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Artemis——完全走过
概览
Artemis 她现在的路线是 十个个人故事场景,三个心跳,两个约会进步取决于完成的场景和主场里程碑以及感情。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄 | 96 |
| 种族 | 精灵 |
| 大纪元 | 未来 |
| 对齐 | 中立 |
| 最喜欢的数据 | 能力80、观念80、Stamina80 |
| 特殊关系技能 | 人类学 |
| 技能课 | 战术意识 |
| 一次性Stat课程 | +1通过拍摄前的听觉 |
| 礼品 | 没有作者的礼物动作 |
| 公寓/动画个人相遇 | 目前无作者 |
查找 Artemis
| Story 进展 | 地点 | 时间表 |
|---|---|---|
| Story第28话之后,完成第32话 | 大区全景娱乐综合体 | 整天,每天都这样 |
| Story 击败32后 | 临时防御军械库 | 上午8时至下午6时 |
| Story 击败32后 | 临时防卫营 | 下午6时至8时 |
她的动作菜单跟随她到当前预定地点。 击倒32她不再留在Holograph娱乐综合体了 兵营的日程安排包括过夜谈话但她的私人自动兵营场景特别触发 下午6点半,而不是在早早 的部分时间表。
关系走过
- 使用 与 Artemis 交谈 要达到 确认。交谈需要 15分钟,给出 1个基本感情和许可 每天三种用途 穿过她的位置
- 之后 Story第32话,访问 午后6点军营,用于 她选择的名字 已确认。
- 时 已知,在晚间窗口返回 没有容易的宽恕.
- 时 知识,访问 军火库,上午8时至6时,用于 两手一枪此解锁一次性 拍摄前听着 教训,价值 +1 感觉和8 直接的感情 (单位:千美元) 45分钟,15个能量,10个平静.
- 完成 Story第34节,然后访问 军火库,上午8时至6时,用于 双眼 之前的场景之后。
- 时 朋友们,访问 午后6点军营,用于 没有命令的内存解锁 阿什和锡达完成 H2H。 。 。 遗物不是遗物 是一个单独的自动晚间场景,仅次于A Memory Without Order;它本身并不需要第一个H2H.
- 时 关闭朋友,访问 军火库,上午8时至6时,用于 生物机器人线 在“最后不是文物”之后。它解锁 最后的证人只要艾许和席达完整 分开 毁灭后的生活 约会。
- 回到原点 午后6点军营,用于 丝带被什么笼罩 在亲密的朋友。
- 时 粉笔,访问 军火库,上午8时至6时,用于 未来,而不是替代,然后填写 幸存下来的东西 在最后的见证之后。
- 幸存下来的东西完成后,参观 午后6点军营,用于 两个名称,一个选择 这是她个人连锁店里最后的场景
可选日期可以帮助建立感情,但它们不是十景个人连锁的前提条件.第一日期需要Beat 34和Two Sets of Eyes;第二日期需要The Biobot Line.
行动和经验
本表所列地点是她上述时间表确定的备选地点,所有版本的某个行动都分享其跟踪;在不同地点之间移动并不重设每日津贴。
| 行动 | 开始位置 | 所需资源 | 费用 | 奖励 | 可用性 |
|---|---|---|---|---|---|
| 与 Artemis 交谈 | 虚拟娱乐优化中心/装甲/兵营 | 陌生人+ 维基百科 | 15分钟 | 1个基点 | 3天(3天) |
| 战术意识 | 虚拟娱乐优化中心/装甲/兵营 | 已知+; 情报15+; 尚未学习:战术意识 | 160分钟,250美元,40个能量,35个平静 | 15个基点;学习战术意识 | / 日 (简体中文) |
| 拍摄前听着 | 虚拟娱乐优化中心/装甲/兵营 | Acquaintance+;两手,一武器完成 | 45分钟,15个能量,10个平静 | 8 直接点; +1 感知 | 一次 |
| 阿什和锡达 | 虚拟娱乐优化中心/装甲/兵营 | Friend+;无命令的内存完成 | 75分钟,15个能量,10个平静 | 场景/选择奖励 | 一次 |
| 最后的证人 | 虚拟娱乐优化中心/装甲/兵营 | Close Friend+; Biobot线完成; Ash和Cedar完成 | 90分钟,20个能量,10个平静 | 场景/选择奖励 | 一次 |
| 幸存下来的东西 | 虚拟娱乐优化中心/装甲/兵营 | Crush+; A Future,不是替换完成;最后的证人完成 | 90分钟,20个能量 | 场景/选择奖励 | 一次 |
| 玻璃制成的森林 | 虚拟娱乐优化中心/装甲/兵营 | Friend+; Story Beat 34 - 战争委员会完成;两套眼睛完成;8 AM–4 PM | 120分钟,100美元,30个能量 | 场景/选择奖励 | 一次 |
| 毁灭后的生活 | 虚拟娱乐优化中心/装甲/兵营 | Close Friend+; 生物机器人线完成; 4 PM–10 PM | 120分钟,120美元,30个能量 | 场景/选择奖励 | 一次 |
战术意识 需求 已知情报 15费用 250,160分钟,40个能量和35个平静奖项 15个基本感情 一旦掌握了技能,其行动就会隐蔽起来。 拍摄前听着 是一种一次性的奖励,而不是另一种可重复的培训行动。
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
自动场景要求
跟踪先前的场景, 并重新查看其触发窗口内指定的位置。下面的每个场景都是一次性的; 表格显示其基本完成奖励 。
| 自动场景 | 地点 | 所需资源 | 基地奖励 |
|---|---|---|---|
| 她选择的名字 | 军营 | Artemis:确认+;Story第32集-新总部完成;下午6点-午夜 | 6 |
| 没有容易的宽恕 | 军营 | Artemis:已知+;她所选的名字完成;6 PM-午夜 | 7 |
| 两手一枪 | 弹药 | Artemis: Acquaintance+;没有完成轻松的宽恕; 8 AM-6 PM | 8 |
| 双眼 | 弹药 | Artemis:Acquaintance+;双手,一武器完成;StoryBeat 34 - 战争委员会完成;8 AM-6 PM | 9 |
| 没有命令的内存 | 军营 | Artemis: 朋友+;两套眼睛完成; 6 PM-午夜 | 10 |
| 遗物不是遗物 | 军营 | Artemis: 朋友+;无命令的内存完成; 6 PM–午夜 | 11 |
| 生物机器人线 | 弹药 | Artemis: 近亲+;最后的不是文物完成; 8 AM-6 PM | 13 |
| 丝带被什么笼罩 | 军营 | Artemis:亲密朋友+;生物机器人线完成;6 PM-午夜 | 14 |
| 未来,而不是替代 | 弹药 | Artemis:粉碎+;丝带完成的;上午8时至6时 | 16 |
| 两个名称,一个选择 | 军营 | Artemis: 粉碎+; 未来而不是替代完成; 幸存的完成; 6 PM-午夜 | 20 |
个人场景选择
以下的分类可以最大化Artemis的奖金,以便让一个场景有几种选择,选择背后的故事留给场景自己.
| 场景 | 按选择顺序计算,最高基础奖金 |
|---|---|
| 她选择的名字 | 护理/发烧+3 |
| 没有容易的宽恕 | 照顾/体力+4 |
| 两手一枪 | 照顾/体力+4 |
| 双眼 | 纤维+5 |
| 没有命令的内存 | 照顾/健康+5 |
| 遗物不是遗物 | 护理/财务+6 |
| 生物机器人线 | 照顾/费用+7 |
| 丝带被什么笼罩 | 纤维+8 |
| 未来,而不是替代 | 风化+9 |
| 两个名称,一个选择 | 氟化物+11 |
心对心的选择
所有三个对话都完成一次他们的行动代价是 75分钟/15 能量/10镇定 以阿什和西达盟誓, 90分钟/20 能量/10 平静 以最后的见证盟誓, 90分钟/20个能量 以什么为幸存的。 恢复10个平静这些选择使基点总数最大化。
阿什和锡达
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 告诉我它带回了什么如果你想的话 | 15 |
| 2 | 你还在碰武器前听 | 17 |
| 3 | 这种记忆应该不仅仅是损失的证据。 | 18 |
| 4 | 我很高兴你信任我 与他的笑声。 | 20 |
| 5 | 那我会感激你所提供的一切 | 22 |
最后的证人
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 他们要求文明当他们应该问你。 | 17 |
| 2 | 你不欠完美的人谁不能纠正你。 | 19 |
| 3 | 我看见Artemis 之前,我看到一项义务。 | 21 |
| 4 | 让每个入口都留给你选择 | 23 |
| 5 | 我想知道你选编的故事 | 24 |
幸存下来的东西
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 今晚对Artemis意味着什么? | 19 |
| 2 | 现在发生的一切都属于你的选择了 | 22 |
| 3 | 是的,没有债务,也没有借来的答案 | 25 |
| 4 | Artemis我也选你 | 27 |
| 5 | 再次吻Artemis,有相同的明确答案. | 28 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
可选高点答案
这些特殊答案在满足其列出的技巧或stat要求时会出现。在该回合中选择解锁的特殊答案来获取下面更高的基础奖励。普通答案仍然可以完成对话;这些点与其他 H2H 选择输入相同的亲情计算。
| 心对心 | 圆 | 特别答复要求 | 基点 |
|---|---|---|---|
| 阿什和锡达 | 2 | 人类学技能 | 19个而不是17个 |
| 最后的证人 | 2 | 冷漠技巧 | 21个而不是19个 |
| 幸存下来的东西 | 2 | 冷漠技巧 | 24个而不是22个 |
日期
| 日期 | 所需资源 | 第32节之后实际开始位置/窗口 | 费用 | 奖励 |
|---|---|---|---|---|
| 玻璃制成的森林 | 朋友;第34集和两套眼睛完成 | 军火库,上午8时至4时 | 120分钟,100美元,30个能量;恢复10个平静 | 10个基本感情 |
| 毁灭后的生活 | 密友; 生物机器人线完成 | 军火,下午4时至6时,或军营,下午6时至10时 | 120分钟,120美元,30个能量;恢复12个平静 | 12个基调 |
完成两个日期 一次玻璃制成的森林在她离开军火库前于下午4点结束起步窗口。鲁因之后的生活贯穿了她从军火库到军营的移动;使用与当前时间相匹配的位置。
| 日期 | 最高选择奖金,顺序 |
|---|---|
| 玻璃制成的森林 | 照顾/健康+5 —— 照顾/健康+6 —— 健康+7 |
| 毁灭后的生活 | 照顾/发烧+6 +发烧+7 +发烧+8 |
其他设置路线Artemis
这些支持的外观在提升其他角色的同时会增加爱意;它们不会取代她的个人场景旗帜.
| 场景 | 所需经费和地点 | Artemis 基础奖励 |
|---|---|---|
| 共享视线 | Riki Acquaintance; 弹药条款完成;Transit Nexus, 整天 | 2 |
| 无发票 | Riki 亲密朋友; 折合金完成; 兵营,全天 | 2 |
| 数据不是我们的 | Nova 密友; 访问已校准的 H2H 完成; 玩家实验室, 8 AM–10 PM | 2 |
| Story第73和第74段 | 在行动中心继续主楼序 | 4,然后是3 |
如果进程 Stalls 显示
- 打败32后,检查 白天的军火库,晚上的兵营而不是旧的娱乐综合地点
- 她的自动兵营场景需要 下午6点半只要在早上8点前找到她 就不会触发他们
- 双眼 和第一次约会需要 第34节.
- 单凭亲情并不能解锁H2Hs:每个都还需要其列出的故事场景和之前的对话.
- 第二个日期可以开始 4 -6下午在军火库 或 下午6时至10时在军营.
- 完成 幸存下来的东西 在等待之前 两个名称,一个选择.
- 没有单独的礼物,公寓 或动画的个人行动在最后的场景之后解锁。
相关页面

Artemis — Complete Walkthrough
Overview
Artemis is a 96-year-old elven Resistance marksman. Her current route has ten personal story scenes, three heart-to-hearts, two dates, a Tactical Awareness lesson and a one-time Perception reward. Progress depends on completed scenes and main-story milestones as well as affection.
Quick Stats
| Attribute | Value |
|---|---|
| Age | 96 |
| Race | Elf |
| Era | Future |
| Alignment | Neutral |
| Favorite stats | Ability 80, Perception 80, Stamina 80 |
| Special relationship skill | Anthropology |
| Skill lesson | Tactical Awareness |
| One-time stat lesson | +1 Perception through Listen Before the Shot |
| Gifts | No authored gift action |
| Apartment / animated personal encounter | None currently authored |
Finding Artemis
| Story progress | Location | Schedule |
|---|---|---|
| After Story Beat 28, before completing Beat 32 | Holographic Entertainment Complex, Prime district | All day, every day |
| After Story Beat 32 | Temporal Defense Armory | 8 AM–6 PM |
| After Story Beat 32 | Temporal Defense Barracks | 6 PM–8 AM |
Her action menu follows her to the current scheduled location. After Beat 32, she no longer stays at the Holographic Entertainment Complex. The Barracks schedule includes overnight conversations, but her personal automatic Barracks scenes specifically trigger 6 PM–midnight, not during the early-morning part of that schedule.
Relationship Walkthrough
- Use Talk to Artemis to reach Acknowledged. Talk takes 15 minutes, gives 1 base affection, and permits three uses per day across her locations.
- After Story Beat 32, visit the Barracks, 6 PM–midnight, for The Name She Chose at Acknowledged.
- At Known, return during that evening window for No Easy Forgiveness.
- At Acquaintance, visit the Armory, 8 AM–6 PM, for Two Hands, One Weapon. This unlocks the one-time Listen Before the Shot lesson, worth +1 Perception and 8 direct affection for 45 minutes, 15 energy and 10 calm.
- Complete Story Beat 34, then visit the Armory, 8 AM–6 PM, for Two Sets of Eyes after the previous scene.
- At Friend, visit the Barracks, 6 PM–midnight, for A Memory Without Orders, which unlocks Ash and Cedar. Complete that H2H. The Last Is Not a Relic is a separate automatic evening scene after A Memory Without Orders; it does not itself require the first H2H.
- At Close Friend, visit the Armory, 8 AM–6 PM, for The Biobot Line after The Last Is Not a Relic. It unlocks The Last Witness, provided Ash and Cedar is complete, and the separate Life After Ruin date.
- Return to the Barracks, 6 PM–midnight, for What the Ribbon Kept at Close Friend.
- At Crush, visit the Armory, 8 AM–6 PM, for A Future, Not a Replacement, then complete What Survived after The Last Witness.
- With What Survived complete, visit the Barracks, 6 PM–midnight, for Both Names, One Choice at Crush. This is the final currently authored scene in her personal chain.
The optional dates can help build affection, but they are not prerequisites for the ten-scene personal chain. The first date needs Beat 34 and Two Sets of Eyes; the second needs The Biobot Line.
Actions and Lessons
The locations in this table are alternatives determined by her schedule above. All versions of a given action share its tracking; moving between locations does not reset the daily allowance.
| Action | Start location | Requirements | Cost | Reward | Availability |
|---|---|---|---|---|---|
| Talk to Artemis | Virtual Recreation Optimization Center / Armory / Barracks | Stranger+ | 15 minutes | 1 base points | 3/day |
| Tactical Awareness | Virtual Recreation Optimization Center / Armory / Barracks | Known+; Intelligence 15+; Not already learned: Tactical Awareness | 160 minutes, $250, 40 energy, 35 calm | 15 base points; learns Tactical Awareness | 1/day |
| Listen Before the Shot | Virtual Recreation Optimization Center / Armory / Barracks | Acquaintance+; Two Hands, One Weapon completed | 45 minutes, 15 energy, 10 calm | 8 direct points; +1 Perception | Once |
| Ash and Cedar | Virtual Recreation Optimization Center / Armory / Barracks | Friend+; A Memory Without Orders completed | 75 minutes, 15 energy, 10 calm | Scene/choice reward | Once |
| The Last Witness | Virtual Recreation Optimization Center / Armory / Barracks | Close Friend+; The Biobot Line completed; Ash and Cedar completed | 90 minutes, 20 energy, 10 calm | Scene/choice reward | Once |
| What Survived | Virtual Recreation Optimization Center / Armory / Barracks | Crush+; A Future, Not a Replacement completed; The Last Witness completed | 90 minutes, 20 energy | Scene/choice reward | Once |
| A Forest Made of Glass | Virtual Recreation Optimization Center / Armory / Barracks | Friend+; Story Beat 34 - The War Council completed; Two Sets of Eyes completed; 8 AM–4 PM | 120 minutes, $100, 30 energy | Scene/choice reward | Once |
| Life After Ruin | Virtual Recreation Optimization Center / Armory / Barracks | Close Friend+; The Biobot Line completed; 4 PM–10 PM | 120 minutes, $120, 30 energy | Scene/choice reward | Once |
Tactical Awareness needs Known and Intelligence 15, costs $250, 160 minutes, 40 energy and 35 calm, and awards 15 base affection on its successful lesson action. Once the skill is learned, its action is hidden. Listen Before the Shot is a one-time stat reward rather than another repeatable training action.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Automatic Scene Requirements
Follow the earlier scenes in order and revisit the specified location inside its trigger window. Each scene below is one-time; the table shows its base completion reward.
| Automatic scene | Location | Requirements | Base reward |
|---|---|---|---|
| The Name She Chose | Barracks | Artemis: Acknowledged+; Story Beat 32 - The New Headquarters completed; 6 PM–midnight | 6 |
| No Easy Forgiveness | Barracks | Artemis: Known+; The Name She Chose completed; 6 PM–midnight | 7 |
| Two Hands, One Weapon | Armory | Artemis: Acquaintance+; No Easy Forgiveness completed; 8 AM–6 PM | 8 |
| Two Sets of Eyes | Armory | Artemis: Acquaintance+; Two Hands, One Weapon completed; Story Beat 34 - The War Council completed; 8 AM–6 PM | 9 |
| A Memory Without Orders | Barracks | Artemis: Friend+; Two Sets of Eyes completed; 6 PM–midnight | 10 |
| The Last Is Not a Relic | Barracks | Artemis: Friend+; A Memory Without Orders completed; 6 PM–midnight | 11 |
| The Biobot Line | Armory | Artemis: Close Friend+; The Last Is Not a Relic completed; 8 AM–6 PM | 13 |
| What the Ribbon Kept | Barracks | Artemis: Close Friend+; The Biobot Line completed; 6 PM–midnight | 14 |
| A Future, Not a Replacement | Armory | Artemis: Crush+; What the Ribbon Kept completed; 8 AM–6 PM | 16 |
| Both Names, One Choice | Barracks | Artemis: Crush+; A Future, Not a Replacement completed; What Survived completed; 6 PM–midnight | 20 |
Personal Scene Choices
The following categories maximize Artemis's bonus, in order where a scene has several choices. The story behind the choices is left to the scenes themselves.
| Scene | Highest base bonuses, in choice order |
|---|---|
| The Name She Chose | Caring/Flirty +3 |
| No Easy Forgiveness | Caring/Flirty +4 |
| Two Hands, One Weapon | Caring/Flirty +4 |
| Two Sets of Eyes | Flirty +5 |
| A Memory Without Orders | Caring/Flirty +5 |
| The Last Is Not a Relic | Caring/Flirty +6 |
| The Biobot Line | Caring/Flirty +7 |
| What the Ribbon Kept | Flirty +8 |
| A Future, Not a Replacement | Flirty +9 |
| Both Names, One Choice | Flirty +11 |
Heart-to-Heart Choices
All three conversations complete once. Their action costs are 75 minutes/15 energy/10 calm for Ash and Cedar, 90 minutes/20 energy/10 calm for The Last Witness, and 90 minutes/20 energy for What Survived. What Survived restores 10 calm. These choices maximize the base-point total.
Ash and Cedar
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Tell me what it brought back, if you want to. | 15 |
| 2 | You still listen before you touch a weapon. | 17 |
| 3 | That memory deserves to be more than evidence of loss. | 18 |
| 4 | I am glad you trusted me with his laugh. | 20 |
| 5 | Then I will be grateful for exactly what you offered. | 22 |
The Last Witness
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | They asked for a civilization when they should have asked you. | 17 |
| 2 | You do not owe perfection to people who cannot correct you. | 19 |
| 3 | I see Artemis before I see an obligation. | 21 |
| 4 | Let every entry remain yours to choose. | 23 |
| 5 | I want to know the stories you choose to make. | 24 |
What Survived
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | What does it mean to Artemis tonight? | 19 |
| 2 | Whatever happens now belongs to your choice now. | 22 |
| 3 | Yes. No debt and no borrowed answer. | 25 |
| 4 | Artemis. I choose you too. | 27 |
| 5 | Kiss Artemis again, with the same clear answer. | 28 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Optional Higher-Point Answers
These special answers appear when their listed skill or stat requirement is met. Choose the unlocked special answer in that round for the higher base reward below. The ordinary answers still complete the conversation; these points enter the same affection calculation as other H2H choices.
| Heart-to-heart | Round | Special-answer requirement | Base points |
|---|---|---|---|
| Ash and Cedar | 2 | Anthropology skill | 19 instead of 17 |
| The Last Witness | 2 | Empathy skill | 21 instead of 19 |
| What Survived | 2 | Empathy skill | 24 instead of 22 |
Dates
| Date | Requirements | Actual start location/window after Beat 32 | Cost | Reward |
|---|---|---|---|---|
| A Forest Made of Glass | Friend; Beat 34 and Two Sets of Eyes completed | Armory, 8 AM–4 PM | 120 minutes, $100, 30 energy; restores 10 calm | 10 base affection |
| Life After Ruin | Close Friend; The Biobot Line completed | Armory, 4–6 PM, or Barracks, 6–10 PM | 120 minutes, $120, 30 energy; restores 12 calm | 12 base affection |
Both dates complete once. A Forest Made of Glass ends its start window at 4 PM, before she leaves the Armory. Life After Ruin spans her move from Armory to Barracks; use the location matching the current hour.
| Date | Highest choice bonuses, in order |
|---|---|
| A Forest Made of Glass | Caring/Flirty +5 → Caring/Flirty +6 → Flirty +7 |
| Life After Ruin | Caring/Flirty +6 → Caring/Flirty +7 → Flirty +8 |
Other Routes Featuring Artemis
These supporting appearances add affection while advancing other characters; they do not replace her personal scene flags.
| Scene | Requirements and location | Artemis base reward |
|---|---|---|
| Shared Sightline | Riki Acquaintance; The Armory Clause completed; Transit Nexus, all day | 2 |
| No Invoice | Riki Close Friend; Counteroffer completed; Barracks, all day | 2 |
| Data That Wasn't Ours | Nova Close Friend; Access Revoked and Blind Calibration H2H completed; Player Lab, 8 AM–10 PM | 2 |
| Story Beats 73 and 74 | Continue the main-story sequence at the Operations Center | 4, then 3 |
If Progress Stalls
- After Beat 32, check Armory by day and Barracks at night, rather than the old entertainment-complex location.
- Her automatic Barracks scenes need 6 PM–midnight; merely finding her there before 8 AM does not trigger them.
- Two Sets of Eyes and the first date need completed Beat 34.
- Affection alone does not unlock H2Hs: each also needs its listed story scene and previous conversation.
- The second date can start 4–6 PM in the Armory or 6–10 PM in the Barracks.
- Complete What Survived before expecting Both Names, One Choice.
- There is no separate gift, apartment or animated personal action to unlock after that final scene.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
