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铁匠& Forge— 完整指南
中世纪铁匠商店是玩家大部分战斗装备建造和改进的地方. Gastoff 处理武器,盔甲,四件盔甲,以及妓院的每一个重大建筑项目.本指南涵盖了他店里的每一个动作,每一个升级级,地牢的秘密竞争对手铁匠,以及用于装甲部件的Forge工艺屏幕.还有几种非铁匠升级装备的方法值得了解——这些方法最后被列为交叉参考.
快速启动
如果你刚刚开始游戏,你第一次走进铁匠店,一个内幕会自动播放——这是Gastoff自我介绍,之后,可以提供完整的动作列表.
最重要的事情是马上知道:
- 买你的剑和盔甲 ——每架150元,一级齿轮,在铁匠店(Kings Demesne)和乡村市场(Outskirts)均可使用,是相同的购买.
- 回到铁匠店去 通过2至5级升级,成本和材料要求逐级上升。
- 堡垒 是铁匠店的一个单独的子屏幕——一个用于另外四件装甲件(护身盔,头盔,盾牌,保镖)的造型站,它使用你在山脚山的矿藏.
- 建筑佣金 为了你的妓院(庭院、池子、壁炉、囚室走廊和单人牢房),他们都通过Gastoff在他的店里雇佣。他们是巨大的金水池,以妓院的名声为门,并打开了整个新地点。
地点
铁匠店(Kings Demesne,中世纪)
打开 上午6时-下午9时。本指南中每件事物的主要枢纽。通过前往商贸商贸区,然后前往铁匠店。 Gastoff每天开放时间都在这里。
乡村市场(乡村外裙、中世纪)
打开 上午6时-下午9时一个小村店,除了它的供给和机会和末端之外,还以同样的价格销售与Gastoff相同的一级剑和一级装甲,当你们已经身处外裙,不想旅行的时候,很有用.
乡村市场不卖升级,你必须去德梅斯内国王的铁匠店
米诺陶尔铁匠(敦贡楼26号)
在墓穴第26层有固定的遭遇,他是一个单独的铁匠,有自己的定价,自己的升级极限,只接受龙币作为支付,细节进一步下降.
山脚山 (乡村外裙,中世纪)
不是铁匠的位置,但这就是你要去的地方 铁、银、米脂 在山脚山上采矿是一个小游戏,详情见《采矿指南》。
买你的第一把剑和盔甲
存储设备起始字符 0级 可以买到1级的棋子. 武术家从melee一级开始;健美运动员从装甲一级开始,所以开始奖金 跳过相应的购买。
| 行动 | 费用 | 时间 | 结果 |
|---|---|---|---|
| 剑 | $150 | 20分钟 | 木剑(1级) |
| 装甲 | $150 | 20分钟 | 皮甲(装甲一级) |
两项行动均在 铁匠商店和乡村市场,06:00-21:00。它们只在选定的存储级别为 0 时才会出现;一旦购买,下次升级将在铁匠商店提供。这两个档次有单独的费用和进度。
升级检查使用存储的设备级别. Forge Gauntlets,Helmet,Shield和Pauldrons是额外的关键项目;它们不会取代这个装甲槽.
在 Gastoff 升级您的剑和装甲
Gastoff 提供下一个正常 迷你武器或装甲 在存储槽处于关卡时升级 1–4时, 06:00–21:00. 乡村市场出售最初的作品,但不出售这些升级品。下面的费用分别适用于每个档次,在修改器之前。
| 升级 | 财富 | 用品 | 时间 | 结果 |
|---|---|---|---|---|
| 1 → 2 | $250 | 30个常见 | 20分钟 | 储存二级 |
| 2 → 3 | $600 | 20个罕见 | 20分钟 | 储存的三级 |
| 3 → 4 | $1,200 | 10史诗 | 45分钟 | 储存的4级 |
| 4 → 5 | $10,000 | 40 常见 + 25 稀有 + 15史诗 | 20分钟 | 储存的5级 |
这些是 用品屏幕上的材料,而不是采矿工具或矿物集群。剑和装甲一起需要所列数量的两倍。从0级到5级,一个槽成本 12,200美元,70个普通+45个稀有+25个史诗材料,125分钟.
当前设备标签
库存每个编号级别使用以下名称. 射程设备有自己的插槽,一个存储级别和一个有效的战斗奖金是不同的: Forge装甲奖金不会改变主槽存储级别.
| 职等 | 梅丽武器 | 装甲 |
|---|---|---|
| 0 | 木头俱乐部 | 纹身拉格 |
| 1 | 木剑 | 皮革装甲 |
| 2 | 铜剑 | 链邮装甲 |
| 3 | 铁剑 | 定时装甲 |
| 4 | 钢剑 | 骑士装甲 |
| 5 | 密斯里尔剑 | 皇家装甲 |
| 6 | 魔法剑 | 骨制装甲 |
| 7 | 地狱之剑 | 地狱装甲 |
| 8 | 鲁能剑 | 神盾舰 |
| 9 | 神剑 | 装甲 |
| 10 | 天剑 | 天体装甲 |
Gastoff的普通店面阶梯结束于 5。弥诺陶洛斯人可以通过 8; Sylwithe 提供可重复的晶体升级 10。见 升级工具的其他方法.
求学
在火中铸造 要求使用Melee武器级别 3 奖励 +2 强度升级武器槽;第三级装甲不能满足这一目标。
米诺陶尔铁匠 (敦格昂)
洞穴深处,26层,有一个固定的3×3熔岩环室,中央有一个巨大的牛头铁匠,踩到他的瓷砖会触发升级的情景.
他怎样工作
- 货币 : 只有龙币(没有接受金币)
- 限制 : 他把武器和盔甲提升到不同级别 第1和第7条 ——1级以下的任何东西,他都称"太粗糙",不能与之合作,8级+他所说的任何东西,都无法改善.
- 每次访问一次升级: 每一次互动都提供一个选中的剑或盔甲升级。他的瓦片留下: 离开并返回开始另一个互动。您不必离开整个地牢 。
- 瓷砖留下: 与大多数地牢场景不同,米诺陶洛斯瓷砖不会消失——只要有龙币,你就可以继续回来.
他的定价
龙币的成本是 3+(现行水平-1):
| 当前级别 | 龙币成本 |
|---|---|
| 1 → 2 | 3 |
| 2 → 3 | 4 |
| 3 → 4 | 5 |
| 4 → 5 | 6 |
| 5 → 6 | 7 |
| 6 → 7 | 8 |
| 7 → 8 | 9 |
将剑和装甲从1型升级到8型共计: 84 龙币 (各42个).
龙币规划
Minotaur 提高了符合标准的存储级别 一个,结束于水平 8从1级起,这一费用 每槽42个龙币,或 84块是剑和盔甲。从Gastoff的5级,最后三个步骤的费用 7 + 8 + 9 =每个插槽24科因.
Dragon Coins来自地牢遭遇和其他奖励。 到达第26层时发现了他的房间;这并不能保证你已经有了足够的Coins。其他升级来源依然存在,包括 Sylwithe 的水晶店。
Gastoff's Forge——四臂碎片
铁匠店里有个叫做"铁匠店"的动作 "使用堡垒"。选择它打开一个单独的屏幕,其中Gastoff 允许您使用您在山脚山上开采的铜和铁块来制作四个装甲部件。
福热号在与铁匠商店(6 AM – 9 PM)同期开放,并且不花费任何时间或金钱进入——只有制作时的资源.
四块
- 护盾
- 头盔
- 盾牌
- 鲍德龙斯
每一个都是你随身携带的永久密钥。你可以同时佩戴所有四个——它们不会竞争插槽。
四层
每个片段按以下顺序分四级进行:
- 铁 (入口级)
- 银 (中级)
- 米斯里尔 (高级级)
- 宝石 (顶级——"主级").
当您伪造一个更高阶梯时, 上阶梯的密钥项会被移除并替换。因此您在任何特定时间的密钥项中只能有一个版本的每块,但您可以边穿边穿。
伪造费用
前三个等级对每块使用相同的公式——对应等级的10块加上一些矿物集群:
| 级别 | 费用 |
|---|---|
| 铁 | 10 铁锭+1 矿物组 |
| 银 | 10 银锭+2 矿物集群 |
| 米斯里尔 | 10枚Mithril 内饰+3枚矿物 |
| 宝石 | 20枚银子 + 20枚米斯里尔 + 10枚宝石 + 10枚特制怪物 |
Gemmed阶梯是终极游戏步骤。每块都要求从符合条件的无穷敦煌怪物中收获10个独特的滴水(机会取决于地板和遭遇;见下文Gemmed Matericies and Mining):
| 块 | 需要弹出宝石 |
|---|---|
| 护盾 | Void-触摸的方×10 |
| 头盔 | 双眼×10 |
| 盾牌 | 心率×10 |
| 鲍德龙斯 | 吉尔德心×10 |
将全部四件物品从无到有 密斯里尔:
- 40 铁器+ 4 组
- 40 银锭+ 8 组
- 40 Mithril 内饰+ 12 组
这是 总计120亿和24组Mithril是三块硬币中最稀有的,所以如果想要完整的Mithril装备的话,计划暂时磨制采矿小游戏。 80银 + 80 Mithril Ingots, 40宝石 和 40无穷敦刚滴 在顶部。
阅读 Forge 屏幕
四个片段的每一个都显示:
- 拥有 ——您目前拥有的最高等级(或"无").
- 片段的图像——如果尚未拥有任何层次,则灰度为全色
- 一个按钮标签为“Forge [Tier]”(当您尚未在任何级别拥有该作品时)、“升级到[Tier]”(当您从一个级别升级到另一个级别时)、或者“ Mastered”(当您已经拥有 Gemmed 版本时)
- 确切的入帐成本和组群成本
如果您负担不起费用, 按钮将无法点击。您当前输入的目录显示在屏幕的右上角,这样您就可以左右规划 。
从哪里来?
山脚山的采矿 这是唯一可靠的来源。迷你游戏的瓷砖以不同的速度落下铁、银和米氏碎片,100块碎片翻滚成1整块。矿物集群来自同一游戏中的宝石型瓷砖。
一些探险和地牢奖励可以偶尔提供奖金,但大部分来自采矿课程。 有关费率和最佳做法的细节见《采矿指南》。
Forge 装甲津贴
福尔吉是永久的 关键项目。它们的效果来自所有权;没有使用工人、女佣或主设备槽。不同的部件堆叠,但同一部件的旧的和新的等级并不相同:下一级取代前一级。
| 块 | 铁 | 银 | Mithril / Gemmed 特效 |
|---|---|---|---|
| 护盾 | 敌方最低技能卷-1 | 最低卷 - 2 | 最小卷数 - 3 |
| 头盔 | 临界损伤-10% | −20% | −30% |
| 盾牌:自动块 | 6%的机会; 3 - 7% 损坏 | 12%的机会;6至14%块 | 18%的机率;9区-21% |
| 盾牌:反应试验 | 目标+10 px;窗口+0.1 s | +20 px; +0.2 s | +30 px; +0.3 s |
| 鲍德龙斯 | +1 有效装甲 | +2 有效装甲 | +3 有效装甲 |
Gemmed棋子保留了它们的Mithril级特殊效果,每个都增加了+1有效装甲级. 额外级别适用于所有四件,而不仅仅是保德龙。 +7 有效装甲水平: +3 出自保德龙家族的原创效果和+4 出自4 Gemmed 奖金,您的存储主装甲级别不变.
护剑放下 最低 (d) 盾牌的自动部分挡板及其较宽/较长的手动反应试验是另外的好处。
盾牌的反应窗口扩展在游戏的战斗难度计时乘数之前被应用,这些棋子仍然留下了正常的元素,阻力,防守和其他战斗计算. See. 战斗系统 整个序列。
宝石材料和采矿
资源清单
金属和矿物集群储存在 采矿库存. Crystals and Gems是单独的玩家资源。主用品屏幕的常见/稀有/ epic 材料 无法取代一个谈判或集群。
- 通过Mithril的成本 4块零钱 40枚铁、40枚银和40枚Mithril内戈特,加上24枚矿物集群.
- 添加所有四个宝石步骤 80枚银和80枚米斯里尔内戈特、40枚宝石和40枚所需怪物滴水在 Gemmed 步骤中不使用额外的集群。
- 因此,通过Gemmed从无到有 完整的四件设备的成本 40枚铁、120枚银、120枚Mithril内戈特、24组、40枚宝石和40枚.
每个部件的升级顺序 铁 银米斯里尔 宝石。由于您已经拥有 Gemmed 配方,您无法跳过 Mithril 。 无法承受的按钮将禁用; 屏幕显示下一级别和所需数量。 一块 Gemmed 显示 已掌握.
找到需要的四滴药
| 宝石片 | 需要的调试 | 符合条件的敌人示例 |
|---|---|---|
| 护盾 | 10 Void-触摸的方块 | 狼,狼,地狱猎犬,戈布林 |
| 头盔 | 10 远方眼睛 | 猛兽 克拉肯 美杜莎 巨型八角星 |
| 盾牌 | 10 发光心表 | 纳加、拉米亚、海蛇、鲨鱼侠 |
| 鲍德龙斯 | 10 吉德心脏 | 戈德曼,苏克布斯,凤凰,巴尔罗格 |
列出的敌人是普通的无穷掠夺池的例子,不能保证滴水,特殊遭遇,老板和胸部奖励也可以提供材料. 每场杀戮没有15%的概率: 普通的无穷掠夺开始于 楼层1% 1-5,每五层增加一个百分点,上限为 在96楼20%。命名的上司覆盖可以乘以该卷;fixes, Thieves的手套和特殊配置的敌人可以更改它.
无穷掠夺物还平衡过量储存的可收集物。 平均种群的125% , 宝石和皮革可以被三种储存最少的种类中的一种所取代。 读取实际的胜利奖励, 而不是假设敌人保证一种特定的材料。 标定的老板胜利也有单独的特别的投放卷 。 无穷敦煌 这些系统。
采矿用品
采矿 中世纪 村落 山脚山 提供硬币和组装 100片资源变成一个整体. Iron/Silver/Mithril Ingots and Mineral Clusters 仍然保留在采矿库存中;全宝石和晶体进入玩家资源总量.
矿物集群也有碎片化的进展;找到一个相关的瓦片并不是自动一个完整的集群。 采矿,然后在返回Forge之前检查全部存货。
Brothel建筑委员会
在你接管了妓院之后,Gastoff 成为你主要妓院扩建的承包商。这些是巨大的金水池,但解锁了整个新的地产——既用于住房工人,也用于在地牢里抓捕怪物女孩。
所有建筑都是通过 "谈Gastoff" 样式动作列表在铁匠商店, 而不是通过任何妓院屏幕。 每一个都是故事情节—当您委托时, 时间进步、 金钱和材料被扣除, 以及一个简短的场景播放。 新的位置将在场景结束时解锁 。
建筑费用和先决条件
| 项目 | 费用 | 手工艺资源 | 共和国 | 其他所需经费 |
|---|---|---|---|---|
| 庭院 | $30,000 | 10种史诗材料+10种史诗成分+10种史诗织物 | 5 | — |
| 池头 | $200,000 | 25种史诗材料+25种史诗成分+25种史诗织物. | 6 | 修建庭院 |
| 菜单 | $2,000,000 | 50个史诗材料+50个史诗原料+50个史诗织物 | 9 | 修建庭院 |
| 训练室 | $10,000,000 | 所有3个工艺资源中的500个普通+200个稀有+75个史诗 | 9 | — |
| 单元格走廊 | $1,000,000 | 35稀有材料+35稀有成分+35稀有织物 | 8 | Raven 征聘 |
| 单元格2 | $1,500,000 | 50种稀有材料+50种稀有成分+50种稀有织物 | — | 建立单元格走廊 |
| 第3单元 | $2,000,000 | 25种史诗材料+25种史诗成分+25种史诗织物. | — | 已建单元2 |
| 第4单元 | $2,500,000 | 30种史诗材料+30种史诗原料+30种史诗织物 | — | 3号牢房建成 |
| 第5单元 | $3,000,000 | 35种史诗材料+35种史诗原料+35种史诗织物. | — | 4号牢房建成 |
| 第6单元 | $3,500,000 | 40个史诗材料+40个史诗材料+40个史诗织物 | — | 5号牢房建成 |
| 单元7 | $4,000,000 | 45种史诗材料+45种史诗成分+45种史诗织物. | — | 6号牢房已建成 |
所有佣金 3小时 材料、原料和织物都有各自的三级库存(常见/稀有/史诗)——建筑需要列出的等级。
每个工程解锁
庭院 在妓院后面有一个和平的室外区域,游泳池、花园和美食店都在这里通行,还提高了妓院的装饰水平。
池头 ——庭院内有水下洞穴的深水池. Sashimi 之前需要的美人鱼可以离开野外,搬到妓院.
菜单 ——用于饲养珍奇生物的魔法防护围栏。由 Aziza 与 Gastoff 合作建造——她负责附魔,他负责施工。(Gastoff 与 Aziza 的关系值各 +15。)
训练室 -在妓院专门开设一个培训厅,配备工作人员上层培训人员,一旦建成,可在那里开展四项培训行动:火车力量、火车站、火车能力、火车神秘器。 8万美元120分钟 (-50 能量,-50 平静) 并给予随机 +2到+5 提高这一统计标准——无日复一地重复,培训室学徒的时间和收益得到改善,详情如下。 (完成委员会也给予+20Gastoff关系。 )
单元走廊+单元1 - 安全的地下走廊,有七个计划关押被俘怪物女孩的牢房。 第1单元 这可以解锁你地牢里的囚室 并且是怪物女孩捕捉系统的先决条件
单元格 2-7 ——走廊新增6个细胞,每个细胞依次解锁,它们被单独委托,价格陡然攀升,每个新细胞都允许你再抱一个怪物女孩,没有执行Cell 8的委托.
秩序为何重要
你的妓院名声必须在委员会出现之前就达到每个项目的门槛。
- 庭院 这是所有室外事物的解锁——这是在妓院盈利之后你第一次大购.
- 池头 在庭院门边,但允许您进入Sashimi,这是一个主要的字符解锁。
- 单元格走廊 需要Raven,你通过她自己的地牢探险线招募谁,直到她活动,你还有100万美元,这些牢房不是选项.
- 菜单 9. 训练室也需要声誉 9 并且有另外1 000 000美元的费用。
这些细胞共耗资很大 $17.5百万美元 如果你把它们都建成了,请自便
建筑和培训细节
上文列出的佣金是通过下列方式提供的: Gastoff 铁匠店的人物动作。满足名声和先决条件旗帜,支付动作成本并完成施工场景。没有多天的施工队列:该场景之后可以使用设施。
那个 单元走廊包括单元1。单元格2-7然后按顺序解锁。通道和单元格需要付费内容访问;通道也需要 Raven 成为积极工作者 和妓院声誉 8. 其七细胞链成本 包括走廊在内的17 500 000美元在修改成本前。
培训室学徒
Gastoff 建造训练室后,其四辆行动列车 实力、能力或神秘性每届会议的基本费用如下: 80 000美元,50美元能源和50美元,没有普通的日常使用上限。
| 指定学徒 | 基期 | 稳定收益 | 从最低到最高收益的重量 |
|---|---|---|---|
| 0 | 120分钟 | +2到+5 | 25%, 40%, 25%, 10% |
| 1 | 120分钟 | +2到+6 | 10%, 25%, 35%, 20%, 10% |
| 2 | 100分钟 | +2到+6 | 10%, 25%, 35%, 20%, 10% |
| 3 | 100分钟 | +3到+7 | 10%, 25%, 35%, 20%, 10% |
收益在显示范围内是随机的,加权到中间,而不是同样的可能性。 适用的动作时间和资源修饰符可以进一步调整显示的成本。这些升级影响 玩家训练与妓院其他地方的工人培训菜单无关
解决问题
剑或盔甲没有升级
Gastoff仅提供 您当前存储的级别下一次升级时, 06:00–21:00。0级获得购买动作;1–4级获得相应的升级。5+级使用另一个升级来源。通常的升级动作使用用品材料,而不是矿井。
开始能力问题 : 武术家从甲级甲级兵器开始,以及 车体构造/运动员从装甲一级开始。这些字符不需要再购买相应的一级部件。
Forge 按钮已禁用
请检查access-date=中的日期值 (帮助) 下一层的完整输入,集群, Gem 和怪物投放计数。小数不计为整个单位,主装甲级别不解锁或替换一个 Forge 级。四块有四个独立的进取 。
地牢铁匠没空
找到他的固定房间 普通地牢楼层 26他接受水平的设备 1–7 和足够的 Dragon Coins 进行选中的升级;第 7 级变为第 8 级。第 1 级的相互作用提供了1 级的升级。他的瓦片仍然保留着,因此, 移动并回到它开始另一个互动; 离开整个地牢是不必要的。
施工行动不见了
检查妓院的名声,前面的建筑旗帜,当前内容的获取和任何需要的活跃工人. 训练室和梅纳杰里都需要名声9; Pool需要名声6和Courtyard.一旦设施建成,它的佣金就会消失.
铁矿石和Mithril 矿石调查
格斗家协会的探险委员会 包括两个回收探险 味道为Gastoff佣金:
- 查询 3— 铁矿石样本 : 从地牢地板上收集5个铁矿石样本 奖励:150美元、2块、1块水晶
- 查询 8— Mithril Ore 样本 : 从地牢地板上收集5个米氏矿石样本 奖励:250美元、3块、1块水晶
两次探险都被接受并在战斗机协会(Fighters Guard)——Gastoff没有亲自出现. 矿石瓷砖在探险活动期间以每层50%的概率产卵. 踩在矿石瓷砖上收集样本. 收集不会单独发动战斗;在收集全部五个之后在战斗机协会进行探险.
这些探险是常规的盾形进取的一部分,而不是单独的Gastoff探险线. 參見格斗家公會指南全探险板.
与 Gastoff (数据奖励)
在 Gastoff 上有两个可重复的/一次性的动作选项,给予你Stat助推:
与 Gastoff 交谈
- 费用: 10分钟
- 效果 : +1 碱基 Gastoff 关系在实际的谈话处理器中每个对话(在普通修改器之前)
- 每日限制 : 每日6次会谈
- 用来攀登他的关系阶段然后他随时间推移而打开
Forge Philosophy(一次性调试)
- 费用: 30分钟
- 要求 : 来文48+
- 关系 : 阶段“ 已知” 或更高
- 奖励 : +1 强度永久
- 一次性行动。和他谈谈关于力量和铸造的哲学,然后用一个永久性的统计点走开。
肌肉交流(仅Body Builder)
- 费用: 40分钟
- 要求 : 健美运动员的熟练程度(你的性格开始职业)
- 关系 : "承认"或更高阶段
- 奖励 : +1 永久吸引力
- 一次性的,独家用于健美建筑。您和 Gastoff 之间的肌肉和生理交流将变成+1的吸引力奖励。
装甲
- 费用: 5分钟,+1 冷静
- 铁匠店有便宜的“环顾四周”的动作,在多花几分钟时间, 想要在附近时放松一下。
升级工具的其他方法
- Sylwithe的谷歌: 可重复 +1 melee 武器、装甲或射程级, 10 水晶每级水平 10。见 Sylwithe的谷.
- 米诺陶尔铁匠: 利器和装甲 1→8,每个相互作用一个关卡,以龙币计价.
- Aziza的魔法店: 常规 书面备忘录 升级级别 1→2 (单位:千美元) 1 000美元30分钟其他暗黑的来源是分开的。
- 未来的设备动作和神经定向奖: 赛程进展的其他路线; 迷你游戏的高分奖励包括升级通过 范围为10级。见 神经定点.
- 遭遇和奖励来源: 一些特别奖励给予额外的设备水平,这些设备与Forge关键项目和普通的商店梯级不同。
Gastoff的一级采购和通过5级成本升级 12 200美元,70个普通+45个稀有+25个史诗材料,每段125分钟,在修饰器之前。剑和盔甲加起来成本是5级的两倍。Minotaur的3个剩余步骤到8个成本 每槽24枚龙币; Sylwithe然后可以完成 8_10 用于 每槽20个晶体。这是一条实用的路线,而不是必要的定购单。
提示和战略
- 在购买一级设备前,请检查是否开始熟练。只购买 0 位 。
- 将储备用品材料与矿藏分开,一般设备升级和建造都与史诗用品竞争。
- 按您需要的好处选择 Forge 片段: Pauldrons 给予有效的装甲,Helmet 减少临界损伤,Shield帮助阻塞,Gauntlets 削弱最小的敌人技能卷.
- 银行全钱和集群通过几次采矿会议进行,所有四个Mithril项目的预算为每笔40笔和24笔。
- 在寻找Minotaur之前先带上龙币,你可以重温他的瓷砖,而不重复整个地牢运行.
- 使用 Sylwithe在有 Crystals 时通过 10 完成存储设备。 Forge 密钥项目堆栈 。
- 预算构建必须按其实际先决条件进行,而不是假定每行都要按顺序进行。单元格走廊包括1号单元格;完整的7个单元格链是$17.5百万美元。
- 将学徒分配到训练室,然后比较其课时和成绩。
相关页面
Blacksmith & Forge — Complete Guide
The Medieval Blacksmith Shop is where most of the player's combat gear gets built and improved. Gastoff handles weapons, armor, the four armor pieces, and every major construction project at the brothel. This guide covers every action available at his shop, every upgrade tier, the dungeon's secret rival blacksmith, and the Forge crafting screen for armor pieces. There are also a few non-blacksmith ways to upgrade gear that are worth knowing — those are listed at the end as cross-references.
Quick Start
If you've just started the game and you walked into the Blacksmith Shop for the first time, an intro scene plays automatically — that's Gastoff introducing himself. After that, the full action list is available.
The most important things to know right away:
- Buy your starting sword and armor — $150 each, level 1 gear, available at both the Blacksmith Shop (Kings Demesne) AND the Village Market (Outskirts). They're identical purchases.
- Come back to the Blacksmith Shop to upgrade them through levels 2-5, with cost and material requirements rising at every tier.
- The Forge is a separate sub-screen at the Blacksmith Shop — a crafting station for four extra armor pieces (gauntlets, helmet, shield, pauldrons) that uses the ingots you mine at Mountain Foothills.
- Construction commissions for your brothel (courtyard, pool, menagerie, cell corridor, and individual cells) are all hired through Gastoff at his shop. They're huge gold sinks, gated by brothel reputation, and unlock entire new locations.
Locations
Blacksmith Shop (Kings Demesne, Medieval)
Open 6 AM – 9 PM. The main hub for everything in this guide. Reached by traveling to the Merchants Quarter and then to the Blacksmith Shop. Gastoff is here every day during open hours.
Village Market (Village Outskirts, Medieval)
Open 6 AM – 9 PM. A small village shop that — beyond its supplies and odds-and-ends — also sells the same level 1 sword and level 1 armor as Gastoff, at the same price. Useful when you're already in the Outskirts and don't want to travel.
The Village Market does NOT sell upgrades. For those you must go to the Blacksmith Shop in Kings Demesne.
Minotaur Blacksmith (Dungeon Floor 26)
A fixed encounter on floor 26 of the catacombs. He's a separate blacksmith with his own pricing, his own upgrade limits, and only accepts Dragon Coins as payment. Details further down.
Mountain Foothills (Village Outskirts, Medieval)
Not a blacksmith location — but this is where you go to get the iron, silver, and mithril ingots the Forge needs. Mining at the foothills is a minigame; see the Mining guide for details.
Buying Your First Sword and Armor
Characters whose stored equipment starts at level 0 can buy the level-1 piece. Martial Artist starts with melee level 1; Body Builder and Athlete start with armor level 1, so those starting bonuses skip the corresponding purchase.
| Action | Cost | Time | Result |
|---|---|---|---|
| Sword | $150 | 20 min | Wooden Sword (melee level 1) |
| Armor | $150 | 20 min | Leather Armor (armor level 1) |
Both actions are offered at the Blacksmith Shop and Village Market, 06:00–21:00. They appear only while the selected stored level is exactly 0; once purchased, the next upgrade is offered at the Blacksmith Shop. The two slots have separate costs and progression.
Upgrade checks use the stored equipment level. Forge Gauntlets, Helmet, Shield and Pauldrons are additional Key Items; they do not replace this armor slot.
Upgrading Your Sword and Armor at Gastoff
Gastoff offers the next normal melee weapon or armor upgrade while that stored slot is at levels 1–4, during 06:00–21:00. The Village Market sells the initial piece, but not these upgrades. Costs below apply separately to each slot, before modifiers.
| Upgrade | Wealth | Supplies Materials | Time | Result |
|---|---|---|---|---|
| 1 → 2 | $250 | 30 common | 20 min | Stored level 2 |
| 2 → 3 | $600 | 20 rare | 20 min | Stored level 3 |
| 3 → 4 | $1,200 | 10 epic | 45 min | Stored level 4 |
| 4 → 5 | $10,000 | 40 common + 25 rare + 15 epic | 20 min | Stored level 5 |
These are Materials from the Supplies screen, not Mining ingots or Mineral Clusters. Sword and armor together need twice the listed quantities. From level 0 through 5, one slot costs $12,200, 70 common + 45 rare + 25 epic Materials, and 125 minutes.
Current equipment labels
Inventory uses the following names for each numbered level. Ranged equipment has its own slot. A stored level and an effective combat bonus are different: Forge armor bonuses do not change the main slot's stored level.
| Level | Melee weapon | Armor |
|---|---|---|
| 0 | Wooden Club | Tattered Rags |
| 1 | Wooden Sword | Leather Armor |
| 2 | Bronze Sword | Chainmail Armor |
| 3 | Iron Sword | Plated Armor |
| 4 | Steel Sword | Knight Armor |
| 5 | Mithril Sword | Royal Armor |
| 6 | Enchanted Sword | Bone Armor |
| 7 | Infernal Sword | Infernal Armor |
| 8 | Runic Sword | Divine Armor |
| 9 | Divine Sword | Prismatic Armor |
| 10 | Celestial Sword | Celestial Armor |
Gastoff's normal shop ladder ends at 5. The Minotaur can raise eligible melee/armor through 8; Sylwithe supplies repeatable Crystal upgrades through 10. See Other Ways to Upgrade Gear.
Tutorial quest
Forged in Fire asks for melee weapon level 3 and awards +2 Strength. Upgrade the weapon slot; armor level 3 does not satisfy that objective.
The Minotaur Blacksmith (Dungeon)
Deep in the catacombs, on floor 26, there's a fixed 3×3 lava-ring chamber with a massive bull-headed blacksmith at the center. Stepping onto his tile triggers an upgrade scenario.
How He Works
- Currency: Dragon Coins ONLY (no gold accepted)
- Limits: He upgrades weapon and armor between levels 1 and 7 — anything below level 1 he calls "too crude" to work with, and anything at level 8+ he says is beyond his improvement
- One upgrade per visit: Each interaction offers one selected sword or armor upgrade. His tile remains: step away and return to start another interaction. You do not have to leave the entire dungeon.
- The tile stays: Unlike most dungeon scenarios, the minotaur tile doesn't disappear — you can keep coming back as long as you have Dragon Coins.
His Pricing
The cost in Dragon Coins is 3 + (current level − 1):
| Current Level | Dragon Coin Cost |
|---|---|
| 1 → 2 | 3 |
| 2 → 3 | 4 |
| 3 → 4 | 5 |
| 4 → 5 | 6 |
| 5 → 6 | 7 |
| 6 → 7 | 8 |
| 7 → 8 | 9 |
Total for upgrading sword AND armor from 1 to 8: 84 Dragon Coins (42 each).
Dragon Coin Planning
The Minotaur raises an eligible stored level by one, ending at level 8. From level 1, this costs 42 Dragon Coins per slot, or 84 for sword and armor. From Gastoff's level 5, the last three steps cost 7 + 8 + 9 = 24 Coins per slot.
Dragon Coins come from dungeon encounters and other rewards. Reaching floor 26 finds his chamber; it does not guarantee that you already have enough Coins. Other upgrade sources remain available, including Sylwithe's Crystal shop.
Gastoff's Forge — The Four Armor Pieces
Inside the Blacksmith Shop, there's an action called "Use the Forge". Selecting it opens a separate screen where Gastoff lets you craft four armor pieces using the ingots and clusters you've mined at Mountain Foothills.
The Forge is open during the same hours as the Blacksmith Shop (6 AM – 9 PM) and costs no time or money to access — only resources at the moment of crafting.
The Four Pieces
- Gauntlets
- Helmet
- Shield
- Pauldrons
Each is its own permanent key item you carry around. You can wear all four simultaneously — they don't compete for slots.
The Four Tiers
Each piece progresses through four tiers in order:
- Iron (entry tier)
- Silver (middle tier)
- Mithril (advanced tier)
- Gemmed (top tier — "Mastered")
When you forge a higher tier, the previous tier's key item is removed and replaced. So you'll only ever have ONE version of each piece in your key items at any given time, but you can wear all four pieces side-by-side.
Forge Costs
The first three tiers use the same formula for every piece — 10 ingots of the matching tier plus a number of mineral clusters:
| Tier | Cost |
|---|---|
| Iron | 10 Iron Ingots + 1 Mineral Cluster |
| Silver | 10 Silver Ingots + 2 Mineral Clusters |
| Mithril | 10 Mithril Ingots + 3 Mineral Clusters |
| Gemmed | 20 Silver Ingots + 20 Mithril Ingots + 10 Gems + 10 of a piece-specific monster drop |
The Gemmed tier is the endgame step. Each piece demands 10 of a unique drop harvested from eligible Infinity Dungeon monsters (the chance depends on floor and encounter; see Gemmed Materials and Mining below):
| Piece | Gemmed Drop Required |
|---|---|
| Gauntlets | Void-Touched Fang ×10 |
| Helmet | Abyssal Eye ×10 |
| Shield | Shimmering Heartscale ×10 |
| Pauldrons | Gilded Heart ×10 |
Total for taking ALL four pieces from nothing to Mithril:
- 40 Iron Ingots + 4 Clusters
- 40 Silver Ingots + 8 Clusters
- 40 Mithril Ingots + 12 Clusters
That's 120 ingots and 24 clusters total. Mithril is the rarest of the three ingots, so plan on grinding the mining minigame for a while if you want full Mithril gear. Going all the way to Gemmed on all four adds another 80 Silver + 80 Mithril Ingots, 40 Gems, and 40 Infinity Dungeon drops on top.
Reading the Forge Screen
Each of the four piece slots shows you:
- Owned — the highest tier you currently own (or "None")
- An image of the piece — greyscaled if you don't yet own any tier, full color if you do
- A button labeled either "Forge [Tier]" (when you don't yet own that piece at any tier), "Upgrade to [Tier]" (when stepping up from one tier to the next), or "Mastered" (when you already own the Gemmed version)
- The exact ingot and cluster cost
The button stays unclickable if you can't afford the cost. Your current ingot inventory is shown in the top-right of the screen so you can plan around it.
Where Ingots Come From
Mining at the Mountain Foothills is the only reliable source. The minigame's tiles drop iron, silver, and mithril fragments at varying rates, and 100 fragments roll over into 1 whole ingot. Mineral Clusters come from the gem-type tiles in the same minigame.
Some search encounters and dungeon rewards can give an occasional bonus ingot, but the bulk will come from mining sessions. See the Mining guide for the details on rates and best practices.
Forge Armor Benefits
Forge pieces are permanent Key Items. Their effects apply from ownership; no worker, maid or main-equipment slot is used. Different pieces stack, but old and new tiers of the same piece do not: forging the next tier replaces the preceding tier.
| Piece | Iron | Silver | Mithril / Gemmed special effect |
|---|---|---|---|
| Gauntlets | Enemy minimum skill roll −1 | Minimum roll −2 | Minimum roll −3 |
| Helmet | Critical-hit damage −10% | −20% | −30% |
| Shield: automatic block | 6% chance; blocks 3–7% damage | 12% chance; blocks 6–14% | 18% chance; blocks 9–21% |
| Shield: reaction test | Target +10 px; window +0.1 s | +20 px; +0.2 s | +30 px; +0.3 s |
| Pauldrons | +1 effective armor | +2 effective armor | +3 effective armor |
Gemmed pieces retain their Mithril-tier special effect and each add +1 effective armor level. The extra level applies to all four pieces, not just Pauldrons. Four Gemmed pieces therefore contribute +7 effective armor levels altogether: +3 from the Pauldrons' original effect and +4 from the four Gemmed bonuses. Your stored main armor level does not change.
The Gauntlets lower the minimum of the enemy skill's base roll, floored at 1; they do not subtract a flat amount from every final hit. The Helmet reduces critical-hit damage in the final damage pipeline. The Shield's automatic partial block and its wider/longer manual reaction test are separate benefits.
The Shield's reaction-window extension is applied before the game's combat-difficulty timing multiplier. These pieces still leave normal elemental, resistance, guard and other combat calculations in place. See Combat System for the full sequence.
Gemmed Materials and Mining
Resource checklist
Ingots and Mineral Clusters are stored in the Mining inventory. Crystals and Gems are separate player resources. The main Supplies screen's common/rare/epic Materials cannot substitute for an ingot or cluster.
- Four pieces from nothing through Mithril cost 40 Iron, 40 Silver and 40 Mithril Ingots, plus 24 Mineral Clusters.
- All four Gemmed steps add 80 Silver and 80 Mithril Ingots, 40 Gems and 40 required monster drops. No extra clusters are used in the Gemmed step.
- The complete four-piece set from nothing through Gemmed therefore costs 40 Iron, 120 Silver, 120 Mithril Ingots, 24 clusters, 40 Gems and 40 drops.
Each piece upgrades in order Iron → Silver → Mithril → Gemmed. You cannot skip Mithril because you already possess the Gemmed ingredients. An unaffordable button stays disabled; the screen shows the next tier and required quantities. A Gemmed piece shows Mastered.
Finding the four required drops
| Gemmed piece | Required drop | Example eligible enemies |
|---|---|---|
| Gauntlets | 10 Void-Touched Fangs | Wolf, Werewolf, Hellhound, Goblin |
| Helmet | 10 Abyssal Eyes | Angler Beast, Kraken, Medusa, Giant Octopus |
| Shield | 10 Shimmering Heartscales | Naga, Lamia, Sea Serpent, Sharkman |
| Pauldrons | 10 Gilded Hearts | Goldman, Succubus, Phoenix, Balrog |
The listed enemies are examples of the ordinary Infinity loot pools, not guaranteed drops. Special encounters, bosses and chest rewards can also provide materials. There is no universal 15% chance per kill: ordinary eligible Infinity loot starts at 1% on floors 1–5, rises by one percentage point every five floors, and caps at 20% on floor 96+. Named boss overrides can multiply that roll; affixes, Thieves' Gloves and specially configured enemies can change it.
Infinity loot also balances overstocked collectibles. A selected material above 125% of the average stock across the six monster-drop types, Gems and Leather may be replaced by one of the three least-stocked types. Read the actual victory reward rather than assuming the enemy guarantees one specific material. Marked boss victories also have a separate special-drop roll. See Infinity Dungeons for those systems.
Mining supplies
Mining at Medieval → Village Outskirts → Mountain Foothills supplies the ingots and clusters. 100 fragments of a resource become one whole unit. Iron/Silver/Mithril Ingots and Mineral Clusters remain in the mining inventory; whole Gems and Crystals go to the player resource totals.
Mineral Clusters also have fragment progress; finding one relevant tile is not automatically one whole cluster. Plan your pickaxes and hit power using Mining, and check whole inventory counts before returning to the Forge.
Brothel Construction Commissions
After you've taken over the brothel, Gastoff becomes your go-to contractor for major brothel expansions. These are huge gold sinks but unlock entire new sections of the property — both for housing workers and for capturing monster girls in the dungeon.
All construction is hired through the "Talk to Gastoff" style action list at the Blacksmith Shop, NOT through any brothel screen. Each one is a story plot — when you commission, time advances, money and materials are deducted, and a short scene plays. The new location is unlocked the moment the scene ends.
Construction Costs and Prerequisites
| Project | Cost | Crafting Resources | Rep | Other Requirements |
|---|---|---|---|---|
| Courtyard | $30,000 | 10 epic materials + 10 epic ingredients + 10 epic fabrics | 5 | — |
| Pool | $200,000 | 25 epic materials + 25 epic ingredients + 25 epic fabrics | 6 | Courtyard built |
| Menagerie | $2,000,000 | 50 epic materials + 50 epic ingredients + 50 epic fabrics | 9 | Courtyard built |
| Training Room | $10,000,000 | 500 common + 200 rare + 75 epic of all 3 crafting resources | 9 | — |
| Cell Corridor | $1,000,000 | 35 rare materials + 35 rare ingredients + 35 rare fabrics | 8 | Raven recruited |
| Cell 2 | $1,500,000 | 50 rare materials + 50 rare ingredients + 50 rare fabrics | — | Cell Corridor built |
| Cell 3 | $2,000,000 | 25 epic materials + 25 epic ingredients + 25 epic fabrics | — | Cell 2 built |
| Cell 4 | $2,500,000 | 30 epic materials + 30 epic ingredients + 30 epic fabrics | — | Cell 3 built |
| Cell 5 | $3,000,000 | 35 epic materials + 35 epic ingredients + 35 epic fabrics | — | Cell 4 built |
| Cell 6 | $3,500,000 | 40 epic materials + 40 epic ingredients + 40 epic fabrics | — | Cell 5 built |
| Cell 7 | $4,000,000 | 45 epic materials + 45 epic ingredients + 45 epic fabrics | — | Cell 6 built |
All commissions take 3 hours of in-game time (the menagerie takes 3 hours 20 min; the training room takes 4 hours). Materials, ingredients, and fabrics each have their own three-tier inventory (common / rare / epic) — the construction calls on the tiers as listed.
What Each Project Unlocks
Courtyard — A peaceful walled outdoor area behind the brothel. The pool, garden, and menagerie are all reached through here. Also raises the brothel decor level.
Pool — A deep pond inside the courtyard with underwater caves. Required before Sashimi the mermaid can leave the wild and move to the brothel.
Menagerie — A magical-warded enclosure for housing exotic creatures. Built jointly with Aziza — she handles the enchantments while Gastoff handles the construction. (Gives both Gastoff and Aziza +15 relationship.)
Training Room — A dedicated training hall at the brothel with elite trainers on staff. Once built, four training actions become available there: Train Strength, Train Stamina, Train Ability, and Train Mystic. Each costs $80,000 and 120 minutes (-50 energy, -50 calm) and grants a random +2 to +5 boost to that stat — repeatable with no daily limit, with time and gains improved by Training Room apprentices as detailed below. (Completing the commission also gives +20 Gastoff relationship.)
Cell Corridor + Cell 1 — A secure underground corridor with seven planned cells for holding captured monster girls. Building the corridor automatically builds Cell 1 at no extra charge. This unlocks the cell-corridor exit from your dungeon and is the prerequisite for the entire monster girl capture system.
Cells 2-7 — Six additional cells for the corridor, each unlocked sequentially. They're commissioned individually and the price climbs steeply. Each new cell allows you to hold one more monster girl. There is no implemented Cell 8 commission.
Why the Order Matters
Your brothel reputation must hit each project's threshold before that commission appears. Reputation grows as your brothel develops. Plan your priorities:
- Courtyard is the unlock for everything outdoor — make this your first big purchase after the brothel is profitable.
- Pool is gated by the courtyard but gives you Sashimi access, which is a major character unlock.
- Cell Corridor requires Raven, who you recruit through her own dungeon questline. Until she's active and you have $1 million, the cells aren't an option.
- Menagerie needs the Courtyard and reputation 9. The Training Room also needs reputation 9 and has a separate $10,000,000 cost.
The cells together cost roughly $17.5 million if you build them all. Pace yourself.
Construction and Training Details
The commissions listed above are offered through Gastoff's character actions at the Blacksmith Shop. Meet the reputation and prerequisite flags, pay the action costs and finish the construction scene. There is no multi-day construction queue: the facility is available after that scene.
The Cell Corridor includes Cell 1. Cells 2–7 then unlock in sequence. The corridor and cells require paid content access; the corridor also requires Raven to be an active worker and brothel reputation 8. Its seven-cell chain costs $17,500,000 including the corridor, before cost modifiers. Cell 8 is not an implemented commission.
Training Room apprentices
After Gastoff builds the Training Room, its four actions train Strength, Stamina, Ability or Mystic. Each session has base costs of $80,000, 50 Energy and 50 Calm, with no ordinary daily use cap. The room's apprentice assignments change time and the weighted stat gain:
| Assigned apprentices | Base time | Stat gain | Weights from lowest to highest gain |
|---|---|---|---|
| 0 | 120 min | +2 to +5 | 25%, 40%, 25%, 10% |
| 1 | 120 min | +2 to +6 | 10%, 25%, 35%, 20%, 10% |
| 2 | 100 min | +2 to +6 | 10%, 25%, 35%, 20%, 10% |
| 3 | 100 min | +3 to +7 | 10%, 25%, 35%, 20%, 10% |
The gain is random within the displayed range, weighted toward the middle rather than equally likely. Applicable action-time and resource modifiers can adjust displayed costs further. These upgrades affect player training, independently of the worker-training menus elsewhere in the brothel.
Troubleshooting
A sword or armor upgrade is missing
Gastoff offers only the next upgrade for your exact current stored level, during 06:00–21:00. Level 0 gets the purchase action; levels 1–4 get their corresponding upgrade. At level 5+, use another upgrade source. The normal upgrade actions use Supplies materials, not Mining ingots.
Starting proficiency matters: Martial Artist starts with melee weapon level 1, and Body Builder/Athlete start with armor level 1. Those characters do not need to buy the corresponding level-1 piece again.
The Forge button is disabled
Check the next tier's whole ingot, cluster, Gem and monster-drop counts. Fractions do not count as whole units, and main armor level does not unlock or replace a Forge tier. Four pieces have four independent progressions.
The dungeon blacksmith is unavailable
Find his fixed chamber on normal dungeon floor 26. He accepts equipment at levels 1–7 and enough Dragon Coins for the selected upgrade; level 7 becomes level 8. One interaction offers one upgrade. His tile remains, so moving away and stepping back onto it starts another interaction; leaving the entire dungeon is unnecessary.
A construction action is missing
Check brothel reputation, the preceding construction flag, current content access and any required active worker. The Training Room and Menagerie both need reputation 9; the Pool needs reputation 6 and the Courtyard. Once a facility is built, its commission disappears.
Iron Ore & Mithril Ore Quests
The Fighters Guild quest board includes two retrieve quests that are flavored as Gastoff commissions:
- Quest 3 — Iron Ore Sample: Collect 5 iron ore samples from dungeon floors 6-10. Reward: $150, 2 clout, 1 Crystal.
- Quest 8 — Mithril Ore Sample: Collect 5 mithril ore samples from dungeon floors 16-20. Reward: $250, 3 clout, 1 Crystal.
Both quests are accepted and turned in at the Fighters Guild — Gastoff doesn't appear in person. The ore tiles spawn at a 50% chance per floor in the listed range while the quest is active. Step on the ore tile to collect a sample. Collection does not launch a separate battle; turn in the quest at the Fighters Guild after collecting all five.
These quests are part of the regular guild progression, not a separate Gastoff questline. See the Fighters Guild guide for the full quest board.
Talking to Gastoff (Stat Rewards)
Two repeatable / one-time action options on Gastoff give you stat boosts:
Talk to Gastoff
- Cost: 10 min
- Effect: +1 base Gastoff relationship per conversation in the actual talk handler (before normal modifiers)
- Daily limit: 6 talks per day
- The standard relationship-grinding action. Use this to climb his relationship stages so he opens up over time.
Forge Philosophy (one-time stat boost)
- Cost: 30 min
- Required: Communication 48+
- Relationship: Stage "Known" or higher
- Reward: +1 Strength permanently
- One-time action. Talk philosophy with him about strength and the forge — and walk away with a permanent stat point.
Musclecraft Exchange (Body Builder only)
- Cost: 40 min
- Required: Body Builder proficiency (your character's starting profession)
- Relationship: Stage "Acknowledged" or higher
- Reward: +1 Attractiveness permanently
- One-time, exclusive to the Body Builder build. A muscle-and-physique exchange between you and Gastoff that turns into a +1 Attractiveness reward.
Admire Armor
- Cost: 5 min, +1 Calm
- A cheap "look around" action available at the Blacksmith Shop. Useful when you have an extra few minutes and want to nudge your Calm stat up while you're in the area.
Other Ways to Upgrade Gear
- Sylwithe's Hollow: repeatable +1 melee weapon, armor or ranged level, 10 Crystals per level, up to stored level 10. See Sylwithe's Hollow.
- Minotaur Blacksmith: melee weapon and armor 1→8, one level per interaction, priced in Dragon Coins.
- Aziza's Magic Shop: the ordinary Grimoire upgrade raises level 1→2 for $1,000 and 30 minutes. Other grimoire sources are separate.
- Future ranged equipment actions and Neural Targeting prizes: other routes for ranged progression; the minigame's high-score rewards include upgrades through ranged level 10. See Neural Targeting.
- Encounters and reward sources: some special rewards grant additional equipment levels. These are separate from Forge Key Items and from the normal shop ladder.
Gastoff's level-1 purchase and upgrades through level 5 cost $12,200, 70 common + 45 rare + 25 epic Materials and 125 minutes per slot, before modifiers. Sword and armor together cost twice that. From level 5, the Minotaur's three remaining steps to 8 cost 24 Dragon Coins per slot; Sylwithe can then finish 8→10 for 20 Crystals per slot. This is one practical route, not a required purchase order.
Tips and Strategy
- Check starting proficiency before buying level-1 gear. Buy only the slot still at 0.
- Reserve Supplies Materials separately from Mining ingots. Both normal equipment upgrades and construction compete for epic Supplies.
- Choose Forge pieces by the benefit you need: Pauldrons give effective armor, Helmet reduces critical damage, Shield helps blocking, and Gauntlets weaken the minimum enemy skill roll.
- Bank whole ingots and clusters over several mining sessions. For all four Mithril pieces, budget 40 of each ingot and 24 clusters.
- Carry Dragon Coins before seeking the Minotaur. You can revisit his tile without repeating the entire dungeon run.
- Use Sylwithe to finish stored equipment through 10 when you have Crystals. Forge Key Items stack with that progression.
- Budget construction by its actual prerequisite rather than assuming every row must be purchased in order. Cell Corridor includes Cell 1; the full seven-cell chain is $17.5 million.
- Assign apprentices to the Training Room before comparing its session time and gains.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
