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卡特彼勒后退 - 完整的系统指南
卡特彼勒回旋系统是一个跨越中世纪和现在时代的长期育种生态系统,玩家从分布在几乎每一个地图的可点击产卵中采集野生毛虫,放入野外,让种群通过真实的生命周期模拟来生长. 大量种群解锁了结晶奖,特殊物品,神秘育种奖金,丝绸用于织物的制作,以及Marina的溢价钓饵.
本指南涵盖一切:如何找到毛虫,繁殖生命周期如何运作,研究系统,所有70个物种,每个产卵位置都有加权概率,奖励阈值,与捕鱼和丝绸制作相结合.
快速启动
要开始收集毛毛虫,你不需要任何东西——它们会自动出现在地图上。要开始 繁殖 他们,你需要访问 Whispering Woods Uptown (Present) 或 Whispering Woods (Medieval) 并使用管理卡特彼勒育种动作。
第一次访问Whispering Woods Uptown(Present),Seraph自动触发一个教程情节("蝴蝶效应")解释系统.
循环 :
- 环绕任何地图——在一定时间可以点击的毛毛虫图案产卵.
- 单击它们添加到您的收藏中 。
- 访问任何Whipering Woods地点。
- 利用育种行动开启人居屏.
- 按下"Ad All"按钮,将所有收集的毛虫释放到适当的时代.
- 等等 毛虫在游戏中成熟 繁殖和繁衍生态系统
Story导言
教程情节"蝴蝶效应"自动点火 首次进入Whispering Woods Uptown(Present),仅限一次. Awards + 5Seraph关系.
Seraph 向你问好,并解释小动作可能会在时间上产生巨大的后果. 蝴蝶和蛾在现在和中世纪时代的饲养有助于恢复未来——VOID对未来时代森林的毒性影响可以通过维持足够多的过去和现在的人口来逆转.
Seraph涵盖:
- 毛毛虫在种群高时会生产用于制作的丝绸和鱼饵
- 使用此位置的“ 管理卡特彼勒” 育种动作来监督一切
- 中世纪人口为当代育种提供了神秘的好处
- 毛虫生物学研究可以改善生存、繁殖成功和寿命
情节以三种反应选择(政治/实用/热情)结尾——只有口味,没有机械区别.
购置方法
将新的毛毛虫输入你的收藏有四种方法:地图发现,徒步旅行,辅导奖励和研究里程碑.
1.可点击的发现(主要方法)
毛毛虫在世界地图上显示为摇摇欲坠的可点击图案。每个位置都用加权概率来定义自己的物种池——一个位置只会在其池中产卵物种。 点击图案将毛毛毛虫添加到您的收藏中。在另一个毛毛虫出现之前, 触发一次重生冷却(2–10天) 。
2. 登机和特殊发现行动
两个动作与可点击产卵不同:
- 高山山脉 (前期,在山上镇)
- 爬山 (中世纪时代,在山脚山)
这些不会从一个位置池中滚开,而是从玩家当前时代的每一个池中每个物种的结合中拉动,并用同样概率选择一个.
这意味着当前时代任何池子中存在的每一个物种都有同样的机会通过徒步被发现,包括在普通产卵地点重量较低的稀有和史诗物种. 不需要事先发现贡献地;徒步直接使用其时代前缀池.
动作会显示一个独特的弹出,并带有关于徒步小径和寻找毛毛虫的口味文字。没有像可点击产卵那样的回弹冷却,你可以像动作的能量/时间/日限限制允许的那样经常进行动作。
关键含义:一个时代的任何池中没有的物种也不能通过徒步获得,池是大门.
3. 教学查询奖励
一些辅导求学授予特定物种,并在求学完成时直接相当于玩家的收藏.
- 求学 "发现10种特有物种". 5× 彗星蛾(62种)
这是除进化追踪50点研究里程碑外彗星摩斯的第二条获取路径.
研究里程碑(第4条路径)
5个"特别研究"物种(61–65)通过研究系统的进化跟踪里程碑(25/50/75/100分)和大大师奖(所有5条路径均在100分)授予. 彗星摩斯还有上面的教程-遗赠路径;另外4条是只研究的.
发现系统(Clickable Spawns)
产卵方式:
- 每个地点都定义了一个物种池(一个species_id的指令)到重量.
- 当进入位置时,系统会滚动一个物种以这些数字加权.
- 选定物种在采集之前保持不变。采集后,当该地点的重生日到来时,另一个物种就可供使用。
- 毛虫只在其位置的时间窗口内渲染(有些是24小时,有些是日光)。
- 点击后,该位置会输入按天数测量的再生冷却。 常见位置的再生速度更快(2至3天 ) , 史诗/罕见位置的速度更慢(5至10天 ) 。
- 可点击的图示是每个物种的相同的通用图形,只是用位置的标志颜色来涂色——所以在点击之前无法分辨出那里有什么物种.
点击毛虫 :
- 增加你的收藏数量该物种。
- 设置位置的重发定时器( 下一步可用 = current_day + respawn_days) 。
- 打开卡特彼勒收藏弹出显示物种形象,名称,科学名称,稀有性,大小,生长时间,时代,描述,以及一个"NEW DISCVERY!!"/"Found Again!"/"生态系统物种"的横幅.
收藏对 Wild:
- 你点击的卡特彼勒进入个人收藏.
- 释放它们会将它们移入野生生态系统(每个时代跟踪),在那里繁殖.
- 一旦发布,他们就会离开你的收藏。你可以有一个物种在收集,野生,或两者兼而有之。
- 栖息地屏幕有一个"Ad All to Auto Era"按钮,将每一个收集的毛虫都丢入其本土时代.
添加所有路由:每个物种都有固定的原生时代。当你按Ad All时,每个采集的物种都会被引导到自己的时代。中世纪的物种总是去中世纪的,现在的物种总是去现在的。
没有部分发布: 栖息地屏幕只曝光添加全部按钮。没有UI可以释放单个物种, 拖住某些物种, 或将一个物种分化到各个时代。 添加全部是全无的 。
总物种:70种(月球1–30,蝴蝶31–60,特别61–65,水66–70).
人居管理屏幕
使用Whispering Woods(中世纪)或Whispering Woods Uptown(Present)的管理卡特彼勒增殖动作来获取此信息。 两者都是自由的,即时的,没有关系之门—— 总是可用的。
顶部横幅:显示三个人口摘要——现时代总数,中世纪总数,综合生态系统总数.
三个动作按钮( 右上) :
- 添加全部( paw 图标) —— 将每个收集的毛虫释放到其原生时代
- 卡特彼勒信息— 打开详细的人口分类屏幕
- 研究——打开研究实验室屏幕
活的生态系统显示: 野生变形物中存在的毛虫和成人是散落在银幕各处的摇摆的宝石. 現代的物种出现在左半部,中世纪的时代出现在右半部. 下半部的毛虫,上半部的成人. 具有物种大小场(小=0.7x,中=1.0x,大=1.4x)的Sprite大小尺度,每个物种的位置是决定性的——在种群变化之前,同一物种总是出现在同一个位置.
在下方中心关闭按钮, 退出时会恢复持续的 UI 。
详细人口屏幕
通过卡特彼勒信息按钮打开. Modal 屏幕显示结合生态系统的全部逐个物种分解.
页眉统计 :
- 人口总数——中世纪+目前
- 物种计数——有多少不同的物种还活着.
- Birds Fed——经营在成熟期未能存活的毛毛虫总数
- 壁花——运行的成年人中,未成功交配的卷子总数
物种行显示:物种名称,时代(Present/Medieval),总人口,成人计数以类别(Moths / Butterflies / Special Moths / Aquatic Moths / Aquatic Butterflies)为标签,加上毛虫弹出和成人弹出的两个可点击图标.
"水生蛾"的标签用于水种68和70(两者都有蛾式成人). 66,67,69使用"水生蝴蝶"的标签.
备份系统( 右侧面板 ): 显示带有“ 备份备份” 按钮的备份快照。当系统运行时, 显示备份总数, 备份物种计数, 和 Total Research 点。当不活动时, 字段显示“ TBA ” , 恢复按钮被灰化。 备份系统是保存腐败的安全网,不是玩家的保存工具 。
重要——抽象种群的50分假分裂:当一个物种被移到抽象跟踪(1000+种群)时,系统就不再跟踪个体. 人口分解屏幕将抽象物种显示为毛虫和成人之间的50分假分裂,纯粹用于展示. 真正的后端存储一个总数.
饲养寿命周期
生态系统更新一次 游戏中的日子。收集标本不繁殖:首先将其与 全部添加在这两个时代,生活总量结合了毛虫、成年人和大量人口。
人口少:成熟和繁殖
- 毛虫在它们的物种成熟 增长时间 (见目录),从该组的出生日测量。 70%,通过物种研究以及目前中世纪的协同改进.
- 幸存的成年人到达繁殖日 4天后, 成熟. 第一代成年人都有资格;后世拥有
floor(adult count × 0.5)合格育种者,资格不能成功。 - 合格育种者对阵 50%的基础交配成功率成功育种者生产 每名50-100名婴儿 在研究之前 婴儿们会反抗 10%的基本存活率研究和当前协同作用可以提高这些比率。
- 成年人在一个确切的四岁天上繁殖,而不是每天。 最高的中世纪协同级可以在当天给一个成功的当代育种者第二批。
- 成年群体在年龄时被淘汰 超过 有效寿命: 7天前的研究/协同。
在1 000人或更少的人数中,存活率是单个的;较大的群体使用四舍五入的预期存活率。 单个收集的毛虫可能无法成熟或交配。 经常引用的“5-10个婴儿”是大致结果。 以成功交配为条件而不是每个标本的保证回报;婴儿存活也是随机的.
示例 第10天释放一个生长8个物种它可以在 第 18 号,在 第22天它的存活的婴儿开始自己的成长。 第26天研究/协同可以改变生存和寿命,因此这是一个时机性的例子,而不是预期的人口增长。
新鲜的采集标本被添加到现有毛虫类中,如果存在这种标本的话;它们不一定另组新的标本。一旦一个物种被跟踪成一个大种群,新的释放就会直接增加该种群。
大型种群:1 000个物种的阈值
时 一个时代一个物种的1000个活体成员临界值不是综合生态系统总数,而是信息显示中成熟/衰弱的分化,而是一种估计,而不是按年龄排列的个体。
大量人口每天增长一次,使用:
new population = min(99,000,000, floor(population × (1 + 0.5 × mating rate × average babies × baby survival / 1000)))这里的交配率包括育种研究和当代的中世纪交配奖金。 50至(100+人口分析)婴儿生存 0.10 + 环境研究×0.002.
| 研究/时代奖金 | 四舍五入前每日增加数 |
|---|---|
| 没有研究或协同作用 | 0.1875% |
| 育种、人口和环境都达到100;没有协同作用 | 1.125% |
| 中世纪人口100 000+ | 1.8% |
物种生长时间、幼虫存活期、成年寿命和第二批奖金 不输入此大人口公式物种和进化研究对年龄跟踪群体和进化的回报仍然有用,但它们并没有加速已经合并的人口。
盖子是 每个时代9 900万个物种因此,多种物种可以超过1亿亿和10亿的综合里程碑。一旦合并,一个物种不会每天经历一个新的四岁繁殖周期。
研究系统
打开 研究 五条路径的每条封顶 100会议费用 120分钟,30分钟 能量和30分钟;您需要两种可用的资源。
points = min(20, (5 + floor(modified Intelligence / 8)) × skill multiplier)乘数是 2 与研究,否则1. 路径100上限的剩余点可以减少最终收益. 与研究有关的情报40已经达到20次/会议因此,新的路径需要五场会议,每场资源有10小时和150个。不需要等待人口里程碑才能开始研究。
| 路径 | 100时的效力 | 适用于巩固人口增长? |
|---|---|---|
| 物种研究 | 70% = 80%在协同增效之前 | 没有 |
| 育种研究 | 在协同增效之前将成功率提高到50% ~ 60% | 对 |
| 人口分析 | 婴儿最多100~200名;最低停留人数50名 | 对 |
| 进化跟踪 | 成人寿命7~17天前协同;特殊物种奖励 | 没有 |
| 环境研究 | 婴儿存活率10%~30% | 对 |
人口途径 平均数 批号:75至125,a 1⅔× 环境研究使婴儿在充分进步时的存活率翻了三番,对已成熟的大批人口来说,环境、人口和培育是影响日生长公式的途径。
进化和完成物种
| 要求 | 物种 | 样本 |
|---|---|---|
| 演变 25 | 61:马达加斯加日落蛾 | 5 |
| 进化 50 | 62:彗星蛾 | 5 |
| 进化 | 63:吸血鬼蛾 | 5 |
| 进化 | 64: 白女巫蛾 | 5 |
| 所有五条路100 | 65: 克罗诺斯蛾 | 5 |
里程碑检查进度是否达到或超过阈值,而不是需要精确的分数。 收藏库: 使用 Access All 来将它们包含在生态系统中。 教程搜索 发现10种独特的物种 研究变化点增益,而不是标本计数。
实验室显示研究进展、存活率、寿命,既包括时代总数,也包括目前的协同水平。在估计长期增长时使用上面的大型人口公式;屏幕的小型人口生物学价值并不是综合增长的所有因素。
中世纪神秘的胜利
那个 中世纪生活总数 助推器 当前 它不会促进中世纪的繁殖本身。在增加研究改进后应用倍数;成熟生存和交配成功率不得超过100%。
| 中世纪人口 | 成熟生存 | 成人寿命 | 塑造成功 | 第二批婴儿 |
|---|---|---|---|---|
| 0–999 | 1.00× | 1.00× | 1.00× | 无 |
| 1,000–9,999 | 1.10× | 1.10× | 1.10× | 无 |
| 10,000–49,999 | 1.10× | 1.20× | 1.10× | 无 |
| 50,000–99,999 | 1.20× | 1.50× | 1.30× | 无 |
| 100,000+ | 1.33× | 2.00× | 1.60× | 每个成功育种者10%的机会 |
成人寿命按乘数四舍五入。在完全进化和最高一级,有效的当前寿命是: 34天 内第二批使用与第一批相同的研究婴儿范围,两者都通过婴儿存活.
为: 合并人口,只有本表的交配乘数影响日百分数的增长。它的生存、寿命和第二批福利适用于详细的年龄组。建立中世纪的基础仍然改善了目前的增长,但它并没有使日大的人口比率等同于完整的繁殖批次。
人口奖励
人口大门使用 合计,而不是收藏的标本。在到达每个阈值后访问列出的树林,以接收其自动一次性的图案。如果几个被选中,请重新审视,直到出色的场景播放完毕。
| 合并人口 | 访问 | 奖励 |
|---|---|---|
| 500,000 | 要么低调的森林 | 1 晶体; +5 Seraph 和 +5 Lillian |
| 1,000,000 | Marina在渔场,确认+ | 卡特彼勒贝特行动:无限制诱饵和永久捕鱼圈奖金 |
| 5,000,000 | 要么低调的森林 | 3 晶体;+5 Seraph和+5 Lillian |
| 10,000,000 | 中世纪的Whipering Woods | 丝绸摩斯女佣品 |
| 15,000,000 | 中世纪的Whipering Woods | 丝绸制服工人物品 |
| 100,000,000 | 要么低调的森林 | 5 晶体;+5 Seraph和+5 Lillian |
水晶奖共计 九点 10M和15M的奖励是设备物品,与普通收集的丝织品分开。
亿万人口的后续工作
摩斯夫人的感谢 是另一个自动 现为华声森林 现场 1 000万人口仅靠人口是不够的,还需要:
* 主 Story 击败74.
* Terra 号 第一个未测量的绘图 和Zodiac的 必要的邪恶 辛迪加场景完成.
页:1 100马, 10分钟 和 15分钟 人口奖励项目完成。
完成这些路径并返回现在的树林。这一完成打开了生态系统的进一步未来区域内容。它的视觉和叙事结果留给游戏使用; 不需要从人口计数器中猜测。请参看其他探索先决条件的相关字符和故事指南 。
实际用途
丝绸收藏
"收集摩斯丝绸"的资源行动 利用你的组合人口来确定织物等级奖励:
- 1–99 总计:1–2 常见,0稀有,0史诗
- 100— 999: 1–3 常见, 0 稀有, 0史诗
- 1000— 9,999: 2–4 常见, 1–2 难得, 0史诗的机率为 70% .
- 1万— 99,999: 4— 7 常见, 1— 3 罕见, 1史诗的机率为30%
- 100,000— 999,999: 6–10 常见,2–5难得,1–2史诗的机会为60%
- 100,000–9,999,999:12–18 常见,4–8 罕见,1–3史诗
- 1 000 000+: 20-30 常见,8-12 罕见,3-5史诗
感知奖金:单卷对玩家修改后的感知统计(Perceptionstat)在成功上授予1个奖金织物——默认的稀有,如果幸运卷也成功,则授予Epic.
每个资源收集行动也有1%的机会获得+1运气。
鱼贝——Marina的卡特彼勒贝特
(原始内容存档于2017-03-03). "卡特彼勒·贝特"行动在Marina钓鱼胡同.
解锁要求( 全部必须是真实的 ) :
- Marina至少承认的关系阶段
- 1 000 000或以上的综合生态系统人口
- 未解锁
- Marina的渔屋,白天
动作是自由而即时的; 人口和关系是资格检查,不是消耗的资源。一旦触发,在快速的剧情场景中会带Marina一袋毛毛虫, 有三个反应选择( kind + 4 / funny + 5 / addal + 3 Marina 关系) 。总关系收益: 17 个基础 + 选择奖金 。
效果( 永久被动一次解锁):
钓鱼迷你游戏自动检测解锁 并将这些布法应用到每个钓鱼跑道:
- Bait Supply:无限制——完全取代消耗性诱饵系统
- 环产卵速率: -4帧(较快环产卵,每环20帧基数),与主贝特(4)和Sashimi吻(3)的堆积物.
- 环状变化:常见-12%,罕见+4%,史诗+8%(附加)
没有"选择诱饵"UI——一旦解锁,奖金自动适用.
物种数据库.
70个物种 。生长日测量毛虫的成熟度,而不是成年寿命。该集合还显示每个物种的科学/成人名称、描述和肖像。土著时代控制着添加所有路径。
月球( 1- 30)
| 身份证 | 名称 | 瑞丽 | 土著时代 | 大小 | 增长天数 |
|---|---|---|---|---|---|
| 1 | 丝虫 | 常见 | 现 | 介质 | 5 |
| 2 | 科罗匹亚蛾 | 罕见 | 现 | 大块 | 8 |
| 3 | 月娥号 | 罕见 | 现 | 大块 | 7 |
| 4 | Polyphemus 蛾类 | 罕见 | 现 | 大块 | 7 |
| 5 | 阿特拉斯蛾 | 史诗 | 现 | 大块 | 9 |
| 6 | 帝国蛾 | 罕见 | 现 | 大块 | 8 |
| 7 | 木卫一 | 常见 | 现 | 介质 | 6 |
| 8 | 藤鹰摩斯 | 常见 | 现 | 大块 | 6 |
| 9 | 烟草角虫 | 常见 | 现 | 大块 | 6 |
| 10 | 番茄 Horn虫 | 常见 | 现 | 大块 | 6 |
| 11 | 白色标记的图索克 | 常见 | 现 | 介质 | 5 |
| 12 | 胡丽熊 | 常见 | 现 | 介质 | 5 |
| 13 | 吉卜赛蛾 | 常见 | 现 | 介质 | 7 |
| 14 | 普罗米西亚蛾 | 罕见 | 现 | 大块 | 7 |
| 15 | 巴克・摩斯 | 罕见 | 现 | 介质 | 6 |
| 16 | 大象鹰摩斯 | 罕见 | 中世纪 | 大块 | 7 |
| 17 | 霍克摩斯枢密院 | 罕见 | 中世纪 | 大块 | 8 |
| 18 | 死神鹰摩斯 | 史诗 | 中世纪 | 大块 | 9 |
| 19 | 猫蛾 | 罕见 | 中世纪 | 大块 | 8 |
| 20 | Lime 霍克摩斯 | 常见 | 中世纪 | 大块 | 7 |
| 21 | 眼睛鹰摩斯 | 常见 | 中世纪 | 大块 | 7 |
| 22 | 霍克摩斯大盗 | 常见 | 中世纪 | 大块 | 6 |
| 23 | 辛那巴蛾 | 常见 | 中世纪 | 介质 | 5 |
| 24 | 花园虎蛾 | 常见 | 中世纪 | 介质 | 6 |
| 25 | 白褐齿 | 常见 | 中世纪 | 介质 | 5 |
| 26 | 穆思皇帝 穆思皇帝 | 罕见 | 中世纪 | 介质 | 7 |
| 27 | 燃烧的布拉斯蛾 | 常见 | 中世纪 | 小型 | 5 |
| 28 | 蜂鸟清除 | 罕见 | 现 | 介质 | 6 |
| 29 | 罗西枫木蛾 | 罕见 | 现 | 介质 | 6 |
| 30 | 巨豹飞蛾 | 常见 | 现 | 介质 | 7 |
蝴蝶(31-60岁)
| 身份证 | 名称 | 瑞丽 | 土著时代 | 大小 | 增长天数 |
|---|---|---|---|---|---|
| 31 | 黑燕尾鱼 | 常见 | 现 | 大块 | 6 |
| 32 | 东方虎燕尾 | 常见 | 现 | 大块 | 7 |
| 33 | 大燕尾鱼 | 常见 | 现 | 大块 | 8 |
| 34 | 香料小燕尾鱼 | 常见 | 现 | 大块 | 6 |
| 35 | 管道燕尾鱼 | 罕见 | 现 | 介质 | 7 |
| 36 | 斑马燕尾 | 罕见 | 现 | 介质 | 6 |
| 37 | 红上将 | 常见 | 现 | 介质 | 5 |
| 38 | 彩绘女郎 | 常见 | 现 | 介质 | 5 |
| 39 | 美国女士 | 常见 | 现 | 介质 | 5 |
| 40 | 摇篮 | 罕见 | 现 | 大块 | 6 |
| 41 | 问号 | 常见 | 现 | 介质 | 5 |
| 42 | 逗号 | 常见 | 中世纪 | 介质 | 6 |
| 43 | 伟大的螺旋脆饼 | 罕见 | 现 | 介质 | 8 |
| 44 | 海湾煎饼公司 | 常见 | 现 | 介质 | 6 |
| 45 | 斑马长翼 | 罕见 | 现 | 介质 | 7 |
| 46 | 无云硫磺 | 常见 | 现 | 大块 | 6 |
| 47 | 橙硫磺 | 常见 | 现 | 介质 | 5 |
| 48 | 黄云 | 常见 | 中世纪 | 介质 | 5 |
| 49 | 闪石 | 常见 | 中世纪 | 介质 | 6 |
| 50 | 橙色尖头 | 常见 | 中世纪 | 小型 | 5 |
| 51 | 大白头 | 常见 | 中世纪 | 介质 | 5 |
| 52 | 白白菜( 白菜) | 常见 | 现 | 小型 | 4 |
| 53 | 绿葡萄白 | 常见 | 中世纪 | 小型 | 5 |
| 54 | 孔雀 | 常见 | 中世纪 | 介质 | 6 |
| 55 | 小龟壳 | 常见 | 中世纪 | 介质 | 5 |
| 56 | 君主制 | 常见 | 现 | 介质 | 6 |
| 57 | 帕洛斯维德斯蓝 | 传说 | 现 | 小型 | 9 |
| 58 | 卡纳蓝 | 传说 | 现 | 小型 | 9 |
| 59 | 米切尔的萨蒂尔 | 传说 | 现 | 小型 | 10 |
| 60 | 肖斯燕尾鱼 | 传说 | 现 | 大块 | 10 |
特殊研究物种(61-65).
| 身份证 | 名称 | 瑞丽 | 土著时代 | 大小 | 增长天数 |
|---|---|---|---|---|---|
| 61 | 马达加斯加日落蛾 | 传说 | 现 | 大块 | 12 |
| 62 | 彗星飞蛾 | 传说 | 中世纪 | 大块 | 15 |
| 63 | 吸血鬼蛾 | 传说 | 现 | 介质 | 11 |
| 64 | 白女巫蛾 | 传说 | 中世纪 | 大块 | 14 |
| 65 | 克罗诺斯蛾 | 传说 | 现 | 介质 | 10 |
水物种(66-70)
| 身份证 | 名称 | 瑞丽 | 土著时代 | 大小 | 增长天数 |
|---|---|---|---|---|---|
| 66 | 宝铜 | 常见 | 现 | 小型 | 5 |
| 67 | 巴尔的摩跳棋 | 常见 | 现 | 介质 | 6 |
| 68 | 棕色中国马克 | 罕见 | 现 | 小型 | 8 |
| 69 | 沼泽金属标记 | 史诗 | 现 | 小型 | 10 |
| 70 | 水维纳 | 传说 | 现 | 小型 | 12 |
后继位置
39幅地图:19幅现版和20幅中世纪包括布罗瑟尔花园. 物种概率低于每个池的常量。 小时结束点在可见度检查中是包含的 : 1 的开始意味着在 00 小时时, 即使在窗口的其余部分几乎全天跨度时, 也不存在 。 冷却从收集开始,所有地图访问要求仍然适用 。
现成的闪光地图
| 地点 | 可见小时(包括终点) | 冷却日 | 每个产卵的物种机会 |
|---|---|---|---|
| 住宅区 | 1:00–24:59 | 3 | 白菜:40%;葡萄树:25%;红上将:20%;美国夫人:10%;吉卜赛蛾:5% |
| 购物商场 | 9:00–19:59 | 4 | 白菜:25%;红上将:25%;东虎燕尾:20%;黑燕尾:15%;阿特拉斯沼泽:15% |
| 后端笔记 | 1:00–24:59 | 4 | 美国女神25%; 彩绘女神25%; 摩尔尼克20%;大螺旋裂纹 15%; 死神鹰摩斯15% |
| 地方咖啡厅 | 1:00–24:59 | 2 | 绘画女神35%;红上将25%;白菜20%;橙硫15%;木卫五5% |
| 上城公园 | 1:00–24:59 | 3 | 红上将:25%;彩绘女神:20%;君主:20%;海湾弗里蒂拉里:15%;大螺旋式弗里蒂拉里:10%;毛衣:5%;斑马长翼:5% |
| 城市海滩 (上城) | 1:00–24:59 | 4 | 海湾火烧40%;无云硫30%;橙硫20%;斑马长翅7%;斑马燕尾3% |
| 华声林(上城). | 1:00–24:59 | 6 | Cecropia Mouth 25%;Luna Moth 20%;Polyphemus Moth 20%;帝国Moth 15%;Promethea Moth 10%;Atlas Moth 5%;Rosy Maple Moth 5% |
| 市政厅 (上城) | 7:00–16:59 | 6 | Cecropia Moth 25%;Luna Moth 20%;Polyphemus Moth 20%;Io Moth 15%;烟草角虫 10%;Atlas Moth 5%;Rosy Maple Moth 5% |
| 山脚山 (上城) | 1:00–24:59 | 4 | Luna Moth 30%;Mourning Cloak 25%;Buck Moth 20%;Woolly Bear 15%;Giant Leopard Moth 7%;吉卜赛Moth 3% |
| 大学校园 | 7:00–24:59 | 6 | 绘画女神:35%;红上将:30%;白菜:20%;橙硫磺:10%;木卫一:5% |
| 公寓综合楼 | 1:00–24:59 | 3 | 美国女神40%;白菜25%;彩绘女神20%;白色标记图索克10%;吉卜赛摩斯5% |
| 下城公园 | 1:00–24:59 | 5 | 大斯庞格勒德弗里蒂利亚35%;红上将25%;海湾弗里蒂利亚20%;绘画女神15%;君主5% |
| 转动 Spa | 1:00–24:59 | 4 | 黑燕尾草40%;东虎燕尾草35%;白菜白15%;蜂鸟清风7%;巨燕尾草3% |
| 城区街道 (下城区). | 1:00–24:59 | 4 | 东虎燕尾草35%;黑燕尾草30%;白菜20%;美国夫人10%;吉卜赛蛾5% |
| 隐藏瀑布 | 1:00–24:59 | 2 | Bog铜 35%;巴尔的摩检查点 30%; 棕色中国马克 18%;沼泽金属马克 12%; 水威纳 5% |
| 蝴蝶馆 | 1:00–24:59 | 4 | 丝虫:25%;辣椒燕尾:20%;辣椒燕尾:15%;卡纳蓝:12%;沙乌斯燕尾:10%;帕洛斯维德斯蓝:8%;米切尔沙蒂:6%;西红柿角虫:4% |
| 横行 | 1:00–24:59 | 5 | 问题 Mark 35%; Schaus 燕尾鱼 25%; Palos Verdes 20%; Mitchell 20% |
| 守护神像 | 1:00–24:59 | 4 | 问号:30%;香料燕尾25%;丝虫20%;西红柿角虫15%;管道燕尾10% |
| 户外(下城) | 18:00–22:59 | 4 | 卡纳蓝35%;西红柿角虫35%;丝虫30% |
中世纪的Spawn地图
| 地点 | 可见小时(包括终点) | 冷却日 | 每个产卵的物种机会 |
|---|---|---|---|
| 古地球圣迹 | 1:00–24:59 | 5 | 死神头鹰摩斯30%;大象鹰摩斯20%;枢密院鹰摩斯20%;皇帝蛾摩斯15%;猫摩斯10%;阿特拉斯蛾摩斯5% |
| 钓鱼船 | 1:00–24:59 | 3 | 花园虎牙40%;白耳明木30%;大白白20%;白白白7%;烧焦的布拉斯木3% |
| 神秘的冥想园 | 1:00–24:59 | 5 | 帝王蛾 30%;猫蛾 20%;月神蛾 15%;波吕斐摩斯蛾 15%;鬼脸天蛾 15%;阿特拉斯蛾 5% |
| 皇家狩猎场(Edge) | 7:00–19:59 | 4 | Privet Hawkmoth 35%;大象 Hawkmoth 25%; Cecropia Moth 15%; Polyphemus Moth 10%; 死头 Hawkmoth 10%; 帝国摩斯 5% |
| 骑士训练场 | 6:00–18:59 | 3 | 白耳明蛾 40%; 花园虎蛾 30%; 逗号 15%;大白 10%; 辛那巴蛾 5% |
| 农民营 | 1:00–24:59 | 3 | 大白菜占45%;白菜占35%;绿葡萄花占15%;橙尖占5% |
| 修道院脚本 | 1:00–24:59 | 4 | 孔雀40%;小龟壳30%;逗号15%;绿葡萄白10%;烧焦的布拉斯蛾5% |
| 车厢休息站 | 1:00–24:59 | 3 | 逗号40%; 云纹黄色30%; Brimstone20%; 橙尖7%; 花园虎牙3% |
| 乡村疗养院 | 1:00–24:59 | 3 | 橙尖40%; Brimstone30%; 云纹黄20%; 绿葡萄白7%; 辛那巴木特3% |
| 土匪藏身处 | 1:00–24:59 | 7 | 死神头鹰摩斯50%;猫蛾25%;大象鹰摩斯15%;皇帝摩斯5%;阿特拉斯摩斯5% |
| 大巴扎尔 | 1:00–24:59 | 3 | 云黄色35%; Brimstone30%; 逗号20%; 孔雀10%; 燃烧的Brass Moth5% |
| 皇家温泉 | 1:00–24:59 | 3 | Brimstone 40%; 云黄 30%; 橙尖 20%;小龟壳 7%; 眼鹰摩斯 3% |
| 隐蔽的圣地 | 1:00–24:59 | 5 | 猫蛾30%; 皇帝蛾25%; 露娜蛾20%; Polyphemus蛾15%; 白耳明蛾7%;阿特拉斯蛾3% |
| 农村农场 | 1:00–24:59 | 2 | 菜粉蝶 45%;大菜粉蝶 35%;青脉菜粉蝶 15%;橙翅襟粉蝶 3%;朱砂蛾 2% |
| 箭头范围 | 1:00–24:59 | 3 | 小龟壳 40%;孔雀 30%;逗号 20%;白耳明摩斯 7%;眼鹰摩斯 3% |
| 城堡花园 | 1:00–24:59 | 3 | 绿绒白 35%;孔雀 30%;小龟壳 20%;橙尖 10%;摩天皇 5% |
| 低语森林 | 1:00–24:59 | 5 | Polyphemus Moth 30%;Luna Moth 25%;Cecropia Moth 20%;Puss Moth 15%;皇帝Moth 7%;Atlas Moth 3% |
| 巫婆之营 | 1:00–24:59 | 10 | 死神头鹰摩斯20%;阿特拉斯鹰摩斯15%; 月娥摩斯15%; 皇帝摩斯12%; 猫摩斯10%; Cecropia摩斯10%; Polyphemus摩斯8%;大象霍克摩斯5%; 枢密院霍克摩斯3%; 帝国摩斯2% |
| 森林清理 | 1:00–24:59 | 2 | 大白 25 25%;白菜白% 20%;花园虎蛾 15%;白耳明 Mo 15%;逗号10%;孔雀 5%;小龟壳 5%;橘子尖 3%;闪石 2% |
| 园林 | 1:00–24:59 | 3 | Lime Hawkmoth 50%; Poplar Hawkmoth 50% |
哪里去农场什么
反视表——鉴于你想要的物种,产卵地点按重量排列。
一级物种
阿特拉斯·摩斯(5)——当代史诗,出现在两个时代的池中:
- 外卖商场(现时):15
- 女巫营(中世纪):15
- 森林上镇(现):5个
- 镇上镇(设):5个
- 古地球神社(中世纪):5
- 土匪藏身处(中世纪):5
- 神秘的冥想之园(中世纪):5
- 怀斯林(中世纪):3
- 秘密圣地(中世纪):3个
死亡之首霍克摩斯(18)——中世纪的史诗,也出现在现在的池中:
- 土匪藏身处(中世纪):50
- 古地球神社(中世纪):30
- 女巫营(中世纪):20
- 后艾利市下城区(现:15)
- 神秘的冥想之园(中世纪):15
- 皇家狩猎场边缘(中世纪):10
沼泽金属标记(69)——水史诗:
- 瀑布上游镇(现):12
传说中的野生物种
- 水威纳(70):仅上城瀑布,重量5
- 帕洛斯·维德斯·蓝色(57): 20号小屋,蝴蝶展厅8号
- Karner Blue(58):外宅(下城)35号,蝴蝶展厅12号
- 米切尔的萨蒂尔(59):木板步行20号,蝴蝶展厅6号
- 肖斯燕尾(60):横街25号,蝴蝶10号展厅
稀有物种——最佳地点
- Cecropia Moth(2):森林上城25号,Townhall上城25号,Whispering Woods 20号,皇家狩猎场15号,巫师座10号
- 露娜摩斯(3):山地上镇30号,怀柔木林25号,塞克路德圣殿20号,森林上镇20号,汤霍尔上镇20号,巫统15号,神话15号
- Polyphemus Moth (4):怀柔木林30号,森林上城20号,Townhall Uptown20号,神秘木林15号,Seclude Sanctuary 15号,皇家狩猎场10号,巫师座8号
- 帝国摩斯(6):森林上城15号,皇家狩猎场5号,巫师胡特2号
- Promethea Moth (14): 仅森林上城,体重10
- Buck Moth (15): 仅山地上城,重量20
- 大象霍克摩斯(16):皇家狩猎场25号,古代地球圣迹20号,盗贼藏身处15号,巫师胡特5号
- Priviet Hawkmoth (17): 皇家狩猎场35号,古老的地球圣殿20号,巫师胡特3号
- 普斯摩斯(19):秘密圣殿30号,土匪藏身处25号,神秘小树林20号,怀思伍兹15号,巫统10号,古地球圣殿10号
- 摩斯皇帝(26):神秘的30号树林,塞克兰德圣殿25号,古老的地球圣殿15号,女巫的12号胡同,怀柔的森林7号,城堡花园5号,匪徒藏身5号
- 蜂鸟清风(28):只有斯帕市中心,体重7
- 罗西枫木摩斯(29):森林上城5号,镇上城5号.
- 管风琴燕尾(35):蝴蝶座15,卫冕女神像10
- 斑马燕尾(36):仅滩上镇,体重3人.
- (40):山地上城25号,后巷下城20号,公园上城5号.
- 大Spangled Fritillary(43):公园下城35号,后Alley下城15号,公园上城10号.
- 斑马龙翼(45):海滩上镇7,公园上镇5
新增物种(5个最新地点)
- 丝虫(1):曼联室外(下城)30号,护卫神像20号,蝴蝶展厅25号.
- 番茄角虫(10): 外宅(下城)35号,护身符15号,蝴蝶座4号
- Lime Hawkmoth (20): Brothel Garden 50 (仅位于位置)
- Poplar Hawkmoth (22): Brothel Garden 50(仅设地点) 互联网档案馆的存檔,存档日期2013-09-02.
- 香料鲍什燕尾(34):卫视25号,蝴蝶20号展厅
- 管风琴燕尾(35):蝴蝶座15,卫冕女神像10
- 问号马克(41):板行35,守护神像30
最佳史诗捕捉路线
- 对阿特拉斯来说:在冷却中击打巫婆胡特(15%)和购物商场(15% ) 。 两者都有长重生(10d,4d),但重量最高。
- 对于死亡之首:强盗隐藏(50%!)是迄今为止最好的,然后是古老的地球圣灵(30%),两者都是中世纪的。强盗隐藏(7天的重生)是取舍。
- 对于传说中的蝴蝶: Boardwalk(5d respawn)是4个传说中的3个最佳一站(Schaus' 25, Mitchell's Satyr 20, Palos Verdes 20). 蝴蝶展厅(4d respawn)除了重量较低外,还有所有4加稀有的Pipevine. Mansion Exterior at earnight hours是专用的卡纳蓝(35%)位置.
- 对于Lime/Poplar Hawkmoths: Brothel Garden是唯一的产卵地点——专供拥有妓院的玩家使用,每个物种每个产卵的机会为50%.
里程碑的进步
这是一个长期的生态系统。 日历日的承诺是不可靠的,因为早期生存是随机的,物种的生长时间不同,而1000个物种的种群会转而降低日增长率。
- 发现并释放: 从您可以访问的地图中收集,访问 Whispering Woods 并按 Add All 。启动两个本地时代的人口;收集中的标本不会增长。
- 早期研究: 学习研究(如果有的话),然后使用修改后的智能来提高会议效率。
- 扩大生物多样性: 使用地图冷却和徒步来构建多个物种。多个既定种群平行生长,每个种群都有自己的99M帽。
- 建立中世纪的基础 : 其1K、10K、50K和100K级逐步帮助现世。
- 提出实际里程碑: 在500K时访问树林;在1M时使用Marina的免费卡特彼勒贝特和Ancertd+;在5M时再次访问,并在10M和15M时具体使用中世纪森林.
- 完成研究和更大的目标: 提供特殊研究奖励,继续增加多样化人口,并拥有100M计划。这十亿后续计划也需要其他故事/特征的完成。
请不要计划每12天增加5-10×次或每60天增加500K次。
提示和解决问题
收集和徒步旅行
*可点击的产卵是自由的,但每个地点都有自己的 2-10天冷却 和包含小时窗口。一个房间的锁定访问仍然可以阻止 普通的收藏在那里。
* 平顶山: 现在的山地 上城,基地 100分钟75个能源,+1 Stamina. (中文(简体) ). 攀登山: 中世纪山脚山,基地 130分钟85个能源,+1 Stamina。也没有设定每日限制。
* 徒步旅行从位置池中的所有物种中统一选择,这些物种的钥匙始于 当前时代的前缀。你会的 没有 需要访问或解锁每个贡献地点。该物种的原生时代与发现该物种的原生时代可能有所不同; 添加所有仍然在原生时代的路线。
*有一点 46 现任徒步旅行候选人 和 24名中世纪候选人:每个考生每个相关登山都有1/46或1/24的机会。 61–65 和无前缀 布罗瑟花园20/22 两次徒步游泳都缺席。
* Lime 和Poplar Hawkmoths因此仍然需要普通 园林 水种 水种 66–70 在上城的瀑布有普通的产卵 也可以通过现在的徒步旅行
人口与研究
* 收集量增加,但生态系统没有: 与 Add All 一起发布。按钮将所有持有的标本释放到其原生时代;屏幕没有部分释放选择器。
* 新成人没有生育后代: 成熟期存活率、资格、交配率和婴儿存活率是分开检查的。 后几代人只有一半的成年人合格、四舍五入;只有一位后几代成年人没有合格的育种者。
* 一个物种的生长减缓了近1,000个: 使用高于大人口比率,而不是预测重复的整批。
* 研究似乎封顶: 每条路径以100结束,最多20个会话奖 情报40加研究已经到达会话上限。
* 生态系统中缺少一个特殊物种: Evolution/ Grand Master 奖项先输入收藏中。请检查这里,然后添加全部 。
* 人口奖励没有出现: 访问正确的时代的树林对于这十亿个场景请检查它的完成要求
丝绸和渔业
收集蛾丝绸 这两片树林都有,有基地 70分钟,20个能源,20个平静其织物层用途 整个生物生态系统,包括蝴蝶种群,不仅有叫做蛾的物种.
Marina的 毛虫贝类 检查人口作为先决条件; 不减去百万份标本它是一个永久的升级,没有选择诱饵的切换。 04:00–17:00 Tobbin的24小时公共钓鱼服务不能取代她的个人升级场景.
备份和恢复
生态系统备份在每天更新后开始活跃 1 000多名人口和一些研究进展。如果人口减少至少500人或研究减少,随后的每日验证可以恢复最后的好快照,否则在数据有效时刷新备份。
人居屏幕手册 恢复备份 它恢复了生态系统种群、研究、收集和发现的冷却数据;它不是只翻滚一次不成功的交配的方法。当显示的生态系统需要恢复时,按钮是有用的,并且可以将这些记录恢复到其早期的快照值。
相关页面
Caterpillar Rearing - Complete System Guide
The Caterpillar Rearing system is a long-term breeding ecosystem that spans the Medieval and Present eras. Players collect wild caterpillars from clickable spawns scattered across nearly every map, release them into the wild, and let populations grow through a real lifecycle simulation. Large populations unlock crystal rewards, special items, mystical breeding bonuses, silk for fabric crafting, and Marina's premium fishing bait.
This guide covers everything: how to find caterpillars, how the breeding lifecycle works, the research system, all 70 species, every spawn location with weighted probabilities, the reward thresholds, and integration with fishing and silk crafting.
Quick Start
To start collecting caterpillars you need nothing — they appear as clickable wiggling sprites on maps automatically. To start breeding them, you need to visit either the Whispering Woods Uptown (Present) or the Whispering Woods (Medieval) and use the Manage Caterpillar Breeding action.
The first time you visit Whispering Woods Uptown (Present), Seraph auto-triggers a tutorial plot ("The Butterfly Effect") explaining the system.
The loop:
- Walk around any map — clickable caterpillar sprites spawn at certain hours.
- Click them to add to your collection.
- Visit either Whispering Woods location.
- Use the breeding action to open the Habitat screen.
- Press the "Add All" button to release every collected caterpillar to its appropriate era.
- Wait. Caterpillars mature, breed, and populate the ecosystem over in-game days.
Story Introduction
The tutorial plot "The Butterfly Effect" auto-fires the first time you enter Whispering Woods Uptown (Present), one time only. Awards +5 Seraph relationship.
Seraph greets you and explains that small actions can have large consequences across time. Raising butterflies and moths in the Present and Medieval eras helps restore the future — VOID's toxic influence on the Future-era forest can be reversed by sustaining large enough populations across the past and present.
Seraph covers:
- Caterpillars produce silk for crafting and fish bait when populations get high
- Use the Manage Caterpillar Breeding action at this location to oversee everything
- Medieval populations provide mystical benefits to Present-era breeding
- Researching caterpillar biology improves survival, breeding success, and lifespan
The plot ends with three response choices (polite / practical / enthusiastic) — flavor only, no mechanical difference.
Acquisition Methods
There are four ways to get new caterpillars into your collection: map discovery, hiking, tutorial rewards and research milestones.
1. Clickable Discovery (primary method)
Caterpillars appear as wiggling clickable sprites on world maps. Each location defines its own species pool with weighted probabilities — a location only spawns species in its pool. Click the sprite to add the caterpillar to your collection. Triggers a respawn cooldown (2–10 days) before another caterpillar can appear at that location.
2. Hiking & Special Discovery actions
Two actions work differently from clickable spawns:
- Hike Mountains (Present-era, at Mountains Uptown)
- Climb Mountain (Medieval-era, at Mountain Foothills)
These don't roll from a single location pool. Instead they pull from the union of every species in every pool of the player's current era, and pick one with equal probability.
This means every species that exists in any pool of the current era has the same chance of being found via hiking, including rare and epic species with low weights at ordinary spawn locations. No prior discovery of the contributing locations is required; hiking uses their era-prefixed pools directly.
The action displays a unique popup with flavor text about hiking the trail and finding a caterpillar. No respawn cooldown like clickable spawns — you can keep performing the action as often as the action's energy/time/daily-limit constraints allow.
Key implication: species not in any pool of an era cannot be obtained via hiking either. The pool is the gate.
3. Tutorial Quest Rewards
Some tutorial quests grant a specific species and amount directly to the player's collection on quest completion.
- The tutorial quest "Discover 10 unique species" awards 5× Comet Moth (species 62)
This is the second acquisition path for the Comet Moth in addition to the Evolution Tracking 50-point research milestone.
Research milestones (4th path)
Five "Special Research" species (61–65) are awarded via the Research System's Evolution Tracking milestones (25/50/75/100 points) and the Grand Master reward (all 5 paths at 100). The Comet Moth also has the tutorial-quest path above; the other four are research-only.
Discovery System (Clickable Spawns)
How spawns work:
- Each location defines a species pool (a dict of species_id to weight).
- When you enter the location, the system rolls one species weighted by these numbers.
- The selected species stays fixed until collected. After collecting, another becomes available when that location's respawn day is reached.
- Caterpillars only render during their location's time window (some are 24-hour, some are daylight only).
- After clicking, the location enters a respawn cooldown measured in days. Common locations respawn faster (2–3 days), epic/rare locations slower (5–10 days).
- The clickable sprite is the same generic graphic for every species, just tinted with the location's signature color — so you can't tell what species is there until you click.
Clicking a caterpillar:
- Increments your collection count for that species.
- Sets the location's respawn timer (next available = current_day + respawn_days).
- Opens the Caterpillar Collection Popup showing species image, name, scientific name, rarity, size, growth time, era, description, and a "NEW DISCOVERY!" / "Found Again!" / "Ecosystem Species" banner.
Collection vs. Wild:
- Caterpillars you click go into your personal collection.
- Releasing them moves them into the wild ecosystem (tracked per era), where breeding happens.
- Once released, they leave your collection. You can have a species in collection, in wild, or both.
- The Habitat screen has an "Add All to Auto Era" button that drops every collected caterpillar into its native era.
Add All routing: every species has a fixed native era. When you press Add All, each collected species is routed to its own era. Medieval-era species always go to Medieval, present-era species always go to Present.
No partial release: the Habitat screen only exposes the Add All button. There's no UI to release a single species, hold some back, or split a species across eras. Add All is all-or-nothing.
Total species: 70 (Moths 1–30, Butterflies 31–60, Special 61–65, Water 66–70).
Habitat Management Screen
Access this by using the Manage Caterpillar Breeding action at Whispering Woods (Medieval) or Whispering Woods Uptown (Present). Both are free, instant, with no relationship gates — always available.
Top banner: shows three population summaries — Present Era total, Medieval Era total, and Combined Ecosystem total.
Three action buttons (top right):
- Add All (paw icon) — releases every collected caterpillar to its native era
- Caterpillar Info — opens the detailed population breakdown screen
- Research — opens the Research Laboratory screen
Live ecosystem display: caterpillars and adults that exist in the wild render as wiggling sprites scattered across the screen. Present-era species appear on the left half, medieval-era on the right half. Caterpillars in the lower half, adults in the upper half. Sprite size scales with the species size field (small=0.7×, medium=1.0×, large=1.4×). Position is deterministic per species — same species always appears in the same spot until populations change.
Close button at bottom center restores the persistent UI when exiting.
Detailed Population Screen
Opened via the Caterpillar Info button. Modal screen showing the full per-species breakdown for the combined ecosystem.
Header stats:
- Total Population — combined medieval + present
- Species Count — how many distinct species are alive
- Birds Fed — running total of caterpillars that failed their survival roll during maturation
- Wallflowers — running total of adults that failed their mating roll
Per-species rows show: species name, era (Present/Medieval), total population, adult count labeled by category (Moths / Butterflies / Special Moths / Aquatic Moths / Aquatic Butterflies), plus two clickable icons for caterpillar popup and adult popup.
The "Aquatic Moths" label is used for water species 68 and 70 (both have moth-style adults). 66, 67, 69 use the "Aquatic Butterflies" label.
Backup System (right side panel): shows a backup snapshot with a "Restore Backup" button. When the system is active, displays Backup Total, Backup Species count, and Total Research points. When inactive, fields show "TBA" and the restore button is greyed out. The backup system is a safety net for save corruption, not a player-facing save tool.
Important — 50/50 fake split for abstracted populations: when a species has been moved to abstracted tracking (1,000+ population), the system no longer tracks individuals. The population breakdown screen displays abstracted species as a fake 50/50 split between caterpillars and adults purely for display. The real backend stores a single total count.
Breeding Lifecycle
The ecosystem updates once per in-game day. Collection specimens do not breed: first release them with Add All. Living totals combine caterpillars, adults and large populations in both eras.
Small populations: maturation and breeding
- Caterpillars mature at their species' growth time (see the catalog), measured from the group's birth day. Base maturation survival is 70%, improved by Species Research and, in the Present, Medieval synergy.
- Surviving adults reach their breeding day four days after maturation. Generation 1 adults are all eligible; later generations have
floor(adult count × 0.5)eligible breeders. Eligibility is not mating success. - Eligible breeders roll against 50% base mating success. Successful breeders produce 50–100 babies each before research. The babies then roll against 10% base survival. Research and Present-era synergy can improve these rates.
- Adults breed on that one exact age-four day, not every day. The highest Medieval synergy tier can give a successful Present-era breeder a second batch on the same day.
- Adult groups are removed when their age exceeds the effective lifespan: seven days before research/synergy. This is independent of the species' caterpillar growth time.
At counts of 1,000 or fewer, survival is rolled individually; larger groups use rounded expected survival. A single collected caterpillar may fail to mature or mate. The often-quoted “5–10 babies” is the approximate result conditional on successful mating, not a guaranteed return from every specimen; baby survival is random too.
Example: release a growth-eight species on Day 10. It can mature on Day 18, breed on Day 22, and its surviving babies begin their own growth then. With the base seven-day adult lifespan, that adult group is removed on Day 26, when adult age reaches eight. Research/synergy can change survival and lifespan, so this is a timing example rather than a promised population increase.
Fresh collection specimens are added to an existing caterpillar group for that species if one exists; they do not necessarily start a separate new cohort. Once a species is tracked as a large population, new releases add directly to that population instead.
Large populations: the 1,000-per-species threshold
At 1,000 living members of one species in one era, that species switches from age groups to a population total. The threshold is not the combined ecosystem total. Its mature/caterpillar split in the information display becomes an estimate rather than a count of age-tracked individuals.
Large populations grow once daily using:
new population = min(99,000,000, floor(population × (1 + 0.5 × mating rate × average babies × baby survival / 1000)))Here the mating rate includes Breeding Research and the Present's Medieval mating bonus. Average babies is the midpoint of 50 to (100 + Population Analysis). Baby survival is 0.10 + Environmental Research × 0.002.
| Research / era bonuses | Daily increase before rounding |
|---|---|
| No research or synergy | 0.1875% |
| Breeding, Population and Environmental all at 100; no synergy | 1.125% |
| Those research paths at 100; Present with Medieval population 100,000+ | 1.8% |
Species growth time, larval survival, adult lifespan and the second-batch bonus do not enter this large-population formula. Species and Evolution research remain useful for age-tracked groups and Evolution's rewards, but they do not accelerate an already consolidated population.
The cap is 99 million per species per era, not per ecosystem. Multiple species can therefore exceed the 100-million and billion combined milestones. Once consolidated, a species does not run through a new age-four breeding cycle every day.
Research System
Open Research from the Habitat screen. Each of the five paths caps at 100. A session costs 120 minutes, 30 Energy and 30 Calm; you need both resources available.
points = min(20, (5 + floor(modified Intelligence / 8)) × skill multiplier)The multiplier is 2 with Researching, otherwise 1. Remaining points to the path's 100 cap can reduce the final gain. Intelligence 40 with Researching already reaches 20/session, so a fresh path takes five sessions, ten hours and 150 of each resource at that rate. There is no requirement to wait for a population milestone before beginning research.
| Path | Effect at 100 | Applies to consolidated population growth? |
|---|---|---|
| Species Research | Maturation survival 70% → 80% before synergy | No |
| Breeding Research | Mating success 50% → 60% before synergy | Yes |
| Population Analysis | Baby maximum 100 → 200; minimum stays 50 | Yes |
| Evolution Tracking | Adult lifespan 7 → 17 days before synergy; special species rewards | No |
| Environmental Research | Baby survival 10% → 30% | Yes |
The Population path changes the average batch from 75 to 125, a 1⅔× increase at full research; doubling the maximum does not double the average. Environmental research triples the base baby survival at full progress. For established large populations, Environmental, Population and Breeding are the paths that affect the daily growth formula.
Evolution and completion species
| Requirement | Species | Specimens |
|---|---|---|
| Evolution 25 | 61: Madagascar Sunset Moth | 5 |
| Evolution 50 | 62: Comet Moth | 5 |
| Evolution 75 | 63: Vampire Moth | 5 |
| Evolution 100 | 64: White Witch Moth | 5 |
| All five paths at 100 | 65: Chronos Moth | 5 |
Milestones check whether progress has reached or passed the threshold, rather than requiring an exact score. Rewards enter the collection: use Add All to include them in the ecosystem. The tutorial quest Discover 10 unique species is an additional source of five Comet Moths. Researching changes point gains, not the specimen count.
The laboratory shows research progress, survival rates, lifespan, both era totals and the current synergy tier. Use the large-population formula above when estimating long-term growth; the screen's small-population biology values are not all factors in consolidated growth.
Medieval Mystical Bonuses
The Medieval living total boosts Present-era age-tracked breeding. It does not boost Medieval breeding itself. Apply the multipliers after adding research improvements; maturation survival and mating success cannot exceed 100%.
| Medieval population | Maturation survival | Adult lifespan | Mating success | Second baby batch |
|---|---|---|---|---|
| 0–999 | 1.00× | 1.00× | 1.00× | None |
| 1,000–9,999 | 1.10× | 1.10× | 1.10× | None |
| 10,000–49,999 | 1.10× | 1.20× | 1.10× | None |
| 50,000–99,999 | 1.20× | 1.50× | 1.30× | None |
| 100,000+ | 1.33× | 2.00× | 1.60× | 10% chance per successful breeder |
Adult lifespan is rounded down after its multiplier. At full Evolution and the highest tier, the effective Present lifespan is 34 days. A second batch uses the same researched baby range as the first, and both pass through baby survival.
For consolidated Present populations, only this table's mating multiplier affects daily percentage growth. Its survival, lifespan and second-batch benefits apply to detailed age groups. Building a Medieval foundation still improves Present growth, but it does not make the daily large-population rate equal to a full breeding batch.
Population Rewards
Population gates use the combined living total, not specimens held in collection. Visit the listed woods after reaching each threshold to receive its automatic one-time plot. If several become eligible together, revisit until the outstanding scenes have played.
| Combined population | Visit | Reward |
|---|---|---|
| 500,000 | Either Whispering Woods | 1 Crystal; +5 Seraph and +5 Lillian |
| 1,000,000 | Marina at the Fishing Hut, Acknowledged+ | Caterpillar Bait action: unlimited bait and permanent fishing ring bonuses |
| 5,000,000 | Either Whispering Woods | 3 Crystals; +5 Seraph and +5 Lillian |
| 10,000,000 | Medieval Whispering Woods | Silken Moth Cloth maid item |
| 15,000,000 | Medieval Whispering Woods | Silk Uniform worker item |
| 100,000,000 | Either Whispering Woods | 5 Crystals; +5 Seraph and +5 Lillian |
The Crystal awards total nine across the three population plots. The 10M and 15M rewards are equipment items, separate from ordinary collected silk fabric.
The billion-population follow-up
The Moth Lady's Gratitude is a further automatic Present Whispering Woods scene at 1,000,000,000 combined population. Population alone is insufficient. It also requires:
* Main Story Beat 74 completed.
* Terra's The First Unmeasured Plot and Zodiac's The Necessary Evil Syndicate scene completed.
* The 100M, 10M and 15M population reward plots above completed.
Finish those routes and return to the Present woods. This completion opens the ecosystem's further Future-area content. Its visual and narrative outcome is left for the game; there is no need to guess it from the population counter. See the relevant character and story guides for the other quest prerequisites.
Practical Uses
Silk Collection
The "Collect Moth Silk" resource action uses your combined population to determine fabric tier rewards:
- 1 – 99 total: 1–2 common, 0 rare, 0 epic
- 100 – 999: 1–3 common, 0 rare, 0 epic
- 1,000 – 9,999: 2–4 common, 70% chance for 1–2 rare, 0 epic
- 10,000 – 99,999: 4–7 common, 1–3 rare, 30% chance for 1 epic
- 100,000 – 999,999: 6–10 common, 2–5 rare, 60% chance for 1–2 epic
- 1,000,000 – 9,999,999: 12–18 common, 4–8 rare, 1–3 epic
- 10,000,000+: 20–30 common, 8–12 rare, 3–5 epic
Perception bonus: A separate roll vs. the player's modified Perception stat grants 1 bonus fabric on success — a Rare by default, an Epic if the Luck roll also succeeds.
There is also a 1% chance per resource-collection action to gain +1 Luck.
Fish Bait — Marina's Caterpillar Bait
The "Caterpillar Bait" action is at Marina's Fishing Hut.
Unlock requirements (all must be true):
- Marina at minimum Acknowledged relationship stage
- Combined ecosystem population at or above 1,000,000
- Not already unlocked
- At Marina's fishing hut, daylight hours
The action is free and instant; population and relationship are eligibility checks, not consumed resources. Once triggered, you bring Marina a sack of caterpillars in a quick plot scene with three response choices (kind +4 / funny +5 / adult +3 Marina relationship). Total relationship gain: 17 base + choice bonus.
Effect (permanent passive once unlocked):
The fishing minigame auto-detects the unlock and applies these buffs to every fishing run:
- Bait Supply: Unlimited — replaces the consumable bait system entirely
- Ring spawn rate: -4 frames (faster ring spawning, base 20 frames per ring). Stacks with Master Baiter (-4) and Sashimi's Kiss (-3)
- Ring rarity shift: common -12%, rare +4%, epic +8% (additive)
There is no "select bait" UI — the bonuses apply automatically once unlocked.
Species Database
70 species across four catalogs. Growth days measure caterpillar maturation, not adult lifespan. The collection popup also shows each species' scientific/adult name, descriptions and portrait. Native era controls Add All routing.
Moths (1–30)
| ID | Name | Rarity | Native era | Size | Growth days |
|---|---|---|---|---|---|
| 1 | Silkworm | common | Present | medium | 5 |
| 2 | Cecropia Moth | rare | Present | large | 8 |
| 3 | Luna Moth | rare | Present | large | 7 |
| 4 | Polyphemus Moth | rare | Present | large | 7 |
| 5 | Atlas Moth | epic | Present | large | 9 |
| 6 | Imperial Moth | rare | Present | large | 8 |
| 7 | Io Moth | common | Present | medium | 6 |
| 8 | Vine Hawkmoth | common | Present | large | 6 |
| 9 | Tobacco Hornworm | common | Present | large | 6 |
| 10 | Tomato Hornworm | common | Present | large | 6 |
| 11 | White-marked Tussock | common | Present | medium | 5 |
| 12 | Woolly Bear | common | Present | medium | 5 |
| 13 | Gypsy Moth | common | Present | medium | 7 |
| 14 | Promethea Moth | rare | Present | large | 7 |
| 15 | Buck Moth | rare | Present | medium | 6 |
| 16 | Elephant Hawkmoth | rare | Medieval | large | 7 |
| 17 | Privet Hawkmoth | rare | Medieval | large | 8 |
| 18 | Death's-head Hawkmoth | epic | Medieval | large | 9 |
| 19 | Puss Moth | rare | Medieval | large | 8 |
| 20 | Lime Hawkmoth | common | Medieval | large | 7 |
| 21 | Eyed Hawkmoth | common | Medieval | large | 7 |
| 22 | Poplar Hawkmoth | common | Medieval | large | 6 |
| 23 | Cinnabar Moth | common | Medieval | medium | 5 |
| 24 | Garden Tiger Moth | common | Medieval | medium | 6 |
| 25 | White Ermine Moth | common | Medieval | medium | 5 |
| 26 | Emperor Moth | rare | Medieval | medium | 7 |
| 27 | Burnished Brass Moth | common | Medieval | small | 5 |
| 28 | Hummingbird Clearwing | rare | Present | medium | 6 |
| 29 | Rosy Maple Moth | rare | Present | medium | 6 |
| 30 | Giant Leopard Moth | common | Present | medium | 7 |
Butterflies (31–60)
| ID | Name | Rarity | Native era | Size | Growth days |
|---|---|---|---|---|---|
| 31 | Black Swallowtail | common | Present | large | 6 |
| 32 | Eastern Tiger Swallowtail | common | Present | large | 7 |
| 33 | Giant Swallowtail | common | Present | large | 8 |
| 34 | Spicebush Swallowtail | common | Present | large | 6 |
| 35 | Pipevine Swallowtail | rare | Present | medium | 7 |
| 36 | Zebra Swallowtail | rare | Present | medium | 6 |
| 37 | Red Admiral | common | Present | medium | 5 |
| 38 | Painted Lady | common | Present | medium | 5 |
| 39 | American Lady | common | Present | medium | 5 |
| 40 | Mourning Cloak | rare | Present | large | 6 |
| 41 | Question Mark | common | Present | medium | 5 |
| 42 | Comma | common | Medieval | medium | 6 |
| 43 | Great Spangled Fritillary | rare | Present | medium | 8 |
| 44 | Gulf Fritillary | common | Present | medium | 6 |
| 45 | Zebra Longwing | rare | Present | medium | 7 |
| 46 | Cloudless Sulphur | common | Present | large | 6 |
| 47 | Orange Sulphur | common | Present | medium | 5 |
| 48 | Clouded Yellow | common | Medieval | medium | 5 |
| 49 | Brimstone | common | Medieval | medium | 6 |
| 50 | Orange-tip | common | Medieval | small | 5 |
| 51 | Large White | common | Medieval | medium | 5 |
| 52 | Cabbage White | common | Present | small | 4 |
| 53 | Green-veined White | common | Medieval | small | 5 |
| 54 | Peacock | common | Medieval | medium | 6 |
| 55 | Small Tortoiseshell | common | Medieval | medium | 5 |
| 56 | Monarch | common | Present | medium | 6 |
| 57 | Palos Verdes Blue | legendary | Present | small | 9 |
| 58 | Karner Blue | legendary | Present | small | 9 |
| 59 | Mitchell's Satyr | legendary | Present | small | 10 |
| 60 | Schaus' Swallowtail | legendary | Present | large | 10 |
Special Research Species (61–65)
| ID | Name | Rarity | Native era | Size | Growth days |
|---|---|---|---|---|---|
| 61 | Madagascar Sunset Moth | legendary | Present | large | 12 |
| 62 | Comet Moth | legendary | Medieval | large | 15 |
| 63 | Vampire Moth | legendary | Present | medium | 11 |
| 64 | White Witch Moth | legendary | Medieval | large | 14 |
| 65 | Chronos Moth | legendary | Present | medium | 10 |
Water Species (66–70)
| ID | Name | Rarity | Native era | Size | Growth days |
|---|---|---|---|---|---|
| 66 | Bog Copper | common | Present | small | 5 |
| 67 | Baltimore Checkerspot | common | Present | medium | 6 |
| 68 | Brown China-mark | rare | Present | small | 8 |
| 69 | Swamp Metalmark | epic | Present | small | 10 |
| 70 | Water Veneer | legendary | Present | small | 12 |
Spawn Locations
39 maps: 19 Present and 20 Medieval including Brothel Garden. Species chances below normalize each pool's weights. Hour endpoints are inclusive in the visibility check: a start of 1 means the sprite is absent during hour 00 even when the rest of the window spans almost the whole day. Cooldowns begin on collection, and all map access requirements still apply.
Present Spawn Maps
| Location | Visible hours (inclusive endpoints) | Cooldown days | Species chance per spawn |
|---|---|---|---|
| Residential Block | 1:00–24:59 | 3 | Cabbage White 40%; Vine Hawkmoth 25%; Red Admiral 20%; American Lady 10%; Gypsy Moth 5% |
| Shopping Mall | 9:00–19:59 | 4 | Cabbage White 25%; Red Admiral 25%; Eastern Tiger Swallowtail 20%; Black Swallowtail 15%; Atlas Moth 15% |
| Back Alley | 1:00–24:59 | 4 | American Lady 25%; Painted Lady 25%; Mourning Cloak 20%; Great Spangled Fritillary 15%; Death's-head Hawkmoth 15% |
| Local Café | 1:00–24:59 | 2 | Painted Lady 35%; Red Admiral 25%; Cabbage White 20%; Orange Sulphur 15%; Io Moth 5% |
| Uptown Park | 1:00–24:59 | 3 | Red Admiral 25%; Painted Lady 20%; Monarch 20%; Gulf Fritillary 15%; Great Spangled Fritillary 10%; Mourning Cloak 5%; Zebra Longwing 5% |
| City Beach (Uptown) | 1:00–24:59 | 4 | Gulf Fritillary 40%; Cloudless Sulphur 30%; Orange Sulphur 20%; Zebra Longwing 7%; Zebra Swallowtail 3% |
| Whispering Woods (Uptown) | 1:00–24:59 | 6 | Cecropia Moth 25%; Luna Moth 20%; Polyphemus Moth 20%; Imperial Moth 15%; Promethea Moth 10%; Atlas Moth 5%; Rosy Maple Moth 5% |
| Town Hall (Uptown) | 7:00–16:59 | 6 | Cecropia Moth 25%; Luna Moth 20%; Polyphemus Moth 20%; Io Moth 15%; Tobacco Hornworm 10%; Atlas Moth 5%; Rosy Maple Moth 5% |
| Mountain Foothills (Uptown) | 1:00–24:59 | 4 | Luna Moth 30%; Mourning Cloak 25%; Buck Moth 20%; Woolly Bear 15%; Giant Leopard Moth 7%; Gypsy Moth 3% |
| University Campus | 7:00–24:59 | 6 | Painted Lady 35%; Red Admiral 30%; Cabbage White 20%; Orange Sulphur 10%; Io Moth 5% |
| Apartment Complex | 1:00–24:59 | 3 | American Lady 40%; Cabbage White 25%; Painted Lady 20%; White-marked Tussock 10%; Gypsy Moth 5% |
| Downtown Park | 1:00–24:59 | 5 | Great Spangled Fritillary 35%; Red Admiral 25%; Gulf Fritillary 20%; Painted Lady 15%; Monarch 5% |
| Tranquil Spa | 1:00–24:59 | 4 | Black Swallowtail 40%; Eastern Tiger Swallowtail 35%; Cabbage White 15%; Hummingbird Clearwing 7%; Giant Swallowtail 3% |
| City Street (Downtown) | 1:00–24:59 | 4 | Eastern Tiger Swallowtail 35%; Black Swallowtail 30%; Cabbage White 20%; American Lady 10%; Gypsy Moth 5% |
| Hidden Waterfall | 1:00–24:59 | 2 | Bog Copper 35%; Baltimore Checkerspot 30%; Brown China-mark 18%; Swamp Metalmark 12%; Water Veneer 5% |
| Butterfly Pavilion | 1:00–24:59 | 4 | Silkworm 25%; Spicebush Swallowtail 20%; Pipevine Swallowtail 15%; Karner Blue 12%; Schaus' Swallowtail 10%; Palos Verdes Blue 8%; Mitchell's Satyr 6%; Tomato Hornworm 4% |
| Boardwalk | 1:00–24:59 | 5 | Question Mark 35%; Schaus' Swallowtail 25%; Palos Verdes Blue 20%; Mitchell's Satyr 20% |
| Patron Statue | 1:00–24:59 | 4 | Question Mark 30%; Spicebush Swallowtail 25%; Silkworm 20%; Tomato Hornworm 15%; Pipevine Swallowtail 10% |
| Mansion Exterior (Downtown) | 18:00–22:59 | 4 | Karner Blue 35%; Tomato Hornworm 35%; Silkworm 30% |
Medieval Spawn Maps
| Location | Visible hours (inclusive endpoints) | Cooldown days | Species chance per spawn |
|---|---|---|---|
| Ancient Earth Shrine | 1:00–24:59 | 5 | Death's-head Hawkmoth 30%; Elephant Hawkmoth 20%; Privet Hawkmoth 20%; Emperor Moth 15%; Puss Moth 10%; Atlas Moth 5% |
| Fishing Hut | 1:00–24:59 | 3 | Garden Tiger Moth 40%; White Ermine Moth 30%; Large White 20%; Cabbage White 7%; Burnished Brass Moth 3% |
| Mystic's Meditation Grove | 1:00–24:59 | 5 | Emperor Moth 30%; Puss Moth 20%; Luna Moth 15%; Polyphemus Moth 15%; Death's-head Hawkmoth 15%; Atlas Moth 5% |
| Royal Hunting Grounds (Edge) | 7:00–19:59 | 4 | Privet Hawkmoth 35%; Elephant Hawkmoth 25%; Cecropia Moth 15%; Polyphemus Moth 10%; Death's-head Hawkmoth 10%; Imperial Moth 5% |
| Knight's Training Grounds | 6:00–18:59 | 3 | White Ermine Moth 40%; Garden Tiger Moth 30%; Comma 15%; Large White 10%; Cinnabar Moth 5% |
| Peasant Huts | 1:00–24:59 | 3 | Large White 45%; Cabbage White 35%; Green-veined White 15%; Orange-tip 5% |
| Monastery Scriptoria | 1:00–24:59 | 4 | Peacock 40%; Small Tortoiseshell 30%; Comma 15%; Green-veined White 10%; Burnished Brass Moth 5% |
| Caravan Rest Stop | 1:00–24:59 | 3 | Comma 40%; Clouded Yellow 30%; Brimstone 20%; Orange-tip 7%; Garden Tiger Moth 3% |
| Village Healer's Hut | 1:00–24:59 | 3 | Orange-tip 40%; Brimstone 30%; Clouded Yellow 20%; Green-veined White 7%; Cinnabar Moth 3% |
| Bandit Hideout | 1:00–24:59 | 7 | Death's-head Hawkmoth 50%; Puss Moth 25%; Elephant Hawkmoth 15%; Emperor Moth 5%; Atlas Moth 5% |
| Grand Bazaar | 1:00–24:59 | 3 | Clouded Yellow 35%; Brimstone 30%; Comma 20%; Peacock 10%; Burnished Brass Moth 5% |
| Royal Hot Springs | 1:00–24:59 | 3 | Brimstone 40%; Clouded Yellow 30%; Orange-tip 20%; Small Tortoiseshell 7%; Eyed Hawkmoth 3% |
| Secluded Sanctuary | 1:00–24:59 | 5 | Puss Moth 30%; Emperor Moth 25%; Luna Moth 20%; Polyphemus Moth 15%; White Ermine Moth 7%; Atlas Moth 3% |
| Rural Farm | 1:00–24:59 | 2 | Cabbage White 45%; Large White 35%; Green-veined White 15%; Orange-tip 3%; Cinnabar Moth 2% |
| Archery Range | 1:00–24:59 | 3 | Small Tortoiseshell 40%; Peacock 30%; Comma 20%; White Ermine Moth 7%; Eyed Hawkmoth 3% |
| Castle Garden | 1:00–24:59 | 3 | Green-veined White 35%; Peacock 30%; Small Tortoiseshell 20%; Orange-tip 10%; Emperor Moth 5% |
| Whispering Woods | 1:00–24:59 | 5 | Polyphemus Moth 30%; Luna Moth 25%; Cecropia Moth 20%; Puss Moth 15%; Emperor Moth 7%; Atlas Moth 3% |
| Witch's Hut | 1:00–24:59 | 10 | Death's-head Hawkmoth 20%; Atlas Moth 15%; Luna Moth 15%; Emperor Moth 12%; Puss Moth 10%; Cecropia Moth 10%; Polyphemus Moth 8%; Elephant Hawkmoth 5%; Privet Hawkmoth 3%; Imperial Moth 2% |
| Forest Clearing | 1:00–24:59 | 2 | Large White 25%; Cabbage White 20%; Garden Tiger Moth 15%; White Ermine Moth 15%; Comma 10%; Peacock 5%; Small Tortoiseshell 5%; Orange-tip 3%; Brimstone 2% |
| Brothel Garden | 1:00–24:59 | 3 | Lime Hawkmoth 50%; Poplar Hawkmoth 50% |
Where To Farm What
Reverse-lookup table — given a species you want, the locations that spawn it ranked by weight.
Epic-tier species
Atlas Moth (5) — present-era epic, appears in BOTH eras' pools:
- Shopping Mall Exterior (Present): 15
- Witch's Hut (Medieval): 15
- Forest Uptown (Present): 5
- Townhall Uptown (Present): 5
- Ancient Earth Shrine (Medieval): 5
- Bandit Hideout (Medieval): 5
- Mystic's Meditation Grove (Medieval): 5
- Whispering Woods (Medieval): 3
- Secluded Sanctuary (Medieval): 3
Death's-head Hawkmoth (18) — medieval-era epic, appears in present-era pools too:
- Bandit Hideout (Medieval): 50
- Ancient Earth Shrine (Medieval): 30
- Witch's Hut (Medieval): 20
- Back Alley Downtown (Present): 15
- Mystic's Meditation Grove (Medieval): 15
- Royal Hunting Grounds Edge (Medieval): 10
Swamp Metalmark (69) — water epic:
- Waterfall Uptown (Present): 12
Legendary-tier wild species
- Water Veneer (70): Waterfall Uptown only, weight 5
- Palos Verdes Blue (57): Boardwalk 20, Butterfly Pavilion 8
- Karner Blue (58): Mansion Exterior (Downtown) 35, Butterfly Pavilion 12
- Mitchell's Satyr (59): Boardwalk 20, Butterfly Pavilion 6
- Schaus' Swallowtail (60): Boardwalk 25, Butterfly Pavilion 10
Rare species — best locations
- Cecropia Moth (2): Forest Uptown 25, Townhall Uptown 25, Whispering Woods 20, Royal Hunting Grounds 15, Witch's Hut 10
- Luna Moth (3): Mountains Uptown 30, Whispering Woods 25, Secluded Sanctuary 20, Forest Uptown 20, Townhall Uptown 20, Witch's Hut 15, Mystic's Grove 15
- Polyphemus Moth (4): Whispering Woods 30, Forest Uptown 20, Townhall Uptown 20, Mystic's Grove 15, Secluded Sanctuary 15, Royal Hunting Grounds 10, Witch's Hut 8
- Imperial Moth (6): Forest Uptown 15, Royal Hunting Grounds 5, Witch's Hut 2
- Promethea Moth (14): Forest Uptown only, weight 10
- Buck Moth (15): Mountains Uptown only, weight 20
- Elephant Hawkmoth (16): Royal Hunting Grounds 25, Ancient Earth Shrine 20, Bandit Hideout 15, Witch's Hut 5
- Privet Hawkmoth (17): Royal Hunting Grounds 35, Ancient Earth Shrine 20, Witch's Hut 3
- Puss Moth (19): Secluded Sanctuary 30, Bandit Hideout 25, Mystic's Grove 20, Whispering Woods 15, Witch's Hut 10, Ancient Earth Shrine 10
- Emperor Moth (26): Mystic's Grove 30, Secluded Sanctuary 25, Ancient Earth Shrine 15, Witch's Hut 12, Whispering Woods 7, Castle Garden 5, Bandit Hideout 5
- Hummingbird Clearwing (28): Spa Downtown only, weight 7
- Rosy Maple Moth (29): Forest Uptown 5, Townhall Uptown 5
- Pipevine Swallowtail (35): Butterfly Pavilion 15, Patron Statue 10
- Zebra Swallowtail (36): Beach Uptown only, weight 3
- Mourning Cloak (40): Mountains Uptown 25, Back Alley Downtown 20, Park Uptown 5
- Great Spangled Fritillary (43): Park Downtown 35, Back Alley Downtown 15, Park Uptown 10
- Zebra Longwing (45): Beach Uptown 7, Park Uptown 5
Newly-added species (5 newest locations)
- Silkworm (1): Mansion Exterior (Downtown) 30, Patron Statue 20, Butterfly Pavilion 25
- Tomato Hornworm (10): Mansion Exterior (Downtown) 35, Patron Statue 15, Butterfly Pavilion 4
- Lime Hawkmoth (20): Brothel Garden 50 (only location)
- Poplar Hawkmoth (22): Brothel Garden 50 (only location)
- Spicebush Swallowtail (34): Patron Statue 25, Butterfly Pavilion 20
- Pipevine Swallowtail (35): Butterfly Pavilion 15, Patron Statue 10
- Question Mark (41): Boardwalk 35, Patron Statue 30
Best epic-hunting routes
- For Atlas: hit Witch's Hut (15%) and Shopping Mall Exterior (15%) on cooldown. Both have long respawns (10d, 4d) but the highest weights.
- For Death's-head: Bandit Hideout (50%!) is by far the best, then Ancient Earth Shrine (30%). Both are medieval. Bandit Hideout's 7-day respawn is the trade-off.
- For Legendary butterflies: Boardwalk (5d respawn) is the best one-stop for 3 of the 4 legendaries (Schaus' 25, Mitchell's Satyr 20, Palos Verdes 20). Butterfly Pavilion (4d respawn) has all 4 plus rare Pipevine but at lower weights. Mansion Exterior at evening hours is the dedicated Karner Blue location (35%).
- For Lime/Poplar Hawkmoths: Brothel Garden is the only spawn location — exclusive to brothel-owning players. Each species has a 50% chance per spawn.
Progression by Milestone
This is a long-term ecosystem. Calendar-day promises are unreliable because early survival is random, species have different growth times, and 1,000-per-species populations switch to slower daily percentage growth.
- Discover and release: collect from maps you can access, visit either Whispering Woods and press Add All. Start both native-era populations; specimens in collection do not grow.
- Research early: learn Researching if available, then use modified Intelligence to improve session efficiency. Environmental, Population and Breeding improve offspring and established-population growth; Evolution also supplies special species.
- Widen biodiversity: use map cooldowns and hiking to build multiple species. Multiple established populations grow in parallel and each has its own 99M cap.
- Build the Medieval foundation: its 1K, 10K, 50K and 100K tiers progressively help the Present. Watch the era-specific total rather than the combined counter for these bonuses.
- Claim practical milestones: visit the woods at 500K; use Marina's free Caterpillar Bait at 1M and Acknowledged+; revisit at 5M, and use the Medieval woods specifically at 10M and 15M.
- Complete research and larger goals: release the special research rewards, continue growing diverse populations, and claim the 100M plot. The billion follow-up requires its other story/character completions too.
Do not plan on a guaranteed 5–10× increase every twelve days or a guaranteed 500K by Day 60. Check actual living totals after daily updates and use the correct formula for each species' tracking stage.
Tips and Troubleshooting
Collection and hiking
* Clickable spawns are free, but each location has its own 2–10-day cooldown and inclusive hour window. A room's locked access can still prevent ordinary collection there.
* Hike Mountains: Present Mountains Uptown, base 100 minutes and 75 Energy, +1 Stamina. Climb Mountain: Medieval Mountain Foothills, base 130 minutes and 85 Energy, +1 Stamina. Neither has a configured daily limit.
* Hiking uniformly chooses from all species in location pools whose keys begin with the current era's prefix. You do not need to have visited or unlocked every contributing location. The species' native era can differ from the era where it is found; Add All still routes by the native era.
* There are 46 Present hiking candidates and 24 Medieval candidates: each candidate has a 1/46 or 1/24 chance per relevant hike. Research-only species 61–65 and the unprefixed Brothel Garden's 20/22 are absent from both hiking pools.
* Lime and Poplar Hawkmoths therefore still require ordinary Brothel Garden collection. Its two-species pool gives each a 50% chance. Water species 66–70 have their ordinary spawn at Waterfall Uptown and are also possible through Present hiking.
Population and research
* The collection grew, but the ecosystem did not: release it with Add All. The button releases all held specimens to their native eras; the screen has no partial-release selector.
* A new adult did not produce offspring: maturation survival, eligibility, mating and baby survival are separate checks. Later generations have only half their adults eligible, rounded down; a single later-generation adult can have no eligible breeder.
* Growth slowed near 1,000 of a species: it changed to daily percentage growth. This is expected. Use the large-population rates above instead of projecting repeated full batches.
* Research appears capped: each path ends at 100 and sessions award at most 20. Intelligence 40 plus Researching already reaches that session cap.
* A special species is missing from the ecosystem: Evolution/Grand Master rewards enter the collection first. Check there, then Add All.
* A population reward has not appeared: reach its combined living total and visit the correct era's woods. For the billion scene, check all its separate completion requirements.
Silk and fishing
Collect Moth Silk is available at both woods, with base 70 minutes, 20 Energy and 20 Calm. Its fabric tier uses the whole living ecosystem, including butterfly populations, not only species called moths. Use the reward table above under Practical Uses.
Marina's Caterpillar Bait checks population as a prerequisite; it does not subtract a million specimens. It is a permanent upgrade, with no bait-selection toggle. Return during her 04:00–17:00 hut duty for the action; Tobbin's around-the-clock public fishing services do not replace her personal upgrade scene.
Backup and restoration
The ecosystem backup becomes active after a daily update with more than 1,000 combined population and some research progress. Subsequent daily validation can restore the last good snapshot if population drops by at least 500 or research decreases, and otherwise refreshes the backup when the data is valid.
The Habitat screen's manual Restore Backup uses that stored snapshot. It restores ecosystem populations, research, collection and discovery cooldown data; it is not a way to reroll only one unsuccessful mating. The button is useful when the displayed ecosystem needs restoration, and can return those records to their earlier snapshot values.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
