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Harlequin

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Motley

Overview

Motley leads the Chaos Syndicate in the Future Prime Sector. Her current route includes the Syndicate's introductory missions, a personal relationship story, a Comedy Timing lesson, three sequenced personal Heart-to-Hearts, and an independent alliance follow-up. Older wiki links and some game identifiers use Harlequin; the current displayed name is Motley.
Her background revelations and later story outcomes are left for you to discover. This walkthrough concentrates on access, relationship stages, locations, prerequisites and rewards.

Quick Stats

Attribute Value
Age / era / alignment 27 / Future / Evil
Home Motley's Lair, Chaos Syndicate, Prime Sector
Schedule All hours, every game day
Favorite stats Intelligence 90; Rogue 85; Charm 85
Special relationship skill Silver Tongue
First Talk stage Acquaintance, normally 50 affection
Actual Talk reward and allowance 1 base point; five per game day; 15 minutes
Lesson Comedy Timing
Ordinary gift, apartment or worker route None configured

Meeting Motley and Unlocking Talk

  1. In the Future Prime Sector, travel to Syndicate Gates. The Gates of Chaos starts automatically once and awards 3 base Motley points, alongside Bayne and Poison rewards.
  2. Visit The Garden after the prologue for Street Knowledge, worth another 3 base Motley points.
  3. Travel through The Den or The Big Top → The Parlor → Motley's Lair. These internal travel actions take 0 minutes. The Lair is available at every hour; her ordinary schedule has no additional story or relationship flag gate.
  4. Welcome to the Circus starts on your first eligible Lair visit. It awards 1 base Motley point. Choose “I don't plan on being suspicious. I plan on being impressive.” for +4, giving 5 base points in total.
  5. Continue Zodiac's collection thread and Kitty's early missions: Collecting Dues - The Bar → New Blood → Taming the Rookie. The Rookie scene starts at the Prime Sector Transportation Hub, 7 AM–5 PM. Return to the Lair after both Taming the Rookie and Welcome to the Circus for The Boss Takes Notice, worth 3 base Motley points.
  6. Complete Cat's Eyes at The Big Top and Street Knowledge, then visit The Parlor after The Boss Takes Notice for Lines on the Board. Its 3 base completion points, plus Flirty +3 → Flirty +3, give a maximum of 9 base Motley points.
  7. At Known, check The Den, 6–9 AM, for The Interview: 1 base completion point, with Flirty +4 as its best reply.
  8. Continue the supporting Syndicate scenes below until Motley reaches Acquaintance. Then use Talk at the Lair: 15 minutes, 1 actual base point, five times per game day.
The initial rewards do not guarantee Acquaintance without bonuses. There is no Stranger-level Talk or ordinary gift action; early progress comes from automatic Syndicate scenes. Silver Tongue and her favorite stats improve applicable gains but are not entry requirements for these introductions.

Personal Relationship Walkthrough

The personal automatic scenes and personal Heart-to-Hearts are two related tracks. No Audience does not require The Observation, and One Honest Minute does not require The Tell. Both still need their own affection stages.
  1. At Friend, visit the Lair for The Observation, worth 10 base completion points. The highest two bonuses are Cunning +3 → Skeptic +3, for 16 base points total.
  2. At Friend and Creativity 16, learn Comedy Timing if you do not already know it. The lesson costs 150 minutes, $250, 30 energy and 20 calm, teaches the skill and awards 12 base Motley points. It disappears once learned.
  3. At Friend, choose No Audience for the first personal Heart-to-Heart. It costs 60 minutes and 10 energy, with no money payment.
  4. At Close Friend, return after The Observation for The Tell, worth 15 base points, with Funny +3 → Funny +3 for a best total of 21. Complete One Honest Minute after No Audience; this second Heart-to-Heart costs 60 minutes and 10 energy.
  5. Progress the broader Syndicate plot through Invisible, then The Honeypot, which requires Rogue 55 at the Lair. Progress Zodiac's route through The Necessary Evil and The Confession; the latter requires Zodiac Crush at her booth.
  6. After The Honeypot and The Confession, visit the Lair for The Game. It gives 3 base points plus four scored replies. Clever → Strategic → Cunning → Patient gives +4 each, for 19 base points total.
  7. At Motley Friend, return after The Game and The Confession for The Reckoning: 15 base Motley points and 5 base Zodiac points. Loyal +5 → Cocky +4 gives the highest Motley total, 24 base points.
  8. Visit Fortune Teller's Booth after The Reckoning for Behind the Curtain. It supplies the flag needed for Motley's next personal scene.
  9. At Crush, visit the Lair after The Tell and Behind the Curtain for The Summons. Then visit The Den for The Fascination. These are one-time scenes with no additional hour restriction.
  10. At Romantic, visit the Lair after The Fascination for The Dissection, then return after it for The Truth. Each requires its preceding scene completed.
  11. After The Truth and One Honest Minute, while Motley is Romantic, choose The Last Inch at the Lair. It costs 90 minutes and 20 energy, and restores 10 calm.
No Audience and One Honest Minute do not substitute for the automatic plot flags. Conversely, completing The Truth does not skip the preceding Heart-to-Hearts needed for The Last Inch. The current personal route ends with these authored scenes; older explicit encounter actions and their former capstone are retired.

Personal Automatic Scenes

Automatic scene Location Requirements Base reward
The Interview The Den Motley: Known+; 6 AM–9 AM 1
The Observation Motley's Lair Motley: Friend+ 10
Welcome to the Circus Motley's Lair No additional prerequisite 1
The Game Motley's Lair The Honeypot completed; The Confession completed 3
The Boss Takes Notice Motley's Lair Taming the Rookie completed; Welcome to the Circus completed 3
The Tell Motley's Lair Motley: Close Friend+; The Observation completed 15
The Reckoning Motley's Lair Motley: Friend+; The Confession completed; The Game completed 15
The Summons Motley's Lair Motley: Crush+; The Tell completed; Behind the Curtain completed 10
The Fascination The Den Motley: Crush+; The Summons completed 10
The Dissection Motley's Lair Motley: Romantic+; The Fascination completed 15
The Truth Motley's Lair Motley: Romantic+; The Dissection completed 20


The completion awards in this table are Motley's base points. Scenes complete once, and have no extra hour gate unless shown. The Interview uses the Den's 6–9 AM plot window even though her regular portrait is at the Lair all day.

Best Personal Scene Bonuses

Scene Highest base bonuses, in choice order
The Interview Flirty +4
The Observation Cunning +3 → Skeptic +3
The Tell Funny +3 → Funny +3
Welcome to the Circus Bold +4
The Game Clever +4 → Strategic +4 → Cunning +4 → Patient +4
The Reckoning Loyal +5 → Cocky +4
The Summons Flirty +4 → Funny +4
The Fascination Funny +4 → Flirty +5
The Dissection Flirty +5 → Flirty +5
The Truth Flirty +5 → Flirty +5


Read the entries as the best bonus for each successive response. The Summons: Flirty → Funny gives 18 base points including completion; The Fascination: Funny → Flirty gives 19; The Dissection: Flirty → Flirty gives 25; The Truth: Flirty → Flirty gives 30. The Game's four answers each give +4; choosing a lower-scoring reply does not prevent completion.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Heart-to-Heart Requirements and Rewards

All four Heart-to-Hearts start at Motley's Lair, available all hours. Each can be completed once. There is no additional personal date payment, and no player Erotic Experience or NPC intimacy experience award configured for these conversations.
Heart-to-Heart Required stage and prior content Cost Best ordinary answer total
No Audience Friend 60 minutes; 10 energy 72 base points
One Honest Minute Close Friend; No Audience completed 60 minutes; 10 energy 86 base points
The Last Inch Romantic; One Honest Minute and The Truth completed 90 minutes; 20 energy; +10 calm 104 base points
A Place to Return Friend; Our War completed 60 minutes; 10 energy 79 base points
The player's Romantic skill adds 25 final affection after the shared calculation at conversation completion. These totals list the best standard choices before relationship modifiers and that fixed final bonus. These four conversations have no extra special-answer skill branches.

Best Heart-to-Heart Answers

No Audience

Round Highest base-point choice Base points
1 I know when an order is pretending not to be one. 13
2 You could have asked for company without assigning me a task. 14
3 You are laughing. I think that means we fixed it. 14
4 I like your real laugh. 15
5 Then I will stay until you want the room back. 16

One Honest Minute

Round Highest base-point choice Base points
1 All right. One honest minute. 15
2 Motley. You do not stop being yourself when the performance ends. 18
3 We can stop if this became more than a game. 17
4 Not understanding a feeling does not make it false. 18
5 I recognize you, Motley. 18

The Last Inch

Round Highest base-point choice Base points
1 I have been thinking about it too. 16
2 You could have said you wanted to kiss me again. 18
3 Then stop pretending you invited me here to talk. 21
4 Close the last inch, Motley. 24
5 Then kiss me again. 25

A Place to Return

Round Highest base-point choice Base points
1 She listened to the people who use the route. That matters. 14
2 Someone should know when to expect her and notice if she is late. 15
3 You answered her twice. I think she will remember both. 16
4 Yes. I can come because I want to spend time with you. 17
5 I was hoping you would keep an hour for this. 17
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Supporting Syndicate Scenes

Automatic scene Location Requirements Base reward
The Gates of Chaos Syndicate Gates No additional prerequisite 3
The Honeypot Motley's Lair Invisible completed; Rogue 55+ 5
The Weight of a Secret The Parlor The Punchline completed 5
The Order Motley's Lair Bayne: Intimate+; Motley: Romantic+; The Vigil completed; The Truth completed; Tamed completed; The Test completed; The Real Thing completed 5
Behind the Curtain Fortune Teller's Booth The Reckoning completed 10
Street Knowledge The Garden The Gates of Chaos completed 3
Badge and Bluster Syndicate Gates The Weight of a Secret completed 3
The Necessary Evil Fortune Teller's Booth Zodiac: Close Friend+; The Honeypot completed 0
Lines on the Board The Parlor Cat's Eyes completed; Street Knowledge completed; The Boss Takes Notice completed 3
The Second Knock Syndicate Gates The Weight of a Secret completed; Badge and Bluster completed 1


These are further ways to earn Motley affection while progressing other characters. Their automatic rewards apply even when her normal portrait is not present at the scene location. The Weight of a Secret follows Chamel's The Punchline; its Flirty reply adds 4 to Motley's 5 base completion points. Badge and Bluster follows that shared scene; Caring → Caring adds 1 → 2 to Motley's 3 base completion points. The Second Knock gives her 1 base completion point, independently of its Bayne-focused choices.
The Necessary Evil has no Motley completion award; only a particular story choice supplies her configured 2 base points. Its decision and outcome are left undisclosed. The Order is a Bayne scene with additional Kitty, Poison, Chamel and Motley route requirements; it gives 5 base Motley completion points, and its first Funny reply adds 3. It is not a prerequisite for Motley's four Heart-to-Hearts or the alliance chain.

Beat 85 Alliance and Army Access

The optional alliance continuation is playable after Story Beat 85 and After the Line. Its scenes trigger automatically and complete once. Follow the locations in order:
Scene Start location Motley completion award Best extra Motley response
Room for Reinforcements Operations Center None None
Not for Free The Parlor 7 base points Caring +3
The Third Knock Syndicate Gates 6 Flirty +3
The Long Way Out The Funhouse 5 Flirty +3
Terms of Command The Parlor 7 Flirty +3
What She Built Motley's Lair 10 Caring or Flirty +3
Our War The Parlor 10 Caring +3
Each scene requires the preceding one completed. The alliance has no Motley affection-stage or personal-romance prerequisite and does not require The Truth; What She Built adapts to whether you have already learned her personal history. This route does not advance the numbered story beyond Beat 85.
Completing Our War unlocks the corresponding Syndicate army recruits, including Motley, through the Operations Center system. No extra personal Heart-to-Heart is required for that recruitment. At Motley Friend, Our War also unlocks A Place to Return at her Lair. That conversation is independent of No Audience, One Honest Minute and The Last Inch and does not require The Truth.

Current Route Boundaries

Motley has no ordinary gift menu, personal paid date, apartment visit, brothel-worker training or pregnancy route in the current character definition. Her former explicit encounter actions and The Queen's Reward capstone have been removed; raising affection will not restore them. The current material includes the four Heart-to-Hearts above, the personal automatic scenes and the alliance continuation.

Troubleshooting

  • No Talk button: reach Acquaintance through early and supporting Syndicate scene rewards first.
  • Talk gain differs from metadata: the actual handler awards 1 base point, despite the action metadata listing zero. Stop after five daily uses; further attempts record −1 and use shared over-limit handling.
  • Comedy Timing missing: reach Friend and Creativity 16, and check whether you already learned the skill.
  • No Audience missing: it requires Friend, but does not require The Observation.
  • One Honest Minute missing: reach Close Friend and finish No Audience.
  • The Summons missing: finish The Tell and Zodiac's Behind the Curtain, then reach Crush.
  • The Last Inch missing: reach Romantic and complete both The Truth and One Honest Minute.
  • A Place to Return missing: complete Our War and reach Friend. The romance chain is not an additional gate.
  • Alliance missing: complete both Beat 85 and After the Line, then start at Operations Center. The six follow-up locations must be visited in order.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.