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盗贼协会——完整指南
搅拌器音符 : 这本指南解释了荷兰盾是如何 工作内容 ——如何加入,如何分级,如何赚钱,如何抢劫,具体场景揭示和人物秘密不被掩盖,发现那些在游戏中的人.
共济会是什么
盗贼协会从一个 隐藏室 位于国王德梅斯尼的 公众化的盗贼协会大楼下面 Arestes盗贼大师 Shadow 作为她的高级特工之一。
盾命以密码: 从富人那里抢,保护穷人.
一旦加入,盾就成为:
- 黄金 (从抢劫)
- 派别声誉 (称为: 块)解锁新区,排位,和故事内容
- 浪漫和招聘工人 (Shadow通过这个故事线可以招聘)
加入协会
先决条件:查找 Shadow
Shadow在游戏中不出现,直到你发现她。要触发她的发现场景,请输入 背对齐 介于 上午10时和2时 与 观点45或以上需要用尖锐的眼睛——没有足够的认识,你走过她。
发现后,Shadow在她的4个夜间地点(Back Alleys, Hovel District, Noble Quarter, 和The Thieves Guild本身)可以轮流使用。
启动——隐藏和寻求
寻找你的方式进入 隐藏室 {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}在贼帮的下面{\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}并触发 启动 中包含 Arestes 和 Shadow 。启动动作需要 第35条 和Shadow号机 已知阶段 – 火车Rogue首先被卡住. Arestes 提出启动测试:一个隐藏和寻找的游戏. Shadow会躲在王国的某个地方,给你留下线索,找到她,你就在里面.
第一个线索是在启动场景本身的结尾给你的,剩下的线索是每个相继地点会发现的密封信封——当你到达正确地点时它们会自动触发.
Shadow's trail——七大障碍
您必须访问现场 顺序.每个线索的答案都指向下一个位置,下一个线索正在等待的地方.
| # | 线索 | 答 问 /往何处去 |
|---|---|---|
| 1 | "我躲在一个地方甚至说它的名字可以打破它。" | 安静的地方 低语森林 |
| 2 | "永远没有一天,钢铁在歌唱人们为堕落的国王咆哮" | 火炬下的战斗场馆 比赛场地 |
| 3 | "我先从第一个开始,然后从我开始结束。我看着镜子,发现我没有被分开。最后一个就是我的第二个,中心就是我。读我前后,我就是你所看到的。" | 一个Palindrome——这个名字 阿塞拜疆 (电弧店主) 阿尔卡内商店 |
| 4 | "有根而无人能见的树,比最古老的树高,它伸向天空之外,却从未长得更高。" | 山头 山头 山脚山 |
| 5 | "安吉丽·雷瑟" | 图表 阿切里·兰格 → 箭头范围 |
| 6 | "我有床,但从不睡觉,我有排,但从不收获,我有根,但不能走路,我充满生命,但从不说话。" | 一个花园 城堡花园 |
| 7 | "回到我们第一次穿越的道路 在那里我被发现而你迷失了" | 你第一次发现的地方 Shadow → 背对齐 |
第七个位置是您自己找到Shadow并找到线索的终点。 演绎的场景是完成招募弧的主要回报— 也是Shadow亲密场景的所在地。
轨迹之后——训导弧
从这里开始,一系列的短片会带你穿过荷兰盾的运作方式:
- Shadow的规则 ——Shadow 解释荷兰盾的代码和排名如何运作. 公众盗贼协会的触发器.
- 狐狸的耳朵 - 相见 Kalb 他是荷兰盾的信息来源之一他有一个问题——暴徒伏击他的鱼运。
- 扫清道路 与暴徒打交道,
- 好消息快速旅行 - 向Kalb报告,他用有关 吉尔代德行一个富有的新区 吉尔德之行被加进了你的地图
- 采购艺术 ——晚上在吉尔德行Shadow见面,她解释Break& Enter如何工作,并离开你独自操作.
从这里开始,你靠赚点钱攀登队伍
派别克洛特( 称号)
Clout是荷兰盾的名声系统你从三个方面挣来的:
1. 铸造贵重物品 Arestes在隐藏室将被盗货物转换成影响力。 每10件贵重物品1克,带有一些随机差异。
2. Story 地块。 几个招聘区和招聘后的土地给予固定的影响力。
3. 偷盗。 在随机的街机交会对接时成功的扒手各给予+1的影响力(见下文扒手).
从不花光 这是一条单向的名声赛道,可以解锁等级和新区。 减少 Clut 正在被抓住。 失败的 Break& Enter 尝试花费了 1 clut (你不能降到 5 以下) ,而一些失败的扒手也会这样做 。
获取收入的其他方式
在抢劫系统完全解锁之前,你可以在抢劫期间通过扒手赚取影响力和价值。 搜索 中世纪地区的动作 。 几个随机的相遇提供了 Pickpet 选项 :
| 相遇 | 何处 | 所需资源 |
|---|---|---|
| Alley 键 | 后巷,街道 | 总是可用 |
| 失去贵族 | 卡塞尔区街道 | 手艺精湛+10块 |
| 漫游的商人 | 大巴扎尔,街道 | 手艺精湛+5块 |
这卷是你的 流氓 与目标数相对应(大多数为120个,警告为150个)。 1至5件贵重物品 和 +1 块失败会失去1个影响力如果你超过5。
也有难得的 戴头罩的女孩 遇到不同的行为 取决于你对盾的地位 老师; 时间 10+块 她承认你是一个盾的成员——结果发现是 Keira一个盾牌屋顶跑者,他挑战你到钟楼的公园赛。 能力 检查,你的能力越高,你的概率就越高 +3 块 并且解锁 Keira作为完整的字符(见下文Keira 一节). 输掉是无害的;她将会在未来的相遇中再次提供比赛.
为什么这么麻烦? 偷盗在招募过程中提供可重复的影响力和贵重物品;故事奖励也可以有所贡献。在探索过程中可以储存有价值的物品,然后在Fence Valuables解锁即时的影响力提升后把它们全部丢入Arestes。
军衔
升迁会自动发生。一旦您拥有所需的影响力并走进隐藏室, 就会发生升迁现场火灾。每个级别都会与 Arestes 进行一枪交谈 。
有一个 8个玩家可访问的级别上面还有两条是用来领导 但却无法赚钱的
| 军衔 | 标题 | 需要切开 |
|---|---|---|
| 1 | 启动 | 0 (开始) |
| 2 | 剪辑 | 10 |
| 3 | 盗贼 | 25 |
| 4 | 浏览器 | 50 |
| 5 | 渗透器 | 80 |
| 6 | 阴影 | 120 |
| 7 | 幽灵 | 170 |
| 8 | 阴影 | 230 |
大部分都是只讲故事的 - 发展你与Arestes关系的风味场景。
- 第5级(渗透者) 解锁 诺贝尔季度 在地图上。没有这个等级, 诺贝尔区图标根本不会出现。
- 等级 8 (阴影) 拥有超过影响力的额外大门—— Sophie必须作为妓院工人在朋友阶段或更高级别招聘和活跃 跟你一起 现场直接涉及她
每一个等级都有3个选择的响应(caring, funny, flickle),小Arestes关系奖励.
克洛特也一直在乎过去八级, 350 和 500 影响力(见下文刺客之路)。
Vixen和协会
如果你已经招募 Vixen 作为妓院工人,她也成为荷兰语故事线的一部分。 Vixen在她来到妓院之前就与Arestes有自己的联系。
两幕解锁:
- 天鹅绒办法 - Vixen加入盾牌场面,在她与你处于已知阶段后,访问盗贼协会,你至少拥有5块股权.
- 安排 ——在达到Shadowblade级别(第6名)后,在盗贼公会中被触发Vixen,Shadow,你们一起做一个计划,这个场景也开启了Shadow成为妓院工人的道路.
《安排》之后,两个后续场景Arestes向隐藏室开火(与她一起认识+): 公会假装不知道后来——在她的二等兵莱杰心跳之后—— 法师旁边的座位。两者都是纯 Arestes 角色时刻,并给予选择奖励。
Keira——屋顶跑车
Keira是荷兰盾的公园专家,解锁由 赢了她的钟楼比赛 在蒙面女孩街头遭遇时(见上面其他挣钱的方法)。 午夜到凌晨4点 退后.
Keira 的动作(背面的Alleys, 12:00 - 4:00)
| 行动 | 费用 | 时间 | 点 | 日报 | 需求 |
|---|---|---|---|---|---|
| 与 Keira 交谈 | — | 10分钟 | +1 | 3× | 陌生人+ 维基百科 |
| 路由英特尔 | — | 20分钟 | +2 | 1× | 已知+,在屋顶之后 |
| 屋顶钻井 | 25个能源 | 45分钟 | +8, +1 运算,+1 块 | 一次性 | 已知+, 能力 35,在屋顶之后 |
| 好礁头H2H | 15个能源 | 60分钟 | (H2H) (韩语). | 一次性 | Acquaintance+,在屋顶之后 |
| 安静的爱 | 150件贵重物品 | 45分钟 | — | 一次性 | 朋友+——奖励 盗贼手套 |
| 停止移动 H2H | 25个能源 | 75分钟 | (H2H) (韩语). | 一次性 | 关闭朋友,在 Loose 梯子 + Good Ledge 之后 |
| 夜间集市(日期) | 35个能源 | 120分钟 | (日期场景) | 一次性 | 关闭朋友, 12–2上午, 停止移动后 |
| 无逃逸路线 | 20个能源 | 75分钟 | (H2H) (韩语). | 一次性 | 粉碎,在夜市场之后 |
Keira 自动绘图
- 屋顶 – auto at Known, Back Alleys 12–4 AM.她对盾的屋顶网络的正确介绍. +5分,+1分,选择奖励.
- 松动平板 – 自动在Close Friend(Good Ledge H2H之后),同一窗口. +6点,+1块.
- 早期观察 - 自动在 隐藏室 双双 Arestes 和 Keira 均位于 Friend+.一个三向场景; + 5每个, + 1 块 。
Keira 也超越她自己的故事——她 盗贼手套 是荷兰盾结束游戏(下一节)所需的两个关键项目之一。
刺客之路和幽灵石
Endgame内容— 影响力持续计数过去很久的8级,这就是它的目的。 Kept proyer-light.
- 暗杀者 (Arestes,隐藏室, 350块(b) 一次性5小时培训班(基本费用: 150 能源和150 平静;在训练动作上没有额外的关系级门) ,其中Arestes在盾码下教授杀戮艺术。 刺客战道,游戏的三个战斗学科之一.
- 黑暗协调者 (Arestes,隐藏室, 500块Arestes 送给你她最喜欢的刺客刀作为关键物品.
- 幽灵石袭击 - 小偷协会的自动触发器 所有的东西 校对 : Shadow 招募和现役人员 作为你的工人, Arestes、Keira和Shadow都处于浪漫阶段,两个 盗贼手套 (来自Keira的静静爱好)和 黑暗协调者 袭击产生 幽灵石 和+3块。
- 幻石觉醒 – 隐藏室自动触发器,一旦你持有石块。 灵魂石.该场景的叙事细节留给游戏使用.
Shadow作为布罗瑟尔工人
Shadow可招聘为: 工人8号 她的招募与荷兰语的故事线是联系在一起的,而不是一个单独的追求——继续通过队伍前进,她的道路将会打开.
征聘后:
- 她工作的时候 夜班 (下午8时至4时)
- 她住在这里 第8会议室 (需要2级以上房间)
- 她开始的忠诚度很低
- 她最喜欢的技巧是 舰队脚步双倍于她挣得的所有关系分数
她是最难保持忠诚的工人之一——忽视她,她会比妓院里的任何其他人更频繁地拒绝客户. See. Shadow 她的工人路线和 Brothel Stats和计算 现在的忠诚和收入规则。
断开( E) - 搜索系统
教程弧后的主要游戏播放循环是 闯进富有的房子 有两个地区: 吉尔代德行 (进阶)和 诺贝尔季度 (高级等级,仅列第5级+).
抢劫分为三个阶段: 监督, 方针,则 偷窃.
第一阶段:监测(日间)
在你闯入之前,你得去侦察 监督 当天(上午6时-下午6时)每个区都有行动。
| 吉尔代德行 | 诺贝尔季度 | |
|---|---|---|
| 时间成本 | 60分钟 | 60分钟 |
| 能源费用 | -20 | -25 |
| 监视上限 | 150 | 250 |
| 最小尝试B&E | 51 | 80 |
每一次监视都会根据您 基础感知 + 一半您修改过的运气精确的增益是随机的——你会得到一半到一个半倍于你基于统计的基础的某个地方。监视日复一日地进行,直到你使用它(或失败和失去它).
工作实例: 感知80,修改后的Luck 30 → 基数为每届95. 整数四舍五入的增益为47–142,受该区监视上限的限制.
越接近盖子,你越有可能抢劫夜晚。在最小值(51/80)范围内进行侦察是几乎可以确定的。
阶段2: 断开并输入( 夜间)
在两个地区之间的同一地区,可采取共同和平等行动。 上午10时和4时每个区每场比赛一天一次,午夜重播每日的尝试旗帜;夜窗跨过深夜和清晨,不管结果如何,监视点都会被消耗。
动作从多阶段屏幕上点燃:
第1卷——方法
您滑过巡逻的几率取决于您的监控点和运气。在项目奖金之前, 接近的几率上限为90%: 最少为 90,四舍五入值为 (Surveynance - 50 + 修改后的 Luck 10) 。
工作实例: 150次监控,运气40 – 有效90%(封顶). 60次监控,运气20 – 大约12%.
如果你失败了,一个警卫巡视员会发现你,你就逃走, 失去1块监视器重整到零 晚上的尝试被消耗了没有抢劫
第2卷——锁
Rogue + 能力 vs. 锁的难度(Gilded Row200,Noble Quarter300).
工作实例: Rogue 80, Ability 70–75%在吉尔德·罗,50%在诺贝尔区.
如果你失败了 和进球一样罚
卷3+——内院.
你现在在随机选择的房间 5次偷盗行动 每个房间的主题:
- 吉尔德行房间 : 商务室 餐厅 研究室 地窖 车间
- 诺贝尔四分之一房间: Noble's Chambers, 画廊, 图书馆, Parlor, 财政部
每次偷盗都取决于成功 Rogue vs 不断升级的难度:
| 尝试# | Gilded 难度 | 难易 |
|---|---|---|
| 第1届 | 80 | 100 |
| 第二届 | 100 | 140 |
| 第三届 | 150 | 200 |
| 第四届 | 200 | 300 |
| 第五届 | 250 | 400 |
工作实例( 吉尔德行 Rogue 100) : 第1次尝试是自动成功。第3次是67%。第5次是40%。这是故意的。
关于成功: 将黄金和贵重物品添加到您的运行总数中。奖励大小取决于您 运气+感觉,并且每次尝试都会降解(黄金 - 20%,贵重物品 - 25%每阶段)。 改进30% 包罗万象
屋内故障时: 你敲东西过来, 家庭醒来,你螺栓。 之前偷来的赃物全部没收这是系统中最糟糕的结果——迟到最痛。
聪明游戏——安全离开
随时都可以打 "安全离开" 停止2到3次成功偷盗往往比贪婪5次要好,知道什么时候离开才是真正的技能.
成功退出
- 黄金去你的钱包
- 贵重物品进入你的库存
- 这个区的夜幕尝试被消灭了 监视器被重新发射
诺贝尔季度奖金——稀有项目
在诺贝尔季度成功出道时,每一次成功偷盗的尝试都有1%的机会找到 工人环 给妓院工人的稀有设备 运气使机会翻了一番
盗贼手套和当前霸权奖
机会奖金
Keira的 安静的爱 费用 150件贵重物品 在 " 朋友+ " 会议上授予 盗贼手套。 携带它们 5个百分点 在抢劫的接近, 锁和偷支票。
如果你还携带 幽灵石,添加 0.1每石级百分点 手套的奖金。 95% 与奖金; 锁定和盗窃支票封顶 100%.
例如, 80% 的锁机率与手套会变为85%。在 Phantom Stone 50 级中,总奖金为 10 个百分点,所以同一锁为 90% 。这是 添加剂的机率奖金, 而不是 Rogue 的 百分比 。
在安全出口上抢劫
每一次成功偷盗都使用单独的金牌和贵重物品的随机卷,基数范围包括: 20到最大值( 21, 修改后的 Luck + 基准感知)。以后尝试将黄金乘数减少0.20,将价值乘数减少0.25。
那个 第五个偷来的值钱乘数是零。它仍然可以增加黄金,但不能增加普通的贵重物品。决定这种较小的奖励是否有理由使整个积蓄的掠夺活动发生风险。
成功退出也会滚动 a 10%的采摘机会: Gilded Row 铜皮克思, 诺贝尔区钻石采摘. 诺贝尔Quarter 单独卷 工人环, 机会等于成功偷盗次数的%, 乘以一个活跃的Luck Buff:三次偷盗意味着3%, 或与Luck 的6%。 这些都是退出的奖励, 而不是完成所有五次偷盗的保证奖励。
幻影石的单独战斗投放奖金
与 贼手套和幽灵石成功战斗也可以增加地牢物质。 每颗幽灵石级0.002%, 上限为 100%,在 50,000 级。在 500 级, 机会为 1%。此卷与抢劫和手套+ 5 点技能检查奖金分开;它从执行的材料库中授予一个项目 。
铸造价值
一旦你至少收集到 10件贵重物品,向 隐藏室 并使用 栅栏价值 Arestes 评估并支付:
- 克劳特: 大约每10个贵重物品1个,随机变化
- 黄金: 大约1 -3×价值的计数, 加上一个小的基于运气的奖金
- Arestes关系: +1到+3
- 所有贵重物品都消耗殆尽(你无法围住部分库存)。 150件贵重物品 如果你计划购买手套的话
工作实例: 100件贵重物品,Luck 30 约7 13块,100 330 黄金。
从5级推到8级需要很多成功的诺贝尔季军跑步。
战略说明
- 在尝试B&E前进行Cap监视. 最起码的门槛只是为了实现动作——你至少的机会是可怕的。 总是去寻找(或接近)帽子。
- 知何时离. 四五偷盗的企图在统计学上是不好的赌注,除非你的Rogue是不寻常的,带着2-3成功偷盗而离开是聪明的游戏.
- 从Shadow获得扒手课。 Shadow在已知的交流阶段,可以在小偷协会给你一个教训 +1 永久轮廓改进整个系统中的每一卷。
- 选择您的数据支持区 。 诺贝尔Quarter在四舍五入前多付了30%,并提供了Diamond Pickaxes和工人环,但其锁和偷支票更难。 Gilded Row 仍然是更安全的收入来源。
- 在"寻觅"期间的库存偷盗者贵重物品. 一旦栅栏贵重物品解锁了你可以马上把它们全部丢掉
相关页面
Thieves Guild — Complete Guide
Spoiler note: This guide explains how the guild works — how to join, how to rank up, how to make money, how heists play out. Specific scene reveals and character secrets are kept out of it. Discover those in-game.
What the Guild Is
The Thieves Guild operates out of a Hidden Chamber beneath the public-facing Thieves Guild building in the King's Demesne. It's run by Arestes, the Master Thief, with Shadow as one of her senior operatives.
The guild lives by a code: rob from the rich, protect the poor.
Once you join, the guild becomes a major source of:
- Gold (from heists)
- Faction reputation (called clout) which unlocks new districts, ranks, and story content
- Romance and worker recruitment (Shadow becomes recruitable through this storyline)
Joining the Guild
Prerequisite: Find Shadow
Shadow does not appear anywhere in the game until you discover her. To trigger her discovery scene, enter the Back Alleys between 10 PM and 2 AM with Perception 45 or higher. Sharp eyes are required — without enough Perception, you walk right past her.
Once discovered, Shadow becomes available across her four nighttime locations (Back Alleys, Hovel District, Noble Quarter, and the Thieves Guild itself) on her rotating schedule.
The Initiation — Hide and Seek
Find your way into the Hidden Chamber beneath the Thieves Guild and trigger the Initiation scene with Arestes and Shadow present. The Initiation action requires Rogue 35 and Shadow at Known stage — train Rogue first if you're stuck. Arestes proposes the initiation test: a game of hide and seek. Shadow will hide somewhere in the kingdom and leave you a trail of clues. Find her, and you're in.
The first clue is given to you at the end of the initiation scene itself. The remaining clues are sealed envelopes you'll find at each successive location — they auto-trigger when you arrive at the right place.
Shadow's Trail — The Seven Clues
You must visit the locations in order. Each clue's answer points you to the next location, where the next clue is waiting.
| # | Clue | Answer / Where to Go |
|---|---|---|
| 1 | "I am hiding in a place where even saying its name can break it." | A place of silence → Whispering Woods |
| 2 | "Where it's never day, and steel sings. Where people roar for fallen kings." | Combat arena under torchlight → Tournament Grounds |
| 3 | "I begin with the first, and end as I started. I look in the mirror, and find I'm not parted. The last is my second, the center is Me. Read me forwards or backwards, I'm all you will see." | A palindrome — the name AZIZA (the arcane shopkeeper) → Arcane Shop |
| 4 | "What has roots that none can see, stands taller than the oldest tree. It reaches up beyond the sky, and yet it never grows more high." | A mountain → Mountain Foothills |
| 5 | "ANGRY REACHER" | Anagram of ARCHERY RANGE → Archery Range |
| 6 | "I have beds, but never sleep. I have rows, but never reap. I have roots, but cannot walk. I am filled with life, but never talk." | A garden → Castle Garden |
| 7 | "Return to where our paths first crossed, where I was found and you were lost." | Where you first discovered Shadow → Back Alleys |
The seventh location is where you find Shadow herself and the trail ends. The scene that plays out is the major payoff for completing the recruitment arc — and is also where Shadow's intimate scene plays.
After the Trail — The Tutorial Arc
With the initiation complete, you're a member. From here, a series of short scenes walks you through how the guild operates:
- Shadow's Rules — Shadow explains the guild's code and how ranks work. Triggers at the public Thieves Guild.
- The Fox's Ears — Meet Kalb the fox merchant in the Grand Bazaar food stalls. He's one of the guild's information sources, and he has a problem — thugs ambushing his fish shipments.
- Clearing the Road — Deal with the thugs at the Caravan Rest Stop after dark (8 PM – midnight). Combat encounter.
- Good News Travels Fast — Report back to Kalb. He repays you with intel about the Gilded Row, a wealthy new district. The Gilded Row is added to your map.
- The Art of Acquisition — Meet Shadow at the Gilded Row at night. She explains how Break & Enter works and leaves you to operate solo.
That's the recruitment arc done. From here, you climb the ranks by earning clout.
Faction Clout (Reputation)
Clout is the guild's reputation system. You earn it three ways:
1. Fencing valuables (the main source). Stolen goods are converted to clout by Arestes at the Hidden Chamber. The exchange rate is roughly 1 clout per 10 valuables, with some random variance.
2. Story plots. Several recruitment-arc and post-recruitment plots award fixed amounts of clout.
3. Pickpocketing. Successful pickpockets during random street encounters give +1 clout each (see Pickpocketing below).
Clout is never spent — it's a one-way reputation track that unlocks ranks and new districts. The only thing that reduces clout is getting caught. Failed Break & Enter attempts cost 1 clout (you can't drop below 5), and some failed pickpockets do the same.
Other Ways to Earn Clout
Before the heist system fully unlocks, you can earn clout and valuables by pickpocketing during the Search action in medieval areas. Several random encounters offer a Pickpocket option:
| Encounter | Where | Requirements |
|---|---|---|
| Alley Bard | Back Alleys, streets | Always available |
| Lost Noble | Castle district streets | Sleight of Hand skill + 10 clout |
| Wandering Merchants | Grand Bazaar, streets | Sleight of Hand skill + 5 clout |
The roll is your Rogue stat against a target number (120 for most, 150 for the alert Bard). Success gives 1–5 valuables and +1 clout. Failure can lose you 1 clout if you're above 5.
There's also a rare hooded girl encounter that behaves differently depending on your standing with the guild. At low clout she'll target you; at 10+ clout she recognizes you as a guild member — and turns out to be Keira, a guild rooftop runner, who challenges you to a parkour race to the bell tower. Winning the race (an Ability check — the higher your Ability, the better your odds) earns +3 clout and unlocks Keira as a full character (see the Keira section below). Losing is harmless; she'll offer the race again on a future encounter.
Why bother? Pickpocketing supplies repeatable clout and valuables while you work through recruitment; story rewards can also contribute. You can stockpile valuables during the Seek quests, then dump them all into Arestes once Fence Valuables unlocks for an instant clout boost.
Ranks
Promotions happen automatically. As soon as you have the required clout and walk into the Hidden Chamber, the rank-up scene fires. Each rank is a one-shot conversation with Arestes.
There are 8 player-accessible ranks. Two more exist above for guild leadership but aren't earnable.
| Rank | Title | Clout Required |
|---|---|---|
| 1 | Initiate | 0 (start) |
| 2 | Cutpurse | 10 |
| 3 | Burglar | 25 |
| 4 | Prowler | 50 |
| 5 | Infiltrator | 80 |
| 6 | Shadowblade | 120 |
| 7 | Phantom | 170 |
| 8 | Shade | 230 |
Most ranks are story-only — flavor scenes that develop your relationship with Arestes. Two have major mechanical effects:
- Rank 5 (Infiltrator) unlocks the Noble Quarter on the map. Without this rank, the Noble Quarter icon does not appear at all.
- Rank 8 (Shade) has additional gates beyond clout — Sophie must be recruited and active as a brothel worker, at Friend stage or higher with you. The scene involves her directly.
Each rank-up has a 3-choice response (caring, funny, flirty) with small Arestes relationship rewards.
Clout keeps mattering past rank 8, too — two of Arestes' most dangerous offers only appear at 350 and 500 clout (see The Assassin's Path below).
Vixen and the Guild
If you've recruited Vixen as a brothel worker, she becomes part of the guild storyline too. Vixen has her own connection to Arestes from before she came to the brothel.
Two scenes unlock:
- The Velvet Approach — Vixen joins the guild scene. Visit the Thieves Guild after she's at Known stage with you and you have at least 5 clout.
- The Arrangement — Triggered at the Thieves Guild after you reach Shadowblade rank (rank 6). Vixen, Shadow, and you cook up a scheme together. This scene also opens up Shadow's path to becoming a brothel worker.
After The Arrangement, two follow-up scenes with Arestes fire at the Hidden Chamber (Known+ with her): The Guild Pretends Not to Know, and later — after her Private Ledger heart-to-heart — A Seat Beside the Master. Both are pure Arestes character moments with choice rewards.
Keira — The Rooftop Runner
Keira is the guild's parkour specialist, unlocked by winning her bell tower race during the hooded girl street encounter (see Other ways to earn clout above). Once unlocked, she's found in the Back Alleys from midnight to 4 AM.
Keira's Actions (Back Alleys, 12 AM – 4 AM)
| Action | Cost | Time | Points | Daily | Requires |
|---|---|---|---|---|---|
| Talk to Keira | — | 10 min | +1 | 3× | Stranger+ |
| Route Intel | — | 20 min | +2 | 1× | Known+, after The Roofroads |
| Roofline Drills | 25 energy | 45 min | +8, +1 Ability, +1 clout | One-time | Known+, Ability 35, after The Roofroads |
| The Good Ledge H2H | 15 energy | 60 min | (H2H) | One-time | Acquaintance+, after The Roofroads |
| A Quiet Favor | 150 Valuables | 45 min | — | One-time | Friend+ — rewards Thieves Gloves |
| Stop Moving H2H | 25 energy | 75 min | (H2H) | One-time | Close Friend, after Loose Tiles + Good Ledge |
| Night Bazaar (date) | 35 energy | 120 min | (date scene) | One-time | Close Friend, 12–2 AM, after Stop Moving |
| No Escape Route | 20 energy | 75 min | (H2H) | One-time | Crush, after Night Bazaar |
Keira's Auto Plots
- The Roofroads — auto at Known, Back Alleys 12–4 AM. Her proper introduction to the guild's rooftop network. +5 points, +1 clout, choice rewards.
- Loose Tiles — auto at Close Friend (after The Good Ledge H2H), same window. +6 points, +1 clout.
- The Early Watch — auto at the Hidden Chamber once both Arestes and Keira are at Friend+. A three-way scene; +5 to each, +1 clout.
Keira also matters beyond her own story — her Thieves Gloves are one of the two key items needed for the guild's endgame (next section).
The Assassin's Path & The Phantom Stone
Endgame content — clout keeps counting long past rank 8, and this is what it's for. Kept spoiler-light.
- Assassin (Arestes, Hidden Chamber, 350 clout) — a one-time, five-hour training session (base costs: 150 Energy and 150 Calm; no extra relationship-stage gate on the training action) where Arestes teaches the killing art beneath the guild code. This unlocks the Assassin combat path, one of the game's three combat disciplines.
- Dark Consolador (Arestes, Hidden Chamber, 500 clout) — Arestes gifts you her favorite assassin blade as a key item.
- The Phantom Stone Raid — auto-triggers at the Thieves Guild once everything aligns: Shadow recruited and active as your worker, Arestes, Keira, and Shadow all at Romantic stage, and both the Thieves Gloves (from Keira's Quiet Favor) and the Dark Consolador in hand. The raid yields the Phantom Stone and +3 clout.
- The Phantom Stone Awakens — auto-triggers at the Hidden Chamber once you hold the Stone. For the upgrade mechanics and per-level effects, see Soul Stones. The scene's narrative details are left for the game.
Shadow as a Brothel Worker
Shadow is recruitable as Worker #8 at your brothel. Her recruitment is tied to the guild storyline rather than a separate quest — keep progressing through the ranks and her path will open up.
Once recruited:
- She works the night shift (8 PM – 4 AM)
- She lives in Room 8 (requires room level 2 or higher)
- Her starting loyalty is low
- Her favorite skill is Fleet Footed, which doubles all relationship points she earns
She's one of the harder workers to keep loyal — neglect her and she'll refuse clients more often than anyone else in the brothel. See Shadow for her worker route and Brothel Stats and Calculations for current loyalty and earnings rules.
Break & Enter — The Heist System
The main gameplay loop after the tutorial arc is breaking into wealthy houses under cover of darkness. There are two districts: the Gilded Row (intro tier) and the Noble Quarter (advanced tier, rank 5+ only).
A heist has three phases: Surveillance, Approach, and the Steal.
Phase 1: Surveillance (Daytime)
Before you can break in, you have to scout. The Surveillance action is available during the day (6 AM – 6 PM) at each district.
| Gilded Row | Noble Quarter | |
|---|---|---|
| Time cost | 60 min | 60 min |
| Energy cost | -20 | -25 |
| Surveillance cap | 150 | 250 |
| Minimum to attempt B&E | 51 | 80 |
Each surveillance session gains points based on your base Perception + half your modified Luck. The exact gain is randomized — you'll get somewhere between half and one and a half times your stat-based base. Surveillance carries over day to day until you use it (or fail and lose it).
Worked example: Perception 80, modified Luck 30 → base of 95 per session. The integer-rounded gain is 47–142, limited by the district's surveillance cap.
The closer you get to the cap, the better your odds on heist night. Scouting at the bare minimum (51 / 80) is a near-certain bust.
Phase 2: Break & Enter (Nighttime)
The B&E action is available at the same district between 10 PM and 4 AM. Once per in-game day per district. Midnight resets the daily attempt flags; the night window spans the late evening and early morning. Surveillance points are consumed regardless of outcome.
The action fires off a multi-stage screen:
Roll 1 — The Approach
Your odds of slipping past the patrols depend on your surveillance points and Luck. Before item bonuses, the approach chance is capped at 90%: minimum of 90 and the rounded-down value of (Surveillance − 50 + modified Luck ÷ 10).
Worked example: 150 surveillance, Luck 40 → effectively 90% (capped). 60 surveillance, Luck 20 → roughly 12%.
If you fail: a guard patrol spots you, you flee, lose 1 clout, surveillance resets to zero, and the night's attempt is consumed. No loot.
Roll 2 — The Lock
Your Rogue + Ability vs. the lock's difficulty (200 for Gilded Row, 300 for Noble Quarter).
Worked example: Rogue 80, Ability 70 → 75% on Gilded Row, 50% on Noble Quarter.
Same penalty as the Approach roll if you fail.
Roll 3+ — Inside the House
You're in. You're now in a randomly selected room with 5 separate steal actions available. Each room is themed:
- Gilded Row Rooms: Merchant's Bedroom, Dining Room, Study, Vault, Workshop
- Noble Quarter Rooms: Noble's Chambers, Gallery, Library, Parlor, Treasury
For each steal attempt, success depends on Rogue vs. an escalating difficulty:
| Attempt # | Gilded Difficulty | Noble Difficulty |
|---|---|---|
| 1st | 80 | 100 |
| 2nd | 100 | 140 |
| 3rd | 150 | 200 |
| 4th | 200 | 300 |
| 5th | 250 | 400 |
Worked example (Rogue 100 in Gilded Row): 1st attempt is auto-success. 3rd is 67%. 5th is 40%. The drop-off is steep on purpose.
On success: gold and valuables are added to your run total. Reward sizes depend on your Luck + Perception, and degrade per attempt (gold -20%, valuables -25% per stage). The Noble Quarter pays 30% better across the board.
On failure inside the house: you knock something over, the household wakes up, you bolt. You lose 1 clout, surveillance resets, AND all loot from earlier successful steals in this run is forfeit. This is the worst outcome in the system — failing late hurts the most.
The Smart Play — Leave Safely
At any time, you can hit "Leave Safely" and walk away with everything you've stolen so far. Stopping at 2 or 3 successful steals is often better than greeding for the 5th. Knowing when to leave is the actual skill.
Successful Exit
- Gold goes to your wallet
- Valuables go into your inventory (for fencing)
- That district's nightly attempt is consumed; surveillance resets
Noble Quarter Bonus — Rare Item
On a successful Noble Quarter exit, there's a 1% chance per successful steal attempt to find a Worker Ring — a rare equipment item for your brothel workers. The Luck buff doubles this chance to 2% per attempt.
Thieves Gloves and Current Heist Rewards
Chance bonuses
Keira's A Quiet Favor costs 150 Valuables at Friend+ and awards the Thieves Gloves. Carrying them adds 5 percentage points to the heist's approach, lock and steal checks.
If you also carry Phantom Stone, add 0.1 percentage points per Stone level to that Gloves bonus. The approach remains capped at 95% with the bonus; lock and steal checks are capped at 100%.
For example, an 80% lock chance becomes 85% with the Gloves. At Phantom Stone level 50, the total bonus is 10 percentage points, so the same lock becomes 90%. This is an additive chance bonus, not a percentage increase to Rogue.
Loot on a safe exit
Each successful steal uses a separate random roll for gold and valuables, from a base range of 20 to max(21, modified Luck + base Perception). Later attempts reduce the gold multiplier by 0.20 and the valuables multiplier by 0.25 per attempt, starting from 1.00 on the first. Noble Quarter multiplies those rewards by 1.30 before rounding.
The fifth steal's valuables multiplier is zero. It can still add gold, but does not add normal valuables. Decide whether that smaller reward justifies risking the whole run's accumulated loot.
A successful exit also rolls a 10% pickaxe chance: Copper Pickaxe in Gilded Row, Diamond Pickaxe in Noble Quarter. The Noble Quarter separately rolls for a Worker Ring, with chance equal to the number of successful steals in percent, doubled by an active Luck buff: three steals means 3%, or 6% with Luck. These are exit rewards, not guaranteed rewards for completing all five steals.
Phantom Stone's separate combat drop bonus
With both Thieves Gloves and Phantom Stone, successful combat can also roll an additional dungeon material drop. The chance is 0.002% per Phantom Stone level, capped at 100% at level 50,000. At level 500 the chance is 1%. This roll is separate from heist loot and from the Gloves' +5-point skill-check bonus; it awards one item from the implemented material pool.
Fencing Valuables
Once you've collected at least 10 valuables, head to the Hidden Chamber and use the Fence Valuables action. Arestes appraises and pays out:
- Clout: roughly 1 per 10 valuables, with random variance
- Gold: roughly 1–3× the valuable count, plus a small Luck-based bonus
- Arestes relationship: +1 to +3
- All your valuables are consumed (you cannot fence a partial stockpile). Reserve 150 Valuables for Keira's Gloves if you are planning that purchase.
Worked example: 100 valuables stockpiled, Luck 30 → about 7–13 clout and 100–330 gold.
Fencing is steady but slow. Pushing from rank 5 to rank 8 takes many successful Noble Quarter runs.
Strategy Notes
- Cap surveillance before attempting B&E. The minimum threshold is just to enable the action — your odds at the minimum are terrible. Always scout to (or near) the cap.
- Know when to leave. The 4th and 5th steal attempts are statistically bad bets unless your Rogue is exceptional. Walking away with 2-3 successful steals is the smart play.
- Get Pickpocketing Lessons from Shadow. At Known stage with Communication 40, Shadow can teach you a lesson at the Thieves Guild that gives +1 permanent Rogue. Improves every roll in this entire system.
- Choose the district your stats support. Noble Quarter pays 30% more before rounding and offers Diamond Pickaxes and the Worker Ring, but its lock and steal checks are harder. Gilded Row can remain the safer income source.
- Stockpile pickpocket valuables during the Seek quests. Once Fence Valuables unlocks, you can dump them all at once for an early clout spike.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
