The Chaos Syndicate is a built-in Future Era faction story located beneath the Prime Sector. Its current implementation contains eight locations, seven separately tracked character identities, 65 registered one-time plots, eight heart-to-heart conversations, six repeatable relationship videos, and a main story that currently ends at After the Line.
This walkthrough was audited against the current game source. It contains route and unlock spoilers, but avoids reproducing major narrative reveals.
Critical relationship note: Do not expect Talk actions immediately after meeting the crew. Every Syndicate Talk action requires Acquaintance at 50 relationship points. Early relationship progress therefore comes from one-time story rewards and choices. Read Building Relationships Without Getting Stuck before rushing through those plots.
Table of Contents
- Quick Completion Route
- Access and Territory
- Crew, Schedules, and Preferred Stats
- Opening the Syndicate
- Mainline Walkthrough
- Mainline Rewards and Current Endpoint
- Building Relationships Without Getting Stuck
- Relationship Milestone Plots
- Heart-to-Heart Conversations
- Advanced Character Routes
- Chamella's Route
- Repeatable Video Actions
- Rogue Training with Kitty
- Den Hangout Scenes
- Legacy Save Migration
- Troubleshooting and Completion Audit
- Related Walkthroughs
Quick Completion Route
For the cleanest route through all currently implemented Syndicate content:
- Enter Syndicate Gates from the Future Prime Sector map and complete The Gates of Chaos.
- Visit the Parlor, Big Top, Fortune Teller's Booth, Funhouse, Gates, Garden, and Motley's Lair to clear every introduction.
- Complete Collecting Dues and collect the payment at the Synthetic Beings Recharge Station.
- Finish all three post-collection branches: Cat's Eyes, New Blood → Taming the Rookie, and Faces.
- Complete Street Knowledge and Welcome to the Circus if you did not already do so.
- Complete The Boss Takes Notice, then enter the Parlor for Lines on the Board.
- Raise raw Rogue to 50 for Open Doors, then to 55 for The Honeypot. The two Syndicate training plots grant +1 Rogue each.
- Complete No Plan Survives, then do both The Abandoned Room and The Bug before returning to the Funhouse for The Performance.
- Follow the automatic aftermath chain through The Punchline, The Weight of a Secret, Badge and Bluster, The Second Knock, and After the Line.
- Build each relationship through Known, Friend, and Close Friend. Complete all new home-location plots, Den scenes, and H2Hs as they appear.
- Finish Kitty, Poison, Chamel, Zodiac, and Motley's advanced routes before attempting Bayne's final plot, The Order.
- Raise every desired character to In Love and collect the normal one-time relationship Crystal in a Present player-house bedroom.
Access and Territory
The Syndicate Gates destination is permanently visible and unlocked on the Future Prime Sector map. The first story triggers automatically when the destination is entered.
| Location | Resident or purpose | Connections |
|---|---|---|
| Syndicate Gates | Bayne; entrance and enforcement story scenes | Prime Sector map; all five public Syndicate areas |
| The Big Top | Kitty; operations and personal plots | Gates, Funhouse, Fortune Booth, Parlor |
| The Den | Timed one-time hangouts | Gates, Parlor |
| Fortune Teller's Booth | Zodiac | Gates, Big Top |
| The Funhouse | Chamel and Chamella on alternating shifts | Gates, Big Top |
| The Garden | Poison | Gates |
| The Parlor | Inner-circle story meetings | Big Top, Den, Motley's Lair |
| Motley's Lair | Motley | Parlor |
All travel inside the Syndicate costs zero minutes. Most story plots auto-trigger when the correct location is entered. If two consecutive plots use the same location, leave and re-enter so the trigger can be checked again.
Crew, Schedules, and Preferred Stats
Motley is stored internally under the save-stable character ID harlequin, but the player-facing name is Motley. Chamel and Chamella use separate relationship meters even though their shared story explains their connection.
| Character | Home and schedule | Preferred stats | Favorite special skill |
|---|---|---|---|
| Bayne | Syndicate Gates, all day | Strength 90, Stamina 85, Perception 85 | Intimidating Presence |
| Chamel | Funhouse, midnight-9 AM and 3 PM-midnight | Charm 90, Creativity 85, Rogue 85 | Deception |
| Chamella | Funhouse, 9 AM-3 PM | Charm 80, Creativity 75, Perception 75 | Deception |
| Kitty | Big Top, all day | Ability 85, Perception 85, Charm 85 | Acrobatics |
| Motley | Motley's Lair, all day | Intelligence 90, Rogue 85, Charm 85 | Silver Tongue |
| Poison | Garden, all day | Strength 90, Stamina 85, Ability 85 | Martial Arts |
| Zodiac | Fortune Teller's Booth, all day | Mystic 90, Perception 85, Intelligence 85 | Divination |
Meeting each preferred-stat threshold adds to that character's calculated relationship rewards. Owning the favorite skill doubles the running reward subtotal. These bonuses are particularly important here because the early plots must bridge the crew from Stranger to Acquaintance before repeatable Talk becomes available.
Schedule end times are exclusive. Chamel leaves at 9 AM, Chamella leaves at 3 PM, and Chamel returns at 3 PM.
Opening the Syndicate
Clear these scenes before trying to advance the operation:
| Scene | Location | Requirement |
|---|---|---|
| The Gates of Chaos | Syndicate Gates | First visit |
| The New Variable | Parlor | None |
| The Gatekeeper | Syndicate Gates | The Gates of Chaos completed |
| Fresh Meat | Big Top | None |
| The Foretold Meeting | Fortune Teller's Booth | None |
| Send in the Clown | Funhouse | The New Variable completed |
| Street Knowledge | Garden | The Gates of Chaos completed |
| Welcome to the Circus | Motley's Lair | None |
The public areas and Motley's Lair are accessible immediately, so these introductions can occur in several orders. Collecting Dues waits for Fresh Meat, The Foretold Meeting, Send in the Clown, and The Gatekeeper. Street Knowledge and Welcome to the Circus are not part of that immediate check, but both become mandatory later.
Mainline Walkthrough
Act 1 — Dues and recruitment
| Order | Plot | Location | Exact gate |
|---|---|---|---|
| 1 | Collecting Dues | Fortune Teller's Booth | Kitty, Zodiac, Chamel, and Gatekeeper introductions completed |
| 2 | Collecting Dues - The Bar | Synthetic Beings Recharge Station | Collecting Dues completed |
| 3A | Cat's Eyes | Big Top | Bar collection completed |
| 3B | New Blood | Fortune Teller's Booth | Bar collection completed |
| 4B | Taming the Rookie | Prime Transportation Hub | New Blood completed; 7 AM-5 PM |
| 5B | The Boss Takes Notice | Motley's Lair | Taming the Rookie and Welcome to the Circus completed |
| 3C | Faces | Funhouse | Bar collection completed |
| 6 | Lines on the Board | Parlor | Cat's Eyes, Street Knowledge, and The Boss Takes Notice completed |
The 5 PM endpoint for Taming the Rookie is exclusive: enter the Transportation Hub from 7:00 through 16:59.
Cat's Eyes, New Blood, and Faces open as parallel branches after the bar collection. Faces does not gate Lines on the Board, but it is mandatory for No Plan Survives in Act 2. Completing every branch before moving on prevents backtracking.
Act 2 — The Synergy operation
| Order | Plot | Location | Exact gate |
|---|---|---|---|
| 7 | Open Doors | Fortune Teller's Booth | Lines on the Board; raw Rogue 50 |
| 8 | Invisible | Synergy Corp Corporate Tower | Open Doors completed |
| 9 | The Honeypot | Motley's Lair | Invisible completed; raw Rogue 55 |
| 10 | No Plan Survives | Parlor | The Honeypot and Faces completed |
| 11A | The Abandoned Room | Funhouse | No Plan Survives completed |
| 11B | The Bug | Synergy Corp Corporate Tower | No Plan Survives completed |
| 12 | The Performance | Funhouse | The Abandoned Room and The Bug completed |
| 13 | The Punchline | Funhouse | The Performance completed |
The Rogue checks read the stored base stat, not an equipment-adjusted effective value. Cat's Eyes and Taming the Rookie each permanently award +1 Rogue, once. If Rogue is still below 50 or 55, train it elsewhere or use Kitty's repeatable training after her relationship reaches Acquaintance.
The Abandoned Room and The Bug are parallel. Both must be completed before The Performance appears.
Act 3 — Consequences
| Order | Plot | Location | Exact gate |
|---|---|---|---|
| 14 | The Weight of a Secret | Parlor | The Punchline completed |
| 15 | Badge and Bluster | Syndicate Gates | The Weight of a Secret completed |
| 16 | The Second Knock | Syndicate Gates | The Weight of a Secret and Badge and Bluster completed |
| 17 | After the Line | Syndicate Gates | The Second Knock completed |
These scenes all auto-trigger. Re-enter the Gates between consecutive entries if the next one does not start immediately.
Mainline Rewards and Current Endpoint
The two permanent player-stat rewards are:
- Cat's Eyes: +1 Rogue
- Taming the Rookie: +1 Rogue
All other registered mainline rewards are relationship points distributed among the cast. Completion and choice rewards go through the normal randomized relationship calculation, so two saves can finish a scene with different totals.
After the Line is the current endpoint of the implemented faction mainline. It is not followed by a faction victory screen, repeatable Syndicate job board, faction shop, faction-clout reward, or another registered operational plot. Several narrative hooks remain open for future development; a player who has finished After the Line is current on the faction story even if those hooks appear unresolved.
Building Relationships Without Getting Stuck
The shared stage thresholds are:
| Stage | Points |
|---|---|
| Known | 25 |
| Acquaintance | 50 |
| Friend | 100 |
| Close Friend | 200 |
| Crush | 400 |
| Romantic | 800 |
| Intimate | 1,600 |
| In Love | 3,000 |
The Acquaintance bottleneck
Every Syndicate character starts at Stranger, while all seven Talk actions require Acquaintance. There are also no ordinary Syndicate gift, invite-date, resort, or remote-action bridges below 50 in the current character definitions.
The intended practical bridge is the collection of mainline completion and choice rewards. Those rewards are randomized and choices often favor different characters, so a crew member can finish the early story below 50.
Before consuming one-time Syndicate plots, improve the relationship calculation where possible:
- meet the character's preferred-stat thresholds;
- acquire the character's favorite special skill;
- use Cologne and relevant relationship items;
- use a matching active alignment;
- select choices that award the character whose total is lagging.
Once Talk unlocks, it costs 15 minutes, starts from 1 base relationship point, and has five safe uses per character per day. Exceeding the daily limit can produce negative relationship points, so stop after five.
Current-build limitation: If a character remains below 50 after all of their available ungated one-time plots, that character has no standard repeatable catch-up action. Continue other story branches that reward them if any remain. If none remain, the route is mechanically stalled in the current implementation rather than hidden behind an undocumented location.
For the complete reward formula and over-limit behavior, see Relationship, Dating & Intimacy.
Relationship Milestone Plots
Six crew members have a three-layer milestone route. Chamella is the exception.
| Character | Known scene in the Den | Friend scene at home | Close Friend scene at home |
|---|---|---|---|
| Kitty | Cat's Out of the Bag | Kitten's Got Claws | The Ninth Life |
| Zodiac | What the Cards Don't Show | Dead Ends | Cards on the Table |
| Chamel | Reflections | Curtain Call | The Mirror |
| Poison | Something Green | Green Thumb | Roots |
| Motley | The Interview | The Observation | The Tell |
| Bayne | Downtime | The Post | Standing Watch |
The Friend plots require only Friend stage except The Post, which also requires Kitty's and Zodiac's introductions. Every Close Friend plot requires that character's Friend plot.
The Known scenes occur in the Den during specific windows listed in Den Hangout Scenes. They are independent one-time plots, not ordinary appearances on the NPC's schedule.
Heart-to-Heart Conversations
The current Syndicate has eight one-time H2Hs. They appear as character actions and disappear after completion.
| Character | H2H | Gate | Cost |
|---|---|---|---|
| Chamel | Clown Time | Friend | 30 minutes, 15 Energy |
| Chamel | Broken Carousel | Close Friend | 45 minutes, 20 Energy |
| Poison | Patch Job | Friend | 60 minutes, 10 Energy |
| Poison | No Armor | Crush | 75 minutes, 15 Energy |
| Zodiac | A Fair Game | Friend | 60 minutes, 10 Energy |
| Zodiac | Closer | Crush | 75 minutes, 15 Energy |
| Motley | No Audience | Friend | 60 minutes, 10 Energy |
| Motley | One Honest Minute | Close Friend | 60 minutes, 10 Energy |
These H2Hs are relationship content but are not prerequisites for the registered advanced plot chains. They are still valuable one-time relationship rewards and gallery content.
Chamel's conversations contain the only extra gated choices in this set:
- Clown Time has bonus choices requiring Charm 25 and the Empathy skill.
- Broken Carousel has bonus choices requiring Empathy and Intelligence 30.
Missing a gated option does not prevent the H2H from completing.
Advanced Character Routes
Kitty — Big Top
- The Ninth Life — Close Friend and Kitten's Got Claws completed.
- The Push Back — Crush and The Ninth Life completed.
- The Invitation — Romantic and The Push Back completed.
- Tamed — Intimate and The Invitation completed.
Poison — Garden
- Roots — Close Friend and Green Thumb completed.
- The Test — Crush; Roots, Fresh Meat, and Send in the Clown completed.
- Proving Ground — Romantic and The Test completed.
- The Real Poison — Intimate and Proving Ground completed.
Chamel — Funhouse and Big Top
- Complete Curtain Call at Friend and The Mirror at Close Friend in the Funhouse.
- Complete the faction mainline through The Punchline.
- Reach Intimate and enter the Big Top for The Real Thing.
Zodiac — Fortune Teller's Booth
- The Necessary Evil — Close Friend and The Honeypot completed.
- The Confession — Crush and The Necessary Evil completed.
The Necessary Evil does not technically require Cards on the Table, only Zodiac's Close Friend stage and The Honeypot. Completing the milestone plot first is still the cleanest story order.
Motley and the control arc
Motley's advanced route is intertwined with Zodiac's route:
- Complete The Honeypot and Zodiac's The Confession.
- Enter Motley's Lair for The Game. It has no additional relationship-stage gate.
- Reach Friend with Motley and complete The Reckoning.
- Visit the Fortune Teller's Booth for Behind the Curtain.
- Complete Motley's Friend and Close Friend milestones through The Tell.
- Reach Crush with Motley and complete The Summons in her Lair.
- Enter the Den at Crush for The Fascination.
- Reach Romantic and complete The Dissection, then The Truth, in Motley's Lair.
Motley's route cannot currently bypass Zodiac's Crush-stage Confession and the resulting control storyline.
Bayne — Gates and Motley's Lair
- Complete The Post at Friend and Standing Watch at Close Friend.
- Reach Crush and enter the Gates for The Vigil.
- Prepare the following exact final requirements:
- Bayne at Intimate;
- Motley at Romantic;
- The Vigil completed;
- Motley's The Truth completed;
- Kitty's Tamed completed;
- Poison's The Test completed;
- Chamel's The Real Thing completed.
- Enter Motley's Lair for The Order.
The Order checks Poison's first Crush plot, The Test—not Proving Ground or The Real Poison.
Chamella's Route
Chamella occupies the Funhouse from 9 AM to 3 PM while Chamel is absent. She has a separate relationship total.
Her one-time route content is:
- No Plan Survives — first mainline relationship reward involving Chamella.
- The Abandoned Room — after No Plan Survives.
- The Performance — after The Abandoned Room and The Bug.
- Mirror Duty — 9 AM-3 PM after Faces; separate from the mainline sequence.
- The Weight of a Secret — later mainline reward.
Chamella does not have the Known/Friend/Close Friend milestone trilogy or an H2H. At 1,000 points, she unlocks the repeatable Stay a While video action.
Repeatable Video Actions
The current build registers six Syndicate video actions. Each costs 30 minutes and 20 Energy and has a daily limit of one for that specific action.
| Character | Action | Exact point gate | Base relationship reward |
|---|---|---|---|
| Kitty | Kitty Style | 1,000 | 80 |
| Poison | Prove Yourself | 1,000 | 80 |
| Poison | The Garden After Dark | 1,500 | 120 |
| Zodiac | Intimate with Zodiac | 1,000 | 80 |
| Zodiac | Intimate with Zodiac II | 1,500 | 120 |
| Chamella | Stay a While | 1,000 | 80 |
These use exact point totals, not just the displayed stage. For example, Romantic begins at 800, but the first video actions remain locked until 1,000.
There are currently no registered repeatable Syndicate videos for Bayne, Chamel, or Motley. Their advanced one-time plots can still contain mature story material, but no additional repeatable video action is hidden behind In Love.
Rogue Training with Kitty
After Kitty reaches Acquaintance, Rogue Training appears at the Big Top:
- cost: $150 and 20 Energy;
- duration: 60 minutes;
- reward: +1 Rogue and 3 base Kitty relationship points;
- safe daily limit: 3.
This is the Syndicate's repeatable solution to the Rogue 50 and 55 mainline gates, but it cannot help until Kitty first reaches 50 relationship points.
Cat's Eyes and Taming the Rookie each grant their +1 Rogue only once. Legacy-save migration remembers those permanent rewards so replaying reset Syndicate plots does not duplicate them.
Den Hangout Scenes
Each Den scene requires Known stage with its featured character and can be completed once.
| Time | Scene | Character |
|---|---|---|
| Midnight-6 AM | Cat's Out of the Bag | Kitty |
| 6 AM-9 AM | The Interview | Motley |
| 9 AM-noon | Downtime | Bayne |
| Noon-6 PM | Something Green | Poison |
| 6 PM-midnight | What the Cards Don't Show | Zodiac |
| 6 PM-midnight | Reflections | Chamel |
Zodiac and Chamel share the evening window. After completing the first scene, leave and re-enter the Den to trigger the other.
Legacy Save Migration
The Syndicate was formerly distributed as separate mod content and is now built into the game. Current save compatibility code performs a one-time reset for saves older than the built-in mainline reset version:
- Syndicate plot completion and relationship progress are reset;
- the seven character entries are repaired and re-registered where necessary;
- obsolete mod registration data is removed;
- completed Cat's Eyes and Taming the Rookie rewards are remembered so their permanent +1 Rogue awards cannot be duplicated;
- the internal
harlequinID is preserved while the display name is repaired to Motley.
This migration affects Syndicate-owned progress rather than unrelated game progress. If an older save appears to have restarted the faction, replay from The Gates of Chaos; it is not a second hidden Syndicate route.
Current migration exception: Mirror Duty is the 65th registered Syndicate plot, but
chamella_mirror_dutyis not currently included in the migration's explicit 64-plot reset list. Its completion flag can therefore survive an old-save reset even when Chamella's relationship points are reset. If Mirror Duty does not replay on a migrated save, this is the likely cause.
Troubleshooting and Completion Audit
A mainline plot will not trigger
Check the exact location and all prior branches. The most commonly missed requirements are:
- Collecting Dues: all four required introductions;
- The Boss Takes Notice: both Taming the Rookie and Welcome to the Circus;
- Lines on the Board: Cat's Eyes, Street Knowledge, and The Boss Takes Notice;
- No Plan Survives: The Honeypot and Faces;
- The Performance: The Abandoned Room and The Bug.
Leave and re-enter the location after completing a prerequisite.
Taming the Rookie will not start
Visit the Prime Transportation Hub from 7 AM through 4:59 PM after completing New Blood.
Open Doors or The Honeypot will not start
The plot checks raw stored Rogue: 50 for Open Doors and 55 for The Honeypot. Equipment modifiers do not satisfy the check.
Talk is missing
Talk requires 50 relationship points with that individual character. It is not unlocked merely by completing their introduction or the faction mainline.
A relationship route stopped below Acquaintance
Finish every remaining ungated mainline plot that rewards the character. If no such plot remains, the current implementation has no normal repeatable catch-up action below 50. This is a current progression limitation, not a missing schedule window.
Chamel or Chamella is missing
Their Funhouse shifts alternate:
- Chamel: midnight-9 AM and 3 PM-midnight;
- Chamella: 9 AM-3 PM.
A Den scene will not start
Confirm Known stage, the correct time window, and that the one-time plot was not already completed. Zodiac and Chamel require separate entries during the same evening window.
A repeatable video is missing
Check the exact 1,000 or 1,500 point requirement. Stage names are too broad for these gates.
Is the faction story complete?
If After the Line is completed, the current operational mainline is complete. Personal route completion is separate. For the broadest character completion, also finish:
- Kitty — Tamed;
- Poison — The Real Poison;
- Chamel — The Real Thing;
- Zodiac — The Confession and the later control-arc scenes;
- Motley — The Truth;
- Bayne — The Order;
- Chamella — Mirror Duty and her mainline appearances;
- all eight H2Hs and six Den scenes.
No Syndicate content is intentionally timed out forever. Time windows repeat daily, and one-time plots wait until their requirements are met.
Related Walkthroughs
- Relationship, Dating & Intimacy — relationship calculations, stages, daily limits, and In Love Crystal rewards
- Stats, Skills & Proficiencies — Rogue training, raw versus effective stats, and special skills
- Alignment System — alignment effects on relationship rewards
- Items Guide — relationship items and Cologne
混沌辛迪加是游戏内置的未来时代阵营剧情,位于核心区地下。目前的实现包含八个地点、七个分别追踪关系的角色身份、65段已登记的一次性剧情、八次谈心对话、六个可重复的关系视频,以及一条目前结束于 防线之后 的主线剧情。
本攻略已依据当前游戏源文件审核。内容包含路线与解锁条件剧透,但不会复述重大的剧情揭晓。
重要关系提示: 不要期待刚认识成员后就能立即使用交谈行动。辛迪加的每个交谈行动都要求达到 相识阶段,即50点好感度。因此,前期关系只能通过一次性剧情奖励与选项推进。请在匆忙完成这些剧情前阅读如何提升关系而不陷入停滞。
目录
- 快速通关路线
- 进入方式与地盘
- 成员、日程与偏好属性
- 开启辛迪加
- 主线攻略
- 主线奖励与当前终点
- 如何提升关系而不陷入停滞
- 关系里程碑剧情
- 谈心对话
- 角色进阶路线
- Chamella 的路线
- 可重复视频行动
- 跟随 Kitty 训练盗贼属性
- 巢穴聚会场景
- 旧存档迁移
- 故障排查与完成度审核
- 相关攻略
快速通关路线
如要以最顺畅的路线完成目前实装的全部辛迪加内容:
- 从未来核心区地图进入 辛迪加大门,完成 混沌之门。
- 依次前往议事厅、大帐篷、占卜摊位、欢乐屋、大门、花园与 Motley的巢穴,完成所有角色介绍。
- 完成 收取保护费,并前往合成人充能站收取款项。
- 完成收款后的三个分支:猫眼、新血液 → 驯服菜鸟 及 千面。
- 如果尚未完成,完成 街头情报 和 欢迎来到马戏团。
- 完成 老大注意到了你,然后进入议事厅触发 板上的线索。
- 将基础盗贼属性提升至50以触发 敞开大门,再提升至55以触发 美人计。两段辛迪加训练剧情各提供+1盗贼。
- 完成 计划终成泡影,然后同时完成 废弃房间 与 窃听器,再返回欢乐屋触发 表演。
- 沿自动触发的后续剧情依次完成 包袱、秘密的重量、徽章与虚张声势、第二次敲门 与 防线之后。
- 将每个人的关系依次提升至已知、朋友及亲密朋友。完成所有新出现的常驻地点剧情、巢穴场景与 H2H 谈心。
- 在尝试 Bayne 的最终剧情 命令 之前,完成 Kitty、Poison、Chamel、Zodiac 与 Motley 的进阶路线。
- 将想培养的每位角色提升至恋爱中,并在现代玩家住宅的卧室领取正常的一次性关系水晶。
进入方式与地盘
辛迪加大门 目的地会永久显示并解锁在未来核心区地图上。首次进入该地点时,第一段剧情会自动触发。
| 地点 | 常驻角色或用途 | 连接地点 |
|---|---|---|
| 辛迪加大门 | Bayne;入口与执法剧情场景 | 核心区地图;全部五个辛迪加公共区域 |
| 大帐篷 | Kitty;行动与个人剧情 | 大门、欢乐屋、占卜摊位、议事厅 |
| 巢穴 | 有时间限制的一次性聚会 | 大门、议事厅 |
| 占卜摊位 | Zodiac | 大门、大帐篷 |
| 欢乐屋 | Chamel 与 Chamella 轮班出现 | 大门、大帐篷 |
| 花园 | Poison | 大门 |
| 议事厅 | 核心成员的剧情会议 | 大帐篷、巢穴、Motley的巢穴 |
| Motley的巢穴 | Motley | 议事厅 |
在辛迪加内部移动不消耗时间。大多数剧情会在进入正确地点时自动触发。如果连续两段剧情使用同一地点,请先离开再重新进入,让触发条件重新检查。
成员、日程与偏好属性
Motley 在内部以存档稳定的角色 ID harlequin 储存,但向玩家显示的名字是 Motley。尽管共同剧情会解释 Chamel 与 Chamella 的联系,两人仍使用彼此独立的关系数值。
| 角色 | 常驻地点与日程 | 偏好属性 | 最喜欢的特殊技能 |
|---|---|---|---|
| Bayne | 辛迪加大门,全天 | 力量90、耐力85、感知85 | 威慑气场 |
| Chamel | 欢乐屋,午夜至早上9点及下午3点至午夜 | 魅力90、创造力85、盗贼85 | 欺骗 |
| Chamella | 欢乐屋,早上9点至下午3点 | 魅力80、创造力75、感知75 | 欺骗 |
| Kitty | 大帐篷,全天 | 能力85、感知85、魅力85 | 杂技 |
| Motley | Motley的巢穴,全天 | 智力90、盗贼85、魅力85 | 巧舌如簧 |
| Poison | 花园,全天 | 力量90、耐力85、能力85 | 武术 |
| Zodiac | 占卜摊位,全天 | 神秘90、感知85、智力85 | 占卜 |
每达到一项偏好属性门槛,都会提高该角色计算后的好感度奖励。拥有其偏好技能会让当前奖励小计翻倍。这些加成在此尤其重要,因为前期剧情必须让成员从陌生人跨越到相识,才能解锁可重复的交谈。
日程的结束时间不包含端点。Chamel 在早上9点离开,Chamella 在下午3点离开,而 Chamel 会于下午3点返回。
开启辛迪加
尝试推进组织行动之前,请完成以下场景:
| 场景 | 地点 | 要求 |
|---|---|---|
| 混沌之门 | 辛迪加大门 | 首次来访 |
| 新变量 | 议事厅 | 无 |
| 守门人 | 辛迪加大门 | 已完成混沌之门 |
| 新人 | 大帐篷 | 无 |
| 预言中的相遇 | 占卜摊位 | 无 |
| 小丑登场 | 欢乐屋 | 已完成新变量 |
| 街头情报 | 花园 | 已完成混沌之门 |
| 欢迎来到马戏团 | Motley的巢穴 | 无 |
公共区域和 Motley的巢穴会立即开放,因此这些介绍可以按多种顺序发生。收取保护费 会等待“新人”、“预言中的相遇”、“小丑登场”与“守门人”全部完成。“街头情报”和“欢迎来到马戏团”不属于这次即时检查,但之后都会成为必需条件。
主线攻略
第1幕——收款与招募
| 顺序 | 剧情 | 地点 | 精确门槛 |
|---|---|---|---|
| 1 | 收取保护费 | 占卜摊位 | 已完成 Kitty、Zodiac、Chamel 与守门人的介绍 |
| 2 | 收取保护费——酒吧 | 合成人充能站 | 已完成收取保护费 |
| 3A | 猫眼 | 大帐篷 | 已完成酒吧收款 |
| 3B | 新血液 | 占卜摊位 | 已完成酒吧收款 |
| 4B | 驯服菜鸟 | 核心区交通枢纽 | 已完成新血液;早上7点至下午5点 |
| 5B | 老大注意到了你 | Motley的巢穴 | 已完成驯服菜鸟与欢迎来到马戏团 |
| 3C | 千面 | 欢乐屋 | 已完成酒吧收款 |
| 6 | 板上的线索 | 议事厅 | 已完成猫眼、街头情报与老大注意到了你 |
“驯服菜鸟”的下午5点端点不包含在内:请在7:00至16:59之间进入交通枢纽。
酒吧收款结束后,“猫眼”、“新血液”与“千面”会作为并行分支开放。“千面”不是“板上的线索”的门槛,却是第2幕“计划终成泡影”的必需条件。继续推进前先完成所有分支,可以免去来回折返。
第2幕——新能集公司行动
| 顺序 | 剧情 | 地点 | 精确门槛 |
|---|---|---|---|
| 7 | 敞开大门 | 占卜摊位 | 板上的线索;基础盗贼50 |
| 8 | 隐形 | 新能集公司企业塔 | 已完成敞开大门 |
| 9 | 美人计 | Motley的巢穴 | 已完成隐形;基础盗贼55 |
| 10 | 计划终成泡影 | 议事厅 | 已完成美人计与千面 |
| 11A | 废弃房间 | 欢乐屋 | 已完成计划终成泡影 |
| 11B | 窃听器 | 新能集公司企业塔 | 已完成计划终成泡影 |
| 12 | 表演 | 欢乐屋 | 已完成废弃房间与窃听器 |
| 13 | 包袱 | 欢乐屋 | 已完成表演 |
盗贼检定读取的是储存的基础属性,而非装备修正后的有效数值。“猫眼”和“驯服菜鸟”都会且只会永久奖励一次 +1盗贼。如果盗贼仍低于50或55,请在其他地点训练,或等 Kitty 的关系达到相识后使用她的可重复训练。
“废弃房间”和“窃听器”是并行剧情。两者都完成后,“表演”才会出现。
第3幕——后果
| 顺序 | 剧情 | 地点 | 精确门槛 |
|---|---|---|---|
| 14 | 秘密的重量 | 议事厅 | 已完成包袱 |
| 15 | 徽章与虚张声势 | 辛迪加大门 | 已完成秘密的重量 |
| 16 | 第二次敲门 | 辛迪加大门 | 已完成秘密的重量与徽章与虚张声势 |
| 17 | 防线之后 | 辛迪加大门 | 已完成第二次敲门 |
这些场景都会自动触发。连续进入时若下一段没有立即开始,请先离开大门再重新进入。
主线奖励与当前终点
永久提升玩家属性的两项奖励为:
- 猫眼: +1盗贼
- 驯服菜鸟: +1盗贼
其余已登记的主线奖励都是分配给各角色的好感度。完成奖励与选项奖励会经过正常的随机好感度计算,因此两个存档完成同一场景后可能得到不同总数。
防线之后 是目前已实现阵营主线的终点。之后没有阵营胜利画面、可重复的辛迪加任务板、阵营商店、阵营声望奖励或另一段已登记的行动剧情。剧情仍留下若干线索供未来开发;只要完成“防线之后”,即使这些线索看似悬而未决,玩家也已经追上当前版本的阵营故事进度。
如何提升关系而不陷入停滞
通用阶段门槛如下:
| 阶段 | 点数 |
|---|---|
| 已知 | 25 |
| 相识 | 50 |
| 朋友 | 100 |
| 亲密朋友 | 200 |
| 迷恋 | 400 |
| 浪漫感 | 800 |
| 亲密 | 1,600 |
| 恋爱中 | 3,000 |
相识阶段的瓶颈
每位辛迪加角色都从陌生人开始,而全部七个交谈行动都要求达到相识。目前的角色定义中也没有普通的辛迪加送礼、邀请约会、度假村或远程行动,能在50点以下弥补差距。
实际设计的过渡手段,是主线完成奖励与选项奖励的总和。这些奖励会随机计算,而且各选项往往偏向不同角色,因此某些成员完成前期剧情后仍可能低于50点。
在消耗一次性辛迪加剧情之前,尽可能提高好感度计算结果:
- 达到角色的偏好属性门槛;
- 获得角色最喜欢的特殊技能;
- 使用古龙水及相应好感度物品;
- 启用与其匹配的阵营倾向;
- 选择能奖励当前点数落后角色的选项。
交谈解锁后,每次耗时15分钟,以 1点基础好感度 开始计算,且 每名角色每天可安全使用五次。超过每日上限可能产生负好感度,因此五次后就应停止。
当前版本限制: 如果某角色完成其全部无门槛一次性剧情后仍低于50点,便没有标准的可重复追赶行动。如仍有奖励该角色的其他剧情分支,请继续完成;如果没有,说明该路线在当前实现中发生了机制性停滞,并非藏在某个未说明的地点后面。
完整的奖励公式与超限表现请参阅关系、约会与亲密互动。
关系里程碑剧情
六名成员拥有三层里程碑路线,Chamella 是例外。
| 角色 | 已知阶段的巢穴场景 | 朋友阶段的常驻地点场景 | 亲密朋友阶段的常驻地点场景 |
|---|---|---|---|
| Kitty | 袋里的猫跑了 | 小猫也有利爪 | 第九条命 |
| Zodiac | 牌面之外 | 死路 | 摊牌 |
| Chamel | 倒影 | 谢幕 | 镜子 |
| Poison | 一片绿色 | 绿拇指 | 根源 |
| Motley | 访谈 | 观察 | 破绽 |
| Bayne | 休息时间 | 哨位 | 守夜 |
朋友剧情通常只要求达到朋友阶段,只有 哨位 还要求 Kitty 与 Zodiac 的角色介绍均已完成。所有亲密朋友剧情都要求先完成该角色的朋友剧情。
已知阶段的场景会在巢穴聚会场景列出的特定时段于巢穴发生。它们是彼此独立的一次性剧情,不属于 NPC 日程中的普通出现。
谈心对话
目前辛迪加共有八次仅能完成一次的 H2H 谈心。它们以角色行动的形式出现,完成后便会消失。
| 角色 | H2H 谈心 | 门槛 | 消耗 |
|---|---|---|---|
| Chamel | 小丑时间 | 朋友 | 30分钟、15精力 |
| Chamel | 破败的旋转木马 | 亲密朋友 | 45分钟、20精力 |
| Poison | 应急包扎 | 朋友 | 60分钟、10精力 |
| Poison | 无护甲 | 迷恋 | 75分钟、15精力 |
| Zodiac | 公平对局 | 朋友 | 60分钟、10精力 |
| Zodiac | 更近一步 | 迷恋 | 75分钟、15精力 |
| Motley | 谢绝观众 | 朋友 | 60分钟、10精力 |
| Motley | 坦诚的一分钟 | 亲密朋友 | 60分钟、10精力 |
这些 H2H 谈心属于关系内容,但不是已登记进阶剧情链的前置条件。它们仍能提供可观的一次性好感度奖励和图库内容。
这组对话中,只有 Chamel 的谈心含有额外的门槛选项:
- “小丑时间”的奖励选项要求 魅力25 及 共情 技能。
- “破败的旋转木马”的奖励选项要求 共情 及 智力30。
错过门槛选项不会妨碍完成 H2H 谈心。
角色进阶路线
Kitty——大帐篷
- 第九条命——达到亲密朋友并完成“小猫也有利爪”。
- 顶回去——达到迷恋并完成“第九条命”。
- 邀请——达到浪漫感并完成“顶回去”。
- 被驯服——达到亲密并完成“邀请”。
Poison——花园
- 根源——达到亲密朋友并完成“绿拇指”。
- 测试——达到迷恋;已完成“根源”、“新人”与“小丑登场”。
- 训练场——达到浪漫感并完成“测试”。
- 真正的 Poison——达到亲密并完成“训练场”。
Chamel——欢乐屋与大帐篷
- 在朋友阶段于欢乐屋完成 谢幕,在亲密朋友阶段完成 镜子。
- 推进阵营主线,直至完成 包袱。
- 达到亲密后进入 大帐篷,触发 真实的我。
Zodiac——占卜摊位
- 必要之恶——达到亲密朋友并完成“美人计”。
- 告白——达到迷恋并完成“必要之恶”。
“必要之恶”严格来说不要求完成“摊牌”,只要求 Zodiac 达到亲密朋友阶段并完成“美人计”。不过先完成里程碑剧情仍是叙事最顺畅的顺序。
Motley 与控制剧情线
Motley 的进阶路线与 Zodiac 的路线相互交织:
- 完成 美人计 及 Zodiac 的 告白。
- 进入 Motley的巢穴触发 游戏。没有其他关系阶段门槛。
- 与 Motley 达到朋友并完成 清算。
- 前往占卜摊位触发 帷幕后方。
- 完成 Motley 的朋友与亲密朋友里程碑,直至 破绽。
- 与 Motley 达到迷恋,并在她的巢穴完成 传唤。
- 在迷恋阶段进入 巢穴 触发 迷恋。
- 达到浪漫感,并在 Motley的巢穴依次完成 剖析 与 真相。
Motley 的路线目前无法绕过 Zodiac 在迷恋阶段的“告白”,以及由此展开的控制剧情线。
Bayne——大门与 Motley的巢穴
- 在朋友阶段完成 哨位,在亲密朋友阶段完成 守夜。
- 达到迷恋后进入大门触发 守夜。
- 准备以下精确的最终要求:
- Bayne 达到亲密;
- Motley 达到浪漫感;
- 已完成守夜;
- 已完成 Motley 的真相;
- 已完成 Kitty 的被驯服;
- 已完成 Poison 的 测试;
- 已完成 Chamel 的真实的我。
- 进入 Motley的巢穴 触发 命令。
“命令”检查的是 Poison 在迷恋阶段的第一段剧情“测试”,而不是“训练场”或“真正的 Poison”。
Chamella 的路线
Chamel 不在时,Chamella 会于早上9点至下午3点出现在欢乐屋。她拥有独立的关系总数。
她的一次性路线内容包括:
- 计划终成泡影——第一段会奖励 Chamella 好感度的主线剧情。
- 废弃房间——在“计划终成泡影”后触发。
- 表演——在“废弃房间”和“窃听器”后触发。
- 镜子值勤——完成“千面”后,于早上9点至下午3点触发;独立于主线顺序。
- 秘密的重量——后期主线奖励。
Chamella 没有已知/朋友/亲密朋友里程碑三部曲,也没有 H2H 谈心。达到 1,000点 后,她会解锁可重复的 多待一会儿 视频行动。
可重复视频行动
当前版本登记了六个辛迪加视频行动。每个行动消耗30分钟和20精力,并且该项行动每天限用一次。
| 角色 | 行动 | 精确点数门槛 | 基础好感度奖励 |
|---|---|---|---|
| Kitty | Kitty式 | 1,000 | 80 |
| Poison | 证明自己 | 1,000 | 80 |
| Poison | 暗夜花园 | 1,500 | 120 |
| Zodiac | 与 Zodiac 亲密相处 | 1,000 | 80 |
| Zodiac | 与 Zodiac 亲密相处 II | 1,500 | 120 |
| Chamella | 多待一会儿 | 1,000 | 80 |
这些行动检查精确点数,而不只是显示的关系阶段。例如,浪漫感从800点开始,但第一批视频行动要到1,000点才会解锁。
目前没有为 Bayne、Chamel 或 Motley 登记的可重复辛迪加视频。他们的进阶一次性剧情仍可能包含成人故事内容,但恋爱中阶段之后并未隐藏其他可重复视频行动。
跟随 Kitty 训练盗贼属性
Kitty 达到相识后,盗贼训练 会出现在大帐篷:
- 消耗:$150 和 20精力;
- 时长:60分钟;
- 奖励:+1盗贼 及3点 Kitty 基础好感度;
- 安全每日上限:3次。
这是辛迪加为主线盗贼50与55门槛提供的可重复解决方案,但 Kitty 的关系先达到50点后才能使用。
“猫眼”与“驯服菜鸟”的+1盗贼都只能获得一次。旧存档迁移会记录这些永久奖励,因此重玩被重置的辛迪加剧情不会重复获得。
巢穴聚会场景
每段巢穴场景都要求与对应角色达到已知阶段,并且只能完成一次。
| 时间 | 场景 | 角色 |
|---|---|---|
| 午夜至早上6点 | 袋里的猫跑了 | Kitty |
| 早上6点至9点 | 访谈 | Motley |
| 早上9点至中午 | 休息时间 | Bayne |
| 中午至晚上6点 | 一片绿色 | Poison |
| 晚上6点至午夜 | 牌面之外 | Zodiac |
| 晚上6点至午夜 | 倒影 | Chamel |
Zodiac 和 Chamel 共用晚间时段。完成第一段场景后,请离开巢穴再重新进入,以触发另一段。
旧存档迁移
辛迪加过去以独立模组内容发布,如今已内置于游戏。当前的存档兼容代码会对早于内置主线重置版本的存档执行一次性重置:
- 重置辛迪加剧情完成状态与关系进度;
- 必要时修复并重新登记七名角色的数据;
- 移除已废弃的模组登记数据;
- 记录已经完成的“猫眼”和“驯服菜鸟”奖励,防止其永久+1盗贼被重复取得;
- 保留内部
harlequinID,同时将显示名称修复为 Motley。
此迁移只影响辛迪加拥有的进度,不会影响无关游戏内容。如果旧存档看似重新开始了阵营剧情,请从“混沌之门”起重玩;这并非第二条隐藏的辛迪加路线。
当前迁移例外: “镜子值勤”是第65段已登记的辛迪加剧情,但
chamella_mirror_duty目前没有列入迁移代码明确的64段剧情重置清单。因此,即使 Chamella 的好感度已经重置,其完成标记仍可能在旧存档重置后保留下来。如果迁移后的存档无法重玩“镜子值勤”,这很可能就是原因。
故障排查与完成度审核
某段主线剧情无法触发
检查精确地点与所有前置分支。最常遗漏的要求包括:
- 收取保护费: 全部四段必需的角色介绍;
- 老大注意到了你: 驯服菜鸟与欢迎来到马戏团;
- 板上的线索: 猫眼、街头情报与老大注意到了你;
- 计划终成泡影: 美人计与千面;
- 表演: 废弃房间与窃听器。
完成前置条件后,请离开该地点再重新进入。
驯服菜鸟无法开始
完成“新血液”后,在 早上7点至下午4:59 之间前往核心区交通枢纽。
敞开大门或美人计无法开始
剧情检查储存的基础盗贼属性:“敞开大门”要求50,“美人计”要求55。装备修正无法满足检定。
交谈没有出现
交谈要求与该角色达到50点好感度。仅仅完成角色介绍或阵营主线并不会解锁。
某条关系路线在相识阶段前停止
完成所有尚未完成、无需关系门槛且会奖励该角色的主线剧情。如果已经没有此类剧情,当前实现便不存在能在50点以下正常使用的可重复追赶行动。这是当前的进度限制,而非遗漏的日程时段。
找不到 Chamel 或 Chamella
两人在欢乐屋轮班:
- Chamel:午夜至早上9点,以及下午3点至午夜;
- Chamella:早上9点至下午3点。
巢穴场景无法开始
确认已达到已知阶段、处于正确时段,而且该一次性剧情尚未完成。Zodiac 与 Chamel 需要在同一晚间时段分别进入两次。
可重复视频没有出现
检查精确的1,000或1,500点要求。关系阶段名称的范围太宽,不能准确代表这些门槛。
阵营故事是否已经完成?
如果已完成 防线之后,当前的行动主线便已完成。个人路线的完成度另行计算。如要获得最全面的角色完成度,还应完成:
- Kitty——被驯服;
- Poison——真正的 Poison;
- Chamel——真实的我;
- Zodiac——告白及后续控制剧情场景;
- Motley——真相;
- Bayne——命令;
- Chamella——镜子值勤及其主线出场;
- 全部八次 H2H 谈心和六段巢穴场景。
辛迪加没有任何内容会因时间而永久错过。时间窗口每日都会重复,一次性剧情会一直等待,直到条件满足。
相关攻略
- 关系、约会与亲密互动——关系计算、阶段、每日上限及恋爱中水晶奖励
- 属性、技能与熟练度——盗贼训练、基础属性与有效属性的区别,以及特殊技能
- 阵营倾向系统——阵营倾向对好感度奖励的影响
- 物品指南——好感度物品与古龙水
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
