18+ adults-only game · Guides may describe mature game systems

Version-matched official guide

Sashina — Complete Walkthrough

Character RoutesSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Overview

Sashina is an ancient sorceress, keeper of the Ancient Earth Shrine, who has waited centuries for a hero capable of helping her prevent VOID's universal extinction. Her prophetic visions brought her to the player — and her patience, magical mentorship, and eventual romance form one of the most complete character arcs in the game.

She teaches 3 core magical skills plus 2 exclusive skills (Arcane Surge and Mystic Seduction — both unavailable from any other source), has 4 H2H conversations, a nature date, a 40-round Final Exam intimate ritual, and she's also the central figure in the Five Maidens and Seraph storylines.

Major lore role: Sashina is the one who places Robin (Medieval) into magical stasis before the dragon extinction — Robin awakens in the Future Era as Artemis.


Quick Stats

Attribute Value
Character ID sashina
Age Ancient (centuries old)
Era Medieval
Home Location Medieval Sorceress Home
Personality Type Mystical trickster-mentor
Favorite / Special Skill Master Wizard (doubles all relationship points earned)
Favorite Gift Book
Least Favorite Gift Jewelry (material wealth means little to her)
Teaches Skills Healing Touch, Elemental Blast, Illusion Weaving, Telekinesis + Arcane Surge, Mystic Seduction (exclusive)
Intimate Available Yes (1200+ rel points)
Animations Yes (paywalled video)
Dating Available Yes (Nature Walk Date)
Development Priority Complete
Images 35 standard

Favorite Stats (each +1 bonus before Master Wizard doubling)

  • Mystic ≥ 50
  • Intelligence ≥ 60
  • Charm ≥ 70

Appearance

  • Hair: Long, silver-streaked dark, shimmers with mystical energy
  • Eyes: Deep violet, occasionally flash with otherworldly knowledge
  • Height: 5'7"
  • Build: Graceful and ethereal, ageless quality
  • Outfit: Flowing robes of deep purple and midnight blue, adorned with mystical symbols

Where to Find Her (3 Locations, 24/7 Coverage)

Sashina rotates through three locations throughout the day — she's always available somewhere:

Location Hours Purpose
Ancient Earth Shrine (Exterior) 6 AM – 3 PM Basic training, conversations, most H2Hs
Shrine Altar Chamber (Interior) 3 PM – 9 PM Advanced magical training, Arcane Surge, Fears H2H
Medieval Sorceress Home 9 PM – 6 AM Intimate actions, Final Exam, Emotional Magic reward

No remote actions — she's the player's most consistently reachable character.


Actions — Ancient Earth Shrine (Exterior, 6 AM – 3 PM)

Action Time Cost Requirements Daily Limit Points
Talk to Sashina 20 min Stranger+ 3 +1
Learn Healing Touch 150 min −60 energy, −30 calm Acquaintance+, Mystic 15+ +10
Visions of the Future (H2H) 120 min Known+ 1 See H2H
Mystic Seduction (H2H + skill) 180 min 300+ rel pts, Mystic 65+ 1 +80 + teaches exclusive skill
Walk in Nature (H2H) 90 min Friend+ 1 See H2H
Nature Walk Date 120 min −40 energy Acquaintance+, 8 AM – 2 PM Once Plot rewards

Clout awards: Most actions here award wizard: 1 clout.

Actions — Shrine Altar Chamber (Interior, 3 PM – 9 PM)

Action Time Cost Requirements Daily Limit Points
Talk to Sashina 20 min Stranger+ 3 +1
A Final Preparation 180 min −200 energy In Love, Story Beat 55 complete Once Endgame plot action
Mystical Training 80 min −50 energy, −40 calm Stranger+ 6 +2 + 1 Mystic stat
Learn Elemental Blast 150 min −50 energy, −30 calm Known+, Mystic 20+ +15
Learn Illusion Weaving 150 min −70 energy, −40 calm Acquaintance+, Mystic 20+ +15
Learn Telekinesis 150 min −80 energy, −60 calm Friend+, Mystic 25+ +20
Arcane Surge (exclusive) 350 min −180 energy, −100 calm Romantic+, Mystic 60+ 1 +30 + exclusive skill
Eighth Star 180 min −100 energy, −70 calm In Love, Grimoire exactly level 7, paid Once Upgrades Grimoire to level 8
Fears of the Void (H2H) 140 min Acquaintance+ 1 +35 base

Late-game actions: A Final Preparation appears only after Story Beat 55 and hides after sashina_the_end_completed. Eighth Star is the one-time level 7→8 Grimoire route and hides after sashina_grimoire_level_8_completed.

Mystical Training — Key Grind Action

  • Daily limit 6 — highest of any Sashina action
  • +1 Mystic stat per session via adjust_core_stat('Mystic', 1)
  • Best Mystic-farming action in the medieval era

Actions — Medieval Sorceress Home (9 PM – 6 AM)

Action Time Cost Requirements Daily Limit Points
Talk to Sashina 20 min Stranger+ 3 +1
Emotional Magic (one-time) 30 min Known+, Communication 30+ 1 +8 + +1 Mystic
Mystical Intimacy (video) 30 min −20 energy 1200+ rel pts 1 +25 + video
Sashina's Final Exam 160 min −120 energy, −50 calm Romantic+, Mystic 90+, Master Wizard + Mystic Seduction skills 1 +160 + clout

Sashina's Final Exam — Ultimate Gate

  • Requires TWO exclusive skills: Master Wizard (her Special Skill) AND Mystic Seduction (learned via her H2H)
  • Requires Mystic 90+ and Romantic stage+
  • +160 relationship points, +1 wizard clout
  • Triggers the 26-round apartment conversation — the final intimate content

Mystical Intimacy (Video)

  • 1200+ rel pts gate — very late game
  • +25 base pts (awarded before video delegation)
  • Paywalled video animation

Emotional Magic (One-Time +1 Mystic)

  • Known stage + Communication 30
  • Flag: sashina_emotional_magic_completed
  • +8 rel + permanent +1 Mystic + wizard clout

Exclusive Skills (Only from Sashina)

Arcane Surge (Mystic 60+, Romantic stage)

  • Skill effect: 18% chance to unleash devastating non-elemental surge — triples magic damage, bypasses all defenses
  • Taught via 350-min ritual at the altar chamber
  • Triggers the sashina_arcane_surge plot scene
  • Drains life force, not just mana (per lore)

Mystic Seduction (300+ rel pts, Mystic 65+)

  • Skill effect: Blend magical power with seductive techniques
  • Taught via the Mystic Seduction H2H — the conversation IS the teaching, and ends in their first kiss
  • Skill is added directly by the handler function before the H2H runs
  • Morally complex magic — Sashina stopped teaching it centuries ago

H2H Conversations (4 Total)

1. Visions of the Future (h2h_sashina_visions)

  • Unlock: Known stage, 120 min, daily limit 1, at the shrine exterior
  • 4 rounds. Sets sashina_shared_visions flag on completion.

Round 1 — She describes the fractured futures like shattered glass. Standard +14. Special (Empathy): +20, unlocks variant.

Round 2 — Visions center on the player. Choose between "What role do relationships play?" (+10) or "Can you teach me to see these?" (+15).

Round 3 — Love is the weapon VOID can't predict. Special (Mystic 30+): +25 — "Share your mystical sight with me."

Round 4 — Cinematic closer, +15.

2. Fears of the Void (h2h_sashina_fears)

  • Unlock: Acquaintance stage, 140 min, daily limit 1, at the altar chamber
  • 4 rounds. Sets sashina_knows_fears flag. +35 base from action itself.

Round 1 — She trembles despite her power. Standard +14. Special (Inner Peace skill): +20, unlocks variant.

Round 2 — She describes VOID as extinction, complete erasure. +15 across choices. Variant (with Inner Peace): her peace flows from the player.

Round 3 — You give her hope. +15.

Round 4 — "Hold her close" +20 — mystical embrace ending.

3. Walk in Nature (h2h_sashina_nature_walk)

  • Unlock: Friend stage, 90 min, daily limit 1, at the shrine exterior
  • 3 rounds. Philosophical discussion of fate, divine creation, and why she believes her visions point to the player. Sets sashina_shared_philosophy flag.

Round 1 — +8 choices across all three options. Round 2 — Touches a flowering tree. Divine creator philosophy. +9 choices. Round 3 — Single +12 closer: "I'm honored to walk this path with you."

4. Mystic Seduction (h2h_sashina_mystic_seduction) — THE FIRST KISS

  • Unlock: 300+ relationship points + Mystic 65, 180 min, daily limit 1, at the shrine exterior
  • 5 rounds — teaches the exclusive skill AND ends in their first kiss
  • Sets sashina_first_kiss flag. If rel points ≥ 400 on completion, forces promotion to Crush stage.

Round 1 — She hesitates about teaching morally complex magic. Standard +12. Special (Reading People): +18, unlocks variant.

Round 2 — The magic can be abused. +15 across choices. Variant: her tears of gratitude that someone sees the burden.

Round 3 — Her trust in the player breaks the hesitation. Special (Charm 40+): +25 — "I'll use this power to protect what we both hold dear."

Round 4 — Player learns the skill faster than anyone. She's affected by the magic (or her own heart). Single +20 — "Move closer to her."

Round 5THE FIRST KISS. +25. "Her mystical defenses completely down... soft, magical lips meeting yours."

Narrative importance: This H2H is the emotional turning point of Sashina's arc. It's also the one that unlocks the Mystic Seduction exclusive skill, which gates the Final Exam.


Nature Walk Date (nature_sashina plot)

  • Requirements: Acquaintance stage+, 120 min, −40 energy, 8 AM – 2 PM
  • One-time (hidden after nature_sashina_completed flag set)
  • Visible at the shrine exterior

Three Decision Points (Three Branches Each)

Point 1 — Forest path, "Do you feel differently about your path?"

  • Embrace ("exactly where I'm supposed to be") → she reads acceptance in your aura
  • Committed ("have doubts but committed") → she normalizes doubt
  • Uncertain ("some days I still wonder if I'm the right person") → "The tree does not choose to be a tree"

Point 2 — Forest clearing, "How do you view the establishment you're building?"

  • Foundation ("wealth, allies, influence for what comes next") → she validates the strategic build
  • Practical ("if growing it helps defeat VOID") → "The universe cares nothing for half-measures"
  • Conflicted ("feels strange, the things I'm doing to build power") → she dismisses conventional morality in face of extinction

Point 3 — Hilltop vista, "Promise me you won't slow down"

  • Promise ("build my strength in every way possible") → image 14, "threads of fate shine brighter"
  • Personal ("won't let you down, Sashina") → image 13, her rare vulnerable admission: "It has been a long time since anyone made me feel like I mattered beyond my prophecies"
  • Honest ("I'll do my best") → image 8, mild acceptance

Best romantic route: Embrace → Foundation → Personal. The Personal ending on Point 3 is the most emotionally significant — she admits to being more than her prophecies.


Arcane Surge Training Scene

The plot sashina_arcane_surge triggers when the player clicks the Arcane Surge action with Mystic 60+ at Romantic stage. Brief plot:

Sashina reveals she stopped teaching Arcane Surge centuries ago — the energy cost draws from life force, not just mana. Most who attempted it collapsed. She trusts the player enough to share it.

She places her hands over the player's and floods raw magical force through the connection. The player's vision whites out, the altar stones crack, their magic rips free of elemental channels. They hold it under control — not tamed, just "leashed."

Closing line — rare praise from her: "You held it. Remarkable." (There is pride in her voice, not surprise.)

Teaches the skill. Uses mystical dialogue box style throughout.


Sashina's Final Exam — 26-Round Intimate Ritual

The apartment-equivalent visit. Requires Romantic stage, Mystic 90+, Master Wizard AND Mystic Seduction skills, 160 min, −120 energy, −50 calm, daily limit 1. Awards +160 rel pts and wizard clout on completion.

Structure — Hub and Spoke

  • Rounds 1-5: Introduction, growth reflection, first natural kiss (preparation for magic)
  • Round 6 — MAIN HUB: Six activity choices, all return to Round 6 after their sequence:
    • Focus Mouth (Rounds 7-10)
    • Focus Chest (Rounds 11-14)
    • Take Missionary (Rounds 15-17)
    • Take From Behind (Rounds 18-20)
    • Let Her Ride (Rounds 21-23 — Cowgirl)
    • "We're finished" (Rounds 24-26 — Completion sequence)

Every activity path returns to Round 6 so the player can experience all paths in one session before ending.

Ending Sequence (Rounds 24-26)

Three-round cinematic completion: finish sequence 1 → finish sequence 2 → cinematic ending (+160 pts, terminate conversation).

Image Set

All rounds use unique sashina_intimate_*.png, sashina_mouth_*.png, sashina_chest_*.png, sashina_missionary_*.png, sashina_doggie_*.png, sashina_cowgirl_*.png, sashina_finish_*.png, sashina_ending.png — most extensive intimate image set of any character.

No skill-gated branches. Unlike Bella's nighttime conversation, the Final Exam is entirely narrative — the gates (Mystic 90, Master Wizard, Mystic Seduction) are all on entry, not within the scene.


Sashina is a recurring major figure in multi-character plot chains. Not all are triggered by her actions — most auto-trigger from other characters' questlines.

Plot Context
sashina_brothel_confession Sashina acknowledges her feelings while visiting the brothel
sashina_frog_rescue Rescues Gandon's frog-transformed enemies / the frog-cursed
grace_sashina_grove_hint Grace hints about the sacred grove where Sashina can be found
grace_sashina_recruitment Grace's questline bringing Sashina into the brothel storyline
five_maidens_whispers_of_six Sashina is one of the Five Maidens plus Kasumi (the sixth)
three_maidens_first_meeting Sashina, Audrey, Chef Martha, Amelia, Yrsa — the five initial maidens

Stasis lore: Sashina's magic is the in-universe explanation for how Robin survives the dragon extinction to become Artemis in the Future Era. Not dramatized in a specific plot — it's background lore tied to Artemis's Story Beat 28 reveal.


  1. Stranger → Acknowledged → Known: Mystical Training 6×/day at altar chamber (free +6 Mystic/day + rel pts). Talk 3×/day at any location.
  2. Acquaintance: Learn Healing Touch (Mystic 15, at shrine) and Illusion Weaving (Mystic 20, at altar). Unlock Fears of the Void H2H (altar).
  3. Known: Visions of the Future H2H + Learn Elemental Blast (Mystic 20, altar) + Emotional Magic one-time (+1 Mystic, at home, Communication 30).
  4. Friend: Walk in Nature H2H + Learn Telekinesis (Mystic 25, altar).
  5. ~300+ rel pts + Mystic 65: Mystic Seduction H2H — first kiss, exclusive skill, potentially force-promotes to Crush stage if 400+ pts.
  6. Nature Walk Date (any time after Acquaintance, 8 AM – 2 PM window).
  7. Romantic stage + Mystic 60: Arcane Surge ritual — exclusive skill.
  8. 1200+ rel pts: Mystical Intimacy video action at home.
  9. Romantic + Mystic 90 + Master Wizard + Mystic Seduction: Sashina's Final Exam — 26-round climax, +160 rel.

Why Master Wizard Matters

  • Her Special Skill — doubles all relationship points
  • Required for Final Exam entry
  • Master Wizard is a Mystic 60 skill learnable once per source — plan accordingly.

Efficient Mystic Grinding

Mystical Training at the altar chamber is the best Mystic-stat-farming action in the game. Limit 6/day, +1 Mystic per session = potential +6 Mystic/day passively. Energy/calm cost is steep — manage accordingly.


Progression Flags

Flag Purpose
sashina_close_friend_flag Reaching Close Friend stage
sashina_crush_flag Reaching Crush stage
sashina_shared_visions Visions H2H completed
sashina_knows_fears Fears H2H completed
sashina_shared_philosophy Nature Walk H2H completed
sashina_first_kiss Mystic Seduction H2H completed
sashina_emotional_magic_completed One-time +1 Mystic reward claimed
nature_sashina_completed Nature Walk Date completed (hides action)
debug_image_test_enabled Developer-only image cycling test

Writing Voice Notes

  • Archaic, mystical register. Uses mystical dialogue box style for major reveals. "Dear hero," formal address, rare contractions.
  • Italicized mystical-state actions. "eyes glowing with mystical energy", "magical aura intensifying", "tears of gratitude in her mystical eyes" — her physical state is constantly described in magical terms.
  • Fragments of vision vocabulary. "Shards of shattered glass," "threads of fate," "ripples across time," "the weave of possibility" — her speech never abandons the prophetic frame.
  • Immense age visible in tone. She references centuries of life, mages she's watched get corrupted, techniques she stopped teaching. Always from a long view.
  • Vulnerability through mystical breaks. Her moments of emotional openness are framed as breaks in her composure — "her mystical defenses completely down," "despite her powerful aura" — not as ordinary feelings.
  • Pride expressed as understatement. "Remarkable." Single word, rare in her speech, and it carries weight. When she praises, it lands.
  • Moral complexity handled directly. She doesn't pretend Mystic Seduction is clean. She doesn't pretend building power in the brothel is easy. She explicitly reasons through the utilitarian calculus — extinction vs discomfort — and expects the player to do the same.

When writing Sashina: mystical state descriptions in italics, archaic diction without being stiff, moral complexity addressed head-on, and vulnerability arrives sideways through cracks in her composure.


Tips & Notes

  • Mystical Training is the single best Mystic-stat farm in the game — 6×/day at the altar chamber, +1 Mystic each. Plan your energy budget.
  • She teaches four standard skills (Healing Touch, Elemental Blast, Illusion Weaving, Telekinesis) — more than almost any other character. Mystic-build players should live at her shrine.
  • Her Special Skill is Master Wizard — a Mystic 60 skill. Learn it ASAP (also required for Final Exam entry).
  • Mystic Seduction H2H has dual purpose — teaches the exclusive skill AND is a major H2H. Don't trigger it casually; save it for when you have 300+ rel pts and want to push toward Crush.
  • The Mystic Seduction skill is required for Final Exam — so the H2H is effectively mandatory for her full arc.
  • Final Exam gate is steep — Mystic 90 + Romantic + Master Wizard + Mystic Seduction + 1200 rel pts for prior Mystical Intimacy. This is late-late game content.
  • She has 3 time-gated locations — plan visits around her schedule: shrine (6 AM – 3 PM), altar (3 PM – 9 PM), home (9 PM – 6 AM). All three have Talk action; only altar has Mystical Training; only home has Emotional Magic, Mystical Intimacy, Final Exam.
  • Jewelry is her least favorite gift — don't waste expensive jewelry on her.
  • Book is her favorite gift.
  • Mystic Seduction H2H can force-promote to Crush — if you complete it with 400+ rel pts, the stage auto-jumps. Plan accordingly if you want to see intermediate dialogue stages.
  • Nature Walk Date is the best casual romance moment — her "I mattered beyond my prophecies" line at the Personal ending is her most emotionally bare dialogue.

Files Reference

Content File
Character data & actions characters/sashina.rpy
Dialogue & image ranges characters/sashina_dialogue.rpy
H2H conversations (Visions, Fears, Nature Walk, Mystic Seduction) characters/sashina_conversations.rpy
Final Exam (26 rounds) characters/sashina_apartment_conversation.rpy
Arcane Surge plot plots/sashina_arcane_surge.json
Nature Walk Date plots/dates/nature_sashina.json
Brothel Confession plots/sashina_brothel_confession.json
Frog Rescue plots/sashina_frog_rescue.json
Intimate animation movies/sashina_intimate.webm (paywalled)
Skill definitions skills_system.rpy (Arcane Surge + Mystic Seduction exclusive list)
Community discoveries

These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.

Visit Player Wiki →