18+ adults-only game · Wiki pages may contain story and gameplay spoilers

Community knowledge, preserved on the official site

Items

Live wiki revision 2154 · October 11, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.
Chronoromancer — Items Guide

The Inventory Screen

WORK IN PROGRESS
The Inventory Screen is the primary interface for your personal items. It is organized into several distinct areas:

Left Column — Resources

The left side of the screen displays your current resource counts. These are quantities tracked by the game, not "items" you use from the inventory directly, except for Consumable.
Item Description Use Item Description Use
Wealth Primary currency Almost all purchase Energy Consumable + 25/50 Energy
Gems Rare currency Specific purchases Comfort Consumable + 25/50 Calm
Crystals Premium currency Specific purchases Materials Crafting resources Build / Craft
Food Consumable + 10 Satiation Fabrics Crafting resources Build / Craft
Medicine Consumable + 25/50 Health Ingredients Crafting resources Build / Craft
Crafting resources come in three tiers: Common (white), Rare (purple), and Epic (gold). The quantity and/or rarity used for building, crafting, or upgrading usually depends on levels (if any) or some other variables (e.g., Fernando's Clothing Upgrade). For the Medicine, Energy, and Comfort consumables, you'll need Willow's enhanced healing active, which is a reward from Story Beat 37. You'll know it is active when their number are displayed in gold instead of white.

Top Row — Equipment Slots

Eight equipment slots are displayed across the top of the inventory. Each slot shows your item's current icon and level (or MAX when fully upgraded) and any effective bonus level you might have, located after the level in cyan blue (currently only for Melee Weapon and Armor, 9.8.5).
Item Levels Use Item Levels Use
Melee Weapon 0 — 10 Melee Combat Casual Outfit 1 — 5 See Below
Ranged Weapon 0 — 10 See Below Dating Outfit 1 — 5 Portia*
Armor 0 — 10 Combat Formal Outfit 1 — 5 Maggie*
Proficiency Item 1 — 5 See Below Grimoire 1 — 10 Magic Combat

The Outfits

All outfits can give you a chance of gaining an extra point of working experience. When working, the odds of getting that extra point are: (sum of outfit levels) / 16. So it's not always guaranteed, even when all are maxed, but it's still the highest chance.
The Casual Outfit doesn't seem to have any benefits on its own, apart from completing a quest tutorial: "Upgrade your casual outfit to level 3".
The Dating Outfit helps with progressing Portia's storyline: one of her quests doesn't unlock unless it's level 3 or higher ("Portia's Shopping Trip"), and one of her favorite stats is "Dating Outfit level >= 4", helping earn more points per interaction with her.
The Formal Outfit level helps with progressing Maggie's storyline: one needs it at level 2 or higher, while 2 of them need it at level 3 or higher.

Middle Section — Three Rows of Eight

Below the equipment row, there are three rows of eight item slots:
  • Row 1 — Gift Items: Romantic gifts used to increase relationship points with NPCs. They can also be used when training a worker.
  • Row 2 — Buff Consumables: Combat/social buff items. Clicking a buff consumes one and activates the effect. Active buffs display with a red tint.
  • Row 3 — Mystery Items: Special slots that start locked ("?") and are discovered through gameplay. Once discovered, they reveal their true icon and become usable.

Bottom Bar — Key Items

A horizontally scrollable bar at the bottom shows all of your acquired Key Items. Key items are unique passive items that provide various permanent bonuses or unlock story content.

The Supplies Screen

Supplies Toggle Button

Toggle Button

In the top-right corner of the inventory screen, a round button switches you to the Supplies Screen (right above your Grimoire). The Supplies Screen tracks items used to help manage your brothel staff (workers, maids, monster girls), your heroes' items (TD), and lists different categories of various acquired items. The screen is vertically scrollable and organized into several scrollable horizontal rows, each covering a different staff/items category. At the top-right corner of the screen, the same round button brings you back to the inventory screen

The Rows

Worker Items

Shows all of your currently acquired and equipped workers' items, as well as how many special gifts you've bought. You can use the latter to trigger training upgrade plots. For more information on either of those (their effects, how to acquire them), please refer to the following sections of the wiki: Workers' Items & Special Gifts

Maid Items

Shows your maids' items inventory (it doesn't show the equipped ones, as the Worker Items row does). For more information about the maids' items (their effects, how to acquire them), please refer to the dedicated section of the wiki: Maids' Items.

Monster Items

Shows your acquired monster consumables (Smelling Salts & Monster Tonic), and your currently acquired tools. Tools are used during Monster Girls' visits and are acquired through gameplay. For a detailed list of those items and how to acquire them, please refer to the following sections of the wiki: Consumables & Tools

Mining Items

Shows your number of pickaxes (iron, copper, diamond), ingots (Iron, Silver, Mithril), and Mineral Clusters. You use pickaxes in the Mining minigame, the main way to acquire ingots and mineral clusters. You can also use them to dig through walls in the dungeon if you have the Mining skill. The materials are mainly used in Gastoff's Forge.

Collection

Shows diverse items, each with its own acquiring method and uses. Sea Shells, used in Shelly Gift Shop and acquired through Cave Search, or randomly after completing vacationing workers' plots (single, duo, and trio). Leather is acquired from the dungeon by killing specific mobs and is only used in the Cobbler Shop. Components are acquired through combat in the Mech Depths level (41-45) and are mainly used to buy and/or upgrade Key Items at the Merchantbot's shop. Phoenix feathers are acquired by killing phoenix-like mobs in the infinite dungeon or in the Epic Depths level. They revive you to full health when you die in combat. You can toggle them ON or OFF: toggling them off adds a red tint to the icon, similar to an active potion's buff. Finally, there are 6 Infinite Monster Drops (infinite dungeon only) that can be used to buy some Key Items, Special Gifts, or to upgrade Soulstones (cf. Theneas Upgrade Service).

Army Equipment

Shows all of your currently acquired and equipped heroes' items. Most can be acquired through purchase with EPOM and Jinx, while some of them are Kupie's Achievement rewards.

Foreword

For ease of writing, some abbreviations will be used consistently throughout the following sections:
  • DC: Dragon Coins, the dungeon currency
  • C: Common tier (for materials, fabrics, and ingredients)
  • R: Rare tier
  • E: Epic tier

Equipment

Equipment is upgraded permanently and sequentially: each tier replaces the previous one, and you always have one of each equipped. Equipment improves combat performance in battles and miniboss encounters. Besides their base level, some equipment can have a bonus effective level, indicated in cyan blue after its level. This number is used for calculation purposes and gives the item a new "effective level", which is the sum of its level and effective bonus.

Melee Weapon

The Melee Weapon is used in combat for melee combat actions. Each level increases physical attack damage. It can also provide bonuses in miniboss encounter calculations, depending on the stat used (×2 per level, ×3 with Weapon Mastery skill). It is also one of the pieces of equipment that can have bonus effective level.
Level Name Upgrade Method Cost
0 Wooden Club Starting Gear —
1 Wooden Sword Gastoff 150 gold
2 Bronze Sword Gastoff 250 gold + 30 C Materials
3 Iron Sword Gastoff 600 gold + 20 R Materials
4 Steel Sword Gastoff 1200 gold + 10 E Materials
5 Mithril Sword Gastoff 10K gold + 40 C/25 R/15 E Materials
6 Enchanted Sword Minotaur Blacksmith 7 DC
7 Infernal Sword Minotaur Blacksmith 8 DC
8 Runic Sword Minotaur Blacksmith 9 DC
9 Divine Sword Sylwithe 10 Crystals
10 Celestial Sword Sylwithe 10 Crystals
Effective Level Bonus
Type Name Obtention Method Bonus
Key Item Sword Chain Merchantbot Shop (35 components, 5 DC) + 1
Key Item Dark Sheath Kill Nhalos (Fighters Guild's Quest) + 1
Mech Scenario Android Ninja Choose to fight her and win (see below) + 1
Minotaur tile
Minotaur tile
Sylwithe can always upgrade your weapon regardless of its level, but you may wanna save your crystals for the last 2 upgrades only. The Minotaur Blacksmith can upgrade your melee weapon once it is at least level 1, and each upgrade costs 2 + current level DC. He will always be present on the bottom left of floor 26, surrounded by lava, and you can upgrade only one piece of equipment per encounter. He can also randomly appear as a tile on other floors.
The Android Ninja Mech scenario (floors 41-45) is a one-time encounter. If you "Walk away", you will never encounter her again, according to her warning. The scenario can only trigger if you have at least 30 components, and "Sacrificing everything to begin the soul transfer" will cost you ALL your components and ALL your DC. Two recommendations if you intend to trigger this scenario:
  1. Spend most of your components and all of your DC before triggering the scenario (keeping around 30 components)
  2. If you lose the fight, quit the game and load your latest auto-save (the game auto-saves after each fight in the dungeon) if you want to be able to encounter her again.

Armor

Armor level is used in combat, and each level increases damage reduction. It is also one of the most prominent factors for damage reduction during miniboss encounters. Like Melee Weapons, it is also one of the pieces of equipment that can have bonus effective level.
Level Name Upgrade Method Cost
0 Tattered Rags Starting Gear —
1 Leather Armor Gastoff 150 gold
2 Chainmail Armor Gastoff 250 gold + 30 C Materials
3 Plated Armor Gastoff 600 gold + 20 R Materials
4 Knight Armor Gastoff 1200 gold + 10 E Materials
5 Royal Armor Gastoff 10K gold + 40 C/25 R/15 E Materials
6 Bone Armor Minotaur Blacksmith 7 DC
7 Infernal Armor Minotaur Blacksmith 8 DC
8 Divine Armor Minotaur Blacksmith 9 DC
9 Prismatic Armor Sylwithe 10 Crystals
10 Celestial Armor Sylwithe 10 Crystals
Effective Level Bonus
Type Name Obtention Method Bonus
Skill Pain Tolerance Medical Center (Future Fringe Zone) (see below) + 1
Key Items Leather Boots Cobbler shop (10 Leather) + 1
Key Items Jock Shell Shelly Gift Shop (50 Sea Shells) + 1
Key Items Nocturnal Cloak Ruxandra's Alchemy Shop (50 Blood Orbs) + 1
Key Items Pauldrons (tier) Gastoff's Forge Max +3 (Mithril)
Key Items Gemmmed Tier Armor Gastoff's Forge Max + 4
Key Items Titanium Plating Kill Aegiron (Fighters Guild's Quest) + 2
Key Items Plot Armor Epic Depths (46-50) Scenario (200 components) + 2
Similar to melee weapon upgrades, Sylwithe can always upgrade your armor regardless of its level, but you may wanna save your crystals for the last 2 upgrades only. The Minotaur Blacksmith can upgrade your armor once it is at least level 1, and each upgrade costs 2 + current level DC.

Ranged Weapon

Used in dungeon combat. Also affects the Cucker-Chucker minigame — each ranged weapon level increases throw speed by 5%. Upgradeable at the Future Era Resistance Hideout (L1–L5 via gold and materials) or Sylwithe's Hollow.
Level Name
0 Throwing Rocks
1 Slingshot
2 Pistol
3 Plasma Pistol
4 Assault Rifle
5 Cryo Rifle
6 Crystal Blaster
7 Fusion Cannon
8 Vortex Cannon
9 Divine Blaster
10 Celestial Cannon

Proficiency Item

A specialized piece of equipment tied to your chosen proficiency at character creation. Starts at level 1. Provides +2 bonus per level to miniboss encounter stat checks (×3 with Weapon Mastery skill). The only way to upgrade it is through the Goblin Merchant dungeon scenario, using Dragon Coins (6–7 coins per upgrade, one upgrade per visit), and to level 4 maximum.

Grimoire

The Grimoire is used in magic-based combat. It increases magical damage output and spells' effectiveness.
Level Name Upgrade Method Cost
1 Leather Grimoire Starting level —
2 Bound Grimoire Aziza, Wizard Back-Alleys Encounter $1000 / Answering a riddle
3 Arcane Grimoire Wizard Back-Alleys Encounter Answering a riddle
4 Ancient Grimoire Void Scenario (36-40): Skeletal Wizard 10 DC
5 Celestial Grimoire Void Scenario (36-40): Skeletal Wizard 10 DC
6 Astral Grimoire Aziza "The Sixth Binding" 3h, 80 Energy, 40 Calm
7 Voidbound Grimoire Blinky "The Seventh Fold" 3h, 90 Energy, 50 Calm
8 Starforged Grimoire Sashina "The Eigth Star" 3h, 100 Energy, 70 Calm
9 Mythic Grimoire Sabbath "The Ninth Hex" 3h, 110 Energy, 80 Calm
10 Chrono-Celestial Grimoire Nyxara "The Tenth Anchor" 3h, 120 Energy, 90 Calm
The Void Wizard (skeletal mage from the Void Scenario) can upgrade your Grimoire from 1 to 5, but you might want to upgrade it to 3 before venturing this far into the dungeon. To access the last 5 upgrades, you'll need to reach Grimoire level 5 first and be In Love+ with the character providing the upgrade. For Sashina, the scenario is available when she is in the Altar Chamber (3 PM - 9 PM).

Clothing / Outfits

Clothing is upgraded permanently and sequentially. Outfits affect social interactions, relationship actions, certain work actions, and how NPCs respond to you. Higher tiers open new dialogue options and improve outcomes in date scenes.

Casual Outfit (Levels 1–5)

Worn in everyday social situations. Affects general NPC interactions and proficiency-specific work actions. L1 comes free with some professions at character creation; L2 is available at the Present Mall; L3–L5 at Fernando's Tailor Shop in the Medieval Demesne.
Level Name
1 (basic casual)
2 Cool Casual Outfit
3 Superior Casual Outfit
4 Premium Casual Outfit
5 Legendary Casual Outfit

Dating Outfit (Levels 1–5)

Worn during date scenes and romantic NPC interactions. L1 available at the Present Mall; L2–L5 at Fernando's Tailor Shop.
Level Name
1 Basic Dating Outfit
2 Enhanced Dating Outfit
3 Stylish Dating Outfit
4 Premium Dating Outfit
5 Legendary Dating Outfit

Formal Outfit (Levels 1–5)

Worn in professional, high-society, and formal NPC interactions. L1 available at the Present Mall; L2–L5 at Fernando's Tailor Shop.
Level Name
1 Basic Formal Outfit
2 Enhanced Formal Outfit
3 Distinguished Formal Outfit
4 Premium Formal Outfit
5 Legendary Formal Outfit

Resources

Resources are raw quantities tracked on the left column of the Inventory Screen. Most are not "used" directly but are spent as costs for purchases, upgrades, crafting, and trading.
Wealth
The primary currency of the game. Used for almost every purchase, upgrade, and action cost across all three eras. Earned through jobs, investments, dungeon loot, selling valuables, and brothel income.
Gems
A rarer currency. Used for specific premium purchases such as Gemstone Heels ($2,000 + 2 Gems). Earned through dungeon loot, quest rewards, and certain search encounters.
Crystals
An ultra-rare premium currency. Used exclusively at crystal vendors (Lillian's Lair, Seraph's Sanctuary, Sylwithe's Hollow) for powerful one-time upgrades, skills, and permanent stat boosts.
Crystals are earned through:
  • Maxing a relationship to "in_love" — 1 crystal per NPC achieved (triggered via bedroom plot)
  • Wizard Initiation test — 1 crystal (score 17–24) or 3 crystals (score 25+)
  • Collecting all 21 souls in the Haunted Mansion's Soul Jar — 1 crystal (plus the Ornate Locket)
  • Tutorial quest milestone rewards
  • Caterpillar population milestone plots
  • Christmas Claw Machine — 1 crystal per win
  • Redeeming Crystal Codes at Lillian/Seraph/Sylwithe
Food
Click to use from the Inventory Screen. Each use consumes 1 Food and restores +10 Satiation (up to your maximum). Satiation affects how quickly you tire during actions. Max stack: 99.
Medicine
Click to use from the Inventory Screen. Each use consumes 1 Medicine and restores:
  • +25 Health normally
  • +50 Health when Willow's enhanced healing is active
Max stack: 99.
Energy
Click to use from the Inventory Screen. Each use consumes 1 Energy item and restores:
  • +25 Energy normally
  • +50 Energy when Willow's enhanced healing is active
Max stack: 99.
Comfort
Click to use from the Inventory Screen. Each use consumes 1 Comfort item and restores:
  • +25 Calm normally
  • +50 Calm when Willow's enhanced healing is active
Max stack: 99.
Materials / Fabrics / Ingredients (Common, Rare, Epic)
Crafting resources used as costs for:
  • Equipment upgrades (weapons, armor — require materials)
  • Clothing upgrades (casual, dating, formal — require fabrics)
  • Fernando's worker clothing upgrades (require fabrics)
  • Fishing rod upgrades (require materials)
  • Ranged weapon upgrades (require materials)
  • Buff consumable purchases at Aziza's and the Fighters Guild (require epic ingredients)
  • Resource trading at trade posts
  • Skill learning at some locations (require epic materials)
No stack limit. Displayed as three numbers (Common / Rare / Epic) separated by slashes.
No stack limit. Displayed as three numbers (Common / Rare / Epic) separated by slashes.
Gathering Resources (non-purchase sources)
Resources can also be obtained through gathering actions available at various locations. All gathering actions have a 1% chance to permanently grant +1 Luck as a bonus.
Gather Materials — Available in forests and clearings (all eras). Rolls 5 times: 80% common, 16% rare, 4% epic. Resource Optimization skill adds a bonus roll. High Perception grants a bonus resource (Luck determines if it's Rare or Epic).
Forage Ingredients — Available at hunting grounds, mountains, and forests. Guarantees 2 common ingredients + 3 rolls at the same 80/16/4 distribution. Same skill and Perception bonuses apply.
Collect Moth Silk — Available in the Whispering Woods. Yields fabrics (not cloth — these go directly into your Fabrics resource). Output scales with your total caterpillar/moth/butterfly population across both eras.
Population Common Fabrics Rare Fabrics Epic Fabrics
1–99 1–2 0 0
100–999 1–3 0 0
1K–9.9K 2–4 0–2 30% chance of 1
10K–99K 4–7 1–3 30% chance of 1
100K–999K 6–10 2–5 60% chance of 1–2
1M–9.9M 12–18 4–8 1–3
10M+ 20–30 8–12 3–5
Scavenge — Available at the Future Fringe Zone Surplus Distribution Center. Yields 6–18 random resources split randomly across materials, fabrics, and ingredients. Quality: 80% common, 18% rare, 2% epic. Resource Optimization adds a bonus materials roll.

Gift Items

Gifts are single-use consumable items given to NPCs to increase relationship points. Each gift is consumed on use and triggers a unique dialogue response from the NPC. Gift point values vary per character — some NPCs love certain gifts more than others.
Gifts are given through NPC interaction menus (the "Give [Gift]" action on a character's action list). Each gift action has a daily limit — giving the same gift twice in one day will result in a negative reaction and a small point penalty.
The general tier order from least to most impactful is:
Gift General Use
Chocolate Small sweet treat. Low relationship value. Good for early-stage relationships.
Flowers Classic romantic gesture. Moderate relationship value.
Teddy Bear Cute personal gift. Moderate relationship value.
Book Thoughtful intellectual gift. Moderate relationship value. More effective with academic NPCs.
Wine Sophisticated romantic gift. Moderate-high relationship value.
Perfume Luxury intimate gift. High relationship value.
Lingerie Very intimate gift. High relationship value. Only appropriate at certain relationship stages.
Jewelry The ultimate romantic investment. Highest relationship value of all gifts.
Additional gift uses beyond relationships:
  • Flowers — Consumed as part of certain story events (e.g. a plot beat with Miki requires Flowers in your inventory)
  • Chocolate — Can be stolen once from the Uptown convenience store as a one-time Rogue training event
  • Flowers — Can be picked for free at the Downtown Park (one-time) and the Castle Garden (one-time)
Stacking: All gifts stack to 99. Bulk purchase options (x3) are available for Chocolate and Teddy at the convenience store.

Buff Consumables

Buff consumables are single-use items that activate a temporary enhancement lasting 24 in-game hours from the moment of use. Only one of each buff can be active at a time — attempting to use a duplicate while the buff is already running does nothing and does not consume the item.
Active buffs are shown with a red tint on their inventory icon. When a buff expires (after 24 hours), its stat effects are removed automatically.
Click to use directly from the Inventory Screen. A hover sound confirms it is clickable when you have stock and no active buff.
Buff Duration Effect
Time 24 hours Reduces time cost of relationship actions by 20%
Antidote Instant Immediately restores Health, Energy, and Calm to their maximum values. Not a timed buff — effect is instant and complete.
Power 24 hours Multiplies all outgoing physical attack damage by ×1.5 in dungeon combat
Shield 24 hours Halves all incoming damage in dungeon combat (÷2, minimum 1)
Focus 24 hours +25 Intelligence, +25 Mystic, +25 Technology, +25 Perception
Desire 24 hours +200 Erotic Experience. In Experimental Mode, also adds +50 Beast stat.
Cologne 24 hours +10 Charm, +10 Attractiveness
Luck 24 hours +50 Luck
Notes:
  • Antidote is the only buff that works instantly rather than over time — it functions as a full emergency heal
  • Focus and Cologne boost stats that directly affect relationship interactions, income calculations, and skill checks
  • Power and Shield are primarily combat items — most useful before entering the dungeon
  • Luck and Desire are only sold at the Sylph Shop (Kupie's minigame) — not available at any regular shop
  • All buffs stack to 99

Mystery Items

Mystery Items occupy eight special slots on the Inventory Screen. All slots start locked and appear as question mark icons. Once you discover an item (through gameplay, purchase, or receiving it), the slot reveals its true icon and the item becomes usable. Discovery is permanent — once unlocked, the slot stays revealed.
Slot Item Effect & Uses
1 Toy A cute toy prize. Used as a gift to NPCs via the mystery item gift action. Small relationship value. Obtainable via the Sylph Shop ($700) or the mall after completing Miki's GuGuDolly quest ($350).
2 Voucher A special voucher required for certain purchases or interactions. Used as a gift to NPCs. Obtainable from the Sylph Shop ($2,500).
3 Gemstone Heels Luxurious gem-encrusted heels. Used as a premium gift to NPCs. Can also be equipped on a brothel worker as a Worker Item (Uncommon tier: +10% income, +5 Fame). Equipping deducts one from your consumable inventory; unequipping returns it. Obtainable at the Cobbler Shop ($2,000 + gems + fabrics) or Sylph Shop ($5,000).
4 Fishing Bait Consumed automatically when your fishing boat touches a fishing ring during the fishing minigame. Not used manually — just having them in your inventory lets the minigame run. Purchased in stacks of 10 (20 gold at the Fishing Hut).
5 Dragon Coin A coin forged by VOID the Dragon to control the dungeon economy. Used by the Minotaur Blacksmith (weapon/armor upgrades: 3–9 coins), the Goblin Merchant (equipment upgrades: 6–7 coins), and many dungeon scenarios. Obtainable from dungeon tiles and scenarios or from the Kupie Sylph Shop for $1,000,000 each (12-hour restock).
6 Soul Jar A mystical jar that captures and contains souls from the haunted manor. Used in Friday's soul collection questline. Collect 21 souls to earn the Ornate Locket key item and a crystal.
7 Blood Orb Magically preserved vampire blood. Click to consume: grants +1 Vampire stat and fully restores Health, Energy, Calm, and Satiation to maximum simultaneously. The most powerful emergency recovery item in the game. Obtained through vampire-related dungeon and story content.
8 Valuables Stolen goods and trinkets acquired through the Thieves Guild heist system. Fenced through Arestes (Thieves Guild) for gold and guild reputation. Cannot be used directly — must be fenced.

Key Items

Key items are unique, non-stackable items that provide passive bonuses automatically, unlock story content, or serve as quest items. Having them in your key item bar is all that is required — no equipping or using needed (except for quest items, which are consumed or handed over during story events).

Stat-Boosting Key Items

Magic Spectacles
  • Effect: +10% Intelligence and +10% Attractiveness, minimum +1 each (always active)
  • How to get: Dungeon scenario — encounter the arrogant scholar in his chamber. Win an Intelligence debate (roll ≤ your Intelligence minus 20) OR have the Empathy skill and teach him about it.
Awesome Crown
  • Effect: +2% to all 12 primary stats, minimum +1 each (Strength, Intelligence, Charm, Stamina, Ability, Creativity, Perception, Mystic, Technology, Luck, Cooking, Commerce)
  • How to get: Dungeon scenario — defeat the Skeleton King boss in his throne room, or dismantle him using the Telekinesis skill.
Ornate Locket
  • Effect: +10% Charm and +10% Attractiveness, minimum +1 each. Said to contain the soul of Don Juan Casanova, master seducer.
  • How to get: Complete Friday's soul collection questline — collect all 21 souls. Awarded alongside 1 crystal.
1 Ring
  • Effect: +1 bonus relationship point on every positive relationship action (stacks with Cologne buff and other bonuses)
  • How to get: Dungeon scenario — defeat the Vampire Lord in his opulent chamber (fight him or use Light Magic), then loot the golden ring from his ashes.
Gladiator's Belt
  • Effect: +50% fighting experience from all dungeon battles
  • How to get: Dungeon scenario — Fight Club Arena. Defeat all three opponents plus the Arena Champion boss.

Fishing Rods

All three rods are obtained sequentially — you must own the previous rod before purchasing the upgrade.
Wood Rod
  • Effect: Basic fishing rod. Required to rent the fishing boat and play the fishing minigame. Catches common fish.
  • How to get: Fishing Hut (Medieval Village Outskirts) — 100 gold + 10 common materials
Iron Rod
  • Effect: Improved fishing rod. Catches better quality fish than the Wood Rod.
  • How to get: Fishing Hut — 500 gold + 10 rare materials. Requires Wood Rod.
Gold Rod
  • Effect: Premium fishing rod. Catches rare and high-value fish.
  • How to get: Fishing Hut — 1,000 gold + 5 epic materials. Requires Iron Rod.

Minigame & Social Key Items

Lute
  • Effect: +5ms timing window in all rhythm minigames — drum, dance, monster timing, and rhythm minigames. Makes precision timing significantly more forgiving.
  • How to get: Bards Guild questline reward
Sports Car
  • Effect: Luxury vehicle. Unlocks certain travel options and impresses NPCs in specific story/social interactions.
  • How to get: Sports Car Dealer, Present Downtown — $250,000
Emerald Dragon
  • Effect: A precious emerald statue. No passive stat effects.
  • How to get: Dungeon scenario — Emerald Dragon's treasure chamber. Defeat the dragon in combat OR pay 10 Dragon Coins. Can be traded to Silas at the Exotic Goods Merchant (Grand Bazaar) to unlock Jade as a brothel worker.
Glowcap Mushrooms
  • Effect: Bioluminescent fungi. No passive stat effects.
  • How to get: Search encounter (dungeon/exploration). Used in a quest involving Willow.

Kupie Love Training Key Items

These five items only affect the Kupie's Love Training minigame (accessed via the attic). They have no effect outside of it.
Eternal Rose
  • Effect: ×2 affection per click in Love Training
  • How to get: Kupie questline / Love Training reward
Sylph Crown (Kupie Love Training key item)
  • Effect: ×2 sylph production (both hearts and charms) in Love Training
  • How to get: Dungeon scenario — defeat the Balrog boss (only appears on floors 29–30). The crown is found among the demon's ashes.
Enchanted Harp
  • Effect: +1 phantom sylph on every active Charm Craft job in Love Training
  • How to get: Sylwithe's Hollow — 10 crystals
Celestial Trumpet
  • Effect: +1 phantom sylph on every active Heart Job in Love Training
  • How to get: Kupie questline reward
Heartstring Locket
  • Effect: ×2 affection per second from the passive timer in Love Training
  • How to get: Kupie questline / Love Training reward

Dungeon & Combat Key Items

Fire Elemental Talisman
  • Effect: +20% fire magic damage in combat. Grants immunity to fire overlay damage tiles and lava tiles in the dungeon (normally these deal damage as you walk through them).
  • How to get: Pyrra's fire elemental questline — obtained after completing her storyline

Brothel Key Items

Christmas Wreath
  • Effect: +5% brothel daily income, +5% brothel daily reputation gain (active while held)
  • How to get: Christmas Village Claw Machine — one-time prize from the prize pool

Quest / Story Key Items

These items have no passive stat bonuses. They are obtained and used or handed over during specific story quests.
Wizard Wine
  • Purpose: Quest item for Gandon's questline. Consumed to trigger his frog transformation plot.
  • How to get: Story quest reward
Black Panties
  • Purpose: Quest item for Gandon's revenge questline. Delivered to complete the quest.
  • How to get: Story quest reward

Fighters Guild Bounty Key Items

These four permanent combat items drop immediately from the quest-gated boss kill; they are not part of the later guild turn-in reward.
  • Sleep Spores — Quest 21, Gorgeroot (floor 35). Adds 7 percentage points to Sleep success and gives each successful Sleep a 10% chance of one extra guaranteed round.
  • The Dark Sheath — Quest 22, Nhalos (floor 38). Adds +1 effective melee weapon level and stacks with Sword Chain.
  • The Null Shroud — Quest 23, Nihil (floor 40). Adds 5 percentage points to every dodge chance you already possess; it does not create a dodge chance by itself.
  • Titanium Plating — Quest 24, Aegiron (floor 43). Adds +2 effective armor levels.

Other Key Item Families

Several major key item families are covered in depth in their own guides rather than here:
  • Soul Stones (eight stones with level-scaling passive effects) — see the Soul Stones guide
  • Forge armor sets (Iron, Silver, Mithril, and Gemmed Helmets, Shields, Gauntlets, and Pauldrons) — see the Blacksmith & Forge and Combat guides
  • Alignment relics (Balance Scales, Draculas Ring, Cthulhu's Head, Ocean Fragrance, and the three master alignment weapons) — see the Alignment System guide
  • Map passes (Metro Pass, Wagon Pass, Hyperloop Coordinates) — covered in the Shops section above

Key Items — Acquisition Summary

Item Where to Get
Magic Spectacles Dungeon scenario — beat the arrogant scholar (Intelligence check or Empathy skill)
Awesome Crown Dungeon scenario — defeat the Skeleton King (combat or Telekinesis skill)
Ornate Locket Friday's quest — collect all 21 souls
1 Ring Dungeon scenario — defeat the Vampire Lord (combat or Light Magic)
Gladiator's Belt Dungeon scenario — Fight Club Arena, defeat all fighters + Champion
Sylph Crown Dungeon scenario — defeat the Balrog (floors 29–30 only)
Wood Rod Fishing Hut — 100g + 10 common mats
Iron Rod Fishing Hut — 500g + 10 rare mats (requires Wood Rod)
Gold Rod Fishing Hut — 1,000g + 5 epic mats (requires Iron Rod)
Lute Bards Guild questline
Sports Car Sports Car Dealer (Downtown) — $250,000
Emerald Dragon Dungeon scenario — defeat Emerald Dragon or pay 10 Dragon Coins
Glowcap Mushrooms Search encounter
Fire Elemental Talisman Pyrra's questline
Christmas Wreath Christmas Claw Machine
Enchanted Harp Sylwithe's Hollow — 10 crystals
Eternal Rose Kupie Love Training reward
Celestial Trumpet Kupie questline reward
Heartstring Locket Kupie Love Training reward
Wizard Wine Story quest reward
Black Panties Story quest reward
Sleep Spores Fighters Guild Quest 21 — defeat Gorgeroot on floor 35
The Dark Sheath Fighters Guild Quest 22 — defeat Nhalos on floor 38
The Null Shroud Fighters Guild Quest 23 — defeat Nihil on floor 40
Titanium Plating Fighters Guild Quest 24 — defeat Aegiron on floor 43

Christmas Consumables

These two items belong to the player-controlled Christmas system. They are internal counters, not traditional inventory items — they do not appear in the Inventory Screen or Supplies Screen but are tracked in the save file and displayed in the Christmas overlay while Christmas is ON.
Hot Chocolate (bm_e_count)
Used as a relationship action resource when interacting with Christmas Village NPCs. Each Hot Chocolate is consumed when you perform a warming drink interaction with Holly, Ginger, or Noella. Earned from the Claw Machine (common prize).
Candy Cane (bm_a_count)
The Christmas event's tradeable currency. 10 Candy Canes can be traded to Ginger for 1 Claw Machine Token. Earned from the Claw Machine (common prize). Also granted in bulk from special Crystal Codes (holiday reward codes from Chrono).
Both counters persist when Christmas is toggled OFF and return when it is toggled ON again. The current game has no real-world event-ending reset.


Shops & Item Sellers

This section covers every location in the game where you can purchase items, upgrade equipment, or trade resources. Organized by era and district.

2.1 Present Era — Uptown

Corner Convenience Store
Hours: 7am–11pm
  • Chocolate — $15
  • Chocolate x3 — $45
  • Teddy Bear — $100
  • Teddy Bear x3 — $300
  • Snacks (Food) — $10
  • Snacks x10 (Food) — $100
City Gym
Hours: 6am–7pm
  • Energy Drink — $25
  • Energy Drink x10 — $250
City Hospital
Hours: Open all hours
  • Medicine — $25
  • Medicine x10 — $250
  • Visit Doctor (restores 30 Health) — $100
City Library
Hours: 8am–10pm
  • Cleaning Manual Vol. 1 (maid item, brothel owners only) — $400
Metro Station (Uptown)
  • Metro Pass (one-time, unlocks both district maps) — $300



2.2 Present Era — Downtown

Clothing Store (Mall)
Hours: 9am–7pm
  • Lingerie (gift) — $500
  • Perfume (gift) — $300
  • Cologne (buff consumable) — $200
  • Formal Outfit (L0→L1 upgrade) — $100
  • Casual Outfit (L1→L2 upgrade) — $250
  • Dating Outfit (L0→L1 upgrade) — $100
  • GuGuDolly / Toy (Mystery Item slot 1, available after completing Miki's GuGuDolly quest) — $350
Downtown Bar
Hours: 8pm–3am
  • Wine (gift) — $600
Sports Car Dealer
Hours: 9am–6pm
  • Sports Car (key item) — $250,000
Metro Station (Downtown)
  • Metro Pass (one-time, unlocks both district maps) — $300

2.3 Medieval Era — Kings Demesne

Tailor Shop (Merchants Quarter)
Hours: 6am–9pm
Clothing upgrades (all are permanent and sequential):
Item Requirement Cost
Casual L3 Casual L2 $1,000 + 20 common fabrics
Casual L4 Casual L3 $5,000 + 40 common / 5 rare fabrics
Casual L5 Casual L4 $20,000 + 10 rare / 5 epic fabrics
Dating L2 Dating L1 $250
Dating L3 Dating L2 $1,000 + 20 common fabrics
Dating L4 Dating L3 $5,000 + 40 common / 5 rare fabrics
Dating L5 Dating L4 $20,000 + 10 rare / 5 epic fabrics
Formal L2 Formal L1 $250
Formal L3 Formal L2 $1,000 + 20 common fabrics
Formal L4 Formal L3 $5,000 + 40 common / 5 rare fabrics
Formal L5 Formal L4 $20,000 + 10 rare / 5 epic fabrics
Also available at the Tailor Shop:
  • Fernando's Worker Clothing — Upgrades a random eligible brothel worker's clothing by one level. Costs gold + common/rare/epic fabrics. Costs scale across 50 tiers and increase with each upgrade you purchase. Each worker can receive at most 2 Fernando upgrades.
  • Presentable Uniform (maid item, brothel owners only) — $1,200
Cobbler Shop (Merchants Quarter)
Hours: 6am–9pm
  • Gemstone Heels (Mystery Item slot 3) — $2,000 + 2 Gems + 2 epic fabrics
  • Worker Sturdy Boots (worker item, brothel owners only) — $850
General Goods Store (Merchants Quarter)
Hours: 6am–9pm
  • Common Ingredients x5 — $20
  • Rare Ingredient x1 — $20
  • Common Materials x5 — $20
  • Rations (Food x10) — $100
  • Comfort/Pillow x1 — $25
  • Comfort/Pillow x3 — $75
  • Sturdy Broom (maid item, brothel owners only) — $300
  • Personal Polish Cloth (maid item, brothel owners only) — $350


Arcane Shop (Aziza) (Kings Demesne)
Hours: 10am–6pm
  • Grimoire (L1→L2 upgrade) — $1,000
  • Time Distortion (Time buff consumable) — $300 + 1 epic ingredient
  • Focus Elixir (Focus buff consumable) — $300 + 1 epic ingredient
  • Enchanted Mop (maid item, brothel owners only) — $2,000
  • Enchanted Sealant (maid item, brothel owners only) — $4,500
  • Worker Soothing Amulet (worker item, brothel owners only) — $650
Fighters Guild
Hours: 10am–8pm
  • Power Elixir (Power buff consumable) — $300 + 1 epic ingredient
  • Shield Elixir (Shield buff consumable) — $300 + 1 epic ingredient
Crafts and Jewelry Stall (Grand Bazaar)
Hours: 6am–9pm
  • Exquisite Jewelry (gift) — $2,800
  • Consistency Charm (maid item, brothel owners only) — $4,000
  • Word of Mouth Network (maid item, brothel owners only) — $1,500
  • Welcome Mat (maid item, brothel owners only) — $250
  • Worker Lucky Charm (worker item, brothel owners only) — $500
  • Worker Floral Hairpin (worker item, brothel owners only) — $500
Exotic Goods Merchant (Silas) (Grand Bazaar)
Hours: 6am–9pm
  • Exotic Perfume (gift) — $1,000
  • Aromatic Incense (maid item, brothel owners only) — $1,800
  • Scented Candles (maid item, brothel owners only) — $400
Rowdy Alehouse
Hours: 8pm–3am
  • Wine (gift) — $600
Rural Farm
Hours: Daytime only
  • Flowers (gift) — $100
Black Market (Back Alleys, 10pm–5am)
  • Rare Material x1 — $30
  • Rare Ingredient x1 — $30 (Deception skill doubles output)
  • Rare Fabric x1 — $30 (Deception skill doubles output)
Also offers rare→epic trades:
  • 25 rare materials → 1 epic ingredient
  • 25 rare ingredients → 1 epic fabric
  • 25 rare fabrics → 1 epic material
Lillian's Lair (Back Alleys → Secret Lair)
Crystal purchases (one-time each unless noted):
  • Extend Doomsday Timer +10 days — 1 crystal
  • Crystal Enlightenment (random skill) — 1 crystal
  • Dark Magic (skill) — 3 crystals
  • Resource Boost (large crafting resource grant) — 1 crystal
  • Infernal Vitality Boost (+10 max energy, permanent) — 1 crystal
  • Redeem Crystal Code
Caravan Crossroads
  • Wagon Pass (one-time, unlocks both district maps) — 300 gold



2.4 Medieval Era — Village Outskirts

Village Market
Hours: 6am–9pm
  • Basic Supplies (restores 5 Health) — 8 gold
  • Advertising Flyers (maid item, brothel owners only) — $200
  • Bonded Brush (maid item, brothel owners only) — $1,200
Fishing Hut (Fishing Village)
Hours: 4am–5pm
  • Wood Rod (key item, basic fishing rod) — 100 gold + 10 common materials
  • Iron Rod (key item upgrade, requires Wood Rod) — 500 gold + 10 rare materials
  • Gold Rod (key item upgrade, requires Iron Rod) — 1,000 gold + 5 epic materials
  • Fishing Bait x10 — 20 gold
Illuminated Manuscript Room (Monastery Scriptoria)
  • Ancient Book (gift) — 350 gold
  • Cleaning Manual Vol. 2 (maid item, brothel owners only) — $2,000
  • Training Journal (maid item, brothel owners only) — $500
  • Worker Training Manual (worker item, brothel owners only) — $1,000
Village Healer's Hut
Hours: 6am–9pm
Resource trades (outputs ingredients — useful for cooking and crafting):
Trade Cost
10 common materials → 5 common ingredients 10 common materials
10 common fabrics → 5 common ingredients 10 common fabrics
25 common materials → 1 rare ingredient 25 common materials
25 common fabrics → 1 rare ingredient 25 common fabrics
25 common ingredients → 1 rare ingredient 25 common ingredients
25 rare ingredients → 1 epic ingredient 25 rare ingredients
Negotiation skill reduces effective cost by refunding some input. Deception skill adds +1 extra output.
Bandit Hideout
Hours: 6am–6pm
Resource trades (outputs materials):
Trade Cost
10 common ingredients → 5 common materials 10 common ingredients
10 common fabrics → 5 common materials 10 common fabrics
25 common ingredients → 1 rare material 25 common ingredients
25 common fabrics → 1 rare material 25 common fabrics
25 common materials → 1 rare material 25 common materials
25 rare materials → 1 epic material 25 rare materials
Caravan Rest Stop
  • Wagon Pass (one-time, unlocks both district maps) — 300 gold



2.5 Medieval Era — Sylwithe's Hollow

Access: Whispering Woods → Darkened Path → Sylwithe's Hollow
A mystical clearing deep in the woods where an ancient, weather-wielding figure offers crystal-powered services. The equipment upgrades are repeatable (one level per purchase, up to level 10); the items are one-time purchases.
Item Cost
Upgrade Melee Weapon +1 level (max L10) 10 crystals
Upgrade Armor +1 level (max L10) 10 crystals
Upgrade Ranged Weapon +1 level (max L10) 10 crystals
Mastery Guidebook (maid item) 5 crystals
Manager's Badge (maid item) 5 crystals
Enchanted Harp (key item) 10 crystals
Zen Pendant (worker item) 7 crystals

2.6 Future Era — Prime Sector

VOID Consumer Fulfillment Center
  • Worker Alluring Perfume (worker item, brothel owners only) — $75,000
Hours: 12pm–2am
Underground Modification Clinic
Resource trades (outputs materials):
Trade Cost
10 common ingredients → 5 common materials 10 common ingredients
25 common ingredients → 1 rare material 25 common ingredients
25 rare ingredients → 1 epic material 25 rare ingredients

2.7 Future Era — Fringe Zone

Underground Resistance Hideout
Ranged weapon upgrades (permanent and sequential):
Item Requirement Cost
Ranged Weapon L1 No ranged weapon $150
Ranged Weapon L2 Ranged L1 $250 + 30 common materials
Ranged Weapon L3 Ranged L2 $600 + 20 rare materials
Ranged Weapon L4 Ranged L3 $1,200 + 10 epic materials
Ranged Weapon L5 Ranged L4 $10,000 + 40 common / 25 rare / 15 epic materials
Surplus Distribution Center
Common-to-common resource cross-trades (all 6 combinations at 10:5 ratio):
  • 10 common materials → 5 common fabrics
  • 10 common materials → 5 common ingredients
  • 10 common fabrics → 5 common materials
  • 10 common fabrics → 5 common ingredients
  • 10 common ingredients → 5 common materials
  • 10 common ingredients → 5 common fabrics
Seraph's Sanctuary (Atmospheric Station → Cloudy Path)
Crystal purchases (one-time each unless noted):
  • Extend Doomsday Timer +10 days — 1 crystal
  • Crystal Enlightenment (random skill) — 1 crystal
  • Learn Light Magic (skill) — 3 crystals
  • Instant 1,000 Wealth — 1 crystal
  • Divine Vitality Boost (+10 max health, permanent) — 1 crystal
  • Redeem Crystal Code
Hyperloop Transit Nexus / Prime Transportation Hub
  • Hyperloop Coordinates (one-time, unlocks both district maps) — $300
(Available at either transit location)



2.9 The Dungeon — Goblin Merchant

A goblin merchant who appears as a random dungeon scenario. He upgrades your Proficiency Item using Dragon Coins — the only way to upgrade this equipment slot.
Eligible: Proficiency Item must be level 1 or higher.
Cost: 6–7 Dragon Coins (reduced to 6 with the Bargaining skill).
Limit: One upgrade per visit.

2.10 Kupie's Love Training — Sylph Shop

Access: Attic → Kupie's Love Training minigame → Shop tab
An in-game shop inside Kupie's idle minigame. Stock starts limited and restocks gradually over real time (+1 per item every 4 hours, capped at 10 per item). This is the only place to buy Luck, Desire, and several Mystery Items that aren't sold anywhere else.
Currency: Wealth (gold)
Gifts:
Item Price
Chocolate $50
Flowers $150
Teddy Bear $250
Book $500
Lingerie $800
Wine $900
Perfume $1,500
Jewelry $4,000
Buff Consumables:
Item Price
Cologne $600
Energy (Time Distortion) $800
Antidote $900
Focus $1,000
Power $1,100
Shield $1,200
Luck $1,400
Desire $1,800
Mystery Items:
Item Price
Toy (Mystery slot 1) $700
Voucher (Mystery slot 2) $2,500
Gemstone Heels (Mystery slot 3) $5,000
Dragon Coin (Mystery slot 5) $1,000,000
Note: Luck and Desire are not sold anywhere else in the game. Dragon Coins are also exclusively available here outside of dungeon drops.



2.11 Christmas Village — Claw Machine

Access: Future Era → Fringe Zone → Atmospheric Station → Christmas Village. The location is permanently available once normal Future travel is accessible; use its Christmas Spirit toggle to enable the game-wide event activities.
The village-square Claw Machine costs 1 Christmas Token per play (5 min). Tokens are a special Christmas-system currency earned through:
  • Completing Christmas NPC story quests (+1 each, +2 for in_love milestones)
  • Dungeon encounters with Tinsel (+1 per encounter, +3 for defeating Krampus)
  • Search encounters tied to Christmas tasks (+1 each)
  • Trading 10 Candy Canes to Ginger → 1 token
Prizes are drawn from a weighted random pool. Some prizes are one-time only (marked ✓ once won). Worker Clothing upgrades drop from the pool once all eligible workers are at max clothing level or have hit their win cap.
Prize Notes
Hot Chocolate Christmas consumable (used in Christmas event actions)
Candy Cane Christmas consumable — 10 can be traded for 1 token
Teddy Bear Gift item added to inventory
Lingerie Gift item added to inventory
Jewelry Gift item added to inventory
500 Wealth Instant gold
1 Crystal Added to crystal count
Worker Clothing Upgrade Upgrades a random active worker's clothing +1 level (max L5). Free players: 1 win per worker. Patreon: 2 wins per worker.
Christmas Wreath Key item (+5% brothel income, +5% reputation) — one-time
Christmas Spirit Skill — one-time
Gift Special gift item — 1 max for free players
Velvet Ribbon Worker item (Rare tier) — requires brothel ownership
Coal Bad luck result — increments the saved Coal counter but grants no useful prize
MISS No prize
The Claw Machine is the primary source of the Velvet Ribbon worker item and Christmas Wreath key item. Free players have a higher MISS weight, lower Wreath weight, and stricter Gift/clothing caps than premium players. The complete dynamic weight table is in the [Christmas Village walkthrough](Christmas Village guide#claw-machine).

2.12 Notes on Shops

Trade Skill Bonuses
Two skills affect resource trading across all trade locations:
  • Negotiation — Refunds some of the input cost (e.g. a 10-material trade costs only 7 effectively)
  • Deception — Adds +1 bonus to the output quantity
One-Time vs Repeatable
  • Most equipment upgrades are one-time (you can't buy L1 armor twice)
  • Regular consumable/gift purchases are repeatable
  • Worker items are repeatable — you can buy multiple copies and equip them on different workers
  • Maid items are one-time purchases — once bought, they disappear from the shop
Brothel Ownership Requirement
All Worker Item and Maid Item purchase actions are hidden until you own the Rose & Thorn Brothel. They will not appear at vendors before that point.
Crystal Shops (Lillian / Seraph / Sylwithe)
These vendors use Crystals instead of gold. Each crystal purchase is one-time only per run — the action disappears after you buy it. The Extend Doomsday and Redeem Crystal Code actions can be used repeatedly.
Map Pass Equivalents
Each era has its own one-time map pass that unlocks the district map switcher button:
  • Present era: Metro Pass ($300) — available at both Uptown and Downtown metro stations
  • Medieval era: Wagon Pass (300 gold) — available at both caravan locations
  • Future era: Hyperloop Coordinates ($300) — available at both transit hubs



Item Categories at a Glance

Here is a summary of every item category in the game:
On the Inventory Screen:
Category Description
Wealth / Gems / Crystals Currencies — not usable items, just tracked totals
Food Restores Satiation. Clickable from inventory.
Medicine Restores Health. Clickable from inventory.
Energy Restores Energy. Clickable from inventory.
Comfort Restores Calm. Clickable from inventory.
Materials / Fabrics / Ingredients Crafting resources in Common, Rare, and Epic tiers
Equipment (Weapons, Armor, Clothing, Grimoire) Permanent upgrades that increase combat power and social effectiveness
Proficiency Item Personal specialized equipment, upgraded in the dungeon
Gift Items Single-use relationship gifts given to NPCs
Buff Consumables Temporary stat/combat boosts, active for 24 in-game hours
Mystery Items Special items discovered through gameplay; slots start locked
Key Items Unique passive items providing permanent bonuses or story progression
On the Supplies Screen:
Category Description
Worker Items Equipment for individual brothel workers, boosting their daily performance
Maid Items Equipment for the five maids, boosting cleaning and brothel bonuses
Monster Items Consumables and tools for the monster taming system
Mining Items Pickaxes, ingots, and mineral clusters from the Mining minigame
Collection Components, Phoenix Feathers, and Infinity Dungeon monster drops

Item Interaction Summary

A quick reference for which item categories interact with which game systems:
Game System Relevant Items
Dungeon combat Melee weapon, armor, ranged weapon, Power buff, Shield buff, Blood Orb
Miniboss encounters Melee weapon, armor, ranged weapon, proficiency item, Gladiator's Belt
Dungeon economy Dragon Coins (Minotaur Blacksmith, Goblin Merchant, scenario choices)
Fishing minigame Fishing rods (Wood/Iron/Gold), Fishing Bait
Rhythm/Dance minigames Lute (+5ms timing window)
Cucker-Chucker minigame Ranged weapon (throw speed)
Kupie Love Training Eternal Rose, Sylph Crown, Enchanted Harp, Celestial Trumpet, Heartstring Locket
Brothel daily income Worker items (income_percent, income_flat, appearance, charisma, client_bonus)
Brothel reputation Worker items (reputation_flat), Maid items (brothel_reputation_percent), Christmas Wreath
Worker EXP Worker items (exp_percent, exp_bonus)
Maid cleaning Maid items (cleaning_flat, cleaning_percent, all_maids variants)
Mess generation Maid items (mess_reduction_flat, mess_reduction_percent)
Brothel income (global) Maid items (brothel_wealth_percent), Christmas Wreath
Relationships Gift items, 1 Ring, Cologne buff, Patreon Master proficiency
Combat stats Focus buff, Cologne buff, Luck buff, Magic Spectacles, Awesome Crown, Ornate Locket
Player health/energy Medicine, Energy items, Comfort items, Antidote, Blood Orb
Satiation Food items, Blood Orb
Magic damage Grimoire, Fire Elemental Talisman
Vampire stat Blood Orb (+1 per use)
Story/quests Wizard Wine, Black Panties, Emerald Dragon, Soul Jar, Glowcap Mushrooms

← Back to Game Systems

Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.