Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.

Bessie——完全走过
概览
Bessie 她被招募后住在指定的妓院牢房里,有谈话、三段个人录像、五段共用走廊和单独的怪物护理和训练系统。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/种族 | 24/米诺陶洛斯 |
| 大纪元/对齐 | 中世纪/中立 |
| 征聘后地点 | 指定妓院牢房,2-8 |
| NPC 可用性 | 一天一天,一天一天,同时活动 和承认或更高 |
| 最喜欢的数据 | 力量 90, Stamina 80, 烹饪 60 |
| 特殊关系技能 | 电击 |
| 怪物特长/ 初始技能 | 牛冲/充电 |
| 初步驯化/健康 | 25 / 110 |
| 饲料费用 | 8种食品 |
寻找和招募Bessie
- 构建 单元格走廊 备注a 2-8个单元格间空置的单元格。第1单元保留给Bobo,不计为她的空缺。
- 和名字战斗 Bessie 敌人在普通地牢 27-35楼常规 米诺陶洛斯, 米诺陶尔王 和 米诺陶洛斯 敌机不同,不要增加她的招募台
- 对于一个可靠的 命名的遭遇, 调查隐藏的墙在 29层,瓦片(1,6) 在建造走廊后,它会启动一场 Bessie 战斗,而她则不会被重新征召。此特殊互动不会以无限模式运行 。
- 胜利五胜命名为Bessie战斗,第一张征兵名单已经登上 第六次胜利.
- 她的招生场景是用空的手机推出的 接受 激活她的记录, 分配她到提供细胞并接收 10条直肠.
- 访问为她普通的NPC菜单指定的细胞,或者使用怪物管理进行护理和训练.
招募机会是 10+10×(总胜利−5)+玩家塔明,封顶 100%在胜利六时 20% + 调制.其他符合条件的胜利每场增加10个百分点。 无限胜利不会增加柜台或提供招募.
如果没有空囚室,无囚室的场景会让她无法再被重选。 建造一个空囚室并赢得另一场符合资格的战斗以获得另一个机会。 释放她也让她无法再重选。
在战斗中,Bessie是 弱至冰,强至火,并使用 喇叭冲锋、地球冲锋和冲锋更强大的对手的胜利才是最重要的
个人关系
招聘奖通常授予: 需要10个爱心才能确认她的谈话动作本身允许陌生人,但她的肖像并不出现在Accessed下面。
| 行动 | 爱抚门 | 费用 | 基爱 | 其他奖励 | 限制 |
|---|---|---|---|---|---|
| 与 Bessie 交谈 | 可用肖像:确认+ | 15分钟 | 1 | 搭载皮靴与靴子相关的对话机会 | 每天3个 |
| 源头新鲜 | 已知; 付费版本 | 60分钟,100个能量 | 10 | 50名玩家 Erotic 体验; 25 NPC 亲密体验; +5 驯服 | 每天一次 |
| 骑着风暴 | 朋友; 付费版本 | 60分钟,100个能量 | 25 | 65名玩家 Erotic 体验; 25名NPC亲密体验; +5 驯服 | 每天一次 |
| 牧群的心脏 | 粉刷; 付费版本 | 60分钟,100个能量 | 40 | 80名玩家Erotic体验;25名NPC亲密体验;+5驯服 | 每天一次 |
全部开始 Bessie的指定单元格。这三段视频 单独每日津贴:以后的场景不会取代以前的场景。每段视频也有一个 1% 加入 Taming +1 的机会 给玩家。他们的驯服增益使用共享的普通盖。
如果携带 Ben Arthur 设计的皮靴密钥项目,成功的谈话有一个 25%的机会 这不会消耗靴子,也不会增加Talk一般的感情奖励。
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
她现在的个人路线 没有普通礼品按钮,日期,插图H2H或公寓访问烹饪是一种最受欢迎的定点奖励;通过怪物护理喂食是一种单独的动作,使用食物而不是烹饪日期.
走廊会议
到达 与双方与会者的朋友招募另一个怪物并访问 单元格走廊。这些是独立的一次性场景,没有强制序列或额外时数限制。
| 自动场景 | 地点 | 所需资源 | 基地奖励 |
|---|---|---|---|
| 赢家吃两次 | 单元格走廊 | Bobo:朋友+;Bessie:朋友+ | 5 |
| 勇士两次测量 | 单元格走廊 | Myriss:朋友+;Bessie:朋友+ | 5 |
| 攀登事件 | 单元格走廊 | Jelly:朋友+;Bessie:朋友+ | 5 |
| 帝国和晚餐 | 单元格走廊 | Melanthe:朋友+; Bessie:朋友+ | 5 |
| 已建为要给 | 单元格走廊 | Arachne: 朋友+; Bessie: 朋友+; 被招募和活跃的怪物 | 5 |
每笔赠款 对Bessie和其他参与者的5个基本感情,再加上选择奖金。Arachne的场景明确检查两个怪物都活动.
| 场景 | 按选择顺序计算,最高基础奖金 |
|---|---|
| 赢家吃两次 | 照顾+5 |
| 勇士两次测量 | 纤维+5 |
| 攀登事件 | 照顾/健康+5 |
| 帝国和晚餐 | 有趣的 +5 级 |
| 已建为要给 | 照顾/健康+5 |
Bessie, 帮助 用 Bobo 照顾, 与 Myriss 交错, 带有Jelly的护身符或护身符, Melanthe 有趣,以及 带有Arachne的护身符或护身符其他与会者可以选择不同的答案。
怪兽护理和培训
爱的表 和 驯化百分比 招募开始她的怪物记录 25 驯服,与 110次健康、0次压力和0次经历常规护理有助于保持获得培训的机会。
- 使用怪物管理屏幕选择每天的护理会话 Bessie 。在她休息时或她已经接受了当天的护理访问之后, 无法进行此会话 。
- 种子 消耗量 8种食品 添加 10 驯服在获得食物后,可以重新试验没有足够食物的喂食尝试。
- 护理课程允许使用每种可用的类别:饲料、基于工具的纪律、教学和培训,工具效果不同;检查选定工具对驯服、压力、健康和经验的影响。
- 教学和培训至少需要30个驯服如果驯服值低于该阈值,则首先提供饲料。
- 普通日衰变为 每日6次驯服 在她第一次看病后, Tamed 通常被封顶为 100; Claw 工具使用共享的更高封顶行为。她的三次个人视频访问也增加了5次。
征聘后先喂: 她开始 25 驯服 低于 教学和培训需要30个开支 8种食品 爱抚不会取代驯服阈值。
8个培训级别
培训从第一级到第8级依次解锁,完成培训后,将第一级提高至第8级,并保留较早的种类。 Bessie的怪物统计,而不是教玩家那些被命名的技能。
| 职等 | 菜单培训 | 悬赏 |
|---|---|---|
| 1 | 亲吻 | +1奥拉 |
| 2 | 口头 | +1 计算 |
| 3 | 传教士 | +1 诱惑 |
| 4 | 黄牛女 | +1 维度 |
| 5 | 狗仔队 | +1 运算 |
| 6 | 特别1 | +1 弹性 |
| 7 | 特别2 | +1到两个不同的随机怪物数据 |
| 8 | 特别3 | +1到两个不同的随机怪物数据 |
积分封顶 100。每次会议还提供来自 在1和玩家Taming之间随机翻一卷外加时 1和怪物Cunning之间;每个上界至少为 1. 怪物体验可以购买另一个stat 关卡: 将一个stat从当前值提升到下一个值成本体验等于 新值.
怪物训练记录 5 NPC亲吻体验 和 25个互换类型. Bessie 的当前训练图像被执行;当一个选定的训练图像无法使用时,系统也有一个Bessie 特定的倒置图像。她的怪物训练以及三个个人视频有单独的进步和日常限制。
如果进程 Stalls 显示
- 失败 Bessie在普通地牢里,不是普通的宾诺陶尔 胜利六号.
- 构建空缺 单元格 2-8 - 仅靠走廊是不够的。
- 她的招聘后肖像需要 承认了,一般是十点征聘接受这一数额的授标用品。
- 对于锁定的怪物 教导或训练,提高 驯服至30人 与 Feed 并检查休息/访问状态。提高 NPC 的亲情不能替代。
- 每个个人视频都需要 已支付版本,其关系阶段和 100个能源 在削减费用之前。
- 视频津贴是每个场景的;走廊场景是一次性的,需要两个参与者的朋友。
- "皮靴"的评论是随机的和可选的,不是招募她或推进关系的先决条件.
相关页面

Bessie — Complete Walkthrough
Overview
Bessie is a proud minotaur woman recruitable from the normal dungeon. After recruitment she lives in an assigned brothel cell, with conversation, three personal video scenes, five shared corridor scenes and the separate monster care and training system.
Quick Stats
| Attribute | Value |
|---|---|
| Age / race | 24 / Minotaur |
| Era / alignment | Medieval / Neutral |
| Location after recruitment | Assigned brothel cell, 2–8 |
| NPC availability | All day, every day, while active and Acknowledged or higher |
| Favorite stats | Strength 90, Stamina 80, Cooking 60 |
| Special relationship skill | Power Strike |
| Monster specialty / initial skill | Bull Rush / Charge |
| Initial tamed / health | 25 / 110 |
| Feeding cost | 8 food |
Finding and Recruiting Bessie
- Build the Cell Corridor and a vacant built cell among cells 2–8. Cell 1 is reserved for Bobo and does not count as her vacancy.
- Fight the named Bessie enemy on normal dungeon floors 27–35. Generic Minotaur, Minotaur King and Mech Minotaur are different enemy entries and do not increase her recruitment counter.
- For a reliable named encounter, investigate the hidden wall at floor 29, tile (1, 6) after building the corridor. It starts a Bessie battle while she is unrecruited. This special interaction does not run in Infinity mode.
- Win five named Bessie battles. The first recruitment roll is on the sixth victory.
- A successful roll with a vacant cell launches her recruitment scene. Accept to activate her record, assign her to the offered cell and receive 10 direct affection.
- Visit that assigned cell for her ordinary NPC menu, or use monster management for care and training.
The recruitment chance is 10 + 10 × (total victories − 5) + player Taming, capped at 100%. On victory six it is 20% + Taming. Further eligible victories increase it by ten percentage points each. Infinity victories do not increase the counter or offer recruitment.
If there is no vacant cell, the no-cell scene leaves her unrecruited. Build a vacant cell and win another eligible battle for another opportunity. Releasing her also leaves her unrecruited.
In battle, Bessie is weak to Ice and strong against Fire, and uses Horn Charge, Earth Slam and Strike. The stronger named opponent's victory is the one that counts.
Personal Relationship Walkthrough
The recruitment award normally gives the 10 affection required for Acknowledged, which is her actual NPC-presence gate. Her Talk action itself allows Stranger, but her portrait does not appear below Acknowledged.
| Action | Affection gate | Cost | Base affection | Other rewards | Limit |
|---|---|---|---|---|---|
| Talk to Bessie | Available portrait: Acknowledged+ | 15 minutes | 1 | Boots-related dialogue chance if carrying Leather Boots | Three per day |
| Fresh from the Source | Known; paid version | 60 minutes, 100 energy | 10 | 50 player Erotic Experience; 25 NPC intimacy experience; +5 tamed | Once per day |
| Ride the Storm | Friend; paid version | 60 minutes, 100 energy | 25 | 65 player Erotic Experience; 25 NPC intimacy experience; +5 tamed | Once per day |
| Heart of the Herd | Crush; paid version | 60 minutes, 100 energy | 40 | 80 player Erotic Experience; 25 NPC intimacy experience; +5 tamed | Once per day |
All start in Bessie's assigned cell. The three videos have separate daily allowances: later scenes do not replace the earlier one. Each video also has a 1% chance to add Taming +1 to the player. Their tamed gain uses the shared normal cap.
If carrying the Leather Boots key item crafted by Ben Arthur, successful Talk has a 25% chance of a special boots comment. This does not consume the Boots or increase Talk's ordinary affection reward.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Her current personal route has no ordinary gift button, date, illustrated H2H or apartment visit. Cooking is a favorite-stat bonus; feeding through monster care is a separate action using food rather than a cooking date.
Corridor Encounters
Reach Friend with both participants, recruit the other monster and visit the Cell Corridor. These are independent one-time scenes, with no mandatory sequence or extra hour restriction.
| Automatic scene | Location | Requirements | Base reward |
|---|---|---|---|
| Winner Eats Twice | Cell Corridor | Bobo: Friend+; Bessie: Friend+ | 5 |
| Warriors Measure Twice | Cell Corridor | Myriss: Friend+; Bessie: Friend+ | 5 |
| The Climbing Incident | Cell Corridor | Jelly: Friend+; Bessie: Friend+ | 5 |
| Empires and Dinner | Cell Corridor | Melanthe: Friend+; Bessie: Friend+ | 5 |
| Built to Give | Cell Corridor | Arachne: Friend+; Bessie: Friend+; Both monsters recruited and active | 5 |
Each grants 5 base affection to Bessie and the other participant, plus choice bonuses. The Arachne scene explicitly checks that both monsters are active.
| Scene | Highest base bonuses, in choice order |
|---|---|
| Winner Eats Twice | Caring +5 |
| Warriors Measure Twice | Flirty +5 |
| The Climbing Incident | Caring/Flirty +5 |
| Empires and Dinner | Funny +5 |
| Built to Give | Caring/Flirty +5 |
For Bessie, favor Caring with Bobo, Flirty with Myriss, Caring or Flirty with Jelly, Funny with Melanthe, and Caring or Flirty with Arachne. Other participants can prefer a different answer.
Monster Care and Training
Her affection meter and tamed percentage are separate. Recruitment begins her monster record at 25 tamed, with 110 health, 0 stress and 0 experience. Regular care helps maintain access to training.
- Use the monster-management screen to select Bessie for a daily care session. The session is unavailable while she is resting or after she has already had that day's care visit.
- Feed consumes 8 food and adds 10 tamed, subject to the normal cap. A failed feeding attempt without enough food can be retried after obtaining food.
- A care session permits one use of each available category: Feed, tool-based Discipline, Teach and Training. Tool effects differ; inspect the selected tool's effects on tamed, stress, health and experience.
- Teach and Training need at least 30 tamed. Feed first if her tamed value has fallen below that threshold.
- Ordinary daily decay is 6 tamed per day after her first care visit. Tamed is normally capped at 100; the Claw tool uses the shared higher-cap behavior. Her three personal video visits also add 5 tamed each.
Feed first after recruitment: her starting 25 tamed is below the 30 needed for Teach and Training. Spending 8 food raises it by 10, normally making those categories available in that care session. Affection does not replace the tamed threshold.
Eight Training Levels
Training unlocks sequentially from level 1 through level 8. Completing a training session advances the level by one, up to 8, and leaves earlier types available. It improves Bessie's monster stats, rather than teaching the player those named skills.
| Level | Menu training | Stat reward |
|---|---|---|
| 1 | Kissing | +1 Aura |
| 2 | Oral | +1 Cunning |
| 3 | Missionary | +1 Allure |
| 4 | Cowgirl | +1 Vitality |
| 5 | Doggie | +1 Ability |
| 6 | Special1 | +1 Agility |
| 7 | Special2 | +1 to two different random monster stats |
| 8 | Special3 | +1 to two different random monster stats |
Stat gains are capped at 100. Each session also grants monster experience from one random roll between 1 and player Taming, plus one between 1 and monster Cunning; each upper bound is at least 1. Monster experience can buy another stat level: raising a stat from its current value to the next value costs experience equal to the new value.
Monster training records 5 NPC intimacy experience for kissing and 25 for each other type. Bessie's current training images are implemented; the system also has a Bessie-specific fallback image when a selected training image is unavailable. Her monster training and the three personal videos have separate progression and daily limits.
If Progress Stalls
- Defeat Bessie, not generic minotaurs, in the normal dungeon. The first recruitment roll is victory six.
- Build a vacant cell 2–8 before a successful recruitment offer; the corridor alone is insufficient.
- Her post-recruitment portrait requires Acknowledged, normally 10 affection. The recruitment accept award supplies that amount.
- For locked monster Teach or Training, raise tamed to 30 with Feed and check rest/visit status. Raising NPC affection cannot substitute.
- Each personal video needs the paid version, its relationship stage and 100 energy before cost reductions.
- The video allowances are per scene; corridor scenes are one-time and need Friend with both participants.
- The Leather Boots comment is random and optional. It is not a prerequisite for recruiting her or advancing her relationship.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
