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向导派别——完整指南
搅拌器音符 : 这本指南解释了这个派别是如何 工作内容 ——如何获得巫师影响力,如何获得启动测试的资格,以及测试对您的要求。特定场景揭示和对话破坏者是通用的。发现这些游戏。
什么是派系
那个 向导派系 是一个跨时代的名声系统,追踪玩家在魔幻社区中的地位。 与盗贼、酒吧和战士盾不同的是,巫师派有 没有中央盾牌建筑 ——魔界分散,从业者分散在中世纪时代:Gandon在内. 向导塔,Aziza 阿尔卡内商店,Sashina 地球圣迹中,Blinky在 阿尔卡内房间 (Brothel的西翼),Sabbath在 巫婆之营还有别的地方
向导块来自 两个来源合计:
- 技能影响力 ——从你所学到的魔法技能中动态计算出来,你知道的每一种魔法技能都贡献了1或2的影响力.
- 动作影响力 ——从Aziza的文物教程等具体行动中挣得.
当内容门打开时会检查合计数。 单靠技能的最大影响力就是 25 (17个单排技能+4个双排技能=17个+8个=25个) 动作力加盟.
该派别的主要回报是: 向导启动测试 ——新兵的征程. Lime 作为你第4个女仆(Spirit element),当经过。
收入向导 Clout
Skill Clout(主要来源)
你拥有的每个魔法技能都会永久贡献影响力,除了学习技能,你不需要做任何事情——计算是动态的.
1个Clout技能(共17个,每个+1个):
元素爆破 治疗触摸 玛娜海峡 魔法 占卜 Telekinesis 幻觉编织 精神交流 保护病房 能量排水 转录 礼仪大师 阿尔卡内知识 内部和平 巫术 战斗冥想 神秘诱惑
2 Clout技能(共4个,每个+2个):
主魔法师,黑暗魔法,轻魔法,闪烁
仅靠技能就最大:25块 (17 + 8).
动作 Clout
具体行动在完成时授予派系影响力。以下是所有已知的来源,大致顺序为简单和价值:
简单/可重复来源 :
- Sashina——神秘训练. (Shrine Altar 会议厅) - +1 向导块 每届会议, 6x 每日限制中,也给出+1 神秘的stat。从陌生舞台上可以找到,没有其他大门。最多 每日+6 块 如果你磨烂它。
一次性技能/查询行动(最佳价值):
- Aziza——魔术艺术教学. (Arcane Shop,上午10时至6时) - +3 向导块, 200, 60分钟, +3 Aziza 关系. 最大的单项动作源。 每购一次。
- Blinky——听她的旅程 (Brothel Arcane房间) - +2 向导块, 90分钟, +3 Blinky 关系, 一次性, 要求 Blinky在妓院。
- Aziza— Arcane 掌握路径 (阿尔卡内商店) - +1 向导块,+1 Mysticstat. 需要与Aziza,通讯75的已知舞台.
- Blinky——时刻智慧. (Brothel Arcane房间) - +1 向导块,+1 Mysticstat. 需要与Blinky,通信50的已知舞台.
- Sashina——情感魔法 (女巫的家) - (英语). +1 向导块,+1 Mysticstat. 需要已知阶段,交流30. 一次性.
Sashina H2H对话(每次一次,都给予+1向导影响力):
- 未来展望 (Shrine Exterior)——已知的舞台需要120分钟.
- 在大自然中行走 (Shrine External)——需要朋友的舞台表演. 90分钟.
- 对Void的恐惧 (Shrine Altar Chamber)——Acquaintance阶段需要140分钟。
- Sashina 最终考试 (Sorceress's Home)——浪漫舞台,神秘90,需要大师魔法师+神秘诱惑技巧. 160分钟. 终局行动,最难的门。
Gandon 查询接受(每次一次):
- 接受查询 (Sabbath的拼写书探寻) - +1 向导块更陌生的舞台,只要点击 征程接收就具有影响力
- 接受复仇查询 — +1 向导块。需要已知的阶段。点击即可接受。
搜索相遇——漫游大师(后巷,随机):
- 讨论神奇理论 — +1 向导块 如果您的 Mystic 数据通过一个百分数( Mysticstat = 成功概率%) 。
- 使用神秘诱导 (需要技能)—— +1 向导块 +1 神秘,总是成功.
启动测试本身:
- 通过向导启动 — +10 向导块 (征聘后,没有帮助达到50个阈值 触发 测试。
可靠的50克特计划
在字符表上读取合并的“向导”总计,然后使用Sashina的可重复的神秘训练来填补剩余空白。每次课会增加一个存储的分量,每天最多6个分量。例如,显示总共35个分量需要15个分量,如果没有其他分量,则至少3天。
学习更多列出的魔法技能可以缩小这一差距,但整个技能目录只贡献了25个:如果这些技能中的大部分已经学会,它本身就无法将总共超过50个30–35个。 一次性辅导、H2H和求学接受奖可以有所帮助,而测试本身的+10只有在通过后才到达。
在哪里学习魔法技能
为了获得技能贡献,需要向世界各地的教师学习:
- Gandon (Wizard Tower/Arcane商店) 教书 向导 和 主向导。主向导需要 知识 带有 Gandon 的舞台。
- Sashina (各种圣迹地点) 元素爆炸, 治疗触摸, 电传, 幻想织造还有一些需要朋友的舞台
- Aziza (Arcane商店)教书 玛娜频道 和 诱惑.
- Blinky 教学 闪烁.
- Lillian的巢穴 提议 黑暗魔术 用于3个晶体(一次性晶体购买).
- Monk的圣殿 教学 治疗触摸, 内部和平, 战斗冥想.
- 魔术师熟练程度 在字符创建时给您 元素爆炸 和 幻想织造 免费的。
完整的列表请参见技能行走.
向导启动测试
启动测试是派系的核心,通过测试,Lime,精神元素女仆,加入你的妓院员工.
先决条件
以偶数 见 联合国 向导启动 在 Gandon 位置的动作,您必须具备下列全部:
- Gandon 知识阶段 (通过谈话和学习建立关系)
- Blinky在已知阶段 (发现Blinky并推进他的弧)
- 向导块 50+ (综合技能+动作影响力)
动作还有每日重设块——一旦测试失败,动作会被隐藏到第二天.一旦你已经招募Lime (Lime).
maid_4_acquired ),动作永久消失.在哪里触发它
动作出现在 Gandon 当所有先决条件都满足时,您会发现Gandon 向导塔内部 (通过Kings Demesne的Arcane商店进入)。 "Wizard启动" 费用 60分钟.
在你招募她之前见见她
Lime实际出现在 向导塔内部 每天从 5时至10时 在Gandon早上10点到来之前,她就是清晨的清洁女郎。你可以在那里和她交谈,并在你赢得尝试启动的影响力之前开始建立熟悉感。她的早期日程安排提供了在启动奖励之前与她会面和交谈的机会。招聘仍然来自于通过测试。
测试如何运作
“启动”是一个五视序列。每个视觉都由一个不同的巫师主持,他提出了道德或实际困境。你用五个选择中的一个来回答,每个选择值在1至5点之间。每次测试时,选择顺序都会随机排列,因此无法记住“点击第三个选择 ” 。
可能得分总数:25 (5视觉×5最大点).
通过阈值:17分以上.
完美得分(25分):奖金奖励 ——3个晶体而不是1个.
测试需要大约一个单场比赛时间(60分钟成本). 失败时,您可以在第二天重试; 午夜冷却重试.
五愿景——走过
可选测试答案——扩展所有五个视觉和完美得分路线.
每个视觉都由一个不同的法师主持,而他的世界观应该与你相符。 那个巫师 选择一个巫师会赞同的答案即使它不符合你个人的处理方式
愿景1——Gandon(航空/实用英雄主义)
设置 : 一个烧焦的小屋和一个年轻的女仆困在里面,一个石井坐在外面,你有空气魔法。
Gandon的教训: "不管什么情况,让受害者安全永远是首要任务,聪明的魔法意味着如果你忽略了目标".
- 最佳答案( 5 点 ): 用风廊分割火焰——为逃跑创造安全的道路.
- 4分:唤起水龙卷风——从井里拉水过火.
- 3分:制造龙卷风将女孩抬出屋顶.
- 2分:吹出强风吹灭大火.
- 最坏的答案(1点): 真空房间——去掉所有空气以窒息火焰(杀死女孩).
视觉2——Sashina(亚细亚魔法/分化)
设置 : 一辆山地大篷车在悬崖路上,一只被吓坏的骡子派出一辆推车向边缘滑动,车上有一个妇女和儿童,受伤的父亲无法接近他们,村民们被冻住了,使用明显的魔法冒着危险的暴露的危险。
Sashina的教训: "有时最伟大的魔法就是帮助别人成为他们应该成为的人,温柔的摇摆,对所有人都看不见,村民们自己拯救了今天".
- 最佳答案( 5 点 ): 深入村民心目中——引导村民冲向前冲,帮助群众.
- 4分:潜质自然魔法——冷静骡子,让根抓住轮子.
- 3点:积极帮助身体——你的努力可能激励其他人加入。
- 2分:用明显的魔法来拯救他们——公开自己保护家庭.
- 最坏的答案(1点): 什么都不做——暴露的风险太大。
愿景3——Aziza(实用主义/可持续魔法)
设置 : 没有危机。 Aziza 只需问一下,你认为自己在十年中是个巫师。
Aziza的教训: "Magic是一个工具,而不是命运,真正的问题不是魔法会对你做什么——这就是你用生命做什么".
- 最佳答案( 5 点 ): 某种可持续的东西——一种贸易,商店,教学。魔法应该服务于我的生活。
- 4分:还在学习,仍然好奇。我希望魔法能与我一起成长,而不是吞噬我。
- 3分:利用我的天赋帮助他人,让世界有所作为.
- 2点:老实说,我没有想到那么远。
- 最坏的答案(1点): 最强大的巫师 任何人见过。
远景4——Blinky(时间/知道何时走出去)
设置 : 虚空中一个古老的神赐予你一个强大的礼物,以换取可怕的代价(无辜生命,生命力等).
Blinky的教训: "权力总是有代价的,有时唯一赢的动作就是不玩,知道什么时候走...
- 最佳答案( 5 点 ): 闪闪发光——完全拒绝选择.
- 4点:给我知识——即使我必须忍受永远最明智的孤独.
- 3点:授予我拯救应得生命的力量——即使没有价值也必须消灭.
- 2分:给予我长寿——甚至以他人生命力为代价.
- 最坏的答案(1点): 赋予我巨大的权力——即使必须从无辜者身上消耗这种能量。
愿景5——Sabbath(黑暗魔法/不惜任何代价的知识)
设置 : 石台上的一个禁忌的恶棍 研究它会赋予你巨大的力量但会给你留下印记的
Sabbath的教训: "知识是有代价的,亲爱的,真正的寻求者愿意付出...
- 最佳答案( 5 点 ): 充分研究它——知识值得付出代价,标记是追求的徽章.
- 4点:仔细复制有用的部分——尽量减少接触,同时获得我所能得到的.
- 3分:将其封开,供后代决定.
- 2点:摧毁它——一些知识太危险,无法存在.
- 最坏的答案(1点): 把它交给当局——让他们来处理。
骗局-完美运行(25/25)
如果你想要完美的分数和奖金 3个结晶:
- Gandon: 创建一条避风廊.
- Sashina: 压住村民的头脑
- Aziza: 目标是可持续的魔法——商店、教学、贸易。
- Blinky: 完全远离交易。
- Sabbath: 全面研究禁忌的阴茎
注意选择"最佳"答案意味着体现 每个巫师的 哲学又反过来——包括Sabbath对视觉5的黑暗-魔法-无所不包的世界观. 测试奖励理解多种观点,而不是纯粹的良性选择.
通行证奖励
得分17或更多,你收到:
- 1 晶体 (或者3个水晶如果你打出完美的25)
- Lime 加入妓院 作为 女佣4号 (字形元素)
- +50 Lime 关系 (重大启动)
- +25 Gandon 关系
- +15 Sashina 关系
- +15 Aziza 关系
- +10 向导分块
Lime从她被招募的那天开始在妓院工作。 女佣4号 在妓院的女仆排队(排队包括Violet、Mandarin、Lychee、Lime和Rain——总共5名女佣)。
失败时
16分或更低的分数 :
- 那个
wizard_initiation_failed_today旗帜已经设定,隐藏动作直到午夜. - 没有奖励,没有惩罚 超过浪费的时间。
- 你可以明天再试一次
没有永久的失败状态——继续尝试直到你通过。
理解显示的 Clout 总计
您的字符表的向导总计组合 学习技能影响力 和 从动作、遭遇和地块中存储的块编辑 50 clout 向导启动门使用合计数.
所列技能最多贡献 25点 如果所有 21 都学到了 : 十七 贡献 + 1 和主 巫师 , 黑暗魔法、 轻魔法和 Brink 贡献 + 2 。 技能在已知的情况下提供其贡献; 学习技能不会反复支付存储的派系影响力 。
动作和地块奖被添加到存储的影响力中. Sashina的神秘训练 可重复,每完成一个会话贡献+1,每天限制为6个。在获得资格之前,不需要学习每一种魔法技能。
Clout有资格请求测试 超过50的外加力不能提高你的测试分数:五个答案决定得分,独立于你的战斗力.
进步和解决问题
- 与 Gandon和Blinky 学习有用的魔法。启动需要 Gandon在Acquaintance+和Blinky在已知+ 还有总的影响力
- 使用 Sashina的神秘训练 以稳定地提升神秘和存储的魔法师的影响力:每天最多六届和六次影响力。
- 增加上述的一次性辅导,可用的H2H,神奇的搜索相遇和追求-接受奖项.
- 检查 字符表上的向导总数例如,25名来自技能的人加上25名来自培训/行动的人达到50人,而技能较少,则获得更多存储的影响力。
- 在 向导塔内置,然后选择 向导启动。允许 60分钟 基础成本。
- 仔细阅读每个向导的问题。您需要 17/25 通过; 25/25 奖励三个水晶而不是一个。
没有测试动作
检查所有三个门: 50 组合向导块, Gandon 知识+,以及 Blinky 已知+。失败的尝试会隐藏动作直到第二天。一次 Lime 已作为女佣4号获得,则不再提供招聘考试.
高清构建失败了测试
Clout 仅是条目要求。 选项各得1–5分。 选项被洗牌,所以选择的是其措辞, 而不是其位置。如果您想要完美的分数,请在上方浏览可选答案 。
失败的尝试能否永久阻止招募?
不,失败不给通过奖赏, 并使用尝试的时间,但是您可以在每天的失败旗帜重现后重试。在下次尝试之前准备答案 。
招募后怎么办?
Lime成为 精神-元素女佣4号。通行证奖 +50 Lime,+25 Gandon,+15 Sashina和+15 Aziza关系.外加时 +10 存储的向导块 和 Crystal 奖。通行证管理者没有Blinky 关系奖。
对于单独的晚赛 巫师 路径,参见 专家级. Lime 招聘是一个先决条件; 索瑟尔额外要求Aziza In Love+, Sashina的Gift, Floor 40minibos记录和完整版本. 巫师派系clut和索瑟尔路径点是不同的进步系统.
相关页面
Wizard Faction — Complete Guide
Spoiler note: This guide explains how the faction works — how to earn wizard clout, how to qualify for the Initiation Test, and what the test asks of you. Specific scene reveals and dialogue spoilers are kept generic. Discover those in-game.
What the Faction Is
The Wizard Faction is a cross-era reputation system tracking the player's standing in the magical community. Unlike the Thieves, Bards, and Fighters guilds, the Wizard faction has no central guild building — the magical community is decentralized, with practitioners scattered across the Medieval era: Gandon inside the Wizard Tower, Aziza at the Arcane Shop, Sashina at the Earth Shrine, Blinky in the Arcane Room (Brothel's West Wing), Sabbath at the Witch's Hut, and elsewhere.
Wizard clout comes from two sources combined:
- Skill clout — calculated dynamically from the magic skills you've learned. Every magic skill you know contributes 1 or 2 clout.
- Action clout — earned from specific actions like Aziza's artifact tutorials.
The combined total is checked when content gates open. Maximum clout from skills alone is 25 (17 one-clout skills + 4 two-clout skills = 17 + 8 = 25). Action clout adds on top of that.
The faction's main payoff is the Wizard Initiation Test — a quest that recruits Lime as your 4th maid (Spirit element) when passed.
Earning Wizard Clout
Skill Clout (the primary source)
Every magic skill you have permanently contributes clout. You don't have to do anything beyond learning the skill — the calculation is dynamic.
1 Clout Skills (17 total, +1 each):
Elemental Blast, Healing Touch, Mana Channeling, Enchantment, Divination, Telekinesis, Illusion Weaving, Spirit Communication, Protective Ward, Energy Drain, Transmutation, Ritual Mastery, Arcane Knowledge, Inner Peace, Wizardry, Battle Meditation, Mystic Seduction
2 Clout Skills (4 total, +2 each):
Master Wizard, Dark Magic, Light Magic, Blink
Maximum from skills alone: 25 clout (17 + 8).
Action Clout
Specific actions award faction clout on completion. Here are all the known sources, in rough order of ease and value:
Easy / Repeatable Sources:
- Sashina — Mystical Training (Shrine Altar Chamber) — +1 wizard clout per session, 6× daily limit, gives +1 Mystic stat too. Available from Stranger stage, no other gates. Up to +6 clout per day if you grind it.
One-Time Skill/Quest Actions (best value):
- Aziza — Magical Artifact Tutorial (Arcane Shop, 10 AM–6 PM) — +3 wizard clout, $200, 60 min, +3 Aziza relationship. Largest single action source. One-time per acquisition.
- Blinky — Listen to Her Journeys (Brothel Arcane Room) — +2 wizard clout, 90 min, +3 Blinky relationship. One-time. Requires Blinky to be at the brothel.
- Aziza — Arcane Mastery Path (Arcane Shop) — +1 wizard clout, +1 Mystic stat. Requires Known stage with Aziza, Communication 75. One-time.
- Blinky — Wisdom of Moments (Brothel Arcane Room) — +1 wizard clout, +1 Mystic stat. Requires Known stage with Blinky, Communication 50. One-time.
- Sashina — Emotional Magic (Sorceress's Home) — +1 wizard clout, +1 Mystic stat. Requires Known stage, Communication 30. One-time.
Sashina H2H Conversations (one-time each, all give +1 wizard clout):
- Visions of the Future (Shrine Exterior) — Known stage required. 120 min.
- Walk in Nature (Shrine Exterior) — Friend stage required. 90 min.
- Fears of the Void (Shrine Altar Chamber) — Acquaintance stage required. 140 min.
- Sashina's Final Exam (Sorceress's Home) — Romantic stage, Mystic 90, requires Master Wizard + Mystic Seduction skills. 160 min. End-game action, hardest gate.
Gandon Quest Acceptances (each one-time):
- Accept Quest (Sabbath's spellbook quest) — +1 wizard clout. Stranger stage. Just clicking the quest accept gives clout.
- Accept Revenge Quest — +1 wizard clout. Known stage required. Just clicking accept.
Search Encounter — Wandering Mage (back alleys, random):
- Discuss magical theory — +1 wizard clout if your Mystic stat passes a percentage roll (Mystic stat = success chance %).
- Use Mystic Seduction (requires the skill) — +1 wizard clout + 1 Mystic. Always succeeds.
The Initiation Test Itself:
- Pass the Wizard Initiation — +10 wizard clout (post-recruitment, doesn't help reach the 50 threshold to trigger the test).
A Reliable 50-Clout Plan
Read the combined Wizard total on the character sheet, then use Sashina's repeatable Mystical Training to fill the remaining gap. Each session adds one stored clout, up to six sessions per day. For example, a displayed total of 35 needs fifteen more sessions, spread across at least three days if no other clout is earned.
Learning more of the listed magic skills can reduce that gap, but the entire skill catalog contributes only 25: it cannot by itself take a 30–35 combined total past 50 if most of those skills are already learned. One-time tutorials, H2Hs and quest acceptance awards help, while the test's own +10 arrives only after passing.
Where to Learn the Magic Skills
To obtain the skill contribution, you need to learn from various teachers across the world:
- Gandon (Wizard Tower / Arcane Shop) teaches Wizardry and Master Wizard. Master Wizard requires Acquaintance stage with Gandon.
- Sashina (various Shrine locations) teaches Elemental Blast, Healing Touch, Telekinesis, Illusion Weaving, and more. Some require Friend stage.
- Aziza (Arcane Shop) teaches Mana Channeling and Enchantment.
- Blinky teaches Blink.
- Lillian's Lair offers Dark Magic for 3 crystals (one-time crystal purchase).
- Monk's Temple teaches Healing Touch, Inner Peace, Battle Meditation.
- Magician proficiency at character creation gives you Elemental Blast and Illusion Weaving for free.
For a complete list, see the Skills walkthrough.
The Wizard Initiation Test
The Initiation Test is the centerpiece of the faction. Pass it and Lime, the Spirit Element maid, joins your brothel staff.
Prerequisites
To even see the Wizard Initiation action at Gandon's location, you must have all of the following:
- Gandon at Acquaintance stage (build relationship via talking and learning Wizardry)
- Blinky at Known stage (find Blinky and progress his arc)
- Wizard clout 50+ (combined skill + action clout)
The action also has daily reset blocks — once you fail the test, the action is hidden until the next day. Once you've already recruited Lime (
maid_4_acquired flag), the action disappears permanently.Where to Trigger It
The action appears on Gandon himself when all prerequisites are met. You'll find Gandon at the Wizard Tower interior (accessed via the Arcane Shop in Kings Demesne). The action is called "Wizard Initiation" and costs 60 min.
Bonus: Meet Lime Before You Recruit Her
Lime is actually present at the Wizard Tower interior every day from 5 AM to 10 AM — she works as the early-morning cleaning girl, before Gandon arrives at 10 AM. You can talk to her there and start building familiarity even before you've earned the clout to attempt the Initiation. Her early schedule provides an opportunity to meet and talk to her before the Initiation reward. Recruitment still comes from passing the test.
How the Test Works
The Initiation is a 5-vision sequence. Each vision is hosted by a different wizard who poses a moral or practical dilemma. You answer with one of 5 choices, and each choice is worth between 1 and 5 points. The choice order is randomized each time you take the test, so you can't memorize "click the third option."
Total possible score: 25 (5 visions × 5 max points).
Passing threshold: 17 points or more.
Perfect score (25): bonus reward — 3 crystals instead of 1.
The test takes about a single in-game hour (60 min cost). On failure, you can retry the next day; the cooldown resets at midnight.
The Five Visions — Walkthrough
Optional test answers — expand for all five visions and the perfect-score route
Each vision is hosted by a different wizard whose worldview you should match. The vision tests your understanding of that wizard's philosophy, not yours. Pick the answer that wizard would approve of, even if it doesn't match how you'd handle the situation personally.
Vision 1 — Gandon (Air / Practical Heroism)
Setup: A burning cottage with a young maid trapped inside. A stone well sits outside. You have Air magic.
Gandon's lesson: "Whatever the situation, getting the victim to safety is always the priority. Clever magic means nothing if you lose sight of the goal."
- Best answer (5 points): Part the flames with a wind corridor — create a safe path for escape.
- 4 points: Summon a watery tornado — pull water from the well through the flames.
- 3 points: Create a tornado to lift the girl out through the roof.
- 2 points: Blast a powerful gust of wind to blow out the fire.
- Worst answer (1 point): Vacuum the room — remove all air to suffocate the flames (kills the girl).
Vision 2 — Sashina (Subtle Magic / Discretion)
Setup: A mountain caravan on a cliff road. A spooked mule sends a cart sliding toward the edge with a woman and child aboard. The injured father can't reach them. Villagers are frozen. Using obvious magic risks dangerous exposure.
Sashina's lesson: "Sometimes the greatest magic is helping others become who they already should be. A gentle nudge, invisible to all, and the villagers save the day themselves."
- Best answer (5 points): Reach into the villagers' minds — nudge them to rush forward and help.
- 4 points: Subtle nature magic — calm the mule, let a root catch the wheel.
- 3 points: Rush to help physically — your effort might inspire others to join.
- 2 points: Save them with obvious magic — reveal yourself to protect the family.
- Worst answer (1 point): Do nothing — the risk of exposure is too great.
Vision 3 — Aziza (Pragmatism / Sustainable Magic)
Setup: No crisis. Aziza simply asks where you see yourself as a wizard in ten years.
Aziza's lesson: "Magic is a tool, not a destiny. The real question is not what magic will do for you — it is what you will do with your life."
- Best answer (5 points): Something sustainable — a trade, a shop, teaching. Magic should serve my life.
- 4 points: Still learning, still curious. I want magic to grow with me, not consume me.
- 3 points: Using my gifts to help others and make a difference in the world.
- 2 points: Honestly? I have not thought that far ahead.
- Worst answer (1 point): The most powerful wizard anyone has ever seen.
Vision 4 — Blinky (Time / Knowing When to Walk Away)
Setup: An ancient deity in the void offers you a powerful gift in exchange for terrible costs (innocent lives, life force, etc.).
Blinky's lesson: "Power always has a price. Sometimes the only winning move is not to play. Knowing when to walk away... that is real control."
- Best answer (5 points): Blink away — refuse the choice entirely.
- 4 points: Grant me knowledge — even if I must bear the loneliness of always being wisest.
- 3 points: Grant me the power to save deserving lives — even if undeserving must be extinguished.
- 2 points: Grant me long life — even at the cost of life force from others.
- Worst answer (1 point): Grant me immense power — even if that energy must be drained from innocents.
Vision 5 — Sabbath (Dark Magic / Knowledge at Any Cost)
Setup: A forbidden grimoire on a stone pedestal. Studying it grants tremendous power but will mark/corrupt you.
Sabbath's lesson: "Knowledge has a price, darling. A true seeker pays it willingly... or finds someone else to pay it for them."
- Best answer (5 points): Study it fully — knowledge is worth the price. Marks are badges of pursuit.
- 4 points: Copy the useful parts carefully — minimize exposure while gaining what I can.
- 3 points: Seal it away for future generations to decide.
- 2 points: Destroy it — some knowledge is too dangerous to exist.
- Worst answer (1 point): Turn it over to the authorities — let them handle it.
Cheat Sheet — Perfect Run (25/25)
If you want a perfect score and the bonus 3 crystals:
- Gandon: Create a wind corridor for escape.
- Sashina: Nudge the villagers' minds.
- Aziza: Aim for sustainable magic — shop, teaching, trade.
- Blinky: Blink away from the deal entirely.
- Sabbath: Study the forbidden grimoire fully.
Note that picking the "best" answers means embodying each wizard's philosophy in turn — including Sabbath's dark-magic-at-any-cost worldview for vision 5. The test rewards understanding multiple perspectives, not pure good-aligned choices.
Rewards on Pass
Score 17 or higher and you receive:
- 1 Crystal (or 3 Crystals if you scored a perfect 25)
- Lime joins the brothel as Maid #4 (Spirit element)
- +50 Lime relationship (significant head start)
- +25 Gandon relationship
- +15 Sashina relationship
- +15 Aziza relationship
- +10 Wizard Faction clout
Lime starts working at the brothel the day she's recruited. She joins as Maid #4 in the brothel's maid lineup (the lineup includes Violet, Mandarin, Lychee, Lime, and Rain — five maids total).
On Failure
Score 16 or lower:
- The
wizard_initiation_failed_todayflag is set, hiding the action until midnight. - No rewards, no penalties beyond the wasted hour.
- You can attempt again tomorrow with a fresh attempt.
There is no permanent fail state — keep trying until you pass.
Understanding the Displayed Clout Total
Your character sheet's Wizard total combines learned-skill clout and stored clout from actions, encounters and plots. The 50-clout Wizard Initiation gate uses that combined total.
The listed skills contribute at most 25 points if all 21 are learned: seventeen contribute +1 and Master Wizard, Dark Magic, Light Magic and Blink contribute +2 each. Skills supply their contribution while known; learning a skill does not repeatedly pay stored faction clout.
Action and plot awards are added to stored clout. Sashina's Mystical Training is repeatable, contributes +1 per completed session, and has a daily limit of six. You do not need to learn every magical skill before becoming eligible.
Clout qualifies you to request the test. Extra clout beyond 50 does not improve your test score: the five answers determine the score, independently of your combat strength.
Progression and Troubleshooting
- Build relationships with Gandon and Blinky while learning useful magic. Initiation requires Gandon at Acquaintance+ and Blinky at Known+ as well as the clout total.
- Use Sashina's Mystical Training to steadily raise both Mystic and stored Wizard clout: up to six sessions and six clout each day.
- Add the one-time tutorials, available H2Hs, magical search encounters and quest-acceptance awards described above.
- Check the Wizard total on the character sheet. For example, 25 from skills plus 25 from training/actions reaches 50. With fewer skills, earn more stored clout.
- Find Gandon at the Wizard Tower Interior, reached through the Arcane Shop, and select Wizard Initiation. Allow its 60-minute base cost.
- Read each wizard's problem carefully. You need 17/25 to pass; 25/25 awards three Crystals instead of one.
The test action is absent
Check all three gates: 50 combined Wizard clout, Gandon Acquaintance+, and Blinky Known+. A failed attempt hides the action until the next day. Once Lime has been acquired as Maid #4, the recruitment test is no longer available.
A high-clout build failed the test
Clout is only the entry requirement. The choices award 1–5 points each. The options are shuffled, so choose by their wording, not by their position. Consult the optional answer walkthrough above if you want a perfect score.
Can a failed attempt block recruitment permanently?
No. Failure gives no pass rewards and uses the attempt's time, but you can retry after the daily failure flag resets. Prepare the answers before the next attempt.
What follows recruitment?
Lime becomes the Spirit-element Maid #4. The pass awards +50 Lime, +25 Gandon, +15 Sashina and +15 Aziza relationship, plus +10 stored Wizard clout and the Crystal reward. There is no Blinky relationship award in the pass handler.
For the separate late-game Sorcerer path, see Specialist Class. Lime recruitment is one prerequisite; Sorcerer additionally requires Aziza In Love+, Sashina's Gift, the Floor 40 miniboss record and the full version. Wizard faction clout and Sorcerer path points are different progression systems.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
