Chronoromancer's romance content is not one single progression bar. It combines universal relationship points with one-time heart-to-heart conversations, scripted dates, repeatable invite dates, character-specific intimate encounters, video actions, gifts, and story flags. Reaching a relationship stage is often necessary, but it does not automatically unlock every scene for that character.
This guide consolidates the shared systems and the currently implemented routes. It was verified against the current game source. It discusses adult-content systems and contains route and unlock spoilers, but it does not reproduce scene dialogue.
Table of Contents
- Quick Roadmap
- Relationship Stages
- Using the Relationship Screen
- How Relationship Rewards Are Calculated
- Daily Limits and Repeated Actions
- Gifts and the Dating Outfit
- Heart-to-Heart Conversations
- One-Time Scripted Dates
- Invite Dates
- Extreme Dates
- Interactive Intimacy Encounters
- Video Relationship Actions and Erotic Experience
- Sirena Isle Resort Activities
- Reaching In Love and Earning Crystals
- Efficient Relationship Strategy
- Current-Build Notes
- Troubleshooting
- Related Walkthroughs
Quick Roadmap
For a reliable route through most character relationships:
- Meet the character and advance their personal or workplace story whenever a new plot action appears.
- Use safe daily actions such as Talk, Work Together, Relax, Train, or character-specific activities. Do not repeatedly force an action after its daily limit.
- Open the Relationship screen and check the character's preferred stats and favorite special skill. These can increase every calculated relationship reward.
- Complete each new heart-to-heart conversation. These are frequently the real gates for later dates and intimacy scenes.
- At Friend or Close Friend, check for one-time date actions at the character's normal location. Requirements differ by character.
- At Crush or later, check KTV and, with eligible content access, the Night Club for repeatable invite dates.
- Continue the character's story. Most interactive intimacy routes need a story flag or a particular heart-to-heart in addition to Crush or Romantic status.
- When a character reaches In Love at 3,000 points, enter a bedroom in the Present player house to collect the character's one-time Crystal reward.
Important: A stage name is not a universal scene unlock. A character can reach Romantic or In Love and still need an unfinished plot, conversation, location, time window, skill, item, or other character-specific condition.
Relationship Stages
Every currently implemented character uses the same point thresholds:
| Stage | Total relationship points |
|---|---|
| Stranger | 0 |
| Acknowledged | 10 |
| Known | 25 |
| Acquaintance | 50 |
| Friend | 100 |
| Close Friend | 200 |
| Crush | 400 |
| Romantic | 800 |
| Intimate | 1,600 |
| In Love | 3,000 |
Relationship points can continue rising beyond 3,000, although In Love remains the highest displayed stage. Negative penalties can also push a relationship below zero.
Valkyra's special cap
Positive relationship gains with Valkyra are capped at 399 points, one point below Crush, until worker number 11 has been found or recruited. The check is based on having found that worker; the worker does not need to be actively assigned.
Point stages versus dating status
The game contains a separate backend status ladder named casual, dating, and serious, but current character routes do not set those statuses. The working player-facing progression is the point-stage table above. There is no separate casual-to-serious meter that players need to locate or grind.
Using the Relationship Screen
The Relationship screen is the best place to audit a route. It shows:
- current stage and total points;
- points needed for the next stage;
- the character's current location;
- preferred player stats;
- the character's favorite special skill;
- sorting and filtering options;
- Christmas, Pregnancy, and Netorase toggles.
Preferred stats matter mechanically. Meeting each listed threshold adds to calculated relationship rewards. A favorite skill is even stronger: owning the character's listed special skill doubles the running reward subtotal before later bonuses and randomization.
The location display helps find a character, but schedules still apply. A character may move by hour, disappear during a story event, or be absent because they are vacationing at Sirena Isle.
How Relationship Rewards Are Calculated
Most actions and plot choices start with a base relationship value, then pass it through the shared relationship calculation. The number shown after an action can therefore differ from the action's base value.
The current calculation applies effects in this order:
- Start with the action or plot's base points.
- Add +1 from Cthulhu's Head when the character is evil and alignment has not been manually disabled.
- Add +1 for each preferred-stat threshold the player meets.
- If the player owns the character's favorite special skill, double the current subtotal.
- Add +1 from 1 Ring.
- Add +1 while the Cologne buff is active.
- Add +1 for an eligible supporter or internal account-status bonus.
- Roll an Attractiveness bonus for another +1.
- Convert the subtotal into a randomized minimum and maximum reward.
- Apply Ocean Fragrance and alignment adjustments to that range.
- Roll the final relationship reward within the adjusted range.
The initial random range is:
- minimum: half the subtotal, rounded, but never below 1;
- maximum: the subtotal plus 1.
Because the minimum is floored at 1, even a zero-base reward calculation can sometimes produce one point unless a later rule overrides it.
Attractiveness bonus
The Attractiveness check succeeds when a roll from 1 to 120 is no higher than effective Attractiveness:
- normal cap: 60, for at most a 50% chance;
- with the Ornate Locket: 72, for at most a 60% chance.
Alignment effects
Alignment changes the final reward range:
| Player and character alignment | Range adjustment |
|---|---|
| Same active alignment | minimum +1, maximum +2 |
| Opposing Good/Evil alignments | minimum -2, maximum -1 |
| Neutral versus non-Neutral mismatch | maximum -1 |
Additional alignment items modify those effects:
- Dracula's Ring: adds another +1 to the maximum on a same-alignment reward.
- Balance Scales: adds +1 to the minimum on a same-alignment reward, or restores +1 to the maximum when alignments conflict.
- Ocean Fragrance: adds +1 to the maximum for Neutral characters.
Alignment is inactive while the player's alignment lead is below 10, or when the manual Unaligned toggle is enabled. See Alignment System for the complete alignment rules.
What to prioritize
The most dependable improvements are preferred stats, the character's favorite special skill, fixed-bonus items, and matching alignment. Attractiveness is useful but probabilistic. The favorite-skill multiplier occurs early enough to make it especially valuable on high-base rewards.
Daily Limits and Repeated Actions
Daily limits are tracked per character and per action type. One Talk use does not normally consume the allowance for Relax, Work Together, a gift, or a separate video action. Counts reset when the game advances to a new day.
Most actions default to one safe use per day unless their definition specifies another limit. With Reading People, action colors help preview repeated use:
- White: the action will still have at least one safe use afterward.
- Gold: this is the final safe use.
- Red: the action is already at or beyond its safe daily allowance.
Going over the limit is not a harmless zero-point action. The game performs two Charm-based checks whose odds decline with each repeated attempt. Failing either check applies a negative relationship penalty, increasing up to -5. The safest strategy is to stop when the action reaches its daily limit and use another action or another character.
The time-efficiency buff reduces the time cost of relationship actions by 20%, rounded down to a whole number of minutes. It does not increase the action's daily allowance.
Successful Talk actions also have a small independent chance to raise Communication by 1.
Gifts and the Dating Outfit
Ordinary gifts
Gift use is character-specific. A character's action handler determines which gift can be given, its base relationship value, whether the item is consumed, and its daily limit. The Relationship screen lists preferred stats, not a universal favorite-gift list.
Do not assume a gift that scores well during an invite date will have the same value as a normal NPC gift action. Invite-date gifts use their own venue-and-character scoring table.
Dating Outfit
The Dating Outfit is not a global modifier for all dates or romantic rewards in the current build. Its explicit relationship uses are currently tied to Portia:
- Portia's Shopping Trip requires Dating Outfit Level 3.
- Portia grants a preferred-stat relationship bonus at Dating Outfit Level 4 or higher.
Dating Outfit upgrades run from Level 1 through Level 5 and become substantially more expensive, so do not upgrade it expecting a universal date multiplier. See Items Guide for upgrade costs and materials.
Heart-to-Heart Conversations
Heart-to-heart conversations, abbreviated H2H, are one-time interactive conversations attached to character action menus. They are one of the most important route gates in the game.
How H2H choices work
Choices can require any combination of:
- relationship points with the current or another character;
- a normal player stat;
- Beast;
- raw Erotic Experience or Fighting Experience;
- owning or not owning a skill;
- a consumable item;
- money or other route-specific conditions.
Normal-stat checks use the player's raw stored stat. Equipment modifiers are not included in those H2H checks. Beast uses effective Beast, while Erotic Experience and Fighting Experience checks use their raw experience totals rather than their displayed level.
Choices can add or subtract from the conversation's running relationship score, grant experience or skills, consume an item, spend money, set a branch variant, or select a special ending. When the conversation finishes, its total relationship score passes through the universal reward calculation.
Completed H2H conversations normally disappear and are recorded permanently. Only conversations explicitly marked repeatable can be replayed. Many later dates, invitation options, story beats, and intimacy encounters check for a particular completed H2H ID, so complete new H2H actions as they appear.
Name collision: The source contains a literal skill named Romantic that adds a flat +25 after an H2H or interactive intimacy reward. This is different from the Romantic relationship stage at 800 points. No normal acquisition route for that skill is currently documented or implemented, so ordinary route planning should not depend on it.
One-Time Scripted Dates
Scripted dates are character plots selected from the NPC's action menu at their location. There is no single global menu containing all of them. They usually disappear permanently after completion.
Requirements vary and may include a relationship stage or exact point total, a completed H2H, a personal-story flag, a constructed building, a faction condition, a time window, character availability, money, energy, or eligible content access. Date choices and completion rewards use the shared relationship-point calculation.
The current build registers 139 scripted dates across 27 date families (137 in the dedicated date registry plus Amelia's two date plots in the relationship registry):
| Date family | Characters |
|---|---|
| Artificial Nature | Tinker |
| Farmers Market | Akira, Chef Martha, Christy, Katie, Summer, Zoe |
| Medieval Festival | Isolde, Jade, Valkyra, Vespa |
| Moonlit Courtyard | Isolde, Vespa |
| Recharge Station | Tinker |
| Tavern Evening | Brandy, Sandra |
| Lantern Market | Lyra |
| Memory Arcade | Chloe, Kurenai, Pixel, Terra, Tiffany |
| Pool Training | Dawn |
| Sunset Walk | Amelia, Blinky, Esperanza, Marina, Vixen |
| Night Bazaar | Isolde, Keira, Shadow, Vespa |
| Neon Bazaar | Chloe, Jinx, Kristen, Kuro, Pixel, Tiffany |
| Garden Walk | Aria, Audrey, Kasumi, Sherry |
| Garden Date | Isolde |
| Farm Picnic | Honey |
| Glass Reef | Kristen, Kuro, Tiffany |
| Stonewatch | Gem |
| Boardwalk | Abby, Akira, Becky, Bella, Chef Martha, Christy, Dawn, Diane, Emily, Jennifer, Jessie, Joey, Kimi, Kupie, Lilu, Lucy, Mary Ann, Miki, Mindy, Portia, Rachel, Rei, Sabrina, Sonia, Swish, Vera, Zoe |
| Stargazing | Arestes, Jennifer, Joey, Katie, Mindy, Nerida, Robin, Sabrina |
| Comiccon | Katie, Miki, Sabrina, Zoe |
| Rockband | Nyx, Talena |
| Skygarden | Jinx, Kurenai, Terra, Tiffany |
| Bazaar | Aziza, Blinky, Cinnamon, Elara, Esperanza, Lindia, Sabbath, Sophie |
| Picnic | Katie, Lilu, Maggie, Summer, Zoe |
| Nature | Amelia, Grace, Sashina, Vixen, Willow |
| Fair | Emily, Jennifer, Jessie, Joey, Katie, Lucy, Mary Ann, Mindy, Rachel, Rei, Sabrina, Torea, Zoe |
| Zoo | Akira, Bella, Christy, Dawn, Emily, Jennifer, Jessie, Katie, Lucy, Maggie, Mary Ann, Miki, Rachel, Summer, Zoe |
Common patterns include Friend-level Zoo and Fair dates and Close Friend-level Boardwalk dates, but character definitions can override the stage, cost, time, or prerequisite. Treat the visible character action and individual character walkthrough as authoritative for that route.
Invite Dates
Invite dates are repeatable quiz-style dates at two currently enabled venues. They are separate from one-time scripted dates.
| Venue | Time | Duration | Cost | Energy | Access |
|---|---|---|---|---|---|
| KTV | 8 PM-11 PM | 120 minutes | $150 | 40 | Standard |
| Night Club | 8 PM-11 PM | 120 minutes | $100 | 30 | Eligible supporter content |
The end hour is exclusive: arrive before 11 PM. A Bar venue is defined in the data but is currently disabled and should not be treated as a playable option.
The minimum common relationship stage is Crush. Venue use is tracked separately, so KTV and the Night Club each allow one invite date per day. If time and resources permit, one date at each venue can be completed on the same day.
Eligible characters and story gates
| Character | Additional route gate |
|---|---|
| Abby | Dance Victory Reward completed |
| Emily | Old Friend completed |
| Jessie | Listen to Her completed and H2H Closer completed |
| Katie | First Intimacy Confession completed |
| Kimi | H2H Own the Floor completed |
| Lucy | H2H Drive Home completed |
| Maggie | Play Harder completed |
| Mary Ann | Synergy Field Report completed |
| Miki | Story Beat 54 completed |
| Mindy | Secret Recipe completed and H2H Getting Closer completed |
| Portia | H2H New Place completed |
| Rachel | College Days completed |
| Rei | Gaming Luck Theory completed |
| Summer | Clear Water completed |
| Torea | Story Beat 61 completed |
| Zoe | Screen Intimate completed |
Scoring and outcomes
Each date selects five questions without replacement from that character's venue-specific question pool. Answer order is randomized. Each answer is worth 0 or 1 point, and the optional gift is also worth 0 or 1 point.
| Final score | Outcome | Base relationship reward |
|---|---|---|
| 0-3 | Early departure | 20 |
| 4-5 | Good date ending | 40 |
| 6 | Perfect date ending | 60 |
The perfect score is exactly 6, so it requires all five correct answers and a +1 gift. Money, Energy, the gift, and the venue's daily use are committed before the result.
Gifts that score +1
| Character | KTV | Night Club |
|---|---|---|
| Abby | Chocolate, Flowers, Wine | Chocolate, Flowers, Wine |
| Emily | Chocolate, Flowers, Perfume | Chocolate, Flowers, Wine |
| Jessie | Wine, Teddy, Flowers | Wine, Chocolate |
| Katie | Chocolate, Flowers, Wine | Chocolate, Flowers, Wine |
| Kimi | Chocolate, Flowers | Chocolate, Flowers |
| Lucy | Chocolate, Flowers, Wine | Wine, Flowers |
| Maggie | Flowers, Wine, Jewelry | Flowers, Wine, Jewelry |
| Mary Ann | Book, Flowers, Chocolate | Book, Flowers, Chocolate |
| Miki | Wine, Jewelry | Wine, Jewelry |
| Mindy | Flowers, Teddy, Jewelry | Flowers, Wine, Chocolate |
| Portia | Jewelry, Wine, Flowers | Jewelry, Wine |
| Rachel | Book, Jewelry, Flowers | Flowers, Chocolate |
| Rei | Book, Chocolate, Teddy | Book, Chocolate, Wine |
| Summer | Chocolate, Flowers, Wine | Chocolate, Flowers, Wine |
| Torea | Wine, Jewelry, Chocolate | Wine, Jewelry, Chocolate |
| Zoe | Book, Teddy, Chocolate | Book, Teddy, Chocolate |
Every chosen gift is consumed, including a gift worth 0. If attempting a perfect result, use only one of the +1 gifts listed for that character and venue.
Extreme Dates
The Extreme Date framework currently has one implemented route:
Abby — Night Club Extreme Date
- Location: Present Night Club
- Requirement: 1,000 relationship points with Abby
- Duration: 240 minutes
- Energy cost: 50
- Access: eligible supporter content
- Reward: 100 base relationship points, passed through the shared calculation
The scene is a repeatable linear cinematic rather than a quiz. It does not set a completion flag.
Interactive Intimacy Encounters
These are branching character encounters built on an interactive conversation system related to H2H. Unlike ordinary H2Hs, they generally remain repeatable while their action is available. Choices can require stats, Beast, raw Erotic or Fighting Experience, skills, items, money, or previous choices. Routes may include normal, quit, and Beast endings, and viewed gallery images unlock as they are encountered.
The action's displayed Energy cost is not always the entire cost. Some branches charge additional Energy between rounds. If Energy is already 10 or lower before a costed round, the interaction terminates with its quit or cinematic ending. Bring an Energy reserve if pursuing a complete branch.
Currently implemented interactive routes
| Character | Location/action | Relationship gate | Other gate and availability |
|---|---|---|---|
| Abby | Love Hotel | Crush+ | 10 PM-midnight; 120 minutes; $100 |
| Arestes | Thieves Guild rooftop | Romantic+ | H2H No Mask completed; 7 PM-midnight; 120 minutes |
| Bella | Present Library after hours | Crush+ | Bella crush flag; 7 PM-11 PM; 180 minutes |
| Chef Martha | Downtown apartment | Romantic+ | Romantic route flag; 10 PM-midnight; 180 minutes |
| Emily | Housing Block | Crush+ | Emily crush flag; 7 PM-11 PM; 180 minutes |
| Esperanza | Medieval Noble Quarter | Romantic+ | 9 PM-midnight; 150 minutes |
| Foxy | Medieval Forest Clearing | Romantic+ | Even-numbered days; 9 PM-midnight; 180 minutes |
| Friday | Crypt — Friday Fantasy | Crush+ | Any hour; 120 minutes |
| Ghost | Resistance Hideout quarters | Romantic+ | 120 minutes; her schedule controls access |
| Katie | Katie's Home | Crush+ | First Intimacy Confession completed; 120 minutes; once per day |
| Lilu | Downtown Dojo — Private Lesson | Romantic+ | 120 minutes; once per day |
| Maggie | Downtown Apartment Complex | Romantic+ | Play Harder completed; 8 PM-midnight; 150 minutes |
| Mindy | Housing Block | Crush+ | Mindy crush flag; 7 PM-11 PM; 180 minutes |
| Nerida | Medieval Spa | Romantic+ | 7 PM-10 PM; 60 minutes |
| Nyx | Nyx's room | Romantic+ | No Encore completed; 9 PM-11 PM; 120 minutes |
| Portia | Villa | 600+ points | H2H New Place completed; 7 PM-11 PM; 180 minutes |
| Rachel | Housing Block | Crush+ | 7 PM-11 PM; 180 minutes |
| Rei | Downtown apartment | Crush+ | Nope Victory flag; 10 PM-midnight; 180 minutes |
| Robin | Hunting Lodge | Romantic+ | 5 PM-midnight; 180 minutes |
| Sashina | Sorceress Home — Final Exam | Romantic+ | Mystic 90, Master Wizard, Mystic Seduction; 160 minutes; her home schedule is 9 PM-6 AM |
| Sherry | Brothel Bar quarters | Romantic+ | H2H Something More completed; midnight-4 AM; 120 minutes |
| Talena | Talena's room | Crush+ | H2H Closer completed; best Drum/Bass Jam accuracy, or best chill score 80+; 8 PM-11 PM; 120 minutes |
| Vera | Love Hotel | Romantic+ | Net winnings against Vera at least $5,000; 8 PM-midnight; 180 minutes; $500 |
All ending hours are exclusive. For example, an action listed as 7 PM-11 PM must be started before 11 PM.
Some characters unlock additional fixed animation or video actions later at exact point totals. A stage by itself may not be sufficient: for example, an action can demand 1,200, 1,300, or 1,500 points even though all three totals display as Romantic.
Video Relationship Actions and Erotic Experience
Many characters have repeatable video or animation actions separate from the branching encounters above. These usually have a daily limit of one, but each character handler controls its own relationship reward, cost, time, and story requirements. A video definition existing in the data does not mean it is immediately unlocked or free.
Erotic Experience is used directly by many H2H and intimacy choices. Checks normally compare the raw total, not the displayed level:
| Erotic level | Raw experience |
|---|---|
| 1 | 0-99 |
| 2 | 100-249 |
| 3 | 250-499 |
| 4 | 500-999 |
| 5 | 1,000-1,749 |
| 6 | 1,750-2,999 |
| 7 | 3,000-4,999 |
| 8 | 5,000-7,499 |
| 9 | 7,500-9,999 |
| 10 | 10,000+ |
When a choice says it needs a certain amount of Erotic Experience, gaining the displayed level alone is not enough unless the raw total also meets the stated check.
Sirena Isle Resort Activities
Sirena Isle provides another repeatable way to build relationships. Up to three eligible workers can vacation there at once. A vacationing character leaves her normal schedule, so sending someone away can temporarily block story actions, dates, or intimacy scenes at her usual location.
| Resort action | Availability | Duration | Typical limit or reward |
|---|---|---|---|
| Talk | Present at resort, 7 AM-11 PM | 15 minutes | Up to 6 per day; +1 base |
| Relax | Beach, 8 AM-4 PM | 60 minutes | Once per day |
| Private Beach Time | Beach, 10 AM-6 PM | 60 minutes | Once per day where implemented; +50 base |
| Eat | Buffet, 11 AM-4 PM | 60 minutes | Once per day |
| Sunset Walk | Beach, 5 PM-8 PM | 60 minutes | Repeatable H2H activity; once per day |
| Spa | Spa, 7 AM-11 PM | 60 minutes | Once per day |
The resort has its own eligibility, schedule, upgrade, and content rules. See Sirena Isle Resort for the full worker roster and facility walkthrough.
Reaching In Love and Earning Crystals
Every character who reaches 3,000 relationship points is worth one Crystal, once. The reward is not collected directly from the NPC.
To claim it:
- Raise one or more characters to In Love.
- Enter any bedroom location in the Present player house.
- Allow the automatic relationship-reward event to run.
The event batches all eligible unclaimed characters, awards one Crystal for each, and marks each reward as claimed. If several characters reached In Love since the last visit, they can all pay out in the same event.
Efficient Relationship Strategy
- Advance story before grinding. A route flag or H2H is often more valuable than another stage because it unlocks larger actions.
- Meet preferred stats. Each met threshold improves calculated rewards, including plot and date rewards.
- Acquire favorite special skills when their normal route is available. The multiplier is stronger than most flat bonuses.
- Use each safe action once before repeating anything. Daily allowances are separated by action type.
- Save large-base rewards for a strong setup. Cologne, aligned play, relationship items, and preferred stats have more impact on dates and major scenes.
- Use invite dates only when prepared. Bring a known +1 gift and save before the randomized question set if pursuing a perfect result.
- Carry extra Energy into interactive scenes. Branch costs can exceed the upfront tooltip.
- Do not strand an active route at the resort. Return a vacationing NPC before attempting her normal-location plot.
- Visit the Present house bedroom after reaching 3,000. Crystal rewards wait there rather than at the NPC.
Current-Build Notes
These details describe the current implementation and may differ from what an interface label suggests:
- Dating Outfit is not global. Its current explicit relationship gates are Portia-specific.
- Pregnancy and Netorase toggles currently have no route effect. They are saved and displayed, but current relationship and intimacy scenes do not check them, and they do not generate pregnancy outcomes.
- Casual/dating/serious statuses are dormant. Current story actions do not set the separate backend commitment status.
- The Romantic skill is not the Romantic stage. A +25 H2H/intimacy bonus exists for a literal skill of that name, but no normal acquisition route was found.
- The Talk Communication bonus does not currently read the stored Communication stat correctly. Its chance behaves as 1% normally, or 11% with Reading People; Silver Tongue performs a second independent check. This is separate from Talk's 2% direct Communication-gain chance.
- Some older interactive encounter handlers do not consistently record their declared daily-use counter. Treat the intended limit shown by the action as authoritative rather than relying on repeat availability.
Troubleshooting
A relationship action is missing
Check all of the following:
- the NPC's current location and schedule;
- the start hour, remembering that end hours are exclusive;
- relationship stage and any exact minimum point total;
- unfinished personal stories and H2Hs;
- required skills, stats, items, buildings, factions, or minigame scores;
- money and Energy;
- whether the NPC is vacationing at Sirena Isle;
- whether a one-time action has already been completed;
- whether the action belongs to eligible supporter content.
An H2H choice is not displayed
H2H requirements can use raw normal stats, raw Erotic or Fighting Experience, effective Beast, a skill, an item, another character's relationship points, or an earlier choice. Equipment bonuses do not satisfy ordinary stat checks in this system.
An interactive encounter ended early
The branch likely charged additional Energy. Enter with more than the listed upfront cost and keep Energy above 10 before later costed rounds.
I reached Romantic or In Love but no scene appeared
Relationship stages are only one layer of the gate. Check the character's H2Hs, story plots, exact point thresholds, location, and time. Not every character has every type of intimacy content implemented.
A date disappeared
Scripted NPC dates are usually one-time plots and disappear after completion. Invite dates at KTV and the Night Club are the repeatable date system.
An invite option is missing
Confirm Crush status, the character's additional story gate, the venue's 8 PM-11 PM window, that the venue has not been used that day, and that the character supports that venue. Night Club invites also require eligible content access.
Repeating an action reduced the relationship
You exceeded that action type's daily limit for that NPC and failed an overuse check. Use other action types and wait until the next day for the counter to reset.
I reached In Love but did not receive a Crystal
Enter a bedroom in the Present player house. The automatic event awards all pending one-time relationship Crystals there.
Related Walkthroughs
- Alignment System — alignment thresholds, toggles, and relationship modifiers
- Items Guide — relationship items, gifts, buffs, and outfit upgrades
- Stats, Skills & Proficiencies — effective stats, special skills, and proficiency systems
- Sirena Isle Resort — resort access, worker eligibility, facilities, and schedules
- Brothel Guide — Erotic Experience and related adult systems
- Individual character walkthroughs — exact story, H2H, date, and scene order for each NPC
Chronoromancer 的恋爱内容并非只有一条进度条。它将通用好感度、一次性的交心谈话、剧情约会、可重复的邀请约会、角色专属亲密互动、视频行动、礼物和剧情标记结合在一起。达到某个关系阶段往往是必要条件,但不会自动解锁该角色的所有场景。
本指南汇总了共通系统和目前已实装的路线,内容已对照当前游戏源文件核验。指南会讨论成人内容系统,并包含路线与解锁剧透,但不会复述场景对白。
目录
- 快速路线图
- 关系阶段
- 使用关系界面
- 好感度奖励的计算方式
- 每日限制与重复行动
- 礼物与约会装
- 交心谈话
- 一次性剧情约会
- 邀请约会
- 极限约会
- 互动式亲密邂逅
- 视频关系行动与情欲经验
- 塞壬岛度假村活动
- 达到“恋爱中”并获得水晶
- 高效提升关系的策略
- 当前版本说明
- 问题排查
- 相关攻略
快速路线图
大多数角色关系都可以按以下可靠路线推进:
- 结识角色,并在出现新的剧情行动时推进其个人或工作场所剧情。
- 使用“交谈”“一起工作”“放松”“训练”等安全的每日行动,或该角色的专属活动。行动达到每日上限后,不要继续强行重复。
- 打开关系界面,查看角色偏好的属性和最喜欢的特殊技能。两者都能提高每次计算后的好感度奖励。
- 完成每个新出现的 交心谈话。后续约会和亲密场景真正的门槛往往正是这些谈话。
- 达到 朋友 或 亲密朋友 后,在角色平常所在的地点查看一次性约会行动。具体要求因角色而异。
- 达到 迷恋 或更高阶段后,前往 KTV;若拥有相应内容权限,还可前往夜总会进行可重复的邀请约会。
- 继续推进角色剧情。大多数互动式亲密路线除迷恋或浪漫感阶段外,还需要剧情标记或某段特定的交心谈话。
- 当角色以 3,000 点达到 恋爱中 后,进入现代玩家住宅的任意卧室,领取该角色的一次性水晶奖励。
重要: 关系阶段的名称并非通用场景解锁条件。角色即使已达到浪漫感或恋爱中,也可能仍需完成剧情、谈话,或满足地点、时段、技能、物品及其他角色专属条件。
关系阶段
目前所有已实装角色都采用相同的点数门槛:
| 阶段 | 好感度总点数 |
|---|---|
| 陌生人 | 0 |
| 已遇见 | 10 |
| 已知 | 25 |
| 相识 | 50 |
| 朋友 | 100 |
| 亲密朋友 | 200 |
| 迷恋 | 400 |
| 浪漫感 | 800 |
| 亲密 | 1,600 |
| 恋爱中 | 3,000 |
好感度超过 3,000 后仍可继续增加,但 恋爱中 依然是界面显示的最高阶段。负面惩罚也可能让好感度降到零以下。
Valkyra 的特殊上限
在找到或招募第 11 号员工之前,Valkyra 的正向好感度增长上限为 399 点,即比迷恋少 1 点。系统只检查是否已找到该员工;无需让其处于实际工作状态。
点数阶段与约会状态
游戏后端另有一套名为 casual、dating 和 serious 的状态阶梯,但当前角色路线不会设置这些状态。玩家实际使用的进度就是上表所列的点数阶段,不存在需要另行查找或刷取的 casual 至 serious 量表。
使用关系界面
关系界面是检查路线进度的最佳位置,其中会显示:
- 当前阶段和总点数;
- 距离下一阶段所需的点数;
- 角色当前所在地点;
- 角色偏好的玩家属性;
- 角色最喜欢的特殊技能;
- 排序和筛选选项;
- 圣诞节、怀孕和 Netorase 开关。
偏好属性具有实际机制作用。每达到一项所列门槛,计算后的好感度奖励都会增加。最喜欢的技能效果更强:拥有角色列出的特殊技能,会在后续加成与随机化之前,将当前奖励小计翻倍。
地点显示有助于寻找角色,但日程仍然生效。角色可能随时间移动、在剧情事件期间消失,或因正在塞壬岛度假而不在场。
好感度奖励的计算方式
大多数行动和剧情选项都从一个 基础好感度数值 开始,再交由共通关系公式计算。因此,行动结束后显示的数字可能与其基础值不同。
当前计算依照以下顺序应用效果:
- 从行动或剧情的基础点数开始。
- 当角色为邪恶阵营且玩家未手动禁用阵营时,克苏鲁之首提供 +1。
- 玩家每达到一项 偏好属性门槛(+1)。
- 若玩家拥有该角色最喜欢的特殊技能,将当前小计翻倍。
- 1 Ring 提供 +1。
- 古龙水增益生效期间提供 +1。
- 符合条件的支持者或内部账户状态加成提供 +1。
- 进行一次魅力值加成判定,成功则再 +1。
- 将小计换算为随机奖励的最小值和最大值。
- 对该范围应用海洋香氛和阵营修正。
- 在调整后的范围内随机得出最终好感度奖励。
初始随机范围为:
- 最小值:小计的一半并四舍五入,但绝不会低于 1;
- 最大值:小计加 1。
由于最小值下限为 1,即使基础奖励为零,计算后有时也能得到 1 点,除非后续规则覆盖这一结果。
魅力值加成
系统会在 1 至 120 之间掷点;若结果不高于有效魅力值,判定成功:
- 普通上限:60,即最高 50% 概率;
- 持有华丽吊坠时:72,即最高 60% 概率。
阵营效果
阵营会改变最终奖励范围:
| 玩家与角色的阵营关系 | 范围调整 |
|---|---|
| 生效阵营相同 | 最小值 +1,最大值 +2 |
| 善良与邪恶互相对立 | 最小值 -2,最大值 -1 |
| 中立与非中立不匹配 | 最大值 -1 |
其他阵营物品会进一步修正这些效果:
- 德古拉之戒: 阵营相同时,最大值额外 +1。
- 平衡天平: 阵营相同时,最小值 +1;阵营冲突时,最大值恢复 +1。
- 海洋香氛: 对中立角色的最大值 +1。
当玩家的阵营领先值低于 10,或手动启用无阵营开关时,阵营不生效。完整规则见阵营系统。
优先提升什么
最可靠的提升来自偏好属性、角色最喜欢的特殊技能、固定加成物品以及相同阵营。魅力值有用,但存在随机性。由于最喜欢的技能会在计算早期进行乘算,因此对高基础奖励尤其有价值。
每日限制与重复行动
每日限制按 每名角色和每种行动类型 分别记录。使用一次“交谈”通常不会消耗“放松”“一起工作”、赠礼或独立视频行动的次数。游戏进入新的一天时,计数会重置。
除非行动定义另有指定,大多数行动默认每天可安全使用一次。拥有 识人术 后,行动颜色可以提示重复使用的情况:
- 白色: 此次使用后,至少还剩一次安全次数。
- 金色: 这是最后一次安全使用。
- 红色: 该行动已达到或超过安全的每日次数。
超过上限并非无害的零点行动。游戏会进行两次以魅力为基础的判定,重复次数越多,成功率越低。任一判定失败都会施加负面好感度惩罚,最高逐步增加至 -5。最安全的做法是在行动达到每日上限时停止,改用其他行动或拜访其他角色。
时间效率增益会将关系行动的耗时减少 20%,并向下取整至整数分钟,但不会增加行动的每日次数。
成功的交谈行动还有一个独立的小概率,使沟通永久 +1。
礼物与约会装
普通礼物
赠礼机制因角色而异。角色的行动处理器决定可以赠送哪种礼物、基础好感度、是否消耗物品以及每日上限。关系界面列出的是偏好 属性,并非通用的最爱礼物清单。
不要认为邀请约会中得分高的礼物,在普通 NPC 赠礼行动中也具有相同价值。邀请约会礼物使用独立的场所与角色评分表。
约会装
在当前版本中,约会装 并不是 对所有约会或恋爱奖励生效的全局修正。它目前明确的关系用途都与 Portia 有关:
- Portia 的购物之旅需要约会装达到 等级 3。
- 约会装达到 等级 4 或更高 时,Portia 会提供偏好属性好感度加成。
约会装可从等级 1 升至等级 5,费用会显著提高。因此,不要为了并不存在的通用约会倍率而升级。升级费用与材料见物品指南。
交心谈话
交心谈话简称 H2H,是附加在角色行动菜单中的一次性互动谈话,也是游戏里最重要的路线门槛之一。
H2H 选项的运作方式
选项可能要求以下任意组合:
- 当前角色或其他角色的好感度;
- 普通玩家属性;
- 野兽;
- 原始情欲经验或战斗经验;
- 拥有或未拥有某项技能;
- 消耗品;
- 金钱或其他路线专属条件。
普通属性判定使用玩家储存的原始属性值,不计入装备修正。兽性使用有效兽性值,而情欲经验和战斗经验判定使用原始经验总量,不使用界面显示的等级。
选项可以增减谈话中的累计好感度分数、给予经验或技能、消耗物品、花费金钱、设置分支变体或选择特殊结局。谈话结束时,累计的好感度分数会交由通用奖励公式计算。
已完成的 H2H 通常会消失并永久记录,只有明确标记为可重复的谈话才能再次进行。许多后续约会、邀请选项、故事节点和亲密邂逅都会检查特定的 H2H ID,因此新 H2H 行动出现后应及时完成。
名称冲突: 源文件中有一项字面名称为 Romantic 的技能,会在 H2H 或互动式亲密奖励后固定增加 +25。它不同于 800 点的 浪漫感关系阶段。目前未记录或实装该技能的常规获取路线,因此普通路线规划不应依赖它。
一次性剧情约会
剧情约会是从 NPC 所在地点的行动菜单中选择的角色剧情。游戏并没有一个汇总所有约会的全局菜单。这些行动完成后通常会永久消失。
要求各不相同,可能包括关系阶段或精确点数、已完成的 H2H、个人剧情标记、已建造建筑、派系条件、时间窗口、角色是否可用、金钱、精力或相应内容权限。约会选项与完成奖励使用共通好感度计算公式。
当前版本共登记了 27 个约会系列、139 场剧情约会(专用约会注册表中有 137 场,另有 Amelia 的 2 场约会剧情位于关系注册表中):
| 约会系列 | 角色 |
|---|---|
| 人造自然 | Tinker |
| 农夫市集 | Akira, Chef Martha, Christy, Katie, Summer, Zoe |
| 中世纪庆典 | Isolde, Jade, Valkyra, Vespa |
| 月下庭院 | Isolde, Vespa |
| 充电站 | Tinker |
| 酒馆之夜 | Brandy, Sandra |
| 灯笼市集 | Lyra |
| 记忆街机厅 | Chloe, Kurenai, Pixel, Terra, Tiffany |
| 泳池训练 | Dawn |
| 日落漫步 | Amelia, Blinky, Esperanza, Marina, Vixen |
| 夜间集市 | Isolde, Keira, Shadow, Vespa |
| 霓虹集市 | Chloe, Jinx, Kristen, Kuro, Pixel, Tiffany |
| 花园漫步 | Aria, Audrey, Kasumi, Sherry |
| 花园约会 | Isolde |
| 农场野餐 | Honey |
| 玻璃礁 | Kristen, Kuro, Tiffany |
| 石望台 | Gem |
| 木板路 | Abby, Akira, Becky, Bella, Chef Martha, Christy, Dawn, Diane, Emily, Jennifer, Jessie, Joey, Kimi, Kupie, Lilu, Lucy, Mary Ann, Miki, Mindy, Portia, Rachel, Rei, Sabrina, Sonia, Swish, Vera, Zoe |
| 观星 | Arestes, Jennifer, Joey, Katie, Mindy, Nerida, Robin, Sabrina |
| 漫展 | Katie, Miki, Sabrina, Zoe |
| 摇滚乐队 | Nyx, Talena |
| 空中花园 | Jinx, Kurenai, Terra, Tiffany |
| 集市 | Aziza, Blinky, Cinnamon, Elara, Esperanza, Lindia, Sabbath, Sophie |
| 野餐 | Katie, Lilu, Maggie, Summer, Zoe |
| 自然 | Amelia, Grace, Sashina, Vixen, Willow |
| 游乐园 | Emily, Jennifer, Jessie, Joey, Katie, Lucy, Mary Ann, Mindy, Rachel, Rei, Sabrina, Torea, Zoe |
| 动物园 | Akira, Bella, Christy, Dawn, Emily, Jennifer, Jessie, Katie, Lucy, Maggie, Mary Ann, Miki, Rachel, Summer, Zoe |
常见模式包括朋友阶段的动物园和游乐园约会,以及亲密朋友阶段的木板路约会,但角色定义可以覆盖阶段、费用、时间或前置要求。该路线应以角色菜单中实际显示的行动和对应角色攻略为准。
邀请约会
邀请约会是当前两个已启用场所中的可重复问答式约会,与一次性剧情约会彼此独立。
| 场所 | 时间 | 时长 | 费用 | 精力 | 权限 |
|---|---|---|---|---|---|
| KTV | 晚上 8 点至 11 点 | 120 分钟 | $150 | 40 | 标准内容 |
| 夜总会 | 晚上 8 点至 11 点 | 120 分钟 | $100 | 30 | 符合条件的支持者内容 |
结束时间不包含在内:必须在晚上 11 点前抵达。数据中定义了酒吧场所,但当前处于禁用状态,不应视为可游玩选项。
共通的最低关系阶段为 迷恋。每个场所分别记录使用次数,因此 KTV 和夜总会每天各可进行一次邀请约会。只要时间和资源允许,同一天内可以在两个场所各完成一次约会。
可邀请角色与剧情门槛
| 角色 | 额外路线门槛 |
|---|---|
| Abby | 完成“舞蹈胜利奖励” |
| Emily | 完成“Emily偶遇老友” |
| Jessie | 完成“倾听Jessie”和 H2H“更近一步” |
| Katie | 完成“Katie 的初次坦白” |
| Kimi | 完成 H2H“称霸舞池” |
| Lucy | 完成 H2H“送她回家” |
| Maggie | 完成“拼命工作,尽情玩乐” |
| Mary Ann | 完成“实地报告” |
| Miki | 完成故事节点 54 |
| Mindy | 完成“Mindy 的秘密食谱”和 H2H“逐渐靠近” |
| Portia | 完成 H2H“与 Portia 共处别墅” |
| Rachel | 完成“Rachel谈起大学生活” |
| Rei | 完成“游戏幸运理论” |
| Summer | 完成“清澈的水” |
| Torea | 完成故事节点 61 |
| Zoe | 完成“隔着屏幕” |
评分与结果
每次约会会从该角色在对应场所的问题池中不重复抽取 5 道题,答案顺序随机。每个答案值 0 或 1 分,可选礼物同样值 0 或 1 分。
| 最终得分 | 结果 | 基础好感度奖励 |
|---|---|---|
| 0-3 | 提前离开 | 20 |
| 4-5 | 美好约会结局 | 40 |
| 6 | 完美约会结局 | 60 |
满分恰好为 6,因此必须答对全部 5 道题,且 礼物获得 +1 分。系统会在得出结果前扣除金钱、精力和礼物,并消耗场所当日使用次数。
可获得 +1 分的礼物
| 角色 | KTV | 夜总会 |
|---|---|---|
| Abby | 巧克力、鲜花、葡萄酒 | 巧克力、鲜花、葡萄酒 |
| Emily | 巧克力、鲜花、香水 | 巧克力、鲜花、葡萄酒 |
| Jessie | 葡萄酒、泰迪熊、鲜花 | 葡萄酒、巧克力 |
| Katie | 巧克力、鲜花、葡萄酒 | 巧克力、鲜花、葡萄酒 |
| Kimi | 巧克力、鲜花 | 巧克力、鲜花 |
| Lucy | 巧克力、鲜花、葡萄酒 | 葡萄酒、鲜花 |
| Maggie | 鲜花、葡萄酒、珠宝 | 鲜花、葡萄酒、珠宝 |
| Mary Ann | 书、鲜花、巧克力 | 书、鲜花、巧克力 |
| Miki | 葡萄酒、珠宝 | 葡萄酒、珠宝 |
| Mindy | 鲜花、泰迪熊、珠宝 | 鲜花、葡萄酒、巧克力 |
| Portia | 珠宝、葡萄酒、鲜花 | 珠宝、葡萄酒 |
| Rachel | 书、珠宝、鲜花 | 鲜花、巧克力 |
| Rei | 书、巧克力、泰迪熊 | 书、巧克力、葡萄酒 |
| Summer | 巧克力、鲜花、葡萄酒 | 巧克力、鲜花、葡萄酒 |
| Torea | 葡萄酒、珠宝、巧克力 | 葡萄酒、珠宝、巧克力 |
| Zoe | 书、泰迪熊、巧克力 | 书、泰迪熊、巧克力 |
无论所选礼物价值是 0 还是 1,都会被消耗。若要取得完美结果,只应使用上表中该角色与该场所对应的 +1 礼物。
极限约会
极限约会框架目前只有一条已实装路线:
Abby——夜总会极限约会
- 地点:现代夜总会
- 要求:Abby 的好感度达到 1,000 点
- 时长:240 分钟
- 精力消耗:50
- 权限:符合条件的支持者内容
- 奖励:100 基础好感度,再交由共通公式计算
该场景是可重复的线性演出,而非问答,不会设置完成标记。
互动式亲密邂逅
这些角色分支邂逅建立在与 H2H 相关的互动谈话系统上。与普通 H2H 不同,只要行动仍可用,它们通常可以重复进行。选项可能要求属性、兽性、原始情欲经验或战斗经验、技能、物品、金钱或此前选择。路线可能包含普通结局、退出结局与兽性结局;浏览到的画廊图片会随之解锁。
行动显示的精力消耗不一定是全部费用。部分分支会在回合间额外消耗精力。如果进入付费回合前精力已经为 10 或更低,互动就会以退出或演出结局结束。若想走完整分支,请预留足够精力。
当前已实装的互动路线
| 角色 | 地点/行动 | 关系门槛 | 其他门槛与开放时间 |
|---|---|---|---|
| Abby | 情侣酒店 | 迷恋+ | 晚上 10 点至午夜;120 分钟;$100 |
| Arestes | 盗贼公会屋顶 | 浪漫感以上 | 完成 H2H“你我之间没有面具”;晚上 7 点至午夜;120 分钟 |
| Bella | 现代图书馆闭馆后 | 迷恋+ | Bella 迷恋标记;晚上 7 点至 11 点;180 分钟 |
| Chef Martha | 市中心公寓 | 浪漫感以上 | 恋爱路线标记;晚上 10 点至午夜;180 分钟 |
| Emily | 住宅区 | 迷恋+ | Emily 迷恋标记;晚上 7 点至 11 点;180 分钟 |
| Esperanza | 中世纪贵族区 | 浪漫感以上 | 晚上 9 点至午夜;150 分钟 |
| Foxy | 中世纪森林空地 | 浪漫感以上 | 双数日期;晚上 9 点至午夜;180 分钟 |
| Friday | 地穴——Friday幻想 | 迷恋+ | 任意时段;120 分钟 |
| Ghost | 反抗军藏身处居所 | 浪漫感以上 | 120 分钟;是否可用由她的日程决定 |
| Katie | Katie 的家 | 迷恋+ | 完成“Katie 的初次坦白”;120 分钟;每天一次 |
| Lilu | 市中心道场——私人课程 | 浪漫感以上 | 120 分钟;每天一次 |
| Maggie | 市中心公寓大楼 | 浪漫感以上 | 完成“拼命工作,尽情玩乐”;晚上 8 点至午夜;150 分钟 |
| Mindy | 住宅区 | 迷恋+ | Mindy 迷恋标记;晚上 7 点至 11 点;180 分钟 |
| Nerida | 中世纪水疗中心 | 浪漫感以上 | 晚上 7 点至 10 点;60 分钟 |
| Nyx | Nyx 的房间 | 浪漫感以上 | 完成“不再返场”;晚上 9 点至 11 点;120 分钟 |
| Portia | 别墅 | 600+ 点 | 完成 H2H“与 Portia 共处别墅”;晚上 7 点至 11 点;180 分钟 |
| Rachel | 住宅区 | 迷恋+ | 晚上 7 点至 11 点;180 分钟 |
| Rei | 市中心公寓 | 迷恋+ | NOPE难度胜利标记;晚上 10 点至午夜;180 分钟 |
| Robin | 狩猎小屋 | 浪漫感以上 | 下午 5 点至午夜;180 分钟 |
| Sashina | 女术士住所——最终考试 | 浪漫感以上 | 神秘 90、魔法大师、神秘诱惑;160 分钟;她的居家日程为晚上 9 点至次日早上 6 点 |
| Sherry | 青楼酒吧居所 | 浪漫感以上 | 完成 H2H“更进一步”;午夜至凌晨 4 点;120 分钟 |
| Talena | Talena 的房间 | 迷恋+ | 完成 H2H“更近一步”;“鼓与贝斯合奏”的最高准确率,或最佳放松分数达到 80+;晚上 8 点至 11 点;120 分钟 |
| Vera | 情侣酒店 | 浪漫感以上 | 对 Vera 的净胜金额至少 $5,000;晚上 8 点至午夜;180 分钟;$500 |
所有结束时间均不包含在内。例如,标为晚上 7 点至 11 点的行动必须在晚上 11 点前开始。
有些角色会在达到特定精确点数后解锁额外固定动画或视频行动。仅达到阶段未必足够:例如,行动可能要求 1,200、1,300 或 1,500 点,尽管这三个数值在界面上都显示为浪漫感。
视频关系行动与情欲经验
许多角色拥有独立于上述分支邂逅的可重复视频或动画行动。这些行动通常每天限用一次,但具体好感度奖励、费用、耗时和剧情要求由各角色的处理器决定。数据中存在视频定义,并不代表它已立即解锁或可以免费观看。
许多 H2H 和亲密选项会直接使用情欲经验。判定通常比较原始总量,而非显示等级:
| 情欲等级 | 原始经验 |
|---|---|
| 1 | 0-99 |
| 2 | 100-249 |
| 3 | 250-499 |
| 4 | 500-999 |
| 5 | 1,000-1,749 |
| 6 | 1,750-2,999 |
| 7 | 3,000-4,999 |
| 8 | 5,000-7,499 |
| 9 | 7,500-9,999 |
| 10 | 10,000+ |
当选项说明需要一定数量的情欲经验时,仅提升显示等级并不足够,原始总量也必须达到指定门槛。
塞壬岛度假村活动
塞壬岛提供了另一种可重复提升关系的方式。最多可让 3 名符合条件的员工同时在那里度假。度假中的角色会离开正常日程,因此把某人送走可能暂时阻断她在通常地点的剧情行动、约会或亲密场景。
| 度假村行动 | 开放条件 | 时长 | 常见限制或奖励 |
|---|---|---|---|
| 交谈 | 在度假村内,早上 7 点至晚上 11 点 | 15 分钟 | 每天最多 6 次;基础 +1 |
| 放松 | 海滩,早上 8 点至下午 4 点 | 60 分钟 | 每天一次 |
| 私人海滩时光 | 海滩,上午 10 点至下午 6 点 | 60 分钟 | 已实装角色每天一次;基础 +50 |
| 用餐 | 自助餐厅,上午 11 点至下午 4 点 | 60 分钟 | 每天一次 |
| 日落漫步 | 海滩,下午 5 点至晚上 8 点 | 60 分钟 | 可重复的 H2H 活动;每天一次 |
| 水疗 | 水疗中心,早上 7 点至晚上 11 点 | 60 分钟 | 每天一次 |
度假村有独立的资格、日程、升级与内容规则。完整员工名单和设施攻略见塞壬岛度假村。
达到“恋爱中”并获得水晶
每名达到 3,000 好感度 的角色都能提供 1 个水晶,且只能领取一次。奖励并非直接从 NPC 处领取。
领取方法如下:
- 将一名或多名角色提升至恋爱中。
- 进入 现代玩家住宅 中的任意卧室地点。
- 让自动关系奖励事件运行。
该事件会一次处理所有符合条件且尚未领取奖励的角色,为每人发放 1 个水晶,并将奖励标记为已领取。如果自上次造访以来有多名角色达到恋爱中,她们可以在同一事件中一起结算。
高效提升关系的策略
- 先推进剧情,再刷点数。 路线标记或 H2H 往往比多升一个阶段更有价值,因为它能解锁收益更高的行动。
- 达到偏好属性门槛。 每项达标属性都会提高计算后的奖励,包括剧情与约会奖励。
- 在常规获取路线开放时取得最喜欢的特殊技能。 该倍率强于大多数固定加成。
- 重复任何行动之前,先把每种安全行动各用一次。 不同行动类型分别计算每日次数。
- 在加成配置完善时领取高基础奖励。 古龙水、相同阵营、关系物品和偏好属性对约会与重大场景的影响更大。
- 准备充分后再进行邀请约会。 若追求完美结果,请携带已知的 +1 礼物,并在随机抽题前存档。
- 进入互动场景时多留一些精力。 分支消耗可能超过提示中列出的前置费用。
- 不要让度假阻断正在推进的路线。 尝试角色通常地点的剧情前,先让度假中的 NPC 返回。
- 达到 3,000 点后造访现代住宅的卧室。 水晶奖励在那里等待领取,而不是由 NPC 发放。
当前版本说明
以下细节描述当前实装情况,可能与界面标签给人的印象不同:
- 约会装并非全局生效。 它当前明确的关系门槛仅适用于 Portia。
- 怀孕和 Netorase 开关目前不会影响路线。 系统会保存并显示这些设置,但当前关系与亲密场景不会检查它们,也不会产生怀孕结果。
- casual/dating/serious 状态尚未启用。 当前剧情行动不会设置独立的后端承诺状态。
- Romantic 技能并非浪漫感阶段。 确有一项同名技能能为 H2H/亲密行为提供 +25,但未找到其常规获取路线。
- 交谈的沟通加成目前没有正确读取已储存的沟通属性。 其概率通常为 1%,拥有识人术时为 11%;巧舌如簧会再进行一次独立判定。这与交谈直接提升沟通的 2% 概率彼此独立。
- 部分较旧的互动邂逅处理器不会稳定记录其声明的每日使用计数。 应以行动显示的预期限制为准,不要依据行动是否仍可重复出现来判断。
问题排查
关系行动未出现
检查以下所有项目:
- NPC 当前地点和日程;
- 开始时间,并牢记结束时间不包含在内;
- 关系阶段 以及 精确最低点数;
- 尚未完成的个人剧情和 H2H;
- 所需技能、属性、物品、建筑、派系或小游戏分数;
- 金钱和精力;
- NPC 是否正在塞壬岛度假;
- 一次性行动是否已经完成;
- 该行动是否属于符合条件的支持者内容。
H2H 选项未显示
H2H 要求可能使用普通属性的原始值、原始情欲经验或战斗经验、有效兽性值、技能、物品、另一名角色的好感度或先前选项。该系统中的普通属性判定不接受装备加成。
互动邂逅提前结束
该分支很可能额外消耗了精力。进入时请准备多于前置说明的精力,并在后续付费回合前保持精力高于 10。
已达到浪漫感或恋爱中,但场景没有出现
关系阶段只是门槛的一层。请检查角色的 H2H、剧情、精确点数门槛、地点和时间。并非每名角色都已实装所有类型的亲密内容。
约会消失了
NPC 的剧情约会通常是一次性剧情,完成后会消失。KTV 和夜总会的邀请约会才是可重复约会系统。
邀请选项未出现
请确认已达到迷恋、完成角色的额外剧情门槛、处于场所的晚上 8 点至 11 点时段、当日尚未使用该场所,并且该角色支持该场所。夜总会邀请还需要相应内容权限。
重复行动导致好感度下降
你超过了该 NPC 此类行动的每日上限,并且未通过过度使用判定。请改用其他行动类型,等到次日计数重置。
已达到恋爱中,但没有收到水晶
进入现代玩家住宅的卧室。自动事件会在那里一次性发放所有待领取的关系水晶。
相关攻略
These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.
