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TD 陆军和训练
概览
使用 业务中心 营房审查TD名册 部队在哥多特战役中自动攻击。

征聘
这些要求列出了招募阶段的里程碑,但没有说明他们的故事决议。
| 英雄们 | 征聘里程碑 |
|---|---|
| Ghost、Orchid、AIMy、EPOM、Cid | 默认的 TD新兵 |
| Riki | Story第33集 |
| Jinx | 一个变量 |
| Tinker | 我有双手 |
| Neena | 由她自己的权威 |
| Pixel | 未优化变量 |
| Glitch | 断开权限 |
| Anthrax | 培训报告,一旦她获释 |
| Saber | Story 击球76 |
| Terra | 值得捍卫的东西 |
| Motley, Kitty, Bayne, Zodiac, Chamel, Poison. | 我们的战争 |
Artemis、Blinky、Yrsa和Sashina 也有TD 战役定义,但目前的正常招募名单并没有为它们提供解锁路线。它们不应该被假设在新游戏相连的陆军名册中。独立开发战可以显示更广泛的测试名册。
每个被招募的英雄的代价 40个指挥部 以及以下所示的阿穆部队的部署 0 救护。每个人每次尝试都可以部署一次。 Melee英雄不需要Ammo,但仍使用Command。
开始战斗
以下价值是没有装备的未受过训练的战斗基地。它们描述的是健康、力量、准确性、实际可及性和攻击率,而不是兵营中显示的较小的统计评级。
| 英雄们 | 汉字 | 权力 | 准确度% | 范围 (px) | 袭击/sec | 弹药 |
|---|---|---|---|---|---|---|
| 莫特莱 | 78 | 4 | 74 | 270 | 1.0 | 12 |
| Kitty | 84 | 4 | 80 | 100 | 1.3 | 0 |
| Bayne | 120 | 7 | 70 | 90 | 0.7 | 0 |
| Zodiac | 72 | 4 | 76 | 300 | 0.9 | 10 |
| Chamel | 81 | 5 | 82 | 120 | 1.2 | 0 |
| Poison | 102 | 6 | 74 | 100 | 0.9 | 0 |
| Ghost | 75 | 3 | 74 | 280 | 1.2 | 18 |
| Orchid | 84 | 2 | 78 | 250 | 1.0 | 12 |
| Riki | 63 | 12 | 90 | 490 | 0.55 | 30 |
| AIMy | 102 | 5 | 88 | 390 | 1.1 | 20 |
| EPOM | 129 | 17 | 78 | 420 | 0.45 | 18 |
| Cid | 108 | 4 | 78 | 300 | 0.9 | 10 |
| Jinx | 72 | 2 | 72 | 290 | 1.65 | 16 |
| Tinker | 93 | 3 | 82 | 250 | 0.9 | 10 |
| Neena | 99 | 9 | 92 | 420 | 0.8 | 26 |
| Pixel | 66 | 3 | 80 | 310 | 1.4 | 15 |
| Terra | 81 | 4 | 80 | 270 | 0.85 | 10 |
| Glitch | 57 | 3 | 86 | 330 | 1.0 | 8 |
| Anthrax | 93 | 7 | 92 | 130 | 1.6 | 0 |
| Saber | 96 | 7 | 88 | 380 | 1.1 | 20 |
培训和价格增长
按绿色键 + 低于训练STAT以花费英雄EXP.每次购买都会将相应的兵营评级提高1;战斗转换因STAT而异.
| 培训数据库 | 每次采购的作战改进 |
|---|---|
| 斯塔米纳( Sta) | +3 最大 HP; Stamina 购买器也将当前名册的健康恢复到新的最大 |
| 电源( Pow) | +1 功率 |
| 盾牌 (Shd) | +1 盾牌评级,上限为200有效盾牌 |
| 准确度( Acc) | +2个百分点的基本准确度 |
| 范围 (Rng) | 普通攻击达到的+10像素 |
| 速度 (Spd) | + 0.05每秒攻击 |
较小的军营收视率使用这些转换: HP = 3× Sta (韩语), 精度=50+2×Acc (在战斗的命中跳板之前) 到达 = 10 × Rng,以及 攻击/秒 = 0.05 × Spd。设备可以改变所得出的数值。一个速度项目将改变一个百分比的射击率,在普通Stat总数之后使用。
所有6个培训数据共享 给那个英雄一个代价。如果B是那个英雄以前的训练购买总额,那么下一次购买费用 10+5B+ce(B2/10) 英雄EXP前五项费用是: 10, 16, 21, 26, 32购买力让下一个Stamina的购买也更加昂贵;另一个英雄的购买并不影响这个英雄的价格.
每个内部训练级别从1开始,可以达到999,但有效的盾牌不能超过200. 显示的战斗分数不是那些内部级别,训练不会提高部署价格.
特别培训对等
特殊能力通过 匹配已购买的培训助推器中,没有单独的特殊升级按钮。启动数据和设备奖金并不算作购买的助推。
| 特别价值 | 培训配对 | 效果 |
|---|---|---|
| 冷却 | Stamina + 速度 | 两次采购数目中较低,上限为500对;减少30秒至3秒 |
| 特殊范围 | 范围 + 精确度 | +1每对配对的特殊范围评级 |
| 特别电力 | 动力+盾牌 | +1每对配对的特殊功率评分 |
每对冷却剂都去掉 0.054 秒例如,10个Stamina助推器和4个速度助推器提供了4对助推器。 29.784 秒总共500对配对到达 3秒钟 起码
Special Range是一个能力特异性的评级。它可以增加爆破计数、修复半径、毒滴频率,或者树上的限制;它并不普遍是另外10像素的可达度。
英雄特辑
特殊在主动战斗中自动触发,如果没有合格目标, 大部分都准备就绪 。 Orchid 的修复和 Terra 的树在战斗波中敌人产卵间隙仍然有用 。 暂停冻结战斗定时器 。
| 英雄们 | 特殊战斗 | 已发挥作用 |
|---|---|---|
| 莫特莱 | 致命射击 | 个人范围破裂 |
| Kitty | 克劳·弗利里 | 快速的忧郁爆发 |
| Bayne | 保持线条 | 地区melee被击中 |
| Zodiac | 最后一张牌 | 全地图的非机器人禁用 |
| Chamel | 虚假打开 | 接近敌人的破坏 |
| Poison | 扣锁狂欢 | 单目标毒药 |
| Ghost | 幻影命令射击 | 个人范围破裂 |
| Orchid | 回收修理 | 近距离修补隔离墙 |
| Riki | 零裂变射击 | 长枪刺穿 |
| AIMy | 防卫覆盖 | 近炮塔命令爆发 |
| EPOM | BFG 监视器 | 近炮塔命令爆发 |
| Cid | 网路网纹 | 爆炸物射击 |
| Jinx | 已装入 Ricochet | 个人范围破裂 |
| Tinker | 可逆逆变形 | 近炮塔命令爆发 |
| Neena | 退出行执行 | 个人范围破裂 |
| Pixel | 未优化轨迹 | 个人范围破裂 |
| Terra | 生活网络 | 密码防御树 |
| Glitch | 权限已撤销 | 全地图机器人 EMP |
| Anthrax | Shadow阿森纳 | 快速的忧郁爆发 |
| Saber | 安全扫描 | 个人范围破裂 |
负担和损害
个人射程暴雨 (Motley, Ghost, Jinx, Neena, Pixel, Saber)从四个快速射入正常攻击范围的目标开始. Special Range给额外射入的机会; Special Power给每个普通武器卷增加损伤.每个射入的射入在敌人死亡时可以重新瞄准. Longed Ricochet这个名字并不意味着额外的弹射效果.
Anthrax和Kitty 从三次打击开始使用快速的melee暴雨。 目标必须接近melee; 特殊射程可以增加打击, 特殊力量可以改善破坏。 Bayne's hold the line 在敌方所能达到的范围内 向敌方运送一个地区 常规电源+ 3× 特殊电源,没有准确的卷。
Cid 它使用一个100像素的起始爆炸半径,再增加一个特殊射程,特殊电源可以改善射击损坏。
Riki 沿着一条线向敌人开火 普通攻击范围+10×特殊范围;每一次命中都使用普通武器损坏加上特别力量.
支助和控制能力
AIMy、EPOM和Tinker 命令附近的攻击炮塔进行快速的额外攻击。起始半径为100像素;添加的Special Range扩展了它。至少一半的炮塔的位置足迹必须位于半径以内。每个受影响的炮塔至少收到四次攻击,而Special Power给更多的攻击机会。Nanite灯塔不会从这次攻击爆炸中受益。
Orchid 在100像素起始半径内修复每个损坏的屏障。添加特殊范围可以扩展半径;每次激活都恢复 5× 特别电力HP 她不会治愈英雄、炮塔或堡垒。
Poison 在正常攻击范围内将最近的敌人毒死10秒。 滴答损坏使用特殊电源。 启动特殊电源时,每2秒会滴答一次; +100 添加特殊电源, 将时间缩短到1秒, +300到 0.5 秒。 特殊电源改变滴答速度而不是到达 。
Chamel 暂时抑制附近敌人的外向损害。起始半径为100像素,再加特别范围;持续时间为 0.25× 特殊功率秒.
Glitch 禁用整个地图上所有目前活着的机器人,包括机器人老板. Zodiac 镜像此非机器人 。 特电/ 400 秒,没有单独的范围限制或目标上限;它们的特殊范围评级不会扩大这种全地图效果。这些是瞬间脉冲,所以以后的产卵不会自动捕获。
Terra 在她右侧的开放位置召集树自由。 30+2×特种电力,没有结构加固。她开始的活跃共生树限制是 3; 特殊范围增加,在200分,20分,500分,30分,1000分,然后更缓慢地继续。这些共生树与购买树的五活动限制是分开的。缺少空间或已经完全的共生树限制使特殊范围准备就绪。
装甲
使用 Tinker的军械 每个被招募的英雄都有独立的装甲级别。 损害减少0%;第2至第5级各加10%,第6级显示为 马克斯时, 50%.

费用用于 一个英雄的下一个关卡军队EXP没有被起诉
| 目标水平 | 减少 | 合金 | 电路 | 试剂 | 豪华 | 核心 |
|---|---|---|---|---|---|---|
| 2 | 10% | 120 | 60 | 30 | 30 | 2 |
| 3 | 20% | 240 | 120 | 60 | 60 | 5 |
| 4 | 30% | 420 | 210 | 105 | 105 | 12 |
| 5 | 40% | 700 | 350 | 175 | 175 | 24 |
| 6 | MAX(50%) | 1100 | 550 | 275 | 275 | 40 |
装甲能减少损坏和向上弹射,至少保留 1项损害 盾牌是一个单独的每重击防护装置:它不是一个耗损的盾牌健康池。
盾牌首先提供了 完全失败的机会 盾牌/600,在盾牌200上达到33.3%左右。如果不偏移,则适用装甲,那么第二道盾牌卷就可以减少剩余的损坏。跨越盾牌1-200,第二道盾牌的概率从1%上升到75%,而其损害的减少则从30%上升到75%。只有完全偏移才能将正击减为零。艾吉斯原型在其盾牌奖金之外再增加10个百分点。
陆军装备
单击英雄的 上项槽 在兵营中打开设备选择器。下方图标显示装甲。英雄可以携带 一个军品;装备从陆军库存中取出一份,替换或解装返回旧副本. 独具特色的物品是单复制品,因此不能同时装备在几个英雄身上.

EPOM 将五件正规军物资用于回收:
| 项目 | 合金 | 电路 | 试剂 | 豪华 |
|---|---|---|---|---|
| 强化加压 | 9 | 0 | 3 | 0 |
| 动力刹车 | 5 | 6 | 0 | 1 |
| 压缩盾牌单元格 | 2 | 4 | 0 | 6 |
| 智能瞄准镜 | 1 | 8 | 0 | 3 |
| 轻型起动器 | 5 | 5 | 2 | 0 |
交易耗时0分钟,并授予一份库存副本;它们不自动配备。 Kupie 成就: Orchid Maxed → Aegis 原型; Glitch Maxed → 紧急相位灯塔; Nova Maxed → Phoenix Recovery Module; Artemis Maxed → Chrono Gobing Lens.这些Kupie的升级与TD的招聘和培训是分开的.
已执行设备效果
只有自有物品作为可用设备出现,有些目录物品还没有正常的购置路线.
| 项目 | 当前影响 |
|---|---|
| 强化加压 | +5 STA, -2 SPD |
| 动力刹车 | +4 POW,+2 STA |
| 压缩盾牌单元格 | +6 湿度 |
| 智能瞄准镜 | +5 行政协调会 |
| 长镜头测距器 | +6 RNG, -2 SPD |
| 气体稳定剂 | +3 ACC,+2 RNG, -2 POW |
| 轻型起动器 | +6 SPD, -3 STA |
| 重口径适配器 | +6 POW, -15% 发射速度 |
| 外地医疗注射器 | 战斗后恢复20%的最高健康水平 |
| 打击兴奋剂 | +15%的发射速度;未执行压力增加 |
| 培训数据芯片 | +20% 个人杀人英雄EXP |
| 克罗诺瞄准镜头 | +10 ACC、+10 RNG |
| Aegis 原型 | +12 SHD, +4 STA, -5 SPD; +10 百分点偏移 |
| 凤凰恢复模块 | 每战一次,恢复30%的健康 |
| 紧急阶段灯塔 | 切片离开20% HP 或更少,甚至致命。 保留奖励 ; + 1 撤退 。 |
凤凰恢复模块 在战斗中将携带者复活一次,达到最高健康水平的30%;它没有提供第二次部署。 紧急阶段灯塔 在被击中者离开20%或更低的健康(包括致命的命中)之前提取英雄。 收益的回报依然存在,+1撤退被记录下来,部署结束。
以下描述包含仍然标记的效果 传统发展: Rally Patch、SalvageTransponder、Berserker反应堆、指挥官标准以及Hunter老板徽章。不要指望他们描述的士气、共享-EXP、团队-Aura或老板奖金。战斗兴奋剂目前给予 +15% 发射速度其公布的战斗后压力金额仍为TBD.
名册记录和务虚会
军营显示的是健康、道德、压力、Rank、EXP、战斗、杀戮和撤退。 特殊技能 是角色的一般技能,而不是上面列出的哥多特格斗特别名.
降为零战斗 HP 的英雄退出;这记录了一次撤退而不是永久杀死角色。一个正常的新战役会使用当前最大的战斗健康部署英雄。 战斗损害不会被当前奖励系统导入为永久的名册损害 。
防御、宣传、野战医学都出现在名册头。 目前的名册没有玩家购买这些级别的设备的控制;不应该把它们当作其他可用的升级树。 积极的购买系统是六个训练统计、陆军装备、装甲和相连的堡垒车间。
TD Army and Training
Overview
Use Operations Center → Barracks → Review TD Roster to manage the Army. Recruitment, training, personal equipment, and armor carry into later attempts. Units attack automatically in the Godot battle.

Recruitment
These requirements name the recruitment milestones without describing their story resolutions. Finish the listed plot; meeting its trigger requirements alone is not enough.
| Hero | Recruitment milestone |
|---|---|
| Ghost, Orchid, AIMy, EPOM, Cid | Default TD recruits |
| Riki | Story Beat 33 |
| Jinx | The One Variable |
| Tinker | I Have Hands |
| Neena | By Her Own Authority |
| Pixel | The Unoptimized Variable |
| Glitch | Permission to Disconnect |
| Anthrax | Report for Training, once her release is available |
| Saber | Story Beat 76 |
| Terra | Something Worth Defending |
| Motley, Kitty, Bayne, Zodiac, Chamel, Poison | Our War |
Artemis, Blinky, Yrsa, and Sashina also have TD battle definitions, but the current normal recruitment list supplies no unlock route for them. They should not be assumed available in a fresh game's linked Army roster. Standalone development battles can display a broader test roster.
Each recruited hero costs 40 Command and the Ammo shown below to deploy, with 0 Salvage. Each can deploy once per attempt. Melee heroes cost no Ammo, but still use Command.
Starting Combat Stats
Values below are the untrained battle bases without equipment. They describe Health, Power, accuracy, physical reach, and attack rate rather than the smaller stat ratings shown in Barracks.
| Hero | HP | Power | Accuracy % | Range (px) | Attacks/sec | Ammo |
|---|---|---|---|---|---|---|
| Motley | 78 | 4 | 74 | 270 | 1.0 | 12 |
| Kitty | 84 | 4 | 80 | 100 | 1.3 | 0 |
| Bayne | 120 | 7 | 70 | 90 | 0.7 | 0 |
| Zodiac | 72 | 4 | 76 | 300 | 0.9 | 10 |
| Chamel | 81 | 5 | 82 | 120 | 1.2 | 0 |
| Poison | 102 | 6 | 74 | 100 | 0.9 | 0 |
| Ghost | 75 | 3 | 74 | 280 | 1.2 | 18 |
| Orchid | 84 | 2 | 78 | 250 | 1.0 | 12 |
| Riki | 63 | 12 | 90 | 490 | 0.55 | 30 |
| AIMy | 102 | 5 | 88 | 390 | 1.1 | 20 |
| EPOM | 129 | 17 | 78 | 420 | 0.45 | 18 |
| Cid | 108 | 4 | 78 | 300 | 0.9 | 10 |
| Jinx | 72 | 2 | 72 | 290 | 1.65 | 16 |
| Tinker | 93 | 3 | 82 | 250 | 0.9 | 10 |
| Neena | 99 | 9 | 92 | 420 | 0.8 | 26 |
| Pixel | 66 | 3 | 80 | 310 | 1.4 | 15 |
| Terra | 81 | 4 | 80 | 270 | 0.85 | 10 |
| Glitch | 57 | 3 | 86 | 330 | 1.0 | 8 |
| Anthrax | 93 | 7 | 92 | 130 | 1.6 | 0 |
| Saber | 96 | 7 | 88 | 380 | 1.1 | 20 |
Training and Price Growth
Press the green + below a training stat to spend that hero's EXP. Each purchase increases the corresponding Barracks rating by 1; the combat conversion differs by stat.
| Training stat | Combat improvement per purchase |
|---|---|
| Stamina (Sta) | +3 maximum HP; a Stamina purchase also restores the roster's current Health to its new maximum |
| Power (Pow) | +1 Power |
| Shield (Shd) | +1 Shield rating, capped at 200 effective Shield |
| Accuracy (Acc) | +2 percentage points of underlying accuracy |
| Range (Rng) | +10 pixels of normal attack reach |
| Speed (Spd) | +0.05 attacks per second |
The smaller Barracks ratings use these conversions: HP = 3 × Sta, accuracy = 50 + 2 × Acc (before the battle's hit-chance cap), reach = 10 × Rng, and attacks/sec = 0.05 × Spd. Equipment can change the resulting values. A Speed item that changes firing rate by a percentage is applied after the ordinary stat total.
All six training stats share one price progression for that hero. If B is that hero's total previous training purchases, the next purchase costs 10 + 5B + ceil(B² / 10) Hero EXP. The first five costs are 10, 16, 21, 26, 32. Buying Power makes the next Stamina purchase more expensive too; another hero's purchases do not affect this hero's price.
Each internal training level starts at 1 and can reach 999, except effective Shield cannot exceed 200. Displayed combat ratings are not those internal levels. Training does not increase deployment prices.
Special Training Pairs
Special abilities improve through matched purchased training boosts, without a separate special-upgrade button. Starting stats and equipment bonuses do not count as purchased boosts.
| Special value | Training pair | Effect |
|---|---|---|
| Cooldown | Stamina + Speed | Lower of the two purchase counts, capped at 500 pairs; reduces 30 seconds toward 3 seconds |
| Special Range | Range + Accuracy | +1 Special Range rating for every matched pair |
| Special Power | Power + Shield | +1 Special Power rating for every matched pair |
Each cooldown pair removes 0.054 seconds. For example, 10 Stamina boosts and 4 Speed boosts provide 4 pairs, giving 29.784 seconds. A total of 500 matched pairs reaches the 3-second minimum.
Special Range is an ability-specific rating. It can increase burst count, repair radius, poison tick frequency, or a tree limit; it is not universally another 10 pixels of reach.
Hero Specials
Specials trigger automatically during active combat. Most hold ready if there is no eligible target. Orchid's repairs and Terra's Trees can still be useful during a gap between enemy spawns in a live wave. Pause freezes the battle timers.
| Hero | Combat special | Implemented role |
|---|---|---|
| Motley | Deadpan Shot | Personal ranged burst |
| Kitty | Claw Flurry | Rapid melee burst |
| Bayne | Hold the Line | Area melee hit |
| Zodiac | Last Card | Map-wide non-robot disable |
| Chamel | False Opening | Nearby enemy damage suppression |
| Poison | Knuckle Rush | Single-target poison |
| Ghost | Phantom Command Shot | Personal ranged burst |
| Orchid | Reclamation Repair | Nearby barrier repair |
| Riki | Zero-Drift Shot | Long piercing shot |
| AIMy | Defense Override | Nearby turret command burst |
| EPOM | Siegebreaker BFG | Nearby turret command burst |
| Cid | Cybernetic Burst | Explosive ranged shot |
| Jinx | Loaded Ricochet | Personal ranged burst |
| Tinker | Reversible Retrofit | Nearby turret command burst |
| Neena | Exit-Line Execution | Personal ranged burst |
| Pixel | Unoptimized Trajectory | Personal ranged burst |
| Terra | Living Network | Conjures defensive Trees |
| Glitch | Permission Revoked | Map-wide robot EMP |
| Anthrax | Shadow Arsenal | Rapid melee burst |
| Saber | Security Sweep | Personal ranged burst |
Burst and Damage Abilities
Personal ranged bursts (Motley, Ghost, Jinx, Neena, Pixel, Saber) start with four rapid shots at targets in normal attack range. Special Range gives a chance for extra shots; Special Power adds damage to each normal weapon roll. Each shot can retarget when an enemy dies. The name Loaded Ricochet does not imply an additional bouncing projectile effect.
Anthrax and Kitty use rapid melee bursts starting with three strikes. Targets must be in close melee reach; Special Range can add strikes, and Special Power improves their damage. Bayne's Hold the Line delivers one area melee hit to each enemy within its extended reach, for normal Power + 3 × Special Power, without an accuracy roll.
Cid fires an explosive ranged special. It uses a 100-pixel starting blast radius, enlarged by added Special Range, and Special Power improves shot damage.
Riki fires through enemies along one line. Special reach is normal attack range + 10 × Special Range; each hit uses normal weapon damage plus Special Power.
Support and Control Abilities
AIMy, EPOM, and Tinker command nearby attacking turrets to make rapid extra attacks. Starting radius is 100 pixels; added Special Range expands it. At least half a turret's placement footprint must be inside the radius. Each affected turret receives at least four attacks, with Special Power giving chances for more. Nanite Beacons do not benefit from this attack burst.
Orchid repairs every damaged barrier within a 100-pixel starting radius. Added Special Range expands the radius; each activation restores 5 × Special Power HP to each eligible barrier, capped at maximum Health. She does not heal heroes, turrets, or fortress Lives.
Poison poisons the nearest enemy within normal attack range for 10 seconds. Tick damage uses Special Power. At starting Special Range it ticks every 2 seconds; +100 added Special Range shortens that to 1 second, and +300 to 0.5 seconds. Special Range changes tick speed rather than reach.
Chamel temporarily suppresses nearby enemies' outgoing damage. Starting radius is 100 pixels, expanded by added Special Range; duration is 0.25 × Special Power seconds.
Glitch disables all currently living robots across the map, including robotic bosses. Zodiac mirrors this for non-robots. Duration is Special Power / 400 seconds, with no separate range limit or target cap; their Special Range rating does not enlarge this map-wide effect. These are instantaneous pulses, so later spawns are not caught automatically.
Terra conjures free Trees at open positions to her right. Their HP is 30 + 2 × Special Power, without Structural Reinforcement. Her starting active conjured-tree limit is 3; Special Range increases it, reaching 10 at rating 200, 20 at 500, and 30 at 1,000, then continuing more slowly. These conjured Trees are separate from the five-active limit for purchased Trees. Lack of space or an already-full conjured-tree limit holds the special ready.
Armor
Use Tinker's Army Armor menu in Engineering. Every recruited hero has an independent armor level. Level 1 starts at 0% damage reduction; Levels 2–5 add 10% each, and Level 6 is displayed as MAX, at 50%.

Costs are for one hero's next level, not the entire Army. Army EXP is not charged.
| Target level | Reduction | Alloy | Circuitry | Reagents | Flux | Cores |
|---|---|---|---|---|---|---|
| 2 | 10% | 120 | 60 | 30 | 30 | 2 |
| 3 | 20% | 240 | 120 | 60 | 60 | 5 |
| 4 | 30% | 420 | 210 | 105 | 105 | 12 |
| 5 | 40% | 700 | 350 | 175 | 175 | 24 |
| 6 | MAX (50%) | 1100 | 550 | 275 | 275 | 40 |
Armor reduces damage and rounds upward, preserving at least 1 damage on a positive hit. Shield is a separate per-hit protection stat: it is not a depleting shield-health pool.
Shield first provides a full-deflection chance of Shield / 600, reaching about 33.3% at Shield 200. If not deflected, armor applies, then a second Shield roll can reduce the remaining damage. Across Shield 1–200, that second roll's chance rises from 1% to 75%, and its damage reduction rises from 30% to 75%. Only a full deflection can reduce a positive hit to zero. Aegis Prototype adds 10 percentage points to the full-deflection chance independently of its Shield bonus.
Army Equipment
Click a hero's upper item slot in Barracks to open the equipment selector. The lower icon shows armor. A hero can carry one Army item; equipping takes one copy from Army inventory, and replacing or unequipping returns the old copy. Unique items are single-copy items, so they cannot be equipped on several heroes at once.

EPOM trades five regular Army items for Reclamation materials:
| Item | Alloy | Circuitry | Reagents | Flux |
|---|---|---|---|---|
| Reinforced Plating | 9 | 0 | 3 | 0 |
| Powered Bracer | 5 | 6 | 0 | 1 |
| Compact Shield Cell | 2 | 4 | 0 | 6 |
| Smart Targeting Optic | 1 | 8 | 0 | 3 |
| Lightweight Actuators | 5 | 5 | 2 | 0 |
The trades cost 0 minutes and award an inventory copy; they do not equip it automatically. Four unique items also come from Kupie achievements: Orchid Maxed → Aegis Prototype; Glitch Maxed → Emergency Phase Beacon; Nova Maxed → Phoenix Recovery Module; Artemis Maxed → Chrono Targeting Lens. These Kupie upgrades are separate from TD recruitment and training.
Implemented Equipment Effects
Only owned items appear as available equipment. Some catalogue items do not yet have a normal acquisition route.
| Item | Current effect |
|---|---|
| Reinforced Plating | +5 STA, -2 SPD |
| Powered Bracer | +4 POW, +2 STA |
| Compact Shield Cell | +6 SHD |
| Smart Targeting Optic | +5 ACC |
| Longshot Rangefinder | +6 RNG, -2 SPD |
| Gyroscopic Stabilizer | +3 ACC, +2 RNG, -2 POW |
| Lightweight Actuators | +6 SPD, -3 STA |
| Heavy-Caliber Adapter | +6 POW, -15% firing speed |
| Field Med-Injector | Restores 20% maximum Health after battle |
| Combat Stimulant | +15% firing speed; Stress addition not implemented |
| Training Data Chip | +20% Hero EXP from personal kills |
| Chrono Targeting Lens | +10 ACC, +10 RNG |
| Aegis Prototype | +12 SHD, +4 STA, -5 SPD; +10 percentage points to deflection |
| Phoenix Recovery Module | Once per battle, revive at 30% Health |
| Emergency Phase Beacon | Extracts before a hit leaves 20% HP or less, even lethal. Keeps rewards; +1 Retreat. |
Phoenix Recovery Module revives the bearer once during that battle at 30% maximum Health; it does not provide a second deployment. Emergency Phase Beacon extracts the hero before a hit would leave 20% Health or less, including a lethal hit. Earned rewards remain, +1 Retreat is recorded, and the deployment ends.
The following descriptions contain effects still marked TBD: Rally Patch, Salvage Transponder, Berserker Reactor, Commander's Standard, and Boss Hunter Emblem. Do not count on their described morale, shared-EXP, team-aura, or boss bonuses. Combat Stimulant currently gives +15% firing speed; its advertised post-battle Stress amount is still TBD.
Roster Records and Retreats
Barracks shows Health, Morale, Stress, Rank, EXP, Battles, Kills, and Retreats. The line labelled Special skill is the character's general skill, not the Godot combat-special name listed above.
A hero reduced to zero battle HP withdraws; this records a Retreat rather than permanently killing the character. A normal new battle deploys the hero using its current maximum combat Health. Battle damage is not imported as permanent roster damage by the current reward system.
Defenses, Propaganda, and Field Medicine appear in the roster header. The current roster has no player purchase controls for those facility levels; they should not be treated as additional available upgrade trees. The active purchase systems are the six training stats, Army equipment, armor, and the linked fortress workshops.
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
