Overview
Artemis is the Future Era version of Robin — literally the same person, nine-hundred-plus years apart. She was placed in magical stasis by Sashina before the extinction of the immortal races, then woke in the Future to find her entire civilization reduced to ash and metal. She took the name Artemis (the huntress goddess who worked alone) because Robin — the woman who loved forests, animals, and people — died with her race.
She now fights alongside Ghost's resistance against VOID, carrying the weight of being the last living elf.
Note on current development: Artemis is currently Low priority / Story-Locked. As of this build she has only 3 character images and a single Talk action. Her full romance content will be developed later — this walkthrough covers what's implemented plus what her placeholder data tells us about planned progression.
Quick Stats
| Attribute | Value |
|---|---|
| Character ID | artemis |
| Age | 96 (biologically — time in stasis doesn't count) |
| Race | Elf (the last one) |
| Era | Future |
| Location | Holographic Entertainment Complex (Future Prime Sector) |
| Availability | 24/7 once unlocked |
| Unlock Condition | Story Beat 28+ completed |
| Personality Type | Grief-hardened survivor rebuilding trust |
| Favorite / Special Skill | Anthropology (same as Robin — she's still the same person underneath) |
| Favorite Gift | None yet implemented |
| Least Favorite Gift | None yet implemented |
| Teaches Skills | None |
| Intimate Available | No (currently) |
| Dating Available | No (currently) |
Favorite Stats (each adds +1 bonus before Anthropology doubling)
The stats are the same as Robin's but with dramatically higher thresholds — Artemis demands the player prove themselves at a much higher level before she considers them worthy of attention:
- Ability ≥ 80 (Robin: 50)
- Perception ≥ 80 (Robin: 45)
- Stamina ≥ 80 (Robin: 55)
The grief, trauma, and trust issues are encoded mechanically — what impressed Robin barely registers with Artemis.
Appearance
- Hair: Long dark olive hair, now often tied back for combat
- Eyes: Sharp blue, harder and colder than Robin's
- Build: Tall, athletic — frame honed by centuries of archery, adapted to modern combat
- Ears: Pointed elf ears — the last in existence
- Outfit: Futuristic tactical gear with hints of elven craftsmanship
- Presence: Commands respect through demonstrated skill and cold determination
She is visually distinct from Robin but clearly recognizable — the hair and eyes are the same, but nine centuries of loss have hardened every line.
Story Context
Artemis unlocks after Story Beat 28 completes. Before that she doesn't exist in the world. The reveal that the last surviving elf is the player's medieval archer love interest is a key emotional beat of the Future Era storyline.
She operates under Ghost's resistance — and that's the only reason she tolerates the player's presence at first. Ghost vouching for them is the one thing keeping her from dismissing them entirely.
Where to Find Her
Holographic Entertainment Complex (Future Prime Sector)
- Hours: 24/7 once unlocked
- No secondary location
- Her schedule has an
artemis_availability_checkfunction gating visibility behind story beat 28, though the character file notes this check may not be fully wired in yet
Actions
Currently only one action exists — this is what the walkthrough can be specific about. Everything else below in the "Planned" section is inferred from her placeholder dialogue groups, which already contain complete stage progression.
Implemented Actions
| Action | Time | Cost | Requirements | Daily Limit | Points |
|---|---|---|---|---|---|
| Talk to Artemis | 15 min | None | None | 3 | Standard progression |
She starts at the Stranger relationship stage like every NPC — mechanically you rebuild from zero, which fits the fiction: Robin knew you intimately, but Artemis has walled that woman off. Her early dialogue makes the thesis statement:
"Robin is dead. I am Artemis."
Dialogue & Tone Progression
Artemis has fully written dialogue across all 10 relationship stages despite only having one action. The dialogue arc is a thaw from cold rejection back to love — she's the same person who fell for the player as Robin, but she has to give herself permission to feel again.
Known Stage — Wall Up
- "Robin is dead. I am Artemis."
- "You look at me like you expect someone else. Stop."
- "Do not expect the woman you knew. She burned with the rest."
Acquaintance — Ghost's Vouch
- "I train. I fight. I do not reminisce."
- "Ghost trusts you. That is the only reason we speak."
- "I dream of forests that no longer exist. Then I wake up."
Friend — Deflection With A Warning
- "Artemis was a goddess who turned men to animals for getting too close. Remember that."
- "You knew Robin. You do not know me."
- "I chose this name because she hunted alone. I intend to do the same."
Close Friend — First Cracks
- "You keep coming back. I keep letting you. Draw your own conclusions."
- "Fine. You are... tolerable. Do not let it go to your head."
- "The walls are there for a reason. Stop testing them."
Crush — Forced Vulnerability
- "I feel something when you are near. I hate it."
- "Robin loved you. Artemis is still deciding."
- "You make the grief quieter. I do not know what to do with that."
Romantic — Acceptance
- "I am not who I was. But I am yours, if you still want me."
- "Love survived the fire. I did not expect that."
- "Robin gave you her heart in a forest lodge. Artemis gives you what remains of it."
- "I will not say it often. But I love you. There."
Intimate — Rebuilt
- "You have seen me broken and stayed. That means something."
- "I am the last of my kind. With you, that feels less like a sentence."
- "Every moment with you is borrowed time. I intend to use it."
In Love — The Two Become One
- "From Robin to Artemis, through fire and sleep, I have loved you."
- "You are the one thing I did not lose."
- "I would burn the world again to keep you. Do not test me on this."
Daily Limit Responses (Cold and short)
- "No."
- "Go away."
- "Training. Now."
- "Later."
Name Discussion (special dialogue group)
- "Robin died with her people. I needed a new name."
- "Artemis hunted alone. It fit."
- "The name is a wall. I am aware."
- "Maybe one day I will feel like Robin again. Not today."
Progression Flags
| Flag | Purpose |
|---|---|
artemis_acknowledged_flag |
Reaching Acknowledged stage |
artemis_close_friend_flag |
Reaching Close Friend stage |
artemis_crush_flag |
Reaching Crush stage |
current_story_beat > 27 |
Required for her to exist in the world |
Note: Her character data defines custom_flags for acknowledged/close_friend/crush progression but not friend — this follows the standard pattern and may be a minor gap to fill later.
Relationship to Robin (Key Narrative Context)
Artemis is Robin, just profoundly changed. Compare:
| Aspect | Robin (Medieval) | Artemis (Future) |
|---|---|---|
| Personality | Reserved but warm; professional archer with quiet confidence | Grief-hardened survivor rebuilding trust |
| Special Skill | Anthropology | Anthropology (unchanged — same person) |
| Favorite Stats | Ability 50, Perception 45, Stamina 55 | Ability 80, Perception 80, Stamina 80 (much harder) |
| Weapon | Bow | Crossbow ("The killing is the same") |
| Relationship Start | Stranger | Stranger — she remembers you, but makes you start over |
| Home | Hunting Lodge | Holographic Entertainment Complex |
| Gift | Teddy Bear (+8 points) | None implemented yet |
| Animations | Forest Walk video at 1000 points | None implemented yet |
| Dating | Stargazing Date at her lodge | None implemented yet |
| H2H Scenes | Join the Hunt, Intimate Evening | None implemented yet |
The thematic arc: Robin was playful, observant, and slow-to-trust. Artemis is everything Robin became after losing everyone she knew — including, from her perspective, the player, who died a thousand years before she woke up.
The romance arc, if/when fully built, will be about the player convincing Artemis that Robin's love survived the centuries. Her own dialogue hints strongly at this: "Love survived the fire. I did not expect that."
Writing Style Notes
Artemis's dialogue has a very specific voice that differs from everyone else in the game:
- Short, declarative sentences. She doesn't waste words.
- No contractions. "I do not" instead of "I don't" — feels archaic, elvish, formal. It's the verbal equivalent of armor.
- Rejects the old identity repeatedly. "Robin is dead. I am Artemis." is nearly a mantra.
- Dry gallows humor emerges at Friend+ stages — "Artemis was a goddess who turned men to animals for getting too close."
- Vulnerability always arrives sideways. Never direct confession, always through what she reveals by accident: "I feel something when you are near. I hate it."
- The walls come down in Romantic+ stages but she never becomes effusive — even her "I love you" is grudging: "I will not say it often. But I love you. There."
When writing Artemis dialogue, the rule is: what would the most guarded version of Robin say after losing everything?
Content Status & Planned Development
Currently Implemented
- Single location (24/7)
- Talk action only
- Full dialogue progression across all 10 stages
- Full image range mapping (though all point to images 1-3)
- Custom stage flags
- Story Beat 28 gate
Not Yet Implemented
- Additional character art beyond images 01-03
- Any gifts (no favorite/least favorite yet)
- Any H2H conversations
- Any dates
- Intimate encounters
- Video/animated scenes
- Skill teaching
- Any unique one-time reward actions
Development Priority
Low / Story Locked — she is framed as a later-development character. The dialogue framework is in place so that when art and content are added, the romance arc can be built on top of the existing skeleton.
Tips for Current Play
- Story Beat 28 must be completed before she's accessible. If she's not appearing at the Entertainment Complex, the player hasn't progressed the main story far enough.
- Talk action is the only content right now — 3 times daily for progression, standard points.
- Her stat thresholds are high (80/80/80) — don't expect favorite-stat bonuses without serious investment. Most players won't hit these until late game.
- Anthropology skill doubles points — same as with Robin. If the player has Anthropology learned for Robin, it still works for Artemis.
- Her character is deliberately cold right now, and that matches both her lore AND the limited content state. The writing works even as a stub.
概述
Artemis 是 Robin 在未来时代的身份——两人确实是同一个人,只是相隔了九百多年。永生种族灭绝前,Sashina将她置于魔法停滞状态;在未来醒来时,她发现自己的整个文明只剩灰烬与金属。她选择了Artemis这个名字(独自狩猎的女猎神),因为那个热爱森林、动物与人群的Robin,已经与她的种族一同死去。
如今,她背负着 最后一名幸存精灵 的沉重身份,与Ghost的抵抗组织并肩对抗VOID。
当前开发状态说明: Artemis目前属于 低优先级/剧情锁定 角色。截至本版本,她只有3张角色图片和一项交谈行动。完整恋爱内容将在日后开发——本攻略会介绍目前已经实装的内容,以及占位数据透露出的计划推进方向。
速查资料
| 属性 | 数值 |
|---|---|
| 角色ID | artemis |
| 年龄 | 96(生理年龄——魔法停滞期间不计) |
| 种族 | 精灵(最后一名) |
| 时代 | 未来 |
| 地点 | 全息娱乐中心(未来核心区) |
| 出现时间 | 解锁后24/7全天候出现 |
| 解锁条件 | 完成剧情点28以上 |
| 性格类型 | 被悲痛磨砺、正重新建立信任的幸存者 |
| 偏好/特殊技能 | 人类学(与Robin相同——内心深处,她依然是同一个人) |
| 最喜欢的礼物 | 尚未实装 |
| 最不喜欢的礼物 | 尚未实装 |
| 传授技能 | 无 |
| 亲密内容 | 无(目前) |
| 约会内容 | 无(目前) |
偏好属性(每项会先提供+1加成,再由人类学翻倍)
这些属性与 Robin完全相同,但 门槛大幅提高——在Artemis愿意正眼看你之前,玩家必须以远超从前的实力证明自己:
- 能力≥80(Robin:50)
- 感知≥80(Robin:45)
- 耐力≥80(Robin:55)
悲痛、创伤与信任问题都被写进了游戏机制:曾经足以打动Robin的表现,如今几乎无法引起Artemis的注意。
外貌
- 头发: 深橄榄色长发,如今常为战斗而束起
- 眼睛: 锐利的蓝眸,比Robin更加冷硬
- 体型: 高挑健美——历经数百年箭术磨炼,并已适应现代战斗
- 耳朵: 尖长的精灵耳——世间仅存的一双
- 服装: 带有精灵工艺痕迹的未来战术装备
- 气场: 以经受验证的实力和冷峻决心令人肃然起敬
她在视觉上与Robin截然不同,却仍让人一眼便能认出——头发与眼睛没有改变,但九百年的失去,让她脸上的每一道线条都变得坚硬。
故事背景
完成 剧情点28 后,Artemis才会解锁。在此之前,她不会出现在游戏世界中。最后幸存的精灵,竟是玩家在中世纪爱上的那位弓箭手——这一揭晓是未来时代故事线中的关键情感转折。
她在Ghost的抵抗组织麾下行动;起初,这也是她容忍玩家出现在身边的唯一原因。Ghost愿意为玩家担保,才使她没有把对方彻底赶走。
去哪里找她
全息娱乐中心(未来核心区)
- 时间: 解锁后 24/7全天候 出现
- 没有第二处地点
- 她的日程使用
artemis_availability_check函数,并根据剧情点28控制是否显示;不过角色文件指出,这项检查可能尚未完全接入
行动
目前只有 一项行动——这是本攻略能够提供确切说明的全部已实装内容。下方“计划内容”一节的其余信息,均依据她的占位对话组推断;这些对话已经包含完整的关系阶段推进。
已实装行动
| 行动 | 时间 | 消耗 | 要求 | 每日上限 | 点数 |
|---|---|---|---|---|---|
| 与Artemis交谈 | 15分钟 | 无 | 无 | 3 | 标准关系推进 |
和所有NPC一样,她从 陌生人 关系阶段开始——从机制上说,你必须从零重建关系。这也符合故事设定:Robin曾与你无比亲密,但Artemis已经把那个女人封闭在高墙之后。她的早期对话直接点明了这一核心:
“Robin已经死了。我是Artemis。”
对话与语气变化
尽管目前只有一项行动,Artemis在全部10个关系阶段的对话都已写好。她的对话弧线是一个 从冷漠拒绝逐渐融化、重新回到爱中的过程——她仍是那个曾以Robin之名爱上玩家的人,只是必须重新允许自己感受这一切。
已知阶段——高墙筑起
- “Robin已经死了。我是Artemis。”
- “你看着我时,总像在期待另一个人。别再这样。”
- “不要期待你认识的那个女人。她已经和其他人一起葬身火海。”
相识——Ghost的担保
- “我训练。我战斗。我不追忆往昔。”
- “Ghost信任你。这是我们还会交谈的唯一原因。”
- “我会梦见那些早已不复存在的森林。然后我就醒了。”
朋友——带着警告的回避
- “Artemis是一位女神,会把靠得太近的男人变成动物。记住这一点。”
- “你认识Robin。你不认识我。”
- “我选择这个名字,是因为她独自狩猎。我也打算如此。”
亲密朋友——第一道裂缝
- “你总会回来。我也总会允许你回来。结论自己想。”
- “好吧。你还……算能忍受。别因此得意忘形。”
- “那些高墙存在自有原因。别再试探了。”
迷恋——被迫流露脆弱
- “你靠近时,我会产生某种感觉。我讨厌它。”
- “Robin爱过你。Artemis还在决定。”
- “你让悲痛安静了一些。我不知道该如何面对。”
浪漫感——接受
- “我已经不是从前的我。但如果你仍然愿意,我就是你的。”
- “爱从烈火中活了下来。我没有料到。”
- “Robin曾在森林小屋里把心交给你。Artemis把剩下的部分交给你。”
- “我不会经常说。但我爱你。说完了。”
亲密——重建完成
- “你见过我支离破碎的模样,却依然留下。这意义非凡。”
- “我是种族的最后一人。和你在一起时,这感觉不再那么像一场刑期。”
- “与你相处的每一刻都是借来的时间。我会好好利用。”
恋爱中——两种身份合而为一
- “从Robin到Artemis,穿过烈火与长眠,我始终爱着你。”
- “你是我唯一没有失去的事物。”
- “为了留住你,我愿意再焚毁一次世界。不要逼我证明。”
达到每日上限后的回应(冷淡而简短)
- “不。”
- “走开。”
- “训练。现在。”
- “以后再说。”
名字讨论(特殊对话组)
- “Robin与她的族人一同死去了。我需要一个新名字。”
- “Artemis独自狩猎。很适合。”
- “这个名字是一堵墙。我知道。”
- “也许有一天,我会重新觉得自己是Robin。但不是今天。”
推进标记
| 标记 | 用途 |
|---|---|
artemis_acknowledged_flag |
达到已遇见阶段 |
artemis_close_friend_flag |
达到亲密朋友阶段 |
artemis_crush_flag |
达到迷恋阶段 |
current_story_beat > 27 |
她出现在游戏世界中的必要条件 |
注意:她的角色数据为acknowledged/close_friend/crush阶段进度定义了custom_flags,但没有为friend阶段定义;这符合标准模式,也可能是日后需要补上的小缺口。
与Robin的关系(关键叙事背景)
Artemis 就是 Robin,只是发生了翻天覆地的变化。对比如下:
| 方面 | Robin(中世纪) | Artemis(未来) |
|---|---|---|
| 性格 | 内敛却温暖;沉着自信的职业弓箭手 | 被悲痛磨砺、正重新建立信任的幸存者 |
| 特殊技能 | 人类学 | 人类学(未改变——仍是同一个人) |
| 偏好属性 | 能力50、感知45、耐力55 | 能力80、感知80、耐力80(困难得多) |
| 武器 | 弓 | 弩(“杀人的结果并无不同”) |
| 初始关系 | 陌生人 | 陌生人——她记得你,却要求你从头开始 |
| 住所 | 狩猎小屋 | 全息娱乐中心 |
| 礼物 | 泰迪熊(+8点) | 尚未实装 |
| 动画 | 1,000点解锁森林散步视频 | 尚未实装 |
| 约会 | 在她的小屋进行观星约会 | 尚未实装 |
| 谈心场景 | 加入狩猎、亲密夜晚 | 尚未实装 |
主题弧线是:Robin活泼、敏锐,而且不轻易信任他人。Artemis则是Robin失去所有熟悉的人之后变成的模样——在她看来,也包括早在自己醒来一千年前便已死去的玩家。
如果/当这条恋爱路线完整实装时,核心将是玩家让Artemis相信:Robin的爱跨越数个世纪,依然存续。 她自己的对话已经给出强烈暗示:“爱从烈火中活了下来。我没有料到。”
文风说明
Artemis的说话方式非常鲜明,与游戏中的所有其他角色都不相同:
- 句子简短而肯定。 她从不浪费言语。
- 不用英语缩略形式。 她会说完整的“I do not”,而不是“I don't”——听起来古雅、带有精灵气质且十分正式。这是语言化成的铠甲。
- 反复否定过去的身份。 “Robin已经死了。我是Artemis。”近乎一句自我告诫的咒语。
- 达到朋友以上后,会流露冷峻的黑色幽默——“Artemis是一位女神,会把靠得太近的男人变成动物。”
- 脆弱总是从侧面显露。 她从不直接坦白,总会通过不慎透露的内容表现出来:“你靠近时,我会产生某种感觉。我讨厌它。”
- 达到浪漫感以上后,高墙才会倒下,但她依然不会变得热烈奔放——就连“我爱你”也说得勉强:“我不会经常说。但我爱你。说完了。”
撰写Artemis的对话时,请遵循这条规则:失去一切之后,戒心最重的那个Robin会怎么说?
内容状态与开发计划
当前已实装
- 单一地点(24/7全天候)
- 仅有交谈行动
- 全部10个阶段的完整对话推进
- 完整图片范围映射(但全部指向图片1-3)
- 自定义阶段标记
- 剧情点28门槛
尚未实装
- 01-03号图片以外的其他角色美术
- 任何礼物(尚无最喜欢/最不喜欢的礼物)
- 任何谈心对话
- 任何约会
- 亲密遭遇
- 视频/动画场景
- 技能教学
- 任何独特的一次性奖励行动
开发优先级
Low/Story Locked——她被定位为将在后期开发的角色。对话框架已经就位,日后加入美术和内容时,便可在现有骨架上构建恋爱路线。
当前版本游玩建议
- 必须先完成剧情点28,才能接触她。 如果她没有出现在娱乐中心,说明玩家的主线推进还不够远。
- 目前只有交谈行动——每天可进行3次,以标准点数推进关系。
- 她的属性门槛很高(80/80/80)——如果没有投入大量资源,不要指望获得偏好属性加成。大多数玩家要到游戏后期才能达到这些数值。
- 人类学技能会使点数翻倍——与Robin相同。如果玩家为了Robin学会了人类学,对Artemis依然有效。
- 她目前刻意表现得非常冷淡,这既符合她的背景故事,也符合内容有限的开发状态。即使暂时只是一个占位角色,这套文笔也依然成立。
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
