A complete guide to your first major milestones in Chronoromancer. This walkthrough takes a non-Patreon player from character creation through the 15 Tutorial Quests, the Brothel acquisition, Story Beats 1-10, dungeon Floor 10, full romance arcs with Jessie and Dr. Akira, and partial progress with Emily and Bella. Everything here is achievable in the free version of the game.
Section 1 — Getting Started: The Essentials
This section covers everything you need to know in your first in-game day. It's the foundation the rest of the walkthrough builds on.
What Kind of Game Is This?
Chronoromancer is a time-travel sandbox RPG. You play as a character with the unique ability to warp between three eras — the modern Present, a fantasy Medieval kingdom, and a dystopian Future — and each era has its own map, NPCs, economy, jobs, skills, and storylines.
Unlike a linear visual novel, there is no "right" order. You're free to chase relationships, grind stats, dungeon-crawl, fish, collect caterpillars, run a brothel, or investigate the main story at your own pace. This walkthrough gives you an efficient route through the early game without missing major content.
Character Creation
At the start of a new game, you'll choose your character's name, appearance, gender, and — most importantly — your Proficiency. Proficiency is a permanent choice that defines your starting skills, starting stats, and unlocks a career path that becomes your best source of income once the corresponding stat hits 30.
There are 11 proficiencies. Each starts you with a signature skill that doubles relationship points with the matching romance interests and unlocks proficiency-specific story content. A short summary:
| Proficiency | Primary Stat | Starting Skills | Career Unlock (stat 30+) |
|---|---|---|---|
| Athlete | Stamina | Endurance Training, Adrenaline Rush | Coach (Basketball Court) |
| Body Builder | Strength | Power Strike, Endurance Training | Personal Trainer (Gym) |
| Computer Expert | Technology | Engineering Genius, System Hacking | IT Specialist (Computer Lab) |
| Games Master | Luck | Tactical Awareness, Cheating | Gamer (Arcade) |
| Jack of All Trades | Balanced | Improvisation, Cultural Adaptation | Every proficiency career (at 70% income) |
| Magician | Mystic | Elemental Blast, Illusion Weaving | Illusionist (Mystic Curiosities) |
| Martial Artist | Stamina | Martial Arts, Combat Reflexes | Sensei (Dojo) |
| Musician | Creativity | Musical Virtuosity, Master Performer | Producer (Music Studio) |
| Player | Charm | Seduction, Reading People | Promoter (Night Club) |
| Salesman | Communication | Silver Tongue, Networking | Car Salesman (Car Dealer) |
| Scholar | Intelligence | Arcane Knowledge, Researching | Teacher (University Classroom) |
Recommendations for this walkthrough:
- Scholar is the single most efficient starting choice. The Researching skill doubles relationship points with characters like Dr. Akira, Sonia, and several others — including making early Story Beats easier.
- Martial Artist makes early combat and the Tutorial Quest dojo training trivial, and Lilu (Story Beat 8) responds well to martial characters.
- Salesman gives you Networking, which reveals every NPC's favorite skill on the relationship screen — a huge efficiency boost for romance routes.
- Player grants Reading People, which unlocks hidden NPC descriptions and advanced dialogue.
There's no wrong pick, but if this is your first playthrough and you want to follow this walkthrough efficiently, pick Scholar or Salesman.
Understanding the UI
After character creation you'll wake up in your Apartment in Present Uptown. Take a moment to get oriented:
Top Left — Time Display Shows the current in-game time (24-hour clock) and day counter. Actions advance time by a set number of minutes. The game runs on a 24-hour clock from midnight to midnight.
Top Right — Stats Panel Your four variable stats you'll interact with constantly:
- Energy — Spent by most actions. Restore by sleeping.
- Health — Damaged by combat and some scenarios. Restore by sleeping or healing items.
- Calm — Your mental/emotional state. Some actions require a minimum calm level.
- Wealth — Your money. Core currency for purchases, upgrades, and gifts.
Bottom — Action Buttons Every location has a list of available actions. Actions are filtered automatically based on:
- Current time of day
- Required stats, skills, or items
- Relationship stages with NPCs
- Story progression flags
If an action isn't showing up, one of those conditions isn't met.
Tutorial Quest Icon (right of stats panel) A glowing icon for the 15 Tutorial Quests. Click it any time to check progress and claim completed rewards. The icon disappears after you finish all 15.
Map Access From any outdoor location, you can open the area map. From there you can reach other districts in the same era. To travel between eras you'll need to unlock warping (explained below).
The Core Stats
Chronoromancer tracks 14 core stats that drive everything from combat to relationships to job unlocks. Each NPC has preferred stats that boost the relationship points you earn when interacting with them.
| Stat | What It Does |
|---|---|
| Strength | Physical combat, weapon damage, some activity gates |
| Stamina | Energy pool, athletic jobs, combat endurance |
| Charm | Social interactions, discounts at some shops, certain jobs |
| Intelligence | Scholar careers, research, magic studies, science plots |
| Perception | Hidden actions/items, bluffing games, Shadow's questline |
| Ability | Agility-based combat, dungeon skills, many skill gates |
| Creativity | Music, art, cooking, busking income |
| Mystic | Magic potency, mystic training with Sashina, spellcasting gates |
| Technology | Future-era skill gates, tech jobs |
| Commerce | Broker career, investment income bonus |
| Rogue | Thieves Guild content, stealth and theft actions |
| Cooking | Food prep, Chef career, cooking skill gates |
| Communication | Social jobs, grows passively from talking to NPCs |
| Luck | Bonus rolls throughout the game, grows gradually from actions |
There are also a few special tracks: Attractiveness (relationship bonus rolls, boosted by clothing and spa content), Erotic Experience (intimacy content depth), and Beast (a Patreon Supporter mode stat unlocked at 5+ points).
Growing stats: Each training location raises its linked stat. Cap increases by using the Sample Collection at Akira's office (for 3+ ABL), doing the waterfall training at the Present Uptown cafe waterfall (Stamina), Gym button masher (Strength + Stamina), University (Intelligence), and so on. Stats cap increases slowly over time — you'll typically finish the early game with your primary stat at 30-50.
Relationships: How They Work
Every major NPC has a relationship stage ladder:
Stranger → Acknowledged → Known → Acquaintance → Friend → Close Friend → Crush → Romantic → Intimate → In Love
You climb the ladder by accumulating relationship points through actions, gifts, plot scenes, and dates. Each NPC has a required point total to advance to each stage.
Three key multipliers determine how much each action is worth:
-
Favorite Stats — Each NPC has 2-3 preferred stats with a threshold (usually 45). Meeting each adds +1 to the base action points. Use the Researching skill to see these on the relationship screen.
-
Favorite Skill — Every NPC has one signature skill that doubles the total points earned after favorite-stat bonuses are added. Use the Networking skill to see this on the relationship screen.
-
Attractiveness chance + buffs — Cologne, Buffer Optimization, certain key items, and high Attractiveness all give small bonus points or per-action chance bonuses.
Efficiency tip: Learn Researching and Networking as early as possible. They literally show you the cheat sheet for every romance route.
The Three Eras at a Glance
You'll spend time in all three during the early game. A quick tour:
Present Era
The modern city, split into two districts:
Uptown — Your apartment, the Hospital (Dr. Akira), the University, the Gym, the Cafe (Jessie), the Beach, the Mall (Emily and Bella), the Community Center, the Farmers Market, the Research Lab, the Convenience Store, and more. This is where you spend most of your first 10 in-game days.
Downtown — The Bar, Nightclub, Dojo, Restaurant, Dance Studio, Offices (investment system), Music Studio, Back Alley, Police Station, Mansion Foyer, Spa, and Arcade. Most Story Beats take you here starting around Beat 6.
The Present is your home base. Modern money ($), modern goods, and most of the "daily life" systems live here.
Medieval Era
The fantasy kingdom, split into:
King's Demesne — The royal center. Throne Room, Marketplace, Fighters Guild, Thieves Guild, Bards Guild, Arcane Shop (magic), Tailor Shop (Fernando), Blacksmith (Gastoff), General Goods, Cobbler, Noble Quarter, and the Rowdy Alehouse (Vixen).
Outskirts — The countryside. Rural Farm (Wilfred and Honey), Fishing Village (Marina), Monk's Temple, Hunting Grounds, Archery Range (Robin), Witch's Hut (Sabbath), Ancient Earth Shrine (Sashina), and more.
Medieval uses its own gold currency. No electricity, no modern technology. This is also where the dungeon is located — beneath the Monastery — and where you'll acquire the Brothel later in this walkthrough.
Future Era
The dystopian sci-fi city, split into:
Prime Sector — The corporate-controlled upper city. Synergy Corp offices, holographic entertainment, high-tech shops, and the Synthetic Beings Recharge Station.
Fringe Zone — The underground resistance-era slums. Your secret lab (where Nova and AIMy are based), the Unregistered Housing Complex (Creative Cooking skill), Glitch's Den, the Resistance Hideout (Ghost), the Waste Processing Zone, Orchid's Distribution Center, and more.
The Future uses credits. You'll spend less time here early on, but Story Beats 3, 14, and beyond are all Future-based, and several Tutorial Quests require you to visit.
Warping Between Eras
At the start of the game you're locked to the Present era. Warping unlocks through the prologue/tutorial sequence, after which you can travel freely between eras from your Apartment or from certain other trigger points.
Once unlocked, warping is instant and costs no energy — the time doesn't advance when you switch eras, so don't hesitate to jump around. Each era maintains its own separate clock for time-of-day triggers, but game days advance together.
Key point: Each NPC exists in ONE era only. Jessie is only in the Present. Sashina is only in the Medieval. Ghost is only in the Future. Plan visits accordingly.
Time, Days, and the Doomsday Clock
The Day Cycle
Each in-game day runs 24 hours. Actions cost minutes (or hours). Sleep restores energy and advances to the next morning. Many plot triggers require a specific time window — for example, "Jessie's Rebound" only triggers between 7 PM and 10 PM, and most shops close by 9 PM.
Some NPCs also have specific working hours. Dr. Akira is at the Hospital 6 AM-7 PM every day. Gastoff the blacksmith works 6 AM-9 PM. Marina at the fishing hut is 4 AM-5 PM. If you show up outside an NPC's hours, you'll find an empty location.
The Doomsday Clock
Chronoromancer has a game-over timer. You start with a set number of days, and if the counter reaches zero, the game ends. Don't panic — the timer is generous, and there are many ways to extend it.
Crystals are the currency that buys you more time. Both Seraph (Future era) and Lillian (Medieval era) will exchange Crystals for extra days.
Main Crystal sources in the early game:
- Tutorial Quests — Several of the 15 reward Crystals directly (Quests 5, 6, 7, 10 all give +1 each; +3 bonus for completing all 15)
- Relationship maxes — Reaching the highest stage with any NPC awards a Crystal
- Fighters Guild quests — Certain quests in the chain reward Crystals
- Cucker Chucker — Hit 500 total Cuckers across all plays for a Crystal
- Caterpillar discoveries — Certain milestones award Crystals
- Rat extermination — Kill 50 rats in the Medieval Back Alleys for a Crystal
- Discord redeem codes — Shared by the developer on the official Discord (join the community to get them)
Following this walkthrough you'll naturally accumulate 10+ Crystals before even touching the Patreon content, so the doomsday timer is a non-issue.
Your First In-Game Day — Quick Roadmap
Here's what to do in your very first day, immediately after character creation wakes you up in your Apartment:
1. Explore your Apartment Click around to learn the layout. Note the sleep option (restores energy), and take stock of your starting stats and inventory.
2. Use the "Post Apartment Listing" one-time action This is a no-cost action in your apartment that advertises your spare room for rent. Do this immediately on Day 1 — it's the prerequisite for Jessie's entire questline (covered in detail in a later section). Once posted, nothing happens until you visit the Cafe Exterior, so you can post it and forget about it.
3. Head to the Downtown Office Building (Investment Office) Open the map. Travel to Downtown. Visit the Investment Planning Office (9 AM-5 PM). Spend a little starting cash on Coffee Shop ($50, cheapest investment). This plants the seed for Tutorial Quest #2 and starts earning you passive income. If you can afford more, buy 3 investments total today to finish Quest #2.
4. Check the Tutorial Quest panel Click the glowing icon. Read the 15 quests. This walkthrough references them by number — knowing the list helps you plan efficient routes.
5. Start earning money Depending on your proficiency, hit an appropriate early job:
- Musicians: Busk at City Street or Downtown (Creativity × 2, doubled by Master Performer)
- Charm-based characters: Distribute Flyers (City Street) or Beg for Change (Uptown)
- Athletic characters: Stock Shelves at the Convenience Store (Stamina 10+)
- Scholars: Library Assistant at the University (Intelligence 10+)
You want at least $200-500 by end of Day 2 to afford the first gift for Jessie and a weapon/armor at Gastoff's.
6. Sleep and end the day Sleep in your Apartment. Day 2 begins.
That's it for Day 1. Don't try to do everything at once. The next section covers Days 2-7, where you'll unlock Dr. Akira's research chain, meet Jessie, start investing seriously, and warp to the Medieval era for the first time.
Section 1 complete. Continue to Section 2 for the early-game roadmap — Dr. Akira's first exam, meeting Jessie, earning your first Crystal, and unlocking the Medieval era.
Section 2 — Foundations: Skills, Stats, Money, and Efficiency
Chronoromancer rewards players who understand its systems. This section covers the fundamentals of efficient play: which skills unlock quality-of-life UI upgrades, which stats matter most and how to raise them, and how to progress from broke to comfortable.
If you skip this section and just "play the game," you'll still have fun — but you'll also waste time grinding relationships blind, stacking the wrong stats for your favorite NPCs, and missing the best income sources for your stat level. Ten minutes reading this section saves you hours of in-game time.
The "UI-Reveal" Skills — Read This First
A handful of skills don't do combat damage or unlock dungeon rewards — they reveal hidden information on the Relationship Screen. Every one of these pays for itself within a couple of relationship grinds.
| Skill | What It Reveals | Where to Learn | Cost |
|---|---|---|---|
| Researching | Each NPC's preferred stats (the +1 bonus triggers) | Scholar proficiency (free starting skill) OR University Campus (Present Uptown) | 180 min, −50 energy/−40 calm, $200, Intelligence 15+ |
| Anthropology | Each NPC's age | University Campus (Present Uptown) | 180 min, −50 energy/−40 calm, $200, Intelligence 15+ |
| Networking | Each NPC's favorite skill (the 2× multiplier trigger) | Salesman proficiency (free starting skill) OR Glitch's Den (Future Fringe Zone) | Free if Salesman, otherwise from Glitch |
| Reading People | Advanced NPC descriptions + enhanced text formatting | Player proficiency (free starting skill) OR Vixen at Rowdy Alehouse (Medieval) | Free if Player, Vixen training varies |
| Information Brokering | Each NPC's location on the relationship screen | Cognitive Optimization Academy (Future) OR Vixen at Bards Guild (Medieval) | Varies |
| Data Mining | Exact relationship points + thresholds with progress tracking | Universal Knowledge Synthesis Institute (Future Fringe Zone) | 180 min, −60 energy/−50 calm, $200, Technology 20+ |
Data Mining is the most valuable of these. Once learned, your relationship screen shows literal numbers — "Jessie: 47/60 to Crush" — so you know exactly when the next plot will trigger.
Suggested early-game skill priority:
- Your starting proficiency skills (free)
- Researching — if you're not already Scholar, prioritize this at the University. Revealing preferred stats changes how you build your character.
- Networking — if you're not already Salesman, head to Glitch in the Future once warping unlocks.
- Data Mining once you can afford the Future tuition and Technology 20.
- Alcohol Tolerance (see Jessie section — required for her romance).
Other High-Value Early Skills
Beyond the UI-reveal skills, a handful of other skills have outsized early-game value:
Alcohol Tolerance — Required to complete Jessie's romance (needed for "Jessie's Rebound" scene). Also unlocks bar interactions and prevents wine gifts from penalizing your stats.
Networking / Silver Tongue (Salesman starting skills) — Silver Tongue gives a second chance roll on relationship points with every social action. If you're not Salesman, Silver Tongue is also learnable from the Bards Guild or the Demon Brothel (higher cost).
Creative Cooking — Required for Tutorial Quest #7 (+1 Crystal). Learned at the Unregistered Housing Complex in the Future Fringe Zone. A quick one-stop quest.
Martial Arts — If you didn't pick Martial Artist, you can still learn it at Master Lilu's Dojo (Present Downtown). Essential for Story Beat 9 and good for early dungeon combat.
Researching, Engineering Genius, Arcane Knowledge — Three "multiplier" skills that buff specific activities (caterpillar research, tech encounters, magic damage). Pick up whichever suits your build.
The Stats That Matter Most
Chronoromancer has 14+ stats but you can't max them all. Here's what to prioritize based on this walkthrough's goals:
Priority 1: Intelligence (target 45+ early)
The single most important stat for the early game. Why:
- Dr. Akira's favorite stat (reaches 45 = +1 per action)
- Required to learn Researching, Anthropology, Resource Optimization, Data Mining (directly or through related stat gates)
- Gates Sonia's research plots (Story Beats 1, 4, 11)
- Enables Scholar career for income once you hit 30
How to raise: University Campus (Present Uptown) — the primary training location. Cafe reading actions also raise it slowly. Sample Collections from Akira passively boost it.
Priority 2: Charm (target 20-30)
- Enables social jobs like Distribute Flyers, Tutor Students
- Emily's favorite stat
- Required for Combat Leadership (Fighters Guild) and Silver Tongue (Bards Guild)
- Unlocks romance dialogue options with many NPCs
How to raise: Community Center (Present Uptown), social jobs, flirty dialogue choices, performing at various locations.
Priority 3: Stamina (target 20-30)
- Determines your maximum energy pool — directly affects how many actions per day
- Required for most physical jobs
- Tutorial Quest #3 trains it at the Dojo
How to raise: Gym (button masher minigame, high yield), Dojo training, Lifeguard Duty at the Beach. The Gym Button Masher is the single best Stamina gainer in the early game.
Priority 4: Strength (target 20-30)
- Weapon damage in combat — critical for dungeon crawling
- Required for Sparring Partner job ($15+ income tier)
- Enables Gastoff's higher-tier weapon upgrades
How to raise: Gym button masher, Dojo sparring, Community Volunteer (moving furniture).
Priority 5: Perception (target 18-45)
- Unlocks hidden actions, secret dialogue, and Shadow's alley discovery questline (45 Perception required)
- Bella's favorite stat
- Required for Lockpicking, Acrobatics
How to raise: Gym Button Masher gives a small Perception boost; certain dungeon scenarios and one-time rewards.
The Rest
Ability, Creativity, Technology, Mystic, Beast — all useful later, but don't focus on them in the first 10-15 days unless your build specifically requires them.
Raising Stats: Training Locations at a Glance
| Location | Era | Trains | Requirements |
|---|---|---|---|
| Gym (Uptown) | Present | Strength + Stamina (button masher minigame = best early source) | None |
| University Campus | Present Uptown | Intelligence | Varies |
| University Research Lab | Present Uptown | Intelligence (higher tier) | Intelligence 15+ |
| Dojo (Downtown) | Present | Stamina (martial training) | None |
| Community Center | Present Uptown | Charm, Communication | Varies |
| Beach (Lifeguard Duty) | Present Uptown | Stamina | None |
| Waterfall (Uptown) | Present | Stamina (Story Beat 9 + repeatable) | None |
| Knight's Training Grounds | Medieval Outskirts | Strength + combat skills | Varies |
| Monk's Temple | Medieval Outskirts | Mystic + Inner Peace | Mystic 30+ for skills |
| Human Performance Lab | Future Fringe Zone | Strength + Iron Constitution skill | Strength 30+ |
| Cognitive Optimization Academy | Future Prime Sector | Intelligence + tech skills | Varies |
Key efficiency tip: The Gym button masher minigame is the single best stat-per-minute source in the early game. You'll earn +1 Strength or +1 Stamina per successful session, with a small chance for Perception. Run it daily until your stats hit 30.
Earning Money: From Broke to Comfortable
Income scales in three tiers based on your stats. Pick the best available job each day.
Tier 1: Day 1 Jobs (No Requirements)
These work from the very start:
| Job | Location | Based On | Typical Income | Notes |
|---|---|---|---|---|
| Distribute Flyers | City Street (Downtown) | Communication | Low but steady | 8 AM-8 PM |
| Beg for Change | Uptown | Charm | Low (+ low energy) | Good for desperate early days |
| Busk | City Street / Downtown | Creativity × 2 + tips | Excellent if Musician | Master Performer doubles it |
Musicians: busking is your meal ticket. Expect $50-150 per session with Master Performer active.
Tier 2: Stat-Gated Jobs (Stats 10-15+)
Unlock these as soon as you hit the requirements:
| Job | Location | Requirement | Income Range |
|---|---|---|---|
| Stock Shelves | Convenience Store | Stamina 10+ | Low-medium |
| Library Assistant | University (Uptown) | Intelligence 10+ | Low-medium |
| Community Volunteer | Community Center | Communication | Low-medium |
| Market Helper | Farmers Market | Cooking (1.5× with Cook Food skill) | Medium |
| Lifeguard Duty | Beach | Stamina | Medium (+ Stamina gain) |
| Tutor Students | University | Intelligence | Medium (1.5× with Researching) |
| Paid Medical Trials | Hospital | Stamina (−health) | Medium-high |
| Bar Back | Downtown Bar | Stamina 10+, evening hours | Medium |
| Tech Support | Downtown | Technology 10+ | Medium |
| Sparring Partner | Dojo (Downtown) | Strength 15+, Ability 15+ | Medium-high |
These should carry you from $0 to around $1,000-2,000 over your first 5-7 in-game days.
Tier 3: Proficiency Careers (Primary Stat 30+)
Once your primary stat hits 30, your proficiency-specific career opens. Formula: random(Stat, Stat × 2) + 15, with an 8% chance of +1 stat per shift. Each career has a skill that doubles your pay.
Proficiency careers are the real money makers. Hit your primary stat of 30 as quickly as possible to unlock yours.
Investments: Passive Income Engine
Visit the Investment Planning Office at the Downtown Offices (9 AM-5 PM). This is your wealth engine for the mid-to-late game.
How it works:
- 50 investments available, from Coffee Shop ($50) up to Space Mining ($1,000,000)
- Each investment can be upgraded 5 times (Level 1 → Level 5)
- Every investment pays back over 50 days based on total invested
- Earnings accumulate passively — just visit to collect
- Three risk tiers: Low (80-110% return), Medium (60-140%), High (0-200%)
Early strategy:
- Day 1: Buy Coffee Shop ($50). Even $1-2/day adds up.
- Stack low-risk investments first — steady returns fund higher-cost unlocks.
- Pick up the Investment Savvy skill — it gives 15% discount on all future investment purchases. Two paths to learn it: (a) deep romance arc with Portia culminating in her Villa apartment H2H, or (b) build relationship with Arestes (Master Thief, Thieves Guild Hidden Chamber) to Known stage — she'll teach it for $500 (needs Intelligence 19). Arestes is the faster path for a wealth build.
- Own 3 investments to complete Tutorial Quest #2 (+300 Wealth reward).
Don't over-invest early. Keep a cash reserve of at least $500 for gifts, weapon upgrades, and skill training.
Other Money Sources
- Fishing — Visit the Medieval Fishing Village. Catch fish, sell them to Marina or fry at the coast. Good mid-income, builds Tutorial Quest #12 progress (10 species for +400 Wealth).
- Dungeon loot — Direct gold drops from enemies + materials for crafting/upgrading + rare key items. Runs well after Strength/Stamina 15+.
- Bar Minigames (Downtown Bar) — Liar's Dice, Darts, and Christmas Hold'em against Vera. Wins grow your balance but losing hurts. Vera's romance actually unlocks through gambling (Tell at $800 net won, Bad Night at $1,200, etc.) — a nice side benefit.
- Cucker-Chucker (Medieval Rural Farm) — After completing The Cuckers Return, hit 500 cumulative Cuckers across all plays to unlock a 1-Crystal recognition plot.
- Trading — Convert materials between tiers at the trade system. Useful once you're running dungeons regularly.
Gift Economy: What to Buy, What It Costs
Gifts are the bread and butter of relationship grinding. A quick reference:
| Gift Type | Where to Buy | Typical Uses |
|---|---|---|
| Flowers | Convenience Store (Uptown), General Goods (Medieval) | Known+ with many female NPCs, base +4 points |
| Chocolate | Convenience Store, Cafe | Early gift (+3-4 points) for many NPCs |
| Books | University Bookstore, General Goods | Friend+, base +6 — best for intellectual NPCs (Akira, Sonia) |
| Wine | Downtown Bar, General Goods (Medieval) | Close Friend+, base +7 — highest-value gift |
| Lingerie | Mall Clothing Store | Intimate+, romantic bonus gift |
| Jewelry | Mall / Silas in Medieval | Crush+ gift, strong for stat-based bonuses |
Efficiency tip: Buy gifts in bulk when cheap. Flowers especially are worth hoarding — every romance character accepts them at Known+, and they're dirt cheap at the Convenience Store.
Key Item Bonuses to Chase Early
A few key items give passive stat bonuses. Worth planning for:
- 1 Ring — +1 to all relationship point gains. Obtained from the Vampire Ring dungeon scenario (any floor where it spawns). Massive value once you have it.
- Magic Spectacles — Boost Intelligence-based actions. From a specific dungeon scenario.
- Awesome Crown — Story reward, minor Charm boost.
- Ornate Locket — Minor attractiveness + relationship bonus.
These aren't strictly necessary for the early game but if you see the Vampire Ring scenario in the dungeon, always pick the combat or Light Magic option — don't back away. The Ring is a permanent bonus.
Putting It All Together: A Balanced Day
A well-planned in-game day in the early phase looks like this:
Morning (6 AM-noon):
- Visit Dr. Akira (Sample Collection if unlocked → +10 Akira, +200 wealth quest progress)
- Hit the Gym (button masher → +1 Strength/Stamina)
- Or visit a training location for your priority stat
Afternoon (noon-6 PM):
- Run a stat-appropriate job for income
- Visit 1-2 romance NPCs for daily Talk / gift actions
- Check the Investment Office to collect earnings / buy new investments
Evening (6 PM-10 PM):
- Evening-exclusive NPC visits (Jessie 7-10 PM for certain plots, etc.)
- Bar minigames if flush with cash
- Story Beat triggers that require evening times
Night (10 PM-midnight):
- Story Beats 6 and 10 (back alley, 10 PM-midnight)
- Sleep in the Apartment to end the day
You won't cram all of this into every day — energy runs out fast at the start — but rotating these activities across a week gets you to your first major milestones efficiently.
Section 2 complete. You now have the systems knowledge to play efficiently. Continue to Section 3 for a detailed tour of the three eras and how to navigate between them.
Section 3 — The Three Eras: A Navigator's Guide
Once the prologue ends (about 20-30 minutes of cutscenes spanning 4 acts), you're dropped back in your Present apartment with warp access to all three eras. No additional unlock is required — every era is open from Day 1 of free play. This section walks you through every important location in each era so you know where to go and why.
How Warping Works
- Where to warp from: Your Apartment (Present Uptown) has era-selection buttons. Certain shrine/lab locations in other eras also allow re-warping.
- Time cost: Instant. No in-game minutes pass during the warp itself.
- Energy cost: None.
- Per-era clocks: Each era maintains its own time-of-day display, but the global day counter advances together.
- Limitations: None meaningful in the free version. You can hop eras as often as you like.
Practical usage: If it's night in the Present and you need to hit a daytime shop in the Medieval, warp there — the Medieval clock might still be in daytime hours. Each era's clock progresses on its own local day/night cycle.
Present Era — Your Home Base
Modern city, split into Uptown (residential/educational) and Downtown (commercial/nightlife).
Uptown — Key Locations
| Location | Hours | Why Visit |
|---|---|---|
| Your Apartment | 24/7 | Sleep, change clothes, warp, Jessie's room (after move-in), Attic (Kupie) |
| Hospital | 6 AM-7 PM | Dr. Akira's office, Paid Medical Trials job |
| University Campus | Varies | Intelligence training, Tutor Students job, Anthropology/Researching skills |
| University Research Lab | 9 AM-5 PM | Story Beats 1, 4, 11 (Sonia), higher-tier Intelligence training |
| Gym | Varies | Button Masher minigame (best Strength/Stamina source), Jessie's "Gym Recognition" requires 10 gym clout |
| Cafe | Varies | Cheap Charm-building, Cafe Exterior = Jessie cafe encounter |
| Community Center | Varies | Charm + Communication training, volunteer job |
| Farmers Market | 7 AM-5 PM | Market Helper job, Christy (potato quest), ingredient shopping |
| Beach | Varies | Lifeguard Duty (Stamina job), Summer (Story Beats 2, 5) |
| Convenience Store | Varies | Stock Shelves job, buy Flowers/Chocolate (cheapest gifts) |
| Mall (Clothing Store) | Varies | Emily + Bella shared scene, clothing upgrades, lingerie purchases |
| Mall (Food Court) | 9 AM-2 PM | Miki's food demands plot |
| Park | Varies | Miki's GuGuDolly plot, general wandering |
| Metro Station | 9 AM-3 PM | Mindy Metro Reunion plot |
| Waterfall | 7 AM-11 AM | Story Beat 9 (Waterfall Training with Lilu) |
| Forest | Varies | Seraph's Caterpillar Tutorial, caterpillar collecting |
| Kitchen (Apartment) | 24/7 | Cooking actions, Lillian's Cooking Tutorial |
Downtown — Key Locations
| Location | Hours | Why Visit |
|---|---|---|
| City Street | 8 AM-8 PM | Busking, Distribute Flyers (starter income) |
| Office Building (Investment Office) | 9 AM-5 PM | Tutorial Quest #2 (own 3 investments), passive income engine, Portia |
| Town Hall | Varies | Diane, municipal plots |
| Dojo | 10 AM-7 PM | Master Lilu — learn Martial Arts, Disarming, Counterattack, Exploit Weakness, Fleet Footed. Sparring Partner job (Strength 15+). Tutorial Quest #3. Story Beat 8. |
| Bar | Evening | Vera — Liar's Dice, Darts, Christmas Hold'em minigames. Her romance unlocks through gambling winnings. Buy Wine here. |
| Restaurant | Evening | Chef Martha, learn Cooking skills, Story Beat 13 (Restaurant Date) |
| Nightclub | 8 PM-2 AM | Social dancing, late-night interactions |
| Dance/Yoga Studio | 12 PM-5 PM | Dance Studio Confrontation plot (Lucy + Abby) |
| Music Studio | Varies | Musician proficiency content |
| Arcade | 3 PM-10 PM | Rei (cat girl NPC intro) |
| Spa | Varies | Nerida introduction |
| Back Alley | 10 PM-midnight | Story Beats 6 and 10 (Alley Rescue, Gang Confrontation). Shadow discovery (Perception 45+) |
| Police Station | 3 PM-11 PM | Becky — Story Beat 7 (statement) and 12 (asking her out) |
| Convenience Store (Downtown) | Varies | Three Girls Comparison plot (Emily, Rachel, Mindy) |
| Mansion Foyer | Varies | Arnold introduction |
| Mystic Curiosities Shop | Varies | Learn Sleight of Hand (Ability 16+, $250) |
Medieval Era — Fantasy Kingdom
The Medieval era uses gold as currency. No modern technology or concepts — stay period-appropriate in dialogue choices. This is where you'll acquire the Brothel and run most of the dungeon.
King's Demesne — Central Kingdom
| Location | Hours | Why Visit |
|---|---|---|
| Royal Castle Courtyard | Varies | Entry point to castle, guards |
| Throne Room | 10 AM-5 PM | King Graham + Elara. Brothel quest chain triggers here. Appointment as Brothel Owner. |
| Marketplace | 6 AM-8 PM | Medieval commerce, various merchants |
| Fighters Guild | Varies | Lyra — 10+ sequential quests, Crystals rewards, Combat Leadership skill (Charm 15+) |
| Thieves Guild | Varies | Kalb + Shadow — reputation building, heists, Lockpicking skill |
| Bards Guild | 4 PM-10 PM even days (Vixen) | Vixen, Sandra, Violet, Robin — music skills, Information Brokering, performance content |
| Arcane Shop | 10 AM-6 PM | Aziza — magical artifact tutorial ($200), buy grimoire |
| Tailor Shop | 6 AM-9 PM | Fernando — casual/dating/formal outfit upgrades (L2-L5), Fashion Intervention plot |
| Blacksmith Shop | 6 AM-9 PM | Gastoff — buy sword/armor, upgrade to L5. Tutorial Quest #13 (sword L3). |
| General Goods | 6 AM-9 PM | Hailey — general supplies, Herbal Remedies plot with Willow |
| Cobbler Shop | 6 AM-9 PM | Ben Arthur — footwear |
| Rowdy Alehouse | 8 PM-10 PM | Vixen first introduction, bard performances |
| Back Alleys | Varies | Lillian (Tutorial Quest #6), rats to kill for Crystal (50 = +1 Crystal) |
| Noble Quarter | Varies | Esperanza encounters, Vixen daylight meeting, heist targets |
| Grand Ballroom | 12 PM-5 PM | Esperanza introductions |
| Acrobat Hall | 6 AM-9 PM | Cinnamon, learn Acrobatics (Ability 18+) |
| Exotic Goods Merchant | 6 AM-9 PM | Silas + Jade — rare item trading |
Medieval Outskirts — Countryside
| Location | Hours | Why Visit |
|---|---|---|
| Rural Farm | 6 AM-6 PM | Wilfred + Honey — Brothel quest potato delivery, farm content |
| Wizard's Interior | 10 AM-8 PM | Gandon — Wizardry, Master Wizard skills. Wizard Initiation Test. |
| Shrine Altar Chamber | 8 AM-8 PM | Sashina — THE critical location for the Brothel chain. |
| Ancient Earth Shrine | Varies | Sashina + Foxy shrine scenes, Story Beat 17 |
| Monastery | Varies | Dungeon entrance, scriptoria |
| Caravan Rest Stop | 9 PM-midnight | Tutorial Quest #5 (Caravan Defense), Fighters Guild quests |
| Fishing Village | Varies | Marina fishing content |
| Fishing Hut (Interior) | 4 AM-5 PM | Marina's first meeting, fishing lessons, boat upgrades |
| Monk's Temple | Varies | Inner Peace skill (Mystic 30+), Stamina training |
| Hunting Grounds | Varies | Hunt creatures, encounter scenes |
| Witch's Hut | 6 PM-midnight | Sabbath — frog gloating, spellbook trick |
| Archery Range | 9 AM-6 PM | Robin — Animal Care skill (Perception 20+), archery minigame, Story Beat 26 |
| Robin's Hunting Lodge | 6 PM-midnight | Robin evening content, Story Beat 24 |
| Bandit Hideout | 6 AM-6 PM | Yrsa — barbarian trader, full relationship arc |
| Sylwithe's Hollow | Varies | Sylwithe weather-manipulation content |
| Tournament Grounds | Varies | Valkyra — Swordplay (Friend+, $1000) |
| Peasant Huts | Varies | Rural NPCs |
| Mountain Foothills | Varies | Exploration |
Future Era — Dystopian Sci-Fi
The Future uses credits. Corporate surveillance dominates Prime Sector; the Fringe Zone is underground resistance territory. Several Tutorial Quests and early Story Beats require Future visits.
Future Prime Sector — Corporate Upper City
| Location | Why Visit |
|---|---|
| Synergy Corp Outer | Corporate entry point, scanning |
| Synergy Corp Inner | Story content (restricted access) |
| Holographic Entertainment Complex | Story Beat 28 (Robin reunion), entertainment |
| Synthetic Beings Recharge Station | Riki (mercenary) — Story Beat 33 |
| Cognitive Optimization Academy | Information Brokering, advanced Intelligence training |
| Modified Historical Archive Facility | Archie + archive system — Story Beat 23 (requires archive hack) |
Future Fringe Zone — Underground Resistance
| Location | Why Visit |
|---|---|
| Your Secret Lab (Player Lab Fringe) | Nova + AIMy — Story Beats 3, 14, 21, 25, 27, 30 all trigger here |
| Unregistered Housing Complex | Tutorial Quest #7 — learn Creative Cooking here (+1 Crystal). Peasant huts equivalent. |
| Universal Knowledge Synthesis Institute | Data Mining skill (Technology 20+, $200), Digital Forensics, Cultural Adaptation, Material Science |
| Human Performance Optimization Lab | Iron Constitution skill (Strength 30+, $350) |
| Underground Resistance Hideout | Ghost — Story Beats 15, 31, 32 |
| Surplus Distribution Center | Orchid — Story Beats 16, 18 |
| Industrial Waste Processing Zone | Story Beat 19 |
| Underground Modification Clinic | Cid — Story Beats 20, 29, 32 |
| Glitch's Den | Glitch — learn Networking (if not Salesman), Story Beat 22 |
| Aquatic Modification Testing Zone | Aquatic content |
| Artificial Nature Preserve | Synthetic nature, caterpillars |
| Sky-Level Atmosphere | Weather Control facility |
| Bio-Optimization Medical Center | Future medical |
Location Correspondences Across Eras
A neat design detail: each Present Uptown location has a direct geographic counterpart in the Medieval Outskirts and Future Fringe Zone. Same spot on the map, three different realities. Handy if you're looking for an era-equivalent:
| Present Uptown | Medieval | Future Fringe |
|---|---|---|
| Cozy Apartment | Ancient Earth Shrine | Nova's Quantum Research Lab |
| Residential Block | Peasant Huts | Unregistered Housing Complex |
| Local Café | Traveler's Inn Tavern | Human Interaction Optimization Center |
| Corner Convenience Store | Village Market | Surplus Distribution Center |
| University Campus | Monastery Scriptoria | Universal Knowledge Synthesis Institute |
| Community Center | Bandit Hideout | Underground Resistance Hideout |
| Uptown Park | Royal Hunting Grounds (edge) | Artificial Nature Preserve |
| City Gym | Knight's Training Grounds | Human Performance Optimization Lab |
| City Hospital | Village Healer's Hut | Bio-Optimization Medical Center |
| Metro Station | Caravan Rest Stop | Hyperloop Transit Nexus |
| City Beach | Fishing Village (Coast) | Aquatic Modification Testing Zone |
| Mountain Foothills | Mountain Foothills | Sky-Level Atmosphere |
This mapping isn't just flavor — it hints at how the three timelines connect in the main story.
Suggested Era Routine for the Early Game
Rather than bouncing chaotically, use a theme-per-day approach when possible:
- Present-heavy days — Daily Akira visit, gym, job, apartment sleep. Most of your stat-building and money-earning lives here.
- Medieval runs — Combine Gastoff upgrades + Sashina/brothel-chain visits + Fishing Hut + Fighters Guild in one trip since they're all walking distance.
- Future runs — Usually a single trip per week to hit skill training (Data Mining, Creative Cooking) and any active Story Beats. Less time-consuming than the other two eras once you've set up a routine.
When a Story Beat requires a specific location at a specific time, that overrides your routine — plan the day around it.
Section 3 complete. You now know where every major NPC, shop, and quest trigger lives. Continue to Section 4 for a step-by-step completion guide to all 15 Tutorial Quests.
Section 4 — The 15 Tutorial Quests: Complete Walkthrough
The Tutorial Quest system is Chronoromancer's onboarding ladder. All 15 quests together give you a complete tour of the game's systems — relationships, investments, combat, cooking, crafting, dungeon, brothel, caterpillars, fishing, the full loop. Completing all 15 also awards a +3 Crystal completion bonus on top of every individual reward.
Access: Click the glowing Tutorial Quest icon to the right of your stats panel. The panel lists all 15 quests with progress bars, rewards, and claim buttons. Rewards must be claimed manually once a quest is done — they aren't auto-granted.
Quests can be completed in any order. The walkthrough below orders them roughly by when it's efficient to attempt them in a typical playthrough.
Quest 1 — Dr. Akira's Research
- Objective: Provide samples for Dr. Akira 3 times at the Uptown Hospital
- Reward: +200 Wealth
How to complete:
- Visit Akira's Office at the Hospital (6 AM-7 PM, any day).
- Use the action "Request Exam" (30 min, −30 energy). This starts Akira's plot chain.
- Return the next in-game day. "The Results" auto-triggers on your second visit — this is where the butterscotch-compound reveal happens. Upon completion, the Sample Collection action unlocks.
- Use Sample Collection (30 min, −20 energy, 1× per day) three times across three different days.
Each Sample Collection also gives you +10 relationship with Akira, which pushes her romance along. See the Dr. Akira romance section later in this walkthrough for the full chain.
Quest 2 — Smart Investor
- Objective: Own 3 investments at the Downtown Office Building
- Reward: +300 Wealth
How to complete:
- Travel to Downtown → Office Building (Investment Planning Office, 9 AM-5 PM).
- Buy any 3 investments. The cheapest starting options:
- Coffee Shop — $50 (low risk, steady return)
- Food Truck — similar low-tier starter
- Any Low-Risk tier option you can afford
- You don't need to upgrade them — just own 3 at Level 1+.
Tip: Even if you only have $50, buy Coffee Shop immediately on Day 1. Save up and buy two more as soon as possible. The investments start paying you back on Day 1 and compound daily, so the earlier you own them the better.
Quest 3 — Martial Training
- Objective: Train Martial Arts 3 times at the Downtown Dojo
- Reward: +2 Stamina
How to complete:
- Travel to Downtown → Dojo (10 AM-7 PM).
- Use the "Train Martial Arts" action three times across three separate visits (usually 1× per day due to energy cost).
No stat requirements, just energy. A very quick quest to knock out in your first 3-4 days.
Quest 4 — Cupid's Arrow
- Objective: Redeem the VALENTINE code, which automatically starts the Kupie minigame
- Reward: +1 Sylph (Kupie minigame starting worker)
How to complete:
- Travel to either Seraph's Sanctuary (Future Fringe Zone) or Lillian's Lair (Medieval Demesne).
- Use the "Enter Redeem Code" action at either location.
- Type
VALENTINE(case-sensitive) and confirm. - A cinematic plays confirming the code worked. Kupie appears in your Attic (accessible from your Present Uptown Apartment), and the Kupie Love Training minigame unlocks.
- Also hunt for hidden Sylph collectibles scattered on every map to grow your workforce faster.
This quest is free content — you do not need Patreon to use the VALENTINE code. It unlocks Kupie's entire minigame, 6 plot scenes, and an additional relationship path.
Quest 5 — Caravan Defense
- Objective: Fight off raiders at the Medieval Caravan Rest Stop
- Reward: +1 Crystal
How to complete:
- Warp to the Medieval era.
- Travel to the Caravan Rest Stop (Village Outskirts) in the evening (9 PM-midnight).
- A tutorial-style combat plot auto-triggers on your first visit in the correct time window — raiders ambush you and the caravan.
- Win the fight. Quest completes.
Preparation tips:
- Buy at least a Basic Sword from Gastoff ($150) before attempting, and ideally Basic Armor ($150) too.
- Have full health and some healing items.
- This is also the trigger for the Fighters Guild's Caravan Defense I quest chain — you meet Kalb here, which can be handy later.
Quest 6 — Demon's Whisper
- Objective: Find Lillian in the Medieval Back Alleys and talk to her 3 times
- Reward: +1 Crystal
How to complete:
- Warp to Medieval Demesne.
- Travel to the Back Alleys. Lillian appears here at certain hours (try evening/night).
- Use the "Talk to Lillian" action three separate times across three visits.
Each talk also builds relationship with Lillian, which is valuable for unlocking her crystal shop and Dark Magic teaching later.
Quest 7 — Improvised Chef
- Objective: Learn the Creative Cooking skill at the Unregistered Housing Complex (Future Fringe Zone)
- Reward: +1 Crystal
How to complete:
- Warp to the Future Fringe Zone.
- Travel to the Unregistered Housing Complex.
- Use the "Learn Creative Cooking" action.
Creative Cooking is a useful skill outside this quest — it unlocks Future-era survival cooking (since real ingredients are scarce there). Minor cost, huge payoff.
Quest 8 — Kindred Spirit
- Objective: Become Close Friends with Sashina
- Reward: +3 Mystic
How to complete:
- Warp to the Medieval era.
- Travel to the Shrine Altar Chamber (Village Outskirts, 8 AM-8 PM). Sashina is here.
- Build relationship points through repeated visits:
- Talk to Sashina (daily limit applies)
- Give her Flowers (Known+), Books (Friend+), Wine (Close Friend+)
- Complete "The Sorceress's Confession" plot at Known stage (also launches the Brothel chain — double win)
- Continue until you hit Close Friend stage (~80-100 relationship points total depending on your multipliers).
Efficiency tips:
- Sashina's favorite skill doubles your points — check the relationship screen with Networking to see it.
- Many Sashina visits also advance the main story and the Brothel chain, so this quest tends to complete naturally while you pursue both of those.
The +3 Mystic is valuable — Mystic is a hidden stat needed for several advanced skills (Inner Peace at 30, Mystic Seduction, Elemental skills from Sashina).
Quest 9 — Crypt Clearer
- Objective: Defeat 10 enemies in the Catacombs beneath the Monastery
- Reward: +1 Strength, +1 Ability
How to complete:
- Warp to the Medieval era → Monastery (Village Outskirts).
- Enter the Dungeon.
- Fight enemies on Floors 1-5 (kills on any floor count). The quest counter tracks only dungeon combat kills, not overworld fights.
Preparation:
- Level 2-3 weapon and armor from Gastoff strongly recommended.
- Carry Bread / Meat / healing items from the General Goods store.
- Don't try this before Strength/Stamina 10-15 — enemies hit hard.
This is one of your earlier goals but it stretches across several dungeon runs. See Section 7 for full dungeon mechanics and tactics.
Quest 10 — Brothel Baron
- Objective: Acquire the Brothel in the Medieval Demesne
- Reward: +1 Crystal
How to complete:
Follow the full Brothel Quest Chain (covered in detail in Section 6). Short version:
- Build relationship with Sashina to Known → triggers "The Sorceress's Confession"
- Visit King Graham in the Throne Room → "The King's Challenge" (dragon food crisis)
- Visit Sonia at the Research Lab → "Agricultural Research Discussion" (needs Sonia at Known stage)
- Visit Christy at the Farmers Market → "Potato Cultivation Mastery"
- Return to King Graham with your Sack of Potatoes key item → "The Potato Solution"
- Deliver the knowledge to Wilfred at the Rural Farm → "Potato Knowledge Delivery"
- Return to King Graham a final time → "The Royal Appointment" — you are named Brothel Owner
Quest completes when you acquire the brothel. This is a multi-day sequence; most players finish it around Day 10-15.
Quest 11 — Bug Collector
- Objective: Discover 10 unique caterpillar or moth species
- Reward: 5 Comet Moths
How to complete:
- Travel to caterpillar-bearing locations. Good early spots:
- Present Uptown Forest — start here with Seraph's Caterpillar Tutorial
- Medieval Hunting Grounds and Mountain Foothills
- Future Artificial Nature Preserve
- Use search / collect actions at each location. Each new species you find counts toward the quest.
- You can also see your tally in the Fishing/Caterpillar Ledger if unlocked.
Tip: Different species spawn in different eras. You'll hit 10 unique species much faster if you rotate between all three eras instead of grinding one location.
The reward (5 Comet Moths) is a premium caterpillar species useful for crystallization, habitat building, and Marina's caterpillar bait quest.
Quest 12 — Angler's Progress
- Objective: Catch 10 different fish species
- Reward: +400 Wealth
How to complete:
- Warp to Medieval Outskirts → Fishing Village.
- Meet Marina at the Fishing Hut (4 AM-5 PM). She'll teach you how to fish through the "Fishing Lesson" plot.
- Use the fishing minigame — navigate the boat, collect fish rings of varying rarity (common, rare, epic).
- Each new species caught counts. Track your progress in the Fishing Ledger.
Efficiency tip: Different weather/time conditions spawn different fish. Visit at different times of day and across multiple in-game days to vary your catches.
Quest 13 — Forged in Fire
- Objective: Upgrade your melee weapon to Level 3 at the Blacksmith
- Reward: +2 Strength
How to complete:
- Warp to Medieval Demesne → Blacksmith Shop (6 AM-9 PM).
- Progress through Gastoff's upgrade tiers:
- Buy Sword — $150, 20 min (Level 0 → Level 1)
- Upgrade Sword — $250 + 30 common materials, 20 min (Level 1 → Level 2)
- Upgrade Sword — $600 + 20 rare materials, 20 min (Level 2 → Level 3 — quest complete)
Materials: Common materials drop from Floor 1-5 dungeon enemies. Rare materials from Floor 5-10. You'll likely need a few dungeon runs to accumulate enough.
Upgrading weapons also dramatically improves your dungeon survivability, so this quest synergizes with Quest 9 (Crypt Clearer). Do both in parallel.
Quest 14 — Fashion Forward
- Objective: Upgrade your casual outfit to Level 3
- Reward: +2 Attractiveness
How to complete:
- Level 1 → Level 2 — Upgrade at the Mall Clothing Store (Present Uptown). Sold as the "Cool Clothing" upgrade.
- Level 2 → Level 3 — Upgrade at Fernando's Tailor Shop in Medieval Demesne (6 AM-9 PM). Fernando handles all L3+ outfit upgrades.
Attractiveness boosts your per-action relationship chance bonuses with every NPC — this is a compounding buff that pays off across every romance route.
Quest 15 — Maid Mentor
- Objective: Train any brothel maid to Level 3
- Reward: Master Mop (permanent key item for brothel cleaning efficiency)
How to complete:
- First acquire the Brothel (Quest 10).
- Recruit/assign at least one maid via the brothel worker management screen. Free-version maids available early include Violet (after her recruitment chain).
- Use the Train Maid actions at the brothel repeatedly until she reaches Level 3.
This quest can only begin after you own the brothel, so it's usually among the last you'll complete.
Completing All 15 — The Bonus
Once all 15 quests have been claimed (not just completed — you have to press the Claim button on each one), a final "COMPLETE ALL" button appears in the Tutorial Quest panel.
Click it to receive:
- +3 Crystals
The Tutorial Quest icon then disappears permanently from your UI — the tutorial phase is officially over. You keep all earned rewards, and the game has no more hand-holding. From this point on, you're working on Story Beats, romance routes, the brothel, and deeper dungeon exploration.
Suggested Completion Order
If you want a rough sequence that's efficient:
Days 1-3 (Present Era focus):
- Quest 2 (Investments, +300) — start Day 1
- Quest 1 (Akira samples, +200) — start Day 1, finish by Day 4
- Quest 3 (Dojo training, +2 Stamina) — finish Days 2-4
Days 3-7 (First Medieval + Future runs):
- Quest 4 (Kupie VALENTINE code, +1 Sylph) — instant
- Quest 7 (Creative Cooking, +1 Crystal) — 1 Future trip
- Quest 5 (Caravan Defense, +1 Crystal) — 1 Medieval evening trip
- Quest 6 (Lillian back alleys, +1 Crystal) — 3 Medieval trips
- Quest 13 (Sword L3, +2 Strength) — in progress as you run dungeons
Days 7-15 (Deepening):
- Quest 9 (10 dungeon kills, +1 STR +1 ABL) — multiple runs
- Quest 8 (Sashina Close Friend, +3 Mystic) — naturally via brothel chain
- Quest 10 (Brothel acquisition, +1 Crystal) — the big one
- Quest 12 (10 fish species, +400) — passive while doing Marina content
- Quest 11 (10 caterpillar species, 5 Comet Moths) — passive while traveling
- Quest 14 (Outfit L3, +2 Attractiveness) — once you have money
Days 15+:
- Quest 15 (Train a maid to L3, Master Mop) — post-brothel only
- Claim the +3 Crystal completion bonus
Total rewards from completing all 15:
- $900 wealth
- +8 permanent stat points (+2 Stamina, +3 Strength, +1 Ability, +2 Attractiveness)
- +3 Mystic
- 7 Crystals (4 quest rewards + the +3 completion bonus)
- Master Mop key item
- 5 Comet Moth caterpillars
- 1 bonus Sylph
That's a major power jump — and it comes on top of every relationship, skill, and equipment gain you made along the way.
Section 4 complete. Continue to Section 5 for the Main Story — Story Beats 1 through 10.
Section 5 — The Main Story: Story Beats 1 Through 10
Chronoromancer's main story is told through Story Beats — auto-triggering plot scenes that chain sequentially. Each beat has a location, a time window, and conditions (usually just "previous beat completed," sometimes a relationship stage). Show up at the right place at the right time and the scene plays automatically.
Non-Patreon note: Story Beats 1-10 are all fully free. The paywall kicks in at Beat 11 onward. This section covers everything accessible without Patreon.
Core mechanic: Every beat uses required_flags and blocked_flags. Once a beat completes, its completed flag is set, which unlocks the next beat. Missing a time window just means "come back later" — nothing is missable.
Story Beat 1 — Atmospheric Research with Sonia
- Location: Present Uptown → University Research Lab
- Time: 9 AM - 5 PM
- Requirements: None (first beat)
- Relationship reward: +10 Sonia
What happens: You meet Sonia, a research scientist studying atmospheric anomalies. After witnessing something unusual in the park, she's been running simulations all night. She wants your help as a test subject. You agree to help with her research.
How to trigger: Just visit the Research Lab during daytime hours. If you haven't met Sonia yet elsewhere, this is her introduction.
Significance: Launches the entire main story. Sonia becomes a recurring main-story character and eventually an ally.
Story Beat 2 — Beach Investigation with Summer
- Location: Present Uptown → Beach
- Time: 8 AM - 6 PM
- Requirements: Beat 1 complete
- Relationship rewards: +5 Sonia, +10 Summer
What happens: Sonia directs you to talk to Summer, a beach regular who claims to have seen strange phenomena near the water. Summer becomes a main-story source of leads.
How to trigger: Visit the Beach during daytime. The scene auto-plays on entry.
Story Beat 3 — Consulting Nova and AIMy
- Location: Future Fringe Zone → Your Secret Lab (Player Lab Fringe)
- Time: Any (24/7)
- Requirements: Beat 2 complete
- Relationship reward: +5 Nova
What happens: You warp to the Future era for the first time (in the main story context) and consult Nova and AIMy — your future-era allies — about the anomalies. They have a different perspective on the phenomena you've been witnessing.
How to trigger: Warp to the Future and enter your secret lab. No time constraints.
Significance: Confirms the three-era connection. Nova and AIMy become recurring main-story characters.
Story Beat 4 — Recruiting Sonia as an Ally
- Location: Present Uptown → University Research Lab
- Time: 9 AM - 5 PM
- Requirements: Beat 3 complete + Sonia at Acquaintance stage
- Relationship rewards: +15 Sonia, +5 Nova
What happens: Now that you have Future-era insight, you return to Sonia and formally recruit her to your team. This is the first "gate" where you need to build a relationship before the story progresses.
How to trigger: Grind Sonia's relationship up to Acquaintance (50 points before multipliers), then visit the Research Lab during daytime.
Building Sonia to Acquaintance:
- Sonia is at the Research Lab during work hours. Use Talk and any compatible gifts.
- Her favorite skill is Researching (among the most common early skills).
- Her favorite stat is Intelligence, so a Scholar build builds this fast.
Story Beat 5 — Summer's Leads
- Location: Present Uptown → Beach
- Time: 8 AM - 6 PM
- Requirements: Beat 4 complete
- Relationship reward: +5 Summer
What happens: Summer brings you information gathered from beachgoers and locals. She's pieced together a pattern — and it points to Downtown late at night.
Story Beat 6 — Alley Rescue
- Location: Present Downtown → Back Alley
- Time: 10 PM - midnight (22:00-24:00)
- Requirements: Beat 5 complete
- Relationship rewards: +10 Kimi, +10 Becky
What happens: Following Summer's tip, you head to the Downtown back alley at night. You witness street hoodlums attacking two women — Kimi and Becky. You intervene and fight them off in a turn-based combat scene.
Preparation:
- This is a combat encounter. Have a Sword L1+ and Armor L1+ from Gastoff.
- Be at full health. Bring healing items (Bread, Meat).
- Enemies here are Street Hoodlums with base 30 HP each.
Significance: Introduces Becky (police officer, future romance and main-story ally) and Kimi. Becky's full romance arc starts here.
How to trigger: Be at the back alley at 10 PM or later. If you arrive earlier, pass time or sleep in your apartment until evening.
Story Beat 7 — Police Statement
- Location: Present Downtown → Police Station
- Time: 3 PM - 11 PM
- Requirements: Beat 6 complete
- Choice rewards: Up to +3 Becky per choice (6 choices total)
What happens: You give a police statement about the alley attack. You're interviewed by Becky and have 6 sets of dialogue choices. Each choice awards 1-3 Becky points depending on your response style.
Optimal choices for maximum Becky points: Choose the "option 1" branch consistently (awards the maximum 3 points each time).
No combat. Just dialogue. Easy scene.
Story Beat 8 — Meeting Master Lilu
- Location: Present Downtown → Dojo
- Time: 10 AM - 7 PM
- Requirements: Beat 7 complete
- Relationship reward: +10 Lilu + up to +3 from the choice
What happens: Summer points you toward Master Lilu at the dojo as someone who may know about the phenomena. You meet her and she offers to teach you. Three response options: Respectful (+3 Lilu, the best choice), Flirty (+1), or Comical (+2).
Significance: Lilu is now accessible as a combat/skill trainer (Disarming Technique, Counterattack, Exploit Weakness, Fleet Footed — see Section 2). Her training is essential for mid-game dungeon work.
Story Beat 9 — Waterfall Training
- Location: Present Uptown → Waterfall
- Time: 7 AM - 11 AM
- Requirements: Beat 8 complete
- Relationship reward: +10 Lilu
What happens: Lilu takes you to the waterfall for meditation-style training. Stamina gain + story progression.
Tight time window. Be awake and in Uptown by 7 AM. Sleep early the night before.
Story Beat 10 — Gang Confrontation
- Location: Present Downtown → Back Alley
- Time: 10 PM - midnight
- Requirements: Beat 9 complete
- Relationship reward: +15 Becky (+5 bonus from the key choice)
What happens: The hoodlums from Beat 6 come back in force for a rematch. This is a tougher combat encounter — bring your best equipment. If you pick the right dialogue option with Becky at the end, you get the +5 bonus.
Preparation:
- Sword L2+, Armor L2+ recommended.
- Full health and healing items.
- Some combat skills (Martial Arts, Counterattack) make this much easier.
Significance: Closes out the "first chapter" of the main story and cements Becky as a main-story ally. Beat 11 onward is Patreon-gated.
Story Beats at a Glance (Beats 1-10 summary)
| # | Title | Era | Location | Time Window | Requires |
|---|---|---|---|---|---|
| 1 | Atmospheric Research | Present | Uptown Research Lab | 9 AM-5 PM | — |
| 2 | Beach Investigation | Present | Uptown Beach | 8 AM-6 PM | Beat 1 |
| 3 | Consulting Nova & AIMy | Future | Fringe Lab | Any | Beat 2 |
| 4 | Recruiting Sonia | Present | Research Lab | 9 AM-5 PM | Beat 3, Sonia Acquaintance |
| 5 | Summer's Leads | Present | Uptown Beach | 8 AM-6 PM | Beat 4 |
| 6 | Alley Rescue | Present | Downtown Alley | 10 PM-midnight | Beat 5 |
| 7 | Police Statement | Present | Police Station | 3 PM-11 PM | Beat 6 |
| 8 | Meeting Master Lilu | Present | Dojo | 10 AM-7 PM | Beat 7 |
| 9 | Waterfall Training | Present | Uptown Waterfall | 7 AM-11 AM | Beat 8 |
| 10 | Gang Confrontation | Present | Downtown Alley | 10 PM-midnight | Beat 9 |
After Beat 10
Beat 11 onward is paywalled Patreon content. This walkthrough does not cover Beats 11+, but for reference here's what you'll be missing as a free-version player:
- Beats 11-20 — Deeper Future Era plots (Orchid, Ghost, the Archive), Becky restaurant date, more Robin content, meetings with Cid and Glitch
- Beats 21-30 — Robin transfer arc, Riki the mercenary, the war council, Glitch's archive
- Beats 31-35 — The resistance siege, new headquarters, final chapter
If you decide to support the developer on Patreon later, your save continues and picks up at Beat 11 automatically. Nothing is lost by completing Beat 10 first.
Tips for Efficient Beat Progression
Plan your days around the tight time windows. The hardest beats to trigger are those with narrow windows:
- Beat 6 + 10: 10 PM-midnight (2-hour window, Downtown Alley)
- Beat 9: 7 AM-11 AM (4-hour window, requires sleeping early)
Build Sonia to Acquaintance early. Beat 4 is the only relationship gate in this stretch, and Sonia is easy to raise quickly — she's always at the Research Lab during work hours and her favorite skill is Researching, which most early builds can acquire.
Don't try to sprint through. Beat 6 and 10 are combat encounters. Arriving underleveled means restarting the fight. Weapon/armor L2+ and Martial Arts skill before Beat 6 saves a lot of pain.
Beats overlap with Tutorial Quests. Beat 8 takes you to the Dojo, which is also where Tutorial Quest 3 (Martial Training) lives. Do them together. Beat 3 takes you to the Future lab — a good time to also pick up Creative Cooking (Tutorial Quest 7) and scout Data Mining.
Relationship rewards add up. The story beats alone give you +30 Sonia, +15 Summer, +5 Nova, +10 Kimi, +30 Becky, +20 Lilu. That's a massive head start on all six of those romance routes with zero grinding.
Section 5 complete. Continue to Section 6 for the full Brothel Quest Chain walkthrough.
Section 6 — The Brothel Quest Chain: From Sashina to Royal Appointment
The Brothel is one of Chronoromancer's core late-early-game systems — a full business sim with rooms, workers, reputation, daily income, customer events, and specialized training. But before you can run it, you have to earn it through a 7-plot quest chain that weaves together three eras, five NPCs, a food crisis, and a lot of potatoes.
This chain completes Tutorial Quest #10 (Brothel Baron, +1 Crystal) and is a prerequisite for dozens of other plots. Expect 4-7 in-game days to finish it once you start.
Overview: The 7 Steps
Step 1 — Sashina's Confession (Medieval Shrine)
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Step 2 — The King's Challenge (Medieval Throne Room)
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Step 3 — Sonia's Research (Present Research Lab)
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Step 4 — Christy's Potato Education (Present Farmers Market)
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Step 5 — Return to the King (Medieval Throne Room, with Sack of Potatoes)
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Step 6 — Deliver to Wilfred (Medieval Rural Farm)
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Step 7 — The Royal Appointment (Medieval Throne Room) = BROTHEL ACQUIRED
Every step auto-triggers when you arrive at the correct location with the correct flags. No manual plot activation.
Step 1 — "The Sorceress's Confession"
- Location: Medieval Demesne → Shrine Altar Chamber
- Time: 8 AM - 8 PM
- Requirement: Sashina at Known stage
What happens: Sashina confides in you about an abandoned brothel in the kingdom that she'd like to see restored. She hints at a way forward — through the King.
Choice rewards:
- Grateful choice: +15 Sashina (best)
- Ethical choice: +10 Sashina
- Worried choice: +10 Sashina
How to reach Sashina's Known stage:
- Visit the Shrine Altar Chamber daily (8 AM-8 PM).
- Talk to her + give basic gifts (Flowers at Acknowledged+, etc.).
- Needs roughly 15-25 relationship points depending on multipliers.
- Sashina's favorite skill is Master Wizard, which doubles points — but Master Wizard is a high-tier skill. Her favorite stat is Mystic.
If you're Scholar or Magician proficiency, she builds fast. Otherwise, plan for 3-4 daily visits.
Completion flag: sashina_brothel_confession_completed
This flag also opens up Foxy's brothel recruitment chain later.
Step 2 — "The King's Challenge"
- Location: Medieval Demesne → Throne Room
- Time: 10 AM - 5 PM
- Requirements:
sashina_brothel_confession_completed, King Graham at Stranger+, Elara at Stranger+
What happens: You meet King Graham and his royal advisor Elara. The King has a real problem: his prized dragon is starving, the kingdom is food-insecure, and if you want royal favors (like running a brothel), you need to help solve his food crisis first.
He tasks you with finding a new food source that can grow in his kingdom's harsh soil.
Relationship rewards: +5 King Graham, +5 Elara
How to access the Throne Room:
- Warp to Medieval Demesne → Royal Castle Courtyard → Enter Castle → Throne Room.
- Must be 10 AM-5 PM when you arrive.
Completion flag: king_graham_dragon_food_crisis_completed
Step 3 — "Agricultural Research Discussion"
- Location: Present Uptown → University Research Lab
- Time: 9 AM - 5 PM
- Requirements:
king_graham_dragon_food_crisis_completed, Sonia at Known stage
What happens: You return to the modern era and consult Sonia about drought-resistant crops. She points you toward the humble potato — hardy, nutritious, adapts to harsh soil — and suggests you talk to Christy at the Farmers Market for practical cultivation knowledge.
Relationship reward: +10 Sonia
How to reach Sonia's Known stage:
- Sonia already gains +15 total from Story Beats 1 and 4, plus +10 from Beat 11 (gated).
- A few extra Talk visits usually suffice.
- Her favorite skill is Researching (free if Scholar; easy to learn at the University).
Completion flag: sonia_potato_agriculture_research_completed
Step 4 — "Potato Cultivation Mastery"
- Location: Present Uptown → Farmers Market
- Time: 7 AM - 5 PM
- Requirements: Christy at Stranger+
- Relationship reward: +10 Christy
What happens: Christy teaches you the practical ins and outs of potato agriculture — when to plant, soil preparation, harvesting. She hands you a Sack of Potatoes as a starter for the kingdom.
Note: This plot is not auto-triggered — you'll need to use the relevant action on Christy (Talk or visit trigger). Just showing up at the market during hours should be enough.
Christy's location: She works the Farmers Market during daytime (7 AM-5 PM). She's easy to find and usually mostly approachable even as a Stranger.
Key item received: Sack of Potatoes (required for the next step)
Completion flag: christy_potato_education_completed
Step 5 — "The Potato Solution"
- Location: Medieval Demesne → Throne Room
- Time: 10 AM - 5 PM
- Requirements:
christy_potato_education_completed, Sack of Potatoes in your inventory, King Graham + Elara at Stranger+
What happens: You present the Sack of Potatoes and your knowledge to the King. He's skeptical but impressed — and tasks you with delivering this knowledge to Wilfred, his best farmer, out at the Rural Farm.
Relationship rewards: +5 King Graham, +5 Elara
Completion flag: king_potato_solution_completed. The wilfred_potato_delivery_active flag also gets set here, which unlocks the next step.
Step 6 — "Potato Knowledge Delivery"
- Location: Medieval Outskirts → Rural Farm
- Time: 6 AM - 6 PM
- Requirements:
wilfred_potato_delivery_active, Wilfred at Stranger+, Honey at Stranger+
What happens: You arrive at the farm and meet Wilfred (the farmer) and his daughter Honey. You teach them potato agriculture. They're overjoyed — this could save the kingdom's food supply. Wilfred promises the King will hear of your success.
Relationship rewards: +15 Wilfred, +15 Honey (big boost!)
Travel note: The Rural Farm is in the Medieval Outskirts, not the main Demesne. From the Demesne map, exit to the Outskirts, then travel to Rural Farm.
Completion flag: wilfred_potato_delivery_completed
Step 7 — "The Royal Appointment"
- Location: Medieval Demesne → Throne Room
- Time: 10 AM - 5 PM
- Requirements:
wilfred_potato_delivery_completed, King Graham + Elara at Stranger+
What happens: You return to the castle. The King has already received word from Wilfred. The potato reform is working. As promised, he rewards you with the royal appointment as Brothel Owner.
The abandoned brothel in the Demesne is now yours. Sashina's vision becomes reality.
Relationship rewards: +5 King Graham, +5 Elara
Completion flag: king_brothel_appointment_completed AND brothel_owned = True
Tutorial Quest #10 completes. Claim your +1 Crystal.
What Unlocks With the Brothel
Acquiring the brothel is a major turning point — it's not just a building, it's an entire system layer. After the Royal Appointment:
New Location: The Medieval Brothel becomes accessible from the Demesne map, with multiple rooms — Bar, Nurses' Room, Master Bedroom, Arcane Room, Worker Rooms, Kitchen, Dungeon cell, Elara's Office, VIP Lounge, Grand Ballroom (Esperanza), and more.
Elara as Manager: Elara from the Throne Room becomes your brothel manager, running daily operations and providing strategic guidance.
Worker Recruitment: Your first free worker options include:
- Sophie — rescue her from the alley behind the brothel
- Violet (Maid #1, elemental) — full recruitment plot available via the Bards Guild
- Honey (after her recruitment plot) — the farmer's daughter you just helped
- Raven, Valkyra, Lindia, Whiskers — recruited by defeating them as dungeon minibosses
- Various others through exploration and plot completion (Jade, Willow, Grace, Brandy, and more)
Room Management: Start renovating/upgrading rooms. Each room unlocks new services, customer types, and income streams.
Daily Income: The brothel generates gold daily based on reputation, cleanliness, and worker assignments. Early on this is modest; at higher upgrade tiers it eclipses every other income source.
New Plot Triggers: Dozens of brothel-gated plots become available — Esperanza's entire arc, Foxy's brothel recruitment, Sherry, the Syndicate mod content (if installed), and more.
Daily Events: Random events at the brothel generate bonus encounters, problems to solve, and relationship moments with your workers.
Important Follow-Up Content
Once you own the brothel, several additional plots become immediately available if you've met the prerequisites:
Esperanza's Ballroom Intro — triggers at the Grand Ballroom after you make a "brothel operation choice." She's a noblewoman who becomes a recurring presence.
Foxy's Brothel Recruitment — triggers at the Ancient Earth Shrine if Foxy is at Romantic stage. sashina_brothel_confession_completed is required (which you now have).
Silas' Emerald Dragon Trade — available at the Exotic Goods Merchant if you have the Emerald Dragon key item.
Tutorial Quest #15 (Maid Mentor) — becomes completable. Train a maid to Level 3 for a Master Mop reward.
Practical Tips for Starting the Chain
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Start Sashina early. She takes the longest to reach Known stage. Start visiting the Shrine Altar Chamber on Day 2-3 and keep up daily Talks.
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Build Sonia alongside the main story. Beats 1 and 4 naturally push her relationship; she'll hit Known around when you need her.
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Pre-meet everyone. Visit King Graham, Christy, and Wilfred before the chain needs them — this way they're all at Stranger stage (or higher) when the chain demands it. A single courtesy visit to each is enough.
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Don't forget the Sack of Potatoes. It's a key item — check your inventory's key items tab after Step 4 to confirm you have it before heading back to the King.
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Medieval travel time. The Rural Farm in the Outskirts is a trip. Plan Step 6 as a morning run since Wilfred's hours end at 6 PM.
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Stack overlap: Step 3 (Present Research Lab) is also where Story Beats 1, 4, and 11 trigger — combine trips. Step 5 (Throne Room) has you back near Fighters Guild, Gastoff, and the Shrine Altar — use the walk efficiently.
Section 6 complete. Continue to Section 7 for full dungeon mechanics and a Floor 1-10 completion guide.
Section 7 — Dungeon Crawling: Floors 1 Through 10
The dungeon is Chronoromancer's combat and loot engine. 40 procedurally generated floors (plus the endless Infinity Dungeon beyond them) house enemies, scenarios, resources, bosses, and key items. This section covers everything you need to reach and defeat the Floor 10 miniboss (Serpina) in the free version, including tactics for every miniboss along the way.
Access: Monastery (Medieval Demesne) — enter the dungeon from inside the Monastery Scriptoria.
Paywall note: Floors 21 and beyond (including the Infernal Depths, the Void floors, and the Infinity Dungeon) are Patreon content. Floors 1-20 are free. This walkthrough targets Floor 10 since it's the first meaningful "gate" boss.
How the Dungeon Works
Map structure: Each floor is a procedurally generated grid of tiles. Walls (WALL), floors (FLOOR1/FLOOR2), doors, stairs down, keys, chests, water, spikes, and many special tiles.
Movement: Step onto tiles to interact. Some tiles (Water, Boulders, Trolls, Trick Doors) require skills or stat checks to traverse.
Encounter rates per step on a floor tile:
- 8% chance: A random Scenario triggers (priority over combat)
- 15% chance: A random enemy battle triggers
- 100%: Special tile (minibosses, chests, stairs, etc.) — always triggers on step
Energy and time: Each step costs small energy and a minute or two. Running out of energy mid-dungeon is bad — always carry Meat/Bread for a buffer.
Escape: You can flee most combat. Boss fights disable flee — you must win or die. Dying in the dungeon triggers death handling (stat losses, game over if Doomsday timer also expires).
Saving: You cannot save while inside the dungeon. Plan a complete run and exit cleanly before saving.
Combat Basics
Regular combat is turn-based. Your options each turn:
| Action | Effect |
|---|---|
| Attack | Strength × weapon bonus damage to enemy |
| Magic | Mystic/Intelligence × grimoire bonus damage; needs mana or grimoire |
| Skill | Specific combat skills do special effects (e.g., Power Strike, Counterattack) |
| Defend | Reduce incoming damage next turn |
| Item | Use consumables (Bread, Meat, Apple, healing potions) |
| Flee | Chance to escape — disabled during bosses/minibosses |
Damage formula essentials:
- A basic attack builds from a small base plus roughly half your Strength (scaled by your fighting-experience modifier) plus weapon level × 2
- With Weapon Mastery skill, the weapon contribution becomes weapon level × 3
- Armor reduces incoming damage on a scaling curve — each armor level cuts noticeably more than the last
- Pain Tolerance skill adds +1 effective armor level
- For the full damage math, see the Combat System guide
Enemy tiers by exp reward (from enemy_data.rpy):
- Weak (6-16 exp): Giant Rat, Goblin, Kobold, Slime, Wolf, Zombie, Forest Nymph, Orc, Hobgoblin, Lightning Sprite, Harpy, Dryad — typical on floors 1-5
- Medium (17-22 exp): Skeleton Warrior, Witch, Ice Maiden, Dark Elf, Fire Elemental, Siren, Banshee, Hellhound, Werewolf, Succubus, Shadow Assassin — floors 5-15
- Strong (23-35 exp): Naga, Basilisk, Vampire, Demon, Gargoyle, Manticore, Earth Elemental, Minotaur, Troll, Crystal Golem — floors 15-20+
Pre-Dungeon Preparation Checklist
Before descending, always:
Equipment (minimum for Floor 1-5):
- Sword Level 1 from Gastoff ($150)
- Armor Level 1 from Gastoff ($150)
- At least 3-5 Bread / Meat / Apple consumables
Stats (minimum):
- Strength 15+ for Floor 1-3
- Strength 20+ and Stamina 20+ for Floor 4-7
- Strength 25+ for Floor 8-10
Skills to have before deep runs:
- Martial Arts or a Power Strike equivalent
- Counterattack (from Lilu's Dojo) — 20% chance bonus damage
- Exploit Weakness (Lilu) — 15% crit chance
- Acrobatics — 15% damage × 1.5 chance
Must-have before Floor 5+:
- Sword Level 2 and Armor Level 2 minimum ($250 + 30 common materials each)
- 5+ healing consumables
Must-have before Floor 10:
- Sword Level 3 and Armor Level 3 ($600 + 20 rare materials each)
- Some combat skill learned
- 10+ healing consumables
Minibosses: Floor Locations & Tactics
Each miniboss occupies a specific floor tile (MINIBOSS tile). Step on it to trigger a narrative combat encounter — a 5-round stat-check fight with dialogue, choices, and scoring. These are NOT standard battles; they use a separate combat system.
Key facts:
- Each miniboss has an energy pool (their HP) and an attack_power (damage dealt per round).
- You pick choices each round — choices are stat-based (Strength, Intelligence, Charm, Ability, etc.) or skill-based (if you know the required skill).
- Choice effectiveness: excellent (skill-based, 50% enemy damage), good (75%), normal (100%), poor (125%).
- Damage caps apply — rounds 1-3 max out at 25% HP drain, round 5 is the kill round.
- Winning gives you loot, relationship with the boss (some become recruitable), and optionally a Beast Mode finisher.
Miniboss roster on Floors 1-10 (free content):
| Floor | Miniboss | Energy (HP) | Attack | Notes |
|---|---|---|---|---|
| 1 | Raven (The Whip Master) | 135 | 25 | First miniboss — mostly tutorial-difficulty |
| 3 | Spectra | 185 | 37 | Perception-heavy encounter |
| 5 | Whiskers | 185 | 37 | Catgirl-themed, agility focus |
| 7 | Lindia | 235 | 50 | Intelligence/magic focus |
| 10 | Serpina | 300 | 55 | Floor 10 mini-gate — your target for completing this walkthrough's dungeon goal |
Beyond Floor 10 (still free up to 20): Lyssa (Floor 15) and Ravenous (Floor 20) round out the free content. Deeper minibosses — Torea (25), Valkyra (30, recruitable as a brothel worker, 980 HP), Audrey (35), Nyxara (40), and A.R.I.A. (45) — sit behind the Floor 21+ paywall.
Miniboss Combat Tactics
General rules for all minibosses:
- Skill choices are always best. A skill-based choice deals 1.5× base damage AND usually has "excellent" effectiveness (50% return damage). Every skill you've learned from Lilu, the Scholar proficiency, etc., shows up as a choice option when relevant.
- Round 5 is the kill round. Round 5 damage is doubled. Save your best skill choice for round 5 if possible.
- Diversify your stats. Different rounds need different stats. A Strength-only character struggles in Intelligence rounds.
- Bring buffs. The Power buff (1.25× damage dealt) and Shield buff (0.8× damage taken) from consumables are huge for miniboss fights.
Raven (Floor 1):
- Forces Strength, Intelligence, Charm, Ability choices across 5 rounds
- Skills that shine: Power Strike, Combat Reflexes, Intimidating Presence, Exploit Weakness, Silver Tongue, Reading People, Acrobatics, Tactical Awareness, Counterattack
- She's easy — designed as a tutorial fight. Win with basic Strength attacks even without skills.
Spectra (Floor 3):
- Perception and Charm heavy
- Bring Reading People skill if possible
- Higher damage than Raven — have Armor L2+ or full healing stock
Whiskers (Floor 5):
- Catgirl/agility encounter — favors Ability and Perception choices
- Fleet Footed skill shines here
- Consider also having Acrobatics
Lindia (Floor 7):
- Magic/Intelligence focus — Mystic and Magic skills dominate
- Elemental Blast, Arcane Knowledge, Mana Channeling all give excellent choices
- If you lack magic skills, pivot to Intelligence-based non-skill options
Serpina (Floor 10 — YOUR TARGET):
- 300 energy is roughly twice Raven's
- Damage output around 40 per round — 5 rounds = up to 200 damage taken if you pick poorly
- Bring armor L3, Pain Tolerance skill if possible, and at least 4 healing items
- Mix of stats across rounds; come with a varied build
- Winning Serpina completes the Floor 10 goal and grants access to Floor 11
Random Scenarios — The Big Rewards
Every step you take on a dungeon floor tile has an 8% chance of triggering a scenario — a narrative event with choices that can grant key items, gold, stat boosts, or trouble. Some scenarios are worth far more than grinding combat.
Priority scenarios to look for on Floors 1-10:
The Vampire Ring Scenario (any floor) — The highest-value early scenario.
- A vampire lord lounges in an opulent chamber. Three options:
- Challenge him to combat — fight Vampire Lord (70 HP + floor scaling). Win = 1 Ring key item.
- Light Magic skill option — banish him with light magic. Instant win, same reward.
- Back away — no reward, no fight.
- The 1 Ring is permanent +1 to all relationship point gains. Get it as early as possible. This single key item speeds up every romance route for the rest of the game.
Magic Spectacles Scenario — An arrogant scholar offers a gift if you can tell him something new. Intelligence check (−20 modifier, so Intelligence 30+ is safe). Win = Magic Spectacles key item, boosts Intelligence actions.
The Fairy Encounter — Pixie/fairy scenario. Various outcomes based on choices. Some paths unlock the Fairy/Pixie questline and related rewards.
Wounded Wolf — Animal Care skill unlocks a big reward path. Otherwise a modest choice-based reward.
Auriana's Wolves — Long-running questline starting at low floors. Continuing it rewards skills (Fleet Footed, Endurance Training, Adrenaline Rush) as dungeon drops.
Sylph Scenario — Related to the Kupie/Sylph system. Rewards a Sylph for the minigame.
Fight Club — Strength-based scenario chain, multi-floor progression.
Torture Chamber — Dark scenario with Blackmail skill reward and Lilith mini-fights at higher floors.
Mysterious Shops — Random merchants selling goods at odd prices.
Gambling Dens (Orc, Leprechaun) — Risk-for-reward encounters with Sleight of Hand/Deception skill bonuses.
General rule: Read every scenario carefully. "Back away" is always an option and always safe. When in doubt and you don't meet a skill/stat check, back away — the dungeon regenerates scenarios on repeat runs.
Resources and Loot
What you'll accumulate on a typical Floor 1-10 run:
- Gold — direct drops from combat and chest tiles. Expect $50-200 per run.
- Common materials (Tier 1) — from floors 1-5 enemies. Used for sword/armor L2 upgrades.
- Rare materials (Tier 2) — from floors 5-10 enemies. Used for sword/armor L3 upgrades.
- Epic materials (Tier 3) — from floors 10-20 enemies. Used for L4 upgrades.
- Fabrics (Tier 1-3) — for clothing upgrades via Fernando.
- Ingredients (Tier 1-3) — for cooking.
- Dragon Coins — premium currency from scenarios, some Sylph encounters, and boss defeats. Used for advanced training and rare purchases.
- Food tiles — Bread, Meat, Apple, Meal tiles. Pick them up to replenish healing stock.
- Coins (small drops) — direct wealth bumps from floor tiles.
- Key items — Vampire Ring, Magic Spectacles, Awesome Crown, Ornate Locket, Emerald Dragon (boss scenarios), etc.
Run Strategy by Floor
Floor 1-2 runs (starting out):
- Bring Sword/Armor L1, 3 healing items
- Target: kill 10 enemies (Tutorial Quest #9 — "Crypt Clearer"), loot chests, find Raven on Floor 1
- Exit after Floor 2 to upgrade gear
Floor 3-5 runs (mid-early):
- Sword/Armor L2, 5 healing items
- Target: Spectra on Floor 3, Whiskers on Floor 5, Vampire Ring scenario if it appears
- Farm common → rare materials for L3 upgrades
Floor 6-10 runs (targeting completion):
- Sword/Armor L3, 10 healing items, some combat skills
- Target: Lindia on Floor 7, Serpina on Floor 10 (your walkthrough goal)
- Floor 10 completion = major stat/experience gain + access to Floor 11+
How many in-game days: A single dungeon trip can run from dawn to late afternoon in terms of in-game time (depends on how many steps). Plan one or two dungeon days per week. Between trips, earn money, upgrade gear, and do plots.
Skill-Gated Movement Cheats
Certain skills let you bypass dungeon obstacles that would otherwise block you:
| Obstacle | Bypass Method |
|---|---|
| Water tiles | Swim skill required to cross |
| Boulder | Strength check (20 + floor level) — passes, converts to walkable |
| Troll | Strength check (30 + 2× floor level) — overpower, converts to walkable |
| Trick Door | Creativity 35+ solves the mechanism |
| Standard Door | Requires player_has_key flag (find a Key tile on same floor) |
Having Swim unlocks shortcut paths across many floors. Lockpicking skill doesn't just help scenarios — it also helps with chest tiles.
Dying in the Dungeon
If your health (or targeted stat in a miniboss fight) reaches 0, you die. Consequences:
- Game ejects you to your apartment
- Stats stay but major health/energy/calm penalties apply
- If the Doomsday timer hasn't run out, you recover and can play on
- If Doomsday is up, game ends
To avoid:
- Don't go deeper than your gear can handle
- Always keep 3+ healing items in reserve
- Flee when possible — regular combat allows it, minibosses do not
- If a miniboss is losing badly, let the timer run out (max rounds + 1) — you get ejected from dungeon but don't die
Summary: Reaching Floor 10 Checklist
Before you claim you've "completed the early dungeon":
- [ ] Beaten Raven (Floor 1)
- [ ] Beaten Spectra (Floor 3)
- [ ] Beaten Whiskers (Floor 5)
- [ ] Beaten Lindia (Floor 7)
- [ ] Beaten Serpina (Floor 10) ← your main goal
- [ ] Tutorial Quest #9 (Crypt Clearer, 10 kills) completed
- [ ] Tutorial Quest #13 (Forged in Fire, Sword L3) completed (requires dungeon materials)
- [ ] Obtained the 1 Ring key item (Vampire Ring scenario, any floor)
- [ ] Collected enough common/rare materials for L3 sword and armor
- [ ] At least Strength 25, Stamina 25, Armor/Sword L3
Hit all those and you've built a character ready for the rest of the game's content.
Section 7 complete. Continue to Section 8 for romance walkthroughs — Jessie, Dr. Akira, Emily, and Bella.
Section 8 — Romance Routes (Free Version)
Chronoromancer's relationship system is deep. Each NPC has unique favorite stats, a favorite skill that doubles points, preferred gifts, and individual dialogue/scenes at every stage. This section gives you focused progression paths for four romance routes you can meaningfully pursue without Patreon: Jessie, Dr. Akira, Emily, and Bella.
Patreon note: All four routes have additional late-stage content, H2Hs, dates, and intimate scenes gated behind Patreon. This walkthrough gets you to the furthest free-version point — typically Close Friend, Crush, or Romantic depending on the character.
Route 1 — Jessie (The Rebound Roommate)
Jessie is a unique romance that plays out inside your apartment. She's introduced via a scripted sequence, moves in as a roommate, and her arc centers on helping her through a bad breakup.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 24 |
| Era | Present |
| Where found | Cafe Exterior (trigger), then Jessie's Room in your apartment |
| Favorite stat | Stamina (for the gym recognition) |
| Dialogue triggers | Post-breakup, vulnerable, rebuilding |
Jessie — The Progression Path
Step 1 — Post the Apartment Listing (Day 1)
Inside your apartment, use the "Post Apartment Listing" one-time action. This sets the jessie_apartment_listed flag. Nothing immediately happens — you have to physically visit the trigger location next.
Step 2 — "A Girl in Need" Plot (Cafe Exterior)
Travel to Present Uptown → Cafe Exterior (outside the cafe, not inside). The plot auto-triggers once you arrive with the listing posted. Jessie is sitting there — she's just been kicked out by her ex. She asks about the room. You agree. She moves in.
Reward: +10 Jessie base. Plot flag: jessie_cafe_encounter_completed.
Step 3 — Build Gym Clout (to 10)
Visit the Gym in Uptown. Do training actions (Treadmill, Button Masher, No Pain No Gain) — each gives some gym clout. You need a total of 10 gym clout before the next plot triggers.
Each major gym action gives 1-2 clout, so expect 5-7 training sessions.
Step 4 — "Jessie Notices Your Gains" Plot
Once you hit 10 gym clout, visit Jessie's Room in your apartment. The plot auto-triggers. She comments on your physical changes and the relationship deepens.
Reward: +15 Jessie. Flag: jessie_gym_recognition_completed.
Step 5 — Reach Friend Stage
Build Jessie to Friend via repeated visits. In her room you can:
- Talk daily
- Give small gifts
- Spend time together
Her favorite skill doubles all points — check the relationship screen with Networking.
Step 6 — "What Jessie Really Needs" Plot
At Friend stage, visit Jessie's Room again. Auto-triggers. She opens up about her rebound needs — she wants you, but she needs alcohol to lower her inhibitions, and she needs to know you can handle it (i.e., you need the Alcohol Tolerance skill).
Reward: +30 Jessie. Flag: jessie_rebound_request_completed.
Step 7 — "Jessie's Rebound" (the big one)
Requirements:
- Previous plot completed
- Alcohol Tolerance skill learned (required)
- 1 Wine in inventory (bought at Downtown Bar or Medieval General Goods)
- Time: 7 PM - 10 PM
What happens: Visit Jessie's Room during the evening window. Auto-triggers. You share wine, she opens up, things happen. The romance's main content beat.
Reward: +40 Jessie.
Learning Alcohol Tolerance: There are multiple sources — some bar interactions, certain dungeon scenarios, and the Player proficiency sometimes teaches related skills. The most reliable path: visit Vera at the Downtown Bar and complete her gambling encounters (the "Bad Night" and "Crossing the Line" plots eventually teach it), or check the skills glossary for a direct learning location.
Jessie — Post-Rebound
After the Rebound Night completes, Jessie continues to be available for daily interactions, Talk actions, and gifts. Her relationship continues climbing naturally. Free-version gameplay typically caps Jessie around Crush-Romantic — further stages and scenes are Patreon-gated.
Total relationship points earned from plot chain alone: +95 Jessie. That's most of a full ladder done through scripted content.
Route 2 — Dr. Akira (The Burned-Out Doctor)
Akira is a scientist romance driven by a 7-plot research chain. She becomes obsessed with analyzing your biologically unusual samples, and the relationship thaws from clinical detachment to genuine affection across her story arc.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 32 |
| Era | Present |
| Where found | Akira's Office (Uptown Hospital), 6 AM - 7 PM daily |
| Favorite stats | Intelligence 45, Technology 45, Perception 45 |
| Favorite skill | Researching (doubles all points) — Scholar starts with it |
| Favorite gift | Book |
| Least favorite gift | Flowers (ironic — still accepts) |
Akira — The Progression Path
Akira's entire arc is the 7-plot research chain described fully in Section 4 (Tutorial Quest #1). Here's the ladder with relationship stage requirements:
| Plot | Stage Req | Reward (base) | Content |
|---|---|---|---|
| Request Exam | Stranger+ | +1 | Manual action to launch chain |
| The Results | — (auto next day) | +3 | Biological impossibility revealed, first video scene. Unlocks Sample Collection action |
| Controlled Experiment | Known | +6 | Butterscotch compounds, oral examination |
| Unexpected Findings | Acquaintance | +10 | First full intimate scene |
| Clinical Trials | Close Friend | +17 | Second intimate scene |
| Peer Review | Crush | +14 | Emotional reveal about her burnout |
| Published Findings | Romantic | +20 | Final scene, Akira commits to "just Akira" |
Plus choice rewards: Each plot has dialogue choices awarding up to +5 additional points per choice. Total potential from full chain: ~125+ Akira relationship points from plots alone.
Supporting content:
- Sample Collection — Unlocked after "The Results." Repeatable daily (+10 base, full multiplier stacking). Also completes Tutorial Quest #1.
- Transfer Protocol H2H — Unlocked at Close Friend. 60 min, −30 energy. 4 rounds of intimate content (+45 relationship, +140 erotic XP).
- Zoo Date — Friend+, 9 AM-2 PM, $100, 120 min. Rich character moment — she opens up about wanting to be a veterinarian.
- Farmers Market Date — Close Friend+ with Zoo completed. Similar cost. She reveals her mother's death, vet school acceptance.
Akira — Efficiency Strategy
- Day 1-2: Visit the Hospital. Use Request Exam. Also use Talk (3×/day daily limit).
- Day 2-3: The Results auto-triggers on second visit. Sample Collection unlocks — use it every day thereafter (+10 base, also +200 wealth from Tutorial Quest #1 on your third sample).
- Daily routine: Sample Collection + 3× Talk + occasional Book gift (at Friend+). Her romance grows fast.
- Build Intelligence to 45 at the University early. That's one of her favorite-stat thresholds, adding +1 per action.
- Learn Researching (Scholar starts with it, or University Campus — see Section 2). Doubles her points. This is the single biggest boost you can give Akira's route.
- Target: Close Friend gets you Transfer Protocol H2H and Zoo Date. Both packed with content. That's your free-version sweet spot.
Free-version realistic endpoint: Most players reach Romantic or In Love with Akira in free play — her chain is almost entirely free content. Only some peripheral scenes may be gated.
Route 3 — Emily (The Cafe Waitress)
Emily is a bubbly cafe waitress with a hidden melancholy streak. She's been the face of the Uptown Cafe since Day 1 and is one of the most straightforward romance routes — but also one of the most rewarding.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 20 |
| Era | Present |
| Where found | Cafe Interior (Uptown), 7 AM - 3 PM daily. Also the Uptown Park, 7-9 PM on even days (after Close Friend) |
| Favorite stats | Charm 35, Stamina 50, Attractiveness 30 |
| Favorite skill | Entrepreneurship (doubles all points) |
| Favorite gift | Lingerie (late-stage gift) |
| Least favorite gift | Book (she's not bookish) |
Emily — The Progression Path
Emily is a pure daily-grind romance — no plot chain, just consistent visits. Her content gates by relationship stage and by a "points threshold" flag system.
Stage 1: Stranger → Known (first few days)
- Tip Emily ($10, available until Acquaintance) — +1 base. Use all 4 daily tips to start.
- Talk to Emily (20 min, Acknowledged+) — +2-5 base depending on stage.
Stage 2: Acquaintance → Friend
- Give Chocolate (consumable, daily 1) — +5 base.
- Service & Emotion Tips (Communication 20+, one-time) — +8 relationship AND permanent +1 Charm.
- Continue Talk daily.
Stage 3: Friend → Close Friend
- Zoo Date (Friend+, 9 AM-2 PM, $100, 120 min) — major scene, one-time.
- Continue gifts and talks.
- Need ~160 total points for the next unlock.
Stage 4: Close Friend — Unlocks the Park (big one)
Once you reach Close Friend, Emily becomes available at the Uptown Park (7-9 PM on even days) as a new location with its own actions:
- Talk in the park — +5 base (romantic setting).
- Give Flowers — +20 base (much higher value than other locations).
- Romantic Walk (60 min, Crush+) — +35 relationship, a date-tier action.
- Heart to Heart (120 min, 300+ points required) — Emily's dreams/hopes conversation.
Stage 5: Crush → Romantic
- At Crush stage, "Knock on Emily's Door" unlocks as a remote action from the Housing Block (7-11 PM, 1 to 3 daily). Major content piece.
- Invite to Beach (requires 160+ points) — H2H conversation at the beach.
- Give Flowers in the park for max returns.
Stage 6: Intimate (700+ points)
- Intimate with Emily park action — quick intimate video scene (+25 relationship).
Emily — Efficiency Strategy
- Build Charm to 35 and Stamina to 50 early. Those are her two big stat thresholds.
- Attractiveness to 30 via Fashion Forward (Tutorial Quest #14) — the +2 alone contributes half that.
- Learn Entrepreneurship if possible (it's an Economic Skills category skill) — doubles all her points.
- Alternate days: Cafe during the day (Tip + Talk + Chocolate), Park in the evening once unlocked.
- Don't forget Service & Emotion Tips — the one-time +1 Charm reward is a permanent stat boost.
- Zoo Date and Heart-to-Heart eat most of a day each — schedule them around other Story Beats or Tutorial Quests.
Free-version realistic endpoint: Most Emily content is free. You can reach Crush-Romantic easily and most of her park/apartment-adjacent content is accessible. Some late-stage intimate scenes and dating extras may be Patreon-gated.
Route 4 — Bella (The Shy Librarian)
Bella is an introverted bookworm who works at the Uptown Library. She's fascinated by fantasy literature and — crucially — becomes utterly enchanted by the player's "creative storytelling" when you describe real medieval/future experiences in detail. Her romance is intellectual and slow-building but has tremendous depth.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 25 |
| Era | Present |
| Where found | Library (Uptown), 8 AM - 6 PM daily, plus 7-9 PM on even days |
| Favorite stats | Intelligence 35, Creativity 30, Charm 50 |
| Favorite skill | Storytelling (doubles all points) |
| Favorite gift | Book |
| Least favorite gift | Technology-based items |
Bella — The Progression Path
Like Emily, Bella is a daily-grind romance with tiered content based on stage and point thresholds. But her special hook is the Medieval Era dialogue.
Stage 1: Stranger → Known
- Donate to Library ($10, Stranger-Acquaintance) — +1 base, generous 6 daily limit
- Talk to Bella (20 min) — +2 base
- Talk about Medieval Era (45 min, Acknowledged+, 1/day) — a short H2H conversation where she gushes about your "creative medieval knowledge"
Stage 2: Acquaintance → Friend
- Books vs Technology one-time action (Communication 24+) — +8 relationship AND permanent +1 Perception
- Give Chocolate (Acquaintance+, 1/day) — +5 base
- Continue Talk and Medieval discussions
Stage 3: Friend → Close Friend
- Give Flowers (Friend+, 1/day) — +5-25 base (scales with stage; 25 at romantic+)
- Zoo Date (Friend+, 9 AM-2 PM, $100, 120 min) — one-time, major content
- Invite to Woods H2H (160+ points required) — "Whispering Woods" conversation, 3 hours
Stage 4: Crush (300+ points)
- Give Ancient Manuscript — H2H conversation using a Book item (300+ points required). Deep literary connection.
- Find Bella after hours at the library (Crush+, remote action, 7-11 PM, 1 to 3 daily) — after-hours library visits
Stage 5: Intimate (700+ points)
- Private Library Moment — intimate video scene (19-21h on even days, 30 min, +25 relationship)
Bella — Efficiency Strategy
- Build Intelligence to 35 early (University Campus). That's her primary favorite stat.
- Creativity to 30 — busking, music studio, Scholar proficiency actions.
- Charm to 50 — Community Center, social jobs. Her biggest stat gate.
- Learn Storytelling skill — doubles all points. Kent teaches it (Storytelling teacher) or check the skills glossary.
- Save books as gifts. Books are her favorite — base +15-30 points depending on stage. The Library also has books, and the Bookstore at the University sells them.
- The "Medieval Era" conversation is infinite value — 1/day, Acknowledged+, gives base relationship points. Use every day.
- Both Emily and Bella overlap with the Mall (one shared lingerie scene at Close Friend+ for both of them — a fun bonus plot).
Free-version realistic endpoint: Bella has a lot of free content. Expect to reach Crush or Romantic in a normal playthrough. Late intimate content likely Patreon-gated.
The Emily + Bella Shared Plot
Trigger: Both Emily AND Bella at Close Friend stage.
Location: Present Uptown Mall → Clothing Store.
What happens: "Unexpected Shopping Encounter" — you bump into both of them lingerie shopping. Awkward, funny, potentially steamy. +5 to each.
A nice little reward for keeping two routes parallel.
General Romance Efficiency Tips
Stack multipliers:
- Favorite stat thresholds = +1 per action per met threshold
- Favorite skill = × 2 on total
- Attractiveness roll = chance for +1 per action
- 1 Ring key item (Vampire Ring scenario) = +1 per action
- Cologne buff = +1 per action
- Buffer Optimization (Patreon) = +1 per action, but plenty of free stacking is available
A fully stacked action on a character with Researching + 3 met favorite stats + 1 Ring + Cologne can give 2× (base + 3 + 1) + 1 = 2× (base+4) + 1. For a base 7 wine gift, that's ~23 points per use — massive compared to unoptimized ~8-10.
Rotate routes daily. Each NPC has a daily-limit action stack (3 Talks, 1 Chocolate, 1 Flowers, etc.). You cap out on one character's daily gains quickly. Use remaining energy on other routes. Running 3-4 concurrent romances is efficient.
Plan around time windows. Akira 6 AM-7 PM, Emily 7 AM-3 PM + 7-9 PM even days, Bella 8 AM-6 PM + 7-9 PM even days, Jessie evening. A well-planned day hits 3-4 characters.
Don't sleep on one-time +stat actions. Emily's "Service & Emotion Tips" (+1 Charm) and Bella's "Books vs Technology" (+1 Perception) are permanent stat boosts. Do them the moment you can.
Section 8 complete. Continue to Section 9 for other early-game activities — fishing, caterpillars, seasonal events, minigames.
Section 9 — Other Early-Game Activities Worth Doing
Beyond the tutorial quests, story beats, brothel, dungeon, and romance routes, Chronoromancer has dozens of smaller systems that reward regular attention. This section covers the ones worth prioritizing as a free-version player.
Redeem Codes
Chronoromancer supports redeem codes that unlock extra content. Enter codes at Seraph's Sanctuary (Future Fringe Zone) or Lillian's Lair (Medieval Demesne) via the "Enter Redeem Code" action. Codes are case-sensitive.
Two codes that are safe to use for the free version:
- VALENTINE — Unlocks the Kupie character in your Attic and starts the Kupie Love Training minigame (see below). Also completes Tutorial Quest #4 (+1 Sylph).
- HALLOWEEN — Unlocks the Haunted Mansion map with 36 locations, 21 collectible spirit entries, and an entire side-questline with its own NPC (Friday).
More codes exist — some are community rewards from the developer's Discord, others unlock Patreon-only content. This walkthrough doesn't list them; join the official Discord if you want to see what's available.
The Kupie Love Training Minigame (VALENTINE)
Once you redeem VALENTINE, Kupie appears in your Attic (access from your Present Uptown Apartment). This unlocks:
- Kupie as a relationship NPC with her own progression (Talk, Give Chocolates, Give Wine)
- The Love Training idle/clicker minigame — assign Sylph workers to generate Hearts and Charms
- 6 Kupie plot scenes spread across her relationship progression
- NPC dating tracks inside the minigame — each game NPC has levels, date scenes, and milestone rewards
- Hidden Sylph collectibles scattered on every map — find them to expand your Sylph workforce
- The Sylph Shop — spend in-game currency for upgrades like Hermes Shoes (2× speed), Cupid's Wings (4×), Divine Blessing (6×)
- Crystal rewards at milestone progression points
Why do it: Kupie's minigame runs passively while you do other things. Assigning Sylphs in the morning generates resources throughout your day with zero time cost. Several NPC dating tracks inside the minigame also give Crystal rewards at key milestones — meaningful Doomsday timer extensions for basically free.
Start point: Once redeemed, visit the Attic to launch the minigame. Follow the in-game tutorial from there.
The Haunted Mansion (HALLOWEEN)
Redeeming HALLOWEEN unlocks access to the Haunted Mansion — a separate multi-room map with its own systems.
What's inside:
- 36 locations to explore, many with unique puzzles or encounters
- 21 collectible spirit entries scattered through the mansion (the Attic Twins currently add two Soul Jar units)
- Piano puzzle — musical puzzle for a reward
- Hangman minigame — word puzzle for rewards
- The Bride Mystery — a multi-room investigation plot chain
- Friday (the Soul Collector) — a full romance NPC with her own relationship progression, introduced via the mansion's foyer soul jar
- 2 possible Crystal rewards — one from the final soul ceremony and one from completing all 25 Hangman phrases
- Ornate Locket key item — awarded for completing Friday's arc (all 21 souls)
Why do it: The Haunted Mansion is extremely content-rich relative to a single redeem code unlock. Its two Crystals and Ornate Locket are valuable, Friday is a meaningful romance option, and the puzzles/minigames are fun changes of pace. Also: this content is not time-gated — unlike real-world Halloween, you can play it any time of the year.
Start point: After redeeming, the mansion becomes accessible from the map. The Foyer is your entry — Friday introduces herself there via the soul jar encounter.
Fishing (Marina's Minigame)
Fishing is a full minigame that also completes Tutorial Quest #12 (+400 Wealth for 10 species) and builds Marina's romance.
How to start:
- Warp to Medieval Outskirts → Fishing Village → Fishing Hut (interior) (4 AM-5 PM)
- Meet Marina for her first encounter plot
- Take the "Fishing Lesson" — she teaches you the mechanics
- Fishing becomes available as a regular action
Mechanics:
- You navigate a boat on a stylized water map
- Fish rings appear in three rarities: common, rare, epic
- Collect rings to catch fish
- Each catch is logged in the Fishing Ledger by species
Income potential: Varies by species and rarity. Rare and epic fish sell for significantly more than common. Selling at the Fishing Hut or Marina directly gives the best prices.
Long-term rewards:
- Boat upgrades from Marina (Close Friend+, $5,000, then $15,000, then $50,000) — increases fishing speed and range
- Leviathan reward — catching the massive Leviathan triggers a major plot + bonus
- Sashimi encounter — a water-themed worker can be recruited via fishing content at high progression
Tutorial Quest #12: 10 different fish species caught = +400 wealth. Fish variety is tied to in-game time of day and weather — run fishing at different times of day to vary your catches.
Caterpillar Collecting
Caterpillars are a passive collectible system completing Tutorial Quest #11 (+5 Comet Moths for 10 species).
How to start:
- On your early visits to the Uptown Forest, Seraph's Caterpillar Tutorial auto-triggers, introducing the system
- Use the caterpillar-specific search actions at compatible locations
- Track discoveries in your Caterpillar ledger
Where to find them:
- Uptown Forest — Butterflies, common moths
- Medieval Mountain Foothills and Hunting Grounds — Fantasy species
- Future Artificial Nature Preserve — Genetically modified species
- Coastal/Beach areas — Water-type caterpillars
Long-term systems:
- Caterpillar Habitats — Build and stock habitats for breeding and research
- Caterpillar Research — With Researching skill, research runs faster
- Crystal rewards — Certain discovery milestones award Crystals
- Marina's Caterpillar Bait quest — Collect a large number of caterpillars for a key plot (advanced content)
- Moth Lady Blessing — Rare species can trigger special scenes
Efficiency tip: Rotate between all three eras while exploring — different species spawn in each, making the 10-species tutorial goal much faster.
The Cucker Chucker Minigame
A carnival-style minigame that awards a Crystal for hitting 500 cumulative Cuckers across all plays.
How to play:
- Complete The Cuckers Return, then visit the Rural Farm in the Medieval Village Outskirts from 8 AM to 7 PM
- Throw projectiles at the Cucker targets, each hit counting toward your total
- Score points and collect rewards
Rewards:
- 500 total Cuckers: +1 Crystal (major Doomsday extension)
- Cucker Slayer Recognition plot triggers — bonus scene
Play this as a quick break between bigger activities. Each play only takes a few in-game minutes.
Rat Extermination (Easy Crystal)
One of the simplest Crystals in the game:
- Warp to Medieval Demesne → Back Alleys
- Use the search/fight actions. Rat encounters will appear.
- Kill 50 rats total (counter carries across visits).
Reward: +1 Crystal + the Ratmen Exterminator Recognition plot scene.
You can easily do this alongside Tutorial Quest #6 (Lillian 3 Talks) since both are in the Back Alleys.
Vera's Bar Minigames (Downtown Bar)
The Downtown Bar (evenings) has three gambling minigames against Vera, plus her entire romance arc unlocks through winnings:
The games:
- Liar's Dice — Dice bluffing. Depends on reading your opponent. Perception and poker-face skills help.
- Darts — Straightforward accuracy game. Ability and Perception affect performance.
- Christmas Hold'em — Poker variant against Vera (available during Christmas event or after specific unlocks).
Why play:
- Direct income when you win (can lose if unlucky)
- Vera's romance gates by net winnings:
- +$800 net won triggers "The Tell" plot
- +$1,200 triggers "Bad Night"
- +$1,800 triggers "Crossing the Line"
- +$4,000 triggers "Last Card" (needs Romantic stage + an H2H)
Vera is a Crush/Romantic level romance option through gambling rather than gifts. A unique progression path worth exploring if you like the minigames.
Skills that help: Silver Tongue (second roll chance), Reading People (+10% to bonus rolls), Sleight of Hand (learned at Mystic Curiosities), Deception. Vera also teaches Intimate Communication and related skills at high stages.
Archery (Medieval Archery Range)
The Archery Range in Medieval Outskirts hosts:
- Archery minigame — Aim-and-shoot mechanic. Scores tied to Perception and Ability.
- Robin (the NPC) — Romance + skill teacher (Animal Care at Perception 20+, Known+ relationship)
- Robin's Hunting Lodge at 6 PM-midnight (evening content)
- Story Beat 26 (The Warning) auto-triggers here at 9 AM-6 PM
Good spot to train Perception passively while building Robin's relationship.
The Dance/Yoga Studio (Downtown)
At the Downtown Dance Studio (12 PM-5 PM):
- Dance training actions — boosts Creativity and Ability
- Dance Studio Confrontation plot auto-triggers at 10+ dance studio clout with Lucy and Abby
- Dance Victory Reward plot follows if you beat Abby in the challenge
- Meet Lucy (full romance available) and Abby (challenging rival)
Fighters Guild Quests (Medieval Demesne)
The Fighters Guild has a 10+ sequential quest chain led by Lyra. Each completed quest earns gold, Fighters Guild clout, and occasionally:
- Crystals at specific milestones
- Maid items usable in the brothel
- Access to Tutorial Quest #5 (the Caravan Defense auto-trigger happens during one of these quests)
Quest types:
- Kill quests — hunt specific enemies in the dungeon (guaranteed tiles placed per floor)
- Bounty hunts — find specific NPCs in the world
- Protection quests — escort/defend at specific times
- Ore collection — dungeon-based resource gathering
Free-version access: Quests 1-10 are free. Quests 11-15 (the "Succubus Tier") are Patreon content tied to deeper floors. Plenty of free content here.
Worth doing: Yes. Guild quests provide steady gold, Crystals, and combat practice. They pair well with dungeon runs since many objectives are in the dungeon anyway.
Thieves Guild (Medieval Demesne)
A parallel questline to the Fighters Guild, led by Kalb (and Shadow after her discovery plot):
- Initiation — the Thieves Guild welcome quest
- Rank progression — 7+ rank quests advance your guild standing
- Noble Quarter heists — break into wealthy estates for big payouts (starts with surveillance plots)
- Gilded Row — an advanced area unlocked through the guild
- Shadow recruitment — at high Perception + Thieves Guild rank, Shadow becomes accessible. She's a unique NPC with Shadow Step skill teaching.
Start point: Visit the Thieves Guild in the Demesne, meet Kalb, take the Initiation quest.
Worth doing: Yes, especially if you have good Perception. Heist rewards scale with Perception and Lockpicking skill. The Shadow arc is unique content.
Other Minigames Worth a Look
Brief coverage of smaller minigames you'll encounter:
| Minigame | Location | Purpose |
|---|---|---|
| Gym Button Masher | Uptown Gym | Best Stamina + Strength source in the early game |
| Neural Targeting | Future Era | Target-shooting minigame, technology-themed |
| Space Shooter | Future Era | Combat strategy minigame |
| Dance timing games | Dance Studio + various | Creativity/Ability tests |
| Rhythm timing games | Music-related NPCs | Creativity tests |
| Monster timing games | Various (monster girl encounters) | Related to monster girl capture system |
| Sandra's Singing Game | Bards Guild / Brothel | Musical performance minigame |
| Piano puzzle | Haunted Mansion | Music-based brain teaser |
| Hangman | Haunted Mansion | Word puzzle |
Most of these are discoverable on visit; nothing is truly missable.
Investment System Deep Dive (Worth Revisiting)
Once you have the Brothel and steady income, invest aggressively:
Tiers to prioritize:
- Low-risk investments (80-110% return): Reliable passive income. Always max these first.
- Medium-risk (60-140%): Better returns if you can afford some variance. Upgrade low-risks first, then add these.
- High-risk (0-200%): Gambling-tier. Only use surplus cash you don't need.
Key tip: Pick up the Investment Savvy skill — 15% discount on ALL investment purchases. On a $5,000 investment that's $750 saved. On a $100,000 late-game investment that's $15,000. Essential. Learn it from Portia (deep Villa apartment H2H) or Arestes (Thieves Guild Hidden Chamber, Known+ relationship, Intelligence 19, $500). Arestes is much faster — Portia is the romance route.
The 50-day return rule: Every investment recovers its total invested amount over 50 days. This means in the long run, investments always pay themselves back and continue generating profit indefinitely.
Skill-Learning Priorities Revisited
Once you're past the early game, a useful second-tier skill list to acquire:
| Skill | Source | Why Learn |
|---|---|---|
| Master Performer | Musician proficiency (free) OR Bards Guild | Doubles busking income |
| Inner Peace | Monk's Temple (Mystic 30+) | 10% calm penalty reduction |
| Endurance Training | Athlete proficiency OR Knight's Training | 10% energy penalty reduction |
| Iron Constitution | Future Human Performance Lab (Strength 30+) | 10% health penalty reduction |
| Healing Touch | Sashina (various shrine locations) | Dungeon self-healing, romance boost |
| Animal Care | Robin (Archery Range, Perception 20+, Known+) | Doubles Foxy's points, dungeon wolf encounter wins |
| Sleight of Hand | Mystic Curiosities Shop (Ability 16+) | +2 dungeon gambling wins, goblin merchant steals |
| Lockpicking | Thieves Guild (Ability 16+) | Opens chests, dungeon scenario rewards |
| Inner Peace + Master Wizard | Monk's Temple + Gandon | Unlocks magic builds |
Don't try to learn every skill — focus on the ones that match your build and the characters you're pursuing.
What to Do After Completing This Walkthrough
If you've finished everything in this walkthrough (all 15 Tutorial Quests, Story Beats 1-10, the Brothel, dungeon Floor 10, and meaningful progress with Jessie/Akira/Emily/Bella), here's what's still available in the free version:
- Dungeon Floors 11-20 — more minibosses (Lyssa at 15, Ravenous at 20), harder combat
- Fighters Guild Quests 1-10 — the full free-version quest chain
- Brothel expansion — recruit more workers, upgrade more rooms, build reputation
- More romance routes — Marina, Sashina, Rachel, Mindy, Ghost, Esperanza, Vera, Robin, Foxy, and many more
- The Haunted Mansion if you redeemed HALLOWEEN
- Kupie's Love Training minigame if you redeemed VALENTINE
- Seasonal events — Christmas brings Holly, Noella, Ginger, and a full Christmas Village
- Mod content — third-party community mods expand the game further
Brief Note on Patreon Content
While this walkthrough focuses on free-version play, it's worth mentioning what Patreon supporters access:
- Story Beats 11-35 — the continuation of the main story
- Dungeon floors 21-30 — Infernal Depths and Overgrown Depths
- Additional brothel workers — Brandy (#17), Honey late-stage, Sherry, and others
- Future-era characters — Glitch, Artemis, Riki, EPOM get expanded content
- Intensive Training — Patreon Master proficiency with +1 to all stats action
- Extended H2H scenes — many late-stage scenes for NPCs
- Skill-locking content — Blink spell and some advanced magic
- Valentine/Goblin Girl premium content — expanded minigame and NPC options
If you enjoy the game and want to support continued development, Patreon unlocks all of this. But everything in this walkthrough — including meaningful progress on 4 romance routes, the brothel, 10 dungeon floors, and 10 main-story beats — is genuinely accessible free of charge.
Section 9 complete. This concludes the Chronoromancer Early Game Walkthrough.
Good luck, have fun, and remember: the game is a sandbox. This walkthrough is a roadmap, not a rule. Skip sections you're not interested in, pursue routes that speak to you, and enjoy the ride across three eras.
Section 10 — Hidden Map Collectibles: Free Flowers and Gold
This one's a secret most new players miss entirely: many location backgrounds have invisible clickable spots that give you free flowers, free gold, or other rewards. Some respawn every 6 days, some are one-time finds. There are dozens of these scattered across all three eras.
How it works: While standing at certain locations, click around the background (especially corners, benches, planters, dumpsters, and behind objects). If there's a hidden pickup there, a short message appears and the reward goes straight to your inventory or wealth. If the spot is empty or already collected, nothing happens — no penalty for missing.
Two types:
- Flowers (respawning) — Most common. Every 6 in-game days the spot regenerates. Free gifts for Emily, Bella, and every romance NPC who takes Flowers.
- Gold stashes (one-time) — $50 to $150 per spot. You only get each one once, but 40+ of them exist across the three eras. That's a potential $3,000-4,000 in free early-game wealth if you find them all.
Why this matters enormously for early-game players: Flowers are worth +20 relationship points with most romance NPCs at Close Friend+. Buying them from shops costs money. Finding them for free is pure value. And the early-game gold stashes alone can fund your first few Gastoff upgrades and investment purchases.
Priority Early-Game Flower Locations
Flowers respawn every 6 days, and each location usually has 2-5 separate spots. These are the best routes to regularly farm:
Present Era — Park Uptown (4 spots) — The easiest early-game flower farm. All four spots respawn weekly. Check around the flower beds, the bench area, and the grass patches.
Present Era — Park Downtown (4 spots) — Two of the spots give 2 flowers at once instead of 1. Check near the fountain, along the paths, and in the garden beds.
Present Era — Cafe Exterior (2 spots) — Planters and the window box. Perfect — you're visiting the Cafe Exterior anyway for Jessie's encounter.
Present Era — Waterfall Uptown (3 spots) — You're already here at 7-11 AM for Story Beat 9. Check the waterfall mist area, riverside, and base cliffs.
Medieval Era — Castle Garden (8 spots!!!) — The flower paradise. Several spots give 2-3 flowers each. This is the single best flower farm in the game. Access it through the Castle Courtyard. Visit weekly.
Medieval Era — Mystics Meditation Grove (2 spots) — Purple flowers near ancient stones.
Future Era — Mutated Botanical Preserve Prime (4 spots) — All four give 2 flowers each. Genetically enhanced roses and crystal tree flowers.
Bonus after you own the Brothel — Brothel Courtyard (5 spots) — Two of the spots give 2 flowers each. Once the brothel is yours, this becomes another routine flower stop.
Rough math: A weekly "flower sweep" of Park Uptown + Park Downtown + Waterfall + Castle Garden nets you roughly 20-25 flowers every 6 days, entirely free. That's 400-500 relationship points worth of gifts per week at Close Friend+ stages.
Priority Gold Stashes for Early-Game Funding
These are one-time pickups, so grab them when you visit. Listed roughly by walkthrough relevance:
Present Era — best early hits:
- Library Uptown — $100 tucked in a book. You're here for Bella anyway.
- Gym Uptown — $80 behind the dumbbells. Grab it during Tutorial Quest training.
- Back Alley Downtown — $75 near the dumpster. Sweep on your way in for Story Beat 6/10.
- Beach Uptown — $110 in a waterlogged wallet. While at the beach for Story Beat 2/5 or Emily/Summer.
- Nightclub Downtown — $120 under the DJ booth. Biggest Present-era stash.
- Restaurant Downtown — $90 uncollected tip. During Story Beat 13.
- Spa Downtown — $85 by the lounge chair.
- Dojo Downtown — $75 behind the mats. During Tutorial Quest 3.
- Arcade Downtown — $50 in a jammed coin return.
- Metro Station — $50 on the bench.
- Food Court (Mall) — $65 under the table.
- Convenience Store — $50 behind the counter.
- Basement Apartment — $70 in your own couch cushions! (Easy free money on Day 1.)
- Bar Downtown — $60 under a barstool.
- City Street Downtown — $55 blowing along the sidewalk.
Medieval Era — best hits during your brothel chain:
- Thieves Guild — $150 from the thieves' stash (biggest Medieval find).
- Throne Room — $140 tucked behind a pillar. Grab it during the brothel chain visits.
- Black Market — $130 from a loose gemstone.
- Bandit Hideout — $120 unlocked stash.
- Grand Ballroom — $110 noble's coin purse.
- Underground Catacombs — $100 ancient coins.
- Caravan Rest Stop — $90. During Tutorial Quest 5.
- Medieval Back Alleys — $85 behind a barrel. During Tutorial Quest 6.
- Barn Interior — $80 in hay.
- Blacksmith Shop — $75. During Gastoff upgrades.
- Travelers Inn — $70.
- Rowdy Alehouse — $65 from a drunk patron.
- Village Market — $60.
- Monastery Scriptoria — $55.
- Peasant Huts — $50.
Future Era:
- Void Central Command — $150 confiscated chip (biggest Future find; advanced access).
- Synergy Corp Tower — $140 corporate expense card.
- Resistance Hideout — $130 from the old resistance fund.
- Glitch's Den — $115 glitched chips. During Story Beat 22.
- Neural Entertainment Complex — $100 unclaimed jackpot.
- Waste Processing Zone — $95 in the scrap. During Story Beat 19.
- Parking Complex — $80 on the deck floor.
- Unregistered Housing — $75. While doing Creative Cooking (Tutorial Quest 7).
- Surplus Distribution Center — $70. During Story Beats 16/18.
- Transit Nexus — $60 on the bench.
Practical Tips for Finding Them
- Click everywhere the first time you visit any location. Corners, planters, dumpsters, benches, under furniture, behind pillars — that's where they hide.
- Respawning flowers don't reset until day 6 after you pick them. No point revisiting sooner.
- One-time gold stashes are gone once collected. Don't rush away from a new location without sweeping it.
- There's no indication on the screen that a collectible exists — that's intentional. Keep it fun by exploring.
- A reward message confirms a find. If nothing happens when you click, either nothing's there, or you've already collected it (for one-time), or it hasn't respawned yet (for flowers).
- Your apartment basement has $70 in the couch cushions. Go check right now. Seriously.
Section 10 complete. This concludes the walkthrough additions.
Chronoromancer开局阶段各项重要里程碑的完整指南。本攻略将带领 非Patreon 玩家从角色创建一路完成15项教程任务、获得青楼、推进主线故事节点1—10、抵达地下城10层、完成Jessie和Dr. Akira的整条恋爱线,并部分推进Emily与Bella的关系。这里的全部内容都能在游戏免费版中完成。
第1节——开始游戏:基础要点
本节涵盖游戏第一天需要了解的一切,是后续全部攻略的基础。
这是一款怎样的游戏?
Chronoromancer是一款时间旅行沙盒RPG。你的角色拥有在 三个时代 间穿梭的独特能力——现代的 现代、奇幻的 中世纪 王国,以及反乌托邦式的 未来时代。每个时代都有自己的地图、NPC、经济、工作、技能和故事线。
本作并非线性视觉小说,没有唯一“正确”的顺序。你可以按自己的节奏发展关系、刷属性、探索地下城、钓鱼、收集毛毛虫、经营青楼,或调查主线故事。本攻略会提供一条高效的前期路线,同时避免错过重要内容。
角色创建
开始新游戏时,你需要选择角色的 姓名、外貌、性别,以及最重要的 专长。专长是一项永久选择,会决定你的初始技能与属性,并解锁一条 职业路线;对应属性达到30后,它将成为你最好的收入来源。
共有 11种专长。每种专长都会提供一项标志性技能,使你与对应恋爱对象互动时获得的好感度翻倍,同时解锁专长限定剧情。简要汇总如下:
| 专长 | 主要属性 | 初始技能 | 职业解锁(属性30+) |
|---|---|---|---|
| 运动员 | 耐力 | 耐力训练、肾上腺素激增 | 教练(篮球场) |
| 健美运动员 | 力量 | 强力打击、耐力训练 | 私人教练(健身房) |
| 计算机专家 | 科技 | 工程天才、系统入侵 | IT专家(计算机实验室) |
| 游戏大师 | 幸运 | 战术意识、作弊 | 玩家(街机厅) |
| 万事通 | 均衡 | 随机应变、文化适应 | 所有专长职业(收入为70%) |
| 魔术师 | 神秘 | 元素爆裂、幻象编织 | 幻术师(神秘奇物店) |
| 武术家 | 耐力 | 武术、战斗反射 | 师父(道场) |
| 音乐家 | 创造力 | 音乐才华、表演大师 | 制作人(音乐工作室) |
| 情场高手 | 魅力 | 诱惑、察言观色 | 推广员(夜总会) |
| 销售员 | 沟通 | 巧舌如簧、人脉拓展 | 汽车销售员(汽车经销店) |
| 学者 | 智力 | 奥术知识、研究 | 教师(大学教室) |
本攻略的推荐选择:
- 学者 是效率最高的单一开局选择。“研究”技能会让你与Dr. Akira、Sonia等角色互动时获得的好感度翻倍,也能让前期故事节点更容易推进。
- 武术家 能让前期战斗与教程任务中的道场训练变得轻而易举;Lilu(故事节点8)也很欣赏习武之人。
- 销售员 提供“人脉拓展”,可在关系界面显示每名NPC的偏好技能——对恋爱路线的效率提升极大。
- 情场高手 提供“察言观色”,可解锁隐藏NPC描述与高级对话。
没有错误的选择,不过如果这是你的首次游玩,并想高效跟随本攻略,建议选择 学者 或 销售员。
了解界面
角色创建完成后,你会在现代上城区的 公寓 中醒来。先花一点时间熟悉界面:
左上角——时间显示 显示当前游戏内时间(24小时制)和天数计数。行动会令时间推进固定分钟数。游戏以24小时制从午夜运行至次日午夜。
右上角——属性面板 你会不断使用的四项 可变属性:
- 精力——多数行动都会消耗,睡眠可恢复。
- 生命——会因战斗和部分情景受损,睡眠或治疗物品可恢复。
- 镇定——你的心理/情绪状态。部分行动要求最低镇定值。
- 财富——你的钱,是购买、升级与送礼的核心货币。
底部——行动按钮 每个地点都有一列可用行动。系统会根据以下条件自动筛选:
- 当前时段
- 所需属性、技能或物品
- 与NPC的关系阶段
- 故事进度标志
某项行动没有显示,说明上述条件中至少有一项尚未满足。
教程任务图标(属性面板右侧) 这是对应15项教程任务的发光图标。随时点击即可查看进度并领取已完成任务的奖励。完成全部15项后,图标会消失。
地图入口 你可以从任意室外地点打开区域地图,再前往同一时代的其他区域。若要在时代之间旅行,则需先解锁穿越(见下文)。
核心属性
Chronoromancer共有 14项核心属性,从战斗、关系到工作解锁,无不受其影响。每名NPC都有偏好属性,与其互动时,达到对应要求可提高好感度收益。
| 属性 | 作用 |
|---|---|
| 力量 | 物理战斗、武器伤害、部分活动门槛 |
| 耐力 | 精力池、运动类工作、战斗续航 |
| 魅力 | 社交互动、部分商店折扣、特定工作 |
| 智力 | 学者职业、研究、魔法学习、科学剧情 |
| 感知 | 隐藏行动/物品、虚张声势类游戏、Shadow任务线 |
| 能力 | 敏捷型战斗、地下城技能、多项技能门槛 |
| 创造力 | 音乐、艺术、烹饪、街头表演收入 |
| 神秘 | 魔法威力、与Sashina进行的神秘训练、施法门槛 |
| 科技 | 未来时代技能门槛、科技类工作 |
| 商业 | 经纪人职业、投资收入加成 |
| 游荡 | 盗贼公会内容、潜行与盗窃行动 |
| 烹饪 | 食物制作、厨师职业、烹饪技能门槛 |
| 沟通 | 社交类工作;与NPC交谈时被动增长 |
| 幸运 | 影响游戏各处的额外判定,通过行动逐渐增长 |
此外还有几条特殊成长轨道:吸引力(关系额外点数判定,可通过服装和水疗内容提高)、情欲经验(影响亲密内容深度),以及 兽性(Patreon支持者模式属性,达到5+点时解锁)。
提升属性: 每个训练地点都会提高对应属性。你可以通过以下途径提高上限:在Akira办公室进行 样本采集(需要3+能力)、在现代上城区咖啡厅瀑布进行 瀑布训练(耐力)、完成 健身房连打按键(力量+耐力)、使用 大学(智力)等。属性上限会随时间缓慢提高——完成前期内容时,你的主要属性通常会达到30—50。
关系机制
每名主要NPC都有一条 关系阶段 阶梯:
陌生人→已遇见→已知→相识→朋友→亲密朋友→迷恋→浪漫感→亲密→恋爱中
你可以通过行动、礼物、剧情场景和约会积累 好感度,沿阶梯向上推进。每名NPC在进入各阶段时都有相应的点数要求。
每项行动的价值取决于 三项关键倍率:
-
偏好属性——每名NPC都有2—3项偏好属性及相应门槛(通常为45)。每满足一项,行动基础点数+1。学习 研究 技能后,可在关系界面查看这些属性。
-
偏好技能——每名NPC都有一项标志性技能,会在计入偏好属性加成后,令 获得的总点数翻倍。学习 人脉拓展 技能后,可在关系界面查看该技能。
-
吸引力概率+增益——古龙水、缓冲区优化、部分关键物品和较高吸引力,都会提供少量额外点数或每次行动的概率加成。
效率提示: 尽早学习“研究”和“人脉拓展”。它们等于把每条恋爱路线的作弊表直接摆在你面前。
三个时代概览
前期你会在三个时代都花上不少时间。快速浏览如下:
现代
现代城市分为两个区域:
上城区——你的公寓、医院(Dr. Akira)、大学、健身房、咖啡厅(Jessie)、海滩、商场(Emily与Bella)、社区中心、农贸市场、研究实验室、便利店等。游戏前10天的大多数时间都会在这里度过。
市中心——酒吧、夜总会、道场、餐厅、舞蹈工作室、办公楼(投资系统)、音乐工作室、后巷、警察局、豪宅门厅、水疗中心与街机厅。大约从故事节点6开始,多数故事节点会带你来到此处。
现代是你的大本营。现代货币($)、现代商品和大部分“日常生活”系统都在这里。
中世纪
奇幻王国分为:
王室领地——王国中心。王座厅、市场、战士公会、盗贼公会、吟游诗人公会、奥术商店(魔法)、裁缝店(Fernando)、铁匠铺(Gastoff)、杂货店、鞋匠铺、贵族区,以及喧闹酒馆(Vixen)。
郊外——乡村地区。乡间农场(Wilfred与Honey)、渔村(Marina)、僧侣寺庙、狩猎场、射箭场(Robin)、女巫小屋(Sabbath)、远古大地神殿(Sashina)等。
中世纪使用独立的金币货币。这里没有电,也没有现代科技。本攻略后续将带你探索位于修道院下方的 地下城,并获得 青楼。
未来时代
反乌托邦科幻城市分为:
核心区——企业控制的上层城市。协同公司办公室、全息娱乐设施、高科技商店,以及合成人充能站。
边缘区——地下抵抗组织所在的贫民区。你的秘密实验室(Nova与AIMy的据点)、无证住宅区(创意烹饪技能)、Glitch的巢穴、抵抗组织藏身处(Ghost)、废物处理区、Orchid的配送中心等。
未来时代使用信用点。前期你在这里停留的时间较少,但故事节点3、14及其后续内容都以未来为舞台,多项教程任务也要求你前来造访。
在时代之间穿越
游戏开始时,你只能留在现代。穿越功能会通过序章/教程流程解锁,之后即可从公寓或其他特定触发点在各时代间自由旅行。
解锁后,穿越 瞬间完成且不消耗精力——切换时代不会推进时间,所以尽管放心来回跳转。每个时代分别记录影响时段触发条件的当前时钟,但游戏天数会同步推进。
要点: 每名NPC只存在于一个时代。Jessie只在现代,Sashina只在中世纪,Ghost只在未来时代。请据此安排拜访。
时间、天数与末日倒计时
每日循环
每个游戏日为24小时。各种行动会消耗几分钟(或几小时)。睡眠可以恢复精力并推进至次日早晨。许多剧情触发需要特定时段——例如“Jessie的反弹恋情”只会在 晚上7—10点 之间触发,而大多数商店会在晚上9点前关门。
部分NPC也有特定工作时间。Dr. Akira每天 上午6点至晚上7点 在医院。铁匠Gastoff的工作时间是 上午6点至晚上9点。Marina在渔屋的时间为 凌晨4点至下午5点。如果你在NPC工作时间之外前往,只会看到空荡荡的地点。
末日倒计时
Chronoromancer拥有一个 游戏结束计时器。开局时你会获得固定天数;计数归零后,游戏结束。不必惊慌——期限十分宽裕,而且有许多延长方法。
水晶 是用于购买额外时间的货币。未来时代的 Seraph 和中世纪的 Lillian 都愿意用水晶兑换额外天数。
前期主要水晶来源:
- 教程任务——15项任务中有几项会直接奖励水晶(任务5、6、7、10各提供+1;完成全部15项再奖励+3)
- 关系升满——与任意NPC达到最高阶段时奖励一枚水晶
- 战士公会任务——任务链中的特定任务会奖励水晶
- 投鸡器——所有游玩累计击中500只鸡可获得一枚水晶
- 毛毛虫发现——特定里程碑会奖励水晶
- 灭鼠——在中世纪后巷击杀50只老鼠,可获得一枚水晶
- Discord兑换码——由开发者在官方Discord分享(加入社区即可获取)
跟随本攻略,你甚至无需接触Patreon内容,就会自然积累 10+水晶,所以末日倒计时完全不成问题。
游戏第一天——快速路线图
角色创建后在公寓醒来,游戏第一天请按以下步骤进行:
1. 探索公寓 四处点击,熟悉布局。留意睡眠选项(恢复精力),并查看初始属性与物品栏。
2. 使用一次性的“发布公寓招租信息”行动 这是公寓内不花费任何资源的行动,会发布空房出租广告。务必在第1天立刻完成——它是Jessie整条任务线的前置条件(后文会详细说明)。发布后,直到你造访咖啡厅外部前都不会发生任何事,因此可以发完就先忘掉。
3. 前往市中心办公楼(投资办公室) 打开地图并前往市中心。在上午9点至下午5点之间造访 投资规划办公室。花少量初始资金购买 咖啡店($50,最便宜的投资)。这会为教程任务2打下基础,并开始产生被动收入。如果负担得起,今天总共购买3项投资,直接完成任务2。
4. 查看教程任务面板 点击发光图标,阅读15项任务。本攻略会按编号引用它们——先了解列表有助于高效规划路线。
5. 开始赚钱 根据专长选择合适的前期工作:
- 音乐家:在城市街道或市中心 街头表演(创造力×2,“表演大师”再翻倍)
- 魅力型角色:在城市街道 派发传单,或在上城区 乞讨零钱
- 运动型角色:在便利店 补货(耐力10+)
- 学者:在大学担任 图书馆助理(智力10+)
第2天结束前最好拥有至少$200—500,以便为Jessie购买第一份礼物,并在Gastoff处购置武器/护甲。
6. 睡觉并结束当天 在公寓睡觉。第2天开始。
第1天到此结束。 别试图一次做完所有事情。下一节涵盖 第2—7天,届时你将解锁Dr. Akira的研究任务链、结识Jessie、正式开始投资,并首次穿越到中世纪。
第1节完成。请继续阅读第2节的前期路线图——Dr. Akira的首次检查、与Jessie相遇、获得第一枚水晶,以及解锁中世纪。
第2节——奠定基础:技能、属性、金钱与效率
Chronoromancer会奖励真正理解其系统的玩家。本节介绍 高效游玩的基础知识:哪些技能能解锁改善体验的界面信息、哪些属性最重要以及如何提升,还有怎样从身无分文逐步过上宽裕生活。
跳过本节、直接“随便玩”依然能获得乐趣——但你也会在看不到信息的情况下浪费时间刷关系、为喜欢的NPC堆错属性,并错过当前属性等级最好的收入来源。阅读本节十分钟,能省下数小时游戏时间。
“显示界面信息”的技能——请先阅读
少数技能不会造成战斗伤害,也不会解锁地下城奖励——它们会在 关系界面显示隐藏信息。在刷几次关系的时间里,每一项都足以回本。
| 技能 | 显示内容 | 学习地点 | 费用 |
|---|---|---|---|
| 研究 | 每名NPC的偏好属性(触发+1加成) | 学者专长(免费初始技能),或大学校园(现代上城区) | 180分钟,−50精力/−40镇定,$200,智力15+ |
| 人类学 | 每名NPC的年龄 | 大学校园(现代上城区) | 180分钟,−50精力/−40镇定,$200,智力15+ |
| 人脉拓展 | 每名NPC的偏好技能(触发2×倍率) | 销售员专长(免费初始技能),或Glitch的巢穴(未来时代边缘区) | 销售员免费,否则向Glitch学习 |
| 察言观色 | 高级NPC描述+增强文字格式 | 情场高手专长(免费初始技能),或中世纪喧闹酒馆的Vixen | 情场高手免费,Vixen训练费用不定 |
| 信息经纪 | 在关系界面显示每名NPC的位置 | 认知优化学院(未来时代),或吟游诗人公会的Vixen(中世纪) | 不定 |
| 数据挖掘 | 精确好感度+阶段门槛及进度追踪 | 通用知识综合研究所(未来时代边缘区) | 180分钟,−60精力/−50镇定,$200,科技20+ |
其中最有价值的是数据挖掘。 学会后,关系界面会直接显示数字——例如“Jessie:47/60,距迷恋阶段”——让你准确知道下段剧情何时触发。
推荐的前期技能优先级:
- 专长提供的初始技能(免费)
- 研究——如果你不是学者,请优先在大学学习。显示偏好属性会改变你的角色培养方式。
- 人脉拓展——如果你不是销售员,穿越解锁后前往未来时代找Glitch。
- 当你负担得起未来时代的学费并达到科技20后,学习 数据挖掘。
- 酒精耐受(见Jessie章节——她的恋爱线必需)。
其他高价值前期技能
除了显示界面信息的技能,还有少数技能在前期的价值特别突出:
酒精耐受——完成Jessie恋爱线的必要条件(“Jessie的反弹恋情”场景需要)。还会解锁酒吧互动,避免葡萄酒礼物降低你的属性。
人脉拓展/巧舌如簧(销售员初始技能)——“巧舌如簧”会让每次社交行动获取好感度时获得一次补判机会。如果你不是销售员,也可以在 吟游诗人公会 或 恶魔青楼 学习“巧舌如簧”(后者费用更高)。
创意烹饪——教程任务7(+1水晶)的必要条件。在未来时代边缘区的 无证住宅区 学习,是一项到访一次就能完成的快捷任务。
武术——即使没有选择武术家,也能在现代市中心的 Lilu大师道场 学习。故事节点9必需,对前期地下城战斗也很有用。
研究、工程天才、奥术知识——三项“倍率”技能,分别增强特定活动(毛毛虫研究、科技遭遇、魔法伤害)。请选取适合自身配装的技能。
最重要的属性
Chronoromancer拥有14项以上的属性,不可能全部升满。根据本攻略的目标,建议按以下顺序培养:
优先级1:智力(前期目标45+)
前期最重要的单项属性。原因如下:
- Dr. Akira 的偏好属性(达到45=每次行动+1)
- 学习 研究、人类学、资源优化、数据挖掘 的必要条件(直接要求或相关属性门槛)
- 限制 Sonia 的研究剧情(故事节点1、4、11)
- 达到30后解锁学者职业收入
提升方法: 大学校园(现代上城区)是主要训练地点。咖啡厅的阅读行动也会缓慢提升智力。Akira的样本采集会被动提高智力。
优先级2:魅力(目标20—30)
- 解锁 派发传单、辅导学生 等社交类工作
- Emily 的偏好属性
- 学习 战斗领导力(战士公会)和 巧舌如簧(吟游诗人公会)的必要条件
- 解锁许多NPC的浪漫对话选项
提升方法: 社区中心(现代上城区)、社交类工作、调情对话选项,以及在各地点表演。
优先级3:耐力(目标20—30)
- 决定最大精力池——直接影响每天能进行多少行动
- 多数体力类工作的要求
- 教程任务3会在道场训练该属性
提升方法: 健身房(连打按键小游戏,收益很高)、道场训练、海滩救生员工作。健身房连打按键 是前期提升耐力的最佳单一来源。
优先级4:力量(目标20—30)
- 影响战斗中的武器伤害——探索地下城极其重要
- 陪练 工作($15+收入档)的必要条件
- 解锁Gastoff的高阶武器升级
提升方法: 健身房连打按键、道场切磋、社区志愿活动(搬家具)。
优先级5:感知(目标18—45)
- 解锁隐藏行动、秘密对话和 Shadow 的后巷发现任务线(需要45感知)
- Bella 的偏好属性
- 学习 撬锁、杂技 的必要条件
提升方法: 健身房连打按键有小概率提高感知;部分地下城情景与一次性奖励也会提升。
其他属性
能力、创造力、科技、神秘、野兽——以后都有用,但在前10—15天内无需重点培养,除非你的配装有明确需求。
属性训练地点概览
| 地点 | 时代 | 训练内容 | 要求 |
|---|---|---|---|
| 健身房(上城区) | 现在 | 力量+耐力(连打按键小游戏=前期最佳来源) | 无 |
| 大学校园 | 现代上城区 | 智力 | 不定 |
| 大学研究实验室 | 现代上城区 | 智力(高阶) | 智力15+ |
| 道场(市中心) | 现在 | 耐力(武术训练) | 无 |
| 社区中心 | 现代上城区 | 魅力、沟通 | 不定 |
| 海滩(救生员工作) | 现代上城区 | 耐力 | 无 |
| 瀑布(上城区) | 现在 | 耐力(故事节点9+可重复) | 无 |
| 骑士训练场 | 中世纪郊外 | 力量+战斗技能 | 不定 |
| 僧侣寺庙 | 中世纪郊外 | 神秘+内心平静 | 技能需要神秘30+ |
| 人体机能实验室 | 未来时代边缘区 | 力量+钢铁体魄技能 | 力量30+ |
| 认知优化学院 | 未来时代核心区 | 智力+科技技能 | 不定 |
关键效率提示: 健身房连打按键小游戏是前期单位时间属性收益最高的单一来源。每天游玩,直至属性达到30。每次成功可获得+1力量或+1耐力,另有小概率提升感知。
赚钱:从身无分文到生活宽裕
收入会根据属性分为三档。每天都应选择当前可用的最佳工作。
第1档:第1天工作(无要求)
开局即可从事:
| 工作 | 地点 | 取决于 | 典型收入 | 备注 |
|---|---|---|---|---|
| 派发传单 | 城市街道(市中心) | 沟通 | 较低但稳定 | 上午8点至晚上8点 |
| 乞讨零钱 | 上城区 | 魅力 | 较低(精力消耗也低) | 适合走投无路的开局阶段 |
| 街头表演 | 城市街道/市中心 | 创造力×2+小费 | 音乐家收益极佳 | 表演大师会令收益翻倍 |
音乐家: 街头表演就是你的饭票。启用“表演大师”后,每场预计收入$50—150。
第2档:属性限制工作(属性10—15+)
达到要求后应尽快解锁:
| 工作 | 地点 | 要求 | 收入范围 |
|---|---|---|---|
| 整理货架 | 便利店 | 耐力10+ | 低至中等 |
| 图书馆助理 | 大学(上城区) | 智力10+ | 低至中等 |
| 社区志愿者 | 社区中心 | 沟通 | 低至中等 |
| 市场帮工 | 农贸市场 | 烹饪(拥有制作食物技能时1.5×) | 中等 |
| 救生员工作 | 海滩 | 耐力 | 中等(+耐力提升) |
| 辅导学生 | 大学 | 智力 | 中等(拥有研究时1.5×) |
| 有偿医学试验 | 医院 | 耐力(−生命) | 中高 |
| 酒吧杂工 | 市中心酒吧 | 耐力10+,傍晚时段 | 中等 |
| 技术支持 | 市中心 | 科技10+ | 中等 |
| 陪练 | 道场(市中心) | 力量15+、能力15+ | 中高 |
游戏最初5—7天内,这些工作应能让你的资金从$0增长到约$1,000—2,000。
第3档:专长职业(主要属性30+)
主要属性达到30后,会开放你的 专长对应职业。公式为:random(Stat, Stat × 2) + 15;每次轮班另有8%的概率使属性+1。每种职业都有一项使工资翻倍的技能。
专长职业才是真正的赚钱利器。尽快将主要属性提高至30并解锁。
投资:被动收入引擎
在上午9点至下午5点之间,前往市中心办公楼的 投资规划办公室。这是你中后期积累财富的引擎。
运作方式:
- 共有50项投资,从 咖啡店($50) 到 太空采矿($1,000,000)
- 每项投资均可升级5次(1级→5级)
- 每项投资会根据总投资额在 50天 内回本
- 收益会被动积累——只需前往领取
- 三种风险等级:低(80—110%回报)、中(60—140%)、高(0—200%)
前期策略:
- 第1天:购买 咖啡店($50)。哪怕每天只有$1—2,积少也能成多。
- 优先叠加低风险投资——用稳定回报为更昂贵的解锁提供资金。
- 学习 投资敏锐 技能——它会让 今后所有投资购买享受15%折扣。有两条学习路线:(a)深入 Portia 的恋爱线,直至她在别墅公寓中的谈心;或(b)培养与 Arestes(盗贼大师,盗贼公会隐藏密室)的关系至已知阶段——她会以$500教授该技能(需要智力19)。对财富流配装而言,Arestes路线更快。
- 拥有3项投资即可完成教程任务2(奖励+300财富)。
前期不要过度投资。 至少保留$500现金,用于礼物、武器升级和技能训练。
其他收入来源
- 钓鱼——造访中世纪渔村。捕鱼后卖给Marina,或在海岸煎鱼。中等收入,还能推进教程任务12的进度(捕获10个鱼种,奖励+400财富)。
- 地下城战利品——敌人直接掉落金币、用于制作/升级的材料,以及稀有关键物品。力量/耐力达到15+后,收益很好。
- 酒吧小游戏(市中心酒吧)——与Vera玩吹牛骰、飞镖和圣诞德州扑克。获胜会增加余额,失败则损失惨重。Vera的恋爱线实际上会通过赌博解锁(净赢$800触发“识破”,$1,200触发“糟糕之夜”等)——算是一项不错的额外收益。
- 投鸡器(中世纪乡间农场)——完成 鸡群归来 后,在所有游玩中累计击中500只鸡,可解锁奖励1水晶的认可剧情。
- 交易——通过交易系统在不同品质间转换材料。开始定期探索地下城后非常实用。
礼物经济:买什么、花多少
送礼是培养关系的主力手段。快速参考如下:
| 礼物类型 | 购买地点 | 典型用途 |
|---|---|---|
| 鲜花 | 便利店(上城区)、杂货店(中世纪) | 与许多女性NPC达到已知+后可赠送,基础+4点 |
| 巧克力 | 便利店、咖啡厅 | 许多NPC的前期礼物(+3—4点) |
| 书籍 | 大学书店、杂货店 | 朋友+,基础+6——最适合学术型NPC(Akira、Sonia) |
| 葡萄酒 | 市中心酒吧、杂货店(中世纪) | 亲密朋友+,基础+7——价值最高的礼物 |
| 内衣 | 商场服装店 | 亲密+,浪漫加成礼物 |
| 珠宝 | 商场/中世纪的Silas | 迷恋+礼物,属性加成很强 |
效率提示: 价格便宜时批量购买礼物。鲜花尤其值得囤积——达到已知+后,每名恋爱角色都会接受,而且便利店售价极其低廉。
前期值得追求的关键物品加成
少数关键物品会提供被动属性加成,值得提前规划:
- 1枚戒指——所有好感度获取+1。来自 吸血鬼戒指 地下城情景(会在任意可生成楼层出现)。拿到后价值极高。
- 魔法眼镜——增强基于智力的行动。来自特定地下城情景。
- 炫酷王冠——故事奖励,提供少量魅力加成。
- 华丽吊坠——提供少量吸引力+关系加成。
它们并非前期硬性要求,但如果在地下城遇到吸血鬼戒指情景,务必选择战斗或光魔法选项——不要退缩。戒指提供永久加成。
融会贯通:均衡的一天
前期经过合理规划的一天大致如下:
上午(上午6点至中午):
- 造访Dr. Akira(若已解锁则进行样本采集→+10 Akira好感度、+200财富任务进度)
- 前往健身房(连打按键→+1力量/耐力)
- 或前往训练地点提升优先属性
下午(中午至下午6点):
- 从事适合当前属性的工作赚钱
- 造访1—2名恋爱NPC,完成每日交谈/送礼行动
- 查看投资办公室,领取收益/购买新投资
傍晚(下午6点至晚上10点):
- 造访傍晚限定NPC(Jessie的部分剧情限晚上7—10点等)
- 如果手头宽裕,游玩酒吧小游戏
- 触发有傍晚时段要求的故事节点
夜间(晚上10点至午夜):
- 故事节点6与10(后巷,晚上10点至午夜)
- 在公寓睡觉,结束当天
你不可能每天塞进所有活动——开局时精力消耗很快——但在一周内轮换安排,就能高效抵达首批重要里程碑。
第2节完成。你现在已经掌握高效游玩所需的系统知识。请继续阅读第3节,详细了解三个时代,以及如何在其间穿梭。
第3节——三个时代:旅行者指南
序章结束后(共4幕过场动画,约20—30分钟),你会回到现代的公寓,并获得 前往全部三个时代的穿越权限。无需额外解锁——自由游玩第1天起,所有时代都已开放。本节会介绍各时代的每个重要地点,让你明白该去哪里,又为什么要去。
穿越机制
- 从哪里穿越: 你的公寓(现代上城区)有时代选择按钮。其他时代的部分神殿/实验室地点也允许再次穿越。
- 时间消耗: 瞬间完成。穿越本身不会令游戏内时间推进。
- 精力消耗: 无。
- 各时代时钟: 每个时代分别显示当前时段,但全局天数计数会同步推进。
- 限制: 免费版中没有实质限制。想穿越多少次都可以。
实际用法: 如果现代已经入夜,而你需要造访中世纪白天营业的商店,就穿越过去——中世纪的时钟可能仍处于白天。每个时代都会按照自己的本地昼夜周期推进。
现代——你的大本营
现代城市分为 上城区(住宅/教育)与 市中心(商业/夜生活)。
上城区——重要地点
| 地点 | 营业时间 | 造访理由 |
|---|---|---|
| 你的公寓 | 24/7 | 睡觉、换装、穿越、Jessie的房间(入住后)、阁楼(Kupie) |
| 医院 | 上午6点至晚上7点 | Dr. Akira的办公室、有偿医学试验工作 |
| 大学校园 | 不定 | 智力训练、辅导学生工作、人类学/研究技能 |
| 大学研究实验室 | 上午9点至下午5点 | 故事节点1、4、11(Sonia),高阶智力训练 |
| 健身房 | 不定 | 连打按键小游戏(力量/耐力最佳来源);Jessie的“健身房认出”需要10健身房影响力 |
| 咖啡厅 | 不定 | 低成本提升魅力;咖啡厅外部=Jessie咖啡厅遭遇 |
| 社区中心 | 不定 | 魅力+沟通训练、志愿者工作 |
| 农贸市场 | 上午7点至下午5点 | 市场帮工、Christy(土豆任务)、购买原料 |
| 海滩 | 不定 | 救生员工作(耐力)、Summer(故事节点2、5) |
| 便利店 | 不定 | 整理货架工作,购买鲜花/巧克力(最便宜的礼物) |
| 商场(服装店) | 不定 | Emily+Bella共同场景、服装升级、购买内衣 |
| 商场(美食广场) | 上午9点至下午2点 | Miki的食物要求剧情 |
| 公园 | 不定 | Miki的GuGuDolly剧情、普通闲逛 |
| 地铁站 | 上午9点至下午3点 | Mindy地铁重逢剧情 |
| 瀑布 | 上午7点至11点 | 故事节点9(与Lilu进行瀑布训练) |
| 森林 | 不定 | Seraph的毛毛虫教程、收集毛毛虫 |
| 厨房(公寓) | 24/7 | 烹饪行动、Lillian的烹饪教程 |
市中心——重要地点
| 地点 | 营业时间 | 造访理由 |
|---|---|---|
| 城市街道 | 上午8点至晚上8点 | 街头表演、派发传单(初始收入) |
| 办公楼(投资办公室) | 上午9点至下午5点 | 教程任务2(拥有3项投资)、被动收入引擎、Portia |
| 市政厅 | 不定 | Diane、市政剧情 |
| 道场 | 上午10点至晚上7点 | Lilu大师——学习武术、缴械、反击、弱点利用、疾步。陪练工作(力量15+)。教程任务3。故事节点8。 |
| 酒吧 | 傍晚 | Vera——吹牛骰、飞镖、圣诞德州扑克小游戏。她的恋爱线通过赌博赢款解锁。在此购买葡萄酒。 |
| 餐厅 | 傍晚 | Martha主厨、学习烹饪技能、故事节点13(餐厅约会) |
| 夜总会 | 晚上8点至凌晨2点 | 社交舞蹈、深夜互动 |
| 舞蹈/瑜伽工作室 | 中午12点至下午5点 | 舞蹈工作室对峙剧情(Lucy+Abby) |
| 音乐工作室 | 不定 | 音乐家专长内容 |
| 街机厅 | 下午3点至晚上10点 | Rei(猫娘NPC介绍) |
| 水疗中心 | 不定 | Nerida 介绍 |
| 后巷 | 晚上10点至午夜 | 故事节点6与10(后巷营救、帮派对峙)。发现Shadow(感知45+) |
| 警察局 | 下午3点至晚上11点 | Becky——故事节点7(录口供)和12(约她出去) |
| 便利店(市中心) | 不定 | 三位女孩对比剧情(Emily、Rachel、Mindy) |
| 豪宅门厅 | 不定 | Arnold介绍 |
| 神秘奇物店 | 不定 | 学习 巧手(能力16+,$250) |
中世纪——奇幻王国
中世纪使用金币作为货币。这里没有现代科技或概念——选择对话时应符合时代背景。你会在这里获得 青楼,并完成大部分地下城探索。
王室领地——王国中心
| 地点 | 营业时间 | 造访理由 |
|---|---|---|
| 王家城堡庭院 | 不定 | 城堡入口、守卫 |
| 王座厅 | 上午10点至下午5点 | King Graham+Elara。在此触发青楼任务链,并获任命为青楼老板。 |
| 市场 | 上午6点至晚上8点 | 中世纪商业、各种商人 |
| 战士公会 | 不定 | Lyra——10+项顺序任务、水晶奖励、战斗领导力技能(魅力15+) |
| 盗贼公会 | 不定 | Kalb+Shadow——积累声望、劫案、撬锁技能 |
| 吟游诗人公会 | 偶数日下午4—10点(Vixen) | Vixen、Sandra、Violet、Robin——音乐技能、信息经纪、表演内容 |
| 奥术商店 | 上午10点至下午6点 | Aziza——魔法神器教程($200)、购买魔典 |
| 裁缝店 | 上午6点至晚上9点 | Fernando——休闲/约会/正式服装升级(2—5级)、时尚干预剧情 |
| 铁匠铺 | 上午6点至晚上9点 | Gastoff——购买剑/护甲,升级至5级。教程任务13(3级剑)。 |
| 杂货店 | 上午6点至晚上9点 | Hailey——一般物资、与Willow的草药疗法剧情 |
| 鞋匠铺 | 上午6点至晚上9点 | Ben Arthur——鞋履 |
| 喧闹酒馆 | 晚上8—10点 | Vixen 首次介绍、吟游诗人表演 |
| 后巷 | 不定 | Lillian(教程任务6)、击杀老鼠获得水晶(50只=+1水晶) |
| 贵族区 | 不定 | Esperanza遭遇、白天与Vixen见面、劫案目标 |
| 大宴会厅 | 中午12点至下午5点 | Esperanza介绍 |
| 杂技大厅 | 上午6点至晚上9点 | Cinnamon,学习杂技(能力18+) |
| 异域商品商人 | 上午6点至晚上9点 | Silas+Jade——稀有物品交易 |
中世纪郊外——乡村
| 地点 | 营业时间 | 造访理由 |
|---|---|---|
| 乡间农场 | 上午6点至下午6点 | Wilfred+Honey——青楼任务的土豆运送、农场内容 |
| 巫师室内 | 上午10点至晚上8点 | Gandon——巫术、巫师大师技能、巫师入门测试 |
| 神殿祭坛室 | 上午8点至晚上8点 | Sashina——青楼任务链最关键的地点 |
| 远古大地神殿 | 不定 | Sashina+Foxy神殿场景、故事节点17 |
| 修道院 | 不定 | 地下城入口、缮写室 |
| 商队休息站 | 晚上9点至午夜 | 教程任务5(商队防御)、战士公会任务 |
| 渔村 | 不定 | Marina 钓鱼内容 |
| 渔屋(内部) | 凌晨4点至下午5点 | 与Marina初次见面、钓鱼课程、船只升级 |
| 僧侣寺庙 | 不定 | 内心平静 技能(神秘30+)、耐力训练 |
| 狩猎场 | 不定 | 狩猎生物、遭遇场景 |
| 女巫小屋 | 下午6点至午夜 | Sabbath——青蛙嘲弄、魔法书把戏 |
| 射箭场 | 上午9点至下午6点 | Robin——动物照料技能(感知20+)、射箭小游戏、故事节点26 |
| Robin的狩猎小屋 | 下午6点至午夜 | Robin傍晚内容、故事节点24 |
| 强盗藏身处 | 上午6点至下午6点 | Yrsa——野蛮人商人、完整关系线 |
| Sylwithe的幽谷 | 不定 | Sylwithe 天气操控内容 |
| 比武场 | 不定 | Valkyra——剑术(朋友+,$1000) |
| 农民小屋 | 不定 | 乡村NPC |
| 山麓 | 不定 | 探索 |
未来时代——反乌托邦科幻世界
未来时代使用信用点。企业监控主宰核心区,边缘区则属于地下抵抗组织。多项教程任务和前期故事节点都要求造访未来时代。
未来时代核心区——企业上层城市
| 地点 | 造访理由 |
|---|---|
| 协同公司外部 | 企业入口、扫描 |
| 协同公司内部 | 故事内容(限制进入) |
| 全息娱乐中心 | 故事节点28(与Robin重逢)、娱乐 |
| 合成人充能站 | Riki(佣兵)——故事节点33 |
| 认知优化学院 | 信息经纪、高阶智力训练 |
| 改造历史档案设施 | Archie +档案系统——故事节点23(需要入侵档案) |
未来时代边缘区——地下抵抗组织
| 地点 | 造访理由 |
|---|---|
| 你的秘密实验室(玩家边缘区实验室) | Nova+AIMy——故事节点3、14、21、25、27、30都会在此触发 |
| 无证住宅区 | 教程任务7——在此学习 创意烹饪(+1水晶)。相当于农民小屋。 |
| 通用知识综合研究所 | 数据挖掘 技能(科技20+,$200)、数字取证、文化适应、材料科学 |
| 人体机能优化实验室 | 钢铁体魄 技能(力量30+,$350) |
| 地下抵抗组织藏身处 | Ghost——故事节点15、31、32 |
| 剩余物资配送中心 | Orchid——故事节点16、18 |
| 工业废物处理区 | 故事节点19 |
| 地下改造诊所 | Cid——故事节点20、29、32 |
| Glitch的巢穴 | Glitch——学习 人脉拓展(非销售员)、故事节点22 |
| 水生改造测试区 | 水生内容 |
| 人工自然保护区 | 合成自然、毛毛虫 |
| 天空层大气区 | 天气控制设施 |
| 生物优化医疗中心 | 未来医疗 |
各时代地点对应关系
一个巧妙的设计细节是:现代上城区的每个地点,在中世纪郊外和未来时代边缘区都有 地理位置直接对应的地点。同一处地图坐标,三种不同现实。如果你想寻找某个时代的对应地点,这张表会很方便:
| 现代上城区 | 中世纪 | 未来时代边缘区 |
|---|---|---|
| 温馨公寓 | 远古大地神殿 | Nova的量子研究实验室 |
| 住宅区 | 农民小屋 | 无证住宅区 |
| 本地咖啡厅 | 旅行者旅馆酒馆 | 人类互动优化中心 |
| 街角便利店 | 村庄市场 | 剩余物资配送中心 |
| 大学校园 | 修道院缮写室 | 通用知识综合研究所 |
| 社区中心 | 强盗藏身处 | 地下抵抗组织藏身处 |
| 上城区公园 | 皇家狩猎场(边缘) | 人工自然保护区 |
| 城市健身房 | 骑士训练场 | 人体机能优化实验室 |
| 城市医院 | 村庄医师小屋 | 生物优化医疗中心 |
| 地铁站 | 商队休息站 | 超级高铁交通枢纽 |
| 城市海滩 | 渔村(海岸) | 水生改造测试区 |
| 山麓 | 山麓 | 天空层大气区 |
这种对应并非只有风味作用——它也暗示了主线故事中三条时间线的连接方式。
推荐的前期时代行程
与其毫无章法地来回跳转,不如尽量采用 每日一个主题 的方式:
- 以现代为主的日子——每日造访Akira、健身、工作、回公寓睡觉。多数属性培养与赚钱活动都在这里。
- 中世纪行程——将Gastoff升级+Sashina/青楼任务链造访+渔屋+战士公会合并为一趟,因为彼此都在步行距离内。
- 未来时代行程——通常每周只需前往一次,完成技能训练(数据挖掘、创意烹饪)和当前故事节点。形成固定流程后,耗时比另外两个时代更少。
如果故事节点要求在特定时间前往特定地点,应当优先满足该条件——围绕它规划当天行程。
第3节完成。你现在已经知道每名重要NPC、商店与任务触发点的位置。请继续阅读第4节,逐步完成全部15项教程任务。
第4节——15项教程任务:完整攻略
教程任务系统是Chronoromancer带领玩家入门的阶梯。15项任务合在一起,会让你 完整体验 游戏中的各种系统——关系、投资、战斗、烹饪、制作、地下城、青楼、毛毛虫、钓鱼,也就是完整的游戏循环。完成全部15项后,除各项奖励外,还会获得 +3水晶的全完成奖励。
进入方式: 点击属性面板右侧发光的 教程任务图标。面板会列出全部15项任务及其进度条、奖励和领取按钮。任务完成后必须手动领取奖励——不会自动发放。
任务能以 任意顺序 完成。下方攻略会根据典型流程中较为高效的尝试时间,大致排列它们。
任务1——Dr. Akira的研究
- 目标: 在上城区医院为Dr. Akira提供样本 3次
- 奖励: +200财富
完成方法:
- 在任意一天上午6点至晚上7点之间,造访医院的 Akira办公室。
- 使用 “请求检查” 行动(30分钟,−30精力)。这会开始Akira的剧情链。
- 下一个游戏日再次前来。第二次造访时,“结果” 会自动触发——你会在这里得知奶油硬糖化合物的秘密。完成后解锁 样本采集 行动。
- 在三个不同的日子使用 样本采集(30分钟,−20精力,每天1次)共三次。
每次样本采集还会提供+10 Akira好感度,推进她的恋爱线。完整流程请见本攻略后面的 Dr. Akira恋爱章节。
任务2——精明投资者
- 目标: 在市中心办公楼拥有 3项投资
- 奖励: +300财富
完成方法:
- 前往 市中心 → 办公楼(投资规划办公室,上午9点至下午5点)。
- 购买任意3项投资。最便宜的初始选项包括:
- 咖啡店——$50(低风险,稳定回报)
- 餐车——类似的低档起步项目
- 你能负担的任意低风险档选项
- 无需升级——拥有3项1级以上投资即可。
提示: 即使只有$50,也应在第1天立刻购买咖啡店。随后存钱,尽快再买两项。投资从第1天便开始回报,并逐日累积,因此持有越早越好。
任务3——武术训练
- 目标: 在市中心道场进行 3次 武术训练
- 奖励: +2耐力
完成方法:
- 前往 市中心 → 道场(上午10点至晚上7点)。
- 分三次造访使用三次 “训练武术” 行动(通常会因精力消耗而限制为每天1次)。
没有属性要求,只消耗精力。这项任务很快,游戏最初3—4天内即可完成。
任务4——丘比特之箭
- 目标: 兑换 VALENTINE 代码,这会自动开始Kupie小游戏
- 奖励: +1小天使(Kupie小游戏的初始员工)
完成方法:
- 前往 Seraph的圣所(未来时代边缘区)或 Lillian的巢穴(中世纪王室领地)。
- 在任意一个地点使用 “输入兑换码” 行动。
- 输入
VALENTINE(区分大小写)并确认。 - 系统会播放一段过场动画,确认代码生效。Kupie 会出现在你的 阁楼(从现代上城区的公寓进入),并解锁Kupie爱之训练小游戏。
- 还应寻找散落在每张地图上的 隐藏小天使收藏品,以更快扩充员工队伍。
这项任务属于 免费内容——使用VALENTINE代码无需Patreon。它会解锁Kupie的完整小游戏、6段剧情和一条额外关系路线。
任务5——商队防御
- 目标: 在 中世纪商队休息站 击退袭击者
- 奖励: +1水晶
完成方法:
- 穿越至 中世纪。
- 在傍晚的 晚上9点至午夜 之间,前往村庄郊外的 商队休息站。
- 在正确时段第一次造访时,一段教程式战斗剧情会 自动触发——袭击者会伏击你与商队。
- 赢得战斗,任务完成。
备战提示:
- 尝试前至少向Gastoff购买一把 基础长剑($150),最好也购买基础护甲($150)。
- 补满生命,并携带一些治疗物品。
- 这里也是战士公会 商队防御I 任务链的触发点——你会在此遇见Kalb,对后续很方便。
任务6——恶魔低语
- 目标: 在 中世纪后巷 找到 Lillian,并与她交谈 3次
- 奖励: +1水晶
完成方法:
- 穿越至 中世纪王室领地。
- 前往 后巷。Lillian会在特定时段出现(可尝试傍晚/夜间)。
- 分三次造访使用三次 “与Lillian交谈” 行动。
每次交谈也会培养与Lillian的关系,有助于以后解锁她的水晶商店与黑暗魔法教学。
任务7——临时厨师
- 目标: 在无证住宅区(未来时代边缘区)学习 创意烹饪 技能
- 奖励: +1水晶
完成方法:
- 穿越至 未来时代边缘区。
- 前往 无证住宅区。
- 使用 “学习创意烹饪” 行动。
创意烹饪在任务之外也很实用——未来时代缺乏真正的原料,这项技能会解锁当地的生存烹饪。代价很小,回报极大。
任务8——志同道合
- 目标: 与 Sashina 成为 亲密朋友
- 奖励: +3神秘
完成方法:
- 穿越至 中世纪。
- 前往村庄郊外的 神殿祭坛室(上午8点至晚上8点)。Sashina就在这里。
- 通过反复造访积累好感度:
- 与Sashina交谈(有每日次数限制)
- 赠送 鲜花(已知+)、书籍(朋友+)、葡萄酒(亲密朋友+)
- 在已知阶段完成 “女术士的坦白” 剧情(也会开始青楼任务链——一举两得)
- 继续培养,直至达到 亲密朋友 阶段(根据倍率不同,合计约需80—100好感度)。
效率提示:
- Sashina的偏好技能会令点数翻倍——学习人脉拓展后,在关系界面查看。
- 多次造访Sashina也会推进主线和青楼任务链,因此同时追求两者时,这项任务通常会自然完成。
+3神秘十分有用——神秘是一项隐藏属性,多项高级技能需要它(30解锁内心平静、神秘诱惑、Sashina教授的元素技能)。
任务9——墓穴清理者
- 目标: 在修道院下方的地下墓穴击败 10名敌人
- 奖励: +1力量、+1能力
完成方法:
- 穿越至 中世纪 →村庄郊外的 修道院。
- 进入 地下城。
- 在1—5层与敌人战斗(任意楼层的击杀都会计数)。任务计数器只记录地下城战斗击杀,不包括地表战斗。
准备:
- 强烈建议在Gastoff处购置2—3级武器与护甲。
- 携带杂货店出售的 面包/肉类/治疗物品。
- 力量/耐力达到10—15前不要尝试——敌人攻击很痛。
这是较早出现的目标之一,但需要分几次探索完成。完整地下城机制与战术请见 第7节。
任务10——青楼大亨
- 目标: 获得中世纪王室领地的 青楼
- 奖励: +1水晶
完成方法:
完成完整的 青楼任务链(第6节会详细介绍)。简要流程如下:
- 将与 Sashina 的关系培养至已知→触发“女术士的坦白”
- 在王座厅造访 King Graham →“国王的挑战”(巨龙引发的粮食危机)
- 在研究实验室造访 Sonia →“农业研究讨论”(需要Sonia达到已知阶段)
- 在农贸市场造访 Christy →“土豆种植精通”
- 带着关键物品“一袋土豆”返回 King Graham 处→“土豆解决方案”
- 在乡间农场将知识传授给 Wilfred →“土豆知识传递”
- 最后一次返回King Graham处→ “王室任命”——你获任命为青楼老板
获得青楼时任务完成。这是一个持续多天的流程;多数玩家会在第10—15天左右完成。
任务11——虫类收藏家
- 目标: 发现 10种不同的毛毛虫或飞蛾
- 奖励: 5只彗星蛾
完成方法:
- 前往有毛毛虫的地点。适合前期的地点包括:
- 现代上城区森林——从Seraph的毛毛虫教程开始
- 中世纪狩猎场 与 山麓
- 未来时代人工自然保护区
- 在各地点使用搜寻/收集行动。每发现一个新物种,都会计入任务。
- 解锁后,还能在 钓鱼/毛毛虫图鉴 中查看数量。
提示: 不同物种会在不同时代生成。与其在同一地点反复刷,不如轮换三个时代,这样能更快达到10个不同物种。
奖励的5只彗星蛾是一种高级毛毛虫物种,可用于结晶、栖息地建设,以及Marina的毛虫鱼饵任务。
任务12——垂钓者的进步
- 目标: 捕获 10个不同鱼种
- 奖励: +400财富
完成方法:
- 穿越至 中世纪郊外 → 渔村。
- 在 渔屋(凌晨4点至下午5点)与Marina见面。她会通过“钓鱼课程”剧情教你钓鱼。
- 游玩 钓鱼小游戏——驾驶小船,收集不同稀有度(普通、稀有、史诗)的鱼类圆环。
- 每个新鱼种都会计数。在 钓鱼记录册 中追踪进度。
效率提示: 不同天气/时段会生成不同鱼类。在不同时间和多个游戏日造访,可增加渔获种类。
任务13——烈火锻造
- 目标: 在铁匠处将 近战武器升级至3级
- 奖励: +2力量
完成方法:
- 穿越至 中世纪王室领地 → 铁匠铺(上午6点至晚上9点)。
- 逐步完成Gastoff的升级档位:
- 购买长剑——$150,20分钟(0级→1级)
- 升级长剑——$250+30份普通材料,20分钟(1级→2级)
- 升级长剑——$600+20份稀有材料,20分钟(2级→ 3级——任务完成)
材料: 普通材料由地下城1—5层敌人掉落,稀有材料来自5—10层。你可能需要进行几次地下城探索,才能积累足够数量。
升级武器还会显著提高地下城生存能力,因此本任务与任务9(墓穴清理者)彼此协同。请同时推进。
任务14——引领时尚
- 目标: 将 休闲服装升级至3级
- 奖励: +2吸引力
完成方法:
- 1级→2级——在 商场服装店(现代上城区)升级,以“酷炫服装”升级出售。
- 2级→3级——在中世纪王室领地的 Fernando裁缝店 升级(上午6点至晚上9点)。所有L3+服装升级均由Fernando负责。
吸引力会提高与每名NPC互动时获得额外好感度的概率——这是一种作用于所有恋爱路线、不断复利的增益。
任务15——女仆导师
- 目标: 将任意 青楼女仆训练至3级
- 奖励: 大师拖把(永久提高青楼清洁效率的关键物品)
完成方法:
- 首先获得 青楼(任务10)。
- 通过青楼员工管理界面招募/指派至少一名 女仆。免费版前期可用的女仆包括 Violet(完成她的招募链后)。
- 在青楼反复使用 训练女仆 行动,直至她达到3级。
只有拥有青楼后才能开始,因此它通常是最后完成的任务之一。
完成全部15项——额外奖励
全部15项任务都已 领取 奖励后(不只是完成——你必须逐一按下领取按钮),教程任务面板中会出现最后的 “全部完成” 按钮。
点击后获得:
- +3水晶
随后教程任务图标会从界面中 永久消失——教程阶段正式结束。你会保留获得的全部奖励,而游戏也不会再手把手引导。从此以后,你将自行推进故事节点、恋爱路线、青楼和更深层的地下城探索。
推荐完成顺序
如果需要一套大致的高效顺序:
第1—3天(以现代为主):
- 任务2(投资,+300)——第1天开始
- 任务1(Akira样本,+200)——第1天开始,第4天前完成
- 任务3(道场训练,+2耐力)——第2—4天完成
第3—7天(首次中世纪+未来时代行程):
- 任务4(Kupie VALENTINE代码,+1小天使)——立即完成
- 任务7(创意烹饪,+1水晶)——1次未来时代行程
- 任务5(商队防御,+1水晶)——1次中世纪傍晚行程
- 任务6(后巷Lillian,+1水晶)——3次中世纪行程
- 任务13(3级长剑,+2力量)——探索地下城时同步推进
第7—15天(深入发展):
- 任务9(击杀10名地下城敌人,+1力量+1能力)——多次探索
- 任务8(与Sashina成为亲密朋友,+3神秘)——随青楼任务链自然推进
- 任务10(获得青楼,+1水晶)——最大的目标
- 任务12(10个鱼种,+400)——进行Marina内容时被动完成
- 任务11(10种毛毛虫,5只彗星蛾)——旅行时被动完成
- 任务14(3级服装,+2吸引力)——资金充足后完成
第15天以后:
- 任务15(将女仆训练至3级,大师拖把)——仅限获得青楼后
- 领取+3水晶全完成奖励
完成全部15项的总奖励:
- $900财富
- +8永久属性点(+2耐力、+3力量、+1能力、+2吸引力)
- +3神秘
- 7水晶(4项任务奖励+3全完成奖励)
- 大师拖把关键物品
- 5只彗星蛾毛毛虫
- 1只额外小天使
这是一次巨大的实力跃升——而且还不包括沿途获得的关系、技能与装备收益。
第4节完成。请继续阅读第5节的主线故事——故事节点1至10。
第5节——主线故事:故事节点1至10
Chronoromancer的主线故事通过 故事节点 讲述——这些按顺序连接的剧情场景会自动触发。每个节点都有地点、时间窗口与条件(通常只是“上一节点已完成”,有时会要求关系阶段)。在正确时间到达正确地点,场景便会自动播放。
非Patreon版说明: 故事节点1—10全部属于 完整免费内容。付费墙从节点11开始。本节涵盖无需Patreon即可体验的所有内容。
核心机制: 每个节点都会使用required_flags和blocked_flags。节点完成后会设置其completed标志,从而解锁下一节点。错过时间窗口只意味着“稍后再来”——不会永久错过任何内容。
故事节点1——与Sonia进行大气研究
- 地点: 现代上城区→ 大学研究实验室
- 时间: 上午9点至下午5点
- 要求: 无(第一个节点)
- 关系奖励: +10 Sonia
剧情: 你会遇到研究大气异常的科学家Sonia。在公园目睹奇怪现象后,她整夜都在运行模拟。她希望你以测试对象的身份协助,而你同意参与研究。
触发方式: 只需在白天造访研究实验室。如果你尚未在别处见过Sonia,这里便是她的介绍场景。
意义: 启动整条主线故事。Sonia会成为反复登场的主线角色,并最终成为盟友。
故事节点2——与Summer调查海滩
- 地点: 现代上城区→ 海滩
- 时间: 上午8点至下午6点
- 要求: 完成节点1
- 关系奖励: +5 Sonia、+10 Summer
剧情: Sonia让你去找常在海滩活动的Summer。她声称在水边见过奇怪现象,并会成为主线故事的重要线索来源。
触发方式: 白天造访海滩,进入时场景自动播放。
故事节点3——向Nova和AIMy咨询
- 地点: 未来时代边缘区→ 你的秘密实验室(玩家边缘区实验室)
- 时间: 任意(24/7)
- 要求: 完成节点2
- 关系奖励: +5 Nova
剧情: 你会在主线故事语境下首次穿越至未来时代,并向未来时代的盟友 Nova 与 AIMy 询问异常现象。她们对你目睹的现象有着不同角度的见解。
触发方式: 穿越至未来时代并进入秘密实验室,没有时间限制。
意义: 确认三个时代之间的联系。Nova与AIMy会成为反复登场的主线角色。
故事节点4——招募Sonia为盟友
- 地点: 现代上城区→ 大学研究实验室
- 时间: 上午9点至下午5点
- 要求: 完成节点3+ Sonia达到相识阶段
- 关系奖励: +15 Sonia、+5 Nova
剧情: 得到未来时代的见解后,你返回Sonia处,正式招募她加入团队。这是故事中的第一道“门槛”,需要先培养关系才能继续。
触发方式: 将Sonia的关系培养至 相识(计入倍率前需要50点),再于白天造访研究实验室。
将Sonia培养至相识:
- Sonia会在工作时间待在研究实验室。使用交谈行动,并赠送她接受的礼物。
- 她的偏好技能是 研究(最常见的前期技能之一)。
- 她的偏好属性是智力,因此学者配装能快速培养关系。
故事节点5——Summer的线索
- 地点: 现代上城区→ 海滩
- 时间: 上午8点至下午6点
- 要求: 完成节点4
- 关系奖励: +5 Summer
剧情: Summer会带来从海滩游客与当地人处收集到的信息。她拼凑出一种规律——而线索指向深夜的市中心。
故事节点6——后巷营救
- 地点: 现代市中心→ 后巷
- 时间: 晚上10点至午夜(22:00—24:00)
- 要求: 完成节点5
- 关系奖励: +10 Kimi、+10 Becky
剧情: 追随Summer的线索,你在夜间前往市中心后巷,目睹街头混混袭击两名女性——Kimi 与 Becky。你挺身而出,在回合制战斗中击退他们。
准备:
- 这是一次 战斗遭遇。请在Gastoff处购置L1+长剑与L1+护甲。
- 补满生命,携带治疗物品(面包、肉类)。
- 敌人是街头混混,每人基础HP为30。
意义: 介绍Becky(警察、未来恋爱对象与主线盟友)和Kimi。Becky的完整恋爱线从这里开始。
触发方式: 晚上10点以后抵达后巷。若来得太早,可以消磨时间,或先在公寓休息至傍晚。
故事节点7——警方口供
- 地点: 现代市中心→ 警察局
- 时间: 下午3点至晚上11点
- 要求: 完成节点6
- 选项奖励: 每个选项最多+3 Becky(共6次选择)
剧情: 你会为后巷袭击事件录口供。Becky负责询问,并提供 6组对话选项。根据回应风格,每次选择会奖励1—3 Becky好感度。
获取最高Becky点数的最佳选择: 始终选择“选项1”分支(每次都提供最高的3点)。
没有战斗。 只有对话,场景很轻松。
故事节点8——结识Lilu大师
- 地点: 现代市中心→ 道场
- 时间: 上午10点至晚上7点
- 要求: 完成节点7
- 关系奖励: +10 Lilu,另可从选项获得最多+3
剧情: Summer指引你去道场寻找 Lilu大师,她或许了解这些现象。见面后,她会提出教导你。三个回应选项为:恭敬(+3 Lilu,最佳选择)、调情(+1),或滑稽(+2)。
意义: Lilu会成为可用的战斗/技能导师(缴械技巧、反击、弱点利用、疾步——见第2节)。她的训练是中期地下城探索的关键。
故事节点9——瀑布训练
- 地点: 现代上城区→ 瀑布
- 时间: 上午7—11点
- 要求: 完成节点8
- 关系奖励: +10 Lilu
剧情: Lilu会带你前往瀑布,进行类似冥想的训练。你会获得耐力并推进故事。
时间窗口很短。 请在上午7点前醒来并抵达上城区。前一晚应尽早入睡。
故事节点10——帮派对峙
- 地点: 现代市中心→ 后巷
- 时间: 晚上10点至午夜
- 要求: 完成节点9
- 关系奖励: +15 Becky(关键选择另有+5奖励)
剧情: 节点6中的混混会带更多人回来复仇。这次战斗更困难——请带上最好的装备。结尾与Becky对话时选择正确选项,可获得+5额外奖励。
准备:
- 建议使用L2+长剑和L2+护甲。
- 补满生命并携带治疗物品。
- 武术、反击等战斗技能会让战斗简单许多。
意义: 结束主线故事的“第一章”,并巩固Becky作为主线盟友的地位。节点11以后受Patreon限制。
故事节点概览(节点1—10汇总)
| # | 标题 | 时代 | 地点 | 时间窗口 | 要求 |
|---|---|---|---|---|---|
| 1 | 大气研究 | 现在 | 上城区研究实验室 | 上午9点至下午5点 | — |
| 2 | 海滩调查 | 现在 | 上城区海滩 | 上午8点至下午6点 | 节点1 |
| 3 | 向Nova与AIMy咨询 | 未来 | 边缘区实验室 | 任意 | 节点2 |
| 4 | 招募Sonia | 现在 | 研究实验室 | 上午9点至下午5点 | 节点3、Sonia相识 |
| 5 | Summer的线索 | 现在 | 上城区海滩 | 上午8点至下午6点 | 节点4 |
| 6 | 后巷营救 | 现在 | 市中心后巷 | 晚上10点至午夜 | 节点5 |
| 7 | 警方口供 | 现在 | 警察局 | 下午3点至晚上11点 | 节点6 |
| 8 | 结识Lilu大师 | 现在 | 道场 | 上午10点至晚上7点 | 节点7 |
| 9 | 瀑布训练 | 现在 | 上城区瀑布 | 上午7—11点 | 节点8 |
| 10 | 帮派对峙 | 现在 | 市中心后巷 | 晚上10点至午夜 | 节点9 |
节点10之后
节点11以后属于Patreon付费内容。本攻略不涵盖节点11+,不过下面列出免费版玩家会缺少的内容,供参考:
- 节点11—20——更深入的未来时代剧情(Orchid、Ghost、档案馆)、Becky餐厅约会、更多Robin内容,以及与Cid和Glitch见面
- 节点21—30——Robin调动篇章、佣兵Riki、战争会议、Glitch的档案馆
- 节点31—35——抵抗组织围城、新总部、最终章
如果以后决定在Patreon支持开发者,存档可以继续使用,并会自动从节点11开始。先完成节点10不会损失任何内容。
高效推进节点的技巧
围绕严格的时间窗口规划日程。 最难触发的是窗口狭窄的节点:
- 节点6+10:晚上10点至午夜(2小时窗口,市中心后巷)
- 节点9:上午7—11点(4小时窗口,需要提前入睡)
尽早将Sonia培养至相识。 这一段流程中,节点4是唯一的关系门槛,而Sonia很容易快速提升——她在工作时间始终待在研究实验室,偏好技能又是多数前期配装都能学习的“研究”。
别尝试一路冲刺。 节点6和10都是战斗遭遇。等级过低意味着要重新打。节点6前准备L2+武器/护甲和武术技能,可以省去不少痛苦。
故事节点与教程任务会重叠。 节点8会带你前往道场,那里也是教程任务3(武术训练)的地点,请一起完成。节点3会带你前往未来实验室——正适合顺路学习创意烹饪(教程任务7)并查看数据挖掘。
关系奖励积少成多。 单是这些故事节点,就会提供+30 Sonia、+15 Summer、+5 Nova、+10 Kimi、+30 Becky、+20 Lilu。无需刷取,就能让这六条恋爱线大幅领先。
第5节完成。请继续阅读第6节的完整青楼任务链攻略。
第6节——青楼任务链:从Sashina到王室任命
青楼是Chronoromancer前期末尾最核心的系统之一——一套完整的经营模拟,包含房间、员工、声望、每日收入、顾客事件与专门训练。不过在亲自经营前,你必须通过一条 7段剧情任务链 赢得它。这条任务链横跨三个时代、牵涉五名NPC、一场粮食危机,还有多得离谱的土豆。
完成任务链会同时完成 教程任务10(青楼大亨,+1水晶),也是数十段其他剧情的前置条件。开始后预计需要4—7个游戏日完成。
概览:7个步骤
步骤1——Sashina的坦白(中世纪神殿)
↓
步骤2——国王的挑战(中世纪王座厅)
↓
步骤3——Sonia的研究(现代研究实验室)
↓
步骤4——Christy的土豆教学(现代农贸市场)
↓
步骤5——返回国王处(中世纪王座厅,携带一袋土豆)
↓
步骤6——送交Wilfred(中世纪乡间农场)
↓
步骤7——王室任命(中世纪王座厅)=获得青楼
每一步都会在你带着正确标志抵达正确地点时自动触发,无需手动激活剧情。
步骤1——“女术士的坦白”
- 地点: 中世纪王室领地→ 神殿祭坛室
- 时间: 上午8点至晚上8点
- 要求: Sashina达到 已知 阶段
剧情: Sashina会向你倾诉,她希望看见王国里一间废弃青楼重新开业。她还暗示了前进的办法——去找国王。
选项奖励:
- 感激选项: +15 Sashina(最佳)
- 道德选项:+10 Sashina
- 担忧选项:+10 Sashina
如何让Sashina达到已知阶段:
- 每天造访 神殿祭坛室(上午8点至晚上8点)。
- 与她交谈,并赠送基础礼物(已遇见+可送鲜花等)。
- 根据倍率不同,大约需要15—25好感度。
- Sashina的偏好技能是巫师大师,会令点数翻倍——但这是高阶技能。她的偏好属性是神秘。
如果专长是学者或魔术师,关系增长很快,否则请安排3—4天的每日造访。
完成标志: sashina_brothel_confession_completed
该标志以后还会开启 Foxy的青楼招募链。
步骤2——“国王的挑战”
- 地点: 中世纪王室领地→ 王座厅
- 时间: 上午10点至下午5点
- 要求:
sashina_brothel_confession_completed、King Graham达到陌生人+、Elara达到陌生人+
剧情: 你会见到 King Graham 和他的王室顾问 Elara。国王确实遇到了麻烦:他珍爱的巨龙正在挨饿,王国粮食供应不足。如果你想获得王室恩惠(例如经营青楼),就必须先帮他解决粮食危机。
他要求你寻找一种能在王国贫瘠土地上生长的新食物来源。
关系奖励: +5 King Graham、+5 Elara
如何进入王座厅:
- 穿越至中世纪王室领地→王家城堡庭院→进入城堡→王座厅。
- 抵达时间必须为上午10点至下午5点。
完成标志: king_graham_dragon_food_crisis_completed
步骤3——“农业研究讨论”
- 地点: 现代上城区→ 大学研究实验室
- 时间: 上午9点至下午5点
- 要求:
king_graham_dragon_food_crisis_completed、Sonia达到 已知 阶段
剧情: 你回到现代,向Sonia咨询耐旱作物。她推荐不起眼的土豆——生命力顽强、营养丰富、能够适应贫瘠土壤——并建议你向 农贸市场的Christy 了解实际种植知识。
关系奖励: +10 Sonia
如何让Sonia达到已知阶段:
- Sonia已经会从故事节点1与4总计获得+15,并从节点11再获得+10(受限内容)。
- 通常只需再交谈几次。
- 她的偏好技能是研究(学者免费拥有,也很容易在大学学习)。
完成标志: sonia_potato_agriculture_research_completed
步骤4——“土豆种植精通”
- 地点: 现代上城区→ 农贸市场
- 时间: 上午7点至下午5点
- 要求: Christy达到陌生人+
- 关系奖励: +10 Christy
剧情: Christy会教你种植土豆的实用知识——何时播种、如何准备土壤、怎样收获。她还会交给你一 袋土豆,作为王国的起步种薯。
注意: 该剧情 不会自动触发——你需要对Christy使用相关行动(交谈或造访触发)。营业时间内前往市场一般就足够了。
Christy的位置: 她白天(上午7点至下午5点)在 农贸市场 工作。很容易找到,即使关系仍是陌生人,通常也很好接近。
获得关键物品: 一袋土豆(下一步需要)
完成标志: christy_potato_education_completed
步骤5——“土豆解决方案”
- 地点: 中世纪王室领地→ 王座厅
- 时间: 上午10点至下午5点
- 要求:
christy_potato_education_completed、物品栏中有 一袋土豆、King Graham与Elara达到陌生人+
剧情: 你向国王展示一袋土豆与相关知识。他虽然将信将疑,却也留下深刻印象——随后要求你把知识传授给乡间农场上最优秀的农夫 Wilfred。
关系奖励: +5 King Graham、+5 Elara
完成标志: king_potato_solution_completed。此处还会设置wilfred_potato_delivery_active标志,从而解锁下一步。
步骤6——“土豆知识传递”
- 地点: 中世纪郊外→ 乡间农场
- 时间: 上午6点至下午6点
- 要求:
wilfred_potato_delivery_active、Wilfred达到陌生人+、Honey达到陌生人+
剧情: 你抵达农场,见到农夫 Wilfred 与他的女儿 Honey,并向两人传授土豆种植知识。他们欣喜若狂——这或许能挽救王国的粮食供应。Wilfred保证国王会听说你的成功。
关系奖励: +15 Wilfred、+15 Honey(大幅提升!)
旅行说明: 乡间农场位于 中世纪郊外,而不是王室领地主地图。从王室领地地图离开前往郊外,再去乡间农场。
完成标志: wilfred_potato_delivery_completed
步骤7——“王室任命”
- 地点: 中世纪王室领地→ 王座厅
- 时间: 上午10点至下午5点
- 要求:
wilfred_potato_delivery_completed、King Graham与Elara达到陌生人+
剧情: 你回到城堡。国王已经收到Wilfred的消息,土豆改革进展顺利。他遵守承诺,奖励你 成为青楼老板的王室任命。
王室领地里那间废弃青楼如今属于你。Sashina的愿景成为现实。
关系奖励: +5 King Graham、+5 Elara
完成标志: king_brothel_appointment_completed和brothel_owned = True
教程任务10完成。 领取+1水晶。
获得青楼后解锁的内容
获得青楼是重大转折点——它不只是一栋建筑,而是完整的一层游戏系统。“王室任命”结束后:
新地点: 中世纪青楼 会出现在王室领地地图上,并包含多个房间——酒吧、护士室、主卧、奥术室、员工房、厨房、地下城牢房、Elara办公室、VIP休息室、大宴会厅(Esperanza)等。
Elara担任经理: 王座厅的Elara会成为你的青楼经理,负责日常运营并提供战略指导。
员工招募: 首批免费员工选项包括:
- Sophie——从青楼后方的小巷救出她
- Violet(女仆1号,元素型)——可通过吟游诗人公会体验完整招募剧情
- Honey(完成她的招募剧情后)——你刚刚帮助过的农夫之女
- Raven、Valkyra、Lindia、Whiskers——在地下城将她们作为小首领击败后招募
- 通过探索和完成剧情招募的其他角色(Jade、Willow、Grace、Brandy等)
房间管理: 开始翻修/升级房间。每个房间都会解锁新服务、顾客类型和收入来源。
每日收入: 青楼会根据声望、清洁度和员工分配情况,每天产生金币。前期收入有限;达到较高升级档位后,则会超过其他所有收入来源。
新剧情触发: 数十段受青楼限制的剧情会变得可用——Esperanza的整条路线、Foxy青楼招募、Sherry、辛迪加模组内容(若已安装)等。
每日事件: 青楼的随机事件会带来额外遭遇、需要解决的问题,以及与员工的关系时刻。
重要后续内容
拥有青楼后,只要满足前置条件,以下额外剧情便会立即变得可用:
Esperanza的宴会厅介绍——作出一次“青楼运营选择”后,会在大宴会厅触发。她是一名贵族女性,之后会反复出现。
Foxy的青楼招募——Foxy达到浪漫感阶段后,在远古大地神殿触发。需要sashina_brothel_confession_completed(你此时已经拥有)。
Silas的翡翠龙交易——如果持有翡翠龙关键物品,可在异域商品商人处进行。
教程任务15(女仆导师)——现在可以完成。将一名女仆训练至3级,获得大师拖把奖励。
开始任务链的实用提示
-
尽早培养Sashina。 她达到已知阶段所需时间最长。第2—3天便开始造访神殿祭坛室,并坚持每日交谈。
-
随主线同时培养Sonia。 节点1与4会自然提升她的关系;大约到需要她时,她就会达到已知。
-
提前认识每个人。 在任务链需要King Graham、Christy和Wilfred 之前 先造访他们——这样任务需要时,他们都已达到陌生人阶段或更高。每人礼貌拜访一次就够了。
-
别忘记一袋土豆。 这是 关键物品——步骤4结束后检查物品栏的关键物品标签页,确认携带后再返回国王处。
-
中世纪旅行时间。 郊外的乡间农场路途不近。Wilfred下午6点下班,因此请把步骤6安排在上午。
-
叠加行程: 步骤3(现代研究实验室)也是 故事节点1、4、11 的触发地点——合并造访。步骤5(王座厅)会让你回到战士公会、Gastoff与神殿祭坛附近——高效利用步行路线。
第6节完成。请继续阅读第7节,了解完整地下城机制与1—10层通关指南。
第7节——探索地下城:1至10层
地下城是Chronoromancer的 战斗与战利品引擎。40个程序生成楼层(之后还有无尽的无限地下城)中分布着敌人、情景、资源、首领和关键物品。本节涵盖免费版中抵达并击败 10层小首领Serpina 所需的一切,包括沿途每名小首领的战术。
入口: 修道院(中世纪王室领地)——从修道院缮写室内部进入地下城。
付费墙说明: 21层以后(包括炼狱深渊、虚空楼层和无限地下城)属于Patreon内容。1—20层免费。本攻略以10层为目标,因为那里是第一名有实质意义的“门槛”首领。
地下城机制
地图结构: 每个楼层都是程序生成的方格地图,包含墙壁(WALL)、地板(FLOOR1/FLOOR2)、门、下行楼梯、钥匙、宝箱、水域、尖刺及多种特殊格。
移动: 踏上方格即可互动。部分方格(水域、巨石、巨魔、机关门)需要技能或属性检定才能通过。
每次踏上地板格时的遭遇概率:
- 8%概率: 触发随机情景(优先于战斗)
- 15%概率: 触发随机敌人战斗
- 100%: 特殊格(小首领、宝箱、楼梯等)——踏上后必定触发
精力与时间: 每一步都会消耗少量精力并花费一两分钟。在地下城中途耗尽精力非常糟糕——务必携带肉类/面包作为缓冲。
逃跑: 多数战斗都能逃跑。首领战会禁用逃跑——不是胜利就是死亡。在地下城死亡会触发死亡处理(损失属性;如果末日倒计时也已结束,则游戏结束)。
保存: 地下城内无法保存。请规划完整行程,安全离开后再存档。
战斗基础
常规战斗采用回合制。每回合可选行动如下:
| 行动 | 效果 |
|---|---|
| 攻击 | 根据力量×武器加成对敌人造成伤害 |
| 魔法 | 根据神秘/智力×魔典加成造成伤害;需要法力或魔典 |
| 技能 | 特定战斗技能会产生特殊效果(如强力打击、反击) |
| 防御 | 降低下一回合受到的伤害 |
| 物品 | 使用消耗品(面包、肉类、苹果、治疗药剂) |
| 逃跑 | 有概率逃脱——首领/小首领战中禁用 |
伤害公式要点:
- 基础攻击由较小的基础值,加上大约 一半力量(受战斗经验修正值缩放),再加 武器等级×2 组成
- 拥有 武器精通 技能时,武器部分变为武器等级×3
- 护甲按缩放曲线降低承受伤害——每级护甲的减伤都明显高于前一级
- 疼痛耐受 技能提供+1有效护甲等级
- 完整伤害计算请参阅战斗系统指南
按经验奖励划分的敌人档位(来自enemy_data.rpy):
- 弱小(6—16经验): 巨鼠、哥布林、狗头人、史莱姆、狼、僵尸、森林宁芙、兽人、大地精、闪电精灵、鹰身女妖、树妖——通常出现在1—5层
- 中等(17—22经验): 骷髅战士、女巫、冰女、黑暗精灵、火元素、塞壬、女妖、地狱犬、狼人、魅魔、暗影刺客——5—15层
- 强大(23—35经验): 娜迦、蛇怪、吸血鬼、恶魔、石像鬼、蝎尾狮、土元素、牛头人、巨魔、水晶魔像——15—20层以上
地下城行前检查表
下潜前务必准备:
装备(1—5层最低要求):
- Gastoff出售的1级长剑($150)
- Gastoff出售的1级护甲($150)
- 至少3—5份面包/肉类/苹果消耗品
属性(最低要求):
- 1—3层:力量15+
- 4—7层:力量20+、耐力20+
- 8—10层:力量25+
深入探索前应掌握的技能:
- 武术 或类似强力打击的技能
- 反击(来自Lilu的道场)——20%概率造成额外伤害
- 弱点利用(Lilu)——15%暴击概率
- 杂技——15%概率造成1.5×伤害
5层以后必需:
- 至少2级长剑与2级护甲(每件$250+30份普通材料)
- 5+治疗消耗品
10层以前必需:
- 3级长剑与3级护甲(每件$600+20份稀有材料)
- 至少学会一项战斗技能
- 10+治疗消耗品
小首领:所在楼层与战术
每名小首领都占据特定楼层的方格(MINIBOSS格)。踏上后会触发一场 叙事战斗遭遇——这是包含对话、选项和评分的5轮属性检定战斗。它们并非标准战斗,而是使用独立系统。
重要事实:
- 每名小首领都有一个 精力池(相当于HP)和一项 attack_power(每轮造成的伤害)。
- 你每轮都要作出选择——选项基于属性(力量、智力、魅力、能力等)或技能(如果已学会所需技能)。
- 选项效果:极佳(基于技能,承受50%敌人伤害)、良好(75%)、普通(100%)、较差(125%)。
- 存在伤害上限——第1—3轮最多削减25% HP,第5轮为击杀轮。
- 获胜会获得战利品、与首领的好感度(部分可招募),以及可选的兽性模式终结技。
1—10层的小首领阵容(免费内容):
| 楼层 | 小首领 | 精力(HP) | 攻击 | 备注 |
|---|---|---|---|---|
| 1 | Raven(鞭术大师) | 135 | 25 | 第一名小首领——大致为教程难度 |
| 3 | Spectra | 185 | 37 | 以感知为重的遭遇 |
| 5 | Whiskers | 185 | 37 | 猫娘主题,注重敏捷 |
| 7 | Lindia | 235 | 50 | 注重智力/魔法 |
| 10 | Serpina | 300 | 55 | 10层小门槛——本攻略地下城目标 |
10层以后(20层以前仍免费):Lyssa(15层)与 Ravenous(20层)构成免费内容的后半段。更深层的小首领——Torea(25层)、Valkyra(30层,可招募为青楼员工,980 HP)、Audrey(35层)、Nyxara(40层)和A.R.I.A.(45层)——都位于21层以上的付费墙后。
小首领战斗战术
适用于所有小首领的一般规则:
- 技能选项永远最佳。 基于技能的选择会造成基础伤害的1.5×,而且通常拥有“极佳”效果(仅承受50%反击伤害)。从Lilu、学者专长等来源学会的每项技能,都会在适用时作为选项出现。
- 第5轮是击杀轮。 第5轮伤害翻倍。可以的话,把最好的技能选项留到第5轮。
- 让属性多样化。 不同轮次需要不同属性。只堆力量的角色会在智力轮陷入苦战。
- 携带增益。 消耗品提供的力量增益(造成伤害1.25×)与护盾增益(受到伤害0.8×)在小首领战中作用巨大。
Raven(1层):
- 5轮中会强制进行力量、智力、魅力、能力选择
- 表现优秀的技能:强力打击、战斗反射、威吓气场、弱点利用、巧舌如簧、察言观色、杂技、战术意识、反击
- 她很简单——本来就是教程战。即使没有技能,也能靠基础力量攻击获胜。
Spectra(3层):
- 重视感知与魅力
- 可以的话带上察言观色技能
- 伤害高于Raven——请准备L2+护甲或足量治疗品
Whiskers(5层):
- 猫娘/敏捷主题遭遇——偏爱能力与感知选项
- 疾步技能在此非常出色
- 也可考虑学习杂技
Lindia(7层):
- 注重魔法/智力——神秘与魔法技能占据优势
- 元素爆裂、奥术知识、法力引导都能提供极佳选项
- 如果缺少魔法技能,请改用基于智力的非技能选项
Serpina(10层——你的目标):
- 300精力约为Raven的两倍
- 每轮伤害约40——选项较差时,5轮最多会承受200伤害
- 携带3级护甲;如果可以,学习疼痛耐受,并至少带4件治疗物品
- 每轮考验的属性混合多样,请使用均衡配装
- 击败Serpina即可完成10层目标,并开放11层
随机情景——巨额奖励
每次踏上地下城地板格都有 8%的概率触发情景——这类叙事事件会提供选择,并可能奖励关键物品、金币、属性提升,也可能带来麻烦。部分情景的价值远高于刷战斗。
1—10层值得寻找的优先情景:
吸血鬼戒指情景(任意楼层)——前期价值最高的情景。
- 一名吸血鬼领主慵懒地躺在奢华房间中。有三个选项:
- 向他发起战斗挑战——对阵吸血鬼领主(70 HP+楼层缩放)。获胜= 1枚戒指 关键物品。
- 光魔法技能选项——用光魔法驱逐他。立即获胜,奖励相同。
- 退后离开——没有奖励,也不战斗。
- 1枚戒指会永久使所有好感度获取+1。 越早获得越好。单是这件关键物品,就会在剩余游戏中加速每条恋爱路线。
魔法眼镜情景——一名傲慢学者表示,如果你能告诉他一件新鲜事,就会送你礼物。智力检定(−20修正,所以智力30+很安全)。获胜= 魔法眼镜 关键物品,可增强智力行动。
仙女遭遇——小仙女/精灵情景。根据选择会出现不同结果。部分路线会解锁仙女/精灵任务线及相关奖励。
受伤的狼——动物照料技能会解锁高额奖励路线,否则只能获得普通的选项奖励。
Auriana的狼群——从低层开始的长期任务线。继续推进会以地下城掉落的方式奖励技能(疾步、耐力训练、肾上腺素激增)。
小天使情景——与Kupie/小天使系统相关,会为小游戏奖励一名小天使。
搏击俱乐部——基于力量的情景链,跨多个楼层推进。
刑讯室——黑暗情景,会奖励勒索技能;高层还会出现Lilith小型战斗。
神秘商店——随机商人以古怪价格出售商品。
赌窝(兽人、矮妖)——以风险换取回报的遭遇,巧手/欺骗技能会提供加成。
一般原则: 仔细阅读每段情景。“退后离开”永远可选,也永远安全。拿不准并且不满足技能/属性检定时,请直接离开——重复探索时,地下城会重新生成情景。
资源与战利品
一次典型的1—10层探索会积累:
- 金币——战斗与宝箱格直接掉落。每趟预计$50—200。
- 普通材料(1阶)——来自1—5层敌人,用于长剑/护甲2级升级。
- 稀有材料(2阶)——来自5—10层敌人,用于长剑/护甲3级升级。
- 史诗材料(3阶)——来自10—20层敌人,用于4级升级。
- 布料(1—3阶)——由Fernando用于服装升级。
- 原料(1—3阶)——用于烹饪。
- 龙币——来自情景、部分小天使遭遇与首领击败的高级货币,用于高级训练与稀有购买。
- 食物格——面包、肉类、苹果、餐点格。拾取以补充治疗储备。
- 硬币(少量掉落)——地板格直接提供财富增长。
- 关键物品——吸血鬼戒指、魔法眼镜、炫酷王冠、华丽吊坠、翡翠龙(首领情景)等。
各楼层探索策略
1—2层探索(刚起步):
- 携带1级长剑/护甲、3件治疗物品
- 目标:击杀10名敌人(教程任务9“墓穴清理者”)、搜刮宝箱、在1层找到Raven
- 2层之后离开并升级装备
3—5层探索(前期中段):
- 2级长剑/护甲、5件治疗物品
- 目标:3层Spectra、5层Whiskers;若出现则完成吸血鬼戒指情景
- 刷取普通→稀有材料,用于3级升级
6—10层探索(以通关为目标):
- 3级长剑/护甲、10件治疗物品、若干战斗技能
- 目标:7层Lindia、10层Serpina(本攻略目标)
- 完成10层=大量属性/经验收益+开放11层以上
需要多少游戏日: 根据行走步数,一次地下城之旅在游戏时间中可能会从清晨持续到下午。每周安排一到两个地下城日。两次探索之间赚钱、升级装备并推进剧情。
技能限制移动捷径
部分技能可以帮助你绕过原本会阻塞道路的地下城障碍:
| 障碍 | 绕过方式 |
|---|---|
| 水域格 | 需要 游泳 技能才能通过 |
| 巨石 | 力量检定(20+楼层等级)——通过后会变为可行走格 |
| 巨魔 | 力量检定(30+2×楼层等级)——压制后会变为可行走格 |
| 机关门 | 创造力35+可解开机制 |
| 标准门 | 需要player_has_key标志(在同一层找到钥匙格) |
拥有 游泳 后,可以在许多楼层跨水走捷径。撬锁技能不仅有助于情景,也能帮助处理宝箱格。
在地下城死亡
如果生命(或小首领战中被针对的属性)降至0,你就会死亡。后果如下:
- 游戏会把你送回公寓
- 属性保留,但生命/精力/镇定会受到严重惩罚
- 如果末日倒计时尚未归零,你会恢复并能继续游玩
- 如果末日时间已尽,游戏结束
避免方法:
- 不要深入超过装备承受能力的楼层
- 始终保留3件以上治疗物品
- 能逃就逃——常规战斗允许逃跑,小首领战不允许
- 如果小首领战形势极差,让计时器耗尽(最大轮数+1)——你会被赶出地下城,但不会死亡
汇总:抵达10层检查表
在声称自己已经“完成前期地下城”前,请确保:
- [ ] 已击败 Raven(1层)
- [ ] 已击败 Spectra(3层)
- [ ] 已击败 Whiskers(5层)
- [ ] 已击败 Lindia(7层)
- [ ] 已击败 Serpina(10层)←主要目标
- [ ] 已完成教程任务9(墓穴清理者,击杀10名敌人)
- [ ] 已完成教程任务13(烈火锻造,3级长剑,需要地下城材料)
- [ ] 已获得 1枚戒指 关键物品(吸血鬼戒指情景,任意楼层)
- [ ] 已收集足够普通/稀有材料,将长剑和护甲升至3级
- [ ] 至少达到力量25、耐力25、3级护甲/长剑
全部达成后,你的角色就已经准备好面对游戏的其余内容。
第7节完成。请继续阅读第8节的恋爱攻略——Jessie、Dr. Akira、Emily与Bella。
第8节——恋爱路线(免费版)
Chronoromancer的关系系统十分深入。每名NPC都有独特的偏好属性、一项令点数翻倍的偏好技能、偏好的礼物,以及各阶段的专属对话/场景。本节会为免费版中值得重点推进的四条恋爱路线提供 针对性进度路线:Jessie、Dr. Akira、Emily与Bella。
Patreon说明: 四条路线都有额外的后期内容、谈心、约会与亲密场景受Patreon限制。本攻略会带你抵达 免费版 的最远进度——根据角色不同,通常是亲密朋友、迷恋或浪漫感。
路线1——Jessie(从失恋中反弹的室友)
Jessie是一条发生在 你的公寓内部 的独特恋爱路线。她会通过预设剧情登场、搬进来成为室友,而整条路线围绕帮助她走出一场糟糕的分手展开。
角色速查:
| 属性 | 数值 |
|---|---|
| 年龄 | 24 |
| 时代 | 现在 |
| 所在地点 | 咖啡厅外部(触发),之后在公寓的 Jessie房间 |
| 偏好属性 | 耐力(用于健身房认出剧情) |
| 对话主题 | 分手后、脆弱、重建生活 |
Jessie——推进路线
步骤1——发布公寓招租信息(第1天)
在公寓内使用一次性的 “发布公寓招租信息” 行动。它会设置jessie_apartment_listed标志。此时不会立即发生任何事——你必须亲自前往触发地点。
步骤2——“需要帮助的女孩”剧情(咖啡厅外部)
前往现代上城区→ 咖啡厅外部(咖啡厅外面,而不是室内)。发布招租信息后,抵达时剧情会自动触发。Jessie正坐在那里——她刚被前任赶出住处。她询问房间的事情,你表示同意,她便会搬入。
奖励: 基础+10 Jessie。剧情标志:jessie_cafe_encounter_completed。
步骤3——将健身房影响力提高至10
造访上城区的 健身房。进行训练行动(跑步机、连打按键、不痛不成器)——每项都会提供一些 健身房影响力。下一段剧情需要总计达到 10健身房影响力。
每项主要健身行动提供1—2影响力,因此预计需要5—7次训练。
步骤4——“Jessie注意到你的锻炼成果”剧情
达到10健身房影响力后,造访公寓内的 Jessie房间。剧情会自动触发。她会评论你身体上的变化,你们的关系随之加深。
奖励: +15 Jessie。标志:jessie_gym_recognition_completed。
步骤5——达到朋友阶段
反复造访,将Jessie培养至 朋友。在她房间内可以:
- 每日交谈
- 赠送小礼物
- 一起消磨时间
她的偏好技能会使所有点数翻倍——学习人脉拓展后在关系界面查看。
步骤6——“Jessie真正需要的东西”剧情
达到朋友阶段后,再次造访Jessie房间。剧情自动触发。她会坦白自己从失恋中反弹的需求——她想要你,但需要酒精帮助放下戒备,也需要知道你能承受这一切(也就是说,你必须掌握酒精耐受技能)。
奖励: +30 Jessie。标志:jessie_rebound_request_completed。
步骤7——“Jessie的反弹恋情”(重头戏)
要求:
- 已完成上一段剧情
- 已学习 酒精耐受 技能(必需)
- 物品栏中有 1瓶葡萄酒(在市中心酒吧或中世纪杂货店购买)
- 时间:晚上7—10点
剧情: 在傍晚时段造访Jessie房间,剧情自动触发。你们一起喝酒,她敞开心扉,随后发生一些事情。这是该恋爱路线最主要的内容节点。
奖励: +40 Jessie。
学习酒精耐受: 有多个来源——部分酒吧互动、特定地下城情景,以及情场高手专长有时会教授相关技能。最可靠的路线是造访市中心酒吧的Vera,完成她的赌博遭遇(“糟糕之夜”与“越界”剧情最终会教授该技能),或在技能术语表中查找直接学习地点。
Jessie——反弹恋情之后
反弹之夜结束后,Jessie仍会提供每日互动、交谈行动与礼物,关系也会继续自然增长。免费版中Jessie通常会停在迷恋至浪漫感附近——更高阶段与场景受Patreon限制。
单是剧情链提供的好感度总计: +95 Jessie。仅靠预设内容,就能走完整条阶梯的大半。
路线2——Dr. Akira(倦怠的医生)
Akira是一条由7段研究剧情推动的 科学家恋爱线。她痴迷于分析你生物学上异常的样本;随着故事推进,两人的关系会从临床式疏离逐渐解冻为真挚感情。
角色速查:
| 属性 | 数值 |
|---|---|
| 年龄 | 32 |
| 时代 | 现在 |
| 所在地点 | Akira办公室(上城区医院),每天上午6点至晚上7点 |
| 偏好属性 | 智力45、科技45、感知45 |
| 偏好技能 | 研究(所有点数翻倍)——学者开局自带 |
| 最喜欢的礼物 | 书籍 |
| 最不喜欢的礼物 | 鲜花(颇具讽刺意味——她仍会接受) |
Akira——推进路线
Akira的整条路线就是第4节(教程任务1)详细说明的 7段研究剧情链。下面按关系阶段要求列出:
| 剧情 | 阶段要求 | 奖励(基础) | 内容 |
|---|---|---|---|
| 请求检查 | 陌生人+ | +1 | 手动行动,用于开始任务链 |
| 结果 | —(次日自动) | +3 | 揭示生物学上的不可能,首个视频场景。解锁 样本采集 行动 |
| 对照实验 | 已知 | +6 | 奶油硬糖化合物、口腔检查 |
| 意外发现 | 相识 | +10 | 首个完整亲密场景 |
| 临床试验 | 亲密朋友 | +17 | 第二个亲密场景 |
| 同行评审 | 迷恋 | +14 | 揭示她职业倦怠背后的情感 |
| 发表成果 | 浪漫感 | +20 | 最终场景,Akira决心只做“Akira” |
另有选项奖励: 每段剧情的对话选项最多额外提供+5点。完整任务链的总潜在收益为:单靠剧情便获得 约125+ Akira好感度。
辅助内容:
- 样本采集——“结果”后解锁,每日可重复(基础+10,应用完整倍率叠加)。也会完成教程任务1。
- 转移协议谈心——亲密朋友阶段解锁。60分钟,−30精力。4轮亲密内容(+45好感度、+140情欲经验)。
- 动物园约会——朋友+,上午9点至下午2点,$100,120分钟。角色塑造非常丰富——她会坦白自己曾想成为兽医。
- 农贸市场约会——亲密朋友+,并且已完成动物园约会。费用相近。她会说起母亲去世,以及自己曾被兽医学院录取。
Akira——效率策略
- 第1—2天: 造访医院,使用 请求检查。同时使用交谈(每天上限3次)。
- 第2—3天: 第二次造访时“结果”自动触发。解锁样本采集——此后每天使用(基础+10;第三次采样还会从教程任务1获得+200财富)。
- 每日流程: 样本采集+3×交谈+偶尔赠送书籍(朋友+)。她的恋爱进度增长很快。
- 尽早在大学将 智力提高至45。这是她的一项偏好属性门槛,每次行动+1。
- 学习研究(学者开局自带,也可在大学校园学习——见第2节)。令她的点数翻倍。 这是Akira路线能获得的最大单项提升。
- 目标: 亲密朋友会解锁 转移协议谈心 与 动物园约会,两者内容都很丰富。这是免费版最值得停留的阶段。
免费版现实终点: 多数玩家在免费内容中能让Akira达到浪漫感或恋爱中——她的任务链几乎全部免费,只有部分外围场景可能受限。
路线3——Emily(咖啡厅服务员)
Emily是一名活泼的咖啡厅服务员,却隐藏着忧郁的一面。她从第1天起就是上城区咖啡厅的门面,也是最直截了当、同时最有回报的恋爱路线之一。
角色速查:
| 属性 | 数值 |
|---|---|
| 年龄 | 20 |
| 时代 | 现在 |
| 所在地点 | 咖啡厅内部(上城区),每天上午7点至下午3点。达到亲密朋友后,还会在偶数日晚上7—9点出现在 上城区公园 |
| 偏好属性 | 魅力35、耐力50、吸引力30 |
| 偏好技能 | 创业精神(所有点数翻倍) |
| 最喜欢的礼物 | 内衣(后期礼物) |
| 最不喜欢的礼物 | 书籍(她不爱看书) |
Emily——推进路线
Emily属于 纯每日培养型恋爱路线——没有剧情链,只需持续造访。她的内容按关系阶段与“点数门槛”标志解锁。
阶段1:陌生人→已知(最初几天)
- 给Emily小费($10,可用于陌生人至相识)——基础+1。每天4次小费全用完,快速起步。
- 与Emily交谈(20分钟,已遇见+)——根据阶段提供基础+2—5。
阶段2:相识→朋友
- 赠送巧克力(消耗品,每天1次)——基础+5。
- 服务与情感技巧(沟通20+,一次性)——+8好感度,并永久 +1魅力。
- 继续每日交谈。
阶段3:朋友→亲密朋友
- 动物园约会(朋友+,上午9点至下午2点,$100,120分钟)——一次性重要场景。
- 继续送礼与交谈。
- 下项解锁约需160总点数。
阶段4:亲密朋友——解锁公园(重头戏)
达到亲密朋友后,Emily会在 偶数日晚上7—9点的上城区公园 出现,成为有一套独立行动的新地点:
- 在公园 交谈——基础+5(浪漫环境)。
- 赠送鲜花——基础+20(远高于其他地点)。
- 浪漫漫步(60分钟,迷恋+)——+35好感度,约会级行动。
- 谈心(120分钟,需要300+点)——讨论Emily梦想/希望的对话。
阶段5:迷恋→浪漫感
- 达到迷恋阶段后,住宅区会解锁远程行动 “敲响Emily的房门”(晚上7—11点,每天1至3次),是主要内容之一。
- 邀请去海滩(需要160+点)——海滩谈心对话。
- 在公园赠送鲜花以获得最高回报。
阶段6:亲密(700+点)
- 与Emily亲密 公园行动——短暂的亲密视频场景(+25好感度)。
Emily——效率策略
- 尽早将 魅力提高至35、耐力提高至50。这是她的两项主要属性门槛。
- 通过“引领时尚”(教程任务14)将 吸引力提高至30——单是+2就贡献了其中一半。
- 可以的话学习 创业精神(属于经济技能类别)——令她的所有点数翻倍。
- 交替安排: 白天去咖啡厅(小费+交谈+巧克力),解锁后傍晚去公园。
- 别忘记 服务与情感技巧——一次性的+1魅力是永久属性提升。
- 动物园约会和谈心各会占用一天的大部分时间——请围绕其他故事节点或教程任务进行安排。
免费版现实终点: Emily的大多数内容免费。你能轻松达到迷恋至浪漫感,并体验她的大部分公园/公寓周边内容。部分后期亲密场景和额外约会可能受Patreon限制。
路线4——Bella(害羞的图书管理员)
Bella是一名在上城区图书馆工作的内向书迷。她痴迷奇幻文学;尤其重要的是,当玩家详细讲述真实的中世纪/未来时代经历时,她会完全被这种“创意故事”迷住。她的恋爱路线知性而缓慢,却拥有极大深度。
角色速查:
| 属性 | 数值 |
|---|---|
| 年龄 | 25 |
| 时代 | 现在 |
| 所在地点 | 图书馆(上城区),每天上午8点至下午6点;偶数日晚上7—9点也在 |
| 偏好属性 | 智力35、创造力30、魅力50 |
| 偏好技能 | 讲故事(所有点数翻倍) |
| 最喜欢的礼物 | 书籍 |
| 最不喜欢的礼物 | 科技类物品 |
Bella——推进路线
与Emily一样,Bella属于 每日培养型恋爱路线,内容按阶段与点数门槛分层。不过她的特殊卖点是 中世纪对话。
阶段1:陌生人→已知
- 向图书馆捐款($10,陌生人至相识)——基础+1,每天上限宽裕,为6次
- 与Bella交谈(20分钟)——基础+2
- 谈论中世纪(45分钟,已遇见+,每天1次)——一段简短谈心,她会对你的“创意中世纪知识”兴奋不已
阶段2:相识→朋友
- 一次性行动 书籍与科技(沟通24+)——+8好感度,并永久 +1感知
- 赠送巧克力(相识+,每天1次)——基础+5
- 继续交谈并讨论中世纪
阶段3:朋友→亲密朋友
- 赠送鲜花(朋友+,每天1次)——基础+5—25(随阶段缩放;浪漫感+时为25)
- 动物园约会(朋友+,上午9点至下午2点,$100,120分钟)——一次性重要内容
- 邀请去树林 谈心(需要160+点)——“低语森林”对话,3小时
阶段4:迷恋(300+点)
- 赠送远古手稿——使用一件书籍物品的谈心对话(需要300+点),建立深刻的文学联系。
- 在闭馆后寻找Bella(迷恋+,远程行动,晚上7—11点,每天1至3次)——闭馆后的图书馆造访
阶段5:亲密(700+点)
- 图书馆私密时刻——亲密视频场景(偶数日19—21时,30分钟,+25好感度)
Bella——效率策略
- 尽早将 智力提高至35(大学校园)。这是她最主要的偏好属性。
- 创造力提高至30——街头表演、音乐工作室、学者专长行动。
- 魅力提高至50——社区中心、社交工作。她最大的属性门槛。
- 学习讲故事技能——使所有点数翻倍。Kent会教授(讲故事导师),也可查阅技能术语表。
- 留着书籍送礼。 书籍是她的最爱——根据阶段提供基础+15—30。图书馆内有书,大学书店也会出售。
- “中世纪”对话价值无限——已遇见+后每天1次,提供基础好感度。每天都用。
- Emily与Bella的路线都会在商场重叠(两人都达到亲密朋友+后会出现一段共同的内衣场景——有趣的额外剧情)。
免费版现实终点: Bella有大量免费内容。正常游玩预计能达到 迷恋或浪漫感。后期亲密内容很可能受Patreon限制。
Emily+Bella共同剧情
触发条件: Emily和Bella都达到 亲密朋友 阶段。
地点: 现代上城区商场→ 服装店。
剧情:“意外的购物相遇”——你正好撞见两人购买内衣。尴尬、搞笑,又可能有些火辣。两人各+5。
这是同时培养两条路线的小小回报。
恋爱效率通用技巧
叠加倍率:
- 达到偏好属性门槛=每满足一项,每次行动+1
- 偏好技能=总数×2
- 吸引力判定=每次行动有概率+1
- 1枚戒指关键物品(吸血鬼戒指情景)=每次行动+1
- 古龙水增益=每次行动+1
- 缓冲区优化(Patreon)=每次行动+1,但免费版也有充足的可叠加内容
如果角色偏好研究,你满足3项偏好属性,又拥有1枚戒指与古龙水,完全叠加后的行动可获得 2×(基础+3+1)+1=2×(基础+4)+1。基础为7的葡萄酒礼物每次约能提供23点——远高于未优化时的约8—10点。
每日轮换路线。 每名NPC都有一组受每日次数限制的行动(3次交谈、1次巧克力、1次鲜花等)。你很快就会耗尽一名角色当天能获得的点数,请用剩余精力推进其他路线。同时进行3—4条恋爱路线效率很高。
围绕时间窗口规划。 Akira为上午6点至晚上7点;Emily为上午7点至下午3点,并在偶数日晚上7—9点出现;Bella为上午8点至下午6点,并在偶数日晚上7—9点出现;Jessie则在傍晚。安排得当的一天可以拜访3—4名角色。
别忽视一次性属性行动。 Emily的“服务与情感技巧”(+1魅力)和Bella的“书籍与科技”(+1感知)都是永久属性提升。满足条件后立刻完成。
第8节完成。请继续阅读第9节的其他前期活动——钓鱼、毛毛虫、季节活动与小游戏。
第9节——其他值得进行的前期活动
除了教程任务、故事节点、青楼、地下城与恋爱路线,Chronoromancer还有数十个值得定期关注的小型系统。本节介绍免费版玩家应当优先考虑的内容。
兑换码
Chronoromancer支持通过兑换码解锁额外内容。你可以在 Seraph的圣所(未来时代边缘区)或 Lillian的巢穴(中世纪王室领地)使用“输入兑换码”行动。兑换码 区分大小写。
免费版可以放心使用的两个代码:
- VALENTINE——在阁楼解锁Kupie角色,并开始Kupie爱之训练小游戏(见下文)。同时完成教程任务4(+1小天使)。
- HALLOWEEN——解锁包含36个地点、21项可收集灵魂条目的鬼屋地图,以及一条由专属NPC Friday参与的完整支线任务。
还有更多代码——部分是开发者Discord的社区奖励,其他则会解锁Patreon专属内容。本攻略不会一一列出;如果想查看可用内容,请加入官方Discord。
Kupie爱之训练小游戏(VALENTINE)
兑换 VALENTINE 后,Kupie会出现在你的 阁楼(从现代上城区的公寓进入)。这会解锁:
- Kupie关系NPC 及其独立进度(交谈、赠送巧克力、赠送葡萄酒)
- 爱之训练放置/点击小游戏——指派小天使员工生成爱心与魅力
- 分布在她关系进度中的 6段Kupie剧情
- 小游戏内的NPC约会路线——每名游戏NPC都有等级、约会场景与里程碑奖励
- 散落在每张地图上的 隐藏小天使收藏品——找到它们即可扩大员工队伍
- 小天使商店——使用游戏货币购买赫尔墨斯之鞋(2×速度)、丘比特之翼(4×)、神圣祝福(6×)等升级
- 进度里程碑处的 水晶奖励
为什么值得玩: 你进行其他活动时,Kupie的小游戏会被动运行。早晨指派小天使后,全天都能在零时间消耗的情况下生成资源。小游戏内的几条NPC约会路线还会在关键里程碑提供水晶奖励——几乎免费获得有意义的末日倒计时延长。
起点: 兑换后造访阁楼即可启动小游戏,之后跟随游戏内教程。
鬼屋(HALLOWEEN)
兑换 HALLOWEEN 会开放 鬼屋——一张拥有独立系统的多房间地图。
内部内容:
- 36个地点 可供探索,其中许多都有独特谜题或遭遇
- 散落在鬼屋各处的 21项可收集灵魂条目(阁楼双胞胎目前会增加两个灵魂罐单位)
- 钢琴谜题——完成音乐谜题获得奖励
- 猜词小游戏——完成单词谜题获得奖励
- 新娘谜团——跨多个房间的调查剧情链
- Friday(灵魂收藏家)——拥有独立关系进度的完整恋爱NPC,通过鬼屋门厅的灵魂罐遭遇登场
- 2份潜在水晶奖励——一份来自最终灵魂仪式,一份来自完成全部25个猜词短语
- 华丽吊坠关键物品——完成Friday的路线(全部21个灵魂)后奖励
为什么值得玩: 仅凭一个兑换码便能解锁如此丰富的鬼屋内容。两枚水晶与华丽吊坠都很有价值,Friday是一条值得体验的恋爱路线,谜题/小游戏也能有效调剂节奏。此外,这些内容 不受现实时间限制——并非只有现实中的万圣节才能游玩。
起点: 兑换后,地图上会开放鬼屋。门厅是入口——Friday会通过灵魂罐遭遇在那里自我介绍。
钓鱼(Marina的小游戏)
钓鱼是一套完整小游戏,也会完成 教程任务12(捕获10个鱼种奖励+400财富),并培养与Marina的关系。
如何开始:
- 穿越至 中世纪郊外 → 渔村 → 渔屋(内部)(凌晨4点至下午5点)
- 与Marina见面,完成她的首次遭遇剧情
- 参加 “钓鱼课程”——她会说明机制
- 钓鱼会成为常规行动
机制:
- 在风格化的水域地图上驾驶小船
- 鱼类圆环有三种稀有度:普通、稀有、史诗
- 收集圆环即可钓鱼
- 每次渔获都会按鱼种记录在 钓鱼记录册 中
收入潜力: 随鱼种与稀有度而变化。稀有与史诗鱼的售价远高于普通鱼。在渔屋出售或直接卖给Marina能获得最优价格。
长期奖励:
- Marina提供的 船只升级(亲密朋友+,先后花费$5,000、$15,000、$50,000)——提高钓鱼速度与范围
- 利维坦奖励——钓起巨型利维坦会触发重要剧情+额外奖励
- Sashimi遭遇——高进度时可通过钓鱼内容招募一名水生主题员工
教程任务12: 捕获10个不同鱼种=+400财富。鱼类种类与游戏内时段和天气有关——在一天中的不同时段钓鱼,以改变渔获。
收集毛毛虫
毛毛虫是一套被动收藏系统,也会完成 教程任务11(发现10个物种奖励+5只彗星蛾)。
如何开始:
- 前期造访 上城区森林 时,Seraph的毛毛虫教程 会自动触发并介绍系统
- 在相应地点使用毛毛虫专属搜寻行动
- 在毛毛虫图鉴中追踪发现记录
寻找地点:
- 上城区森林——蝴蝶、普通飞蛾
- 中世纪山麓 与 狩猎场——奇幻物种
- 未来时代人工自然保护区——基因改造物种
- 沿海/海滩区域——水系毛毛虫
长期系统:
- 毛毛虫栖息地——建造栖息地并放入毛毛虫,用于繁殖与研究
- 毛毛虫研究——拥有研究技能时,研究速度更快
- 水晶奖励——特定发现里程碑会奖励水晶
- Marina的毛虫鱼饵任务——收集大量毛毛虫以触发关键剧情(高级内容)
- 飞蛾女士的祝福——稀有物种可以触发特殊场景
效率提示: 探索时在三个时代之间轮换——每个时代生成的物种不同,可以更快完成10个物种的教程目标。
投鸡器小游戏
一款嘉年华风格小游戏,在所有游玩中累计击中 500只鸡 会奖励一枚水晶。
游玩方法:
- 完成 鸡群归来,随后在上午8点至晚上7点之间造访中世纪村庄郊外的 乡间农场
- 向鸡形靶子投掷物体,每次命中都会计入总数
- 获取分数与奖励
奖励:
- 累计500只鸡: +1水晶(大幅延长末日时间)
- 触发 鸡群杀手认可 剧情——额外场景
可以在大型活动间隙将其作为短暂休息。每次游玩只花少量游戏内时间。
灭鼠(轻松获得水晶)
游戏中最简单的水晶之一:
- 穿越至 中世纪王室领地 → 后巷
- 使用搜寻/战斗行动,便会出现老鼠遭遇。
- 累计击杀 50只老鼠(计数会跨造访保留)。
奖励: +1水晶+ 鼠人消灭者认可 剧情场景。
教程任务6需要在后巷与Lillian交谈3次,因此可以顺路完成。
Vera的酒吧小游戏(市中心酒吧)
市中心酒吧(傍晚)有三款与Vera对战的赌博小游戏,她的整条恋爱线也通过赢款解锁:
游戏:
- 吹牛骰——骰子虚张声势游戏,依赖识破对手。感知与扑克脸技能会有帮助。
- 飞镖——直接的精准度游戏,能力与感知会影响表现。
- 圣诞德州扑克——与Vera对战的扑克变体(圣诞活动期间,或特定解锁后可用)。
游玩理由:
- 获胜时获得 直接收入(运气差也会输钱)
- Vera的恋爱线受净赢款限制:
- 净赢+$800触发“识破”剧情
- +$1,200触发“糟糕之夜”
- +$1,800触发“越界”
- +$4,000触发“最后一张牌”(需要浪漫感阶段+一次谈心)
Vera是一条通过赌博、而非礼物培养至迷恋/浪漫感的恋爱路线。如果你喜欢这些小游戏,这种独特推进方式值得探索。
有帮助的技能: 巧舌如簧(提供补判机会)、察言观色(额外判定+10%)、巧手(在神秘奇物店学习)、欺骗。关系达到高阶段后,Vera还会教授亲密沟通等技能。
射箭(中世纪射箭场)
中世纪郊外的 射箭场 提供:
- 射箭小游戏——瞄准射击机制,分数受感知与能力影响。
- Robin(NPC)——恋爱对象+技能导师(感知20+、关系已知+后教授动物照料)
- 晚上6点至午夜可进入 Robin的狩猎小屋(傍晚内容)
- 故事节点26(警告)会在上午9点至下午6点自动触发
这里适合一边被动训练感知,一边培养与Robin的关系。
舞蹈/瑜伽工作室(市中心)
市中心舞蹈工作室(中午12点至下午5点)提供:
- 舞蹈训练行动——提高创造力与能力
- 达到10+舞蹈工作室影响力后,自动触发 舞蹈工作室对峙 剧情(Lucy与Abby)
- 如果在挑战中击败Abby,后续会触发 舞蹈胜利奖励 剧情
- 与Lucy(完整恋爱路线)和Abby(强劲对手)见面
战士公会任务(中世纪王室领地)
战士公会 拥有一条由Lyra领导的10+项顺序任务链。每项完成后都会获得金币、战士公会影响力,有时还包括:
- 特定里程碑的 水晶
- 可在青楼使用的 女仆物品
- 教程任务5 的入口(商队防御会在其中一项任务期间自动触发)
任务类型:
- 击杀任务——在地下城猎杀特定敌人(每层放置保证出现的方格)
- 悬赏狩猎——在世界中寻找特定NPC
- 保护任务——在特定时间护送/防守
- 矿石收集——以地下城为基础的资源采集
免费版权限: 任务1—10免费。任务11—15(“魅魔档”)属于与更深楼层相关的Patreon内容。此处的免费内容已经相当丰富。
值得做吗: 值得。公会任务会稳定提供金币、水晶与战斗练习。许多目标本来就在地下城,因此非常适合与地下城探索结合。
盗贼公会(中世纪王室领地)
一条与战士公会并行的任务线,由 Kalb 领导(发现 Shadow 后她也会参与):
- 入会——盗贼公会欢迎任务
- 阶级晋升——7+项阶级任务会提升公会地位
- 贵族区劫案——闯入富裕庄园获得高额报酬(从监视剧情开始)
- 镀金街——通过公会解锁的高级区域
- 招募Shadow——拥有较高感知+盗贼公会阶级后,可以接触Shadow。她是一名独特NPC,会教授暗影步技能。
起点: 造访王室领地的 盗贼公会,与Kalb见面并接受入会任务。
值得做吗: 值得,尤其是感知较高时。劫案奖励会随感知和撬锁技能缩放。Shadow篇章也是独特内容。
其他值得一试的小游戏
以下简要介绍旅途中会遇到的小型游戏:
| 小游戏 | 地点 | 作用 |
|---|---|---|
| 健身房连打按键 | 上城区健身房 | 前期最好的耐力+力量来源 |
| 神经瞄准 | 未来时代 | 科技主题射击靶子小游戏 |
| 太空射击 | 未来时代 | 战斗策略小游戏 |
| 舞蹈节奏游戏 | 舞蹈工作室+各处 | 创造力/能力检定 |
| 音乐节奏游戏 | 音乐相关NPC | 创造力检定 |
| 怪物节奏游戏 | 各处(怪物女孩遭遇) | 与怪物女孩捕获系统相关 |
| Sandra的歌唱游戏 | 吟游诗人公会/青楼 | 音乐表演小游戏 |
| 钢琴谜题 | 鬼屋 | 音乐类脑筋急转弯 |
| 猜词 | 鬼屋 | 单词谜题 |
其中大多数只需造访就能发现,没有真正会错过的内容。
深入投资系统(值得回头研究)
拥有青楼与稳定收入后,应当积极投资:
优先档位:
- 低风险投资(80—110%回报):可靠的被动收入。务必优先全部升满。
- 中风险投资(60—140%):能承受一定波动时,回报更好。先升级低风险,再加入此类。
- 高风险投资(0—200%):赌博级别。只使用不需要的余钱。
关键提示: 学习 投资敏锐 技能——所有投资购买享受15%折扣。$5,000的投资可节省$750;后期$100,000的投资可节省$15,000。必不可少。可以向 Portia(深入别墅公寓谈心)或 Arestes(盗贼公会隐藏密室、关系已知+、智力19、$500)学习。Arestes快得多——Portia则属于恋爱路线。
50天回报规则: 每项投资都会在50天内收回总投入。这意味着长期而言,投资一定会回本,并无限期继续产生利润。
再次审视技能学习优先级
越过前期后,可以学习的第二梯队实用技能如下:
| 技能 | 来源 | 学习理由 |
|---|---|---|
| 表演大师 | 音乐家专长(免费)或吟游诗人公会 | 街头表演收入翻倍 |
| 内心平静 | 僧侣寺庙(神秘30+) | 镇定消耗降低10% |
| 耐力训练 | 运动员专长或骑士训练 | 精力消耗降低10% |
| 钢铁体魄 | 未来时代人体机能实验室(力量30+) | 生命损失降低10% |
| 治疗之触 | Sashina(多个神殿地点) | 地下城自我治疗、关系加成 |
| 动物照料 | Robin(射箭场,感知20+,已知+) | Foxy点数翻倍、赢得地下城狼群遭遇 |
| 巧手 | 神秘奇物店(能力16+) | 地下城赌博获胜+2、偷窃哥布林商人 |
| 撬锁 | 盗贼公会(能力16+) | 打开宝箱、获得地下城情景奖励 |
| 内心平静+巫师大师 | 僧侣寺庙+Gandon | 解锁魔法配装 |
别尝试学习每项技能——请专注于符合配装及目标角色的技能。
完成本攻略后还能做什么
如果已经完成本攻略中的所有内容(全部15项教程任务、故事节点1—10、青楼、地下城10层,以及Jessie/Akira/Emily/Bella的可观进度),免费版中仍有以下内容:
- 地下城11—20层——更多小首领(15层Lyssa、20层Ravenous)与更困难的战斗
- 战士公会任务1—10——完整免费版任务链
- 扩建青楼——招募更多员工、升级更多房间、提升声望
- 更多恋爱路线——Marina、Sashina、Rachel、Mindy、Ghost、Esperanza、Vera、Robin、Foxy等
- 如果兑换HALLOWEEN,可探索 鬼屋
- 如果兑换VALENTINE,可游玩 Kupie爱之训练小游戏
- 季节活动——圣诞节会带来Holly、Noella、Ginger和完整的圣诞村
- 模组内容——第三方社区模组会进一步扩展游戏
Patreon内容简述
虽然本攻略专注于免费版,但也值得说明Patreon支持者能获得的内容:
- 故事节点11—35——主线故事后续
- 地下城21—30层——炼狱深渊与草木疯长的深渊
- 额外青楼员工——Brandy(17号)、Honey后期内容、Sherry等
- 未来时代角色——Glitch、Artemis、Riki、EPOM会获得扩展内容
- 强化训练——Patreon大师专长,拥有全属性+1行动
- 扩展谈心场景——许多NPC的后期场景
- 技能限制内容——闪现法术和部分高级魔法
- 情人节/哥布林女孩高级内容——扩展小游戏与NPC选项
如果喜欢本作并愿意支持后续开发,Patreon会解锁全部内容。不过本攻略中的一切——包括4条恋爱路线的可观进度、青楼、10个地下城楼层与10个主线故事节点——确实都能免费体验。
第9节完成。Chronoromancer前期流程攻略的主要部分到此结束。
祝你好运,玩得开心,也请记住:本作是一款沙盒游戏。这份攻略是路线图,不是规章。跳过不感兴趣的章节,追求真正吸引你的路线,尽情享受穿梭三个时代的旅程。
第10节——隐藏地图收藏品:免费鲜花与金币
这是大多数新玩家完全没发现的秘密:许多地点背景中都有 不可见的可点击位置,会免费提供鲜花、金币或其他奖励。部分每6天重新生成,部分只能发现一次。三个时代中散落着数十个这样的地点。
运作方式: 站在特定地点时,点击背景各处(尤其是角落、长椅、花盆、垃圾箱和物体后方)。如果那里有隐藏拾取物,就会出现一条简短消息,奖励会直接加入物品栏或财富。如果地点为空或已经收集,则什么也不会发生——没点中也没有惩罚。
两种类型:
- 鲜花(重新生成)——最常见。每经过6个游戏日,地点会重新生成。可作为Emily、Bella及所有接受鲜花的恋爱NPC的免费礼物。
- 金币藏匿点(一次性)——每处$50至$150。每个地点只能领取一次,但三个时代共有40+处。如果全部找到,前期可获得 $3,000—4,000免费财富。
这对前期玩家极其重要的原因: 达到亲密朋友+后,鲜花对多数恋爱NPC价值+20好感度,而从商店购买需要花钱。免费找到它们就是纯收益。单是前期金币藏匿点,就能为Gastoff的最初几次升级和投资购买提供资金。
前期优先鲜花地点
鲜花每6天重新生成,每个地点通常有2—5个独立位置。最适合定期采集的路线如下:
现代——上城区公园(4处)——最容易的前期鲜花农场。四处都会每周重新生成。检查花坛、长椅区域和草地。
现代——市中心公园(4处)——其中两处一次会提供 2朵鲜花,而不是1朵。检查喷泉附近、道路沿线和花圃。
现代——咖啡厅外部(2处)——花盆与窗台花箱。非常合适——反正你也要为Jessie的遭遇造访咖啡厅外部。
现代——上城区瀑布(3处)——故事节点9已经会要求你在上午7—11点造访。检查瀑布水雾区域、河边和悬崖底部。
中世纪——城堡花园(8处!!!)——鲜花天堂。多处一次会提供 2—3朵鲜花,是游戏中最好的单一鲜花农场。从城堡庭院进入,每周造访。
中世纪——神秘冥想林地(2处)——远古石块附近的紫色鲜花。
未来时代——核心区变异植物保护区(4处)——四处均各提供2朵鲜花,包括基因强化玫瑰与水晶树花。
拥有青楼后的额外地点——青楼庭院(5处)——其中两处各提供2朵鲜花。获得青楼后,这里会成为另一个固定采花点。
粗略计算: 每周扫荡上城区公园+市中心公园+瀑布+城堡花园,每6天大约能获得 20—25朵完全免费的鲜花。在亲密朋友+阶段,相当于每周价值400—500好感度的礼物。
前期资金优先金币藏匿点
以下均为 一次性 拾取物,造访时请顺手领取。列表大致按本攻略的相关程度排列:
现代——最适合前期的藏匿点:
- 上城区图书馆——一本书里夹着$100。反正你要来找Bella。
- 上城区健身房——哑铃后方有$80。进行教程任务训练时领取。
- 市中心后巷——垃圾箱附近有$75。前往故事节点6/10时搜索。
- 上城区海滩——泡水的钱包中有$110。进行故事节点2/5或Emily/Summer内容时领取。
- 市中心夜总会——DJ台下有$120,是现代最大的一笔藏匿钱。
- 市中心餐厅——无人领取的$90小费。故事节点13期间领取。
- 市中心水疗中心——休闲椅旁有$85。
- 市中心道场——垫子后方有$75。进行教程任务3时领取。
- 市中心街机厅——卡住的退币口里有$50。
- 地铁站——长椅上有$50。
- 美食广场(商场)——桌下有$65。
- 便利店——柜台后方有$50。
- 地下室公寓——你自家沙发垫里有$70!(第1天就能轻松领取。)
- 市中心酒吧——吧凳下有$60。
- 市中心城市街道——人行道上飘着$55。
中世纪——青楼任务链期间的最佳藏匿点:
- 盗贼公会——盗贼藏匿物中有$150(中世纪最大一笔)。
- 王座厅——柱子后方藏着$140。造访青楼任务链时领取。
- 黑市——松动的宝石价值$130。
- 强盗藏身处——未上锁的藏匿点有$120。
- 大宴会厅——贵族的钱袋里有$110。
- 地下墓穴——远古硬币价值$100。
- 商队休息站——$90。进行教程任务5时领取。
- 中世纪后巷——木桶后有$85。进行教程任务6时领取。
- 谷仓内部——干草中有$80。
- 铁匠铺——$75。进行Gastoff升级时领取。
- 旅行者旅馆——$70。
- 喧闹酒馆——醉酒顾客留下$65。
- 村庄市场——$60。
- 修道院缮写室——$55。
- 农民小屋——$50。
未来时代:
- VOID中央指挥部——被没收的芯片价值$150(未来时代最大一笔;需要高级权限)。
- 协同公司大楼——企业费用卡价值$140。
- 抵抗组织藏身处——旧抵抗基金中有$130。
- Glitch的巢穴——故障芯片价值$115。故事节点22期间领取。
- 神经娱乐中心——无人领取的头奖价值$100。
- 废物处理区——废料中有$95。故事节点19期间领取。
- 停车综合体——平台地面有$80。
- 无证住宅区——$75。学习创意烹饪(教程任务7)时领取。
- 剩余物资配送中心——$70。故事节点16/18期间领取。
- 交通枢纽——长椅上有$60。
寻找收藏品的实用提示
- 第一次造访任何地点时到处点击。 角落、花盆、垃圾箱、长椅、家具下方、柱子后方——它们就藏在那里。
- 重新生成的鲜花要在拾取后第6天才会刷新。 此前无需重复造访。
- 一次性金币藏匿点收集后便会消失。 探索完新地点前不要匆忙离开。
- 屏幕上 不会显示任何标记 提示收藏品存在——这是刻意设计。把四处探索当成乐趣。
- 找到后会有奖励消息确认。 点击后没有反应,说明那里没有东西,或你已收集过(一次性),或尚未重新生成(鲜花)。
- 你的公寓地下室沙发垫里有$70。 现在就去看看。真的。
第10节完成。本攻略的增补内容到此结束。
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
