18+ adults-only game · Wiki pages may contain story and gameplay spoilers

Community knowledge, preserved on the official site

Bessie

Live wiki revision 1668 · October 1, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.
Bessie
Bessie
Bessie — Complete Walkthrough

Overview

Bessie is a proud minotaur woman recruitable from the normal dungeon. After recruitment she lives in an assigned brothel cell, with conversation, three personal video scenes, five shared corridor scenes and the separate monster care and training system.

Quick Stats

Attribute Value
Age / race 24 / Minotaur
Era / alignment Medieval / Neutral
Location after recruitment Assigned brothel cell, 2–8
NPC availability All day, every day, while active and Acknowledged or higher
Favorite stats Strength 90, Stamina 80, Cooking 60
Special relationship skill Power Strike
Monster specialty / initial skill Bull Rush / Charge
Initial tamed / health 25 / 110
Feeding cost 8 food

Finding and Recruiting Bessie

  1. Build the Cell Corridor and a vacant built cell among cells 2–8. Cell 1 is reserved for Bobo and does not count as her vacancy.
  2. Fight the named Bessie enemy on normal dungeon floors 27–35. Generic Minotaur, Minotaur King and Mech Minotaur are different enemy entries and do not increase her recruitment counter.
  3. For a reliable named encounter, investigate the hidden wall at floor 29, tile (1, 6) after building the corridor. It starts a Bessie battle while she is unrecruited. This special interaction does not run in Infinity mode.
  4. Win five named Bessie battles. The first recruitment roll is on the sixth victory.
  5. A successful roll with a vacant cell launches her recruitment scene. Accept to activate her record, assign her to the offered cell and receive 10 direct affection.
  6. Visit that assigned cell for her ordinary NPC menu, or use monster management for care and training.
The recruitment chance is 10 + 10 × (total victories − 5) + player Taming, capped at 100%. On victory six it is 20% + Taming. Further eligible victories increase it by ten percentage points each. Infinity victories do not increase the counter or offer recruitment.
If there is no vacant cell, the no-cell scene leaves her unrecruited. Build a vacant cell and win another eligible battle for another opportunity. Releasing her also leaves her unrecruited.
In battle, Bessie is weak to Ice and strong against Fire, and uses Horn Charge, Earth Slam and Strike. The stronger named opponent's victory is the one that counts.

Personal Relationship Walkthrough

The recruitment award normally gives the 10 affection required for Acknowledged, which is her actual NPC-presence gate. Her Talk action itself allows Stranger, but her portrait does not appear below Acknowledged.
Action Affection gate Cost Base affection Other rewards Limit
Talk to Bessie Available portrait: Acknowledged+ 15 minutes 1 Boots-related dialogue chance if carrying Leather Boots Three per day
Fresh from the Source Known; paid version 60 minutes, 100 energy 10 50 player Erotic Experience; 25 NPC intimacy experience; +5 tamed Once per day
Ride the Storm Friend; paid version 60 minutes, 100 energy 25 65 player Erotic Experience; 25 NPC intimacy experience; +5 tamed Once per day
Heart of the Herd Crush; paid version 60 minutes, 100 energy 40 80 player Erotic Experience; 25 NPC intimacy experience; +5 tamed Once per day
All start in Bessie's assigned cell. The three videos have separate daily allowances: later scenes do not replace the earlier one. Each video also has a 1% chance to add Taming +1 to the player. Their tamed gain uses the shared normal cap.
If carrying the Leather Boots key item crafted by Ben Arthur, successful Talk has a 25% chance of a special boots comment. This does not consume the Boots or increase Talk's ordinary affection reward.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Her current personal route has no ordinary gift button, date, illustrated H2H or apartment visit. Cooking is a favorite-stat bonus; feeding through monster care is a separate action using food rather than a cooking date.

Corridor Encounters

Reach Friend with both participants, recruit the other monster and visit the Cell Corridor. These are independent one-time scenes, with no mandatory sequence or extra hour restriction.
Automatic scene Location Requirements Base reward
Winner Eats Twice Cell Corridor Bobo: Friend+; Bessie: Friend+ 5
Warriors Measure Twice Cell Corridor Myriss: Friend+; Bessie: Friend+ 5
The Climbing Incident Cell Corridor Jelly: Friend+; Bessie: Friend+ 5
Empires and Dinner Cell Corridor Melanthe: Friend+; Bessie: Friend+ 5
Built to Give Cell Corridor Arachne: Friend+; Bessie: Friend+; Both monsters recruited and active 5


Each grants 5 base affection to Bessie and the other participant, plus choice bonuses. The Arachne scene explicitly checks that both monsters are active.
Scene Highest base bonuses, in choice order
Winner Eats Twice Caring +5
Warriors Measure Twice Flirty +5
The Climbing Incident Caring/Flirty +5
Empires and Dinner Funny +5
Built to Give Caring/Flirty +5


For Bessie, favor Caring with Bobo, Flirty with Myriss, Caring or Flirty with Jelly, Funny with Melanthe, and Caring or Flirty with Arachne. Other participants can prefer a different answer.

Monster Care and Training

Her affection meter and tamed percentage are separate. Recruitment begins her monster record at 25 tamed, with 110 health, 0 stress and 0 experience. Regular care helps maintain access to training.
  • Use the monster-management screen to select Bessie for a daily care session. The session is unavailable while she is resting or after she has already had that day's care visit.
  • Feed consumes 8 food and adds 10 tamed, subject to the normal cap. A failed feeding attempt without enough food can be retried after obtaining food.
  • A care session permits one use of each available category: Feed, tool-based Discipline, Teach and Training. Tool effects differ; inspect the selected tool's effects on tamed, stress, health and experience.
  • Teach and Training need at least 30 tamed. Feed first if her tamed value has fallen below that threshold.
  • Ordinary daily decay is 6 tamed per day after her first care visit. Tamed is normally capped at 100; the Claw tool uses the shared higher-cap behavior. Her three personal video visits also add 5 tamed each.


Feed first after recruitment: her starting 25 tamed is below the 30 needed for Teach and Training. Spending 8 food raises it by 10, normally making those categories available in that care session. Affection does not replace the tamed threshold.

Eight Training Levels

Training unlocks sequentially from level 1 through level 8. Completing a training session advances the level by one, up to 8, and leaves earlier types available. It improves Bessie's monster stats, rather than teaching the player those named skills.
Level Menu training Stat reward
1 Kissing +1 Aura
2 Oral +1 Cunning
3 Missionary +1 Allure
4 Cowgirl +1 Vitality
5 Doggie +1 Ability
6 Special1 +1 Agility
7 Special2 +1 to two different random monster stats
8 Special3 +1 to two different random monster stats
Stat gains are capped at 100. Each session also grants monster experience from one random roll between 1 and player Taming, plus one between 1 and monster Cunning; each upper bound is at least 1. Monster experience can buy another stat level: raising a stat from its current value to the next value costs experience equal to the new value.


Monster training records 5 NPC intimacy experience for kissing and 25 for each other type. Bessie's current training images are implemented; the system also has a Bessie-specific fallback image when a selected training image is unavailable. Her monster training and the three personal videos have separate progression and daily limits.

If Progress Stalls

  • Defeat Bessie, not generic minotaurs, in the normal dungeon. The first recruitment roll is victory six.
  • Build a vacant cell 2–8 before a successful recruitment offer; the corridor alone is insufficient.
  • Her post-recruitment portrait requires Acknowledged, normally 10 affection. The recruitment accept award supplies that amount.
  • For locked monster Teach or Training, raise tamed to 30 with Feed and check rest/visit status. Raising NPC affection cannot substitute.
  • Each personal video needs the paid version, its relationship stage and 100 energy before cost reductions.
  • The video allowances are per scene; corridor scenes are one-time and need Friend with both participants.
  • The Leather Boots comment is random and optional. It is not a prerequisite for recruiting her or advancing her relationship.

← Back to Characters

Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.