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Version-matched official guide

Audrey — Complete Walkthrough

Character RoutesSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Overview

Audrey is a Mandragora — a plant-woman born from a magical seed in dungeon soil. She lived centuries underground watching humans harvest plants without remorse, and retreated deeper until she was essentially the dungeon itself. She's encountered as the Floor 35 miniboss, one of the most difficult battles in the game, and after defeat becomes Brothel Worker #23, tending the brothel garden in daylight.

She's pragmatic, not naive. She accepted the brothel offer for safety, sunlight, and a garden of her own — not because she was defeated, but because the player was honest with her about what humans are.


Quick Stats

Attribute Value
Character ID audrey
Age 22 (the body; the roots are centuries old)
Race Mandragora (plant-woman)
Era Medieval
Home Location Brothel Garden
Availability 8 AM – 6 PM daily (only after recruitment)
Brothel Worker # 23
Personality Type Guarded, pragmatic, slowly warming, deeply connected to living things
Favorite / Special Skill Inner Peace (doubles all relationship points earned)
Favorite Gift None defined
Least Favorite Gift None defined
Teaches Skills Nature's Embrace (exclusive)
Intimate Available Yes (post-defeat, erotic_experience 150+)
Animations Yes (audrey_intimate.webm — paywalled)
Dating Available Yes (Garden Walk)
Development Priority High Priority
Images 30 standard (01–30)

Appearance

  • Hair: Short green, pink flower tucked in
  • Eyes: Purple
  • Height: 5'5"
  • Build: Slender, vines and flowers growing along arms and shoulders
  • Outfit: Natural, minimal — vines and flowers as adornment (this becomes a plot point with Fernando)

Favorite Stats (each adds +1 bonus before Inner Peace doubling)

  • Mystic ≥ 90
  • Perception ≥ 85
  • Intelligence ≥ 95

Extremely high thresholds — comparable to AIMy's. Reaching these is late-game, but her special skill (Inner Peace) doubling is a more practical target.


Unlock Path — The Floor 35 Miniboss Fight

Audrey is locked behind her boss fight on dungeon Floor 35. Her recruitment is the resolution of that encounter.

Encounter Stats

  • Floor: 35
  • Level: 9
  • Energy (HP): 1800
  • Attack Power: 280
  • Targets: Health
  • Narrative Rounds: 7 (one of the longest fights in the game)
  • Difficulty: Most difficult miniboss currently in the game

Special Victory Condition

The fight tracks how many 80% damage-reduction ("perfect") choices the player makes. In Round 7, if the player has made 5 or more perfect choices, victory is forced and the player cannot die (HP set to 10 minimum). This isn't a traditional DPS fight — it's a narrative persistence test. Say the right things, hold the ground, and she'll break even if she has you beaten mechanically.

The 7-Round Narrative

Round Scene What's Happening
1 Warning Audrey reclining, vines coiling. "Leave now and I won't remember your face."
2 Testing She's lying across the floor. "Most of them run when the vines move. The ones who don't... usually want something."
3 First attack Pink energy bursts. "I watched your kind harvest things that were still growing."
4 Frenzy Vines lash everywhere. "Humans PREFER eating plants to killing animals. Do you know what that means to something MADE of plants?!"
5 Transformation Human form gone — a maw ringed with teeth fills the corridor.
6 Cornered Monster form. "Why won't you just leave me alone in the dark where it's safe?"
7 Ancient Eye She IS the dungeon. Vast flower-eye, centuries of roots. "...I do not need it." (said about sunlight)

Choice Strategy Per Round

Each round has 4 normal choices + 2 skill-locked choices (cyan text if unlocked). One choice per round gives 80% damage reduction (0.20 multiplier) — these are the "perfect" choices needed to trigger the forced-victory condition.

Skill choices that matter (key high-value gates):

  • Round 1: Reading People (Perception) — 80% reduction + 1.5× damage boost
  • Round 2: Trust Building (Charm) — 50% reduction + 1.3× boost
  • Round 3: Silver Tongue (Charm) — 80% reduction + 1.5× boost — truth plainly spoken
  • Round 4: Iron Will (Stamina) — 50% reduction + 1.3× boost
  • Round 5: Combat Reflexes (Ability) — 80% reduction + 1.5× boost
  • Round 6: Power Strike (Strength) — 80% reduction + 1.5× boost
  • Round 7: Power Strike (Strength) — 50% reduction + 1.3× boost

Key normal choices that hit 80% reduction:

  • Round 2: "Sit down. Show her you're not hunting anything" (Charm)
  • Round 4: "Tell her some humans choose plants over animals deliberately" (Charm)
  • Round 7: "Offer her something real — sunlight, soil, a garden above ground" (Charm)

Strategy summary: Charm/Perception-focused builds dominate this fight. It's about honesty and holding ground, not DPS. Stacking 5 perfect choices triggers the forced victory — this is the intended path for any build that can't raw-damage her down.


Post-Victory — Recruitment

After defeat, Audrey returns to human form, kneeling on the dungeon floor. She acknowledges the player stayed when they could have left. Key dialogue:

"You said humans prefer eating plants to animals. That they think it's... more ethical." "I don't understand that logic. Plants feel the cut the same as anything else." "But you weren't pretending it was clean. You weren't telling me I should be grateful." "You told me the truth about what humans are. And then you stayed." "If you have a garden — a real one, with soil and light — I'll come. Not because you defeated me. Because you were honest." "Don't harvest what I grow there without asking. That's the only condition."

Mechanics triggered on recruitment:

  • activate_worker(23) — Audrey becomes Worker #23
  • activate_worker(7) — Raven is activated as a safety net (she should already be active by Floor 35)
  • store.audrey_is_brothel_worker = True
  • Audrey now appears in the brothel garden 8 AM – 6 PM

Optional Post-Victory Scenes (Before Leaving)

Two tiered intimate scenes available in the dungeon before Audrey makes her way to the garden:

Scene Requirement Image Effect
Defeat 3 scene Erotic experience ≥ 150 audrey_defeat3.png First intimate encounter — "This is how plants say thank you. By growing toward what gave them light."
Defeat 4 scene Beast stat ≥ 35 (after scene 3) audrey_defeat4.png She grows a living plant-flower cradle. Awards +1 Beast stat. "A mandragora only blooms for something worth blooming for."

Either can be skipped — choosing "Leave her to find her own way" ends the sequence with "I'll be there when the jasmine blooms."


Where to Find Her (Post-Recruitment)

Brothel Garden (brothel_garden)

  • Hours: 8 AM – 6 PM daily
  • Has custom_availability_check: audrey_availability_check — verifies she's been recruited (found, active, not dead) via brothel_worker_progress[23]
  • Does not appear anywhere else — this is her entire life now, by choice

Actions

Action Time Cost Requirements Daily Limit Points
Talk 20 min Stranger+ 4 Standard progression
Garden Walk 120 min −25 energy Friend+, 9 AM–4 PM Once One-time date plot
Nature's Embrace 350 min −180 energy, −100 calm Romantic+, Mystic 60+ 1 +30

Talk

Simple conversation. Uses conversation_enjoyment responses at the "thinking" image range. Standard progression via relationship_manager.record_action.

Garden Walk

Audrey's one-time date is available in the Brothel Garden at Friend+ from 9 AM to 4 PM. It costs 120 minutes and 25 energy and disappears after garden_walk_audrey_completed is set.

Nature's Embrace — Exclusive Skill Teaching

  • Requirements: Romantic stage + Mystic 60
  • Effect: Teaches Nature's Embrace"Defending in combat restores 4-10% of maximum energy" (Mystic 60 skill)
  • Triggers the audrey_natures_embrace plot scene
  • Direct skill grant via player_obj.add_skill("Nature's Embrace")
  • Hides once learned (hidden_by_skills)

Nature's Embrace is an Exclusive skill — Audrey is the only source. Cannot be learned from anywhere else.

Intimate Scenes

The audrey_intimate.webm video animation exists — triggered through the intimate encounter system (threshold ~0 once she's recruited, per gameplay_details). The paywalled video path is separate from the post-defeat dungeon scenes.


The Nature's Embrace Plot

Set in the brothel garden, late afternoon. Audrey kneels with her fingers buried in the soil and teaches the player what plants know about stillness. Uses the mystical dialogue box style throughout — a visual cue that this is sacred knowledge she's sharing.

Key Teaching

"Humans fight by moving. Swinging. Striking. Always spending energy. You think stillness is weakness." "Plants know better. When the storm comes, we do not run. We root deeper. And the earth feeds us through the roots." "I have never shared this with a human before. It requires trust. Real trust."

She presses the player's hand into the soil, intertwines their vine-laced fingers, and guides them into a meditative state. The screen fades to black as the player feels energy replenishing through their palm — "the earth remembers you."

Closing Gift

Audrey pulls a small vine from behind her ear and tucks it into the player's collar. It curls once and goes still — a living reminder.

"You learned fast. Faster than I expected from someone who solves most problems by hitting them." "Just remember. It only works if you mean it. If you are truly still. Not just waiting to swing again." "Now go. And try not to get killed before the roots have time to find you."


Fernando's Clothing Plot — Side Content

fernando_clothing_audrey.json — Fernando is commissioned to clothe Audrey and nearly gives up ("she said the vines were FINE. FINE! Fernando does not do FINE!"). His eventual solution:

"I will not dress her. I will dress the VINES! Tiny woven rings for the tendrils! Minuscule silk blooms to accent her own flowers! Gold thread that weaves between the leaves like morning dew catching light!"

He caveats that the vines will rearrange everything — "but that is simply the collaboration, darling." Creates haute couture living fashion that no other woman can wear.

This is part of Fernando's worker-clothing system (see Fernando_Clothing_Plots_-_Complete_Writing_Guide.md).


Dialogue Progression Highlights

Audrey's voice is distinct: short sentences, earth/root imagery, pragmatism over sentiment, slow-warming intimacy.

Stranger: "You found the garden. Most people don't bother looking back here."

Known: "The morning light is best in here. You picked a good time."

Friend: "I kept a cutting from the vine that bloomed last week. I thought you'd want to see it."

Close Friend: "I caught myself looking at the gate this morning. Waiting."

Crush: "I keep planting things near where you usually stand. I noticed."

Romantic: "The vines reach for sunlight. I reach for you. Same instinct."

Intimate: "I don't need the dungeon anymore. I don't miss it. That took me a long time to realize."

In Love: "I love you. I say it like a plant grows toward light. Without thinking. Because I can't help it."


Writing Voice Notes

  • Short, declarative sentences. Like Artemis, but from contentment rather than guarded trauma.
  • Earth/root/plant metaphors throughout. "I reach for you" / "same instinct as vines reaching for sunlight." Not forced — it's how she actually thinks.
  • Pragmatic, not sentimental. She doesn't romanticize. Her "I love you" arrives in Round 10 as a statement of fact: "I say it like a plant grows toward light. Without thinking."
  • Patient observation. She notices specific things: the jasmine flowering early, vines opening wider on days the player visits, the chair she put out near the flower beds.
  • Threshold of trust is sunlight. Every stage in her dialogue progression is marked by more light — from "refuge" to "home" to "the roots go deep here now."
  • Directness about what she is. She never tries to be more human or less plant. Her dialogue assumes the player accepts her for what she is.

When writing Audrey: every emotion is a plant metaphor, every sentence is as short as it can be, and she never apologizes for being what she is.


  1. Dungeon floors 1–35: Build the dungeon stack. By Floor 35 have Raven tamed (Worker #7) and ideally Charm/Perception stacked for the fight.
  2. Floor 35 encounter: Approach with Charm-heavy build. Use Reading People (R1), Trust Building (R2), and Silver Tongue (R3) if available. Aim for 5+ perfect (80%) choices to trigger forced victory.
  3. Post-defeat: Accept recruitment. Optional scenes: Defeat3 (Erotic 150+), Defeat4 (Beast 35+, awards +1 Beast).
  4. Garden phase — Stranger → Known: Visit daily, 4× Talk per day.
  5. Known → Friend → Close Friend → Crush → Romantic: Continue Talking. With Inner Peace learned elsewhere, each Talk is doubled.
  6. Romantic stage + Mystic 60: Trigger Nature's Embrace. Unlocks the exclusive skill + major plot scene.
  7. Intimate → In Love: Continue progression. Paywalled intimate video animation becomes available.

Why Inner Peace matters

Inner Peace is Audrey's special skill — doubles all relationship points. Audrey does NOT teach Inner Peace (it's a Mystic 30 skill available elsewhere). Learning it before farming Talk with her doubles every single interaction.


Progression Flags

Flag Purpose
audrey_is_brothel_worker Set True on Floor 35 defeat — confirms she joined the brothel
audrey_close_friend_flag Reaching Close Friend stage
audrey_crush_flag Reaching Crush stage
audrey_perfect_choices Runtime tracking during the miniboss fight (5+ = forced victory)
brothel_worker_progress[23] Full worker state: found / active / dead / etc.

Tips & Notes

  • The boss fight is beatable on any build via the 5-perfect-choices forced-victory path. Don't worry about raw damage if your build isn't combat-focused.
  • Charm-build players will steamroll this fight — three of the most impactful rounds (2, 4, 7) have Charm-based 80% choices.
  • Skill-locked choices are game-changers. Reading People, Silver Tongue, and Combat Reflexes each give +1.5× damage AND 80% reduction in their round.
  • Don't miss Defeat3/4 scenes if eligible. They're one-time content available only immediately after defeat. If you leave, they're gone.
  • Nature's Embrace is exclusive — Audrey is the only source. If you want this skill, you need her at Romantic stage.
  • She's garden-based in the main game. No second everyday location — her post-recruitment life is the brothel garden 8 AM – 6 PM, including the one-time Garden Walk date. She can also join a Sirena Isle vacation (paid content), where she's available for the repeatable evening Sunset Walk H2H on the resort beach (5–8 PM).
  • No gifts defined. Don't bring chocolate/flowers/wine — the favorite/least-favorite fields are None. Relationship progress comes from Talk, the Garden Walk plot, Nature's Embrace, and her other scenes.
  • Her favorite stats (90/85/95) are brutal. Prioritize Inner Peace for the ×2 doubling over stat thresholds.

Files Reference

Content File
Character data & actions characters/audrey.rpy
Dialogue & image ranges characters/audrey_dialogue.rpy
Floor 35 miniboss fight miniboss_audrey.rpy
Nature's Embrace plot plots/audrey_natures_embrace.json
Fernando clothing plot plots/fernando_clothing/fernando_clothing_audrey.json
Intimate animation movies/audrey_intimate.webm
Nature's Embrace skill definition skills_system.rpy (exclusive_skills list)
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