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Sashimi

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Overview

Sashimi is a 20-year-old mermaid princess whose route connects the Ancient Catacombs Dungeon's Water Level, Marina's fishing trips, the Rose & Thorn Pool, and Sirena Isle. Discover her through three dungeon encounters and a fishing session, then follow her pool conversations, three dates, four personal heart-to-hearts, and voluntary recruitment as worker #27.
Her current route also includes the island's Water Rock, two crafted training upgrades, worker visits, a daily resort Sunset Walk, and 14 shared island encounters. The guide gives the required actions and flags without retelling the characters' personal discoveries or the scene outcomes.

Quick Stats

Attribute Value
Age / era / alignment 20 / Medieval / Good
Favorite relationship bonuses Mystic 70; Charm 70; Communication 70
Special relationship skill Transmutation
Home portrait Brothel Pool, 9 AM–7 PM daily, after discovery
Authored island portrait Water Rock, 3–8 PM daily, while Sashimi is vacationing
Ordinary Talk 20 minutes; 1 actual base; three positive uses daily, shared between Pool and Water Rock
Pool gifts Chocolate 5 base; Flowers 8 base, from Acquaintance
Recruitment scene Her Own Current, at Elara's Office
Worker identity / default shift #27 / 3–5 PM
Late crafted upgrades Oral and Cowgirl, given at the Pool 3–5 PM
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Transmutation is her player relationship bonus when learned; Sashimi's current portrait has no lesson that teaches it. Siren Song and Underwater Love belong to her separate worker record. Ordinary affection, worker relationship, worker Experience and player Erotic Experience are separate counters.

Discover Sashimi

The current fishing discovery requires all three conditions together:
  1. Complete Sashimi's three sequential water encounters on Ancient Catacombs Dungeon Floor 13.
  2. Build the Rose & Thorn Pool.
  3. Finish a Marina fishing session with at least 25 fish caught in that one session, while Sashimi has not already moved to the Pool.
The 25-fish check uses the most recent fishing session, not a cumulative lifetime catch total. Discovery is checked while Marina processes the session results; it is not a random chance once these conditions are satisfied.

Three Water Encounters

Explore Floor 13, the Water Level for Sashimi's encounters. They are random selections from the available water-scenario pool and become eligible in sequence, so repeated water exploration may be needed between them.
Encounter Requirement / progression
First encounter No prior Sashimi water encounter; records step 1
Second encounter Step 1 recorded; Cut her free or Try to untangle the nets by hand both advance to step 2
Third encounter Step 2 recorded; choose FIGHT! and complete the required Giant Octopus battle to advance to step 3
The second encounter's hand option makes a Creativity roll; even its failed-roll dialogue still frees her and advances the encounter counter. The cutting option has no separately configured consumable or stat check.
For the third encounter, prepare for a boss battle: the Giant Octopus is weak to Lightning and absorbs Water. The scenario sets the boss-fight state, preventing ordinary flee / sleep escape. Completing this encounter also grants Sashimi's Kiss fishing blessing.
The blessing improves the fishing ring game: spawn interval is 3 frames shorter, ring lifetime is 10 frames longer, and ring chances shift from 60 / 30 / 10 Common / Rare / Epic to 51 / 34 / 15, before additional bait modifiers. These are fishing benefits; this dungeon sequence does not directly add Sashimi ordinary affection or NPC intimacy.

Build the Correct Pool

Use Gastoff's Commission Pool, after the Courtyard is built and brothel Reputation reaches 6. It costs 180 minutes, $200,000, 25 Epic Materials, 25 Epic Ingredients and 25 Epic Fabrics. It completes once and opens the house's Go to Pool travel action.
This prerequisite is the Rose & Thorn Pool. Diane's university pool is a separate construction and does not satisfy the fishing discovery check. See Gastoff for his location and house construction progression.

Fishing Discovery and Pool Arrival

With the three water encounters and house Pool completed, catch 25 or more fish in one Marina session. The Mermaid at the Rock starts during its results processing. It completes once, gives 10 base completion affection, and opens Sashimi's Pool residency.
Choose Caring or Flirty for +3, giving 13 total base; Funny gives 12 total. There is no additional payment to have Sashimi live at the Pool. Moving there is residency, separate from later worker recruitment.
Visit Brothel Pool, 9 AM–7 PM, at Acknowledged for automatic A Fish Out of Water. There is no completion affection base configured for that scene: Caring gives Sashimi +3 / Elara +2; Funny +1 / +3; Flirty +3 / +1.

Schedule and Daily Affection

Location Portrait / availability Actions
Brothel Pool 9 AM–7 PM daily; fishing discovery residency complete; home from vacation Talk, Chocolate, Flowers, three dates, first three personal H2Hs, crafted gifts and encouragement
Sirena Isle Water Rock 3–8 PM daily; residency complete and Sashimi herself vacationing Ordinary Talk; Both Are Me H2H
Resort Beach / Buffet / Spa Vacationing and selected as the random destination portrait Separate resort Talk and daily activities
Automatic plots use their own windows, which can be wider than the ordinary Pool portrait. In particular, Two Tides, One Form is a 6–11 AM Pool visit, while After the First Tide can trigger until 8 PM.
Action Requirement / location Cost Actual base reward Positive allowance
Talk Pool or Water Rock portrait 20 minutes 1 Three daily, shared across these two locations
Give Chocolate Acquaintance; Pool 10 minutes; one Chocolate 5 Once daily
Give Flowers Acquaintance; Pool 10 minutes; one Flowers 8 Once daily
Encourage Sashimi Recruited, home and present at the Pool 20 minutes 1 base ordinary affection; Loyalty +1 up to 100 Once daily, separate tracker
Three ordinary Talks plus both gifts cost 80 minutes, consume one Chocolate and one Flowers, and give 16 base affection. Talk's configured action value is zero, but its successful current handler actually records 1 base. Further attempts after the positive daily allowances use annoyed / negative handling.
Her profile's Jewelry preference is relevant to worker-session gifts; the current ordinary Pool gift actions are Chocolate and Flowers. Encouragement needs worker recruitment, but residency and ordinary Pool interactions do not. None of these daily portrait interactions grants NPC intimacy or player Erotic Experience.

Pool and Office Progression

All scenes below are automatic and one-time. Visit their specified room with the prerequisites met. No separately configured time or resource cost is charged by these automatic dialogue plots.
Scene Visit / prerequisites Best Sashimi base / other rewards
A Fish Out of Water Pool, 9 AM–7 PM; Acknowledged Caring / Flirty +3; no extra completion base
Curious About Humans Pool, 9 AM–7 PM; Known; A Fish Out of Water completed 6 completion +3 Funny / +3 Funny / +3 Flirty =15
The Beast Between Worlds Pool, 9 AM–7 PM; Friend 5 completion +3 Flirty =8; unlocks the Void Leviathan fishing quest
An Island in Mind Pool, 9 AM–7 PM; The Beast Between Worlds completed 3 completion +4 Caring =7; opens Marina's Sirena Isle boat project
A Current from Home Pool, 9 AM–7 PM; Friend; The Beast Between Worlds and The Quiet Beneath the Questions H2H completed 12 completion +5 Caring =17
The Shore Beyond the Rock Pool, 9 AM–7 PM; Close Friend; A Current from Home and Boat Between Worlds date completed 15 completion +5 Caring / Flirty =20
The Pool That Remembers Pool, 9 AM–6 PM; Close Friend; Sashina Acquaintance and home from vacation; The Shore Beyond the Rock completed 15 completion +5 Caring / Flirty =20; Sashina 8 +2 =10 on those choices
Two Tides, One Form Pool, 6–11 AM; Close Friend; Sashina home from vacation; The Pool That Remembers completed 20 completion +6 Caring / Flirty =26; Sashina 10 completion base
More Than a Guest Elara's Office, 9 AM–6 PM; Close Friend; Elara Known and home; First Steps date completed 18 completion +6 Caring / Flirty =24; Elara 5 +2 =7 on those choices
Her Own Current Elara's Office, 9 AM–6 PM; Crush; Elara home; More Than a Guest, A Choice, Not a Debt and Before the Tide Returns H2Hs completed 25 completion +8 Caring / Flirty =33; Elara 8 +3 =11; activates worker #27
After the First Tide Pool, 5–8 PM; Crush; worker #27 active and home; Her Own Current completed 20 completion +7 Caring / Flirty =27
The three highest choices in Curious About Humans are Funny → Funny → Flirty. For The Pool That Remembers, Funny favors Sashina instead, giving Sashimi 18 / Sashina 11 total. For the two Office scenes, Funny gives Sashimi 22 / Elara 8 in More Than a Guest, and Sashimi 31 / Elara 12 in Her Own Current.
The Beast Between Worlds unlocks a fishing target, rather than requiring an already-caught Void Leviathan to complete this plot. An Island in Mind and A Current from Home require that quest scene's completion, not a separate successful Void Leviathan catch.
The form-related scenes unlock the later date and route flags. Their dialogue establishes a voluntary two-hour daily human tideform based at the Pool. The current route exposes the corresponding scenes and a 3–5 PM default worker shift; ordinary Pool Talk remains governed by its 9 AM–7 PM portrait schedule. There is no extra manual transformation button required to start First Steps.
The automatic plots and personal H2Hs above do not award NPC intimacy experience. Recruitment has no extra fee or player Erotic Experience award configured; it occurs at Her Own Current's completion, rather than when Sashimi first comes to live at the Pool.

Four Personal Heart-to-Hearts

The first three H2Hs start from the Pool portrait, 9 AM–7 PM. The fourth starts at the Water Rock, 3–8 PM, only while Sashimi is on vacation. Each completes once, uses its own earlier scene requirements, and has no separate paid-access flag on the character action; reaching Sirena Isle and its Water Rock requires the island's paid travel access.
H2H Required progression Cost Best ordinary base Empathy improvement
The Quiet Beneath the Questions Acquaintance; Curious About Humans completed 75 minutes; Energy −15; Calm +5 69 Round 2: 15 instead of 13, total 71
A Choice, Not a Debt Close Friend; More Than a Guest and first H2H completed 90 minutes; Energy −15; Calm +10 88 Round 2: 18 instead of 16, total 90
Before the Tide Returns Crush; First Steps and A Choice, Not a Debt completed 90 minutes; Energy −15; Calm +10 107 Round 2: 21 instead of 20, total 108
Both Are Me Romantic; The Shore at Last and Before the Tide Returns completed; Water Rock during her vacation 90 minutes; Energy −15; Calm +15 116 Round 2: 24 instead of 22, total 118
Completing an H2H adds 25 fixed affection after the ordinary result is calculated, when the Romantic player skill is learned. This bonus is separate from reaching the Romantic affection stage. The current authored Sashimi H2Hs have no NPC intimacy or player Erotic Experience metadata, so the scenes do not grant those experience rewards.

The Quiet Beneath the Questions

Round Highest base-point choice Base points
1 You do not have to fill every silence for me. 11
2 Missing them does not make leaving a mistake. 13
3 I want to know the capable woman beneath the questions. 14
4 I want every direction that leads toward knowing you. 15
5 I will keep listening. 16


A Choice, Not a Debt

Round Highest base-point choice Base points
1 I would rather hear no than accept a yes you owe me. 15
2 Nothing I have done for you purchases any part of you. 16
3 Your desire should be the only current that decides this. 18
4 Your tail will never be something this house asks you to apologize for. 19
5 Whatever you choose, I am still here. 20


Before the Tide Returns

Round Highest base-point choice Base points
1 I notice how close you stand too. 18
2 I want the woman, not a particular shape. 20
3 I have imagined being close to you too. 21
4 Tell her you choose it too. 23
5 Tell her this one already belonged only to them. 25


Both Are Me

Round Highest base-point choice Base points
1 I love the life that contains both. 21
2 I never want loving the shore to require betraying the sea. 22
3 I choose all the selves you freely bring me. 23
4 I want to be part of the home that remembers you whole. 24
5 Tell her you will keep choosing the current toward her too. 26


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Three Dates

All three dates are selected from Sashimi's Pool portrait and complete once. Each has 8 completion base, with three best replies worth +5 each, giving 23 total base affection. They have no separately configured cash fee or action paid-access requirement. The last date still needs Sirena Isle's paid boat project completed.
Date Pool start hours / prerequisites Cost
Boat Between Worlds 3–5 PM; Friend; A Current from Home completed 120 minutes; Energy −25; Calm +10
First Steps 9 AM–4 PM; Close Friend; Two Tides, One Form completed 120 minutes; Energy −25; Calm +10
The Shore at Last 3–5 PM; Romantic; After the First Tide and Marina's Sirena Isle boat project completed 120 minutes; Energy −25; Calm +15
The named hours are start windows; the full date consumes its two hours after starting. First Steps is required for More Than a Guest and Before the Tide Returns. Boat Between Worlds is required for The Shore Beyond the Rock. The Shore at Last unlocks the final Water Rock H2H.
These authored dates grant affection and their completion flags, with no NPC intimacy or player Erotic Experience metadata.

Boat Between Worlds with Sashimi

Question Highest-base reply(s) Base bonus
1 “Competence looks very good on you.” 5
2 “A home is safer when leaving it remains possible.” 5
3 “I liked every world more because you were beside me.” 5


First Steps with Sashimi

Question Highest-base reply(s) Base bonus
1 “At your pace. You choose every destination.” 5
2 “The bakery has fallen. Stairs are now negotiating surrender.” 5
3 “Every form of you makes me want another day beside you.” 5


The Shore at Last with Sashimi

Question Highest-base reply(s) Base bonus
1 “Let the first footprints be yours alone.” 5
2 “A thousand roads I hope we choose together.” 5
3 “Remind her that the sand remains thoroughly conquered.” 5


Open Sirena Isle and Reach the Water Rock

After An Island in Mind, select Marina's Boat to Sirena Isle project from her Fishing Hut portrait. Its current requirements are the proposal completed, project uncompleted and paid access, with 120 minutes and $1,000,000 cost. It has no additional Marina affection-stage requirement on that action. Completion unlocks the house's vacation system. See Marina for fishing and boat access.
After recruiting Sashimi, send worker #27 on vacation. She has a special authored Water Rock portrait, 3–8 PM, separate from the random Beach / Buffet / Spa vacation portraits.
From the Resort Beach, select Swim to Rock: 15 minutes and 15 Energy, with paid travel access. Swim to Beach returns for 15 minutes, with no additional Energy cost configured. During her own vacation, use the Rock portrait for Both Are Me after its Romance and date prerequisites.
The Rock does not use the random resort destination portrait roll. Ordinary Talk at the Rock is 20 minutes and shares Sashimi's three-talk home counter. It is different from the generic 15-minute, six-use Resort Talk at the Beach / Buffet / Spa.

Crafted Training Upgrades

Both gifts require In Love, After the First Tide completed, and the final Both Are Me H2H completed. Return Sashimi home, carry the crafted item, and use her Pool portrait during 3–5 PM. The gift actions have this narrower configured window even though her ordinary portrait lasts 9 AM–7 PM.
Each gift completes once, consumes one item, and adds no configured time, Gold, Energy, Calm, affection, NPC intimacy or player Experience of its own. Their dialogue choices do not change affection rewards. The two upgrades are independent.
Gift scene Crafted item Improved lesson
No Debt in the Current Hexbound Rose Sachet Oral
The Woman in Every Tide Abyssal Looking Glass Cowgirl
Item Crafter / recipe
Hexbound Rose Sachet Rose Arthur, Jewelry Stall: 4 Mutagenic Ichors, 3 Void-Touched Fangs, 3 Soul Threads
Abyssal Looking Glass Silas, General Store: 5 Abyssal Eyes, 2 Shimmering Heartscales, 3 Soul Threads
Each completed upgrade inserts its authored movie into the matching lesson and doubles matching worker-training Experience, rather than doubling stats or player Erotic Experience. Each also adds 0.5 to Sashimi's worker-income multiplier: 1.5× with either gift, 2× with both.

Worker Visits, Training and Clothing

Sashimi starts in room #27, with minimum Room level 1; Stamina 8, Intelligence 12, Dexterity 18, Ability 5, Appearance 24, Charisma 20; Experience 0, Loyalty 65, Stress 0, Fame 2, Clothing level 1, and default wage $100. Her starting worker skill is Siren Song, her specialty Underwater Love, and her default shift 3–5 PM.
Use Visit Worker while she is active, home, not resting, and within her current shift. Visits cost 60 minutes, 60 Energy and 40 Calm, once per day. Active Time, Power and Focus buffs halve the respective cost to 30 minutes, 30 Energy and 20 Calm. This worker visit is separate from the Pool portrait, its social actions and authored automatic scenes.

Session Interaction

Each visit allows one Talk, one Praise, one Gift and one training lesson.
  • Talk gives 3 worker relationship, or 10 with Intimate Communication.
  • Praise gives 2 + round(worker Charisma ÷ 5) worker relationship: 6 at starting Charisma 20.
  • Each Talk / Praise has a 5% special result adding 8 Loyalty, 5 worker relationship and 1 fixed ordinary NPC affection. Rolls 6–30 instead give 1 Loyalty while below 100. Ordinary results do not always give NPC affection.
Normal session gift Worker relationship Ordinary NPC base affection Loyalty while below 100
Jewelry, favorite 15 8 Random 4–8
Gemstone Heels, least favorite 3 3 Random 1–3
Other ordinary gifts 8 5 Random 2–6
The gift consumes one item and uses the session's single Gift slot. Potions use that same slot instead of normal gift rewards: Time +1 Dexterity; Power +1 Stamina; Shield +1 Loyalty; Focus +1 Intelligence; Desire +1 Ability; Cologne +1 Appearance; Luck +1 random primary stat; Antidote restores worker Health and clears Stress.

Shared Training Progression

Training uses one shared progression from level 1 through level 8, advancing after a completed lesson. All sixteen required Sashimi training images are present; there is no separate progression level for each lesson category.
Lesson Shared level needed Worker stat reward
Kissing 1 Charisma +1
Oral 2 Intelligence +1
Missionary 3 Appearance +1
Cowgirl 4 Stamina +1
Doggie Style 5 Ability +1
Special 1 6 Dexterity +1
Special 2 7 Two random primary stats +1
Special 3 8 Two random primary stats +1
A completed lesson gives the player 50 Erotic Experience, then recalculates the level used for worker rewards.
Player Erotic level 1 2 3 4 5 6 7 8 9 10
Raw worker Experience 2 13 24 35 46 57 68 79 90 100
Worker relationship 10 26 42 57 73 89 104 120 135 150
For worker Experience, Tantric Arts adds 10, Sensual Mastery multiplies by 1.5 and truncates, then 80% is retained and truncated. A completed matching Oral / Cowgirl gift then doubles the result. Emotional Bonding multiplies worker relationship by 1.5 with truncation.
Training adds 20 Stress, or 10 with Tantric Arts. Overflow above 100 costs 2 worker Health per excess Stress point. Pleasure Arts adds +1 random primary stat. Worker training does not automatically add ordinary NPC affection.
Sashimi's current worker-training registry has no NPC intimacy classification for worker #27. Her lessons therefore give the player / worker rewards above, without an additional NPC intimacy XP award. Do not apply another worker's 5 / 25 NPC XP values to Sashimi's lessons.

Clothing

Fernando's ordinary clothing service can randomly select active Sashimi while her Clothing level is below 5, up to two ordinary fittings per worker. She starts at level 1; two such fittings raise her to level 3. The game's separate MAX fitting requires level 5. Fittings use the shared one-per-day service allowance, 30 minutes, and the current global Gold / Fabric price tier.
Sashimi has the authored Fernando's Creation – Sashimi scene. The current service reuses it for a later fitting because she has no separate registered follow-up. See Fernando for the complete clothing service requirements and tier prices.

Daily Resort Activities

While worker #27 is active and vacationing, Sashimi can be selected randomly as the Beach / Buffet / Spa portrait. These random appearances are separate from her fixed 3–8 PM Water Rock schedule.
Activity Where / hours Cost Reward / daily allowance
Resort Talk Current selected resort portrait 15 minutes 1 actual base; six positive uses daily, separate from Pool / Rock Talk
Relax at the Beach Beach, 8 AM–4 PM 60 minutes 3 completion +5 Caring / Flirty =8 best base; Energy +50; once daily
Eat at the Resort Buffet Buffet, 11 AM–4 PM 60 minutes 3 completion +5 Caring / Flirty =8 best base; Satiation 100; once daily
Spa Night Spa, 7–11 PM 60 minutes 3 completion +5 Caring / Flirty =8 best base; Health / Energy / Calm +25 each; once daily
Sunset Walk Beach, 5–8 PM 60 minutes 67 best ordinary base; once-daily repeatable H2H
Funny gives 7 total base on Relax, Buffet and Spa. Restorations stop at current stat caps. There are no additional cash or Energy / Calm costs configured beyond the listed times. Each of the four non-Talk activities has its own daily allowance and 25% Sea Shell chance, with a Luck retry on a failed roll. Talk does not award the activity shell roll.
Sashimi currently has no Private Beach Time video asset, so that generic resort video action is unavailable. Her Sunset Walk has no NPC intimacy or player Erotic Experience metadata; it gives affection, its daily completion and the shell chance.

Sunset Walk Choices

The five best ordinary replies give 67 accumulated base, plus 25 fixed affection with the Romantic player skill. This H2H can repeat once daily despite its completion being recorded. It is separate from Both Are Me, which starts at the Water Rock and completes once.

Sunset Walk with Sashimi

Round Highest base-point choice Base points
1 I could spend every uncounted minute beside you. 12
2 I like every shape, but your joy is what I cannot stop watching. 12
3 I want the woman who chooses, whichever shape she brings me. 13
4 Let the island remember that truth with you. 14
5 I will meet whichever Sashimi the tide brings. 16


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Shared Island Encounters

Each shared encounter completes once. For worker pairs, Sashimi and the named worker must both be active and vacationing. For the Uhura / Shelly scenes, Sashimi must be active and vacationing; those fixed island NPCs do not need to be sent on vacation. No additional affection-stage or personal-route completion is configured in these registrations.
Each gives 3 completion base to each participant, with Caring / Flirty +5 for 8 total base each, or Funny 7 each. Completion has the shared 25% Sea Shell chance, with Luck retry. They do not grant NPC intimacy or player Erotic Experience.
Scene Companion Location Visit hours
Shore and Current Uhura Entrance 8 AM–9 PM
Hands, Claws, and Choices Shelly Gift Shop 8 AM–9 PM
The Manager Takes a Turn Elara Spa 7 PM–11 PM
Two Princesses, No Court Vespa Beach 8 AM–4 PM
Royalty Without Ceremony Maize Buffet 11 AM–4 PM
Optional Configuration A.R.I.A. Spa 7 PM–11 PM
No Resemblance at All Ava and Eva Spa 7 PM–11 PM
Roots and Currents Audrey Beach 8 AM–4 PM
Nothing to Heal Willow Spa 7 PM–11 PM
Different Ground Valkyra Beach 8 AM–4 PM
A Song for Two Shores Sandra Beach 5 PM–8 PM
Sea Legs and Bad Ideas Brandy Beach 5 PM–8 PM
Between Air and Tide Pixie Water Rock 8 AM–6 PM
Fire Beneath the Tide Ember Water Rock 8 AM–6 PM


The Pixie and Ember Water Rock shared plots can trigger from 8 AM–6 PM, using their own scene windows; Sashimi's ordinary Rock portrait is only 3–8 PM. An automatic shared scene does not require waiting for that portrait.
The current game contains no Sashimi NPC intimacy reward images and no NPC intimacy XP metadata on her authored H2Hs, dates or worker #27 training. Her two upgrade movies improve matching worker Experience, and standard worker lessons give player Erotic Experience; those rewards do not create NPC gallery unlocks.
Her existing portrait and authored scene art remain available normally. Use ordinary affection and route completion flags for Sashimi's progression rather than trying to reach a gallery threshold that has no current reward asset.

Troubleshooting

  • Fishing will not discover her: complete all three Floor 13 water encounters, build Gastoff's Rose & Thorn Pool, and catch at least 25 fish in one session before processing Marina's results. A lifetime total or Diane's university pool does not satisfy the check.
  • She lives at the Pool but is not a worker: residency is the fishing discovery reward. Complete the later personal route through Her Own Current at Elara's Office to recruit worker #27.
  • First Steps is missing: reach Close Friend, finish The Shore Beyond the Rock → The Pool That Remembers → Two Tides, One Form, with Sashina at Acquaintance and home for her required scene. Return to the Pool during 9 AM–4 PM.
  • The morning form scene will not trigger: revisit the Pool, 6–11 AM, after The Pool That Remembers, with Sashina home. Its automatic hours begin before Sashimi's ordinary portrait.
  • Recruitment is missing at the Pool: Her Own Current starts automatically in Elara's Office, 9 AM–6 PM, at Crush, after More Than a Guest and the two required H2Hs, with Elara home.
  • The Shore at Last is missing: reach Romantic, complete After the First Tide, and finish Marina's $1,000,000 Sirena Isle boat project; start from the Pool 3–5 PM.
  • Both Are Me is missing: send Sashimi herself on vacation and visit the Water Rock, 3–8 PM, after The Shore at Last and Before the Tide Returns, at Romantic. The generic Beach Sunset Walk is a different H2H.
  • Crafted gifts will not appear: complete Both Are Me, reach In Love, return Sashimi home, carry the right item, and use the Pool during 3–5 PM. The rest of her portrait window does not offer these gift actions.
  • A shared island scene is missing: keep all named workers active and vacationing, then visit its exact room and hours. Uhura / Shelly remain island residents; they are not vacation worker requirements.

Credits and Current Scope

Verified against current Sashimi actions and H2Hs, Floor 13 encounter progression, fishing-session results and blessing modifiers, Gastoff's Pool construction, authored pool / office plots and dates, Marina's island project, vacation portrait and travel handling, worker visits, crafted gifts and training upgrades, shared resort factories and current reward assets. Major personal revelations and scene outcomes are left to the game.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.