Chronoromancer's main story currently contains 62 sequential Story Beats. Most begin automatically when you enter the correct location with the required prior beat complete. A smaller number require a relationship stage, side plot, worker, skill, item, faction score, dungeon victory, or large payment.
This guide was inspired by the community-created Story Beats wiki page by Sh1n7, then rebuilt from the current Story Beat registry and completion handlers. The community page stopped at Beat 60; the current build continues through Beat 62.
Heavy spoiler warning: This guide names late-story events, character transformations, recruits, and major rewards.
Table of Contents
- How Story Beats Work
- Major Gates to Prepare For
- Beats 1–10: Present-Era Investigation
- Beats 11–23: The Future and the Biobot Plan
- Beats 24–35: Robin, AIMy, and the Resistance
- Beats 36–46: The Rose & Thorn and Blinky
- Beats 47–55: Miki and the Farmers Market
- Beats 56–62: Bellavia and the Vampire Alliance
- Alignment Choices
- Time Costs and Forced Exhaustion
- Troubleshooting
How Story Beats Work
The story is linear: Beat 2 requires Beat 1, Beat 3 requires Beat 2, and so on. Completing a beat advances the current Story Beat and records its completion flag.
Automatic and Manual Beats
Most beats are automatic. Entering their location while all conditions are true starts the scene.
Two beats are manual location actions:
- Beat 8: choose Ask Lilu to Train You at the Dojo.
- Beat 11: choose Discuss the Research Findings at the University Research Lab.
Simply entering those locations is not enough.
Time Window Convention
Story windows use a start-inclusive, end-exclusive rule. A listed window of 9 AM–5 PM means the trigger works from 9:00 through 4:59 PM. At exactly 5:00 PM, the window has closed.
“Any time” means the Story Beat itself has no time restriction, although the location may still have opening hours.
Choices and Progression
Choices can change relationship rewards and, in several beats, alignment. They do not replace the next Story Beat or create a separate main-story branch. Choose based on roleplay or desired relationship gains unless a note below calls out a special effect.
Major Gates to Prepare For
These requirements are the most common reasons the story appears to stop:
| Upcoming Beat | Prepare This |
|---|---|
| 4 | Sonia at Acquaintance or higher |
| 24 | Robin at Crush or higher |
| 33 | $20,000 to hire Riki |
| 36–37 | Willow active as Worker #18; Nurse's Room accessible |
| 38 | Player knows Blink |
| 39 | Kasumi active as Worker #20; Bar accessible |
| 43 | Bella and Blinky both Romantic; Blinky's first-kiss flag complete |
| 47 | Miki at Friend; ComicCon Miki and GuguDolly Emergency complete |
| 48 | Dance Studio faction score 25+ |
| 49 | Abby at Crush |
| 50–51 | Miki at Crush |
| 51 | Carry 1 Flowers; it is consumed |
| 53 | Christy–Maryann introduction complete |
| 55 | Carry $10,000,000; it is spent |
| 58 | Defeat the Floor 25 miniboss |
The Rose & Thorn story phase also assumes that the associated specialty rooms are built and reachable.
Beats 1–10: Present-Era Investigation
The Early Game Walkthrough gives a much more detailed treatment of Beats 1–10, including the surrounding tutorials and preparation. This table provides the exact story route.
| Beat | Story | Trigger | Important Notes / Result |
|---|---|---|---|
| 1 | Atmospheric Research | University Research Lab, 9 AM–5 PM | Meet Sonia and begin the atmospheric investigation. |
| 2 | Beach Investigation | City Beach (Uptown), 8 AM–6 PM | Meet Summer and investigate the anomaly. |
| 3 | Consulting Nova and AIMy | Nova's Quantum Research Lab, 12 AM–11 PM | Bring the evidence to the future. |
| 4 | Recruiting Sonia as an Ally | University Research Lab, 9 AM–5 PM | Requires Sonia: Acquaintance. |
| 5 | Summer's Leads | City Beach (Uptown), 8 AM–6 PM | Continue the present-era investigation. |
| 6 | Alley Rescue | Back Alley, 10 PM–12 AM | Rescue Kimi and Becky; Kimi receives enough additional relationship progress to cross the intended early threshold. |
| 7 | Police Statement | Police Station, 3 PM–11 PM | Becky interview with multiple relationship choices. |
| 8 | Meeting Master Lilu | Dojo, 10 AM–7 PM | Manual action: Ask Lilu to Train You. Costs 60 minutes. Finishes with Energy 1, Calm 1, Health 20. |
| 9 | Waterfall Training | Hidden Waterfall, 7 AM–11 AM | Advances 8 hours; grants +5 Strength, +5 Stamina, +5 Ability; leaves Energy 1, Calm 1, Health 20. |
| 10 | Gang Confrontation | Back Alley, 10 PM–12 AM | Contains Good/Neutral/Evil approaches. Intimidating also records that you learned Saint's name. |
Beats 11–23: The Future and the Biobot Plan
| Beat | Story | Trigger | Important Notes / Result |
|---|---|---|---|
| 11 | Research Findings | University Research Lab, 9 AM–5 PM | Manual action: Discuss the Research Findings. |
| 12 | Asking Becky Out | Police Station, 3 PM–11 PM | Advances Becky's main-story relationship. |
| 13 | Restaurant Date | Downtown Restaurant, 7 PM–9 PM | Four sets of Becky relationship choices. |
| 14 | Future Era Mission | Nova's Quantum Research Lab, any time | Begins the future-era investigation phase. |
| 15 | Meeting Ghost | Underground Resistance Hideout, 1 PM–11 PM | Introduces Ghost and the resistance problem. |
| 16 | Meeting Orchid | Surplus Distribution Center, 12 PM–6 PM | Meet Orchid and learn what is needed from the past. |
| 17 | The Purple Orchid | Ancient Earth Shrine, 6 AM–3 PM | Awards the temporary Purple Orchid key item. |
| 18 | Proof of Time | Surplus Distribution Center, 12 PM–6 PM | Returns with the orchid; the temporary key item is consumed. |
| 19 | The Waste Processing Zone | Industrial Waste Processing Zone, 8 AM–6 PM | Continue Orchid's device plan. |
| 20 | The Device | Underground Modification Clinic, any time | Complete the device stage. |
| 21 | Questions About the Past | Nova's Quantum Research Lab, any time | Activates the temporal-biobot plan. |
| 22 | Meeting Glitch | Glitch's Den, any time | Recruits Glitch; grants System Hacking and +5 Technology; advances 18 hours and leaves Energy/Calm/Satiation at 10. |
| 23 | The Archive's Limits | Modified Historical Archive Facility, any time | Consult the Archive about the elder races; advances 30 minutes. |
Beats 24–35: Robin, AIMy, and the Resistance
| Beat | Story | Trigger | Important Notes / Result |
|---|---|---|---|
| 24 | The Transfer | Robin's Hunting Lodge, 6 PM–12 AM | Requires Robin: Crush. Transfers Robin's biobots; advances 60 minutes. |
| 25 | The Results | Nova's Quantum Research Lab, any time | Discover Robin's historical fate; advances 30 minutes. |
| 26 | The Warning | Archery Range, 9 AM–6 PM | Warn Robin; advances 45 minutes. |
| 27 | Something Changed | Nova's Quantum Research Lab, any time | Confirms the changed future; advances 30 minutes. |
| 28 | The Reunion | Virtual Recreation Optimization Center, any time | Robin joins the resistance; advances 45 minutes. |
| 29 | Almost Ready | Underground Modification Clinic, any time | AIMy's new body is nearly ready; advances 30 minutes. |
| 30 | The Road Ahead | Nova's Quantum Research Lab, any time | Debrief and prepare for the next operation; advances 20 minutes. |
| 31 | Under Siege | Underground Resistance Hideout, any time | Battle and aftermath; AIMy's body is completed; advances 60 minutes. |
| 32 | The New Headquarters | Underground Modification Clinic, any time | Unlocks mercenary recruitment; advances 45 minutes. |
| 33 | The Mercenary | Synthetic Beings Recharge Station, 6 PM–12 AM | Requires $20,000. Recruits Riki and deducts the money; advances 30 minutes. |
| 34 | The War Council | Operations Center, any time | Assigns resistance roles; advances 60 minutes. |
| 35 | Looking Forward | AIMy's Control, any time | Establishes the present-era priority and points toward preserving the Rose & Thorn; advances 30 minutes. |
Beats 36–46: The Rose & Thorn and Blinky
| Beat | Story | Trigger | Important Notes / Result |
|---|---|---|---|
| 36 | The Long Game | Ancient Earth Shrine (Altar Chamber), 3 PM–9 PM | Requires Willow active as Worker #18. Sends Sashina toward the Rose & Thorn; advances 30 minutes. |
| 37 | The Healer's Gift | Nurse's Room, 9 AM–4 PM | Requires Willow active. Unlocks Willow's enhanced healing; advances 45 minutes. |
| 38 | Untapped Potential | Arcane Room, any time | Requires the player skill Blink. Hints at Blinky's greater potential; advances 30 minutes. |
| 39 | The Oracle's Warning | The Bar, 3 PM–6 PM | Requires Kasumi active as Worker #20. Grants the player Precognition; advances 30 minutes. |
| 40 | Roots | Ancient Earth Shrine (Altar Chamber), 8 AM–10 PM | Elara learns the hidden context; advances 60 minutes. |
| 41 | The Truth | Ancient Earth Shrine, 8 AM–10 PM | Fully briefs Elara and begins Blinky's intimacy mission; advances 45 minutes. |
| 42 | The Talk | Arcane Room, any time | Makes Blinky ready for the next stage; advances 30 minutes. |
| 43 | The Blink | Arcane Room, any time | Requires Bella: Romantic, Blinky: Romantic, and Blinky's first kiss. Unlocks Blinky's power, awards the Focus Crystal worker item, moves Bella into the medieval arc, and temporarily closes the present library. Advances 60 minutes. |
| 44 | A Better Story | Ancient Earth Shrine (Altar Chamber), 3 PM–9 PM | Continues Bella's adjustment to the medieval era; advances 30 minutes. |
| 45 | The Grand Tour | Rose & Thorn, 8 AM–6 PM | Bella tours the establishment; advances 120 minutes. |
| 46 | The Bigger Picture | Sorceress Home, any time | Bella agrees to volunteer at the Rose & Thorn; advances 45 minutes. |
Beats 47–55: Miki and the Farmers Market
| Beat | Story | Trigger | Important Notes / Result |
|---|---|---|---|
| 47 | The Approach | Food Court (Mall), 9 AM–2 PM | Requires Miki: Friend, ComicCon Miki, and Miki's GuguDolly Emergency complete. Discovers Evangeline; advances 60 minutes. |
| 48 | The Jealousy Card | Dance & Yoga Studio; intended 3 PM–7 PM | Requires Dance Studio faction 25+. Begins the Abby/Miki jealousy plan; advances 45 minutes. Contains an alignment choice. |
| 49 | She Sees Right Through You | Night Club; intended 10 PM–12 AM | Requires Abby: Crush. Advances 120 minutes. |
| 50 | The Setup | Dance & Yoga Studio; intended 7 PM–9 PM | Requires Miki: Crush. Advances 90 minutes. Contains an alignment choice. |
| 51 | My Monkey | Food Court (Mall); intended 9 AM–2 PM | Requires Miki: Crush and 1 Flowers. Flowers are consumed. Opens Miki's mansion from 6 PM–10 PM; advances 45 minutes. |
| 52 | The Strawberry Errand | Miki's Bedroom, 6 PM–10 PM | Miki asks for strawberries; advances 30 minutes. |
| 53 | Ten Million Dollars | Farmers Market; intended 7 AM–5 PM | Requires the Christy–Maryann introduction. Sets up the market crisis; advances 20 minutes. Contains an alignment choice. |
| 54 | The Transfer | Miki's Bedroom, 6 PM–10 PM | Activates Miki's biobots; advances 60 minutes. |
| 55 | The Counter-Offer | Town Hall Office, 9 AM–5 PM | Requires and deducts $10,000,000. Saves the Farmers Market; advances 45 minutes. Contains an alignment choice. |
Current Time-Window Quirk for Beats 48, 49, 50, 51, and 53
Those five entries store their intended hours under start_hour and end_hour. The current plot-condition engine only enforces min_hour and max_hour, so those Story Beat windows are not directly enforced in the current build.
In practice:
- The location's own opening hours can still restrict when you enter.
- The scene may trigger outside the intended window if the location remains accessible.
- The intended hours are listed above because they describe the designed route, but they are not currently reliable trigger gates.
This quirk does not affect the correctly encoded min_hour/max_hour windows used by the other Story Beats.
Beats 56–62: Bellavia and the Vampire Alliance
| Beat | Story | Trigger | Important Notes / Result |
|---|---|---|---|
| 56 | Missing | Rose & Thorn, 8 PM–11 PM | Bella disappears; the search advances 90 minutes. |
| 57 | What Did You Do | Nurse's Room, any time | Bring Bella back for Willow's examination; advances 120 minutes. |
| 58 | A Free Meal | Torea's Chamber, any time | Requires the Dungeon Floor 25 miniboss defeated. Torea turns Bella; advances 60 minutes. |
| 59 | The Awakening | Nurse's Room, any time | Awakens Bellavia, unlocks the Cellar, reopens the present library, and recruits Bellavia as Worker #10. Advances 90 minutes. |
| 60 | The Librarian's Message | City Library (Uptown), any time | Speak with Bella after the library reopens; advances 45 minutes. |
| 61 | A Vampire's Proposal | City Library (Uptown), 8 PM–10 PM | Torea presents her proposal and updates vampire-basement access; advances 60 minutes. |
| 62 | A Fortress to Endure | Ancient Earth Shrine (Altar Chamber), 3 PM–7 PM | Counsel with Sashina about preparing a durable refuge; advances 45 minutes. This is the current final registered Story Beat. |
Alignment Choices
The following Story Beats explicitly record Good, Neutral, or Evil alignment choices:
| Beat | Scene | General Choice Shape |
|---|---|---|
| 10 | Gang Confrontation | Wait for police / question calmly / intimidate |
| 48 | The Jealousy Card | Good / Neutral / Evil approach to the plan |
| 50 | The Setup | Good / Neutral / Evil handling of the setup |
| 53 | Ten Million Dollars | Good / Neutral / Evil response to the crisis |
| 55 | The Counter-Offer | Good / Neutral / Evil handling of the deal |
Some of these scenes also offer an unaligned response. Relationship rewards differ by choice, but all choices complete the beat.
Time Costs and Forced Exhaustion
Most early Story Beats rely on their scenes or actions for time handling. From Beat 22 onward, many completion handlers explicitly advance time.
The largest jumps are:
- Beat 9: +8 hours, then Energy 1 / Calm 1 / Health 20
- Beat 22: +18 hours, then Energy 10 / Calm 10 / Satiation 10
- Beat 45: +2 hours
- Beat 49: +2 hours
- Beat 57: +2 hours
Do not begin Beat 9 or Beat 22 immediately before a separate narrow appointment unless you are prepared to lose the remainder of that time window.
Troubleshooting
The next beat does not trigger
Check, in order:
- The previous Story Beat is complete.
- You are at the exact location in the table.
- The current hour is inside the start-inclusive, end-exclusive window.
- The relationship, worker, skill, faction, item, side-plot, or dungeon gate is satisfied.
- The location itself is open and unlocked.
Beat 8 does not start when entering the Dojo
Choose Ask Lilu to Train You. Beat 8 is a manual Story action.
Beat 11 does not start at the Research Lab
Choose Discuss the Research Findings. Beat 11 is also manual.
Beat 24 is stuck
Robin must be at Crush or higher. Return to her relationship content before revisiting the Hunting Lodge from 6 PM to midnight.
Beat 36 or 37 is stuck
Willow must be active as Worker #18. Beat 37 also requires access to the Rose & Thorn Nurse's Room.
Beat 38 is stuck
The player must know Blink. Progress Blinky's training/content until it is learned, then enter the Arcane Room.
Beat 39 is stuck
Kasumi must be active as Worker #20, and the Rose & Thorn Bar must be accessible. Enter from 3 PM to 6 PM.
Beat 43 is stuck
All three gates must be true:
- Bella is Romantic or higher.
- Blinky is Romantic or higher.
- Blinky's first-kiss event is complete.
Beat 47 is stuck
Miki must be Friend or higher, and both prerequisite side plots must be complete:
- ComicCon Miki
- Miki's GuguDolly Emergency
Beat 51 is stuck
Carry at least 1 Flowers and have Miki at Crush. The flower is removed when the beat completes.
Beat 55 is stuck
You need the full $10,000,000 in available Wealth before entering the Town Hall Office. The payment is mandatory and is deducted on completion.
Beat 58 is stuck
Defeat the Dungeon Floor 25 miniboss first, then visit Torea's Chamber.
Nothing appears after Beat 62
Beat 62 is the current end of the registered main-story sequence. Additional relationship, faction, dungeon, brothel, resort, and side-story content remains available.
Related Guides
- Early Game Walkthrough for a detailed Beats 1–10 route and early-system preparation
- Locations Guide for navigation and location access
- Stats, Skills & Proficiencies Guide for Blink, Precognition, and other player skills
- Brothel Guide for Willow, Kasumi, specialty rooms, and worker activation
- Wealth Guide for the $20,000 and $10,000,000 story gates
- Combat System Guide and the forthcoming Dungeon guide for the Floor 25 miniboss
Chronoromancer的主线故事目前包含按顺序推进的 62个故事节点。大多数节点会在你完成前一节点并进入正确地点时自动开始。少数节点则会要求特定关系阶段、支线剧情、员工、技能、物品、阵营分数、地下城胜利或大额付款。
本指南受 Sh1n7 编写的社区 故事节点 维基页面启发,随后依据当前的故事节点注册表和完成处理程序重新整理。社区页面止于节点60;当前版本则已推进至 节点62。
严重剧透警告: 本指南会透露后期剧情事件、角色转变、招募对象及重要奖励。
目录
- 故事节点的运作方式
- 需要提前准备的重要门槛
- 节点1–10:现代调查
- 节点11–23:未来与生物机器人计划
- 节点24–35:Robin、AIMy与抵抗组织
- 节点36–46:玫瑰与荆棘和Blinky
- 节点47–55:Miki与农贸市场
- 节点56–62:Bellavia与吸血鬼同盟
- 阵营选择
- 时间消耗与强制疲惫
- 问题排查
故事节点的运作方式
故事采用线性结构:节点2要求完成节点1,节点3要求完成节点2,依此类推。完成节点会推进当前故事节点,并记录其完成标记。
自动节点与手动节点
大多数节点会自动触发。只要所有条件均已满足,进入对应地点就会开始场景。
有两个节点需要手动选择地点行动:
- 节点8: 在道场选择 请 Lilu 来训练你。
- 节点11: 在大学研究实验室选择 讨论研究发现。
仅仅进入这些地点并不足以触发节点。
时间窗口规则
故事时间窗口采用包含起始时间、不包含结束时间的规则。标示为 上午9点至下午5点 的窗口,意味着触发时间为上午9:00至下午4:59。到下午5:00整时,窗口便已关闭。
“任意时间”表示故事节点本身没有时间限制,但所在地点仍可能有营业时间。
选择与进度
选择可能改变关系奖励,并会在若干节点中影响阵营倾向。它们不会替换下一个故事节点,也不会创建独立的主线分支。除非下文特别注明某项特殊效果,否则请依据角色扮演偏好或想要的关系收益进行选择。
需要提前准备的重要门槛
以下要求是主线看似停止推进的最常见原因:
| 即将到来的节点 | 提前准备 |
|---|---|
| 4 | Sonia达到 相识 或更高阶段 |
| 24 | Robin达到 迷恋 或更高阶段 |
| 33 | 准备 $20,000 雇用Riki |
| 36–37 | Willow作为18号员工处于活跃状态;可以进入护士室 |
| 38 | 玩家学会 闪现 |
| 39 | Kasumi作为20号员工处于活跃状态;可以进入酒吧 |
| 43 | Bella和Blinky均达到 浪漫感;已完成Blinky的初吻标记 |
| 47 | Miki达到 朋友;已完成Miki漫展与GuGuDolly紧急事件 |
| 48 | 舞蹈工作室阵营分数达到 25+ |
| 49 | Abby达到 迷恋 |
| 50–51 | Miki达到 迷恋 |
| 51 | 携带 1份鲜花;完成时会被消耗 |
| 53 | 已完成Christy与Mary Ann的介绍剧情 |
| 55 | 携带 $10,000,000;完成时会被扣除 |
| 58 | 击败 第25层小首领 |
玫瑰与荆棘剧情阶段还默认相关专属房间已经建成并且可以进入。
节点1–10:现代调查
前期游戏攻略对节点1至10进行了更加详细的说明,包括相关教程和准备工作。下表列出了准确的主线路线。
| 节点 | 故事 | 触发条件 | 重要说明/结果 |
|---|---|---|---|
| 1 | 大气研究 | 大学研究实验室,上午9点至下午5点 | 结识Sonia并开始调查大气异常。 |
| 2 | 海滩调查 | 城市海滩(上城区),上午8点至下午6点 | 结识Summer并调查异常现象。 |
| 3 | 向Nova和AIMy请教 | Nova的量子研究实验室,凌晨12点至晚上11点 | 将证据带到未来时代。 |
| 4 | 邀请Sonia成为盟友 | 大学研究实验室,上午9点至下午5点 | 要求 Sonia:相识。 |
| 5 | Summer的线索 | 城市海滩(上城区),上午8点至下午6点 | 继续现代调查。 |
| 6 | 小巷救援 | 后巷,晚上10点至凌晨12点 | 营救Kimi与Becky;Kimi会获得足够的额外关系进度,跨过预定的前期门槛。 |
| 7 | 警局笔录 | 警察局,下午3点至晚上11点 | 接受Becky询问,并进行多次关系选择。 |
| 8 | 初见Lilu大师 | 道场,上午10点至晚上7点 | 手动行动:请 Lilu 来训练你。耗时60分钟。结束时精力为1、镇定为1、生命为20。 |
| 9 | 瀑布训练 | 隐藏瀑布,上午7点至11点 | 推进8小时;获得 力量+5、耐力+5、能力+5;结束时精力为1、镇定为1、生命为20。 |
| 10 | 帮派对峙 | 后巷,晚上10点至凌晨12点 | 包含善良/中立/邪恶三种处理方式。威吓还会记录你已经得知Saint的名字。 |
节点11–23:未来与生物机器人计划
| 节点 | 故事 | 触发条件 | 重要说明/结果 |
|---|---|---|---|
| 11 | 研究结果 | 大学研究实验室,上午9点至下午5点 | 手动行动:讨论研究发现。 |
| 12 | 邀请Becky约会 | 警察局,下午3点至晚上11点 | 推进Becky的主线关系。 |
| 13 | 餐厅约会 | 市中心餐厅,晚上7点至9点 | 四组Becky关系选择。 |
| 14 | 未来时代任务 | Nova的量子研究实验室,任意时间 | 开始未来时代调查阶段。 |
| 15 | 与Ghost会面 | 地下抵抗组织藏身处,下午1点至晚上11点 | 介绍Ghost及抵抗组织面临的问题。 |
| 16 | 与Orchid相遇 | 剩余物资分配中心,中午12点至下午6点 | 结识Orchid,并了解需要从过去取得什么。 |
| 17 | 紫色兰花 | 远古大地神殿,上午6点至下午3点 | 奖励临时关键物品 紫色兰花。 |
| 18 | 时间旅行的证明 | 剩余物资分配中心,中午12点至下午6点 | 带着兰花返回;临时关键物品会被消耗。 |
| 19 | 废弃物处理区 | 工业废料处理区,上午8点至下午6点 | 继续推进Orchid的装置计划。 |
| 20 | 装置 | 地下改造诊所,任意时间 | 完成装置阶段。 |
| 21 | 关于过去的问题 | Nova的量子研究实验室,任意时间 | 启动时空生物机器人计划。 |
| 22 | 与Glitch相遇 | Glitch的窝点,任意时间 | 招募Glitch;获得 系统黑客 和 科技+5;推进18小时,并将精力/镇定/饱腹感设为10。 |
| 23 | 档案馆的局限 | 修订历史档案设施,任意时间 | 向档案馆咨询古老种族;推进30分钟。 |
节点24–35:Robin、AIMy与抵抗组织
| 节点 | 故事 | 触发条件 | 重要说明/结果 |
|---|---|---|---|
| 24 | 转移 | Robin的狩猎小屋,下午6点至凌晨12点 | 要求 Robin:迷恋。转移Robin的生物机器人;推进60分钟。 |
| 25 | 检查结果 | Nova的量子研究实验室,任意时间 | 揭晓Robin在历史中的命运;推进30分钟。 |
| 26 | 警告 | 射箭场,上午9点至下午6点 | 警告Robin;推进45分钟。 |
| 27 | 事情发生了变化 | Nova的量子研究实验室,任意时间 | 确认未来已被改变;推进30分钟。 |
| 28 | 重逢 | 虚拟娱乐优化中心,任意时间 | Robin加入抵抗组织;推进45分钟。 |
| 29 | 即将完成 | 地下改造诊所,任意时间 | AIMy的新身体即将完成;推进30分钟。 |
| 30 | 未来之路 | Nova的量子研究实验室,任意时间 | 汇报情况并准备下一次行动;推进20分钟。 |
| 31 | 围城 | 地下抵抗组织藏身处,任意时间 | 战斗及后续;AIMy的身体完成;推进60分钟。 |
| 32 | 新总部 | 地下改造诊所,任意时间 | 解锁佣兵招募;推进45分钟。 |
| 33 | 雇佣兵 | 合成人充能站,下午6点至凌晨12点 | 要求 $20,000。招募Riki并扣除金钱;推进30分钟。 |
| 34 | 战争会议 | 行动中心,任意时间 | 分配抵抗组织职务;推进60分钟。 |
| 35 | 展望未来 | AIMy的控制,任意时间 | 确立现代时代的优先目标,并提出保护玫瑰与荆棘;推进30分钟。 |
节点36–46:玫瑰与荆棘和Blinky
| 节点 | 故事 | 触发条件 | 重要说明/结果 |
|---|---|---|---|
| 36 | 长远布局 | 远古大地神殿(祭坛室),下午3点至晚上9点 | 要求 Willow作为18号员工处于活跃状态。让Sashina前往玫瑰与荆棘;推进30分钟。 |
| 37 | 疗愈者的天赋 | 护士室,上午9点至下午4点 | 要求 Willow处于活跃状态。解锁Willow的强化治疗;推进45分钟。 |
| 38 | 未被发掘的潜能 | 奥术房,任意时间 | 要求玩家技能 闪现。暗示Blinky尚未发挥的更大潜能;推进30分钟。 |
| 39 | 预言者的警告 | 酒吧,下午3点至6点 | 要求 Kasumi作为20号员工处于活跃状态。授予玩家 预知;推进30分钟。 |
| 40 | 扎根 | 远古大地神殿(祭坛室),上午8点至晚上10点 | Elara得知隐藏背景;推进60分钟。 |
| 41 | 真相 | 远古大地神殿,上午8点至晚上10点 | 向Elara完整说明情况,并开始Blinky的亲密任务;推进45分钟。 |
| 42 | 谈话 | 奥术房,任意时间 | 让Blinky为下一阶段做好准备;推进30分钟。 |
| 43 | 闪现 | 奥术房,任意时间 | 要求 Bella:浪漫感、Blinky:浪漫感,并已完成Blinky的初吻。解锁Blinky的力量,奖励员工物品 专注水晶,将Bella带入中世纪篇章,并暂时关闭现代图书馆。推进60分钟。 |
| 44 | 更好的故事 | 远古大地神殿(祭坛室),下午3点至晚上9点 | 继续帮助Bella适应中世纪;推进30分钟。 |
| 45 | 盛大之旅 | 玫瑰与荆棘,上午8点至下午6点 | Bella参观店内;推进120分钟。 |
| 46 | 完整图景 | 女术士之家,任意时间 | Bella同意在玫瑰与荆棘担任志愿者;推进45分钟。 |
节点47–55:Miki与农贸市场
| 节点 | 故事 | 触发条件 | 重要说明/结果 |
|---|---|---|---|
| 47 | 接近策略 | 美食广场(商场),上午9点至下午2点 | 要求 Miki:朋友,并已完成 Miki漫展 和 Miki的GuGuDolly紧急事件。发现Evangeline;推进60分钟。 |
| 48 | 嫉妒卡 | 舞蹈与瑜伽工作室;预定时间为 下午3点至晚上7点 | 要求 舞蹈工作室阵营分数达到25+。开始Abby/Miki嫉妒计划;推进45分钟。包含一个阵营选择。 |
| 49 | 她看透你 | 夜店;预定时间为 晚上10点至凌晨12点 | 要求 Abby:迷恋。推进120分钟。 |
| 50 | 布局 | 舞蹈与瑜伽工作室;预定时间为 晚上7点至9点 | 要求 Miki:迷恋。推进90分钟。包含一个阵营选择。 |
| 51 | 我的猴子 | 美食广场(商场);预定时间为 上午9点至下午2点 | 要求 Miki:迷恋 和 1份鲜花。鲜花会被消耗。解锁Miki的豪宅(下午6点至晚上10点开放);推进45分钟。 |
| 52 | 草莓跑腿 | Miki的卧室,下午6点至晚上10点 | Miki要求你带来草莓;推进30分钟。 |
| 53 | 一千万美元 | 农贸市场;预定时间为 上午7点至下午5点 | 要求完成 Christy与Mary Ann的介绍剧情。铺垫市场危机;推进20分钟。包含一个阵营选择。 |
| 54 | 传输 | Miki的卧室,下午6点至晚上10点 | 激活Miki的生物机器人;推进60分钟。 |
| 55 | 还盘 | 市政厅办公室,上午9点至下午5点 | 要求并扣除 $10,000,000。拯救农贸市场;推进45分钟。包含一个阵营选择。 |
节点48、49、50、51和53当前的时间窗口问题
这五个条目将预定开放时间存储在start_hour和end_hour中。当前剧情条件引擎只会执行min_hour与max_hour,因此这些故事节点的时间窗口在当前版本中不会被直接限制。
实际游玩时:
- 地点本身的营业时间依然可能限制你的进入时间。
- 如果地点仍可进入,场景可能在预定窗口之外触发。
- 上文列出预定时间,是因为它们体现了设计路线,但目前不能作为可靠的触发门槛。
该问题不会影响其他故事节点正确编码的min_hour/max_hour时间窗口。
节点56–62:Bellavia与吸血鬼同盟
| 节点 | 故事 | 触发条件 | 重要说明/结果 |
|---|---|---|---|
| 56 | 失踪 | 玫瑰与荆棘,晚上8点至11点 | Bella失踪;搜寻过程推进90分钟。 |
| 57 | 你做了什么 | 护士室,任意时间 | 带Bella回来接受Willow检查;推进120分钟。 |
| 58 | 一顿免费餐 | Torea的房间,任意时间 | 要求 已击败地下城第25层小首领。Torea转化Bella;推进60分钟。 |
| 59 | 觉醒 | 护士室,任意时间 | 唤醒Bellavia,解锁地窖,重新开放现代图书馆,并招募 Bellavia担任10号员工。推进90分钟。 |
| 60 | 图书管理员的留言 | 城市图书馆(上城区),任意时间 | 图书馆重新开放后与Bella交谈;推进45分钟。 |
| 61 | 吸血鬼的提议 | 城市图书馆(上城区),晚上8点至10点 | Torea提出她的提议,并更新吸血鬼地下室进入权限;推进60分钟。 |
| 62 | 屹立不倒的堡垒 | 远古大地神殿(祭坛室),下午3点至晚上7点 | 与Sashina商议如何准备一处经久耐用的避难所;推进45分钟。这是当前注册的最后一个故事节点。 |
阵营选择
以下故事节点会明确记录善良、中立或邪恶阵营选择:
| 节点 | 场景 | 选择的大致形式 |
|---|---|---|
| 10 | 帮派对峙 | 等待警察/冷静询问/威吓 |
| 48 | 嫉妒卡 | 以善良/中立/邪恶方式处理计划 |
| 50 | 布局 | 以善良/中立/邪恶方式处理布局 |
| 53 | 一千万美元 | 以善良/中立/邪恶方式回应危机 |
| 55 | 还盘 | 以善良/中立/邪恶方式处理交易 |
部分场景还会提供不影响阵营的回应。选择不同,关系奖励也会不同,但所有选择都能完成节点。
时间消耗与强制疲惫
大多数前期故事节点依靠场景或行动本身来处理时间。从节点22开始,许多完成处理程序会明确推进时间。
幅度最大的时间变化为:
- 节点9: +8小时,随后精力为1/镇定为1/生命为20
- 节点22: +18小时,随后精力为10/镇定为10/饱腹感为10
- 节点45: +2小时
- 节点49: +2小时
- 节点57: +2小时
如果你不希望错过另一个时间窗口狭窄的约会,就不要在紧邻该约会前开始节点9或节点22。
问题排查
下一个节点没有触发
请按顺序检查:
- 前一个故事节点已经完成。
- 你位于表中指定的确切地点。
- 当前时间位于包含起始时间、不包含结束时间的窗口内。
- 已满足关系、员工、技能、阵营、物品、支线剧情或地下城门槛。
- 地点本身已经开放并解锁。
进入道场时,节点8没有开始
选择 请 Lilu 来训练你。节点8是一个手动故事行动。
抵达研究实验室时,节点11没有开始
选择 讨论研究发现。节点11同样需要手动触发。
节点24卡住了
Robin必须达到 迷恋 或更高阶段。先继续推进她的关系内容,然后在下午6点至午夜之间再次造访狩猎小屋。
节点36或37卡住了
Willow必须作为 18号员工 处于活跃状态。节点37还要求能够进入玫瑰与荆棘的护士室。
节点38卡住了
玩家必须学会 闪现。推进Blinky的训练/内容直至学会该技能,然后进入奥术房。
节点39卡住了
Kasumi必须作为 20号员工 处于活跃状态,且玫瑰与荆棘的酒吧必须可以进入。请在下午3点至6点之间前往。
节点43卡住了
必须同时满足以下三项门槛:
- Bella达到浪漫感或更高阶段。
- Blinky达到浪漫感或更高阶段。
- Blinky的初吻事件已经完成。
节点47卡住了
Miki必须达到朋友或更高阶段,而且两项前置支线剧情均已完成:
- Miki漫展
- Miki的GuGuDolly紧急事件
节点51卡住了
携带至少 1份鲜花,并让Miki达到迷恋阶段。节点完成时会移除鲜花。
节点55卡住了
进入市政厅办公室前,你必须拥有足额的 $10,000,000 可用财富。该笔付款不可跳过,并会在完成时扣除。
节点58卡住了
先击败地下城第25层小首领,然后造访Torea的房间。
节点62之后没有新内容
节点62是当前注册主线序列的终点。你仍可游玩其他关系、阵营、地下城、青楼、度假村和支线故事内容。
相关指南
- 前期游戏攻略——节点1至10的详细路线及前期系统准备
- 地点指南——导航与地点进入条件
- 属性、技能与专精指南——闪现、预知及其他玩家技能
- 青楼指南——Willow、Kasumi、专属房间与员工启用
- 财富指南——$20,000和$10,000,000故事门槛
- 战斗系统指南 和即将推出的地下城指南——第25层小首领
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
