Overview
Akira is a 32-year-old physician working at the Uptown Hospital. Years of dealing with patients who trust Google over her medical degree have left her cold, blunt, and chronically burned out. She speaks with the warmth of a refrigerated stethoscope and approaches every interaction with clinical detachment.
Beneath the frost is a brilliant medical mind that lost its spark — until the player walks in with biologically impossible test results that reignite an obsession she thought was long dead. Akira is a fully developed romance character with a 7-plot story chain, an intimate Heart-to-Heart encounter, two dedicated dates, and a repeatable animated scene.
Quick Stats
| Attribute | Value |
|---|---|
| Character ID | akira |
| Age | 32 |
| Race | Human |
| Era | Present |
| Workplace | Akira's Office (Uptown Hospital) |
| Personality Type | Burned-Out Doctor |
| Favorite / Special Skill | Researching (doubles relationship points) |
| Favorite Gift | Book |
| Least Favorite Gift | Flowers (ironic — she still accepts them) |
| Teaches Skills | None |
| Intimate Available | Yes (Transfer Protocol H2H, close_friend+) |
| Dating Available | Yes (Zoo, Farmers Market, and Boardwalk Sunset dates) |
Favorite Stats (each adds +1 bonus point before Researching doubling)
- Intelligence ≥ 45
- Technology ≥ 45
- Perception ≥ 45
Favorite Skill (Researching)
If the player has learned Researching, every action's points are doubled (after favorite-stat bonuses are added). Given Akira's scientist personality, this is her perfect match. The Networking skill is required to see this on her relationship screen, but the doubling effect applies regardless.
Appearance
- Hair: Black bob cut
- Eyes: Brown
- Height: 5'6"
- Build: Slim, professional
- Signature Outfit: Olive green dress under a white lab coat, stethoscope, black boots
Where to Find Her
Akira's Office (Uptown Hospital)
- Hours: 6:00 AM – 7:00 PM every day
- Her only location — she essentially lives at the hospital
- No secondary location; all romance development happens here
Actions at Akira's Office
| Action | Time | Cost | Requirements | Daily Limit | Notes |
|---|---|---|---|---|---|
| Request Exam | 30 min | −30 energy | Stranger+ | Once | Required first step. Launches the plot chain |
| Talk to Akira | 15 min | — | Acknowledged+ | 3 | Base +1 point |
| Give Flowers | 10 min | 1 Flowers | Known+ | 3 | Base +4 points (ironic for her stated least-favorite gift) |
| Give Book | 10 min | 1 Book | Friend+ | 2 | Base +6 points — her favorite gift |
| Give Wine | 10 min | 1 Wine | Close Friend+ | 1 | Base +7 points — highest-value gift |
| Zoo Date | 120 min | 100g, −50 energy | Friend+, 9AM–2PM | Once | See Zoo Date section |
| Farmers Market Date | 120 min | 100g, −50 energy | Close Friend+, 9AM–2PM, Zoo completed | Once | See Farmers Market Date section |
| Boardwalk Sunset Date | 60 min | $50, −30 energy | Close Friend+, 5PM–8PM, Diane's boardwalk project complete, paid/Patreon | Once | One-time date plot |
| Transfer Protocol | 60 min | −30 energy | Close Friend+ | 1 | Akira's H2H intimate encounter (4 rounds) |
| Sample Collection | 30 min | −20 energy | After Exam Results plot | 1 | Repeatable animated scene, +10 base points, advances Tutorial Quest #1 |
Note: Story beats (Exam Results, Controlled Experiment, Unexpected Findings, Clinical Trials, Peer Review, Published Findings) auto-trigger when you visit the office and meet the conditions — you don't manually select them. Each can only trigger once per day (custom condition:
akira_last_exam_day < current_day).
Point Calculation
Standard formula applies:
- Base points
- +1 per favorite stat met (Intelligence 45, Technology 45, Perception 45)
- × 2 if player has Researching skill
- +1 if player owns "1 Ring" key item
- +1 if Cologne buff active
- +1 if Buffer Optimization active
- +1 chance roll from Attractiveness
Worked example: Wine gift (base 7), all three favorite stats met, Researching learned:
(7 + 3) × 2 = 20 points — plus possible +1s from rings/buffs/attractiveness.
Stack favorite stats and learn Researching before grinding gifts for maximum return.
The Research Chain (Main Story)
Akira's romance is structured as a 7-part auto-triggering plot chain. Each plot gates on relationship stage and requires the previous one to be completed. Only one story plot can trigger per in-game day — pacing is deliberate.
All plots trigger at the office between 6:00 AM and 7:00 PM.
Plot 1 — "Request Exam" (Manual Action)
- Trigger: Player uses the "Request Exam" action
- Content: Akira gives you a specimen cup with the warmth of a parking ticket. Three dialogue response options: kind, funny, flirty
- Reward: +1 Akira
- Sets Flag:
akira_exam_request_completed
Plot 2 — "The Results" (Auto-Trigger)
- Trigger: Visit office after Exam Request is complete (next day)
- Content: Akira reveals your sperm is biologically impossible — dormant cells with a piezoelectric protein coating that responds to electromagnetic pulses. Then the bigger reveal: your seminal fluid neutralizes every pathogen she tests against it. She collects a fresh sample on the spot (first video scene)
- Rewards: +3 Akira base, up to +3 more per choice (kind responses optimal)
- Story significance: This is the point where AIMy's fertility switch from the future is indirectly confirmed
- Sets Flag:
akira_exam_results_completed— also unlocks the repeating "Sample Collection" action
Plot 3 — "Controlled Experiment" (Auto, Known+)
- Trigger: Known relationship stage +
akira_exam_results_completed - Content: The spectrometer picks up butterscotch compounds in your sample (diacetyl and maltol derivatives). Akira conducts oral "organoleptic testing" to verify. She drops her clinical composure halfway through
- Rewards: +6 Akira base, up to +4 more per choice
- Unlocks: Further compound analysis mentions (vasodilation, thermal, pheromone)
Plot 4 — "Unexpected Findings" (Auto, Acquaintance+)
- Trigger: Acquaintance relationship stage + previous plot complete
- Content: Akira discovers your seminal peptides bond to mucosal tissue and transfer immunity to partners. She volunteers herself as the test subject for direct internal exposure (drew her own pre-test bloodwork at 5 AM). Full intercourse scene
- Rewards: +10 Akira base, up to +5 per choice (×3 choice tiers)
- Plot significance: First full intimate encounter with Akira
Plot 5 — "Clinical Trials" (Auto, Close Friend+)
- Trigger: Close Friend stage + previous complete
- Content: Akira confirms the peptide colonization worked (72+ hours). She also admits the pheromone compounds have been affecting her, and drops the pretense that this is still about science. Second intimate scene on the exam table
- Rewards: +17 Akira base, up to +5 per choice
Plot 6 — "Peer Review" (Auto, Crush+)
- Trigger: Crush stage + previous complete
- Content: Akira cancels her afternoon to tell you about her two failed relationships and the emotional wall she built to cope with burnout. She initiates contact without scientific framing for the first time. Desk scene
- Rewards: +14 Akira base, up to +5 per choice (×3 choice tiers)
- Emotional beat: Akira explicitly says the player is the reason she's becoming "someone better"
Plot 7 — "Published Findings" (Auto, Romantic+) — FINAL
- Trigger: Romantic stage + previous complete
- Content: Akira reveals she wrote a 40-page paper documenting everything — career-defining, Nobel-committee material — then deleted it to protect the player from becoming a specimen in a lab. She gives the player the only remaining copy of all research. Hands over her mother's framed photo on the desk. Cowgirl scene, exchanges "just Akira" — no doctor, no Patient X
- Rewards: +20 Akira base, up to +5 per choice
- Story arc closes: Akira has moved from burned-out cynic to someone fully in love
Heart-to-Heart: "Transfer Protocol"
Unlocked at Close Friend stage via the "Transfer Protocol" action (60 min, −30 energy, 1/day). Akira booked herself as a patient — first time in 8 years she's been on the patient side of the exam table.
4-Round Structure
Each round advances sexually and emotionally as Akira drops her clinical armor piece by piece.
| Round | Scene | Choice Points | Erotic XP |
|---|---|---|---|
| 1 | Lying on exam table, dressed — she explains why she booked herself | +10 each | — |
| 2 | Missionary with lab coat on, rationalizing the position with "science" | +10 each | +30 each |
| 3 | Lab coat off — she drops the clinical pretense | +10 each | +30 each |
| 4 | Fully intimate, shirt off — ending: "I hate how much I needed that" | +15 (ending) | +50 |
Total if completed: +45 relationship, +140 erotic experience.
The encounter has a single story choice at the end with a cinematic ending.
Dates
Zoo Date
- Requires: Friend stage, time 9 AM–2 PM, 120 min, 100g, −50 energy
- Blocked after: One-time only (flag
zoo_akira_completed) - Content: Akira hasn't left the hospital in weeks. At the zoo she diagnoses a gorilla's arthritis from across the enclosure and opens up about wanting to be a veterinarian as a kid — her mother talked her out of it. She also tells the story of the 8-year-old leukemia patient whose mother credited essential oils instead of Akira's treatment — "that's when something broke"
- Rewards: +5 Akira base, up to +5 per choice (×3 choice tiers)
Farmers Market Date
- Requires: Close Friend stage, Zoo Date completed, time 9 AM–2 PM, 120 min, 100g, −50 energy
- Blocked after: One-time only (flag
farmers_market_akira_completed) - Content: Akira is eating her fourth granola bar of the day. At the market she buys peaches and tells you her mother died of pancreatic cancer two years ago — she diagnosed it herself from bloodwork before the oncologist. She also reveals she was accepted to vet school two weeks before medical school but chose human medicine to honor her mother. Almost cries on a park bench
- Rewards: +5 Akira base, up to +5 per choice (×3 choice tiers)
Boardwalk Sunset Date
- Requires: Close Friend+, Diane's boardwalk project completed, 5 PM–8 PM, 60 min, $50, −30 energy
- Access: Selected from Akira's Office; paid content and higher supporter tier required
- Blocked after: One-time only (flag
boardwalk_akira_completed)
Sample Collection (Repeatable Scene)
Unlocks after "The Results" plot completes. Appears at the office whenever she's there.
- Cost: 30 min, −20 energy, 1/day
- Rewards: +10 base relationship points (with full stat/skill stacking applies)
- Video scene — Akira methodically collects a sample wearing gloves
- Advances Tutorial Quest #1: "Dr. Akira's Research" (provide 3 samples → +200 wealth reward)
- Repeatable indefinitely — one of the best regular point-grinding actions once unlocked
Recommended Progression Path
Phase 1: First Visit
- Walk in. Use Request Exam action. Three dialogue choices available — kind response is safest
- Flag
akira_exam_request_completedsets
Phase 2: Next Day (+1 in-game day)
- Visit office again — "The Results" auto-triggers
- First intimate scene (collection)
- Sample Collection action unlocks — use it to advance Tutorial Quest #1
Phase 3: Building to Known Stage
- Grind Sample Collections (once daily, +10 base)
- Use Talk action (3x daily, +1 each)
- Ideal: have Researching + all three favorite stats before grinding
Phase 4: Known → Acquaintance → Close Friend
- Each stage unlocks the next auto-trigger story plot
- Bring Books (Friend+, best gift at +6 base) and Wine (Close Friend+, +7 base)
- Each auto-triggered plot gives 6–17 base relationship points plus choice bonuses
Phase 5: Close Friend Unlocks Transfer Protocol
- Use "Transfer Protocol" action for H2H intimate scene (+45 relationship, +140 erotic XP)
- Take her on the Zoo Date (Friend+) for character depth and +5–10 points
Phase 6: Crush → Romantic → Final Plot
- Farmers Market Date unlocks (Close Friend + Zoo completed); the Boardwalk Sunset Date also becomes available once Diane's boardwalk project is complete
- Final two story plots ("Peer Review" at Crush, "Published Findings" at Romantic) deliver massive relationship gains
Key Flags & Progression Variables
| Flag | Purpose |
|---|---|
akira_exam_request_completed |
First exam done — unlocks auto-trigger chain |
akira_exam_results_completed |
Unlocks Sample Collection action |
akira_controlled_experiment_completed |
Plot 3 done (butterscotch reveal) |
akira_unexpected_findings_completed |
Plot 4 done (first intercourse) |
akira_clinical_trials_completed |
Plot 5 done |
akira_peer_review_completed |
Plot 6 done |
akira_published_findings_completed |
Final plot done |
akira_last_exam_day |
Prevents multiple story plots per day |
zoo_akira_completed |
Zoo date done — unlocks Farmers Market |
farmers_market_akira_completed |
Farmers Market date done |
tq_01_akira_samples |
Tutorial quest counter (3 needed) |
Dialogue Tone & Progression
Akira's dialogue is cold, clinical, and sarcastic across all stages — she never becomes bubbly. The warmth emerges in what she reveals, not how she speaks.
| Stage | Tone Highlights |
|---|---|
| Stranger | "I'm a doctor, not a search engine" |
| Acknowledged | Grudging recognition — "at least you don't argue" |
| Known | Calls you efficient, notes your "above average compliance" |
| Acquaintance | Openly invested — "your case presents anomalies worth investigating" |
| Friend | Regular appointments, admits she's "creating new classification categories" |
| Close Friend | Blocks out afternoons, ordered new equipment for your case |
| Crush | Checks the schedule for your name "purely professional" |
| Romantic | Cleared entire roster, "these findings could win a Nobel Prize" |
| Intimate | "I've stopped pretending this is purely academic" |
| In Love | Same devotion as Intimate |
Limit-Reached Responses
Going over daily limits gets you sarcasm, not anger:
- Flowers over limit: "My office is already a greenhouse"
- Book over limit: "My reading pile is becoming a structural hazard"
- Wine over limit: "One bottle is social. Two is a problem I'd self-diagnose"
- Talk over limit: "I have other patients. Ones who actually need medical attention"
Writing Style Notes
Akira's dialogue style is one of the most distinctive in the game:
- Dry, medical metaphors for everything emotional
- Self-deprecating acknowledgment of her burnout
- Clinical language used as emotional armor
- Vulnerability only emerges when she explicitly drops the "doctor" framing
- Her character arc is thawing — she literally becomes a warmer person through the story, and the dialogue reflects it
Content Status
- Development Priority: Sufficient (fully developed)
- Intimate Encounters: ✓ Multiple (Transfer Protocol H2H + plot-gated scenes)
- Dating: ✓ Zoo + Farmers Market + Boardwalk Sunset
- Animations: ✓ Sample Collection (repeatable)
- Skill Teaching: None
- Story Arc: ✓ Complete 7-plot chain with conclusive ending
Akira is one of the most narratively dense romance routes in the game. Her plot chain alone delivers ~75+ relationship points on top of her daily action grinding, and the "Published Findings" ending provides definitive closure.
概述
Akira 是一名32岁的医生,在 上城区医院 工作。多年来,她一直要应付那些宁可相信Google也不信她医学学位的患者,这让她变得冷淡、直率,并长期处于职业倦怠之中。她说话时的温度堪比刚从冰箱拿出来的听诊器,对待每次互动都保持着临床式的疏离。
冰冷外表下是一颗才华横溢、却早已失去激情的医学头脑——直到玩家带着在生物学上根本不可能出现的检查结果走进来,重新点燃了她以为早已熄灭的执念。Akira是一名 内容完整的恋爱角色,拥有由7段剧情组成的故事链、一场亲密交心谈话、两次专属约会,以及一个可重复观看的动画场景。
快速属性
| 属性 | 数值 |
|---|---|
| 角色ID | akira |
| 年龄 | 32岁 |
| 种族 | 人类 |
| 时代 | 现代 |
| 工作地点 | Akira医生办公室(上城区医院) |
| 性格类型 | 身心俱疲的医生 |
| 偏好/特殊技能 | 研究(好感度翻倍) |
| 最喜欢的礼物 | 书 |
| 最不喜欢的礼物 | 鲜花(颇为讽刺——但她还是会收下) |
| 教授技能 | 无 |
| 亲密内容 | 有(转移协议交心谈话,close_friend+) |
| 约会内容 | 有(动物园、农贸市场和木板路日落约会) |
偏好属性(每项会在研究技能翻倍前额外+1)
- 智力≥45
- 科技≥45
- 感知≥45
偏好技能(研究)
如果玩家已经学会 研究,每次行动获得的点数都会 翻倍(先计入偏好属性加成,再进行翻倍)。鉴于Akira的科学家性格,这项技能与她再契合不过。玩家必须拥有人脉经营技能,才能在她的关系界面上 看到 这一信息,但无论是否能看到,翻倍效果都会生效。
外貌
- 头发: 黑色齐耳短发
- 眼睛: 棕色
- 身高: 5英尺6英寸
- 体型: 苗条、干练
- 标志性服装: 白大褂下穿橄榄绿色连衣裙,佩戴听诊器,脚穿黑色长靴
去哪里找她
Akira医生办公室(上城区医院)
- 时间: 每天 上午6点至晚上7点
- 这是她唯一会出现的地点——她基本上就住在医院里
- 没有第二处地点;所有恋爱进度都在这里推进
Akira医生办公室的行动
| 行动 | 时间 | 消耗 | 要求 | 每日上限 | 说明 |
|---|---|---|---|---|---|
| 请求检查 | 30分钟 | 精力−30 | 陌生人以上 | 一次 | 必需的第一步。 启动剧情链 |
| 与Akira交谈 | 15分钟 | — | 已遇见以上 | 3 | 基础+1点 |
| 送花 | 10分钟 | 1份鲜花 | 已知以上 | 3 | 基础+4点(与她自称最讨厌鲜花颇为矛盾) |
| 送书 | 10分钟 | 1本书 | 朋友以上 | 2 | 基础+6点——她最喜欢的礼物 |
| 送葡萄酒 | 10分钟 | 1瓶葡萄酒 | 亲密朋友以上 | 1 | 基础+7点——价值最高的礼物 |
| 动物园约会 | 120分钟 | 100g、精力−50 | 朋友以上、上午9点至下午2点 | 一次 | 参见动物园约会章节 |
| 农贸市场约会 | 120分钟 | 100g、精力−50 | 亲密朋友以上、上午9点至下午2点、已完成动物园约会 | 一次 | 参见农贸市场约会章节 |
| 木板路日落约会 | 60分钟 | $50、精力−30 | 亲密朋友以上、下午5点至晚上8点、Diane的木板路项目已完成、付费/Patreon内容 | 一次 | 一次性约会剧情 |
| 转移协议 | 60分钟 | 精力−30 | 亲密朋友以上 | 1 | Akira的交心谈话亲密遭遇(4轮) |
| 样本采集 | 30分钟 | 精力−20 | 完成检查结果剧情后 | 1 | 可重复动画场景、基础+10点、推进教程任务#1 |
注意: 故事节点(检查结果、对照实验、意外发现、临床试验、同行评审、发表成果)会在你造访办公室且满足条件时自动触发,无法手动选择。每天只能触发其中一段(自定义条件:
akira_last_exam_day < current_day)。
点数计算
采用标准公式:
- 基础点数
- 每项达标的 偏好属性+1(智力45、科技45、感知45)
- 若玩家拥有研究技能,则×2
- 若玩家拥有“1枚戒指”关键物品,则+1
- 古龙水增益生效时+1
- 缓冲区优化生效时+1
- 根据外貌魅力进行概率判定,成功时+1
计算示例: 赠送葡萄酒(基础7点),三项偏好属性全部达标,并已学会研究:
(7 + 3) × 2 = 20 points——此外还可能从戒指/增益/外貌魅力获得若干项+1加成。
刷礼物之前先叠满偏好属性,并且 学会研究,即可获得最大收益。
研究链(主线故事)
Akira的恋爱故事由一条 分为7段、自动触发的剧情链 构成。每段剧情都有关系阶段门槛,而且必须先完成上一段。每个游戏日只能触发一段故事剧情——这种节奏安排是刻意设计的。
所有剧情都在 上午6点至晚上7点 之间于办公室触发。
剧情1——“请求检查”(手动行动)
- 触发方式: 玩家使用“请求检查”行动
- 内容: Akira递给你一个样本杯,态度热情得就像在开停车罚单。共有三个对话回应选项:友善、风趣、调情
- 奖励: Akira+1
- 设置标记:
akira_exam_request_completed
剧情2——“检查结果”(自动触发)
- 触发方式: 完成请求检查后,于次日造访办公室
- 内容: Akira揭示你的精子在生物学上根本不可能存在——休眠细胞表面覆有一层压电蛋白,会对电磁脉冲作出反应。随后还有更惊人的发现:你的精液可以中和她测试的每一种病原体。她当场采集了一份新鲜样本(第一个视频场景)
- 奖励: 基础Akira+3,每次选择最多再+3(友善回应最佳)
- 故事意义: 这间接证实了未来AIMy为你安装的生育开关
- 设置标记:
akira_exam_results_completed——同时 解锁可重复的“样本采集”行动
剧情3——“对照实验”(自动触发,已知以上)
- 触发方式: 达到已知关系阶段,并已设置
akira_exam_results_completed - 内容: 光谱仪在你的样本中检测出 奶油糖化合物(双乙酰及麦芽酚衍生物)。Akira通过口腔“感官测试”进行验证。进行到一半时,她再也维持不住临床式的镇定
- 奖励: 基础Akira+6,每次选择最多再+4
- 解锁内容: 后续化合物分析会提到血管扩张、热效应和信息素
剧情4——“意外发现”(自动触发,相识以上)
- 触发方式: 达到相识关系阶段,并完成上一段剧情
- 内容: Akira发现你的精液肽会与黏膜组织结合,并将免疫力传递给伴侣。她自愿成为直接内部暴露的测试对象(凌晨5点就为自己抽好了测试前血样)。完整性交场景
- 奖励: 基础Akira+10,每次选择最多再+5(共3级选择)
- 剧情意义: 与Akira的第一次完整亲密接触
剧情5——“临床试验”(自动触发,亲密朋友以上)
- 触发方式: 达到亲密朋友阶段,并完成上一段剧情
- 内容: Akira确认肽的定殖确实生效了(持续72小时以上)。她也承认信息素化合物一直在影响自己,并彻底放弃这一切仍只是为了科学的借口。在检查台上发生第二段亲密场景
- 奖励: 基础Akira+17,每次选择最多再+5
剧情6——“同行评审”(自动触发,迷恋以上)
- 触发方式: 达到迷恋阶段,并完成上一段剧情
- 内容: Akira取消下午的安排,向你讲述自己两段失败的感情,以及为应对职业倦怠而筑起的情感高墙。她第一次不借用科学名义,主动与你发生接触。办公桌场景
- 奖励: 基础Akira+14,每次选择最多再+5(共3级选择)
- 情感节点: Akira明确表示,玩家是她正在成为“更好的自己”的原因
剧情7——“发表成果”(自动触发,浪漫感以上)——终章
- 触发方式: 达到浪漫感阶段,并完成上一段剧情
- 内容: Akira透露自己写了一篇40页的论文,记录了发生的一切——这项足以定义她职业生涯、甚至惊动诺贝尔奖委员会的成果,最终却被她亲手 删除,以免玩家沦为实验室里的样本。她将全部研究资料唯一剩下的副本交给玩家,又递出桌上那张装框的母亲照片。女上位场景;两人互称“只是Akira”——没有医生,也没有X号患者
- 奖励: 基础Akira+20,每次选择最多再+5
- 故事收束: Akira已从身心俱疲的愤世嫉俗者,变成一个全心投入爱情的人
交心谈话:“转移协议”
达到 亲密朋友 阶段后,可通过“转移协议”行动(60分钟、精力−30、每日1次)解锁。Akira将自己登记成了患者——这是八年来,她第一次躺到检查台的患者一侧。
四轮结构
每一轮都会在性与情感层面进一步深入,而Akira也会逐层卸下自己的临床铠甲。
| 轮次 | 场景 | 选择点数 | 情色经验值 |
|---|---|---|---|
| 1 | 穿着衣服躺在检查台上——她解释为何将自己登记为患者 | 每项+10 | — |
| 2 | 仍穿着白大褂,以传教士体位进行,并用“科学”来合理化姿势 | 每项+10 | 每项+30 |
| 3 | 脱下白大褂——她不再假装一切只是临床行为 | 每项+10 | 每项+30 |
| 4 | 完全亲密,上衣脱下——结尾:“我讨厌自己竟然这么需要它” | +15(结尾) | +50 |
完整结束后的总收益: 好感度+45、情色经验值+140。
这段遭遇只在结尾提供一个故事选择,并带有电影式结局。
约会
动物园约会
- 要求: 朋友阶段、上午9点至下午2点、120分钟、100g、精力−50
- 完成后阻止再次触发: 仅限一次(标记
zoo_akira_completed) - 内容: Akira已经连续几周没有离开医院。在动物园,她隔着围栏便诊断出一只大猩猩患有关节炎,并坦言自己小时候想成为兽医——是她母亲劝她放弃了这个想法。她还会讲述一名8岁白血病患儿的故事:患儿的母亲将康复归功于精油,而不是Akira的治疗——“就是在那时,有什么东西坏掉了”
- 奖励: 基础Akira+5,每次选择最多再+5(共3级选择)
农贸市场约会
- 要求: 亲密朋友阶段、已完成动物园约会、上午9点至下午2点、120分钟、100g、精力−50
- 完成后阻止再次触发: 仅限一次(标记
farmers_market_akira_completed) - 内容: Akira当天吃的是第四根燕麦棒。在市场里,她买了桃子,并告诉你母亲两年前死于胰腺癌——在肿瘤科医生确诊之前,她自己就从血液检查中发现了病情。她还透露,兽医学院比医学院早两周录取了她,但为了继承母亲的期望,她选择了人类医学。她坐在公园长椅上,几乎落泪
- 奖励: 基础Akira+5,每次选择最多再+5(共3级选择)
木板路日落约会
- 要求: 亲密朋友以上、Diane的木板路项目已完成、下午5点至晚上8点、60分钟、$50、精力−30
- 入口: 从Akira医生办公室选择;需要付费内容权限和更高支持者等级
- 完成后阻止再次触发: 仅限一次(标记
boardwalk_akira_completed)
样本采集(可重复场景)
完成 “检查结果” 剧情后解锁。只要她在办公室,该行动就会出现。
- 消耗: 30分钟、精力−20、每天1次
- 奖励: 基础好感度+10(可正常应用完整的属性/技能叠加)
- 视频场景——Akira戴着手套,一丝不苟地采集样本
- 推进教程任务#1:“Akira医生的研究”(提供3次样本→财富+200)
- 可以无限重复——解锁后,这是刷取常规点数的最佳行动之一
推荐推进路线
阶段1:初次来访
- 走进办公室,使用 请求检查 行动。共有三个对话选项——选择友善回应最稳妥
- 设置标记
akira_exam_request_completed
阶段2:次日(游戏内经过1天)
- 再次造访办公室——自动触发 “检查结果”
- 第一个亲密场景(采集)
- 解锁样本采集行动——使用它推进教程任务#1
阶段3:向已知阶段推进
- 每天刷取样本采集(每日一次,基础+10)
- 使用交谈行动(每天3次,每次+1)
- 理想情况:刷取前先学会研究,并让三项偏好属性全部达标
阶段4:已知→相识→亲密朋友
- 每个阶段都会解锁下一段自动触发的故事剧情
- 带上书(朋友以上,最佳礼物,基础+6)和葡萄酒(亲密朋友以上,基础+7)
- 每段自动触发剧情都会提供6至17点基础好感度,外加选择奖励
阶段5:亲密朋友解锁转移协议
- 使用“转移协议”行动,观看交心谈话亲密场景(关系+45、情色经验值+140)
- 达到朋友以上后,带她参加 动物园约会,了解更多角色故事并获得+5至+10点
阶段6:迷恋→浪漫感→最终剧情
- 解锁农贸市场约会(亲密朋友+已完成动物园约会);Diane的木板路项目完成后,木板路日落约会也会开放
- 最后两段故事剧情(迷恋阶段的“同行评审”、浪漫感阶段的“发表成果”)会带来大量好感度
关键标记与进度变量
| 标记 | 用途 |
|---|---|
akira_exam_request_completed |
完成第一次检查——解锁自动触发剧情链 |
akira_exam_results_completed |
解锁样本采集行动 |
akira_controlled_experiment_completed |
已完成剧情3(奶油糖揭秘) |
akira_unexpected_findings_completed |
已完成剧情4(第一次性交) |
akira_clinical_trials_completed |
已完成剧情5 |
akira_peer_review_completed |
已完成剧情6 |
akira_published_findings_completed |
已完成最终剧情 |
akira_last_exam_day |
防止一天触发多段故事剧情 |
zoo_akira_completed |
已完成动物园约会——解锁农贸市场 |
farmers_market_akira_completed |
已完成农贸市场约会 |
tq_01_akira_samples |
教程任务计数器(需要3次) |
对话语气与发展
Akira在所有阶段的对话都 冷淡、临床化而充满讽刺——她永远不会突然变得活泼。她的温度体现在愿意透露的事情上,而不是说话方式上。
| 阶段 | 语气亮点 |
|---|---|
| 陌生人 | “我是医生,不是搜索引擎” |
| 已遇见 | 不情愿地承认你——“至少你不会争辩” |
| 已知 | 说你效率不错,并指出你“依从性高于平均水平” |
| 相识 | 明显投入其中——“你的病例呈现出值得研究的异常现象” |
| 朋友 | 固定预约,承认自己“正在建立新的分类类别” |
| 亲密朋友 | 空出整个下午,为你的病例订购新设备 |
| 迷恋 | 查看日程中是否有你的名字,“纯粹出于工作需要” |
| 浪漫感 | 清空整张预约表,“这些发现足以赢得诺贝尔奖” |
| 亲密 | “我已经不再假装这一切纯粹是学术研究” |
| 恋爱中 | 与亲密阶段同样投入 |
达到上限时的回应
超过每日上限后迎接你的会是 讽刺,而不是愤怒:
- 鲜花超限:“我的办公室已经变成温室了”
- 书籍超限:“我的待读书堆正逐渐成为建筑安全隐患”
- 葡萄酒超限:“一瓶是社交,两瓶就是需要我自行诊断的问题了”
- 交谈超限:“我还有别的患者。那些真正需要治疗的人。”
写作风格说明
Akira的对话风格是游戏中最鲜明的风格之一:
- 对一切情感都使用冷幽默式医学比喻
- 以自嘲方式承认自己的职业倦怠
- 把临床语言当作情感铠甲
- 只有明确放下“医生”的身份框架时,她才会流露脆弱
- 她的角色弧线就是 冰雪消融——她确实会在故事中成为一个更温暖的人,对话也会体现这一点
内容状态
- 开发优先级: 充足(完整开发)
- 亲密遭遇: ✓ 多段(转移协议交心谈话+剧情门槛场景)
- 约会: ✓ 动物园+农贸市场+木板路日落
- 动画: ✓ 样本采集(可重复)
- 技能教学: 无
- 故事路线: ✓ 完整的七段剧情链,结局明确
Akira是游戏中叙事密度最高的恋爱路线之一。单是她的剧情链,就会在每日行动刷取之外提供约75点以上好感度,而“发表成果”的结尾也为故事带来了明确的收束。
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