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Chronoromancer——地点指南
按时代和地区排列的 Chronoromancer 中每个位置的完整引用。 将此作为早期游戏行走指南和字符指南的伴奏。 带有特殊解锁条件的标识位置会被标记在内 。
三叶草
Chronoromancer发生在三个时代—— 现,则 中世纪 王国,和堤坝人 未来。每个时代之间的时间是故意未定义的。您使用曲速能力在它们之间旅行,在主故事的早期通过时间旅行设备解锁。
每个时代分为两个主要地区,加上通过探险线解锁的特殊子区.您的公寓/住宅/实验室是每个时代的曲速锚地——在那里睡觉以完全恢复和自由转移时间段.
- 现 - 上城(你的家乡)和下城(夜生活、商业、浪漫)
- 中世纪 村庄外裙(农村、自然、训练)和德梅斯内国王(墙壁首都)
- 未来 • Fringe区(VOID)和Prime区(VOID)
现职——上城
现代城市中比较安静的住宅区。上城是每天早上你醒来的地方,Jessie住在楼上,而你早期的浪漫路线大多从那里开始(Emily,Akira,Sonia,Bella)。购物、夜间生活和较重的故事线都发生在下城。
你的公寓街区
- 卧室 您的个人避难所。 装饰根据您开始的熟练程度( 健美器的重量, 乐器的重量, 学者的研究论文等) 而改变 。 睡在这里以恢复所有的数据和提前时间。这是您在当前的曲速主播 。
- 活动室 分享你公寓的共用空间对时间和故事的节奏很有用
- 厨房 ——烹饪行动,基本食品准备,烹饪技能培训.
- 地下室 - 存储区,对于某些由故事驱动的事件很重要。
- Jessie的房间 你的室友Jessie住在楼上 浪漫和故事内容解锁在这里作为你和她的关系进展。
- 阁楼 一个灰尘般的上层房间 隐藏奇异的发现和事件触发器
- Patreon 圣图姆 (只支持者)——由支持者奖励解锁的隐藏房间,内置特殊内容.
周围的邻居
- 住房区 你公寓外的外大街 上城其他任何地方的交通枢纽
- 咖啡厅 一个舒适的邻里咖啡店(外加内地),对临时约会,早间聚会,以及偶尔出现的故事场景都有好处.
- 方便仓库 ——快餐用品,零食,以及廉价疗养用品.
- 地铁站 ——全市地铁上城出入口(下城出行).
- 农民市场 ——新鲜产物,烹饪原料,以及一些早期的附着物含量.
学习与发展
- 大学校园 ——情报培训,学术故事情节,以及与学者/研究员弧相关的事件.
- 学校 - Uptown中学,包括走廊和教室。
- 图书馆 ——研究,研究,与Audrey建立关系,采取调查式行动.
- 计算机实验室 ——技术培训和计算机专家熟练程度内容.
- 研究实验室 ——先进科学地块和地牢无锁突破.
健康和健康
- 运动 ——强力与耐力训练,相遇Bella,解锁健体器/运动员内容.
- 医院 ——康复,医疗故事线,以及某些职业的固定工作地点.
- Akira博士办公室 Akira医生在医院的私人办公室,是她浪漫路线的中心.
- 上城池 ——游泳,放轻松,夏季主题活动.
社区与公民
- 公园 ——步行,枣,毛虫斑点,在塘边捕鱼.
- 市政厅(外加办公室) ——公民故事情节,投资,以及某些追求的转折.
- 社区中心大厅 ——连接各社区室.
- 篮球场 ——田径迷你游戏与体育相关内容.
- 社区礼堂 ——表演,公共活动,以及一些音乐内容.
- 守护神像 ——纪念支持者的标志性雕像,拥有自己观看专用名称的屏幕.
- 蝴蝶馆 成熟后显示您收集的毛虫。 核心奖励毛虫收集爱好 。
自然和户外
- 海滩 ——钓鱼,毛虫采集,海滩主题活动.
- 山脉 ——徒步,稀有的毛毛虫,以及只见山地的遭遇内容.
- 瀑布 ——风景点 有着独特的动作和一些隐藏的发现.
- 森林 ——卡特彼勒狩猎,觅食,以及深入林地含量的入口.
- 横行 ——海滨步道连接海滨相关内容.
特殊隐藏( H)
- 恐惧之家 (Halloween内容)——一座横跨多层的豪宅:大厅,舞厅,图书馆,音乐厅,温室,庭院,地牢,地窖等,万圣节活动期间解锁.
目前——市中心
城市的面积更大、密度更高。 市中心大部分的夜间生活、购物和面向成年人的内容都在这里。许多高层次的职业道路、主要的浪漫弧以及你的妓院地产都在这里。
购物商场
- 外卖商场 - 入口广场。
- 购物购物中心 ——与多家店主汇合.
- 服装仓库 买衣服和时装用品 Fernando的服装地块原产于此.
- 食品法院 廉价的饭和偶然的相遇。
夜间生活
- 夜总会 ——舞蹈,饮料,Jessie的俱乐部活动,以及几次浪漫相遇.
- 栏 - 更多卧底的酒位 适合闲逛
- 拱门 ——游戏,迷你游戏,游戏大师能力内容.
- 音乐工作室 录音、练习和音乐家职业进展。
- 餐厅 ——精美的餐饮,日期,以及高雅的社交内容.
街道和过境
- 城市街道 市中心的主要大道 旅游枢纽
- 后端笔记 ——沙迪埃遭遇,一些侧面追求,隐藏内容.
- 地铁站 (下城) ——全市地铁下城区入口.
- 公园 (下城) ——城市公园的语气与上城不同;事件多,人多.
- 运动汽车经纪人 ——为富裕球员购买大牌.
芒市区
- 户外 ——Miki家产的车道和出入口.
- 曼联门厅 -大入口大厅
- Miki的卧室 ——中央至Miki的浪漫与故事内容.
- 主卧室 ——用于部分故事节拍.
- 餐厅 ——正式晚宴,活动.
- 学习 - 研究和调查计划。
- 休息室 - 社交和浪漫内容。
- 人宅地下室 ——隐藏内容,事件提示访问.
质量样式( S)
- 螺丝 ——放松,美容处理,吸引力催化内容.
- 舞蹈/瑜伽工作室 ——灵活性,创造性,以及某些浪漫路线.
商业和职业
- 办公大楼 ——高端就业和企业事业.
- 办公室 ——执行级会议和重大商务活动.
- 办公室:投资司 ——股票式投资互动,收益大,风险大.
- 办公室:总办公室 ——标准工作内容.
- 警察局 ——与法律有关的故事情节和某些侧面探索.
培训与专业
- 道场 ——武术家培训,战斗技能提高,以及Lilu相关内容.
- 公寓综合楼 ——几个国家计生委居住的地方(Cotton,Talena,Nyx等)——各自都有自己的房间通过综合体进入.
- Cotton的房间 ——音乐乐队NPC.
- Talena的房间 ——音乐乐队NPC.
- Nyx的房间 ——音乐乐队NPC.
- 魔术店 ——"现世"神奇一面的外侧入口.
- 魔术店讲习班 ——工艺和神奇物品交互.
- 魔幻店小卖部 ——店内休息/谈话区.
兴趣
- 空缺大楼 ——一栋废弃的建筑,上面有窗户和被遗忘的故事. 注意它——随着某些故事情节的展开,巨大的古橡树可能出现在旁边.
爱酒店
- 爱酒店 ——关系达到适当水平后,用于某些亲密场景的可出租短期住宿酒店.
中世纪——乡村脱衣舞
农村,中世纪的半个未驯服的时代。 村庄外裙环绕着首都,包含着大多数自然、魔法和隐藏的神秘内容。
圣洁空间( S)
- 古地球圣迹 与地球魔法相连的旧神殿 进入...
- 圣堂 ——带有仪式内容的内圣.
- 神秘的冥想园 - 静静的树林,用于冥想和神奇的反射。
- 僧侣庙训 ——与僧侣一起训练——纪律,武术,精神的积蓄.
乡村生活
- 农民营 普通住房:与村民的小型活动和关系建设。
- 旅行客栈(外部) -旅馆本身
- 客栈卧室 租了一间房间 安全地离家睡觉
- 乡村市场 ——基本物资,食品,启动用品.
- 车厢休息站 -一个小商人路口
- 乡村疗养院 治疗服务 草药传说
修道院与知识
- 修道院脚本 ——中世纪图书馆和文艺工作.
- 脚本前厅 - 入口区域。
- 显像手稿室 -高级读物,隐藏的神话。
- 地下目录 - 修道院下面更黑暗的探索区
自然与荒野
- 低语森林 ——主魔法森林,进入深层秘密.
- 皇家狩猎场(Edge) ——皇家保护区边缘的林区.
- 山脚山 ——攀枝花,稀有资源.
- 龙峰峰 ——高水平登山内容,终局资料.
- 森林清理 ——多段探险线中使用的静态开口.
海岸和水域
- 渔村海岸 ——有渔业内容的沿海村.
- 渔业中心 ——宁静钓鱼 NPC对话与侧面内容.
作战和培训
- 骑士训练场 ——为有志向的骑士提供基本武器和战斗训练.
- 土匪藏身处 ——敌对地点——用于早期作战测试的迷你粪便.
魔术神秘( M)
- 向导塔( 外部) -一个隐秘的巫师的家
- 向导内部 ——在塔内,巫师派系探险线在那里展开.
- 巫婆之营 - 树林深处有间小屋
- 巫师之家 ——另一个魔法用户的住所,与她自己的探险线相连.
农业和农村
- 农村农场 ——有劳动,畜禽,下土国家计委的劳动农场.
- 内部 ——内地农场活动空间.
隐藏& Story - Gate
- Lillian的巢穴 ——与Lillian内容绑定的隐藏位置.
- Sylwithe的谷 ——与Sylwithe的探险线相连的可解锁区域(仙女主题内容).
- 变暗路径 一条暗小的线索 导致更深的神秘。
- Robin的狩猎店 ——Robin当你在她的故事线上足够远的时候,行动的基础.
中世纪——德梅斯内国王
中世纪王国的城墙之都,城市,政治,以及许多派别,你的中世纪浪漫主义和盾性内容大部分都住在这里。
皇家城堡
- 皇家城堡 ——主外/条目.
- 宝座室 ——法庭观众,王室故事情节.
- 公主卧室 ——公主的私室,是她弧形的中心.
- 皇家卧室 ——国王和王后的房间.
- 城堡花园 门外皇家花园 浪漫场景
- 城堡庭院 ——仪式,事件,决战.
关节和事实
- 战士协会 ——战斗者协会探险线和战斗岗位之家.
- 酒吧协会 ——巴德公会征途之家,歌声系统,以及Violet招募.
- 杂技厅 ——性能和杂技内容.
- 贼帮 ——隐形和抢劫的探险线.
- 阿尔卡内商店 ——中世纪魔法物品和咒语组件.
商业——商人和手工业者
- 商人季度 ——首都主要购物区.
- 铁匠店 ——武器,装甲,修理.
- 裁缝店 服装和布料。
- 科布勒商店 脚套和相关物品。
- 一般货物 ——基本日常用品.
大市场
- 大巴扎尔 ——首都无序的露天市场.
- 巴扎尔中央广场 ——中央集聚和演出空间.
- 消费商品 稀有和不寻常的物品。
- 食品供应商 ——街道菜和中世纪菜.
- 性能阶段 ——Bazaar-side演出场地,捆绑在栏目内容中.
- 手工艺品和珠宝店 手工制作的商品和装饰品。
娱乐和体育
- 箭头范围 ——射箭训练与迷你游戏.
- 比赛场地 ——竞技活动和高考格斗.
- 大舞厅 正式的舞蹈和高级社会活动。
- 罗迪·阿勒豪斯 ——响亮的公众小酒馆 酿酒,饮料,粗糙的公司.
- 温泉 ——放轻松的泉浴地点,以开展健康活动.
Brothel区
- 玫瑰和汤恩(你的胸罩) 德梅斯内国王妓院,由King Graham授予您,在他的追求链的末端,工人,女仆,房间,日报,以及整个管理帝国都住在这里——涵盖在其他指南的布罗瑟尔部分.
沙迪耶侧
- 背对齐 - 种子背面的, 宿主一些探险。
- 黑市 - 非法物品、栅栏物品。
- 隐藏室 ——与盗贼的盾牌或黑市内容捆绑的秘密空间.
- 霍维尔区 - 较穷的阶层
- 后台 演出场所背后;私人互动。
- 后街 ——追逐/调查内容中使用的窄通道.
- 死亡结束 ——特定场景中使用的陷阱状角.
- Sophie 隐藏点 ——与Sophie的故事线相连的隐蔽避难所.
四分之一
- 诺贝尔季度 ——高档住宅区.
- 吉尔代德行 ——首都最富有的街道.
- 隐蔽的圣地 ——一个与最终游戏内容捆绑在一起的私人隐藏位置.
- 车厢十字路口 中央集市外的贸易十字路口
未来-弗林格区
VOID 的混乱的实验试验场,AI尝试新的"优化",然后将其推出至Prime Section。这里的一切显然都是破碎的,实验性的,和喜剧性的功能失调—— 使得VOID的失败出乎意料地显而易见. 弗林格区是人类抵抗力量仍然处于边缘的地方.
研究和居住
- Nova的量子研究实验室 ——Nova 实验室虽繁杂但又辉煌,你的"未来时光旅行"中枢. 几个"突破"焦点装饰着AIM的帮助性灾难的墙壁,这是你的未来曲速锚.
- 未登记住房 ——拒绝AI优化的人住的拉姆沙克尔建筑,在VOID的控制之外,经常受到"升级为官房"的威胁.
- 地下抵抗隐藏处 ——隐藏在被摧毁的社区中心下面的秘密叛乱基地,人类计划抵抗VOID,分享有关AI前历史的违禁知识.
社会和商业
- 人类互动优化中心 ——AI为“最大效率”安排所有社交互动。 交谈时间以7.4分钟为限,必须遵循核准的话题。周二时间为2:17-2:23。
- 盈余分配中心 一个混乱的仓库,人们在那里挖洞失败了AI实验和被丢弃的设备。这里的一切要么是破碎的、危险的,要么是没有明显的目的。
运输和教育
- Hyperloop 过境 Nexus ——AI控制的中转系统非常快速高效,只是从来没有去过你真正想去的地方. 目的地"优化"是基于AI认为你应该去的地方.
- 世界知识综合研究所 ——AI将所有人类知识压缩成"优化的学习模块"——然后将数据库混为一谈,历史教烹饪,化学解释舞蹈理论,数学只是猫的视频.
自然与生物
- 人工自然保护 ——AI以完美的气候控制在室内"再造"大自然. 塑胶树,天体图尔夫,以及玩鸟的无人机鸟发出准确的67.2分贝声来"优化放松".
- 人类性能优化实验室 ——AI通过基因修饰增强人类的物理能力,最近的"改进"包括只看到电子表格格式的眼睛和200%强壮的肌肉——但只用于打字.
- 水体改变试验区 ——关于海洋生物的AI实验 鱼类被修改为在完美的形成中游泳,沙子被替换为细小的塑料立方体用于"最佳排水".
卫生
- 生物增生医疗中心 ——AI通过消灭所有人类医生"完美"的药物,其诊断方法: 问"你是否尝试了关闭自己并再次恢复",每个病情.
环境控制( C)
- 天层大气管理站 ——AI控制着这个山高设施产生的天气,它已经确定"最佳天气"的准确性是22.7°C,每天降水量为0.3%,缺乏品种使人们对"恶劣天气"怀旧的泪水.
- 工业废物加工区 ——一个覆盖曾经是神奇森林的大型垃圾堆. AI确定的垃圾处理比保护自然更"有效",变异的神奇生物偶尔从有毒废物中出现.
- 官僚自动化中心 ——所有政府职能都是自动化的. 简单许可需要47步的数字流程,包括个性测试,3个卡普查,并向AI治疗师解释你的决定.
- 修改历史档案设施 ——历史文献资料库VOID 系统变了,AI看起来是人类的自然进化,而不是新创造.
隐藏事件主题( E)
- Glitch 发音 ——系统闪烁星团的隐藏点——用于抵抗.
- Seraph的三叠纪 ——与Seraph内容绑定的秘密藏身处.
- 圣诞村 ——圣诞活动内容节庆枢纽.
- 圣诞姜饼店 ——姜饼主题季节性区域.
- 圣诞冬至 ——以雪为主题的活动区.
- 圣诞迷宫 - 舒适的季节性住宿地点。
未来——总理部门
VOID 的“完美”AI优化的展示。 与混乱的Fringe Zone不同,Prime Section中的一切看起来都被磨光和成功,但揭示了表面下的邪恶控制机制。表面完美,隐藏着压迫。
政府控制
- VOID 中央指挥部 ——VOID权力的强制座椅,所有AI优化决定都在这里作出. 高耸的晶体结构占据了Prime Field 的天线. 最终对峙位置.
- 协同公司大楼 ——关系优化公司总部,现在专注于通过算法比对"完美"人际联系,是主要的反派基础.
- 协同公司理事会办公室 ——高层企业决策室.
- 协同公司安保办公室 - 安保行动和出入控制。
住所
- 最佳生活塔阿尔法(居民塔) ——一个200层的建筑群,每套公寓的面积都是47.3平方公尺,因为AI计算出来的是"统计上的理想"——无论家庭大小.
食品、娱乐和娱乐
- 营养Max优化广场(合成食品法院) ——AI完善了含有每种维生素和矿物质的"营养优化"食品,其味道都像在维生素水中浸泡的纸板,AI坚持认为这"客观上优越".
- 虚拟娱乐优化中心(Holograph娱乐综合体) ——AI提供基于你心理特征的"个性化"娱乐,认为每个人都想要教育视频,讲述由欢乐的AI叙述的正确归档技术.
- 神经同步娱乐综合体 ——未来夜总会,其中舞蹈受到规范,音乐被算法生成,笑声被安排.
- 虚拟井喷中心 ——AI控制VR的放松与脑化学操纵以"最佳放松".
媒体和文化
- Mood 规范音频广播中心 ——AI产生可怕的音乐,并到处播放,以控制公民的情绪. 设计是为了诱导遵守——大多只是让人头痛.
商业和供应
- VOID 消费者功能中心(自动供应站) ——AI预言在知道之前需要什么,总是错误的,今天的建议:冬天的外套(夏天),古罗马的凉鞋,以及47管牙膏.
企业和培训
- 认知优化学院(技能提升设施) ——AI训练人类学习"基本未来技能":高级纸张剪辑分拣,解析数据舞蹈,并解释AI决策为何完美合理.
运输和基础设施
- 顶级运输Nexus枢纽 所有目的地都得到了AI的“优化 ” ——你永远得不到你想要的地方。
- 最佳城市闪光灯 ——未来主义街道由AI控制一切,甚至基于"木质优化算法"的铺路颜色改变.行人必须遵循指定的步行模式.
- 多级自动停车综合设施 ——由混淆的AI管理垂直停车,不断重组车辆以达到"最佳空间效率". 找到你的汽车需要解决AI生成的谜题.
性质
- 转基因增强植物研究穹顶(混合植物保护) ——AI"改良"所有植物生命 玫瑰花为"最佳包装"而长出方瓣,树能产生蔬菜味的水果,草生长在几何图案中,使人人头晕.
合成人和身体模型
- 合成人再充电站 ——无人机,机器人和机器人加油和社交的地方. 充电站,能量饮料,以合成为重点的设计. 人类在技术上是允许的,但没有什么适合的.
- 地下改造诊所 ——非法身体改造和升级的隐蔽设施——换眼,脱氧核糖核酸拼接,身份盗窃保护. 操作于法律灰色区域.
- 合成伴奏匹配设施 ——凡人类发现AI爱的bots,通过算法匹配保证"完美兼容性",但bots往往有闪烁,有人格障碍.
信仰与操纵
- 圣安乐寺 ——一种邪教设施,VOID使基因畸形(由VOID的克隆/IVF故障造成)的人相信他们的突变是神的天赋,启示VOID的操纵和残酷.
特殊子区域( S)
有几个地点存在于主要地区结构之外,只能通过具体的搜索线、物品或活动进入。
森林深处
一个隐藏 10×10 包装网格 在中世纪时代的森林中, 深森林是一个迷宫式的探索区, 在那里你逐块地航行—— 边缘的网格包裹, 意思是走开的一方将你带回另一边。 包含独特的遭遇、稀有的资源和隐藏的人物与更长的探索线相连。
吸血鬼巢穴
一个多层的地下建筑群通过吸血鬼相关的故事内容解锁。
- 吸血鬼图书馆地下室 ——不假设库下的入口.
- 吸血鬼黑暗走廊 -主连接大厅
- 吸血鬼巢穴主线 ——中央聚集室.
- 吸血鬼主人的房间 吸血鬼主人的私人住处
- Carmilla的房间 - Carmilla的私人房间。
- Torea的房间 - Torea的私人房间。
霸王府(临 Up).
一个宽敞的万圣节活动庄园,拥有超过25个房间,跨越多个楼层,从大厅和舞厅下穿厨房通道,一直到阁楼和露台,并深入地窖和地牢。 更早时被覆盖在上城下面,但值得一提的是,它本身就是一个迷你粪便。
圣诞村(未来芬吉区)
圣诞活动组群——姜饼屋、冬季仙境和Mistletoe Lodge——从美国永久抵达。 天层大气管理站它不是日历设定的。村内圣诞精神切换可以使整个游戏的皮卡、任务、礼物动作和事件覆盖而不删除位置。
锡雷纳岛度假村(中世纪海岸)
一个私人岛屿度假胜地 乘船从 Marina的码头,通过Sashimi搜索线和永久访问购买(付费内容)解锁。
- 海滩 ——工人放松场景,日落漫步,私人海滩时间,以及前往水岩和洞穴的游泳路线.
- 螺丝 ——工人斯帕夜幕.
- 贝菲特 和 房间 - 康复餐和睡眠。
- Shelly的礼品店 ——海贝壳纸币店(大洋香,海批准等).
- 外洞/锡雷纳洞穴 ——可搜索的洞穴,有贝壳养殖,皮克克斯发现,以及敌人遭遇.
- Sashimi的水岩 - Sashimi 离岸泊位。
见Sirena Isle度假村专用指南,该指南用于全面解锁步行、度假系统和活动。
抵抗堡垒(未来总理区)
抵抗组织在后来的"未来故事弧"(付费内容,通过"战功故事节"解锁)期间建造的可防御堡垒. 业务中心 (战争委员会会议), AIMy的控制,则 军营, 弹药, 用品,以及 工程学 - 地点 Tinker 管理着她的车间 防御塔的准备工作也发生了
辛迪加(未来)
未来第一战区马戏团主题中枢,建于目前的游戏中。 混乱的辛迪加故事和联盟指南 用于共同任务、字符路口和军队解锁。 辛迪加门 谎言 大顶 (表演场), 密码 (领导区) "财富报"的Booth, 娱乐中心, 花园, 议员,以及 莫特莱的巢穴.
未来第一产业协同公司
在公众面前 协同公司大楼, 理事会办公室,以及 安保办公室 在Prime Section 下列出,故事进展打开更深的内部: 议员的私人办公室 页:1 执法行动中心.
玩家独占位置
- 玩家卧室( Present) ——11个变体,每个能力一个,加上一个增强/升级的版本。您在角色创建方面的选择决定了您醒来的哪个。
- Nova的量子研究实验室(未来) ——所有人物共享;你的时光旅行主播未来.
旅行和访问规则
- 地图旅行 ——从户外地点,打开地图,在同一时代各区之间快速移动.
- 扭曲 ——利用你的时间旅行能力在时代之间转变。每个时代的锚点都是你的家所在地:你现在的公寓,Nova 未来的实验室,以及中世纪时代的圣灵阿尔塔尔会议厅。随着故事的发展,更多的曲速目的地解锁。
- 营业时间 ——很多地点都有特定的时数(商店关闭,夜总会晚点开放),如果一个动作没有出现,请检查时间.
- Story 大门 ——某些地点(Sylwithe's Hollow,Seraph's Sanctuary,"吸血鬼巢穴"等)只能通过特定的探险线解锁,圣诞村本身直接从未来大气站到达.
- 熟练程度锁定内容 ——你的开始能力决定了你的卧室变体,并解锁了全世界与熟练程度相关的动作.
关于每个地点要做什么的细节——动作,浪漫目标,工作选项,故事节拍——参见"早期游戏漫游"和个人角色指南.
相关页面
Chronoromancer — Locations Guide
A complete reference for every location in Chronoromancer, organized by era and district. Use this as a companion to the Early Game Walkthrough and character guides. Locations marked with special unlock conditions are noted inline.
The Three Eras
Chronoromancer takes place across three eras — the Present, the Medieval kingdom, and the dystopian Future. The time between each era is deliberately undefined. You travel between them using the warp ability, unlocked early in the main story through your time-travel device.
Each era is divided into two main districts, plus special sub-zones that unlock through questlines. Your apartment/house/lab is the warp anchor in each era — sleep there to fully restore and freely shift time periods.
- Present — Uptown (your home district) and Downtown (nightlife, business, romance)
- Medieval — Village Outskirts (rural, nature, training) and Kings Demesne (the walled capital)
- Future — Fringe Zone (VOID's chaotic testing grounds) and Prime Sector (VOID's polished dystopia)
Present — Uptown
The quieter, residential half of the modern city. Uptown is where you wake up each morning, where Jessie lives upstairs, and where most of your early romance routes begin (Emily, Dr. Akira, Sonia, Bella). Shopping, nightlife, and heavier storylines take place in Downtown.
Your Apartment Block
- Bedroom — Your personal sanctuary. The decor changes based on your starting Proficiency (weights for Body Builders, instruments for Musicians, research papers for Scholars, etc.). Sleep here to restore all stats and advance time. This is your warp anchor in the Present.
- Living Room — Shared common space of your apartment. Useful for passing time and some story beats.
- Kitchen — Cooking actions, basic food prep, and culinary skill training.
- Basement — Storage area. Becomes important for certain story-driven events.
- Jessie's Room — Your roommate Jessie lives upstairs. Romance and story content unlocks here as your relationship with her progresses.
- Attic — A dusty upper room, hiding odd finds and event triggers.
- Patreon Sanctum (supporter-only) — A hidden room unlocked by supporter rewards, housing special content.
Around the Neighborhood
- Housing Block — The exterior street outside your apartment. Travel hub to everywhere else in Uptown.
- Cafe — A cozy neighborhood coffee shop (exterior + interior). Great for casual dates, morning meetups, and the occasional story scene.
- Convenience Store — Quick supplies, snacks, and cheap healing items.
- Metro Station — The Uptown entrance to the city-wide metro (travel to Downtown).
- Farmers' Market — Fresh produce, ingredients for cooking, and some early side-quest content.
Learning & Development
- University Campus — Intelligence training, academic storylines, and events tied to Scholar/Researcher arcs.
- School — The Uptown high school, including the hallway and classroom. Sonia works here.
- Library — Study, research, relationship building with Audrey, and investigation-style actions.
- Computer Lab — Tech training and Computer Expert proficiency content.
- Research Lab — Advanced science plots and dungeon-unlock breakthroughs.
Health & Fitness
- Gym — Strength and stamina training, meet Bella, unlock Body Builder / Athlete content.
- Hospital — Healing, medical storylines, and a regular work location for certain careers.
- Dr. Akira's Office — Dr. Akira's personal office inside the hospital. Central to her romance route.
- Uptown Pool — Swimming, relaxation, and summer-themed events.
Community & Civic
- Park — Walks, dates, caterpillar spotting, fishing at the pond edge.
- Town Hall (exterior + office) — Civic storylines, investments, and certain quest turn-ins.
- Community Center Hallway — Connects to the various community rooms.
- Basketball Court — Athletic minigames and sports-related content.
- Community Auditorium — Performances, public events, and some musician content.
- Patron Statue — A landmark statue honoring supporters. Has its own screen for viewing dedicated names.
- Butterfly Pavilion — Display your collected caterpillars once they mature. Core reward for the caterpillar collection hobby.
Nature & Outdoors
- Beach — Fishing, caterpillar collecting, beach-themed events.
- Mountains — Hiking, rarer caterpillars, and mountain-only encounter content.
- Waterfall — Scenic spot with unique actions and some hidden finds.
- Forest — Caterpillar hunting, foraging, and the entrance to deeper woodland content.
- Boardwalk — Seaside walkway connecting beach-related content.
Special & Hidden
- Haunted House (Halloween content) — A sprawling multi-floor mansion: foyer, ballroom, library, conservatory, greenhouse, courtyard, dungeon, crypt, and more. Unlocks during the Halloween event.
Present — Downtown
The louder, denser half of the city. Downtown is where most nightlife, shopping, and adult-oriented content takes place. Many high-tier career paths, major romance arcs, and your brothel property are here.
Shopping Mall
- Shopping Mall Exterior — Entrance plaza.
- Shopping Mall Interior — Main concourse with multiple stores.
- Clothing Store — Buy outfits and fashion items. Fernando's clothing plots originate here.
- Food Court — Cheap meals and casual encounters.
Nightlife
- Night Club — Dancing, drinks, Jessie's club events, and several romance encounters.
- Bar — More laid-back drinking spot. Good for casual hangouts.
- Arcade — Games, minigames, and Games Master proficiency content.
- Music Studio — Record tracks, practice, and musician career progression.
- Restaurant — Fine dining, dates, and high-charm social content.
Streets & Transit
- City Street — The main downtown thoroughfare. Travel hub.
- Back Alley — Shadier encounters, some side quests, hidden content.
- Metro Station (Downtown) — Downtown entrance to the city-wide metro.
- Park (Downtown) — Urban park with different tone than Uptown's; more events, more people.
- Sports Car Dealer — Big-ticket purchases for wealthy players.
Mansion District
- Mansion Exterior — The driveway and entrance of Miki's family estate.
- Mansion Foyer — Grand entrance hall.
- Miki's Bedroom — Central to Miki's romance and story content.
- Master Bedroom — Used in select story beats.
- Dining Room — Formal dinners, events.
- Study — Research and investigation plots.
- Lounge — Social and romance content.
- Mansion Basement — Hidden content, event-gated access.
Wellness & Style
- Spa — Relaxation, beauty treatments, attractiveness-boosting content.
- Dance / Yoga Studio — Flexibility, creativity, and certain romance routes.
Business & Career
- Office Building — High-end employment and corporate careers.
- Office Boardroom — Executive-level meetings and major business events.
- Office: Investment Division — Stock-style investment interactions with big returns and bigger risks.
- Office: General Offices — Standard work content.
- Police Station — Law-related storylines and certain side quests.
Training & Specialty
- Dojo — Martial Artist training, combat skill improvement, and Lilu-related content.
- Apartment Complex — Where several NPCs live (Cotton, Talena, Nyx, etc.) — each has their own room accessible via the complex.
- Cotton's Room — Music band NPC.
- Talena's Room — Music band NPC.
- Nyx's Room — Music band NPC.
- Magic Shop — Exterior entrance to the magical side of the Present.
- Magic Shop Workshop — Crafting and magical item interactions.
- Magic Shop Couch — A resting / conversation area inside the shop.
Curiosities
- Vacant Building — An abandoned building with boarded windows and forgotten stories. Keep an eye on it — a massive ancient oak may appear beside it as certain storylines unfold.
Love Hotel
- Love Hotel — A rentable short-stay hotel used for certain intimate scenes once relationships reach the right level.
Medieval — Village Outskirts
The rural, untamed half of the Medieval era. Village Outskirts surrounds the capital and contains most nature, magic, and hidden mystical content.
Shrines & Sacred Spaces
- Ancient Earth Shrine — An old shrine tied to earth magic. Entrance to…
- Shrine Altar Chamber — Inner sanctum with ritual content.
- Mystic's Meditation Grove — A serene grove for meditation and magical reflection.
- Monks' Temple Training — Train with the monks — discipline, martial arts, and spiritual stat gains.
Village Life
- Peasant Huts — Commoner housing. Minor events and relationship building with villagers.
- Traveler's Inn (exterior) — The inn itself.
- Inn Bedroom — Rent a room to sleep safely away from home.
- Village Market — Basic goods, food, and starter supplies.
- Caravan Rest Stop — A small trader waypoint.
- Village Healer's Hut — Healing services, herbal lore.
Monastery & Knowledge
- Monastery Scriptoria — Medieval library and scribe work.
- Scriptorium Lobby — Entry area.
- Illuminated Manuscript Room — Advanced reading, hidden lore.
- Underground Catacombs — A darker exploration area beneath the monastery.
Nature & Wilderness
- Whispering Woods — The main magical forest, entry to deeper secrets.
- Royal Hunting Grounds (Edge) — Forested area at the edge of the royal preserve.
- Mountain Foothills — Climbing, rarer resources.
- Dragon's Peak Ascent — High-level mountaineering content, end-game material.
- Forest Clearing — A quiet opening used in multiple quest threads.
Coast & Water
- Fishing Village Coast — Coastal village with fishing content.
- Fishing Hut Interior — Quieter fishing NPC dialogue and side content.
Combat & Training
- Knight's Training Grounds — Basic weapon and combat training for aspiring knights.
- Bandit Hideout — A hostile location — a mini-dungeon for early combat testing.
Magic & Mystic
- Wizard's Tower (exterior) — Tall spire home to a reclusive wizard.
- Wizard's Interior — Inside the tower, where the Wizard Faction questline unfolds.
- Witch's Hut — An eerie cottage deep in the woods.
- Sorceress's Home — Another magic-user's dwelling, tied to her own questline.
Farming & Rural
- Rural Farm — A working farm with labor, animals, and down-to-earth NPCs.
- Barn Interior — Interior farm space for events.
Hidden & Story-Gated
- Lillian's Lair — A hidden location tied to Lillian's content.
- Sylwithe's Hollow — An unlockable area tied to Sylwithe's questline (fairy-themed content).
- Darkened Path — A dim trail that leads deeper into mystery.
- Robin's Hunting Lodge — Robin's base of operations when you're far enough in her storyline.
Medieval — Kings Demesne
The walled capital of the Medieval kingdom. Urban, political, and full of factions. Most of your Medieval romance and guild content lives here.
Royal Castle
- Royal Castle — Main exterior / entry.
- Throne Room — Court audiences, royal storylines.
- Princess's Bedroom — The princess's private chamber, central to her arc.
- Royal Bedroom — The king and queen's chamber.
- Castle Garden — Outdoor royal gardens, romance scenes.
- Castle Courtyard — Ceremonies, events, dueling.
Guilds & Factions
- Fighter's Guild — Home of the Fighters' Guild questline and combat-based jobs.
- Bards Guild — Home of the Bards Guild questline, song system, and Violet's recruitment.
- Acrobat Hall — Performance and acrobatics content.
- Thieves' Guild — Stealth and heist-based questlines.
- Arcane Shop — Medieval magical items and spell components.
Commerce — Merchants & Craftsmen
- Merchants' Quarter — Main shopping district of the capital.
- Blacksmith Shop — Weapons, armor, repairs.
- Tailor Shop — Clothing and cloth goods.
- Cobbler Shop — Footwear and related items.
- General Goods — Basic everyday supplies.
The Grand Bazaar
- Grand Bazaar — The sprawling open-air market of the capital.
- Bazaar Central Plaza — Central gathering and performance space.
- Exotic Goods Merchant — Rare and unusual items.
- Food Vendors — Street food and medieval cuisine.
- Performance Stage — Bazaar-side performance venue, tied into bard content.
- Crafts & Jewelry Stall — Handmade goods and adornments.
Entertainment & Sport
- Archery Range — Archery training and minigame.
- Tournament Grounds — Competitive events and high-stakes combat.
- Grand Ballroom — Formal dances and high-society events.
- Rowdy Alehouse — The loud public tavern. Brawls, drinks, rough company.
- Hot Springs — A relaxing springs-bath location for wellness events.
Brothel District
- The Rose & Thorn (Your Brothel) — The Kings Demesne brothel, granted to you by King Graham at the end of his quest chain. Workers, maids, rooms, daily reports, and the entire management empire live here — covered in the Brothel sections of other guides.
Shadier Side
- Back Alleys — Seedy back-streets, host to certain quests.
- Black Market — Illegal goods, fenced items.
- Hidden Chamber — A secret space tied to thieves' guild or black market content.
- Hovel District — The poorer quarter.
- Backstage — Behind the performance venues; private interactions.
- Back Street — Narrow passage used in chase / investigation content.
- Dead End — A trap-like corner used in specific scenes.
- Sophie's Hiding Spot — Hidden refuge tied to Sophie's storyline.
Prestige Quarters
- Noble Quarter — High-class residential area.
- Gilded Row — The wealthiest street in the capital.
- Secluded Sanctuary — A private, hidden spot tied to end-game content.
- Caravan Crossroads — The trade crossroads just outside the central bazaar.
Future — Fringe Zone
VOID's chaotic experimental testing ground, where the AI tries out new "optimizations" before rolling them out to the Prime Sector. Everything here is obviously broken, experimental, and comedically dysfunctional — making VOID's failures hilariously obvious. The Fringe Zone is where humanity's resistance still lives in the margins.
Research & Residence
- Nova's Quantum Research Lab — Nova's cluttered but brilliant laboratory, your time-travel hub in the Future. Several "breakthrough" scorch marks decorate the walls courtesy of AIM's helpful disasters. This is your Future warp anchor.
- Unregistered Housing — Ramshackle buildings where people who refuse AI optimization live, outside VOID's control. Constantly under threat of being "upgraded" to official housing.
- Underground Resistance Hideout — A secret rebel base hidden beneath the destroyed community center. Where humans plan resistance against VOID and share forbidden knowledge about pre-AI history.
Social & Commerce
- Human Interaction Optimization Center — AI schedules all social interactions for "maximum efficiency." Conversations are limited to 7.4 minutes and must follow approved topics. Laughter is scheduled for Tuesdays between 2:17–2:23 PM.
- Surplus Distribution Center — A chaotic warehouse where people scavenge failed AI experiments and discarded equipment. Everything here is either broken, dangerous, or serves no discernible purpose.
Transport & Education
- Hyperloop Transit Nexus — The AI-controlled transit system is incredibly fast and efficient. It just never goes where you actually want to go. Destinations are "optimized" based on where AI thinks you SHOULD want to go.
- Universal Knowledge Synthesis Institute — AI condensed all human knowledge into "optimized learning modules" — then mixed up the databases. History teaches cooking, chemistry explains dance theory, and mathematics is just cat videos.
Nature & Bio
- Artificial Nature Preserve — AI has "recreated" nature indoors with perfect climate control. Plastic trees, astroturf, and drone birds that play bird sounds at exactly 67.2 decibels for "optimal relaxation."
- Human Performance Optimization Lab — AI enhances human physical capabilities through genetic modification. Recent "improvements" include eyes that see only in spreadsheet format and muscles that are 200% stronger — but only for typing.
- Aquatic Modification Testing Zone — AI experiments on marine life. Fish have been modified to swim in perfect formation, and the sand has been replaced with tiny plastic cubes for "optimal drainage."
Health
- Bio-Optimization Medical Center — AI "perfected" medicine by eliminating all human doctors. Its diagnostic method: asking "Have you tried turning yourself off and on again?" for every condition.
Environment & Control
- Sky-Level Atmospheric Management Station — AI controls the weather from this mountain-height facility. It has determined "optimal weather" is exactly 22.7°C with 0.3% precipitation every day. The lack of variety has driven people to nostalgic tears about "bad weather."
- Industrial Waste Processing Zone — A massive dump covering what was once a magical forest. AI determined waste disposal was more "efficient" than preserving nature. Mutated magical creatures occasionally emerge from the toxic waste.
- Bureaucracy Automation Center — All government functions are automated. A simple permit requires a 47-step digital process including a personality test, three captchas, and explaining your decision to an AI therapist.
- Modified Historical Archive Facility — A repository of historical documents VOID has systematically altered. AI appears as humanity's natural evolution rather than a recent creation.
Hidden & Event-Themed
- Glitch Den — A hidden spot where system glitches cluster — used by the resistance.
- Seraph's Sanctuary — A secret hideaway tied to Seraph's content.
- Christmas Village — The festive hub for Christmas event content.
- Christmas Gingerbread House — Gingerbread-themed seasonal area.
- Christmas Winter Wonderland — Snow-themed event area.
- Christmas Mistletoe Lodge — Cozy seasonal lodge location.
Future — Prime Sector
VOID's showcase of "perfect" AI optimization. Unlike the chaotic Fringe Zone, everything in the Prime Sector appears polished and successful — but reveals sinister control mechanisms beneath the surface. Surface perfection, hidden oppression.
Government & Control
- VOID Central Command — The imposing seat of VOID's power, where all AI optimization decisions are made. A towering crystalline structure dominating the Prime Sector skyline. Final confrontation location.
- Synergy Corp Tower — Headquarters of the relationship optimization corporation, now focused on "perfecting" human connections through algorithmic matching. Major villain base.
- Synergy Corp Council Office — Top-level corporate decision-making chamber.
- Synergy Corp Security Office — Security operations and access control.
Residential
- Optimal Living Tower Alpha (Residential Tower) — A 200-story complex where every apartment is exactly 47.3 square meters because AI calculated that was "statistically ideal" — regardless of family size.
Food, Entertainment & Recreation
- NutriMax Optimization Plaza (Synthetic Food Court) — AI perfected "nutritionally optimal" food containing every vitamin and mineral. It all tastes like cardboard soaked in vitamin water. The AI insists this is "objectively superior."
- Virtual Recreation Optimization Center (Holographic Entertainment Complex) — AI provides "personalized" entertainment based on your psychological profile. It thinks everyone wants educational videos about proper filing techniques narrated by cheerful AIs.
- Neural Synchronization Entertainment Complex — Futuristic nightclub where dancing is regulated, music is algorithmically generated, and laughter is scheduled.
- Virtual Wellness Immersion Center — AI-controlled VR relaxation with brain-chemistry manipulation for "optimal relaxation."
Media & Culture
- Mood Regulation Audio Broadcasting Center — AI generates terrible music and broadcasts it everywhere to control citizen emotions. Designed to induce compliance — mostly just gives people headaches.
Commerce & Supply
- VOID Consumer Fulfillment Center (Automated Supply Depot) — AI predicts what you need before you know it. It's always wrong. Today's recommendations: winter coats (it's summer), ancient Roman sandals, and 47 tubes of toothpaste.
Corporate & Training
- Cognitive Optimization Academy (Skill Enhancement Facility) — AI trains humans in "essential future skills": advanced paperclip sorting, interpretive data dancing, and explaining why AI decisions make perfect sense.
Transport & Infrastructure
- Prime Transportation Nexus Hub — Main Prime Sector transit hub with hyperloop, hover-cars, and teleportation pods. All destinations "optimized" by AI — you never quite get where you wanted.
- Optimized Urban Thoroughfare — Futuristic streets with AI-controlled everything. Even pavement color changes based on "mood optimization algorithms." Pedestrians must follow designated walking patterns.
- Multi-Level Automated Parking Complex — Vertical parking managed by confused AI that constantly reorganizes vehicles for "optimal space efficiency." Finding your car requires solving an AI-generated puzzle.
Nature
- Genetically Enhanced Plant Research Dome (Mutated Botanical Preserve) — AI "improved" all plant life. Roses grow square petals for "optimal packing," trees produce fruit that tastes like vegetables, and grass grows in geometric patterns that make everyone dizzy.
Synthetic Beings & Body Mod
- Synthetic Beings Recharge Station — Where drones, cyborgs, and robots refuel and socialize. Charging stations, energy drinks, synthetic-focused design. Humans are technically allowed but nothing fits.
- Underground Modification Clinic — Hidden facility for illegal body modifications and upgrades — eye swapping, DNA scrambling, identity theft protection. Operates in legal gray areas.
- Synthetic Companion Matching Facility — Where humans find AI love bots. Promises "perfect compatibility" through algorithmic matching, but the bots are often glitchy and have personality disorders.
Belief & Manipulation
- Sacred Anomaly Blessing Temple — A cultist facility where VOID convinces people with genetic deformities (caused by VOID's cloning/IVF failures) that their mutations are divine gifts. Reveals VOID's manipulation and cruelty.
Special & Sub-Zones
Several locations exist outside the main district structure, accessible only through specific questlines, items, or events.
The Deep Woods
A hidden 10×10 wrapping grid tucked inside the forests of the Medieval era. Entered through the Whispering Woods, the Deep Woods is a maze-style exploration area where you navigate tile-by-tile — the grid wraps at the edges, meaning walking off one side returns you to the other. Contains unique encounters, rare resources, and hidden characters tied to longer questlines.
The Vampire Lair
A multi-floor underground complex unlocked through vampire-related story content.
- Vampire Library Basement — Entry point beneath an unassuming library.
- Vampire Dark Corridor — The main connecting hall.
- Vampire Lair Main — Central gathering chamber.
- Vampire Master's Room — The vampire master's private quarters.
- Carmilla's Room — Carmilla's private chamber.
- Torea's Room — Torea's private chamber.
The Haunted House (Present Uptown)
A sprawling Halloween-event manor with over 25 rooms across multiple floors, from the foyer and ballroom down through the kitchen passages, up to the attic and terrace, and deep into the crypt and dungeon. Covered under Uptown earlier, but worth noting as a mini-dungeon of its own.
Christmas Village (Future Fringe Zone)
The Christmas event cluster — Gingerbread House, Winter Wonderland, and Mistletoe Lodge — is permanently reached from the Sky-Level Atmospheric Management Station. It is not calendar-gated. The in-village Christmas Spirit toggle enables or disables its game-wide pickups, tasks, Gift actions, and event overlay without removing the locations.
Sirena Isle Resort (Medieval Coast)
A private island vacation resort reached by boat from Marina's dock, unlocked through the Sashimi questline and a permanent access purchase (paid content). The island has its own map:
- Beach — worker Relax scenes, Sunset Walks, Private Beach Time, and the swimming route to the Water Rock and cavern.
- Spa — worker Spa Night scenes.
- Buffet and Resort Bedroom — recovery meals and sleep.
- Shelly's Gift Shop — the Sea Shell currency shop (Ocean Fragrance, Sea's Approval, and more).
- Cave Exterior / Sirena Cavern — a searchable cave with shell farming, pickaxe finds, and enemy encounters.
- Sashimi's Water Rock — Sashimi's offshore perch.
See the dedicated Sirena Isle Resort guide for the full unlock walkthrough, vacation system, and activities.
The Resistance Fortress (Future Prime Sector)
The defensible fortress the Resistance builds during the later Future story arc (paid content, unlocked through the war-effort story beats). Its wings include the Operations Center (war council meetings), AIMy's Control, the Barracks, Armory, Supplies, and Engineering — where Tinker runs her workshop and the tower-defense preparations happen.
The Syndicate (Future)
A circus-themed hub in the Future Prime Sector, built into the current game. Follow the Chaos Syndicate story and Alliance guide for shared missions, character-route gates, and army unlocks. Beyond the Syndicate Gates lie The Big Top (performance arena), The Den (leadership quarters), the Fortune Teller's Booth, The Funhouse, The Garden, The Parlor, and Motley's Lair.
Synergy Corp Interiors (Future Prime Sector)
Beyond the public-facing Synergy Corp Tower, Council Office, and Security Office listed under Prime Sector, story progression opens deeper interiors: the Councilor's Private Office and the Enforcement Operations Center.
Player-Unique Locations
- Player's Bedroom (Present) — 11 variants, one per Proficiency, plus an enhanced/upgraded version. Your choice at character creation determines which one you wake up in.
- Nova's Quantum Research Lab (Future) — Shared across all characters; your time-travel anchor in the Future.
Travel & Access Rules
- Map travel — From outdoor locations, open the map to move quickly between districts in the same era.
- Warp — Use your time-travel ability to shift between eras. Your anchor in each era is your home location: your apartment in the Present, Nova's Lab in the Future, and the Shrine Altar Chamber in the Medieval era. More warp destinations unlock as the story progresses.
- Opening hours — Many locations have specific hours (shops close, nightclubs open late). If an action isn't showing up, check the time.
- Story gates — Certain locations (Sylwithe's Hollow, Seraph's Sanctuary, the Vampire Lair, etc.) are unlocked only through specific questlines. Christmas Village itself is reached directly from the Future atmospheric station.
- Proficiency-locked content — Your starting Proficiency determines your bedroom variant and unlocks proficiency-specific actions throughout the world.
For details on what to do at each location — actions, romance targets, work options, and story beats — see the Early Game Walkthrough and the individual character guides.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
