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Sirena Isle Resort

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Sirena Isle Resort — Complete System Guide
Sirena Isle is a late-game vacation destination connected to the Rose & Thorn, Marina's fishing operation, Sashimi's storyline, worker management, and the Sea Shell economy. Once unlocked, the player can visit freely, send up to three eligible workers on vacation, trigger character-specific resort scenes, explore the island cavern, and spend Sea Shells at Shelly's Gift Shop.
This guide was inspired by the community-created Sirena Isle Resort wiki page by Sh1n7 and then expanded and verified against the current game source.
Version note: Sirena Isle is paid-version content. Its unlock and travel actions require the appropriate content access.

Quick Unlock Checklist

To unlock Sirena Isle:
  1. Own the Rose & Thorn and build its Courtyard and Pool.
  2. Reach Dungeon Floor 13 and complete three Sashimi water encounters.
  3. (Optional) While exploring floor 13, make sure to meet the Old Fisherman at least twice to learn Master Baiter & take a fishing lesson, if you intend to catch the Void Leviathan.
  4. Catch at least 25 fish in one fishing session while the Pool is built.
  5. Finish the resulting Sashimi Fishing Discovery scene so Sashimi moves into the Pool.
  6. Raise Sashimi to Friend.
  7. Visit the Pool from 9 AM to 7 PM to receive The Beast Between Worlds, which adds the Void Leviathan to the pool of available fishes.
  8. Visit the Pool again from 9 AM to 7 PM for An Island in Mind.
  9. Visit Marina at the Fishing Hut and choose Boat to Sirena Isle.
  10. Pay $1,000,000 and spend 120 minutes to complete the introductory voyage.
You do not have to catch the Void Leviathan before unlocking the island. Sashimi's island proposal simply requires you to have completed the plot The Beast Between Worlds first.

Complete Unlock Walkthrough

Step 1: Build the Rose & Thorn Pool

Sashimi eventually needs somewhere suitable to live. Therefore, the Pool has to be built before the fishing system can move her out of the dungeon.
The construction chain is:
  1. Own the Rose & Thorn.
  2. Build the Courtyard through Gastoff: reputation 5, $30,000, and 10 epic each Materials, Ingredients and Fabrics.
  3. Build the Pool: reputation 6, Courtyard built, $200,000, and 25 epic each Materials, Ingredients and Fabrics.
See the Brothel guide for the current construction costs and facility prerequisites.

Step 2: Meet Sashimi Three Times

Explore the water-themed Dungeon Floor 13 until you have completed three Sashimi encounters. The game records these encounters in a counter; all three are required for her fishing discovery.
Because dungeon scenarios are randomly selected, repeat Floor 13 until the counter is satisfied.

Step 3: Catch 25 Fish in One Session

Take Marina's fishing boat and finish a single session with 25 or more fish caught.
This is a per-session requirement. The fishing ledger's lifetime total does not satisfy it by itself.
When Marina processes the catch, the game checks all three conditions together:
  • 25+ fish in that session
  • Three Sashimi water encounters completed
  • Rose & Thorn Pool built
If they are all true and Sashimi has not already moved in, Sashimi Fishing Discovery begins. Complete the scene to make Sashimi a resident of the Pool.
If catching 25 fish is difficult, improve the boat timer, rod, bait supply, ring bonuses, and reeling hit zone through the Fishing guide's upgrade paths.

Step 4: Befriend Sashimi

Visit Sashimi at the Rose & Thorn Pool and raise her relationship to Friend. Her resort chain does not begin at the earlier relationship stages.

Step 5: Start the Void Leviathan Quest

At Friend or higher, enter the Pool between 9 AM and 7 PM. The auto-trigger plot The Beast Between Worlds has Sashimi tell you about the Void Leviathan and activates its fishing quest.
The plot must finish, but the Leviathan does not need to be caught for the next step.

Step 6: Hear Sashimi's Island Proposal

Return to the Pool between 9 AM and 7 PM after completing The Beast Between Worlds. The auto-trigger plot An Island in Mind introduces Sirena Isle and directs you to Marina for a boat.

Step 7: Purchase Permanent Access from Marina

Go to Marina at the Fishing Hut Interior and select Boat to Sirena Isle.
Requirement Value
Cost $1,000,000
Time 120 minutes
Required plot An Island in Mind completed
Content access Paid-version content required
The introductory voyage brings you to the island and introduces Uhura. Completing it permanently unlocks the vacation system. The boat and island travel also check the resort-specific content entitlement: follow the in-game access message and ensure the appropriate subscriber access/code has been applied.

Travel and Island Map

After unlocking the island, Travel to Sirena Isle becomes available from:
  • The Rose & Thorn Pool
  • Marina's Fishing Hut Interior
The outward trip takes 45 minutes. Returning to the Rose & Thorn Pool from the island entrance takes 30 minutes.
Sirena Isle disables the normal world map and uses its own connected locations:
Location Important Features
Entrance Return boat; paths to the main resort locations
Beach Worker Relax scenes, Sunset Walks, Private Beach Time, cave and water-rock routes
Buffet Free player meal; worker Eat scenes
Bedroom Six-hour Sleep action; possible worker sleep scene
Spa Worker Spa Night scenes
Gift Shop Shelly and the Sea Shell shop
Water Rock Sashimi and island-specific scenes
Cave Exterior Route between the beach and cavern interior
Cave Interior Repeatable Search Cavern action
Most paths between the Entrance, Beach, Buffet, Bedroom, Spa, Gift Shop and Cave take 0 minutes. Swimming from the Beach to the Water Rock costs 15 minutes and 15 Energy. Swimming back takes 15 minutes.

Sending Workers on Vacation

Vacation assignments are managed from the Rose & Thorn's worker-room management interface after the system is unlocked.
The island has three vacation slots. To send a worker:
  1. Open the Worker Rooms management screen.
  2. Select the Sirena Isle specialty tile.
  3. Choose an eligible active worker for an empty vacation slot.
A worker can be assigned when she:
  • Is on the curated Sirena Isle eligibility list
  • Is currently active as a worker
  • Is not already vacationing
  • Is not assigned as an apprentice to another service room
A worker who is the master of another room may still be sent. Apprenticeship and vacation are mutually exclusive.
Workers remain on vacation until you remove them from their slot. Vacation is not a fixed one-day action. Assignment preserves recruitment; returning a worker makes her available for ordinary room assignment again. Cinnamon also requires her recruitment scene, A Room to Perform, to be complete.

Vacation Effects

At daily brothel processing, each vacationing worker:
  • Earns no income
  • Serves no clients
  • Produces no mess
  • Gains no normal work EXP or Fame
  • Is excluded from normal brothel events and room work
  • Gains +25 Loyalty, up to 150
  • Loses 40 Stress, down to 0
  • Restores 40 Health, up to her maximum
  • Has normal loyalty decay paused while away
Vacation is therefore excellent for repairing a badly stressed or injured worker and for raising loyalty beyond its ordinary 100-point range. The tradeoff is losing that worker's production for every daily report she spends away.
Vacationing characters are also removed from their normal NPC schedules. Bring them home if you need an interaction or plot that occurs at their usual location.

Finding Vacationing Workers

Assigned workers can randomly appear at:
  • Beach
  • Buffet
  • Bedroom
  • Spa
They can appear from 7 AM until 11 PM. The presence roll happens when you newly enter one of those locations.
The chance is based on the number of workers currently vacationing:
Vacationers Appearance Chance per New Arrival
1 25%
2 50%
3 75%
If nobody appears, leave for a different island location and return. Remaining on the same location screen does not create a fresh arrival roll.
Only the currently selected worker appears in that room, even when multiple workers are vacationing. One-time pair, trio, and island-NPC scenes can still trigger based on the complete vacation roster rather than the visible worker.

Worker Resort Activities

When a vacationing worker appears, she always offers a resort-specific Talk action and may offer location- and time-specific activities.
Activity Location Hours Time Frequency Main Reward
Talk Any presence location 7 AM–11 PM 15 min Up to 6/day per worker +1 base relationship point
Relax Beach 8 AM–4 PM 60 min Once/day per worker Character plot, relationship points, +50 Energy
Private Beach Time Beach 10 AM–6 PM 60 min Once/day where available Video scene, +50 base relationship points
Eat Together Buffet 11 AM–4 PM 60 min Once/day per worker Character plot, relationship points, +100 Satiation
Sunset Walk Beach 5 PM–8 PM 60 min Once/day per worker Repeatable H2H relationship scene
Spa Night Spa 7 PM–11 PM 60 min Once/day per worker Character plot, relationship points, +25 Health/Energy/Calm
The ending hour is exclusive: for example, Eat Together is available from 11:00 through 15:59, not at 16:00.
Relax, Eat Together, Spa Night, Sunset Walk, and supported Private Beach Time scenes each roll a 25% chance to award 1 Sea Shell when completed.
Private Beach Time is only available for workers who have a corresponding video scene. Its absence for another eligible worker is intentional rather than an unlock failure.

Automatic Resort Scenes

The resort also contains many one-time scenes involving:
  • Two vacationing workers
  • Three vacationing workers
  • A vacationing worker and an island resident
  • Character-specific island discoveries
These check the assigned vacation roster, the island location, the time, and whether the scene was previously completed. Try different worker combinations and revisit the Beach, Buffet, Spa, Entrance, Gift Shop, and Water Rock at different hours.

Activity Coverage and Availability

Talk, Relax, Eat Together, Spa Night and Sunset Walk have support for all 30 workers, including the newer Cinnamon, Whiskers and Ryia entries. Use the activity table above for hours, time costs and daily cooldowns. Base time and recovery values may be changed by ordinary action modifiers.
Relax, Eat and Spa plots normally give +3 base relationship on completion, with their dialogue choice commonly adding +4 or +5. Talk uses its own +1 base and daily count. Displayed totals can change with the character's relationship modifiers.

Private Beach Time roster

Private Beach Time has a separate video requirement. The supported list is A.R.I.A., Audrey, Ava and Eva, Bellavia, Elara, Foxy, Grace, Honey, Kasumi, Lindia, Maize, Momosagi, Raven, Sandra, Shadow, Sophie, Valkyra and Vespa. Other workers can vacation and use their supported ordinary activities without gaining this action.

Ava and Eva's Sunset Walk

Their repeatable resort walk requires a previously completed Sunset Walk or Three Answers Heart-to-Heart. It still uses the resort's Beach, 17:00–20:00 window, current presence and daily cooldown. Being recruited and on vacation alone does not satisfy this special condition.

Pregnancy and current presence

Routine resort Talk is pregnancy-safe. The five outing/intimacy activities use the showing-pregnancy restriction, so they can disappear once that condition applies. Dedicated pregnancy check-ins can appear separately where supported. See Pregnancy System for the current stages and availability rules.
Normal one-on-one actions require the worker who actually appeared in that room. The arrival roll selects one vacationer uniformly from the assigned roster after succeeding; it does not show all three at once. Group scenes use the roster separately, so an unseen vacationer can still participate in an eligible automatic scene.

Other Island Activities

Eat at the Buffet

The Buffet's normal Eat Buffet action costs 25 minutes and restores 100 Satiation. This is separate from the one-on-one Eat Together character scene.

Sleep in the Resort Bedroom

The Bedroom's Sleep action costs 360 minutes and has base recovery of +999 Health, +999 Energy and +999 Calm, capped at your maxima. It normally refills these resources, but a maximum above 999 can leave a depleted resource short of full. Normal resting and hunger rules still apply.
At night, sleeping may also display a special scene with a vacationing worker. The sleep-scene window is 7 PM through 6:59 AM. If the worker currently visible in the Bedroom has a supported scene, she is preferred; otherwise the game checks the other vacationers.

Visit Sashimi's Water Rock

Swim to the Water Rock from the Beach for Sashimi- and island-related plots. The journey out costs 15 Energy, so do not arrive completely depleted.

Island Residents

Uhura is at the Entrance and Shelly at the Gift Shop, normally 08:00–21:00. Their ordinary Talk actions cost 20 minutes, give +1 base relationship, and allow 50 normal talks per day before the relationship over-limit rules. Their character actions and special lessons have their own requirements.
Sashimi's Water Rock is a separate island location, reached by swimming from the Beach. Island-resident scenes can require a specific vacationer; keep that worker assigned while visiting the relevant room.

Sea Shells

Sea Shells are Sirena Isle's special currency. Your current total appears in Shelly's Gift Shop and can also be used in at least one dungeon trade.
Primary repeatable sources are:
  • 25% chance for 1 shell after eligible worker resort activities
  • Cavern shell discovery: 1–3 shells
  • Cavern battle: 40% chance for 1 shell after defeating the encounter
  • One-time resort pair, group, and island-NPC scenes, which also use the standard 25% activity reward roll
For long-term farming, combine daytime worker activities, the Sunset Walk, a Spa Night, and cavern searches. An active Luck Potion allows one retry after a failed eligible shell roll: the ordinary 25% activity roll becomes 43.75%, and the 40% cavern-victory roll becomes 64%. It does not make a shell guaranteed or change the 40/40/20 cavern outcome groups.

Shelly's Gift Shop

Shelly accepts Sea Shells for permanent player upgrades, worker and maid equipment, a monster-taming tool, and Queenstone improvements.
Item Cost Repeatable? Effect
Sirena Vibes 50 Yes Worker item: loyalty cannot decrease and grows +1/day up to 150
Claw 50 No Monster tool: allows taming beyond the normal cap, up to 150/100
Heart of the Ocean 75 No +50 maximum Health, Energy, and Calm
Ocean Fragrance 60 No +1 maximum relationship points from neutral NPC interactions
Jock Shell 50 No +1 effective armor level
Poseidon Trident 100 No Physical attacks have a 15% chance to deal double damage
Mermaid Magic 100 No Combat magic has a 15% chance to deal double damage
Sea's Approval 60 No Maid item: +1 Brothel Decor and +1 Promotion while equipped
Pearl Necklace 120 No Worker item: +2 daily clients and double income
Snail Slime 10 Yes Raises an owned Queenstone's potency by +1 level
Snail Slime only appears if you already own a Queenstone. Non-repeatable purchases remain visible after purchase but cannot be bought again. Permanent player Key Items apply from ownership; Sirena Vibes and Pearl Necklace must be equipped on the intended worker, and Sea's Approval on a recruited maid. Unequipped worker/maid items give no equipment bonus.

Suggested Purchase Order

There is no universal order, but these are strong priorities:
  1. Heart of the Ocean for broad survivability and resource capacity.
  2. Poseidon Trident or Mermaid Magic, depending on your combat build.
  3. Pearl Necklace for the strongest worker-economy effect.
  4. Ocean Fragrance if relationship progression is still a major goal.
  5. Jock Shell for a consistent defensive improvement.
Sirena Vibes is repeatable, but a worker cannot produce income while vacationing. Buy it for important workers after securing the unique player upgrades.

Sirena Cavern

From the Beach, travel to the Cave and then enter the Cave Interior. Search Cavern costs:
  • 45 minutes
  • 15 Energy
Every search also has a 2% chance to raise Luck by 1.

Search Outcome Table

Outcome Group Chance Result
Enemy 40% One of 12 underwater enemies; fight or flee
Other discovery 40% Pickaxes, Sea Shells, or gold bag at equal odds
Nothing 20% No additional reward
Each of the three Other discoveries therefore has approximately a 13.33% chance per search.

Enemy Encounters

The cavern has 12 enemy types with multiple visual variants. Quick Attack, Strong Attack, and Elemental Blast all defeat the encounter; the choice changes the presentation rather than testing a combat build.
Winning costs independently rolled damage:
  • 5–50 Health
  • 5–50 Energy
  • 5–50 Calm
Each resource stops at a minimum of 1. After winning, there is a 40% chance to find 1 Sea Shell.
Choosing Flee avoids the battle damage and additional battle reward. The initial Search Cavern time and Energy cost have already been spent.

Pickaxe Bundle

Taking the abandoned bundle grants:
  • 2–5 Iron Pickaxes
  • 2–4 Copper Pickaxes
  • A Luck-based chance for 1 Diamond Pickaxe
The Diamond Pickaxe roll succeeds when a random number from 1–120 is no higher than your effective Luck.

Shell Crevice

The shell discovery grants 1–3 Sea Shells immediately.

Gold Bag

The bag grants:
10–30 gold + (2 × effective Luck)

Shell-Farming Odds

A search can award shells through two mutually exclusive paths:
  • Direct shell discovery: about 13.33%
  • Enemy encounter followed by its 40% drop: 16%
Combined, a Cavern search has about a 29.33% chance to award at least one Sea Shell without the Luck Potion retry. With that retry on victorious battle drops, the total is about 38.93%. These totals assume you fight and win every enemy result; direct shell discovery can give 1–3 shells.

Eligible Workers

The current system supports all 30 worker IDs. A worker still needs to be recruited, active, available, and eligible for the empty vacation slot. Ava and Eva share one worker ID and one vacation slot.
Worker ID Worker Worker ID Worker
1 Elara 16 Pixie
2 Sophie 17 Brandy
3 Honey 18 Willow
4 Sandra 19 Vixen
5 Grace 20 Kasumi
6 Cinnamon 21 A.R.I.A.
7 Raven 22 Vespa
8 Shadow 23 Audrey
9 Foxy 24 Whiskers
10 Bellavia 25 Ember
11 Valkyra 26 Momosagi
12 Lindia 27 Sashimi
13 Ava and Eva 28 Maize
14 Gem 29 Pepper
15 Jade 30 Ryia
This includes Cinnamon, Pixie, Whiskers, Ember, Sashimi and Ryia. Cinnamon needs A Room to Perform completed as well as recruitment; a legacy active-worker flag alone is insufficient. Character availability follows the current save's route state. An entry here does not bypass recruitment or restore an unavailable character.

One-Time Scene Planner

The following catalog lists 276 registered pair, group and island-resident scenes by location. It gives participants and start-hour windows, without revealing dialogue or story outcomes. Expand only the room you are planning to visit.
Assign all listed workers to the resort at once, keep them active and available, enter the listed location during its window, and complete any applicable character prerequisites. These are one-time automatic scenes, separate from repeatable Relax/Eat/Spa actions. If several are eligible, leave and return to allow the remaining scenes to trigger. Showing-pregnancy restrictions can also affect availability.
The usual pair/resident registration awards +3 base relationship to each participant, with caring/flirty choices commonly adding +5 and funny +4. Individual group plots can differ. Completing a supported scene also rolls the standard 25% Sea Shell reward.


Beach — 105 scenes
Scene title Required vacationers / resident Hours
A Song for Two Shores Sashimi, Sandra 17:00–20:00
Advanced Pepper Brandy, Pepper 17:00–20:00
After the Final Order Ember, A.R.I.A. 17:00–20:00
All-Day Strength Honey, Valkyra 08:00–16:00
Anomalous Tide Notes A.R.I.A., Lindia 08:00–16:00
Audience Management Sandra, Vixen 08:00–16:00
Audience Management Sandra, Vixen, Brandy 17:00–20:00
Battlefield Morale Valkyra, Brandy 17:00–20:00
Better Shade Shadow, Audrey 08:00–16:00
Budget for Trouble Jade, Brandy 17:00–20:00
Bunny Family Rules Momosagi, Pepper 17:00–20:00
Chaos With Rules Raven, Brandy 17:00–20:00
Chosen Ground Vespa, Sophie, Audrey 08:00–16:00
Command Without Crisis Elara, Raven, Valkyra 17:00–20:00
Competitive Cheer Ava and Eva, Brandy 17:00–20:00
Compliment Discipline Elara, Brandy 17:00–20:00
Different Ground Sashimi, Valkyra 08:00–16:00
Doctrine of Growing Grace, Audrey 08:00–16:00
Drill Without Danger Raven, Lindia 17:00–20:00
Exit Routes Elara, Shadow 17:00–20:00
Field Notes on Sand Foxy, Lindia 08:00–16:00
Good Nonsense Sandra, Pepper 17:00–20:00
Good Soil Honey, Audrey 08:00–16:00
Growing Room Sophie, Audrey 08:00–16:00
Growth Column Jade, Audrey 08:00–16:00
Heavy Things Gem, Maize 08:00–16:00
Holding Ground Valkyra, Audrey 08:00–16:00
Honest Welcome Honey, Vixen 08:00–16:00
Honest Welcome Vixen, Pepper 17:00–20:00
Improper Methodology Vespa, Lindia 17:00–20:00
Invited or Unseen Shadow, Vixen 08:00–16:00
Judging the Garden Ava and Eva, Audrey 08:00–16:00
Leverage and Terms Raven, Vixen 08:00–16:00
Light in Shade Grace, Shadow 17:00–20:00
Load-Bearing Sand Pixie, Gem 08:00–18:00
Loud Enough to Grow Brandy, Audrey 17:00–20:00
Loud Lessons Sophie, Brandy 17:00–20:00
Many Clothes Club Foxy, Momosagi 08:00–16:00
Many Clothes Problem Foxy 08:00–16:00
Mercy Without Leverage Grace, Vixen 08:00–16:00
Negotiated Value Jade, Vixen 08:00–16:00
Neighbours Off Duty Cinnamon, Foxy 08:00–16:00
No Ambush Today Ember, Foxy 08:00–16:00
No Bell for Peace Ember, Valkyra 17:00–20:00
No Hero Song Sandra, Valkyra 17:00–20:00
No Orders Given Vespa, A.R.I.A. 08:00–16:00
No Pity, No Crown Vespa, Sophie 08:00–16:00
No Rehearsal Sophie, Sandra 17:00–20:00
No Target Selected A.R.I.A., Shadow 17:00–20:00
No Useful Mask Vixen, Audrey 08:00–16:00
Noisy Grace Grace, Brandy 17:00–20:00
Nothing Up Her Sleeve Cinnamon, Vixen 17:00–20:00
Off Balance Cinnamon, Valkyra 08:00–16:00
Old Habits, Open Sky Sophie, Shadow 17:00–20:00
Perimeter Walk Shadow, Valkyra 17:00–20:00
Perimeter of Peace Elara, Valkyra 17:00–20:00
Permission to Be Seen Sophie, Grace, Audrey 08:00–16:00
Plain Song Honey, Sandra 17:00–20:00
Practical Watch Honey, Shadow 17:00–20:00
Professional Silence Raven, Shadow 17:00–20:00
Public Opinion Vespa, Vixen, Brandy 17:00–20:00
Quiet Muse Attempt Sandra, Brandy 17:00–20:00
Quiet Variables Shadow, Lindia 17:00–20:00
Reading the Room Sophie, Vixen 08:00–16:00
Roots and Currents Sashimi, Audrey 08:00–16:00
Roots and Reins Raven, Audrey 08:00–16:00
Roots in Tomorrow Kasumi, Audrey 08:00–16:00
Rumor Exchange Brandy, Vixen 08:00–16:00
Safe Ground Audrey, Momosagi 08:00–16:00
Same Is Not the Same Ava and Eva, Pepper 17:00–20:00
Sand Stability Gem, Lindia 08:00–16:00
Scandal Management Vespa, Vixen 17:00–20:00
Sea Legs and Bad Ideas Sashimi, Brandy 17:00–20:00
Shade Treaty Bellavia 17:00–20:00
Shade and Sparkle Pixie, Bellavia 17:00–21:00
Shared Roots Willow, Audrey 08:00–16:00
Shell Logic Foxy, Pepper 08:00–16:00
Shell Survey Gem 08:00–16:00
Simple Instructions Honey, Pepper 17:00–20:00
Small Courage Sophie, Valkyra 17:00–20:00
Small Safe Things Honey, Momosagi, Pepper 08:00–16:00
Stage Directions Elara, Sandra 17:00–20:00
Stand Down Protocol A.R.I.A., Valkyra 08:00–16:00
Still Notes Sandra, Audrey 08:00–16:00
Strength Without Armor Raven, Valkyra 08:00–16:00
Sunlight Reports Elara, Audrey 08:00–16:00
Synthetic Sunlight A.R.I.A., Audrey 08:00–16:00
Terms of Attention Ava and Eva, Vixen 08:00–16:00
Terms of Company Cinnamon, Foxy, Whiskers 08:00–16:00
Terms of Surrender Valkyra, Vixen 08:00–16:00
The Missing Final Note Cinnamon, Sandra 17:00–20:00
The Smallest Bow Cinnamon, Pepper 08:00–16:00
The Spare Seat Cinnamon, Whiskers 08:00–16:00
The View from Inside Sophie, Ryia 08:00–17:00
Threat Assessment: Shells Raven, Shadow, Kasumi 17:00–20:00
Tide Index Lindia 08:00–16:00
Tracks in Soft Ground Gem, Shadow 17:00–20:00
Treasure Rules Gem, Foxy 08:00–16:00
Two Princesses, No Court Sashimi, Vespa 08:00–16:00
Two Strange Maps Kasumi, Pepper 17:00–20:00
Unscheduled Magic Pixie, A.R.I.A. 08:00–18:00
Unwritten Verse Sandra, Shadow 17:00–20:00
Useful Trouble Honey, Brandy 17:00–20:00
Volume Control Shadow, Brandy 17:00–20:00
Vows That Move Grace, Valkyra 17:00–20:00
Buffet — 69 scenes
Scene title Required vacationers / resident Hours
A Completely True Story Cinnamon, Sandra, Vixen 11:00–16:00
A Hoard of Small Things Ember, Pixie 11:00–16:00
Abundance Committee Honey, Brandy, Maize 11:00–16:00
Alive Enough Foxy, Bellavia 11:00–16:00
An Appetite for Trouble Cinnamon, Honey 11:00–16:00
An Empty Column Elara, Ryia 11:00–16:00
An Independent Opinion Cinnamon, Sophie 11:00–16:00
Assay and Appraisal Gem, Jade 11:00–16:00
Beauty in the Margins Ava and Eva, Jade 11:00–16:00
Carrot Protocol Elara, Momosagi 11:00–16:00
Cheese Governance Elara, Maize 11:00–16:00
Cheese and Second Chances Sophie, Maize 11:00–16:00
Comfort Supplies Willow, Momosagi 11:00–16:00
Confidence Committee Sophie, Ava and Eva 11:00–16:00
Country Polite Honey, Ava and Eva 11:00–16:00
Crown and Tankard Brandy, Maize 11:00–16:00
Defeated Queens Valkyra, Maize 11:00–16:00
Elegant Malfunctions A.R.I.A., Bellavia 17:00–23:00
Emergency Snack Fund Jade, Momosagi 11:00–16:00
Enough for Later Honey, Momosagi 11:00–16:00
Enough for Tomorrow Elara, Sophie 11:00–16:00
Foundation Costs Elara, Gem 11:00–16:00
Four Wings, One Goblet Pixie, Brandy 11:00–16:00
Future Snacks Kasumi, Momosagi 11:00–16:00
Gilding and Worth Ember, Gem 11:00–16:00
Infernal Ballad Sandra, Maize 11:00–16:00
Input Sampling A.R.I.A., Gem 11:00–16:00
Inventory of Strength Valkyra, Jade 11:00–16:00
Mercy With Cheese Grace, Maize 11:00–16:00
No Improvising Elara, Pepper 11:00–16:00
Not on Chore Duty Elara, Honey 11:00–16:00
Old Bread, New Table Sophie, Jade 11:00–16:00
Old Survival Math Sophie, Shadow, Jade 11:00–16:00
Ordinary Miracles Honey, Maize 11:00–16:00
Proper Pour Gem, Brandy 11:00–16:00
Queens at Lunch Raven, Maize 11:00–16:00
Questionable Food Categories Bellavia, Lindia 11:00–16:00
Quiet Columns Shadow, Jade 11:00–16:00
Remembering the Rule Shadow, Pepper 11:00–16:00
Rhythm Ledger Sandra, Jade 11:00–16:00
Risk Ledger Jade, Lindia 11:00–16:00
Roots and Crowns Audrey, Maize 11:00–16:00
Royal Appraisal Vespa, Jade 11:00–16:00
Royal Audit Jade, Maize 11:00–16:00
Royal Comparison Ava and Eva, Maize 11:00–16:00
Royal Prescription Willow, Maize 11:00–16:00
Royal Simple Truths Maize, Pepper 11:00–16:00
Royalty Without Ceremony Sashimi, Maize 11:00–16:00
Safe Enough Grace, Pepper 11:00–16:00
Second Helpings Sophie, Honey 11:00–16:00
Simple Orders Valkyra, Pepper 11:00–16:00
Sister Math Honey, Jade 11:00–16:00
Snack Morale Brandy, Momosagi 11:00–16:00
Taking Appetite Seriously Honey, Raven 11:00–16:00
Taking the Good Piece Sophie, Raven 11:00–16:00
Terms of Comfort Raven, Jade 11:00–16:00
The Dragon Variable Ember, Lindia 11:00–16:00
The Price of an Encore Cinnamon, Jade 11:00–16:00
Theater of Power Vixen, Maize 11:00–16:00
Three Simple Rules Raven, Pepper 11:00–16:00
Tiny Kingdom Momosagi, Maize 11:00–16:00
Tiny Royal Feast Kasumi, Momosagi, Maize 11:00–16:00
Titles, Ledgers, Receipts Vespa, Elara, Jade 11:00–16:00
Tomorrow's Dessert Pixie, Kasumi 11:00–16:00
Two Reservations Elara, Ava and Eva 11:00–16:00
Unearned Worth Grace, Jade 11:00–16:00
Unofficial Toast Vespa, Brandy 11:00–16:00
Value Without Ledger A.R.I.A., Jade 11:00–16:00
Visible Devotion Shadow, Maize 11:00–16:00
Spa — 82 scenes
Scene title Required vacationers / resident Hours
A Request of Her Own Cinnamon, Ryia 19:00–23:00
After the Fight Valkyra, Willow 19:00–23:00
Care Given Back Grace, Willow 19:00–23:00
Care Ledger Jade, Willow 19:00–23:00
Care Protocols Raven, Willow 19:00–23:00
Care Without Debt Vespa, Willow 19:00–23:00
Care for the Caretakers Elara, Willow 19:00–23:00
Chaos Forecast Brandy, Kasumi 19:00–23:00
Checking Without Chasing Shadow, Willow 19:00–23:00
Chosen Structure Grace, Raven 19:00–23:00
Clean Without Earning It Sophie, Grace 19:00–23:00
Controlled Elegance Raven, Ava and Eva 19:00–23:00
Counting the Uncountable Jade, Pepper 19:00–23:00
Crowns Off Duty Vespa, Elara 19:00–23:00
Curtains and Crowns Vespa, Bellavia 19:00–23:00
Depth Pressure Gem, Raven 19:00–23:00
Different Is Not Wrong Willow, Pepper 19:00–23:00
Different Kinds of Pretty Ava and Eva, Momosagi 19:00–23:00
Disciplined Release A.R.I.A., Raven 19:00–23:00
Do Not Break the Leg Sandra, Kasumi 19:00–23:00
Empty Hands Sophie, Willow 19:00–23:00
Flickering Is Not Failing Grace, Kasumi 19:00–23:00
Gentle Diagnosis Sandra, Willow 19:00–23:00
Gentle Forecast Willow, Kasumi 19:00–23:00
Gentle Work Grace, Willow, Audrey 19:00–23:00
Hands That Work Honey, Willow 19:00–23:00
Hide and Found Shadow, Momosagi 19:00–23:00
Honest Hiding Vixen, Momosagi 19:00–23:00
Hot Stone Consultation Gem, Willow 19:00–23:00
Hunger with Manners Ember, Bellavia 19:00–23:00
Hymn Without Walls Sandra, Grace 19:00–23:00
Instructions to Rest Lindia, Willow 19:00–23:00
Kindness Without Fragrance Pixie, Willow 19:00–23:00
Living Forward Honey, Grace 19:00–23:00
No Appointment Needed Cinnamon, Willow 19:00–23:00
No Invoice for Care Willow, Vixen 19:00–23:00
No Resemblance at All Sashimi, Ava and Eva 19:00–23:00
No Titles in the Steam Pixie, Vespa 19:00–23:00
Not a Reagent Pixie, Lindia 19:00–23:00
Nothing to Heal Sashimi, Willow 19:00–23:00
Optional Configuration Sashimi, A.R.I.A. 19:00–23:00
Permission to Release Elara, Lindia 19:00–23:00
Permission to Rest Elara, Grace 19:00–23:00
Pet Bunny Philosophy Sophie, Pepper 19:00–23:00
Probability Weather Jade, Kasumi 19:00–23:00
Probability of Peace A.R.I.A., Kasumi 19:00–23:00
Professional Hands Ava and Eva, Willow 19:00–23:00
Prophecy and Proclamation Kasumi, Maize 19:00–23:00
Quiet Enough Elara, Kasumi 19:00–23:00
Quiet Forecast Shadow, Kasumi 19:00–23:00
Quiet on Purpose Brandy, Willow 19:00–23:00
Reading the Unreadable Vixen, Kasumi 19:00–23:00
Rules of Release Elara, Raven 19:00–23:00
Sacred Vanity Grace, Ava and Eva 19:00–23:00
Safe Loud Sophie, Kasumi 19:00–23:00
Safe Rules Raven, Kasumi 19:00–23:00
Scars Are Not Wounds Ember, Willow 19:00–23:00
Shade Tactics Bellavia, Shadow 19:00–23:00
Signal Before Impact Valkyra, Kasumi 19:00–23:00
Small Brave Valkyra, Momosagi 19:00–23:00
Small Good Futures Honey, Kasumi 19:00–23:00
Standards of Presentation Valkyra, Ava and Eva 19:00–23:00
Stillness Training Raven, Momosagi 19:00–23:00
Tempo and Command Sandra, Raven 19:00–23:00
The Business of Permission Elara, Vixen 19:00–23:00
The Crown You Keep Ember, Vespa 19:00–23:00
The Manager Is Missing Pixie, Elara 19:00–23:00
The Manager Takes a Turn Sashimi, Elara 19:00–23:00
Three Kinds of Care Elara, Jade, Willow 19:00–23:00
Three Opinions on Elegance Sandra, Ava and Eva, Vixen 19:00–23:00
Three Opinions on Posture Sandra, Ava and Eva 19:00–23:00
Too Much Attention Shadow, Ava and Eva 19:00–23:00
Too Much Bounce Sandra, Momosagi 19:00–23:00
Training the Bunny Valkyra, Ava and Eva, Pepper 19:00–23:00
Trying Stillness Sophie, Momosagi 19:00–23:00
Two and a Half Predictions Ava and Eva, Kasumi 19:00–23:00
Uncertain Forecast Kasumi, Lindia 19:00–23:00
Unusual Places Audrey, Pepper 19:00–23:00
Visiting Hours Cinnamon, Elara 19:00–23:00
Voluntary Maintenance A.R.I.A., Willow 19:00–23:00
Warm Chapel Grace, Momosagi 19:00–23:00
Warm Without Sun Bellavia, Willow 19:00–23:00
Entrance — 7 scenes
Scene title Required vacationers / resident Hours
A Defensible Welcome Valkyra, Uhura 08:00–21:00
An Island Without Locks Pixie, Uhura 08:00–21:00
Hospitality as Medicine Willow, Uhura 08:00–21:00
Permission to Arrive Sophie, Uhura 08:00–21:00
Shore and Current Sashimi, Uhura 08:00–21:00
Two Managers, One Island Elara, Uhura 08:00–21:00
Welcome With Volume Brandy, Uhura 08:00–21:00
Gift Shop — 11 scenes
Scene title Required vacationers / resident Hours
A Shelf of Small Wonders Sophie, Shelly 08:00–21:00
Garden of Little Things Audrey, Shelly 08:00–21:00
Hands, Claws, and Choices Sashimi, Shelly 08:00–21:00
Infernal Appraisal Maize, Shelly 08:00–21:00
Inventory Without Teeth Elara, Shelly 08:00–21:00
Portable Merchandise Shadow, Shelly 08:00–21:00
Souvenir Rules Brandy, Shelly 08:00–21:00
The Helpful Shelf Pepper, Shelly 08:00–21:00
The Price of Pretty Things Jade, Shelly 08:00–21:00
The Quiet Shelf Pixie, Shelly 08:00–21:00
Unbreakable Souvenirs Valkyra, Shelly 08:00–21:00
Water Rock — 2 scenes
Scene title Required vacationers / resident Hours
Between Air and Tide Pixie, Sashimi 08:00–18:00
Fire Beneath the Tide Ember, Sashimi 08:00–18:00

Efficient Recovery Vacation

  1. Send up to three high-stress or injured workers before ending the day.
  2. Accept the lost income for that daily report.
  3. Let each worker receive +25 Loyalty, −40 Stress, and +40 Health.
  4. Bring recovered workers home and rotate in the next group.

Efficient Resort Day

With at least one worker vacationing:
  1. Enter resort presence rooms after 7 AM until the worker appears.
  2. Use Relax at the Beach between 8 AM and 4 PM.
  3. Use Eat Together at the Buffet between 11 AM and 4 PM.
  4. Use Private Beach Time before 6 PM if that worker supports it.
  5. Use Sunset Walk at the Beach between 5 PM and 8 PM.
  6. Use Spa Night from 7 PM to 11 PM.
  7. Fill unused time with Cavern searches and the free Buffet action.
  8. Sleep in the Bedroom for its large recovery and a possible vacationer scene.

Best Shell Priorities

Do not spend every early shell on repeatable equipment. Save for the unique 75- and 100-shell player upgrades first unless a particular worker item is central to your economy.

Troubleshooting

Boat to Sirena Isle does not appear at Marina

Confirm that:
  • Sashimi lives at the Rose & Thorn Pool.
  • Sashimi has reached Friend.
  • The Beast Between Worlds completed.
  • An Island in Mind completed.
  • You have not already completed Marina's Sirena Isle boat plot.
  • Your game has access to the paid Sirena Isle content.

Sashimi Fishing Discovery does not trigger

The check occurs when Marina processes fishing results. You need all of these at that moment:
  • Three Sashimi dungeon-water encounters
  • Pool built
  • 25 fish caught in that one session
  • Sashimi not already moved to the Pool

A worker cannot be assigned

Check that she is:
  • On the eligible roster
  • Active
  • Not already at the resort
  • Not assigned as an apprentice
Also confirm that one of the three vacation slots is empty. For Cinnamon, confirm A Room to Perform is complete. Return an apprentice from her assignment before sending her; room masters can still vacation.

No worker appears on the island

Workers only roll into Beach, Buffet, Bedroom, and Spa from 7 AM to 11 PM. Enter a different room and come back to generate a new arrival roll.

A specific resort activity is missing

Check its location and time window. The vacationing worker must also be the person currently rolled into that room. Private Beach Time additionally requires that worker to have a supported video scene. Check showing-pregnancy restrictions and daily cooldowns; for Ava and Eva's Sunset Walk, complete the prerequisite Heart-to-Heart first.

Snail Slime is missing from the Gift Shop

Snail Slime is hidden until the player owns a Queenstone.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.