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TD波浪与敌人
概览
这些是作者 运动 组合可以在波内的不同时间到达;下面的数量加上同一敌人的重复组。清除波奖金是 救援/弹药/指挥它们是战斗货币,不是永久的研究资料。
敌人 健康和攻击破坏增加 每波10%。在无限模式中,即使先前的作者名册重复,实际的波数也会控制这种缩放。
隐藏运动
| 挥手 | 名称 | 敌人 | 清除奖金 S / A / C |
|---|---|---|---|
| 1 | 第一个联系人 | Aislop × 22 (英语). | 15 / 10 / 10 |
| 2 | 在门外巡逻 | 凯伦×4; Aislop×22 | 18 / 12 / 12 |
| 3 | 分散的探测器 | 凯伦×6;艾斯洛普×24 | 20 / 14 / 14 |
| 4 | 快速入侵者 | 凯伦×6;艾斯洛普×24;快凯伦×4 | 22 / 16 / 16 |
| 5 | 测试线条 | 凯伦×8;艾斯洛普×26;快凯伦×4 | 25 / 18 / 18 |
| 6 | 强化 | 凯伦×10;艾斯洛普×26;快凯伦×6 | 28 / 20 / 20 |
| 7 | 装甲访客 | 坦克凯伦×2;凯伦×10; Aislop×30;快凯伦×4 | 30 / 22 / 22 |
| 8 | 入口处的压力 | 卡伦×2坦克;卡伦×12坦克; Aislop×30坦克;快卡伦×6坦克 | 32 / 24 / 24 |
| 9 | 保持隐藏 | 坦克 Karen ×2; Karen ×14; Aislop ×30;快车 Karen ×8 | 35 / 26 / 26 |
| 10 | 打破攻击 | 坦克卡伦×4;卡伦×16; Aislop×34;快卡伦×8 | 0 / 0 / 0 |
堡垒运动
| 挥手 | 名称 | 敌人 | 清除奖金 S / A / C |
|---|---|---|---|
| 1 | 巡逻探测器 | 凯伦×12; Aislop×40 | 20 / 15 / 12 |
| 2 | 运行命令 | 凯伦×16;艾斯洛普×44 | 25 / 18 / 14 |
| 3 | 挥发压力 | 凯伦×16;快凯伦×12; Aislop×40 | 30 / 20 / 16 |
| 4 | 空中联系人 | 凯伦×20;快凯伦×16; 无人机×8; Aislop×32 | 35 / 28 / 18 |
| 5 | 捐赠 | 凯伦×20; 无人机×10;快凯伦×12;凯伦·科洛瑟斯×2;艾斯洛普×40 | 45 / 30 / 22 |
| 6 | 装甲护卫 | 卡伦×8坦克;卡伦×24坦克;快凯伦×16坦克; 无人机×12坦克; Aislop×32坦克 | 50 / 35 / 25 |
| 7 | 猎人团队 | 卡伦×8坦克;卡伦×20坦克;快卡伦×20坦克;遵义格鲁特×12坦克;无人机×12坦克;Aislop×28坦克. | 60 / 45 / 30 |
| 8 | 裁决令 | 卡伦×8坦克;卡伦×20坦克;快卡伦×16坦克;Void裁判员梅赫×2坦克;遵义格鲁特×12坦克;重型无人机×10坦克;Aislop×40坦克. | 70 / 50 / 35 |
| 9 | 专家 | 卡伦×10坦克;卡伦×24坦克;快卡伦×20坦克;遵义格鲁特×16坦克;炮手无人机×10坦克;Aislop×36坦克; | 90 / 65 / 45 |
| 10 | 第一要塞破门 | 卡伦×12号坦克;卡伦×24号坦克;快卡伦×20号坦克; 遵义格鲁特×16号坦克; 老板卡伦×2号坦克; 无人驾驶飞机×10号坦克; 炮手无人驾驶飞机×8号坦克; Aislop×32号坦克 | 120 / 90 / 70 |
| 11 | 加强的任务 | 卡伦×12坦克;卡伦×24坦克;快卡伦×24坦克;遵义格鲁特×16坦克;Glitch遵义瓶×12坦克;无人机×12坦克;重型无人机×8坦克;Aislop×24坦克; | 0 / 0 / 0 |
| 12 | 包围警告 | 卡伦×12坦克;卡伦×24坦克;快卡伦×20坦克;遵义格鲁特×16坦克;突变克劳勒×12坦克;炮手无人机×12坦克;协同西格步行者×2坦克;重型无人机×10坦克;Aislop×32坦克 | 0 / 0 / 0 |
| 13 | 交火理论 | 卡伦×14号坦克;卡伦×24号坦克;快卡伦×24号坦克;遵义格鲁特×20号坦克;Glitch遵义瓶×12号坦克;突变克劳勒×12号坦克;无人驾驶飞机×16号坦克;重炮机无人驾驶飞机×10号坦克;Aislop×16号坦克. | 0 / 0 / 0 |
| 14 | 双重推进 | 卡伦×16号坦克;卡伦×24号坦克;快卡伦×24号坦克;遵义格鲁特×20号坦克;Glitch遵义瓶×12号坦克;卡伦·科洛苏斯×2号坦克;突变克劳勒×12号坦克;无人驾驶飞机×16号坦克;炮手无人驾驶飞机×8号坦克;Void裁判员梅赫×2号坦克;艾斯洛普×20号坦克. | 0 / 0 / 0 |
| 15 | 空气优势 | 卡伦×14号坦克;卡伦×20号坦克;快卡伦×24号坦克;遵义格鲁特×20号坦克;Glitch遵义瓶×12号坦克;无人机×20号坦克;突变克劳勒×12号坦克;重型无人机×16号坦克;炮兵无人机×8号坦克;凯伦无人机老板×2号坦克;Aislop×16号坦克. | 0 / 0 / 0 |
| 16 | 减员协议 | 卡伦×16号坦克;卡伦×24号坦克;快凯伦×28号坦克;遵义格鲁特×20号坦克;Glitch遵义瓶×16号坦克;突变克劳勒×16号坦克;无人驾驶飞机×20号坦克;重型无人驾驶飞机×16号坦克;重型炮兵无人驾驶飞机×8号坦克;Aislop×8号坦克. | 0 / 0 / 0 |
| 17 | 命令攻击 | 卡伦×16号坦克;卡伦×24号坦克;快卡伦×28号坦克;遵义格鲁特×24号坦克;Glitch遵义瓶×16号坦克;突变克劳勒×16号坦克;无人驾驶飞机×20号坦克;重型无人驾驶飞机×12号坦克;老板卡伦×2号坦克;重型炮手无人驾驶飞机×8号坦克;协同西格步行者×2号坦克;Aislop×12号坦克. | 0 / 0 / 0 |
| 18 | 断线器形成 | 卡伦×20号坦克;卡伦×24号坦克;快卡伦×28号坦克;遵义格鲁特×24号坦克;Glitch遵义瓶×16号坦克;卡伦Colosus×2号坦克;突变克劳勒×16号坦克;无人机×20号坦克;重型无人机×16号坦克;Void 裁判员梅赫×2号坦克;重炮手风-8号坦克;协同西格沃克×4号坦克;Aislop×8号坦克. | 0 / 0 / 0 |
| 19 | 合规情况共计 | 卡伦×20号坦克;卡伦×24号坦克;快卡伦×28号坦克;遵义格鲁特×24号坦克;Glitch遵义瓶×20号坦克;突变克劳勒×20号坦克;无人机×20号坦克;重型无人机×16号坦克;老板卡伦×2号坦克;炮手无人机×8号坦克;重型枪手无人机×6号坦克;协同西格步行者×2号坦克;Karen Drone Boss×2号坦克;Aislop×4号坦克 | 0 / 0 / 0 |
| 20 | 进攻性导弹 | 凯伦×24;艾斯洛普×20;快凯伦×28; 无人机×20; 遵义格鲁特×24; Glitch遵义瓶×16; 变种克劳勒×16; 坦克凯伦×20; 重型无人机×16; 协同围攻步行者×4; 炮兵无人机×12; 重炮兵无人机×8;梅查卡伦老板×2 | 0 / 0 / 0 |
辛迪加·盖茨运动
| 挥手 | 名称 | 敌人 | 清除奖金 S / A / C |
|---|---|---|---|
| 1 | 检查点详情 | Aislop ×24; Karen ×24; 协同执行器 ×18; 炮手无人机 ×14 | 0 / 0 / 0 |
| 2 | 货物核查 | Aislop ×24; Karen ×26; 协同执行器 ×24; 枪手无人机 ×16 | 0 / 0 / 0 |
| 3 | 看着路过 | Aislop ×22;快凯伦 ×24; 协同执行器 ×28; 中继猎人 ×12; 炮手 ×14 | 0 / 0 / 0 |
| 4 | 采掘令 | 凯伦×24;快凯伦×20; 遵义格鲁特×22; 协同执行者×30; 中继猎人×14 | 0 / 0 / 0 |
| 5 | 第一小组 | 快卡伦×24;遵义格鲁特×26;协同执行者×34;中继猎人×20;断门者×8;坦克卡伦×8 | 0 / 0 / 0 |
| 6 | 供应拦截 | Aislop ×24; 遵义 Grunt ×28; 协同执行器 ×34; 中继猎人 ×22; 断门器 ×12; 坦克 Karen ×10 | 0 / 0 / 0 |
| 7 | 封面路线 | 快凯伦×28;遵义格鲁特×28;协同执行器×36;中继猎人×26;断门器×12;重炮机×10 | 0 / 0 / 0 |
| 8 | 花园屏蔽 | 变种克勞勒×24;快凯伦×24; 协同执行者×40; 中继猎人×28; 断门者×18; 坦克凯伦×16 | 0 / 0 / 0 |
| 9 | 中继扫描 | Glitch 遵义瓶×24;遵义格鲁特×26;协同执行器×38;中继猎人×36;断门器×20;重炮机×16 | 0 / 0 / 0 |
| 10 | 隔离当局 | 遵义格鲁特×30;协同执行员×40;中继猎人×32;断门员×24;坦克卡伦×24;老板卡伦×2;快卡伦×18 | 0 / 0 / 0 |
| 11 | 无安全运送 | 快凯伦×30; 协同执行器×42; 中继猎人×34; 断门器×26; 坦克凯伦×28; 协同围攻行者×4; 遵义格鲁特×16 | 0 / 0 / 0 |
| 12 | 执行储备 | Grunt ×32;协同执行器×44;中继猎人×36;破门器×28;坦克Karen×26;协同围攻Walker×6;Glitch 合规瓶×18 | 0 / 0 / 0 |
| 13 | 货运转弯 | 快卡伦×32; 协同执行器×46; 中继猎人×38; 断门器×30; 重型炮手无人机×24; 协同围攻者×6; 变种克勞勒×24 | 0 / 0 / 0 |
| 14 | 缉获情况 | 遵守 Grunt ×34; 协同执行器 ×48; 中继猎人 ×40; 突破门器 ×32; 坦克 Karen ×30; 协同围攻 Walker ×8; Void 裁判员 Mech ×2;快凯伦 ×16 | 0 / 0 / 0 |
| 15 | 公司判决 | 协同执行器×50; 中继猎人×42; 断门器×34; 坦克凯伦×32; 协同西格步行者×8; Void 裁判员梅赫×4; Karen Drone Boss×1; 遵义格鲁特×49 | 0 / 0 / 0 |
| 16 | 剪切服务线 | 快卡伦×36; 协同执行员×52; 中继猎人×44; 断门员×36; 重型炮手无人机×28; 协同围攻行者×10; Void 裁判员Mech×4; 遵义格鲁特×20 | 0 / 0 / 0 |
| 17 | 常设检查站 | 遵义号×38; 协同执行器×54; 中继猎人×46; 断门器×38; 坦克凯伦×32; 协同围攻行者×12; Void 裁判员梅赫×6;快凯伦×14 | 0 / 0 / 0 |
| 18 | 突破百叶窗 | 协同执行员×56; 中继猎人×48; 断门员×40; 坦克凯伦×36; 协同围攻行者×12; Void 裁判员梅赫×6; 变种克勞勒×46; 老板凯伦×6 | 0 / 0 / 0 |
| 19 | 分配覆盖 | 协同执行器×58; 中继猎人×50; 断门器×42; 遵义格鲁特×40; 协同围攻行者×14; Void 裁判员 Mech×6; 重炮手无人机×36;快凯伦×14 | 0 / 0 / 0 |
| 20 | 重型开采 | 协同执行器×60; 中继猎人×52; 断门器×44; 坦克凯伦×40; 协同西格步行者×14; Void 裁判员梅赫×8;梅查卡伦老板×2; 遵义格鲁特×50 | 0 / 0 / 0 |
| 21 | 无路回家 | 协同执行器×64; 中继猎人×54; 断门器×46; 遵义格鲁特×44; 协同围攻行者×16; Void 裁判员Mech×8;快凯伦×48 | 0 / 0 / 0 |
| 22 | 地区封锁 | 协同执行器×66; 中继猎人×56; 断门器×48; 坦克凯伦×44; 协同西格步行者×18; Void 裁判员梅赫×8; 重型炮手无人驾驶飞机×50 | 0 / 0 / 0 |
| 23 | 最后交付 | 协同执行器×68; 中继猎人×58; 断门器×50; 遵义格鲁特×48; 协同西格沃克×18; Void 裁判员 Mech×10;快凯伦×46; 老板 Karen×2 | 0 / 0 / 0 |
| 24 | 守住他们的家 | 协同执行器×70; 中继猎人×60; 断门器×52; 坦克Karen×48; 协同西格步行者×20; Void 裁判员Mech×10; Karen Drone Boss×2; 遵义格鲁特×48 | 0 / 0 / 0 |
| 25 | 地区恢复者 | 协同执行器×76; 中继猎人×64; 断门器×56; 坦克Karen×48; 协同围攻行者×20; Void 裁判员Mech×12; 遵义格鲁特×53; 区级复议器×1 | 0 / 0 / 0 |
无限强化
Hideout和Fortress在无限波1–20期间重复了每个作者的波段两次. Wave 21–30使用3份,31–40份等. Syndicate Gates通过波段25使用2份,然后是波段26–35的3份,36–45的4份,等等. 副本重复了作者的产卵计划;每实际波增加一次增援.
隐藏添加 10+实际波数 Aislop,没有其他地图的随机正则/精英池。要塞补充说,许多随机选择的常规类型,加上一个随机的精英。Syndicate Gates使用自己的增援池:
| 地图 | 额外常规选择 | 额外精英选择 |
|---|---|---|
| 堡垒 | Aislop, Karen, Fast Karen, Tank Karen, Glitch 遵义瓶, 变种爬行者, 遵义格鲁特, 无人机, 重型无人机, 火炮无人机, 重型无人机 | 凯伦·科洛瑟斯,协同西格·沃克,Void 裁判员梅赫 |
| 辛迪加门 | 协同执行者、中继猎人、遵守者格鲁特、快凯伦、炮手无人机 | 断门者,协同围攻者,Void 裁判员Mech |
在当前尝试中随机选择该波。无穷模式没有最后的波; 使用系统菜单来银行, 准备后返回 。
敌人参考文献
以下数值为: 波-1基部 HP 和 Base 最终吹动 EXP 。 主要指南.
| 敌人 | 机器人 | 基础 HP | 基础 EXP | 杀死 S / A / C |
|---|---|---|---|---|
| Aislop (英语). | 没有 | 18 | 1 | 3 / 2 / 3 |
| 凯伦老板 | 没有 | 525 | 45 | 45 / 30 / 35 |
| 合规格鲁特 | 没有 | 60 | 5 | 8 / 4 / 8 |
| 地区恢复者 | 对 | 6200 | 420 | 360 / 300 / 320 |
| 无人驾驶 | 对 | 30 | 2 | 7 / 8 / 6 |
| 炮手无人机 | 对 | 30 | 4 | 10 / 11 / 9 |
| 重型无人机 | 对 | 83 | 6 | 15 / 14 / 10 |
| 重型炮手无人机 | 对 | 83 | 9 | 20 / 19 / 15 |
| 断门器 | 对 | 360 | 32 | 48 / 36 / 38 |
| Glitch 遵约瓶 | 对 | 63 | 5 | 9 / 6 / 9 |
| 凯伦 | 没有 | 36 | 3 | 6 / 4 / 5 |
| 卡伦·科洛瑟斯 | 没有 | 525 | 40 | 45 / 30 / 35 |
| 凯伦·德龙老板 | 对 | 1950 | 150 | 150 / 160 / 150 |
| 快凯伦 | 没有 | 27 | 4 | 5 / 6 / 6 |
| 卡伦坦克 | 没有 | 105 | 9 | 12 / 5 / 9 |
| 梅查卡伦老板 | 对 | 2400 | 180 | 160 / 120 / 140 |
| 变种爬行器 | 没有 | 83 | 7 | 11 / 5 / 8 |
| 中继猎人 | 对 | 150 | 15 | 28 / 24 / 22 |
| 协同执行器 | 没有 | 120 | 12 | 22 / 20 / 20 |
| 协同围攻行者 | 对 | 630 | 55 | 55 / 45 / 50 |
| Void 裁判员Mech | 对 | 525 | 40 | 45 / 30 / 35 |
确认威胁
快速和小型的敌人可以在一条线上施压缺口. 飞行单位需要射击掩护而不是依靠地面障碍物. 射程大的敌人可以从远处攻击部署的单位,重型敌人可以破坏结构,而损坏则分散在其他目标上.
Glitch的EMP适用于机器人敌人;Zodiac的脉冲适用于非机器人,老板也遵循同样的区别,在选择这些新兵时使用参考的机器人列,并使用暂停检查损坏和移动受威胁单位.
辛迪加·盖茨决赛 地区恢复者 25,它的战斗名称和波 包括准备;本指南没有描述战斗周围的故事解析.
TD Waves and Enemies
Overview
These are the authored campaign wave rosters. Groups can arrive at different times within a wave; the quantities below add repeated groups of the same enemy. Cleared-wave bonuses are Salvage / Ammo / Command. They are battle currency, not permanent research materials.
Enemy Health and attack damage increase by 10% per actual wave, compounded from the Wave-1 base. In Infinite mode, the actual wave number controls this scaling even when an earlier authored roster repeats.
Hideout Campaign
| Wave | Name | Enemies | Clear bonus S / A / C |
|---|---|---|---|
| 1 | First Contact | Aislop ×22 | 15 / 10 / 10 |
| 2 | Patrol at the Door | Karen ×4; Aislop ×22 | 18 / 12 / 12 |
| 3 | Scattered Probes | Karen ×6; Aislop ×24 | 20 / 14 / 14 |
| 4 | Quick Intruders | Karen ×6; Aislop ×24; Fast Karen ×4 | 22 / 16 / 16 |
| 5 | Testing the Line | Karen ×8; Aislop ×26; Fast Karen ×4 | 25 / 18 / 18 |
| 6 | Reinforcements | Karen ×10; Aislop ×26; Fast Karen ×6 | 28 / 20 / 20 |
| 7 | An Armored Visitor | Tank Karen ×2; Karen ×10; Aislop ×30; Fast Karen ×4 | 30 / 22 / 22 |
| 8 | Pressure at the Entrance | Tank Karen ×2; Karen ×12; Aislop ×30; Fast Karen ×6 | 32 / 24 / 24 |
| 9 | Hold the Hideout | Tank Karen ×2; Karen ×14; Aislop ×30; Fast Karen ×8 | 35 / 26 / 26 |
| 10 | Break the Assault | Tank Karen ×4; Karen ×16; Aislop ×34; Fast Karen ×8 | 0 / 0 / 0 |
Fortress Campaign
| Wave | Name | Enemies | Clear bonus S / A / C |
|---|---|---|---|
| 1 | Patrol Probes | Karen ×12; Aislop ×40 | 20 / 15 / 12 |
| 2 | Running Orders | Karen ×16; Aislop ×44 | 25 / 18 / 14 |
| 3 | Swift Pressure | Karen ×16; Fast Karen ×12; Aislop ×40 | 30 / 20 / 16 |
| 4 | Air Contact | Karen ×20; Fast Karen ×16; Drone ×8; Aislop ×32 | 35 / 28 / 18 |
| 5 | Colossus Advance | Karen ×20; Drone ×10; Fast Karen ×12; Karen Colossus ×2; Aislop ×40 | 45 / 30 / 22 |
| 6 | Armored Escort | Tank Karen ×8; Karen ×24; Fast Karen ×16; Drone ×12; Aislop ×32 | 50 / 35 / 25 |
| 7 | Hunter Teams | Tank Karen ×8; Karen ×20; Fast Karen ×20; Compliance Grunt ×12; Drone ×12; Aislop ×28 | 60 / 45 / 30 |
| 8 | Adjudication Order | Tank Karen ×8; Karen ×20; Fast Karen ×16; Void Adjudicator Mech ×2; Compliance Grunt ×12; Heavy Drone ×10; Aislop ×40 | 70 / 50 / 35 |
| 9 | Breach Specialists | Tank Karen ×10; Karen ×24; Fast Karen ×20; Compliance Grunt ×16; Gunner Drone ×10; Aislop ×36 | 90 / 65 / 45 |
| 10 | First Fortress Breach | Tank Karen ×12; Karen ×24; Fast Karen ×20; Compliance Grunt ×16; Boss Karen ×2; Drone ×10; Gunner Drone ×8; Aislop ×32 | 120 / 90 / 70 |
| 11 | Reinforced Mandate | Tank Karen ×12; Karen ×24; Fast Karen ×24; Compliance Grunt ×16; Glitch Compliance Bot ×12; Drone ×12; Heavy Drone ×8; Aislop ×24 | 0 / 0 / 0 |
| 12 | Siege Warning | Tank Karen ×12; Karen ×24; Fast Karen ×20; Compliance Grunt ×16; Mutant Crawler ×12; Gunner Drone ×12; Synergy Siege Walker ×2; Heavy Drone ×10; Aislop ×32 | 0 / 0 / 0 |
| 13 | Crossfire Doctrine | Tank Karen ×14; Karen ×24; Fast Karen ×24; Compliance Grunt ×20; Glitch Compliance Bot ×12; Mutant Crawler ×12; Drone ×16; Heavy Gunner Drone ×10; Aislop ×16 | 0 / 0 / 0 |
| 14 | Twin Heavy Advance | Tank Karen ×16; Karen ×24; Fast Karen ×24; Compliance Grunt ×20; Glitch Compliance Bot ×12; Karen Colossus ×2; Mutant Crawler ×12; Drone ×16; Gunner Drone ×8; Void Adjudicator Mech ×2; Aislop ×20 | 0 / 0 / 0 |
| 15 | Air Supremacy | Tank Karen ×14; Karen ×20; Fast Karen ×24; Compliance Grunt ×20; Glitch Compliance Bot ×12; Drone ×20; Mutant Crawler ×12; Heavy Drone ×16; Gunner Drone ×8; Karen Drone Boss ×2; Aislop ×16 | 0 / 0 / 0 |
| 16 | Attrition Protocol | Tank Karen ×16; Karen ×24; Fast Karen ×28; Compliance Grunt ×20; Glitch Compliance Bot ×16; Mutant Crawler ×16; Drone ×20; Heavy Drone ×16; Heavy Gunner Drone ×8; Aislop ×8 | 0 / 0 / 0 |
| 17 | Command Assault | Tank Karen ×16; Karen ×24; Fast Karen ×28; Compliance Grunt ×24; Glitch Compliance Bot ×16; Mutant Crawler ×16; Drone ×20; Heavy Drone ×12; Boss Karen ×2; Heavy Gunner Drone ×8; Synergy Siege Walker ×2; Aislop ×12 | 0 / 0 / 0 |
| 18 | Breaker Formation | Tank Karen ×20; Karen ×24; Fast Karen ×28; Compliance Grunt ×24; Glitch Compliance Bot ×16; Karen Colossus ×2; Mutant Crawler ×16; Drone ×20; Heavy Drone ×16; Void Adjudicator Mech ×2; Heavy Gunner Drone ×8; Synergy Siege Walker ×4; Aislop ×8 | 0 / 0 / 0 |
| 19 | Total Compliance | Tank Karen ×20; Karen ×24; Fast Karen ×28; Compliance Grunt ×24; Glitch Compliance Bot ×20; Mutant Crawler ×20; Drone ×20; Heavy Drone ×16; Boss Karen ×2; Gunner Drone ×8; Heavy Gunner Drone ×6; Synergy Siege Walker ×2; Karen Drone Boss ×2; Aislop ×4 | 0 / 0 / 0 |
| 20 | MechaKaren Offensive | Karen ×24; Aislop ×20; Fast Karen ×28; Drone ×20; Compliance Grunt ×24; Glitch Compliance Bot ×16; Mutant Crawler ×16; Tank Karen ×20; Heavy Drone ×16; Synergy Siege Walker ×4; Gunner Drone ×12; Heavy Gunner Drone ×8; MechaKaren Boss ×2 | 0 / 0 / 0 |
Syndicate Gates Campaign
| Wave | Name | Enemies | Clear bonus S / A / C |
|---|---|---|---|
| 1 | Checkpoint Detail | Aislop ×24; Karen ×24; Synergy Enforcer ×18; Gunner Drone ×14 | 0 / 0 / 0 |
| 2 | Cargo Verification | Aislop ×24; Karen ×26; Synergy Enforcer ×24; Gunner Drone ×16 | 0 / 0 / 0 |
| 3 | Eyes on the Passage | Aislop ×22; Fast Karen ×24; Synergy Enforcer ×28; Relay Hunter ×12; Gunner Drone ×14 | 0 / 0 / 0 |
| 4 | Extraction Order | Karen ×24; Fast Karen ×20; Compliance Grunt ×22; Synergy Enforcer ×30; Relay Hunter ×14 | 0 / 0 / 0 |
| 5 | First Breach Team | Fast Karen ×24; Compliance Grunt ×26; Synergy Enforcer ×34; Relay Hunter ×20; Gate Breaker ×8; Tank Karen ×8 | 0 / 0 / 0 |
| 6 | Supply Interdiction | Aislop ×24; Compliance Grunt ×28; Synergy Enforcer ×34; Relay Hunter ×22; Gate Breaker ×12; Tank Karen ×10 | 0 / 0 / 0 |
| 7 | The Covered Route | Fast Karen ×28; Compliance Grunt ×28; Synergy Enforcer ×36; Relay Hunter ×26; Gate Breaker ×12; Heavy Gunner Drone ×10 | 0 / 0 / 0 |
| 8 | Garden Blockade | Mutant Crawler ×24; Fast Karen ×24; Synergy Enforcer ×40; Relay Hunter ×28; Gate Breaker ×18; Tank Karen ×16 | 0 / 0 / 0 |
| 9 | Relay Sweep | Glitch Compliance Bot ×24; Compliance Grunt ×26; Synergy Enforcer ×38; Relay Hunter ×36; Gate Breaker ×20; Heavy Gunner Drone ×16 | 0 / 0 / 0 |
| 10 | Containment Authority | Compliance Grunt ×30; Synergy Enforcer ×40; Relay Hunter ×32; Gate Breaker ×24; Tank Karen ×24; Boss Karen ×2; Fast Karen ×18 | 0 / 0 / 0 |
| 11 | No Safe Deliveries | Fast Karen ×30; Synergy Enforcer ×42; Relay Hunter ×34; Gate Breaker ×26; Tank Karen ×28; Synergy Siege Walker ×4; Compliance Grunt ×16 | 0 / 0 / 0 |
| 12 | Enforcement Reserves | Compliance Grunt ×32; Synergy Enforcer ×44; Relay Hunter ×36; Gate Breaker ×28; Tank Karen ×26; Synergy Siege Walker ×6; Glitch Compliance Bot ×18 | 0 / 0 / 0 |
| 13 | The Freight Turn | Fast Karen ×32; Synergy Enforcer ×46; Relay Hunter ×38; Gate Breaker ×30; Heavy Gunner Drone ×24; Synergy Siege Walker ×6; Mutant Crawler ×24 | 0 / 0 / 0 |
| 14 | Seizure Formation | Compliance Grunt ×34; Synergy Enforcer ×48; Relay Hunter ×40; Gate Breaker ×32; Tank Karen ×30; Synergy Siege Walker ×8; Void Adjudicator Mech ×2; Fast Karen ×16 | 0 / 0 / 0 |
| 15 | Corporate Judgment | Synergy Enforcer ×50; Relay Hunter ×42; Gate Breaker ×34; Tank Karen ×32; Synergy Siege Walker ×8; Void Adjudicator Mech ×4; Karen Drone Boss ×1; Compliance Grunt ×49 | 0 / 0 / 0 |
| 16 | Cut the Service Line | Fast Karen ×36; Synergy Enforcer ×52; Relay Hunter ×44; Gate Breaker ×36; Heavy Gunner Drone ×28; Synergy Siege Walker ×10; Void Adjudicator Mech ×4; Compliance Grunt ×20 | 0 / 0 / 0 |
| 17 | Permanent Checkpoint | Compliance Grunt ×38; Synergy Enforcer ×54; Relay Hunter ×46; Gate Breaker ×38; Tank Karen ×32; Synergy Siege Walker ×12; Void Adjudicator Mech ×6; Fast Karen ×14 | 0 / 0 / 0 |
| 18 | Breach the Shutters | Synergy Enforcer ×56; Relay Hunter ×48; Gate Breaker ×40; Tank Karen ×36; Synergy Siege Walker ×12; Void Adjudicator Mech ×6; Mutant Crawler ×46; Boss Karen ×6 | 0 / 0 / 0 |
| 19 | Allocation Override | Synergy Enforcer ×58; Relay Hunter ×50; Gate Breaker ×42; Compliance Grunt ×40; Synergy Siege Walker ×14; Void Adjudicator Mech ×6; Heavy Gunner Drone ×36; Fast Karen ×14 | 0 / 0 / 0 |
| 20 | Heavy Extraction | Synergy Enforcer ×60; Relay Hunter ×52; Gate Breaker ×44; Tank Karen ×40; Synergy Siege Walker ×14; Void Adjudicator Mech ×8; MechaKaren Boss ×2; Compliance Grunt ×50 | 0 / 0 / 0 |
| 21 | No Way Home | Synergy Enforcer ×64; Relay Hunter ×54; Gate Breaker ×46; Compliance Grunt ×44; Synergy Siege Walker ×16; Void Adjudicator Mech ×8; Fast Karen ×48 | 0 / 0 / 0 |
| 22 | District Lockdown | Synergy Enforcer ×66; Relay Hunter ×56; Gate Breaker ×48; Tank Karen ×44; Synergy Siege Walker ×18; Void Adjudicator Mech ×8; Heavy Gunner Drone ×50 | 0 / 0 / 0 |
| 23 | The Last Delivery | Synergy Enforcer ×68; Relay Hunter ×58; Gate Breaker ×50; Compliance Grunt ×48; Synergy Siege Walker ×18; Void Adjudicator Mech ×10; Fast Karen ×46; Boss Karen ×2 | 0 / 0 / 0 |
| 24 | Hold Their Home | Synergy Enforcer ×70; Relay Hunter ×60; Gate Breaker ×52; Tank Karen ×48; Synergy Siege Walker ×20; Void Adjudicator Mech ×10; Karen Drone Boss ×2; Compliance Grunt ×48 | 0 / 0 / 0 |
| 25 | District Reclaimer | Synergy Enforcer ×76; Relay Hunter ×64; Gate Breaker ×56; Tank Karen ×48; Synergy Siege Walker ×20; Void Adjudicator Mech ×12; Compliance Grunt ×53; District Reclaimer ×1 | 0 / 0 / 0 |
Infinite Reinforcements
Hideout and Fortress repeat each authored wave twice during Infinite waves 1–20. Waves 21–30 use three copies, 31–40 four, and so on. Syndicate Gates uses two copies through wave 25, then three for waves 26–35, four for 36–45, and so on. Copies repeat the authored spawn schedule; reinforcements are added once per actual wave.
Hideout adds 10 + actual wave number Aislop, without the other maps' random regular/elite pool. Fortress adds that many of a randomly selected regular type, plus one random elite. Syndicate Gates uses its own reinforcement pools:
| Map | Extra regular choices | Extra elite choices |
|---|---|---|
| Fortress | Aislop, Karen, Fast Karen, Tank Karen, Glitch Compliance Bot, Mutant Crawler, Compliance Grunt, Drone, Heavy Drone, Gunner Drone, Heavy Gunner Drone | Karen Colossus, Synergy Siege Walker, Void Adjudicator Mech |
| Syndicate Gates | Synergy Enforcer, Relay Hunter, Compliance Grunt, Fast Karen, Gunner Drone | Gate Breaker, Synergy Siege Walker, Void Adjudicator Mech |
Random choices are held for that wave during the current attempt. Infinite mode has no final wave; use the System menu to bank and return when ready.
Enemy Reference
Values below are Wave-1 base HP and base final-blow EXP. Later waves scale HP and damage, while campaign base EXP remains fixed. Infinite EXP gains the additional multiplier described in the main guide.
| Enemy | Robot | Base HP | Base EXP | Kill S / A / C |
|---|---|---|---|---|
| Aislop | No | 18 | 1 | 3 / 2 / 3 |
| Boss Karen | No | 525 | 45 | 45 / 30 / 35 |
| Compliance Grunt | No | 60 | 5 | 8 / 4 / 8 |
| District Reclaimer | Yes | 6200 | 420 | 360 / 300 / 320 |
| Drone | Yes | 30 | 2 | 7 / 8 / 6 |
| Gunner Drone | Yes | 30 | 4 | 10 / 11 / 9 |
| Heavy Drone | Yes | 83 | 6 | 15 / 14 / 10 |
| Heavy Gunner Drone | Yes | 83 | 9 | 20 / 19 / 15 |
| Gate Breaker | Yes | 360 | 32 | 48 / 36 / 38 |
| Glitch Compliance Bot | Yes | 63 | 5 | 9 / 6 / 9 |
| Karen | No | 36 | 3 | 6 / 4 / 5 |
| Karen Colossus | No | 525 | 40 | 45 / 30 / 35 |
| Karen Drone Boss | Yes | 1950 | 150 | 150 / 160 / 150 |
| Fast Karen | No | 27 | 4 | 5 / 6 / 6 |
| Tank Karen | No | 105 | 9 | 12 / 5 / 9 |
| MechaKaren Boss | Yes | 2400 | 180 | 160 / 120 / 140 |
| Mutant Crawler | No | 83 | 7 | 11 / 5 / 8 |
| Relay Hunter | Yes | 150 | 15 | 28 / 24 / 22 |
| Synergy Enforcer | No | 120 | 12 | 22 / 20 / 20 |
| Synergy Siege Walker | Yes | 630 | 55 | 55 / 45 / 50 |
| Void Adjudicator Mech | Yes | 525 | 40 | 45 / 30 / 35 |
Recognizing Threats
Fast and small enemies can pressure gaps in a line. Flying units require firing coverage rather than relying on ground obstacles. Ranged enemies can attack your deployed units from a distance, and heavy enemies can break structures while your damage is spread across other targets.
Glitch's EMP applies to robotic enemies; Zodiac's pulse applies to non-robots. Bosses follow that same distinction. Use the reference's robot column when choosing those recruits, and use pause to inspect damage and move threatened units.
The Syndicate Gates finale is District Reclaimer at wave 25. Its combat name and wave are included for preparation; this guide does not describe the story resolution around the battle.
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
