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捕鱼——完整系统指南
钓鱼结合了船只导航,计时盘,设备升级和长期捕获分类账,在推进Marina关系的同时提供黄金,食物和配料,本指南涵盖了当前力学和可选Marina/Sashimi路线,场景结果留待游戏使用.
快速启动和开放时间
- 旅费 渔村海岸 在中世纪脱衣舞中进入 钓鱼船.
- 买个 木头罗德 (单位:千美元) 100金+10件普通材料允许10分钟。
- 选择 租赁渔船 在小屋里: 60金,300分钟 每件租赁用品 10个诱饵,在您的库存中添加到99个限值。需要一根棒;您可以从空饵量开始,因为租赁供应。
- 点击附近的环来引导船。 到达环会启动螺旋。 成功的螺旋鱼数 向会议支付。
- 返回后进行自动处理,然后再投资于下面的课,棒和其他升级.
那个小屋 24小时提供公共捕鱼服务. Marina 平时在那里工作 04:00–17:00; Tobbin 当她下班或离开时,盖住小屋,当Marina在小屋执勤时,Tobbin在海岸,Rod通过公共服务机构购买、诱饵、租赁和分类账。
Marina的个人交谈和升级需要 Marina本人出席. Tobbin 的报导没有让她的恋情动作一整夜都可用.在Knownd+,她还访问了海岸. 平日下午6:00-2:00. 缺勤会影响时间表。
下面的所有成本均为基本动作成本,租赁时间不同于迷你游戏的实时倒计时.
罗德、贝特和经验教训
| 购买 | 黄金 | 材料:常见/稀有/史诗 | 时间 | 里尔效应 |
|---|---|---|---|---|
| 木头罗德 | 100 | 10 / 0 / 0 | 10分钟 | 基础设置 |
| 铁棒升级 | 500 | 0 / 10 / 0 | 20分钟 | +5° 命中区; 减少1个所需命中区; 额外允许错失1个 |
| Gold Rod 升级 | 1,000 | 0 / 0 / 5 | 20分钟 | +10° 命中区; 减少2次所需命中; 额外允许错失2次 |
| 10 钓鱼 | 20 | 无 | 10分钟 | 另有10次尝试,但须遵守库存限额 |
Rod 升级取代了以前的棒。 所需的命中点不能低于一个。 铁和黄金公司还改进了与Wood 相比的鱼稀量表,除非 贝特大师 供应自己的更坚固的桌子。
Marina的钓鱼课: 确认+, 500金120分钟永久添加另一个 5° 和杆子一起堆积
老渔夫课: 发现他的随机遭遇 普通邓肯楼13号,支付 5 龙币。永久乘以旋转器速度 0.85慢了15%。
贝特大师: 从那次相遇中得知 5 龙币加快环的产卵速度,提供最好的鱼营养餐桌。与渔民见面是随机的;只要到达13楼并不能保证他的安全。
毛虫贝特: Marina确认+和 100万只活毛虫/幼虫行动成本 0金零分钟,不消耗生态系统种群,并解锁永久无限制的钓饵。它也提高了环的频率和罕见性。 缓存.
在无限制的诱饵之前, 到达一个环消耗 一条鱼饵,即使你没有成功。下一次没有诱饵的尝试结束外出,因此,额外存货可能很重要,尽管租金包括10美元。
船舶导航
点击水来设定船的目的地;点击环向该位置方向移动。 船一定在50像素的环内 6个岩石/日志阻碍移动,因此选择无障碍环或绕过障碍物。
基地外出已经 45秒的航行时间第一次船只升级提升到 60秒钟;后来的升级保持了这一持续时间并改善了运动. 倒计时暂停,所以外出需要45-60秒的时间。
最后一个底环 3 个活动秒 和产卵 20个帧 每秒更新20次。 60%常见/30%罕见/10%史诗.
| 永久升级 | 环形间隔变化 | 环状变化 | 环生命 |
|---|---|---|---|
| 贝特大师 | -4帧 | 环色不变;相反,改善鱼的稀有性 | 未更改 |
| 毛虫贝类 | -4帧 | 常见−12分,稀有+4,史诗+8 | 未更改 |
| Sashimi的吻 | -3个帧 | 常见−9分,稀有+4,史诗+5 | +0.5 秒 |
三颗环都产下来 9帧(0.45秒)最后一个 3.5 秒,并使用 39%常见/38%罕见/23%史诗这些是戒指的机会 戒指里面的鱼会得到一个单独的稀有卷
在寻找有价值的或传奇的鱼时,优先寻找可达到的史诗环。在障碍物后面追寻遥远的环比抢走附近的环要浪费更多的时间。
里尔迷你游戏
目标是一个显示为罗马数字的时钟位置。在旋转标记横过其突出弧时单击。在到达误差限制之前,您必须获得所需的命中点数 。 失败的卷轴将不授予任何鱼,然后返回船上,如果继续出海的话 。
下面的基础值适用于Wood Rod,没有课。 全角弧; 速度是配置的标记增量。
| 难度 | 速度 | 宽度( 度) | 所需点击数 | 限制小姐 |
|---|---|---|---|---|
| 1 | 16.0 | 105.0 | 3 | 5 |
| 2 | 17.0 | 100.0 | 3 | 5 |
| 3 | 18.0 | 85.0 | 4 | 5 |
| 4 | 19.0 | 75.0 | 4 | 4 |
| 5 | 20.0 | 65.0 | 5 | 4 |
| 6 | 22.0 | 55.0 | 5 | 3 |
| 7 | 24.0 | 45.0 | 6 | 3 |
| 8 | 26.0 | 35.0 | 6 | 2 |
| 9 | 28.0 | 25.0 | 7 | 2 |
| 10 | 30.0 | 20.0 | 7 | 1 |
Gold Rod + Marina 的教训 +15°宽,−2 需要命中,+2 允许错失。在困难10下,这一变化 20°/ 7 个命中 / 1 个失败 改为 35°/5次点击/3次失守费舍曼的课也减慢了速度 30至25.5.
鱼目分类账的分类账水平并不总是等于卷轴的难度. Crystal Bass和Shadowfin使用难度 9;神金鱼和Chrono Carp使用难度 10,即使它们的目录水平较低。下面的目录列出实际的卷轴难度。
鱼的营养和运气
首先,戒指颜色和你的棒/技能选择稀有。然后,游戏选择 这种稀有的鱼 都一样,一个常见的环可以包含一种稀有或史诗的鱼类;一个史诗环并不能保证史诗的捕获.
伍德罗德,没有贝特大师
| 环 | 普通鱼 | 稀鱼 | 象鱼 | 传说中的鱼 |
|---|---|---|---|---|
| 常见 | 85% | 13% | 2% | 0% |
| 稀有 | 35% | 55% | 9% | 1% |
| 图片 | 10% | 25% | 60% | 5% |
铁或金罗德,没有贝特大师
| 环 | 普通鱼 | 稀鱼 | 象鱼 | 传说中的鱼 |
|---|---|---|---|---|
| 常见 | 70% | 25% | 5% | 0% |
| 稀有 | 20% | 60% | 18% | 2% |
| 图片 | 5% | 15% | 70% | 10% |
拜特大师,有棍子
| 环 | 普通鱼 | 稀鱼 | 象鱼 | 传说中的鱼 |
|---|---|---|---|---|
| 常见 | 60% | 30% | 8% | 2% |
| 稀有 | 10% | 65% | 21% | 4% |
| 图片 | 0% | 15% | 70% | 15% |
活动 运气 将鱼的稀有性翻两次并保持较好的层次。它不选择两次物种,也不偏爱特定的传说物种。例如,Baiter大师史诗环的传奇机会来自 15%至27.75%:
1 − (1 − 0.15)². 仍需要不断取得成功。鱼类描述包括首选时数,但 当前捕获选择不通过这些小时过滤。您不需要为 Void Leviathan 提供仅限黎明的租金。它的实际限制是下面描述的追求解锁。
完整的鱼目录
有一个 30条鱼:11条普通鱼、9条稀有鱼、7条史诗和3条传说。大小是厘米。基值是最小标本的总值;最大大小标本的价值是这一数量的两倍。
常见鱼类
| 身份证 | 鱼 | 里尔难度 | 编目器级别 | 大小( cm) | 黄金 |
|---|---|---|---|---|---|
| 1 | 明诺 | 1 | 1 | 5–12 | 2 |
| 2 | 蓝宝石 | 2 | 2 | 15–25 | 3 |
| 3 | 贝奇 | 2 | 2 | 18–30 | 5 |
| 4 | 太阳鱼 | 2 | 2 | 12–20 | 4 |
| 5 | 朱宝 | 2 | 2 | 20–35 | 6 |
| 6 | 鲤鱼 | 3 | 3 | 25–50 | 7 |
| 7 | 猫鱼 | 3 | 3 | 30–60 | 10 |
| 8 | 贝斯 | 3 | 3 | 25–45 | 13 |
| 9 | 特鲁特 | 3 | 3 | 20–40 | 15 |
| 10 | 派克语Name | 3 | 3 | 35–70 | 17 |
| 27 | Tad鱼 | 1 | 1 | 3–8 | 1 |
稀鱼
| 身份证 | 鱼 | 里尔难度 | 编目器级别 | 大小( cm) | 黄金 |
|---|---|---|---|---|---|
| 11 | 沙门 | 4 | 4 | 45–80 | 26 |
| 12 | 华丽 | 4 | 4 | 30–55 | 30 |
| 13 | 外科医生 | 5 | 5 | 60–120 | 43 |
| 14 | 木丝 | 5 | 5 | 50–100 | 39 |
| 15 | 钢头 | 5 | 5 | 40–75 | 35 |
| 16 | 金枪鱼 | 6 | 6 | 80–150 | 52 |
| 17 | 马林 | 6 | 6 | 100–200 | 65 |
| 18 | 剑鱼 | 6 | 6 | 90–180 | 60 |
| 28 | 月球贝斯 | 4 | 4 | 35–60 | 28 |
pic鱼
| 身份证 | 鱼 | 里尔难度 | 编目器级别 | 大小( cm) | 黄金 |
|---|---|---|---|---|---|
| 19 | 金色特鲁特 | 7 | 7 | 30–50 | 105 |
| 20 | 古代外科医生 | 7 | 7 | 150–250 | 110 |
| 21 | 水晶贝斯 | 9 | 8 | 40–70 | 85 |
| 22 | 高井彩虹 | 8 | 8 | 35–60 | 95 |
| 23 | 阴影 | 9 | 8 | 45–80 | 130 |
| 29 | 长耳 | 7 | 7 | 50–90 | 108 |
| 30 | Ghost 鲨鱼 | 8 | 8 | 70–120 | 120 |
传说中的鱼
| 身份证 | 鱼 | 里尔难度 | 编目器级别 | 大小( cm) | 黄金 |
|---|---|---|---|---|---|
| 24 | 神仙金鱼 | 10 | 9 | 120–180 | 350 |
| 25 | 克罗诺鲤鱼 | 10 | 9 | 80–120 | 260 |
| 26 | Void 利维坦 | 10 | 10 | 200–400 | 500 |
对于目录最小值和最大值之间的大小,毛值是下列结果的四舍五入结果:
base value × (1 + (size − minimum size) / (maximum size − minimum size))这些是处理共享之前的毛捕获值。 Void Leviathan只有在启动任务后才加入传奇选择 。
处理、付款和编目
经过至少一个成功捕获的会话后,鱼会自动加工. Tobbin使用与Marina相同的奖励. 并且仍然授予Marina 关系进展,包括利维坦奖金。
玩家金 =总会话值 − 下限(占总会话值的40%)。大约为60%,必要时向上四舍五入。 毛额共计 确定奖励等级;鱼数和显示的重量不能确定。
| 级别 | 总捕获值 | 粮食 | 成份:常见/罕见/史诗 | Marina点 |
|---|---|---|---|---|
| 1 | 300岁以下 | 2 | 1 / 0 / 0 | 3 |
| 2 | 300–499 | 3 | 2 / 0 / 0 | 5 |
| 3 | 500–699 | 5 | 3 / 1 / 0 | 7 |
| 4 | 700–999 | 7 | 4 / 2 / 0 | 10 |
| 5 | 1,000–1,499 | 10 | 5 / 3 / 1 | 25 |
| 6 | 1,500–1,999 | 15 | 7 / 4 / 2 | 40 |
| 7 | 2,000+ | 20 | 10 / 5 / 3 | 100 |
一、会议 开 幕 Void 利维坦又增加了50个Marina点. 这些处理点都是平分奖
示例 a总捕获量1200支付720金,10食物,5普通+3稀有配料+1史诗配料和25分Marina. 60金租借后,出场净金收益为660元,可选购饵.
查看钓鱼文件夹 它记录了每个物种的寿命计数,最大捕获体积,鱼总和 渔获总值它的“总收益黄金”不是您的钱包净利润:它包括处理器的份额,不减去租金或设备。
Marina的三艘船升级
在Marina在小屋时购买这些设备。 常见/稀有/史诗; 每一个需要 240分钟.
| 升级 | 关系和其他大门 | 黄金 | 材料 | 活动船只时间 | 移动/轮调与基地 |
|---|---|---|---|---|---|
| 升级船 | 密友+, 技术 50 | 5,000 | 60 / 20 / 5 | 60秒钟 | 1.25× |
| 加强船速 | Crush+, 第一次升级完成, 完整版本 | 15,000 | 80 / 30 / 10 | 60秒钟 | 1.50× |
| 最终速度控制器 | 浪漫+, 第二次升级完成, 完整版本 | 50,000 | 160 / 60 / 20 | 60秒钟 | 2.00× |
这些影响取代了以前的船级;它们不相乘. 船会影响航行和持续时间,而不是螺旋撞击区或物种稀有卷.
剧情也取得了进展Marina,他们的情节奖是 17/28/38 基点,加上对话选择奖和 75 / 80 / 100个基点 它们是与鱼加工点分开的,不是固定的包罗万象的总和。
Marina 的关系行动
Marina没有最爱的奖金。 贝特大师 普通交互可以得到关系系统的其他适用奖金;因此,他们的最终点数可能与列出的基准点不同。
钓鱼台,通常为04:00-17:00
| 行动 | 门 | 基本费用 | 频率/结果 |
|---|---|---|---|
| 与 Marina 交谈 | 陌生人+ 维基百科 | 15分钟 | 4天; 1个基点 |
| 渔业课 | 确认+ | 500金,120分钟 | 一次; 永久 +5 度 线宽 |
| 毛虫贝类 | 承认+,合并人口1M+ | 免费,即时 | 一次;无限诱饵和戒指奖金 |
| 钓鱼智慧 | 已知+,通讯 35 | 30分钟 | 一次;+1 商业,8个基本关系点 |
| 无法捕捉 | 朋友+,上午10:00-14:00 | 45分钟,−5 能量,+5 冷静 | 一次性 H2H; 启动 Leviathan 探索 |
| 船舶升级 | 见上文表格。 | 240分钟,黄金/材料 | 每一级一次 |
| 绳子长度 | 浪漫主义+ | 15分钟 | 一次性关键项目场景 |
| 不可能的赌局 | 密友+, 利维坦被抓住, 无法捕获 H2H 完成 | 免费,即时 | 一次性关系场景 |
| 前往锡雷纳岛的船只 | 明德岛完整版 | 1 000 000黄金,120分钟 | 一次性目的地解锁 |
海岸,偶数天,下午6:00-2:00
| 行动 | 门 | 基本费用 | 频率/结果 |
|---|---|---|---|
| 个人谈话 | 已知的+ | 20分钟 | 3天;2个基点 |
| 码头的日落 | 已知的+ | 60分钟,−5 能量,+10 冷静 | 一次性H2H |
| 日落漫步 | 关闭朋友+, 完整版本 | 50金,120分钟,30分钟 | 一次性日期 |
一.导言 钓鱼船 在第一次合格的日间访问时发生阴谋。 养活村庄 是另一个自动小屋参观现场在Known+, 08:00–14:00。如果缺少谈话或情节,请在窗内返回。
Sashimi和可选池路
这条路线提供了永久的钓鱼祝福,并开启了进一步的人物内容. 不需要通过Marina的H2H激活利维坦.
- 探索 普通邓肯楼13号 用于 Sashimi 的 三次相继相遇。这些是随机碰头,所以根据需要重新审视。第三个包括战斗。完成战斗就可以了。 Sashimi的吻改善环的产卵, 稀有和终生, 甚至在她到泳池之前。
- 盖妓院 庭院 和 池头 穿过Gastoff的建筑路线. Courtyard需要Republication 5, 3万黄金和10个史诗材料、原料和织物集合需要名声 6和法院, 20万黄金和25个史诗资源180分钟
- 三次相遇之后 和"池子"一起 完成一个钓鱼场 至少25条成功捕获的鱼。这触发了Sashimi的发现,如果她还没有移动到游泳池。无限的诱饵特别有用:仅出租诱饵就只能提供十次尝试。
- 访问池中 09:00–19:00 她的到来和关系通过她的谈话和天赋来建立她的关系 翻译 是她的性格特殊技能,是适用关系点总和的两倍。
- 时 朋友+ 时间轴她的自动 世界之间的野兽 剧情提供了利维坦探索激活 心目中的岛屿 解锁 Marina 的 前往锡雷纳岛的船只 行动。
Void 利维坦:解锁和捕捉路线
- 启动探索 无论是 完成 Marina 的 无法捕捉 H2H在 Friend+, 或 Sashimi 的 世界之间的野兽 池图在Friend+.
- 鱼一般。 三个符合资格的传说物种,在传奇的稀有卷后统一选择。 15%的传奇机会,因此, 5% Void 机会 随运气Potion的稀有回旋,这些就变成了 27.75% 传奇/9.25% Void.这些是概率,不能保证会议奖励。
- 赢得它 难度- 10 卷Gold Rod, 课程和无限制的诱饵都使多次尝试更容易。船级和Sashimi的Kiss帮助你到达更多的环,但是 探险不需要每次升级.
- 为Marina的 不可能的赌局,并完成自己的H2H并到达 关闭朋友+,然后在她的小屋里使用这个动作。Sashimi 单是探索激活并不能满足H2H的要求。
渔获旗通过加工记录 Marina或Tobbin. 后续场景为1次;其叙事报酬留给游戏.
进步和解决问题
* 廉价开始 : Wood Rod和所提供的出租诱饵足够开始. Marina的课和Iron/Gold Rod直接减轻渔获量;Fisherman的升级需要地牢接入和Dragon Coins.
* 建立永久覆盖范围: 卡特彼勒·巴伊特移除了诱饵瓶颈. 艇艇的首次升级增加了一个四分之一速度的改进和15个更活跃的秒;更高的等级进一步提高了速度.
* 租金不见了: 进入小屋,检查你是否拥有一根棍子,并有60金.
* Marina的行动在晚上失踪: Tobbin提供公共服务;在Marina的茅屋值班期间因个人行为和升级而返回.
* 戒指在胶卷开始前消失: 在船的寿命到期前到达它。单独点击它不会立即钩上鱼。
* 彩色的戒指可以让鱼更便宜: 环色和鱼的稀有性是独立的卷。使用与当前棒或贝特大师技能相匹配的桌子。
* 捕鱼活动提前结束: 检查诱饵和正在运行的船定时器。失败的胶卷会消耗诱饵。无限诱饵会删除这个限制,而不是定时器。
* 分类账显示的金子比钱包多: 它跟踪总捕获值,在40%的加工份额和你的租金。
* 利维坦不会出现: 首先完成一个搜索激活路径。没有实际的每日时间捕获过滤器;重复的合格尝试仍然是随机的。
* Sashimi 尚未出现在池中 : 完成所有三个正常的13楼相遇,建造宝池,然后在一次外出中捕获25+鱼,累计的25个分类账都不够.
* 后面的船层不见了: 检查它的前身和当前 粉碎/浪漫主义 后两层都需要完整版本。
相关页面
* Marina
* Tobbin
* Sashimi
* 缓存
* 敦煌岛
* 间断
* 西雷纳岛度假村
Fishing — Complete System Guide
Fishing combines boat navigation, a timing reel, equipment upgrades and a long-term catch ledger. It supplies gold, food and ingredients while progressing Marina's relationship. This guide covers the current mechanics and the optional Marina/Sashimi routes, with scene outcomes left for the game.
Quick Start and Opening Hours
- Travel to Fishing Village Coast in the Medieval Outskirts and enter the Fishing Hut.
- Buy a Wood Rod for 100 gold + 10 common materials; allow 10 minutes.
- Select Rent Fishing Boat inside the hut: 60 gold, 300 minutes of in-game time. Each rental supplies 10 bait, added to your stock up to its 99 limit. A rod is required; you can start with an empty bait stock because the rental supplies it.
- Click toward nearby rings to steer the boat. Reaching a ring starts the reel. Successfully reeled fish count toward that session's payout.
- Return for automatic processing, then reinvest in the lesson, rods and other upgrades below.
The hut's public fishing services are available around the clock. Marina normally works there 04:00–17:00; Tobbin covers the hut when she is off duty or away. When Marina is on hut duty, Tobbin is at the coast. Rod purchases, bait, rentals and the ledger remain available through the public service setup.
Marina's personal conversations and upgrades require Marina herself to be present. Tobbin's coverage does not make her relationship actions available all night. At Known+, she also visits the coast 18:00–20:00 on even days. Vacation absence can affect that schedule.
All costs below are base action costs. Rental time is distinct from the minigame's real-time countdown.
Rods, Bait and Lessons
| Purchase | Gold | Materials: common / rare / epic | Time | Reel effect |
|---|---|---|---|---|
| Wood Rod | 100 | 10 / 0 / 0 | 10 min | Base settings |
| Iron Rod upgrade | 500 | 0 / 10 / 0 | 20 min | +5° hit zone; 1 fewer required hit; 1 extra allowed miss |
| Gold Rod upgrade | 1,000 | 0 / 0 / 5 | 20 min | +10° hit zone; 2 fewer required hits; 2 extra allowed misses |
| 10 Fishing Bait | 20 | None | 10 min | Ten additional attempts, subject to the stock limit |
Rod upgrades replace the previous rod. Required hits cannot fall below one. Iron and Gold also improve the fish rarity tables relative to Wood, unless Master Baiter supplies its own stronger table.
Marina's Fishing Lesson: Acknowledged+, 500 gold and 120 minutes, one time. Permanently adds another 5° to the reel hit zone, stacking with the rod.
Old Fisherman's Lesson: find his random encounter on normal Dungeon Floor 13, pay 5 Dragon Coins. Permanently multiplies spinner speed by 0.85, making it 15% slower.
Master Baiter: learned from that encounter for another 5 Dragon Coins. Speeds up ring spawning and supplies the best fish-rarity table. Meeting the fisherman is random; simply reaching Floor 13 does not guarantee him.
Caterpillar Bait: Marina Acknowledged+ and 1,000,000 combined living caterpillars/adults. The action costs 0 gold and 0 minutes, does not consume the ecosystem population, and unlocks permanent unlimited fishing bait. It also improves ring frequency and rarity. See Caterpillar Rearing.
Before unlimited bait, reaching a ring consumes one bait even if you fail the reel. The next attempt with no bait ends the outing. Extra stock can therefore matter even though rentals include ten.
Boat Navigation
Clicking water sets the boat's destination; clicking a ring steers toward that position. The boat must come within 50 pixels of the ring to start a catch. Six rocks/logs obstruct movement, so choose accessible rings or steer around obstacles.
The base outing has 45 seconds of active boat time. The first boat upgrade raises it to 60 seconds; later upgrades keep that duration and improve movement. The countdown pauses during the reel, so an outing can take considerably longer than 45–60 seconds to play.
Base rings last three active seconds and spawn every 20 frames at 20 updates per second. Ring rarity begins at 60% common / 30% rare / 10% epic.
| Permanent upgrade | Ring interval change | Ring rarity change | Ring lifetime |
|---|---|---|---|
| Master Baiter | −4 frames | No change to ring colors; improves fish rarity instead | Unchanged |
| Caterpillar Bait | −4 frames | Common −12 points, rare +4, epic +8 | Unchanged |
| Sashimi's Kiss | −3 frames | Common −9 points, rare +4, epic +5 | +0.5 sec |
With all three, rings spawn every 9 frames (0.45 seconds), last 3.5 seconds, and use 39% common / 38% rare / 23% epic. These are ring chances. The fish inside a ring receives a separate rarity roll.
Prioritize reachable epic rings when looking for valuable or legendary fish. Chasing a distant ring behind an obstacle can waste more boat time than taking a nearby one.
The Reel Minigame
The target is a clock position shown as a Roman numeral. Click while the rotating marker crosses its highlighted arc. You must score the required hits before reaching the miss limit. A failed reel awards no fish, then returns you to the boat if the outing can continue.
Base values below apply to Wood Rod without either lesson. Width is the full angular arc; speed is the configured marker increment.
| Difficulty | Speed | Width (degrees) | Required hits | Miss limit |
|---|---|---|---|---|
| 1 | 16.0 | 105.0 | 3 | 5 |
| 2 | 17.0 | 100.0 | 3 | 5 |
| 3 | 18.0 | 85.0 | 4 | 5 |
| 4 | 19.0 | 75.0 | 4 | 4 |
| 5 | 20.0 | 65.0 | 5 | 4 |
| 6 | 22.0 | 55.0 | 5 | 3 |
| 7 | 24.0 | 45.0 | 6 | 3 |
| 8 | 26.0 | 35.0 | 6 | 2 |
| 9 | 28.0 | 25.0 | 7 | 2 |
| 10 | 30.0 | 20.0 | 7 | 1 |
Gold Rod plus Marina's lesson gives +15° width, −2 required hits and +2 allowed misses. At difficulty 10, that changes 20° / 7 hits / 1 miss to 35° / 5 hits / 3 misses. The Fisherman's lesson also slows its speed from 30 to 25.5.
The fish catalog's ledger level does not always equal the reel's difficulty. Crystal Bass and Shadowfin use difficulty 9; Godly Goldfish and Chrono Carp use 10, even where their catalog levels are lower. The catalog below lists the actual reel difficulty.
Fish Rarity and Luck Potion
First the ring color and your rod/skill choose a rarity. Then the game chooses uniformly among the eligible fish of that rarity. A common ring can contain a rare or epic fish; an epic ring is not a guarantee of an epic catch.
Wood Rod, without Master Baiter
| Ring | Common fish | Rare fish | Epic fish | Legendary fish |
|---|---|---|---|---|
| Common | 85% | 13% | 2% | 0% |
| Rare | 35% | 55% | 9% | 1% |
| Epic | 10% | 25% | 60% | 5% |
Iron or Gold Rod, without Master Baiter
| Ring | Common fish | Rare fish | Epic fish | Legendary fish |
|---|---|---|---|---|
| Common | 70% | 25% | 5% | 0% |
| Rare | 20% | 60% | 18% | 2% |
| Epic | 5% | 15% | 70% | 10% |
Master Baiter, with any rod
| Ring | Common fish | Rare fish | Epic fish | Legendary fish |
|---|---|---|---|---|
| Common | 60% | 30% | 8% | 2% |
| Rare | 10% | 65% | 21% | 4% |
| Epic | 0% | 15% | 70% | 15% |
An active Luck Potion rolls the fish rarity twice and keeps the better tier. It does not select the species twice or favor a particular legendary species. For example, the Master Baiter epic-ring legendary chance rises from 15% to 27.75%:
1 − (1 − 0.15)². Reeling success is still required.Fish descriptions include preferred hours, but the current catch selection does not filter by those hours. You do not need a dawn-only rental for the Void Leviathan. Its actual restriction is the quest unlock described below.
Complete Fish Catalog
There are 30 fish: 11 common, 9 rare, 7 epic and 3 legendary. Sizes are centimeters. Base value is the smallest specimen's gross value; a maximum-size specimen is worth twice that amount.
Common Fish
| ID | Fish | Reel difficulty | Ledger level | Size (cm) | Base gold |
|---|---|---|---|---|---|
| 1 | Minnow | 1 | 1 | 5–12 | 2 |
| 2 | Bluegill | 2 | 2 | 15–25 | 3 |
| 3 | Perch | 2 | 2 | 18–30 | 5 |
| 4 | Sunfish | 2 | 2 | 12–20 | 4 |
| 5 | Chub | 2 | 2 | 20–35 | 6 |
| 6 | Carp | 3 | 3 | 25–50 | 7 |
| 7 | Catfish | 3 | 3 | 30–60 | 10 |
| 8 | Bass | 3 | 3 | 25–45 | 13 |
| 9 | Trout | 3 | 3 | 20–40 | 15 |
| 10 | Pike | 3 | 3 | 35–70 | 17 |
| 27 | Tadpole Fish | 1 | 1 | 3–8 | 1 |
Rare Fish
| ID | Fish | Reel difficulty | Ledger level | Size (cm) | Base gold |
|---|---|---|---|---|---|
| 11 | Salmon | 4 | 4 | 45–80 | 26 |
| 12 | Walleye | 4 | 4 | 30–55 | 30 |
| 13 | Sturgeon | 5 | 5 | 60–120 | 43 |
| 14 | Muskie | 5 | 5 | 50–100 | 39 |
| 15 | Steelhead | 5 | 5 | 40–75 | 35 |
| 16 | Tuna | 6 | 6 | 80–150 | 52 |
| 17 | Marlin | 6 | 6 | 100–200 | 65 |
| 18 | Swordfish | 6 | 6 | 90–180 | 60 |
| 28 | Moon Bass | 4 | 4 | 35–60 | 28 |
Epic Fish
| ID | Fish | Reel difficulty | Ledger level | Size (cm) | Base gold |
|---|---|---|---|---|---|
| 19 | Golden Trout | 7 | 7 | 30–50 | 105 |
| 20 | Ancient Sturgeon | 7 | 7 | 150–250 | 110 |
| 21 | Crystal Bass | 9 | 8 | 40–70 | 85 |
| 22 | Rainbow Koi | 8 | 8 | 35–60 | 95 |
| 23 | Shadowfin | 9 | 8 | 45–80 | 130 |
| 29 | Prismatic Eel | 7 | 7 | 50–90 | 108 |
| 30 | Ghost Shark | 8 | 8 | 70–120 | 120 |
Legendary Fish
| ID | Fish | Reel difficulty | Ledger level | Size (cm) | Base gold |
|---|---|---|---|---|---|
| 24 | Godly Goldfish | 10 | 9 | 120–180 | 350 |
| 25 | Chrono Carp | 10 | 9 | 80–120 | 260 |
| 26 | Void Leviathan | 10 | 10 | 200–400 | 500 |
For a size between the catalog minimum and maximum, gross value is the rounded-down result of:
base value × (1 + (size − minimum size) / (maximum size − minimum size))These are gross catch values before the processing share. The Void Leviathan joins the legendary selection only after its quest is activated.
Processing, Payouts and the Ledger
After a session with at least one successful catch, the fish are processed automatically. Tobbin uses the same rewards as Marina and still awards Marina relationship progress, including the Leviathan bonus. A no-catch outing gives no processing rewards.
Player gold = gross session value − floor(40% of gross session value). That is roughly 60%, rounded upward where necessary. The gross total determines the reward tier; fish count and displayed weight do not determine it.
| Tier | Gross catch value | Food | Ingredients: common / rare / epic | Marina points |
|---|---|---|---|---|
| 1 | Under 300 | 2 | 1 / 0 / 0 | 3 |
| 2 | 300–499 | 3 | 2 / 0 / 0 | 5 |
| 3 | 500–699 | 5 | 3 / 1 / 0 | 7 |
| 4 | 700–999 | 7 | 4 / 2 / 0 | 10 |
| 5 | 1,000–1,499 | 10 | 5 / 3 / 1 | 25 |
| 6 | 1,500–1,999 | 15 | 7 / 4 / 2 | 40 |
| 7 | 2,000+ | 20 | 10 / 5 / 3 | 100 |
A session containing the Void Leviathan adds another 50 Marina points to that tier reward. These processing points are flat awards.
Example: a gross catch of 1,200 pays 720 gold, 10 food, 5 common + 3 rare + 1 epic ingredient and 25 Marina points. After the 60-gold rental, the outing's net gold gain is 660 before optional bait purchases.
View Fishing Ledger is free and instant at the hut. It records lifetime counts per species, largest caught size, total fish and gross catch value. Its “Total Gold Earned” is not your net wallet profit: it includes the processor's share and does not subtract rentals or equipment.
Marina's Three Boat Upgrades
Buy these in order while Marina is present at the hut. Material costs are common / rare / epic; each takes 240 minutes.
| Upgrade | Relationship and other gates | Gold | Materials | Active boat time | Movement/rotation versus base |
|---|---|---|---|---|---|
| Upgrade Boats | Close Friend+, Technology 50 | 5,000 | 60 / 20 / 5 | 60 sec | 1.25× |
| Enhance Boat Speed | Crush+, first upgrade complete, full version | 15,000 | 80 / 30 / 10 | 60 sec | 1.50× |
| Ultimate Speed Mastery | Romantic+, second upgrade complete, full version | 50,000 | 160 / 60 / 20 | 60 sec | 2.00× |
The effects replace the previous boat tier; they do not multiply together. Boats affect navigation and duration, not the reel hit zone or species rarity roll.
The scenes also progress Marina's relationship. Their plot awards are 17 / 28 / 38 base points, plus dialogue-choice rewards and additional completion awards of 75 / 80 / 100 base points processed through her relationship bonuses. These are separate from the fish-processing points and are not fixed all-inclusive totals.
Marina's Relationship Actions
Marina has no favorite-stat bonuses. Learning Master Baiter supplies her character special-skill multiplier. Ordinary interactions can receive the relationship system's other applicable bonuses; their final points may therefore differ from the listed base points.
Fishing Hut, normally 04:00–17:00
| Action | Gate | Base costs | Frequency / result |
|---|---|---|---|
| Talk to Marina | Stranger+ | 15 min | Four/day; 1 base point |
| Fishing Lesson | Acknowledged+ | 500 gold, 120 min | One time; permanent +5° reel width |
| Caterpillar Bait | Acknowledged+, combined population 1M+ | Free, instant | One time; unlimited bait and ring bonuses |
| Fishing Wisdom | Known+, Communication 35 | 30 min | One time; +1 Commerce, 8 base relationship points |
| The Impossible Catch | Friend+, 10:00–14:00 | 45 min, −5 Energy, +5 Calm | One-time H2H; activates the Leviathan quest |
| Boat upgrades | See table above | 240 min each, gold/materials | One time per tier |
| A Length of Rope | Romantic+ | 15 min | One-time key-item scene |
| The Impossible Wager | Close Friend+, Leviathan caught, Impossible Catch H2H complete | Free, instant | One-time relationship scene |
| Boat to Sirena Isle | An Island in Mind complete, full version | 1,000,000 gold, 120 min | One-time destination unlock |
Coast, even days 18:00–20:00 at Known+
| Action | Gate | Base costs | Frequency / result |
|---|---|---|---|
| Personal Talk | Known+ | 20 min | Three/day; 2 base points |
| Sunset at the Dock | Known+ | 60 min, −5 Energy, +10 Calm | One-time H2H |
| Sunset Walk | Close Friend+, full version | 50 gold, 120 min, 30 Energy | One-time date |
The introductory Fishing Hut plot fires on a first eligible daytime visit. Feeding the Villages is another automatic hut visit scene at Known+, 08:00–14:00. Return during those windows if a conversation or plot is missing.
Sashimi and the Optional Pool Route
This route supplies a permanent fishing blessing and opens further character content. It is not required to activate the Leviathan through Marina's H2H.
- Explore normal Dungeon Floor 13 for Sashimi's three sequential water encounters. They are random encounters, so revisit as needed. The third includes a fight. Completing it grants Sashimi's Kiss, improving ring spawning, rarity and lifetime permanently, even before she is at the pool.
- Build the brothel Courtyard and Pool through Gastoff's building route. Courtyard requires Reputation 5, 30,000 gold and 10 epic materials, ingredients and fabrics each. Pool requires Reputation 6 and the Courtyard, 200,000 gold and 25 of each epic resource, taking 180 minutes.
- After all three encounters and with the Pool built, finish a fishing outing containing at least 25 successfully caught fish. This triggers Sashimi's discovery if she has not already moved to the Pool. Unlimited bait is especially useful: rental bait alone supplies only ten attempts.
- Visit the Pool during 09:00–19:00 for her arrival and relationship plots. Build her relationship through her available conversations and gifts. Transmutation is her character special skill; it doubles applicable relationship point totals.
- At Friend+, her automatic Beast Between Worlds plot offers the alternate Leviathan quest activation. Afterward, An Island in Mind unlocks Marina's Boat to Sirena Isle action.
For her full character walkthrough, see Sashimi. For the destination opened by the skiff, see Sirena Isle Resort. The route's dialogue and story reveals are left for the game.
Void Leviathan: Unlock and Catch Route
- Activate the quest by either completing Marina's The Impossible Catch H2H at Friend+, or Sashimi's Beast Between Worlds pool plot at Friend+.
- Fish normally. The Void Leviathan is now one of three eligible legendary species, uniformly selected after a legendary rarity roll. An epic ring plus Master Baiter gives a 15% legendary chance, and thus 5% Void chance per attempt while the quest is active, before reeling. With Luck Potion's rarity reroll, those become 27.75% legendary / 9.25% Void. These are probabilities, not guaranteed session rewards.
- Win its difficulty-10 reel. Gold Rod, both lessons and unlimited bait make repeated attempts easier. Boat tiers and Sashimi's Kiss help you reach more rings, but the quest does not require every upgrade.
- For Marina's The Impossible Wager, also complete her own H2H and reach Close Friend+, then use that action at her hut. Sashimi's quest activation alone does not fulfill the H2H requirement.
The catch flag is recorded through processing with either Marina or Tobbin. The follow-up scene is one time; its narrative payoff is left for the game.
Progression and Troubleshooting
* Start cheaply: Wood Rod and the supplied rental bait are enough to begin. Marina's lesson and Iron/Gold Rod directly ease catches; the Fisherman's upgrades require dungeon access and Dragon Coins.
* Build permanent coverage: Caterpillar Bait removes the bait bottleneck. The boat's first upgrade adds a quarter-speed improvement and fifteen more active seconds; higher tiers improve speed further.
* The rental is missing: enter the hut, check that you own a rod and have 60 gold. Bait stock is not an entry gate.
* Marina's action is missing at night: Tobbin supplies public services; return during Marina's hut duty for her personal actions and upgrades.
* A ring disappears before the reel starts: reach it with the boat before its lifetime expires. Clicking it alone does not instantly hook a fish.
* Epic-colored rings give cheaper fish: ring color and fish rarity are separate rolls. Use the table matching your current rod or Master Baiter skill.
* Fishing ended early: check bait and the active boat timer. Failed reels consume bait. Unlimited bait removes that limit, not the timer.
* The ledger shows more gold than the wallet gained: it tracks gross catch value, before the 40% processing share and your rental costs.
* The Leviathan will not appear: first complete one quest activation route. There is no actual time-of-day catch filter; repeated eligible attempts are still random.
* Sashimi has not appeared at the Pool: finish all three normal Floor 13 encounters, build the Pool, then catch 25+ fish in one outing. A cumulative ledger total of 25 is insufficient.
* A later boat tier is missing: check its predecessor and the current Crush / Romantic requirements. Both later tiers require the full version.
Related Pages
* Marina
* Tobbin
* Sashimi
* Dungeon
* Brothel
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
