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Sirena岛度假村——完整系统指南
Sirena Isle是一个与Rose& Thorn,Marina的钓鱼业务,Sashimi的故事线,工人管理,以及海壳经济相连接的游戏后度假目的地,玩家一旦解锁,可以自由访问,最多派出3名符合条件的工人度假,触发特定人物的度假场景,探索岛屿洞穴,在Shelly的礼品店度过海壳.
本指南的灵感来自社区创建 西雷纳岛度假村 维基页面: 1n7 号 ,然后根据当前游戏源扩展并验证.
版本注释 : Sirena Isle是付费版内容,其解锁和旅行行动需要适当的内容访问。
快速解锁检查列表
打开Sirena岛:
- 拥有玫瑰和索恩并建造其 庭院 和 池头.
- 到达 登革楼13号 并完成三次Sashimi水相遇。
- (可选)在探索第13层时,确保至少与老渔民见面两次,学习拜特大师(Master Baiter&)的钓鱼课,如果你想抓Void Leviathan.
- 接着 一次捕捞至少25条鱼 水池已经建成
- 完成结果 Sashimi 渔业发现 场景因此 Sashimi 移动到池中。
- 提升 Sashimi到 朋友们.
- 访问游泳池 上午9时至7时 将接收 世界之间的野兽,将VoidLeviathan添加到现有鱼群中。
- 再次访问游泳池从 上午9时至7时 (单位:千美元) 心目中的岛屿.
- 访问Marina钓鱼场并选择 前往锡雷纳岛的船只.
- 报酬 $1,000,000 和花费 120分钟 完成介绍性航行。
没错 没有 Sashimi的岛提案只是要求您完成地块 世界之间的野兽 先说
完全解锁走过
步骤1:建造玫瑰和索恩池
Sashimi最终需要一个适合居住的地方,因此,在钓鱼系统能将她从地牢中移出之前,池必须建造.
施工环节为:
- 拥有玫瑰和桑恩。
- 构建 庭院 通过Gastoff:名誉 5, $30,000,以及 每部10部史诗 材料,材料和法布料.
- 构建 池头: 名誉 6庭院建成, $200,000,以及 每部25部史诗 材料,材料和法布料.
关于目前的建筑费用和设施先决条件,见《Brothel指南》。
步骤2:见Sashimi三次
探讨水主题 登革楼13号 直到您完成三次Sashimi的交锋。游戏在计数器中记录这些交锋;所有三次交锋都是她的钓鱼发现所需的。
因为地牢情景是随机选择的,所以重复13楼直到柜台满足.
步骤3:在一次会议上捕捉25条鱼
搭乘Marina的渔船,与 捕获25条或更多鱼.
这是每期要求,捕鱼分类账的总寿命本身不能满足。
Marina 处理捕获时,游戏将检查所有三个条件:
- 25岁以上鱼类在该届会议上
- 完成了三次Sashimi水相遇
- Rose& Thorn 池已经建成
如果这一切都是真的,而且Sashimi还没有搬进来, Sashimi 渔业发现 开始。完成场景让Sashimi成为游泳池的居民。
如果抓捕25条鱼有困难,则通过"钓鱼指南"的升级路径,改善船定时器,棒,饵料供应,环奖金,以及回旋命中区.
步骤4:朋友Sashimi
访问Sashimi在玫瑰和汤恩池 提高她的关系 朋友们她的度假胜地链并不是从早期的关系阶段开始的。
步骤5:启动Void Leviathan 查询
在朋友或以上时,请在 上午9时和下午7时自动触发图 世界之间的野兽 Sashimi 向您介绍Void 利维坦并启动其钓鱼任务。
阴谋必须完成,但利维坦号不需要为下一步被抓住.
步骤6:听取Sashimi岛屿提案
回池间 上午9时和下午7时 在完成“世界之间的野兽”之后。自动触发图 心目中的岛屿 介绍Sirena Island,并指示你到Marina 船。
步骤7:从Marina购买永久使用权
转到Marina 渔业中心 选择 前往锡雷纳岛的船只.
| 要求 | 数值 |
|---|---|
| 费用 | $1,000,000 |
| 时间 | 120分钟 |
| 需要的图 | 心目中的岛屿 已完成 |
| 内容访问 | 需要付费版内容 |
介绍性航行将您带至该岛并介绍Uhura。 完成该航行将永久解锁度假系统。 船和岛旅行也会检查度假区的具体内容: 遵循游戏中的访问信息,并确保应用适当的用户访问/代码。
旅行和岛屿地图
打开了小岛后 前往锡雷纳岛 可从:
- 那个 玫瑰和索恩池
- Marina 钓鱼场内部
外出旅行需要时间 45分钟从岛口返回玫瑰和索恩池 30分钟.
Sirena Island 禁用正常的世界地图并使用自己连接的位置 :
| 地点 | 重要特征 |
|---|---|
| 入口 | 返回船只;通往主要度假地点的道路 |
| 海滩 | 工人放松场景、日落漫步、私人海滩时间、洞穴和水岩路线 |
| 贝菲特 | 免费玩家餐; 工人吃场景 |
| 卧室 | 六小时睡眠动作;工人可能的睡眠场景 |
| 螺丝 | 工人Spa夜幕 |
| 礼品店 | Shelly和海壳店 |
| 水岩镇 | Sashimi和针对具体岛屿的场景 |
| 洞穴外层 | 海滩和洞穴之间的路线 |
| 洞穴内部 | 可重复搜索容器动作 |
入口、海滩、巴菲特、寝室、斯帕、礼品店和洞穴之间的大多数道路 0分钟从海滩游到水岩的成本 15分钟15个能量游泳回来 15分钟.
派工人休假
休假任务在系统解锁后从Rose& Thorn的工人-房间管理界面进行管理.
岛上有 三个假期派遣工人:
- 打开工人室管理屏幕.
- 选择 西雷纳岛 特别的瓷砖。
- 选择符合条件的在职工人空出假期.
如果工人:
- 斯里纳岛的入选名单
- 现为工人
- 还没有休假
- 没有被分配到另一个服务室当学徒
一个工人谁是 师傅 学徒和休假是相互排斥的。
工人在休假期间继续休假,直到他们离开岗位。假期不是固定的一天行动。任务保留了招聘;返回的工人让她可以再次从事普通的房间工作。 要表演的房间完整地说
休假效应
在日常妓院加工中,每个度假工人:
- 收入 无收入
- 服务 无客户
- 生产 没有乱
- 没有获得正常工作 EXP 或名人
- 被排除在普通妓院活动和室外
- 收益 +25 忠诚时,最多 150
- 损失 40 压力,降至 0
- 恢复 40 卫生尽其所能
- 有正常的忠诚衰败 停止的同时离开
因此,休假对于修理严重受压或受伤的工人以及提高超过正常100分范围的忠诚是极好的。 权衡结果正在失去她每天花掉的每一份报道的工人产量。
空闲字符也会从正常的NPC时间表中删除。如果需要互动或图案,请带他们回家。
寻找休假工人
被指派的工人可以随机出现在:
- 海滩
- 贝菲特
- 卧室
- 螺丝
他们可以从 早上7点到11点。当您刚进入其中一个地点时,就会出现存在卷。
机会基于目前休假的工人人数:
| 休假人员 | 每新来港定居者的外观机会 |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 75% |
如果没有人出现,请离开另一座岛屿,然后返回。留在同一位置屏幕上不会产生新的抵达记录。
即使有多个工人在度假,目前只有被选中的工人才会出现在那个房间里。 一次性的对子、三重工和岛-国民公会场景仍可以根据完整的休假名册而不是可见的工人来触发。
工人度假活动
当度假工人出现时,她总是会提供针对度假胜地的 说话 并可能提供具体地点和时间的活动。
| 活动 | 地点 | 小时 | 时间 | 频率 | 主奖励 |
|---|---|---|---|---|---|
| 说话 | 任何存在地点 | 上午7时至11时 | 15分钟 | 每名工人最多6天 | +1 碱性关系点 |
| 放松点 | 海滩 | 上午8时至下午4时 | 60分钟 | 每名工人每天一次 | 字符图, 关系点, +50 能量 |
| 私人海滩时间 | 海滩 | 上午10时-6时 | 60分钟 | 一次/日(如有) | 视频场景,+50基点关系点 |
| 一起吃饭 | 贝菲特 | 上午11时至下午4时 | 60分钟 | 每名工人每天一次 | 字符图, 关系点, +100 满足 |
| 日落漫步 | 海滩 | 下午5时至8时 | 60分钟 | 每名工人每天一次 | 可重复的 H2H 关系场景 |
| 斯帕夜报 | 螺丝 | 下午7时至11时 | 60分钟 | 每名工人每天一次 | 特征图,关系点,+25 健康/能源/碳 |
结束时间为专属时间:例如,"一起吃"从11:00到15:59提供,而不是在16:00.
放松 一起吃 斯帕夜 日落之行 支持私人海滩时光场景 25%的机会 授予 1枚海壳 完成时。
Private Beach Time只提供给有相应视频场景的工人,另一个合格工人的缺席是故意的,而不是解锁故障.
自动度假场景
该度假村还包含许多一次性的场景,涉及:
- 两个度假工人
- 三个度假工人
- 度假工人和岛屿居民
- 特有岛屿发现
这些测试检查了指定的度假名册、岛屿位置、时间,以及现场是否先前已经完成。 尝试不同的工人组合,在不同时间重新审视海滩、巴菲特、斯帕、入口、礼品店和水岩。
活动覆盖面和可用性
说话 放松 一起吃 斯帕夜和日落之行 都支持30名工人,包括更新的 Cinnamon 、 Whiskers 和 Ryia 条目。使用上面的活动表进行小时、时间成本和每日冷却。基准时间和恢复值可由普通动作修饰器改变。
放松点,吃,吃,吃,吃 +3 基础关系 完成时,通常会增加 +4 或 +5 键。Talk使用自己的+1基数和日数。显示的总数可随字符的关系修饰符而变化。
私人海滩时间名册
Private Beach Time有单独的视频要求。 支持列表为 A.R.I.A.、Audrey、Ava和Eva、Bellavia、Elara、Momosagi5]、Momosagi0]、Momosagi1]、Kasumi、Lindia、Momosagi、Momosagi3]、Sandra、Shadow、Sophie、Valkyra和Momosagi4]其他工人可以休假并使用其支持的普通活动,而无需获得这一行动。
艾娃和艾娃的日落之行
他们可重复的度假步道需要以前完成 日落行走或三答心动它仍然使用度假胜地的海滩, 17:00–20:00 窗口、当前存在和日常冷却。单独被招募和度假并不能满足这一特殊条件。
怀孕和目前的存在
常规度假胜地Talk是安全的怀孕,5个出门/亲密活动使用显示怀孕的限制,一旦该条件适用,就可以消失,专门的怀孕检查可以在有支持的地方单独出现。 怀孕制度 目前阶段和可用性规则。
正常的一对一动作需要实际出现在那个房间里的工人。 一个统一的度假者 成功后从指定的名册上删除;它不会同时显示所有三个。 分组场景会单独使用名册,因此一个看不见的度假者仍然可以参加一个合格的自动场景 。
其他岛屿活动
在布菲特吃饭
巴菲特队很正常 吃贝菲特 动作费用 25分钟 并恢复 100 满足。这与"一对一吃在一起"的角色场景是分开的。
在度假房睡觉
卧室的 睡觉 动作费用 360分钟 基础回收量 +999 健康,+999 能源和+999 冷静,以您的最大值为上限。它通常会重新填充这些资源,但最多超过999将会使资源耗尽不足。正常的休息和饥饿规则仍然适用。
晚上,睡觉时可能还会与度假工人一起展示一个特殊的场景。 下午7时至6时59分。如果目前在寝室中可见的工人有一个支持的场景,她更受欢迎;否则游戏会检查其他度假者。
访问Sashimi的水岩
从沙滩游到水岩去Sashimi和与岛屿有关的地块,旅程花费了15个能源,所以不会完全耗尽。
岛屿居民
Uhura 在入口处,而且 Shelly 在礼品店,通常 08:00–21:00他们的普通谈话行动成本 20分钟,给出 +1 基础关系,并允许 每天50次正常会谈 他们的性格动作和特殊课程有自己的要求。
Sashimi的水岩是一个单独的岛屿位置,通过游泳从海滩到达. 岛屿-居民场景可以需要特定的度假者;在访问相关房间时保持该工人的指派.
海贝壳
海贝壳是锡雷纳岛的特殊货币。您目前的总额出现在Shelly的礼品店,并且至少可以用于一次地牢交易。
主要可重复来源是:
- 1枚炮弹的概率为25% 合格工人度假村活动后
- 卡文壳发现: 1-3发炮弹
- 卡文战役: 1枚炮弹在击败后获得40%的机会
- 一次性度假区对,群,岛-NPC场景,也使用标准25%的活动奖励卷.
对于长期农耕,将日间工人活动、日落漫步、斯帕之夜和洞穴搜索结合起来。 活动中的幸运Potion允许在合格壳卷失败后重试一次:普通 25%的活动卷变为43.75%,则 40%的洞穴影像卷变为64%它不保证或改变40/40/20洞穴结果组。
Shelly的礼品店
Shelly 接受海贝壳用于永久玩家升级,工人和女仆设备,一种怪物调图工具,以及Queenstone改进.
| 项目 | 费用 | 重复吗? | 效果 |
|---|---|---|---|
| 西雷娜·维布斯 | 50 | 对 | 工人物品:忠诚不能减少和增加+1/日,最多150天 |
| 克劳 | 50 | 没有 | 怪物工具:允许驯服超过正常的上限,最多150/100 |
| 海洋的心脏 | 75 | 没有 | +50 最大健康、能源和平静 |
| 海洋断层 | 60 | 没有 | +1 中性 NPC 相互作用的最大关系点 |
| 钟壳 | 50 | 没有 | +1 有效装甲水平 |
| 波塞冬三叉戟 | 100 | 没有 | 身体攻击有15%的机会处理双重损害 |
| 美人鱼魔法 | 100 | 没有 | 战斗魔法有15%的机会处理双重伤害 |
| 海洋的批准 | 60 | 没有 | 护身符:+1 Brothel 装饰和+1 设备提升 |
| 珍珠颈带 | 120 | 没有 | 工人项目:+2日客户和双重收入 |
| 蜗牛史莱姆 | 10 | 对 | 以 +1 级别提高拥有的皇后石的功率 |
蜗牛史莱姆只有在你已经拥有 皇后石镇。不可重复的购买在购买后仍然可见,但无法再次购买。永久玩家关键项目从所有权申请; Sirena Vibes和Pearl Necklace 必须在预定的工人身上装备 海上批准招聘的女佣设备不齐的工人/女佣物品没有设备奖金。
建议的订购单
没有普遍秩序,但这些是强有力的优先事项:
- 海洋的心脏 (c) 具有广泛的生存能力和资源能力。
- 波塞冬三叉戟 或 美人鱼魔法取决于你的战斗建设
- 珍珠颈带 对于最强的工人-经济效应。
- 海洋断层 如果关系进展仍然是一个主要目标。
- 钟壳 保持防御性改进
Sirena Vibes是可重复的,但工人在度假时不能产生收入,在保证了独特的玩家升级后,为重要的工人购买.
锡琳娜·卡文
从沙滩出发,前往洞穴,然后进入洞内. 搜索库 费用:
- 45分钟
- 15 能源
每一次搜索都有一个 2%的机会 将运气提高1。
搜索结果表
| 成果小组 | 机会 | 结果 |
|---|---|---|
| 敌人 | 40% | 12个水下敌人之一;战斗或逃跑 |
| 其他发现 | 40% | 皮克斯,海贝壳,或者金袋,同样的机会 |
| 没什么 | 20% | 没有额外的奖励 |
因此,其他三项发现中的每一项都有大约1项。 13.33% 每个搜索的机会。
敌人的遭遇
洞穴有12个敌人类型,具有多种视觉变体. Quick Attack, Star Attack, and Elemental Blast 都击败了遭遇;选择改变演示文稿而不是测试战斗建筑.
独立滚动的胜利成本:
- 5-50 卫生
- 5-50 能源
- 5 -50 冷静
每种资源至少停止1. 赢后,有一个 40%的机会 要寻找 1枚海壳.
选择 闪开 避免了战役的破坏和额外的战役奖励. Search Cavern最初的时间和能源成本已经花费了.
拾轴套装
接受废弃的一揽子赠款:
- 2 - 5 铁皮克
- 2-4 铜皮克
- 幸运的机会 1 钻石皮克斯
当1 - 120的随机数不高于你有效的幸运时, 钻石皮克克斯卷就成功。
贝壳 Crevice
外壳发现授权 1 - 3枚海贝 马上
黄金袋
包子给:
10-30金+(2×有效运气)
贝壳-引信奇数
搜索可以通过两种相互排斥的途径授予贝壳:
- 直接发现壳体:约13.33%
- 敌人遭遇,随后下降40%:16%
综合起来,一个洞穴搜索有大约一个 29.33% {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}至少得一个海贝,而不用幸运药。 38.93%.这些总数假设你战斗并赢得每个敌人的结果;直接的炮弹发现可以给出1–3发炮弹.
合格工人
当前系统支持 所有30个工人身份证Ava和Eva共用一个工人身份证和一个假期。
| 工人身份证 | 工人 | 工人身份证 | 工人 |
|---|---|---|---|
| 1 | Elara | 16 | Pixie |
| 2 | Sophie | 17 | Brandy |
| 3 | Honey | 18 | Willow |
| 4 | Sandra | 19 | Vixen |
| 5 | Grace | 20 | Kasumi |
| 6 | Cinnamon | 21 | A. R. I. A. |
| 7 | Raven | 22 | Vespa |
| 8 | Shadow | 23 | Audrey |
| 9 | Foxy | 24 | Whiskers |
| 10 | Bellavia | 25 | Ember |
| 11 | Valkyra | 26 | Momosagi |
| 12 | Lindia | 27 | Sashimi |
| 13 | 艾娃和爱娃 | 28 | Maize |
| 14 | Gem | 29 | Pepper |
| 15 | Jade | 30 | Ryia |
这包括Cinnamon、Pixie、Whiskers、Ember、Sashimi和Ryia。 Cinnamon 需要一个房间来完成表演 以及招聘; 仅留下的在职工人旗帜是不够的。 字符可用性遵循当前保存的路线状态。这里的条目不会绕过招聘或恢复无法使用的字符。
一次性场景规划师
以下目录列表 276 登记对、组和岛屿居民场景 它给参与者和起始时间窗口,而不透露对话或故事结果。只扩展您计划访问的房间。
将所有被列出的工人立即分配到度假村,让他们保持活动状态和可用状态,在旅游村窗口内进入被列出位置,并完成任何适用的字符先决条件。这些是一次性自动场景,与可重复的放松/ Eat/Spa行动分开。如果有好几个人符合条件,请离开并返回,允许剩余场景触发。显示怀孕限制也会影响可用性。
通常的配对/居民注册奖+3与每个参与者的基调关系,爱心/浮躁选择通常会增加+5和滑稽+4. 个人组块可能有所不同。完成一个支持的场景也会滚动25%的标准海壳奖。
海滩——105幕
| 场景标题 | 所需休假人/居民 | 小时 |
|---|---|---|
| 一首歌为两岸 | Sashimi、Sandra | 17:00–20:00 |
| 高级 Pepper | Brandy、Pepper | 17:00–20:00 |
| 最终命令之后 | Ember,A.R.I.A. | 17:00–20:00 |
| 全天强度 | Honey、Valkyra | 08:00–16:00 |
| 异常潮汐音符 | Lindia | 08:00–16:00 |
| 听众管理 | Sandra、Vixen | 08:00–16:00 |
| 听众管理 | Sandra、Vixen、Brandy | 17:00–20:00 |
| 战场道德 | Valkyra、Brandy | 17:00–20:00 |
| 更好的阴影 | Shadow、Audrey | 08:00–16:00 |
| 麻烦预算 | Jade、Brandy | 17:00–20:00 |
| 兔子家庭规则 | Momosagi、Pepper | 17:00–20:00 |
| 有规则的混乱 | Raven、Brandy | 17:00–20:00 |
| 选择地 | Vespa、Sophie、Audrey | 08:00–16:00 |
| 没有危机的命令 | Elara、Raven、Valkyra | 17:00–20:00 |
| 竞技欢呼 | 艾娃和艾娃,Brandy | 17:00–20:00 |
| 纪律 | Elara、Brandy | 17:00–20:00 |
| 不同地点 | Sashimi、Valkyra | 08:00–16:00 |
| 增长理论 | Grace、Audrey | 08:00–16:00 |
| 无危险钻井 | Raven、Lindia | 17:00–20:00 |
| 退出路线 | Elara、Shadow | 17:00–20:00 |
| 关于沙子的字段说明 | Foxy、Lindia | 08:00–16:00 |
| 好话 | Sandra、Pepper | 17:00–20:00 |
| 良好的土壤状况 | Honey、Audrey | 08:00–16:00 |
| 成长室 | Sophie、Audrey | 08:00–16:00 |
| 增长栏 | Jade、Audrey | 08:00–16:00 |
| 严重的事情 | Gem、Maize | 08:00–16:00 |
| 持有地面 | Valkyra、Audrey | 08:00–16:00 |
| 诚实欢迎 | Honey、Vixen | 08:00–16:00 |
| 诚实欢迎 | Vixen、Pepper | 17:00–20:00 |
| 方法不当 | Vespa、Lindia | 17:00–20:00 |
| 被邀请或未见 | Shadow、Vixen | 08:00–16:00 |
| 判断花园 | 艾娃和艾娃,Audrey | 08:00–16:00 |
| 杠杆和术语 | Raven、Vixen | 08:00–16:00 |
| 阴影中的光 | Grace、Shadow | 17:00–20:00 |
| 装弹沙 | Pixie、Gem | 08:00–18:00 |
| 大声到足以成长 | Brandy、Audrey | 17:00–20:00 |
| 响亮的经验教训 | Sophie、Brandy | 17:00–20:00 |
| 许多服装俱乐部 | Foxy、Momosagi | 08:00–16:00 |
| 许多服装问题 | Foxy | 08:00–16:00 |
| 慈悲无私 | Grace、Vixen | 08:00–16:00 |
| 谈判价值 | Jade、Vixen | 08:00–16:00 |
| 离职邻居 | Cinnamon、Foxy | 08:00–16:00 |
| 今天没有埋伏 | Ember、Foxy | 08:00–16:00 |
| 和平之钟 | Ember、Valkyra | 17:00–20:00 |
| 没有宋英雄 | Sandra、Valkyra | 17:00–20:00 |
| 无命令 | Vespa,A.R.I.A. | 08:00–16:00 |
| 没有怜悯,没有皇冠 | Vespa、Sophie | 08:00–16:00 |
| 无排练 | Sophie、Sandra | 17:00–20:00 |
| 未选择目标 | Shadow | 17:00–20:00 |
| 无有用的面具 | Vixen、Audrey | 08:00–16:00 |
| 噪音 Grace | Grace、Brandy | 17:00–20:00 |
| 她的袖子上没有东西 | Cinnamon、Vixen | 17:00–20:00 |
| 余额 | Cinnamon、Valkyra | 08:00–16:00 |
| 老哈比特人, 打开天空 | Sophie、Shadow | 17:00–20:00 |
| 周边行走 | Shadow、Valkyra | 17:00–20:00 |
| 和平周边地区 | Elara、Valkyra | 17:00–20:00 |
| 允许旁观 | Sophie、Grace、Audrey | 08:00–16:00 |
| 普通歌声 | Honey、Sandra | 17:00–20:00 |
| 实际观察 | Honey、Shadow | 17:00–20:00 |
| 专业沉默 | Raven、Shadow | 17:00–20:00 |
| 公共舆论 | Vespa、Vixen、Brandy | 17:00–20:00 |
| 安静的缪斯尝试 | Sandra、Brandy | 17:00–20:00 |
| 静态变量 | Shadow、Lindia | 17:00–20:00 |
| 阅读房间 | Sophie、Vixen | 08:00–16:00 |
| 根和当前 | Sashimi、Audrey | 08:00–16:00 |
| 根和茎 | Raven、Audrey | 08:00–16:00 |
| 明天的根数 | Kasumi、Audrey | 08:00–16:00 |
| 谣言交流 | Brandy、Vixen | 08:00–16:00 |
| 安全地带 | Audrey、Momosagi | 08:00–16:00 |
| 同样的不是相同的 | 艾娃和艾娃,Pepper | 17:00–20:00 |
| 沙子稳定性 | Gem、Lindia | 08:00–16:00 |
| 扫描管理 | Vespa、Vixen | 17:00–20:00 |
| 海脚和不良思想 | Sashimi、Brandy | 17:00–20:00 |
| 阴影条约 | Bellavia | 17:00–20:00 |
| 阴影和闪光 | Pixie、Bellavia | 17:00–21:00 |
| 共享根 | Willow、Audrey | 08:00–16:00 |
| Shell 逻辑 | Foxy、Pepper | 08:00–16:00 |
| 贝壳调查 | Gem | 08:00–16:00 |
| 简单指令 | Honey、Pepper | 17:00–20:00 |
| 小勇气 | Sophie、Valkyra | 17:00–20:00 |
| 小安全事物 | Honey、Momosagi、Pepper | 08:00–16:00 |
| 阶段方向 | Elara、Sandra | 17:00–20:00 |
| 倒置协议 | Valkyra | 08:00–16:00 |
| 仍记 | Sandra、Audrey | 08:00–16:00 |
| 没有装甲的力量 | Raven、Valkyra | 08:00–16:00 |
| 日光报告 | Elara、Audrey | 08:00–16:00 |
| 合成阳光 | Audrey | 08:00–16:00 |
| 注意范围 | 艾娃和艾娃,Vixen | 08:00–16:00 |
| 公司条件 | Cinnamon、Foxy、Whiskers | 08:00–16:00 |
| 投降条件 | Valkyra、Vixen | 08:00–16:00 |
| 缺少的最后注释 | Cinnamon、Sandra | 17:00–20:00 |
| 最小的鞠躬节 | Cinnamon、Pepper | 08:00–16:00 |
| 备用席位 | Cinnamon、Whiskers | 08:00–16:00 |
| 内部视图 | Sophie、Ryia | 08:00–17:00 |
| 威胁评估:壳牌 | Raven、Shadow、Kasumi | 17:00–20:00 |
| 潮汐指数 | Lindia | 08:00–16:00 |
| 软地面音轨 | Gem、Shadow | 17:00–20:00 |
| 宝藏规则 | Gem、Foxy | 08:00–16:00 |
| 两个公主,没有宫廷 | Sashimi、Vespa | 08:00–16:00 |
| 两个奇怪的地图 | Kasumi、Pepper | 17:00–20:00 |
| 未排定的魔法 | Pixie,A.R.I.A. | 08:00–18:00 |
| 无法写入的Verse | Sandra、Shadow | 17:00–20:00 |
| 有用的麻烦 | Honey、Brandy | 17:00–20:00 |
| 音量控制 | Shadow、Brandy | 17:00–20:00 |
| 动的阴道 | Grace、Valkyra | 17:00–20:00 |
巴菲特——69场景
| 场景标题 | 所需休假人/居民 | 小时 |
|---|---|---|
| 完全真实 Story | Cinnamon、Sandra、Vixen | 11:00–16:00 |
| 小东西的霍德 | Ember、Pixie | 11:00–16:00 |
| 丰足委员会 | Honey、Brandy、Maize | 11:00–16:00 |
| 活够了 | Foxy、Bellavia | 11:00–16:00 |
| 烦恼的嗜好 | Cinnamon、Honey | 11:00–16:00 |
| 一个空列 | Elara、Ryia | 11:00–16:00 |
| 独立意见 | Cinnamon、Sophie | 11:00–16:00 |
| 分析和评估 | Gem、Jade | 11:00–16:00 |
| 边缘的美丽 | 艾娃和艾娃,Jade | 11:00–16:00 |
| 胡萝卜议定书 | Elara、Momosagi | 11:00–16:00 |
| 奶酪治理 | Elara、Maize | 11:00–16:00 |
| 奶酪和第二次机会 | Sophie、Maize | 11:00–16:00 |
| 舒适用品 | Willow、Momosagi | 11:00–16:00 |
| 信任委员会 | Sophie、阿瓦和伊娃 | 11:00–16:00 |
| 礼仪国家 | Honey、阿瓦和伊娃 | 11:00–16:00 |
| 皇家和坦克舰队 | Brandy、Maize | 11:00–16:00 |
| 失败的女王 | Valkyra、Maize | 11:00–16:00 |
| 功能障碍 | Bellavia | 17:00–23:00 |
| 紧急小吃基金 | Jade、Momosagi | 11:00–16:00 |
| 足够以后了 | Honey、Momosagi | 11:00–16:00 |
| 明天够了 | Elara、Sophie | 11:00–16:00 |
| 基金会费用 | Elara、Gem | 11:00–16:00 |
| 四只翅膀,一只戈布莱 | Pixie、Brandy | 11:00–16:00 |
| 未来小吃 | Kasumi、Momosagi | 11:00–16:00 |
| 吉尔丁和沃斯 | Ember、Gem | 11:00–16:00 |
| 地狱般的巴拉德 | Sandra、Maize | 11:00–16:00 |
| 输入抽样 | Gem | 11:00–16:00 |
| 力量清单 | Valkyra、Jade | 11:00–16:00 |
| 慈悲与奶酪 | Grace、Maize | 11:00–16:00 |
| 无临时 | Elara、Pepper | 11:00–16:00 |
| 不在工作间 | Elara、Honey | 11:00–16:00 |
| 旧面包,新表格 | Sophie、Jade | 11:00–16:00 |
| 旧生存数学 | Sophie、Shadow、Jade | 11:00–16:00 |
| 普通奇迹 | Honey、Maize | 11:00–16:00 |
| 适当灌注 | Gem、Brandy | 11:00–16:00 |
| 皇后午餐会 | Raven、Maize | 11:00–16:00 |
| 可质疑食品类别 | Bellavia、Lindia | 11:00–16:00 |
| 静态列 | Shadow、Jade | 11:00–16:00 |
| 记住规则 | Shadow、Pepper | 11:00–16:00 |
| 奏鸣曲 | Sandra、Jade | 11:00–16:00 |
| 风险分类器 | Jade、Lindia | 11:00–16:00 |
| 根与冠 | Audrey、Maize | 11:00–16:00 |
| 皇家评估 | Vespa、Jade | 11:00–16:00 |
| 皇家审计 | Jade、Maize | 11:00–16:00 |
| 皇家比较 | 艾娃和艾娃,Maize | 11:00–16:00 |
| 皇家处方 | Willow、Maize | 11:00–16:00 |
| 皇家简单真理 | Maize、Pepper | 11:00–16:00 |
| 没有仪式的王室 | Sashimi、Maize | 11:00–16:00 |
| 安全够了 | Grace、Pepper | 11:00–16:00 |
| 第二帮助 | Sophie、Honey | 11:00–16:00 |
| 简单命令 | Valkyra、Pepper | 11:00–16:00 |
| 数学修女 | Honey、Jade | 11:00–16:00 |
| 轻薄的道德 | Brandy、Momosagi | 11:00–16:00 |
| 认真对待 | Honey、Raven | 11:00–16:00 |
| 拿走好东西 | Sophie、Raven | 11:00–16:00 |
| 慰藉条件 | Raven、Jade | 11:00–16:00 |
| 龙变体 | Ember、Lindia | 11:00–16:00 |
| 一个核心的价格 | Cinnamon、Jade | 11:00–16:00 |
| 权力剧院 | Vixen、Maize | 11:00–16:00 |
| 三条简单规则 | Raven、Pepper | 11:00–16:00 |
| 小王国 | Momosagi、Maize | 11:00–16:00 |
| 小皇家节日 | Kasumi、Momosagi、Maize | 11:00–16:00 |
| 标题、帐单、收据 | Vespa、Elara、Jade | 11:00–16:00 |
| 明天的甜点 | Pixie、Kasumi | 11:00–16:00 |
| 两项保留 | Elara、阿瓦和伊娃 | 11:00–16:00 |
| 无价值 | Grace、Jade | 11:00–16:00 |
| 非正式的土司 | Vespa、Brandy | 11:00–16:00 |
| 无编辑器值 | Jade | 11:00–16:00 |
| 可见的偏移 | Shadow、Maize | 11:00–16:00 |
Spa——82场景
| 场景标题 | 所需休假人/居民 | 小时 |
|---|---|---|
| 她本人的请求 | Cinnamon、Ryia | 19:00–23:00 |
| 战斗之后 | Valkyra、Willow | 19:00–23:00 |
| 照顾回来 | Grace、Willow | 19:00–23:00 |
| 护理编辑 | Jade、Willow | 19:00–23:00 |
| 护理协议 | Raven、Willow | 19:00–23:00 |
| 无债务照顾 | Vespa、Willow | 19:00–23:00 |
| 照顾照料者 | Elara、Willow | 19:00–23:00 |
| 混乱预测 | Brandy、Kasumi | 19:00–23:00 |
| 检查没有追逐 | Shadow、Willow | 19:00–23:00 |
| 选择结构 | Grace、Raven | 19:00–23:00 |
| 干净不赚它 | Sophie、Grace | 19:00–23:00 |
| 受控优雅 | Raven、阿瓦和伊娃 | 19:00–23:00 |
| 计数未计数 | Jade、Pepper | 19:00–23:00 |
| 王室脱职 | Vespa、Elara | 19:00–23:00 |
| 窗帘和皇冠 | Vespa、Bellavia | 19:00–23:00 |
| 深度压力 | Gem、Raven | 19:00–23:00 |
| 不同的不是错误 | Willow、Pepper | 19:00–23:00 |
| 不同种类的漂亮 | 艾娃和艾娃,Momosagi | 19:00–23:00 |
| 纪律释放 | Raven | 19:00–23:00 |
| 不要打断腿 | Sandra、Kasumi | 19:00–23:00 |
| 空手键 | Sophie、Willow | 19:00–23:00 |
| 飞翔不是失败 | Grace、Kasumi | 19:00–23:00 |
| 温柔诊断 | Sandra、Willow | 19:00–23:00 |
| 温柔的预测 | Willow、Kasumi | 19:00–23:00 |
| 温柔的工作 | Grace、Willow、Audrey | 19:00–23:00 |
| 手该工作 | Honey、Willow | 19:00–23:00 |
| 隐藏和找到 | Shadow、Momosagi | 19:00–23:00 |
| 诚实隐藏 | Vixen、Momosagi | 19:00–23:00 |
| 热石咨询 | Gem、Willow | 19:00–23:00 |
| 饥饿与方式 | Ember、Bellavia | 19:00–23:00 |
| 无墙的赞美 | Sandra、Grace | 19:00–23:00 |
| 休养指令 | Lindia、Willow | 19:00–23:00 |
| 仁爱无香 | Pixie、Willow | 19:00–23:00 |
| 前进生活 | Honey、Grace | 19:00–23:00 |
| 不需要预约 | Cinnamon、Willow | 19:00–23:00 |
| 无护理发票 | Willow、Vixen | 19:00–23:00 |
| 完全没有相似之处 | Sashimi、阿瓦和伊娃 | 19:00–23:00 |
| Steam 中没有标题 | Pixie、Vespa | 19:00–23:00 |
| 不是试剂 | Pixie、Lindia | 19:00–23:00 |
| 没有什么可以治愈的 | Sashimi、Willow | 19:00–23:00 |
| 可选配置 | Sashimi,A.R.I.A. | 19:00–23:00 |
| 释放许可 | Elara、Lindia | 19:00–23:00 |
| 允许休息 | Elara、Grace | 19:00–23:00 |
| 宠物兔子哲学 | Sophie、Pepper | 19:00–23:00 |
| 概率天气 | Jade、Kasumi | 19:00–23:00 |
| 和平的概率 | Kasumi | 19:00–23:00 |
| 专业手 | 艾娃和艾娃,Willow | 19:00–23:00 |
| 预言和公告 | Kasumi、Maize | 19:00–23:00 |
| 安静 | Elara、Kasumi | 19:00–23:00 |
| 安静的预测 | Shadow、Kasumi | 19:00–23:00 |
| 目的安静 | Brandy、Willow | 19:00–23:00 |
| 读取无法读取的 | Vixen、Kasumi | 19:00–23:00 |
| 释放规则 | Elara、Raven | 19:00–23:00 |
| 神圣的虚荣 | Grace、阿瓦和伊娃 | 19:00–23:00 |
| 安全响亮 | Sophie、Kasumi | 19:00–23:00 |
| 安全规则 | Raven、Kasumi | 19:00–23:00 |
| 刀疤不是伤痕 | Ember、Willow | 19:00–23:00 |
| 阴影战术 | Bellavia、Shadow | 19:00–23:00 |
| 撞击前的信号 | Valkyra、Kasumi | 19:00–23:00 |
| 小勇士队 | Valkyra、Momosagi | 19:00–23:00 |
| 小好未来 | Honey、Kasumi | 19:00–23:00 |
| 列报标准 | Valkyra、阿瓦和伊娃 | 19:00–23:00 |
| 静态培训 | Raven、Momosagi | 19:00–23:00 |
| 临时命令 | Sandra、Raven | 19:00–23:00 |
| 许可事务 | Elara、Vixen | 19:00–23:00 |
| 皇冠你留着 | Ember、Vespa | 19:00–23:00 |
| 经理失踪了 | Pixie、Elara | 19:00–23:00 |
| 经理转身 | Sashimi、Elara | 19:00–23:00 |
| 三者关爱 | Elara、Jade、Willow | 19:00–23:00 |
| 关于优雅的三项意见 | Sandra、阿瓦和伊娃,Vixen | 19:00–23:00 |
| 关于态势的三项意见 | Sandra、阿瓦和伊娃 | 19:00–23:00 |
| 太多的注意力 | Shadow、阿瓦和伊娃 | 19:00–23:00 |
| 弹跳太多 | Sandra、Momosagi | 19:00–23:00 |
| 训练兔子 | Valkyra、阿瓦和伊娃,Pepper | 19:00–23:00 |
| 尝试静态 | Sophie、Momosagi | 19:00–23:00 |
| 两个半预测 | 艾娃和艾娃,Kasumi | 19:00–23:00 |
| 不确定的预测 | Kasumi、Lindia | 19:00–23:00 |
| 异常地点 | Audrey、Pepper | 19:00–23:00 |
| 访问时间 | Cinnamon、Elara | 19:00–23:00 |
| 自愿维修 | Willow | 19:00–23:00 |
| 温暖礼拜堂 | Grace、Momosagi | 19:00–23:00 |
| 没有太阳的温暖 | Bellavia、Willow | 19:00–23:00 |
入口 -- -- 7场
| 场景标题 | 所需休假人/居民 | 小时 |
|---|---|---|
| 一个可防御的欢迎 | Valkyra、Uhura | 08:00–21:00 |
| 无锁岛 | Pixie、Uhura | 08:00–21:00 |
| 招待费作为医药 | Willow、Uhura | 08:00–21:00 |
| 允许到达 | Sophie、Uhura | 08:00–21:00 |
| 海岸和当前 | Sashimi、Uhura | 08:00–21:00 |
| 两名管理人员,独岛 | Elara、Uhura | 08:00–21:00 |
| 欢迎与音量 | Brandy、Uhura | 08:00–21:00 |
礼品店——11场
| 场景标题 | 所需休假人/居民 | 小时 |
|---|---|---|
| 小奇缘 | Sophie、Shelly | 08:00–21:00 |
| 小东西花园 | Audrey、Shelly | 08:00–21:00 |
| 手、腿和选择 | Sashimi、Shelly | 08:00–21:00 |
| 地狱评估 | Maize、Shelly | 08:00–21:00 |
| 无牙库存 | Elara、Shelly | 08:00–21:00 |
| 便携式商品 | Shadow、Shelly | 08:00–21:00 |
| 苏维尼规则 | Brandy、Shelly | 08:00–21:00 |
| 帮助的大陆架 | Pepper、Shelly | 08:00–21:00 |
| 美丽事物的价格 | Jade、Shelly | 08:00–21:00 |
| 安静的海床 | Pixie、Shelly | 08:00–21:00 |
| 不可断裂的苏维埃 | Valkyra、Shelly | 08:00–21:00 |
水岩——两幕
| 场景标题 | 所需休假人/居民 | 小时 |
|---|---|---|
| 空气和潮汐之间 | Pixie、Sashimi | 08:00–18:00 |
| 潮下带火 | Ember、Sashimi | 08:00–18:00 |
建议的战略
高效回收假
- 在结束这一天之前最多派3名高压或受伤的工人.
- 接受每日报告的收入损失。
- 让每个工人获得+25的忠诚、−40的压力和+40的健康。
- 带被收复的工人回家,在下一组轮流.
高效度假日
至少有一名工人休假:
- 早上7点后进入度假村门口直到工人出现
- 使用 放松点 8点到4点在海滩
- 使用 一起吃饭 11点到4点在巴菲特
- 使用 私人海滩时间 如果那个工人支持的话在6点前
- 使用 日落漫步 下午5点到8点在海滩
- 使用 斯帕夜报 下午7点到11点
- 用 Cavern 搜索和免费的 Buffet 动作填充未使用的时间 。
- 睡在寝室里,为它的巨大恢复和可能的度假者场景.
最佳贝壳优先级
不要将每一个早期的贝壳花在可重复的设备上。除非特定的工人物品是您经济的核心,否则要先保存唯一的75和100贝壳的玩家升级 。
解决问题
前往锡雷纳岛的船只没有出现在Marina。
确认:
- Sashimi 住在玫瑰和汤恩池.
- Sashimi 已经到达朋友。
- 世界之间的野兽 已完成。
- 心目中的岛屿 已完成。
- 你还没有完成Marina的锡雷纳岛的船计划。
- 你的游戏可以访问Sirena岛的付费内容。
Sashimi 钓鱼发现不会引发
当 Marina 处理钓鱼结果时进行检查。您此时需要所有这些:
- 三次Sashimi地牢-水相遇
- 建立池
- 抓了25条鱼 一届会议
- Sashimi 尚未移动到池中
无法指派工人
检查她是否:
- 列入合格名册
- 活动
- 还没到度假村
- 未分配为学徒
请确认三个度假位置中的一个是空的。对于Cinnamon,请确认一个待演房间已经完工。在送她之前,请将一个学徒从任务中返回;房主仍然可以休假。
岛上没有工人
工人只在早上7点到11点进入沙滩、布菲特、寝室和斯帕。 进入另一个房间,然后回来产生新的抵达卷。
缺少特定的度假胜地活动
检查它的位置和时间窗口。 度假工人也必须是目前进入该房间的人。 私人海滩时间( Private Beach Time) 还要求该工人拥有支持的视频场景。请检查显示怀孕限制和每日冷却;对于Ava和Eva的日落之行,首先完成先决条件的心对心。
在礼品店失踪了
史奈尔·斯利姆被隐藏到玩家拥有一个皇后石.
相关指南
- 捕鱼 Marina,钓鱼升级,Sashimi发现和利维坦要求.
- 铁匠和福吉 ——庭院和池子建设.
- 房管管理 ——工人分配,日常计算和设备.
- 怀孕制度 活动限制和报到。
- Marina, Sashimi, Uhura 和 Shelly ——人物进展.
相关页面
Sirena Isle Resort — Complete System Guide
Sirena Isle is a late-game vacation destination connected to the Rose & Thorn, Marina's fishing operation, Sashimi's storyline, worker management, and the Sea Shell economy. Once unlocked, the player can visit freely, send up to three eligible workers on vacation, trigger character-specific resort scenes, explore the island cavern, and spend Sea Shells at Shelly's Gift Shop.
This guide was inspired by the community-created Sirena Isle Resort wiki page by Sh1n7 and then expanded and verified against the current game source.
Version note: Sirena Isle is paid-version content. Its unlock and travel actions require the appropriate content access.
Quick Unlock Checklist
To unlock Sirena Isle:
- Own the Rose & Thorn and build its Courtyard and Pool.
- Reach Dungeon Floor 13 and complete three Sashimi water encounters.
- (Optional) While exploring floor 13, make sure to meet the Old Fisherman at least twice to learn Master Baiter & take a fishing lesson, if you intend to catch the Void Leviathan.
- Catch at least 25 fish in one fishing session while the Pool is built.
- Finish the resulting Sashimi Fishing Discovery scene so Sashimi moves into the Pool.
- Raise Sashimi to Friend.
- Visit the Pool from 9 AM to 7 PM to receive The Beast Between Worlds, which adds the Void Leviathan to the pool of available fishes.
- Visit the Pool again from 9 AM to 7 PM for An Island in Mind.
- Visit Marina at the Fishing Hut and choose Boat to Sirena Isle.
- Pay $1,000,000 and spend 120 minutes to complete the introductory voyage.
You do not have to catch the Void Leviathan before unlocking the island. Sashimi's island proposal simply requires you to have completed the plot The Beast Between Worlds first.
Complete Unlock Walkthrough
Step 1: Build the Rose & Thorn Pool
Sashimi eventually needs somewhere suitable to live. Therefore, the Pool has to be built before the fishing system can move her out of the dungeon.
The construction chain is:
- Own the Rose & Thorn.
- Build the Courtyard through Gastoff: reputation 5, $30,000, and 10 epic each Materials, Ingredients and Fabrics.
- Build the Pool: reputation 6, Courtyard built, $200,000, and 25 epic each Materials, Ingredients and Fabrics.
See the Brothel guide for the current construction costs and facility prerequisites.
Step 2: Meet Sashimi Three Times
Explore the water-themed Dungeon Floor 13 until you have completed three Sashimi encounters. The game records these encounters in a counter; all three are required for her fishing discovery.
Because dungeon scenarios are randomly selected, repeat Floor 13 until the counter is satisfied.
Step 3: Catch 25 Fish in One Session
Take Marina's fishing boat and finish a single session with 25 or more fish caught.
This is a per-session requirement. The fishing ledger's lifetime total does not satisfy it by itself.
When Marina processes the catch, the game checks all three conditions together:
- 25+ fish in that session
- Three Sashimi water encounters completed
- Rose & Thorn Pool built
If they are all true and Sashimi has not already moved in, Sashimi Fishing Discovery begins. Complete the scene to make Sashimi a resident of the Pool.
If catching 25 fish is difficult, improve the boat timer, rod, bait supply, ring bonuses, and reeling hit zone through the Fishing guide's upgrade paths.
Step 4: Befriend Sashimi
Visit Sashimi at the Rose & Thorn Pool and raise her relationship to Friend. Her resort chain does not begin at the earlier relationship stages.
Step 5: Start the Void Leviathan Quest
At Friend or higher, enter the Pool between 9 AM and 7 PM. The auto-trigger plot The Beast Between Worlds has Sashimi tell you about the Void Leviathan and activates its fishing quest.
The plot must finish, but the Leviathan does not need to be caught for the next step.
Step 6: Hear Sashimi's Island Proposal
Return to the Pool between 9 AM and 7 PM after completing The Beast Between Worlds. The auto-trigger plot An Island in Mind introduces Sirena Isle and directs you to Marina for a boat.
Step 7: Purchase Permanent Access from Marina
Go to Marina at the Fishing Hut Interior and select Boat to Sirena Isle.
| Requirement | Value |
|---|---|
| Cost | $1,000,000 |
| Time | 120 minutes |
| Required plot | An Island in Mind completed |
| Content access | Paid-version content required |
The introductory voyage brings you to the island and introduces Uhura. Completing it permanently unlocks the vacation system. The boat and island travel also check the resort-specific content entitlement: follow the in-game access message and ensure the appropriate subscriber access/code has been applied.
Travel and Island Map
After unlocking the island, Travel to Sirena Isle becomes available from:
- The Rose & Thorn Pool
- Marina's Fishing Hut Interior
The outward trip takes 45 minutes. Returning to the Rose & Thorn Pool from the island entrance takes 30 minutes.
Sirena Isle disables the normal world map and uses its own connected locations:
| Location | Important Features |
|---|---|
| Entrance | Return boat; paths to the main resort locations |
| Beach | Worker Relax scenes, Sunset Walks, Private Beach Time, cave and water-rock routes |
| Buffet | Free player meal; worker Eat scenes |
| Bedroom | Six-hour Sleep action; possible worker sleep scene |
| Spa | Worker Spa Night scenes |
| Gift Shop | Shelly and the Sea Shell shop |
| Water Rock | Sashimi and island-specific scenes |
| Cave Exterior | Route between the beach and cavern interior |
| Cave Interior | Repeatable Search Cavern action |
Most paths between the Entrance, Beach, Buffet, Bedroom, Spa, Gift Shop and Cave take 0 minutes. Swimming from the Beach to the Water Rock costs 15 minutes and 15 Energy. Swimming back takes 15 minutes.
Sending Workers on Vacation
Vacation assignments are managed from the Rose & Thorn's worker-room management interface after the system is unlocked.
The island has three vacation slots. To send a worker:
- Open the Worker Rooms management screen.
- Select the Sirena Isle specialty tile.
- Choose an eligible active worker for an empty vacation slot.
A worker can be assigned when she:
- Is on the curated Sirena Isle eligibility list
- Is currently active as a worker
- Is not already vacationing
- Is not assigned as an apprentice to another service room
A worker who is the master of another room may still be sent. Apprenticeship and vacation are mutually exclusive.
Workers remain on vacation until you remove them from their slot. Vacation is not a fixed one-day action. Assignment preserves recruitment; returning a worker makes her available for ordinary room assignment again. Cinnamon also requires her recruitment scene, A Room to Perform, to be complete.
Vacation Effects
At daily brothel processing, each vacationing worker:
- Earns no income
- Serves no clients
- Produces no mess
- Gains no normal work EXP or Fame
- Is excluded from normal brothel events and room work
- Gains +25 Loyalty, up to 150
- Loses 40 Stress, down to 0
- Restores 40 Health, up to her maximum
- Has normal loyalty decay paused while away
Vacation is therefore excellent for repairing a badly stressed or injured worker and for raising loyalty beyond its ordinary 100-point range. The tradeoff is losing that worker's production for every daily report she spends away.
Vacationing characters are also removed from their normal NPC schedules. Bring them home if you need an interaction or plot that occurs at their usual location.
Finding Vacationing Workers
Assigned workers can randomly appear at:
- Beach
- Buffet
- Bedroom
- Spa
They can appear from 7 AM until 11 PM. The presence roll happens when you newly enter one of those locations.
The chance is based on the number of workers currently vacationing:
| Vacationers | Appearance Chance per New Arrival |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 75% |
If nobody appears, leave for a different island location and return. Remaining on the same location screen does not create a fresh arrival roll.
Only the currently selected worker appears in that room, even when multiple workers are vacationing. One-time pair, trio, and island-NPC scenes can still trigger based on the complete vacation roster rather than the visible worker.
Worker Resort Activities
When a vacationing worker appears, she always offers a resort-specific Talk action and may offer location- and time-specific activities.
| Activity | Location | Hours | Time | Frequency | Main Reward |
|---|---|---|---|---|---|
| Talk | Any presence location | 7 AM–11 PM | 15 min | Up to 6/day per worker | +1 base relationship point |
| Relax | Beach | 8 AM–4 PM | 60 min | Once/day per worker | Character plot, relationship points, +50 Energy |
| Private Beach Time | Beach | 10 AM–6 PM | 60 min | Once/day where available | Video scene, +50 base relationship points |
| Eat Together | Buffet | 11 AM–4 PM | 60 min | Once/day per worker | Character plot, relationship points, +100 Satiation |
| Sunset Walk | Beach | 5 PM–8 PM | 60 min | Once/day per worker | Repeatable H2H relationship scene |
| Spa Night | Spa | 7 PM–11 PM | 60 min | Once/day per worker | Character plot, relationship points, +25 Health/Energy/Calm |
The ending hour is exclusive: for example, Eat Together is available from 11:00 through 15:59, not at 16:00.
Relax, Eat Together, Spa Night, Sunset Walk, and supported Private Beach Time scenes each roll a 25% chance to award 1 Sea Shell when completed.
Private Beach Time is only available for workers who have a corresponding video scene. Its absence for another eligible worker is intentional rather than an unlock failure.
Automatic Resort Scenes
The resort also contains many one-time scenes involving:
- Two vacationing workers
- Three vacationing workers
- A vacationing worker and an island resident
- Character-specific island discoveries
These check the assigned vacation roster, the island location, the time, and whether the scene was previously completed. Try different worker combinations and revisit the Beach, Buffet, Spa, Entrance, Gift Shop, and Water Rock at different hours.
Activity Coverage and Availability
Talk, Relax, Eat Together, Spa Night and Sunset Walk have support for all 30 workers, including the newer Cinnamon, Whiskers and Ryia entries. Use the activity table above for hours, time costs and daily cooldowns. Base time and recovery values may be changed by ordinary action modifiers.
Relax, Eat and Spa plots normally give +3 base relationship on completion, with their dialogue choice commonly adding +4 or +5. Talk uses its own +1 base and daily count. Displayed totals can change with the character's relationship modifiers.
Private Beach Time roster
Private Beach Time has a separate video requirement. The supported list is A.R.I.A., Audrey, Ava and Eva, Bellavia, Elara, Foxy, Grace, Honey, Kasumi, Lindia, Maize, Momosagi, Raven, Sandra, Shadow, Sophie, Valkyra and Vespa. Other workers can vacation and use their supported ordinary activities without gaining this action.
Ava and Eva's Sunset Walk
Their repeatable resort walk requires a previously completed Sunset Walk or Three Answers Heart-to-Heart. It still uses the resort's Beach, 17:00–20:00 window, current presence and daily cooldown. Being recruited and on vacation alone does not satisfy this special condition.
Pregnancy and current presence
Routine resort Talk is pregnancy-safe. The five outing/intimacy activities use the showing-pregnancy restriction, so they can disappear once that condition applies. Dedicated pregnancy check-ins can appear separately where supported. See Pregnancy System for the current stages and availability rules.
Normal one-on-one actions require the worker who actually appeared in that room. The arrival roll selects one vacationer uniformly from the assigned roster after succeeding; it does not show all three at once. Group scenes use the roster separately, so an unseen vacationer can still participate in an eligible automatic scene.
Other Island Activities
Eat at the Buffet
The Buffet's normal Eat Buffet action costs 25 minutes and restores 100 Satiation. This is separate from the one-on-one Eat Together character scene.
Sleep in the Resort Bedroom
The Bedroom's Sleep action costs 360 minutes and has base recovery of +999 Health, +999 Energy and +999 Calm, capped at your maxima. It normally refills these resources, but a maximum above 999 can leave a depleted resource short of full. Normal resting and hunger rules still apply.
At night, sleeping may also display a special scene with a vacationing worker. The sleep-scene window is 7 PM through 6:59 AM. If the worker currently visible in the Bedroom has a supported scene, she is preferred; otherwise the game checks the other vacationers.
Visit Sashimi's Water Rock
Swim to the Water Rock from the Beach for Sashimi- and island-related plots. The journey out costs 15 Energy, so do not arrive completely depleted.
Island Residents
Uhura is at the Entrance and Shelly at the Gift Shop, normally 08:00–21:00. Their ordinary Talk actions cost 20 minutes, give +1 base relationship, and allow 50 normal talks per day before the relationship over-limit rules. Their character actions and special lessons have their own requirements.
Sashimi's Water Rock is a separate island location, reached by swimming from the Beach. Island-resident scenes can require a specific vacationer; keep that worker assigned while visiting the relevant room.
Sea Shells
Sea Shells are Sirena Isle's special currency. Your current total appears in Shelly's Gift Shop and can also be used in at least one dungeon trade.
Primary repeatable sources are:
- 25% chance for 1 shell after eligible worker resort activities
- Cavern shell discovery: 1–3 shells
- Cavern battle: 40% chance for 1 shell after defeating the encounter
- One-time resort pair, group, and island-NPC scenes, which also use the standard 25% activity reward roll
For long-term farming, combine daytime worker activities, the Sunset Walk, a Spa Night, and cavern searches. An active Luck Potion allows one retry after a failed eligible shell roll: the ordinary 25% activity roll becomes 43.75%, and the 40% cavern-victory roll becomes 64%. It does not make a shell guaranteed or change the 40/40/20 cavern outcome groups.
Shelly's Gift Shop
Shelly accepts Sea Shells for permanent player upgrades, worker and maid equipment, a monster-taming tool, and Queenstone improvements.
| Item | Cost | Repeatable? | Effect |
|---|---|---|---|
| Sirena Vibes | 50 | Yes | Worker item: loyalty cannot decrease and grows +1/day up to 150 |
| Claw | 50 | No | Monster tool: allows taming beyond the normal cap, up to 150/100 |
| Heart of the Ocean | 75 | No | +50 maximum Health, Energy, and Calm |
| Ocean Fragrance | 60 | No | +1 maximum relationship points from neutral NPC interactions |
| Jock Shell | 50 | No | +1 effective armor level |
| Poseidon Trident | 100 | No | Physical attacks have a 15% chance to deal double damage |
| Mermaid Magic | 100 | No | Combat magic has a 15% chance to deal double damage |
| Sea's Approval | 60 | No | Maid item: +1 Brothel Decor and +1 Promotion while equipped |
| Pearl Necklace | 120 | No | Worker item: +2 daily clients and double income |
| Snail Slime | 10 | Yes | Raises an owned Queenstone's potency by +1 level |
Snail Slime only appears if you already own a Queenstone. Non-repeatable purchases remain visible after purchase but cannot be bought again. Permanent player Key Items apply from ownership; Sirena Vibes and Pearl Necklace must be equipped on the intended worker, and Sea's Approval on a recruited maid. Unequipped worker/maid items give no equipment bonus.
Suggested Purchase Order
There is no universal order, but these are strong priorities:
- Heart of the Ocean for broad survivability and resource capacity.
- Poseidon Trident or Mermaid Magic, depending on your combat build.
- Pearl Necklace for the strongest worker-economy effect.
- Ocean Fragrance if relationship progression is still a major goal.
- Jock Shell for a consistent defensive improvement.
Sirena Vibes is repeatable, but a worker cannot produce income while vacationing. Buy it for important workers after securing the unique player upgrades.
Sirena Cavern
From the Beach, travel to the Cave and then enter the Cave Interior. Search Cavern costs:
- 45 minutes
- 15 Energy
Every search also has a 2% chance to raise Luck by 1.
Search Outcome Table
| Outcome Group | Chance | Result |
|---|---|---|
| Enemy | 40% | One of 12 underwater enemies; fight or flee |
| Other discovery | 40% | Pickaxes, Sea Shells, or gold bag at equal odds |
| Nothing | 20% | No additional reward |
Each of the three Other discoveries therefore has approximately a 13.33% chance per search.
Enemy Encounters
The cavern has 12 enemy types with multiple visual variants. Quick Attack, Strong Attack, and Elemental Blast all defeat the encounter; the choice changes the presentation rather than testing a combat build.
Winning costs independently rolled damage:
- 5–50 Health
- 5–50 Energy
- 5–50 Calm
Each resource stops at a minimum of 1. After winning, there is a 40% chance to find 1 Sea Shell.
Choosing Flee avoids the battle damage and additional battle reward. The initial Search Cavern time and Energy cost have already been spent.
Pickaxe Bundle
Taking the abandoned bundle grants:
- 2–5 Iron Pickaxes
- 2–4 Copper Pickaxes
- A Luck-based chance for 1 Diamond Pickaxe
The Diamond Pickaxe roll succeeds when a random number from 1–120 is no higher than your effective Luck.
Shell Crevice
The shell discovery grants 1–3 Sea Shells immediately.
Gold Bag
The bag grants:
10–30 gold + (2 × effective Luck)
Shell-Farming Odds
A search can award shells through two mutually exclusive paths:
- Direct shell discovery: about 13.33%
- Enemy encounter followed by its 40% drop: 16%
Combined, a Cavern search has about a 29.33% chance to award at least one Sea Shell without the Luck Potion retry. With that retry on victorious battle drops, the total is about 38.93%. These totals assume you fight and win every enemy result; direct shell discovery can give 1–3 shells.
Eligible Workers
The current system supports all 30 worker IDs. A worker still needs to be recruited, active, available, and eligible for the empty vacation slot. Ava and Eva share one worker ID and one vacation slot.
| Worker ID | Worker | Worker ID | Worker |
|---|---|---|---|
| 1 | Elara | 16 | Pixie |
| 2 | Sophie | 17 | Brandy |
| 3 | Honey | 18 | Willow |
| 4 | Sandra | 19 | Vixen |
| 5 | Grace | 20 | Kasumi |
| 6 | Cinnamon | 21 | A.R.I.A. |
| 7 | Raven | 22 | Vespa |
| 8 | Shadow | 23 | Audrey |
| 9 | Foxy | 24 | Whiskers |
| 10 | Bellavia | 25 | Ember |
| 11 | Valkyra | 26 | Momosagi |
| 12 | Lindia | 27 | Sashimi |
| 13 | Ava and Eva | 28 | Maize |
| 14 | Gem | 29 | Pepper |
| 15 | Jade | 30 | Ryia |
This includes Cinnamon, Pixie, Whiskers, Ember, Sashimi and Ryia. Cinnamon needs A Room to Perform completed as well as recruitment; a legacy active-worker flag alone is insufficient. Character availability follows the current save's route state. An entry here does not bypass recruitment or restore an unavailable character.
One-Time Scene Planner
The following catalog lists 276 registered pair, group and island-resident scenes by location. It gives participants and start-hour windows, without revealing dialogue or story outcomes. Expand only the room you are planning to visit.
Assign all listed workers to the resort at once, keep them active and available, enter the listed location during its window, and complete any applicable character prerequisites. These are one-time automatic scenes, separate from repeatable Relax/Eat/Spa actions. If several are eligible, leave and return to allow the remaining scenes to trigger. Showing-pregnancy restrictions can also affect availability.
The usual pair/resident registration awards +3 base relationship to each participant, with caring/flirty choices commonly adding +5 and funny +4. Individual group plots can differ. Completing a supported scene also rolls the standard 25% Sea Shell reward.
Beach — 105 scenes
| Scene title | Required vacationers / resident | Hours |
|---|---|---|
| A Song for Two Shores | Sashimi, Sandra | 17:00–20:00 |
| Advanced Pepper | Brandy, Pepper | 17:00–20:00 |
| After the Final Order | Ember, A.R.I.A. | 17:00–20:00 |
| All-Day Strength | Honey, Valkyra | 08:00–16:00 |
| Anomalous Tide Notes | A.R.I.A., Lindia | 08:00–16:00 |
| Audience Management | Sandra, Vixen | 08:00–16:00 |
| Audience Management | Sandra, Vixen, Brandy | 17:00–20:00 |
| Battlefield Morale | Valkyra, Brandy | 17:00–20:00 |
| Better Shade | Shadow, Audrey | 08:00–16:00 |
| Budget for Trouble | Jade, Brandy | 17:00–20:00 |
| Bunny Family Rules | Momosagi, Pepper | 17:00–20:00 |
| Chaos With Rules | Raven, Brandy | 17:00–20:00 |
| Chosen Ground | Vespa, Sophie, Audrey | 08:00–16:00 |
| Command Without Crisis | Elara, Raven, Valkyra | 17:00–20:00 |
| Competitive Cheer | Ava and Eva, Brandy | 17:00–20:00 |
| Compliment Discipline | Elara, Brandy | 17:00–20:00 |
| Different Ground | Sashimi, Valkyra | 08:00–16:00 |
| Doctrine of Growing | Grace, Audrey | 08:00–16:00 |
| Drill Without Danger | Raven, Lindia | 17:00–20:00 |
| Exit Routes | Elara, Shadow | 17:00–20:00 |
| Field Notes on Sand | Foxy, Lindia | 08:00–16:00 |
| Good Nonsense | Sandra, Pepper | 17:00–20:00 |
| Good Soil | Honey, Audrey | 08:00–16:00 |
| Growing Room | Sophie, Audrey | 08:00–16:00 |
| Growth Column | Jade, Audrey | 08:00–16:00 |
| Heavy Things | Gem, Maize | 08:00–16:00 |
| Holding Ground | Valkyra, Audrey | 08:00–16:00 |
| Honest Welcome | Honey, Vixen | 08:00–16:00 |
| Honest Welcome | Vixen, Pepper | 17:00–20:00 |
| Improper Methodology | Vespa, Lindia | 17:00–20:00 |
| Invited or Unseen | Shadow, Vixen | 08:00–16:00 |
| Judging the Garden | Ava and Eva, Audrey | 08:00–16:00 |
| Leverage and Terms | Raven, Vixen | 08:00–16:00 |
| Light in Shade | Grace, Shadow | 17:00–20:00 |
| Load-Bearing Sand | Pixie, Gem | 08:00–18:00 |
| Loud Enough to Grow | Brandy, Audrey | 17:00–20:00 |
| Loud Lessons | Sophie, Brandy | 17:00–20:00 |
| Many Clothes Club | Foxy, Momosagi | 08:00–16:00 |
| Many Clothes Problem | Foxy | 08:00–16:00 |
| Mercy Without Leverage | Grace, Vixen | 08:00–16:00 |
| Negotiated Value | Jade, Vixen | 08:00–16:00 |
| Neighbours Off Duty | Cinnamon, Foxy | 08:00–16:00 |
| No Ambush Today | Ember, Foxy | 08:00–16:00 |
| No Bell for Peace | Ember, Valkyra | 17:00–20:00 |
| No Hero Song | Sandra, Valkyra | 17:00–20:00 |
| No Orders Given | Vespa, A.R.I.A. | 08:00–16:00 |
| No Pity, No Crown | Vespa, Sophie | 08:00–16:00 |
| No Rehearsal | Sophie, Sandra | 17:00–20:00 |
| No Target Selected | A.R.I.A., Shadow | 17:00–20:00 |
| No Useful Mask | Vixen, Audrey | 08:00–16:00 |
| Noisy Grace | Grace, Brandy | 17:00–20:00 |
| Nothing Up Her Sleeve | Cinnamon, Vixen | 17:00–20:00 |
| Off Balance | Cinnamon, Valkyra | 08:00–16:00 |
| Old Habits, Open Sky | Sophie, Shadow | 17:00–20:00 |
| Perimeter Walk | Shadow, Valkyra | 17:00–20:00 |
| Perimeter of Peace | Elara, Valkyra | 17:00–20:00 |
| Permission to Be Seen | Sophie, Grace, Audrey | 08:00–16:00 |
| Plain Song | Honey, Sandra | 17:00–20:00 |
| Practical Watch | Honey, Shadow | 17:00–20:00 |
| Professional Silence | Raven, Shadow | 17:00–20:00 |
| Public Opinion | Vespa, Vixen, Brandy | 17:00–20:00 |
| Quiet Muse Attempt | Sandra, Brandy | 17:00–20:00 |
| Quiet Variables | Shadow, Lindia | 17:00–20:00 |
| Reading the Room | Sophie, Vixen | 08:00–16:00 |
| Roots and Currents | Sashimi, Audrey | 08:00–16:00 |
| Roots and Reins | Raven, Audrey | 08:00–16:00 |
| Roots in Tomorrow | Kasumi, Audrey | 08:00–16:00 |
| Rumor Exchange | Brandy, Vixen | 08:00–16:00 |
| Safe Ground | Audrey, Momosagi | 08:00–16:00 |
| Same Is Not the Same | Ava and Eva, Pepper | 17:00–20:00 |
| Sand Stability | Gem, Lindia | 08:00–16:00 |
| Scandal Management | Vespa, Vixen | 17:00–20:00 |
| Sea Legs and Bad Ideas | Sashimi, Brandy | 17:00–20:00 |
| Shade Treaty | Bellavia | 17:00–20:00 |
| Shade and Sparkle | Pixie, Bellavia | 17:00–21:00 |
| Shared Roots | Willow, Audrey | 08:00–16:00 |
| Shell Logic | Foxy, Pepper | 08:00–16:00 |
| Shell Survey | Gem | 08:00–16:00 |
| Simple Instructions | Honey, Pepper | 17:00–20:00 |
| Small Courage | Sophie, Valkyra | 17:00–20:00 |
| Small Safe Things | Honey, Momosagi, Pepper | 08:00–16:00 |
| Stage Directions | Elara, Sandra | 17:00–20:00 |
| Stand Down Protocol | A.R.I.A., Valkyra | 08:00–16:00 |
| Still Notes | Sandra, Audrey | 08:00–16:00 |
| Strength Without Armor | Raven, Valkyra | 08:00–16:00 |
| Sunlight Reports | Elara, Audrey | 08:00–16:00 |
| Synthetic Sunlight | A.R.I.A., Audrey | 08:00–16:00 |
| Terms of Attention | Ava and Eva, Vixen | 08:00–16:00 |
| Terms of Company | Cinnamon, Foxy, Whiskers | 08:00–16:00 |
| Terms of Surrender | Valkyra, Vixen | 08:00–16:00 |
| The Missing Final Note | Cinnamon, Sandra | 17:00–20:00 |
| The Smallest Bow | Cinnamon, Pepper | 08:00–16:00 |
| The Spare Seat | Cinnamon, Whiskers | 08:00–16:00 |
| The View from Inside | Sophie, Ryia | 08:00–17:00 |
| Threat Assessment: Shells | Raven, Shadow, Kasumi | 17:00–20:00 |
| Tide Index | Lindia | 08:00–16:00 |
| Tracks in Soft Ground | Gem, Shadow | 17:00–20:00 |
| Treasure Rules | Gem, Foxy | 08:00–16:00 |
| Two Princesses, No Court | Sashimi, Vespa | 08:00–16:00 |
| Two Strange Maps | Kasumi, Pepper | 17:00–20:00 |
| Unscheduled Magic | Pixie, A.R.I.A. | 08:00–18:00 |
| Unwritten Verse | Sandra, Shadow | 17:00–20:00 |
| Useful Trouble | Honey, Brandy | 17:00–20:00 |
| Volume Control | Shadow, Brandy | 17:00–20:00 |
| Vows That Move | Grace, Valkyra | 17:00–20:00 |
Buffet — 69 scenes
| Scene title | Required vacationers / resident | Hours |
|---|---|---|
| A Completely True Story | Cinnamon, Sandra, Vixen | 11:00–16:00 |
| A Hoard of Small Things | Ember, Pixie | 11:00–16:00 |
| Abundance Committee | Honey, Brandy, Maize | 11:00–16:00 |
| Alive Enough | Foxy, Bellavia | 11:00–16:00 |
| An Appetite for Trouble | Cinnamon, Honey | 11:00–16:00 |
| An Empty Column | Elara, Ryia | 11:00–16:00 |
| An Independent Opinion | Cinnamon, Sophie | 11:00–16:00 |
| Assay and Appraisal | Gem, Jade | 11:00–16:00 |
| Beauty in the Margins | Ava and Eva, Jade | 11:00–16:00 |
| Carrot Protocol | Elara, Momosagi | 11:00–16:00 |
| Cheese Governance | Elara, Maize | 11:00–16:00 |
| Cheese and Second Chances | Sophie, Maize | 11:00–16:00 |
| Comfort Supplies | Willow, Momosagi | 11:00–16:00 |
| Confidence Committee | Sophie, Ava and Eva | 11:00–16:00 |
| Country Polite | Honey, Ava and Eva | 11:00–16:00 |
| Crown and Tankard | Brandy, Maize | 11:00–16:00 |
| Defeated Queens | Valkyra, Maize | 11:00–16:00 |
| Elegant Malfunctions | A.R.I.A., Bellavia | 17:00–23:00 |
| Emergency Snack Fund | Jade, Momosagi | 11:00–16:00 |
| Enough for Later | Honey, Momosagi | 11:00–16:00 |
| Enough for Tomorrow | Elara, Sophie | 11:00–16:00 |
| Foundation Costs | Elara, Gem | 11:00–16:00 |
| Four Wings, One Goblet | Pixie, Brandy | 11:00–16:00 |
| Future Snacks | Kasumi, Momosagi | 11:00–16:00 |
| Gilding and Worth | Ember, Gem | 11:00–16:00 |
| Infernal Ballad | Sandra, Maize | 11:00–16:00 |
| Input Sampling | A.R.I.A., Gem | 11:00–16:00 |
| Inventory of Strength | Valkyra, Jade | 11:00–16:00 |
| Mercy With Cheese | Grace, Maize | 11:00–16:00 |
| No Improvising | Elara, Pepper | 11:00–16:00 |
| Not on Chore Duty | Elara, Honey | 11:00–16:00 |
| Old Bread, New Table | Sophie, Jade | 11:00–16:00 |
| Old Survival Math | Sophie, Shadow, Jade | 11:00–16:00 |
| Ordinary Miracles | Honey, Maize | 11:00–16:00 |
| Proper Pour | Gem, Brandy | 11:00–16:00 |
| Queens at Lunch | Raven, Maize | 11:00–16:00 |
| Questionable Food Categories | Bellavia, Lindia | 11:00–16:00 |
| Quiet Columns | Shadow, Jade | 11:00–16:00 |
| Remembering the Rule | Shadow, Pepper | 11:00–16:00 |
| Rhythm Ledger | Sandra, Jade | 11:00–16:00 |
| Risk Ledger | Jade, Lindia | 11:00–16:00 |
| Roots and Crowns | Audrey, Maize | 11:00–16:00 |
| Royal Appraisal | Vespa, Jade | 11:00–16:00 |
| Royal Audit | Jade, Maize | 11:00–16:00 |
| Royal Comparison | Ava and Eva, Maize | 11:00–16:00 |
| Royal Prescription | Willow, Maize | 11:00–16:00 |
| Royal Simple Truths | Maize, Pepper | 11:00–16:00 |
| Royalty Without Ceremony | Sashimi, Maize | 11:00–16:00 |
| Safe Enough | Grace, Pepper | 11:00–16:00 |
| Second Helpings | Sophie, Honey | 11:00–16:00 |
| Simple Orders | Valkyra, Pepper | 11:00–16:00 |
| Sister Math | Honey, Jade | 11:00–16:00 |
| Snack Morale | Brandy, Momosagi | 11:00–16:00 |
| Taking Appetite Seriously | Honey, Raven | 11:00–16:00 |
| Taking the Good Piece | Sophie, Raven | 11:00–16:00 |
| Terms of Comfort | Raven, Jade | 11:00–16:00 |
| The Dragon Variable | Ember, Lindia | 11:00–16:00 |
| The Price of an Encore | Cinnamon, Jade | 11:00–16:00 |
| Theater of Power | Vixen, Maize | 11:00–16:00 |
| Three Simple Rules | Raven, Pepper | 11:00–16:00 |
| Tiny Kingdom | Momosagi, Maize | 11:00–16:00 |
| Tiny Royal Feast | Kasumi, Momosagi, Maize | 11:00–16:00 |
| Titles, Ledgers, Receipts | Vespa, Elara, Jade | 11:00–16:00 |
| Tomorrow's Dessert | Pixie, Kasumi | 11:00–16:00 |
| Two Reservations | Elara, Ava and Eva | 11:00–16:00 |
| Unearned Worth | Grace, Jade | 11:00–16:00 |
| Unofficial Toast | Vespa, Brandy | 11:00–16:00 |
| Value Without Ledger | A.R.I.A., Jade | 11:00–16:00 |
| Visible Devotion | Shadow, Maize | 11:00–16:00 |
Spa — 82 scenes
| Scene title | Required vacationers / resident | Hours |
|---|---|---|
| A Request of Her Own | Cinnamon, Ryia | 19:00–23:00 |
| After the Fight | Valkyra, Willow | 19:00–23:00 |
| Care Given Back | Grace, Willow | 19:00–23:00 |
| Care Ledger | Jade, Willow | 19:00–23:00 |
| Care Protocols | Raven, Willow | 19:00–23:00 |
| Care Without Debt | Vespa, Willow | 19:00–23:00 |
| Care for the Caretakers | Elara, Willow | 19:00–23:00 |
| Chaos Forecast | Brandy, Kasumi | 19:00–23:00 |
| Checking Without Chasing | Shadow, Willow | 19:00–23:00 |
| Chosen Structure | Grace, Raven | 19:00–23:00 |
| Clean Without Earning It | Sophie, Grace | 19:00–23:00 |
| Controlled Elegance | Raven, Ava and Eva | 19:00–23:00 |
| Counting the Uncountable | Jade, Pepper | 19:00–23:00 |
| Crowns Off Duty | Vespa, Elara | 19:00–23:00 |
| Curtains and Crowns | Vespa, Bellavia | 19:00–23:00 |
| Depth Pressure | Gem, Raven | 19:00–23:00 |
| Different Is Not Wrong | Willow, Pepper | 19:00–23:00 |
| Different Kinds of Pretty | Ava and Eva, Momosagi | 19:00–23:00 |
| Disciplined Release | A.R.I.A., Raven | 19:00–23:00 |
| Do Not Break the Leg | Sandra, Kasumi | 19:00–23:00 |
| Empty Hands | Sophie, Willow | 19:00–23:00 |
| Flickering Is Not Failing | Grace, Kasumi | 19:00–23:00 |
| Gentle Diagnosis | Sandra, Willow | 19:00–23:00 |
| Gentle Forecast | Willow, Kasumi | 19:00–23:00 |
| Gentle Work | Grace, Willow, Audrey | 19:00–23:00 |
| Hands That Work | Honey, Willow | 19:00–23:00 |
| Hide and Found | Shadow, Momosagi | 19:00–23:00 |
| Honest Hiding | Vixen, Momosagi | 19:00–23:00 |
| Hot Stone Consultation | Gem, Willow | 19:00–23:00 |
| Hunger with Manners | Ember, Bellavia | 19:00–23:00 |
| Hymn Without Walls | Sandra, Grace | 19:00–23:00 |
| Instructions to Rest | Lindia, Willow | 19:00–23:00 |
| Kindness Without Fragrance | Pixie, Willow | 19:00–23:00 |
| Living Forward | Honey, Grace | 19:00–23:00 |
| No Appointment Needed | Cinnamon, Willow | 19:00–23:00 |
| No Invoice for Care | Willow, Vixen | 19:00–23:00 |
| No Resemblance at All | Sashimi, Ava and Eva | 19:00–23:00 |
| No Titles in the Steam | Pixie, Vespa | 19:00–23:00 |
| Not a Reagent | Pixie, Lindia | 19:00–23:00 |
| Nothing to Heal | Sashimi, Willow | 19:00–23:00 |
| Optional Configuration | Sashimi, A.R.I.A. | 19:00–23:00 |
| Permission to Release | Elara, Lindia | 19:00–23:00 |
| Permission to Rest | Elara, Grace | 19:00–23:00 |
| Pet Bunny Philosophy | Sophie, Pepper | 19:00–23:00 |
| Probability Weather | Jade, Kasumi | 19:00–23:00 |
| Probability of Peace | A.R.I.A., Kasumi | 19:00–23:00 |
| Professional Hands | Ava and Eva, Willow | 19:00–23:00 |
| Prophecy and Proclamation | Kasumi, Maize | 19:00–23:00 |
| Quiet Enough | Elara, Kasumi | 19:00–23:00 |
| Quiet Forecast | Shadow, Kasumi | 19:00–23:00 |
| Quiet on Purpose | Brandy, Willow | 19:00–23:00 |
| Reading the Unreadable | Vixen, Kasumi | 19:00–23:00 |
| Rules of Release | Elara, Raven | 19:00–23:00 |
| Sacred Vanity | Grace, Ava and Eva | 19:00–23:00 |
| Safe Loud | Sophie, Kasumi | 19:00–23:00 |
| Safe Rules | Raven, Kasumi | 19:00–23:00 |
| Scars Are Not Wounds | Ember, Willow | 19:00–23:00 |
| Shade Tactics | Bellavia, Shadow | 19:00–23:00 |
| Signal Before Impact | Valkyra, Kasumi | 19:00–23:00 |
| Small Brave | Valkyra, Momosagi | 19:00–23:00 |
| Small Good Futures | Honey, Kasumi | 19:00–23:00 |
| Standards of Presentation | Valkyra, Ava and Eva | 19:00–23:00 |
| Stillness Training | Raven, Momosagi | 19:00–23:00 |
| Tempo and Command | Sandra, Raven | 19:00–23:00 |
| The Business of Permission | Elara, Vixen | 19:00–23:00 |
| The Crown You Keep | Ember, Vespa | 19:00–23:00 |
| The Manager Is Missing | Pixie, Elara | 19:00–23:00 |
| The Manager Takes a Turn | Sashimi, Elara | 19:00–23:00 |
| Three Kinds of Care | Elara, Jade, Willow | 19:00–23:00 |
| Three Opinions on Elegance | Sandra, Ava and Eva, Vixen | 19:00–23:00 |
| Three Opinions on Posture | Sandra, Ava and Eva | 19:00–23:00 |
| Too Much Attention | Shadow, Ava and Eva | 19:00–23:00 |
| Too Much Bounce | Sandra, Momosagi | 19:00–23:00 |
| Training the Bunny | Valkyra, Ava and Eva, Pepper | 19:00–23:00 |
| Trying Stillness | Sophie, Momosagi | 19:00–23:00 |
| Two and a Half Predictions | Ava and Eva, Kasumi | 19:00–23:00 |
| Uncertain Forecast | Kasumi, Lindia | 19:00–23:00 |
| Unusual Places | Audrey, Pepper | 19:00–23:00 |
| Visiting Hours | Cinnamon, Elara | 19:00–23:00 |
| Voluntary Maintenance | A.R.I.A., Willow | 19:00–23:00 |
| Warm Chapel | Grace, Momosagi | 19:00–23:00 |
| Warm Without Sun | Bellavia, Willow | 19:00–23:00 |
Entrance — 7 scenes
| Scene title | Required vacationers / resident | Hours |
|---|---|---|
| A Defensible Welcome | Valkyra, Uhura | 08:00–21:00 |
| An Island Without Locks | Pixie, Uhura | 08:00–21:00 |
| Hospitality as Medicine | Willow, Uhura | 08:00–21:00 |
| Permission to Arrive | Sophie, Uhura | 08:00–21:00 |
| Shore and Current | Sashimi, Uhura | 08:00–21:00 |
| Two Managers, One Island | Elara, Uhura | 08:00–21:00 |
| Welcome With Volume | Brandy, Uhura | 08:00–21:00 |
Gift Shop — 11 scenes
| Scene title | Required vacationers / resident | Hours |
|---|---|---|
| A Shelf of Small Wonders | Sophie, Shelly | 08:00–21:00 |
| Garden of Little Things | Audrey, Shelly | 08:00–21:00 |
| Hands, Claws, and Choices | Sashimi, Shelly | 08:00–21:00 |
| Infernal Appraisal | Maize, Shelly | 08:00–21:00 |
| Inventory Without Teeth | Elara, Shelly | 08:00–21:00 |
| Portable Merchandise | Shadow, Shelly | 08:00–21:00 |
| Souvenir Rules | Brandy, Shelly | 08:00–21:00 |
| The Helpful Shelf | Pepper, Shelly | 08:00–21:00 |
| The Price of Pretty Things | Jade, Shelly | 08:00–21:00 |
| The Quiet Shelf | Pixie, Shelly | 08:00–21:00 |
| Unbreakable Souvenirs | Valkyra, Shelly | 08:00–21:00 |
Water Rock — 2 scenes
| Scene title | Required vacationers / resident | Hours |
|---|---|---|
| Between Air and Tide | Pixie, Sashimi | 08:00–18:00 |
| Fire Beneath the Tide | Ember, Sashimi | 08:00–18:00 |
Recommended Strategy
Efficient Recovery Vacation
- Send up to three high-stress or injured workers before ending the day.
- Accept the lost income for that daily report.
- Let each worker receive +25 Loyalty, −40 Stress, and +40 Health.
- Bring recovered workers home and rotate in the next group.
Efficient Resort Day
With at least one worker vacationing:
- Enter resort presence rooms after 7 AM until the worker appears.
- Use Relax at the Beach between 8 AM and 4 PM.
- Use Eat Together at the Buffet between 11 AM and 4 PM.
- Use Private Beach Time before 6 PM if that worker supports it.
- Use Sunset Walk at the Beach between 5 PM and 8 PM.
- Use Spa Night from 7 PM to 11 PM.
- Fill unused time with Cavern searches and the free Buffet action.
- Sleep in the Bedroom for its large recovery and a possible vacationer scene.
Best Shell Priorities
Do not spend every early shell on repeatable equipment. Save for the unique 75- and 100-shell player upgrades first unless a particular worker item is central to your economy.
Troubleshooting
Boat to Sirena Isle does not appear at Marina
Confirm that:
- Sashimi lives at the Rose & Thorn Pool.
- Sashimi has reached Friend.
- The Beast Between Worlds completed.
- An Island in Mind completed.
- You have not already completed Marina's Sirena Isle boat plot.
- Your game has access to the paid Sirena Isle content.
Sashimi Fishing Discovery does not trigger
The check occurs when Marina processes fishing results. You need all of these at that moment:
- Three Sashimi dungeon-water encounters
- Pool built
- 25 fish caught in that one session
- Sashimi not already moved to the Pool
A worker cannot be assigned
Check that she is:
- On the eligible roster
- Active
- Not already at the resort
- Not assigned as an apprentice
Also confirm that one of the three vacation slots is empty. For Cinnamon, confirm A Room to Perform is complete. Return an apprentice from her assignment before sending her; room masters can still vacation.
No worker appears on the island
Workers only roll into Beach, Buffet, Bedroom, and Spa from 7 AM to 11 PM. Enter a different room and come back to generate a new arrival roll.
A specific resort activity is missing
Check its location and time window. The vacationing worker must also be the person currently rolled into that room. Private Beach Time additionally requires that worker to have a supported video scene. Check showing-pregnancy restrictions and daily cooldowns; for Ava and Eva's Sunset Walk, complete the prerequisite Heart-to-Heart first.
Snail Slime is missing from the Gift Shop
Snail Slime is hidden until the player owns a Queenstone.
Related Guides
- Fishing — Marina, fishing upgrades, Sashimi discovery and Leviathan requirements.
- Blacksmith and Forge — Courtyard and Pool construction.
- Brothel Management — worker assignments, daily calculation and equipment.
- Pregnancy System — activity restrictions and check-ins.
- Marina, Sashimi, Uhura and Shelly — character progression.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
