Spoiler note: This guide explains how the faction works — how to earn wizard clout, how to qualify for the Initiation Test, and what the test asks of you. Specific scene reveals and dialogue spoilers are kept generic. Discover those in-game.
What the Faction Is
The Wizard Faction is a cross-era reputation system tracking the player's standing in the magical community. Unlike the Thieves, Bards, and Fighters guilds, the Wizard faction has no central guild building — the magical community is decentralized, with practitioners scattered across the Medieval era at the Wizard Tower (Arcane Shop), Sashina's Temple/Shrine, Blinky's Arcane Room, Sabbath's Hut, and elsewhere.
Wizard clout comes from two sources combined:
- Skill clout — calculated dynamically from the magic skills you've learned. Every magic skill you know contributes 1 or 2 clout.
- Action clout — earned from specific actions like Aziza's artifact tutorials.
The combined total is checked when content gates open. Maximum clout from skills alone is 25 (17 one-clout skills + 4 two-clout skills = 17 + 8 = 25). Action clout adds on top of that.
The faction's main payoff is the Wizard Initiation Test — a quest that recruits Lime as your 4th maid (Spirit element) when passed.
Earning Wizard Clout
Skill Clout (the primary source)
Every magic skill you have permanently contributes clout. You don't have to do anything beyond learning the skill — the calculation is dynamic.
1 Clout Skills (17 total, +1 each):
Elemental Blast, Healing Touch, Mana Channeling, Enchantment, Divination, Telekinesis, Illusion Weaving, Spirit Communication, Protective Ward, Energy Drain, Transmutation, Ritual Mastery, Arcane Knowledge, Inner Peace, Wizardry, Battle Meditation, Mystic Seduction
2 Clout Skills (4 total, +2 each):
Master Wizard, Dark Magic, Light Magic, Blink
Maximum from skills alone: 25 clout (17 + 8).
Action Clout
Specific actions award faction clout on completion. Here are all the known sources, in rough order of ease and value:
Easy / Repeatable Sources:
- Sashina — Mystical Training (Shrine Altar Chamber) — +1 wizard clout per session, 6× daily limit, gives +1 Mystic stat too. Available from Stranger stage, no other gates. Up to +6 clout per day if you grind it.
One-Time Skill/Quest Actions (best value):
- Aziza — Magical Artifact Tutorial (Arcane Shop, 10 AM–6 PM) — +3 wizard clout, $200, 60 min, +3 Aziza relationship. Largest single action source. One-time per acquisition.
- Blinky — Listen to Her Journeys (Brothel Arcane Room) — +2 wizard clout, 90 min, +3 Blinky relationship. One-time. Requires Blinky to be at the brothel.
- Aziza — Arcane Mastery Path (Arcane Shop) — +1 wizard clout, +1 Mystic stat. Requires Known stage with Aziza, Communication 75. One-time.
- Blinky — Wisdom of Moments (Brothel Arcane Room) — +1 wizard clout, +1 Mystic stat. Requires Known stage with Blinky, Communication 50. One-time.
- Sashina — Emotional Magic (Sorceress's Home) — +1 wizard clout, +1 Mystic stat. Requires Known stage, Communication 30. One-time.
Sashina H2H Conversations (one-time each, all give +1 wizard clout):
- Visions of the Future (Shrine Exterior) — Known stage required. 120 min.
- Walk in Nature (Shrine Exterior) — Friend stage required. 90 min.
- Fears of the Void (Shrine Altar Chamber) — Acquaintance stage required. 140 min.
- Sashina's Final Exam (Sorceress's Home) — Romantic stage, Mystic 90, requires Master Wizard + Mystic Seduction skills. 160 min. End-game action, hardest gate.
Gandon Quest Acceptances (each one-time):
- Accept Quest (Sabbath's spellbook quest) — +1 wizard clout. Stranger stage. Just clicking the quest accept gives clout.
- Accept Revenge Quest — +1 wizard clout. Known stage required. Just clicking accept.
Search Encounter — Wandering Mage (back alleys, random):
- Discuss magical theory — +1 wizard clout if your Mystic stat passes a percentage roll (Mystic stat = success chance %).
- Use Mystic Seduction (requires the skill) — +1 wizard clout + 1 Mystic. Always succeeds.
The Initiation Test Itself:
- Pass the Wizard Initiation — +10 wizard clout (post-recruitment, doesn't help reach the 50 threshold to trigger the test).
Realistic Path to 50 Clout
If you do everything available before the Initiation prerequisites (so excluding the test pass itself, Sashina's Final Exam, and Walk in Nature/Fears of the Void if you haven't built those relationships yet):
- ~10 magic skills learned: ~12 clout (most are 1 each)
- Aziza Artifact Tutorial: +3
- Blinky Listen to Her Journeys: +2
- 3 Aziza/Blinky/Sashina mastery actions: +3
- 1-2 Sashina H2H conversations: +1-2
- Gandon's two quest accepts: +2
- 5-10 Sashina Mystical Training sessions over a few days: +5-10
- Random Wandering Mage encounters: +1-3
That's ~30-35 clout without breaking a sweat. Push to learn more magic skills (Master Wizard +2, Light/Dark Magic +2 each, Blink +2) and you'll easily clear 50.
Where to Learn the Magic Skills
The skill clout is the bulk of your wizard reputation. To max it, you need to learn from various teachers across the world:
- Gandon (Wizard Tower / Arcane Shop) teaches Wizardry and Master Wizard. Master Wizard requires Acquaintance stage with Gandon.
- Sashina (various Shrine locations) teaches Elemental Blast, Healing Touch, Telekinesis, Illusion Weaving, and more. Some require Friend stage.
- Aziza (Arcane Shop) teaches Mana Channeling and Enchantment.
- Blinky teaches Blink.
- Lillian's Lair offers Dark Magic for 3 crystals (one-time crystal purchase).
- Monk's Temple teaches Healing Touch, Inner Peace, Battle Meditation.
- Magician proficiency at character creation gives you Elemental Blast and Illusion Weaving for free.
For a complete list, see the Skills walkthrough.
The Wizard Initiation Test
The Initiation Test is the centerpiece of the faction. Pass it and Lime, the Spirit Element maid, joins your brothel staff.
Prerequisites
To even see the Wizard Initiation action at Gandon's location, you must have all of the following:
- Gandon at Acquaintance stage (build relationship via talking and learning Wizardry)
- Blinky at Known stage (find Blinky and progress his arc)
- Wizard clout 50+ (combined skill + action clout)
The action also has daily reset blocks — once you fail the test, the action is hidden until the next day. Once you've already recruited Lime (maid_4_acquired flag), the action disappears permanently.
Where to Trigger It
The action appears on Gandon himself when all prerequisites are met. You'll find Gandon at the Wizard Tower interior (accessed via the Arcane Shop in Kings Demesne). The action is called "Wizard Initiation" and costs 60 min.
Bonus: Meet Lime Before You Recruit Her
Lime is actually present at the Wizard Tower interior every day from 5 AM to 10 AM — she works as the early-morning cleaning girl, before Gandon arrives at 10 AM. You can talk to her there and start building familiarity even before you've earned the clout to attempt the Initiation. It's pure flavor (no plot progression or mechanical reward), but it's a nice way to know her before she joins your brothel.
How the Test Works
The Initiation is a 5-vision sequence. Each vision is hosted by a different wizard who poses a moral or practical dilemma. You answer with one of 5 choices, and each choice is worth between 1 and 5 points. The choice order is randomized each time you take the test, so you can't memorize "click the third option."
Total possible score: 25 (5 visions × 5 max points).
Passing threshold: 17 points or more.
Perfect score (25): bonus reward — 3 crystals instead of 1.
The test takes about a single in-game hour (60 min cost). On failure, you can retry the next day; the cooldown resets at midnight.
The Five Visions — Walkthrough
Each vision is hosted by a different wizard whose worldview you should match. The vision tests your understanding of that wizard's philosophy, not yours. Pick the answer that wizard would approve of, even if it doesn't match how you'd handle the situation personally.
Vision 1 — Gandon (Air / Practical Heroism)
Setup: A burning cottage with a young maid trapped inside. A stone well sits outside. You have Air magic.
Gandon's lesson: "Whatever the situation, getting the victim to safety is always the priority. Clever magic means nothing if you lose sight of the goal."
- Best answer (5 points): Part the flames with a wind corridor — create a safe path for escape.
- 4 points: Summon a watery tornado — pull water from the well through the flames.
- 3 points: Create a tornado to lift the girl out through the roof.
- 2 points: Blast a powerful gust of wind to blow out the fire.
- Worst answer (1 point): Vacuum the room — remove all air to suffocate the flames (kills the girl).
Vision 2 — Sashina (Subtle Magic / Discretion)
Setup: A mountain caravan on a cliff road. A spooked mule sends a cart sliding toward the edge with a woman and child aboard. The injured father can't reach them. Villagers are frozen. Using obvious magic risks dangerous exposure.
Sashina's lesson: "Sometimes the greatest magic is helping others become who they already should be. A gentle nudge, invisible to all, and the villagers save the day themselves."
- Best answer (5 points): Reach into the villagers' minds — nudge them to rush forward and help.
- 4 points: Subtle nature magic — calm the mule, let a root catch the wheel.
- 3 points: Rush to help physically — your effort might inspire others to join.
- 2 points: Save them with obvious magic — reveal yourself to protect the family.
- Worst answer (1 point): Do nothing — the risk of exposure is too great.
Vision 3 — Aziza (Pragmatism / Sustainable Magic)
Setup: No crisis. Aziza simply asks where you see yourself as a wizard in ten years.
Aziza's lesson: "Magic is a tool, not a destiny. The real question is not what magic will do for you — it is what you will do with your life."
- Best answer (5 points): Something sustainable — a trade, a shop, teaching. Magic should serve my life.
- 4 points: Still learning, still curious. I want magic to grow with me, not consume me.
- 3 points: Using my gifts to help others and make a difference in the world.
- 2 points: Honestly? I have not thought that far ahead.
- Worst answer (1 point): The most powerful wizard anyone has ever seen.
Vision 4 — Blinky (Time / Knowing When to Walk Away)
Setup: An ancient deity in the void offers you a powerful gift in exchange for terrible costs (innocent lives, life force, etc.).
Blinky's lesson: "Power always has a price. Sometimes the only winning move is not to play. Knowing when to walk away... that is real control."
- Best answer (5 points): Blink away — refuse the choice entirely.
- 4 points: Grant me knowledge — even if I must bear the loneliness of always being wisest.
- 3 points: Grant me the power to save deserving lives — even if undeserving must be extinguished.
- 2 points: Grant me long life — even at the cost of life force from others.
- Worst answer (1 point): Grant me immense power — even if that energy must be drained from innocents.
Vision 5 — Sabbath (Dark Magic / Knowledge at Any Cost)
Setup: A forbidden grimoire on a stone pedestal. Studying it grants tremendous power but will mark/corrupt you.
Sabbath's lesson: "Knowledge has a price, darling. A true seeker pays it willingly... or finds someone else to pay it for them."
- Best answer (5 points): Study it fully — knowledge is worth the price. Marks are badges of pursuit.
- 4 points: Copy the useful parts carefully — minimize exposure while gaining what I can.
- 3 points: Seal it away for future generations to decide.
- 2 points: Destroy it — some knowledge is too dangerous to exist.
- Worst answer (1 point): Turn it over to the authorities — let them handle it.
Cheat Sheet — Perfect Run (25/25)
If you want a perfect score and the bonus 3 crystals:
- Gandon: Create a wind corridor for escape.
- Sashina: Nudge the villagers' minds.
- Aziza: Aim for sustainable magic — shop, teaching, trade.
- Blinky: Blink away from the deal entirely.
- Sabbath: Study the forbidden grimoire fully.
Note that picking the "best" answers means embodying each wizard's philosophy in turn — including Sabbath's dark-magic-at-any-cost worldview for vision 5. The test rewards understanding multiple perspectives, not pure good-aligned choices.
Rewards on Pass
Score 17 or higher and you receive:
- 1 Crystal (or 3 Crystals if you scored a perfect 25)
- Lime joins the brothel as Maid #4 (Spirit element)
- +50 Lime relationship (significant head start)
- +25 Gandon relationship
- +15 Sashina relationship
- +15 Aziza relationship
- +10 Wizard Faction clout
Lime starts working at the brothel the day she's recruited. She joins as Maid #4 in the brothel's maid lineup (the lineup includes Violet, Mandarin, Lychee, Lime, and Rain — five maids total).
On Failure
Score 16 or lower:
- The
wizard_initiation_failed_todayflag is set, hiding the action until midnight. - No rewards, no penalties beyond the wasted hour.
- You can attempt again tomorrow with a fresh attempt.
There is no permanent fail state — keep trying until you pass.
Faction Clout & Other Uses
Beyond the Initiation Test gate at 50 clout, wizard clout is also referenced as:
- A general indicator of your magical credentials in dialogue and narration.
- A potential gate for future content (other magic-themed plots and characters).
There are no shop discounts or special purchases tied directly to wizard clout — its value is in unlocking the Initiation Test and signalling your standing in the magical community.
Strategy Notes
- Hit 50 clout via skills + actions combined. With 25 max from skills and 20+ readily available from actions, you don't have to learn every single magic skill to qualify. Action clout from Aziza's Tutorial (+3), Blinky (+3 across two actions), Sashina (+1 per Mystical Training, +1 per H2H, +1 per Emotional Magic), and Gandon (+2 from quest accepts) adds up fast.
- Grind Sashina's Mystical Training. This is the single best clout source in the game — +1 wizard clout per session, 6 sessions per day. That's +6 clout daily from one action alone, plus Mystic stat growth on top. If you're stuck just under the 50-clout threshold, this is the fastest legal way to push through.
- Plan your skill teachers. Many magic skills require relationship stages — Friend, Acquaintance, etc. Build up Gandon, Sashina, Aziza, and Blinky relationships in parallel.
- Magician proficiency at character creation is a head start. It gives 2 free magic skills (Elemental Blast, Illusion Weaving) — equivalent to +2 clout from the start.
- Don't gamble on the Initiation if you're under-leveled. The Test costs 60 minutes and a daily attempt. If you score below 17 you waste both. Better to push your wizard clout further and learn an extra skill or two before attempting.
- Aim for 25/25 the first time you can. The bonus 3 crystals (vs 1) is a meaningful difference, and the test is solvable on paper using this guide. Reading the wizards' philosophies carefully gets you there.
- Lime's +50 relationship reward means she's already approaching Friend stage the moment she joins the brothel — a major head start compared to other workers/maids who start at low loyalty.
剧透提示: 本攻略会解释该派系的 运作方式——如何获得巫师影响力、如何取得入门试炼资格,以及试炼会要求你做什么。具体场景揭示和对话剧透会保持笼统,请在游戏中亲自探索。
派系简介
巫师派系 是一套跨越不同时代的声望系统,用于记录玩家在魔法社群中的地位。与盗贼、吟游诗人和战士公会不同,巫师派系 没有中央公会建筑——魔法社群组织松散,施法者分布在中世纪各处,包括 法师塔(奥术商店)、Sashina的神殿/神龛、Blinky的奥术房间、Sabbath的小屋 等地点。
巫师影响力由 两类来源共同组成:
- 技能影响力——根据你学会的魔法技能动态计算。每项已掌握的魔法技能会提供1或2点影响力。
- 行动影响力——通过Aziza的神器教程等特定行动获得。
系统会在检查内容解锁条件时使用两者的总和。单靠技能最多可以获得 25点 影响力(17项提供一点的技能+4项提供两点的技能=17+8=25),行动影响力则会在此基础上继续累加。
该派系最主要的回报是 巫师入门试炼——通过后会招募 Lime 成为你的4号女仆(灵元素)。
获取巫师影响力
技能影响力(主要来源)
你永久掌握的每项魔法技能都会提供影响力。除了学会技能以外,无需执行任何额外操作——系统会动态计算。
提供1点影响力的技能(共17项,每项+1):
元素爆破、治愈之触、法力引导、附魔、占卜、念动力、幻象编织、灵体沟通、防护结界、能量汲取、转化术、仪式精通、奥术知识、内心平静、巫术、战斗冥想、神秘诱惑
提供2点影响力的技能(共4项,每项+2):
魔法大师、黑暗魔法、光明魔法、闪现
单靠技能最多可获得25点影响力(17+8)。
行动影响力
完成特定行动会获得派系影响力。以下是所有已知来源,大致按获取难度和价值排列:
简单/可重复来源:
- Sashina——神秘训练(神殿祭坛室)——每次 +1巫师影响力,每日上限6次,同时获得神秘属性+1。从陌生人阶段起即可使用,没有其他门槛。反复进行时,每天最多获得 +6影响力。
一次性技能/任务行动(价值最高):
- Aziza——魔法神器教程(奥术商店,上午10点至下午6点)——+3巫师影响力、花费$200、耗时60分钟、Aziza好感度+3。单次行动提供的影响力最多。 每次获得神器后仅可进行一次。
- Blinky——聆听她的旅程(青楼奥术房间)——+2巫师影响力、耗时90分钟、Blinky好感度+3。仅限一次。要求Blinky已经来到青楼。
- Aziza——奥术精通之路(奥术商店)——+1巫师影响力、神秘属性+1。要求与Aziza达到已知阶段、沟通达到75。仅限一次。
- Blinky——片刻的智慧(青楼奥术房间)——+1巫师影响力、神秘属性+1。要求与Blinky达到已知阶段、沟通达到50。仅限一次。
- Sashina——情感魔法(女术士之家)——+1巫师影响力、神秘属性+1。要求达到已知阶段、沟通达到30。仅限一次。
Sashina谈心对话(每项仅限一次,均提供+1巫师影响力):
- 未来幻视(神殿外)——要求达到已知阶段。耗时120分钟。
- 自然漫步(神殿外)——要求达到朋友阶段。耗时90分钟。
- 对虚空的恐惧(神殿祭坛室)——要求达到相识阶段。耗时140分钟。
- Sashina的最终考试(女术士之家)——要求达到浪漫感阶段、神秘达到90,并掌握魔法大师和神秘诱惑技能。耗时160分钟。终局行动,门槛最高。
接受Gandon的任务(每项仅限一次):
- 接受任务(Sabbath的法术书任务)——+1巫师影响力。陌生人阶段即可使用。只要点击接受任务就会获得影响力。
- 接受复仇任务——+1巫师影响力。要求达到已知阶段。只要点击接受即可获得。
搜索遭遇——流浪法师(后巷,随机出现):
- 讨论魔法理论——神秘属性通过百分比检定时,获得 +1巫师影响力(神秘属性数值=成功概率百分比)。
- 使用神秘诱惑(要求掌握该技能)——+1巫师影响力、神秘属性+1。必定成功。
入门试炼本身:
- 通过巫师入门试炼——+10巫师影响力(招募后才会获得,无法帮助你达到 触发 试炼所需的50点门槛)。
达到50点影响力的现实路线
如果你完成入门试炼前提条件满足之前的 全部可用内容(因此不计入通过试炼本身、Sashina的最终考试,以及关系尚未达到要求时无法进行的自然漫步/对虚空的恐惧):
- 学会约10项魔法技能:约12点影响力(多数技能每项提供1点)
- Aziza的神器教程:+3
- Blinky的聆听她的旅程:+2
- Aziza/Blinky/Sashina的3项精通行动:+3
- 1至2段Sashina谈心对话:+1至2
- 接受Gandon的两个任务:+2
- 几天内完成5至10次Sashina的神秘训练:+5至10
- 随机流浪法师遭遇:+1至3
这样便能 轻松达到约30至35点影响力。继续学习更多魔法技能(魔法大师+2、光明/黑暗魔法各+2、闪现+2),很容易就能突破50点。
去哪里学习魔法技能
技能影响力构成了大部分巫师声望。要将其升满,你需要向分布在世界各地的不同导师学习:
- Gandon(法师塔/奥术商店)传授 巫术 和 魔法大师。学习魔法大师要求与Gandon达到 相识 阶段。
- Sashina(神殿的不同地点)传授 元素爆破、治愈之触、念动力、幻象编织 等技能。部分技能要求达到朋友阶段。
- Aziza(奥术商店)传授 法力引导 和 附魔。
- Blinky 传授 闪现。
- Lillian的巢穴 提供 黑暗魔法,花费3枚水晶(一次性水晶购买)。
- 僧侣神殿 传授 治愈之触、内心平静、战斗冥想。
- 在角色创建时选择 魔术师专长,可以免费获得 元素爆破 和 幻象编织。
完整列表请参阅技能攻略。
巫师入门试炼
入门试炼是该派系的核心内容。通过后,灵元素女仆Lime会加入你的青楼员工队伍。
前提条件
要在Gandon所在地 看到 巫师入门仪式 行动,必须满足以下全部条件:
- 与Gandon达到相识阶段(通过交谈和学习巫术提升关系)
- 与Blinky达到已知阶段(找到Blinky并推进她的剧情线)
- 巫师影响力达到50点以上(技能影响力+行动影响力)
该行动还受每日重置限制——试炼失败后,行动会隐藏到第二天。已经招募Lime(maid_4_acquired标记)后,该行动会永久消失。
触发地点
满足全部前提条件后,行动会直接出现在 Gandon 身上。Gandon位于 法师塔内部(通过国王领地的奥术商店进入)。行动名称为 “巫师入门仪式”,耗时 60分钟。
额外内容:招募Lime前先见见她
Lime每天 上午5点至10点 都会出现在 法师塔内部——她会在Gandon上午10点到来前担任清晨的清洁女工。即使影响力尚不足以尝试入门试炼,你也可以在那里与她交谈,提前建立熟悉感。这只是补充氛围的内容(不会推进剧情,也没有机制奖励),但能让你在她加入青楼前先了解她。
试炼运作方式
入门试炼由5段幻境组成。每段幻境均由不同巫师主持,对方会提出一个道德或现实困境。你需要从5个选项中选择一个,每项选择价值1至5分。每次参加试炼时,选项顺序都会随机排列,因此无法靠死记“点击第三项”过关。
最高总分:25分(5段幻境×每段最高5分)。
及格线:17分以上。
满分(25分)额外奖励: 获得3枚水晶,而不是1枚。
试炼大约耗时一个游戏内小时(消耗60分钟)。失败后可以在第二天重试;冷却会在午夜重置。
五段幻境——攻略
每段幻境均由一名世界观不同的巫师主持,你应当选择符合其理念的答案。幻境考验的是你对 那名巫师哲学 的理解,而非你自己的理念。即使答案与你本人处理问题的方式不同,也要选择该巫师会认可的做法。
幻境1——Gandon(空气/务实英雄主义)
情境: 一间小屋失火,一名年轻女仆被困在里面。屋外有一口石井,而你掌握空气魔法。
Gandon的教诲:“无论情况如何,首先都要让受害者脱离危险。再聪明的魔法,如果忘记目标,也毫无意义。”
- 最佳答案(5分): 用风之通道分开火焰——开辟一条安全的逃生路线。
- 4分:召唤水龙卷——从井中抽水,让其穿过火海。
- 3分:制造龙卷风,将女孩从屋顶托举出去。
- 2分:释放强劲阵风,吹灭大火。
- 最差答案(1分): 抽空房间——移除全部空气,让火焰窒息熄灭(也会害死女孩)。
幻境2——Sashina(隐秘魔法/谨慎行事)
情境: 一支山地商队正在悬崖道路上前行。受惊的骡子让一辆载有妇女和孩子的马车向崖边滑去,受伤的父亲无法赶到他们身边,村民们也全都吓得僵住。公然使用魔法可能会让你暴露,引发危险。
Sashina的教诲:“有时,最伟大的魔法就是帮助他人成为本就该成为的人。只需轻轻一推,不让任何人察觉,村民们便会亲手挽救局面。”
- 最佳答案(5分): 触及村民们的心智——推动他们冲上前去帮忙。
- 4分:使用隐秘的自然魔法——安抚骡子,让一条树根卡住车轮。
- 3分:亲自冲上前帮忙——你的行动或许会鼓舞其他人加入。
- 2分:使用明显的魔法救下他们——为保护这家人而暴露自己。
- 最差答案(1分): 什么都不做——暴露的风险太大。
幻境3——Aziza(务实/可持续的魔法)
情境: 没有危机。Aziza只是询问,十年后你希望自己成为怎样的巫师。
Aziza的教诲:“魔法是一件工具,而不是命运。真正的问题不在于魔法会为你做什么,而在于你会如何度过自己的人生。”
- 最佳答案(5分): 选择可持续的生活——经营一门手艺、一家商店,或从事教学。魔法应该服务于我的人生。
- 4分:继续学习,保持好奇。我希望魔法与我共同成长,而不是吞噬我。
- 3分:运用自己的天赋帮助他人,为世界带来改变。
- 2分:老实说?我还没有想过那么远。
- 最差答案(1分): 成为有史以来最强大的巫师。
幻境4——Blinky(时间/懂得何时抽身)
情境: 虚空中的一位远古神祇愿意赐予你强大的礼物,代价却极其可怕(无辜者的生命、生命力等)。
Blinky的教诲:“力量总有代价。有时,唯一能赢的做法就是不参与。懂得何时抽身……才是真正的掌控。”
- 最佳答案(5分): 闪现离开——彻底拒绝作出选择。
- 4分:赐予我知识——即使我必须承受永远比所有人更睿智的孤独。
- 3分:赐予我拯救值得之人的力量——即使不值得的人必须被消灭。
- 2分:赐予我长寿——即使代价是汲取他人的生命力。
- 最差答案(1分): 赐予我无穷力量——即使必须从无辜者身上汲取能量。
幻境5——Sabbath(黑暗魔法/不惜代价追求知识)
情境: 石台上放着一本禁忌魔导书。研究它会赋予你强大力量,但也会留下印记/腐化你。
Sabbath的教诲:“知识总有代价,亲爱的。真正的求知者会心甘情愿地付出……或者找别人替自己付。”
- 最佳答案(5分): 彻底研究它——知识值得付出代价,印记是求索的勋章。
- 4分:小心抄录有用的部分——尽量减少接触,同时获取力所能及的知识。
- 3分:将其封印,留给后世决定。
- 2分:摧毁它——有些知识太过危险,不应存在。
- 最差答案(1分): 将它交给当局——让他们处理。
速查表——满分路线(25/25)
如果你想取得满分并获得额外的3枚水晶:
- Gandon: 制造风之通道,开辟逃生路线。
- Sashina: 推动村民们的心智。
- Aziza: 以可持续的魔法生活为目标——商店、教学或手艺。
- Blinky: 闪现离开,彻底拒绝交易。
- Sabbath: 彻底研究禁忌魔导书。
请注意,要选出“最佳”答案,就必须依次践行 每位巫师 的哲学——其中也包括Sabbath在第5段幻境中“不惜代价追求黑暗魔法”的世界观。试炼奖励的是对多种观点的理解,而不是一味选择善良阵营的答案。
通过奖励
取得17分或更高分数时,你会获得:
- 1枚水晶(满分25分时改为3枚水晶)
- Lime加入青楼,成为 4号女仆(灵元素)
- Lime好感度+50(大幅领先的开局)
- Gandon好感度+25
- Sashina好感度+15
- Aziza好感度+15
- 巫师派系影响力+10
Lime会从招募当天起在青楼工作。她会以 4号女仆 身份加入青楼的女仆阵容(该阵容包括Violet、Mandarin、Lychee、Lime和Rain,共五名女仆)。
失败时
分数为16或更低时:
- 设置
wizard_initiation_failed_today标记,将行动隐藏至午夜。 - 不会获得奖励,也不会受到惩罚,唯一损失是浪费的一个小时。
- 第二天可以重新尝试。
失败不会永久锁定任何内容——不断尝试,直到通过即可。
派系影响力的其他用途
除了作为入门试炼的50点影响力门槛外,巫师影响力还会用于:
- 在对话和叙述中大致体现你的魔法资历。
- 作为未来内容的潜在门槛(其他魔法主题剧情和角色)。
商店折扣或特殊购买并不会直接与巫师影响力挂钩——它的价值在于解锁入门试炼,并体现你在魔法社群中的地位。
策略建议
- 结合技能与行动,将影响力提升至50点。 技能最多提供25点,容易取得的行动则能提供20点以上,因此不必学会所有魔法技能也能取得资格。Aziza的教程(+3)、Blinky的两项行动(共+3)、Sashina(每次神秘训练+1、每段谈心+1、情感魔法+1)以及Gandon(接受任务共+2)提供的行动影响力很快就会累积起来。
- 反复进行Sashina的神秘训练。 这是游戏中最好的单一影响力来源——每次+1巫师影响力,每天可进行6次。光靠这一项行动每天就能获得 +6影响力,还会同时提高神秘属性。如果你卡在50点门槛下方,这是突破门槛最快的正规方法。
- 规划好技能导师。 许多魔法技能要求达到特定关系阶段——朋友、相识等。请同步提升与Gandon、Sashina、Aziza和Blinky的关系。
- 角色创建时选择魔术师专长,可以抢占先机。 它会免费提供2项魔法技能(元素爆破、幻象编织)——相当于开局就有+2影响力。
- 实力不足时,不要赌入门试炼。 试炼会消耗60分钟以及当天的一次尝试机会。低于17分时,两者都会白白浪费。参加前最好继续提高巫师影响力,再多学一两项技能。
- 争取第一次就拿到25/25。 额外获得3枚水晶而非1枚,差距相当可观;借助本攻略,完全可以在纸面上解开试炼。仔细理解各位巫师的哲学,就能取得满分。
- Lime好感度+50的奖励 意味着她加入青楼时,便已经快要达到朋友阶段——与其他忠诚度较低的员工/女仆相比,这是相当可观的领先优势。
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
