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关系、约会和亲密关系——完整指南
Chronoromancer的浪漫内容并不是单一的进化栏,它结合了普世关系点与一次性的心对心对话,脚本日期,可重复邀请日期,人物特异性亲密相遇,视频动作,礼物,和故事旗帜. 达到一个关系舞台往往是必要的,但并不自动解锁该角色的每一个场景.
本指南整合了共享系统和当前已执行的路由。它被验证为当前游戏源, 讨论成人内容系统, 并包含路由和解锁破坏器,但不会复制场景对话框 。
快速路线图
对于通过大多数字符关系的可靠路径:
- 当出现新的阴谋行动时,见见人物并推进他们的个人或工作场所故事。
- 使用安全日常动作,如Talk、Work、Relax、Train等,或针对特定字符的活动。不要在一天的限制后反复强制行动。
- 打开关系屏幕并检查角色的首选统计和最喜欢的特殊技能,这些可以增加每一次计算的关系奖励.
- 完成每个新项目 心脏对心脏 这些往往是以后约会和亲密场景的真正大门。
- 时 朋友们 或 关闭朋友,在字符的正常位置检查一次性日期动作。要求因字符而异。
- 时 粉笔 或稍后,检查KTV,并在具备合格内容访问权限的情况下,检查夜总会可重复邀请日期.
- 继续角色的故事,大多数互动的亲密路线除了Crush或浪漫状态外,还需要一个故事旗或特定的心对心.
- 当一个字符到达 在爱中 3000分,进入"现玩家之家"的卧室,以收集角色的一次性Crystal奖励.
重要内容 : 一个艺名不是一个通用的场景解锁. 角色可以达到浪漫或恋爱,仍然需要一个未完成的情节,对话,位置,时间窗口,技能,物品,或其他特定角色的条件.
关系阶段
目前实施的每个字符都使用相同的点阈值:
| 阶段 | 关系点共计 |
|---|---|
| 陌生人 | 0 |
| 确认 | 10 |
| 已知 | 25 |
| 知识 | 50 |
| 朋友们 | 100 |
| 关闭朋友 | 200 |
| 粉笔 | 400 |
| 浪漫主义 | 800 |
| 亲密 | 1,600 |
| 在爱中 | 3,000 |
关系点可以继续超过3 000个,尽管 在爱中 负罚也可以将关系推到零以下。
Valkyra的特殊帽子
与Valkyra的积极关系收益上限为: 399点在找到或招聘第11号工人之前,在Crush下方的1分处检查。
点阶段与约会状态
游戏包含一个单独的后端状态阶梯,命名为 临时, 约会,以及 严重,但当前字符路由并不设置这些状态。工作玩家的提升是上面的点级表格。玩家需要定位或磨损的任意到严重计数表没有单独的。
使用关系屏幕
关系屏幕是审核路径的最佳地点。它显示:
- 现阶段和总点数;
- 下一阶段所需的点数;
- 字符当前位置;
- 首选玩家统计;
- 该角色最喜欢的特殊技能;
- 排序和过滤选项;
- 圣诞节,怀孕, 和内托拉斯切换。
首选的STATs在机械上很重要。 满足每个列出的阈值会增加计算的关系奖励。 最喜欢的技巧甚至更强: 拥有该角色列出的特殊技能, 将运行的奖励额在以后的奖金和随机化之前翻一番 。
位置显示有助于找到一个字符,但时刻表仍然适用。一个字符可能每小时移动,在故事事件期间消失,或者因在锡雷纳岛度假而缺席。
关系奖励如何计算
大多数动作和阴谋选择从 基础关系值,然后通过共享关系计算。动作后显示的数字因此可以不同于动作的基准值。
当前计算按此顺序应用效果 :
- 从动作或情节的基点开始.
- 添加 +1 从Cthulhu的头,当字符是邪恶和对齐还没有被手动禁用。
- 添加 每个首选统计阈值的+1 玩家见面。
- 如果玩家拥有角色最喜爱的特殊技能,则将目前的子总数增加一倍.
- 添加 +1 从1环。
- 添加 +1 在科隆布夫号活动时
- 添加 +1 获得符合资格的支持者或内部账户状况奖金。
- 翻滚另一个吸引人的奖金 +1.
- 将小计转换为随机的最小和最大奖励。
- 对这个范围进行海洋断裂和调整。
- 在调整范围内滚动最终关系奖励.
最初的随机范围是:
- 最小:小计的一半,四舍五入,但不得低于1;
- 最大值:小计加1。
因为最小值是1的下限,即使零基的奖励计算有时也会产生一个点,除非后来的规则推翻它.
吸引力奖金
当一卷从1到120不高于有效的吸引力时,吸引力检查成功:
- 一般盖 : 60最多50%的机会;
- 与 Ornate 锁盒: 72最多只有60%的机会
对齐效果
对齐更改最后奖励范围 :
| 玩家和字符对齐 | 范围调整 |
|---|---|
| 相同的活动对齐 | 最小+1,最大+2 |
| 反对好/坏对齐 | 最小 - 2, 最大 - 1 |
| 中立与非中立不匹配 | 上限 - 1 |
额外的对齐项目修改了这些效果:
- 德古拉环: 在相同对齐的奖励上再加一个+1.
- 余额比额 : 在同一对齐奖励上将+1加到最小值,或者在对齐冲突时将+1恢复到最大值.
- 海洋断层: 在中立字符的最大值中添加+1。
当玩家的对齐线索低于 10 时, 或当启用手动不对齐切换时,对齐不活动 。见 [对齐系统] (对齐系统指南),用于完整的对齐规则.
何为优先
最可靠的改进是首选的STAT,角色最喜爱的特殊技能,固定的bonus项目,以及匹配的对齐。 吸引力是有用的,但可能性很大。 最喜欢的技能乘数出现得足够早,使它对高基础的奖励特别有价值。
每日限制和重复行动
追踪每日限制 每个字符和每个动作类型。“一个谈话”通常不会消耗“放松”、“共同工作”、礼物或单独的视频动作的津贴。当游戏推进到新的一天时,会重新设定。
多数动作默认为每天一次安全使用,除非其定义规定了其他限制。 阅读者,动作颜色帮助预览重复使用:
- 白色 : 行动之后至少将有一个安全使用。
- 黄金: 这是最后的安全用途。
- 红色 : 行动已经或超过其安全的每日津贴。
超越极限并不是一个无害的零点动作。游戏进行两次基于魅力的检查,其概率随每次重复尝试而下降。失败的检查都适用负面关系处罚,增加至 -5。最安全的策略是当动作达到其日常极限时停止,并使用另一个动作或其他特性。
时间效率布夫将关系动作的时间成本降低20%,四舍五入到整分钟。它不会增加动作的每日津贴。
成功的“谈话”行动也只有很小的独立机会将沟通提升到1。
礼物和约会外衣
普通礼品
礼品使用是针对特定字符的。 字符的动作处理器决定了可以给予的礼物、其基本关系价值、物品是否消耗以及日常限制。 关系屏幕列表首选 数据,不是一个普遍最喜欢的礼物列表。
在邀请日中,请不要假定得分不错的礼物与普通的NPC礼物动作具有同等价值。邀请日期礼物使用自己的地点和特征评分表。
约会外形
约会外衣 没有 用于当前建筑中所有日期或浪漫奖励的全局修改符。其明确的关系用途目前与Portia挂钩:
- Portia 购物旅行需要约会外衣 第3级.
- Portia在 Dating Outfit 提供优先关系补贴 4级以上.
约会外配型升级从1级到5级,费用大幅提高,因此不会升级,期望有通用的日期乘数。项目指南用于升级成本和材料。
心对心对话
心间对话, 缩写 高温,是字符动作菜单中附带的一次性交互对话。它们是游戏中最重要的路由门之一。
H2H选择如何运作
选择可以要求:
- 与当前或另一个字符的关系点;
- 普通玩家数据库;
- 野兽;
- 原始情感经验或战斗经验;
- 是否拥有技能;
- 消耗品;
- 金钱或其他特定路线条件。
正常stat检查使用玩家的原始存储stat. 设备修饰器不包含在这些H2H检查中. 野兽使用有效的Beast,而Erotic体验和战斗体验检查则使用其原始体验总计而非显示的级别.
选择可以从对话的运行关系分数中加减,授予经验或技能,消耗某个项目,花费金钱,设置分支变体,或者选择特殊结局. 对话结束后,其总关系分数通过通用奖励计算.
已完成的 H2H 对话通常会消失并被永久记录。只有明确标记的对话可以重播。许多后期日期、邀请选项、故事节拍和亲密相遇检查特定完成的 H2H ID , 从而在出现时完成新的 H2H 动作 。
名称碰撞 : 来源包含一种名为 浪漫主义 在 H2H 或交互式亲密关系奖励之后添加平方 +25 。 浪漫关系阶段 目前没有记录或实施该技能的正常获取路线,因此,普通路线规划不应依赖它。
一次性脚本日期
脚本日期是从 NPC 所在位置的动作菜单中选择的字符图。没有包含全部的单一全局菜单,一般在完成后永久消失 。
要求各不相同,可能包括关系阶段或精确点总数,完成的H2H,个人故事旗,建造的建筑,派别条件,时间窗口,字符可用性,金钱,能量,或符合条件的内容访问. 日期选择和完成奖励使用共享的关系点计算.
目前的建筑登记册 27个日期家庭的139个编稿日期 (137份在专用日期登记册中加上Amelia在关系登记册中的两个日期地块):
| 约会家庭 | 字符 |
|---|---|
| 人工性质 | Tinker |
| 农民市场 | Akira、Chef Martha、Christy、Katie、Summer、Zoe |
| 中世纪节 | Isolde、Jade、Valkyra、Vespa |
| 月亮宫廷 | Isolde、Vespa |
| 充电站 | Tinker |
| 酒馆晚报 | Brandy、Sandra |
| 灯光市场 | Lyra |
| 记忆拱门 | Chloe、Kurenai、Pixel、Terra、Tiffany |
| 集合培训 | Dawn |
| 日落漫步 | Amelia、Blinky、Esperanza、Marina、Vixen |
| 夜间集市 | Isolde、Keira、Shadow、Vespa |
| 尼永巴扎尔 | Chloe、Jinx、Kristen、Kuro、Pixel、Tiffany |
| 花园漫步 | Aria、Audrey、Kasumi、Sherry |
| 花园日期 | Isolde |
| 农场 | Honey |
| 玻璃礁岛 | Kristen、Kuro、Tiffany |
| 石头表 | Gem |
| 横行 | Jennifer7], Akira, Becky, Jennifer0], Chef Martha, Christy, Jennifer8], Jennifer1], Jennifer2], Jennifer, Jessie, Jennifer9], Mary Ann0], Jennifer3], Mary Ann1], Mary Ann2], Mary Ann, Mary Ann3], Jennifer4], Portia, Rachel, Mary Ann5], Sabrina, Jennifer5], Jennifer6],[NAE24],Mary Ann6] |
| 星际迷航 | Arestes、Jennifer、Joey、Katie、Mindy、Nerida、Robin、Sabrina |
| 动漫 | Katie、Miki、Sabrina、Zoe |
| 摇滚乐队 | Nyx、Talena |
| 天园 | Jinx、Kurenai、Terra、Tiffany |
| 巴扎尔 | Aziza、Blinky、Cinnamon、Elara、Esperanza、Lindia、Sabbath、Sophie |
| 钢琴 | Katie、Lilu、Maggie、Summer、Zoe |
| 性质 | Amelia、Grace、Sashina、Vixen、Willow |
| 公平 | Emily, Jennifer, Jessie, Joey, Katie, Mary Ann0], Mary Ann, Rachel, Mary Ann1], Sabrina, Torea, Mary Ann2]. |
| 动物园 | Akira、Bella、Christy、Mary Ann1]、Emily、Jennifer、Jessie、Mary Ann0]、Mary Ann2]、Maggie、Mary Ann、Mary Ann3]、Rachel、Summer、Mary Ann4] |
常见的模式包括Friend-level动物园和Fair日期和Close-Friend-Company-boardwalk日期,但字符定义可以凌驾于舞台,成本,时间或先决条件之上. 将可见的字符动作和个人字符行走视为该路径的权威.
邀请日期
邀请日期在目前启用的两个地点是可重复的问答式日期,它们与一次性的脚本日期是分开的。
| 地点 | 时间 | 会期 | 费用 | 能源 | 访问 |
|---|---|---|---|---|---|
| KTV 电视 | 下午8时至11时 | 120分钟 | $150 | 40 | 标准 |
| 夜总会 | 下午8时至11时 | 120分钟 | $100 | 30 | 合格支持者内容 |
结束时间是独家的:在晚上11点之前到达。在数据中定义了一个酒吧会场,但目前已经禁用,不应作为可播放选项。
最小的共同关系阶段是 粉笔. 地点用途单独跟踪,因此KTV和夜总会每天各允许一个邀请日期,如果时间和资源允许,每个地点的一个日期可以在当天完成。
合格人物和故事门
| 字符 | 增加路线大门 |
|---|---|
| Abby | 舞蹈胜利奖完成 |
| Emily | 老朋友已经完成 |
| Jessie | 听她讲完,H2H更接近 |
| Katie | 第一次亲密接触完成 |
| Kimi | H2H 楼层完工 |
| Lucy | H2H 驱动器完成 |
| Maggie | 播放难度完成 |
| Mary Ann | 完成外地协同报告 |
| Miki | Story |
| Mindy | 秘密食谱完成, H2H 接近完成 |
| Portia | H2H新地点完工 |
| Rachel | 完成大学日 |
| Rei | 游戏运气理论完成 |
| Summer | 完成清水 |
| Torea | Story 击球61完成 |
| Zoe | 屏幕内置完成 |
分红和结果
每个日期从该角色的指定地点的提问池中选择5个不替换的问题,回答顺序是随机的,每个回答值0或1分,可选的天赋也值0或1分.
| 最后分数 | 结果 | 基本关系奖励 |
|---|---|---|
| 0-3 | 提前离开 | 20 |
| 4-5 | 结束日期好 | 40 |
| 6 | 完美的结束日期 | 60 |
完美的分数是6,所以需要全部五个正确的答案 和 a+1 礼物 金钱,能源,礼物,以及场地的日常用途在结果之前就承诺.
得分+1的礼物
| 字符 | KTV 电视 | 夜总会 |
|---|---|---|
| Abby | 巧克力,花,葡萄酒 | 巧克力,花,葡萄酒 |
| Emily | 巧克力、鲜花、香料 | 巧克力,花,葡萄酒 |
| Jessie | 红酒 泰迪 花朵 | 红酒,巧克力 |
| Katie | 巧克力,花,葡萄酒 | 巧克力,花,葡萄酒 |
| Kimi | 巧克力,鲜花 | 巧克力,鲜花 |
| Lucy | 巧克力,花,葡萄酒 | 葡萄酒,鲜花 |
| Maggie | 花、酒、珠宝 | 花、酒、珠宝 |
| Mary Ann | 书,花,巧克力 | 书,花,巧克力 |
| Miki | 酒,珠宝 | 酒,珠宝 |
| Mindy | 花 泰迪 珠宝 | 鲜花、葡萄酒、巧克力 |
| Portia | 珠宝、酒、花 | 珠宝,酒 |
| Rachel | 书,珠宝,花 | 鲜花,巧克力 |
| Rei | 书,巧克力,泰迪 | 书,巧克力,酒 |
| Summer | 巧克力,花,葡萄酒 | 巧克力,花,葡萄酒 |
| Torea | 酒、珠宝、巧克力 | 酒、珠宝、巧克力 |
| Zoe | 书,泰迪,巧克力 | 书,泰迪,巧克力 |
每个选定的礼物都被消耗,包括价值0. 的礼物。如果尝试一个完美的结果,则只使用该特征和地点列出的+1 的礼物之一。
极端日期
极端日期框架目前有一个已执行的路径:
Abby——夜总会极端约会
- 地点:现夜总会
- 要求: 1 000个关系点 与 Abby 连接
- 持续时间 : 240分钟
- 能源成本: 50
- 访问:符合条件的支持内容
- 奖励 : 100个基本关系点,通过共享计算
该场景为可重复的线性影视剧而非试播集,没有设置完成旗.
互动亲密接触
这些是基于与 H2H 相关的交互对话系统的分支字符交会对接。 与普通 H2H 不同的是,它们通常在动作可用时仍然可以重复。 选择可能需要统计、野兽、原始的情感或战斗经验、技能、项目、金钱或先前的选择。 路由可能包括正常、退出和野兽结局,以及在遇到时查看的画廊图像解锁。
动作显示的 Energy 成本并不总是全部成本。有些分支在回合之间收取额外的 Energy 。如果 Energy 已经存在 。 10岁或以下 在计算成本的回合之前, 交互会随着退出或电影结局而终止。如果追求完整的分支, 则带来能量储备 。
目前执行的互动路线
| 字符 | 地点/行动 | 关系门 | 其他大门和可用性 |
|---|---|---|---|
| Abby | 爱酒店 | 碾压+ | 晚上10点;120分钟;100美元 |
| Arestes | 贼帮的屋顶 | 浪漫主义+ | H2H无遮罩完成;7小时午夜;120分钟 |
| Bella | 小时后图书馆 | 碾压+ | Bella 粉碎旗; 7 PM-11 PM; 180分钟 |
| Chef Martha | 市区公寓 | 浪漫主义+ | 浪漫路线旗帜; 10 PM-midnight; 180分钟 |
| Emily | 住房区 | 碾压+ | Emily 粉碎旗; 7 PM-11 PM; 180分钟 |
| Esperanza | 中世纪的诺贝尔季军 | 浪漫主义+ | 9点午夜;150分钟 |
| Foxy | 中世纪森林清理 | 浪漫主义+ | 偶数天;9点午夜;180分钟 |
| Friday | 密码 - Friday 幻想 | 碾压+ | 任何小时;120分钟 |
| Ghost | 抵抗 隐藏区 | 浪漫主义+ | 120分钟;她的日程控制访问 |
| Katie | Katie的家 | 碾压+ | 第一次亲密口供完成;120分钟;每天一次 |
| Lilu | 下城道场——二等兵课 | 浪漫主义+ | 120分钟;每天一次 |
| Maggie | 市中心公寓 | 浪漫主义+ | 硬盘游戏完成; 8 PM- Midnight; 150分钟 |
| Mindy | 住房区 | 碾压+ | Mindy 粉碎旗; 7 PM-11 PM; 180分钟 |
| Nerida | 中世纪的斯帕 | 浪漫主义+ | 下午7时至10时;60分钟 |
| Nyx | Nyx的房间 | 浪漫主义+ | 未完成 Encore;9 PM-11 PM;120分钟 |
| Portia | 维拉 | 600+点 | H2H新地点完工;下午7时至11时;180分钟 |
| Rachel | 住房区 | 碾压+ | 下午7时至11时;180分钟 |
| Rei | 市区公寓 | 碾压+ | 没有胜利旗帜; 晚上10点; 180分钟 |
| Robin | 狩猎店 | 浪漫主义+ | 5点午夜;180分钟 |
| Sashina | 女巫之家——最后考试 | 浪漫主义+ | 神秘90,大师巫师,神秘诱惑;160分钟;她家的行程是9 PM-6 AM |
| Sherry | 营房酒吧 | 浪漫主义+ | H2H 完成时间更长;午夜4点;120分钟 |
| Talena | Talena的房间 | 碾压+ | H2H 更接近完成;最佳Drum/Bass Jam精度,或最佳寒冷分数80+;8 PM-11 PM;120分钟 |
| Vera | 爱酒店 | 浪漫主义+ | 净胜负Vera至少5000美元;PM-midnight8;180分钟;500美元 |
所有结束时间都是独家的。比如,被列为7PM-11PM的动作必须在11PM前启动。
一些角色在后来的精确点总时解锁额外的固定动画或视频动作. 舞台本身可能是不够的:例如,一个动作可以要求1200,1300,或1500分,尽管所有三个总时都以浪漫主义形式显示.
视频关系行动和情感经验
许多角色有可重复的视频或动画动作与上面的分支相隔,这些动作通常每天有1个限制,但每个角色处理器控制自己的关系奖励,成本,时间和故事要求. 数据中存在的视频定义并不意味着它立即解锁或免费.
许多 H2H 和亲近性选择直接使用 Erotic Experience。 检查通常比较原始总数, 而不是显示的级别 :
| 情绪水平 | 原始经验 |
|---|---|
| 1 | 0-99 |
| 2 | 100-249 |
| 3 | 250-499 |
| 4 | 500-999 |
| 5 | 1,000-1,749 |
| 6 | 1,750-2,999 |
| 7 | 3,000-4,999 |
| 8 | 5,000-7,499 |
| 9 | 7,500-9,999 |
| 10 | 10,000+ |
当一个选择说它需要一定量的Erotic Experience时,单独获得显示的关卡是不够的,除非原始总数也满足了声明的检查.
西雷纳岛度假村活动
Sirena Isle为建立关系提供了另一种可重复的途径。 最多3名符合条件的工人可以同时在那里度假。一个度假角色留下了正常的日程安排,因此送人可以暂时阻止她通常地点的故事动作、日期或亲密场景。
| 求救动作 | 可用性 | 会期 | 典型的限制或奖励 |
|---|---|---|---|
| 说话 | 上午7时至11时在度假村 | 15分钟 | 每天最多6次;+1个基数 |
| 放松点 | 海滩,上午8时至4时 | 60分钟 | 每天一次 |
| 私人海滩时间 | 海滩,上午10时至6时 | 60分钟 | 每天执行一次;+50基准 |
| 吃饭 | 下午11时至4时,巴菲特 | 60分钟 | 每天一次 |
| 日落漫步 | 下午5时至8时,海滩 | 60分钟 | 可重复的H2H活动;每天一次 |
| 螺丝 | 斯帕,上午7时至11时 | 60分钟 | 每天一次 |
度假村有自己的资格、时间表、升级和内容规则。西雷纳岛度假村指南用于完整的工人名册和设施。
达到爱和收入晶体
达到每个角色 3 000个关系点 奖励不是直接从国家警察局收取的
声称:
- 将一个或多个角色提升到"爱"中.
- 输入任何卧室位置 现玩家之家.
- 允许自动关系奖励事件运行.
活动批次了所有符合条件的无人认领的人物,每人获奖1个Crystal,并按要求标记每个奖项,如果自上次访问以来有多个人物到达In Love,他们可以在同一次活动中全部支付.
高效关系战略
- 磨磨前的预告 路线旗或H2H往往比另一个阶段更有价值,因为它解锁了更大的动作.
- 参见首选数据 。 每个达到的门槛值都改善了计算出的奖励,包括地块和日期奖励。
- 在有正常路线时获得最喜爱的特殊技能. 倍数比大多数平分奖金强.
- 在重复任何内容之前,使用每一次安全动作. 每日津贴按行动类型分列。
- 省下大基础的奖赏 给一个强的设置。 科隆,对齐的游戏,关系项目,和首选的STAT对日期和主要场景的影响更大.
- 仅在准备时使用邀请日期 。 带一个已知的+1礼物,如果追求完美结果,则在随机化的提问集之前保存.
- 将额外的能量带入互动场景. 分支成本可以超过前置工具提示.
- 不要在度假村铺设活动路线 。 在尝试她正常位置的阴谋之前 归还一个度假的NPC
- 在到达3 000人之后,参观目前的卧室。 Crystal奖赏在那等着 而不是在NPC
当前构建的注释
这些细节描述了当前的实施情况,可能与界面标签建议的不同:
- 约会外衣不是全球性的。 它目前的明确关系门是Portia的特异性.
- 怀孕和Netorase切换目前没有途径效应。 它们是保存和展示的,但目前的关系和亲密场景并不能检查它们,它们不会产生怀孕结果.
- 意外/约会/严重状态处于休眠状态。 当前的故事动作并不设置单独的后端承诺状态.
- 浪漫的技巧不是浪漫的舞台. 该名称的字面技能存在+25 H2H/亲密性奖金,但没有找到正常的获取路径.
- Talk通信奖金目前不正确读取存储的通信数据。 它的机会表现为1%的正常,或者11%的阅读者;银舌音进行第二次独立检查。这与Talk2%的直接交流机会是分开的。
- 一些较年长的交互式接触处理者没有一贯地记录他们申报的日常使用计数器。 将动作显示的预期限制视为权威,而不是依赖重复提供。
解决问题
缺少关系动作
检查所有以下内容:
- 国家警察局目前的地点和时间表;
- 开始时间,记住结束时间是专属的;
- 关系阶段 和 任何精确的最低点总数;
- 未完成的个人故事和H2H;
- 所需技能、数据、物品、建筑物、派别或小游戏分数;
- 货币和能源;
- 国家警察局是否在锡雷纳岛度假;
- 一次性行动是否已经完成;
- 该动作是否属于符合条件的支持内容 。
未显示 H2H 选项
H2H要求可以使用原始的正常统计,原始的Erotic或战斗经验,有效的野兽,技能,物品,另一个角色的关系点,或者更早的选择. 设备奖金不能满足这个系统中的普通统计检查.
互动交会提前结束
分公司可能收取额外的能源。 输入时的成本超过所列前期成本, 并将能源保持在10以上, 然后再计算成本。
我到达浪漫或爱,但没有出现场景
关系阶段只是大门的一层。请检查角色的 H2H 、 故事图、 精确的点阈值、 位置和时间。 并不是每个角色都有各种亲密内容 。
一个日期不见了
脚本NPC日期通常是一次性的地块,完成后消失.邀请日期在KTV和夜总会是可重复的日期系统.
缺少邀请选项
确认Crush状态,角色附加的故事门,地点的8PM-11PM窗口,当日场地没有使用,角色支持该地点. 夜总会邀请也要求符合条件的内容访问.
重复动作会减少关系
您超过了该 NPC 的动作类型每日限制, 并且没有通过过量使用检查 。请使用其它动作类型, 并等待第二天重新设置计数器 。
我到了爱中却没收到水晶
输入 Present 玩家之家的卧室。 自动事件会授予所有待定的一次性关系 Crystals 。
相关行经
- [对齐系统](对齐系统指南——对齐阈值,切换,关系修饰
- [项目指南] (中文(简体) ).项目指南)——关系物品,礼品,布法,服装升级.
- [统计数据、技能和资 (中文(简体) ).数据、技能和技术指南() 有效的统计、特殊技能和能力系统
- [锡雷纳岛度假村] (西雷纳岛度假村指南——度假村准入、工人资格、设施和时间表
- [Brothel指南] (中文(简体) ).导线——情感经验和相关成人系统.
- 个人人物行走——每个NPC的具体故事,H2H,日期和场景顺序
相关页面
Relationship, Dating & Intimacy — Complete Guide
Chronoromancer's romance content is not one single progression bar. It combines universal relationship points with one-time heart-to-heart conversations, scripted dates, repeatable invite dates, character-specific intimate encounters, video actions, gifts, and story flags. Reaching a relationship stage is often necessary, but it does not automatically unlock every scene for that character.
This guide consolidates the shared systems and the currently implemented routes. It was verified against the current game source. It discusses adult-content systems and contains route and unlock spoilers, but it does not reproduce scene dialogue.
Quick Roadmap
For a reliable route through most character relationships:
- Meet the character and advance their personal or workplace story whenever a new plot action appears.
- Use safe daily actions such as Talk, Work Together, Relax, Train, or character-specific activities. Do not repeatedly force an action after its daily limit.
- Open the Relationship screen and check the character's preferred stats and favorite special skill. These can increase every calculated relationship reward.
- Complete each new heart-to-heart conversation. These are frequently the real gates for later dates and intimacy scenes.
- At Friend or Close Friend, check for one-time date actions at the character's normal location. Requirements differ by character.
- At Crush or later, check KTV and, with eligible content access, the Night Club for repeatable invite dates.
- Continue the character's story. Most interactive intimacy routes need a story flag or a particular heart-to-heart in addition to Crush or Romantic status.
- When a character reaches In Love at 3,000 points, enter a bedroom in the Present player house to collect the character's one-time Crystal reward.
Important: A stage name is not a universal scene unlock. A character can reach Romantic or In Love and still need an unfinished plot, conversation, location, time window, skill, item, or other character-specific condition.
Relationship Stages
Every currently implemented character uses the same point thresholds:
| Stage | Total relationship points |
|---|---|
| Stranger | 0 |
| Acknowledged | 10 |
| Known | 25 |
| Acquaintance | 50 |
| Friend | 100 |
| Close Friend | 200 |
| Crush | 400 |
| Romantic | 800 |
| Intimate | 1,600 |
| In Love | 3,000 |
Relationship points can continue rising beyond 3,000, although In Love remains the highest displayed stage. Negative penalties can also push a relationship below zero.
Valkyra's special cap
Positive relationship gains with Valkyra are capped at 399 points, one point below Crush, until worker number 11 has been found or recruited. The check is based on having found that worker; the worker does not need to be actively assigned.
Point stages versus dating status
The game contains a separate backend status ladder named casual, dating, and serious, but current character routes do not set those statuses. The working player-facing progression is the point-stage table above. There is no separate casual-to-serious meter that players need to locate or grind.
Using the Relationship Screen
The Relationship screen is the best place to audit a route. It shows:
- current stage and total points;
- points needed for the next stage;
- the character's current location;
- preferred player stats;
- the character's favorite special skill;
- sorting and filtering options;
- Christmas, Pregnancy, and Netorase toggles.
Preferred stats matter mechanically. Meeting each listed threshold adds to calculated relationship rewards. A favorite skill is even stronger: owning the character's listed special skill doubles the running reward subtotal before later bonuses and randomization.
The location display helps find a character, but schedules still apply. A character may move by hour, disappear during a story event, or be absent because they are vacationing at Sirena Isle.
How Relationship Rewards Are Calculated
Most actions and plot choices start with a base relationship value, then pass it through the shared relationship calculation. The number shown after an action can therefore differ from the action's base value.
The current calculation applies effects in this order:
- Start with the action or plot's base points.
- Add +1 from Cthulhu's Head when the character is evil and alignment has not been manually disabled.
- Add +1 for each preferred-stat threshold the player meets.
- If the player owns the character's favorite special skill, double the current subtotal.
- Add +1 from 1 Ring.
- Add +1 while the Cologne buff is active.
- Add +1 for an eligible supporter or internal account-status bonus.
- Roll an Attractiveness bonus for another +1.
- Convert the subtotal into a randomized minimum and maximum reward.
- Apply Ocean Fragrance and alignment adjustments to that range.
- Roll the final relationship reward within the adjusted range.
The initial random range is:
- minimum: half the subtotal, rounded, but never below 1;
- maximum: the subtotal plus 1.
Because the minimum is floored at 1, even a zero-base reward calculation can sometimes produce one point unless a later rule overrides it.
Attractiveness bonus
The Attractiveness check succeeds when a roll from 1 to 120 is no higher than effective Attractiveness:
- normal cap: 60, for at most a 50% chance;
- with the Ornate Locket: 72, for at most a 60% chance.
Alignment effects
Alignment changes the final reward range:
| Player and character alignment | Range adjustment |
|---|---|
| Same active alignment | minimum +1, maximum +2 |
| Opposing Good/Evil alignments | minimum -2, maximum -1 |
| Neutral versus non-Neutral mismatch | maximum -1 |
Additional alignment items modify those effects:
- Dracula's Ring: adds another +1 to the maximum on a same-alignment reward.
- Balance Scales: adds +1 to the minimum on a same-alignment reward, or restores +1 to the maximum when alignments conflict.
- Ocean Fragrance: adds +1 to the maximum for Neutral characters.
Alignment is inactive while the player's alignment lead is below 10, or when the manual Unaligned toggle is enabled. See [Alignment System](Alignment System guide) for the complete alignment rules.
What to prioritize
The most dependable improvements are preferred stats, the character's favorite special skill, fixed-bonus items, and matching alignment. Attractiveness is useful but probabilistic. The favorite-skill multiplier occurs early enough to make it especially valuable on high-base rewards.
Daily Limits and Repeated Actions
Daily limits are tracked per character and per action type. One Talk use does not normally consume the allowance for Relax, Work Together, a gift, or a separate video action. Counts reset when the game advances to a new day.
Most actions default to one safe use per day unless their definition specifies another limit. With Reading People, action colors help preview repeated use:
- White: the action will still have at least one safe use afterward.
- Gold: this is the final safe use.
- Red: the action is already at or beyond its safe daily allowance.
Going over the limit is not a harmless zero-point action. The game performs two Charm-based checks whose odds decline with each repeated attempt. Failing either check applies a negative relationship penalty, increasing up to -5. The safest strategy is to stop when the action reaches its daily limit and use another action or another character.
The time-efficiency buff reduces the time cost of relationship actions by 20%, rounded down to a whole number of minutes. It does not increase the action's daily allowance.
Successful Talk actions also have a small independent chance to raise Communication by 1.
Gifts and the Dating Outfit
Ordinary gifts
Gift use is character-specific. A character's action handler determines which gift can be given, its base relationship value, whether the item is consumed, and its daily limit. The Relationship screen lists preferred stats, not a universal favorite-gift list.
Do not assume a gift that scores well during an invite date will have the same value as a normal NPC gift action. Invite-date gifts use their own venue-and-character scoring table.
Dating Outfit
The Dating Outfit is not a global modifier for all dates or romantic rewards in the current build. Its explicit relationship uses are currently tied to Portia:
- Portia's Shopping Trip requires Dating Outfit Level 3.
- Portia grants a preferred-stat relationship bonus at Dating Outfit Level 4 or higher.
Dating Outfit upgrades run from Level 1 through Level 5 and become substantially more expensive, so do not upgrade it expecting a universal date multiplier. See [Items Guide](Items guide) for upgrade costs and materials.
Heart-to-Heart Conversations
Heart-to-heart conversations, abbreviated H2H, are one-time interactive conversations attached to character action menus. They are one of the most important route gates in the game.
How H2H choices work
Choices can require any combination of:
- relationship points with the current or another character;
- a normal player stat;
- Beast;
- raw Erotic Experience or Fighting Experience;
- owning or not owning a skill;
- a consumable item;
- money or other route-specific conditions.
Normal-stat checks use the player's raw stored stat. Equipment modifiers are not included in those H2H checks. Beast uses effective Beast, while Erotic Experience and Fighting Experience checks use their raw experience totals rather than their displayed level.
Choices can add or subtract from the conversation's running relationship score, grant experience or skills, consume an item, spend money, set a branch variant, or select a special ending. When the conversation finishes, its total relationship score passes through the universal reward calculation.
Completed H2H conversations normally disappear and are recorded permanently. Only conversations explicitly marked repeatable can be replayed. Many later dates, invitation options, story beats, and intimacy encounters check for a particular completed H2H ID, so complete new H2H actions as they appear.
Name collision: The source contains a literal skill named Romantic that adds a flat +25 after an H2H or interactive intimacy reward. This is different from the Romantic relationship stage at 800 points. No normal acquisition route for that skill is currently documented or implemented, so ordinary route planning should not depend on it.
One-Time Scripted Dates
Scripted dates are character plots selected from the NPC's action menu at their location. There is no single global menu containing all of them. They usually disappear permanently after completion.
Requirements vary and may include a relationship stage or exact point total, a completed H2H, a personal-story flag, a constructed building, a faction condition, a time window, character availability, money, energy, or eligible content access. Date choices and completion rewards use the shared relationship-point calculation.
The current build registers 139 scripted dates across 27 date families (137 in the dedicated date registry plus Amelia's two date plots in the relationship registry):
| Date family | Characters |
|---|---|
| Artificial Nature | Tinker |
| Farmers Market | Akira, Chef Martha, Christy, Katie, Summer, Zoe |
| Medieval Festival | Isolde, Jade, Valkyra, Vespa |
| Moonlit Courtyard | Isolde, Vespa |
| Recharge Station | Tinker |
| Tavern Evening | Brandy, Sandra |
| Lantern Market | Lyra |
| Memory Arcade | Chloe, Kurenai, Pixel, Terra, Tiffany |
| Pool Training | Dawn |
| Sunset Walk | Amelia, Blinky, Esperanza, Marina, Vixen |
| Night Bazaar | Isolde, Keira, Shadow, Vespa |
| Neon Bazaar | Chloe, Jinx, Kristen, Kuro, Pixel, Tiffany |
| Garden Walk | Aria, Audrey, Kasumi, Sherry |
| Garden Date | Isolde |
| Farm Picnic | Honey |
| Glass Reef | Kristen, Kuro, Tiffany |
| Stonewatch | Gem |
| Boardwalk | Abby, Akira, Becky, Bella, Chef Martha, Christy, Dawn, Diane, Emily, Jennifer, Jessie, Joey, Kimi, Kupie, Lilu, Lucy, Mary Ann, Miki, Mindy, Portia, Rachel, Rei, Sabrina, Sonia, Swish, Vera, Zoe |
| Stargazing | Arestes, Jennifer, Joey, Katie, Mindy, Nerida, Robin, Sabrina |
| Comiccon | Katie, Miki, Sabrina, Zoe |
| Rockband | Nyx, Talena |
| Skygarden | Jinx, Kurenai, Terra, Tiffany |
| Bazaar | Aziza, Blinky, Cinnamon, Elara, Esperanza, Lindia, Sabbath, Sophie |
| Picnic | Katie, Lilu, Maggie, Summer, Zoe |
| Nature | Amelia, Grace, Sashina, Vixen, Willow |
| Fair | Emily, Jennifer, Jessie, Joey, Katie, Lucy, Mary Ann, Mindy, Rachel, Rei, Sabrina, Torea, Zoe |
| Zoo | Akira, Bella, Christy, Dawn, Emily, Jennifer, Jessie, Katie, Lucy, Maggie, Mary Ann, Miki, Rachel, Summer, Zoe |
Common patterns include Friend-level Zoo and Fair dates and Close Friend-level Boardwalk dates, but character definitions can override the stage, cost, time, or prerequisite. Treat the visible character action and individual character walkthrough as authoritative for that route.
Invite Dates
Invite dates are repeatable quiz-style dates at two currently enabled venues. They are separate from one-time scripted dates.
| Venue | Time | Duration | Cost | Energy | Access |
|---|---|---|---|---|---|
| KTV | 8 PM-11 PM | 120 minutes | $150 | 40 | Standard |
| Night Club | 8 PM-11 PM | 120 minutes | $100 | 30 | Eligible supporter content |
The end hour is exclusive: arrive before 11 PM. A Bar venue is defined in the data but is currently disabled and should not be treated as a playable option.
The minimum common relationship stage is Crush. Venue use is tracked separately, so KTV and the Night Club each allow one invite date per day. If time and resources permit, one date at each venue can be completed on the same day.
Eligible characters and story gates
| Character | Additional route gate |
|---|---|
| Abby | Dance Victory Reward completed |
| Emily | Old Friend completed |
| Jessie | Listen to Her completed and H2H Closer completed |
| Katie | First Intimacy Confession completed |
| Kimi | H2H Own the Floor completed |
| Lucy | H2H Drive Home completed |
| Maggie | Play Harder completed |
| Mary Ann | Synergy Field Report completed |
| Miki | Story Beat 54 completed |
| Mindy | Secret Recipe completed and H2H Getting Closer completed |
| Portia | H2H New Place completed |
| Rachel | College Days completed |
| Rei | Gaming Luck Theory completed |
| Summer | Clear Water completed |
| Torea | Story Beat 61 completed |
| Zoe | Screen Intimate completed |
Scoring and outcomes
Each date selects five questions without replacement from that character's venue-specific question pool. Answer order is randomized. Each answer is worth 0 or 1 point, and the optional gift is also worth 0 or 1 point.
| Final score | Outcome | Base relationship reward |
|---|---|---|
| 0-3 | Early departure | 20 |
| 4-5 | Good date ending | 40 |
| 6 | Perfect date ending | 60 |
The perfect score is exactly 6, so it requires all five correct answers and a +1 gift. Money, Energy, the gift, and the venue's daily use are committed before the result.
Gifts that score +1
| Character | KTV | Night Club |
|---|---|---|
| Abby | Chocolate, Flowers, Wine | Chocolate, Flowers, Wine |
| Emily | Chocolate, Flowers, Perfume | Chocolate, Flowers, Wine |
| Jessie | Wine, Teddy, Flowers | Wine, Chocolate |
| Katie | Chocolate, Flowers, Wine | Chocolate, Flowers, Wine |
| Kimi | Chocolate, Flowers | Chocolate, Flowers |
| Lucy | Chocolate, Flowers, Wine | Wine, Flowers |
| Maggie | Flowers, Wine, Jewelry | Flowers, Wine, Jewelry |
| Mary Ann | Book, Flowers, Chocolate | Book, Flowers, Chocolate |
| Miki | Wine, Jewelry | Wine, Jewelry |
| Mindy | Flowers, Teddy, Jewelry | Flowers, Wine, Chocolate |
| Portia | Jewelry, Wine, Flowers | Jewelry, Wine |
| Rachel | Book, Jewelry, Flowers | Flowers, Chocolate |
| Rei | Book, Chocolate, Teddy | Book, Chocolate, Wine |
| Summer | Chocolate, Flowers, Wine | Chocolate, Flowers, Wine |
| Torea | Wine, Jewelry, Chocolate | Wine, Jewelry, Chocolate |
| Zoe | Book, Teddy, Chocolate | Book, Teddy, Chocolate |
Every chosen gift is consumed, including a gift worth 0. If attempting a perfect result, use only one of the +1 gifts listed for that character and venue.
Extreme Dates
The Extreme Date framework currently has one implemented route:
Abby — Night Club Extreme Date
- Location: Present Night Club
- Requirement: 1,000 relationship points with Abby
- Duration: 240 minutes
- Energy cost: 50
- Access: eligible supporter content
- Reward: 100 base relationship points, passed through the shared calculation
The scene is a repeatable linear cinematic rather than a quiz. It does not set a completion flag.
Interactive Intimacy Encounters
These are branching character encounters built on an interactive conversation system related to H2H. Unlike ordinary H2Hs, they generally remain repeatable while their action is available. Choices can require stats, Beast, raw Erotic or Fighting Experience, skills, items, money, or previous choices. Routes may include normal, quit, and Beast endings, and viewed gallery images unlock as they are encountered.
The action's displayed Energy cost is not always the entire cost. Some branches charge additional Energy between rounds. If Energy is already 10 or lower before a costed round, the interaction terminates with its quit or cinematic ending. Bring an Energy reserve if pursuing a complete branch.
Currently implemented interactive routes
| Character | Location/action | Relationship gate | Other gate and availability |
|---|---|---|---|
| Abby | Love Hotel | Crush+ | 10 PM-midnight; 120 minutes; $100 |
| Arestes | Thieves Guild rooftop | Romantic+ | H2H No Mask completed; 7 PM-midnight; 120 minutes |
| Bella | Present Library after hours | Crush+ | Bella crush flag; 7 PM-11 PM; 180 minutes |
| Chef Martha | Downtown apartment | Romantic+ | Romantic route flag; 10 PM-midnight; 180 minutes |
| Emily | Housing Block | Crush+ | Emily crush flag; 7 PM-11 PM; 180 minutes |
| Esperanza | Medieval Noble Quarter | Romantic+ | 9 PM-midnight; 150 minutes |
| Foxy | Medieval Forest Clearing | Romantic+ | Even-numbered days; 9 PM-midnight; 180 minutes |
| Friday | Crypt — Friday Fantasy | Crush+ | Any hour; 120 minutes |
| Ghost | Resistance Hideout quarters | Romantic+ | 120 minutes; her schedule controls access |
| Katie | Katie's Home | Crush+ | First Intimacy Confession completed; 120 minutes; once per day |
| Lilu | Downtown Dojo — Private Lesson | Romantic+ | 120 minutes; once per day |
| Maggie | Downtown Apartment Complex | Romantic+ | Play Harder completed; 8 PM-midnight; 150 minutes |
| Mindy | Housing Block | Crush+ | Mindy crush flag; 7 PM-11 PM; 180 minutes |
| Nerida | Medieval Spa | Romantic+ | 7 PM-10 PM; 60 minutes |
| Nyx | Nyx's room | Romantic+ | No Encore completed; 9 PM-11 PM; 120 minutes |
| Portia | Villa | 600+ points | H2H New Place completed; 7 PM-11 PM; 180 minutes |
| Rachel | Housing Block | Crush+ | 7 PM-11 PM; 180 minutes |
| Rei | Downtown apartment | Crush+ | Nope Victory flag; 10 PM-midnight; 180 minutes |
| Robin | Hunting Lodge | Romantic+ | 5 PM-midnight; 180 minutes |
| Sashina | Sorceress Home — Final Exam | Romantic+ | Mystic 90, Master Wizard, Mystic Seduction; 160 minutes; her home schedule is 9 PM-6 AM |
| Sherry | Brothel Bar quarters | Romantic+ | H2H Something More completed; midnight-4 AM; 120 minutes |
| Talena | Talena's room | Crush+ | H2H Closer completed; best Drum/Bass Jam accuracy, or best chill score 80+; 8 PM-11 PM; 120 minutes |
| Vera | Love Hotel | Romantic+ | Net winnings against Vera at least $5,000; 8 PM-midnight; 180 minutes; $500 |
All ending hours are exclusive. For example, an action listed as 7 PM-11 PM must be started before 11 PM.
Some characters unlock additional fixed animation or video actions later at exact point totals. A stage by itself may not be sufficient: for example, an action can demand 1,200, 1,300, or 1,500 points even though all three totals display as Romantic.
Video Relationship Actions and Erotic Experience
Many characters have repeatable video or animation actions separate from the branching encounters above. These usually have a daily limit of one, but each character handler controls its own relationship reward, cost, time, and story requirements. A video definition existing in the data does not mean it is immediately unlocked or free.
Erotic Experience is used directly by many H2H and intimacy choices. Checks normally compare the raw total, not the displayed level:
| Erotic level | Raw experience |
|---|---|
| 1 | 0-99 |
| 2 | 100-249 |
| 3 | 250-499 |
| 4 | 500-999 |
| 5 | 1,000-1,749 |
| 6 | 1,750-2,999 |
| 7 | 3,000-4,999 |
| 8 | 5,000-7,499 |
| 9 | 7,500-9,999 |
| 10 | 10,000+ |
When a choice says it needs a certain amount of Erotic Experience, gaining the displayed level alone is not enough unless the raw total also meets the stated check.
Sirena Isle Resort Activities
Sirena Isle provides another repeatable way to build relationships. Up to three eligible workers can vacation there at once. A vacationing character leaves her normal schedule, so sending someone away can temporarily block story actions, dates, or intimacy scenes at her usual location.
| Resort action | Availability | Duration | Typical limit or reward |
|---|---|---|---|
| Talk | Present at resort, 7 AM-11 PM | 15 minutes | Up to 6 per day; +1 base |
| Relax | Beach, 8 AM-4 PM | 60 minutes | Once per day |
| Private Beach Time | Beach, 10 AM-6 PM | 60 minutes | Once per day where implemented; +50 base |
| Eat | Buffet, 11 AM-4 PM | 60 minutes | Once per day |
| Sunset Walk | Beach, 5 PM-8 PM | 60 minutes | Repeatable H2H activity; once per day |
| Spa | Spa, 7 AM-11 PM | 60 minutes | Once per day |
The resort has its own eligibility, schedule, upgrade, and content rules. See [Sirena Isle Resort](Sirena Isle Resort guide) for the full worker roster and facility walkthrough.
Reaching In Love and Earning Crystals
Every character who reaches 3,000 relationship points is worth one Crystal, once. The reward is not collected directly from the NPC.
To claim it:
- Raise one or more characters to In Love.
- Enter any bedroom location in the Present player house.
- Allow the automatic relationship-reward event to run.
The event batches all eligible unclaimed characters, awards one Crystal for each, and marks each reward as claimed. If several characters reached In Love since the last visit, they can all pay out in the same event.
Efficient Relationship Strategy
- Advance story before grinding. A route flag or H2H is often more valuable than another stage because it unlocks larger actions.
- Meet preferred stats. Each met threshold improves calculated rewards, including plot and date rewards.
- Acquire favorite special skills when their normal route is available. The multiplier is stronger than most flat bonuses.
- Use each safe action once before repeating anything. Daily allowances are separated by action type.
- Save large-base rewards for a strong setup. Cologne, aligned play, relationship items, and preferred stats have more impact on dates and major scenes.
- Use invite dates only when prepared. Bring a known +1 gift and save before the randomized question set if pursuing a perfect result.
- Carry extra Energy into interactive scenes. Branch costs can exceed the upfront tooltip.
- Do not strand an active route at the resort. Return a vacationing NPC before attempting her normal-location plot.
- Visit the Present house bedroom after reaching 3,000. Crystal rewards wait there rather than at the NPC.
Current-Build Notes
These details describe the current implementation and may differ from what an interface label suggests:
- Dating Outfit is not global. Its current explicit relationship gates are Portia-specific.
- Pregnancy and Netorase toggles currently have no route effect. They are saved and displayed, but current relationship and intimacy scenes do not check them, and they do not generate pregnancy outcomes.
- Casual/dating/serious statuses are dormant. Current story actions do not set the separate backend commitment status.
- The Romantic skill is not the Romantic stage. A +25 H2H/intimacy bonus exists for a literal skill of that name, but no normal acquisition route was found.
- The Talk Communication bonus does not currently read the stored Communication stat correctly. Its chance behaves as 1% normally, or 11% with Reading People; Silver Tongue performs a second independent check. This is separate from Talk's 2% direct Communication-gain chance.
- Some older interactive encounter handlers do not consistently record their declared daily-use counter. Treat the intended limit shown by the action as authoritative rather than relying on repeat availability.
Troubleshooting
A relationship action is missing
Check all of the following:
- the NPC's current location and schedule;
- the start hour, remembering that end hours are exclusive;
- relationship stage and any exact minimum point total;
- unfinished personal stories and H2Hs;
- required skills, stats, items, buildings, factions, or minigame scores;
- money and Energy;
- whether the NPC is vacationing at Sirena Isle;
- whether a one-time action has already been completed;
- whether the action belongs to eligible supporter content.
An H2H choice is not displayed
H2H requirements can use raw normal stats, raw Erotic or Fighting Experience, effective Beast, a skill, an item, another character's relationship points, or an earlier choice. Equipment bonuses do not satisfy ordinary stat checks in this system.
An interactive encounter ended early
The branch likely charged additional Energy. Enter with more than the listed upfront cost and keep Energy above 10 before later costed rounds.
I reached Romantic or In Love but no scene appeared
Relationship stages are only one layer of the gate. Check the character's H2Hs, story plots, exact point thresholds, location, and time. Not every character has every type of intimacy content implemented.
A date disappeared
Scripted NPC dates are usually one-time plots and disappear after completion. Invite dates at KTV and the Night Club are the repeatable date system.
An invite option is missing
Confirm Crush status, the character's additional story gate, the venue's 8 PM-11 PM window, that the venue has not been used that day, and that the character supports that venue. Night Club invites also require eligible content access.
Repeating an action reduced the relationship
You exceeded that action type's daily limit for that NPC and failed an overuse check. Use other action types and wait until the next day for the counter to reset.
I reached In Love but did not receive a Crystal
Enter a bedroom in the Present player house. The automatic event awards all pending one-time relationship Crystals there.
Related Walkthroughs
- [Alignment System](Alignment System guide) — alignment thresholds, toggles, and relationship modifiers
- [Items Guide](Items guide) — relationship items, gifts, buffs, and outfit upgrades
- [Stats, Skills & Proficiencies](Stats, Skills & Proficiencies guide) — effective stats, special skills, and proficiency systems
- [Sirena Isle Resort](Sirena Isle Resort guide) — resort access, worker eligibility, facilities, and schedules
- [Brothel Guide](Brothel guide) — Erotic Experience and related adult systems
- Individual character walkthroughs — exact story, H2H, date, and scene order for each NPC
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
