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Version-matched official guide

Muramasa Walkthrough and Blademaster Guide

Character RoutesSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Spoiler warning: This guide covers Muramasa's character plots, permanent training, Blademaster combat path, cross-character events, and Sword Stone bond.

This guide expands on Sh1n7's community-created Muramasa wiki page, used under CC BY-SA 4.0. All requirements and mechanical effects below were rechecked against the current game source.

At a Glance

Detail Current value
Name Muramasa
Age 27
Alignment Neutral
Main location Knights Training Grounds
Favorite stats Ability 50, Perception 40, Stamina 45
Special relationship skill Combat Reflexes
Permanent lesson Sense Mastery: +1 Perception
Repeatable training Katana Training: +1 Perception and +1 Ability
Major unlock Blademaster combat path
Soul Stone Sword Stone

Muramasa is a blind katana master who reads a fight through sound, air movement, scent, balance, and footwork. Her route is short on romance scenes but unusually valuable for permanent stat growth and physical-combat progression.

Where to Find Her

Muramasa follows the same schedule every day.

Location Hours Available content
Knights Training Grounds 08:00-18:00 Introduction, Talk, Sense Mastery, Katana Training, Blademaster, Sword Stone bond
Brothel Training Room 18:00-20:00 One-time Training Room plot and Talk
Travelers Inn 20:00-23:00 Talk and Kent/Muramasa plot

The ranges use an exclusive end hour: arrive before 18:00 for the Training Grounds, before 20:00 for the Brothel Training Room, and before 23:00 for the Inn.

No recruitment flag is required. You can meet Muramasa as soon as you can reach the Knights Training Grounds during her schedule.

First Meeting

Enter the Knights Training Grounds from 08:00-18:00 to trigger The Blind Swordswoman automatically.

Reward Amount
Base Muramasa relationship +1
Kind response +3
Funny response +2
Flirty response +1

The Kind response gives the best total, +4 relationship.

Relationship Mechanics

Favorite checks

Favorite Threshold
Ability 50
Perception 40
Stamina 45
Special skill Combat Reflexes

These feed the universal relationship-point modifier system. Muramasa has no favorite gift or dedicated gift action in the current implementation.

Talking

Action pool Locations Time Gain Limit
Talk to Muramasa Training Grounds and Brothel Training Room 20 min +1 5/day shared
Talk to Muramasa at the Inn Travelers Inn 20 min +1 5/day separate

The Inn uses a different relationship-action key, so a player following her full schedule can perform five daytime/evening talks plus five Inn talks in one day. The Training Grounds and Brothel Training Room share their five-use limit with each other.

Training

Sense Mastery

Sense Mastery is a one-time reward at the Knights Training Grounds.

Requirement Value
Relationship Known+ (25 points)
Communication 45+
Time 30 min
Rewards +1 permanent Perception, +8 relationship

The action disappears permanently after muramasa_sense_mastery_completed is set.

Katana Training

Property Value
Relationship Stranger+
Time 75 min
Cost $150, 40 Energy, 10 Calm
Rewards +1 permanent Perception, +1 permanent Ability, +1 relationship
Limit 4/day

At the four-use daily limit, this costs $600, 300 minutes, 160 Energy, and 40 Calm and gives up to +4 Perception, +4 Ability, and +4 relationship, subject to normal stat caps.

This is one of Muramasa's strongest practical benefits: the training remains available from Stranger and does not require completion of her later plots.

Character and Cross-Character Plots

Muramasa at the Training Room

Enter the Brothel Training Room from 18:00-20:00. The plot triggers automatically once and awards +5 Muramasa relationship. It has no relationship-stage or story prerequisite.

An Arrangement at the Inn

Requirement Value
Location Travelers Inn
Time 20:00-23:00
Muramasa Known+
Kent Known+
Trigger Automatic, once
Base rewards +3 Muramasa, +3 Kent

Choice bonuses:

Choice Muramasa Kent
Kind +2 +2
Funny +2 +3
Flirty +3 +1

Choose Flirty to maximize Muramasa or Funny to maximize Kent.

The Old Healer's Oath

Requirement Value
Location Village Healer's Hut
Time 08:00-19:00
Required plots Amelia introduction and An Arrangement at the Inn
Amelia Acknowledged+
Muramasa Friend+
Kent Acknowledged+
Presence rule Muramasa and Kent must not be vacationing

Base rewards are +3 Muramasa, +4 Kent, and +6 Amelia. “Ask mercy” adds another +1 Muramasa; “ask oath” gives the largest Amelia bonus at +4.

Unlocking Blademaster

The Blademaster action is at the Knights Training Grounds.

Requirement Value
Muramasa relationship Close Friend+ (200 points)
Fighters Guild clout 200+
Existing path state Blademaster not yet acquired (blademaster_points < 0)
Time 300 min
Variable-stat cost 150 Energy, 100 Calm
Money cost None

The action launches The Blademaster Path, awards a base +30 Muramasa relationship, and sets Blademaster points to 0. Caring adds +5, Flirty +4, and Funny +3, so the best total is +35.

Current clout progression warning

The current 25 Fighters Guild quests award 184 Fighters Guild clout in total, but Muramasa requires 200. Source search finds the quest board as the ordinary gameplay award path, while an external reward/code handler can add further Fighters Guild clout.

Therefore, on an ordinary fresh save, the present quest chain alone cannot satisfy Muramasa's 200-clout gate. Additional imported/reward clout or a future balance/content change is required. This is a current progression gap, not a missing relationship requirement.

The existing Fighters Guild Guide lists every quest and its reward.

How the Blademaster Path Works

Blademaster is a combat path, not a normal skill in the player's skills list.

Once acquired:

  • Basic Attack and Power Strike gain Blademaster path points when used in combat.
  • Outside the Infinity Dungeon, each qualifying action normally gives 1 point.
  • In the Infinity Dungeon, each action gains the base point plus a random depth bonus from 1 through the current Infinity floor, then applicable affix/specialist multipliers.
  • Blademaster rank multiplies the final damage of Basic Attack and Power Strike.
  • Quick Attack and Stormslash belong to the Assassin path instead; they do not gain Blademaster points or its rank multiplier.

Rank thresholds and damage multiplier

Rank Name Cumulative points Multiplier
1 Novice Blade 0 1.15x
2 Apprentice Duelist 100 1.30x
3 Sword Initiate 300 1.45x
4 Blade Adept 700 1.60x
5 Steel Dancer 1,500 1.75x
6 Cutting Wind 3,100 1.90x
7 Duelist 6,300 2.05x
8 Sword Saint 12,700 2.20x
9 Stormblade 25,500 2.35x
10 Iron Reaver 44,700 2.50x
20 Avatar of Steel 3,308,607 4.00x

Ranks continue beyond 20. Each additional rank adds 0.15x, while the required point span grows by 1.5x.

Efficient path leveling

  • Use Basic Attack when conserving Energy; it gains the same base path point as Power Strike.
  • Use Power Strike when you also need its higher damage.
  • Infinity Dungeon depth dramatically accelerates point gain, but only if you can survive and keep taking turns.
  • Fast enemies that die in one action give fewer total opportunities than durable enemies, although deliberately prolonging unsafe battles is rarely worth the risk.

Sword Stone Bond

Muramasa does not give you the Sword Stone. It is one of the rare key-item stones obtainable through the Mining game. Once you own it, its level adds flat damage to Basic Attack and Quick Attack—a different action pairing from the Blademaster path.

At In Love, Muramasa gains Intimate Bonding at the Knights Training Grounds.

Requirement Value
Relationship In Love (3,000 points)
Required item Sword Stone
Time 60 min
Reward Sword Stone level +1
Limit Once per game day with Muramasa

The Stone is not consumed. The action hides for the rest of the day after use.

This creates complementary physical bonuses:

  • Sword Stone level: flat damage to Attack and Quick Attack.
  • Blademaster rank: multiplicative damage to Attack and Power Strike.

Basic Attack benefits from both.

  1. Meet Muramasa at the Knights Training Grounds from 08:00-18:00; choose Kind in her introduction.
  2. Use Katana Training early for permanent Perception and Ability.
  3. Use five regular talks and, when time allows, follow her to the Inn for five more.
  4. At Known with Communication 45, take Sense Mastery.
  5. Raise Kent to Known, then enter the Travelers Inn from 20:00-23:00 for An Arrangement at the Inn.
  6. Visit the Brothel Training Room from 18:00-20:00 for Muramasa's one-time scene.
  7. At Muramasa Friend, with Amelia and Kent ready, trigger The Old Healer's Oath at the Healer's Hut.
  8. Complete the Fighters Guild quest chain, while remembering its current 184-clout total still leaves you 16 short of the Blademaster gate.
  9. At Close Friend and 200 Fighters clout, rest to at least 150 Energy and 100 Calm, then take Blademaster training.
  10. Level the path with Attack and Power Strike; use Infinity Dungeon floors for faster gains.
  11. Obtain the Sword Stone through Mining and, at In Love, bond with Muramasa daily to level it.

Troubleshooting

Muramasa is missing

Check the time and location:

  • Training Grounds: 08:00-18:00
  • Brothel Training Room: 18:00-20:00
  • Travelers Inn: 20:00-23:00

She has no recruitment gate.

Sense Mastery is missing

You need Known relationship, Communication 45, and the Knights Training Grounds schedule. It disappears permanently after completion.

The Inn plot will not trigger

Both Muramasa and Kent must be Known, and you must enter the Travelers Inn from 20:00-23:00.

The Old Healer's Oath will not trigger

Complete Amelia's introduction and the Inn arrangement, meet all three relationship gates, visit the Healer's Hut from 08:00-19:00, and make sure Muramasa and Kent are not marked as vacationing.

Blademaster is missing

The action needs Close Friend, 200 Fighters Guild clout, and an unacquired Blademaster path. The current ordinary Fighters quest chain stops at 184 total clout, so the relationship stage alone is not enough.

Intimate Bonding is missing

You need In Love, the Sword Stone in key items, the Training Grounds schedule, and must not have used Muramasa's bond already that day.

Current Content Boundary

Muramasa currently has no registered heart-to-heart, date, apartment visit, resort activity, favorite gift action, or brothel-worker route. Her main endpoint is the Blademaster path plus the In Love Sword Stone bond.

Source Reference

Primary implementation files checked for this guide:

  • game/characters/muramasa.rpy
  • game/characters/muramasa_dialogue.rpy
  • game/plot_list_registry_relationships.rpy
  • game/plot_list_registry_community.rpy
  • game/plot_list_registry_brothel.rpy
  • game/plot_list_completion_handlers.rpy
  • game/fighters_guild_quests.rpy
  • game/faction_system.rpy
  • game/combat_path_system.rpy
  • game/battle_mechanics.rpy
  • game/mining_game_core.rpy
  • game/soul_stone_actions.rpy
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