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作战专家班
刀锋师、刺客和巫师 它们是独立的战斗路径。通过它的训练员解锁每个路径,然后使用该路径的动作来获取积分并提高其军衔。您可以获取所有三个路径并分别推进它们。
本指南涵盖解锁,攻击奖金和进取而不透露训练场景的故事细节.
解锁检查列表
| 路径 | 教员和要求 | 基本培训费用 |
|---|---|---|
| 刀锋师 | Muramasa, 关闭朋友+, 200名战士 | 300分钟;150 能量,100 冷静 |
| 暗杀者 | Arestes, 350 小偷协会;没有在此动作上配置额外的关系级门 | 300分钟;150 能量,150 冷静 |
| 巫师 | Aziza, 在爱中+, Lime作为女佣4号获得, Sashina的礼物 学习,和 普通地牢40号楼被击败; 需要全文 | 300分钟;150 能量,150 冷静 |
训练员的动作以路径命名,一旦获得, 就会消失。 开始足够的休息, 并允许5个比赛时段进行培训。新获得的路径开始于 0分和1级。在其它路径中获取的点数不会穿过。
对于刀锋大师, 战士协会的25个合同贡献 184块,而资格 地牢老板的胜利加 每个+1。关于这个解锁需要外部奖励的旧警告已不再适用。对于刺客,在最后一个命名的盾级之后继续竖起栅栏和盾牌活动:专家训练使用更高的350克的门槛。
哪些行动受益
刀锋师
基本攻击和强力打击 获得"刀锋大师"的乘数并获得"刀锋大师"的积分. Quick Statistics, Stormslash和拼写推进自己的路径代替.
暗杀者
快速攻击和风暴 获得刺客数的乘数,并获得刺客数的分数。获得刺客数的乘数,还可以使附加的快速攻击链实现以下描述。它的附加打击可以重新计算损失,包括目前的刺客数乘数。
巫师
火、冰、光明、黑暗、睡眠和治愈魔法 火、冰、光明和黑暗在损坏时获得军衔乘数; 治疗魔法在治愈时收到。睡眠是一种状态咒语:它获得积分,但成功的机会是分开计算,而且是 不乘以魔法师破坏奖金.
获取路径点
普通奖项是 每个合格行动1分。在路径解锁后,物理动作必须经过他们的能量检查;咒语必须有足够的能量来投放。后期的错失、躲避或抵制效果不会将未遂动作变成只成功命中奖。附加链条的命中点不会每次给另一个动作点。
内 无穷敦煌,一个资格赛获得 1 +从 1到当前无穷底的随机整数 在无穷10楼,即 2-11点。然后适用敌人的无穷体验乘数,然后适用任何专家点乘数;每一步适用整数四舍五入,最低最后奖励为1。
无穷无尽 金属石料 携带一个 2x 专家点乘数。这是遭遇的额外奖金,而不是每个无限敌人的普遍奖金。更深的楼层可以加快进度,但选择深度可以生存。
锁定的路径没有积分,专家积分与战斗经验、派别影响力、武器水平和学习技能是分开的。
军衔乘数
乘数=1 + 0.15 ×当前军衔.
排名1从 1.15×; 5级为 1.75×;十级为 2.50×;第20级为 4.00×21级继续 4.15×,每个进一步的军衔增加另一个0.15。
对于支持的损伤动作,在敌人的降低损伤,地面防御和守卫计算之后,应用军衔乘数。它不会取消豁免,吸收,躲避或特殊遭遇防御。治疗无法恢复健康,超出你的最大限度。
排名进步
阈值是 累积点数,而不是前一个等级之后需要的额外分数。
| 军衔 | 最小累计点数 | 乘数 | 刀锋师 | 暗杀者 | 巫师 |
|---|---|---|---|---|---|
| 1 | 0 | 1.15× | 新刀锋 | 启动 | 诺维西 |
| 2 | 100 | 1.30× | 学徒资格 | 刀手 | 学徒 |
| 3 | 300 | 1.45× | 剑启动 | 跟踪者 | 启动 |
| 4 | 700 | 1.60× | 刀锋阿德普特 | 消声器 | 阿德普特语Name |
| 5 | 1,500 | 1.75× | 钢铁舞者 | 夜总会 | 频道 |
| 6 | 3,100 | 1.90× | 剪切风 | 切喉 | 爱沃克 |
| 7 | 6,300 | 2.05× | 定 义 | 流浪汉 | 召集人 |
| 8 | 12,700 | 2.20× | 圣剑 | 死亡标记 | 拼写器 |
| 9 | 25,500 | 2.35× | 暴风雨 | 阴影 | 华洛克 |
| 10 | 44,700 | 2.50× | 铁后卫 | Ghost 刀 | 杜马特吉 |
| 11 | 73,500 | 2.65× | 红宝石边缘 | 节点 | 马古斯 |
| 12 | 116,700 | 2.80× | 剑锋 | 黑莲花 | 高马古斯 |
| 13 | 181,500 | 2.95× | 刀锋圣贤 | 寂静的死神 | 阿奇马古斯 |
| 14 | 278,700 | 3.10× | 真剑大师 | 刺客大师 | 大巫师 |
| 15 | 424,500 | 3.25× | 无对等剑 | 幽灵边缘 | 埃尔德里奇·塞奇 |
| 16 | 643,200 | 3.40× | 千刀大师 | 虚拟跟踪器 | 神秘大师 |
| 17 | 971,250 | 3.55× | 活在卡塔纳 | 杀害国王者 | 阿尔卡内君主 |
| 18 | 1,463,325 | 3.70× | 天际散射器 | 无死亡阴影 | 现实维弗 |
| 19 | 2,201,438 | 3.85× | 神秘刀锋大师 | 神话杀手 | 横切 |
| 20 | 3,308,607 | 4.00× | 钢铁神通 | 影之灵 | 魔术神通 |
超过20级
军衔继续没有固定的上限。 1,660,753;每个新跨度是上一个跨度乘以 1.5和四舍五入,然后加入累积阈值。
* 排名21: 累计5 799 736分.
*第22级: 累计点数9 536 429.
* 上一个名称的头衔保留在后面的较高级别,例如: 钢铁神通(21).
刺客快速攻击链
一旦收购刺客,在敌人还活着的时候,快速攻击可以自动触发额外的快速攻击.
第一次继续机会=50+刺客军衔,以百分比表示。在每次额外打击之后,下一个机会就落在 10个百分点。一个失败的续卷或者一个未恢复的敌人躲过了链条。
带着 黑暗协调者 键项目,添加 15个百分点 并降低到每击的下降幅度 5点. Arestes在 500名贼.
| 在刺客20级继续滚动 | 常规 | 与黑暗协调者 |
|---|---|---|
| 第一次额外罢工 | 70% | 85% |
| 第二次额外打击,如果第一个降落 | 60% | 80% |
| 第三次额外罢工 | 50% | 75% |
| 第四次额外罢工 | 40% | 70% |
| 第五次额外罢工 | 30% | 65% |
| 第六次额外罢工 | 20% | 60% |
| 第七次额外罢工 | 10% | 55% |
这些是 每个连续卷的有条件机会,而不是获得这么多命中次数的独立机会。游戏还可以对失败的续作进行Luck Potion重试,最多每连锁一次获救续作。Stormslash有自己的连锁逻辑;它与刺客快速攻击续作不同。
解决问题和建立建议
* 没有培训: 检查教练的日程安排、关系阶段、影响力和列出的每个先决条件。魔法师具体检查40楼的迷你巨头记录,而不仅仅是你是否到达了那个楼层。
* 路径为0分的第1级: 这是预期的新解锁状态 。
* 点似乎很慢: 正常战斗给每个动作一个点;无限深度和合格的敌人乘数提供更大的奖项.
* 一个咒语得到的分数没有损伤: 睡眠和愈合被支持的进化动作。元素吸收也可以防止破坏性咒语处理损害。
* 错误的攻击没有奖金: 每一等级都只适用于这条路所支持的动作.
相关页面
* 战斗系统
* 战士协会
* 小偷协会
* 向导派系
* 无穷敦煌
* 游戏系统枢纽
Combat Specialist Class
Blademaster, Assassin and Sorcerer are independent combat paths. Unlock each through its trainer, then use that path's actions to earn points and increase its rank. You can acquire all three and advance them separately.
This guide covers unlocks, attack bonuses and progression without revealing the training scenes' story details.
Unlock Checklist
| Path | Trainer and requirements | Base training cost |
|---|---|---|
| Blademaster | Muramasa, Close Friend+, 200 Fighters Guild clout | 300 minutes; 150 Energy, 100 Calm |
| Assassin | Arestes, 350 Thieves Guild clout; no additional relationship-stage gate is configured on this action | 300 minutes; 150 Energy, 150 Calm |
| Sorcerer | Aziza, In Love+, Lime acquired as Maid #4, Sashina's Gift learned, and the normal dungeon Floor 40 miniboss defeated; full version required | 300 minutes; 150 Energy, 150 Calm |
The trainer's action is named after the path and disappears once acquired. Start sufficiently rested and allow five in-game hours for training. A newly acquired path starts at 0 points and rank 1. Points earned in another path do not carry across.
For Blademaster, the Fighters Guild's 25 contracts contribute 184 clout, and qualifying dungeon boss victories add +1 each. The old warning that this unlock requires an external reward no longer applies. For Assassin, continue fencing and guild activities after the last named guild rank: specialist training uses the higher 350-clout threshold.
Which Actions Benefit
Blademaster
Basic Attack and Power Strike receive the Blademaster multiplier and earn Blademaster points. Quick Attack, Stormslash and spells advance their own paths instead.
Assassin
Quick Attack and Stormslash receive the Assassin multiplier and earn Assassin points. Acquiring Assassin also enables the extra Quick Attack chain described below. Its extra strikes have their damage recalculated, including the current Assassin multiplier.
Sorcerer
Fire, Ice, Light, Dark, Sleep and Heal Magic earn Sorcerer points. Fire, Ice, Light and Dark receive the rank multiplier on damage; Heal Magic receives it on healing. Sleep is a status spell: it earns points, but its success chance is calculated separately and is not multiplied by the Sorcerer damage bonus.
Earning Path Points
The ordinary award is 1 point per qualifying action, after the path is unlocked. Physical actions must pass their Energy check; spells must have enough Energy to cast. A later miss, dodge or resisted effect does not turn an attempted action into a successful-hit-only award. Extra chained hits do not each award another action point.
In Infinity Dungeons, a qualifying action earns 1 + a random integer from 1 to the current Infinity floor before multipliers. On Infinity Floor 10, that is 2–11 points. The enemy's Infinity experience affix multiplier then applies, followed by any specialist-point multiplier; integer rounding is applied at each step, with a minimum final award of 1.
Infinity's Metal Slime carries a 2× specialist-point multiplier. This is an additional bonus for that encounter, not a universal bonus for every Infinity enemy. Deeper floors can speed progression, but choose depths your build can survive.
Locked paths earn no points. Specialist points are separate from Fighting Experience, faction clout, weapon levels and learned skills.
Rank Multiplier
Multiplier = 1 + 0.15 × current rank.
Rank 1 starts at 1.15×; rank 5 is 1.75×; rank 10 is 2.50×; rank 20 is 4.00×. Rank 21 continues to 4.15×, and each further rank adds another 0.15.
For supported damage actions, the rank multiplier is applied after the enemy's damage reduction, floor defense and guard calculations. It does not remove immunities, absorption, dodges or special encounter defenses. Healing cannot restore Health beyond your maximum.
Rank Progression
Thresholds are cumulative points, not the additional points needed after the previous rank.
| Rank | Minimum cumulative points | Multiplier | Blademaster | Assassin | Sorcerer |
|---|---|---|---|---|---|
| 1 | 0 | 1.15× | Novice Blade | Initiate | Novice |
| 2 | 100 | 1.30× | Apprentice Duelist | Knifehand | Apprentice |
| 3 | 300 | 1.45× | Sword Initiate | Stalker | Initiate |
| 4 | 700 | 1.60× | Blade Adept | Silencer | Adept |
| 5 | 1,500 | 1.75× | Steel Dancer | Nightblade | Channeler |
| 6 | 3,100 | 1.90× | Cutting Wind | Cutthroat | Evoker |
| 7 | 6,300 | 2.05× | Duelist | Veilwalker | Conjurer |
| 8 | 12,700 | 2.20× | Sword Saint | Deathmark | Spellbinder |
| 9 | 25,500 | 2.35× | Stormblade | Shadowblade | Warlock |
| 10 | 44,700 | 2.50× | Iron Reaver | Ghost Knife | Thaumaturge |
| 11 | 73,500 | 2.65× | Crimson Edge | Nocturne | Magus |
| 12 | 116,700 | 2.80× | Kensei | Black Lotus | High Magus |
| 13 | 181,500 | 2.95× | Blade Sage | Silent Reaper | Archmagus |
| 14 | 278,700 | 3.10× | True Swordmaster | Master Assassin | Grand Sorcerer |
| 15 | 424,500 | 3.25× | Peerless Sword | Phantom Edge | Eldritch Sage |
| 16 | 643,200 | 3.40× | Thousand-Cut Master | Voidstalker | Master of Mysteries |
| 17 | 971,250 | 3.55× | Living Katana | Kingslayer | Arcane Sovereign |
| 18 | 1,463,325 | 3.70× | Heaven-Splitter | Deathless Shade | Reality Weaver |
| 19 | 2,201,438 | 3.85× | Mythic Blademaster | Mythic Killer | Transcendent |
| 20 | 3,308,607 | 4.00× | Avatar of Steel | Avatar of Shadows | Avatar of Magic |
Beyond rank 20
Ranks continue without a fixed cap. The rank-20 span starts at 1,660,753; each new span is the previous span multiplied by 1.5 and rounded down, then added to the cumulative threshold.
* Rank 21: 5,799,736 cumulative points.
* Rank 22: 9,536,429 cumulative points.
* The last named title is retained with the higher rank appended, such as Avatar of Steel (21).
Assassin Quick Attack Chains
Once Assassin is acquired, a Quick Attack can trigger extra Quick Attacks automatically while the enemy remains alive.
First continuation chance = 50 + Assassin rank, expressed as a percentage. After each extra hit, the next chance falls by 10 percentage points. A failed continuation roll or an unrecovered enemy dodge stops the chain.
With the Dark Consolador key item, add 15 percentage points to the starting chance and reduce the per-hit decline to 5 points. Arestes offers this item at 500 Thieves Guild clout.
| Continuation roll at Assassin rank 20 | Normal | With Dark Consolador |
|---|---|---|
| First extra strike | 70% | 85% |
| Second extra strike, if the first landed | 60% | 80% |
| Third extra strike | 50% | 75% |
| Fourth extra strike | 40% | 70% |
| Fifth extra strike | 30% | 65% |
| Sixth extra strike | 20% | 60% |
| Seventh extra strike | 10% | 55% |
These are conditional chances for each successive roll, not independent chances of receiving that many hits. The game can also apply a Luck Potion retry to a failed continuation, with at most one rescued continuation per chain. Stormslash has its own chain logic; it is not the same mechanic as Assassin's Quick Attack continuation.
Troubleshooting and Build Advice
* Training is absent: check the trainer's schedule, relationship stage, clout and every listed prerequisite. Sorcerer checks the Floor 40 miniboss record specifically, not simply whether you have reached that floor.
* The path is rank 1 at zero points: this is the expected freshly unlocked state.
* Points seem slow: normal combat gives one point per action; Infinity depth and eligible enemy multipliers provide larger awards.
* A spell gained points without damage: Sleep and Heal are supported progression actions. Elemental absorption can also prevent a damaging spell from dealing damage.
* The wrong attack has no bonus: each rank applies only to that path's supported actions. Owning all three paths does not multiply every attack by all three bonuses.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.



