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Rachel — Complete Walkthrough

Character RoutesSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Overview

Rachel is the 19-year-old class valedictorian and student body president at the university — brilliant, ambitious, and a perfectionist who breaks down spectacularly when she can't crack a problem. She's the academic-leader-with-a-mean-streak romance: openly insecure beneath the polish, occasionally cruel to lesser students, and morally evil-aligned (siding with her against Zoe in the Lab Rats plot pushes the player toward an evil alignment choice).

Her arc has two heart-to-heart conversations (Physics Tutoring → Calculus Tutoring with kiss), one cross-character plot ("Lab Rats"), three dates (Zoo, Fair, and Boardwalk Sunset), an intimate housing video, and a deeply branching apartment visit conversation with 54 rounds, including a Material Science skill-learning path.

She's also the third member of the "Three Girls Comparison" plot alongside Emily and Mindy — complimenting any of them gives +10 rel with that one.


Quick Stats

Attribute Value
Age 19
Era Present
District Uptown
Alignment Evil
Home / School Location School Uptown Hall (university)
Personality Type Academic Leader
Special Skill Networking (doubles all relationship points)
Favorite Gift Book
Teaches Skills Material Science (via apartment visit Round 47-48)
Intimate Available Yes (700+ pts, paywalled bathroom video, 30 min)
Animated Scene Yes (intimate bathroom video)
Dating Available Yes (Zoo, Fair, and Boardwalk Sunset dates)

Favorite Stats (each gives +1 bonus relationship point per action)

  • Intelligence ≥ 45
  • Charm ≥ 50
  • Communication ≥ 40

Favorite Skill

  • Networking — if learned, doubles the action's points (after favorite-stat bonuses are added).

Appearance

  • 33 character images covering progression from professional valedictorian to passionate romance
  • Smart, polished, intellectual aesthetic

Where to Find Her

1. School Uptown Hall (University)

  • Hours: 9 AM – 5 PM, every day
  • Her primary location — university hours
  • Most actions and the H2Hs live here

2. Boardwalk

  • Hours: 5 PM – 8 PM, every day
  • Requires boardwalk built (community development project)
  • Where she "decompresses" after class
  • Different "Talk" action with stage-specific boardwalk dialogue

3. Housing Block — Knock on Door (Remote Action)

  • Hours: 7 PM – 11 PM, every day (remote action at the housing block)
  • Requires Crush stage
  • Daily limit 3 — repeatable but capped
  • Triggers her apartment visit branching conversation

Actions by Location

School Uptown Hall (University)

  • Talk to Rachel — 15 min. Stranger+. Daily limit 4. +0 base (uses dialogue progression).
  • Life Balance Wisdom (One-Time) — 30 min. Known stage + Communication 28+. +1 Perception permanent, +10 relationship.
  • Give Book — 10 min, 1 Book item. Known+. Daily limit 2. +5 base (her favorite gift).
  • Physics Tutoring Help (H2H 1) — 45 min. Known+. Daily limit 1. +35 base relationship (very high).
  • Advanced Calculus Help (H2H 2) — 60 min. Close Friend+. Daily limit 1. +80 base relationship (highest H2H reward in the game).
  • Private Moment (Intimate) — 30 min, −20 energy. Requires 700+ relationship points, paywalled video. Daily limit 1. +25 base.
  • Zoo Date — 120 min, $100, −50 energy. Friend+, 9 AM – 2 PM. One-time.
  • Fair Date — 120 min, $150, −45 energy. Friend+, 11 AM–3 PM. One-time.

Boardwalk

  • Talk to Rachel — 20 min. Stranger+. Daily limit 3. +1 base. Uses unique boardwalk dialogue per stage (much more relaxed/personal than school dialogue).
  • Boardwalk Sunset Date — 60 min, $50, −30 energy. Close Friend+, 5 PM – 8 PM. Requires boardwalk built. Patreon paywalled. One-time.

Housing Block — Remote Action (Knock on Door)

  • Knock on Rachel's Door — 180 min base, −40 energy. Crush stage required. 7 PM – 11 PM, every day. Daily limit 3. Triggers the apartment visit branching conversation.

Relationship Point Values (Per Action)

Action Base Points
Talk (school) +0 (dialogue only)
Talk (boardwalk) +1
Give Book +5
Life Balance Wisdom (one-time) +10
Physics Tutoring (H2H 1) +35
Calculus Tutoring (H2H 2) +80
Private Moment (intimate) +25
Apartment visit ending choice +150 (terminal)

Bonus Math (Exact Calculation Order)

The relationship point formula runs in this order:

  1. Start with base points from the action
  2. +1 per favorite stat met (Intelligence 45, Charm 50, Communication 40 — up to +3)
  3. × 2 if the player has Networking skill (her special/favorite skill)
  4. +1 if player owns the "1 Ring" key item
  5. +1 if Cologne buff is active
  6. +1 if Buffer Optimization level is active
  7. +1 chance roll based on Attractiveness (capped at 50%, or 60% with Ornate Locket)

Worked example: Calculus Tutoring (base 80), all 3 favorite stats met, Networking learned: (80 + 3) × 2 = 166 points per session — the highest single-action relationship value in the game.

Min-max tip: Her favorite stats (Intelligence 45, Charm 50, Communication 40) are mid-to-high. The Charm 50 threshold is the hardest. Stack all three before peak grinding — every favorite-stat bonus is doubled by Networking.


Heart-to-Heart Conversations

H2H 1 — "Physics Tutoring Help"

  • Requires: Known stage
  • 4 rounds: finds Rachel pacing, panicked about tomorrow's physics test → she swallows her pride and asks for help → you tutor her, she has the breakthrough → confident and grateful, slight blush at having to ask
  • Theme: First crack in the valedictorian armor. The "I'm supposed to be the smart one" admission.
  • Reward: +35 base + per-round choice points

H2H 2 — "Advanced Calculus Help"

  • Requires: Close Friend stage
  • 6 rounds: finds her defeated over calculus → tutoring session → mathematical breakthrough → growing closer with explicit affection → kiss anticipation → the kiss
  • Theme: The relationship transformation. Rachel admits the sessions have become "the highlight of my week."
  • Climax: First kiss, in the empty classroom — narrative bridge to apartment visit content.
  • Reward: +80 base + per-round choice points (this is the highest single H2H reward in the game)

Why these are unique: Both H2Hs are gated behind specific stages and pay out with extraordinary base points. Physics Tutoring at +35 alone is more than most characters' entire daily grind, and Calculus Tutoring at +80 is in another league entirely.


The Apartment Visit — 54-Round Branching Conversation

Once you reach Crush stage, the Knock on Rachel's Door remote action at the Housing Block (7 PM – 11 PM) opens up her apartment branching conversation: a 54-round hub-spoke intimate scene.

This uses the same Three Girls template as Emily and Mindy — same hub structure, same path types, but with Rachel-specific academic flavor on every choice.

Opening Path Branches (Round 1)

When you arrive, you can go in five different directions based on choices and unlocks:

Choice Requirements Destination
Normal academic response None Round 4 (warm slow-build path)
Discuss research methods Intelligence 35 Round 2 (research path)
Leadership philosophy talk Charm 35 Round 3 (leadership/charm path)
Come on strong (academic) Seduction skill Round 5 (seduction path — fast escalation)
Discuss material science Material Science skill NOT yet learned Round 47 (Material Science learning path)

Material Science Skill Path

The "discuss material science" path at Round 1 routes to Round 47 for a quiet, non-intimate two-round conversation. At the end she helps you internalize material science principles, and you learn the Material Science skill (terminate, cinematic ending). +50 points awarded for the special choice on Round 1.

Item Routes

Several rounds let you spend gift items for big rewards:

  • Round 2 (research path) or Round 4 (normal path): offer her a Teddy Bear → +50 points → Round 45 (academic teddy reaction)
  • Round 3 (charm path): offer her Lingerie (with Charm 40+) → +40 points → Round 39 (academic lingerie reaction)

The Hub Convergence

Most paths converge after the intro rounds. Standard routes flow into intimate path tree similar to Mindy's structure (4 position choices: Missionary / Fellatio / Cowgirl / Doggie), with stat-gated extensions:

  • Stamina 45+: Extend missionary/cowgirl/doggie scenes
  • Erotic Experience 1500+: Unlock the Epic Academic Sequence (3 full scenes, +150 erotic xp)
  • Beast Stat 35+: Unlock the Academic Beast Path (most intense ending, +Beast stat permanent)
  • Pleasure Arts skill: Unlock cunnilingus extended path
  • Charm 50+: Unlock the "anything" route (+50 points)
  • Silver Tongue skill (Round 3): Academic perfect timing → +40 points

Ending Variants

  • Standard satisfied ending — cinematic, repeatable
  • Beast ending — Beast 35+, sleeping beast ending
  • Epic ending — Erotic Exp 1500+, exhausted academic ending
  • Cunnilingus/Making Love ending — Pleasure Arts, +50 erotic exp, most romantic
  • Material Science learning ending — Round 47-48, learn the skill (one-time)
  • Tired/early-out — failed point check (similar mechanic to Mindy)
  • Mouth/Face fellatio endings — quick endings, cinematic

Path Replay

The apartment visit is repeatable (daily limit 3 via the Knock on Door action), but skill-learning and one-time content paths only play once. Worth multiple replays for full content variety.

The longest apartment visit in the game. 54 rounds of academic flavor, special choices, item routes, skill checks, and ending variations.


The Plot — "Lab Rats"

Rachel's only solo plot. Reveals her cruel side and is the source of her evil alignment.

Trigger

  • Location: Present Computer Lab (university)
  • Auto-trigger
  • Required: Rachel at Acquaintance stage+

What Happens

You walk into the computer lab to find Rachel publicly mocking Zoe (the introverted hacker NPC). The choice is morally weighted:

Choice Reward Alignment
Defend Zoe +3 Zoe Good
Defuse the situation +1 Zoe, +1 Rachel Neutral
Side with Rachel +3 Rachel Evil
Stay out (none) (no alignment shift)

Important: Rachel is evil-aligned. This plot is the gameplay confirmation of that — siding with her in cruelty is the only way to gain her favor here, but it pushes the player's own alignment toward evil.


The Dates

Fair Date

  • Friend+ stage, $150, 120 min, −45 energy, 11 AM–3 PM
  • Selected from the School action list
  • One-time (fair_rachel_completed)

Zoo Date

  • Friend+ stage, $100, 120 min, −50 energy, 9 AM – 2 PM
  • Available at the School action list
  • One-time

Boardwalk Sunset Date (Patreon)

  • Close Friend+ stage, $50, 60 min, −30 energy, 5 PM – 8 PM
  • Available at the Boardwalk
  • Requires boardwalk built
  • Patreon paywalled
  • One-time
  • Rachel's quote afterward: "That walk on the boardwalk... might have been the most useful hour of my entire semester." — peak Rachel.

Cross-Character: The Three Girls Plot

Rachel is part of the Three Girls Comparison plot alongside Emily and Mindy. There's a moment where you can compliment one of the three; complimenting Rachel gives +10 rel with Rachel.

This is referenced from Mindy's and Emily's arcs as well — same plot, three potential beneficiaries.


Phase 1: Stranger → Acknowledged

  • Visit the School Uptown Hall 9 AM – 5 PM
  • Daily Talk (4/day, dialogue progression only)
  • Stockpile Books for the Known gate

Phase 2: Acknowledged → Known

  • Continue daily Talk
  • Push Communication to 28 for the Life Balance Wisdom one-time
  • Try the Boardwalk talk too (5-8 PM, 1 base point — actual gain)

Phase 3: Known → Acquaintance → Friend

  • Life Balance Wisdom at Comm 28: +1 Perception permanent, +10 relationship
  • Physics Tutoring H2H — +35 base, the workhorse early grind
  • Daily Books gift (+5 base, 2/day = +10/day base)
  • "Lab Rats" plot auto-triggers at Acquaintance — choose your alignment carefully
  • Run Zoo Date at Friend (one-time, $100, 9 AM – 2 PM)

Phase 4: Friend → Close Friend

  • Push favorite stats: Intelligence 45, Charm 50, Communication 40
  • Continue Books grind + daily Talk + Physics Tutoring (daily limit 1, repeatable)
  • Run Boardwalk Sunset Date if Patreon (one-time, $50, 5-8 PM)

Phase 5: Close Friend → Crush

  • Calculus Tutoring H2H — +80 base (huge — the kiss happens here)
  • Continue daily grind
  • Stack Networking skill for permanent point doubling

Phase 6: Crush → Romantic → Intimate (700+ Points)

  • Use Knock on Rachel's Door at the Housing Block, 7 PM – 11 PM
  • Apartment visit branching conversation begins (54 rounds of content)
  • At 700+ points, the Private Moment action unlocks at school (+25 paywalled bathroom video)

Phase 7: Endgame

  • Replay apartment visit for different paths (Beast, Epic, Cunnilingus, Material Science)
  • Daily Calculus Tutoring (+80 base) is enormous endgame grind
  • Daily Knock on Door (3/day) + Private Moment (1/day) for max rel velocity
  • Continue Books, Talk, etc.

Relationship Stages & Dialogue Tone

Rachel's voice is polished, intellectual, mildly haughty at low stages, opening into vulnerable academic devotion at higher stages. She uses formal vocabulary, references coursework, and her affection takes the form of admiration for your "teaching ability" and "intelligence."

Stage Tone Highlights
Stranger Polished valedictorian, polite-distant
Acknowledged Polite recognition, intellectual conversation
Known Warming, asks for advice
Acquaintance Trusts your perspective, vulnerable about studies
Friend "I love seeing you understand new concepts"
Close Friend Affectionate, sessions are "highlights of my week"
Crush First kiss territory
Romantic Openly devoted
Intimate / In Love Full devotion, academic-flavored romance

School vs Boardwalk Dialogue

Rachel uses separate dialogue groups for the boardwalk. At school she's in valedictorian mode; on the boardwalk she's decompressing, more relaxed and personal.


Tips & Optimal Play

  • Calculus Tutoring is the highest single-action reward in the game — +80 base × Networking × stat bonuses can reach 166+ points per session. Repeatable daily once at Close Friend.
  • Physics Tutoring at +35 base is the early-game workhorse — far more efficient than Books.
  • Don't miss Life Balance Wisdom — Comm 28 is a low gate, +1 Perception permanent, +10 rel.
  • Networking skill doubles all her points — keep it learned, especially given her premium reward actions.
  • The "Lab Rats" plot is morally weighted — siding with Rachel pushes you toward evil alignment. Stay-out costs you nothing if you don't want to commit.
  • Her favorite stat thresholds are demanding — Intelligence 45, Charm 50, Communication 40 — but the Networking-doubled bonuses make them worth pushing.
  • Books are her favorite gift but +5 base only — the H2Hs and tutoring are the real point engines.
  • Knock on Door is daily 3 — repeatable apartment visits, great for grinding the Beast/Epic paths.
  • The boardwalk Talk has different dialogue per stage than the school Talk. Variety, not just a points stack.
  • Material Science skill is exclusive to her — Round 47-48 of the apartment visit is the only way to learn it. Plan a visit at Crush+ to earn it.
  • The 54-round apartment visit is the longest in the game — multiple replays unlock different content.
  • She's evil-aligned — not just a flavor note. Her plot directly pushes player alignment.

Content Status

  • Development Priority: Sufficient (High development tier)
  • Intimate Encounters: ✓ Available (54-round apartment visit + bathroom video)
  • Dating: ✓ Zoo + Fair + Boardwalk Sunset (Patreon)
  • Animations: ✓ Intimate bathroom video + apartment visit imagery
  • Skill Teaching: ✓ Material Science (via apartment visit)
  • Cross-Character Integration: Emily + Mindy (Three Girls plot), Zoe (Lab Rats)

Rachel is feature-complete as of the current build. She has the highest individual reward actions in the game (H2H 2 at +80 base, apartment ending at +150) and the longest apartment visit conversation.

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