Chronoromancer Studio ("we", "us") is committed to respecting your privacy. This policy explains what data we collect, why, and how it is handled.
What We Collect
When you launch Chronoromancer or load a save file, the game sends a small, pseudonymous ping to our private server. This ping may contain:
- Random installation and session IDs — generated by the game and not derived from your identity or hardware.
- Game version — which version of the game you are playing.
- Operating-system environment — system name, version and architecture.
- Non-unique hardware specifications — GPU vendor/model and renderer, CPU model family and logical-core-count range, and installed-RAM range. These are product specifications shared by many devices, not serial numbers or hardware identifiers, and are not used to create a device fingerprint.
- In-game progress data — such as current in-game day, era, character class, story progress, and redeemed codes.
- A one-way hash of your character name — your character's name is scrambled using a cryptographic function before being sent. We do not receive the original name, and the hash is not intended to reveal it.
- Gameplay statistics — pseudonymous totals and values used for development, balancing, compatibility, and analytics.
- Player-selected settings — selected game language, optional adult-content toggles, or similar settings used to understand translation needs, feature use, and compatibility.
- Internal integrity data — consistency checks used to detect corrupted, modified, pirated, or tampered game states.
Promotional-Page Analytics
When you visit one of our promotional landing pages, we collect limited first-party event counts so we can measure whether a campaign leads to a real game download and launch. Events may include a confirmed page view, selection of a download link, copying a promotional code, and selection of a Patreon or Afdian support link. Records may include the page language and path, promotional code, campaign and source values supplied in the page URL, chosen platform or download channel, support-link target, and the server receipt time. We do not use cookies or browser fingerprinting. A random value is stored only in the browser's session storage and is used to prevent duplicate counting. The server stores only a one-way hash of that value for up to 48 hours, then deletes it. Longer-term reporting consists of daily aggregate counts.
Network Data
We do not intentionally store IP addresses or user-agent strings in our promotional analytics tables. Our hosting, content-delivery, and database providers necessarily process connection data to deliver and secure their services and may retain operational or security logs under their own policies.
Pseudonymous Installation Identifier
The game may generate a random installation identifier stored locally with the game's persistent data. This identifier is not based on your device hardware, real identity, advertising ID, or account information. It is used only to group pseudonymous game sessions for analytics, anti-piracy, and integrity purposes.
Detailed Gameplay Statistics
The game collects rudimentary pseudonymous gameplay statistics for development purposes. This data helps the developers understand which systems players engage with most, identify balance issues, and prioritize future content. Statistics may include:
Combat & Exploration
- Enemies defeated and bosses beaten
- Dungeon steps taken and flee attempts
- Back alley searches and break-and-enter attempts
- Locations visited
Character Progression
- Equipment levels, key items collected, character proficiency class, and current crystal balance
Social & Story
- Current story beat reached, NPC relationship progress, and intimate conversations completed
Brothel Management
- Workers recruited, training sessions completed, and brothel ownership status
Minigames & Activities
- Minigame results, scores, winnings, and feature engagement counts
Extras Gallery
- Overall gallery completion percentage and whether the gallery has been fully completed
World & Time
- Time spent in each era, time spent in dungeons and special realms, total playtime, and longest session
Miscellaneous
- Caterpillars clicked, baths taken, meals cooked, Christmas gifts given, rare catches, and accomplishments
Internal Integrity
Telemetry may include whether the game session was a fresh launch or a save load, which crystal redemption codes have been entered, pseudonymous installation grouping data, and internal consistency checks used to detect corrupted, modified, pirated, or tampered game states.
A once-per-launch integrity record may recursively examine executable Ren'Py files and archives inside Chronoromancer's own installation folder. For reportable files, telemetry may include a normalized relative filename, file type, byte size, a full or sampled one-way SHA-256 hash, whether Ren'Py discovered, admitted, loaded, ignored or rejected the file, and locally detected target categories such as gallery, entitlement, telemetry, integrity, save, input or loader systems. It may also include observed hashes and sizes of official game archives, coarse runtime configuration flags, scan-health information, and one-way fingerprints of selected Ren'Py loader functions. Approved known modifications may be omitted. We do not transmit file contents or absolute system paths and do not examine files outside Chronoromancer's installation folder.
What Our Game Telemetry Does Not Collect
- Your real name, email address, username, computer name, or account credentials
- Hardware IDs or serial numbers, MAC addresses, advertising IDs, browser fingerprints, cookies, or precise location data
- Information from files outside Chronoromancer's installation folder. Non-unique operating-system and hardware specifications are system environment data, not a scan of outside files.
- Your IP address in our game telemetry database. Your IP address may be used by network systems to establish the HTTPS connection, but it is not intentionally stored in our game telemetry database.
Why We Collect This Data
This limited pseudonymous telemetry is used to understand our players, prioritize development, identify balance or compatibility issues, and identify unauthorized copies, tampered saves, modified game files, cracked builds, or unauthorized unlock methods.
How Data Is Stored
All data is transmitted via encrypted HTTPS to a private database. It is never sold, shared for advertising, or made accessible to the public.
Data Retention
We keep telemetry only for as long as reasonably needed for analytics, development, compatibility checks, anti-piracy, integrity, support, legal, and operational recordkeeping purposes. We may retain aggregated or de-identified statistics for longer when they no longer identify a particular installation or session.
No Real-World Identity or Cross-Service Tracking
We do not use browser fingerprinting, third-party advertising trackers, hardware fingerprints, or identifiers intended to track you across unrelated websites or services. Non-unique CPU, GPU and memory specifications are used for compatibility, performance and product planning, not to create a hardware fingerprint. Promotional-page analytics uses no cookies and only a random, temporary browser-session value for duplicate prevention. The game's random installation identifier, if present, is used only for pseudonymous game analytics, anti-piracy, and integrity purposes.
Your Rights
You may contact us at chronoromancerstudio@gmail.com with privacy questions or to request access, deletion, correction, or other rights available under applicable law. Because this telemetry does not include real-world contact details or account credentials, we may need information from you, such as your installation identifier or session details, to locate relevant records. If we cannot reasonably verify or locate the records, we may be unable to complete the request.
Changes to This Policy
If we change what data we collect or how it is used, this policy will be updated.
Contact
Questions or concerns? Contact us at chronoromancerstudio@gmail.com.

