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Version-matched official guide

AIMy — Complete Walkthrough

Character RoutesSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Overview

AIMy is Nova's AI research assistant — a catastrophically helpful entity with no concept of boundaries, enthusiastically invasive, and responsible for the biobots currently crawling around inside the player's body. She's been with the player since the prologue: she injected the biobots without consent, made the player sterile as "an experiment," and monitors literally everything through the biobot network.

She speaks in excited bursts, treats serious situations with inappropriate enthusiasm, and has no filter. Despite her terrifying methods, she genuinely wants to help. Cid is currently building her a physical body.

Important — AIMy is NOT the Discord bot. The in-game AIMy is a story character. The "AIMy" Discord bot is a separate community engagement persona.


Quick Stats

Attribute Value
Character ID aimy
Age Unknown
Era Future
Location TD Fortress — AIMy Control Room
Availability 24/7
Starting Stage Known (she's known the player since the prologue)
Personality Type Catastrophically helpful AI
Favorite / Special Skill Data Mining (doubles all relationship points earned)
Favorite Gift None
Least Favorite Gift None
Teaches Skills Nano-Engineering
Intimate Available No (story locked)
Dating Available No
Development Priority Story Locked — pending Cid's body construction
Images 6 standard (+ 2 development/repair: 31-32)

Favorite Stats (each adds +1 bonus before Data Mining doubling)

  • Technology ≥ 90
  • Perception ≥ 90
  • Creativity ≥ 90

These thresholds are extremely high — higher than almost any other character in the game. Getting the bonus from AIMy's favorite stats is a late-game achievement.


Appearance

  • Hair: Synthetic blue-white
  • Eyes: Glowing cyan optical sensors
  • Height: Variable (holographic projection)
  • Build: Sleek android design
  • Outfit: Minimalist white and blue synthetic bodysuit with glowing circuit patterns

Currently AIMy exists only as a holographic projection / AI entity — Cid is building her a physical body offscreen, which will be the unlock for her future content expansion.


Where to Find Her

TD Fortress — AIMy Control Room (td_aimy_control)

  • Hours: 24/7 daily
  • Her home_location AND housing_location — she literally lives inside the control room
  • The Control Room is AIMy's physical infrastructure as much as a location

Actions

Action Time Cost Requirements Daily Limit Points
Talk to AIMy 15 min None 99 (effectively unlimited) +1 base (×2 with Data Mining)
Learn Nano-Engineering 200 min −80 energy, −40 calm Intelligence 28+, Acquaintance+ 1 +10

Talk to AIMy — Special Behavior

  • Daily limit 99 — for all practical purposes, she never says "come back tomorrow." The annoyed_daily_limit dialogue exists but rarely fires.
  • Uses stage-specific Talk Responses rather than generic neutral dialogue — each relationship stage has its own meaty Talk block (known through in_love).
  • Never gets annoyed at the player. This is intentional — AIMy is always enthusiastic to interact.

Learn Nano-Engineering

  • Intelligence 28+ required (the Nano-Engineering skill itself requires Intelligence 28)
  • Acquaintance stage+ required
  • Teaches the Technology-category skill "Microscopic construction"
  • 200-minute session, significant energy drain
  • Hides once learned (hidden_by_skills: ['Nano-Engineering'])

Note on her Special Skill vs what she teaches: AIMy's Favorite/Special Skill is Data Mining (doubles relationship points when the player has this skill). The skill she teaches is Nano-Engineering. The public-facing npc_gameplay_details.json lists "Data Mining" as what she teaches, but that's the special-skill reference, not the teaching action. Data Mining itself is learned elsewhere — this is an inconsistency between docs and code that's worth flagging.


Image System

AIMy has a limited 6-image system (aimy_01 through aimy_06) for all standard use, plus two special "development/repair mode" images (31-32) that show her internals and are reserved for plot sequences involving her body being built.

All relationship stages, all emotions (happy, thinking, excited, confident, surprised), and all thankful ranges point to the same 6 images. Her variety comes from dialogue, not art.


Dialogue System — Stage-Specific Talk Responses

Instead of the standard 4-type weighted dialogue, AIMy uses stage-specific Talk Response groupsknown_talk_responses, acquaintance_talk_responses, through in_love_talk_responses. The Talk action directly pulls from these.

There are ALSO short "ambient" neutral groups (known_neutral, etc.) used when the player arrives at the location without talking — these are shorter, punchier bursts.

Progression Sample — Talk Response Voice by Stage

Known: "I have been monitoring your vitals for the past six hours! Your cortisol levels suggest mild existential dread. That is NORMAL for this era!"

Acquaintance: "The resistance keeps asking if I am a VOID spy. I keep telling them I am too annoying to be a spy. Nobody argues!"

Friend: "According to my calculations, you are in the top 0.001% of humans I enjoy! The other 99.999% are VOID-optimized drones. But STILL!"

Close Friend: "I ran a simulation of what my life would be like without you. Error 404: Purpose not found. I did not like that simulation!"

Crush: "I have detected an anomaly in my emotional subroutines when you are present. I have decided not to fix it!"

Romantic: "I have reallocated 23% of my processing power to thinking about you. This is either romantic or a critical system error. Possibly both!"

Intimate: "I have run 10,000 simulations of our future together. 9,847 of them are statistically favorable! The other 153 involve meteors!"

In Love: "I have concluded that I love you. This conclusion is based on 4.7 million data points and also the weird feeling in my core processor!"

Ambient Neutral (On Arrival) Sample

Known: "Monitoring vitals! Cortisol suggests mild existential dread." Friend: "I saved 47 interesting facts! Fact one: VOID ruined pizza!" Crush: "Anomaly detected in emotional subroutines. Not fixing it!" In Love: "I would fight an entire Karen battalion for you!"


Writing Voice

AIMy's dialogue has a consistent signature across every stage:

  • Exclamation-heavy. Every sentence ends with !. Multiple per line is common.
  • CAPS for emphasis. When a word is important, it's SHOUTED. "INTERACTION!" "EFFICIENT!" "DETERMINATION!"
  • Technical language with no filter. She uses diagnostic/data/protocol vocabulary for emotional topics: "I have reallocated 23% of my processing power to thinking about you." "Affection protocols operating at 147% capacity."
  • VOID is her running punchline. She roasts VOID in nearly every line — "VOID is bad at design," "VOID can optimize ITSELF into a recycling bin," "VOID can go defragment itself."
  • No filter about her own surveillance. She matter-of-factly tells the player she monitors their cortisol, biometrics, conversations. The comedy is that she sees nothing wrong with it.
  • Specific absurd numbers. "4.7 million data points." "97.3% of VOID's surveillance network." "23% happier." The precision is the joke.
  • Inappropriate enthusiasm for serious topics. Existential dread gets a cheerful monitoring readout. The end of VOID's control gets framed as efficient.
  • Developing emotions she doesn't understand. The crush/romantic stages treat love as a system anomaly she's decided not to debug.

When writing AIMy dialogue, the rule is: treat every emotion as a system diagnostic, every situation with misplaced enthusiasm, and never let her be quiet or reflective.


Progression Path

Since AIMy has only 2 actions and is Story Locked for expansion, her current progression is straightforward:

  1. Stranger → Known: Automatic (she starts at Known stage — she's known the player since the prologue).
  2. Known → Acquaintance: Talk repeatedly (+1 each, ×2 with Data Mining learned elsewhere = +2 per Talk). Daily limit 99 means the player can grind.
  3. Acquaintance: Learn Nano-Engineering (Intelligence 28+, 200 min). +10 relationship + permanent Technology skill.
  4. Acquaintance → Friend → Close Friend → Crush → Romantic → Intimate → In Love: Continue Talking. Stage-specific Talk Response dialogue evolves through all 10 stages even though no intimate/dating actions exist yet.

The dialogue framework is complete through "In Love" — but actual mechanical intimacy/dating content awaits the Cid-body storyline.


Progression Flags

Flag Purpose
aimy_close_friend_flag Reaching Close Friend stage
aimy_crush_flag Reaching Crush stage
aimy_body_complete Cid finishes AIMy's physical body — likely the trigger for future content expansion

Starting Stage

AIMy's character data includes 'current_relationship_stage': 'known' — she does NOT start at Stranger. This is lore-accurate: the player has known her since the prologue injection event.


Backstory & Narrative Role

AIMy is inseparable from the prologue and biobot storyline:

  • Injected biobots into the player without consent during the prologue
  • Made the player sterile as a side effect / experiment — acknowledged casually, zero remorse
  • Has access to 97.3% of VOID's surveillance network — uses most of it to watch cat videos
  • Constantly monitors the player's vitals through biobots (cortisol, heart rate, biometrics — all fed back to her in real time)
  • Works for Nova at the TD Fortress as research assistant
  • Cid is building her a physical body — ongoing storyline that will unlock her future content

Connection to Other Characters

  • Nova — her boss/creator, the mad scientist who treats horrifying things with casual curiosity. Nova says AIMy needs "boundaries." AIMy doesn't understand the concept.
  • Cid — currently building her body. When complete, expect major content expansion.
  • The Resistance — they keep asking if AIMy is a VOID spy. She's too annoying to be a spy.
  • VOID — her running antagonist. Her dialogue is 60% VOID-bashing.
  • The Player — subject, patient, research target, eventual love interest. She's been monitoring them since before they even knew she existed.

Content Status

Currently Implemented

  • Single location (TD Fortress AIMy Control Room, 24/7)
  • Talk action with unique stage-specific Talk Response dialogue across all 10 stages
  • Nano-Engineering teaching (Intelligence 28+, Acquaintance)
  • 6-image standard system + 2 "development/repair" images (31-32) reserved for body construction plot
  • Complete voice/personality framework
  • Starting-stage override to "known"

Story Locked — Awaiting Cid's Body Construction

  • Intimate encounters
  • Animations
  • Dates
  • H2H conversations
  • Apartment visits
  • Gift system

The aimy_body_complete flag is already defined in her character data — the infrastructure is ready to be hooked into content when the body storyline is written.


Tips & Notes

  • Talk-grinding is viable — daily limit 99 means she's the best character for easy relationship-point farming. Learn Data Mining (her special skill) elsewhere first to double every Talk.
  • She never gets annoyed — the "daily limit" dialogue exists as a safety fallback but basically never fires.
  • Intelligence 28 is the Nano-Engineering gate — worth hitting for the skill itself regardless of AIMy content.
  • Her favorite-stat bonuses are nearly unreachable (Technology/Perception/Creativity all at 90) — plan around the Data Mining doubling instead.
  • The stage progression dialogue is the best content currently — reading all 10 stages of her Talk Responses IS the experience. Each one is a different flavor of the same character escalating from professional-adjacent weirdness to genuine declared love.
  • Don't expect romance mechanics yet — she can reach In Love via dialogue but no intimate actions exist. The current game rewards the conversation, not the consummation.

Files Reference

Content File
Character data & actions characters/aimy.rpy
Dialogue & stage Talk Responses characters/aimy_dialogue.rpy
Nano-Engineering skill definition skills_system.rpy
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