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主 Story— 完全 Story 击败行走
这个穿梭罩 Story第1至第85段,包括。Beat 85是当前发布结束点。用该行作为当前节点来找到位置、到达窗口和推进故事的前提条件。
螺旋灯导线 : 位置、 需要的字符、 侧楼名、 战斗准备都在这里出现,这样您才能进步。主要的身份启示、 角色命运、 变换、 场景结局都被省略。只有读到当前范围时, 以后的旅行和招聘要求才会有惊喜 。
贷记至 1n7 号 为社区Story提供启发这一页的优胜指南。
如何遵循Story
除了Beat 1之外,每行都假定 前一个编号的节拍完成。要求栏列出了额外的门或有用的准备;空的破折号表示,在前节拍、位置和时间窗口之外,该节拍的触发器没有额外的要求。
大部分拍子会自动开始 输入它们的确切位置 地图区、建筑外墙或相邻房间与所列房间无法互换。在准备缺失的要求后,请离开并重新进入触发位置。完成现场并记录其选择。
两节使用明确的位置动作:
- 第8个: 在道场,选择 要求 Lilu 训练您.
- 第11话: 在大学研究实验室,选择 讨论研究结果.
单是进入这两个房间并不能发动他们的拍子,一个动作在拍子完成后就会消失.
Nova的 通讯 消息为当前主楼步骤提供提示。 用于检查游戏希望您到哪里。在发布的端点上,它会更改当前内容的结尾。如果版本/ 访问限制消息在较早时出现, 则是一个单独的内容- 访问边界 。
读取时间窗口
下方所有小时使用 游戏中的时钟 和24小时格式。Windows包括开始和排除结束: 09:00–17:00 表示09:00至16:59;准确的17:00为时已晚. 22:00–00:00 覆盖22:00至23:59. 19:00–03:00 过了午夜,还包括00:00至02:59。
任意 表示故事触发器没有更窄的小时要求。 地点的开放时间或访问限制仍然适用。 图书馆正常的 08: 00 - 22: 00 访问被调用。 列出的时代和地区帮助区分类似的房间名称 。
超过48、49、50、51和53的到达窗口被执行,就像其他时间触发器一样。
盖茨少校准备
| 击败前 | 准备 |
|---|---|
| 4 | Sonia:知识程度或以上 |
| 23 | 成功 Hack 归档终端 |
| 24 | Robin:粉碎或以上 |
| 32 | 与 Story 运行时的TD要求全部清除 10 个隐藏波 |
| 33 | 有过 2万美元可支配财富;该 2万美元已用完 |
| 36 | Willow 活动 |
| 37 | Willow 活动 |
| 38 | 玩家知道吗? 闪烁 |
| 39 | Kasumi 活动 |
| 43 | Bella:浪漫或以上; Blinky:浪漫或以上; Blinky: 从来没有亲过 心脏对心脏完成 |
| 47 | Miki:朋友或以上; 动漫 Con with Miki 完成; 古古多利紧急情况 已完成 |
| 48 | 舞蹈工作室 Clout 25+ |
| 49 | Abby:粉碎或以上 |
| 50 | Miki:粉碎或以上 |
| 51 | Miki:粉碎或以上; 携带 一条花;该 花被消耗了 |
| 53 | Christy的表亲Mary Ann 已完成 |
| 55 | 有过 1 000 000美元的现有财富;该 支出10 000 000美元 |
| 58 | 25层地牢守护者被击败 |
| 64 | Gem 活动 |
| 68 | Tinker:我有双手 完成; Jinx:一个变量 已完成 |
| 72 | Ghost 发现古老的废墟 已完成 |
| 75 | Anthrax:培训报告 已完成 |
| 76 | 填写 协同公司植虫操作( The Bug); 与 Story 运行时的TD要求全部清除 20个堡垒波 |
| 79 | 完成 Sashina's 最后准备/Sashina的礼物 个人故事活动; Pixie, Ember 活动 |
| 80 | 所有12名需要工作的工人; 必需的参与者 不在度假区度假;见下文12名工人名册和休假核对表。 |
关系名称,如 粉笔 和 浪漫主义 提及关系 阶段,不是邀请类,也不是本指南添加的固定点数。更高的阶段符合条件。被列为活跃的工人必须是被招聘和被激活的;仅仅满足他们或挫败相关的遭遇并不总是相同。必要的Rose& Thorn专用房间也必须可以进入。
第1至10段——当代
那个 早期游戏走过 覆盖周围的教程和早期准备。下表给出主楼触发路径。在Beats 6 和 10 之前恢复资源;他们的故事路径包括连续的战斗遭遇 。
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 1 | 大学研究实验室 -在上城 | 09:00–17:00 | — |
| 2 | 城市海滩 (上城) -在上城 | 08:00–18:00 | — |
| 3 | Nova的量子研究实验室 - 未来,弗林格区 | 00:00–23:00 | — |
| 4 | 大学研究实验室 -在上城 | 09:00–17:00 | Sonia:知识程度或以上 |
| 5 | 城市海滩 (上城) -在上城 | 08:00–18:00 | — |
| 6 | 后端笔记 -现在,市中心 | 22:00–00:00 | 连续两次战斗;首先恢复资源 |
| 7 | 警察局 -现在,市中心 | 15:00–23:00 | — |
| 8 | 道场 -现在,市中心 | 10:00–22:00 | 手动 : 要求 Lilu 训练您; 后恢复 |
| 9 | 隐藏瀑布 -在上城 | 07:00–11:00 | 长期训练;下次作战访问前恢复 |
| 10 | 后端笔记 -现在,市中心 | 22:00–00:00 | 连续四次战役;首先恢复资源 |
第11至第23段——研究和旅行
准备在Beat 19. At Beat 23之前连续战斗, Archive黑客要求与到达正确建筑无关.
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 11 | 大学研究实验室 -在上城 | 09:00–17:00 | 手动 : 讨论研究结果 |
| 12 | 警察局 -现在,市中心 | 15:00–23:00 | — |
| 13 | 下城饭店 -现在,市中心 | 19:00–21:00 | — |
| 14 | Nova的量子研究实验室 - 未来,弗林格区 | 任意 | — |
| 15 | 地下抵抗隐藏处 - 未来,弗林格区 | 13:00–23:00 | — |
| 16 | 盈余分配中心 - 未来,弗林格区 | 12:00–18:00 | — |
| 17 | 古地球圣迹 - 中世纪,乡村脱衣舞 | 06:00–15:00 | — |
| 18 | 盈余分配中心 - 未来,弗林格区 | 12:00–18:00 | — |
| 19 | 工业废物加工区 - 未来,弗林格区 | 08:00–18:00 | 连续四次战役;首先恢复资源 |
| 20 | 地下改造诊所 - 总理部门,未来 | 任意 | — |
| 21 | Nova的量子研究实验室 - 未来,弗林格区 | 任意 | — |
| 22 | Glitch的登 - 未来,弗林格区 | 任意 | 长场景;后恢复食物和能源 |
| 23 | 修改历史档案设施 - 未来,弗林格区 | 任意 | 成功 Hack 归档终端 |
第24至第35段——抵抗路线
如果为了故事进展需要塔防,完成Beats 31和32之间的"Hideout"战役,其10个清除的波浪必须在返回主游戏时记录.
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 24 | Robin的狩猎店 - 中世纪,乡村脱衣舞 | 18:00–00:00 | Robin:粉碎或以上 |
| 25 | Nova的量子研究实验室 - 未来,弗林格区 | 任意 | — |
| 26 | 箭头范围 -中世纪,德梅斯内国王 | 09:00–18:00 | — |
| 27 | Nova的量子研究实验室 - 未来,弗林格区 | 任意 | — |
| 28 | 虚拟娱乐优化中心 - 总理部门,未来 | 任意 | — |
| 29 | 地下改造诊所 - 总理部门,未来 | 任意 | — |
| 30 | Nova的量子研究实验室 - 未来,弗林格区 | 任意 | — |
| 31 | 地下抵抗隐藏处 - 未来,弗林格区 | 任意 | 如果需要TD,请使用 保护隐藏 在这幕之后,在回到诊所之前 |
| 32 | 地下改造诊所 - 总理部门,未来 | 任意 | 与 Story 运行时的TD要求全部清除 10 个隐藏波 |
| 33 | 合成人再充电站 - 总理部门,未来 | 18:00–00:00 | 有过 2万美元可支配财富;该 2万美元已用完 |
| 34 | 业务中心 - 未来、抵抗基地 | 任意 | — |
| 35 | AIMy的控制 - 未来、抵抗基地 | 任意 | — |
第36至46段——玫瑰和索恩路
那个 阿尔塔尔会议厅圣殿的主要内部,和 女巫师之家 Rose& Thorn的护士室、Arcane室和Bar也是独立的房间; 输入行中命名的一间。
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 36 | 古地球圣殿(阿尔塔尔会议厅) - 中世纪,乡村脱衣舞 | 15:00–21:00 | Willow 活动 |
| 37 | 护士室 - 中世纪,玫瑰和桑恩 | 09:00–16:00 | Willow 活动 |
| 38 | 阿尔卡内房间 - 中世纪,玫瑰和桑恩 | 任意 | 玩家知道吗? 闪烁 |
| 39 | 律师 - 中世纪,玫瑰和桑恩 | 15:00–18:00 | Kasumi 活动 |
| 40 | 古地球圣殿(阿尔塔尔会议厅) - 中世纪,乡村脱衣舞 | 08:00–22:00 | — |
| 41 | 古地球圣迹 - 中世纪,乡村脱衣舞 | 08:00–22:00 | — |
| 42 | 阿尔卡内房间 - 中世纪,玫瑰和桑恩 | 任意 | — |
| 43 | 阿尔卡内房间 - 中世纪,玫瑰和桑恩 | 任意 | Bella:浪漫或以上; Blinky:浪漫或以上; Blinky: 从来没有亲过 心脏对心脏完成 |
| 44 | 古地球圣殿(阿尔塔尔会议厅) - 中世纪,乡村脱衣舞 | 15:00–21:00 | — |
| 45 | 玫瑰色( T) -中世纪,德梅斯内国王 | 08:00–18:00 | — |
| 46 | 女巫师之家 - 中世纪,乡村脱衣舞 | 任意 | — |
第47至55段——当代后续行动
完成命名的侧图和关系门以及编号的故事。 现有财富 需要时; 投资持有量和未收回的商业收益不能替代您可以花费的现金。
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 47 | 食品法院(商场) -现在,市中心 | 09:00–14:00 | Miki:朋友或以上; 动漫 Con with Miki 完成; 古古多利紧急情况 已完成 |
| 48 | 舞蹈与瑜伽工作室 -现在,市中心 | 15:00–19:00 | 舞蹈工作室 Clout 25+ |
| 49 | 夜总会 -现在,市中心 | 22:00–00:00 | Abby:粉碎或以上 |
| 50 | 舞蹈与瑜伽工作室 -现在,市中心 | 19:00–21:00 | Miki:粉碎或以上 |
| 51 | 食品法院(商场) -现在,市中心 | 09:00–14:00 | Miki:粉碎或以上; 携带 一条花;该 花被消耗了 |
| 52 | Miki的卧室 -现在,市中心 | 18:00–22:00 | — |
| 53 | 农民市场 -在上城 | 07:00–17:00 | Christy的表亲Mary Ann 已完成 |
| 54 | Miki的卧室 -现在,市中心 | 18:00–22:00 | — |
| 55 | 市政厅办公室 -在上城 | 09:00–17:00 | 有过 1 000 000美元的现有财富;该 支出10 000 000美元 |
第56至62段——法定访问
在此遵循房间和时间要求;场景解释其叙事目的,向导将其结果留给游戏.
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 56 | 玫瑰色( T) -中世纪,德梅斯内国王 | 20:00–23:00 | — |
| 57 | 护士室 - 中世纪,玫瑰和桑恩 | 任意 | — |
| 58 | Torea的会议厅 -在上城 | 任意 | 25层地牢守护者被击败 |
| 59 | 护士室 - 中世纪,玫瑰和桑恩 | 任意 | — |
| 60 | 市图书馆 (上城). -在上城 | 任何; 库 08:00–22:00 | — |
| 61 | 市图书馆 (上城). -在上城 | 20:00–22:00 | — |
| 62 | 古地球圣殿(阿尔塔尔会议厅) - 中世纪,乡村脱衣舞 | 15:00–19:00 | — |
第63至第76段——进一步准备
此范围有多个个人故事门。 附近的故事讨论不会自动完成 Tinker, Jinx, Ghost, Anthrax , 或为您设定的 Syndicate 先决条件。他们的性格/系统指南解释如何到达这些事件 。
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 63 | 玫瑰色( T) -中世纪,德梅斯内国王 | 19:00–22:00 | — |
| 64 | 山脚山 - 中世纪,乡村脱衣舞 | 07:00–17:00 | Gem 活动 |
| 65 | Nova的量子研究实验室 - 未来,弗林格区 | 任意 | — |
| 66 | 业务中心 - 未来、抵抗基地 | 任意 | — |
| 67 | 合成人再充电站 - 总理部门,未来 | 任意 | — |
| 68 | 业务中心 - 未来、抵抗基地 | 任意 | Tinker:我有双手 完成; Jinx:一个变量 已完成 |
| 69 | Hyperloop 过境 Nexus - 未来,弗林格区 | 任意 | — |
| 70 | 合成人再充电站 - 总理部门,未来 | 任意 | — |
| 71 | 圣安乐寺 - 总理部门,未来 | 任意 | — |
| 72 | AIMy的控制 - 未来、抵抗基地 | 任意 | Ghost 发现古老的废墟 已完成 |
| 73 | 业务中心 - 未来、抵抗基地 | 任意 | — |
| 74 | 业务中心 - 未来、抵抗基地 | 任意 | — |
| 75 | 业务中心 - 未来、抵抗基地 | 任意 | Anthrax:培训报告 已完成 |
| 76 | 业务中心 - 未来、抵抗基地 | 22:00–04:00 | 填写 协同公司植虫操作( The Bug); 与 Story 运行时的TD要求全部清除 20个堡垒波 |
第77至第85段——最新发布的路线
准备在Beats 81和83进行可玩战斗,下面的位置行覆盖通过当前释放的终点的路线.
| 击败 | 在哪里进入 | 到达窗口 | 其他大门/准备 |
|---|---|---|---|
| 77 | 业务中心 - 未来、抵抗基地 | 任意 | — |
| 78 | 修改历史档案设施 - 未来,弗林格区 | 任意 | — |
| 79 | 古地球圣殿(阿尔塔尔会议厅) - 中世纪,乡村脱衣舞 | 15:00–21:00 | 完成 Sashina's 最后准备/Sashina的礼物 个人故事活动; Pixie, Ember 活动 |
| 80 | 玫瑰色( T) -中世纪,德梅斯内国王 | 任意 | 所有12名需要工作的工人; 必需的参与者 不在度假区度假;见下文12名工人名册和休假核对表。 |
| 81 | 山脚山 - 中世纪,乡村脱衣舞 | 19:00–03:00 | 必要的参与者必须 不在度假区度假; Story有脚本阶段的战斗; 准备设备和恢复 |
| 82 | 玫瑰色( T) -中世纪,德梅斯内国王 | 任意 | 必要的参与者必须 不在度假区度假 |
| 83 | 玫瑰色( T) -中世纪,德梅斯内国王 | 19:00–03:00 | 必要的参与者必须 不在度假区度假;可玩的老板战斗; 准备设备、恢复和QTEs |
| 84 | 玫瑰色( T) -中世纪,德梅斯内国王 | 任意 | — |
| 85 | 古地球圣殿(阿尔塔尔会议厅) - 中世纪,乡村脱衣舞 | 15:00–21:00 | 完成这次谈话; 当前释放的终点 |
塔防Story 门
笔记簿有 Story要求的TD:ON/OFF 设置,用它 打开,这两个检查应用:
| 即将到来 | 所需的竞选进展 | 在哪里准备 |
|---|---|---|
| 32 | 全体 清除10个隐藏的防御波 | 使用 保护隐藏 31号战役后在地下抵抗组织藏身处 |
| 76 | 全体 清除了20个要塞的破浪 | 使用 保卫要塞 在抵抗组织基地 业务中心 |
启动最后的波段并不清楚。这些检查用于保存进度 。 正确的战场; 清除不同的地图并不能满足它们。一个已保存的清晰地图符合条件。返回主游戏,然后重温故事位置。
与设定 关闭,这些TD清晰的先决条件被绕过。TD仍然可以播放。另一个故事、地点、时间、关系和侧图要求依然适用,绕过一个故事门并不能授予TD胜利或解锁战场无限模式。
晚期征聘和提供
79次准备
有过 Pixie 和 Ember 活动 并完成 Sashina 的个人故事准备。 最后准备时, 阿尔塔尔会议厅它的地块被命名为 Sashina的礼物它要求 在爱中,出现在第55集之后 180分钟并具有巨大的能源成本。 Sashina的指南 不以完成为理由跳过主楼访问。
排行榜 80
目前的触发器要求这些Rose& Thorn工人中所有12人都积极:
Elara、Sophie、Sandra、Raven、Bellavia、Valkyra、Lindia、Ava和Eva、Valkyra0]、Pixie、Willow和Ember。
Ava和Eva在12个入口的检查中组成了一个工人入口。当Beat 80开始时,任何需要的参与者都不得在锡雷纳岛度假。 检查招聘和目前的休假;可以招聘工人,但因不在现场而无法上班。
从81到83
每个节拍还检查其所需参与者是否休假。 现有度假胜地保持完结 。这些检查不会增加关系阶段或工人稳定门槛。
无战斗准备Story结果
一些主场场景发动了普通的战斗。在进入、装备你的武器、盔甲和已有的宝石之前,保存并恢复健康与能源。医学、愈合、防御和及时的QTE块可以连续战斗。本页没有强制设置最小的玩家数据库,因为触发器没有。
| 击败 | 筹备 |
|---|---|
| 6 | 连续两次交战;在深夜访问前做好准备 |
| 10 | 连续四次交战;在水瀑训练后恢复资源后再返回 |
| 19 | 连续四场战斗 准备完成战斗 |
| 81 | Story 与一个部队战场,一个共享的战斗 敌方最大HP的8% 每回合损坏预算, 以及脚本相位过渡; 继续通过场景而不是期待普通的零 HP 结束 |
| 83 | 老板与部队作战 与共享 敌人最大HP的7% 每转弯损坏预算; 观看电报并保护资源 |
后期的战斗无法通过逃跑或普通的即时杀伤效果跳过。对于Beat 81,一个明显的 HP 边界可以是脚本转换。对于Beat 83, 链条和反射的损坏共享相同的转弯预算; 更多的命中不能绕过它。它的核心攻击警告描述的是一个击中绕过你的力场,甚至通过防御至少取得一半的最大健康: 在攻击解决之前恢复QTE块对它的多重攻击很重要
见 战斗系统 破坏、防御、拼写成本和状态效应
对齐和场景选择
击球 10、48、50、53和55 包含明确的 好 / 中立 / 邪恶 校正选择 。有的还给出了不匹配的答案 。 其它几个节拍根据响应给予不同的关系点 。
主要编号的路径仍然通过场景的有效选择进行。 校对选项不能取代缺失的关系、 金钱、 房间、 侧图或 TD 先决条件。 不需要显示场景的结束来选择适合您字符的方法 。
时间成本和回收
许多场景在完成后会移动时钟。 计划缩小约会范围,而不是期待一天不间断的旅行。
| 击败 | 重要的时钟/资源效应 |
|---|---|
| 8 | 采取的手工行动 60分钟; 结束于 健康20,能源1,平静1 |
| 9 | 预付款 8小时; 给出+5 强度/斯达米纳/能力并完成于 健康20,能源1,平静1 |
| 22 | 预付款 18小时; 结束于 能源10, 平静10, 满足10 |
| 45, 49, 57, 64, 69, 71, 73 | 提前完工 120分钟 每个 |
| 68 | 提前完工 75分钟 |
| Sashina的最后准备 | 单独需要的个人故事动作: 180分钟,带有列表 200 能源 在适用的一般削减之前的费用 |
其他的完成处理器经常会增加20–90分钟. 故事的时钟变化可以将您移动到下一拍的窗口外; 休息和第二天返回是正常的. Beat 9之后. 在Beat 10的战斗前恢复. Beat 22 也可以让您在进一步工作前需要食物和能源修复.
解决问题
下一击不触发
检查以下顺序:
- 确认先前编号的节拍已经完成,包括其剩余的对话和选择。
- 输入 准确的房间在正确的时代和地区。
- 到达所列窗口内;其结束时间不包括在内。
- 检查 附加先决条件 排行中:关系舞台,被招募的工人,技能,黑客,物品,可用现金,派系Clout,侧图,地牢守护者,或TD清晰.
- 请检查date=中的日期值 (帮助)请检查date=中的日期值 (帮助) 房间是否解锁及无障碍.
- 对于Beats 8和11,请选择命名的手动动作。对于其他拍子,在满足要求后离开并重新进入。
- 阅读 Nova当前通信提示, 并检查您的构建是否包含您试图播放的已发布的内容 。
常见站点
| 停下来 | 检查什么 |
|---|---|
| 8 | 使用 要求 Lilu 训练您之间 10点和22点 |
| 11 | 使用 讨论研究结果之间 上午9:00和5:00 |
| 23 | 成功进行 Hack 归档终端归档 |
| 24 | Robin:粉碎或以上晚上在她的狩猎室 |
| 32 | 需要TD,清除所有10个隐藏波并返回 诊所不只是行动中心 |
| 36–37 | Willow 活动;第37话是 09:00–16:00,没有时间 |
| 38 | 玩家知道吗? 闪烁; 输入 阿尔卡内房间 |
| 39 | Kasumi 活动; 输入 栏 介于 下午3:00-6:00 |
| 43 | Bella和Blinky:浪漫或以上,加上Blinky的 从来没有亲过 心脏对心脏完成 |
| 47 | Miki:朋友, 动漫 Con with Miki,以及 古古多利紧急情况 已完成 |
| 48 | 舞蹈工作室 Clout 25+之间 下午3:00和7:00 |
| 51 | Miki:粉碎 和 一条花之间 上午9:00和14:00; 已消耗 |
| 53 | 完成 Christy的表亲Mary Ann,然后访问农民市场 在其故事窗口 |
| 55 | 吃饱了 1 000 000美元财富; 完成时扣除 |
| 58 | 击败 25层地牢监护人,然后输入 Torea的会议厅 |
| 68 | 完成 Tinker:我有双手 和 Jinx:一个变量 |
| 72 | 完成 Ghost 发现古老的废墟 |
| 75 | 完成 Anthrax:培训报告;这是第74集之后的单独前提 |
| 76 | 完成错误操作,如果启用, 满足要塞 TD 检查, 并输入 22:00至04:00之间的操作中心 |
| 79–80 | 检查所需的在职工人,Sashina准备情况,以及Beat 80假期/租借支票 |
| 第81条或第83条 | 这些是傍晚/过夜触发器;恢复资源并检查目前的参与者假期 |
击败85后
Beat 85是本版本发布的主要故事的结尾. 完成后,当前内容结束的通信信息将会被期待。 重复访问或搜索另一个编号的触发器将不会扩展此发布 。
字符路径、业务管理、地牢、迷你游戏和侧面追求仍然可以保留。 辛迪加联盟路线 可以在主楼检查点之后进行;它是单独的侧面内容, 而不是本指南所覆盖的进一步编号的节拍。请检查该指南的起始条件, 无需预览未来的主楼事件 。
准确性和相关指南
检查过了 2026年10月4日 (中文(简体) ). 相对于当前故事的触发器,完成效果,位置,人工动作,故事战斗,TD门,以及发行限制. Speedstops at release Beat 85.
Main Story — Full Story Beats Walkthrough
This walkthrough covers released Story Beats 1–85, inclusive. Beat 85 is the current release endpoint. Use the row for your current beat to find the location, arrival window, and prerequisites that move the story forward.
Spoiler-light guide: Locations, required characters, side-story names, and combat preparation appear here so you can progress. Major identity revelations, character fates, transformations, and scene endings are omitted. Reading only your current range keeps later travel and recruitment requirements a surprise.
Credit to Sh1n7 for the community Story Beats guide that inspired this page.
How to Follow the Story
The main sequence progresses in order. Except for Beat 1, every row assumes the previous numbered beat is complete. The requirement column lists additional gates or useful preparation; an empty dash means there is no extra requirement in that beat's trigger beyond the preceding beat, location, and time window.
Most beats start automatically when you enter their exact location with the requirements satisfied. A map district, building exterior, or adjoining room is not interchangeable with the listed room. After preparing a missing requirement, leave and re-enter the trigger location. Finish the scene and its choices so completion is recorded.
Two beats use explicit location actions:
- Beat 8: at the Dojo, choose Ask Lilu to Train You.
- Beat 11: at the University Research Lab, choose Discuss the Research Findings.
Entering those two rooms alone does not launch their beats. An action can disappear after its beat has been completed.
Nova's Communications message supplies a hint for the current main-story step. It is useful for checking where the game expects you to go. At the released endpoint, it changes to the end-of-current-content message. If an edition/access-limit message appears earlier, that is a separate content-access boundary.
Reading Time Windows
All hours below use the in-game clock and a 24-hour format. Windows include their start and exclude their end: 09:00–17:00 means 09:00 through 16:59; exactly 17:00 is too late. 22:00–00:00 covers 22:00 through 23:59. 19:00–03:00 crosses midnight and also includes 00:00 through 02:59.
Any means the story trigger has no narrower hour requirement. A location's own opening hours or access restrictions still apply. The Library's normal 08:00–22:00 access is called out where relevant. The listed era and district help distinguish similar room names.
The arrival windows for Beats 48, 49, 50, 51, and 53 are enforced, just like the other timed triggers.
Major Gates to Prepare For
| Before beat | Prepare |
|---|---|
| 4 | Sonia: Acquaintance or higher |
| 23 | Successful Hack Archive Terminal |
| 24 | Robin: Crush or higher |
| 32 | With Require TD for Story ON, clear all 10 Hideout waves |
| 33 | Have $20,000 in available Wealth; The $20,000 is spent |
| 36 | Willow active |
| 37 | Willow active |
| 38 | Player knows Blink |
| 39 | Kasumi active |
| 43 | Bella: Romantic or higher; Blinky: Romantic or higher; Blinky: Never Been Kissed heart-to-heart completed |
| 47 | Miki: Friend or higher; Comic Con with Miki completed; The GuGuDolly Emergency completed |
| 48 | Dance Studio Clout 25+ |
| 49 | Abby: Crush or higher |
| 50 | Miki: Crush or higher |
| 51 | Miki: Crush or higher; Carry one Flowers item; The Flowers item is consumed |
| 53 | Meet Christy's Cousin Mary Ann completed |
| 55 | Have $10,000,000 in available Wealth; The $10,000,000 is spent |
| 58 | Floor 25 dungeon guardian defeated |
| 64 | Gem active |
| 68 | Tinker: I Have Hands completed; Jinx: The One Variable completed |
| 72 | Ghost Discovers Ancient Ruins completed |
| 75 | Anthrax: Report for Training completed |
| 76 | Complete the Synergy Corp bug-planting operation (The Bug); With Require TD for Story ON, clear all 20 Fortress waves |
| 79 | Complete Sashina's A Final Preparation / Sashina's Gift personal-story event; Pixie, Ember active |
| 80 | All twelve required workers active; Required participants must not be on resort vacation; See the twelve-worker roster and vacation checklist below |
Relationship names such as Crush and Romantic refer to the relationship stage, not an invitation category or a fixed number of points added by this guide. A higher stage qualifies. A worker listed as active must have been recruited and activated; merely meeting them or defeating an associated encounter is not always the same thing. Required Rose & Thorn specialty rooms must also be accessible.
Beats 1 to 10 — Present Era
The Early Game Walkthrough covers the surrounding tutorials and early preparation. The table below gives the main-story trigger route. Restore resources before Beats 6 and 10; their story routes include successive combat encounters.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 1 | University Research Lab — Present, Uptown | 09:00–17:00 | — |
| 2 | City Beach (Uptown) — Present, Uptown | 08:00–18:00 | — |
| 3 | Nova's Quantum Research Lab — Future, Fringe Zone | 00:00–23:00 | — |
| 4 | University Research Lab — Present, Uptown | 09:00–17:00 | Sonia: Acquaintance or higher |
| 5 | City Beach (Uptown) — Present, Uptown | 08:00–18:00 | — |
| 6 | Back Alley — Present, Downtown | 22:00–00:00 | Two successive battles; restore resources first |
| 7 | Police Station — Present, Downtown | 15:00–23:00 | — |
| 8 | Dojo — Present, Downtown | 10:00–22:00 | Manual: Ask Lilu to Train You; recover afterward |
| 9 | Hidden Waterfall — Present, Uptown | 07:00–11:00 | Long training; recover before the next combat visit |
| 10 | Back Alley — Present, Downtown | 22:00–00:00 | Four successive battles; restore resources first |
Beats 11 to 23 — Research and Travel
Prepare for successive fights before Beat 19. At Beat 23, the Archive hacking requirement is independent of arriving at the correct building.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 11 | University Research Lab — Present, Uptown | 09:00–17:00 | Manual: Discuss the Research Findings |
| 12 | Police Station — Present, Downtown | 15:00–23:00 | — |
| 13 | Downtown Restaurant — Present, Downtown | 19:00–21:00 | — |
| 14 | Nova's Quantum Research Lab — Future, Fringe Zone | Any | — |
| 15 | Underground Resistance Hideout — Future, Fringe Zone | 13:00–23:00 | — |
| 16 | Surplus Distribution Center — Future, Fringe Zone | 12:00–18:00 | — |
| 17 | Ancient Earth Shrine — Medieval, Village Outskirts | 06:00–15:00 | — |
| 18 | Surplus Distribution Center — Future, Fringe Zone | 12:00–18:00 | — |
| 19 | Industrial Waste Processing Zone — Future, Fringe Zone | 08:00–18:00 | Four successive battles; restore resources first |
| 20 | Underground Modification Clinic — Future, Prime Sector | Any | — |
| 21 | Nova's Quantum Research Lab — Future, Fringe Zone | Any | — |
| 22 | Glitch's Den — Future, Fringe Zone | Any | Long scene; restore food and Energy afterward |
| 23 | Modified Historical Archive Facility — Future, Fringe Zone | Any | Successful Hack Archive Terminal |
Beats 24 to 35 — Resistance Route
If Tower Defense is required for story progress, finish the Hideout campaign between Beats 31 and 32. Its ten cleared waves must be recorded when you return to the main game.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 24 | Robin's Hunting Lodge — Medieval, Village Outskirts | 18:00–00:00 | Robin: Crush or higher |
| 25 | Nova's Quantum Research Lab — Future, Fringe Zone | Any | — |
| 26 | Archery Range — Medieval, Kings Demesne | 09:00–18:00 | — |
| 27 | Nova's Quantum Research Lab — Future, Fringe Zone | Any | — |
| 28 | Virtual Recreation Optimization Center — Future, Prime Sector | Any | — |
| 29 | Underground Modification Clinic — Future, Prime Sector | Any | — |
| 30 | Nova's Quantum Research Lab — Future, Fringe Zone | Any | — |
| 31 | Underground Resistance Hideout — Future, Fringe Zone | Any | If TD is required, use Defend the Hideout after this scene, before returning to the Clinic |
| 32 | Underground Modification Clinic — Future, Prime Sector | Any | With Require TD for Story ON, clear all 10 Hideout waves |
| 33 | Synthetic Beings Recharge Station — Future, Prime Sector | 18:00–00:00 | Have $20,000 in available Wealth; The $20,000 is spent |
| 34 | Operations Center — Future, Resistance base | Any | — |
| 35 | AIMy's Control — Future, Resistance base | Any | — |
Beats 36 to 46 — Rose and Thorn Route
The Altar Chamber, the shrine's main interior, and Sorceress Home are separate destinations. The Rose & Thorn's Nurse's Room, Arcane Room, and Bar are also separate rooms; enter the one named in the row.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 36 | Ancient Earth Shrine (Altar Chamber) — Medieval, Village Outskirts | 15:00–21:00 | Willow active |
| 37 | Nurse's Room — Medieval, Rose & Thorn | 09:00–16:00 | Willow active |
| 38 | Arcane Room — Medieval, Rose & Thorn | Any | Player knows Blink |
| 39 | The Bar — Medieval, Rose & Thorn | 15:00–18:00 | Kasumi active |
| 40 | Ancient Earth Shrine (Altar Chamber) — Medieval, Village Outskirts | 08:00–22:00 | — |
| 41 | Ancient Earth Shrine — Medieval, Village Outskirts | 08:00–22:00 | — |
| 42 | Arcane Room — Medieval, Rose & Thorn | Any | — |
| 43 | Arcane Room — Medieval, Rose & Thorn | Any | Bella: Romantic or higher; Blinky: Romantic or higher; Blinky: Never Been Kissed heart-to-heart completed |
| 44 | Ancient Earth Shrine (Altar Chamber) — Medieval, Village Outskirts | 15:00–21:00 | — |
| 45 | Rose & Thorn — Medieval, Kings Demesne | 08:00–18:00 | — |
| 46 | Sorceress Home — Medieval, Village Outskirts | Any | — |
Beats 47 to 55 — Present Era Follow-Up
Complete the named side plots and relationship gates as well as the numbered story. Hold the full cash payment in available Wealth when required; investment holdings and uncollected business earnings do not substitute for cash you can spend.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 47 | Food Court (Mall) — Present, Downtown | 09:00–14:00 | Miki: Friend or higher; Comic Con with Miki completed; The GuGuDolly Emergency completed |
| 48 | Dance & Yoga Studio — Present, Downtown | 15:00–19:00 | Dance Studio Clout 25+ |
| 49 | Night Club — Present, Downtown | 22:00–00:00 | Abby: Crush or higher |
| 50 | Dance & Yoga Studio — Present, Downtown | 19:00–21:00 | Miki: Crush or higher |
| 51 | Food Court (Mall) — Present, Downtown | 09:00–14:00 | Miki: Crush or higher; Carry one Flowers item; The Flowers item is consumed |
| 52 | Miki's Bedroom — Present, Downtown | 18:00–22:00 | — |
| 53 | Farmers Market — Present, Uptown | 07:00–17:00 | Meet Christy's Cousin Mary Ann completed |
| 54 | Miki's Bedroom — Present, Downtown | 18:00–22:00 | — |
| 55 | Town Hall Office — Present, Uptown | 09:00–17:00 | Have $10,000,000 in available Wealth; The $10,000,000 is spent |
Beats 56 to 62 — Required Visits
Follow the room and time requirements here; the scenes explain their narrative purpose. The guide leaves their outcomes to the game.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 56 | Rose & Thorn — Medieval, Kings Demesne | 20:00–23:00 | — |
| 57 | Nurse's Room — Medieval, Rose & Thorn | Any | — |
| 58 | Torea's Chamber — Present, Uptown | Any | Floor 25 dungeon guardian defeated |
| 59 | Nurse's Room — Medieval, Rose & Thorn | Any | — |
| 60 | City Library (Uptown) — Present, Uptown | Any; Library 08:00–22:00 | — |
| 61 | City Library (Uptown) — Present, Uptown | 20:00–22:00 | — |
| 62 | Ancient Earth Shrine (Altar Chamber) — Medieval, Village Outskirts | 15:00–19:00 | — |
Beats 63 to 76 — Further Preparation
This range has several personal-story gates. A nearby story discussion does not automatically complete Tinker, Jinx, Ghost, Anthrax, or the Syndicate prerequisite for you. Their character/system guides explain how to reach those events.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 63 | Rose & Thorn — Medieval, Kings Demesne | 19:00–22:00 | — |
| 64 | Mountain Foothills — Medieval, Village Outskirts | 07:00–17:00 | Gem active |
| 65 | Nova's Quantum Research Lab — Future, Fringe Zone | Any | — |
| 66 | Operations Center — Future, Resistance base | Any | — |
| 67 | Synthetic Beings Recharge Station — Future, Prime Sector | Any | — |
| 68 | Operations Center — Future, Resistance base | Any | Tinker: I Have Hands completed; Jinx: The One Variable completed |
| 69 | Hyperloop Transit Nexus — Future, Fringe Zone | Any | — |
| 70 | Synthetic Beings Recharge Station — Future, Prime Sector | Any | — |
| 71 | Sacred Anomaly Blessing Temple — Future, Prime Sector | Any | — |
| 72 | AIMy's Control — Future, Resistance base | Any | Ghost Discovers Ancient Ruins completed |
| 73 | Operations Center — Future, Resistance base | Any | — |
| 74 | Operations Center — Future, Resistance base | Any | — |
| 75 | Operations Center — Future, Resistance base | Any | Anthrax: Report for Training completed |
| 76 | Operations Center — Future, Resistance base | 22:00–04:00 | Complete the Synergy Corp bug-planting operation (The Bug); With Require TD for Story ON, clear all 20 Fortress waves |
Beats 77 to 85 — Latest Released Route
Prepare for playable battles at Beats 81 and 83. The location rows below cover the route through the current released endpoint.
| Beat | Where to enter | Arrival window | Additional gates / preparation |
|---|---|---|---|
| 77 | Operations Center — Future, Resistance base | Any | — |
| 78 | Modified Historical Archive Facility — Future, Fringe Zone | Any | — |
| 79 | Ancient Earth Shrine (Altar Chamber) — Medieval, Village Outskirts | 15:00–21:00 | Complete Sashina's A Final Preparation / Sashina's Gift personal-story event; Pixie, Ember active |
| 80 | Rose & Thorn — Medieval, Kings Demesne | Any | All twelve required workers active; Required participants must not be on resort vacation; See the twelve-worker roster and vacation checklist below |
| 81 | Mountain Foothills — Medieval, Village Outskirts | 19:00–03:00 | Required participants must not be on resort vacation; Story battle with scripted phases; prepare equipment and recovery |
| 82 | Rose & Thorn — Medieval, Kings Demesne | Any | Required participants must not be on resort vacation |
| 83 | Rose & Thorn — Medieval, Kings Demesne | 19:00–03:00 | Required participants must not be on resort vacation; Playable boss battle; prepare equipment, recovery, and QTEs |
| 84 | Rose & Thorn — Medieval, Kings Demesne | Any | — |
| 85 | Ancient Earth Shrine (Altar Chamber) — Medieval, Village Outskirts | 15:00–21:00 | Finish this conversation; current released endpoint |
Tower Defense Story Gates
The Notebook has an existing Require TD for Story: ON/OFF setting. With it ON, these two checks apply:
| Upcoming beat | Required campaign progress | Where to prepare |
|---|---|---|
| 32 | All 10 Hideout Defense waves cleared | Use Defend the Hideout at the Underground Resistance Hideout after Beat 31 |
| 76 | All 20 Fortress Breach waves cleared | Use Defend the Fortress at the Resistance base's Operations Center |
Starting the final wave is not a clear. These checks use saved progress for the correct battlefield; clearing a different map does not satisfy them. An existing saved clear qualifies. Return to the main game with that progress recorded, then revisit the story location.
With the setting OFF, those TD-clear prerequisites are bypassed. TD remains playable. The other story, location, time, relationship, and side-plot requirements still apply, and bypassing a story gate does not award a TD victory or unlock that battlefield's Infinite mode.
At Beat 76, the successful bug-planting prerequisite and the 22:00–04:00 arrival window are required in addition to the TD check. See Tower Defense for armies, equipment, upgrades, controls, and campaign mechanics; see the Syndicate guide for the bug operation.
Late-Route Recruitment and Availability
Beat 79 Preparation
Have Pixie and Ember active and complete Sashina's personal-story preparation. Her action is displayed as A Final Preparation, at the Altar Chamber, and its plot is titled Sashina's Gift. It requires In Love, appears after Beat 55, takes 180 minutes, and has a substantial Energy cost. Follow Sashina's guide for this event without using its completion as a reason to skip the main-story visits.
Beat 80 Roster
The current trigger requires all twelve of these Rose & Thorn workers to be active:
Elara, Sophie, Sandra, Raven, Bellavia, Valkyra, Lindia, Ava and Eva, Gem, Pixie, Willow, and Ember.
Ava and Eva form one worker entry in that twelve-entry check. None of those required participants may be away on a Sirena Isle resort vacation when Beat 80 starts. Check recruitment and current vacations separately; a worker can be recruited yet unavailable for the scene because they are away.
Beats 81 to 83 Availability
Each of these beats also checks whether its required participants are vacationing. Let existing resort stays finish before revisiting the location. These checks do not add a relationship-stage or worker-stat threshold.
Combat Preparation Without Story Outcomes
Several main-story scenes launch ordinary combat. Save before entering, equip your weapon, armor and grimoire where available, and restore Health and Energy. Medicine, healing, Defend, and timely QTE blocks can matter across successive fights. This page does not impose a minimum player stat build where the trigger has none.
| Beat | Preparation |
|---|---|
| 6 | Two successive combat encounters; prepare before the late-night visit |
| 10 | Four successive combat encounters; restore resources after the Waterfall training before returning |
| 19 | Four successive combat encounters; arrive ready to finish the sequence |
| 81 | Story battle with a force field, a shared 8% of enemy maximum HP damage budget per round, and scripted phase transitions; continue through the scene rather than expecting the ordinary zero-HP ending |
| 83 | Boss battle with a force field and a shared 7% of enemy maximum HP damage budget per turn; watch telegraphs and protect your resources |
The late battles cannot be skipped with fleeing or an ordinary instant-kill effect. For Beat 81, an apparent HP boundary can be a scripted transition. For Beat 83, chains and reflected damage share the same turn budget; more hits do not bypass it. Its core-attack warning describes a hit that bypasses your force field and takes at least half maximum Health even through defenses: recover before that attack resolves. QTE blocks matter on its multi-hit attack.
See Combat System for damage, defense, spell costs, and status effects.
Alignment and Scene Choices
Beats 10, 48, 50, 53, and 55 contain explicit Good / Neutral / Evil alignment choices. Some also offer an unaligned answer. Several other beats award different relationship points depending on the response.
The main numbered route still progresses through the scene's valid choices. An alignment option is not a substitute for a missing relationship, money, room, side-plot, or TD prerequisite. There is no need to reveal a scene's ending to choose the approach that suits your character.
Time Costs and Recovery
Many scenes move the clock when they complete. Plan narrow appointments around that, rather than expecting a day of uninterrupted travel.
| Beat | Significant clock/resource effect |
|---|---|
| 8 | Manual action takes 60 minutes; finishes at Health 20, Energy 1, Calm 1 |
| 9 | Advances 8 hours; gives +5 Strength/Stamina/Ability and finishes at Health 20, Energy 1, Calm 1 |
| 22 | Advances 18 hours; finishes at Energy 10, Calm 10, Satiation 10 |
| 45, 49, 57, 64, 69, 71, 73 | Completion advances 120 minutes each |
| 68 | Completion advances 75 minutes |
| Sashina's A Final Preparation | Separate required personal-story action: 180 minutes, with a listed 200 Energy cost before applicable general reductions |
Other completion handlers often add 20–90 minutes. The story's clock changes can move you outside the next beat's window; resting and returning the next day is normal. Following Beat 9, recover before Beat 10's combat. Beat 22 can also leave you needing food and Energy restoration before further work.
Troubleshooting
The Next Beat Does Not Trigger
Check the following in order:
- Confirm the previous numbered beat has finished, including its remaining dialogue and choices.
- Enter the exact room, in the correct era and district.
- Arrive inside the listed window; its end hour is excluded.
- Check the additional prerequisite in the row: relationship stage, recruited worker, skill, hack, item, available cash, faction Clout, side plot, dungeon guardian, or TD clear.
- Make sure the room is unlocked and accessible. For the later cast scenes, check current resort vacations.
- For Beats 8 and 11, choose the named manual action. For other beats, leave and re-enter after meeting the requirement.
- Read Nova's current Communications hint, and check that your build includes the released content you are trying to play.
Common Stops
| Stop | What to check |
|---|---|
| 8 | Use Ask Lilu to Train You, between 10:00 and 22:00 |
| 11 | Use Discuss the Research Findings, between 09:00 and 17:00 |
| 23 | Successfully Hack Archive Terminal, then revisit the Archive |
| 24 | Robin: Crush or higher, at her Hunting Lodge in the evening |
| 32 | With TD required, clear all ten Hideout waves and return to the Clinic, not just Operations Center |
| 36–37 | Willow active; Beat 37 is 09:00–16:00, not any hour |
| 38 | Player knows Blink; enter the Arcane Room |
| 39 | Kasumi active; enter the Bar between 15:00 and 18:00 |
| 43 | Bella and Blinky: Romantic or higher, plus Blinky's Never Been Kissed heart-to-heart completed |
| 47 | Miki: Friend, Comic Con with Miki, and The GuGuDolly Emergency completed |
| 48 | Dance Studio Clout 25+, between 15:00 and 19:00 |
| 51 | Miki: Crush and one Flowers item, between 09:00 and 14:00; the item is consumed |
| 53 | Complete Meet Christy's Cousin Mary Ann, then visit the Farmers Market in its story window |
| 55 | Have the full $10,000,000 in Wealth; it is deducted on completion |
| 58 | Defeat the Floor 25 dungeon guardian, then enter Torea's Chamber |
| 68 | Finish Tinker: I Have Hands and Jinx: The One Variable |
| 72 | Finish Ghost Discovers Ancient Ruins |
| 75 | Finish Anthrax: Report for Training; it is a separate prerequisite after Beat 74 |
| 76 | Complete the bug operation, satisfy the Fortress TD check if enabled, and enter Operations Center between 22:00 and 04:00 |
| 79–80 | Check the required active workers, Sashina preparation, and the Beat 80 vacation/roster checks |
| 81 or 83 | These are evening/overnight triggers; restore resources and check current participant vacations |
After Beat 85
Beat 85 is the end of the main story released in this version. After finishing it, the end-of-current-content Communications message is expected. Repeating its visits or searching for another numbered trigger will not extend this release.
Character routes, business management, dungeons, minigames, and side quests can still remain. The released Syndicate alliance route can be pursued after this main-story checkpoint; it is separate side content, not a further numbered beat covered by this guide. Check that guide for its starting conditions without needing a preview of future main-story events.
Accuracy and Related Guides
Checked on 4 October 2026 against the current story triggers, completion effects, locations, manual actions, story battles, TD gates, and release limit. Coverage stops at released Beat 85.
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
