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概览
Carmilla女士 是个古老的吸血鬼和血魔法老师 吸血鬼巢穴她执行的路线包括对话、介绍、 五个连续的吸血鬼-洛尔场景 吸血鬼主义 与 Torea 一起进行训练和分享场景。这段路由可以解释大门,而不会透露神迹。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄 | 300 |
| 大纪元/对齐 | 现在/ 邪恶 |
| 地点 | Carmilla's Chamber, 吸血鬼巢穴在上城下 |
| 时间表 | 整天,每天都这样 |
| 最爱阈值 | 吸血鬼70,神秘75,情报70 |
| 特殊关系技能 | 土木艺术 |
抵达Carmilla的会议厅
有两条通道:
- 敦煌路线 : 到达 23楼 中世纪的地牢 城堡入口在 瓷砖(10,5)穿过血液排出能量,可以引发战斗,所以准备就绪。 吸血鬼巢穴,然后选择 Carmilla的房间。该门户路线没有Beat 61的前提条件。
- 库路由 : 完整主楼 击60,然后访问 8点到10点之间的图书馆 (单位:千美元) 击球61。一旦第61集完成,请跟随 图书馆地下室 黑暗走廊 吸血鬼巢穴 Carmilla的房间. 走廊的出入门为Beat 61;较早进入地下室不会打开更深的通道.
巢穴的内部旅行行动 零分钟. Carmilla 正在她的房间, 任何时间在第一次拜访时,她 Carmilla女士 自动启动,赠款 5个基本感情帮助 照顾或 Flirty +3 超过有趣+2。
谈话和吸血鬼培训
| 行动 | 所需资源 | 费用 | 奖励 | 限制 |
|---|---|---|---|---|
| 与女士交谈 Carmilla | 陌生人或更高级别 | 20分钟 | 1个基本感情 | 每天4个 |
| 学习吸血鬼主义 | 已知;吸血鬼25岁或以上;携带30个血球;培训未完成 | 180分钟,70个能量,30个血球 | 学会吸血鬼; 15个基本爱加选择 | 一次 |
对话是可重复的路径 已知。下面的五个故事提供了额外的一次性的爱。 土木艺术 是她的关系奖励技巧,而 吸血鬼主义 是她所传授的技能,他们是独立的。
对于教训,获得 30 血球消耗品覆盖 吸血鬼 25岁 和 已知,然后使用 学习吸血鬼主义 动作会消耗球体及其列出的时间和能量,演奏训练场景,并增加技巧。它会得到回报的回答。 照顾或 Flirty +3 超过有趣+2. 完成训练后隐藏了这个教训。
吸血鬼动作门使用玩家的 已修改的吸血鬼值了解类似命名的技巧,高神秘度或仅携带血球,并不能取代必要的吸血鬼门槛或感情阶段。
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
五个吸血鬼-洛尔镜头
完成她的介绍,然后重温 Carmilla的会议厅 作为你的 吸血鬼值 增加 。 注册记录会检查玩家的吸血鬼值是否用于这些自动触发。每个 Lore 场景都需要前一个完成的场景,因此达到后一个阈值不会跳过先前的场景 。
| 卢尔场景 | 起码的吸血鬼 | 需要更早的场景 | 基爱 |
|---|---|---|---|
| 六宫 | 10 | Carmilla导言 | 5 |
| 血是货币 | 20 | 六宫 | 5 |
| 图书馆动脉 | 30 | 血是货币 | 5 |
| 狼族问题 | 40 | 图书馆动脉 | 5 |
| 最后的热谈 | 50 | 狼族问题 | 5 |
每个都是 一次性,已经 没有额外的时间和感情要求,有利于 答得好还是答得好 +3 如果已经达到数个阈值,请继续返回她的室内完成序列。这些迷幻场景不需要完成“ 学习吸血鬼” 。
共享 Torea 场景
| 场景 | 何处/ 何时 | 所需资源 | Carmilla 奖励 |
|---|---|---|---|
| 饥饿的形状 | Carmilla的会议厅;任何时间 | Carmilla 完成引进;Torea 完成精准或以上 | 5个基调爱心; 爱心或 Flirty +2, 有趣+1 |
| 带瑞本的牙齿 | 吸血鬼休息室,下午6时至10时 | 完成 Torea 的猫场景 | 3个基本感情;选择奖励其他参与者 |
两个场景都是自动和一次性的,第二个场景不需要在触发器中有一个Carmilla的亲情舞台. Torea的走过 她之前的路线, 不需要在这里读故事结果。
最佳奖励选择
| 场景 | 按选择顺序计算,最高基础奖金 |
|---|---|
| 吸血鬼主义 | 护理/发烧+3 |
| 饥饿的形状 | 照顾/体力+2 |
| 六宫 | 尼斯/ 福尔蒂+3 |
| 血是货币 | 尼斯/ 福尔蒂+3 |
| 图书馆动脉 | 尼斯/ 福尔蒂+3 |
| 狼族问题 | 尼斯/ 福尔蒂+3 |
| 为什么VOID不吓唬我们 | 尼斯/ 福尔蒂+3 |
| Carmilla女士 | 护理/发烧+3 |
如果进程 Stalls 显示
- 使用 Carmilla的房间 而不是寻找单独的表面图图标。
- 那个 图书馆地下室的黑暗走廊 打开后 击球61; 数据 23层城堡门户 提供其他路线。
- 学习吸血鬼需要 已知,吸血鬼25和30个血兽,加上足够的时间和精力。已完成的培训不再重复。
- 使用 Lore 场景 10/20/30/40/50号文件 并且需要完成之前的每一个场景。神秘和Carmilla感情不能取代这些阈值。
- 饥饿的形状需要 熟悉Torea,而不是更高的Carmilla阶段。
- 她的当前字符数据有 没有普通礼品按钮、日期、插图H2H、公寓谈话或招聘工人她的角色是谈话和吸血鬼指导
相关页面

Overview
Lady Carmilla is an ancient vampire and blood-magic teacher in the Vampire Lair. Her implemented route includes conversation, an introduction, five sequential vampire-lore scenes, Vampirism training and shared scenes with Torea. This walkthrough explains the gates without disclosing the lore revelations.
Quick Stats
| Attribute | Value |
|---|---|
| Age | 300 |
| Era / alignment | Present / Evil |
| Location | Carmilla's Chamber, Vampire Lair beneath Uptown |
| Schedule | All day, every day |
| Favorite thresholds | Vampire 70, Mystic 75, Intelligence 70 |
| Special relationship skill | Tantric Arts |
Reaching Carmilla's Chamber
There are two access routes:
- Dungeon route: reach floor 23 of the Medieval dungeon. The castle entrance is at tile (10, 5), surrounded by blood tiles. Crossing blood drains energy and can trigger battles, so arrive prepared. Enter the castle to reach the Vampire Lair, then select Carmilla's Room. This portal route has no Beat 61 prerequisite.
- Library route: complete main-story Beat 60, then visit the Present Library between 8 and 10 PM for Beat 61. Once Beat 61 is complete, follow Library Basement → Dark Corridor → Vampire Lair → Carmilla's Room. The corridor's access gate is Beat 61; entering the basement earlier does not open the deeper route.
The lair's internal travel actions take zero minutes. Carmilla is present in her chamber at any hour. On the first visit, her Lady Carmilla introduction triggers automatically, grants 5 base affection, and favors Caring or Flirty +3 over Funny +2.
Conversation and Vampirism Training
| Action | Requirements | Cost | Reward | Limit |
|---|---|---|---|---|
| Talk to Lady Carmilla | Stranger or higher | 20 minutes | 1 base affection | Four per day |
| Learn Vampirism | Known; Vampire 25 or higher; carry 30 Blood Orbs; training not completed | 180 minutes, 70 energy, 30 Blood Orbs | Learns Vampirism; 15 base affection plus choice | Once |
Talk is the repeatable route to Known. The five lore scenes below provide additional one-time affection. Tantric Arts is her relationship bonus skill, while Vampirism is the skill she teaches; they are separate.
For the lesson, obtain 30 Blood Orb consumables, reach Vampire 25 and Known, then use Learn Vampirism in her chamber. The action consumes the orbs and its listed time and energy, plays the training scene and adds the skill. Its rewarded answer favors Caring or Flirty +3 over Funny +2. Completing the training hides that lesson thereafter.
The Vampire action gate uses the player's modified Vampire value. Knowing a similarly named skill, having high Mystic or carrying Blood Orbs alone does not replace the required Vampire threshold or affection stage.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Five Vampire-Lore Scenes
Complete her introduction, then revisit Carmilla's Chamber as your Vampire value increases. The registry checks the player's Vampire value for these automatic triggers. Every lore scene requires the previous one completed, so reaching a later threshold does not skip the earlier scenes.
| Lore scene | Minimum Vampire | Earlier scene required | Base affection |
|---|---|---|---|
| The Six Houses | 10 | Carmilla introduction | 5 |
| Blood Is Currency | 20 | The Six Houses | 5 |
| The Library Artery | 30 | Blood Is Currency | 5 |
| The Lycanthae Problem | 40 | The Library Artery | 5 |
| Final lore conversation | 50 | The Lycanthae Problem | 5 |
Each is one-time, has no extra hour or affection requirement, and favors the Nice or Flirty answer +3 over Funny +2. If several thresholds are already met, continue returning to her chamber to complete the sequence. These lore scenes do not require completing Learn Vampirism.
Shared Torea Scenes
| Scene | Where / when | Requirements | Carmilla reward |
|---|---|---|---|
| The Shape of Hunger | Carmilla's Chamber; any hour | Carmilla introduction completed; Torea at Acquaintance or higher | 5 base affection; Caring or Flirty +2, Funny +1 |
| Teeth With Ribbons | Vampire Lounge, 6–10 PM | Complete Torea's Loose the Cat scene | 3 base affection; choices reward the other participants |
Both scenes are automatic and one-time. The second scene does not require a Carmilla affection stage in its trigger. Follow Torea's walkthrough for her preceding route, without needing to read story outcomes here.
Best Rewarded Choices
| Scene | Highest base bonuses, in choice order |
|---|---|
| Vampirism | Caring/Flirty +3 |
| The Shape of Hunger | Caring/Flirty +2 |
| The Six Houses | Nice/Flirty +3 |
| Blood Is Currency | Nice/Flirty +3 |
| The Library Artery | Nice/Flirty +3 |
| The Lycanthae Problem | Nice/Flirty +3 |
| Why VOID Does Not Frighten Us | Nice/Flirty +3 |
| Lady Carmilla | Caring/Flirty +3 |
If Progress Stalls
- Use Carmilla's Room from the lair rather than looking for a separate surface-map icon.
- The Library Basement's Dark Corridor opens after Beat 61; the floor 23 castle portal provides the other route.
- Learn Vampirism needs Known, Vampire 25 and 30 Blood Orbs, plus sufficient time and energy. Completed training does not repeat.
- Lore scenes use Vampire 10/20/30/40/50 in order and need each preceding scene completed. Mystic and Carmilla affection cannot replace those thresholds.
- The Shape of Hunger needs Acquaintance with Torea, not a higher Carmilla stage.
- Her current character data has no ordinary gift button, date, illustrated H2H, apartment conversation or worker recruitment. Her role is conversation and vampire instruction.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
