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Ghost

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Overview

Ghost leads the future resistance. Her personal route includes five heart-to-hearts, two dates, an eight-scene quest chain, repeatable private visits and an optional family route. This guide gives the requirements, locations and useful choices while leaving major story revelations to the game.

Quick Stats

Attribute Value
Age / era / alignment 26 / Future / Evil
Regular location Underground Resistance Hideout, 1–11 PM, every game day
Favorite stats Ability 50; Technology 55; Rogue 45
Special relationship skill Archery Focus
Favorite gift Wine
Ordinary Talk 15 minutes; 1 actual base point; four per day
Wine gift Known; 10 minutes; one Wine; 7 base points; twice per day
Teaches Leadership; Archery Focus through Private Time
Worker status No Rose & Thorn recruitment or worker-training route
Her favorite stat thresholds improve the shared relationship multiplier; Archery Focus doubles that multiplier. Listed affection rewards are base points, except rewards explicitly called direct or final. Player Erotic experience and Ghost's NPC intimacy experience are separate values.

Starting and Building Trust

  1. Progress through Story Beat 14, then enter the Underground Resistance Hideout, 1–11 PM, for Story Beat 15, which gives 10 base Ghost points.
  2. Use her portrait at the Hideout during 1–11 PM. Talk gives 1 actual base point despite its zero-point metadata, up to four times per game day.
  3. At Known, give Wine, consuming one bottle for 7 base points, up to twice per day. Her Wine handler uses that fixed base value. Talk and Wine each use −1 base points after their respective allowances, with the shared over-limit handling.
  4. At Known and Communication 85, complete Focus Over Emotion: 30 minutes, direct +13 affection and Technology +1, once. Its affection is added directly rather than multiplied.
  5. At Friend and Charm 22, learn Leadership: 180 minutes, $400, 50 energy and 10 base affection. It is hidden once Leadership is learned.
  6. Follow the personal quest and H2H tables below. At Romantic, Private Time opens; choose its focused-targeting lesson to learn Archery Focus if you lack it.
Ghost's ordinary portrait stays at the Hideout, even after the Operations Center opens. Automatic scenes at the Operations Center use their own locations and hours; they do not move her regular interaction menu there.

Personal Quest Walkthrough

These are one-time automatic location encounters. Enter the named location during its window after meeting every prerequisite. The last four scenes do not add a separate affection-stage requirement.
Scene Location Window Requirements Ghost reward / best answer
Tactical Assessment Underground Resistance Hideout 1 PM–11 PM Ghost: Known+; Story Beat 15 completed 4 base; Tactical insight (+4)
The Signal Underground Resistance Hideout 6 PM–11 PM Ghost: Friend+; Tactical Assessment completed 5 base; Caring (+5)
Ghost Discovers Ancient Ruins Future Industrial Waste Processing Zone 9 AM–6 PM Ghost: Friend+ 5 base; Caring or practical (+3)
Breaking Protocol Underground Resistance Hideout 8 PM–11 PM Ghost: Crush+; The Signal completed 6 base; Caring (+5)
The Cost of Command Operations Center 8 PM–midnight / midnight–4 AM Story Beat 77 completed 6 base; Caring or flirty (+4)
What the Signal Carries Underground Resistance Hideout 5 PM–7 PM Story Beat 78 completed; The Cost of Command completed; The Signal completed; Ghost Discovers Ancient Ruins completed 7 base; Caring or flirty (+4)
The Man at the Wall Operations Center 8 PM–midnight / midnight–4 AM What the Signal Carries completed 7 base; Caring or flirty (+4)
The Line That Holds Operations Center 3 AM–5 AM The Man at the Wall completed 8 base; Caring or flirty (+4)


Ghost Discovers Ancient Ruins is a separate Friend encounter. It does not require The Signal or Tactical Assessment. Complete it early: it starts the ruins route and is also required for Story Beat 72.
The Cost of Command has two night windows: 8 PM–midnight and midnight–4 AM. The Man at the Wall uses the same windows; The Line That Holds requires 3–5 AM. Do not use the Hideout's portrait hours for those Operations Center scenes.

Personal Heart-to-Hearts

All five start from Ghost's Hideout portrait and complete once. No additional money payment is configured. Their listed action point values are not separate bonuses on top of the choice totals.
Conversation Requirements Start window Cost Best base total
What We Fight For Acquaintance 1–11 PM 45 minutes; 15 energy 71
The Confession Friend 6–11 PM 60 minutes; 20 energy 81
Off the Grid Crush 1–6 PM 90 minutes; 30 energy 84
No Contingency Crush; Breaking Protocol and The Cost of Command completed; Off the Grid H2H completed 8–11 PM 75 minutes; 20 energy 108
After the Orders Romantic; The Line That Holds completed; No Contingency H2H completed 5–7 PM 60 minutes; 15 energy 92
The first three H2Hs have no additional personal-H2H prerequisite. No Contingency can be completed once its own requirements are met; it does not also require What the Signal Carries or The Man at the Wall.

What We Fight For

Round Highest base-point choice Base points
1 I didn't think you were the type to share. 15
2 That kid drawing sunshine he has never seen. That is why VOID loses. 18
3 I fight because I met someone worth fighting alongside. 20
4 I will bring the drinks next time. 18


The Confession

Round Highest base-point choice Base points
1 Whatever it is, it will not change how I see you. 18
2 That was not incompetence. That was designed cruelty. 20
3 Choose the response connecting what you previously heard from VOID (story-sensitive wording omitted). 25
4 I will never give you a reason to regret it. 18


Off the Grid

Round Highest base-point choice Base points
1 No VOID surveillance. No resistance duties. Just us. 20
2 If your brain gets too quiet, I can think of ways to keep you distracted. 20
3 Then stop planning and come closer. 22
4 Being alive looks good on you, Ghost. 22


No Contingency

Round Highest base-point choice Base points
1 Tell her she is allowed to let Saber keep the watch. 20
2 Trusting Saber was part of protecting those people. 20
3 Then I will stay because I want to be here too. 22
4 Tell her you want this moment with her. 23
5 Tell her you wanted it too. 23


After the Orders

Round Highest base-point choice Base points
1 You do not need to make sense of both tonight. 22
2 Those hours belong to the people you protected. You too. 22
3 I want the ordinary days with you as much as the hard ones. 24
4 Ask her what she wants to do with the rest of the hour. 24


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
In The Confession round 3, the spoiler-sensitive answer earns 25. “Reach for her hand without saying anything.” earns 20, giving 76 with the other best answers. No stat or skill is required for these best H2H answers.
No Contingency round 5 records 5 Ghost NPC intimacy experience for kissing. No separate player Erotic-experience reward is configured for these five H2Hs. With the player's Romantic skill, the shared H2H system adds 25 final affection points after its relationship calculation.

Dates

Both dates begin from Ghost's Hideout portrait, complete once, and use the plot's choice rewards. Neither requires a personal H2H completed.
Menu action / scene Requirements and start time Cost Best answers, in order Best base total
Neon Bazaar Date / A Night Without Orders with Ghost Friend; 5–9 PM 120 minutes; $80; 30 energy Caring → Funny → Flirty 19: 4 base + 5 per answer
Glass Reef Date / Beyond the Glass with Ghost Crush; 5–8 PM 120 minutes; $120; 25 energy Flirty → Funny → Caring 19: 4 base + 5 per answer
For the Bazaar, the best replies ask her to show something she enjoys, joke about commanding the meal, then invite her closer. For the Reef, choose the fish comparison, offer the next hundred evenings, then suggest remembering the place together. These are plot dates; the H2H Romantic completion bonus does not apply.

Private Time and Archery Focus

Private Time requires Romantic, starts at the Hideout during 1–11 PM, and costs 120 minutes and 70 energy. It has no separate money or Wine cost. Its advertised 25 relationship points are not added separately: rewards come from the chosen conversation path.
The conversation is repeatable. Although the action lists a daily limit of one, the current private-visit handler does not record or enforce that daily allowance.
To learn Archery Focus, choose “Teach me about focused targeting” at the opening. It appears only while you lack the skill. Any of the three lesson replies leads to the final practice response; finish it to learn the skill. This path gives 50 base affection, with no additional stat threshold or lesson charge, and no configured player Erotic or NPC intimacy experience. The skill then improves Ghost's relationship multiplier.

Ordinary Visit Route

For the best opening without special stat or skill choices:
  1. “I appreciate the privacy.” — 10.
  2. “What does Ghost do when she's not being a resistance leader?” — 15.
  3. “Shut up and kiss me, Ghost.” — 15.
  4. Continue and hold her close — another 5, and 5 Ghost NPC intimacy experience for the kiss.
  5. “Then give it up. I've got you.” — 20, leading to the four-option menu. “Show me what you want.” goes directly to oral and skips that menu's 15-point choice.
Each of the four menu choices gives 15. Finish the selected route and use the standard ending for these complete-visit totals:
Route Menu choice Base affection Player Erotic experience Ghost NPC intimacy experience
Oral “Use that sharp mouth for something other than orders.” 95 25 30: kiss 5 + oral 25
Missionary “I want to see your face.” 100 50 30: kiss 5 + missionary 25
Doggie “Turn around for me.” 100 50 30: kiss 5 + doggie 25
Cowgirl “Get on top. Take what you want.” 105 50 30: kiss 5 + cowgirl 25
Private-visit completion also receives +25 final affection with the player's Romantic skill, after the shared multiplier. These totals do not include that final bonus.

Special Openings and Extensions

Requirement Where / what to choose Effect
Rogue 35 Rogue opening, then “I learned early that the quiet ones control the room.” Opening reaches 50 base, versus the ordinary 45; adds 5 to the corresponding complete ordinary route
Technology 35 Technology opening, then its ordinary answer Same 45-base opening as the ordinary best route
Technology 45 Technology opening, then the frequency-modulation answer Opening reaches 60 base; adds 15 to the corresponding ordinary route
Technology 35 and Silver Tongue Technology opening, then the answer praising her mind 55 base before the next menu; skips the kiss sequence and its 5 NPC XP
Seduction Seduction opening Opens a different follow-up; its ordinary reply leads back toward the clothed menu
Seduction and Intelligence 50 Seduction opening, then the body-language answer Opens the private follow-up with 40 base accumulated; ordinary “Come here.” adds 15 and goes to the clothed menu
Intelligence 50 At the ordinary late opening menu, “You've been in command long enough. Let me take over.” Adds 50 and opens the nude missionary/cowgirl menu
Seduction, Intelligence 50 and player Erotic experience 1,500 At the Seduction follow-up, “I want all of you. Everything.” Adds 100, entering the nude menu with 140 base accumulated
Charm 40 During oral, “I want to make you feel good too.” Continues from oral to missionary; adds 15 player Erotic experience at the choice and records the oral segment before missionary
Stamina 45 Clothed doggie “I'm not done with you yet.”, or missionary “Keep going.” Extended branch adds 20 base affection and 25 player Erotic experience over that route's standard finish
Beast 35 At the standard clothed final menu, “I think you can handle more than that.” Extra doggie ending: +20 base, +150 player Erotic experience, +40 Ghost NPC intimacy experience; also Beast +1 when the Beast system is enabled
With Technology 45, Charm 40 and Stamina 45, follow the technology opening, oral continuation into missionary, the extended missionary finish, then the normal final answer: 170 base affection, 90 player Erotic experience and 55 Ghost NPC intimacy experience. Adding the Beast 35 final extension gives 190 base, 240 player Erotic experience and 95 Ghost NPC intimacy experience.
The Beast extension is available from the standard clothed final menu. The extended doggie aftermath and nude endings lead to different final menus, so they do not all combine with it.

Nude Routes

After entering the nude menu, missionary and cowgirl each begin with a 15-point choice. Their ordinary finishes and closing response add 35 total base points after entry.
Nude route Additional requirement Base points added after entering the nude menu Player Erotic experience Ghost NPC intimacy experience
Missionary, ordinary None 35 100 25
Missionary, extended Stamina 55; “Don't stop. Not yet.” 40 100 25
Cowgirl, ordinary None 35 50 25
Cowgirl, extended Stamina 55; “Keep riding. Don't stop.” 55 250, including the final response 25
A useful route with Technology 35, Silver Tongue and Intelligence 50 enters the nude menu at 105 base, yielding 140 ordinary, 145 extended missionary, or 160 extended cowgirl base affection.
The highest authored base-affection path requires Seduction, Intelligence 50, player Erotic experience 1,500 and Stamina 55. Use the Seduction opening, the body-language answer, “I want all of you. Everything.”, the nude cowgirl option, its extended response, and finish every remaining reply. It gives 195 base affection, 250 player Erotic experience and 25 Ghost NPC intimacy experience, plus the Romantic final bonus. Higher affection and higher Ghost intimacy XP come from different routes.

Animated Scenes

Action Requirements / start Cost Reward
Hot Springs 1,200 affection; Adventure Tier+ paid access; Hideout 1–11 PM 60 minutes; 40 energy 80 base affection; 25 Ghost NPC intimacy experience for the registered missionary scene
Pregnancy Intimacy with Ghost Optional pregnancy route in early or final stage; Hideout 7–11 PM 30 minutes; 20 energy 25 base affection; no separate player Erotic or Ghost NPC intimacy XP configured for this scene
The shared video system permits one view of each scene per game day. Hot Springs does not require Off the Grid completed; its affection and paid-access gates are the configured requirements. Neither video has a separate player Erotic-experience award configured.

Main Story Locations

The table identifies Ghost's current story appearances without describing their outcomes. Progress through the previous beat and any additional prerequisite before entering the listed location. A zero base reward means Ghost receives only any listed choice reward in that scene.
Story Beat Location Window Prerequisites Ghost affection
15 Underground Resistance Hideout 1 PM–11 PM Story Beat 14 completed 10 base
31 Underground Resistance Hideout midnight–midnight Story Beat 30 completed 10 base
32 Underground Modification Clinic midnight–midnight Story Beat 31 completed; Complete all 10 Defend Hideout waves, unless Notebook → TD Story Required is OFF 5 base
33 Synthetic Beings Recharge Station 6 PM–midnight Story Beat 32 completed; $20,000 required and spent; 30 minutes 5 base; caring price+3, funny price+2
34 Operations Center midnight–midnight Story Beat 33 completed 10 base; caring strategy+3, caring assignment+3, confident assignment+2
65 Nova's Quantum Research Lab midnight–midnight Story Beat 64 completed 3 base
66 Operations Center midnight–midnight Story Beat 65 completed 15 base; caring+5, funny+3, flirty+6
68 Operations Center midnight–midnight Story Beat 67 completed; I Have Hands completed; The One Variable completed 8 base; funny+2, flirty+1
69 Hyperloop Transit Nexus midnight–midnight Story Beat 68 completed 4 base
70 Synthetic Beings Recharge Station midnight–midnight Story Beat 69 completed 5 base; caring+2, flirty+1
71 Sacred Anomaly Blessing Temple midnight–midnight Story Beat 70 completed 4 base
72 AIMy's Control midnight–midnight Story Beat 71 completed; Ghost Discovers Ancient Ruins completed 5 base; flirty+2
73 Operations Center midnight–midnight Story Beat 72 completed 7 base; caring+3, flirty+6
74 Operations Center midnight–midnight Story Beat 73 completed 8 base; caring+3, flirty+7
75 Operations Center midnight–midnight Story Beat 74 completed; Report for Training completed 8 base; caring+3
77 Operations Center midnight–midnight Story Beat 76 completed 0 base; caring+3, flirty+4


For Story Beat 32, clear all 10 waves of Defend Hideout when Notebook → TD Story Required is enabled. The default is enabled on Windows/Linux and disabled on Android/macOS. The requirement is a cleared ten-wave battle, not merely starting it. Turning off that Notebook option removes the battle prerequisite.
For Story Beat 33, bring $20,000; completion actually spends it and advances 30 minutes. For Beat 68, complete Tinker's I Have Hands and Jinx's The One Variable. For Beat 72, complete Ghost's ruins encounter. For Beat 75, complete Anthrax's Report for Training.
The current released main-story range ends at Story Beat 85. Later registered beats are not current playable walkthrough steps.

Other Character and Army Encounters

These one-time automatic scenes can give Ghost additional affection or require her presence. Their prerequisites belong to the named character's route; they are not extra prerequisites for Ghost's early H2Hs or dates.
Scene Location Window Requirements Ghost reward
Ghost in the Ledger VOID Consumer Fulfillment Center 6 PM–midnight Jinx: Close Friend+; The Wrong Kind of Quiet completed; Story Beat 34 completed 2 base
The One Variable Supplies 8 AM–10 PM Jinx: Close Friend+; Inventory Error completed; Story Beat 34 completed 2 base
Bad Coordinates Barracks midnight–midnight Riki: Friend+; A Clean Target completed 2 base
The First Unmeasured Plot Future Industrial Waste Processing Zone 8 AM–6 PM Terra: Intimate+; The Forest in the File completed; Story Beat 35 completed; Not away on vacation: Terra, Ghost 2 base
The Accountability Layer Bureaucracy Automation Center 6 PM–10 PM Cressida: Close Friend+; Signed in Advance completed; Story Beat 34 completed 2 base
Authority to Refuse Bureaucracy Automation Center 6 PM–10 PM Cressida: Close Friend+; The Appeal Window completed; Story Beat 34 completed 2 base
The Exception Becomes Policy Operations Center 8 AM–10 PM Cressida: Crush+; Authority to Refuse completed; Story Beat 34 completed; No Approval Required completed; Even-numbered game days 2 base
The Patient Breach Armory 8 AM–midnight Neena: Crush+; A Voice Without Faith completed; Open Sightlines with Neena completed 2 base
By Her Own Authority Operations Center 8 AM–10 PM Neena: Intimate+; No One Gave the Order completed 3 base
Room for Reinforcements Operations Center Any hour Story Beat 85 completed; After the Line completed 5 base; request caring +3, request flirty +2
Terms of Command The Parlor Any hour The Long Way Out completed 7 base; terms caring +3, terms funny +1
Our War The Parlor Any hour What She Built completed 5 base


Optional Family Route

This route requires pregnancy content unlocked and enabled, plus Akira's Pregnancy Protocol completed. Ghost must have 2,000 affection, 500 Ghost NPC intimacy experience, The Line That Holds completed and the After the Orders H2H completed. Player Erotic experience does not substitute for Ghost's NPC intimacy XP. Ghost cannot already be pregnant, recovering from delivery or have a child from this route; the current system permits one child per NPC.
  1. Start Private Time and choose “Ask Ghost if she wants to try for a child with you.” when its readiness gates are met. Complete the consent and commitment responses. This path gives 50 base affection, 50 player Erotic experience and 40 Ghost NPC intimacy experience, and records conception. It uses Private Time's usual 120-minute / 70-energy action cost.
  2. Continue visiting Ghost at the Hideout, 1–11 PM. A Name Beyond the Radio becomes available from pregnancy age 11 days and gives 5 base affection. Conception is age zero; the hidden stage lasts through age 10.
  3. Complete Room for Another Life from age 31, also at least one day after the reveal. It gives 7 base affection and records the final-stage visit. A delayed reveal delays this step.
  4. The Line We Hold Together becomes available 30 days after the final stage starts and at least one day after the final visit, giving 10 base affection. Completing every milestone promptly allows delivery from pregnancy age 61 days; it is not a fixed date when milestones are delayed.
  5. Recovery lasts eight game days, followed by family check-ins.
Check In / Family Check In takes 30 minutes, once per game day, and adds 5 direct affection. A check-in can launch a ready milestone when Ghost is present at its location. Repeated prenatal visits are not an additional numerical delivery prerequisite in the current configuration.
Talk, Wine and Focus Over Emotion remain pregnancy-safe. Leadership, personal H2Hs, dates, ordinary Private Time and Hot Springs are blocked while she is showing in the early/final stages and during postpartum recovery; the hidden stage does not use that restriction. The dedicated Pregnancy Intimacy action is available in the early/final stages, 7–11 PM.

Christmas Activity

With Christmas activities enabled, at Known and with Adventure Tier+ paid access, choose Cheer Up the Resistance from the Underground Resistance Hideout's location menu, 1–11 PM. It takes 30 minutes, completes Give the Resistance Some Holiday Spirit, and awards 10 affection directly plus one Christmas Token, once. No extra inventory gift or resource payment is configured.

Kupie's Love Training

Ghost has a separate optional track in Kupie's Love Training, entered from the Present home's Attic for zero game-time cost. Select Ghost once she is Friend in the main game and Willow is level 5 in the minigame. Ghost is not in the minigame's paid-only NPC selection list.
At each level, complete all four requirements: accumulate and confirm Kupie affection, spend Hearts, spend Charms, and give the inventory gift. Kupie affection is separate from Ghost's normal relationship points. Its timed production and clicking build the minigame value; the three costs below follow Ghost's current configured curves.
Level transition Kupie affection Hearts spent Charms spent Gift consumed
1 → 2 16,000 3,200 1,600 2 Chocolate
2 → 3 48,000 6,400 3,200 2 Flowers
3 → 4 192,000 19,200 9,600 1 Teddy
4 → 5 960,000 76,800 38,400 1 Time
5 → 6 5,760,000 384,000 192,000 2 Book
6 → 7 40,320,000 2,304,000 1,152,000 1 Wine
7 → 8 322,560,000 16,128,000 8,064,000 1 Lingerie
8 → 9 2,903,040,000 129,024,000 64,512,000 2 Perfume
9 → 10 29,030,400,000 1,161,216,000 580,608,000 1 Jewelry


Her scene rewards unlock at level 3 (dinner narration), level 6 (rooftop narration), level 9 (hot-spring narration), and level 10 (dedicated looping animation). View them through her minigame reward controls to record them for EXTRAS. These scene views do not award ordinary affection or player Erotic experience.
Separately claim Ghost Lvl 2 and Ghost Lvl 4 for one Crystal each, and Ghost Maxed at level 10 for Rain's Analytical Lens, a maid item. Raising Ghost to Kupie level 3 also meets Glitch's minigame progression gate; level 5 meets Lucy's gate. Those characters still need their own ordinary Friend stage and any roster-access requirement.

Troubleshooting

* An Operations Center scene is missing: check its own story flag and night window. Ghost's normal portrait remains at the Hideout.
* No Contingency is missing: complete Breaking Protocol, The Cost of Command and Off the Grid, then visit her Hideout portrait at 8–11 PM while at least Crush.
* After the Orders is missing: finish The Line That Holds and No Contingency, reach Romantic, then visit at 5–7 PM.
* A date disappeared: each date completes once; its completion flag hides it afterward.
* A pregnancy option is missing: check both Ghost intimacy XP and affection, her final quest and H2H, the feature setting, and Akira's protocol. Other completed H2Hs do not replace After the Orders.
* An older save has stale Ghost options: the current load repair restores the canonical five H2Hs, dates and windows while retaining completed progress; retired custom H2H flags are not separate new-route requirements.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.