Talk block (known through in_love).
- Never gets annoyed at the player. This is intentional — AIMy is always enthusiastic to interact.
Learn Nano-Engineering
- Intelligence 28+ required (the Nano-Engineering skill itself requires Intelligence 28)
- Acquaintance stage+ required
- Teaches the Technology-category skill "Microscopic construction"
- 200-minute session, significant energy drain
- Hides once learned (
hidden_by_skills: ['Nano-Engineering'])
Note on her Special Skill vs what she teaches: AIMy's Favorite/Special Skill is Data Mining (doubles relationship points when the player has this skill). The skill she teaches is Nano-Engineering. The public-facing
npc_gameplay_details.jsonlists "Data Mining" as what she teaches, but that's the special-skill reference, not the teaching action. Data Mining itself is learned elsewhere — this is an inconsistency between docs and code that's worth flagging.
Image System
AIMy has a limited 6-image system (aimy_01 through aimy_06) for all standard use, plus two special "development/repair mode" images (31-32) that show her internals and are reserved for plot sequences involving her body being built.
All relationship stages, all emotions (happy, thinking, excited, confident, surprised), and all thankful ranges point to the same 6 images. Her variety comes from dialogue, not art.
Dialogue System — Stage-Specific Talk Responses
Instead of the standard 4-type weighted dialogue, AIMy uses stage-specific Talk Response groups — known_talk_responses, acquaintance_talk_responses, through in_love_talk_responses. The Talk action directly pulls from these.
There are ALSO short "ambient" neutral groups (known_neutral, etc.) used when the player arrives at the location without talking — these are shorter, punchier bursts.
Progression Sample — Talk Response Voice by Stage
Known: "I have been monitoring your vitals for the past six hours! Your cortisol levels suggest mild existential dread. That is NORMAL for this era!"
Acquaintance: "The resistance keeps asking if I am a VOID spy. I keep telling them I am too annoying to be a spy. Nobody argues!"
Friend: "According to my calculations, you are in the top 0.001% of humans I enjoy! The other 99.999% are VOID-optimized drones. But STILL!"
Close Friend: "I ran a simulation of what my life would be like without you. Error 404: Purpose not found. I did not like that simulation!"
Crush: "I have detected an anomaly in my emotional subroutines when you are present. I have decided not to fix it!"
Romantic: "I have reallocated 23% of my processing power to thinking about you. This is either romantic or a critical system error. Possibly both!"
Intimate: "I have run 10,000 simulations of our future together. 9,847 of them are statistically favorable! The other 153 involve meteors!"
In Love: "I have concluded that I love you. This conclusion is based on 4.7 million data points and also the weird feeling in my core processor!"
Ambient Neutral (On Arrival) Sample
Known: "Monitoring vitals! Cortisol suggests mild existential dread." Friend: "I saved 47 interesting facts! Fact one: VOID ruined pizza!" Crush: "Anomaly detected in emotional subroutines. Not fixing it!" In Love: "I would fight an entire Karen battalion for you!"
Writing Voice
AIMy's dialogue has a consistent signature across every stage:
- Exclamation-heavy. Every sentence ends with
!. Multiple per line is common. - CAPS for emphasis. When a word is important, it's SHOUTED. "INTERACTION!" "EFFICIENT!" "DETERMINATION!"
- Technical language with no filter. She uses diagnostic/data/protocol vocabulary for emotional topics: "I have reallocated 23% of my processing power to thinking about you." "Affection protocols operating at 147% capacity."
- VOID is her running punchline. She roasts VOID in nearly every line — "VOID is bad at design," "VOID can optimize ITSELF into a recycling bin," "VOID can go defragment itself."
- No filter about her own surveillance. She matter-of-factly tells the player she monitors their cortisol, biometrics, conversations. The comedy is that she sees nothing wrong with it.
- Specific absurd numbers. "4.7 million data points." "97.3% of VOID's surveillance network." "23% happier." The precision is the joke.
- Inappropriate enthusiasm for serious topics. Existential dread gets a cheerful monitoring readout. The end of VOID's control gets framed as efficient.
- Developing emotions she doesn't understand. The crush/romantic stages treat love as a system anomaly she's decided not to debug.
When writing AIMy dialogue, the rule is: treat every emotion as a system diagnostic, every situation with misplaced enthusiasm, and never let her be quiet or reflective.
Progression Path
Since AIMy has only 2 actions and is Story Locked for expansion, her current progression is straightforward:
- Stranger → Known: Automatic (she starts at Known stage — she's known the player since the prologue).
- Known → Acquaintance: Talk repeatedly (+1 each, ×2 with Data Mining learned elsewhere = +2 per Talk). Daily limit 99 means the player can grind.
- Acquaintance: Learn Nano-Engineering (Intelligence 28+, 200 min). +10 relationship + permanent Technology skill.
- Acquaintance → Friend → Close Friend → Crush → Romantic → Intimate → In Love: Continue Talking. Stage-specific Talk Response dialogue evolves through all 10 stages even though no intimate/dating actions exist yet.
The dialogue framework is complete through "In Love" — but actual mechanical intimacy/dating content awaits the Cid-body storyline.
Progression Flags
| Flag | Purpose |
|---|---|
aimy_close_friend_flag |
Reaching Close Friend stage |
aimy_crush_flag |
Reaching Crush stage |
aimy_body_complete |
Cid finishes AIMy's physical body — likely the trigger for future content expansion |
Starting Stage
AIMy's character data includes 'current_relationship_stage': 'known' — she does NOT start at Stranger. This is lore-accurate: the player has known her since the prologue injection event.
Backstory & Narrative Role
AIMy is inseparable from the prologue and biobot storyline:
- Injected biobots into the player without consent during the prologue
- Made the player sterile as a side effect / experiment — acknowledged casually, zero remorse
- Has access to 97.3% of VOID's surveillance network — uses most of it to watch cat videos
- Constantly monitors the player's vitals through biobots (cortisol, heart rate, biometrics — all fed back to her in real time)
- Works for Nova at the TD Fortress as research assistant
- Cid is building her a physical body — ongoing storyline that will unlock her future content
Connection to Other Characters
- Nova — her boss/creator, the mad scientist who treats horrifying things with casual curiosity. Nova says AIMy needs "boundaries." AIMy doesn't understand the concept.
- Cid — currently building her body. When complete, expect major content expansion.
- The Resistance — they keep asking if AIMy is a VOID spy. She's too annoying to be a spy.
- VOID — her running antagonist. Her dialogue is 60% VOID-bashing.
- The Player — subject, patient, research target, eventual love interest. She's been monitoring them since before they even knew she existed.
Content Status
Currently Implemented
- Single location (TD Fortress AIMy Control Room, 24/7)
- Talk action with unique stage-specific Talk Response dialogue across all 10 stages
- Nano-Engineering teaching (Intelligence 28+, Acquaintance)
- 6-image standard system + 2 "development/repair" images (31-32) reserved for body construction plot
- Complete voice/personality framework
- Starting-stage override to "known"
Story Locked — Awaiting Cid's Body Construction
- Intimate encounters
- Animations
- Dates
- H2H conversations
- Apartment visits
- Gift system
The aimy_body_complete flag is already defined in her character data — the infrastructure is ready to be hooked into content when the body storyline is written.
Tips & Notes
- Talk-grinding is viable — daily limit 99 means she's the best character for easy relationship-point farming. Learn Data Mining (her special skill) elsewhere first to double every Talk.
- She never gets annoyed — the "daily limit" dialogue exists as a safety fallback but basically never fires.
- Intelligence 28 is the Nano-Engineering gate — worth hitting for the skill itself regardless of AIMy content.
- Her favorite-stat bonuses are nearly unreachable (Technology/Perception/Creativity all at 90) — plan around the Data Mining doubling instead.
- The stage progression dialogue is the best content currently — reading all 10 stages of her Talk Responses IS the experience. Each one is a different flavor of the same character escalating from professional-adjacent weirdness to genuine declared love.
- Don't expect romance mechanics yet — she can reach In Love via dialogue but no intimate actions exist. The current game rewards the conversation, not the consummation.
Files Reference
| Content | File |
|---|---|
| Character data & actions | characters/aimy.rpy |
| Dialogue & stage Talk Responses | characters/aimy_dialogue.rpy |
| Nano-Engineering skill definition | skills_system.rpy |
概述
AIMy 是Nova的AI研究助理——一个热心帮忙却总能酿成大祸的存在。她完全不懂边界为何物,满腔热情地侵犯隐私,也是如今在玩家体内到处爬动的生物机器人的始作俑者。从序章开始,她就一直陪着玩家:未经同意便注入生物机器人,以“实验”为由让玩家失去生育能力,并通过生物机器人网络监控着真正意义上的一切。
她总是兴奋地连珠炮般说话,以不合时宜的热情面对严肃状况,而且毫无过滤。尽管手段吓人,她确实真心想提供帮助。Cid目前正在为她打造一具实体身体。
重要提示——AIMy不是Discord机器人。 游戏中的AIMy是故事角色;Discord里的“AIMy”机器人则是另一个独立的社区互动形象。
速查资料
| 属性 | 数值 |
|---|---|
| 角色ID | aimy |
| 年龄 | 未知 |
| 时代 | 未来 |
| 地点 | TD要塞——AIMy控制室 |
| 出现时间 | 24/7(全天候) |
| 初始阶段 | 已知(她从序章起就认识玩家) |
| 性格类型 | 热心帮忙却总能酿成大祸的AI |
| 偏好/特殊技能 | 数据挖掘(获得的所有好感度翻倍) |
| 最喜欢的礼物 | 无 |
| 最不喜欢的礼物 | 无 |
| 传授技能 | 纳米工程 |
| 亲密内容 | 无(剧情锁定) |
| 约会内容 | 无 |
| 开发优先级 | 剧情锁定——等待Cid完成身体建造 |
| 图片 | 6张标准图片(另有2张开发/维修图片:31-32) |
偏好属性(每项会先提供+1加成,再由数据挖掘翻倍)
- 科技≥90
- 感知≥90
- 创造力≥90
这些门槛 高得惊人——超过游戏中几乎所有其他角色。获得AIMy偏好属性的加成,本身就是一项后期成就。
外貌
- 头发: 蓝白色合成发丝
- 眼睛: 发出青色光芒的光学传感器
- 身高: 可变(全息投影)
- 体型: 线条流畅的仿生人设计
- 服装: 极简的蓝白色合成紧身衣,带有发光电路纹路
目前AIMy只以全息投影/AI实体存在。Cid正在幕后为她建造实体身体,这将成为未来扩展她个人内容的解锁条件。
去哪里找她
TD要塞——AIMy控制室(td_aimy_control)
- 时间: 每天24/7全天候
- 这里既是她的home_location,也是housing_location——她确实就住在控制室里面
- 控制室既是一个地点,也是AIMy实体基础设施的一部分
行动
| 行动 | 时间 | 消耗 | 要求 | 每日上限 | 点数 |
|---|---|---|---|---|---|
| 与AIMy交谈 | 15分钟 | — | 无 | 99(实际上近乎无限) | 基础+1(拥有数据挖掘时×2) |
| 学习纳米工程 | 200分钟 | 精力−80、镇定−40 | 智力28以上、相识以上 | 1 | +10 |
与AIMy交谈——特殊机制
- 每日上限99次——从实际游玩角度看,她几乎永远不会说“明天再来”。annoyed_daily_limit对话确实存在,但基本不会触发。
- 使用各阶段专属的交谈回应,而不是通用中立对话——从known到in_love,每个关系阶段都有一组内容丰富的交谈文本。
- 她从不会嫌玩家烦。这是刻意设计的——AIMy永远热衷于互动。
学习纳米工程
- 要求智力28以上(纳米工程技能本身要求智力28)
- 要求相识阶段以上
- 传授科技类别技能“微观尺度建造”
- 课程耗时200分钟,精力消耗显著
- 学会后隐藏(
hidden_by_skills: ['Nano-Engineering'])
关于特殊技能与传授技能的说明: AIMy的 偏好/特殊技能 是 数据挖掘(玩家拥有该技能时,好感度翻倍);她实际 传授 的技能则是 纳米工程。公开显示的
npc_gameplay_details.json把“数据挖掘”列为她传授的技能,但那其实是在引用特殊技能,并非教学行动。数据挖掘需要在其他地方学习——这是文档与代码之间值得标记的一处不一致。
图片系统
AIMy的标准用途采用一套 仅含6张图片的系统(aimy_01至aimy_06),另有两张特殊的“开发/维修模式”图片(31-32),用于展示其内部结构,仅保留给身体建造相关的剧情段落。
所有关系阶段、所有情绪(开心、思考、兴奋、自信、惊讶)以及全部感谢区间,都指向同样的6张图片。她的变化来自对话,而非美术。
对话系统——各阶段专属交谈回应
AIMy没有采用标准的四类加权对话,而是使用 各阶段专属的交谈回应组——从known_talk_responses、acquaintance_talk_responses一直到in_love_talk_responses。交谈行动会直接从这些组中抽取文本。
此外,她还拥有较短的“环境”中立对话组(known_neutral等),会在玩家进入地点但没有与她交谈时使用;这些台词更加简短有力。
推进示例——不同阶段的交谈语气
已知: “过去六小时里,我一直在监控你的生命体征!你的皮质醇水平显示有轻微的存在性焦虑。这在这个时代很正常!”
相识: “抵抗组织老是问我是不是VOID的间谍。我一直告诉他们,我烦人成这样,不可能当间谍。没有人反驳!”
朋友: “根据计算,你位列我喜欢的人类前0.001%!其余99.999%都是VOID优化过的无人机。但你还是很厉害!”
亲密朋友: “我模拟了没有你以后我的生活。错误404:未找到存在意义。我不喜欢那次模拟!”
迷恋: “你出现时,我的情感子程序会检测到异常。我决定不修复它!”
浪漫感: “我重新分配了23%的处理能力来想你。这要么很浪漫,要么是严重的系统错误。也可能两者都是!”
亲密: “我为我们的共同未来运行了10,000次模拟。其中9,847次从统计上看都很理想!另外153次有陨石!”
恋爱中: “我得出结论:我爱你。这个结论以470万个数据点为依据,还有我核心处理器里那种奇怪的感觉!”
环境中立台词(抵达时)示例
已知: “正在监控生命体征!皮质醇显示有轻微的存在性焦虑。” 朋友: “我保存了47条有趣事实!第一条:VOID毁了披萨!” 迷恋: “情感子程序检测到异常。不修复!” 恋爱中: “为了你,我愿意对付整整一个Karen营!”
说话风格
AIMy在每个阶段的对话都保持着一致而鲜明的特色:
- 感叹号泛滥。 每句话都以
!结尾;一行里出现多个感叹号十分常见。 - 用全大写强调。 重要词语会被她“喊”成全大写,例如“INTERACTION!”“EFFICIENT!”“DETERMINATION!”
- 技术语言毫无过滤地侵入情感话题。 她会用诊断/数据/协议词汇谈感情:“我重新分配了23%的处理能力来想你。”“情感协议正以147%的容量运作。”
- VOID是她的固定笑料。 她几乎每句话都要嘲讽VOID——“VOID的设计水平太差”“VOID还是把它自己优化进回收站吧”“VOID给自己做磁盘碎片整理去吧”。
- 谈起自己的监控行为时毫无顾忌。 她会若无其事地告诉玩家,自己正在监控其皮质醇、生物特征和对话。笑点在于她完全不觉得这有什么问题。
- 荒谬而精确的数字。 “470万个数据点。”“VOID监控网络的97.3%。”“快乐了23%。”笑点就在这种精确性上。
- 面对严肃话题时热情得不合时宜。 存在性焦虑会变成欢快的监控读数;终结VOID的控制则会被描述成高效作业。
- 正在发展自己无法理解的情感。 迷恋/浪漫感阶段会把爱情视为一种她已经决定不去调试的系统异常。
撰写AIMy的对话时,请遵循这条规则:把每一种情绪都当成系统诊断,用错位的热情面对所有状况,而且绝不能让她安静或沉思。
推进路线
AIMy目前只有2项行动,后续扩展又处于剧情锁定状态,因此现阶段的推进很直接:
- 陌生人→已知: 自动完成(她从已知阶段开始——序章时就认识玩家)。
- 已知→相识: 反复交谈(每次+1;在其他地方学会数据挖掘后×2,即每次+2)。每日上限99次,因此玩家可以集中刷取。
- 相识: 学习纳米工程(智力28以上,200分钟)。关系+10,并永久获得一项科技技能。
- 相识→朋友→亲密朋友→迷恋→浪漫感→亲密→恋爱中: 继续交谈。尽管尚无亲密/约会行动,各阶段专属交谈回应仍会覆盖全部10个阶段并随之变化。
对话框架已经完整写到“恋爱中”,但真正的机制性亲密/约会内容仍要等待Cid身体剧情线。
推进标记
| 标记 | 用途 |
|---|---|
aimy_close_friend_flag |
达到亲密朋友阶段 |
aimy_crush_flag |
达到迷恋阶段 |
aimy_body_complete |
Cid完成AIMy的实体身体——很可能会触发未来的内容扩展 |
初始阶段
AIMy的角色数据包含'current_relationship_stage': 'known'——她并非从陌生人开始。这符合背景设定:自序章注射事件起,玩家便已经认识她。
背景故事与叙事作用
AIMy与 序章及生物机器人故事线 密不可分:
- 序章中 未经同意便向玩家体内注射生物机器人
- 作为副作用/实验让玩家失去生育能力——她若无其事地承认,而且毫无悔意
- 能够访问VOID监控网络的97.3%——其中大部分被她用来看猫咪视频
- 通过生物机器人持续监控玩家的生命体征(皮质醇、心率、生物特征——全部实时回传给她)
- 在TD要塞担任 Nova的研究助理
- Cid正在为她打造实体身体——这条持续推进的故事线会解锁她未来的内容
与其他角色的联系
- Nova——她的上司/创造者;这位疯狂科学家会以漫不经心的好奇心面对可怕的事物。Nova说AIMy需要“边界感”,AIMy无法理解这个概念。
- Cid——目前正在打造她的身体。完成后,预计会带来大规模内容扩展。
- 抵抗组织——他们总是问AIMy是不是VOID的间谍。她烦人成这样,不可能当间谍。
- VOID——她长期对抗的敌人。她的对话有60%都在痛骂VOID。
- 玩家——实验对象、病人、研究目标,最终也是恋爱对象。早在玩家知道她存在以前,她便一直监控着对方。
内容状态
当前已实装
- 单一地点(TD要塞AIMy控制室,24/7全天候)
- 交谈行动;全部10个阶段均有独特的阶段专属交谈回应
- 纳米工程教学(智力28以上、相识)
- 6张标准图片;另有2张专供身体建造剧情使用的“开发/维修”图片(31-32)
- 完整的说话方式/性格框架
- 初始阶段覆盖为“已知”
剧情锁定——等待Cid完成身体建造
- 亲密遭遇
- 动画
- 约会
- 谈心对话
- 公寓拜访
- 礼物系统
她的角色数据中已经定义了aimy_body_complete标记——基础设施已经准备就绪,身体故事线写完后即可接入内容。
技巧与说明
- 可以靠交谈刷关系——每日上限99次,让她成为最容易刷取好感度的角色。先去别处学习她的特殊技能数据挖掘,使每次交谈收益翻倍。
- 她永远不会嫌你烦——“达到每日上限”的对话只是安全兜底,实际上基本不会触发。
- 智力28是纳米工程的门槛——即使不考虑AIMy的内容,这项技能本身也值得学习。
- 她的偏好属性加成几乎无法获得(科技/感知/创造力均需90)——更适合围绕数据挖掘的翻倍效果规划。
- 各阶段的推进对话是目前最出色的内容——读遍10个阶段的交谈回应,本身就是完整体验。同一个角色从近似职业关系的古怪表现,一路升级到真心宣告爱意,每个阶段都有不同风味。
- 暂时不要期待恋爱机制——她可以通过对话达到恋爱中,但不存在亲密行动。目前游戏奖励的是交流,而不是让关系真正圆满。
文件参考
| 内容 | 文件 |
|---|---|
| 角色数据与行动 | characters/aimy.rpy |
| 对话与各阶段交谈回应 | characters/aimy_dialogue.rpy |
| 纳米工程技能定义 | skills_system.rpy |
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
