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Chaos Syndicate

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Chaos Syndicate Story Guide
The Chaos Syndicate is a built-in Future storyline based around the Syndicate Gates in Prime Sector. This guide follows the shared missions through After the Line, then the optional Syndicate Alliance side quest and its army unlocks. The character-route sections explain the dependencies between individual stories.
Spoiler approach: Event names, destinations, unlock requirements, and gameplay rewards are listed. Character secrets, major revelations, and scene outcomes are left for you to discover. The alliance section describes its unlock rewards without recounting the story.
Syndicate Gates: the entrance to the circus hub in the Future Prime Sector. Original in-game location artwork.

Getting Started

  1. Reach the Future Prime Sector and choose Syndicate Gates on its map. The current Syndicate content is built into the game; a separate Syndicate mod is not needed.
  2. Complete The Gates of Chaos, then visit the crew's locations below. Reach The Parlor through The Den or The Big Top, and reach Motley's Lair from The Parlor.
  3. Return to the Gates for The Gatekeeper, and finish the other introductions. The New Variable at The Parlor is required for Send in the Clown at The Funhouse.
  4. Begin Collecting Dues at the Fortune Teller's Booth once its four listed introductions are complete. Follow the shared-mission tables in order, completing parallel branches before their next group event.
These story events trigger automatically when you enter the correct location with all requirements satisfied. They complete once. A character's portrait schedule governs portrait interactions; it is not an extra condition for a group story event unless the table lists a time requirement. After completing one event, leave and re-enter to check for the next one.
The initial shared storyline does not require completing everyone's romance route. Its key additional gates are 07:00–17:00 for Taming the Rookie, raw Rogue 50 for Open Doors, and raw Rogue 55 for The Honeypot. The later alliance has its own Story Beat 85 requirement.

Locations and Crew

Travel between the eight Syndicate locations costs zero in-game minutes. Portrait interactions, lessons, dates, and H2Hs still spend their own listed time and resources.
Location Direct Syndicate connections Regular portrait
Syndicate Gates Big Top, Den, Fortune Teller's Booth, Funhouse, Garden Bayne, all day
The Big Top Gates, Parlor, Funhouse, Fortune Teller's Booth Kitty, all day
The Den Gates, Parlor Timed automatic hangout scenes; see below
Fortune Teller's Booth Gates, Big Top Zodiac, all day
The Funhouse Gates, Big Top Chamel 00:00–09:00 and 15:00–24:00; Chamella 09:00–15:00
The Garden Gates Poison, all day
The Parlor Den, Big Top, Motley's Lair Shared missions and alliance meetings
Motley's Lair Parlor Motley, all day
All portrait schedules repeat every day. End times are exclusive: at 09:00 the Funhouse portrait switches to Chamella, and at 15:00 it switches back to Chamel. They have separate affection totals.

Introductions

Event Where to go All requirements
The Gates of Chaos Syndicate Gates First visit; no earlier Syndicate event required
The New Variable The Parlor First visit; no earlier Syndicate event required
The Gatekeeper Syndicate Gates The Gates of Chaos
Fresh Meat The Big Top First visit; no earlier Syndicate event required
The Foretold Meeting Fortune Teller's Booth First visit; no earlier Syndicate event required
Send in the Clown The Funhouse The New Variable
Street Knowledge The Garden The Gates of Chaos
Welcome to the Circus Motley's Lair First visit; no earlier Syndicate event required
An efficient first tour is Gates → Den → Parlor → Lair → Parlor → Big Top → Booth → Gates → Funhouse → Gates → Garden → Gates. Re-enter the Gates for The Gatekeeper if another scene took priority on the previous visit. The mainline requires the named introductions; simply opening a portrait does not mark its introduction scene complete.

Shared Missions Part One

Event Where to go All requirements
Collecting Dues Fortune Teller's Booth The Foretold Meeting; Fresh Meat; Send in the Clown; The Gatekeeper
Collecting Dues - The Bar Synthetic Beings Recharge Station Collecting Dues
Cat's Eyes The Big Top Collecting Dues - The Bar
New Blood Fortune Teller's Booth Collecting Dues - The Bar
Faces The Funhouse Collecting Dues - The Bar
Taming the Rookie Prime Transportation Hub New Blood; 07:00–17:00 (end exclusive)
The Boss Takes Notice Motley's Lair Taming the Rookie; Welcome to the Circus
Lines on the Board The Parlor Cat's Eyes; Street Knowledge; The Boss Takes Notice
After Collecting Dues - The Bar, three branches open: Cat's Eyes, New Blood, and Faces. New Blood leads to Taming the Rookie and The Boss Takes Notice. Lines on the Board needs Cat's Eyes + Street Knowledge + The Boss Takes Notice. Faces is required later for No Plan Survives, so complete it during this circuit.
Taming the Rookie uses the Prime Transportation Hub, outside the circus, from 07:00 through 16:59. Travel there after New Blood; waiting at the Syndicate Gates will not trigger it. Completing Cat's Eyes and Taming the Rookie grants +1 permanent Rogue each, once per reward.

Shared Missions Part Two

Event Where to go All requirements
Open Doors Fortune Teller's Booth Lines on the Board; raw Rogue 50+
Invisible Synergy Corp Corporate Tower Open Doors
The Honeypot Motley's Lair Invisible; raw Rogue 55+
No Plan Survives The Parlor The Honeypot; Faces
The Abandoned Room The Funhouse No Plan Survives
The Bug Synergy Corp Corporate Tower No Plan Survives
The Performance The Funhouse The Abandoned Room; The Bug
The Punchline The Funhouse The Performance
The two Rogue gates check your stored core Rogue, before equipment modifiers. Raise that stat directly if an equipped bonus makes the displayed effective value look high enough.
After No Plan Survives, finish both The Abandoned Room at The Funhouse and The Bug at Synergy Corp Corporate Tower. Return to The Funhouse for The Performance, then re-enter for The Punchline. These are shared story triggers; Chamella's daytime portrait shift is not an additional requirement for either of those mainline Funhouse events.

Shared Missions Part Three

Event Where to go All requirements
The Weight of a Secret The Parlor The Punchline
Badge and Bluster Syndicate Gates The Weight of a Secret
The Second Knock Syndicate Gates The Weight of a Secret; Badge and Bluster
After the Line Syndicate Gates The Second Knock
After the Line completes this initial operational storyline. The Gates host three consecutive events after The Weight of a Secret, so repeat the entry after each. Personal stories remain available separately, and the optional alliance continuation opens when you also complete Story Beat 85.

The Syndicate Alliance Side Quest

Starting the Alliance

Complete both Story Beat 85 and After the Line, then enter the Resistance Fortress's Operations Center for Room for Reinforcements. High affection, earlier personal H2Hs, or Story Beat 85 by itself do not replace either prerequisite.
The Communications quest list shows The Syndicate Alliance after those two prerequisites and points to the next destination. Its entry disappears when all seven alliance events are complete. This is a side quest with its own sequence; it does not advance the numbered story-beat cursor.

Alliance Route

Event Where to go All requirements
Room for Reinforcements Resistance Fortress: Operations Center Story Beat 85; After the Line
Not for Free The Parlor Room for Reinforcements
The Third Knock Syndicate Gates Not for Free
The Long Way Out The Funhouse The Third Knock
Terms of Command The Parlor The Long Way Out
What She Built Motley's Lair Terms of Command
Our War The Parlor What She Built
Each event requires the preceding event completed. There are no additional affection-stage or time-of-day gates on this seven-event route. The Caring, Funny, and Flirty answers change affection rewards and dialogue, but all three lead onward through the alliance; there is no required romance answer.
What She Built acknowledges whether you already completed Motley's The Truth. That personal scene changes a passage of dialogue; it is not an alliance prerequisite. You can complete the alliance before finishing her private relationship route.

Alliance Affection Rewards

These are the base completion rewards, before relationship bonuses and randomization. The choices add their own character-specific rewards. Actual gains can differ from these base values.
Event Base affection on completion
Room for Reinforcements Ghost +5, AIMy +3, Kitty +3
Not for Free Motley +7, Zodiac +3
The Third Knock Motley +6, Bayne +4, Poison +4, Kitty +2
The Long Way Out Motley +5, Zodiac +4, Chamel +5, Kitty +3, Poison +3, Bayne +2
Terms of Command Motley +7, Ghost +7
What She Built Motley +10
Our War Motley +10, Ghost +5, Kitty +5, Zodiac +5, Chamel +5, Poison +5, Bayne +5

What the Alliance Unlocks

  • Completing Our War in the live story recruits Motley, Kitty, Bayne, Zodiac, Chamel, and Poison as six TD army heroes. Chamella is not a separate army recruit from this reward. Affection totals, videos, and H2Hs are not substitute recruitment conditions.
  • Defend the Syndicate Gates appears at the Syndicate Gates after Story Beat 85 and Our War. Its Syndicate Gate Defense campaign has 25 waves and the District Reclaimer boss. Clearing it unlocks that battlefield's Infinite Mode. Earned battle EXP is retained on defeat.
  • Motley's A Place to Return H2H becomes available at Motley's Lair after Our War and Friend+. It costs 60 minutes and 10 Energy and is independent of her romantic H2H chain.
EXTRAS replay does not recruit the heroes. Complete the finale during normal play. Use Tower Defense for deployment, Barracks training, equipment, supply costs, and battle upgrades; this quest provides the unlocks rather than an automatic win or free training.

Affection and Rogue Preparation

The regular Talk action requires Acquaintance+ with that individual character: normally 50 affection. It takes 15 minutes, awards 1 base affection, and has a safe limit of five per character per in-game day. Additional attempts can produce an annoyed response and an affection penalty. Use the automatic introductions, shared missions, and any unlocked Den scenes before relying on Talk.
Stage Normal affection threshold
Known 25
Acquaintance 50
Friend 100
Close Friend 200
Crush 400
Romantic 800
Intimate 1,600
In Love 3,000
Favorite-stat thresholds and the character's special skill improve affection gains; they are bonuses, not prerequisites for their introductions. Actual affection awards use bonuses and a randomized range, so a tour does not guarantee the same final total for every player.
Character Favorite stats Special relationship skill
Bayne Strength 90, Stamina 85, Perception 85 Intimidating Presence
Chamel Charm 90, Creativity 85, Rogue 85 Deception
Chamella Charm 80, Creativity 75, Perception 75 Deception
Kitty Ability 85, Perception 85, Charm 85 Acrobatics
Motley Intelligence 90, Rogue 85, Charm 85 Silver Tongue
Poison Strength 90, Stamina 85, Ability 85 Martial Arts
Zodiac Mystic 90, Perception 85, Intelligence 85 Divination
At Kitty Acquaintance+, use Rogue Training from her Big Top portrait. Each successful lesson costs $150, 60 minutes, and 20 Energy and gives +1 core Rogue and 3 base Kitty affection. Its safe daily limit is three. Stop at the daily limit; training over it is not a way to keep receiving the same reward. This can supply the Rogue needed for Open Doors and The Honeypot once Kitty reaches the interaction gate.
If someone remains below Acquaintance, complete remaining available story rewards and their Known-stage Den scene. Their ordinary Talk action is not a Stranger-level catch-up button. The individual character guide lists other available interactions and rewards.

Optional Den Scenes

All six are one-time automatic scenes at The Den, require Known+ with the featured character, and use the following repeating daily windows.
Event Where to go All requirements
Cat's Out of the Bag The Den Kitty Known+; 00:00–06:00 (end exclusive)
The Interview The Den Motley Known+; 06:00–09:00 (end exclusive)
Downtime The Den Bayne Known+; 09:00–12:00 (end exclusive)
Something Green The Den Poison Known+; 12:00–18:00 (end exclusive)
What the Cards Don't Show The Den Zodiac Known+; 18:00–24:00 (end exclusive)
Reflections The Den Chamel Known+; 18:00–24:00 (end exclusive)
Zodiac and Chamel share the 18:00–24:00 window. After one scene finishes, leave and re-enter the Den for the other if its requirements are met. Neither replaces the other's completion.

Optional Character Story Routes

These scenes use their own affection and plot requirements. They are separate from the shared mission sequence and alliance recruitment. Every row lists all required preceding events, not just the most recent event in that character's route. A semicolon means all listed conditions must be met.

Friend Milestones

Event Where to go All requirements
Kitten's Got Claws The Big Top Kitty Friend+
Dead Ends Fortune Teller's Booth Zodiac Friend+
Curtain Call The Funhouse Chamel Friend+
Green Thumb The Garden Poison Friend+
The Observation Motley's Lair Motley Friend+
The Post Syndicate Gates Fresh Meat; The Foretold Meeting; Bayne Friend+

Close Friend Milestones

Event Where to go All requirements
The Ninth Life The Big Top Kitten's Got Claws; Kitty Close Friend+
Cards on the Table Fortune Teller's Booth Dead Ends; Zodiac Close Friend+
The Mirror The Funhouse Curtain Call; Chamel Close Friend+
Roots The Garden Green Thumb; Poison Close Friend+
The Tell Motley's Lair The Observation; Motley Close Friend+
Standing Watch Syndicate Gates The Post; Bayne Close Friend+
The Friend events generally do not require completing the earlier Known-stage Den scene. Close Friend events do require their corresponding Friend event. Bayne's The Post additionally needs the Kitty and Zodiac introductions.

Later Personal Events

Event titles are included as progression labels; their revelations and outcomes are not described.
Event Where to go All requirements
The Necessary Evil Fortune Teller's Booth The Honeypot; Zodiac Close Friend+
The Confession Fortune Teller's Booth The Necessary Evil; Zodiac Crush+
The Game Motley's Lair The Honeypot; The Confession
The Reckoning Motley's Lair The Confession; The Game; Motley Friend+
Behind the Curtain Fortune Teller's Booth The Reckoning
The Summons Motley's Lair The Tell; Behind the Curtain; Motley Crush+
The Fascination The Den The Summons; Motley Crush+
The Dissection Motley's Lair The Fascination; Motley Romantic+
The Truth Motley's Lair The Dissection; Motley Romantic+
The Push Back The Big Top The Ninth Life; Kitty Crush+
The Invitation The Big Top The Push Back; Kitty Romantic+
Tamed The Big Top The Invitation; Kitty Intimate+
The Test The Garden Roots; Fresh Meat; Send in the Clown; Poison Crush+
Proving Ground The Garden The Test; Poison Romantic+
The Real Poison The Garden Proving Ground; Poison Intimate+
The Real Thing The Big Top The Mirror; The Punchline; Chamel Intimate+
The Vigil Syndicate Gates Standing Watch; Bayne Crush+
The Order Motley's Lair The Vigil; The Truth; Tamed; The Test; The Real Thing; Bayne Intimate+; Motley Romantic+
Mirror Duty The Funhouse Faces; 09:00–15:00 (end exclusive)
For Motley's later sequence, follow Zodiac's The Necessary Evil → The Confession, then The Game → The Reckoning → Behind the Curtain before The Summons. The Summons also needs Motley's The Tell and Crush+. Continue at the Den for The Fascination, then return to her Lair for the remaining Romantic-stage events.
The Order is the main cross-character completion gate: Bayne Intimate+, Motley Romantic+, and all five named preceding events. Its Poison requirement is The Test, not The Real Poison. Chamel's The Real Thing occurs at The Big Top, even though her ordinary portrait is in The Funhouse.
Chamella's Mirror Duty is a separate daytime event after Faces; it does not require finishing No Plan Survives. Her mainline appearances do not share Chamel's affection total.

Optional H2Hs and Other Interactions

H2Hs are selected from character portraits rather than triggered by entering a location. Completing an automatic personal event does not complete an H2H with a different title. Each listed H2H completes once; reserve its time and Energy costs before starting.
Character H2H Portrait location Requirements Cost
Chamel Clown Time The Funhouse Friend+ 30 min / 15 Energy
Chamel Broken Carousel The Funhouse Close Friend+ 45 min / 20 Energy
Poison Patch Job The Garden Friend+ 60 min / 10 Energy
Poison No Armor The Garden Crush+ 75 min / 15 Energy
Zodiac A Fair Game Fortune Teller's Booth Friend+ 60 min / 10 Energy
Zodiac Closer Fortune Teller's Booth Crush+ 75 min / 15 Energy
Motley No Audience Motley's Lair Friend+ 60 min / 10 Energy
Motley One Honest Minute Motley's Lair Close Friend+; No Audience H2H completed 60 min / 10 Energy
Motley The Last Inch Motley's Lair Romantic+; One Honest Minute H2H completed; The Truth 90 min / 20 Energy
Motley A Place to Return Motley's Lair Friend+; Our War 60 min / 10 Energy
Poison's and Zodiac's two H2Hs have independent stage gates; their Crush H2Hs do not require completing their Friend H2Hs. Motley's One Honest Minute requires No Audience, and The Last Inch requires both One Honest Minute and The Truth. A Place to Return follows the alliance instead.
Kitty also offers On the Prowl at Crush+, from 18:00–22:00, through her Big Top portrait. This one-time date costs $80, 120 minutes, and 30 Energy. It is separate from the shared story and the alliance.
The six repeatable private video actions unlock at exact totals: Kitty Style, Prove Yourself, Intimate with Zodiac, and Stay a While at 1,000 affection with their respective characters; The Garden After Dark and Intimate with Zodiac II at 1,500. Each takes 30 minutes and 20 Energy, once per action per day. Romantic begins at 800, so merely seeing that stage does not satisfy a 1,000-point action gate. Consult the character guides for the detailed reward and lesson tables.

Troubleshooting and Completion Checklist

Problem What to check
Nothing happens on entry Exact destination, all prerequisites, and whether that one-time event already completed. Leave and re-enter after another event.
Collecting Dues missing Finish Fresh Meat, The Foretold Meeting, Send in the Clown, and The Gatekeeper.
Lines on the Board missing Complete Cat's Eyes, Street Knowledge, and The Boss Takes Notice; the latter needs Welcome to the Circus and Taming the Rookie.
Taming the Rookie missing New Blood completed; Prime Transportation Hub; 07:00–16:59.
Open Doors or The Honeypot missing Correct preceding event and core Rogue 50 or 55. Equipment bonuses do not satisfy this plot check.
No Plan Survives missing Finish both The Honeypot and Faces.
The Performance missing Finish both The Abandoned Room and The Bug.
Talk unavailable That individual character must reach Acquaintance+. An introduction alone does not guarantee 50 affection.
Chamel or Chamella portrait missing Check the alternating Funhouse shifts; their points and portrait interactions are separate.
Alliance entry missing Complete both Story Beat 85 and After the Line, then visit Operations Center.
Alliance stops Follow the next destination in Communications and the seven-event table. The Truth and a romance relationship are not additional prerequisites.
Army heroes still locked Finish Our War in normal play; an EXTRAS replay does not grant recruitment.
Gate defense missing Story Beat 85 and Our War completed; use the action at Syndicate Gates.
A Place to Return missing Motley Friend+, Our War completed, correct Lair portrait, and H2H not already completed.
For a completion pass:
  1. Finish the eight introductions and 20 subsequent shared missions, ending at After the Line.
  2. Complete Story Beat 85 and all seven alliance scenes, ending at Our War. Check the six army recruits and the Gates defense action.
  3. Complete the six Known-stage Den scenes, six Friend milestones, six Close Friend milestones, and the 19 later personal events in their separate route tables.
  4. Finish the ten available H2Hs and Kitty's separate date if you want the character interactions too. Repeatable videos are ongoing interactions, not extra shared-story milestones.
The Syndicate and alliance registries together contain 72 one-time automatic story events covered by the tables above. H2Hs, the manually started date, lessons, Talk, and repeatable videos are separate from that count. The initial faction storyline, the alliance, and personal route completion are separate goals; finishing one does not automatically complete the others.

Accuracy Notes

Checked against the current built-in plot registries, story trigger checks, location connections, character schedules and action definitions, relationship gates, alliance quest hints, recruitment callback, and Syndicate TD battle on 4 October 2026. The header image is the game's original Syndicate Gates location artwork, rather than a staged plot screenshot. This guide lists requirements and rewards while leaving the narrative revelations to the game.


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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.