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Anthrax

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Anthrax
Anthrax

Overview

Anthrax is a 26-year-old competitive assassin who becomes the fortress's close-combat instructor. Her current content includes a twelve-scene recruitment and training story, three heart-to-hearts, two optional dates, skill lessons and stat training. Her professional route and later romance have separate requirements.

Quick Stats

Attribute Value
Age 26
Race Human
Era Future
Alignment Neutral
Favorite stats Ability 55, Perception 55, Stamina 50
Special relationship skill Combat Reflexes
Favorite gift Chocolate
Taught skills Combat Reflexes, Weapon Mastery
Stat training Daily +1 Ability; one-time +1 Perception
Personal animated encounters None

Unlock and Locations

Complete Story Beat 74, then visit the fortress's Operations Center between 8 AM and 10 PM for Unscheduled Instructor. You do not begin by searching for her ordinary NPC portrait at the clinic.
Progress Ordinary NPC location Hours
Before her introduction No ordinary appearance Start the introductory plot at Operations Center after Beat 74
After Unscheduled Instructor, before Report for Training Underground Modification Clinic, alongside Cid's NPC rotation Every day, 8 AM–10 PM
After Report for Training Training Hall in the fortress Every day, 8 AM–10 PM
Report for Training recruits her and opens the free two-way connection between Operations Center and her Training Hall. After that scene, go to the hall for her later plots and actions. She no longer appears as an ordinary clinic NPC. Her route is enabled in the current game configuration and can be played after Beat 74; it does not require progressing past the current story cutoff.

Actions

Action Start location Requirements Cost Reward Availability
Talk to Anthrax Underground Modification Clinic No affection prerequisite 15 minutes 1 base points 5/day
Give Chocolate Underground Modification Clinic No affection prerequisite 5 minutes, 1 Chocolate 5 base points 2/day
Off Target Underground Modification Clinic Friend+; 6 PM–8 PM 120 minutes, $80, 25 energy Scene/choice reward Once
Nothing to Watch For Underground Modification Clinic Crush+; noon–4 PM 120 minutes, $80, 25 energy Scene/choice reward Once
Talk to Anthrax Training Hall No affection prerequisite 15 minutes 1 base points 5/day
Give Chocolate Training Hall No affection prerequisite 5 minutes, 1 Chocolate 5 base points 2/day
Off Target Training Hall Friend+; 6 PM–8 PM 120 minutes, $80, 25 energy Scene/choice reward Once
Nothing to Watch For Training Hall Crush+; noon–4 PM 120 minutes, $80, 25 energy Scene/choice reward Once
Controlled Sparring Training Hall No affection prerequisite; Everyone Starts Somewhere completed; 8 AM–5 PM 60 minutes, 25 energy 2 base points; +1 Ability 1/day
Combat Reflexes Training Hall Friend+; Everyone Starts Somewhere completed; Ability 15+; Not already learned: Combat Reflexes; 8 AM–4 PM 120 minutes, $250, 30 energy 10 base points; learns Combat Reflexes See walkthrough
Weapon Mastery Training Hall Close Friend+; Everyone Starts Somewhere completed; Ability 18+; Not already learned: Weapon Mastery; 8 AM–3 PM 180 minutes, $350, 40 energy 12 base points; learns Weapon Mastery See walkthrough
Advanced Footwork Training Hall No affection prerequisite; Everyone Comes Back completed; 8 AM–5 PM 60 minutes, 20 energy 8 base points; +1 Perception Once
The Woman Behind the Name Training Hall Friend+; Everyone Starts Somewhere completed; 6 PM–9 PM 60 minutes, 15 energy Scene/choice reward Once
Your Turn Training Hall Close Friend+; A Different Answer completed; The Woman Behind the Name completed; 6 PM–9 PM 60 minutes, 15 energy Scene/choice reward Once
No Lesson Tonight Training Hall Crush+; An Evening Without Instructions completed; Your Turn completed; 6 PM–9 PM 60 minutes, 15 energy Scene/choice reward Once


The ordinary Talk, Chocolate and date actions are offered at her current location. The duplicate rows above describe her move from clinic to hall, not simultaneous appearances. Talk's five/day limit and Chocolate's two/day limit are shared across those locations.
Talk to Anthrax takes 15 minutes and awards 1 base point. Give Chocolate takes 5 minutes, consumes one Chocolate, and awards 5 base points, with no affection-stage gate beyond being able to meet her. Neither has a configured energy cost. Over-limit conversation or gift responses can subtract affection.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Recruitment and Professional Walkthrough

  1. After Beat 74, return to Operations Center, 8 AM–10 PM, for Unscheduled Instructor.
  2. Build affection with Talk and Chocolate at the Underground Modification Clinic. At Known, return there for Three Seconds.
  3. Reach Acquaintance and return to the clinic for The Wrong Measure.
  4. Reach Friend, then return to Operations Center for Report for Training. This recruits Anthrax and unlocks the hall connection.
  5. Visit Training Hall, 8 AM–6 PM, for Everyone Starts Somewhere. This opens her daytime training actions and first evening heart-to-heart.
  6. Return to the hall during daytime for A Different Answer at Friend.
  7. Reach Close Friend and continue the daytime hall scenes in order: The Familiar Counter → Dismissed → Pass It On → Everyone Comes Back.
  8. After Everyone Comes Back, manually claim Advanced Footwork from the hall during 8 AM–5 PM. It is an independent one-time action: 60 minutes, 20 energy, +1 Perception and 8 base relationship points. Finishing the professional story does not automatically grant this reward.
The professional storyline reaches its ending at Close Friend. Its progression does not require dates, sparring counts, or completion of the romance heart-to-hearts.

All Automatic Scenes

Return to the listed location after meeting each prerequisite. Each scene completes once. All twelve award 10 base relationship points plus their choice bonuses.
Automatic scene Location Requirements Base reward
Unscheduled Instructor Operations Center Anthrax: Stranger+; Story Beat 74 - All Eyes Turn completed; Available in the current release; 8 AM–10 PM 10
Three Seconds Underground Modification Clinic Anthrax: Known+; Story Beat 74 - All Eyes Turn completed; Unscheduled Instructor completed; Available in the current release; 8 AM–10 PM 10
The Wrong Measure Underground Modification Clinic Anthrax: Acquaintance+; Story Beat 74 - All Eyes Turn completed; Three Seconds completed; Available in the current release; 8 AM–10 PM 10
Report for Training Operations Center Anthrax: Friend+; Story Beat 74 - All Eyes Turn completed; The Wrong Measure completed; Available in the current release; 8 AM–10 PM 10
Everyone Starts Somewhere Training Hall Anthrax: Friend+; Story Beat 74 - All Eyes Turn completed; Report for Training completed; Available in the current release; 8 AM–6 PM 10
A Different Answer Training Hall Anthrax: Friend+; Story Beat 74 - All Eyes Turn completed; Everyone Starts Somewhere completed; Available in the current release; 8 AM–6 PM 10
The Familiar Counter Training Hall Anthrax: Close Friend+; Story Beat 74 - All Eyes Turn completed; A Different Answer completed; Available in the current release; 8 AM–6 PM 10
Dismissed Training Hall Anthrax: Close Friend+; Story Beat 74 - All Eyes Turn completed; The Familiar Counter completed; Available in the current release; 8 AM–6 PM 10
Pass It On Training Hall Anthrax: Close Friend+; Story Beat 74 - All Eyes Turn completed; Dismissed completed; Available in the current release; 8 AM–6 PM 10
Everyone Comes Back Training Hall Anthrax: Close Friend+; Story Beat 74 - All Eyes Turn completed; Pass It On completed; Available in the current release; 8 AM–6 PM 10
An Evening Without Instructions Training Hall Anthrax: Crush+; Story Beat 74 - All Eyes Turn completed; Everyone Comes Back completed; Available in the current release; 6 PM–10 PM 10
Chosen Company Training Hall Anthrax: Romantic+; Story Beat 74 - All Eyes Turn completed; An Evening Without Instructions completed; No Lesson Tonight completed; Available in the current release; 6 PM–10 PM 10


Training and Skills

After Everyone Starts Somewhere, Anthrax offers:
Training Requirements Cost Result
Controlled Sparring First class completed; 8 AM–5 PM 60 minutes, 25 energy +1 Ability and 2 base points; once per day
Combat Reflexes Friend, Ability 15; 8 AM–4 PM; skill not already learned 120 minutes, $250, 30 energy Learns Combat Reflexes; 10 base points
Weapon Mastery Close Friend, Ability 18; 8 AM–3 PM; skill not already learned 180 minutes, $350, 40 energy Learns Weapon Mastery; 12 base points
Combat Reflexes is both a taught skill and her special relationship skill. Learning it improves later affection rewards. Controlled Sparring is an action reward, not a mandatory combat victory, and does not have a minimum Ability stat gate. Advanced Footwork is the separate final +1 Perception reward described above.

Romance Walkthrough

At the Training Hall, start the three heart-to-hearts in order. Each takes 60 minutes and 15 energy, contains five rounds, starts during 6 PM–9 PM, and completes once.
Order Heart-to-heart Requirements
1 The Woman Behind the Name Friend; Everyone Starts Somewhere completed
2 Your Turn Close Friend; A Different Answer and the first H2H completed
3 No Lesson Tonight Crush; An Evening Without Instructions and the second H2H completed
To open the third, finish the professional chain through Everyone Comes Back, reach Crush, and return to the hall between 6 PM and 10 PM for the automatic An Evening Without Instructions.
After all three heart-to-hearts, reach Romantic and return during 6 PM–10 PM for Chosen Company. Its completion establishes Dating status through the existing relationship-status system. Affection stage and Dating status are separate; a higher existing relationship status is preserved. Neither optional date is required.

Heart-to-Heart Choices

These are the highest base-point responses in each round. Their tone varies; there is no single category that maximizes every scene in the route.

The Woman Behind the Name

Round Highest base-point choice Base points
1 You make it difficult to concentrate on anyone listening. 12
2 I would still accept an invitation with your name on it. 14
3 Next time, let me buy dinner. You can choose the sauce. 15
4 You can let me know you without proving anything first. 16
5 Someone who was hoping you would ask me to stay. 18


Your Turn

Round Highest base-point choice Base points
1 I am enjoying having your undivided attention. 14
2 I like being close enough to see you concentrate. 16
3 I am distracted by how much I like your laugh. 17
4 I am pleased because you asked me to stay beside you. 18
5 Keep sitting with me. That is already my favorite part. 20


No Lesson Tonight

Round Highest base-point choice Base points
1 You already have my attention. What would you like to do with it? 16
2 I kept accepting because I wanted to be near you too. 18
3 Come closer. I want this too. 21
4 I want the last inch to disappear. Kiss me. 22
5 Then come back here and kiss me again. 24


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Optional Dates

Both dates can start from her current ordinary NPC location, complete once, and cost 120 minutes, $80 and 25 energy. Their prerequisites are affection and time; they do not require completing the professional or romance chain first.
Date Requirements Completion base reward Highest choice bonuses, in order
Off Target, Neon Bazaar Friend; 6 PM–8 PM 10 Funny +6 → Caring +6 → Flirty +6
Nothing to Watch For, Skygarden Crush; noon–4 PM 12 Caring +6 → Funny +6 → Flirty +6

Plot Choice Guide

The best relationship choices for the automatic scenes, in encounter order:
Scene Highest base bonuses
Unscheduled Instructor Caring +3 → Funny +3
Three Seconds Caring +3 → Flirty +3
The Wrong Measure Caring +3 → Flirty +3
Report for Training Caring +3 → Flirty +3
Everyone Starts Somewhere Funny +3 → Caring +3
A Different Answer Caring +3 → Flirty +3
The Familiar Counter Funny +3 → Flirty +3
Dismissed Caring +3 → Flirty +3
Pass It On Caring +3 → Funny +3
Everyone Comes Back Caring +3 → Flirty +3
An Evening Without Instructions Funny +3 → Flirty +3
Chosen Company Caring/Flirty +3 → Caring/Flirty +3


These base bonuses use the ordinary relationship calculation. The three heart-to-hearts include romantic development and a consensual kiss, while the current route has no explicit intimate animation or separate hotel finale.

If Progress Stalls

  • Start at Operations Center after Beat 74; her normal clinic appearance needs the introduction completed.
  • After recruitment, use the Training Hall, not the clinic.
  • Daytime story scenes use 8 AM–6 PM; the two romantic automatic plots use 6 PM–10 PM; H2Hs end their start window at 9 PM.
  • Training needs the first class, Everyone Starts Somewhere, even after the hall is unlocked.
  • Advanced Footwork must be selected separately after Everyone Comes Back.
  • Chosen Company needs Romantic and No Lesson Tonight; completing optional dates alone cannot replace the three H2Hs.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.