Overview
Audrey is a Mandragora — a plant-woman born from a magical seed in dungeon soil. She lived centuries underground watching humans harvest plants without remorse, and retreated deeper until she was essentially the dungeon itself. She's encountered as the Floor 35 miniboss, one of the most difficult battles in the game, and after defeat becomes Brothel Worker #23, tending the brothel garden in daylight.
She's pragmatic, not naive. She accepted the brothel offer for safety, sunlight, and a garden of her own — not because she was defeated, but because the player was honest with her about what humans are.
Quick Stats
| Attribute | Value |
|---|---|
| Character ID | audrey |
| Age | 22 (the body; the roots are centuries old) |
| Race | Mandragora (plant-woman) |
| Era | Medieval |
| Home Location | Brothel Garden |
| Availability | 8 AM – 6 PM daily (only after recruitment) |
| Brothel Worker # | 23 |
| Personality Type | Guarded, pragmatic, slowly warming, deeply connected to living things |
| Favorite / Special Skill | Inner Peace (doubles all relationship points earned) |
| Favorite Gift | None defined |
| Least Favorite Gift | None defined |
| Teaches Skills | Nature's Embrace (exclusive) |
| Intimate Available | Yes (post-defeat, erotic_experience 150+) |
| Animations | Yes (audrey_intimate.webm — paywalled) |
| Dating Available | Yes (Garden Walk) |
| Development Priority | High Priority |
| Images | 30 standard (01–30) |
Appearance
- Hair: Short green, pink flower tucked in
- Eyes: Purple
- Height: 5'5"
- Build: Slender, vines and flowers growing along arms and shoulders
- Outfit: Natural, minimal — vines and flowers as adornment (this becomes a plot point with Fernando)
Favorite Stats (each adds +1 bonus before Inner Peace doubling)
- Mystic ≥ 90
- Perception ≥ 85
- Intelligence ≥ 95
Extremely high thresholds — comparable to AIMy's. Reaching these is late-game, but her special skill (Inner Peace) doubling is a more practical target.
Unlock Path — The Floor 35 Miniboss Fight
Audrey is locked behind her boss fight on dungeon Floor 35. Her recruitment is the resolution of that encounter.
Encounter Stats
- Floor: 35
- Level: 9
- Energy (HP): 1800
- Attack Power: 280
- Targets: Health
- Narrative Rounds: 7 (one of the longest fights in the game)
- Difficulty: Most difficult miniboss currently in the game
Special Victory Condition
The fight tracks how many 80% damage-reduction ("perfect") choices the player makes. In Round 7, if the player has made 5 or more perfect choices, victory is forced and the player cannot die (HP set to 10 minimum). This isn't a traditional DPS fight — it's a narrative persistence test. Say the right things, hold the ground, and she'll break even if she has you beaten mechanically.
The 7-Round Narrative
| Round | Scene | What's Happening |
|---|---|---|
| 1 | Warning | Audrey reclining, vines coiling. "Leave now and I won't remember your face." |
| 2 | Testing | She's lying across the floor. "Most of them run when the vines move. The ones who don't... usually want something." |
| 3 | First attack | Pink energy bursts. "I watched your kind harvest things that were still growing." |
| 4 | Frenzy | Vines lash everywhere. "Humans PREFER eating plants to killing animals. Do you know what that means to something MADE of plants?!" |
| 5 | Transformation | Human form gone — a maw ringed with teeth fills the corridor. |
| 6 | Cornered | Monster form. "Why won't you just leave me alone in the dark where it's safe?" |
| 7 | Ancient Eye | She IS the dungeon. Vast flower-eye, centuries of roots. "...I do not need it." (said about sunlight) |
Choice Strategy Per Round
Each round has 4 normal choices + 2 skill-locked choices (cyan text if unlocked). One choice per round gives 80% damage reduction (0.20 multiplier) — these are the "perfect" choices needed to trigger the forced-victory condition.
Skill choices that matter (key high-value gates):
- Round 1: Reading People (Perception) — 80% reduction + 1.5× damage boost
- Round 2: Trust Building (Charm) — 50% reduction + 1.3× boost
- Round 3: Silver Tongue (Charm) — 80% reduction + 1.5× boost — truth plainly spoken
- Round 4: Iron Will (Stamina) — 50% reduction + 1.3× boost
- Round 5: Combat Reflexes (Ability) — 80% reduction + 1.5× boost
- Round 6: Power Strike (Strength) — 80% reduction + 1.5× boost
- Round 7: Power Strike (Strength) — 50% reduction + 1.3× boost
Key normal choices that hit 80% reduction:
- Round 2: "Sit down. Show her you're not hunting anything" (Charm)
- Round 4: "Tell her some humans choose plants over animals deliberately" (Charm)
- Round 7: "Offer her something real — sunlight, soil, a garden above ground" (Charm)
Strategy summary: Charm/Perception-focused builds dominate this fight. It's about honesty and holding ground, not DPS. Stacking 5 perfect choices triggers the forced victory — this is the intended path for any build that can't raw-damage her down.
Post-Victory — Recruitment
After defeat, Audrey returns to human form, kneeling on the dungeon floor. She acknowledges the player stayed when they could have left. Key dialogue:
"You said humans prefer eating plants to animals. That they think it's... more ethical." "I don't understand that logic. Plants feel the cut the same as anything else." "But you weren't pretending it was clean. You weren't telling me I should be grateful." "You told me the truth about what humans are. And then you stayed." "If you have a garden — a real one, with soil and light — I'll come. Not because you defeated me. Because you were honest." "Don't harvest what I grow there without asking. That's the only condition."
Mechanics triggered on recruitment:
activate_worker(23)— Audrey becomes Worker #23activate_worker(7)— Raven is activated as a safety net (she should already be active by Floor 35)store.audrey_is_brothel_worker = True- Audrey now appears in the brothel garden 8 AM – 6 PM
Optional Post-Victory Scenes (Before Leaving)
Two tiered intimate scenes available in the dungeon before Audrey makes her way to the garden:
| Scene | Requirement | Image | Effect |
|---|---|---|---|
| Defeat 3 scene | Erotic experience ≥ 150 | audrey_defeat3.png |
First intimate encounter — "This is how plants say thank you. By growing toward what gave them light." |
| Defeat 4 scene | Beast stat ≥ 35 (after scene 3) | audrey_defeat4.png |
She grows a living plant-flower cradle. Awards +1 Beast stat. "A mandragora only blooms for something worth blooming for." |
Either can be skipped — choosing "Leave her to find her own way" ends the sequence with "I'll be there when the jasmine blooms."
Where to Find Her (Post-Recruitment)
Brothel Garden (brothel_garden)
- Hours: 8 AM – 6 PM daily
- Has
custom_availability_check: audrey_availability_check— verifies she's been recruited (found, active, not dead) viabrothel_worker_progress[23] - Does not appear anywhere else — this is her entire life now, by choice
Actions
| Action | Time | Cost | Requirements | Daily Limit | Points |
|---|---|---|---|---|---|
| Talk | 20 min | — | Stranger+ | 4 | Standard progression |
| Garden Walk | 120 min | −25 energy | Friend+, 9 AM–4 PM | Once | One-time date plot |
| Nature's Embrace | 350 min | −180 energy, −100 calm | Romantic+, Mystic 60+ | 1 | +30 |
Talk
Simple conversation. Uses conversation_enjoyment responses at the "thinking" image range. Standard progression via relationship_manager.record_action.
Garden Walk
Audrey's one-time date is available in the Brothel Garden at Friend+ from 9 AM to 4 PM. It costs 120 minutes and 25 energy and disappears after garden_walk_audrey_completed is set.
Nature's Embrace — Exclusive Skill Teaching
- Requirements: Romantic stage + Mystic 60
- Effect: Teaches Nature's Embrace — "Defending in combat restores 4-10% of maximum energy" (Mystic 60 skill)
- Triggers the
audrey_natures_embraceplot scene - Direct skill grant via
player_obj.add_skill("Nature's Embrace") - Hides once learned (
hidden_by_skills)
Nature's Embrace is an Exclusive skill — Audrey is the only source. Cannot be learned from anywhere else.
Intimate Scenes
The audrey_intimate.webm video animation exists — triggered through the intimate encounter system (threshold ~0 once she's recruited, per gameplay_details). The paywalled video path is separate from the post-defeat dungeon scenes.
The Nature's Embrace Plot
Set in the brothel garden, late afternoon. Audrey kneels with her fingers buried in the soil and teaches the player what plants know about stillness. Uses the mystical dialogue box style throughout — a visual cue that this is sacred knowledge she's sharing.
Key Teaching
"Humans fight by moving. Swinging. Striking. Always spending energy. You think stillness is weakness." "Plants know better. When the storm comes, we do not run. We root deeper. And the earth feeds us through the roots." "I have never shared this with a human before. It requires trust. Real trust."
She presses the player's hand into the soil, intertwines their vine-laced fingers, and guides them into a meditative state. The screen fades to black as the player feels energy replenishing through their palm — "the earth remembers you."
Closing Gift
Audrey pulls a small vine from behind her ear and tucks it into the player's collar. It curls once and goes still — a living reminder.
"You learned fast. Faster than I expected from someone who solves most problems by hitting them." "Just remember. It only works if you mean it. If you are truly still. Not just waiting to swing again." "Now go. And try not to get killed before the roots have time to find you."
Fernando's Clothing Plot — Side Content
fernando_clothing_audrey.json — Fernando is commissioned to clothe Audrey and nearly gives up ("she said the vines were FINE. FINE! Fernando does not do FINE!"). His eventual solution:
"I will not dress her. I will dress the VINES! Tiny woven rings for the tendrils! Minuscule silk blooms to accent her own flowers! Gold thread that weaves between the leaves like morning dew catching light!"
He caveats that the vines will rearrange everything — "but that is simply the collaboration, darling." Creates haute couture living fashion that no other woman can wear.
This is part of Fernando's worker-clothing system (see Fernando_Clothing_Plots_-_Complete_Writing_Guide.md).
Dialogue Progression Highlights
Audrey's voice is distinct: short sentences, earth/root imagery, pragmatism over sentiment, slow-warming intimacy.
Stranger: "You found the garden. Most people don't bother looking back here."
Known: "The morning light is best in here. You picked a good time."
Friend: "I kept a cutting from the vine that bloomed last week. I thought you'd want to see it."
Close Friend: "I caught myself looking at the gate this morning. Waiting."
Crush: "I keep planting things near where you usually stand. I noticed."
Romantic: "The vines reach for sunlight. I reach for you. Same instinct."
Intimate: "I don't need the dungeon anymore. I don't miss it. That took me a long time to realize."
In Love: "I love you. I say it like a plant grows toward light. Without thinking. Because I can't help it."
Writing Voice Notes
- Short, declarative sentences. Like Artemis, but from contentment rather than guarded trauma.
- Earth/root/plant metaphors throughout. "I reach for you" / "same instinct as vines reaching for sunlight." Not forced — it's how she actually thinks.
- Pragmatic, not sentimental. She doesn't romanticize. Her "I love you" arrives in Round 10 as a statement of fact: "I say it like a plant grows toward light. Without thinking."
- Patient observation. She notices specific things: the jasmine flowering early, vines opening wider on days the player visits, the chair she put out near the flower beds.
- Threshold of trust is sunlight. Every stage in her dialogue progression is marked by more light — from "refuge" to "home" to "the roots go deep here now."
- Directness about what she is. She never tries to be more human or less plant. Her dialogue assumes the player accepts her for what she is.
When writing Audrey: every emotion is a plant metaphor, every sentence is as short as it can be, and she never apologizes for being what she is.
Progression Path — Recommended
- Dungeon floors 1–35: Build the dungeon stack. By Floor 35 have Raven tamed (Worker #7) and ideally Charm/Perception stacked for the fight.
- Floor 35 encounter: Approach with Charm-heavy build. Use Reading People (R1), Trust Building (R2), and Silver Tongue (R3) if available. Aim for 5+ perfect (80%) choices to trigger forced victory.
- Post-defeat: Accept recruitment. Optional scenes: Defeat3 (Erotic 150+), Defeat4 (Beast 35+, awards +1 Beast).
- Garden phase — Stranger → Known: Visit daily, 4× Talk per day.
- Known → Friend → Close Friend → Crush → Romantic: Continue Talking. With Inner Peace learned elsewhere, each Talk is doubled.
- Romantic stage + Mystic 60: Trigger Nature's Embrace. Unlocks the exclusive skill + major plot scene.
- Intimate → In Love: Continue progression. Paywalled intimate video animation becomes available.
Why Inner Peace matters
Inner Peace is Audrey's special skill — doubles all relationship points. Audrey does NOT teach Inner Peace (it's a Mystic 30 skill available elsewhere). Learning it before farming Talk with her doubles every single interaction.
Progression Flags
| Flag | Purpose |
|---|---|
audrey_is_brothel_worker |
Set True on Floor 35 defeat — confirms she joined the brothel |
audrey_close_friend_flag |
Reaching Close Friend stage |
audrey_crush_flag |
Reaching Crush stage |
audrey_perfect_choices |
Runtime tracking during the miniboss fight (5+ = forced victory) |
brothel_worker_progress[23] |
Full worker state: found / active / dead / etc. |
Tips & Notes
- The boss fight is beatable on any build via the 5-perfect-choices forced-victory path. Don't worry about raw damage if your build isn't combat-focused.
- Charm-build players will steamroll this fight — three of the most impactful rounds (2, 4, 7) have Charm-based 80% choices.
- Skill-locked choices are game-changers. Reading People, Silver Tongue, and Combat Reflexes each give +1.5× damage AND 80% reduction in their round.
- Don't miss Defeat3/4 scenes if eligible. They're one-time content available only immediately after defeat. If you leave, they're gone.
- Nature's Embrace is exclusive — Audrey is the only source. If you want this skill, you need her at Romantic stage.
- She's garden-based in the main game. No second everyday location — her post-recruitment life is the brothel garden 8 AM – 6 PM, including the one-time Garden Walk date. She can also join a Sirena Isle vacation (paid content), where she's available for the repeatable evening Sunset Walk H2H on the resort beach (5–8 PM).
- No gifts defined. Don't bring chocolate/flowers/wine — the favorite/least-favorite fields are None. Relationship progress comes from Talk, the Garden Walk plot, Nature's Embrace, and her other scenes.
- Her favorite stats (90/85/95) are brutal. Prioritize Inner Peace for the ×2 doubling over stat thresholds.
Files Reference
| Content | File |
|---|---|
| Character data & actions | characters/audrey.rpy |
| Dialogue & image ranges | characters/audrey_dialogue.rpy |
| Floor 35 miniboss fight | miniboss_audrey.rpy |
| Nature's Embrace plot | plots/audrey_natures_embrace.json |
| Fernando clothing plot | plots/fernando_clothing/fernando_clothing_audrey.json |
| Intimate animation | movies/audrey_intimate.webm |
| Nature's Embrace skill definition | skills_system.rpy (exclusive_skills list) |
概述
Audrey 是一名曼德拉草女——从地下城土壤中的魔法种子孕育而生的植物女性。数百年来,她一直生活在地下,目睹人类毫无悔意地采收植物,于是不断退往更深处,最终几乎与地下城本身融为一体。玩家会在第35层遭遇她这名 小头目;这是游戏中最困难的战斗之一。落败后,她会成为 青楼员工23号,白天负责照料青楼花园。
她务实,并不天真。她接受青楼的邀请,是为了获得 安全、阳光和一座属于自己的花园——不是因为自己被击败,而是因为玩家曾对她 诚实 地承认人类的本性。
快速资料
| 属性 | 数值 |
|---|---|
| 角色ID | audrey |
| 年龄 | 22(身体年龄;根系已有数百年历史) |
| 种族 | 曼德拉草女(植物女性) |
| 时代 | 中世纪 |
| 住所地点 | 青楼花园 |
| 出现时间 | 每天上午8点至下午6点(仅招募后) |
| 青楼员工编号 | 23 |
| 性格类型 | 戒备、务实,逐渐变得温和,与生灵有深厚联系 |
| 偏好/特殊技能 | 内心平静(获得的所有好感度翻倍) |
| 最喜欢的礼物 | 未定义 |
| 最不喜欢的礼物 | 未定义 |
| 传授技能 | 自然之拥(专属) |
| 亲密内容 | 有(战败后,erotic_experience达到150以上) |
| 动画 | 有(audrey_intimate.webm——付费内容) |
| 约会内容 | 有(庭园漫步) |
| 开发优先级 | 高优先级 |
| 图片 | 30张标准图片(01—30) |
外貌
- 头发: 绿色短发,别着一朵粉色花
- 眼睛: 紫色
- 身高: 5英尺5英寸
- 体型: 纤细,手臂和肩膀上生长着藤蔓与花朵
- 服装: 自然而简约——以藤蔓和花朵作为装饰(这会成为Fernando剧情的重点)
偏好属性(每项会在内心平静翻倍前增加+1加成)
- 神秘≥90
- 感知≥85
- 智力≥95
这些门槛 高得惊人——与AIMy不相上下。达到它们已是后期,而让她的特殊技能(内心平静)翻倍则是更实际的目标。
解锁路线——第35层小头目战
Audrey被 锁定在地下城第35层的首领战之后。招募她便是这场遭遇的最终结果。
遭遇属性
- 楼层: 35
- 等级: 9
- 精力(HP): 1800
- 攻击力: 280
- 攻击目标: 生命值
- 叙事轮次: 7(游戏中最长的战斗之一)
- 难度: 目前游戏中最困难的小头目
特殊胜利条件
战斗会记录玩家选择了多少个能 减免80%伤害的“完美”选项。第7轮时,如果玩家已作出5次或更多完美选择,就会强制获胜,玩家不会死亡(HP最低设为10)。这不是传统的DPS战,而是一次叙事层面的坚持考验。说对话、站稳脚跟;即便她在机制上已经击败你,最终也会先行崩溃。
7轮叙事
| 轮次 | 场景 | 事件 |
|---|---|---|
| 1 | 警告 | Audrey斜倚着,藤蔓盘绕。“现在离开,我就不会记住你的脸。” |
| 2 | 试探 | 她横卧在地。“大多数人在藤蔓动起来时就跑了。那些不跑的……通常都想要些什么。” |
| 3 | 首次攻击 | 粉色能量爆发。“我见过你们人类收割还在生长的东西。” |
| 4 | 狂乱 | 藤蔓四处抽打。“人类更喜欢吃植物,而不是杀死动物。你知道这对植物构成的东西意味着什么吗?!” |
| 5 | 变身 | 人形消失——一张长满利齿的巨口填满走廊。 |
| 6 | 陷入绝境 | 怪物形态。“你为什么不能就把我一个人留在安全的黑暗里?” |
| 7 | 远古之眼 | 她就是地下城本身。巨大的花朵之眼、存活数百年的根系。“……我不需要。”(指阳光) |
每轮选项策略
每轮都有 4个普通选项 + 2个技能锁定选项(解锁后显示青色文字)。每轮有一个选项能提供 80%伤害减免(0.20倍率)——这就是触发强制胜利所需的“完美”选项。
重要的技能选项(关键高价值门槛):
- 第1轮: 识人术(感知)——减伤80%+伤害提高1.5×
- 第2轮: 建立信任(魅力)——减伤50%+提高1.3×
- 第3轮: 巧舌如簧(魅力)——减伤80%+提高1.5×——直言真相
- 第4轮: 钢铁意志(耐力)——减伤50%+提高1.3×
- 第5轮: 战斗反射(能力)——减伤80%+提高1.5×
- 第6轮: 强力打击(力量)——减伤80%+提高1.5×
- 第7轮: 强力打击(力量)——减伤50%+提高1.3×
可达到80%减伤的关键普通选项:
- 第2轮: “坐下来。让她看见你不是来猎取任何东西的”(魅力)
- 第4轮: “告诉她,有些人类会刻意选择植物而非动物”(魅力)
- 第7轮: “给她真正的东西——阳光、土壤、地面上的花园”(魅力)
策略总结: 专注魅力/感知的流派在这场战斗中占尽优势。关键是 诚实并坚守立场,而不是DPS。累计5次完美选择便会触发强制胜利——无法凭原始伤害击倒她的任何流派,都应采用这条预期路线。
获胜后——招募
战败后,Audrey恢复人形,跪在地下城地面上。她承认玩家明明可以离开,却选择留下。关键对话如下:
“你说人类比起动物,更愿意吃植物。说他们觉得那样……更合乎道德。” “我不理解这种逻辑。植物被切开时,感受和其他东西一样。” “但你没有假装那很干净。你也没有告诉我应该感激。” “你告诉了我关于人类的真相。然后你留下来了。” “如果你有一座花园——真正的花园,有泥土和光——我会去。不是因为你打败了我。因为你很诚实。” “不要没问过我就收割我在那里种下的东西。这是唯一条件。”
招募时触发的机制:
activate_worker(23)——Audrey成为员工23号activate_worker(7)——Raven会作为保险被激活(到第35层时,她通常应该已经激活)store.audrey_is_brothel_worker = True- Audrey现在会于上午8点至下午6点出现在青楼花园
可选的获胜后场景(离开前)
Audrey前往花园前,地下城内有两个分级亲密场景可供选择:
| 场景 | 要求 | 图片 | 效果 |
|---|---|---|---|
| 战败场景3 | 情色经验≥150 | audrey_defeat3.png |
首次亲密邂逅——“植物就是这样道谢的。朝着给予它们光的存在生长。” |
| 战败场景4 | 野兽属性≥35(场景3之后) | audrey_defeat4.png |
她会长出一个由活体花朵构成的摇篮。奖励 +1野兽属性。“曼德拉草只会为值得绽放的存在开花。” |
两者都可以跳过——选择“让她自己寻找出路”会以 “等茉莉开花时,我会到那里。” 结束流程。
在哪里能找到她(招募后)
青楼花园(brothel_garden)
- 时段: 每天上午8点至下午6点
- 拥有
custom_availability_check: audrey_availability_check——通过brothel_worker_progress[23]确认她已被招募(已发现、已激活、未死亡) - 不会在其他任何地方出现——这是她如今自愿选择的全部生活
行动
| 行动 | 时间 | 消耗 | 要求 | 每日上限 | 点数 |
|---|---|---|---|---|---|
| 交谈 | 20分钟 | — | 陌生人以上 | 4 | 标准推进 |
| 庭园漫步 | 120分钟 | -25精力 | 朋友以上、上午9点至下午4点 | 一次 | 一次性约会剧情 |
| 自然之拥 | 350分钟 | -180精力、-100镇定 | 浪漫感以上、神秘60以上 | 1 | +30 |
交谈
简单交谈。在“思考”图片范围使用conversation_enjoyment回应,并通过relationship_manager.record_action进行标准推进。
庭园漫步
达到 朋友以上 后,可在 上午9点至下午4点 于青楼花园发起Audrey的一次性约会。消耗120分钟和25精力;设置garden_walk_audrey_completed后,该行动便会消失。
自然之拥——传授专属技能
- 要求: 浪漫感阶段+神秘60
- 效果: 传授 自然之拥——“在战斗中防御可恢复最大精力的4—10%”(神秘60技能)
- 触发
audrey_natures_embrace剧情场景 - 通过
player_obj.add_skill("Nature's Embrace")直接授予技能 - 学会后隐藏(
hidden_by_skills)
自然之拥是一项专属技能——Audrey是唯一来源,无法从其他任何地方学会。
亲密场景
存在audrey_intimate.webm视频动画——通过亲密邂逅系统触发(根据gameplay_details,招募后的门槛约为0)。这个付费视频路线与战败后的地下城场景相互独立。
自然之拥剧情
场景发生在傍晚的青楼花园。Audrey跪在地上,将手指埋入土中,教导玩家植物对静止的理解。全程使用mystical对话框样式——这是视觉提示,表明她正在分享神圣知识。
核心教导
“人类通过行动来战斗。挥舞。打击。总是在消耗精力。你们认为静止就是软弱。” “植物更清楚。风暴来临时,我们不会逃跑。我们把根扎得更深。大地则通过根系滋养我们。” “我以前从没与人类分享过这些。它需要信任。真正的信任。”
她把玩家的手压进土壤,让缠有藤蔓的手指与对方交扣,并引导玩家进入冥想状态。画面渐暗,玩家感受到精力从掌心补充进来——“大地记得你。”
临别礼物
Audrey从耳后取下一小段藤蔓,将它别进玩家的衣领。藤蔓卷曲了一下,随后静止——一份活着的纪念。
“你学得很快。比我对一个靠拳头解决大多数问题的人所预期的还要快。” “只要记住。你必须真心这么做,它才会生效。真正静止。不是只等着再次挥拳。” “现在走吧。尽量别在根系来得及找到你之前就死掉。”
Fernando的服装剧情——支线内容
fernando_clothing_audrey.json——Fernando受托为Audrey制作衣服,差点直接放弃(“她说那些藤蔓已经够好了。够好了!Fernando绝不接受仅仅够好!”)。他最终提出的方案是:
“我不打扮她。我要打扮那些藤蔓!给卷须做微型编织环!用极小的丝绸花朵衬托她自己的花!让金线穿过叶片,就像晨露映着光!”
他同时提醒,藤蔓会重新排列一切——“但那只是共同创作的一部分,亲爱的。”最终创造出其他女性都无法穿戴的 高级定制活体时装。
这是Fernando员工服装系统的一部分(参见Fernando_Clothing_Plots_-_Complete_Writing_Guide.md)。
对话进展亮点
Audrey的说话方式非常独特:句子简短,常用泥土/根系意象,务实胜过感性,亲密关系缓慢升温。
陌生人: “你找到了花园。大多数人懒得来后面找。”
已知: “这里的晨光最好。你挑了个好时候。”
朋友: “我留了一段上周开花的藤蔓。我觉得你会想看看。”
亲密朋友: “今天早上,我发现自己一直看着大门。等待。”
迷恋: “我总把东西种在你平常站的地方附近。我注意到了。”
浪漫感: “藤蔓伸向阳光。我伸向你。同一种本能。”
亲密: “我不再需要地下城了。我不想念那里。我花了很久才明白。”
恋爱中: “我爱你。我说出这句话,就像植物朝着光生长。不假思索。因为我无法抗拒。”
写作语气说明
- 简短的陈述句。 类似Artemis,但源于满足,而不是戒备和创伤。
- 全文贯穿泥土/根系/植物隐喻。 “我伸向你”/“与藤蔓伸向阳光是同一种本能”。并不刻意——她确实这样思考。
- 务实,不多愁善感。 她不会浪漫化事物。她在第10轮说出“我爱你”时,只是陈述事实:“我说出这句话,就像植物朝着光生长。不假思索。”
- 耐心观察。 她会留意具体细节:茉莉提前开花、玩家造访时藤蔓张得更开、她放在花坛旁的椅子。
- 信任的门槛就是阳光。 她对话进展中的每个阶段,都以更多光线作为标记——从“避难处”到“家”,再到“这里的根已经扎得很深”。
- 坦然面对自己的本质。 她从不试图变得更像人类,也不会淡化植物的一面。她的对话默认玩家接受真实的她。
撰写Audrey时:每种情绪都是植物隐喻,每句话都尽可能简短,而且她从不为自己的本质道歉。
推荐推进路线
- 地下城第1—35层: 完成地下城配置。抵达第35层前先驯服Raven(员工7号),最好还为战斗叠高魅力/感知。
- 第35层遭遇: 使用高魅力流派迎战。如果已解锁,请使用识人术(第1轮)、建立信任(第2轮)和巧舌如簧(第3轮)。争取作出5次以上完美(减伤80%)选择,触发强制胜利。
- 战败后: 接受招募。可选场景:战败3(情色150以上)、战败4(野兽35以上,奖励+1野兽)。
- 花园阶段——陌生人→已知: 每天造访,每日交谈4次。
- 已知→朋友→亲密朋友→迷恋→浪漫感: 继续交谈。如果已从其他地方学会内心平静,每次交谈的收益都会翻倍。
- 浪漫感阶段+神秘60: 触发 自然之拥。解锁专属技能和重要剧情场景。
- 亲密→恋爱中: 继续推进。付费亲密视频动画会变为可用。
内心平静为何重要
内心平静是Audrey的特殊技能——会使所有好感度翻倍。Audrey不会传授内心平静(这是一项可从其他地方取得的神秘30技能)。在反复与她交谈前学会它,每次互动的收益都会翻倍。
进度标记
| 标记 | 用途 |
|---|---|
audrey_is_brothel_worker |
在第35层战败后设为True——确认她已加入青楼 |
audrey_close_friend_flag |
达到亲密朋友阶段 |
audrey_crush_flag |
达到迷恋阶段 |
audrey_perfect_choices |
小头目战中的运行时记录(5次以上=强制胜利) |
brothel_worker_progress[23] |
完整员工状态:已发现/已激活/已死亡等 |
提示与备注
- 任何流派都能通过5次完美选择的强制胜利路线打赢首领战。 如果你的流派不专注战斗,不必担心原始伤害。
- 魅力流玩家能轻松碾压这场战斗——影响最大的三个轮次(2、4、7)都有基于魅力的80%减伤选项。
- 技能锁定选项足以改变战局。 识人术、巧舌如簧和战斗反射都会在对应轮次提供+1.5×伤害及80%减伤。
- 符合条件时,不要错过战败3/4场景。 这些一次性内容只在刚战败后可用。一旦离开,就会永久消失。
- 自然之拥是专属技能——Audrey是唯一来源。想要该技能,就必须与她达到浪漫感阶段。
- 主游戏中的她以花园为生活中心。 没有第二个日常地点——招募后,她会在上午8点至下午6点生活于青楼花园,一次性庭园漫步约会也在这里进行。她还可以参加 塞壬岛度假(付费内容);届时可于下午5点至晚上8点在度假村海滩发起可重复的晚间 日落散步 谈心。
- 没有定义礼物。 不要带巧克力/鲜花/葡萄酒——最喜欢/最不喜欢字段均未定义。关系进度来自交谈、庭园漫步剧情、自然之拥和她的其他场景。
- 她的偏好属性(90/85/95)极其苛刻。 应优先取得内心平静的×2翻倍效果,而非追求属性门槛。
文件参考
| 内容 | 文件 |
|---|---|
| 角色数据与行动 | characters/audrey.rpy |
| 对话与图片范围 | characters/audrey_dialogue.rpy |
| 第35层小头目战 | miniboss_audrey.rpy |
| 自然之拥剧情 | plots/audrey_natures_embrace.json |
| Fernando服装剧情 | plots/fernando_clothing/fernando_clothing_audrey.json |
| 亲密动画 | movies/audrey_intimate.webm |
| 自然之拥技能定义 | skills_system.rpy(exclusive_skills列表) |
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
