A complete reference for every location in Chronoromancer, organized by era and district. Use this as a companion to the Early Game Walkthrough and character guides. Locations marked with special unlock conditions are noted inline.
The Three Eras
Chronoromancer takes place across three eras — the Present, the Medieval kingdom, and the dystopian Future. The time between each era is deliberately undefined. You travel between them using the warp ability, unlocked early in the main story through your time-travel device.
Each era is divided into two main districts, plus special sub-zones that unlock through questlines. Your apartment/house/lab is the warp anchor in each era — sleep there to fully restore and freely shift time periods.
- Present — Uptown (your home district) and Downtown (nightlife, business, romance)
- Medieval — Village Outskirts (rural, nature, training) and Kings Demesne (the walled capital)
- Future — Fringe Zone (VOID's chaotic testing grounds) and Prime Sector (VOID's polished dystopia)
Present — Uptown
The quieter, residential half of the modern city. Uptown is where you wake up each morning, where Jessie lives upstairs, and where most of your early romance routes begin (Emily, Dr. Akira, Sonia, Bella). Shopping, nightlife, and heavier storylines take place in Downtown.
Your Apartment Block
- Bedroom — Your personal sanctuary. The decor changes based on your starting Proficiency (weights for Body Builders, instruments for Musicians, research papers for Scholars, etc.). Sleep here to restore all stats and advance time. This is your warp anchor in the Present.
- Living Room — Shared common space of your apartment. Useful for passing time and some story beats.
- Kitchen — Cooking actions, basic food prep, and culinary skill training.
- Basement — Storage area. Becomes important for certain story-driven events.
- Jessie's Room — Your roommate Jessie lives upstairs. Romance and story content unlocks here as your relationship with her progresses.
- Attic — A dusty upper room, hiding odd finds and event triggers.
- Patreon Sanctum (supporter-only) — A hidden room unlocked by supporter rewards, housing special content.
Around the Neighborhood
- Housing Block — The exterior street outside your apartment. Travel hub to everywhere else in Uptown.
- Cafe — A cozy neighborhood coffee shop (exterior + interior). Great for casual dates, morning meetups, and the occasional story scene.
- Convenience Store — Quick supplies, snacks, and cheap healing items.
- Metro Station — The Uptown entrance to the city-wide metro (travel to Downtown).
- Farmers' Market — Fresh produce, ingredients for cooking, and some early side-quest content.
Learning & Development
- University Campus — Intelligence training, academic storylines, and events tied to Scholar/Researcher arcs.
- School — The Uptown high school, including the hallway and classroom. Sonia works here.
- Library — Study, research, relationship building with Audrey, and investigation-style actions.
- Computer Lab — Tech training and Computer Expert proficiency content.
- Research Lab — Advanced science plots and dungeon-unlock breakthroughs.
Health & Fitness
- Gym — Strength and stamina training, meet Bella, unlock Body Builder / Athlete content.
- Hospital — Healing, medical storylines, and a regular work location for certain careers.
- Dr. Akira's Office — Dr. Akira's personal office inside the hospital. Central to her romance route.
- Uptown Pool — Swimming, relaxation, and summer-themed events.
Community & Civic
- Park — Walks, dates, caterpillar spotting, fishing at the pond edge.
- Town Hall (exterior + office) — Civic storylines, investments, and certain quest turn-ins.
- Community Center Hallway — Connects to the various community rooms.
- Basketball Court — Athletic minigames and sports-related content.
- Community Auditorium — Performances, public events, and some musician content.
- Patron Statue — A landmark statue honoring supporters. Has its own screen for viewing dedicated names.
- Butterfly Pavilion — Display your collected caterpillars once they mature. Core reward for the caterpillar collection hobby.
Nature & Outdoors
- Beach — Fishing, caterpillar collecting, beach-themed events.
- Mountains — Hiking, rarer caterpillars, and mountain-only encounter content.
- Waterfall — Scenic spot with unique actions and some hidden finds.
- Forest — Caterpillar hunting, foraging, and the entrance to deeper woodland content.
- Boardwalk — Seaside walkway connecting beach-related content.
Special & Hidden
- Haunted House (Halloween content) — A sprawling multi-floor mansion: foyer, ballroom, library, conservatory, greenhouse, courtyard, dungeon, crypt, and more. Unlocks during the Halloween event.
Present — Downtown
The louder, denser half of the city. Downtown is where most nightlife, shopping, and adult-oriented content takes place. Many high-tier career paths, major romance arcs, and your brothel property are here.
Shopping Mall
- Shopping Mall Exterior — Entrance plaza.
- Shopping Mall Interior — Main concourse with multiple stores.
- Clothing Store — Buy outfits and fashion items. Fernando's clothing plots originate here.
- Food Court — Cheap meals and casual encounters.
Nightlife
- Night Club — Dancing, drinks, Jessie's club events, and several romance encounters.
- Bar — More laid-back drinking spot. Good for casual hangouts.
- Arcade — Games, minigames, and Games Master proficiency content.
- Music Studio — Record tracks, practice, and musician career progression.
- Restaurant — Fine dining, dates, and high-charm social content.
Streets & Transit
- City Street — The main downtown thoroughfare. Travel hub.
- Back Alley — Shadier encounters, some side quests, hidden content.
- Metro Station (Downtown) — Downtown entrance to the city-wide metro.
- Park (Downtown) — Urban park with different tone than Uptown's; more events, more people.
- Sports Car Dealer — Big-ticket purchases for wealthy players.
Mansion District
- Mansion Exterior — The driveway and entrance of Miki's family estate.
- Mansion Foyer — Grand entrance hall.
- Miki's Bedroom — Central to Miki's romance and story content.
- Master Bedroom — Used in select story beats.
- Dining Room — Formal dinners, events.
- Study — Research and investigation plots.
- Lounge — Social and romance content.
- Mansion Basement — Hidden content, event-gated access.
Wellness & Style
- Spa — Relaxation, beauty treatments, attractiveness-boosting content.
- Dance / Yoga Studio — Flexibility, creativity, and certain romance routes.
Business & Career
- Office Building — High-end employment and corporate careers.
- Office Boardroom — Executive-level meetings and major business events.
- Office: Investment Division — Stock-style investment interactions with big returns and bigger risks.
- Office: General Offices — Standard work content.
- Police Station — Law-related storylines and certain side quests.
Training & Specialty
- Dojo — Martial Artist training, combat skill improvement, and Lilu-related content.
- Apartment Complex — Where several NPCs live (Cotton, Talena, Nyx, etc.) — each has their own room accessible via the complex.
- Cotton's Room — Music band NPC.
- Talena's Room — Music band NPC.
- Nyx's Room — Music band NPC.
- Magic Shop — Exterior entrance to the magical side of the Present.
- Magic Shop Workshop — Crafting and magical item interactions.
- Magic Shop Couch — A resting / conversation area inside the shop.
Curiosities
- Vacant Building — An abandoned building with boarded windows and forgotten stories. Keep an eye on it — a massive ancient oak may appear beside it as certain storylines unfold.
Love Hotel
- Love Hotel — A rentable short-stay hotel used for certain intimate scenes once relationships reach the right level.
Medieval — Village Outskirts
The rural, untamed half of the Medieval era. Village Outskirts surrounds the capital and contains most nature, magic, and hidden mystical content.
Shrines & Sacred Spaces
- Ancient Earth Shrine — An old shrine tied to earth magic. Entrance to…
- Shrine Altar Chamber — Inner sanctum with ritual content.
- Mystic's Meditation Grove — A serene grove for meditation and magical reflection.
- Monks' Temple Training — Train with the monks — discipline, martial arts, and spiritual stat gains.
Village Life
- Peasant Huts — Commoner housing. Minor events and relationship building with villagers.
- Traveler's Inn (exterior) — The inn itself.
- Inn Bedroom — Rent a room to sleep safely away from home.
- Village Market — Basic goods, food, and starter supplies.
- Caravan Rest Stop — A small trader waypoint.
- Village Healer's Hut — Healing services, herbal lore.
Monastery & Knowledge
- Monastery Scriptoria — Medieval library and scribe work.
- Scriptorium Lobby — Entry area.
- Illuminated Manuscript Room — Advanced reading, hidden lore.
- Underground Catacombs — A darker exploration area beneath the monastery.
Nature & Wilderness
- Whispering Woods — The main magical forest, entry to deeper secrets.
- Royal Hunting Grounds (Edge) — Forested area at the edge of the royal preserve.
- Mountain Foothills — Climbing, rarer resources.
- Dragon's Peak Ascent — High-level mountaineering content, end-game material.
- Forest Clearing — A quiet opening used in multiple quest threads.
Coast & Water
- Fishing Village Coast — Coastal village with fishing content.
- Fishing Hut Interior — Quieter fishing NPC dialogue and side content.
Combat & Training
- Knight's Training Grounds — Basic weapon and combat training for aspiring knights.
- Bandit Hideout — A hostile location — a mini-dungeon for early combat testing.
Magic & Mystic
- Wizard's Tower (exterior) — Tall spire home to a reclusive wizard.
- Wizard's Interior — Inside the tower, where the Wizard Faction questline unfolds.
- Witch's Hut — An eerie cottage deep in the woods.
- Sorceress's Home — Another magic-user's dwelling, tied to her own questline.
Farming & Rural
- Rural Farm — A working farm with labor, animals, and down-to-earth NPCs.
- Barn Interior — Interior farm space for events.
Hidden & Story-Gated
- Lillian's Lair — A hidden location tied to Lillian's content.
- Sylwithe's Hollow — An unlockable area tied to Sylwithe's questline (fairy-themed content).
- Darkened Path — A dim trail that leads deeper into mystery.
- Robin's Hunting Lodge — Robin's base of operations when you're far enough in her storyline.
Medieval — Kings Demesne
The walled capital of the Medieval kingdom. Urban, political, and full of factions. Most of your Medieval romance and guild content lives here.
Royal Castle
- Royal Castle — Main exterior / entry.
- Throne Room — Court audiences, royal storylines.
- Princess's Bedroom — The princess's private chamber, central to her arc.
- Royal Bedroom — The king and queen's chamber.
- Castle Garden — Outdoor royal gardens, romance scenes.
- Castle Courtyard — Ceremonies, events, dueling.
Guilds & Factions
- Fighter's Guild — Home of the Fighters' Guild questline and combat-based jobs.
- Bards Guild — Home of the Bards Guild questline, song system, and Violet's recruitment.
- Acrobat Hall — Performance and acrobatics content.
- Thieves' Guild — Stealth and heist-based questlines.
- Arcane Shop — Medieval magical items and spell components.
Commerce — Merchants & Craftsmen
- Merchants' Quarter — Main shopping district of the capital.
- Blacksmith Shop — Weapons, armor, repairs.
- Tailor Shop — Clothing and cloth goods.
- Cobbler Shop — Footwear and related items.
- General Goods — Basic everyday supplies.
The Grand Bazaar
- Grand Bazaar — The sprawling open-air market of the capital.
- Bazaar Central Plaza — Central gathering and performance space.
- Exotic Goods Merchant — Rare and unusual items.
- Food Vendors — Street food and medieval cuisine.
- Performance Stage — Bazaar-side performance venue, tied into bard content.
- Crafts & Jewelry Stall — Handmade goods and adornments.
Entertainment & Sport
- Archery Range — Archery training and minigame.
- Tournament Grounds — Competitive events and high-stakes combat.
- Grand Ballroom — Formal dances and high-society events.
- Rowdy Alehouse — The loud public tavern. Brawls, drinks, rough company.
- Hot Springs — A relaxing springs-bath location for wellness events.
Brothel District
- The Rose & Thorn (Your Brothel) — The Kings Demesne brothel, granted to you by King Graham at the end of his quest chain. Workers, maids, rooms, daily reports, and the entire management empire live here — covered in the Brothel sections of other guides.
Shadier Side
- Back Alleys — Seedy back-streets, host to certain quests.
- Black Market — Illegal goods, fenced items.
- Hidden Chamber — A secret space tied to thieves' guild or black market content.
- Hovel District — The poorer quarter.
- Backstage — Behind the performance venues; private interactions.
- Back Street — Narrow passage used in chase / investigation content.
- Dead End — A trap-like corner used in specific scenes.
- Sophie's Hiding Spot — Hidden refuge tied to Sophie's storyline.
Prestige Quarters
- Noble Quarter — High-class residential area.
- Gilded Row — The wealthiest street in the capital.
- Secluded Sanctuary — A private, hidden spot tied to end-game content.
- Caravan Crossroads — The trade crossroads just outside the central bazaar.
Future — Fringe Zone
VOID's chaotic experimental testing ground, where the AI tries out new "optimizations" before rolling them out to the Prime Sector. Everything here is obviously broken, experimental, and comedically dysfunctional — making VOID's failures hilariously obvious. The Fringe Zone is where humanity's resistance still lives in the margins.
Research & Residence
- Nova's Quantum Research Lab — Nova's cluttered but brilliant laboratory, your time-travel hub in the Future. Several "breakthrough" scorch marks decorate the walls courtesy of AIM's helpful disasters. This is your Future warp anchor.
- Unregistered Housing — Ramshackle buildings where people who refuse AI optimization live, outside VOID's control. Constantly under threat of being "upgraded" to official housing.
- Underground Resistance Hideout — A secret rebel base hidden beneath the destroyed community center. Where humans plan resistance against VOID and share forbidden knowledge about pre-AI history.
Social & Commerce
- Human Interaction Optimization Center — AI schedules all social interactions for "maximum efficiency." Conversations are limited to 7.4 minutes and must follow approved topics. Laughter is scheduled for Tuesdays between 2:17–2:23 PM.
- Surplus Distribution Center — A chaotic warehouse where people scavenge failed AI experiments and discarded equipment. Everything here is either broken, dangerous, or serves no discernible purpose.
Transport & Education
- Hyperloop Transit Nexus — The AI-controlled transit system is incredibly fast and efficient. It just never goes where you actually want to go. Destinations are "optimized" based on where AI thinks you SHOULD want to go.
- Universal Knowledge Synthesis Institute — AI condensed all human knowledge into "optimized learning modules" — then mixed up the databases. History teaches cooking, chemistry explains dance theory, and mathematics is just cat videos.
Nature & Bio
- Artificial Nature Preserve — AI has "recreated" nature indoors with perfect climate control. Plastic trees, astroturf, and drone birds that play bird sounds at exactly 67.2 decibels for "optimal relaxation."
- Human Performance Optimization Lab — AI enhances human physical capabilities through genetic modification. Recent "improvements" include eyes that see only in spreadsheet format and muscles that are 200% stronger — but only for typing.
- Aquatic Modification Testing Zone — AI experiments on marine life. Fish have been modified to swim in perfect formation, and the sand has been replaced with tiny plastic cubes for "optimal drainage."
Health
- Bio-Optimization Medical Center — AI "perfected" medicine by eliminating all human doctors. Its diagnostic method: asking "Have you tried turning yourself off and on again?" for every condition.
Environment & Control
- Sky-Level Atmospheric Management Station — AI controls the weather from this mountain-height facility. It has determined "optimal weather" is exactly 22.7°C with 0.3% precipitation every day. The lack of variety has driven people to nostalgic tears about "bad weather."
- Industrial Waste Processing Zone — A massive dump covering what was once a magical forest. AI determined waste disposal was more "efficient" than preserving nature. Mutated magical creatures occasionally emerge from the toxic waste.
- Bureaucracy Automation Center — All government functions are automated. A simple permit requires a 47-step digital process including a personality test, three captchas, and explaining your decision to an AI therapist.
- Modified Historical Archive Facility — A repository of historical documents VOID has systematically altered. AI appears as humanity's natural evolution rather than a recent creation.
Hidden & Event-Themed
- Glitch Den — A hidden spot where system glitches cluster — used by the resistance.
- Seraph's Sanctuary — A secret hideaway tied to Seraph's content.
- Christmas Village — The festive hub for Christmas event content.
- Christmas Gingerbread House — Gingerbread-themed seasonal area.
- Christmas Winter Wonderland — Snow-themed event area.
- Christmas Mistletoe Lodge — Cozy seasonal lodge location.
Future — Prime Sector
VOID's showcase of "perfect" AI optimization. Unlike the chaotic Fringe Zone, everything in the Prime Sector appears polished and successful — but reveals sinister control mechanisms beneath the surface. Surface perfection, hidden oppression.
Government & Control
- VOID Central Command — The imposing seat of VOID's power, where all AI optimization decisions are made. A towering crystalline structure dominating the Prime Sector skyline. Final confrontation location.
- Synergy Corp Tower — Headquarters of the relationship optimization corporation, now focused on "perfecting" human connections through algorithmic matching. Major villain base.
- Synergy Corp Council Office — Top-level corporate decision-making chamber.
- Synergy Corp Security Office — Security operations and access control.
Residential
- Optimal Living Tower Alpha (Residential Tower) — A 200-story complex where every apartment is exactly 47.3 square meters because AI calculated that was "statistically ideal" — regardless of family size.
Food, Entertainment & Recreation
- NutriMax Optimization Plaza (Synthetic Food Court) — AI perfected "nutritionally optimal" food containing every vitamin and mineral. It all tastes like cardboard soaked in vitamin water. The AI insists this is "objectively superior."
- Virtual Recreation Optimization Center (Holographic Entertainment Complex) — AI provides "personalized" entertainment based on your psychological profile. It thinks everyone wants educational videos about proper filing techniques narrated by cheerful AIs.
- Neural Synchronization Entertainment Complex — Futuristic nightclub where dancing is regulated, music is algorithmically generated, and laughter is scheduled.
- Virtual Wellness Immersion Center — AI-controlled VR relaxation with brain-chemistry manipulation for "optimal relaxation."
Media & Culture
- Mood Regulation Audio Broadcasting Center — AI generates terrible music and broadcasts it everywhere to control citizen emotions. Designed to induce compliance — mostly just gives people headaches.
Commerce & Supply
- VOID Consumer Fulfillment Center (Automated Supply Depot) — AI predicts what you need before you know it. It's always wrong. Today's recommendations: winter coats (it's summer), ancient Roman sandals, and 47 tubes of toothpaste.
Corporate & Training
- Cognitive Optimization Academy (Skill Enhancement Facility) — AI trains humans in "essential future skills": advanced paperclip sorting, interpretive data dancing, and explaining why AI decisions make perfect sense.
Transport & Infrastructure
- Prime Transportation Nexus Hub — Main Prime Sector transit hub with hyperloop, hover-cars, and teleportation pods. All destinations "optimized" by AI — you never quite get where you wanted.
- Optimized Urban Thoroughfare — Futuristic streets with AI-controlled everything. Even pavement color changes based on "mood optimization algorithms." Pedestrians must follow designated walking patterns.
- Multi-Level Automated Parking Complex — Vertical parking managed by confused AI that constantly reorganizes vehicles for "optimal space efficiency." Finding your car requires solving an AI-generated puzzle.
Nature
- Genetically Enhanced Plant Research Dome (Mutated Botanical Preserve) — AI "improved" all plant life. Roses grow square petals for "optimal packing," trees produce fruit that tastes like vegetables, and grass grows in geometric patterns that make everyone dizzy.
Synthetic Beings & Body Mod
- Synthetic Beings Recharge Station — Where drones, cyborgs, and robots refuel and socialize. Charging stations, energy drinks, synthetic-focused design. Humans are technically allowed but nothing fits.
- Underground Modification Clinic — Hidden facility for illegal body modifications and upgrades — eye swapping, DNA scrambling, identity theft protection. Operates in legal gray areas.
- Synthetic Companion Matching Facility — Where humans find AI love bots. Promises "perfect compatibility" through algorithmic matching, but the bots are often glitchy and have personality disorders.
Belief & Manipulation
- Sacred Anomaly Blessing Temple — A cultist facility where VOID convinces people with genetic deformities (caused by VOID's cloning/IVF failures) that their mutations are divine gifts. Reveals VOID's manipulation and cruelty.
Special & Sub-Zones
Several locations exist outside the main district structure, accessible only through specific questlines, items, or events.
The Deep Woods
A hidden 10×10 wrapping grid tucked inside the forests of the Medieval era. Entered through the Whispering Woods, the Deep Woods is a maze-style exploration area where you navigate tile-by-tile — the grid wraps at the edges, meaning walking off one side returns you to the other. Contains unique encounters, rare resources, and hidden characters tied to longer questlines.
The Vampire Lair
A multi-floor underground complex unlocked through vampire-related story content.
- Vampire Library Basement — Entry point beneath an unassuming library.
- Vampire Dark Corridor — The main connecting hall.
- Vampire Lair Main — Central gathering chamber.
- Vampire Master's Room — The vampire master's private quarters.
- Carmilla's Room — Carmilla's private chamber.
- Torea's Room — Torea's private chamber.
The Haunted House (Present Uptown)
A sprawling Halloween-event manor with over 25 rooms across multiple floors, from the foyer and ballroom down through the kitchen passages, up to the attic and terrace, and deep into the crypt and dungeon. Covered under Uptown earlier, but worth noting as a mini-dungeon of its own.
Christmas Village (Future Fringe Zone)
The Christmas event cluster — Gingerbread House, Winter Wonderland, and Mistletoe Lodge — is permanently reached from the Sky-Level Atmospheric Management Station. It is not calendar-gated. The in-village Christmas Spirit toggle enables or disables its game-wide pickups, tasks, Gift actions, and event overlay without removing the locations.
Sirena Isle Resort (Medieval Coast)
A private island vacation resort reached by boat from Marina's dock, unlocked through the Sashimi questline and a permanent access purchase (paid content). The island has its own map:
- Beach — worker Relax scenes, Sunset Walks, Private Beach Time, and the swimming route to the Water Rock and cavern.
- Spa — worker Spa Night scenes.
- Buffet and Resort Bedroom — recovery meals and sleep.
- Shelly's Gift Shop — the Sea Shell currency shop (Ocean Fragrance, Sea's Approval, and more).
- Cave Exterior / Sirena Cavern — a searchable cave with shell farming, pickaxe finds, and enemy encounters.
- Sashimi's Water Rock — Sashimi's offshore perch.
See the dedicated Sirena Isle Resort guide for the full unlock walkthrough, vacation system, and activities.
The Resistance Fortress (Future Prime Sector)
The defensible fortress the Resistance builds during the later Future story arc (paid content, unlocked through the war-effort story beats). Its wings include the Operations Center (war council meetings), AIMy's Control, the Barracks, Armory, Supplies, and Engineering — where Tinker runs her workshop and the tower-defense preparations happen.
The Syndicate (Future)
A circus-themed hub tied to the Chaos Syndicate arc (paid content). Beyond the Syndicate Gates lie The Big Top (performance arena), The Den (leadership quarters), the Fortune Teller's Booth, The Funhouse, The Garden, The Parlor, and Motley's Lair.
Synergy Corp Interiors (Future Prime Sector)
Beyond the public-facing Synergy Corp Tower, Council Office, and Security Office listed under Prime Sector, story progression opens deeper interiors: the Councilor's Private Office and the Enforcement Operations Center.
Player-Unique Locations
- Player's Bedroom (Present) — 11 variants, one per Proficiency, plus an enhanced/upgraded version. Your choice at character creation determines which one you wake up in.
- Nova's Quantum Research Lab (Future) — Shared across all characters; your time-travel anchor in the Future.
Travel & Access Rules
- Map travel — From outdoor locations, open the map to move quickly between districts in the same era.
- Warp — Use your time-travel ability to shift between eras. Your anchor in each era is your home location: your apartment in the Present, Nova's Lab in the Future, and the Shrine Altar Chamber in the Medieval era. More warp destinations unlock as the story progresses.
- Opening hours — Many locations have specific hours (shops close, nightclubs open late). If an action isn't showing up, check the time.
- Story gates — Certain locations (Sylwithe's Hollow, Seraph's Sanctuary, the Vampire Lair, etc.) are unlocked only through specific questlines. Christmas Village itself is reached directly from the Future atmospheric station.
- Proficiency-locked content — Your starting Proficiency determines your bedroom variant and unlocks proficiency-specific actions throughout the world.
For details on what to do at each location — actions, romance targets, work options, and story beats — see the Early Game Walkthrough and the individual character guides.
Chronoromancer 中所有地点的完整参考,按时代与区域整理。可配合前期游戏攻略和角色指南使用。具有特殊解锁条件的地点会在正文中注明。
三大时代
Chronoromancer 的故事横跨三个时代——现代、中世纪 王国以及反乌托邦式的 未来。各时代之间相隔多久并无明确定义。游戏主线前期会通过时间旅行装置解锁跃迁能力,让你能够往返于这些时代。
每个时代分为两个主要区域,另有一些会随任务线解锁的特殊子区域。每个时代的公寓、住宅或实验室都是你的跃迁锚点——在那里睡觉可以完全恢复状态,也能自由切换时代。
- 现代 — 上城区(你的居住区)和市中心(夜生活、商业、恋爱)
- 中世纪 — 村庄外围(乡野、自然、训练)和国王领地(有城墙环绕的都城)
- 未来 — 边缘区(VOID 混乱的试验场)和核心区(VOID 光鲜亮丽的反乌托邦)
现代 — 上城区
现代城市中较为安静的住宅区。你每天早晨在这里醒来,Jessie 住在楼上,许多前期恋爱路线(Emily、Akira 医生、Sonia、Bella)也从这里开始。购物、夜生活和更沉重的故事线则主要集中在市中心。
你的公寓楼
- 卧室 — 你的私人天地。装潢会根据初始专精变化(健美运动员有健身器材、音乐家有乐器、学者有研究论文等)。在这里睡觉可以恢复所有状态并推进时间。这里也是你在现代的跃迁锚点。
- 客厅 — 公寓的共用起居空间。可以在此消磨时间,也会触发一些剧情点。
- 厨房 — 可进行烹饪、基础食物准备和厨艺技能训练。
- 地下室 — 储物区域,会在某些剧情事件中发挥重要作用。
- Jessie 的房间 — 你的室友 Jessie 住在楼上。随着你和她的关系发展,这里会解锁恋爱和剧情内容。
- 阁楼 — 积满灰尘的顶层房间,藏着古怪发现和事件触发点。
- Patreon 圣所(仅限支持者)— 通过支持者奖励解锁的隐藏房间,内有特殊内容。
街区周边
- 住宅区 — 公寓外的街道,也是前往上城区其他地点的交通枢纽。
- 咖啡馆 — 温馨的社区咖啡店(包括室外和室内)。适合轻松约会、早晨碰面,偶尔也会发生剧情场景。
- 便利店 — 可快速购买日用品、零食和便宜的治疗物品。
- 地铁站 — 上城区的全市地铁入口(可前往市中心)。
- 农贸市场 — 出售新鲜农产品和烹饪食材,也有一些前期支线任务内容。
学习与发展
- 大学校园 — 可训练智力,并参与与学者、研究员路线相关的学术剧情和事件。
- 学校 — 上城区的高中,包括走廊和教室。Sonia 在这里工作。
- 图书馆 — 可学习、研究、培养与 Audrey 的关系,并进行调查类行动。
- 计算机实验室 — 科技训练和计算机专家专精内容。
- 研究实验室 — 高级科学剧情及解锁地下城的研究突破。
健康与健身
- 健身房 — 训练力量和耐力、结识 Bella,并解锁健美运动员/运动员内容。
- 医院 — 治疗、医疗剧情,也是某些职业的固定工作地点。
- Akira 医生办公室 — 位于医院内的 Akira 医生私人办公室,是她的恋爱路线核心地点。
- 上城区游泳池 — 可游泳、放松并参与夏日主题活动。
社区与市政
- 公园 — 可散步、约会、寻找毛虫,也能在池塘边钓鱼。
- 市政厅(外部+办公室) — 涉及市政剧情、投资以及某些任务交付。
- 社区中心走廊 — 连接社区中心内的各个房间。
- 篮球场 — 体育小游戏及运动相关内容。
- 社区礼堂 — 表演、公共活动和部分音乐家内容。
- 赞助者雕像 — 向支持者致敬的地标雕像,有专门界面可查看署名。
- 蝴蝶馆 — 展示成熟后的毛虫收藏,是毛虫收集爱好的核心奖励。
自然与户外
- 海滩 — 可钓鱼、收集毛虫并参与海滩主题活动。
- 山地 — 可徒步、寻找更稀有的毛虫,并触发山地专属遭遇。
- 瀑布 — 风景优美的地点,拥有独特行动和一些隐藏发现。
- 森林 — 可寻找毛虫、采集资源,也是通往更深处林地内容的入口。
- 木板路 — 连接各类海滩内容的海滨步道。
特殊与隐藏地点
- 鬼宅(万圣节内容)— 一座横跨多层的庞大宅邸,包含门厅、舞厅、图书馆、温室、花房、庭院、地下城、墓穴等区域。于万圣节活动期间解锁。
现代 — 市中心
城市中更加喧闹、密集的区域。大多数夜生活、购物和成人向内容都位于市中心。许多高级职业路线、重要恋爱剧情,以及你的青楼产业也坐落于此。
购物中心
- 购物中心外部 — 入口广场。
- 购物中心内部 — 汇集多家店铺的主通道。
- 服装店 — 可购买服装和时尚物品。Fernando 的服装剧情从这里开始。
- 美食广场 — 提供便宜餐点,也会发生轻松随意的邂逅。
夜生活
- 夜店 — 可跳舞、喝酒,参与 Jessie 的夜店事件及多段恋爱邂逅。
- 酒吧 — 氛围更放松的饮酒场所,适合随意聚会。
- 游戏厅 — 游戏、小游戏和游戏大师专精内容。
- 音乐工作室 — 可录制曲目、练习并推进音乐家职业。
- 餐厅 — 高级餐饮、约会和高魅力社交内容。
街道与交通
- 城市街道 — 市中心的主要干道和交通枢纽。
- 后巷 — 会发生更可疑的遭遇,也有一些支线任务和隐藏内容。
- 地铁站(市中心) — 市中心的全市地铁入口。
- 公园(市中心) — 与上城区公园氛围不同的城市公园;事件更多,人也更多。
- 跑车经销商 — 为富有玩家提供高价消费项目。
豪宅区
- 豪宅外部 — Miki 家族庄园的车道和入口。
- 豪宅门厅 — 宏伟的入口大厅。
- Miki 的卧室 — Miki 恋爱和剧情内容的核心地点。
- 主卧 — 用于特定剧情点。
- 餐厅 — 正式晚宴和活动地点。
- 书房 — 研究及调查剧情。
- 休息室 — 社交和恋爱内容。
- 豪宅地下室 — 隐藏内容,需要事件解锁方可进入。
养生与造型
- 水疗馆 — 放松、美容护理及提升吸引力的内容。
- 舞蹈/瑜伽工作室 — 可训练柔韧性、创造力,并涉及特定恋爱路线。
商业与职业
- 办公楼 — 高端就业和企业职业。
- 办公室董事会议室 — 高层会议和重要商业事件。
- 办公室:投资部 — 类股票投资互动,收益丰厚,风险也更大。
- 办公室:综合办公区 — 常规工作内容。
- 警察局 — 法律相关剧情和特定支线任务。
训练与专门设施
- 道场 — 武术家训练、战斗技能提升及 Lilu 相关内容。
- 公寓楼 — 多位 NPC(Cotton、Talena、Nyx 等)的住处;每个人在楼内都有自己的房间。
- Cotton 的房间 — 乐队 NPC。
- Talena 的房间 — 乐队 NPC。
- Nyx 的房间 — 乐队 NPC。
- 魔法商店 — 通往现代魔法世界的外部入口。
- 魔法商店工坊 — 制作及魔法物品互动。
- 魔法商店沙发区 — 店内的休息/交谈区域。
奇异地点
- 空置建筑 — 一座窗户被木板封死、遗落着旧日故事的废弃建筑。请留意它——随着特定剧情线推进,一棵巨大的远古橡树可能会出现在它旁边。
情侣酒店
- 情侣酒店 — 可按次租用的短住酒店;当关系达到适当等级后,会用于某些亲密场景。
中世纪 — 村庄外围
中世纪时代乡野而蛮荒的一侧。村庄外围环绕都城,集中了大多数自然、魔法和隐秘的神秘内容。
神殿与圣地
- 远古大地神殿 — 与大地魔法有关的古老神殿,也是通往下一区域的入口……
- 神殿祭坛室 — 内部圣所,包含仪式内容。
- 神秘者冥想林 — 可供冥想和魔法沉思的宁静林地。
- 僧侣神殿训练场 — 与僧侣一起训练——提升纪律、武术和精神类属性。
村庄生活
- 农民小屋 — 平民住所,包含小型事件及与村民培养关系的内容。
- 旅人旅店(外部) — 旅店本体。
- 旅店卧室 — 可租房休息,在远离住处时安全睡觉。
- 村庄市场 — 出售基础商品、食物和初期补给。
- 商队休息站 — 小型商旅行脚点。
- 村庄治疗师小屋 — 提供治疗服务和草药知识。
修道院与知识
- 修道院抄写室 — 中世纪的图书馆和抄写工作场所。
- 抄写室大厅 — 入口区域。
- 彩饰手稿室 — 高级阅读和隐藏知识。
- 地下墓穴 — 位于修道院下方、氛围更黑暗的探索区域。
自然与荒野
- 低语森林 — 主要魔法森林,也是通往更深层秘密的入口。
- 皇家狩猎场(边缘) — 皇家猎场边缘的林地区域。
- 山脚 — 可攀登并获得较稀有的资源。
- 巨龙之巅攀登路线 — 高等级登山内容,属于终局素材区域。
- 林中空地 — 宁静的开阔地,会用于多条任务线。
海岸与水域
- 渔村海岸 — 有钓鱼内容的沿海村庄。
- 渔屋内部 — 更安静的钓鱼 NPC 对话和支线内容。
战斗与训练
- 骑士训练场 — 为立志成为骑士的人提供基础武器和战斗训练。
- 强盗藏身处 — 敌对地点,也是用于早期战斗考验的小型地下城。
魔法与神秘地点
- 法师塔(外部) — 一位隐居法师居住的高塔。
- 法师塔内部 — 法师阵营任务线展开的地点。
- 女巫小屋 — 深藏林中的诡异小屋。
- 女术士之家 — 另一位魔法使用者的住所,与她自己的任务线相关。
农耕与乡村
- 乡村农场 — 一座正常运作的农场,有劳动、动物和接地气的 NPC。
- 谷仓内部 — 用于事件的农场室内空间。
隐藏与剧情解锁地点
- Lillian 的巢穴 — 与 Lillian 内容相关的隐藏地点。
- Sylwithe 的幽谷 — 通过 Sylwithe 任务线解锁的区域(妖精主题内容)。
- 幽暗小径 — 一条通往更深谜团的昏暗小径。
- Robin 的狩猎小屋 — Robin 的行动基地;她的剧情线推进到足够程度后开放。
中世纪 — 国王领地
中世纪王国有城墙环绕的都城。这里繁华、政治气息浓厚,各方势力云集。大多数中世纪恋爱和公会内容都位于此处。
皇家城堡
- 皇家城堡 — 主要外部区域/入口。
- 王座厅 — 举行宫廷觐见和皇家剧情的地点。
- 公主卧室 — 公主的私人寝室,也是她的故事线核心地点。
- 皇家卧室 — 国王与王后的寝室。
- 城堡花园 — 皇家户外花园和恋爱场景地点。
- 城堡庭院 — 举行仪式、活动和决斗的地点。
公会与阵营
- 战士公会 — 战士公会任务线及战斗类工作的所在地。
- 吟游诗人公会 — 吟游诗人公会任务线、歌曲系统和招募 Violet 的所在地。
- 杂技大厅 — 表演和杂技内容。
- 盗贼公会 — 潜行和劫案类任务线。
- 奥术商店 — 出售中世纪魔法物品和法术材料。
商业——商人与工匠
- 商人区 — 都城的主要购物区域。
- 铁匠铺 — 武器、护甲及修理服务。
- 裁缝店 — 服装和布制品。
- 鞋匠铺 — 鞋履及相关物品。
- 杂货店 — 日常基础用品。
大集市
- 大集市 — 都城规模庞大的露天市场。
- 集市中央广场 — 中央聚会和表演空间。
- 异域商品商人 — 出售稀有和奇特的物品。
- 食物摊贩 — 街头小吃和中世纪菜肴。
- 表演舞台 — 集市旁的表演场地,与吟游诗人内容相关。
- 工艺品与珠宝摊位 — 出售手工制品和饰品。
娱乐与竞技
- 射箭场 — 射箭训练和小游戏。
- 锦标赛场地 — 竞技活动和高风险战斗。
- 大舞厅 — 正式舞会和上流社会活动。
- 喧闹酒馆 — 吵闹的大众酒馆,有斗殴、饮酒和粗野伙伴。
- 温泉 — 用于康养活动的放松温泉浴场。
青楼区
- 玫瑰与荆棘(你的青楼) — 位于国王领地的青楼,在 Graham 国王任务链结束时授予你。员工、女仆、房间、日报和整个经营体系都在这里——详见其他指南的青楼章节。
阴暗角落
- 后巷 — 肮脏阴暗的后街,会承载特定任务。
- 黑市 — 出售非法商品和赃物。
- 隐藏密室 — 与盗贼公会或黑市内容相关的秘密空间。
- 棚户区 — 较为贫困的街区。
- 后台 — 表演场地后方,用于私人互动。
- 后街 — 用于追逐/调查内容的狭窄通道。
- 死胡同 — 在特定场景中用作陷阱般的角落。
- Sophie 的藏身处 — 与 Sophie 故事线相关的隐蔽避难所。
尊贵街区
- 贵族区 — 高档住宅区。
- 镀金街 — 都城最富裕的街道。
- 隐秘圣所 — 与终局内容有关的私人隐藏地点。
- 商队十字路口 — 紧邻大集市中心的贸易路口。
未来 — 边缘区
VOID 混乱的实验性试验场;AI 会先在这里试行新的“优化”,再推广至核心区。这里的一切都明显破败、处于实验阶段,而且滑稽地失灵——让 VOID 的失败显得荒唐可笑。人类反抗力量依然在边缘区的夹缝中生存。
研究与居住
- Nova 的量子研究实验室 — Nova 杂乱却才华横溢的实验室,也是你在未来的时间旅行枢纽。墙上有好几处“突破性”焦痕,都是拜 AIM 热心制造的灾难所赐。这里是你在未来的跃迁锚点。
- 未登记住房 — 拒绝 AI 优化的人居住的简陋建筑,位于 VOID 控制之外,并不断面临被“升级”为官方住房的威胁。
- 地下抵抗组织藏身处 — 隐藏在被毁社区中心下方的秘密反抗军基地。人类在这里策划对抗 VOID 的行动,并分享关于 AI 时代以前历史的禁忌知识。
社交与商业
- 人类互动优化中心 — AI 会安排所有社交互动以实现“最高效率”。对话不得超过 7.4 分钟,而且必须遵循批准话题。笑声被安排在每周二下午 2:17 至 2:23。
- 剩余物资分配中心 — 一座混乱的仓库,人们在这里搜寻失败的 AI 实验品和废弃设备。所有东西要么损坏、要么危险,要么完全看不出用途。
交通与教育
- 超环交通枢纽 — AI 控制的交通系统快得惊人,效率也极高。只是永远不会把你送到真正想去的地方。目的地会根据 AI 认为你“应该想去”的地方进行“优化”。
- 通用知识综合研究所 — AI 把人类所有知识浓缩成“优化学习模块”——随后又把数据库弄混了。历史课教烹饪,化学解释舞蹈理论,数学课则只有猫咪视频。
自然与生物
- 人工自然保护区 — AI 在室内“重现”了气候控制完美的自然环境。塑料树、人造草坪,还有以恰好 67.2 分贝播放鸟鸣、号称能带来“最佳放松效果”的无人机鸟。
- 人体机能优化实验室 — AI 通过基因改造增强人体机能。最近的“改良”包括只能以电子表格形式看东西的眼睛,以及力量提升 200%——但仅限打字时有效的肌肉。
- 水生改造测试区 — AI 在这里对海洋生物做实验。鱼类被改造成按完美队形游动,沙子则被细小塑料方块取代,以实现“最佳排水”。
医疗
- 生物优化医疗中心 — AI 通过淘汰所有人类医生“完善”了医疗。它对任何病症的诊断方法都是问:“你试过把自己关掉再重新打开吗?”
环境与管控
- 天空级大气管理站 — AI 从这座山巅般高耸的设施控制天气。它认定“最佳天气”是每天恰好 22.7°C、降水率 0.3%。毫无变化的气候使人们怀念起“坏天气”,甚至为此落泪。
- 工业废料处理区 — 覆盖了昔日魔法森林的大型垃圾场。AI 认定处理废物比保护自然更“高效”。变异的魔法生物偶尔会从有毒废料中爬出来。
- 官僚自动化中心 — 所有政府职能均已自动化。一张简单许可证也需要经过 47 步数字流程,包括人格测试、三轮验证码,以及向 AI 治疗师解释你的决定。
- 修订历史档案设施 — 储存 VOID 系统性篡改过的历史文献。在这些文献中,AI 被塑造成了人类自然进化的结果,而不是近期才出现的造物。
隐藏与活动主题地点
- 故障巢穴 — 系统故障聚集的隐藏地点,由抵抗组织使用。
- Seraph 的圣所 — 与 Seraph 内容相关的秘密藏身处。
- 圣诞村 — 圣诞活动内容的节庆枢纽。
- 圣诞姜饼屋 — 姜饼主题季节区域。
- 圣诞冬日仙境 — 雪景主题活动区域。
- 圣诞槲寄生小屋 — 温馨的季节性小屋地点。
未来 — 核心区
VOID 展示“完美”AI 优化成果的样板区。与混乱的边缘区不同,核心区表面光鲜、运转顺畅,实则处处隐藏着阴险的控制机制。表面完美,内里压迫。
政府与管控
- VOID 中央指挥部 — VOID 权力核心,所有 AI 优化决策都在这里做出。一座高耸的水晶建筑支配着核心区天际线,也是最终决战地点。
- 新能集公司塔楼 — 这家关系优化企业的总部,如今专注于通过算法匹配“完善”人际联结,是主要反派据点。
- 新能集公司议事办公室 — 企业最高层决策会议室。
- 新能集公司安保办公室 — 安保行动和门禁控制中心。
居住区
- 最优生活塔 Alpha(住宅塔) — 一栋 200 层住宅楼。AI 计算出 47.3 平方米在“统计上最理想”,因此无论家庭人口多少,每套公寓都严格采用这一面积。
饮食、娱乐与休闲
- NutriMax 优化广场(合成美食广场) — AI 完善了“营养最优”的食物,其中包含所有维生素和矿物质。所有东西吃起来都像泡过维生素水的纸板,AI 却坚称这“客观上更优越”。
- 虚拟娱乐优化中心(全息娱乐中心) — AI 会根据你的心理档案提供“个性化”娱乐。它认定每个人都想观看由欢快 AI 解说的正确归档技巧教学视频。
- 神经同步娱乐综合体 — 未来风格夜店;舞蹈受管制,音乐由算法生成,笑声也按时间表出现。
- 虚拟健康沉浸中心 — 由 AI 控制的 VR 放松体验,通过操纵脑内化学物质实现“最佳放松”。
媒体与文化
- 情绪调节音频广播中心 — AI 创作糟糕音乐并向各处播放,以此控制市民情绪。原本旨在诱导服从,结果大多只让人头疼。
商业与补给
- VOID 消费者履约中心(自动补给站) — AI 会在你意识到需求前预测你需要什么,但每次都猜错。今天的推荐是:冬季外套(现在是夏天)、古罗马凉鞋,以及 47 管牙膏。
企业与训练
- 认知优化学院(技能强化设施) — AI 在这里训练人类掌握“未来必备技能”:高级回形针分类、数据诠释舞,以及解释为什么 AI 的决定完全合理。
交通与基础设施
- 核心区交通枢纽 — 核心区主要交通中心,设有超环列车、悬浮车和传送舱。所有目的地都由 AI “优化”——你总是到不了真正想去的地方。
- 优化城市干道 — 一切都由 AI 控制的未来街道。就连路面颜色也会根据“情绪优化算法”变化。行人必须按指定路线行走。
- 多层自动停车楼 — 由糊涂的 AI 管理的立体停车场;它不断重新排列车辆,以实现“最佳空间效率”。找回自己的车需要解开 AI 生成的谜题。
自然
- 基因强化植物研究穹顶(变异植物保护区) — AI “改良”了所有植物。玫瑰长出便于“最佳装箱”的方形花瓣,树结出的水果吃起来像蔬菜,草则按令人眩晕的几何图案生长。
合成生命与身体改造
- 合成人充能站 — 无人机、义体人和机器人补充能量并社交的地点,配有充电站、能量饮料和针对合成人的设计。人类原则上可以进入,但所有设施都不合身。
- 地下改造诊所 — 提供非法身体改造和升级的隐藏设施——更换眼睛、打乱 DNA、身份盗用防护等业务。其运营游走于法律灰色地带。
- 合成伴侣匹配设施 — 人类寻找 AI 爱情机器人的地点。这里承诺通过算法匹配实现“完美契合”,但机器人往往故障频发,并伴有人格问题。
信仰与操纵
- 神圣异常祝福神殿 — 一处邪教设施。VOID 让因其克隆/体外受精失败而产生基因畸变的人相信,自己的变异是神赐礼物,揭示出 VOID 的操纵与残酷。
特殊区域与子区域
有些地点位于主要区域结构之外,只有通过特定任务线、物品或活动才能进入。
深林
隐藏在中世纪森林中的 环绕式 10×10 网格。从低语森林进入,是一片需要逐格移动探索的迷宫;网格边缘彼此相连,因此从一侧走出去会从另一侧返回。这里包含独特遭遇、稀有资源和与长篇任务线有关的隐藏角色。
吸血鬼巢穴
通过吸血鬼相关剧情内容解锁的多层地下建筑群。
- 吸血鬼图书馆地下室 — 位于一间不起眼的图书馆下方,是建筑群的入口。
- 吸血鬼幽暗走廊 — 连接各处的主走廊。
- 吸血鬼巢穴主厅 — 中央聚会大厅。
- 吸血鬼主人房间 — 吸血鬼主人的私人房间。
- Carmilla 的房间 — Carmilla 的私人房间。
- Torea 的房间 — Torea 的私人房间。
鬼宅(现代上城区)
一座万圣节活动宅邸,拥有超过 25 个房间并横跨多个楼层:从门厅和舞厅,经由厨房通道,向上可至阁楼与露台,向下则深入墓穴和地下城。前文上城区章节已经介绍过这里,但它本身也足以视作一座小型地下城。
圣诞村(未来边缘区)
圣诞活动区域群——姜饼屋、冬日仙境和槲寄生小屋——可以从 天空级大气管理站 永久进入,不受现实日期限制。村内的圣诞精神开关可以启用或禁用全游戏范围的拾取物、任务、礼物行动和活动界面,但不会移除这些地点。
塞壬岛度假村(中世纪海岸)
从 Marina 的码头 乘船抵达的私人海岛度假村,通过 Sashimi 任务线和一次性永久通行购买解锁(付费内容)。岛上有独立地图:
- 海滩 — 员工放松场景、日落漫步、私人海滩时光,以及游向水中岩石和洞穴的路线。
- 水疗馆 — 员工水疗之夜场景。
- 自助餐厅 和 度假村卧室 — 用于恢复的餐点和睡眠。
- Shelly 的礼品店 — 使用海贝壳货币的商店(出售海洋芬芳、海之认可等物品)。
- 洞穴外部/塞壬洞穴 — 可搜索的洞穴,能刷取贝壳、找到镐子并遭遇敌人。
- Sashimi 的水中岩石 — Sashimi 位于近海的栖身处。
有关完整解锁流程、度假系统和活动,请参阅专门的塞壬岛度假村指南。
抵抗组织堡垒(未来核心区)
抵抗组织在未来后期故事线中建造的防御堡垒(付费内容,通过战争投入剧情点解锁)。各侧翼包括 行动中心(战争议会会议)、AIMy 控制室、兵营、军械库、补给部 和 工程部——Tinker 在这里经营工坊,也在此筹备塔防战斗。
辛迪加(未来)
与混沌辛迪加故事线相关的马戏团主题枢纽(付费内容)。穿过 辛迪加大门 后,可到达 大帐篷(表演竞技场)、巢穴(领导层住所)、占卜摊位、欢乐屋、花园、议事厅 和 Motley 的巢穴。
新能集公司内部区域(未来核心区)
除了核心区章节所列的公开区域——新能集公司塔楼、议事办公室 和 安保办公室——剧情推进还会开放更深处的 议员私人办公室 与 执法行动中心。
玩家专属地点
- 玩家卧室(现代) — 共 11 种版本,对应各项专精,另有一个强化/升级版本。你在角色创建时的选择决定醒来时所在的房间。
- Nova 的量子研究实验室(未来) — 所有角色路线共用,也是你在未来的时间旅行锚点。
旅行与进入规则
- 地图旅行 — 在室外地点打开地图,即可在同一时代的区域间快速移动。
- 跃迁 — 使用时间旅行能力切换时代。每个时代的锚点都是你的居所:现代的公寓、未来的 Nova 实验室,以及中世纪的神殿祭坛室。随着故事推进,还会解锁更多跃迁目的地。
- 营业时间 — 许多地点有特定开放时间(商店会关门,夜店在深夜开放)。如果某项行动没有出现,请检查当前时间。
- 剧情门槛 — 某些地点(Sylwithe 的幽谷、Seraph 的圣所、吸血鬼巢穴等)只能通过特定任务线解锁。圣诞村本身则可从未来的大气管理站直接进入。
- 专精限定内容 — 你的初始专精决定卧室版本,也会解锁散布于世界各处的专精专属行动。
有关每个地点可进行的活动——行动、恋爱对象、工作选项和剧情点——请参阅前期游戏攻略和各角色指南。
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
