Section 1: Overview of the Item System
Chronoromancer has a rich item system spread across two main screens: the Inventory Screen and the Supplies Screen. These are accessed from the HUD during gameplay and can be toggled between each other using a button in the top-right corner of either screen.
1.1 The Inventory Screen
The Inventory Screen is the primary interface for your personal items. It is organized into several distinct areas:
Left Column — Resources The left side of the screen displays your current resource counts. These are not "items" you use from the inventory directly (except Food, Medicine, Energy, and Comfort — see below), but quantities tracked by the game:
- Wealth — Your primary currency, used for almost all purchases
- Gems — A rarer currency used for specific premium purchases
- Crystals — An ultra-rare premium currency with unique uses
- Food — Consumable. Click to use one: restores +10 Satiation. Shows your current stock and current/max Satiation alongside it.
- Medicine — Consumable. Click to use one: restores +25 Health (or +50 if Willow's enhanced healing is active). Shows current/max Health alongside it.
- Energy — Consumable. Click to use one: restores +25 Energy (or +50 enhanced). Shows current/max Energy alongside it.
- Comfort — Consumable. Click to use one: restores +25 Calm (or +50 enhanced). Shows current/max Calm alongside it.
- Materials — Crafting resource in three tiers: Common (white) / Rare (purple) / Epic (gold). Displayed as three numbers separated by slashes.
- Fabrics — Crafting resource in three tiers: Common / Rare / Epic.
- Ingredients — Crafting resource in three tiers: Common / Rare / Epic.
When Willow's enhanced healing is active, your Medicine, Energy, and Comfort counts display in gold instead of white, as a visual reminder of the bonus.
Top Row — Equipment Slots Eight equipment slots are displayed across the top of the inventory. Each slot shows your current item's icon and level. Hovering over a slot shows its name and level in the tooltip bar at the bottom of the screen. The eight slots are:
- Melee Weapon — Sword / club. Levels 0–10. Used in dungeon combat.
- Ranged Weapon — Slingshot / pistol / cannon. Levels 0–10. Used in dungeon combat and the Cucker-Chucker minigame.
- Armor — Protective gear. Levels 0–10. Used in dungeon combat.
- Proficiency Item — Your personal specialized equipment tied to your chosen proficiency. Levels 1–5. Provides bonus to miniboss encounters. Upgraded through a goblin merchant deep in the dungeon using Dragon Coins.
- Casual Outfit — Your everyday clothing. Levels 1–5. Affects social interactions and certain work actions.
- Dating Outfit — Romantic attire. Levels 1–5. Used by specific relationship gates; currently, Portia's Shopping Trip requires Level 3 and Portia grants a preferred-stat relationship bonus at Level 4. It does not globally improve date rewards.
- Formal Outfit — Professional attire. Levels 1–5. Used for business and high-society interactions.
- Grimoire — Magical tome for magic-based combat. Levels 1–5.
Each slot displays "Lv X" below its icon, or "MAX" when fully upgraded. Equipment is upgraded permanently through purchase actions at various locations — you do not swap equipment manually; each purchase replaces the previous tier.
Middle Section — Three Rows of Eight Below the equipment row, there are three rows of eight item slots:
- Row 1 — Gift Items — Eight romantic gift types used to increase relationship points with NPCs. Empty slots appear greyscale.
- Row 2 — Buff Consumables — Eight combat/social buff items. Clicking a buff consumes one and activates the effect. Active buffs display with a red tint. Empty slots appear greyscale.
- Row 3 — Mystery Items — Eight special slots that start locked ("?") and are discovered through gameplay. Once discovered, they reveal their true icon and become usable.
Bottom Bar — Key Items A horizontally scrollable bar at the bottom holds up to 20 key item slots. Key items are unique passive items that provide permanent bonuses or unlock story content. Empty slots show a "?" placeholder. Hover over any key item to read its description and effects in the tooltip.
Tooltip Bar A bar along the very bottom of the screen displays tooltip text whenever you hover over any item or slot.
Toggle Button In the top-right corner, a button switches you to the Supplies Screen.
1.2 The Supplies Screen
The Supplies Screen tracks items used for managing your brothel staff. It is organized into scrollable horizontal rows, each covering a different staff category. Hover over any item icon to see its name, quantity, and description in the tooltip bar.
The rows are:
-
Worker Items — Equipment assigned to your individual brothel workers. Each worker has one item slot. Items provide daily bonuses to their income, stress, fame, clients earned, and experience. Items can be freely equipped and unequipped from the Worker Management screen; unequipping returns the item to your inventory.
-
Maid Items — Equipment assigned to your five maids (Violet, Mandarin, Lychee, Lime, Rain). Maids have one or two item slots depending on their level (a second slot unlocks at Maid Level 4). Items boost cleaning power, reduce mess generation, increase maid experience gain, and provide various brothel-wide bonuses. Managed from the Maid Management screen.
-
Monster Items — Items used in the monster taming and care system. Includes consumables like Smelling Salts and Monster Tonic, as well as taming tools acquired through gameplay.
-
Mining Items — Your pickaxes (iron, copper, diamond) and the ingots and mineral clusters earned from the Mining minigame (Iron, Silver, and Mithril Ingots plus Mineral Clusters). These feed Gastoff's Forge and other crafting.
-
Collection — Rare treasures gathered across the game: Components, Phoenix Feathers, and the special monster drops harvested from Infinity Dungeon creatures (Void-Touched Fang, Shimmering Heartscale, Gilded Heart, Abyssal Eye, and more).
Toggle Button In the top-right corner, a button switches you back to the Inventory Screen.
1.3 Item Categories at a Glance
Here is a summary of every item category in the game:
On the Inventory Screen:
| Category | Description |
|---|---|
| Wealth / Gems / Crystals | Currencies — not usable items, just tracked totals |
| Food | Restores Satiation. Clickable from inventory. |
| Medicine | Restores Health. Clickable from inventory. |
| Energy | Restores Energy. Clickable from inventory. |
| Comfort | Restores Calm. Clickable from inventory. |
| Materials / Fabrics / Ingredients | Crafting resources in Common, Rare, and Epic tiers |
| Equipment (Weapons, Armor, Clothing, Grimoire) | Permanent upgrades that increase combat power and social effectiveness |
| Proficiency Item | Personal specialized equipment, upgraded in the dungeon |
| Gift Items | Single-use relationship gifts given to NPCs |
| Buff Consumables | Temporary stat/combat boosts, active for 24 in-game hours |
| Mystery Items | Special items discovered through gameplay; slots start locked |
| Key Items | Unique passive items providing permanent bonuses or story progression |
On the Supplies Screen:
| Category | Description |
|---|---|
| Worker Items | Equipment for individual brothel workers, boosting their daily performance |
| Maid Items | Equipment for the five maids, boosting cleaning and brothel bonuses |
| Monster Items | Consumables and tools for the monster taming system |
| Mining Items | Pickaxes, ingots, and mineral clusters from the Mining minigame |
| Collection | Components, Phoenix Feathers, and Infinity Dungeon monster drops |
1.4 General Notes on Items
Item Tiers (Crafting Resources, Worker Items, Maid Items) Several item types use a colour-coded tier system:
- Common — Grey/White
- Uncommon — Green
- Rare — Blue/Purple
- Epic — Gold/Yellow
- Legendary — Gold (reserved for the rarest items)
Crafting resources (Materials, Fabrics, Ingredients) use Common, Rare, and Epic tiers. Worker and Maid items use Common through Legendary tiers.
Item Stacking Limits Most consumable items (Food, Medicine, Energy, Comfort, Gift Items, Buff Consumables) have a maximum stack of 99. Crafting resources (Materials, Fabrics, Ingredients) have no upper limit.
Active Buff Indicator When a Buff Consumable is active, its icon in the inventory displays with a red tint. You cannot use another of the same buff while one is already active. Each buff lasts 24 in-game hours from the moment it is used.
Willow's Enhanced Healing If you have unlocked Willow's enhanced healing ability, Medicine, Energy, and Comfort items restore 50 points instead of 25. When this is active, these resource icons on the inventory display with a gold-coloured count as a visual reminder.
Equipment Upgrades Are Permanent and Sequential Weapons, armor, clothing, and the grimoire are not items you carry in a traditional sense — they are permanent upgrades. Each upgrade replaces the previous tier. You always have one weapon, one set of armor, and one of each clothing type equipped at all times; the level simply increases as you purchase upgrades.
Key Items Are Passive Key items provide their bonuses automatically once obtained. You do not need to "equip" or "use" them — simply having them in your key item bar is enough. Some key items are quest items with no stat effect and are consumed or handed over during story events.
Worker and Maid Items Require Brothel Ownership Worker item and maid item purchase actions only appear once you own the brothel. They are marked with brothel ownership requirements in-game.
Fernando's Worker Clothing A separate system from the Supplies Screen — Fernando (the medieval tailor) can upgrade individual worker clothing levels (not the same as worker items). Each worker can receive up to two Fernando upgrades, and the cost in gold and fabrics increases with each upgrade you purchase across all workers. This is accessed at Fernando's shop in the Medieval Demesne.
Section 2: Shops & Item Sellers
This section covers every location in the game where you can purchase items, upgrade equipment, or trade resources. Organized by era and district.
2.1 Present Era — Uptown
Corner Convenience Store Hours: 7am–11pm
- Chocolate — $15
- Chocolate x3 — $45
- Teddy Bear — $100
- Teddy Bear x3 — $300
- Snacks (Food) — $10
- Snacks x10 (Food) — $100
City Gym Hours: 6am–7pm
- Energy Drink — $25
- Energy Drink x10 — $250
City Hospital Hours: Open all hours
- Medicine — $25
- Medicine x10 — $250
- Visit Doctor (restores 30 Health) — $100
City Library Hours: 8am–10pm
- Cleaning Manual Vol. 1 (maid item, brothel owners only) — $400
Metro Station (Uptown)
- Metro Pass (one-time, unlocks both district maps) — $300
2.2 Present Era — Downtown
Clothing Store (Mall) Hours: 9am–7pm
- Lingerie (gift) — $500
- Perfume (gift) — $300
- Cologne (buff consumable) — $200
- Formal Outfit (L0→L1 upgrade) — $100
- Casual Outfit (L1→L2 upgrade) — $250
- Dating Outfit (L0→L1 upgrade) — $100
- GuGuDolly / Toy (Mystery Item slot 1, available after completing Miki's GuGuDolly quest) — $350
Downtown Bar Hours: 8pm–3am
- Wine (gift) — $600
Sports Car Dealer Hours: 9am–6pm
- Sports Car (key item) — $250,000
Metro Station (Downtown)
- Metro Pass (one-time, unlocks both district maps) — $300
2.3 Medieval Era — Kings Demesne
Blacksmith Shop (Merchants Quarter) Hours: 6am–9pm All upgrades are permanent and sequential — each tier requires the previous one.
| Item | Requirement | Cost |
|---|---|---|
| Armor L1 | No armor | $150 |
| Sword L1 | No sword | $150 |
| Armor L2 | Armor L1 | $250 + 30 common materials |
| Sword L2 | Sword L1 | $250 + 30 common materials |
| Armor L3 | Armor L2 | $600 + 20 rare materials |
| Sword L3 | Sword L2 | $600 + 20 rare materials |
| Armor L4 | Armor L3 | $1,200 + 10 epic materials |
| Sword L4 | Sword L3 | $1,200 + 10 epic materials |
| Armor L5 | Armor L4 | $10,000 + 40 common / 25 rare / 15 epic materials |
| Sword L5 | Sword L4 | $10,000 + 40 common / 25 rare / 15 epic materials |
Tailor Shop (Merchants Quarter) Hours: 6am–9pm
Clothing upgrades (all are permanent and sequential):
| Item | Requirement | Cost |
|---|---|---|
| Casual L3 | Casual L2 | $1,000 + 20 common fabrics |
| Casual L4 | Casual L3 | $5,000 + 40 common / 5 rare fabrics |
| Casual L5 | Casual L4 | $20,000 + 10 rare / 5 epic fabrics |
| Dating L2 | Dating L1 | $250 |
| Dating L3 | Dating L2 | $1,000 + 20 common fabrics |
| Dating L4 | Dating L3 | $5,000 + 40 common / 5 rare fabrics |
| Dating L5 | Dating L4 | $20,000 + 10 rare / 5 epic fabrics |
| Formal L2 | Formal L1 | $250 |
| Formal L3 | Formal L2 | $1,000 + 20 common fabrics |
| Formal L4 | Formal L3 | $5,000 + 40 common / 5 rare fabrics |
| Formal L5 | Formal L4 | $20,000 + 10 rare / 5 epic fabrics |
Also available at the Tailor Shop:
- Fernando's Worker Clothing — Upgrades a random eligible brothel worker's clothing by one level. Costs gold + common/rare/epic fabrics. Costs scale across 50 tiers and increase with each upgrade you purchase. Each worker can receive at most 2 Fernando upgrades.
- Presentable Uniform (maid item, brothel owners only) — $1,200
Cobbler Shop (Merchants Quarter) Hours: 6am–9pm
- Gemstone Heels (Mystery Item slot 3) — $2,000 + 2 Gems + 2 epic fabrics
- Worker Sturdy Boots (worker item, brothel owners only) — $850
General Goods Store (Merchants Quarter) Hours: 6am–9pm
- Common Ingredients x5 — $20
- Rare Ingredient x1 — $20
- Common Materials x5 — $20
- Rations (Food x10) — $100
- Comfort/Pillow x1 — $25
- Comfort/Pillow x3 — $75
- Sturdy Broom (maid item, brothel owners only) — $300
- Personal Polish Cloth (maid item, brothel owners only) — $350
Arcane Shop (Aziza) (Kings Demesne) Hours: 10am–6pm
- Grimoire (L1→L2 upgrade) — $1,000
- Time Distortion (Time buff consumable) — $300 + 1 epic ingredient
- Focus Elixir (Focus buff consumable) — $300 + 1 epic ingredient
- Enchanted Mop (maid item, brothel owners only) — $2,000
- Enchanted Sealant (maid item, brothel owners only) — $4,500
- Worker Soothing Amulet (worker item, brothel owners only) — $650
Fighters Guild Hours: 10am–8pm
- Power Elixir (Power buff consumable) — $300 + 1 epic ingredient
- Shield Elixir (Shield buff consumable) — $300 + 1 epic ingredient
Crafts and Jewelry Stall (Grand Bazaar) Hours: 6am–9pm
- Exquisite Jewelry (gift) — $2,800
- Consistency Charm (maid item, brothel owners only) — $4,000
- Word of Mouth Network (maid item, brothel owners only) — $1,500
- Welcome Mat (maid item, brothel owners only) — $250
- Worker Lucky Charm (worker item, brothel owners only) — $500
- Worker Floral Hairpin (worker item, brothel owners only) — $500
Exotic Goods Merchant (Silas) (Grand Bazaar) Hours: 6am–9pm
- Exotic Perfume (gift) — $1,000
- Aromatic Incense (maid item, brothel owners only) — $1,800
- Scented Candles (maid item, brothel owners only) — $400
Rowdy Alehouse Hours: 8pm–3am
- Wine (gift) — $600
Rural Farm Hours: Daytime only
- Flowers (gift) — $100
Black Market (Back Alleys, 10pm–5am)
- Rare Material x1 — $30
- Rare Ingredient x1 — $30 (Deception skill doubles output)
- Rare Fabric x1 — $30 (Deception skill doubles output)
Also offers rare→epic trades:
- 25 rare materials → 1 epic ingredient
- 25 rare ingredients → 1 epic fabric
- 25 rare fabrics → 1 epic material
Lillian's Lair (Back Alleys → Secret Lair) Crystal purchases (one-time each unless noted):
- Extend Doomsday Timer +10 days — 1 crystal
- Crystal Enlightenment (random skill) — 1 crystal
- Dark Magic (skill) — 3 crystals
- Resource Boost (large crafting resource grant) — 1 crystal
- Infernal Vitality Boost (+10 max energy, permanent) — 1 crystal
- Redeem Crystal Code
Caravan Crossroads
- Wagon Pass (one-time, unlocks both district maps) — 300 gold
2.4 Medieval Era — Village Outskirts
Village Market Hours: 6am–9pm
- Basic Supplies (restores 5 Health) — 8 gold
- Advertising Flyers (maid item, brothel owners only) — $200
- Bonded Brush (maid item, brothel owners only) — $1,200
Fishing Hut (Fishing Village) Hours: 4am–5pm
- Wood Rod (key item, basic fishing rod) — 100 gold + 10 common materials
- Iron Rod (key item upgrade, requires Wood Rod) — 500 gold + 10 rare materials
- Gold Rod (key item upgrade, requires Iron Rod) — 1,000 gold + 5 epic materials
- Fishing Bait x10 — 20 gold
Illuminated Manuscript Room (Monastery Scriptoria)
- Ancient Book (gift) — 350 gold
- Cleaning Manual Vol. 2 (maid item, brothel owners only) — $2,000
- Training Journal (maid item, brothel owners only) — $500
- Worker Training Manual (worker item, brothel owners only) — $1,000
Village Healer's Hut Hours: 6am–9pm Resource trades (outputs ingredients — useful for cooking and crafting):
| Trade | Cost |
|---|---|
| 10 common materials → 5 common ingredients | 10 common materials |
| 10 common fabrics → 5 common ingredients | 10 common fabrics |
| 25 common materials → 1 rare ingredient | 25 common materials |
| 25 common fabrics → 1 rare ingredient | 25 common fabrics |
| 25 common ingredients → 1 rare ingredient | 25 common ingredients |
| 25 rare ingredients → 1 epic ingredient | 25 rare ingredients |
Negotiation skill reduces effective cost by refunding some input. Deception skill adds +1 extra output.
Bandit Hideout Hours: 6am–6pm Resource trades (outputs materials):
| Trade | Cost |
|---|---|
| 10 common ingredients → 5 common materials | 10 common ingredients |
| 10 common fabrics → 5 common materials | 10 common fabrics |
| 25 common ingredients → 1 rare material | 25 common ingredients |
| 25 common fabrics → 1 rare material | 25 common fabrics |
| 25 common materials → 1 rare material | 25 common materials |
| 25 rare materials → 1 epic material | 25 rare materials |
Caravan Rest Stop
- Wagon Pass (one-time, unlocks both district maps) — 300 gold
2.5 Medieval Era — Sylwithe's Hollow
Access: Whispering Woods → Darkened Path → Sylwithe's Hollow
A mystical clearing deep in the woods where an ancient, weather-wielding figure offers crystal-powered services. The equipment upgrades are repeatable (one level per purchase, up to level 10); the items are one-time purchases.
| Item | Cost |
|---|---|
| Upgrade Melee Weapon +1 level (max L10) | 10 crystals |
| Upgrade Armor +1 level (max L10) | 10 crystals |
| Upgrade Ranged Weapon +1 level (max L10) | 10 crystals |
| Mastery Guidebook (maid item) | 5 crystals |
| Manager's Badge (maid item) | 5 crystals |
| Enchanted Harp (key item) | 10 crystals |
| Zen Pendant (worker item) | 7 crystals |
2.6 Future Era — Prime Sector
VOID Consumer Fulfillment Center
- Worker Alluring Perfume (worker item, brothel owners only) — $75,000 Hours: 12pm–2am
Underground Modification Clinic Resource trades (outputs materials):
| Trade | Cost |
|---|---|
| 10 common ingredients → 5 common materials | 10 common ingredients |
| 25 common ingredients → 1 rare material | 25 common ingredients |
| 25 rare ingredients → 1 epic material | 25 rare ingredients |
2.7 Future Era — Fringe Zone
Underground Resistance Hideout Ranged weapon upgrades (permanent and sequential):
| Item | Requirement | Cost |
|---|---|---|
| Ranged Weapon L1 | No ranged weapon | $150 |
| Ranged Weapon L2 | Ranged L1 | $250 + 30 common materials |
| Ranged Weapon L3 | Ranged L2 | $600 + 20 rare materials |
| Ranged Weapon L4 | Ranged L3 | $1,200 + 10 epic materials |
| Ranged Weapon L5 | Ranged L4 | $10,000 + 40 common / 25 rare / 15 epic materials |
Surplus Distribution Center Common-to-common resource cross-trades (all 6 combinations at 10:5 ratio):
- 10 common materials → 5 common fabrics
- 10 common materials → 5 common ingredients
- 10 common fabrics → 5 common materials
- 10 common fabrics → 5 common ingredients
- 10 common ingredients → 5 common materials
- 10 common ingredients → 5 common fabrics
Seraph's Sanctuary (Atmospheric Station → Cloudy Path) Crystal purchases (one-time each unless noted):
- Extend Doomsday Timer +10 days — 1 crystal
- Crystal Enlightenment (random skill) — 1 crystal
- Learn Light Magic (skill) — 3 crystals
- Instant 1,000 Wealth — 1 crystal
- Divine Vitality Boost (+10 max health, permanent) — 1 crystal
- Redeem Crystal Code
Hyperloop Transit Nexus / Prime Transportation Hub
- Hyperloop Coordinates (one-time, unlocks both district maps) — $300 (Available at either transit location)
2.8 The Dungeon — Minotaur Blacksmith
Access: Floor 26 has a hardcoded Minotaur Blacksmith tile at the center of a 3×3 lava ring. He can also appear as a random scenario encounter on other floors. The tile stays permanently — you can return to him on future dungeon runs.
A massive bull-headed blacksmith who accepts Dragon Coins only. He upgrades melee weapons and armor — one upgrade per visit.
Eligible equipment: Levels 1–7 only. He will not work on starting gear (L0) or masterwork pieces (L8+).
Pricing:
- Base cost: 3 Dragon Coins
- +1 Dragon Coin per level above 1
| Current Level | Cost to Upgrade |
|---|---|
| L1 → L2 | 3 Dragon Coins |
| L2 → L3 | 4 Dragon Coins |
| L3 → L4 | 5 Dragon Coins |
| L4 → L5 | 6 Dragon Coins |
| L5 → L6 | 7 Dragon Coins |
| L6 → L7 | 8 Dragon Coins |
| L7 → L8 | 9 Dragon Coins |
Dragon Coins are found inside the dungeon economy and are worthless outside of it.
2.9 The Dungeon — Goblin Merchant
A goblin merchant who appears as a random dungeon scenario. He upgrades your Proficiency Item using Dragon Coins — the only way to upgrade this equipment slot.
Eligible: Proficiency Item must be level 1 or higher. Cost: 6–7 Dragon Coins (reduced to 6 with the Bargaining skill). Limit: One upgrade per visit.
2.10 Kupie's Love Training — Sylph Shop
Access: Attic → Kupie's Love Training minigame → Shop tab
An in-game shop inside Kupie's idle minigame. Stock starts limited and restocks gradually over real time (+1 per item every 4 hours, capped at 10 per item). This is the only place to buy Luck, Desire, and several Mystery Items that aren't sold anywhere else.
Currency: Wealth (gold)
Gifts:
| Item | Price |
|---|---|
| Chocolate | $50 |
| Flowers | $150 |
| Teddy Bear | $250 |
| Book | $500 |
| Lingerie | $800 |
| Wine | $900 |
| Perfume | $1,500 |
| Jewelry | $4,000 |
Buff Consumables:
| Item | Price |
|---|---|
| Cologne | $600 |
| Energy (Time Distortion) | $800 |
| Antidote | $900 |
| Focus | $1,000 |
| Power | $1,100 |
| Shield | $1,200 |
| Luck | $1,400 |
| Desire | $1,800 |
Mystery Items:
| Item | Price |
|---|---|
| Toy (Mystery slot 1) | $700 |
| Voucher (Mystery slot 2) | $2,500 |
| Gemstone Heels (Mystery slot 3) | $5,000 |
| Dragon Coin (Mystery slot 5) | $1,000,000 |
Note: Luck and Desire are not sold anywhere else in the game. Dragon Coins are also exclusively available here outside of dungeon drops.
2.11 Christmas Village — Claw Machine
Access: Future Era → Fringe Zone → Atmospheric Station → Christmas Village. The location is permanently available once normal Future travel is accessible; use its Christmas Spirit toggle to enable the game-wide event activities.
The village-square Claw Machine costs 1 Christmas Token per play (5 min). Tokens are a special Christmas-system currency earned through:
- Completing Christmas NPC story quests (+1 each, +2 for in_love milestones)
- Dungeon encounters with Tinsel (+1 per encounter, +3 for defeating Krampus)
- Search encounters tied to Christmas tasks (+1 each)
- Trading 10 Candy Canes to Ginger → 1 token
Prizes are drawn from a weighted random pool. Some prizes are one-time only (marked ✓ once won). Worker Clothing upgrades drop from the pool once all eligible workers are at max clothing level or have hit their win cap.
| Prize | Notes |
|---|---|
| Hot Chocolate | Christmas consumable (used in Christmas event actions) |
| Candy Cane | Christmas consumable — 10 can be traded for 1 token |
| Teddy Bear | Gift item added to inventory |
| Lingerie | Gift item added to inventory |
| Jewelry | Gift item added to inventory |
| 500 Wealth | Instant gold |
| 1 Crystal | Added to crystal count |
| Worker Clothing Upgrade | Upgrades a random active worker's clothing +1 level (max L5). Free players: 1 win per worker. Patreon: 2 wins per worker. |
| Christmas Wreath | Key item (+5% brothel income, +5% reputation) — one-time |
| Christmas Spirit | Skill — one-time |
| Gift | Special gift item — 1 max for free players |
| Velvet Ribbon | Worker item (Rare tier) — requires brothel ownership |
| Coal | Bad luck result — increments the saved Coal counter but grants no useful prize |
| MISS | No prize |
The Claw Machine is the primary source of the Velvet Ribbon worker item and Christmas Wreath key item. Free players have a higher MISS weight, lower Wreath weight, and stricter Gift/clothing caps than premium players. The complete dynamic weight table is in the Christmas Village walkthrough.
2.12 Notes on Shops
Trade Skill Bonuses Two skills affect resource trading across all trade locations:
- Negotiation — Refunds some of the input cost (e.g. a 10-material trade costs only 7 effectively)
- Deception — Adds +1 bonus to the output quantity
One-Time vs Repeatable
- Most equipment upgrades are one-time (you can't buy L1 armor twice)
- Regular consumable/gift purchases are repeatable
- Worker items are repeatable — you can buy multiple copies and equip them on different workers
- Maid items are one-time purchases — once bought, they disappear from the shop
Brothel Ownership Requirement All Worker Item and Maid Item purchase actions are hidden until you own the Rose & Thorn Brothel. They will not appear at vendors before that point.
Crystal Shops (Lillian / Seraph / Sylwithe) These vendors use Crystals instead of gold. Each crystal purchase is one-time only per run — the action disappears after you buy it. The Extend Doomsday and Redeem Crystal Code actions can be used repeatedly.
Map Pass Equivalents Each era has its own one-time map pass that unlocks the district map switcher button:
- Present era: Metro Pass ($300) — available at both Uptown and Downtown metro stations
- Medieval era: Wagon Pass (300 gold) — available at both caravan locations
- Future era: Hyperloop Coordinates ($300) — available at both transit hubs
Section 3: Item Effects & Uses
This section covers what every item category actually does — its mechanical effects, where it applies, and any special interactions.
3.1 Resources
Resources are raw quantities tracked on the left column of the Inventory Screen. Most are not "used" directly but are spent as costs for purchases, upgrades, crafting, and trading.
Wealth The primary currency of the game. Used for almost every purchase, upgrade, and action cost across all three eras. Earned through jobs, investments, dungeon loot, selling valuables, and brothel income.
Gems A rarer currency. Used for specific premium purchases such as Gemstone Heels ($2,000 + 2 Gems). Earned through dungeon loot, quest rewards, and certain search encounters.
Crystals An ultra-rare premium currency. Used exclusively at crystal vendors (Lillian's Lair, Seraph's Sanctuary, Sylwithe's Hollow) for powerful one-time upgrades, skills, and permanent stat boosts.
Crystals are earned through:
- Maxing a relationship to "in_love" — 1 crystal per NPC achieved (triggered via bedroom plot)
- Wizard Initiation test — 1 crystal (score 17–24) or 3 crystals (score 25+)
- Collecting all 21 souls in the Haunted Mansion's Soul Jar — 1 crystal (plus the Ornate Locket)
- Tutorial quest milestone rewards
- Caterpillar population milestone plots
- Christmas Claw Machine — 1 crystal per win
- Redeeming Crystal Codes at Lillian/Seraph/Sylwithe
Food Click to use from the Inventory Screen. Each use consumes 1 Food and restores +10 Satiation (up to your maximum). Satiation affects how quickly you tire during actions. Max stack: 99.
Medicine Click to use from the Inventory Screen. Each use consumes 1 Medicine and restores:
- +25 Health normally
- +50 Health when Willow's enhanced healing is active
Max stack: 99.
Energy Click to use from the Inventory Screen. Each use consumes 1 Energy item and restores:
- +25 Energy normally
- +50 Energy when Willow's enhanced healing is active
Max stack: 99.
Comfort Click to use from the Inventory Screen. Each use consumes 1 Comfort item and restores:
- +25 Calm normally
- +50 Calm when Willow's enhanced healing is active
Max stack: 99.
Materials / Fabrics / Ingredients (Common, Rare, Epic) Crafting resources used as costs for:
- Equipment upgrades (weapons, armor — require materials)
- Clothing upgrades (casual, dating, formal — require fabrics)
- Fernando's worker clothing upgrades (require fabrics)
- Fishing rod upgrades (require materials)
- Ranged weapon upgrades (require materials)
- Buff consumable purchases at Aziza's and the Fighters Guild (require epic ingredients)
- Resource trading at trade posts
- Skill learning at some locations (require epic materials)
No stack limit. Displayed as three numbers (Common / Rare / Epic) separated by slashes.
Gathering Resources (non-purchase sources)
Resources can also be obtained through gathering actions available at various locations. All gathering actions have a 1% chance to permanently grant +1 Luck as a bonus.
Gather Materials — Available in forests and clearings (all eras). Rolls 5 times: 80% common, 16% rare, 4% epic. Resource Optimization skill adds a bonus roll. High Perception grants a bonus resource (Luck determines if it's Rare or Epic).
Forage Ingredients — Available at hunting grounds, mountains, and forests. Guarantees 2 common ingredients + 3 rolls at the same 80/16/4 distribution. Same skill and Perception bonuses apply.
Collect Moth Silk — Available in the Whispering Woods. Yields fabrics (not cloth — these go directly into your Fabrics resource). Output scales with your total caterpillar/moth/butterfly population across both eras:
| Population | Common Fabrics | Rare Fabrics | Epic Fabrics |
|---|---|---|---|
| 1–99 | 1–2 | 0 | 0 |
| 100–999 | 1–3 | 0 | 0 |
| 1K–9.9K | 2–4 | 0–2 | 30% chance of 1 |
| 10K–99K | 4–7 | 1–3 | 30% chance of 1 |
| 100K–999K | 6–10 | 2–5 | 60% chance of 1–2 |
| 1M–9.9M | 12–18 | 4–8 | 1–3 |
| 10M+ | 20–30 | 8–12 | 3–5 |
Scavenge — Available at the Future Fringe Zone Surplus Distribution Center. Yields 6–18 random resources split randomly across materials, fabrics, and ingredients. Quality: 80% common, 18% rare, 2% epic. Resource Optimization adds a bonus materials roll.
3.2 Equipment
Equipment is upgraded permanently and sequentially — each tier replaces the previous one. You always have one of each equipped. Equipment improves combat performance in dungeon battles and miniboss encounters.
Melee Weapon (Levels 0–10) Used in dungeon combat. Each level increases physical attack damage. Also provides bonuses in miniboss encounter calculations (×2 per level, ×3 with Weapon Mastery skill). Upgradeable at the Medieval Blacksmith (L1–L5 via gold and materials) or Sylwithe's Hollow (any level, 10 crystals per upgrade, max L10).
| Level | Name |
|---|---|
| 0 | Wooden Club |
| 1 | Wooden Sword |
| 2 | Bronze Sword |
| 3 | Iron Sword |
| 4 | Steel Sword |
| 5 | Mithril Sword |
| 6 | Enchanted Sword |
| 7 | Infernal Sword |
| 8 | Runic Sword |
| 9 | Divine Sword |
| 10 | Celestial Sword |
Armor (Levels 0–10) Reduces incoming damage in dungeon combat. Each level increases damage reduction percentage. Also benefits miniboss encounter calculations. Upgradeable at the Medieval Blacksmith or Sylwithe's Hollow.
| Level | Name |
|---|---|
| 0 | Tattered Rags |
| 1 | Leather Armor |
| 2 | Chainmail Armor |
| 3 | Plated Armor |
| 4 | Knight Armor |
| 5 | Royal Armor |
| 6 | Bone Armor |
| 7 | Infernal Armor |
| 8 | Divine Armor |
| 9 | Prismatic Armor |
| 10 | Celestial Armor |
The Pain Tolerance skill effectively adds +1 to your armor level for damage calculations.
Ranged Weapon (Levels 0–10) Used in dungeon combat. Also affects the Cucker-Chucker minigame — each ranged weapon level increases throw speed by 5%. Upgradeable at the Future Era Resistance Hideout (L1–L5 via gold and materials) or Sylwithe's Hollow.
| Level | Name |
|---|---|
| 0 | Throwing Rocks |
| 1 | Slingshot |
| 2 | Pistol |
| 3 | Plasma Pistol |
| 4 | Assault Rifle |
| 5 | Cryo Rifle |
| 6 | Crystal Blaster |
| 7 | Fusion Cannon |
| 8 | Vortex Cannon |
| 9 | Divine Blaster |
| 10 | Celestial Cannon |
Proficiency Item (Levels 1–5) A specialized equipment piece tied to your chosen proficiency at character creation. Starts at level 1. Provides +2 bonus per level to miniboss encounter stat checks (×3 with Weapon Mastery skill). The only way to upgrade it is through the Goblin Merchant dungeon scenario, using Dragon Coins (6–7 coins per upgrade, one upgrade per visit). Max level 5.
Grimoire (Levels 1–5) Used in magic-based combat. Upgraded at Aziza's Arcane Shop. Increases magical damage output and effectiveness of spells.
| Level | Name |
|---|---|
| 1 | Leather Grimoire |
| 2 | Bound Grimoire |
| 3 | Arcane Grimoire |
| 4 | Ancient Grimoire |
| 5 | Celestial Grimoire |
3.3 Clothing / Outfits
Clothing is upgraded permanently and sequentially. Outfits affect social interactions, relationship actions, certain work actions, and how NPCs respond to you. Higher tiers open new dialogue options and improve outcomes in date scenes.
Casual Outfit (Levels 1–5) Worn in everyday social situations. Affects general NPC interactions and proficiency-specific work actions. L1 comes free with some professions at character creation; L2 is available at the Present Mall; L3–L5 at Fernando's Tailor Shop in the Medieval Demesne.
| Level | Name |
|---|---|
| 1 | (basic casual) |
| 2 | Cool Casual Outfit |
| 3 | Superior Casual Outfit |
| 4 | Premium Casual Outfit |
| 5 | Legendary Casual Outfit |
Dating Outfit (Levels 1–5) Worn during date scenes and romantic NPC interactions. L1 available at the Present Mall; L2–L5 at Fernando's Tailor Shop.
| Level | Name |
|---|---|
| 1 | Basic Dating Outfit |
| 2 | Enhanced Dating Outfit |
| 3 | Stylish Dating Outfit |
| 4 | Premium Dating Outfit |
| 5 | Legendary Dating Outfit |
Formal Outfit (Levels 1–5) Worn in professional, high-society, and formal NPC interactions. L1 available at the Present Mall; L2–L5 at Fernando's Tailor Shop.
| Level | Name |
|---|---|
| 1 | Basic Formal Outfit |
| 2 | Enhanced Formal Outfit |
| 3 | Distinguished Formal Outfit |
| 4 | Premium Formal Outfit |
| 5 | Legendary Formal Outfit |
Worker Clothing (separate from player clothing) Each of your brothel workers has their own clothing level (1–5). Worker clothing affects their appearance stat, which feeds into daily income calculations. Upgraded through Fernando's Tailor Shop — one random eligible worker receives an upgrade per visit, at a cost of gold + fabrics. Each worker can receive at most 2 Fernando upgrades. Worker clothing is distinct from Worker Items (the equipment slot).
Fernando's upgrade costs scale across 50 tiers (each purchase across all workers advances the tier). Early tiers are cheap; later tiers become very expensive. Example range: Tier 1 costs ~$300 + 5 common/1 rare/0 epic fabrics; Tier 50 costs $500,000 + 250 common/150 rare/99 epic fabrics. The cost increase is the main limiting factor, not the per-worker cap.
3.4 Gift Items
Gifts are single-use consumable items given to NPCs to increase relationship points. Each gift is consumed on use and triggers a unique dialogue response from the NPC. Gift point values vary per character — some NPCs love certain gifts more than others.
Gifts are given through NPC interaction menus (the "Give [Gift]" action on a character's action list). Each gift action has a daily limit — giving the same gift twice in one day will result in a negative reaction and a small point penalty.
The general tier order from least to most impactful is:
| Gift | General Use |
|---|---|
| Chocolate | Small sweet treat. Low relationship value. Good for early-stage relationships. |
| Flowers | Classic romantic gesture. Moderate relationship value. |
| Teddy Bear | Cute personal gift. Moderate relationship value. |
| Book | Thoughtful intellectual gift. Moderate relationship value. More effective with academic NPCs. |
| Wine | Sophisticated romantic gift. Moderate-high relationship value. |
| Perfume | Luxury intimate gift. High relationship value. |
| Lingerie | Very intimate gift. High relationship value. Only appropriate at certain relationship stages. |
| Jewelry | The ultimate romantic investment. Highest relationship value of all gifts. |
Additional gift uses beyond relationships:
- Flowers — Consumed as part of certain story events (e.g. a plot beat with Miki requires Flowers in your inventory)
- Chocolate — Can be stolen once from the Uptown convenience store as a one-time Rogue training event
- Flowers — Can be picked for free at the Downtown Park (one-time) and the Castle Garden (one-time)
Stacking: All gifts stack to 99. Bulk purchase options (x3) are available for Chocolate and Teddy at the convenience store.
3.5 Buff Consumables
Buff consumables are single-use items that activate a temporary enhancement lasting 24 in-game hours from the moment of use. Only one of each buff can be active at a time — attempting to use a duplicate while the buff is already running does nothing and does not consume the item.
Active buffs are shown with a red tint on their inventory icon. When a buff expires (after 24 hours), its stat effects are removed automatically.
Click to use directly from the Inventory Screen. A hover sound confirms it is clickable when you have stock and no active buff.
| Buff | Duration | Effect |
|---|---|---|
| Time | 24 hours | Reduces time cost of relationship actions by 20% |
| Antidote | Instant | Immediately restores Health, Energy, and Calm to their maximum values. Not a timed buff — effect is instant and complete. |
| Power | 24 hours | Multiplies all outgoing physical attack damage by ×1.5 in dungeon combat |
| Shield | 24 hours | Halves all incoming damage in dungeon combat (÷2, minimum 1) |
| Focus | 24 hours | +25 Intelligence, +25 Mystic, +25 Technology, +25 Perception |
| Desire | 24 hours | +200 Erotic Experience. In Experimental Mode, also adds +50 Beast stat. |
| Cologne | 24 hours | +10 Charm, +10 Attractiveness |
| Luck | 24 hours | +50 Luck |
Notes:
- Antidote is the only buff that works instantly rather than over time — it functions as a full emergency heal
- Focus and Cologne boost stats that directly affect relationship interactions, income calculations, and skill checks
- Power and Shield are primarily combat items — most useful before entering the dungeon
- Luck and Desire are only sold at the Sylph Shop (Kupie's minigame) — not available at any regular shop
- All buffs stack to 99
3.6 Mystery Items
Mystery Items occupy eight special slots on the Inventory Screen. All slots start locked and appear as question mark icons. Once you discover an item (through gameplay, purchase, or receiving it), the slot reveals its true icon and the item becomes usable. Discovery is permanent — once unlocked, the slot stays revealed.
| Slot | Item | Effect & Uses |
|---|---|---|
| 1 | Toy | A cute toy prize. Used as a gift to NPCs via the mystery item gift action. Small relationship value. Obtainable via the Sylph Shop ($700) or the mall after completing Miki's GuGuDolly quest ($350). |
| 2 | Voucher | A special voucher required for certain purchases or interactions. Used as a gift to NPCs. Obtainable from the Sylph Shop ($2,500). |
| 3 | Gemstone Heels | Luxurious gem-encrusted heels. Used as a premium gift to NPCs. Can also be equipped on a brothel worker as a Worker Item (Uncommon tier: +10% income, +5 Fame). Equipping deducts one from your consumable inventory; unequipping returns it. Obtainable at the Cobbler Shop ($2,000 + gems + fabrics) or Sylph Shop ($5,000). |
| 4 | Fishing Bait | Consumed automatically when your fishing boat touches a fishing ring during the fishing minigame. Not used manually — just having them in your inventory lets the minigame run. Purchased in stacks of 10 (20 gold at the Fishing Hut). |
| 5 | Dragon Coin | A coin forged by VOID the Dragon to control the dungeon economy. Used by the Minotaur Blacksmith (weapon/armor upgrades: 3–9 coins), the Goblin Merchant (equipment upgrades: 6–7 coins), and many dungeon scenarios. Obtainable from dungeon tiles and scenarios or from the Kupie Sylph Shop for $1,000,000 each (12-hour restock). |
| 6 | Soul Jar | A mystical jar that captures and contains souls from the haunted manor. Used in Friday's soul collection questline. Collect 21 souls to earn the Ornate Locket key item and a crystal. |
| 7 | Blood Orb | Magically preserved vampire blood. Click to consume: grants +1 Vampire stat and fully restores Health, Energy, Calm, and Satiation to maximum simultaneously. The most powerful emergency recovery item in the game. Obtained through vampire-related dungeon and story content. |
| 8 | Valuables | Stolen goods and trinkets acquired through the Thieves Guild heist system. Fenced through Arestes (Thieves Guild) for gold and guild reputation. Cannot be used directly — must be fenced. |
3.7 Key Items
Key items are unique, non-stackable items that provide passive bonuses automatically, unlock story content, or serve as quest items. Having them in your key item bar is all that is required — no equipping or using needed (except for quest items, which are consumed or handed over during story events).
Stat-Boosting Key Items
Magic Spectacles
- Effect: +10% Intelligence and +10% Attractiveness, minimum +1 each (always active)
- How to get: Dungeon scenario — encounter the arrogant scholar in his chamber. Win an Intelligence debate (roll ≤ your Intelligence minus 20) OR have the Empathy skill and teach him about it.
Awesome Crown
- Effect: +2% to all 12 primary stats, minimum +1 each (Strength, Intelligence, Charm, Stamina, Ability, Creativity, Perception, Mystic, Technology, Luck, Cooking, Commerce)
- How to get: Dungeon scenario — defeat the Skeleton King boss in his throne room, or dismantle him using the Telekinesis skill.
Ornate Locket
- Effect: +10% Charm and +10% Attractiveness, minimum +1 each. Said to contain the soul of Don Juan Casanova, master seducer.
- How to get: Complete Friday's soul collection questline — collect all 21 souls. Awarded alongside 1 crystal.
1 Ring
- Effect: +1 bonus relationship point on every positive relationship action (stacks with Cologne buff and other bonuses)
- How to get: Dungeon scenario — defeat the Vampire Lord in his opulent chamber (fight him or use Light Magic), then loot the golden ring from his ashes.
Gladiator's Belt
- Effect: +50% fighting experience from all dungeon battles
- How to get: Dungeon scenario — Fight Club Arena. Defeat all three opponents plus the Arena Champion boss.
Fishing Rods
All three rods are obtained sequentially — you must own the previous rod before purchasing the upgrade.
Wood Rod
- Effect: Basic fishing rod. Required to rent the fishing boat and play the fishing minigame. Catches common fish.
- How to get: Fishing Hut (Medieval Village Outskirts) — 100 gold + 10 common materials
Iron Rod
- Effect: Improved fishing rod. Catches better quality fish than the Wood Rod.
- How to get: Fishing Hut — 500 gold + 10 rare materials. Requires Wood Rod.
Gold Rod
- Effect: Premium fishing rod. Catches rare and high-value fish.
- How to get: Fishing Hut — 1,000 gold + 5 epic materials. Requires Iron Rod.
Minigame & Social Key Items
Lute
- Effect: +5ms timing window in all rhythm minigames — drum, dance, monster timing, and rhythm minigames. Makes precision timing significantly more forgiving.
- How to get: Bards Guild questline reward
Sports Car
- Effect: Luxury vehicle. Unlocks certain travel options and impresses NPCs in specific story/social interactions.
- How to get: Sports Car Dealer, Present Downtown — $250,000
Emerald Dragon
- Effect: A precious emerald statue. No passive stat effects.
- How to get: Dungeon scenario — Emerald Dragon's treasure chamber. Defeat the dragon in combat OR pay 10 Dragon Coins. Can be traded to Silas at the Exotic Goods Merchant (Grand Bazaar) to unlock Jade as a brothel worker.
Glowcap Mushrooms
- Effect: Bioluminescent fungi. No passive stat effects.
- How to get: Search encounter (dungeon/exploration). Used in a quest involving Willow.
Kupie Love Training Key Items
These five items only affect the Kupie's Love Training minigame (accessed via the attic). They have no effect outside of it.
Eternal Rose
- Effect: ×2 affection per click in Love Training
- How to get: Kupie questline / Love Training reward
Sylph Crown (Kupie Love Training key item)
- Effect: ×2 sylph production (both hearts and charms) in Love Training
- How to get: Dungeon scenario — defeat the Balrog boss (only appears on floors 29–30). The crown is found among the demon's ashes.
Enchanted Harp
- Effect: +1 phantom sylph on every active Charm Craft job in Love Training
- How to get: Sylwithe's Hollow — 10 crystals
Celestial Trumpet
- Effect: +1 phantom sylph on every active Heart Job in Love Training
- How to get: Kupie questline reward
Heartstring Locket
- Effect: ×2 affection per second from the passive timer in Love Training
- How to get: Kupie questline / Love Training reward
Dungeon & Combat Key Items
Fire Elemental Talisman
- Effect: +20% fire magic damage in combat. Grants immunity to fire overlay damage tiles and lava tiles in the dungeon (normally these deal damage as you walk through them).
- How to get: Pyrra's fire elemental questline — obtained after completing her storyline
Brothel Key Items
Christmas Wreath
- Effect: +5% brothel daily income, +5% brothel daily reputation gain (active while held)
- How to get: Christmas Village Claw Machine — one-time prize from the prize pool
Quest / Story Key Items
These items have no passive stat bonuses. They are obtained and used or handed over during specific story quests.
Wizard Wine
- Purpose: Quest item for Gandon's questline. Consumed to trigger his frog transformation plot.
- How to get: Story quest reward
Black Panties
- Purpose: Quest item for Gandon's revenge questline. Delivered to complete the quest.
- How to get: Story quest reward
Fighters Guild Bounty Key Items
These four permanent combat items drop immediately from the quest-gated boss kill; they are not part of the later guild turn-in reward.
- Sleep Spores — Quest 21, Gorgeroot (floor 35). Adds 7 percentage points to Sleep success and gives each successful Sleep a 10% chance of one extra guaranteed round.
- The Dark Sheath — Quest 22, Nhalos (floor 38). Adds +1 effective melee weapon level and stacks with Sword Chain.
- The Null Shroud — Quest 23, Nihil (floor 40). Adds 5 percentage points to every dodge chance you already possess; it does not create a dodge chance by itself.
- Titanium Plating — Quest 24, Aegiron (floor 43). Adds +2 effective armor levels.
Other Key Item Families
Several major key item families are covered in depth in their own guides rather than here:
- Soul Stones (eight stones with level-scaling passive effects) — see the Soul Stones guide
- Forge armor sets (Iron, Silver, Mithril, and Gemmed Helmets, Shields, Gauntlets, and Pauldrons) — see the Blacksmith & Forge and Combat guides
- Alignment relics (Balance Scales, Draculas Ring, Cthulhu's Head, Ocean Fragrance, and the three master alignment weapons) — see the Alignment System guide
- Map passes (Metro Pass, Wagon Pass, Hyperloop Coordinates) — covered in the Shops section above
Key Items — Acquisition Summary
| Item | Where to Get |
|---|---|
| Magic Spectacles | Dungeon scenario — beat the arrogant scholar (Intelligence check or Empathy skill) |
| Awesome Crown | Dungeon scenario — defeat the Skeleton King (combat or Telekinesis skill) |
| Ornate Locket | Friday's quest — collect all 21 souls |
| 1 Ring | Dungeon scenario — defeat the Vampire Lord (combat or Light Magic) |
| Gladiator's Belt | Dungeon scenario — Fight Club Arena, defeat all fighters + Champion |
| Sylph Crown | Dungeon scenario — defeat the Balrog (floors 29–30 only) |
| Wood Rod | Fishing Hut — 100g + 10 common mats |
| Iron Rod | Fishing Hut — 500g + 10 rare mats (requires Wood Rod) |
| Gold Rod | Fishing Hut — 1,000g + 5 epic mats (requires Iron Rod) |
| Lute | Bards Guild questline |
| Sports Car | Sports Car Dealer (Downtown) — $250,000 |
| Emerald Dragon | Dungeon scenario — defeat Emerald Dragon or pay 10 Dragon Coins |
| Glowcap Mushrooms | Search encounter |
| Fire Elemental Talisman | Pyrra's questline |
| Christmas Wreath | Christmas Claw Machine |
| Enchanted Harp | Sylwithe's Hollow — 10 crystals |
| Eternal Rose | Kupie Love Training reward |
| Celestial Trumpet | Kupie questline reward |
| Heartstring Locket | Kupie Love Training reward |
| Wizard Wine | Story quest reward |
| Black Panties | Story quest reward |
| Sleep Spores | Fighters Guild Quest 21 — defeat Gorgeroot on floor 35 |
| The Dark Sheath | Fighters Guild Quest 22 — defeat Nhalos on floor 38 |
| The Null Shroud | Fighters Guild Quest 23 — defeat Nihil on floor 40 |
| Titanium Plating | Fighters Guild Quest 24 — defeat Aegiron on floor 43 |
3.8 Worker Items
Worker items are equipment pieces assigned to individual brothel workers (one slot per worker). They provide daily bonuses that feed into the brothel's end-of-day calculation. Items can be freely swapped — unequipping returns the item to your Supplies inventory.
All effects are applied each day during the daily brothel calculation. Appearance and Charisma bonuses are temporary (applied to local variables during the calculation, not permanently to the worker's base stats).
Effect types:
income_percent— % bonus to that worker's daily incomeincome_flat— Flat gold added to that worker's daily incomestress_reduction— Flat reduction to daily stress gainfame_bonus— Flat fame added immediately on equip (and removed on unequip)client_bonus— Extra clients per day for that workerexp_bonus— Flat EXP per dayexp_percent— % bonus to daily EXPappearance_bonus— Temporary appearance boost during income calculationcharisma_bonus— Temporary charisma boost during income calculationreputation_flat— Flat brothel reputation gain per dayevent_success_bonus— % bonus to daily event success chance (summed across all workers)
Common Tier (Grey)
| Item | Effects | How to Get |
|---|---|---|
| Lucky Charm | +5% Income | Crafts & Jewelry Stall, $500 |
| Soothing Amulet | -3 Stress/day | Arcane Shop (Aziza), $650 |
| Training Manual | +50% EXP/day | Monastery Manuscript Room, $1,000 |
| Floral Hairpin | +3 Charisma | Crafts & Jewelry Stall, $500 |
| Sturdy Boots | -2 Stress/day, +1 Client/day | Cobbler Shop, $850 |
Uncommon Tier (Green)
| Item | Effects | How to Get |
|---|---|---|
| Alluring Perfume | +10% Income | Future VOID Consumer Center, $75,000 |
| Client Magnet | +2 Clients/day | Search encounter (dungeon/explore) |
| Silk Uniform | +5 Appearance, +5 Charisma | Moth Lady plot reward (15M caterpillar population) |
| Focus Crystal | +75% EXP/day | Story reward (Bella plot) |
| Gemstone Heels | +10% Income, +5 Fame | Equip from Mystery Item slot 3 (Gemstone Heels consumable) |
| Bardic Lyre Pin | +10 Fame, +10 Charisma | Bards Guild Quest 2 reward |
Rare Tier (Blue)
| Item | Effects | How to Get |
|---|---|---|
| Velvet Ribbon | +15% Income, +3 Appearance | Christmas Village Claw Machine (requires brothel ownership) |
| Zen Pendant | -10 Stress/day, +1 Reputation/day | Sylwithe's Hollow, 7 crystals |
| Golden Tongue Ring | +20% Income, +2 Clients/day | Heist system (Noble Quarter or Gilded Row, chance drop) |
Epic Tier (Purple)
| Item | Effects | How to Get |
|---|---|---|
| Crown of Devotion | -99 Stress/day (effectively zero), +25% EXP, +1 Reputation/day | Not yet obtainable — coming in a future update |
| Enchantress Tiara | +30% Income, +3 Clients/day, +10 Fame | Defeat the Overgrowth dungeon boss |
3.9 Maid Items
Maid items are equipment pieces assigned to your five maids (Violet, Mandarin, Lychee, Lime, Rain). Maids have 1 equipment slot at levels 1–3, and 2 slots from level 4 onward. Items boost cleaning power, reduce mess generation, improve maid EXP gain, and provide various brothel-wide bonuses.
Maid Level System
| Level | EXP Required | Base Cleaning | Item Slots |
|---|---|---|---|
| 1 | 0 | 10 | 1 |
| 2 | 200 | 15 | 1 |
| 3 | 600 | 20 | 1 |
| 4 | 1,200 | 25 | 2 |
| 5 | 3,500 | 30 | 2 |
| MAX | 7,000 | 40 | 2 |
All maid item effects feed into the daily brothel calculation. Items with all_maids_ effects apply regardless of which maid is wearing them.
Effect types:
maid_cleaning_flat— Flat bonus to this maid's cleaning powermaid_cleaning_percent— % bonus to this maid's cleaning powerall_maids_cleaning_flat— Flat cleaning bonus to ALL maidsall_maids_cleaning_percent— % cleaning bonus to ALL maidsmess_reduction_flat— Reduces daily mess generated (flat)mess_reduction_percent— Reduces daily mess generated (%)maid_exp_percent— % bonus to this maid's EXP gainall_maids_exp_percent— % EXP bonus to ALL maidscleaning_variance_bonus— Reduces RNG variance in cleaning outputbrothel_reputation_percent— % bonus to daily brothel reputation gainbrothel_wealth_percent— % bonus to daily brothel incomebonus_daily_clients— Extra clients per day (brothel-wide)apprentice_exp_bonus— % EXP bonus to apprentice workers
Common Tier (Grey)
| Item | Effects | How to Get |
|---|---|---|
| Sturdy Broom | +3 Cleaning | General Goods Store, $300 |
| Personal Polish Cloth | +4 Cleaning | General Goods Store, $350 |
| Welcome Mat | -3 Mess/day | Crafts & Jewelry Stall, $250 |
| Cleaning Manual Vol. 1 | +10% Maid EXP | City Library (Present), $400 |
| Training Journal | +15% Maid EXP | Monastery Manuscript Room, $500 |
| Scented Candles | +2% Brothel Reputation | Exotic Goods Merchant, $400 |
| Advertising Flyers | +1 Client/day | Village Market, $200 |
Uncommon Tier (Green)
| Item | Effects | How to Get |
|---|---|---|
| Enchanted Mop | +5 Cleaning, +5% Cleaning | Arcane Shop (Aziza), $2,000 |
| Bonded Brush | +15% Cleaning | Village Market, $1,200 |
| Dust Repellent Spray | +2 Cleaning (all maids) | Kupie Love Training — achievement reward |
| Cleaning Manual Vol. 2 | +20% Maid EXP | Monastery Manuscript Room, $2,000 |
| Mentorship Manual | +25% Apprentice EXP | Fighters Guild quest reward — defeat Vex the Shadow (floors 22–24) |
| Lucky Coin Pouch | +15% Cleaning Variance | Fighters Guild quest reward — defeat Grimfang (floors 12–14) |
| Presentable Uniform | +3% Brothel Reputation | Tailor Shop, $1,200 |
| Aromatic Incense | +5% Brothel Reputation | Exotic Goods Merchant, $1,800 |
| Word of Mouth Network | +2 Clients/day | Crafts & Jewelry Stall, $1,500 |
Rare Tier (Blue)
| Item | Effects | How to Get |
|---|---|---|
| Master Mop | +8 Cleaning, +10% Cleaning | Maid Mentor tutorial quest reward (train any maid to level 3) |
| Dirt Trap Carpet | -5 Mess/day | Bards Guild quest reward |
| Enchanted Sealant | -10% Mess | Arcane Shop (Aziza), $4,500 |
| Mastery Guidebook | +35% Maid EXP | Sylwithe's Hollow, 5 crystals |
| Consistency Charm | +25% Cleaning Variance | Crafts & Jewelry Stall, $4,000 |
| Noble Referral Letter | +3 Clients/day, +5% Brothel Wealth | Vespa one-time plot reward (Close Friend stage, Castle Garden, 3 crystals, brothel owner) |
| Manager's Badge | +5% Brothel Wealth, +3% Brothel Reputation | Sylwithe's Hollow, 5 crystals |
| Sea's Approval | +1 effective Decor, +1 effective Promotion | Shelly's Gift Shop (Sirena Isle), 60 sea shells |
Epic Tier (Purple) — Maid-Specific Items These items can only be equipped on their specific maid.
| Item | Maid | Effects | How to Get |
|---|---|---|---|
| Violet's Stage Presence | Violet only | +25% Cleaning, +8% Reputation, +15% EXP | Kupie Love Training — achievement reward |
| Mandarin's Iron Will | Mandarin only | +15 Cleaning, -8 Mess/day, +10% Cleaning | Kupie Love Training — achievement reward |
| Lychee's Frost Crystal | Lychee only | +30% Cleaning, +3 Cleaning (all maids), +20% Variance | Kupie Love Training — achievement reward |
| Lime's Burning Passion | Lime only | +20% EXP (all maids), +10% Cleaning (all maids), +25% EXP | Kupie Love Training — achievement reward |
| Rain's Analytical Lens | Rain only | +20% Cleaning, -15% Mess, +30% Apprentice EXP | Kupie Love Training — achievement reward |
| Perfection Pendant | Any | +35% Cleaning Variance, +10% Cleaning | Kupie Love Training — achievement reward |
Legendary Tier (Gold)
| Item | Effects | How to Get |
|---|---|---|
| Silken Moth Cloth | +10 Cleaning, -10% Mess | Moth Lady plot reward (blessing completion) |
3.10 Monster Items
Monster items are used in the monster taming and management system for the four monster girls — Bobo (goblin), Myriss (dark elf), Jelly (slime girl), and Melanthe (lamia). They appear in the Monster Items row of the Supplies Screen.
Consumables
| Item | Effect | How to Get |
|---|---|---|
| Smelling Salts | Reduces all captured monsters' stress by 10 | Sold by the Goblin Merchant dungeon scenario |
| Monster Tonic | Makes all captured monsters immediately available to tame again (bypasses rest cooldown) | Sold by the Goblin Merchant dungeon scenario |
Taming Tools
Tools are equipped to individual monsters and apply bonuses each time you interact with them. Each tool has a chance to also increase your own Taming skill.
| Tool | Tame Bonus | Stress Change | EXP Change | Player Taming Chance | Character |
|---|---|---|---|---|---|
| Whip | +15 | None | None | +3% | Assertive — increases taming directly |
| Rope | +10 | -20 | None | +2% | Gentle restraint that calms a stressed monster |
| Shackles | +10 | +10 | +25 | +2% | Brutal but effective — raises stress while building experience fast |
Monster Stats Reference (for context when choosing tools)
| Monster | Tamed Start | Ferocity | Tamed Decay/Day | Feed Cost |
|---|---|---|---|---|
| Bobo | 50 | 1 | 5%/day | 3 |
| Myriss | 30 | 3 | 6%/day | 5 |
| Jelly | 70 | 2 | 3%/day | 2 |
| Melanthe | 20 | 5 | 7%/day | 7 |
Tamed value decays each day if you don't visit. Melanthe starts the hardest to tame and decays fastest. Jelly is the easiest. Use the Rope on high-stress monsters, Shackles when you want to build EXP quickly, and Whip when you simply need to push tame value up fast.
3.11 Christmas Consumables
These two items belong to the player-controlled Christmas system. They are internal counters, not traditional inventory items — they do not appear in the Inventory Screen or Supplies Screen but are tracked in the save file and displayed in the Christmas overlay while Christmas is ON.
Hot Chocolate (bm_e_count) Used as a relationship action resource when interacting with Christmas Village NPCs. Each Hot Chocolate is consumed when you perform a warming drink interaction with Holly, Ginger, or Noella. Earned from the Claw Machine (common prize).
Candy Cane (bm_a_count) The Christmas event's tradeable currency. 10 Candy Canes can be traded to Ginger for 1 Claw Machine Token. Earned from the Claw Machine (common prize). Also granted in bulk from special Crystal Codes (holiday reward codes from Chrono).
Both counters persist when Christmas is toggled OFF and return when it is toggled ON again. The current game has no real-world event-ending reset.
3.12 Item Interaction Summary
A quick reference for which item categories interact with which game systems:
| Game System | Relevant Items |
|---|---|
| Dungeon combat | Melee weapon, armor, ranged weapon, Power buff, Shield buff, Blood Orb |
| Miniboss encounters | Melee weapon, armor, ranged weapon, proficiency item, Gladiator's Belt |
| Dungeon economy | Dragon Coins (Minotaur Blacksmith, Goblin Merchant, scenario choices) |
| Fishing minigame | Fishing rods (Wood/Iron/Gold), Fishing Bait |
| Rhythm/Dance minigames | Lute (+5ms timing window) |
| Cucker-Chucker minigame | Ranged weapon (throw speed) |
| Kupie Love Training | Eternal Rose, Sylph Crown, Enchanted Harp, Celestial Trumpet, Heartstring Locket |
| Brothel daily income | Worker items (income_percent, income_flat, appearance, charisma, client_bonus) |
| Brothel reputation | Worker items (reputation_flat), Maid items (brothel_reputation_percent), Christmas Wreath |
| Worker EXP | Worker items (exp_percent, exp_bonus) |
| Maid cleaning | Maid items (cleaning_flat, cleaning_percent, all_maids variants) |
| Mess generation | Maid items (mess_reduction_flat, mess_reduction_percent) |
| Brothel income (global) | Maid items (brothel_wealth_percent), Christmas Wreath |
| Relationships | Gift items, 1 Ring, Cologne buff, Patreon Master proficiency |
| Combat stats | Focus buff, Cologne buff, Luck buff, Magic Spectacles, Awesome Crown, Ornate Locket |
| Player health/energy | Medicine, Energy items, Comfort items, Antidote, Blood Orb |
| Satiation | Food items, Blood Orb |
| Magic damage | Grimoire, Fire Elemental Talisman |
| Vampire stat | Blood Orb (+1 per use) |
| Story/quests | Wizard Wine, Black Panties, Emerald Dragon, Soul Jar, Glowcap Mushrooms |
第1节:物品系统概述
Chronoromancer拥有一套内容丰富的物品系统,主要分布在库存界面与物资界面中。游戏过程中可从HUD打开这两个界面,并通过任一界面右上角的按钮在两者之间切换。
1.1 库存界面
库存界面是管理个人物品的主要界面,由几个不同区域组成:
左栏——资源 界面左侧显示当前拥有的各类资源。它们并非直接从库存中使用的“物品”(食物、药品、精力和舒适度除外,详见下文),而是由游戏追踪的数量:
- 财富——主要货币,用于几乎所有购买项目
- 宝石——较为稀有的货币,用于特定的高级购买项目
- 水晶——极其稀有、具有独特用途的高级货币
- 食物——消耗品。点击使用一份:恢复+10饱腹度。旁边会显示当前库存以及当前/最大饱腹度。
- 药品——消耗品。点击使用一份:恢复+25生命值(Willow的强化治疗生效时恢复+50)。旁边会显示当前/最大生命值。
- 精力——消耗品。点击使用一份:恢复+25精力(强化后恢复+50)。旁边会显示当前/最大精力。
- 舒适度——消耗品。点击使用一份:恢复+25镇定(强化后恢复+50)。旁边会显示当前/最大镇定。
- 材料——分为三个层级的制作资源:普通(白色)/稀有(紫色)/史诗(金色)。显示为用斜线分隔的三个数字。
- 布料——分为普通/稀有/史诗三个层级的制作资源。
- 食材——分为普通/稀有/史诗三个层级的制作资源。
Willow的强化治疗生效时,药品、精力和舒适度的数量会以金色而非白色显示,直观提示加成正在生效。
顶行——装备栏位 库存顶部横向排列着八个装备栏位。每个栏位会显示当前物品的图标与等级。将鼠标悬停在栏位上时,界面底部的提示栏会显示其名称和等级。八个栏位分别是:
- 近战武器——剑/棍棒。等级0–10。用于地下城战斗。
- 远程武器——弹弓/手枪/大炮。等级0–10。用于地下城战斗和Cucker-Chucker小游戏。
- 护甲——防护装备。等级0–10。用于地下城战斗。
- 熟练度物品——与你选择的熟练度对应的个人专用装备。等级1–5。在遭遇小头目时提供加成。使用龙币在地下城深处的哥布林商人处升级。
- 休闲装——日常服装。等级1–5。影响社交互动和部分工作行动。
- 约会装——浪漫场合的服装。等级1–5。用于特定关系门槛;目前Portia的购物之旅要求达到3级,而达到4级时可获得Portia偏好属性带来的关系加成。它不会统一提高所有约会奖励。
- 正装——职业服装。等级1–5。用于商业和上流社会互动。
- 魔导书——用于魔法战斗的魔法典籍。等级1–5。
每个栏位会在图标下显示“Lv X”,完全升级后则显示“MAX”。装备通过各地点的购买行动永久升级——你无需手动更换装备;每次购买都会替换上一层级。
中间区域——三排,每排八格 装备栏下方共有三排物品栏,每排八格:
- 第1排——礼物——八类用于提高NPC好感度的浪漫礼物。空栏位显示为灰阶。
- 第2排——增益消耗品——八种战斗/社交增益物品。点击增益物品会消耗一份并激活效果。生效中的增益会显示红色色调。空栏位显示为灰阶。
- 第3排——神秘物品——八个初始锁定(“?”)的特殊栏位,可在游戏过程中发现。发现后会显示真实图标并变为可用状态。
底栏——关键物品 底部的横向滚动栏最多可容纳20个关键物品栏位。关键物品是能提供永久加成或解锁故事内容的独特被动物品。空栏位显示“?”占位符。将鼠标悬停在任一关键物品上,即可在提示栏阅读其说明与效果。
提示栏 将鼠标悬停在任一物品或栏位上时,界面最底部的长栏会显示对应提示文本。
切换按钮 右上角的按钮可切换至物资界面。
1.2 物资界面
物资界面用于追踪管理青楼员工所需的物品。界面由可横向滚动的多排物品栏组成,每排对应不同的员工类别。将鼠标悬停在任一物品图标上,即可在提示栏查看其名称、数量与说明。
各排内容如下:
-
员工物品——分配给各个青楼员工的装备。每名员工有一个物品栏位。物品可为其每日收入、压力、名望、客人数和经验提供加成。可在员工管理界面自由装备或卸下物品;卸下后,物品会返回库存。
-
女仆物品——分配给五名女仆(Violet、Mandarin、Lychee、Lime、Rain)的装备。女仆根据等级拥有一至两个物品栏位(达到女仆等级4时解锁第二个栏位)。物品可提高清洁能力、减少脏乱产生、增加女仆经验获取,并提供各种青楼全局加成。在女仆管理界面进行管理。
-
怪物物品——用于怪物驯服与照料系统的物品,包括嗅盐、怪物补剂等消耗品,以及通过游玩获取的驯服工具。
-
采矿物品——你的镐(铁镐、铜镐、钻石镐),以及从采矿小游戏获得的锭与矿物簇(铁锭、银锭、秘银锭和矿物簇)。这些物品用于Gastoff的锻造炉及其他制作活动。
-
收藏品——游戏各处收集的稀有宝物:组件、凤凰羽毛,以及从无限地下城生物身上取得的特殊怪物掉落物(虚空之触尖牙、微光心鳞、鎏金之心、深渊之眼等)。
切换按钮 右上角的按钮可切换回库存界面。
1.3 物品类别一览
以下是游戏内所有物品类别的概要:
库存界面中的类别:
| 类别 | 说明 |
|---|---|
| 财富/宝石/水晶 | 货币——并非可使用的物品,仅追踪总量 |
| 食物 | 恢复饱腹度。可从库存点击使用。 |
| 药品 | 恢复生命值。可从库存点击使用。 |
| 精力 | 恢复精力。可从库存点击使用。 |
| 舒适度 | 恢复镇定。可从库存点击使用。 |
| 材料/布料/食材 | 分为普通、稀有和史诗层级的制作资源 |
| 装备(武器、护甲、服装、魔导书) | 提高战斗力与社交效率的永久升级 |
| 熟练度物品 | 在地下城升级的个人专用装备 |
| 礼物 | 赠送给NPC的一次性关系礼物 |
| 增益消耗品 | 持续24个游戏小时的临时属性/战斗加成 |
| 神秘物品 | 在游玩过程中发现的特殊物品;栏位初始锁定 |
| 关键物品 | 提供永久加成或推进故事的独特被动物品 |
物资界面中的类别:
| 类别 | 说明 |
|---|---|
| 员工物品 | 提高各青楼员工每日表现的装备 |
| 女仆物品 | 五名女仆使用的装备,可提高其清洁能力并提供青楼加成 |
| 怪物物品 | 怪物驯服系统使用的消耗品和工具 |
| 采矿物品 | 采矿小游戏获得的镐、锭和矿物簇 |
| 收藏品 | 组件、凤凰羽毛和无限地下城怪物掉落物 |
1.4 物品通用说明
物品层级(制作资源、员工物品、女仆物品) 多类物品采用颜色区分的层级系统:
- 普通——灰色/白色
- 优秀——绿色
- 稀有——蓝色/紫色
- 史诗——金色/黄色
- 传奇——金色(仅用于最稀有的物品)
制作资源(材料、布料、食材)采用普通、稀有和史诗三个层级。员工物品与女仆物品则采用从普通到传奇的层级。
物品堆叠上限 大多数消耗品(食物、药品、精力、舒适度、礼物、增益消耗品)的最大堆叠数量为99。制作资源(材料、布料、食材)没有数量上限。
生效中的增益提示 增益消耗品生效时,其库存图标会显示红色色调。同一种增益已经生效时,无法再次使用对应物品。每项增益从使用时起持续24个游戏小时。
Willow的强化治疗 解锁Willow的强化治疗能力后,药品、精力和舒适度会恢复50点而非25点。该效果生效时,库存界面中这些资源的数量会以金色显示,作为直观提示。
装备升级是永久且循序进行的 武器、护甲、服装和魔导书并非传统意义上随身携带的物品,而是永久升级。每次升级都会替换上一层级。你始终装备着一件武器、一套护甲和每种类型的服装;购买升级只会提高其等级。
关键物品为被动生效 关键物品一经取得便会自动提供加成,无需“装备”或“使用”——只要它出现在关键物品栏中即可。部分关键物品是没有属性效果的任务物品,会在故事事件中被消耗或交给他人。
员工和女仆物品要求拥有青楼 只有拥有青楼后,员工物品和女仆物品的购买行动才会出现。游戏中会注明其青楼所有权要求。
Fernando的员工服装 这是一个独立于物资界面的系统——中世纪裁缝Fernando可以提升各个员工的服装等级(不同于员工物品)。每名员工最多可接受两次Fernando升级;所有员工累计购买的升级越多,所需金币与布料就越多。可在中世纪领地的Fernando商店使用此系统。
第2节:商店与物品商人
本节涵盖游戏中所有可购买物品、升级装备或交换资源的地点,并按时代和地区排列。
2.1 现代时代——上城区
街角便利店 营业时间:上午7点至晚上11点
- 巧克力——$15
- 巧克力x3——$45
- 泰迪熊——$100
- 泰迪熊x3——$300
- 零食(食物)——$10
- 零食x10(食物)——$100
城市健身房 营业时间:上午6点至晚上7点
- 精力饮料——$25
- 精力饮料x10——$250
城市医院 营业时间:全天开放
- 药品——$25
- 药品x10——$250
- 看医生(恢复30生命值)——$100
城市图书馆 营业时间:上午8点至晚上10点
- 清洁手册第1卷*(女仆物品,仅限青楼所有者)*——$400
地铁站(上城区)
- 地铁通行证*(一次性购买,解锁两个地区地图)*——$300
2.2 现代时代——市中心
服装店(商场) 营业时间:上午9点至晚上7点
- 内衣*(礼物)*——$500
- 香水*(礼物)*——$300
- 古龙水*(增益消耗品)*——$200
- 正装*(L0→L1升级)*——$100
- 休闲装*(L1→L2升级)*——$250
- 约会装*(L0→L1升级)*——$100
- GuGuDolly/玩具*(神秘物品栏位1;完成Miki的GuGuDolly任务后出售)*——$350
市中心酒吧 营业时间:晚上8点至凌晨3点
- 葡萄酒*(礼物)*——$600
跑车经销商 营业时间:上午9点至下午6点
- 跑车*(关键物品)*——$250,000
地铁站(市中心)
- 地铁通行证*(一次性购买,解锁两个地区地图)*——$300
2.3 中世纪时代——国王领地
铁匠铺*(商人区)* 营业时间:上午6点至晚上9点 所有升级均为永久且循序进行——每一层级都要求拥有上一层级。
| 物品 | 要求 | 费用 |
|---|---|---|
| 护甲L1 | 未拥有护甲 | $150 |
| 剑L1 | 未拥有剑 | $150 |
| 护甲L2 | 护甲L1 | $250 + 30份普通材料 |
| 剑L2 | 剑L1 | $250 + 30份普通材料 |
| 护甲L3 | 护甲L2 | $600 + 20份稀有材料 |
| 剑L3 | 剑L2 | $600 + 20份稀有材料 |
| 护甲L4 | 护甲L3 | $1,200 + 10份史诗材料 |
| 剑L4 | 剑L3 | $1,200 + 10份史诗材料 |
| 护甲L5 | 护甲L4 | $10,000 + 40份普通/25份稀有/15份史诗材料 |
| 剑L5 | 剑L4 | $10,000 + 40份普通/25份稀有/15份史诗材料 |
裁缝店*(商人区)* 营业时间:上午6点至晚上9点
服装升级(全部为永久且循序进行):
| 物品 | 要求 | 费用 |
|---|---|---|
| 休闲装L3 | 休闲装L2 | $1,000 + 20份普通布料 |
| 休闲装L4 | 休闲装L3 | $5,000 + 40份普通/5份稀有布料 |
| 休闲装L5 | 休闲装L4 | $20,000 + 10份稀有/5份史诗布料 |
| 约会装L2 | 约会装L1 | $250 |
| 约会装L3 | 约会装L2 | $1,000 + 20份普通布料 |
| 约会装L4 | 约会装L3 | $5,000 + 40份普通/5份稀有布料 |
| 约会装L5 | 约会装L4 | $20,000 + 10份稀有/5份史诗布料 |
| 正装L2 | 正装L1 | $250 |
| 正装L3 | 正装L2 | $1,000 + 20份普通布料 |
| 正装L4 | 正装L3 | $5,000 + 40份普通/5份稀有布料 |
| 正装L5 | 正装L4 | $20,000 + 10份稀有/5份史诗布料 |
裁缝店还提供:
- Fernando的员工服装——随机将一名符合条件的青楼员工的服装提升一级。消耗金币以及普通/稀有/史诗布料。费用分为50档,每购买一次升级都会提高。每名员工最多可接受2次Fernando升级。
- 体面制服*(女仆物品,仅限青楼所有者)*——$1,200
鞋匠铺*(商人区)* 营业时间:上午6点至晚上9点
- 宝石高跟鞋*(神秘物品栏位3)*——$2,000 + 2颗宝石 + 2份史诗布料
- 员工结实靴子*(员工物品,仅限青楼所有者)*——$850
杂货店*(商人区)* 营业时间:上午6点至晚上9点
- 普通食材x5——$20
- 稀有食材x1——$20
- 普通材料x5——$20
- 口粮(食物x10)——$100
- 舒适度/枕头x1——$25
- 舒适度/枕头x3——$75
- 结实扫帚*(女仆物品,仅限青楼所有者)*——$300
- 个人擦亮布*(女仆物品,仅限青楼所有者)*——$350
奥术商店(Aziza)(国王领地) 营业时间:上午10点至下午6点
- 魔导书*(L1→L2升级)*——$1,000
- 时间扭曲*(时间增益消耗品)*——$300 + 1份史诗食材
- 专注药剂*(专注增益消耗品)*——$300 + 1份史诗食材
- 附魔拖把*(女仆物品,仅限青楼所有者)*——$2,000
- 附魔密封剂*(女仆物品,仅限青楼所有者)*——$4,500
- 员工舒缓护符*(员工物品,仅限青楼所有者)*——$650
战士公会 营业时间:上午10点至晚上8点
- 力量药剂*(力量增益消耗品)*——$300 + 1份史诗食材
- 护盾药剂*(护盾增益消耗品)*——$300 + 1份史诗食材
工艺品与珠宝摊*(大巴扎)* 营业时间:上午6点至晚上9点
- 精美珠宝*(礼物)*——$2,800
- 稳定护符*(女仆物品,仅限青楼所有者)*——$4,000
- 口碑网络*(女仆物品,仅限青楼所有者)*——$1,500
- 欢迎垫*(女仆物品,仅限青楼所有者)*——$250
- 员工幸运护符*(员工物品,仅限青楼所有者)*——$500
- 员工花朵发簪*(员工物品,仅限青楼所有者)*——$500
异域商品商人(Silas)(大巴扎) 营业时间:上午6点至晚上9点
- 异域香水*(礼物)*——$1,000
- 芳香熏香*(女仆物品,仅限青楼所有者)*——$1,800
- 香薰蜡烛*(女仆物品,仅限青楼所有者)*——$400
喧闹酒馆 营业时间:晚上8点至凌晨3点
- 葡萄酒*(礼物)*——$600
乡村农场 营业时间:仅限白天
- 鲜花*(礼物)*——$100
黑市*(后巷,晚上10点至凌晨5点)*
- 稀有材料x1——$30
- 稀有食材x1——$30*(欺骗技能使产出翻倍)*
- 稀有布料x1——$30*(欺骗技能使产出翻倍)*
还可进行稀有→史诗资源交换:
- 25份稀有材料→1份史诗食材
- 25份稀有食材→1份史诗布料
- 25份稀有布料→1份史诗材料
Lillian的巢穴*(后巷→秘密巢穴)* 水晶购买项目(除非另有注明,每项仅限一次):
- 末日倒计时延长+10天——1颗水晶
- 水晶启迪*(随机技能)*——1颗水晶
- 黑暗魔法*(技能)*——3颗水晶
- 资源提升*(获得大量制作资源)*——1颗水晶
- 地狱活力提升*(永久+10最大精力)*——1颗水晶
- 兑换水晶代码
商队十字路口
- 马车通行证*(一次性购买,解锁两个地区地图)*——300金币
2.4 中世纪时代——村庄外围
村庄市场 营业时间:上午6点至晚上9点
- 基础补给*(恢复5生命值)*——8金币
- 广告传单*(女仆物品,仅限青楼所有者)*——$200
- 绑定画笔*(女仆物品,仅限青楼所有者)*——$1,200
钓鱼小屋*(渔村)* 营业时间:凌晨4点至下午5点
- 木钓竿*(关键物品,基础鱼竿)*——100金币 + 10份普通材料
- 铁钓竿*(关键物品升级,要求木钓竿)*——500金币 + 10份稀有材料
- 金钓竿*(关键物品升级,要求铁钓竿)*——1,000金币 + 5份史诗材料
- 钓鱼饵料x10——20金币
彩饰手稿室*(修道院缮写室)*
- 古籍*(礼物)*——350金币
- 清洁手册第2卷*(女仆物品,仅限青楼所有者)*——$2,000
- 训练日志*(女仆物品,仅限青楼所有者)*——$500
- 员工训练手册*(员工物品,仅限青楼所有者)*——$1,000
村庄治疗师小屋 营业时间:上午6点至晚上9点 资源交换(产出食材,可用于烹饪和制作):
| 交换 | 费用 |
|---|---|
| 10份普通材料→5份普通食材 | 10份普通材料 |
| 10份普通布料→5份普通食材 | 10份普通布料 |
| 25份普通材料→1份稀有食材 | 25份普通材料 |
| 25份普通布料→1份稀有食材 | 25份普通布料 |
| 25份普通食材→1份稀有食材 | 25份普通食材 |
| 25份稀有食材→1份史诗食材 | 25份稀有食材 |
谈判技能会返还部分投入资源,从而降低实际费用。欺骗技能会额外增加+1产出。
强盗藏身处 营业时间:上午6点至下午6点 资源交换(产出材料):
| 交换 | 费用 |
|---|---|
| 10份普通食材→5份普通材料 | 10份普通食材 |
| 10份普通布料→5份普通材料 | 10份普通布料 |
| 25份普通食材→1份稀有材料 | 25份普通食材 |
| 25份普通布料→1份稀有材料 | 25份普通布料 |
| 25份普通材料→1份稀有材料 | 25份普通材料 |
| 25份稀有材料→1份史诗材料 | 25份稀有材料 |
商队休息站
- 马车通行证*(一次性购买,解锁两个地区地图)*——300金币
2.5 中世纪时代——Sylwithe的幽谷
进入路线: 低语森林→幽暗小径→Sylwithe的幽谷
森林深处的一片神秘空地,一位能操控天气的古老人物会在这里提供以水晶驱动的服务。装备升级可重复购买(每次提升一级,最高10级);物品则只能购买一次。
| 物品 | 费用 |
|---|---|
| 近战武器提升+1级*(最高L10)* | 10颗水晶 |
| 护甲提升+1级*(最高L10)* | 10颗水晶 |
| 远程武器提升+1级*(最高L10)* | 10颗水晶 |
| 精通指南*(女仆物品)* | 5颗水晶 |
| 经理徽章*(女仆物品)* | 5颗水晶 |
| 附魔竖琴*(关键物品)* | 10颗水晶 |
| 禅意吊坠*(员工物品)* | 7颗水晶 |
2.6 未来时代——核心区
VOID消费者履约中心
- 员工诱人香水*(员工物品,仅限青楼所有者)*——$75,000 营业时间:中午12点至凌晨2点
地下改造诊所 资源交换(产出材料):
| 交换 | 费用 |
|---|---|
| 10份普通食材→5份普通材料 | 10份普通食材 |
| 25份普通食材→1份稀有材料 | 25份普通食材 |
| 25份稀有食材→1份史诗材料 | 25份稀有食材 |
2.7 未来时代——边缘区
地下抵抗组织藏身处 远程武器升级(永久且循序进行):
| 物品 | 要求 | 费用 |
|---|---|---|
| 远程武器L1 | 未拥有远程武器 | $150 |
| 远程武器L2 | 远程武器L1 | $250 + 30份普通材料 |
| 远程武器L3 | 远程武器L2 | $600 + 20份稀有材料 |
| 远程武器L4 | 远程武器L3 | $1,200 + 10份史诗材料 |
| 远程武器L5 | 远程武器L4 | $10,000 + 40份普通/25份稀有/15份史诗材料 |
剩余物资分配中心 普通资源之间的交叉交换(全部6种组合均为10:5比例):
- 10份普通材料→5份普通布料
- 10份普通材料→5份普通食材
- 10份普通布料→5份普通材料
- 10份普通布料→5份普通食材
- 10份普通食材→5份普通材料
- 10份普通食材→5份普通布料
Seraph的圣所*(大气站→多云小径)* 水晶购买项目(除非另有注明,每项仅限一次):
- 末日倒计时延长+10天——1颗水晶
- 水晶启迪*(随机技能)*——1颗水晶
- 学习光明魔法*(技能)*——3颗水晶
- 立即获得1,000财富——1颗水晶
- 神圣活力提升*(永久+10最大生命值)*——1颗水晶
- 兑换水晶代码
超级高铁交通枢纽/核心交通枢纽
- 超级高铁坐标*(一次性购买,解锁两个地区地图)*——$300 (两个交通地点均可购买)
2.8 地下城——牛头人铁匠
进入方式: 第26层的3×3熔岩环中央固定设有一个牛头人铁匠地块。他也可能作为随机场景在其他楼层出现。固定地块会永久保留,你可以在之后探索地下城时再次拜访他。
这位体型巨大的牛头铁匠只接受龙币。他可以升级近战武器和护甲,每次拜访只能升级一次。
可升级装备: 仅限等级1–7。他不会处理初始装备(L0)或大师级装备(L8+)。
价格:
- 基础费用:3枚龙币
- 等级每高于1级,额外增加+1枚龙币
| 当前等级 | 升级费用 |
|---|---|
| L1→L2 | 3枚龙币 |
| L2→L3 | 4枚龙币 |
| L3→L4 | 5枚龙币 |
| L4→L5 | 6枚龙币 |
| L5→L6 | 7枚龙币 |
| L6→L7 | 8枚龙币 |
| L7→L8 | 9枚龙币 |
龙币只能在地下城经济体系中取得,在地下城之外毫无价值。
2.9 地下城——哥布林商人
一名会作为随机地下城场景出现的哥布林商人。他使用龙币升级你的熟练度物品,也是升级该装备栏位的唯一途径。
可升级条件: 熟练度物品必须达到1级或更高。 费用: 6–7枚龙币(拥有讨价还价技能时降至6枚)。 限制: 每次拜访只能升级一次。
2.10 Kupie的爱之训练——小天使商店
进入方式: 阁楼→Kupie的爱之训练小游戏→商店标签页
这是Kupie放置类小游戏中的游戏内商店。初始库存有限,并会随现实时间逐渐补货(每种物品+1份/4小时,每种最多10份)。这里是唯一能购买幸运、欲望以及数种其他地方不出售的神秘物品的地点。
货币: 财富(金币)
礼物:
| 物品 | 价格 |
|---|---|
| 巧克力 | $50 |
| 鲜花 | $150 |
| 泰迪熊 | $250 |
| 书籍 | $500 |
| 内衣 | $800 |
| 葡萄酒 | $900 |
| 香水 | $1,500 |
| 珠宝 | $4,000 |
增益消耗品:
| 物品 | 价格 |
|---|---|
| 古龙水 | $600 |
| 精力(时间扭曲) | $800 |
| 解毒剂 | $900 |
| 专注 | $1,000 |
| 力量 | $1,100 |
| 护盾 | $1,200 |
| 幸运 | $1,400 |
| 欲望 | $1,800 |
神秘物品:
| 物品 | 价格 |
|---|---|
| 玩具*(神秘栏位1)* | $700 |
| 兑换券*(神秘栏位2)* | $2,500 |
| 宝石高跟鞋*(神秘栏位3)* | $5,000 |
| 龙币*(神秘栏位5)* | $1,000,000 |
注意: 游戏中其他地点均不出售幸运和欲望。除地下城掉落外,龙币也只能从这里取得。
2.11 圣诞村——抓娃娃机
进入方式: 未来时代→边缘区→大气站→圣诞村。正常解锁未来时代旅行后,该地点会永久开放;使用当地的圣诞精神开关即可启用全游戏范围的节日活动。
村庄广场的抓娃娃机每次游玩消耗1枚圣诞代币(5分钟)。代币是圣诞系统的特殊货币,可通过以下方式获取:
- 完成圣诞NPC故事任务(每项+1;达到in_love里程碑时+2)
- 在地下城遇见Tinsel(每次+1;击败Krampus时+3)
- 完成与圣诞任务相关的搜索遭遇(每项+1)
- 向Ginger交付10根拐杖糖→1枚代币
奖品会从一个带有权重的随机奖池中抽取。部分奖品只能获得一次(获得后标记✓)。所有符合条件的员工都达到最高服装等级或其中奖次数上限后,员工服装升级将从奖池中移除。
| 奖品 | 说明 |
|---|---|
| 热巧克力 | 圣诞消耗品(用于圣诞活动行动) |
| 拐杖糖 | 圣诞消耗品——10根可兑换1枚代币 |
| 泰迪熊 | 加入库存的礼物 |
| 内衣 | 加入库存的礼物 |
| 珠宝 | 加入库存的礼物 |
| 500财富 | 立即获得金币 |
| 1颗水晶 | 加入水晶数量 |
| 员工服装升级 | 随机使一名活跃员工的服装提升+1级(最高L5)。免费玩家:每名员工最多中奖1次。Patreon玩家:每名员工最多中奖2次。 |
| 圣诞花环 | 关键物品(青楼收入+5%、声望+5%)——仅限一次 |
| 圣诞精神 | 技能——仅限一次 |
| 礼物 | 特殊礼物——免费玩家最多获得1份 |
| 天鹅绒缎带 | 员工物品(稀有层级)——要求拥有青楼 |
| 煤炭 | 倒霉结果——增加存档中的煤炭计数,但不会获得有用奖品 |
| 未命中 | 没有奖品 |
抓娃娃机是取得天鹅绒缎带员工物品和圣诞花环关键物品的主要来源。相较高级玩家,免费玩家的未命中权重更高、花环权重更低,礼物/服装数量限制也更严格。完整动态权重表请参阅圣诞村攻略。
2.12 商店说明
交易技能加成 两项技能会影响所有交易地点的资源交换:
- 谈判——返还部分投入费用(例如,原需10份材料的交换,实际只消耗7份)
- 欺骗——产出数量额外+1
一次性与可重复购买
- 大多数装备升级只能购买一次(不能重复购买L1护甲)
- 普通消耗品/礼物可以重复购买
- 员工物品可以重复购买,可购买多份并装备给不同员工
- 女仆物品只能购买一次,购买后便会从商店消失
青楼所有权要求 拥有玫瑰与荆棘青楼之前,所有员工物品和女仆物品的购买行动都会隐藏,不会出现在商人处。
水晶商店(Lillian/Seraph/Sylwithe) 这些商人使用水晶而非金币。每项水晶购买在每轮游戏中只能进行一次,购买后行动便会消失。延长末日倒计时与兑换水晶代码行动可重复使用。
地图通行证的对应关系 每个时代都有一种一次性地图通行证,可解锁地区地图切换按钮:
- 现代时代:地铁通行证($300)——上城区与市中心地铁站均可购买
- 中世纪时代:马车通行证(300金币)——两个商队地点均可购买
- 未来时代:超级高铁坐标($300)——两个交通枢纽均可购买
第3节:物品效果与用途
本节介绍各类物品的实际作用,包括其机制效果、适用范围和特殊互动。
3.1 资源
资源是在库存界面左栏追踪的原始数量。大多数资源不会被直接“使用”,而是作为购买、升级、制作和交易的费用消耗。
财富 游戏的主要货币。三个时代中的绝大多数购买、升级和行动费用都会使用财富。可通过工作、投资、地下城战利品、出售贵重品和青楼收入获得。
宝石 一种较为稀有的货币,用于宝石高跟鞋($2,000 + 2颗宝石)等特定高级购买项目。可通过地下城战利品、任务奖励和部分搜索遭遇获得。
水晶 一种极其稀有的高级货币,仅能在水晶商人(Lillian的巢穴、Seraph的圣所、Sylwithe的幽谷)处用于购买强大的一次性升级、技能和永久属性提升。
水晶可通过以下方式获取:
- 将一段关系提升至“in_love”——每达成一名NPC获得1颗水晶(通过卧室剧情触发)
- 法师入门测试——获得1颗水晶(得分17–24)或3颗水晶(得分25+)
- 收集鬼宅灵魂罐中的全部21个灵魂——1颗水晶(另加华丽挂坠)
- 教程任务里程碑奖励
- 毛毛虫种群里程碑剧情
- 圣诞抓娃娃机——每次中奖获得1颗水晶
- 在Lillian/Seraph/Sylwithe处兑换水晶代码
食物 可从库存界面点击使用。每次消耗1份食物并恢复**+10饱腹度**(不超过最大值)。饱腹度会影响你在行动中疲劳的速度。最大堆叠数量:99。
药品 可从库存界面点击使用。每次消耗1份药品,并恢复:
- 通常恢复**+25生命值**
- Willow的强化治疗生效时恢复**+50生命值**
最大堆叠数量:99。
精力 可从库存界面点击使用。每次消耗1份精力物品,并恢复:
- 通常恢复**+25精力**
- Willow的强化治疗生效时恢复**+50精力**
最大堆叠数量:99。
舒适度 可从库存界面点击使用。每次消耗1份舒适度物品,并恢复:
- 通常恢复**+25镇定**
- Willow的强化治疗生效时恢复**+50镇定**
最大堆叠数量:99。
材料/布料/食材*(普通、稀有、史诗)* 这些制作资源可用于支付以下费用:
- 装备升级(武器、护甲——需要材料)
- 服装升级(休闲装、约会装、正装——需要布料)
- Fernando的员工服装升级(需要布料)
- 鱼竿升级(需要材料)
- 远程武器升级(需要材料)
- 在Aziza和战士公会购买增益消耗品(需要史诗食材)
- 在交易站交换资源
- 在部分地点学习技能(需要史诗材料)
没有堆叠上限。显示为用斜线分隔的三个数字(普通/稀有/史诗)。
采集资源(非购买来源)
各个地点的采集行动也能获得资源。所有采集行动都有1%几率额外永久获得+1幸运。
采集材料——可在各时代的森林和空地进行。进行5次判定:80%普通、16%稀有、4%史诗。资源优化技能会增加一次额外判定。高感知会额外提供一份资源(由幸运决定其为稀有或史诗)。
搜寻食材——可在狩猎场、山地和森林进行。必定获得2份普通食材,并进行3次判定,使用相同的80/16/4分布。同样适用技能与感知加成。
收集飞蛾丝——可在低语森林进行。产出布料(并非布匹,这些资源会直接计入布料数量)。产出随两个时代中毛毛虫/飞蛾/蝴蝶的总种群数量提高:
| 种群数量 | 普通布料 | 稀有布料 | 史诗布料 |
|---|---|---|---|
| 1–99 | 1–2 | 0 | 0 |
| 100–999 | 1–3 | 0 | 0 |
| 1K–9.9K | 2–4 | 0–2 | 30%几率获得1份 |
| 10K–99K | 4–7 | 1–3 | 30%几率获得1份 |
| 100K–999K | 6–10 | 2–5 | 60%几率获得1–2份 |
| 1M–9.9M | 12–18 | 4–8 | 1–3 |
| 10M+ | 20–30 | 8–12 | 3–5 |
搜刮——可在未来时代边缘区的剩余物资分配中心进行。随机获得6–18份资源,并随机分配为材料、布料和食材。品质分布:80%普通、18%稀有、2%史诗。资源优化会额外增加一次材料判定。
3.2 装备
装备会永久且循序升级,每一层级都会替换上一层级。每种装备始终各有一件处于装备状态。装备可提高地下城战斗和小头目遭遇中的战斗表现。
近战武器*(等级0–10)* 用于地下城战斗。每级都会提高物理攻击伤害,也会在小头目遭遇计算中提供加成(每级×2;拥有武器精通技能时×3)。可在中世纪铁匠处升级(L1–L5,消耗金币和材料),或在Sylwithe的幽谷升级(任意等级,每次10颗水晶,最高L10)。
| 等级 | 名称 |
|---|---|
| 0 | 木棍 |
| 1 | 木剑 |
| 2 | 青铜剑 |
| 3 | 铁剑 |
| 4 | 钢剑 |
| 5 | 秘银剑 |
| 6 | 附魔剑 |
| 7 | 地狱剑 |
| 8 | 符文剑 |
| 9 | 神圣剑 |
| 10 | 天界剑 |
护甲*(等级0–10)* 减少地下城战斗中受到的伤害。每级都会提高伤害减免百分比,也会强化小头目遭遇计算。可在中世纪铁匠或Sylwithe的幽谷升级。
| 等级 | 名称 |
|---|---|
| 0 | 破烂布衣 |
| 1 | 皮甲 |
| 2 | 锁子甲 |
| 3 | 板甲 |
| 4 | 骑士甲 |
| 5 | 皇家甲 |
| 6 | 骨甲 |
| 7 | 地狱甲 |
| 8 | 神圣甲 |
| 9 | 棱彩甲 |
| 10 | 天界甲 |
进行伤害计算时,疼痛耐受技能相当于使护甲等级额外+1。
远程武器*(等级0–10)* 用于地下城战斗,也会影响Cucker-Chucker小游戏——远程武器每提升一级,投掷速度便提高5%。可在未来时代抵抗组织藏身处升级(L1–L5,消耗金币和材料),或在Sylwithe的幽谷升级。
| 等级 | 名称 |
|---|---|
| 0 | 投掷石块 |
| 1 | 弹弓 |
| 2 | 手枪 |
| 3 | 等离子手枪 |
| 4 | 突击步枪 |
| 5 | 冷冻步枪 |
| 6 | 水晶爆能枪 |
| 7 | 聚变大炮 |
| 8 | 涡旋大炮 |
| 9 | 神圣爆能枪 |
| 10 | 天界大炮 |
熟练度物品*(等级1–5)* 与你在创建角色时所选熟练度对应的专用装备,初始为1级。小头目遭遇的属性判定中,每级提供**+2加成**(拥有武器精通技能时×3)。唯一的升级方式是使用龙币,通过哥布林商人地下城场景进行升级(每次6–7枚龙币,每次拜访升级一次)。最高等级为5。
魔法书*(等级1–5)* 用于魔法战斗。在Aziza的奥术商店升级,可提高魔法伤害与法术效果。
| 等级 | 名称 |
|---|---|
| 1 | 皮革魔法书 |
| 2 | 装订魔法书 |
| 3 | 奥术魔法书 |
| 4 | 远古魔法书 |
| 5 | 天界魔法书 |
3.3 服装
服装会永久且循序升级。服装会影响社交互动、关系行动、部分工作行动以及NPC对你的回应。更高层级会开启新的对话选项,并改善约会场景的结果。
休闲装*(等级1–5)* 在日常社交场合穿着,影响一般NPC互动和熟练度专属工作行动。创建角色时,部分职业会免费获得L1;L2可在现代时代商场取得;L3–L5则在中世纪领地的Fernando裁缝店取得。
| 等级 | 名称 |
|---|---|
| 1 | (基础休闲装) |
| 2 | 酷炫休闲装 |
| 3 | 优质休闲装 |
| 4 | 高级休闲装 |
| 5 | 传奇休闲装 |
约会装*(等级1–5)* 在约会场景和浪漫NPC互动中穿着。L1可在现代时代商场取得;L2–L5可在Fernando的裁缝店取得。
| 等级 | 名称 |
|---|---|
| 1 | 基础约会装 |
| 2 | 强化约会装 |
| 3 | 时尚约会装 |
| 4 | 高级约会装 |
| 5 | 传奇约会装 |
正装*(等级1–5)* 在职业、上流社会和正式NPC互动中穿着。L1可在现代时代商场取得;L2–L5可在Fernando的裁缝店取得。
| 等级 | 名称 |
|---|---|
| 1 | 基础正装 |
| 2 | 强化正装 |
| 3 | 杰出正装 |
| 4 | 高级正装 |
| 5 | 传奇正装 |
员工服装*(与玩家服装分开)* 每名青楼员工都有自己的服装等级(1–5)。员工服装会影响其外貌属性,进而参与每日收入计算。可在Fernando的裁缝店升级——每次拜访会随机使一名符合条件的员工获得一次升级,费用为金币+布料。每名员工最多可接受2次Fernando升级。员工服装不同于员工物品(装备栏位)。
Fernando的升级费用分为50档(所有员工累计每购买一次,费用档位便向前推进)。前期档位便宜,后期则会变得非常昂贵。费用范围示例:第1档约为$300 + 5份普通/1份稀有/0份史诗布料;第50档为$500,000 + 250份普通/150份稀有/99份史诗布料。主要限制因素是不断上涨的费用,而非每名员工的升级上限。
3.4 礼物
礼物是赠送给NPC、用于提高好感度的一次性消耗品。每次赠送都会消耗一份礼物,并触发该NPC特有的对话回应。不同角色给予的礼物点数不同,有些NPC会格外喜欢特定礼物。
可通过NPC互动菜单赠送礼物(角色行动列表中的“赠送[礼物]”行动)。每种赠礼行动都有每日上限——同一天第二次赠送相同礼物会引发负面反应,并受到少量点数惩罚。
由影响最小到最大的通用层级顺序如下:
| 礼物 | 一般用途 |
|---|---|
| 巧克力 | 小份甜食,关系价值较低,适合关系初期。 |
| 鲜花 | 经典的浪漫表示,关系价值中等。 |
| 泰迪熊 | 可爱的私人礼物,关系价值中等。 |
| 书籍 | 体贴而富有知性的礼物,关系价值中等,对学术型NPC更加有效。 |
| 葡萄酒 | 高雅的浪漫礼物,关系价值中等偏高。 |
| 香水 | 奢华而亲密的礼物,关系价值较高。 |
| 内衣 | 非常亲密的礼物,关系价值较高,只适合在特定关系阶段赠送。 |
| 珠宝 | 终极浪漫投资,在所有礼物中关系价值最高。 |
关系互动以外的其他礼物用途:
- 鲜花——在部分故事事件中消耗(例如,Miki的一段故事节点要求库存中拥有鲜花)
- 巧克力——可在上城区便利店偷取一次,作为一次性的盗贼训练事件
- 鲜花——可分别在市中心公园和城堡花园免费采摘一次
堆叠: 所有礼物最多可堆叠99份。便利店可批量购买巧克力和泰迪熊(x3)。
3.5 增益消耗品
增益消耗品是一次性物品,使用后会激活一项临时强化,从使用时起持续24个游戏小时。每种增益同时只能生效一个——已有相同增益时尝试重复使用不会产生任何效果,也不会消耗物品。
生效中的增益会使其库存图标显示红色色调。增益在24小时后到期时,相关属性效果会自动移除。
可直接从库存界面点击使用。拥有库存且没有相同增益生效时,将鼠标悬停会播放声音,确认该物品可点击。
| 增益 | 持续时间 | 效果 |
|---|---|---|
| 时间 | 24小时 | 关系行动的时间费用减少20% |
| 解毒剂 | 立即生效 | 立即将生命值、精力和镇定全部恢复至最大值。并非定时增益,效果立即且完整生效。 |
| 力量 | 24小时 | 地下城战斗中所有造成的物理攻击伤害×1.5 |
| 护盾 | 24小时 | 地下城战斗中所有受到的伤害减半(÷2,最低为1) |
| 专注 | 24小时 | +25智力、+25神秘、+25科技、+25感知 |
| 欲望 | 24小时 | +200色情经验。实验模式下还会增加+50野兽属性。 |
| 古龙水 | 24小时 | +10魅力、+10吸引力 |
| 幸运 | 24小时 | +50幸运 |
说明:
- 解毒剂是唯一立即生效而非持续一段时间的增益,相当于一次完整的紧急治疗
- 专注和古龙水会提高直接影响关系互动、收入计算和技能判定的属性
- 力量和护盾主要用于战斗,进入地下城前使用最为有效
- 幸运和欲望只能在小天使商店(Kupie的小游戏)购买,任何普通商店都不出售
- 所有增益物品最多可堆叠99份
3.6 神秘物品
神秘物品占用库存界面上的八个特殊栏位。所有栏位初始均为锁定状态,并显示问号图标。发现某项物品后(通过游玩、购买或获得),对应栏位便会显示其真实图标,物品也会变为可用状态。发现为永久生效,一旦解锁,栏位便会一直保持显示。
| 栏位 | 物品 | 效果与用途 |
|---|---|---|
| 1 | 玩具 | 可爱的玩具奖品,可通过神秘物品赠礼行动赠送给NPC,提供少量关系价值。可在小天使商店($700)购买;完成Miki的GuGuDolly任务后,也可在商场购买($350)。 |
| 2 | 兑换券 | 特殊兑换券,部分购买项目或互动需要使用。也可作为礼物送给NPC。可从小天使商店购买($2,500)。 |
| 3 | 宝石高跟鞋 | 镶嵌宝石的奢华高跟鞋,可作为高级礼物送给NPC。也可以员工物品的形式装备给青楼员工(优秀层级:收入+10%、名望+5)。装备时会从消耗品库存扣除一份,卸下时则会归还。可在鞋匠铺($2,000 + 宝石 + 布料)或小天使商店($5,000)购买。 |
| 4 | 钓鱼饵料 | 钓鱼小游戏中,渔船碰到钓鱼环时会自动消耗。无需手动使用,只要库存中拥有钓鱼饵料,小游戏即可运行。以10份为一组购买(钓鱼小屋售价20金币)。 |
| 5 | 龙币 | VOID巨龙为控制地下城经济而铸造的硬币。牛头人铁匠(武器/护甲升级:3–9枚)、哥布林商人(装备升级:6–7枚)和许多地下城场景都会使用。可从地下城地块和场景取得,也可在Kupie小天使商店以每枚$1,000,000购买(补货时间12小时)。 |
| 6 | 灵魂罐 | 可从鬼宅捕获并容纳灵魂的神秘罐子,用于Friday的灵魂收集任务线。收集21个灵魂可获得华丽挂坠关键物品和一颗水晶。 |
| 7 | 鲜血宝珠 | 以魔法保存的吸血鬼之血。点击消耗后获得**+1吸血鬼属性**,并同时将生命值、精力、镇定和饱腹度全部恢复至最大值。这是游戏中最强大的紧急恢复物品。通过吸血鬼相关的地下城与故事内容取得。 |
| 8 | 贵重品 | 通过盗贼公会劫掠系统取得的赃物和小饰品。可通过Arestes(盗贼公会)销赃,换取金币和公会声望。无法直接使用,必须销赃。 |
3.7 关键物品
关键物品是不可堆叠的独特物品,会自动提供被动加成、解锁故事内容或作为任务物品使用。只要将它们放在关键物品栏中即可,无需装备或使用(任务物品除外;它们会在故事事件中被消耗或交给他人)。
属性提升类关键物品
魔法眼镜
- 效果: 智力+10%、吸引力+10%,每项至少+1(始终生效)
- 获取方式: 地下城场景——在傲慢学者的房间遇见他。赢得智力辩论(判定点数≤你的智力-20),或拥有同理心技能并向他讲解这项技能。
非凡王冠
- 效果: 全部主要属性+2%(共12项),每项至少+1(力量、智力、魅力、耐力、能力、创造力、感知、神秘、科技、幸运、烹饪、商业)
- 获取方式: 地下城场景——在王座室击败骷髅王头目,或使用念动力技能将他拆散。
华丽挂坠
- 效果: 魅力+10%、吸引力+10%,每项至少+1。据说其中封存着诱惑大师Don Juan Casanova的灵魂。
- 获取方式: 完成Friday的灵魂收集任务线——收集全部21个灵魂。与1颗水晶一同作为奖励发放。
1枚戒指
- 效果: 每次正向关系行动额外获得+1好感度(可与古龙水增益及其他加成叠加)
- 获取方式: 地下城场景——在华丽房间中击败吸血鬼领主(与他战斗或使用光明魔法),然后从他的灰烬中拾取金戒指。
角斗士腰带
- 效果: 所有地下城战斗获得的战斗经验+50%
- 获取方式: 地下城场景——搏击俱乐部竞技场。击败全部三名对手以及竞技场冠军头目。
鱼竿
三根鱼竿必须按顺序取得——购买升级前必须拥有上一根鱼竿。
木钓竿
- 效果: 基础鱼竿。租用渔船和进行钓鱼小游戏的必要物品,可钓到普通鱼类。
- 获取方式: 钓鱼小屋(中世纪村庄外围)——100金币 + 10份普通材料
铁钓竿
- 效果: 改良鱼竿,可钓到品质优于木钓竿的鱼类。
- 获取方式: 钓鱼小屋——500金币 + 10份稀有材料。要求木钓竿。
金钓竿
- 效果: 高级鱼竿,可钓到稀有且价值较高的鱼类。
- 获取方式: 钓鱼小屋——1,000金币 + 5份史诗材料。要求铁钓竿。
小游戏与社交类关键物品
鲁特琴
- 效果: 所有节奏小游戏的判定窗口+5ms,包括鼓乐、舞蹈、怪物时机和其他节奏小游戏,大幅放宽精确时机要求。
- 获取方式: 吟游诗人公会任务线奖励
跑车
- 效果: 豪华车辆。解锁特定移动选项,并在部分故事/社交互动中给NPC留下深刻印象。
- 获取方式: 现代时代市中心的跑车经销商——$250,000
翡翠巨龙
- 效果: 珍贵的翡翠雕像,没有被动属性效果。
- 获取方式: 地下城场景——翡翠巨龙的宝库。通过战斗击败巨龙,或支付10枚龙币。可在大巴扎的异域商品商人处交给Silas,以解锁Jade成为青楼员工。
荧帽蘑菇
- 效果: 会发出生物荧光的真菌,没有被动属性效果。
- 获取方式: 搜索遭遇(地下城/探索)。用于一项与Willow有关的任务。
Kupie爱之训练关键物品
以下五件物品只会影响Kupie的爱之训练小游戏(经由阁楼进入),在小游戏之外没有任何效果。
永恒玫瑰
- 效果: 爱之训练中每次点击获得的爱意×2
- 获取方式: Kupie任务线/爱之训练奖励
小天使王冠*(Kupie爱之训练关键物品)*
- 效果: 爱之训练中的小天使产量×2(爱心与护符均适用)
- 获取方式: 地下城场景——击败Balrog头目(只会出现在第29–30层)。王冠位于恶魔的灰烬中。
附魔竖琴
- 效果: 爱之训练中每个正在进行的护符制作工作获得+1只幻影小天使
- 获取方式: Sylwithe的幽谷——10颗水晶
天界号角
- 效果: 爱之训练中每个正在进行的爱心工作获得+1只幻影小天使
- 获取方式: Kupie任务线奖励
心弦挂坠
- 效果: 爱之训练中被动计时器每秒产生的爱意×2
- 获取方式: Kupie任务线/爱之训练奖励
地下城与战斗类关键物品
火元素护符
- 效果: 战斗中的火焰魔法伤害+20%。免疫地下城的火焰覆盖伤害地块和熔岩地块(通常走过这些地块时会受到伤害)。
- 获取方式: Pyrra的火元素任务线——完成她的故事线后获得
青楼类关键物品
圣诞花环
- 效果: 青楼每日收入+5%、青楼每日声望获取+5%(持有时生效)
- 获取方式: 圣诞村抓娃娃机——奖池中的一次性奖品
任务/故事类关键物品
这些物品没有被动属性加成,会在特定故事任务中取得并使用或交给他人。
法师葡萄酒
- 用途: Gandon任务线的任务物品。消耗后触发他变成青蛙的剧情。
- 获取方式: 故事任务奖励
黑色内裤
- 用途: Gandon复仇任务线的任务物品。交付后完成任务。
- 获取方式: 故事任务奖励
战士公会悬赏关键物品
以下四件永久战斗物品会在击杀任务限定头目后立即掉落,并不属于稍后回公会交付任务时获得的奖励。
- 睡眠孢子——任务21,Gorgeroot(第35层)。睡眠成功率增加7个百分点;每次成功施加睡眠时,有10%几率额外保证持续一轮。
- 黑暗剑鞘——任务22,Nhalos(第38层)。有效近战武器等级+1,可与剑链叠加。
- 虚无裹布——任务23,Nihil(第40层)。你已有的每项闪避几率增加5个百分点;它本身不会凭空提供闪避几率。
- 钛金镀层——任务24,Aegiron(第43层)。有效护甲等级+2。
其他关键物品系列
多个主要关键物品系列会在各自指南中深入介绍,而非在此详述:
- 灵魂石(八颗会随等级变化被动效果的宝石)——参阅灵魂石指南
- 锻造护甲套装(铁、银、秘银和宝石头盔、盾牌、护手、肩甲)——参阅铁匠与锻造指南及战斗指南
- 阵营遗物(平衡天平、Dracula的戒指、Cthulhu之首、海洋芬芳,以及三件大师级阵营武器)——参阅阵营系统指南
- 地图通行证(地铁通行证、马车通行证、超级高铁坐标)——已在上方商店章节介绍
关键物品——获取方式汇总
| 物品 | 获取地点 |
|---|---|
| 魔法眼镜 | 地下城场景——击败傲慢学者(智力判定或同理心技能) |
| 非凡王冠 | 地下城场景——击败骷髅王(战斗或念动力技能) |
| 华丽挂坠 | Friday的任务——收集全部21个灵魂 |
| 1枚戒指 | 地下城场景——击败吸血鬼领主(战斗或光明魔法) |
| 角斗士腰带 | 地下城场景——搏击俱乐部竞技场,击败所有战士和冠军 |
| 小天使王冠 | 地下城场景——击败Balrog(仅限第29–30层) |
| 木钓竿 | 钓鱼小屋——100金币 + 10份普通材料 |
| 铁钓竿 | 钓鱼小屋——500金币 + 10份稀有材料(要求木钓竿) |
| 金钓竿 | 钓鱼小屋——1,000金币 + 5份史诗材料(要求铁钓竿) |
| 鲁特琴 | 吟游诗人公会任务线 |
| 跑车 | 跑车经销商(市中心)——$250,000 |
| 翡翠巨龙 | 地下城场景——击败翡翠巨龙或支付10枚龙币 |
| 荧帽蘑菇 | 搜索遭遇 |
| 火元素护符 | Pyrra的任务线 |
| 圣诞花环 | 圣诞抓娃娃机 |
| 附魔竖琴 | Sylwithe的幽谷——10颗水晶 |
| 永恒玫瑰 | Kupie爱之训练奖励 |
| 天界号角 | Kupie任务线奖励 |
| 心弦挂坠 | Kupie爱之训练奖励 |
| 法师葡萄酒 | 故事任务奖励 |
| 黑色内裤 | 故事任务奖励 |
| 睡眠孢子 | 战士公会任务21——在第35层击败Gorgeroot |
| 黑暗剑鞘 | 战士公会任务22——在第38层击败Nhalos |
| 虚无裹布 | 战士公会任务23——在第40层击败Nihil |
| 钛金镀层 | 战士公会任务24——在第43层击败Aegiron |
3.8 员工物品
员工物品是分配给各个青楼员工的装备(每名员工一个栏位)。这些物品提供每日加成,并参与青楼的每日结束计算。物品可以自由更换,卸下后会返回物资库存。
所有效果都会在每日青楼计算时应用。外貌和魅力加成为临时效果(计算期间应用于局部变量,不会永久改变员工的基础属性)。
效果类型:
income_percent——该员工每日收入的百分比加成income_flat——直接增加该员工每日收入的固定金币数stress_reduction——每日压力增长固定减少fame_bonus——装备时立即增加固定名望(卸下时移除)client_bonus——该员工每天获得额外客人exp_bonus——每天获得固定经验exp_percent——每日经验的百分比加成appearance_bonus——收入计算期间临时提高外貌charisma_bonus——收入计算期间临时提高魅力reputation_flat——每天固定增加青楼声望event_success_bonus——每日事件成功率的百分比加成(所有员工的效果相加)
普通层级*(灰色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 幸运护符 | 收入+5% | 工艺品与珠宝摊,$500 |
| 舒缓护符 | 压力-3/天 | 奥术商店(Aziza),$650 |
| 训练手册 | 经验+50%/天 | 修道院手稿室,$1,000 |
| 花朵发簪 | 魅力+3 | 工艺品与珠宝摊,$500 |
| 结实靴子 | 压力-2/天、客人+1/天 | 鞋匠铺,$850 |
优秀层级*(绿色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 诱人香水 | 收入+10% | 未来时代VOID消费中心,$75,000 |
| 顾客磁石 | 客人+2/天 | 搜索遭遇(地下城/探索) |
| 丝绸制服 | 外貌+5、魅力+5 | 飞蛾女士剧情奖励(毛毛虫种群达到15M) |
| 专注水晶 | 经验+75%/天 | 故事奖励(Bella剧情) |
| 宝石高跟鞋 | 收入+10%、名望+5 | 从神秘物品栏位3装备(消耗品宝石高跟鞋) |
| 吟游诗人里拉胸针 | 名望+10、魅力+10 | 吟游诗人公会任务2奖励 |
稀有层级*(蓝色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 天鹅绒缎带 | 收入+15%、外貌+3 | 圣诞村抓娃娃机(要求拥有青楼) |
| 禅意吊坠 | 压力-10/天、声望+1/天 | Sylwithe的幽谷,7颗水晶 |
| 金舌戒指 | 收入+20%、客人+2/天 | 劫掠系统(贵族区或鎏金街,几率掉落) |
史诗层级*(紫色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 献身之冠 | 压力-99/天(实际归零)、经验+25%、声望+1/天 | 目前尚无法取得,将在未来更新中加入 |
| 女巫头冠 | 收入+30%、客人+3/天、名望+10 | 击败地下城Overgrowth头目 |
3.9 女仆物品
女仆物品是分配给五名女仆(Violet、Mandarin、Lychee、Lime、Rain)的装备。女仆拥有1个装备栏位(等级1–3),并拥有2个栏位(等级4起)。物品可提高清洁能力、减少脏乱产生、增加女仆经验获取,并提供各种青楼全局加成。
女仆等级系统
| 等级 | 所需经验 | 基础清洁 | 物品栏位 |
|---|---|---|---|
| 1 | 0 | 10 | 1 |
| 2 | 200 | 15 | 1 |
| 3 | 600 | 20 | 1 |
| 4 | 1,200 | 25 | 2 |
| 5 | 3,500 | 30 | 2 |
| MAX | 7,000 | 40 | 2 |
所有女仆物品效果都会参与每日青楼计算。带有all_maids_效果的物品无论由哪名女仆装备,都会生效。
效果类型:
maid_cleaning_flat——固定提高该女仆的清洁能力maid_cleaning_percent——按百分比提高该女仆的清洁能力all_maids_cleaning_flat——固定提高所有女仆的清洁能力all_maids_cleaning_percent——按百分比提高所有女仆的清洁能力mess_reduction_flat——固定减少每日产生的脏乱mess_reduction_percent——按百分比减少每日产生的脏乱maid_exp_percent——该女仆经验获取的百分比加成all_maids_exp_percent——所有女仆经验的百分比加成cleaning_variance_bonus——降低清洁产出的RNG波动brothel_reputation_percent——青楼每日声望获取的百分比加成brothel_wealth_percent——青楼每日收入的百分比加成bonus_daily_clients——每天额外增加客人(青楼全局)apprentice_exp_bonus——学徒员工经验的百分比加成
普通层级*(灰色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 结实扫帚 | 清洁+3 | 杂货店,$300 |
| 个人擦亮布 | 清洁+4 | 杂货店,$350 |
| 欢迎垫 | 脏乱-3/天 | 工艺品与珠宝摊,$250 |
| 清洁手册第1卷 | 女仆经验+10% | 城市图书馆(现代时代),$400 |
| 训练日志 | 女仆经验+15% | 修道院手稿室,$500 |
| 香薰蜡烛 | 青楼声望+2% | 异域商品商人,$400 |
| 广告传单 | 客人+1/天 | 村庄市场,$200 |
优秀层级*(绿色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 附魔拖把 | 清洁+5、清洁+5% | 奥术商店(Aziza),$2,000 |
| 绑定画笔 | 清洁+15% | 村庄市场,$1,200 |
| 防尘喷雾 | 所有女仆清洁+2 | Kupie爱之训练——成就奖励 |
| 清洁手册第2卷 | 女仆经验+20% | 修道院手稿室,$2,000 |
| 导师手册 | 学徒经验+25% | 战士公会任务奖励——击败暗影Vex(第22–24层) |
| 幸运钱币袋 | 清洁波动+15% | 战士公会任务奖励——击败Grimfang(第12–14层) |
| 体面制服 | 青楼声望+3% | 裁缝店,$1,200 |
| 芳香熏香 | 青楼声望+5% | 异域商品商人,$1,800 |
| 口碑网络 | 客人+2/天 | 工艺品与珠宝摊,$1,500 |
稀有层级*(蓝色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 大师拖把 | 清洁+8、清洁+10% | 女仆导师教程任务奖励(将任一女仆训练至等级3) |
| 集尘地毯 | 脏乱-5/天 | 吟游诗人公会任务奖励 |
| 附魔密封剂 | 脏乱-10% | 奥术商店(Aziza),$4,500 |
| 精通指南 | 女仆经验+35% | Sylwithe的幽谷,5颗水晶 |
| 稳定护符 | 清洁波动+25% | 工艺品与珠宝摊,$4,000 |
| 贵族推荐信 | 客人+3/天、青楼财富+5% | Vespa一次性剧情奖励(亲密朋友阶段、城堡花园、3颗水晶、青楼所有者) |
| 经理徽章 | 青楼财富+5%、青楼声望+3% | Sylwithe的幽谷,5颗水晶 |
| 海之认可 | 有效装潢+1、有效宣传+1 | Shelly的礼品店(塞壬岛),60枚贝壳 |
史诗层级*(紫色)——女仆专属物品* 这些物品只能由指定女仆装备。
| 物品 | 女仆 | 效果 | 获取方式 |
|---|---|---|---|
| Violet的舞台风采 | 仅限Violet | 清洁+25%、声望+8%、经验+15% | Kupie爱之训练——成就奖励 |
| Mandarin的钢铁意志 | 仅限Mandarin | 清洁+15、脏乱-8/天、清洁+10% | Kupie爱之训练——成就奖励 |
| Lychee的霜冻水晶 | 仅限Lychee | 清洁+30%、所有女仆清洁+3、波动+20% | Kupie爱之训练——成就奖励 |
| Lime的燃烧热情 | 仅限Lime | 所有女仆经验+20%、所有女仆清洁+10%、经验+25% | Kupie爱之训练——成就奖励 |
| Rain的分析镜片 | 仅限Rain | 清洁+20%、脏乱-15%、学徒经验+30% | Kupie爱之训练——成就奖励 |
| 完美吊坠 | 任意女仆 | 清洁波动+35%、清洁+10% | Kupie爱之训练——成就奖励 |
传奇层级*(金色)*
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 丝蛾布 | 清洁+10、脏乱-10% | 飞蛾女士剧情奖励(完成祝福) |
3.10 怪物物品
怪物物品用于四名怪物女孩的怪物驯服与管理系统:Bobo(哥布林)、Myriss(黑暗精灵)、Jelly(史莱姆女孩)和Melanthe(拉弥亚)。它们显示在物资界面的怪物物品栏中。
消耗品
| 物品 | 效果 | 获取方式 |
|---|---|---|
| 嗅盐 | 所有已捕获怪物的压力降低10 | 由哥布林商人地下城场景出售 |
| 怪物补剂 | 使所有已捕获怪物立即可以再次驯服(跳过休息冷却时间) | 由哥布林商人地下城场景出售 |
驯服工具
工具会装备给各个怪物,并在每次与其互动时应用加成。每种工具还有几率提高你自己的驯服技能。
| 工具 | 驯服加成 | 压力变化 | 经验变化 | 玩家驯服提升几率 | 特点 |
|---|---|---|---|---|---|
| 鞭子 | +15 | 无 | 无 | +3% | 强硬——直接提高驯服值 |
| 绳索 | +10 | -20 | 无 | +2% | 温和束缚,可安抚压力过高的怪物 |
| 镣铐 | +10 | +10 | +25 | +2% | 残酷但有效——提高压力,同时快速积累经验 |
怪物属性参考(用于选择工具时参考)
| 怪物 | 初始驯服值 | 凶猛 | 每日驯服衰减 | 喂食费用 |
|---|---|---|---|---|
| Bobo | 50 | 1 | 5%/天 | 3 |
| Myriss | 30 | 3 | 6%/天 | 5 |
| Jelly | 70 | 2 | 3%/天 | 2 |
| Melanthe | 20 | 5 | 7%/天 | 7 |
如果没有拜访,驯服值每天都会衰减。Melanthe初始最难驯服,衰减速度也最快;Jelly则最容易。对压力过高的怪物使用绳索;想快速积累经验时使用镣铐;只想迅速提高驯服值时使用鞭子。
3.11 圣诞消耗品
以下两件物品属于由玩家控制的圣诞系统。它们是内部计数器,并非传统库存物品——不会显示在库存界面或物资界面中,而是由存档追踪,并在圣诞活动开启时显示于圣诞覆盖界面。
热巧克力*(bm_e_count)* 与圣诞村NPC互动时用作关系行动资源。与Holly、Ginger或Noella进行暖饮互动时,每次都会消耗一杯热巧克力。可从抓娃娃机获得(普通奖品)。
拐杖糖*(bm_a_count)* 圣诞活动的可交易货币。可以向Ginger交付10根拐杖糖,换取1枚抓娃娃机代币。可从抓娃娃机获得(普通奖品)。特殊水晶代码(Chrono发布的节日奖励代码)也会一次提供大量拐杖糖。
关闭圣诞活动后,两项计数都会保留,并在再次开启时恢复显示。当前游戏不会在现实活动结束时重置它们。
3.12 物品互动汇总
以下速查表列出各物品类别与游戏系统之间的关系:
| 游戏系统 | 相关物品 |
|---|---|
| 地下城战斗 | 近战武器、护甲、远程武器、力量增益、护盾增益、鲜血宝珠 |
| 小头目遭遇 | 近战武器、护甲、远程武器、熟练度物品、角斗士腰带 |
| 地下城经济 | 龙币(牛头人铁匠、哥布林商人、场景选项) |
| 钓鱼小游戏 | 鱼竿(木制/铁制/黄金)、钓鱼饵料 |
| 节奏/舞蹈小游戏 | 鲁特琴(判定窗口+5ms) |
| Cucker-Chucker小游戏 | 远程武器(投掷速度) |
| Kupie爱之训练 | 永恒玫瑰、小天使王冠、附魔竖琴、天界号角、心弦挂坠 |
| 青楼每日收入 | 员工物品(income_percent、income_flat、appearance、charisma、client_bonus) |
| 青楼声望 | 员工物品(reputation_flat)、女仆物品(brothel_reputation_percent)、圣诞花环 |
| 员工经验 | 员工物品(exp_percent、exp_bonus) |
| 女仆清洁 | 女仆物品(cleaning_flat、cleaning_percent、all_maids变体) |
| 脏乱产生 | 女仆物品(mess_reduction_flat、mess_reduction_percent) |
| 青楼收入(全局) | 女仆物品(brothel_wealth_percent)、圣诞花环 |
| 关系 | 礼物、1枚戒指、古龙水增益、Patreon大师熟练度 |
| 战斗属性 | 专注增益、古龙水增益、幸运增益、魔法眼镜、非凡王冠、华丽挂坠 |
| 玩家生命值/精力 | 药品、精力物品、舒适度物品、解毒剂、鲜血宝珠 |
| 饱腹度 | 食物、鲜血宝珠 |
| 魔法伤害 | 魔导书、火元素护符 |
| 吸血鬼属性 | 鲜血宝珠(每次使用+1) |
| 故事/任务 | 法师葡萄酒、黑色内裤、翡翠巨龙、灵魂罐、荧帽蘑菇 |
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
