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Relationship, Dating & Intimacy — Complete Guide

Core SystemsSimplified Chinese availableV0.9.6.0
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Chronoromancer's romance content is not one single progression bar. It combines universal relationship points with one-time heart-to-heart conversations, scripted dates, repeatable invite dates, character-specific intimate encounters, video actions, gifts, and story flags. Reaching a relationship stage is often necessary, but it does not automatically unlock every scene for that character.

This guide consolidates the shared systems and the currently implemented routes. It was verified against the current game source. It discusses adult-content systems and contains route and unlock spoilers, but it does not reproduce scene dialogue.

Table of Contents


Quick Roadmap

For a reliable route through most character relationships:

  1. Meet the character and advance their personal or workplace story whenever a new plot action appears.
  2. Use safe daily actions such as Talk, Work Together, Relax, Train, or character-specific activities. Do not repeatedly force an action after its daily limit.
  3. Open the Relationship screen and check the character's preferred stats and favorite special skill. These can increase every calculated relationship reward.
  4. Complete each new heart-to-heart conversation. These are frequently the real gates for later dates and intimacy scenes.
  5. At Friend or Close Friend, check for one-time date actions at the character's normal location. Requirements differ by character.
  6. At Crush or later, check KTV and, with eligible content access, the Night Club for repeatable invite dates.
  7. Continue the character's story. Most interactive intimacy routes need a story flag or a particular heart-to-heart in addition to Crush or Romantic status.
  8. When a character reaches In Love at 3,000 points, enter a bedroom in the Present player house to collect the character's one-time Crystal reward.

Important: A stage name is not a universal scene unlock. A character can reach Romantic or In Love and still need an unfinished plot, conversation, location, time window, skill, item, or other character-specific condition.


Relationship Stages

Every currently implemented character uses the same point thresholds:

Stage Total relationship points
Stranger 0
Acknowledged 10
Known 25
Acquaintance 50
Friend 100
Close Friend 200
Crush 400
Romantic 800
Intimate 1,600
In Love 3,000

Relationship points can continue rising beyond 3,000, although In Love remains the highest displayed stage. Negative penalties can also push a relationship below zero.

Valkyra's special cap

Positive relationship gains with Valkyra are capped at 399 points, one point below Crush, until worker number 11 has been found or recruited. The check is based on having found that worker; the worker does not need to be actively assigned.

Point stages versus dating status

The game contains a separate backend status ladder named casual, dating, and serious, but current character routes do not set those statuses. The working player-facing progression is the point-stage table above. There is no separate casual-to-serious meter that players need to locate or grind.


Using the Relationship Screen

The Relationship screen is the best place to audit a route. It shows:

  • current stage and total points;
  • points needed for the next stage;
  • the character's current location;
  • preferred player stats;
  • the character's favorite special skill;
  • sorting and filtering options;
  • Christmas, Pregnancy, and Netorase toggles.

Preferred stats matter mechanically. Meeting each listed threshold adds to calculated relationship rewards. A favorite skill is even stronger: owning the character's listed special skill doubles the running reward subtotal before later bonuses and randomization.

The location display helps find a character, but schedules still apply. A character may move by hour, disappear during a story event, or be absent because they are vacationing at Sirena Isle.


How Relationship Rewards Are Calculated

Most actions and plot choices start with a base relationship value, then pass it through the shared relationship calculation. The number shown after an action can therefore differ from the action's base value.

The current calculation applies effects in this order:

  1. Start with the action or plot's base points.
  2. Add +1 from Cthulhu's Head when the character is evil and alignment has not been manually disabled.
  3. Add +1 for each preferred-stat threshold the player meets.
  4. If the player owns the character's favorite special skill, double the current subtotal.
  5. Add +1 from 1 Ring.
  6. Add +1 while the Cologne buff is active.
  7. Add +1 for an eligible supporter or internal account-status bonus.
  8. Roll an Attractiveness bonus for another +1.
  9. Convert the subtotal into a randomized minimum and maximum reward.
  10. Apply Ocean Fragrance and alignment adjustments to that range.
  11. Roll the final relationship reward within the adjusted range.

The initial random range is:

  • minimum: half the subtotal, rounded, but never below 1;
  • maximum: the subtotal plus 1.

Because the minimum is floored at 1, even a zero-base reward calculation can sometimes produce one point unless a later rule overrides it.

Attractiveness bonus

The Attractiveness check succeeds when a roll from 1 to 120 is no higher than effective Attractiveness:

  • normal cap: 60, for at most a 50% chance;
  • with the Ornate Locket: 72, for at most a 60% chance.

Alignment effects

Alignment changes the final reward range:

Player and character alignment Range adjustment
Same active alignment minimum +1, maximum +2
Opposing Good/Evil alignments minimum -2, maximum -1
Neutral versus non-Neutral mismatch maximum -1

Additional alignment items modify those effects:

  • Dracula's Ring: adds another +1 to the maximum on a same-alignment reward.
  • Balance Scales: adds +1 to the minimum on a same-alignment reward, or restores +1 to the maximum when alignments conflict.
  • Ocean Fragrance: adds +1 to the maximum for Neutral characters.

Alignment is inactive while the player's alignment lead is below 10, or when the manual Unaligned toggle is enabled. See Alignment System for the complete alignment rules.

What to prioritize

The most dependable improvements are preferred stats, the character's favorite special skill, fixed-bonus items, and matching alignment. Attractiveness is useful but probabilistic. The favorite-skill multiplier occurs early enough to make it especially valuable on high-base rewards.


Daily Limits and Repeated Actions

Daily limits are tracked per character and per action type. One Talk use does not normally consume the allowance for Relax, Work Together, a gift, or a separate video action. Counts reset when the game advances to a new day.

Most actions default to one safe use per day unless their definition specifies another limit. With Reading People, action colors help preview repeated use:

  • White: the action will still have at least one safe use afterward.
  • Gold: this is the final safe use.
  • Red: the action is already at or beyond its safe daily allowance.

Going over the limit is not a harmless zero-point action. The game performs two Charm-based checks whose odds decline with each repeated attempt. Failing either check applies a negative relationship penalty, increasing up to -5. The safest strategy is to stop when the action reaches its daily limit and use another action or another character.

The time-efficiency buff reduces the time cost of relationship actions by 20%, rounded down to a whole number of minutes. It does not increase the action's daily allowance.

Successful Talk actions also have a small independent chance to raise Communication by 1.


Gifts and the Dating Outfit

Ordinary gifts

Gift use is character-specific. A character's action handler determines which gift can be given, its base relationship value, whether the item is consumed, and its daily limit. The Relationship screen lists preferred stats, not a universal favorite-gift list.

Do not assume a gift that scores well during an invite date will have the same value as a normal NPC gift action. Invite-date gifts use their own venue-and-character scoring table.

Dating Outfit

The Dating Outfit is not a global modifier for all dates or romantic rewards in the current build. Its explicit relationship uses are currently tied to Portia:

  • Portia's Shopping Trip requires Dating Outfit Level 3.
  • Portia grants a preferred-stat relationship bonus at Dating Outfit Level 4 or higher.

Dating Outfit upgrades run from Level 1 through Level 5 and become substantially more expensive, so do not upgrade it expecting a universal date multiplier. See Items Guide for upgrade costs and materials.


Heart-to-Heart Conversations

Heart-to-heart conversations, abbreviated H2H, are one-time interactive conversations attached to character action menus. They are one of the most important route gates in the game.

How H2H choices work

Choices can require any combination of:

  • relationship points with the current or another character;
  • a normal player stat;
  • Beast;
  • raw Erotic Experience or Fighting Experience;
  • owning or not owning a skill;
  • a consumable item;
  • money or other route-specific conditions.

Normal-stat checks use the player's raw stored stat. Equipment modifiers are not included in those H2H checks. Beast uses effective Beast, while Erotic Experience and Fighting Experience checks use their raw experience totals rather than their displayed level.

Choices can add or subtract from the conversation's running relationship score, grant experience or skills, consume an item, spend money, set a branch variant, or select a special ending. When the conversation finishes, its total relationship score passes through the universal reward calculation.

Completed H2H conversations normally disappear and are recorded permanently. Only conversations explicitly marked repeatable can be replayed. Many later dates, invitation options, story beats, and intimacy encounters check for a particular completed H2H ID, so complete new H2H actions as they appear.

Name collision: The source contains a literal skill named Romantic that adds a flat +25 after an H2H or interactive intimacy reward. This is different from the Romantic relationship stage at 800 points. No normal acquisition route for that skill is currently documented or implemented, so ordinary route planning should not depend on it.


One-Time Scripted Dates

Scripted dates are character plots selected from the NPC's action menu at their location. There is no single global menu containing all of them. They usually disappear permanently after completion.

Requirements vary and may include a relationship stage or exact point total, a completed H2H, a personal-story flag, a constructed building, a faction condition, a time window, character availability, money, energy, or eligible content access. Date choices and completion rewards use the shared relationship-point calculation.

The current build registers 139 scripted dates across 27 date families (137 in the dedicated date registry plus Amelia's two date plots in the relationship registry):

Date family Characters
Artificial Nature Tinker
Farmers Market Akira, Chef Martha, Christy, Katie, Summer, Zoe
Medieval Festival Isolde, Jade, Valkyra, Vespa
Moonlit Courtyard Isolde, Vespa
Recharge Station Tinker
Tavern Evening Brandy, Sandra
Lantern Market Lyra
Memory Arcade Chloe, Kurenai, Pixel, Terra, Tiffany
Pool Training Dawn
Sunset Walk Amelia, Blinky, Esperanza, Marina, Vixen
Night Bazaar Isolde, Keira, Shadow, Vespa
Neon Bazaar Chloe, Jinx, Kristen, Kuro, Pixel, Tiffany
Garden Walk Aria, Audrey, Kasumi, Sherry
Garden Date Isolde
Farm Picnic Honey
Glass Reef Kristen, Kuro, Tiffany
Stonewatch Gem
Boardwalk Abby, Akira, Becky, Bella, Chef Martha, Christy, Dawn, Diane, Emily, Jennifer, Jessie, Joey, Kimi, Kupie, Lilu, Lucy, Mary Ann, Miki, Mindy, Portia, Rachel, Rei, Sabrina, Sonia, Swish, Vera, Zoe
Stargazing Arestes, Jennifer, Joey, Katie, Mindy, Nerida, Robin, Sabrina
Comiccon Katie, Miki, Sabrina, Zoe
Rockband Nyx, Talena
Skygarden Jinx, Kurenai, Terra, Tiffany
Bazaar Aziza, Blinky, Cinnamon, Elara, Esperanza, Lindia, Sabbath, Sophie
Picnic Katie, Lilu, Maggie, Summer, Zoe
Nature Amelia, Grace, Sashina, Vixen, Willow
Fair Emily, Jennifer, Jessie, Joey, Katie, Lucy, Mary Ann, Mindy, Rachel, Rei, Sabrina, Torea, Zoe
Zoo Akira, Bella, Christy, Dawn, Emily, Jennifer, Jessie, Katie, Lucy, Maggie, Mary Ann, Miki, Rachel, Summer, Zoe

Common patterns include Friend-level Zoo and Fair dates and Close Friend-level Boardwalk dates, but character definitions can override the stage, cost, time, or prerequisite. Treat the visible character action and individual character walkthrough as authoritative for that route.


Invite Dates

Invite dates are repeatable quiz-style dates at two currently enabled venues. They are separate from one-time scripted dates.

Venue Time Duration Cost Energy Access
KTV 8 PM-11 PM 120 minutes $150 40 Standard
Night Club 8 PM-11 PM 120 minutes $100 30 Eligible supporter content

The end hour is exclusive: arrive before 11 PM. A Bar venue is defined in the data but is currently disabled and should not be treated as a playable option.

The minimum common relationship stage is Crush. Venue use is tracked separately, so KTV and the Night Club each allow one invite date per day. If time and resources permit, one date at each venue can be completed on the same day.

Eligible characters and story gates

Character Additional route gate
Abby Dance Victory Reward completed
Emily Old Friend completed
Jessie Listen to Her completed and H2H Closer completed
Katie First Intimacy Confession completed
Kimi H2H Own the Floor completed
Lucy H2H Drive Home completed
Maggie Play Harder completed
Mary Ann Synergy Field Report completed
Miki Story Beat 54 completed
Mindy Secret Recipe completed and H2H Getting Closer completed
Portia H2H New Place completed
Rachel College Days completed
Rei Gaming Luck Theory completed
Summer Clear Water completed
Torea Story Beat 61 completed
Zoe Screen Intimate completed

Scoring and outcomes

Each date selects five questions without replacement from that character's venue-specific question pool. Answer order is randomized. Each answer is worth 0 or 1 point, and the optional gift is also worth 0 or 1 point.

Final score Outcome Base relationship reward
0-3 Early departure 20
4-5 Good date ending 40
6 Perfect date ending 60

The perfect score is exactly 6, so it requires all five correct answers and a +1 gift. Money, Energy, the gift, and the venue's daily use are committed before the result.

Gifts that score +1

Character KTV Night Club
Abby Chocolate, Flowers, Wine Chocolate, Flowers, Wine
Emily Chocolate, Flowers, Perfume Chocolate, Flowers, Wine
Jessie Wine, Teddy, Flowers Wine, Chocolate
Katie Chocolate, Flowers, Wine Chocolate, Flowers, Wine
Kimi Chocolate, Flowers Chocolate, Flowers
Lucy Chocolate, Flowers, Wine Wine, Flowers
Maggie Flowers, Wine, Jewelry Flowers, Wine, Jewelry
Mary Ann Book, Flowers, Chocolate Book, Flowers, Chocolate
Miki Wine, Jewelry Wine, Jewelry
Mindy Flowers, Teddy, Jewelry Flowers, Wine, Chocolate
Portia Jewelry, Wine, Flowers Jewelry, Wine
Rachel Book, Jewelry, Flowers Flowers, Chocolate
Rei Book, Chocolate, Teddy Book, Chocolate, Wine
Summer Chocolate, Flowers, Wine Chocolate, Flowers, Wine
Torea Wine, Jewelry, Chocolate Wine, Jewelry, Chocolate
Zoe Book, Teddy, Chocolate Book, Teddy, Chocolate

Every chosen gift is consumed, including a gift worth 0. If attempting a perfect result, use only one of the +1 gifts listed for that character and venue.


Extreme Dates

The Extreme Date framework currently has one implemented route:

Abby — Night Club Extreme Date

  • Location: Present Night Club
  • Requirement: 1,000 relationship points with Abby
  • Duration: 240 minutes
  • Energy cost: 50
  • Access: eligible supporter content
  • Reward: 100 base relationship points, passed through the shared calculation

The scene is a repeatable linear cinematic rather than a quiz. It does not set a completion flag.


Interactive Intimacy Encounters

These are branching character encounters built on an interactive conversation system related to H2H. Unlike ordinary H2Hs, they generally remain repeatable while their action is available. Choices can require stats, Beast, raw Erotic or Fighting Experience, skills, items, money, or previous choices. Routes may include normal, quit, and Beast endings, and viewed gallery images unlock as they are encountered.

The action's displayed Energy cost is not always the entire cost. Some branches charge additional Energy between rounds. If Energy is already 10 or lower before a costed round, the interaction terminates with its quit or cinematic ending. Bring an Energy reserve if pursuing a complete branch.

Currently implemented interactive routes

Character Location/action Relationship gate Other gate and availability
Abby Love Hotel Crush+ 10 PM-midnight; 120 minutes; $100
Arestes Thieves Guild rooftop Romantic+ H2H No Mask completed; 7 PM-midnight; 120 minutes
Bella Present Library after hours Crush+ Bella crush flag; 7 PM-11 PM; 180 minutes
Chef Martha Downtown apartment Romantic+ Romantic route flag; 10 PM-midnight; 180 minutes
Emily Housing Block Crush+ Emily crush flag; 7 PM-11 PM; 180 minutes
Esperanza Medieval Noble Quarter Romantic+ 9 PM-midnight; 150 minutes
Foxy Medieval Forest Clearing Romantic+ Even-numbered days; 9 PM-midnight; 180 minutes
Friday Crypt — Friday Fantasy Crush+ Any hour; 120 minutes
Ghost Resistance Hideout quarters Romantic+ 120 minutes; her schedule controls access
Katie Katie's Home Crush+ First Intimacy Confession completed; 120 minutes; once per day
Lilu Downtown Dojo — Private Lesson Romantic+ 120 minutes; once per day
Maggie Downtown Apartment Complex Romantic+ Play Harder completed; 8 PM-midnight; 150 minutes
Mindy Housing Block Crush+ Mindy crush flag; 7 PM-11 PM; 180 minutes
Nerida Medieval Spa Romantic+ 7 PM-10 PM; 60 minutes
Nyx Nyx's room Romantic+ No Encore completed; 9 PM-11 PM; 120 minutes
Portia Villa 600+ points H2H New Place completed; 7 PM-11 PM; 180 minutes
Rachel Housing Block Crush+ 7 PM-11 PM; 180 minutes
Rei Downtown apartment Crush+ Nope Victory flag; 10 PM-midnight; 180 minutes
Robin Hunting Lodge Romantic+ 5 PM-midnight; 180 minutes
Sashina Sorceress Home — Final Exam Romantic+ Mystic 90, Master Wizard, Mystic Seduction; 160 minutes; her home schedule is 9 PM-6 AM
Sherry Brothel Bar quarters Romantic+ H2H Something More completed; midnight-4 AM; 120 minutes
Talena Talena's room Crush+ H2H Closer completed; best Drum/Bass Jam accuracy, or best chill score 80+; 8 PM-11 PM; 120 minutes
Vera Love Hotel Romantic+ Net winnings against Vera at least $5,000; 8 PM-midnight; 180 minutes; $500

All ending hours are exclusive. For example, an action listed as 7 PM-11 PM must be started before 11 PM.

Some characters unlock additional fixed animation or video actions later at exact point totals. A stage by itself may not be sufficient: for example, an action can demand 1,200, 1,300, or 1,500 points even though all three totals display as Romantic.


Video Relationship Actions and Erotic Experience

Many characters have repeatable video or animation actions separate from the branching encounters above. These usually have a daily limit of one, but each character handler controls its own relationship reward, cost, time, and story requirements. A video definition existing in the data does not mean it is immediately unlocked or free.

Erotic Experience is used directly by many H2H and intimacy choices. Checks normally compare the raw total, not the displayed level:

Erotic level Raw experience
1 0-99
2 100-249
3 250-499
4 500-999
5 1,000-1,749
6 1,750-2,999
7 3,000-4,999
8 5,000-7,499
9 7,500-9,999
10 10,000+

When a choice says it needs a certain amount of Erotic Experience, gaining the displayed level alone is not enough unless the raw total also meets the stated check.


Sirena Isle Resort Activities

Sirena Isle provides another repeatable way to build relationships. Up to three eligible workers can vacation there at once. A vacationing character leaves her normal schedule, so sending someone away can temporarily block story actions, dates, or intimacy scenes at her usual location.

Resort action Availability Duration Typical limit or reward
Talk Present at resort, 7 AM-11 PM 15 minutes Up to 6 per day; +1 base
Relax Beach, 8 AM-4 PM 60 minutes Once per day
Private Beach Time Beach, 10 AM-6 PM 60 minutes Once per day where implemented; +50 base
Eat Buffet, 11 AM-4 PM 60 minutes Once per day
Sunset Walk Beach, 5 PM-8 PM 60 minutes Repeatable H2H activity; once per day
Spa Spa, 7 AM-11 PM 60 minutes Once per day

The resort has its own eligibility, schedule, upgrade, and content rules. See Sirena Isle Resort for the full worker roster and facility walkthrough.


Reaching In Love and Earning Crystals

Every character who reaches 3,000 relationship points is worth one Crystal, once. The reward is not collected directly from the NPC.

To claim it:

  1. Raise one or more characters to In Love.
  2. Enter any bedroom location in the Present player house.
  3. Allow the automatic relationship-reward event to run.

The event batches all eligible unclaimed characters, awards one Crystal for each, and marks each reward as claimed. If several characters reached In Love since the last visit, they can all pay out in the same event.


Efficient Relationship Strategy

  1. Advance story before grinding. A route flag or H2H is often more valuable than another stage because it unlocks larger actions.
  2. Meet preferred stats. Each met threshold improves calculated rewards, including plot and date rewards.
  3. Acquire favorite special skills when their normal route is available. The multiplier is stronger than most flat bonuses.
  4. Use each safe action once before repeating anything. Daily allowances are separated by action type.
  5. Save large-base rewards for a strong setup. Cologne, aligned play, relationship items, and preferred stats have more impact on dates and major scenes.
  6. Use invite dates only when prepared. Bring a known +1 gift and save before the randomized question set if pursuing a perfect result.
  7. Carry extra Energy into interactive scenes. Branch costs can exceed the upfront tooltip.
  8. Do not strand an active route at the resort. Return a vacationing NPC before attempting her normal-location plot.
  9. Visit the Present house bedroom after reaching 3,000. Crystal rewards wait there rather than at the NPC.

Current-Build Notes

These details describe the current implementation and may differ from what an interface label suggests:

  • Dating Outfit is not global. Its current explicit relationship gates are Portia-specific.
  • Pregnancy and Netorase toggles currently have no route effect. They are saved and displayed, but current relationship and intimacy scenes do not check them, and they do not generate pregnancy outcomes.
  • Casual/dating/serious statuses are dormant. Current story actions do not set the separate backend commitment status.
  • The Romantic skill is not the Romantic stage. A +25 H2H/intimacy bonus exists for a literal skill of that name, but no normal acquisition route was found.
  • The Talk Communication bonus does not currently read the stored Communication stat correctly. Its chance behaves as 1% normally, or 11% with Reading People; Silver Tongue performs a second independent check. This is separate from Talk's 2% direct Communication-gain chance.
  • Some older interactive encounter handlers do not consistently record their declared daily-use counter. Treat the intended limit shown by the action as authoritative rather than relying on repeat availability.

Troubleshooting

A relationship action is missing

Check all of the following:

  • the NPC's current location and schedule;
  • the start hour, remembering that end hours are exclusive;
  • relationship stage and any exact minimum point total;
  • unfinished personal stories and H2Hs;
  • required skills, stats, items, buildings, factions, or minigame scores;
  • money and Energy;
  • whether the NPC is vacationing at Sirena Isle;
  • whether a one-time action has already been completed;
  • whether the action belongs to eligible supporter content.

An H2H choice is not displayed

H2H requirements can use raw normal stats, raw Erotic or Fighting Experience, effective Beast, a skill, an item, another character's relationship points, or an earlier choice. Equipment bonuses do not satisfy ordinary stat checks in this system.

An interactive encounter ended early

The branch likely charged additional Energy. Enter with more than the listed upfront cost and keep Energy above 10 before later costed rounds.

I reached Romantic or In Love but no scene appeared

Relationship stages are only one layer of the gate. Check the character's H2Hs, story plots, exact point thresholds, location, and time. Not every character has every type of intimacy content implemented.

A date disappeared

Scripted NPC dates are usually one-time plots and disappear after completion. Invite dates at KTV and the Night Club are the repeatable date system.

An invite option is missing

Confirm Crush status, the character's additional story gate, the venue's 8 PM-11 PM window, that the venue has not been used that day, and that the character supports that venue. Night Club invites also require eligible content access.

Repeating an action reduced the relationship

You exceeded that action type's daily limit for that NPC and failed an overuse check. Use other action types and wait until the next day for the counter to reset.

I reached In Love but did not receive a Crystal

Enter a bedroom in the Present player house. The automatic event awards all pending one-time relationship Crystals there.


  • Alignment System — alignment thresholds, toggles, and relationship modifiers
  • Items Guide — relationship items, gifts, buffs, and outfit upgrades
  • Stats, Skills & Proficiencies — effective stats, special skills, and proficiency systems
  • Sirena Isle Resort — resort access, worker eligibility, facilities, and schedules
  • Brothel Guide — Erotic Experience and related adult systems
  • Individual character walkthroughs — exact story, H2H, date, and scene order for each NPC
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