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莫特莱
概览
莫特莱 引导 混乱辛迪加 她目前的路线包括辛迪加的介绍性任务、个人关系故事、喜剧时间课、三个顺序的个人心对心以及一个独立的联盟后续。 Harlequin;当前显示的名称为 莫特莱.
她的背景启示和后来的故事结果留给你来发现。这个走过去集中于访问、关系阶段、地点、先决条件和奖励。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 27 / 未来/ 邪恶 |
| 页次 | 莫特莱的巢穴, " 混乱辛迪加 " , 总理区 |
| 时间表 | 所有的时间,每一场比赛 |
| 最喜欢的数据 | 情报90;Rogue 85;魅力85 |
| 特殊关系技能 | 银舌 |
| 第一阶段 | 知识,通常情况下 50个感情 |
| 谈话奖励和津贴 | 1个基点;每个比赛日5个;15分钟 |
| 课程 | 喜剧时间 |
| 普通礼物、公寓或工人路线 | 无配置 |
会见Motley和解锁谈话
- 在那个 未来的总理部门,前往 辛迪加门. 混乱之门 自动启动一次并授予 3个基点 Motley,连同Bayne和Poison的奖励。
- 访问 花园 在前题之后 街头知识,值另一个 3个基点 Motley.
- 旅行通过 莫特利的巢穴这些内部旅行行动 0分钟. Lair每时每刻都可以提供;她的普通时刻表没有额外的故事或关系旗门.
- 欢迎来到马戏团 从您第一次访问 Lair 开始。 1个基点Motley选择 “我不打算怀疑自己,我打算给人留下深刻印象。” (单位:千美元) +4,给出 5个基点 总计。
- 继续Zodiac的收集线和Kitty的早期任务: 收集会费 - 酒吧 -新血 - 驯服Rookie开始于 下午7时至5时后返回巢穴 猛击新手 和 欢迎来到马戏团 (单位:千美元) 老板会注意到的价值 3个基点 Motley.
- 完成 猫的眼睛 在大顶级和街道知识,然后访问 议员 在老板收到通知后 董事会的线路。其内容 3个基本完成点外加时 氟化+3 → 氟化+3,最多给出 9个基点 Motley.
- 时 已知检查 登,上午6时至9时,用于 访谈: 1个基本完成点,与 纤维+4 作为它最好的答复。
- 继续下面支持的辛迪加场景,直到Motley到达 知识。然后使用 说话 在巢穴, 15分钟,1个实际基点,每场比赛日5次.
最初的奖励不能保证没有奖金的Acquaintance.没有陌生人级的谈话或普通的礼物动作;早期的进步来自自动的辛迪加场景. 银舌 她最喜欢的数据可以提高适用收益,但并不是这些介绍的入门要求。
个人关系
个人自动场景和个人心对心(Hearts)是两个相关的音轨. 无观众 不需要该观察,以及 一个诚实的分钟 不需要《告示》,他们都需要自己的感情
- 时 朋友们,参观巢穴 意见价值 10个基本完成点最高的两个奖金是 挤压+3 → 沉积+3,用于 16个基点 总计。
- 时 朋友和创造性 16,学习 喜剧时间 如果你还不知道的话 课费 150分钟,250美元,30个能量和20个平静,教授技能和奖项 12个基点 Motley它一学到就消失了
- 时 朋友们选择 无观众 第一次个人心脏对心脏。 60分钟10个能量没有钱支付。
- 时 关闭朋友后返回 告诉价值 15个基点,与 幽默 +3 → 幽默 +3 最佳总数 21二. 结 论 一个诚实的分钟 之后没有观众;这第二次心脏对心脏成本 60分钟10个能量.
- 推进更广泛的辛迪加计划 隐形,则 蜜壶,这需要 流氓 55 进步Zodiac的路线经过 必要的邪恶 和 认罪;后者要求 Zodiac 粉碎 在她的摊位。
- 之后 蜜壶和忏悔,参观巢穴 游戏它给 3个基点 加上4个得分的答复。 聪明 战略 咳嗽 病人 给 每个+4,用于 19个基点 总计。
- 时 莫特莱朋友后返回 游戏与忏悔 (单位:千美元) 测算: 15个底座Motley点和5个底座Zodiac点. 忠诚+5 + 粗俗+4 给予莫特利最高的总数, 24个基点.
- 访问 "财富报"的Booth 计数后 在窗帘后面它为莫特利的下一个个人场景提供了所需的旗帜.
- 时 粉笔之后参观巢穴 幕后传言 (单位:千美元) 苏门斯。然后访问 密码 (单位:千美元) 迷恋这些是一次性的场景,没有额外的时间限制。
- 时 浪漫主义在"迷宫"之后参观巢穴 解析之后返回 事实。每个场景都需要完成。
- 之后 真理和一分钟,而莫特利则 浪漫主义选择 最后一寸长 在莱尔,它的成本 90分钟20个能量,并恢复 10号镇静.
没有观众和一个诚实的分钟不能代替自动的图案标记。相反, 完成《真理》不会跳过《最后的一寸》所需的之前的心脏对心脏。当前的个人路线以这些编剧的场景结束; 更古老的直遇行动及其以前的封顶石已经退役 。
个人自动场景
| 自动场景 | 地点 | 所需资源 | 基地奖励 |
|---|---|---|---|
| 访谈 | 密码 | Motley:已知+;6 AM-9 AM | 1 |
| 意见 | 莫特莱的巢穴 | 莫特利: 朋友+ (英语). | 10 |
| 欢迎来到马戏团 | 莫特莱的巢穴 | 无额外先决条件 | 1 |
| 游戏 | 莫特莱的巢穴 | 蜜罐完成; 认罪完成 | 3 |
| 老板会注意到的 | 莫特莱的巢穴 | 击打Rookie完成;欢迎来到马戏团完成 | 3 |
| 告诉 | 莫特莱的巢穴 | Motley: 密友+; 观测完成 | 15 |
| 测算 | 莫特莱的巢穴 | Motley: Friend+; 认罪完成; 游戏完成 | 15 |
| 苏门斯 | 莫特莱的巢穴 | Motley: Crush+; Tell 完成; 幕后完成 | 10 |
| 迷恋 | 密码 | Motley: Crush+; 调制完成 | 10 |
| 解析 | 莫特莱的巢穴 | Motley:浪漫主义+; 迷恋完成 | 15 |
| 事实 | 莫特莱的巢穴 | Motley: 浪漫主义+; 解析完成 | 20 |
本表中的完成奖是: Motley的基点。场景完成 一次,没有额外的小时门,除非显示。 访谈 使用 Den 系统 上午6时至9时 虽然她的画像整天都在莱尔
最佳个人场景
| 场景 | 按选择顺序计算,最高基础奖金 |
|---|---|
| 访谈 | 纤维+4 |
| 意见 | 挤压+3 → 沉积+3 |
| 告诉 | 幽默 +3 → 幽默 +3 |
| 欢迎来到马戏团 | 粗体 + 4 个 |
| 游戏 | 聪明+4 → 战略+4 → 咳嗽+4 → 患者+4 |
| 测算 | 忠诚+5 + 粗俗+4 |
| 苏门斯 | 氟化+4 → 有趣+4 |
| 迷恋 | 有趣的+4 + Flirty +5 |
| 解析 | 纤维+5 → 纤维+5 |
| 事实 | 纤维+5 → 纤维+5 |
阅读条目作为每次接连响应的最佳奖金. 苏门斯人:发火 —— 有趣 给 18个基点 包括完成; 迷恋:有趣 ~ Flirty 给 19; 解剖: Flirty —— Flirty —— 解剖: 给 25; 真相:发疯 发疯 给 30。游戏的四个答案各给出+4;选择一个分数较低的答案并不妨碍完成。
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
心脏对心脏的要求和奖励
所有四个心对心开始 莫特莱的巢穴,备查 所有时间。每个都可以完成 一次没有额外的个人日期付款,也没有为这些对话配置玩家Erotic Experience或NPC亲密体验奖。
| 心对心 | 所需阶段和先前内容 | 费用 | 最佳普通答案总计 |
|---|---|---|---|
| 无观众 | 朋友们 | 60分钟;10个能量 | 72个基点 |
| 一个诚实的分钟 | 密友;未完成观众 | 60分钟;10个能量 | 86个基点 |
| 最后一寸长 | 浪漫主义;《诚实一分钟》和《真相》完成 | 90分钟;20个能量;+10 平静 | 104个基点 |
| 返回地点 | 朋友,战争结束了 | 60分钟;10个能量 | 79个基点 |
那个 玩家的浪漫技能 添加 分享计算后最后25次感情 。这些总数列出了关系修饰者之前的最佳标准选择和固定的最终奖金。这四个对话没有额外的特殊答案技能分支。
最好的心对心答案
无观众
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我知道什么时候命令是假装不是 | 13 |
| 2 | 你本可以不给我分配任务就请人陪我 | 14 |
| 3 | 你在笑我想这意味着我们修好了 | 14 |
| 4 | 我喜欢你的笑容 | 15 |
| 5 | 那我就留下来直到你想要回房间 | 16 |
一个诚实的分钟
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 好吧,老实说 | 15 |
| 2 | 莫特利,当表演结束的时候,你不会停止自我 | 18 |
| 3 | 我们可以停止,如果它变成一个游戏。 | 17 |
| 4 | 不理解一种感觉不会弄虚作假。 | 18 |
| 5 | 我认得你 Motley | 18 |
最后一寸长
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我也在考虑这个问题。 | 16 |
| 2 | 你可以说你想再吻我一次 | 18 |
| 3 | 那就别假装你邀请我来这里聊天了 | 21 |
| 4 | 关闭最后一寸,莫特利。 | 24 |
| 5 | 那就再亲我一次 | 25 |
返回地点
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 她听了那些使用路线的人的话这很重要 | 14 |
| 2 | 应该有人知道什么时候该期待她如果她迟到就通知她 | 15 |
| 3 | 你两次回答她我想她会记得的 | 16 |
| 4 | 是的,我可以来,因为我想和你在一起 | 17 |
| 5 | 我希望你能留一个小时 | 17 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
支持辛迪加场景
| 自动场景 | 地点 | 所需资源 | 基地奖励 |
|---|---|---|---|
| 混乱之门 | 辛迪加门 | 无额外先决条件 | 3 |
| 蜜壶 | 莫特莱的巢穴 | 隐形完成; Rogue 55+ | 5 |
| 秘密的重量 | 议员 | 冲绳完成 | 5 |
| 骑士团 | 莫特莱的巢穴 | Bayne:亲密+;Motley:浪漫+;Vigil完成;Treal完成;Tamed完成;测试完成;Real Ththing完成 | 5 |
| 在窗帘后面 | "财富报"的Booth | 算盘完成 | 10 |
| 街头知识 | 花园 | 混乱之门完成 | 3 |
| 徽章和布卢斯特 | 辛迪加门 | 秘密的重量完成 | 3 |
| 必要的邪恶 | "财富报"的Booth | Zodiac: 密友+; 蜂蜜壶完成 | 0 |
| 董事会的线路 | 议员 | Cat's Eyes 完成; Street Knows 完成; Boss 完成通知 | 3 |
| 第二次敲门 | 辛迪加门 | 机密重量完成;徽章和布卢斯特完成 | 1 |
这些都是在提升其他角色的同时获得莫特利爱慕的更多方式,他们的自动奖励即使在她正常的肖像画没有出现在现场位置时也适用. 秘密的重量 将 Chamel 的 冲绳; 其编号 调皮 添加回复 4 到莫特利家来 5个基本完成点. 徽章和布卢斯特 遵循共享的场景; 照顾 照顾 添加 1 → 2 到莫特利家来 3个基本完成点. 第二次敲门 给她 1个基本完成点,独立于其Bayne重点选择。
必要的邪恶 没有Motley完成奖;只有特定的故事选择提供她配置 2个基点其决定和结果不予披露。 骑士团 是一个 Bayne 场景,带有额外的 Kitty, Poison, Chamel 和 Motley 路由要求;它提供了 5个基本Motley完成点,以及第一个 真有趣,你这混蛋 添加回复 3这不是Motley四个心对心或联盟链的先决条件。
85联盟和军队进入
可选联盟续作在之后播放 Story 击败85和线后。它的场景自动触发并完成一次。按照位置顺序:
| 场景 | 开始位置 | Motley完成奖 | 最佳额外 Motley 响应 |
|---|---|---|---|
| 强化室 | 业务中心 | 无 | 无 |
| 不是免费的 | 议员 | 7个基点 | 照顾+3 |
| 第三次敲门 | 辛迪加门 | 6 | 风化+3 |
| 漫长的出路 | 娱乐中心 | 5 | 风化+3 |
| 指挥条件 | 议员 | 7 | 风化+3 |
| 她创造了什么 | 莫特莱的巢穴 | 10 | 照顾或 Flirty +3 |
| 我们的战争 | 议员 | 10 | 照顾+3 |
每个场景都需要前一个完成。 没有Motley的情怀阶段或个人浪漫的先决条件 并且确实 没有 需要《真理》;她所构建的东西适应你是否已经了解她的个人历史。这条路线不会推进超过Beat 85的编号故事。
正在完成 我们的战争 解锁相应的辛迪加军队新兵,包括 莫特莱不需要额外的个人心脏对心脏。 莫特莱朋友我们的战争也解锁了 返回地点 在她的巢穴里 谈话是 独立于无观众, 一分钟诚实和最后一英寸 也不要求真理降临。
当前路线边界
Motley在目前的角色定义中没有普通的礼物菜单、个人付费日期、公寓探访、妓院-工人培训或怀孕路线。 皇后奖 Capstone 已被移除; 增加亲情不会恢复它们.目前的材料包括上面的四个心对心,个人自动场景和联盟续作.
解决问题
- 无聊天按钮 : 到达 知识 通过早期和支持辛迪加的场景 奖励第一。
- 对话收益与元数据不同: 实际操作者奖 1个基点,尽管动作元数据列出为零。每日使用5次后停止;进一步尝试记录-1并使用共享的超限处理。
- 喜剧 错过时间: 到达 朋友和创造性 16,并检查是否已经学会了技能。
- 无缺少观众: 它需要朋友,但不需要观察。
- 缺少一分钟: 到达密友并完成无观众。
- 失踪的苏门斯: 完成Tell和Zodiac的幕后,然后到达Crush.
- 缺少的最后一英寸 : 达到浪漫,完成真理和诚实的一分钟。
- 缺少返回的地方 : 完成我们的战争并到达朋友。浪漫的链条不是一个额外的大门。
- 联盟缺失 : 完成Beat 85和After the Line,然后从操作中心开始。六个后续地点必须按顺序访问。
相关页面

Motley
Overview
Motley leads the Chaos Syndicate in the Future Prime Sector. Her current route includes the Syndicate's introductory missions, a personal relationship story, a Comedy Timing lesson, three sequenced personal Heart-to-Hearts, and an independent alliance follow-up. Older wiki links and some game identifiers use Harlequin; the current displayed name is Motley.
Her background revelations and later story outcomes are left for you to discover. This walkthrough concentrates on access, relationship stages, locations, prerequisites and rewards.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 27 / Future / Evil |
| Home | Motley's Lair, Chaos Syndicate, Prime Sector |
| Schedule | All hours, every game day |
| Favorite stats | Intelligence 90; Rogue 85; Charm 85 |
| Special relationship skill | Silver Tongue |
| First Talk stage | Acquaintance, normally 50 affection |
| Actual Talk reward and allowance | 1 base point; five per game day; 15 minutes |
| Lesson | Comedy Timing |
| Ordinary gift, apartment or worker route | None configured |
Meeting Motley and Unlocking Talk
- In the Future Prime Sector, travel to Syndicate Gates. The Gates of Chaos starts automatically once and awards 3 base Motley points, alongside Bayne and Poison rewards.
- Visit The Garden after the prologue for Street Knowledge, worth another 3 base Motley points.
- Travel through The Den or The Big Top → The Parlor → Motley's Lair. These internal travel actions take 0 minutes. The Lair is available at every hour; her ordinary schedule has no additional story or relationship flag gate.
- Welcome to the Circus starts on your first eligible Lair visit. It awards 1 base Motley point. Choose “I don't plan on being suspicious. I plan on being impressive.” for +4, giving 5 base points in total.
- Continue Zodiac's collection thread and Kitty's early missions: Collecting Dues - The Bar → New Blood → Taming the Rookie. The Rookie scene starts at the Prime Sector Transportation Hub, 7 AM–5 PM. Return to the Lair after both Taming the Rookie and Welcome to the Circus for The Boss Takes Notice, worth 3 base Motley points.
- Complete Cat's Eyes at The Big Top and Street Knowledge, then visit The Parlor after The Boss Takes Notice for Lines on the Board. Its 3 base completion points, plus Flirty +3 → Flirty +3, give a maximum of 9 base Motley points.
- At Known, check The Den, 6–9 AM, for The Interview: 1 base completion point, with Flirty +4 as its best reply.
- Continue the supporting Syndicate scenes below until Motley reaches Acquaintance. Then use Talk at the Lair: 15 minutes, 1 actual base point, five times per game day.
The initial rewards do not guarantee Acquaintance without bonuses. There is no Stranger-level Talk or ordinary gift action; early progress comes from automatic Syndicate scenes. Silver Tongue and her favorite stats improve applicable gains but are not entry requirements for these introductions.
Personal Relationship Walkthrough
The personal automatic scenes and personal Heart-to-Hearts are two related tracks. No Audience does not require The Observation, and One Honest Minute does not require The Tell. Both still need their own affection stages.
- At Friend, visit the Lair for The Observation, worth 10 base completion points. The highest two bonuses are Cunning +3 → Skeptic +3, for 16 base points total.
- At Friend and Creativity 16, learn Comedy Timing if you do not already know it. The lesson costs 150 minutes, $250, 30 energy and 20 calm, teaches the skill and awards 12 base Motley points. It disappears once learned.
- At Friend, choose No Audience for the first personal Heart-to-Heart. It costs 60 minutes and 10 energy, with no money payment.
- At Close Friend, return after The Observation for The Tell, worth 15 base points, with Funny +3 → Funny +3 for a best total of 21. Complete One Honest Minute after No Audience; this second Heart-to-Heart costs 60 minutes and 10 energy.
- Progress the broader Syndicate plot through Invisible, then The Honeypot, which requires Rogue 55 at the Lair. Progress Zodiac's route through The Necessary Evil and The Confession; the latter requires Zodiac Crush at her booth.
- After The Honeypot and The Confession, visit the Lair for The Game. It gives 3 base points plus four scored replies. Clever → Strategic → Cunning → Patient gives +4 each, for 19 base points total.
- At Motley Friend, return after The Game and The Confession for The Reckoning: 15 base Motley points and 5 base Zodiac points. Loyal +5 → Cocky +4 gives the highest Motley total, 24 base points.
- Visit Fortune Teller's Booth after The Reckoning for Behind the Curtain. It supplies the flag needed for Motley's next personal scene.
- At Crush, visit the Lair after The Tell and Behind the Curtain for The Summons. Then visit The Den for The Fascination. These are one-time scenes with no additional hour restriction.
- At Romantic, visit the Lair after The Fascination for The Dissection, then return after it for The Truth. Each requires its preceding scene completed.
- After The Truth and One Honest Minute, while Motley is Romantic, choose The Last Inch at the Lair. It costs 90 minutes and 20 energy, and restores 10 calm.
No Audience and One Honest Minute do not substitute for the automatic plot flags. Conversely, completing The Truth does not skip the preceding Heart-to-Hearts needed for The Last Inch. The current personal route ends with these authored scenes; older explicit encounter actions and their former capstone are retired.
Personal Automatic Scenes
| Automatic scene | Location | Requirements | Base reward |
|---|---|---|---|
| The Interview | The Den | Motley: Known+; 6 AM–9 AM | 1 |
| The Observation | Motley's Lair | Motley: Friend+ | 10 |
| Welcome to the Circus | Motley's Lair | No additional prerequisite | 1 |
| The Game | Motley's Lair | The Honeypot completed; The Confession completed | 3 |
| The Boss Takes Notice | Motley's Lair | Taming the Rookie completed; Welcome to the Circus completed | 3 |
| The Tell | Motley's Lair | Motley: Close Friend+; The Observation completed | 15 |
| The Reckoning | Motley's Lair | Motley: Friend+; The Confession completed; The Game completed | 15 |
| The Summons | Motley's Lair | Motley: Crush+; The Tell completed; Behind the Curtain completed | 10 |
| The Fascination | The Den | Motley: Crush+; The Summons completed | 10 |
| The Dissection | Motley's Lair | Motley: Romantic+; The Fascination completed | 15 |
| The Truth | Motley's Lair | Motley: Romantic+; The Dissection completed | 20 |
The completion awards in this table are Motley's base points. Scenes complete once, and have no extra hour gate unless shown. The Interview uses the Den's 6–9 AM plot window even though her regular portrait is at the Lair all day.
Best Personal Scene Bonuses
| Scene | Highest base bonuses, in choice order |
|---|---|
| The Interview | Flirty +4 |
| The Observation | Cunning +3 → Skeptic +3 |
| The Tell | Funny +3 → Funny +3 |
| Welcome to the Circus | Bold +4 |
| The Game | Clever +4 → Strategic +4 → Cunning +4 → Patient +4 |
| The Reckoning | Loyal +5 → Cocky +4 |
| The Summons | Flirty +4 → Funny +4 |
| The Fascination | Funny +4 → Flirty +5 |
| The Dissection | Flirty +5 → Flirty +5 |
| The Truth | Flirty +5 → Flirty +5 |
Read the entries as the best bonus for each successive response. The Summons: Flirty → Funny gives 18 base points including completion; The Fascination: Funny → Flirty gives 19; The Dissection: Flirty → Flirty gives 25; The Truth: Flirty → Flirty gives 30. The Game's four answers each give +4; choosing a lower-scoring reply does not prevent completion.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Heart-to-Heart Requirements and Rewards
All four Heart-to-Hearts start at Motley's Lair, available all hours. Each can be completed once. There is no additional personal date payment, and no player Erotic Experience or NPC intimacy experience award configured for these conversations.
| Heart-to-Heart | Required stage and prior content | Cost | Best ordinary answer total |
|---|---|---|---|
| No Audience | Friend | 60 minutes; 10 energy | 72 base points |
| One Honest Minute | Close Friend; No Audience completed | 60 minutes; 10 energy | 86 base points |
| The Last Inch | Romantic; One Honest Minute and The Truth completed | 90 minutes; 20 energy; +10 calm | 104 base points |
| A Place to Return | Friend; Our War completed | 60 minutes; 10 energy | 79 base points |
The player's Romantic skill adds 25 final affection after the shared calculation at conversation completion. These totals list the best standard choices before relationship modifiers and that fixed final bonus. These four conversations have no extra special-answer skill branches.
Best Heart-to-Heart Answers
No Audience
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I know when an order is pretending not to be one. | 13 |
| 2 | You could have asked for company without assigning me a task. | 14 |
| 3 | You are laughing. I think that means we fixed it. | 14 |
| 4 | I like your real laugh. | 15 |
| 5 | Then I will stay until you want the room back. | 16 |
One Honest Minute
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | All right. One honest minute. | 15 |
| 2 | Motley. You do not stop being yourself when the performance ends. | 18 |
| 3 | We can stop if this became more than a game. | 17 |
| 4 | Not understanding a feeling does not make it false. | 18 |
| 5 | I recognize you, Motley. | 18 |
The Last Inch
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I have been thinking about it too. | 16 |
| 2 | You could have said you wanted to kiss me again. | 18 |
| 3 | Then stop pretending you invited me here to talk. | 21 |
| 4 | Close the last inch, Motley. | 24 |
| 5 | Then kiss me again. | 25 |
A Place to Return
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | She listened to the people who use the route. That matters. | 14 |
| 2 | Someone should know when to expect her and notice if she is late. | 15 |
| 3 | You answered her twice. I think she will remember both. | 16 |
| 4 | Yes. I can come because I want to spend time with you. | 17 |
| 5 | I was hoping you would keep an hour for this. | 17 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Supporting Syndicate Scenes
| Automatic scene | Location | Requirements | Base reward |
|---|---|---|---|
| The Gates of Chaos | Syndicate Gates | No additional prerequisite | 3 |
| The Honeypot | Motley's Lair | Invisible completed; Rogue 55+ | 5 |
| The Weight of a Secret | The Parlor | The Punchline completed | 5 |
| The Order | Motley's Lair | Bayne: Intimate+; Motley: Romantic+; The Vigil completed; The Truth completed; Tamed completed; The Test completed; The Real Thing completed | 5 |
| Behind the Curtain | Fortune Teller's Booth | The Reckoning completed | 10 |
| Street Knowledge | The Garden | The Gates of Chaos completed | 3 |
| Badge and Bluster | Syndicate Gates | The Weight of a Secret completed | 3 |
| The Necessary Evil | Fortune Teller's Booth | Zodiac: Close Friend+; The Honeypot completed | 0 |
| Lines on the Board | The Parlor | Cat's Eyes completed; Street Knowledge completed; The Boss Takes Notice completed | 3 |
| The Second Knock | Syndicate Gates | The Weight of a Secret completed; Badge and Bluster completed | 1 |
These are further ways to earn Motley affection while progressing other characters. Their automatic rewards apply even when her normal portrait is not present at the scene location. The Weight of a Secret follows Chamel's The Punchline; its Flirty reply adds 4 to Motley's 5 base completion points. Badge and Bluster follows that shared scene; Caring → Caring adds 1 → 2 to Motley's 3 base completion points. The Second Knock gives her 1 base completion point, independently of its Bayne-focused choices.
The Necessary Evil has no Motley completion award; only a particular story choice supplies her configured 2 base points. Its decision and outcome are left undisclosed. The Order is a Bayne scene with additional Kitty, Poison, Chamel and Motley route requirements; it gives 5 base Motley completion points, and its first Funny reply adds 3. It is not a prerequisite for Motley's four Heart-to-Hearts or the alliance chain.
Beat 85 Alliance and Army Access
The optional alliance continuation is playable after Story Beat 85 and After the Line. Its scenes trigger automatically and complete once. Follow the locations in order:
| Scene | Start location | Motley completion award | Best extra Motley response |
|---|---|---|---|
| Room for Reinforcements | Operations Center | None | None |
| Not for Free | The Parlor | 7 base points | Caring +3 |
| The Third Knock | Syndicate Gates | 6 | Flirty +3 |
| The Long Way Out | The Funhouse | 5 | Flirty +3 |
| Terms of Command | The Parlor | 7 | Flirty +3 |
| What She Built | Motley's Lair | 10 | Caring or Flirty +3 |
| Our War | The Parlor | 10 | Caring +3 |
Each scene requires the preceding one completed. The alliance has no Motley affection-stage or personal-romance prerequisite and does not require The Truth; What She Built adapts to whether you have already learned her personal history. This route does not advance the numbered story beyond Beat 85.
Completing Our War unlocks the corresponding Syndicate army recruits, including Motley, through the Operations Center system. No extra personal Heart-to-Heart is required for that recruitment. At Motley Friend, Our War also unlocks A Place to Return at her Lair. That conversation is independent of No Audience, One Honest Minute and The Last Inch and does not require The Truth.
Current Route Boundaries
Motley has no ordinary gift menu, personal paid date, apartment visit, brothel-worker training or pregnancy route in the current character definition. Her former explicit encounter actions and The Queen's Reward capstone have been removed; raising affection will not restore them. The current material includes the four Heart-to-Hearts above, the personal automatic scenes and the alliance continuation.
Troubleshooting
- No Talk button: reach Acquaintance through early and supporting Syndicate scene rewards first.
- Talk gain differs from metadata: the actual handler awards 1 base point, despite the action metadata listing zero. Stop after five daily uses; further attempts record −1 and use shared over-limit handling.
- Comedy Timing missing: reach Friend and Creativity 16, and check whether you already learned the skill.
- No Audience missing: it requires Friend, but does not require The Observation.
- One Honest Minute missing: reach Close Friend and finish No Audience.
- The Summons missing: finish The Tell and Zodiac's Behind the Curtain, then reach Crush.
- The Last Inch missing: reach Romantic and complete both The Truth and One Honest Minute.
- A Place to Return missing: complete Our War and reach Friend. The romance chain is not an additional gate.
- Alliance missing: complete both Beat 85 and After the Line, then start at Operations Center. The six follow-up locations must be visited in order.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
