Privacy Policy

Last updated: May 22, 2026

Chronoromancer Studio ("we", "us") is committed to respecting your privacy. This policy explains what data we collect, why, and how it is handled.

What We Collect

When you launch Chronoromancer or load a save file, the game sends a small, anonymous ping to our private server. This ping may contain:

Anonymous Installation Identifier

The game may generate a random installation identifier stored locally with the game's persistent data. This identifier is not based on your device hardware, real identity, advertising ID, or account information. It is used only to group anonymous game sessions for analytics, anti-piracy, and integrity purposes.

Detailed Gameplay Statistics

The game collects rudimentary anonymous gameplay statistics for development purposes. This data helps the developers understand which systems players engage with most, identify balance issues, and prioritize future content. Statistics may include:

Combat & Exploration

Character Progression

Social & Story

Brothel Management

Minigames & Activities

Extras Gallery

World & Time

Miscellaneous

Internal Integrity

Telemetry may include whether the game session was a fresh launch or a save load, which crystal redemption codes have been entered, anonymous installation grouping data, and internal consistency checks used to detect corrupted, modified, pirated, or tampered game states.

What We Do Not Collect

Why We Collect This Data

This anonymous telemetry is used to understand our players, prioritize development, identify balance or compatibility issues, and identify unauthorized copies, tampered saves, modified game files, cracked builds, or unauthorized unlock methods.

How Data Is Stored

All data is transmitted via encrypted HTTPS to a private database. It is never sold, shared for advertising, or made accessible to the public.

No Personal Persistent Tracking

We do not use cookies, browser fingerprinting, advertising trackers, hardware fingerprints, or persistent personal identifiers. The installation identifier, if present, is a random game-generated value used only for anonymous analytics, anti-piracy, and integrity purposes.

Your Rights

Because the telemetry we collect is designed to be anonymous and not linked to a real-world identity, we generally cannot identify a specific individual in the database. If this policy changes, we will update it accordingly.

Changes to This Policy

If we change what data we collect or how it is used, this policy will be updated.

Questions or concerns? Contact us at
chronoromancerstudio@gmail.com