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Version-matched official guide

Haunted Mansion — Complete Walkthrough

Activities & BusinessesSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

The Haunted Mansion is a permanent optional adventure unlocked by the HALLOWEEN redeem code. It contains a 36-location exploration map, Friday's relationship content, 21 collectible spirit encounters, four soul puzzles, a rhythm challenge, a 12-clue murder mystery, an extended Hangman challenge, and two Crystal rewards.

This walkthrough was verified against the current game implementation. It includes full puzzle and mystery answers, so everything after the quick-start section should be treated as a spoiler.

Current-build counting note: The game presents the objective as collecting 21 souls. There are currently 21 clickable spirit entries, but the Attic Twins add 2 units to the Soul Jar. Collecting every entry can therefore display 22 / 21. The finale checks for at least 21 Soul Jar units and can trigger before the final clickable spirit is collected. For true 100% completion, use the checklist in this guide rather than stopping as soon as the finale appears.

Table of Contents


Quick Completion Checklist

For the shortest reliable route to every major reward:

  1. Enter the case-sensitive redeem code HALLOWEEN at Lillian's Lair or Seraph's Sanctuary.
  2. Open the Present Uptown map and travel to Haunted Manor.
  3. Complete Meeting Friday outside, then enter the mansion and complete The Soul Jar in the Foyer.
  4. Select Harvest Soul in the Foyer, then click the small glowing blue orb to collect Gina McLubby.
  5. Clear the unrestricted ground-floor spirits and puzzles:
    • Dining Room — Harvest Soul
    • Ballroom — Harvest Soul
    • Music Room — play D-E-A-D
    • Library — read the book, then answer FACELESS GENTLEMAN
    • Kitchen — Harvest Soul
    • Greenhouse — Harvest Soul
    • Courtyard — win one game of Hangman
    • Ornamental Pond — Harvest Soul
  6. Go upstairs and clear the Bathroom, Sewing Room, Nursery puzzle, and Bedroom.
  7. Visit the Master Bedroom after reaching 11 souls and at least 100 Friday relationship points. Complete Friday's Resolve, then use Harvest Soul and click the Scarlet Maid's orb.
  8. Explore the basement and collect the Cellar, Meat Locker, Servant Quarters, and Dungeon spirits.
  9. While still below the mansion, enter the Crypt at 16 souls. Submit the Bride Mystery solution:
    • Murderer: The Fiancé
    • Weapon: Strangulation
    • Location: Conservatory
    • Day: 26
    • Accomplice: The Nurse
  10. Click the Entombed Bride's orb after the victory scene, then use the Secret Passage to return to the Foyer while still below the finale threshold.
  11. Clear the Rooftop Terrace challenge and collect the Shattered Dancer.
  12. Enter the Attic at 15 souls and collect the Twins. Their one orb adds two Soul Jar units.
  13. Verify every row in the Complete Soul Checklist.
  14. Return to the Foyer with at least 21 Soul Jar units to trigger Soul Collection Complete.
  15. Complete all 25 different Hangman phrases for the separate Hangman Crystal.

The final soul ceremony awards an Ornate Locket, 1 Crystal, and Friday relationship. The 25-phrase Hangman challenge awards another 1 Crystal.


Unlocking the Haunted Mansion

Redeem the event code

Use an Enter Redeem Code action at either of these locations:

  • Lillian's Lair in the Medieval era
  • Seraph's Sanctuary in the Future Fringe Zone

Enter:

HALLOWEEN

Redeem codes are case-sensitive. When accepted, the game enables the Halloween system and adds Haunted Manor to the Present Uptown map, below Whispering Woods.

The event is not tied to the real-world calendar. Once enabled, the mansion can be explored at any time of year and at any in-game hour.

The code HALLOWEEN-OFF hides the map destination. It does not constitute a completion reset; use it only if you deliberately want to disable access.

First visit

Travel to Present → Uptown → Haunted Manor.

Arriving outside automatically starts Meeting Friday if it has not already been completed. The plot awards +5 Friday relationship.

Choose Enter Mansion. Entering the Foyer automatically starts The Soul Jar, provided Meeting Friday is complete. The plot:

  • Awards another +5 Friday relationship.
  • Introduces the mansion's soul objective.
  • Discovers the Soul Jar inventory slot.
  • Enables the tutorial Harvest Soul action.

After the conversation, use Harvest Soul in the Foyer. The jumpscare does not finish the collection: it reveals a small pulsing blue orb near the center of the room. Click that orb to seal the soul in the jar.


How Soul Collection Works

Every ordinary spirit requires two separate inputs:

  1. Reveal the spirit by selecting Harvest Soul or completing its associated puzzle.
  2. Click the small glowing blue orb that appears on the location image.

The soul is not counted until the orb is clicked and the Soul Collected! popup appears.

Each Soul Jar unit grants a flat +10 Friday relationship. The Attic Twins count as two units and therefore grant +20.

Direct, puzzle, and relationship spirits

The spirits fall into three categories:

  • Direct Harvest: Select Harvest Soul, endure the jumpscare, then click the orb.
  • Puzzle spirits: Complete a riddle or minigame; the game reveals the orb immediately afterward.
  • Friday-gated spirit: The Scarlet Maid requires Friday's Resolve before its Harvest Soul action appears.

Soul-gated passages

Passages appear only when the internal collected-soul counter reaches the requirement. The important gates are:

Destination or shortcut Requirement
Exterior → Courtyard shortcut 2 souls
South Corridor → Bedroom 9 souls
East Wing → Master Bedroom 11 souls
South Corridor → Attic 15 souls
Crypt Stairs → Crypt 16 souls

The Courtyard shortcut is optional because the Courtyard can already be reached through the Kitchen Hallway, Conservatory Passage, and Greenhouse.

Ambient ghosts do not count

Hallways can randomly display translucent generic ghosts. These are atmosphere effects, not collectible spirits. Only the blue Soul Jar orbs listed in the checklist count toward completion.


Mansion Map and Soul Gates

The current mansion contains 36 registered locations. The following tree shows every traversable branch and the important gates:

Exterior
├─ Foyer
│  ├─ Main Hallway
│  │  ├─ Dining Room
│  │  ├─ Ballroom
│  │  │  └─ Music Room
│  │  ├─ Library
│  │  ├─ Kitchen Hallway
│  │  │  ├─ Kitchen
│  │  │  │  └─ Basement Stairs
│  │  │  │     └─ Basement Landing
│  │  │  │        └─ Basement Corridor
│  │  │  │           ├─ Cellar
│  │  │  │           ├─ Meat Locker
│  │  │  │           ├─ Servant Passage
│  │  │  │           │  └─ Servant Quarters
│  │  │  │           └─ Dungeon Passage
│  │  │  │              └─ Dungeon
│  │  │  │                 └─ Crypt Stairs
│  │  │  │                    └─ Crypt [16 souls]
│  │  │  └─ Conservatory Passage
│  │  │     └─ Greenhouse
│  │  │        └─ Courtyard
│  │  │           ├─ Ornamental Pond
│  │  │           └─ Garden Side Door ── Main Hallway
│  │  └─ Garden Side Door
│  └─ Second Floor Landing
│     ├─ Rooftop Terrace
│     └─ Upper Hallway
│        ├─ Bathroom
│        ├─ Sewing Room
│        ├─ East Wing Passage
│        │  └─ Master Bedroom [11 souls]
│        └─ South Corridor
│           ├─ Nursery
│           ├─ Bedroom [9 souls]
│           └─ Attic [15 souls]
└─ Courtyard [exterior shortcut requires 2 souls]

The Crypt also contains a one-way Secret Passage back to the Foyer. It is the fastest return route after solving the Bride Mystery.


This route minimizes backtracking while collecting all clues and unlocking every soul-dependent area naturally.

Phase 1: Introduction and Foyer — 1 soul unit

  1. Complete Meeting Friday outside.
  2. Enter the Foyer and complete The Soul Jar.
  3. Select Harvest Soul.
  4. Click Gina McLubby's blue orb near the center of the Foyer.

Progress after collection: 1 soul unit and 20 Friday relationship from the two introduction plots and the soul.

Phase 2: Main Hallway west branch — up to 5 units

From the Foyer, go to the Main Hallway.

  1. Dining Room
    • Read Clue 6: Ghostly Memory.
    • Harvest the Consumed Glutton.
  2. Ballroom
    • Read Clue 9: Edmund's Statement.
    • Harvest the Poisoned Suitor.
  3. Music Room, through the Ballroom
    • Play the piano sequence D-E-A-D.
    • Click the Unfinished Composer's orb.
  4. Library
    • Read the old book.
    • Read Clue 2: Torn Journal Page.
    • Choose Call out name and enter Faceless Gentleman.
    • Click the revealed orb.

Running progress: 5 soul units.

Phase 3: Kitchen, garden, and courtyard — up to 9 units

From the Main Hallway, enter the Kitchen Hallway.

  1. Kitchen
    • Read Clue 10: Telephone Exchange Log.
    • Harvest the Butcher Nurse.
  2. Return to the Kitchen Hallway and go through the Conservatory Passage.
  3. Greenhouse
    • Read Clue 7: Sebastian's Travel Itinerary.
    • Harvest the Mulched Gardener.
  4. Courtyard
    • Play Hangman until you win once.
    • The first victory reveals the Hanged Groundskeeper's orb.
    • Click it before leaving.
  5. Ornamental Pond
    • Harvest the Weeping Rusalka.

Running progress: 9 soul units. The Bedroom gate is now open.

You can postpone the remaining 24 unique Hangman wins. Only the first win is needed for its soul; all 25 wins are required for the separate Crystal reward.

Phase 4: Accessible second floor — at least 13 units

Return to the Foyer and go upstairs.

  1. At the Second Floor Landing, you may attempt the Rooftop Terrace challenge now or return later.
  2. Enter the Upper Hallway.
  3. Bathroom — Harvest the Drowned Mother.
  4. Sewing Room
    • Read Clue 5: Maid's Love Letter.
    • Harvest the Seamstress of Flesh.
  5. Enter the South Corridor.
    • Friday's Ghostly Barriers plot triggers here the first time after receiving the Soul Jar.
  6. Nursery
    • Look at the Blackboard.
    • Look at the Toys.
    • Arrange the blocks as WITCH.
    • Click the Frozen Governess's orb.
  7. Bedroom, now open at 9 souls
    • Read Clue 8: Thomas's Fate.
    • Harvest the Forsaken Bride.

You should now have at least 13 soul units without needing the Terrace.

Phase 5: Master Bedroom and Scarlet Maid

The Master Bedroom opens at 11 souls, but the Scarlet Maid has an additional Friday gate.

  1. From the Upper Hallway, enter the East Wing Passage.
  2. Enter the Master Bedroom.
  3. Read Clue 4: Count's Will.
  4. Confirm Friday has at least 100 relationship points.
  5. Choose Friday's Resolve.
  6. After its scene finishes, choose Harvest Soul.
  7. Click the Scarlet Maid's orb.

Friday's Resolve is what makes the Master Bedroom Harvest Soul action visible. Entering the room or having 11 souls is not enough by itself.

Because the introduction plots award 10 Friday points and every Soul Jar unit awards 10 more, a player collecting souls normally will exceed 100 Friday points before or shortly after the 11-soul room gate opens.

Phase 6: Basement and Dungeon — four more units

Return to the Kitchen and descend through Basement Stairs and Basement Landing.

  1. Basement Landing — read Clue 11: Housemaid's Statement.
  2. Cellar
    • Read Clue 1: Doctor's Journal.
    • Harvest the Plagued Physician.
  3. Meat Locker — Harvest the Flayed Butcher.
  4. Servant Quarters, through the Servant Passage
    • Read Clue 3: Butler's Resignation Letter.
    • Harvest the Severed Maid.
  5. Dungeon, through the Dungeon Passage
    • Harvest the Headsman.
    • Friday's Depths of Appreciation plot triggers here if she is at Known or higher.

At this point, both the 15-soul Attic gate and 16-soul Crypt gate should be available, depending on how many optional challenge spirits you have already collected. Continue to the Crypt before the Attic to avoid crossing the Foyer at the finale threshold while a spirit remains.

Phase 7: Crypt and Bride Mystery

At 16 collected units:

  1. Continue from the Dungeon to Crypt Stairs.
  2. Enter the Crypt.
  3. Read Clue 12: Detective's Case Notes.
  4. Choose Solve Mystery.
  5. Submit the correct five-part solution.
  6. Continue through the victory explanation.
  7. Click the Entombed Bride's blue orb.

Use the Secret Passage to return directly to the Foyer. Following this route, you should still be below 21 jar units, so the finale will not preempt the remaining challenge spirits.

Phase 8: Rooftop Terrace challenge

From the Second Floor Landing, enter the Rooftop Terrace.

  1. Choose Monster Dance.
  2. Score at least 15,000.
  3. After returning to the Terrace, choose Harvest Soul.
  4. Click the Shattered Dancer's orb.

The Monster Dance action remains available after winning, but its soul only needs to be unlocked once.

Phase 9: Attic Twins

At 15 collected soul units:

  1. Return to the South Corridor.
  2. Choose Climb to Attic.
  3. Select Harvest Soul.
  4. Click the Twins' single orb.

Violet and Rose share one collectible entry, but it adds 2 Soul Jar units and grants the relationship gain for two souls.

Phase 10: Completion ceremony

Before returning to the Foyer, compare your progress against the complete checklist. The current finale can trigger at 21 jar units even if one clickable spirit remains uncollected.

Entering the Foyer with at least 21 Soul Jar units triggers Soul Collection Complete. Completing it awards:

  • Ornate Locket
  • 1 Crystal
  • +15 Friday relationship

If the ceremony triggers while one checklist entry remains, collect that final spirit afterward for true completion.


Complete Soul Checklist

The orb positions below refer to the 1280×720 location image and are included to help when Friday or another interface element obscures a soul.

Spirit Location Reveal requirement Orb area Jar units
Gina McLubby Foyer Complete The Soul Jar, then Harvest Soul Center, around (640, 400) 1
Consumed Glutton Dining Room Harvest Soul Left-center, around (350, 380) 1
Poisoned Suitor Ballroom Harvest Soul Lower center, around (640, 520) 1
Unfinished Composer Music Room Play D-E-A-D Left-center, around (450, 380) 1
Faceless Gentleman Library Read Book, call out Faceless Gentleman Right side, around (980, 410) 1
Butcher Nurse Kitchen Harvest Soul Lower center-left, around (550, 490) 1
Mulched Gardener Greenhouse Harvest Soul Center-left, around (550, 420) 1
Hanged Groundskeeper Courtyard Win one Hangman phrase Lower center-right, around (750, 520) 1
Weeping Rusalka Ornamental Pond Harvest Soul Center, around (640, 450) 1
Forsaken Bride Bedroom 9-soul room gate, then Harvest Soul Right-center, around (890, 440) 1
Frozen Governess Nursery Inspect Blackboard and Toys; answer WITCH Lower left, around (320, 460) 1
Drowned Mother Bathroom Harvest Soul Center, around (580, 370) 1
Scarlet Maid Master Bedroom 11-soul room gate; Friday 100+; complete Friday's Resolve; Harvest Soul Lower center, around (710, 485) 1
Seamstress of Flesh Sewing Room Harvest Soul Left-center, around (460, 420) 1
Shattered Dancer Rooftop Terrace Score 15,000+ in Monster Dance; Harvest Soul Upper center, around (640, 300) 1
Attic Twins Attic 15-soul room gate, then Harvest Soul Center, around (640, 360) 2
Plagued Physician Cellar Harvest Soul Left-center, around (380, 425) 1
Flayed Butcher Meat Locker Harvest Soul Center-right, around (720, 390) 1
Severed Maid Servant Quarters Harvest Soul Lower center-left, around (510, 470) 1
Headsman Dungeon Harvest Soul Center, around (620, 410) 1
Entombed Bride Crypt 16-soul room gate; solve Bride Mystery Lower center, around (670, 520) 1

Checklist totals:

  • 21 clickable spirit entries
  • 22 current-build Soul Jar units because the Attic Twins count as two
  • Finale threshold: 21 Soul Jar units

Puzzle Solutions

Library: Faceless Gentleman

The Library contains an old book and a name riddle.

  1. Select Read Book.
  2. Close the book image.
  3. The Call out name action becomes available.
  4. Enter Faceless Gentleman.
  5. Capitalization does not matter; leading and trailing spaces are ignored.
  6. After the jumpscare, click the orb on the right side of the Library.

Only the exact two-word name is accepted. Entering merely Gentleman or another variation fails.

Nursery: blocks riddle

The Arrange Blocks action does not appear until both clue objects have been examined.

  1. Select Look at Blackboard.
  2. Select Look at Toys.
  3. Select Arrange Blocks.
  4. Enter WITCH.
  5. Click the revealed orb near the lower-left part of the Nursery.

The answer is case-insensitive.

Music Room: piano

Play:

D – E – A – D

Either the low or high D key works for both D notes. Either the low or high E works for E. The A must be the visible A key.

Any wrong key resets the sequence. If the wrong key is itself D, the game immediately treats it as the start of a new attempt.

Completing the sequence closes the piano, triggers the Composer jumpscare, and reveals the orb. There is no separate Harvest Soul action in this room.

Rooftop Terrace: Monster Dance

Monster Dance uses five inputs:

Prompt Keyboard input Internal move
Red down arrow Down Arrow Step Down
Yellow left arrow Left Arrow Step Left
Blue right arrow Right Arrow Step Right
Green up arrow Up Arrow Jump Up
Purple square Space Spin/jump action

Scoring:

  • Perfect hit: 100 points, normally within ±44 ms
  • Good hit: 50 points, normally within ±88 ms
  • Wrong move or badly timed input: 0 points
  • Victory threshold: 15,000 points
  • Current chart: 297 notes, maximum 29,700 points

The Lute key item widens both timing windows by 5 ms.

The exact score condition is:

100 × Perfect Hits + 50 × Good Hits ≥ 15,000

Missing notes do not directly subtract points, so focus on clean hits rather than frantic extra inputs. On Android, tapping acts as a wildcard move and automatically matches the nearest note's direction; timing still determines whether the press scores.

After a winning run, return to the Terrace action list, select Harvest Soul, and click the upper-center orb.


Bride Murder Mystery

The Bride Mystery is resolved in the Crypt, which requires 16 collected soul units. Twelve evidence actions are scattered through the mansion.

Clue locations

This table follows the actual room assignments in the current implementation. Some old internal comments name different rooms; the locations below are the player-facing placements.

Clue Evidence Current location Important deduction
1 Doctor's Journal, Day 30 Cellar Victoria's body was too near the wall for a normal fall and showed signs of dragging. The doctor had examined her on an off-day.
2 Torn Journal Page Library The doctor visits every other day starting Day 1; Thomas avoids those days; Victoria often retreats to the Conservatory. Someone is worried about inheritance papers and scrutiny.
3 Butler's Resignation Letter Servant Quarters The revolver is a distraction. The butler distrusts Edmund and has locked lesser-used rooms.
4 Count's Last Will Master Bedroom Victoria inherits the estate; the doctor and butler receive fixed sums. This establishes financial motives and red herrings.
5 Maid's Love Letter Sewing Room The maid and Edmund are having an affair. Her days off are every five days: 5, 10, 15, 20, 25, and 30.
6 Ghostly Memory: Three Heirs Dining Room Family members argue about the inheritance. Thomas asks the Cousin for laudanum, but this relates to Thomas's later overdose.
7 Sebastian's Travel Itinerary Greenhouse The Gallery Owner is away from Day 18 through Day 28, eliminating him from the murder scene. Victoria reviewed accounts on Day 24.
8 Thomas's Fate Bedroom Thomas died separately from a laudanum and morphine overdose in London. His death is not Victoria's murder.
9 Edmund's Statement of Grief Ballroom Edmund claims he was away ending the affair on the day Victoria supposedly jumped. His alibi depends on the maid.
10 Telephone Exchange Log Kitchen The estate called the Nurse on Days 19, 24, and 26. The same urgent caller requested discretion.
11 Housemaid's Statement, Day 27 Basement Landing The maid was at work on the morning after the murder, contradicting Edmund's claim that he had been away with her.
12 Detective's Case Notes Crypt The body was moved, the fall was staged, and the revolver and kitchen knife are excluded. The timeline points to Day 26.

Correct solution

At the Crypt, choose Solve Mystery and select:

Question Correct answer
Who committed the murder? The Fiancé
What was the murder weapon? Strangulation
Where did the murder occur? Conservatory
On which day? Day 26
Who was the accomplice? The Nurse

Lord Edmund Sterling strangled Lady Victoria in the Conservatory on Day 26. The Nurse helped move the body in a laundry cart and stage a fatal fall from the Terrace. Edmund's claimed affair alibi fails because the maid worked on Day 26; her days off were multiples of five. The telephone log and evidence on the moved body connect the Nurse to the staging.

Thomas's laudanum, the fired revolver, the kitchen knife, the family inheritance dispute, and Sebastian's missing money are deliberate alternative motives or weapons. None is Victoria's murder solution.

Current clue-review behavior

The current implementation does not track individual clues as collected. Once inside the Crypt, Review Clues displays all twelve clue buttons, even if their room actions were not previously opened. The Solve Mystery action also does not require all clues to have been visited.

For the intended investigation experience, read them in their mansion rooms. For a speed run, the correct solution can be submitted as soon as the Crypt is accessible.

Solving the mystery does not directly award a Crystal. It reveals the Entombed Bride's orb, which is required for the soul objective.


Hangman Completion Challenge

Hangman is played in the Courtyard.

  • Each attempt costs 3 in-game minutes.
  • Seven wrong letters lose the round.
  • The first successful phrase reveals the Hanged Groundskeeper soul.
  • Won phrases are removed from the random pool until all 25 have been completed.
  • Completing all 25 different phrases awards 1 Crystal.
  • After the Crystal is awarded, the Play Hangman action disappears.

The 25 possible phrases are:

  1. OAK TREE
  2. FALSE CHARGE
  3. FAMILY HEIRLOOM
  4. TRUSTED SERVANT
  5. WRONGFUL DEATH
  6. HANGED INNOCENT
  7. JEALOUS MASTER
  8. WITHOUT EVIDENCE
  9. PLANTED EVIDENCE
  10. FAITHFUL WORKER
  11. INNOCENT VICTIM
  12. TRAGIC INJUSTICE
  13. OXIDIZED SHEARS
  14. CRAZY ACCUSATION
  15. ZEALOUS REVENGE
  16. UNJUST EXECUTION
  17. MAXIMUM CRUELTY
  18. VEXED EMPLOYER
  19. WICKED SCHEME
  20. JEWELRY BOX
  21. COMPLEX FRAME
  22. ANXIOUS DENIAL
  23. QUICK JUDGMENT
  24. VEXING MYSTERY
  25. SQUEEZED NECK

The game only accepts letter guesses; there is no whole-phrase submission field. Use the visible pattern and this list to identify the phrase, then select its remaining letters.

If all phrases are somehow completed after the reward state has already been cleared or altered, the phrase pool can reset for replay, but the Crystal is designed to be awarded only once.


Friday's Mansion Content

Relationship bonuses

Friday's preferred character-building conditions are:

Bonus Requirement
Favorite stat Mystic 50+
Favorite stat Rogue 50+
Favorite stat Intelligence 50+
Special relationship skill Energy Drain

These feed into the universal relationship calculation. Friday is aligned Evil, so alignment-related relationship modifiers can also affect her gains.

Where Friday appears

Friday is scheduled 24/7 in these functioning mansion locations:

  • Foyer
  • Conservatory Passage
  • Bedroom
  • Master Bedroom
  • Attic
  • Rooftop Terrace
  • Crypt

She can be spoken to for 20 minutes through Talk to Friday. The action is configured for +1 base relationship and a very high daily limit of 50.

Friday's plot chain

Plot Trigger Fixed relationship reward
Meeting Friday First visit to Exterior +5
The Soul Jar Enter Foyer after Meeting Friday +5
Depths of Appreciation Enter Dungeon after Soul Jar; Friday Known+ +10
Ghostly Barriers Enter South Corridor after Soul Jar +5
Soul Collection Complete Enter Foyer with at least 21 Soul Jar units +15

Soul collection separately grants +10 Friday relationship per jar unit.

Relationship scenes inside the mansion

Action Location Requirement Cost Configured reward/effect
Friday's Resolve Master Bedroom 100+ points 45 min, −40 Energy, −30 Calm +50 base relationship, +50 Erotic Experience; unlocks Scarlet Maid harvest
Strange Sounds Bedroom 100+ points 15 min, −15 Calm +40 base relationship, +50 Erotic Experience
Playtime Promise Attic 100+ points and 15-soul room gate 20 min, −15 Calm +50 base relationship, +50 Erotic Experience
Friday Fantasy Crypt Crush stage, 400+ points; 16-soul room gate 120 min, −15 Energy Repeatable five-round coffin conversation; once daily

Friday Fantasy's five choices contain a total of 50 route points before the universal relationship calculation. It also marks Friday's crypt experience as completed, but remains repeatable.

The three video actions are each limited to once per day. Friday's Resolve is the only one required for mansion soul completion.

Fast Friday progression

Friday's natural progression is unusually quick because soul collection supplies most of the needed points:

  1. Meeting Friday and The Soul Jar provide 10 points together.
  2. Nine ordinary Soul Jar units provide another 90 before modifiers, reaching the 100-point Friend threshold naturally.
  3. Friday's Resolve, Strange Sounds, Playtime Promise, plot rewards, and the remaining spirits quickly move her toward Crush.
  4. At 400 points, the Crypt's Friday Fantasy action becomes available.

No repetitive Talk grind should be necessary to unlock Friday's Resolve if the mansion is being cleared normally.


Rewards

Guaranteed completion rewards

Reward Source Effect
Ornate Locket Soul Collection Complete ceremony +10% Charm and +10% Attractiveness, each with a minimum +1 effective bonus
Crystal Soul Collection Complete ceremony +1 Crystal
Crystal Complete all 25 Hangman phrases +1 Crystal
Friday relationship Every Soul Jar unit +10 flat points per unit; the Twins grant +20
Friday relationship Five Friday mansion plots +40 fixed points in total

The Ornate Locket also raises the cap used by the Attractiveness-based random relationship bonus: the check can use up to 72 Attractiveness instead of 60, increasing its maximum chance from 50% to 60%.

Challenge rewards that are not separate items

  • Library riddle: reveals the Faceless Gentleman soul.
  • Nursery riddle: reveals the Frozen Governess soul.
  • Piano puzzle: reveals the Unfinished Composer soul.
  • Monster Dance: unlocks the Shattered Dancer harvest.
  • Bride Mystery: reveals the Entombed Bride soul.
  • First Hangman victory: reveals the Hanged Groundskeeper soul.

These challenges do not award additional Crystals by themselves. Only the full 25-phrase Hangman achievement and the final soul ceremony award mansion Crystals.


Troubleshooting and Completion Audit

The Haunted Manor icon is missing

  • Confirm the redeem code was entered exactly as HALLOWEEN.
  • Check the Present Uptown map, below Whispering Woods.
  • If HALLOWEEN-OFF was entered afterward, redeem HALLOWEEN again.
  • The event is not calendar-gated, so the real date is irrelevant.

Harvest Soul produced a jumpscare but the counter did not increase

The jumpscare only reveals the soul. Look for a small pulsing blue orb and click it. The collection is confirmed only when the Soul Collected popup appears.

If Friday is standing over the orb, use Talk to Friday to randomize her displayed pose or leave and re-enter the room. The orb coordinates in the checklist identify the intended click area.

A Harvest Soul action will not disappear

The action hides only after the orb is actually collected. If it remains, the revealed blue orb is still waiting to be clicked.

The Library action is incomplete

Read Book first. Call out name appears only afterward. Enter the exact phrase Faceless Gentleman.

Arrange Blocks is missing in the Nursery

Both Look at Blackboard and Look at Toys must be completed first. Then enter WITCH.

The Music Room has no Harvest Soul action

That is intentional. Complete D-E-A-D on the piano, then click the orb the puzzle reveals.

The Courtyard has no Harvest Soul action

Win one Hangman phrase. The first victory reveals the soul automatically; click the orb afterward.

The Terrace soul is missing

Monster Dance must finish with a score of at least 15,000. After a successful results screen, Harvest Soul becomes available back on the Terrace.

The Master Bedroom Harvest Soul action is missing

All three conditions matter:

  1. Reach 11 souls to enter the room.
  2. Reach at least 100 Friday relationship points.
  3. Complete Friday's Resolve in the Master Bedroom.

Only then does Harvest Soul appear for the Scarlet Maid.

The Attic or Crypt entrance is missing

  • Attic requires 15 collected units.
  • Crypt requires 16 collected units.

An orb that was revealed but not clicked does not count toward either gate.

The Crypt has no Harvest Soul action

The Entombed Bride is puzzle-gated. Solve the Bride Mystery, continue through the victory explanation, and then click the newly revealed orb.

The Bride Mystery says the solution is wrong

Use: The Fiancé / Strangulation / Conservatory / Day 26 / The Nurse. All five selections must match in the same submission.

The finale triggered before every listed spirit was collected

This is possible in the current build. There are 21 clickable entries, the Twins add two jar units, and the finale checks the jar at 21. Finish every checklist row even if Soul Collection Complete has already played.

The counter displays 22 / 21

That is the current expected result after collecting every listed spirit. It comes from the Attic Twins counting as two units. It does not prevent completion or invalidate the save.

The finale did not trigger at 21

Return to the Foyer. Soul Collection Complete is an automatic Foyer plot, not an immediate popup at the location where the 21st unit was collected.

If it still does not trigger:

  • Confirm the inventory's Soul Jar quantity is at least 21.
  • Leave the Foyer and return.
  • Confirm Soul Collection Complete has not already been completed in the quest or extras records.

Hangman stopped appearing

If all 25 unique phrases were completed, this is intentional: the action hides after awarding its one-time Crystal.

100% completion audit

For a fully cleared mansion, verify all of the following:

  • HALLOWEEN enabled and all 36 locations explored
  • All 21 clickable spirit entries in the soul checklist collected
  • Soul Jar displaying 21 or 22 units, depending on when the finale triggered and whether every entry was finished
  • Soul Collection Complete ceremony finished
  • Ornate Locket owned
  • Finale Crystal received
  • All 25 Hangman phrases completed and Hangman Crystal received
  • Library, Nursery, Piano, Monster Dance, and Bride Mystery solved
  • Friday's Resolve completed
  • Meeting Friday, The Soul Jar, Depths of Appreciation, Ghostly Barriers, and Soul Collection Complete registered
  • Optional Friday scenes Strange Sounds, Playtime Promise, and Friday Fantasy viewed if pursuing her complete mansion content
Community discoveries

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