Spoiler note: This guide explains how the guild works — how to join, how to rank up, how to make money, how heists play out. Specific scene reveals and character secrets are kept out of it. Discover those in-game.
What the Guild Is
The Thieves Guild operates out of a Hidden Chamber beneath the public-facing Thieves Guild building in the King's Demesne. It's run by Arestes, the Master Thief, with Shadow as one of her senior operatives.
The guild lives by a code: rob from the rich, protect the poor. The poor of the kingdom serve as the guild's eyes and ears, trading information for protection. The Fighters Guild defends nobles and the wealthy — the Thieves Guild defends everyone else. Anyone who preys on people who can't defend themselves becomes a target.
Once you join, the guild becomes a major source of:
- Gold (from heists)
- Faction reputation (called clout) which unlocks new districts, ranks, and story content
- Romance and worker recruitment (Shadow eventually becomes recruitable into your brothel through this storyline)
Joining the Guild
Prerequisite: Find Shadow
Shadow does not appear anywhere in the game until you discover her. To trigger her discovery scene, enter the Back Alleys between 10 PM and 2 AM with Perception 45 or higher. Sharp eyes are required — without enough Perception, you walk right past her.
Once discovered, Shadow becomes available across her four nighttime locations (Back Alleys, Hovel District, Noble Quarter, and the Thieves Guild itself) on her rotating schedule.
The Initiation — Hide and Seek
Find your way into the Hidden Chamber beneath the Thieves Guild and trigger the Initiation scene with Arestes and Shadow present. The Initiation action requires Rogue 35 and Shadow at Known stage — train Rogue first if you're stuck. Arestes proposes the initiation test: a game of hide and seek. Shadow will hide somewhere in the kingdom and leave you a trail of clues. Find her, and you're in.
The first clue is given to you at the end of the initiation scene itself. The remaining clues are sealed envelopes you'll find at each successive location — they auto-trigger when you arrive at the right place.
Shadow's Trail — The Seven Clues
You must visit the locations in order. Each clue's answer points you to the next location, where the next clue is waiting.
| # | Clue | Answer / Where to Go |
|---|---|---|
| 1 | "I am hiding in a place where even saying its name can break it." | A place of silence → Whispering Woods |
| 2 | "Where it's never day, and steel sings. Where people roar for fallen kings." | Combat arena under torchlight → Tournament Grounds |
| 3 | "I begin with the first, and end as I started. I look in the mirror, and find I'm not parted. The last is my second, the center is Me. Read me forwards or backwards, I'm all you will see." | A palindrome — the name AZIZA (the arcane shopkeeper) → Arcane Shop |
| 4 | "What has roots that none can see, stands taller than the oldest tree. It reaches up beyond the sky, and yet it never grows more high." | A mountain → Mountain Foothills |
| 5 | "ANGRY REACHER" | Anagram of ARCHERY RANGE → Archery Range |
| 6 | "I have beds, but never sleep. I have rows, but never reap. I have roots, but cannot walk. I am filled with life, but never talk." | A garden → Castle Garden |
| 7 | "Return to where our paths first crossed, where I was found and you were lost." | Where you first discovered Shadow → Back Alleys |
The seventh location is where you find Shadow herself and the trail ends. The scene that plays out is the major payoff for completing the recruitment arc — and is also where Shadow's intimate scene plays.
After the Trail — The Tutorial Arc
With the initiation complete, you're a member. From here, a series of short scenes walks you through how the guild operates:
- Shadow's Rules — Shadow explains the guild's code and how ranks work. Triggers at the public Thieves Guild.
- The Fox's Ears — Meet Kalb the fox merchant in the Grand Bazaar food stalls. He's one of the guild's information sources, and he has a problem — thugs ambushing his fish shipments.
- Clearing the Road — Deal with the thugs at the Caravan Rest Stop after dark (8 PM – midnight). Combat encounter.
- Good News Travels Fast — Report back to Kalb. He repays you with intel about the Gilded Row, a wealthy new district. The Gilded Row is added to your map.
- The Art of Acquisition — Meet Shadow at the Gilded Row at night. She explains how Break & Enter works and leaves you to operate solo.
That's the recruitment arc done. From here, you climb the ranks by earning clout.
Faction Clout (Reputation)
Clout is the guild's reputation system. You earn it three ways:
1. Fencing valuables (the main source). Stolen goods are converted to clout by Arestes at the Hidden Chamber. The exchange rate is roughly 1 clout per 10 valuables, with some random variance.
2. Story plots. Several recruitment-arc and post-recruitment plots award fixed amounts of clout.
3. Pickpocketing. Successful pickpockets during random street encounters give +1 clout each (see Pickpocketing below).
Clout is never spent — it's a one-way reputation track that unlocks ranks and new districts. The only thing that reduces clout is getting caught. Failed Break & Enter attempts cost 1 clout (you can't drop below 5), and some failed pickpockets do the same.
Pickpocketing — Street Encounters
Before the heist system fully unlocks, you can earn clout and valuables by pickpocketing during the Search action in medieval areas. Several random encounters offer a Pickpocket option:
| Encounter | Where | Requirements |
|---|---|---|
| Alley Bard | Back Alleys, streets | Always available |
| Lost Noble | Castle district streets | Sleight of Hand skill + 10 clout |
| Wandering Merchants | Grand Bazaar, streets | Sleight of Hand skill + 5 clout |
The roll is your Rogue stat against a target number (120 for most, 150 for the alert Bard). Success gives 1–5 valuables and +1 clout. Failure can lose you 1 clout if you're above 5.
There's also a rare hooded girl encounter that behaves differently depending on your standing with the guild. At low clout she'll target you; at 10+ clout she recognizes you as a guild member — and turns out to be Keira, a guild rooftop runner, who challenges you to a parkour race to the bell tower. Winning the race (an Ability check — the higher your Ability, the better your odds) earns +3 clout and unlocks Keira as a full character (see the Keira section below). Losing is harmless; she'll offer the race again on a future encounter.
Why bother? Pickpocketing is the only way to build clout before the recruitment arc finishes. You can stockpile valuables during the Seek quests, then dump them all into Arestes once Fence Valuables unlocks for an instant clout boost.
Ranks
Promotions happen automatically. As soon as you have the required clout and walk into the Hidden Chamber, the rank-up scene fires. Each rank is a one-shot conversation with Arestes.
There are 8 player-accessible ranks. Two more exist above for guild leadership but aren't earnable.
| Rank | Title | Clout Required |
|---|---|---|
| 1 | Initiate | 0 (start) |
| 2 | Cutpurse | 10 |
| 3 | Burglar | 25 |
| 4 | Prowler | 50 |
| 5 | Infiltrator | 80 |
| 6 | Shadowblade | 120 |
| 7 | Phantom | 170 |
| 8 | Shade | 230 |
Most ranks are story-only — flavor scenes that develop your relationship with Arestes. Two have major mechanical effects:
- Rank 5 (Infiltrator) unlocks the Noble Quarter on the map. Without this rank, the Noble Quarter icon does not appear at all.
- Rank 8 (Shade) has additional gates beyond clout — Sophie must be recruited and active as a brothel worker, at Friend stage or higher with you. The scene involves her directly.
Each rank-up has a 3-choice response (caring, funny, flirty) with small Arestes relationship rewards.
Clout keeps mattering past rank 8, too — two of Arestes' most dangerous offers only appear at 350 and 500 clout (see The Assassin's Path below).
Vixen and the Guild
If you've recruited Vixen as a brothel worker, she becomes part of the guild storyline too. Vixen has her own connection to Arestes from before she came to the brothel.
Two scenes unlock:
- The Velvet Approach — Vixen joins the guild scene. Visit the Thieves Guild after she's at Known stage with you and you have at least 5 clout.
- The Arrangement — Triggered at the Thieves Guild after you reach Shadowblade rank (rank 6). Vixen, Shadow, and you cook up a scheme together. This scene also opens up Shadow's path to becoming a brothel worker.
After The Arrangement, two follow-up scenes with Arestes fire at the Hidden Chamber (Known+ with her): The Guild Pretends Not to Know, and later — after her Private Ledger heart-to-heart — A Seat Beside the Master. Both are pure Arestes character moments with choice rewards.
Keira — The Rooftop Runner
Keira is the guild's parkour specialist, unlocked by winning her bell tower race during the hooded girl street encounter (see Pickpocketing above). Once unlocked, she's found in the Back Alleys from midnight to 4 AM.
Keira's Actions (Back Alleys, 12 AM – 4 AM)
| Action | Cost | Time | Points | Daily | Requires |
|---|---|---|---|---|---|
| Talk to Keira | — | 10 min | +1 | 3× | Stranger+ |
| Route Intel | — | 20 min | +2 | 1× | Known+, after The Roofroads |
| Roofline Drills | 25 energy | 45 min | +8, +1 Ability, +1 clout | One-time | Known+, Ability 35, after The Roofroads |
| The Good Ledge H2H | 15 energy | 60 min | (H2H) | One-time | Acquaintance+, after The Roofroads |
| A Quiet Favor | 150 Valuables | 45 min | — | One-time | Friend+ — rewards Thieves Gloves |
| Stop Moving H2H | 25 energy | 75 min | (H2H) | One-time | Close Friend, after Loose Tiles + Good Ledge |
| Night Bazaar (date) | 35 energy | 120 min | (date scene) | One-time | Close Friend, 12–2 AM, after Stop Moving |
| No Escape Route | 20 energy | 75 min | (H2H) | One-time | Crush, after Night Bazaar |
Keira's Auto Plots
- The Roofroads — auto at Known, Back Alleys 12–4 AM. Her proper introduction to the guild's rooftop network. +5 points, +1 clout, choice rewards.
- Loose Tiles — auto at Close Friend (after The Good Ledge H2H), same window. +6 points, +1 clout.
- The Early Watch — auto at the Hidden Chamber once both Arestes and Keira are at Friend+. A three-way scene; +5 to each, +1 clout.
Keira also matters beyond her own story — her Thieves Gloves are one of the two key items needed for the guild's endgame (next section).
The Assassin's Path & The Phantom Stone
Endgame content — clout keeps counting long past rank 8, and this is what it's for. Kept spoiler-light.
- Assassin (Arestes, Hidden Chamber, 350 clout) — a one-time, five-hour training session (heavy energy and calm drain) where Arestes teaches the killing art beneath the guild code. This unlocks the Assassin combat path, one of the game's three combat disciplines.
- Dark Consolador (Arestes, Hidden Chamber, 500 clout) — Arestes gifts you her favorite assassin blade as a key item.
- The Phantom Stone Raid — auto-triggers at the Thieves Guild once everything aligns: Shadow recruited and active as your worker, Arestes, Keira, and Shadow all at Romantic stage, and both the Thieves Gloves (from Keira's Quiet Favor) and the Dark Consolador in hand. The raid yields the Phantom Stone.
- The Phantom Stone Awakens — auto-triggers at the Hidden Chamber once you hold the Stone. What the Stone does, and what it grows into, is yours to discover.
Shadow as a Brothel Worker
Shadow is recruitable as Worker #8 at your brothel. Her recruitment is tied to the guild storyline rather than a separate quest — keep progressing through the ranks and her path will open up.
Once recruited:
- She works the night shift (8 PM – 4 AM)
- She lives in Room 8 (requires room level 2 or higher)
- Her starting loyalty is low
- Her favorite skill is Fleet Footed, which doubles all relationship points she earns
She's one of the harder workers to keep loyal — neglect her and she'll refuse clients more often than anyone else in the brothel. See the Shadow walkthrough for full worker stats.
Break & Enter — The Heist System
The main gameplay loop after the tutorial arc is breaking into wealthy houses under cover of darkness. There are two districts: the Gilded Row (intro tier) and the Noble Quarter (advanced tier, rank 5+ only).
A heist has three phases: Surveillance, Approach, and the Steal.
Phase 1: Surveillance (Daytime)
Before you can break in, you have to scout. The Surveillance action is available during the day (6 AM – 6 PM) at each district.
| Gilded Row | Noble Quarter | |
|---|---|---|
| Time cost | 60 min | 60 min |
| Energy cost | -20 | -25 |
| Surveillance cap | 150 | 250 |
| Minimum to attempt B&E | 51 | 80 |
Each surveillance session gains points based on your Perception + half your Luck. The exact gain is randomized — you'll get somewhere between half and one and a half times your stat-based base. Surveillance carries over day to day until you use it (or fail and lose it).
Worked example: Perception 80, Luck 30 → base of 95 per session. You'll gain somewhere between 48 and 142 points each time you scout.
The closer you get to the cap, the better your odds on heist night. Scouting at the bare minimum (51 / 80) is a near-certain bust.
Phase 2: Break & Enter (Nighttime)
The B&E action is available at the same district between 10 PM and 4 AM. Once per night per district. Surveillance points are consumed regardless of outcome.
The action fires off a multi-stage screen:
Roll 1 — The Approach
Your odds of slipping past the patrols depend on your surveillance points and Luck. Capping surveillance gets you to the maximum 90% chance.
Worked example: 150 surveillance, Luck 40 → effectively 90% (capped). 60 surveillance, Luck 20 → roughly 12%.
If you fail: a guard patrol spots you, you flee, lose 1 clout, surveillance resets to zero, and the night's attempt is consumed. No loot.
Roll 2 — The Lock
Your Rogue + Ability vs. the lock's difficulty (200 for Gilded Row, 300 for Noble Quarter).
Worked example: Rogue 80, Ability 70 → 75% on Gilded Row, 50% on Noble Quarter.
Same penalty as the Approach roll if you fail.
Roll 3+ — Inside the House
You're in. You're now in a randomly selected room with 5 separate steal actions available. Each room is themed:
- Gilded Row Rooms: Merchant's Bedroom, Dining Room, Study, Vault, Workshop
- Noble Quarter Rooms: Noble's Chambers, Gallery, Library, Parlor, Treasury
For each steal attempt, success depends on Rogue vs. an escalating difficulty:
| Attempt # | Gilded Difficulty | Noble Difficulty |
|---|---|---|
| 1st | 80 | 100 |
| 2nd | 100 | 140 |
| 3rd | 150 | 200 |
| 4th | 200 | 300 |
| 5th | 250 | 400 |
Worked example (Rogue 100 in Gilded Row): 1st attempt is auto-success. 3rd is 67%. 5th is 40%. The drop-off is steep on purpose.
On success: gold and valuables are added to your run total. Reward sizes depend on your Luck + Perception, and degrade per attempt (gold -20%, valuables -25% per stage). The Noble Quarter pays 30% better across the board.
On failure inside the house: you knock something over, the household wakes up, you bolt. You lose 1 clout, surveillance resets, AND all loot from earlier successful steals in this run is forfeit. This is the worst outcome in the system — failing late hurts the most.
The Smart Play — Leave Safely
At any time, you can hit "Leave Safely" and walk away with everything you've stolen so far. Stopping at 2 or 3 successful steals is often better than greeding for the 5th. Knowing when to leave is the actual skill.
Successful Exit
- Gold goes to your wallet
- Valuables go into your inventory (for fencing)
- That district's nightly attempt is consumed; surveillance resets
Noble Quarter Bonus — Rare Item
On a successful Noble Quarter exit, there's a 1% chance per successful steal attempt to find a Worker Ring — a rare equipment item for your brothel workers. The Luck buff doubles this chance to 2% per attempt.
Fencing Valuables
Once you've collected at least 10 valuables, head to the Hidden Chamber and use the Fence Valuables action. Arestes appraises and pays out:
- Clout: roughly 1 per 10 valuables, with random variance
- Gold: roughly 1–3× the valuable count, plus a small Luck-based bonus
- Arestes relationship: +1 to +3
- All your valuables are zeroed out (you can't fence a partial stockpile)
Worked example: 100 valuables stockpiled, Luck 30 → about 7–13 clout and 100–330 gold.
Fencing is steady but slow. Pushing from rank 5 to rank 8 takes many successful Noble Quarter runs.
Strategy Notes
- Cap surveillance before attempting B&E. The minimum threshold is just to enable the action — your odds at the minimum are terrible. Always scout to (or near) the cap.
- Know when to leave. The 4th and 5th steal attempts are statistically bad bets unless your Rogue is exceptional. Walking away with 2-3 successful steals is the smart play.
- Get Pickpocketing Lessons from Shadow. At Known stage with Communication 40, Shadow can teach you a lesson at the Thieves Guild that gives +1 permanent Rogue. Improves every roll in this entire system.
- The Noble Quarter is always the better target once unlocked. 30% better rewards, rare item drops, and the same penalty for failure as the Gilded Row.
- Stockpile pickpocket valuables during the Seek quests. Once Fence Valuables unlocks, you can dump them all at once for an early clout spike.
剧透提示: 本指南会说明公会的 运作方式——如何加入、如何晋升、如何赚钱,以及劫案的具体流程。特定场景的揭晓内容与角色秘密不会在此透露,请在游戏中亲自探索。
公会简介
盗贼公会以国王领地内那座公开的盗贼公会建筑为掩护,实际据点位于其地下的 隐藏密室。公会由盗贼大师 Arestes 领导,Shadow 则是她手下的资深成员之一。
公会恪守一条准则:劫富济贫。王国里的穷人充当公会的耳目,以情报换取保护。战士公会保护贵族与富人,而盗贼公会保护其他所有人。任何欺凌无力自卫者的人,都会成为公会的目标。
加入后,公会将成为以下资源的重要来源:
- 金币(来自劫案)
- 阵营声望(简称 声望),可解锁新地区、阶级与剧情内容
- 恋爱与员工招募(沿着这条剧情线推进,最终可以招募 Shadow 到你的青楼工作)
加入公会
前置条件:找到 Shadow
在发现 Shadow 之前,她不会出现在游戏的任何地方。若要触发发现她的场景,请在 晚上10点至凌晨2点 之间进入 后巷,且 感知达到45或以上。只有敏锐的双眼才能发现她——感知不足时,你会直接从她身边走过。
发现 Shadow 后,她会按照轮换日程,在夜间出现在四个地点(后巷、棚户区、贵族区和盗贼公会)。
入会考验——捉迷藏
设法进入盗贼公会地下的 隐藏密室,并在 Arestes 和 Shadow 都在场时触发 入会考验 场景。入会考验行动要求 盗贼达到35,且与 Shadow 的关系达到 已知阶段——如果卡在这里,请先训练盗贼属性。Arestes 会提出一项入会测试:玩一场捉迷藏。Shadow 将藏在王国的某处,并留下一连串线索。找到她,你就能加入公会。
第一条线索会在入会考验场景结束时直接交给你。其余线索都装在密封的信封里,分别位于之后的各个地点——抵达正确地点时便会自动触发。
Shadow 的踪迹——七条线索
你必须 按顺序 前往这些地点。每条线索的答案都会指向下一个地点,下一封线索就在那里等着你。
| # | 线索 | 答案/目的地 |
|---|---|---|
| 1 | “我藏在一个地方,就连说出它的名字,也会将它打破。” | 寂静之地 → 低语森林 |
| 2 | “那里永无白昼,钢铁高歌。人们为倒下的王者放声欢呼。” | 火光照耀下的战斗竞技场 → 锦标赛场地 |
| 3 | “我以第一位起始,也以起始时结束。我望向镜中,发现自己从未分离。最后一位是我的第二位,中央则是我。无论正读还是倒读,你所见的都是完整的我。” | 一个回文——奥术商店店主的名字 AZIZA → 奥术商店 |
| 4 | “什么东西有无人能见的根,比最古老的树还要高?它直抵天外,却永远不会继续长高。” | 一座山 → 山脚 |
| 5 | “ANGRY REACHER” | ARCHERY RANGE 的字母重排 → 射箭场 |
| 6 | “我有苗床,却从不入睡;我有成行之物,却从不收割;我有根,却无法行走;我充满生命,却从不言语。” | 一座花园 → 城堡花园 |
| 7 | “回到我们初次相遇的地方,彼时我被发现,而你迷失其中。” | 你最初发现 Shadow 的地方 → 后巷 |
在第七个地点,你会找到 Shadow 本人,追踪也就此结束。随后展开的场景是完成招募剧情线的重要回报——也是 Shadow 亲密场景发生的地方。
追踪之后——教程剧情线
入会考验完成后,你就正式成为了公会成员。接下来的一系列短场景会带你了解公会的运作方式:
- Shadow 的规矩——Shadow 会解释公会准则与阶级制度。在公开的盗贼公会触发。
- 狐狸的耳朵——在大集市的食品摊位结识狐狸商人 Kalb。他是公会的情报来源之一,但眼下遇到了麻烦——有一群暴徒正在伏击他的鱼货运输队。
- 清理道路——天黑后(晚上8点至午夜)前往商队休息站解决那些暴徒。这是一场战斗遭遇。
- 好消息传得快——回去向 Kalb 汇报。他会用一条关于 镀金街 的情报作为回报:那里是一处新兴的富人区。镀金街会添加到你的地图上。
- 取物的艺术——夜间前往镀金街与 Shadow 会面。她会解释破门潜入的运作方式,然后让你独自行动。
至此,招募剧情线便告完成。接下来,你要通过积累声望不断晋升。
阵营影响力(声望)
声望是盗贼公会的声誉系统,共有三种获取方式:
1. 销赃(主要来源)。Arestes 会在隐藏密室将赃物转化为声望。兑换比例大约是 每10件贵重品换取1点声望,并带有少量随机浮动。
2. 剧情任务。 招募剧情线及其后续剧情中的若干任务会奖励固定数量的声望。
3. 扒窃。 在随机街头遭遇中成功扒窃,每次可获得1点声望(参见下方的“扒窃”部分)。
声望不会被花掉——它是一条只增不减的声誉进度,用于解锁阶级和新地区。唯一会 降低 声望的情况是被抓住。破门潜入失败会损失1点声望(但不会降到5以下),部分扒窃失败也会造成同样的损失。
扒窃——街头遭遇
在劫案系统完全解锁之前,你可以在中世纪地区使用 搜索 行动,并在遭遇中扒窃,以获取声望与贵重品。以下几种随机遭遇会提供扒窃选项:
| 遭遇 | 地点 | 要求 |
|---|---|---|
| 巷中吟游诗人 | 后巷、街道 | 始终可用 |
| 迷路的贵族 | 城堡区街道 | 妙手技巧技能 + 10点声望 |
| 流浪商人 | 大集市、街道 | 妙手技巧技能 + 5点声望 |
检定会用你的 盗贼 属性对抗目标数值(大多数目标为120,警觉的吟游诗人为150)。成功可获得 1–5件贵重品 和 +1点声望。如果你的声望高于5,失败可能使你损失1点声望。
此外,还有一种罕见的 兜帽少女 遭遇。她会根据你在公会中的地位采取不同的行动。声望较低时,她会把 你 当成目标;达到 10点以上声望 时,她会认出你是公会成员——原来她就是公会的屋顶跑者 Keira。她会向你发起一场跑酷竞赛,看谁先抵达钟楼。赢得比赛(一次 能力 检定——能力越高,胜算越大)可获得 +3点声望,并将 Keira 解锁为完整角色(参见下方的 Keira 部分)。输了也不会有任何损失;她会在未来的遭遇中再次提出比赛。
为什么值得这么做? 在招募剧情线结束之前,扒窃是提升声望的 唯一 方式。你可以在追踪任务期间囤积贵重品,待销赃解锁后一次性交给 Arestes,立刻获得一大笔声望。
阶级
晋升会自动发生。只要声望达到要求并走进隐藏密室,阶级提升场景就会触发。每次晋升都是一段仅触发一次的 Arestes 对话。
玩家可以晋升的阶级共有 8级。其上还有两个公会领导层的阶级,但玩家无法获得。
| 等级 | 称号 | 所需声望 |
|---|---|---|
| 1 | 入门者 | 0(初始) |
| 2 | 扒手 | 10 |
| 3 | 窃贼 | 25 |
| 4 | 潜行者 | 50 |
| 5 | 渗透者 | 80 |
| 6 | 影刃 | 120 |
| 7 | 幽影 | 170 |
| 8 | 暗影 | 230 |
大多数阶级只影响剧情——相关风味场景会深化你与 Arestes 的关系。其中两个阶级会对游戏机制产生重大影响:
- 等级5(渗透者) 会在地图上解锁 贵族区。未达到这个阶级时,贵族区图标完全不会出现。
- 等级8(暗影) 除了声望外还有额外条件——Sophie 必须已被招募并处于在职状态,作为青楼员工工作,且与你的关系达到朋友阶段或以上。她会直接参与该场景。
每次阶级提升都有3个回应选项(关怀、幽默、调情),分别提供少量 Arestes 关系奖励。
达到等级8后,声望依然有用——Arestes 最危险的两项提议只有在声望达到 350 与 500 时才会出现(参见下方的“刺客之路”)。
Vixen 与公会
如果你已经招募 Vixen 成为青楼员工,她也会加入公会剧情。早在来到青楼之前,Vixen 就与 Arestes 有着自己的渊源。
可以解锁两个场景:
- 天鹅绒般的手法——Vixen 加入公会场景。当她与你的关系达到已知阶段,且你拥有至少5点声望后,前往盗贼公会。
- 安排——达到影刃阶级(等级6)后,在盗贼公会触发。Vixen、Shadow 和你会共同策划一项计谋。这个场景还会开启 Shadow 成为青楼员工的路线。
完成“安排”后,会有两个 Arestes 后续场景在隐藏密室触发(需要与她达到已知或以上关系):公会假装不知情,以及之后——完成她的“私人账册”谈心后——触发的 坐在大师身旁。两者都是纯粹刻画 Arestes 的角色场景,并附带选项奖励。
Keira——屋顶跑者
Keira 是公会的跑酷专家。要解锁她,你必须在兜帽少女街头遭遇中 赢得钟楼竞赛(参见上方的“扒窃”部分)。解锁后,她会在 午夜至凌晨4点出现在后巷。
Keira 的行动(后巷,凌晨12点至4点)
| 行动 | 消耗 | 时间 | 点数 | 每日次数 | 要求 |
|---|---|---|---|---|---|
| 与 Keira 交谈 | — | 10分钟 | +1 | 3次 | 陌生人+ |
| 路线情报 | — | 20分钟 | +2 | 1次 | 已知+,完成“屋顶之路”后 |
| 屋脊训练 | 25精力 | 45分钟 | +8、+1能力、+1声望 | 仅一次 | 已知+、能力35,完成“屋顶之路”后 |
| “那处好崖台”H2H 谈心 | 15精力 | 60分钟 | (H2H) | 仅一次 | 相识+,完成“屋顶之路”后 |
| 静默委托 | 150件贵重品 | 45分钟 | — | 仅一次 | 朋友+——奖励 盗贼手套 |
| “停下脚步”H2H 谈心 | 25精力 | 75分钟 | (H2H) | 仅一次 | 亲密朋友,完成“松动的瓦片”与“那处好崖台”后 |
| 夜市(约会) | 35精力 | 120分钟 | (约会场景) | 仅一次 | 亲密朋友,凌晨12点至2点,完成“停下脚步”后 |
| 没有退路 | 20精力 | 75分钟 | (H2H 谈心) | 仅一次 | 迷恋,完成“夜市”后 |
Keira 的自动剧情
- 屋顶之路——达到已知关系后,于凌晨12点至4点在后巷自动触发。这是她正式向你介绍公会屋顶网络的场景。+5点关系、+1点声望,并提供选项奖励。
- 松动的瓦片——达到亲密朋友关系后(且完成“那处好崖台”H2H 谈心),在同一时间段自动触发。+6点关系、+1点声望。
- 提前的守夜——当 Arestes 与 Keira 都达到朋友+关系后,在 隐藏密室 自动触发。这是一段三人场景;两人各+5点关系,另加+1点声望。
Keira 的影响并不局限于她自己的剧情——她的 盗贼手套 是公会终局内容所需的两件关键物品之一(见下一节)。
刺客之路与幻影之石
终局内容——等级8之后,声望仍会继续累计,而这些内容正是它的用途。以下说明尽量避免剧透。
- 刺客(Arestes,隐藏密室,350点声望)——仅限一次、耗时五小时的训练课程(会大量消耗精力与镇定),Arestes 会传授公会准则之下的杀戮技艺。这将解锁 刺客战斗路线,即游戏三大战斗流派之一。
- 暗影慰藉者(Arestes,隐藏密室,500点声望)——Arestes 会将她最喜爱的刺客刀刃赠予你,作为关键物品。
- 幻影之石突袭——当 所有 条件都满足后,在盗贼公会自动触发:Shadow 已被招募并处于在职状态、Arestes、Keira 和 Shadow 都达到浪漫感阶段,并且你同时持有 盗贼手套(来自 Keira 的“静默委托”)与 暗影慰藉者。突袭的奖励是 幻影之石。
- 幻影之石觉醒——持有幻影之石后,在隐藏密室自动触发。石头究竟有什么作用、又会成长为什么,就留给你亲自发现。
Shadow 作为青楼员工
Shadow 可以作为青楼的 第8号员工 招募。她的招募与公会剧情线相连,而非单独的任务——继续提升阶级,她的路线便会开启。
招募后:
- 她上 夜班(晚上8点至凌晨4点)
- 她住在 8号房(房间等级必须达到2或以上)
- 她的初始忠诚度较低
- 她最喜欢的技能是 步履轻盈,可使她获得的所有好感度翻倍
她是最难维持忠诚度的员工之一——如果疏于照顾,她拒绝接待客人的频率会高于青楼里的其他任何员工。完整的员工属性请参阅 Shadow 攻略。
破门潜入——劫案系统
教程剧情线结束后的主要玩法循环,是趁夜色掩护 潜入富人的宅邸。共有两个地区:镀金街(入门级)与 贵族区(高级,仅限等级5以上)。
一场劫案分为三个阶段:踩点、接近 和 偷窃。
阶段1:踩点(白天)
在破门潜入之前,你必须先侦察。每个地区白天(早上6点至晚上6点)都可以使用 踩点 行动。
| 镀金街 | 贵族区 | |
|---|---|---|
| 时间消耗 | 60分钟 | 60分钟 |
| 精力消耗 | -20 | -25 |
| 踩点上限 | 150 | 250 |
| 尝试破门潜入的最低要求 | 51 | 80 |
每次踩点获得的点数取决于你的 感知 + 一半运气。具体数值会随机浮动——最终收益介于属性基础值的二分之一至一点五倍之间。踩点点数会逐日保留,直到你将其用于行动(或因失败而失去)。
计算示例: 感知80、运气30 → 每次行动的基础值为95。每次侦察可获得48至142点。
越接近上限,劫案当晚的成功概率就越高。只达到最低要求(51/80)就行动,几乎必然会失败。
阶段2:破门潜入(夜间)
晚上 10点至凌晨4点 之间,可以在同一地区使用破门潜入行动。每个地区每晚限用一次。无论结果如何,踩点点数都会被消耗。
该行动会打开一个多阶段界面:
检定1——接近
你避开巡逻队的概率取决于踩点点数与运气。将踩点提升至上限,可让成功率达到最高的90%。
计算示例: 踩点150、运气40 → 实际成功率为90%(已达上限)。踩点60、运气20 → 成功率约为12%。
如果失败:守卫巡逻队会发现你,你只得逃跑,并 损失1点声望;踩点重置为零,当晚的尝试次数也会消耗。不会获得任何战利品。
检定2——开锁
以你的 盗贼 + 能力 对抗锁的难度(镀金街为200,贵族区为300)。
计算示例: 盗贼80、能力70 → 在镀金街的成功率为75%,在贵族区则为50%。
如果失败,惩罚与接近检定失败相同。
检定3及以后——进入宅邸
你成功潜入了。现在,你身处一间随机选出的房间,其中有 5次相互独立的偷窃行动 可供选择。每个房间都有不同主题:
- 镀金街房间: 商人的卧室、餐厅、书房、金库、工坊
- 贵族区房间: 贵族寝室、画廊、图书室、会客厅、藏宝室
每次偷窃能否成功,取决于你的 盗贼属性与逐步升高的难度:
| 尝试次数 | 镀金街难度 | 贵族区难度 |
|---|---|---|
| 第1次 | 80 | 100 |
| 第2次 | 100 | 140 |
| 第3次 | 150 | 200 |
| 第4次 | 200 | 300 |
| 第5次 | 250 | 400 |
计算示例(镀金街,盗贼100): 第1次尝试必定成功。第3次成功率为67%,第5次为40%。成功率会急剧下降,这是有意设计的机制。
成功时: 金币和贵重品会加入本次行动的暂存战利品。奖励数量取决于你的 运气 + 感知,且会随尝试次数递减(每阶段金币-20%、贵重品-25%)。贵族区的整体收益要 高出30%。
在宅邸内失败时: 你会碰倒某样东西,惊醒屋内的人,只能仓皇逃走。你将损失1点声望,踩点重置,并且 本轮先前成功偷得的所有战利品都会作废。这是整个系统中最糟糕的结果——越晚失败,损失越惨重。
明智之选——安全撤离
你随时都可以点击 “安全撤离”,带着迄今偷到的所有物品离开。取得2至3次成功后收手,往往比贪图第5次更划算。真正的技巧,是知道何时该离开。
成功脱身
- 金币会存入你的钱包
- 贵重品会进入物品栏(可用于销赃)
- 该地区当晚的尝试次数会被消耗;踩点重置
贵族区奖励——稀有物品
从贵族区成功脱身时,每次成功偷窃都有1%的概率找到一枚 员工戒指——这是可供青楼员工使用的稀有装备。运气增益会使该概率翻倍,达到每次尝试2%。
销赃
收集到至少 10件贵重品 后,前往 隐藏密室 并使用 销赃 行动。Arestes 会进行估价并支付以下报酬:
- 声望: 大约每10件贵重品换取1点,带有随机浮动
- 金币: 大约为贵重品数量的1–3倍,另加少量基于运气的奖励
- Arestes 关系: +1至+3
- 你的所有贵重品都会清零(无法只出售部分库存)
计算示例: 囤积100件贵重品、运气30 → 可获得约7–13点声望和100–330金币。
销赃稳定但缓慢。从等级5提升到等级8,需要多次成功完成贵族区劫案。
策略提示
- 尝试破门潜入前,将踩点提升至上限。 最低门槛只是用来解锁行动——刚达到门槛时,成功概率极低。务必将踩点提升到上限或接近上限。
- 知道何时该离开。 除非你的盗贼属性极其出色,否则第4次和第5次偷窃在概率上并不划算。取得2至3次成功后带着战利品离开,才是明智之举。
- 向 Shadow 学习扒窃课程。 与 Shadow 达到已知阶段,且沟通达到40后,她可以在盗贼公会为你授课,提供 +1永久盗贼属性。这能提高整个系统中每一次检定的成功率。
- 贵族区解锁后,始终是更好的目标。 奖励高出30%,有概率掉落稀有物品,而失败惩罚与镀金街完全相同。
- 在追踪任务期间囤积扒窃所得的贵重品。 销赃解锁后,可以一次性全部交出,在早期迅速获得大量声望。
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