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概览
Sashimi 是一个 20岁的美人鱼公主 其路线连接 古老的Catacombs Dungeon的水位, Marina的钓鱼之旅,则 玫瑰和索恩池,以及 西雷纳岛通过三次地牢碰面和一次钓鱼会发现她然后跟踪她的泳池对话 三个日期, 四个人心脏对心脏自愿应征入伍 27号工人.
她现在的路线也包括岛上 水岩镇两次训练升级、工人参观、每日度假 日落漫步,以及 14次共同岛屿相遇. 指南给出了所需的动作和旗帜,但没有重述角色的个人发现或场景结果.
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 20 / 中世纪/好 |
| 最爱关系奖金 | 神秘70;魅力70;通讯70 |
| 特殊关系技能 | 翻译 |
| 家庭肖像画 | Brothel Pool,每天上午9时至7时,在发现后 |
| 撰写的岛屿肖像 | 水岩,每日3-8时,而Sashimi正在度假时 |
| 普通对话 | 20分钟;1个实际基数;每日3个正用数,共用于池和水岩之间 |
| 集合礼品 | 巧克力5基;花8基,来自Acquaintance |
| 征聘现场 | 她现在,在Elara的办公室 |
| 工人身份/ 默认班次 | #27 / 3–5 PM (英语). |
| 最新设计的升级 | 口腔和牛仔女孩,在池中给出 下午3时至5时 |
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
转写(Transmutation)是她学习时的玩家关系奖金;Sashimi目前的肖像没有教它的课. 宋警铃 和 水下爱 普通的感情、工人关系、工人经历和玩家情感体验是独立的计数器。
发现 Sashimi
目前捕鱼的发现要求 三个条件加在一起:
- 完成 Sashimi's 在Dungeon楼13号古老的Catacombs接连发生3次水面.
- 构建 玫瑰和索恩池.
- 完成 Marina 捕鱼会话 至少有25条鱼在那次比赛中捕获,而Sashimi尚未移动到池。
那个 使用最近的钓鱼检查25条鱼,而不是累积终生捕获总量。在Marina处理会话结果时检查发现;一旦满足这些条件,就不是一个随机的机会。
三场水会
探索 水位13楼 用于Sashimi的相遇。它们是从可用水库中随机选择的,并按顺序获得资格,因此可能需要在它们之间重复勘探。
| 相遇 | 需求/进展 |
|---|---|
| 第一次见面 | 没有先前的 Sashimi 水相遇; 记录步骤 1 |
| 第二次见面 | 步骤 1 记录; 割开她 或 试着用手解开网 双向前进 2 |
| 第三次见面 | 步骤 2 记录; 选择 战斗! 并完成所需项目 巨八面体 前进的战斗 3 |
第二次碰面的手选择是 创意卷; 即使是其失败的滚动对话框仍然可以释放她,并推进相遇计数器。剪切选项没有单独配置的可消费或Stat检查 。
第三次碰面,准备一场老大战:大八角星是 弱到闪电 并吸收水 。 Sashimi的吻钓祝福.
祝福改善了钓圈游戏:产卵间隔是 缩短3帧戒指的寿命是 长10帧,而戒指的机会从 60 / 30 / 10 常见/ 稀有/ 图片为 51 / 34 / 15这些是捕鱼的好处;这种地牢序列不会直接增加Sashimi 普通的感情或NPC的亲情。
构建正确的池
使用 Gastoff的委员会人才库之后的 庭院已经建成 和 妓院声誉达到6费用 180分钟,200 000美元,25个Epic Materics,25个Epic Informedions和25个Epic Fabrics它完成一次,打开房子的 转到池中 旅行行动。
这个先决条件是 玫瑰和索恩池. Diane 大学游泳池是一个单独的建筑,不能满足钓鱼发现检查要求。 Gastoff 为了他的位置和房屋建造进度
发现和池水抵达
三个水面和房子 池,赶上 在一个Marina会议上捕捞25条或25条以上鱼. 石头上的美人鱼 在结果处理过程中开始。 10个基本完成感,并打开 Sashimi 的 Pool 居住地址。
选择 照顾或放纵 (单位:千美元) +3,给出 总基数13; 有趣的给 共计12人。没有额外的付款让Sashimi住在游泳池。 居住地,与后来的工人招聘分开.
访问 上午9时至7时时, 确认 用于自动 一条出水的鱼。没有为该场景配置的完成情感基础: 照顾给予 Sashimi + 3 / Elara + 2; 搞笑 + 1 / + 3; Flirty + 3 / + 1.
排行表和每日爱慕
| 地点 | 肖像/可用性 | 行动 |
|---|---|---|
| 管状池 | 上午9时至下午7时; 渔捞发现居住情况完成;度假回家 | 谈,巧克力,花儿,三个约会, 头三个个人H2H, 精心制作的礼物和鼓励 |
| 西雷纳岛水岩 | 下午3时至8时* 居住情况完整 Sashimi自己度假 | 普通谈话; 两人都是H2H |
| 度假海滩 /布菲特 / Spa | 度假并被选为随机目的肖像 | 谈话和日常活动 |
自动图案使用自己的窗口,可以比普通的Pool肖像宽。 两条线,一张表格是6 -11AM Pool访问时 第一次潮汐会触发到晚上8点.
| 行动 | 要求/地点 | 费用 | 实际基地奖励 | 积极津贴 |
|---|---|---|---|---|
| 说话 | 游泳池或水岩画像 | 20分钟 | 1 | 每日三张,在这两个地点共享 |
| 给巧克力 | 知识; 池 | 10分钟;1个巧克力 | 5 | 每日一次( U) |
| 给花 | 知识; 池 | 10分钟;1朵花 | 8 | 每日一次( U) |
| 鼓励Sashimi | 被征召,回国并现身于游泳池 | 20分钟 | 1个基本普通感情;忠诚+1至100 | 每日一次( U),单独的跟踪器 |
3个普通的谈话加上两个礼物的费用 80分钟,消耗 一个巧克力和一个花,并给出 16个基础感情。 Talk 配置的动作值为 0, 但其成功的当前处理器实际记录 1个基地在积极的每日津贴使用烦恼/消极处理之后,进一步尝试。
她的"珠宝偏好"与工间礼品有关;目前的普通普尔礼品行动是: 巧克力和鲜花鼓励需要招聘工人,但居住和普通的 " 池 " 互动并不需要,这些日常的肖像互动都没有给予NPC亲密性或玩家Erotic经验。
池和办公室进展
下面所有场景都是 自动和一次性。访问指定的房间时必须满足先决条件,这些自动对话图不收取单独安排的时间或资源费用。
| 场景 | 访问/先决条件 | 最佳 Sashimi 基础/其他奖励 |
|---|---|---|
| 一条出水的鱼 | 上午9时至7时,游泳池;确认 | 照顾/ 脆弱+3;没有额外的完成基准 |
| 对人类的好奇 | 池,上午9时至7时;已知;水外鱼类完成 | 6 完成 + 3 有趣 / + 3 有趣 / + 3 Flirty = 15 |
| 世界之间的野兽 | 上午9时至7时;朋友 | 5 完成 +3 Flirty = 8;解锁Void 利维坦钓鱼之旅 |
| 心目中的岛屿 | Pool,上午9时至7时;《世界之间的野兽》完成 | 3 完成+4 照顾=7; 打开 Marina 锡雷纳岛船只项目 |
| 家电流 | Pool,9:上午7:00;Friend;The Beast between Worlds and the Queeneath Beness the Questions H2H 完成 互联网档案馆的存檔,存档日期2013-09-02. | 12个完成+5个照料=17个 |
| 岩石外的海岸 | Pool,9 AM-7 PM; 亲密朋友;世界间家船流完成 | 15 完成 +5 照顾 / Flirty = 20 |
| 记得的游泳池 | Pool,9 AM-6 PM; 亲密朋友; Sashina 熟悉和度假回家; 岩石外海岸完成 | 15 完成 +5 照顾 / Flirty = 20; Sashina 8 +2 =10 关于这些选择 |
| 双牙,单窗 | 游泳池,上午6时至11时; 亲密朋友; Sashina 度假回家; 记得完成的游泳池 | 20 完成 +6 照顾 / Flirty = 26; Sashina 10个完成基地 |
| 不止是来宾 | Elara的办公室,上午9时至6时;亲密朋友;Elara 已知和家;第一步完成日期 | 18 完成 +6 照顾 / Flirty = 24; Elara 5 +2 =7 关于这些选择 |
| 她现在 | Elara的办公室,上午9时至6时;粉碎;Elara 家;比宾客、选择、而不是债务更重要,在潮流返回完成之前 | 25 完成+8 照料 / Flirty = 33; Elara 8 +3 =11; 激活 27号工人 |
| 第一次潮汐过后 | Pool, 5–8 PM; 粉碎; 工人#27 活跃和在家; 其自有电流完成 | 20 完成 + 7 照顾 / Flirty = 27 |
三个最高的选择 对人类的好奇 已经 有趣 有趣 风趣用于 记得的游泳池,有趣的帮助Sashina相反,给予 Sashimi 18 / Sashina 11 对于办公室的两幕,有趣的是 Sashimi 22 / Elara 8 在比宾客, Sashimi 31 / Elara 12 在她自己的电流。
"世界之兽"打开了钓鱼目标,而不是要求一个已经抓获的Void 利维坦完成这一阴谋. 明德岛和家园的海流 要求探索场景完成,没有单独的成功Void 利维坦捕获。
与形式相关的场景解锁了较晚的日期和路由标志。它们的对话建立了自愿 每天2小时的人类潮汐形态 以 Pool为基地。当前路线将显示相应的场景和 a 3 - 5 PM 默认工人轮班;普通的宝库谈话仍受其 9时至7时。启动第一步不需要额外的手工转换按钮。
上面的自动图案和个人H2H不授予NPC亲密体验。招聘没有额外的收费或玩家Erotic Experience奖的配置;它发生在 她自己的电流完成而不是当Sashimi 第一次住在池。
四个人心对心
头三个H2H从 泳池肖像,上午9时至7时。第四个开始于 水岩,下午3时至8时,仅在Sashimi休假时。每个完成 一次,使用自己早期的场景要求,在角色动作上没有单独的付费访问旗;到达锡雷纳岛及其水岩需要岛上的付费旅行.
| 高温 | 所需进展 | 费用 | 最佳普通基础 | 同情心的改善 |
|---|---|---|---|---|
| 安静的下方的问题 | Acquaintance;关于人类的好奇心完成 | 75分钟; 能量−15; 平静+5 | 69 | 圆 2:15,而不是13总计 71 |
| 一个选择,而不是债务 | 亲密朋友; 更多是来宾和第一个H2H完成 | 90分钟; 能量−15; 冷静+10 | 88 | 圆 2:18个而不是16个总计 90 |
| 在潮流回归前 | 崩溃; 第一步和选择,不完成债务 | 90分钟; 能量−15; 冷静+10 | 107 | 圆 2:21而不是20总计 108 |
| 两者都是我 | 浪漫主义;《最后的海岸》和《潮流返回》完成之前;《水岩》在她度假期间 | 90分钟; 能量−15; 冷静+15 | 116 | 圆 2:24而不是22总计 118 |
完成 H2H 添加 普通结果计算后的25个固定的感情,当浪漫的玩家技能被学习时。这种奖金与浪漫爱情阶段是分开的。当前作者Sashimi H2Hs没有NPC亲密性或玩家Erotic Investment元数据,因此场景不会给予这些体验奖励。
安静的下方的问题
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 你不必为我填补一切寂静 | 11 |
| 2 | 失去他们不会留下错误。 | 13 |
| 3 | 我想知道问题背后的有能力的女人 | 14 |
| 4 | 我要了解你的每一个方向 | 15 |
| 5 | 我会继续听 | 16 |
一个选择,而不是债务
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我宁愿不听 也不愿接受你欠我的同意 | 15 |
| 2 | 我对你没有做任何事情 购买你的任何一部分。 | 16 |
| 3 | 你的愿望应该是决定此事的唯一现实 | 18 |
| 4 | 你的尾巴永远不会是 房子要求你道歉的东西。 | 19 |
| 5 | 无论你选择什么,我仍然在这里。 | 20 |
在潮流回归前
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我也注意到你站得有多近 | 18 |
| 2 | 我要那个女人,不是特别的形状 | 20 |
| 3 | 我也曾想过和你很亲近 | 21 |
| 4 | 告诉她你也选吧 | 23 |
| 5 | 告诉她这个已经属于他们了 | 25 |
两者都是我
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我喜欢包含两者的生活 | 21 |
| 2 | 我从不爱海岸 要求背叛大海 | 22 |
| 3 | 我选择你自由带来的所有自我 | 23 |
| 4 | 我想成为记得你整个家庭的一部分 | 24 |
| 5 | 告诉她你也会继续选择水流 | 26 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
三个日期
所有三个日期均选自Sashimi 泳池肖像画 和完成时间 一次。每个 8个完成基地,与 三份最佳答复,每份价值+5,给出 23个总基础感情它们没有单独规定现金收费或行动付费准入要求,最后一天仍然需要完成锡雷纳岛的付费船项目。
| 日期 | 集合开始时间/先决条件 | 费用 |
|---|---|---|
| 世界之间的船 | 下午3时至5时;朋友;家电流完成 | 120分钟; 能量−25; 冷静+10 |
| 第一步 | 上午9时-4时; 亲密朋友; 完成两条线, 一份表格 | 120分钟; 能量−25; 冷静+10 |
| 沧 Sho | 下午3时至5时;浪漫;第一潮和Marina的锡雷纳岛船项目完成后 | 120分钟; 能量−25; 平静+15 |
时间是 启动窗口;全日期在开始两个小时后耗尽。 需要首先步骤的有 More than a guest 和 Tide 返回之前。 隔着世界的船需要的有 The Shore Beyond the Rock. The Shore at Last 解锁最终的水岩 H2H 。
这些作者日期给出了亲切感及其完成旗帜,没有NPC亲密感或玩家Erotic Investment元数据.
以 Sashimi 连接世界的船只
| 问题 | 最高基础的答复 | 基地奖金 |
|---|---|---|
| 1 | “你看起来很称职。” | 5 |
| 2 | “如果离开一个仍然有可能的家,就更加安全。” | 5 |
| 3 | “我更喜欢每一个世界,因为你们在我身边。” | 5 |
使用 Sashimi 的第一个步骤
| 问题 | 最高基础的答复 | 基地奖金 |
|---|---|---|
| 1 | 你们依自己的步伐而选择各种归宿。 | 5 |
| 2 | “面包店倒塌了,楼梯正在谈判投降。” | 5 |
| 3 | “你们中的每一种形式都让我想在你身边再过一天。” | 5 |
Sashimi最后的海岸
| 问题 | 最高基础的答复 | 基地奖金 |
|---|---|---|
| 1 | “让最初的足迹只属于你。” | 5 |
| 2 | “我希望我们一起选择一千条道路。” | 5 |
| 3 | “提醒她,沙子仍然被彻底征服。” | 5 |
打开锡雷纳岛 到达水岩
之后 心目中的岛屿,选择 Marina 的 前往锡雷纳岛的船只 她的项目 钓鱼船 它目前的需求是: 已完成的建议书、未完成的项目和有偿访问,与 120分钟1 000 000美元 完成可以打开房屋的度假系统。 Marina 用于捕鱼和船只通行。
Sashimi招募后,派 27号工人 她有一个特殊的作者 水岩肖像,下午3时至8时,与随机海滩/巴菲特/斯帕度假肖像分开.
从 度假海滩选择 游到石头上: 15分钟15个能量,有带薪旅行。 游到海滩 返回为 15分钟在她自己的假期里,使用摇滚画像 两者都是我 之后的浪漫和日期先决条件。
石头会 没有 使用随机度假胜地肖像卷。普通 20分钟后在摇滚乐场演讲 分享Sashimi三口之家计数器。它不同于通用 15分钟,6次使用 在海滩 / Buffet / Spa.
工艺培训升级
两份礼物都需要 在爱中, 第一次潮流完成后,以及最终 我H2H都完成了吗?将Sashimi 带回家,携带所制作的物品,并使用她 下午3时至5时尽管她的普通肖像画持续9:00-7:00,
每份礼物都要完成 一次消费 一个项目,并且没有添加配置的时间, Gold, Energy, Calm, 亲切性, NPC 亲切性或玩家自身的经验 。他们的对话选择不会改变爱的回报 。这两个升级是独立的 。
| 礼品场景 | 手工艺品 | 改进经验教训 |
|---|---|---|
| 目前无债务 | 六边形玫瑰 | 口头 |
| 每条潮流中的女人 | 环形玻璃 | 黄牛女 |
| 项目 | 课后/食谱 |
|---|---|
| 六边形玫瑰 | Rose Arthur,珠宝店: 4个诱变型Ichors、3个Void-触摸型Fangs、3个灵魂线 |
| 环形玻璃 | Silas,总库: 5双双双双双双双双双 |
每个完成的升级都将其编剧电影插入到匹配的课中, 双倍匹配的工人培训经验,而不是将数据或玩家Erotic Experience翻倍。 0.5至Sashimi工人-收入乘数: 1.5× 带礼物, 2×两件.
工作人员访问、培训和服装
Sashimi 开始于 27号房间,与 第1会议室; Stamina 8, 情报 12, Dexterity 18, 能力 5, 外观 24, Charisma 20; 经验0、忠诚65、压力0、名人2, 服装一级默认值 工资100美元她开始的工人技能是 宋警铃她的专长 水下爱她的默认值班 下午3时至5时.
使用 访问工作者 趁她还在的时候 在她现在的班级里访问费用 60分钟,60个能量和40个平静活动 时间、权力和焦点 将相应成本减半 30分钟、30分钟、20分钟此次工人参观与Pool肖像、其社会行动以及编剧的自动场景不同。
会话交互
每次访问都允许 一谈一颂一赠一训.
- 说话 给 3个工人关系,或 10 与密切通信.
- 颂 给 2+回合(工人Charisma QQ 5). 工人关系: 开始时6个Charisma 20.
- 每次谈话/赞美都有 5%的特别结果 添加 8 忠诚、5个工人关系和1个固定的普通国民选举委员会感情滚动 6–30 而不是给 1 忠诚,100岁以下普通结果并不总是能给国家计生委带来爱意。
| 正常会话礼物 | 工人关系 | 普通的NPC基础感情 | 忠诚度低于100岁 |
|---|---|---|---|
| 珠宝,最喜欢的 | 15 | 8 | 随机 4–8 |
| 宝石脚跟,最不喜欢的 | 3 | 3 | 随机 1–3 |
| 其他普通礼品 | 8 | 5 | 随机 2–6 |
礼物消耗一个物品,并使用会话的单个礼品档位. Potions使用同一档位,而不是通常的礼品奖励: 时间+1 Dexterity; Power +1 Stamina; 盾牌+1 忠诚; 焦点+1 智能; 欲望+1 能力; 科隆+1 外观; 幸运+1 随机初等静电; 抗 dote 恢复工人的健康并清除压力.
共享培训进展
培训用途 1个共同从1级升至8级,在完成课程后推进。所有16个所需的Sashimi培训图像都存在;每个课程类别没有单独的进度级别。
| 课程 | 所需共同水平 | 工人奖励 |
|---|---|---|
| 亲吻 | 1 | 魅力+1 |
| 口头 | 2 | 情报+1 |
| 传教士 | 3 | 外观+1 |
| 黄牛女 | 4 | 结构+1 |
| 犬类样式 | 5 | 能力+1 |
| 特别1 | 6 | Dexterity +1 数据 |
| 特别2 | 7 | 两个随机原始数据+1 |
| 特别3 | 8 | 两个随机原始数据+1 |
完成的课会给玩家 50 情感经验然后重新计算用于奖励工人的级别。
| 玩家 Erotic 级别 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 原始工人经验 | 2 | 13 | 24 | 35 | 46 | 57 | 68 | 79 | 90 | 100 |
| 工人关系 | 10 | 26 | 42 | 57 | 73 | 89 | 104 | 120 | 135 | 150 |
对于工人的经验, 田径艺术增加10个, 由 1.5 和调制的感官大师乘法,则 80%被保留和截断完成匹配的口服/牛仔女孩礼物将结果增加一倍。 1.5 情感结合乘以工人关系.
培训增加 20 压力,或 10 种术1. 超过100项费用的超支 2名工人每超过压力点的健康状况. 快乐艺术 添加 +1 随机主数据. 工人培训不会自动增加普通的NPC感情.
Sashimi 目前的工人培训登记册 27号工人的NPC亲密性分类因此,她的课会给予玩家/工人以上奖励,而无需额外的NPC亲密XP奖。不要将另一个工人的5/25NPCXP值用于Sashimi的课。
服装
Fernando的普通服装服务可以在她同时随机选择活动 Sashimi 服装等级低于5级时,最多 每个工人两个普通配件她从1级开始,两个这样的配件把她提升到 3级。游戏是分开的 MAX装配需要5级。连接使用共享 每日服务津贴, 30分钟,以及当前全球黄金/布料价格等级。
Sashimi Fernando的创造——Sashimi. 。由于她没有单独的注册后续程序,当前服务重新用于以后的安装。 Fernando 用于全套服装服务要求和等级价格。
日常度假活动
虽然 27号工人在度假,Sashimi可以随机选择为 海滩 /巴菲特 / Spa 这些随机的外观 与她的固定 下午3时至8时 时间表。
| 活动 | 地点/小时 | 费用 | 奖励/每日津贴 |
|---|---|---|---|
| 度假演讲 | 当前选中的度假胜地肖像 | 15分钟 | 1个实际基数;每日6个正用量,与 Pool / Rock Talk 分开 |
| 在海滩放松 | 海滩,上午8时至4时 | 60分钟 | 3 完成+5 照顾 / Flirty = 8 最佳基础; 能源+50;一次每日 |
| 在度假屋吃饭 | 11时至4时,巴菲特 | 60分钟 | 3 完成+5 关爱 / Flirty = 8 最佳基础;满足 100;一次每日 |
| 斯帕夜报 | 斯帕,下午7时至11时 | 60分钟 | 3 完成+5 照顾 / Flirty = 8 个最佳基础; 健康 / 能源 / 平静 + 25 个; 每日一次 |
| 日落漫步 | 海滩,下午5时至8时 | 60分钟 | 67个最佳普通基;一次可重复的H2H |
有趣地说 总基数7 在 Relax、 Buffet 和 Spa 上。 恢复以当前 Stat 上限停止 。没有超出所列时间的额外现金或能源/ 平静成本配置 。 四项非对话活动 拥有自己的每日津贴; 25%的海贝壳机会,带有 运气重试于失败的卷。对话不授予活动壳卷。
Sashimi 目前有 无私人海滩时间视频资产,因此无法使用通用度假胜地视频动作。她的日落之行没有NPC亲密性或玩家Erotic Investment元数据;它给人爱心、日常完成和shell机会。
日落漫步选择
五个最好的普通答复 67 累计基数外加时 对浪漫球员技能的25个固定感情。这个H2H可以重复 每日一次( U) 虽已记录完成,但与 两者都是我开始于水岩 完成一次。
与 Sashimi 一起走日落
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我可以花每一分钟在你身边。 | 12 |
| 2 | 我喜欢每个形状,但你的快乐是我不能停止看。 | 12 |
| 3 | 我要选择的女人无论她给我带来什么形状 | 13 |
| 4 | 让小岛记住真相吧 | 14 |
| 5 | 无论潮流带来什么,我都会遇到 | 16 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
共有岛屿会议
每次共同的相遇都会结束 一次对于工人们来说, Sashimi 和指定的工人必须既积极又度假。对于Uhura/Shelly场景, Sashimi必须活跃和度假固定岛屿的NPC不需要放假,在这些注册中,没有附加的亲情阶段或个人路线的完成。
每个都给 每个参与者3个完成基数,与 照顾/ 脆弱+5 (单位:千美元) 每个基地共计8个,或者说有趣 每个7个。完成时共享 25%的海贝壳机会他们不授予NPC亲密性或玩家Erotic经验。
| 场景 | 伴侣 | 地点 | 访问时数 |
|---|---|---|---|
| 海岸和当前 | Uhura | 入口 | 上午8时至9时 |
| 手、腿和选择 | Shelly | 礼品店 | 上午8时至9时 |
| 经理转身 | Elara | 螺丝 | 下午7时至11时 |
| 两个公主,没有宫廷 | Vespa | 海滩 | 上午8时至下午4时 |
| 没有仪式的王室 | Maize | 贝菲特 | 上午11时至下午4时 |
| 可选配置 | A. R. I. A. | 螺丝 | 下午7时至11时 |
| 完全没有相似之处 | 艾娃和爱娃 | 螺丝 | 下午7时至11时 |
| 根和当前 | Audrey | 海滩 | 上午8时至下午4时 |
| 没有什么可以治愈的 | Willow | 螺丝 | 下午7时至11时 |
| 不同地点 | Valkyra | 海滩 | 上午8时至下午4时 |
| 一首歌为两岸 | Sandra | 海滩 | 下午5时至8时 |
| 海脚和不良思想 | Brandy | 海滩 | 下午5时至8时 |
| 空气和潮汐之间 | Pixie | 水岩镇 | 上午8时至下午6时 |
| 潮下带火 | Ember | 水岩镇 | 上午8时至下午6时 |
Pixie和Ember 水岩共享地块可从上午8时至6时触发。,使用自己的场景窗口;Sashimi的普通摇滚肖像只是 下午3时至8时自动分享的场景不需要等待肖像
NPC 亲密性和画廊
当前游戏包含 没有Sashimi NPC 亲密奖励图像 她的两部升级电影改善了匹配性 。 工人经验,标准工人课程 玩家 Erotic 体验;这些奖励不会创建NPC画廊解锁.
她现有的肖像画和作者的场景艺术仍然可以正常使用。 使用普通的爱心和路由完成标记来表示 Sashimi 的进步, 而不是试图达到一个没有当前奖励资产的画廊门槛 。
解决问题
- 钓鱼不会发现她: 全部完成 三层13层水面,构建 Gastoff的玫瑰和索恩池捕获 一次至少25条鱼 在处理Marina结果之前。终生总计或Diane的大学池不能满足检查要求。
- 她住在游泳池里,但不是工人: 居留权是钓鱼发现的奖励。 她现在在Elara的办公室 招聘27号工人。
- 缺少第一步 : 到达 关闭朋友,结束 岩石外的海岸 —— 记得的池 ——两个尖顶,一个形式,与 Sashina在Acquaintance和家中 她需要的场景。 上午9时至下午4时.
- 早上的场景不会触发: 重新审视 池,上午6时至11时,在“记住的池”之后,带Sashina回家。它的自动小时从Sashimi的普通肖像开始。
- 人才库没有招聘人员: 她现在 自动启动 Elara的办公室,上午9时至6时时, 粉笔之后, 不止一个客人和两个需要H2H,带Elara回家.
- 最后的海岸不见了: 到达 浪漫主义,补全 第一次潮汐过后,然后填写 Marina 的 1 000 000美元锡雷纳岛船只项目;从池中开始 下午3时至5时.
- 都不见了 发送 Sashimi自己 度假和参观 水岩,下午3时至8时之后, 沧 Sho 和 在潮流回归前普通海滩日落漫步是不同的H2H
- 手工艺品不会出现: 完成 两者都是我覆盖 在爱中,返回Sashimi,携带正确的物品,并使用 下午3时至5时她其他的画像窗口不提供这些礼物
- 一个共享的岛景不见了: 保留所有名工 活跃和度假Uhura/Shelly 仍然是岛屿居民;他们不是度假工人。
信用和当前范围
对照当前Sashimi的行动和H2H,第13层遭遇进化,钓鱼场结果和祝福修饰者,Gastoff的游泳池建造,作者的游泳池/办公地块和日期,Marina的岛项目,度假肖像和旅行处理,工人参观,精心制作的礼物和培训升级,共享度假工厂和当前奖励资产,主要的个人启示和场景结果留给游戏使用.
相关页面

Overview
Sashimi is a 20-year-old mermaid princess whose route connects the Ancient Catacombs Dungeon's Water Level, Marina's fishing trips, the Rose & Thorn Pool, and Sirena Isle. Discover her through three dungeon encounters and a fishing session, then follow her pool conversations, three dates, four personal heart-to-hearts, and voluntary recruitment as worker #27.
Her current route also includes the island's Water Rock, two crafted training upgrades, worker visits, a daily resort Sunset Walk, and 14 shared island encounters. The guide gives the required actions and flags without retelling the characters' personal discoveries or the scene outcomes.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 20 / Medieval / Good |
| Favorite relationship bonuses | Mystic 70; Charm 70; Communication 70 |
| Special relationship skill | Transmutation |
| Home portrait | Brothel Pool, 9 AM–7 PM daily, after discovery |
| Authored island portrait | Water Rock, 3–8 PM daily, while Sashimi is vacationing |
| Ordinary Talk | 20 minutes; 1 actual base; three positive uses daily, shared between Pool and Water Rock |
| Pool gifts | Chocolate 5 base; Flowers 8 base, from Acquaintance |
| Recruitment scene | Her Own Current, at Elara's Office |
| Worker identity / default shift | #27 / 3–5 PM |
| Late crafted upgrades | Oral and Cowgirl, given at the Pool 3–5 PM |
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Transmutation is her player relationship bonus when learned; Sashimi's current portrait has no lesson that teaches it. Siren Song and Underwater Love belong to her separate worker record. Ordinary affection, worker relationship, worker Experience and player Erotic Experience are separate counters.
Discover Sashimi
The current fishing discovery requires all three conditions together:
- Complete Sashimi's three sequential water encounters on Ancient Catacombs Dungeon Floor 13.
- Build the Rose & Thorn Pool.
- Finish a Marina fishing session with at least 25 fish caught in that one session, while Sashimi has not already moved to the Pool.
The 25-fish check uses the most recent fishing session, not a cumulative lifetime catch total. Discovery is checked while Marina processes the session results; it is not a random chance once these conditions are satisfied.
Three Water Encounters
Explore Floor 13, the Water Level for Sashimi's encounters. They are random selections from the available water-scenario pool and become eligible in sequence, so repeated water exploration may be needed between them.
| Encounter | Requirement / progression |
|---|---|
| First encounter | No prior Sashimi water encounter; records step 1 |
| Second encounter | Step 1 recorded; Cut her free or Try to untangle the nets by hand both advance to step 2 |
| Third encounter | Step 2 recorded; choose FIGHT! and complete the required Giant Octopus battle to advance to step 3 |
The second encounter's hand option makes a Creativity roll; even its failed-roll dialogue still frees her and advances the encounter counter. The cutting option has no separately configured consumable or stat check.
For the third encounter, prepare for a boss battle: the Giant Octopus is weak to Lightning and absorbs Water. The scenario sets the boss-fight state, preventing ordinary flee / sleep escape. Completing this encounter also grants Sashimi's Kiss fishing blessing.
The blessing improves the fishing ring game: spawn interval is 3 frames shorter, ring lifetime is 10 frames longer, and ring chances shift from 60 / 30 / 10 Common / Rare / Epic to 51 / 34 / 15, before additional bait modifiers. These are fishing benefits; this dungeon sequence does not directly add Sashimi ordinary affection or NPC intimacy.
Build the Correct Pool
Use Gastoff's Commission Pool, after the Courtyard is built and brothel Reputation reaches 6. It costs 180 minutes, $200,000, 25 Epic Materials, 25 Epic Ingredients and 25 Epic Fabrics. It completes once and opens the house's Go to Pool travel action.
This prerequisite is the Rose & Thorn Pool. Diane's university pool is a separate construction and does not satisfy the fishing discovery check. See Gastoff for his location and house construction progression.
Fishing Discovery and Pool Arrival
With the three water encounters and house Pool completed, catch 25 or more fish in one Marina session. The Mermaid at the Rock starts during its results processing. It completes once, gives 10 base completion affection, and opens Sashimi's Pool residency.
Choose Caring or Flirty for +3, giving 13 total base; Funny gives 12 total. There is no additional payment to have Sashimi live at the Pool. Moving there is residency, separate from later worker recruitment.
Visit Brothel Pool, 9 AM–7 PM, at Acknowledged for automatic A Fish Out of Water. There is no completion affection base configured for that scene: Caring gives Sashimi +3 / Elara +2; Funny +1 / +3; Flirty +3 / +1.
Schedule and Daily Affection
| Location | Portrait / availability | Actions |
|---|---|---|
| Brothel Pool | 9 AM–7 PM daily; fishing discovery residency complete; home from vacation | Talk, Chocolate, Flowers, three dates, first three personal H2Hs, crafted gifts and encouragement |
| Sirena Isle Water Rock | 3–8 PM daily; residency complete and Sashimi herself vacationing | Ordinary Talk; Both Are Me H2H |
| Resort Beach / Buffet / Spa | Vacationing and selected as the random destination portrait | Separate resort Talk and daily activities |
Automatic plots use their own windows, which can be wider than the ordinary Pool portrait. In particular, Two Tides, One Form is a 6–11 AM Pool visit, while After the First Tide can trigger until 8 PM.
| Action | Requirement / location | Cost | Actual base reward | Positive allowance |
|---|---|---|---|---|
| Talk | Pool or Water Rock portrait | 20 minutes | 1 | Three daily, shared across these two locations |
| Give Chocolate | Acquaintance; Pool | 10 minutes; one Chocolate | 5 | Once daily |
| Give Flowers | Acquaintance; Pool | 10 minutes; one Flowers | 8 | Once daily |
| Encourage Sashimi | Recruited, home and present at the Pool | 20 minutes | 1 base ordinary affection; Loyalty +1 up to 100 | Once daily, separate tracker |
Three ordinary Talks plus both gifts cost 80 minutes, consume one Chocolate and one Flowers, and give 16 base affection. Talk's configured action value is zero, but its successful current handler actually records 1 base. Further attempts after the positive daily allowances use annoyed / negative handling.
Her profile's Jewelry preference is relevant to worker-session gifts; the current ordinary Pool gift actions are Chocolate and Flowers. Encouragement needs worker recruitment, but residency and ordinary Pool interactions do not. None of these daily portrait interactions grants NPC intimacy or player Erotic Experience.
Pool and Office Progression
All scenes below are automatic and one-time. Visit their specified room with the prerequisites met. No separately configured time or resource cost is charged by these automatic dialogue plots.
| Scene | Visit / prerequisites | Best Sashimi base / other rewards |
|---|---|---|
| A Fish Out of Water | Pool, 9 AM–7 PM; Acknowledged | Caring / Flirty +3; no extra completion base |
| Curious About Humans | Pool, 9 AM–7 PM; Known; A Fish Out of Water completed | 6 completion +3 Funny / +3 Funny / +3 Flirty =15 |
| The Beast Between Worlds | Pool, 9 AM–7 PM; Friend | 5 completion +3 Flirty =8; unlocks the Void Leviathan fishing quest |
| An Island in Mind | Pool, 9 AM–7 PM; The Beast Between Worlds completed | 3 completion +4 Caring =7; opens Marina's Sirena Isle boat project |
| A Current from Home | Pool, 9 AM–7 PM; Friend; The Beast Between Worlds and The Quiet Beneath the Questions H2H completed | 12 completion +5 Caring =17 |
| The Shore Beyond the Rock | Pool, 9 AM–7 PM; Close Friend; A Current from Home and Boat Between Worlds date completed | 15 completion +5 Caring / Flirty =20 |
| The Pool That Remembers | Pool, 9 AM–6 PM; Close Friend; Sashina Acquaintance and home from vacation; The Shore Beyond the Rock completed | 15 completion +5 Caring / Flirty =20; Sashina 8 +2 =10 on those choices |
| Two Tides, One Form | Pool, 6–11 AM; Close Friend; Sashina home from vacation; The Pool That Remembers completed | 20 completion +6 Caring / Flirty =26; Sashina 10 completion base |
| More Than a Guest | Elara's Office, 9 AM–6 PM; Close Friend; Elara Known and home; First Steps date completed | 18 completion +6 Caring / Flirty =24; Elara 5 +2 =7 on those choices |
| Her Own Current | Elara's Office, 9 AM–6 PM; Crush; Elara home; More Than a Guest, A Choice, Not a Debt and Before the Tide Returns H2Hs completed | 25 completion +8 Caring / Flirty =33; Elara 8 +3 =11; activates worker #27 |
| After the First Tide | Pool, 5–8 PM; Crush; worker #27 active and home; Her Own Current completed | 20 completion +7 Caring / Flirty =27 |
The three highest choices in Curious About Humans are Funny → Funny → Flirty. For The Pool That Remembers, Funny favors Sashina instead, giving Sashimi 18 / Sashina 11 total. For the two Office scenes, Funny gives Sashimi 22 / Elara 8 in More Than a Guest, and Sashimi 31 / Elara 12 in Her Own Current.
The Beast Between Worlds unlocks a fishing target, rather than requiring an already-caught Void Leviathan to complete this plot. An Island in Mind and A Current from Home require that quest scene's completion, not a separate successful Void Leviathan catch.
The form-related scenes unlock the later date and route flags. Their dialogue establishes a voluntary two-hour daily human tideform based at the Pool. The current route exposes the corresponding scenes and a 3–5 PM default worker shift; ordinary Pool Talk remains governed by its 9 AM–7 PM portrait schedule. There is no extra manual transformation button required to start First Steps.
The automatic plots and personal H2Hs above do not award NPC intimacy experience. Recruitment has no extra fee or player Erotic Experience award configured; it occurs at Her Own Current's completion, rather than when Sashimi first comes to live at the Pool.
Four Personal Heart-to-Hearts
The first three H2Hs start from the Pool portrait, 9 AM–7 PM. The fourth starts at the Water Rock, 3–8 PM, only while Sashimi is on vacation. Each completes once, uses its own earlier scene requirements, and has no separate paid-access flag on the character action; reaching Sirena Isle and its Water Rock requires the island's paid travel access.
| H2H | Required progression | Cost | Best ordinary base | Empathy improvement |
|---|---|---|---|---|
| The Quiet Beneath the Questions | Acquaintance; Curious About Humans completed | 75 minutes; Energy −15; Calm +5 | 69 | Round 2: 15 instead of 13, total 71 |
| A Choice, Not a Debt | Close Friend; More Than a Guest and first H2H completed | 90 minutes; Energy −15; Calm +10 | 88 | Round 2: 18 instead of 16, total 90 |
| Before the Tide Returns | Crush; First Steps and A Choice, Not a Debt completed | 90 minutes; Energy −15; Calm +10 | 107 | Round 2: 21 instead of 20, total 108 |
| Both Are Me | Romantic; The Shore at Last and Before the Tide Returns completed; Water Rock during her vacation | 90 minutes; Energy −15; Calm +15 | 116 | Round 2: 24 instead of 22, total 118 |
Completing an H2H adds 25 fixed affection after the ordinary result is calculated, when the Romantic player skill is learned. This bonus is separate from reaching the Romantic affection stage. The current authored Sashimi H2Hs have no NPC intimacy or player Erotic Experience metadata, so the scenes do not grant those experience rewards.
The Quiet Beneath the Questions
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | You do not have to fill every silence for me. | 11 |
| 2 | Missing them does not make leaving a mistake. | 13 |
| 3 | I want to know the capable woman beneath the questions. | 14 |
| 4 | I want every direction that leads toward knowing you. | 15 |
| 5 | I will keep listening. | 16 |
A Choice, Not a Debt
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I would rather hear no than accept a yes you owe me. | 15 |
| 2 | Nothing I have done for you purchases any part of you. | 16 |
| 3 | Your desire should be the only current that decides this. | 18 |
| 4 | Your tail will never be something this house asks you to apologize for. | 19 |
| 5 | Whatever you choose, I am still here. | 20 |
Before the Tide Returns
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I notice how close you stand too. | 18 |
| 2 | I want the woman, not a particular shape. | 20 |
| 3 | I have imagined being close to you too. | 21 |
| 4 | Tell her you choose it too. | 23 |
| 5 | Tell her this one already belonged only to them. | 25 |
Both Are Me
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I love the life that contains both. | 21 |
| 2 | I never want loving the shore to require betraying the sea. | 22 |
| 3 | I choose all the selves you freely bring me. | 23 |
| 4 | I want to be part of the home that remembers you whole. | 24 |
| 5 | Tell her you will keep choosing the current toward her too. | 26 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Three Dates
All three dates are selected from Sashimi's Pool portrait and complete once. Each has 8 completion base, with three best replies worth +5 each, giving 23 total base affection. They have no separately configured cash fee or action paid-access requirement. The last date still needs Sirena Isle's paid boat project completed.
| Date | Pool start hours / prerequisites | Cost |
|---|---|---|
| Boat Between Worlds | 3–5 PM; Friend; A Current from Home completed | 120 minutes; Energy −25; Calm +10 |
| First Steps | 9 AM–4 PM; Close Friend; Two Tides, One Form completed | 120 minutes; Energy −25; Calm +10 |
| The Shore at Last | 3–5 PM; Romantic; After the First Tide and Marina's Sirena Isle boat project completed | 120 minutes; Energy −25; Calm +15 |
The named hours are start windows; the full date consumes its two hours after starting. First Steps is required for More Than a Guest and Before the Tide Returns. Boat Between Worlds is required for The Shore Beyond the Rock. The Shore at Last unlocks the final Water Rock H2H.
These authored dates grant affection and their completion flags, with no NPC intimacy or player Erotic Experience metadata.
Boat Between Worlds with Sashimi
| Question | Highest-base reply(s) | Base bonus |
|---|---|---|
| 1 | “Competence looks very good on you.” | 5 |
| 2 | “A home is safer when leaving it remains possible.” | 5 |
| 3 | “I liked every world more because you were beside me.” | 5 |
First Steps with Sashimi
| Question | Highest-base reply(s) | Base bonus |
|---|---|---|
| 1 | “At your pace. You choose every destination.” | 5 |
| 2 | “The bakery has fallen. Stairs are now negotiating surrender.” | 5 |
| 3 | “Every form of you makes me want another day beside you.” | 5 |
The Shore at Last with Sashimi
| Question | Highest-base reply(s) | Base bonus |
|---|---|---|
| 1 | “Let the first footprints be yours alone.” | 5 |
| 2 | “A thousand roads I hope we choose together.” | 5 |
| 3 | “Remind her that the sand remains thoroughly conquered.” | 5 |
Open Sirena Isle and Reach the Water Rock
After An Island in Mind, select Marina's Boat to Sirena Isle project from her Fishing Hut portrait. Its current requirements are the proposal completed, project uncompleted and paid access, with 120 minutes and $1,000,000 cost. It has no additional Marina affection-stage requirement on that action. Completion unlocks the house's vacation system. See Marina for fishing and boat access.
After recruiting Sashimi, send worker #27 on vacation. She has a special authored Water Rock portrait, 3–8 PM, separate from the random Beach / Buffet / Spa vacation portraits.
From the Resort Beach, select Swim to Rock: 15 minutes and 15 Energy, with paid travel access. Swim to Beach returns for 15 minutes, with no additional Energy cost configured. During her own vacation, use the Rock portrait for Both Are Me after its Romance and date prerequisites.
The Rock does not use the random resort destination portrait roll. Ordinary Talk at the Rock is 20 minutes and shares Sashimi's three-talk home counter. It is different from the generic 15-minute, six-use Resort Talk at the Beach / Buffet / Spa.
Crafted Training Upgrades
Both gifts require In Love, After the First Tide completed, and the final Both Are Me H2H completed. Return Sashimi home, carry the crafted item, and use her Pool portrait during 3–5 PM. The gift actions have this narrower configured window even though her ordinary portrait lasts 9 AM–7 PM.
Each gift completes once, consumes one item, and adds no configured time, Gold, Energy, Calm, affection, NPC intimacy or player Experience of its own. Their dialogue choices do not change affection rewards. The two upgrades are independent.
| Gift scene | Crafted item | Improved lesson |
|---|---|---|
| No Debt in the Current | Hexbound Rose Sachet | Oral |
| The Woman in Every Tide | Abyssal Looking Glass | Cowgirl |
| Item | Crafter / recipe |
|---|---|
| Hexbound Rose Sachet | Rose Arthur, Jewelry Stall: 4 Mutagenic Ichors, 3 Void-Touched Fangs, 3 Soul Threads |
| Abyssal Looking Glass | Silas, General Store: 5 Abyssal Eyes, 2 Shimmering Heartscales, 3 Soul Threads |
Each completed upgrade inserts its authored movie into the matching lesson and doubles matching worker-training Experience, rather than doubling stats or player Erotic Experience. Each also adds 0.5 to Sashimi's worker-income multiplier: 1.5× with either gift, 2× with both.
Worker Visits, Training and Clothing
Sashimi starts in room #27, with minimum Room level 1; Stamina 8, Intelligence 12, Dexterity 18, Ability 5, Appearance 24, Charisma 20; Experience 0, Loyalty 65, Stress 0, Fame 2, Clothing level 1, and default wage $100. Her starting worker skill is Siren Song, her specialty Underwater Love, and her default shift 3–5 PM.
Use Visit Worker while she is active, home, not resting, and within her current shift. Visits cost 60 minutes, 60 Energy and 40 Calm, once per day. Active Time, Power and Focus buffs halve the respective cost to 30 minutes, 30 Energy and 20 Calm. This worker visit is separate from the Pool portrait, its social actions and authored automatic scenes.
Session Interaction
Each visit allows one Talk, one Praise, one Gift and one training lesson.
- Talk gives 3 worker relationship, or 10 with Intimate Communication.
- Praise gives 2 + round(worker Charisma ÷ 5) worker relationship: 6 at starting Charisma 20.
- Each Talk / Praise has a 5% special result adding 8 Loyalty, 5 worker relationship and 1 fixed ordinary NPC affection. Rolls 6–30 instead give 1 Loyalty while below 100. Ordinary results do not always give NPC affection.
| Normal session gift | Worker relationship | Ordinary NPC base affection | Loyalty while below 100 |
|---|---|---|---|
| Jewelry, favorite | 15 | 8 | Random 4–8 |
| Gemstone Heels, least favorite | 3 | 3 | Random 1–3 |
| Other ordinary gifts | 8 | 5 | Random 2–6 |
The gift consumes one item and uses the session's single Gift slot. Potions use that same slot instead of normal gift rewards: Time +1 Dexterity; Power +1 Stamina; Shield +1 Loyalty; Focus +1 Intelligence; Desire +1 Ability; Cologne +1 Appearance; Luck +1 random primary stat; Antidote restores worker Health and clears Stress.
Shared Training Progression
Training uses one shared progression from level 1 through level 8, advancing after a completed lesson. All sixteen required Sashimi training images are present; there is no separate progression level for each lesson category.
| Lesson | Shared level needed | Worker stat reward |
|---|---|---|
| Kissing | 1 | Charisma +1 |
| Oral | 2 | Intelligence +1 |
| Missionary | 3 | Appearance +1 |
| Cowgirl | 4 | Stamina +1 |
| Doggie Style | 5 | Ability +1 |
| Special 1 | 6 | Dexterity +1 |
| Special 2 | 7 | Two random primary stats +1 |
| Special 3 | 8 | Two random primary stats +1 |
A completed lesson gives the player 50 Erotic Experience, then recalculates the level used for worker rewards.
| Player Erotic level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Raw worker Experience | 2 | 13 | 24 | 35 | 46 | 57 | 68 | 79 | 90 | 100 |
| Worker relationship | 10 | 26 | 42 | 57 | 73 | 89 | 104 | 120 | 135 | 150 |
For worker Experience, Tantric Arts adds 10, Sensual Mastery multiplies by 1.5 and truncates, then 80% is retained and truncated. A completed matching Oral / Cowgirl gift then doubles the result. Emotional Bonding multiplies worker relationship by 1.5 with truncation.
Training adds 20 Stress, or 10 with Tantric Arts. Overflow above 100 costs 2 worker Health per excess Stress point. Pleasure Arts adds +1 random primary stat. Worker training does not automatically add ordinary NPC affection.
Sashimi's current worker-training registry has no NPC intimacy classification for worker #27. Her lessons therefore give the player / worker rewards above, without an additional NPC intimacy XP award. Do not apply another worker's 5 / 25 NPC XP values to Sashimi's lessons.
Clothing
Fernando's ordinary clothing service can randomly select active Sashimi while her Clothing level is below 5, up to two ordinary fittings per worker. She starts at level 1; two such fittings raise her to level 3. The game's separate MAX fitting requires level 5. Fittings use the shared one-per-day service allowance, 30 minutes, and the current global Gold / Fabric price tier.
Sashimi has the authored Fernando's Creation – Sashimi scene. The current service reuses it for a later fitting because she has no separate registered follow-up. See Fernando for the complete clothing service requirements and tier prices.
Daily Resort Activities
While worker #27 is active and vacationing, Sashimi can be selected randomly as the Beach / Buffet / Spa portrait. These random appearances are separate from her fixed 3–8 PM Water Rock schedule.
| Activity | Where / hours | Cost | Reward / daily allowance |
|---|---|---|---|
| Resort Talk | Current selected resort portrait | 15 minutes | 1 actual base; six positive uses daily, separate from Pool / Rock Talk |
| Relax at the Beach | Beach, 8 AM–4 PM | 60 minutes | 3 completion +5 Caring / Flirty =8 best base; Energy +50; once daily |
| Eat at the Resort Buffet | Buffet, 11 AM–4 PM | 60 minutes | 3 completion +5 Caring / Flirty =8 best base; Satiation 100; once daily |
| Spa Night | Spa, 7–11 PM | 60 minutes | 3 completion +5 Caring / Flirty =8 best base; Health / Energy / Calm +25 each; once daily |
| Sunset Walk | Beach, 5–8 PM | 60 minutes | 67 best ordinary base; once-daily repeatable H2H |
Funny gives 7 total base on Relax, Buffet and Spa. Restorations stop at current stat caps. There are no additional cash or Energy / Calm costs configured beyond the listed times. Each of the four non-Talk activities has its own daily allowance and 25% Sea Shell chance, with a Luck retry on a failed roll. Talk does not award the activity shell roll.
Sashimi currently has no Private Beach Time video asset, so that generic resort video action is unavailable. Her Sunset Walk has no NPC intimacy or player Erotic Experience metadata; it gives affection, its daily completion and the shell chance.
Sunset Walk Choices
The five best ordinary replies give 67 accumulated base, plus 25 fixed affection with the Romantic player skill. This H2H can repeat once daily despite its completion being recorded. It is separate from Both Are Me, which starts at the Water Rock and completes once.
Sunset Walk with Sashimi
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I could spend every uncounted minute beside you. | 12 |
| 2 | I like every shape, but your joy is what I cannot stop watching. | 12 |
| 3 | I want the woman who chooses, whichever shape she brings me. | 13 |
| 4 | Let the island remember that truth with you. | 14 |
| 5 | I will meet whichever Sashimi the tide brings. | 16 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Shared Island Encounters
Each shared encounter completes once. For worker pairs, Sashimi and the named worker must both be active and vacationing. For the Uhura / Shelly scenes, Sashimi must be active and vacationing; those fixed island NPCs do not need to be sent on vacation. No additional affection-stage or personal-route completion is configured in these registrations.
Each gives 3 completion base to each participant, with Caring / Flirty +5 for 8 total base each, or Funny 7 each. Completion has the shared 25% Sea Shell chance, with Luck retry. They do not grant NPC intimacy or player Erotic Experience.
| Scene | Companion | Location | Visit hours |
|---|---|---|---|
| Shore and Current | Uhura | Entrance | 8 AM–9 PM |
| Hands, Claws, and Choices | Shelly | Gift Shop | 8 AM–9 PM |
| The Manager Takes a Turn | Elara | Spa | 7 PM–11 PM |
| Two Princesses, No Court | Vespa | Beach | 8 AM–4 PM |
| Royalty Without Ceremony | Maize | Buffet | 11 AM–4 PM |
| Optional Configuration | A.R.I.A. | Spa | 7 PM–11 PM |
| No Resemblance at All | Ava and Eva | Spa | 7 PM–11 PM |
| Roots and Currents | Audrey | Beach | 8 AM–4 PM |
| Nothing to Heal | Willow | Spa | 7 PM–11 PM |
| Different Ground | Valkyra | Beach | 8 AM–4 PM |
| A Song for Two Shores | Sandra | Beach | 5 PM–8 PM |
| Sea Legs and Bad Ideas | Brandy | Beach | 5 PM–8 PM |
| Between Air and Tide | Pixie | Water Rock | 8 AM–6 PM |
| Fire Beneath the Tide | Ember | Water Rock | 8 AM–6 PM |
The Pixie and Ember Water Rock shared plots can trigger from 8 AM–6 PM, using their own scene windows; Sashimi's ordinary Rock portrait is only 3–8 PM. An automatic shared scene does not require waiting for that portrait.
NPC Intimacy and Gallery
The current game contains no Sashimi NPC intimacy reward images and no NPC intimacy XP metadata on her authored H2Hs, dates or worker #27 training. Her two upgrade movies improve matching worker Experience, and standard worker lessons give player Erotic Experience; those rewards do not create NPC gallery unlocks.
Her existing portrait and authored scene art remain available normally. Use ordinary affection and route completion flags for Sashimi's progression rather than trying to reach a gallery threshold that has no current reward asset.
Troubleshooting
- Fishing will not discover her: complete all three Floor 13 water encounters, build Gastoff's Rose & Thorn Pool, and catch at least 25 fish in one session before processing Marina's results. A lifetime total or Diane's university pool does not satisfy the check.
- She lives at the Pool but is not a worker: residency is the fishing discovery reward. Complete the later personal route through Her Own Current at Elara's Office to recruit worker #27.
- First Steps is missing: reach Close Friend, finish The Shore Beyond the Rock → The Pool That Remembers → Two Tides, One Form, with Sashina at Acquaintance and home for her required scene. Return to the Pool during 9 AM–4 PM.
- The morning form scene will not trigger: revisit the Pool, 6–11 AM, after The Pool That Remembers, with Sashina home. Its automatic hours begin before Sashimi's ordinary portrait.
- Recruitment is missing at the Pool: Her Own Current starts automatically in Elara's Office, 9 AM–6 PM, at Crush, after More Than a Guest and the two required H2Hs, with Elara home.
- The Shore at Last is missing: reach Romantic, complete After the First Tide, and finish Marina's $1,000,000 Sirena Isle boat project; start from the Pool 3–5 PM.
- Both Are Me is missing: send Sashimi herself on vacation and visit the Water Rock, 3–8 PM, after The Shore at Last and Before the Tide Returns, at Romantic. The generic Beach Sunset Walk is a different H2H.
- Crafted gifts will not appear: complete Both Are Me, reach In Love, return Sashimi home, carry the right item, and use the Pool during 3–5 PM. The rest of her portrait window does not offer these gift actions.
- A shared island scene is missing: keep all named workers active and vacationing, then visit its exact room and hours. Uhura / Shelly remain island residents; they are not vacation worker requirements.
Credits and Current Scope
Verified against current Sashimi actions and H2Hs, Floor 13 encounter progression, fishing-session results and blessing modifiers, Gastoff's Pool construction, authored pool / office plots and dates, Marina's island project, vacation portrait and travel handling, worker visits, crafted gifts and training upgrades, shared resort factories and current reward assets. Major personal revelations and scene outcomes are left to the game.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
