18+ adults-only game · Wiki pages may contain story and gameplay spoilers

Community knowledge, preserved on the official site

TD Battle Reference

Live wiki revision 2050 · October 3, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.
TD Waves and Enemies

Overview

These are the authored campaign wave rosters. Groups can arrive at different times within a wave; the quantities below add repeated groups of the same enemy. Cleared-wave bonuses are Salvage / Ammo / Command. They are battle currency, not permanent research materials.
Enemy Health and attack damage increase by 10% per actual wave, compounded from the Wave-1 base. In Infinite mode, the actual wave number controls this scaling even when an earlier authored roster repeats.

Hideout Campaign

Wave Name Enemies Clear bonus S / A / C
1 First Contact Aislop ×22 15 / 10 / 10
2 Patrol at the Door Karen ×4; Aislop ×22 18 / 12 / 12
3 Scattered Probes Karen ×6; Aislop ×24 20 / 14 / 14
4 Quick Intruders Karen ×6; Aislop ×24; Fast Karen ×4 22 / 16 / 16
5 Testing the Line Karen ×8; Aislop ×26; Fast Karen ×4 25 / 18 / 18
6 Reinforcements Karen ×10; Aislop ×26; Fast Karen ×6 28 / 20 / 20
7 An Armored Visitor Tank Karen ×2; Karen ×10; Aislop ×30; Fast Karen ×4 30 / 22 / 22
8 Pressure at the Entrance Tank Karen ×2; Karen ×12; Aislop ×30; Fast Karen ×6 32 / 24 / 24
9 Hold the Hideout Tank Karen ×2; Karen ×14; Aislop ×30; Fast Karen ×8 35 / 26 / 26
10 Break the Assault Tank Karen ×4; Karen ×16; Aislop ×34; Fast Karen ×8 0 / 0 / 0

Fortress Campaign

Wave Name Enemies Clear bonus S / A / C
1 Patrol Probes Karen ×12; Aislop ×40 20 / 15 / 12
2 Running Orders Karen ×16; Aislop ×44 25 / 18 / 14
3 Swift Pressure Karen ×16; Fast Karen ×12; Aislop ×40 30 / 20 / 16
4 Air Contact Karen ×20; Fast Karen ×16; Drone ×8; Aislop ×32 35 / 28 / 18
5 Colossus Advance Karen ×20; Drone ×10; Fast Karen ×12; Karen Colossus ×2; Aislop ×40 45 / 30 / 22
6 Armored Escort Tank Karen ×8; Karen ×24; Fast Karen ×16; Drone ×12; Aislop ×32 50 / 35 / 25
7 Hunter Teams Tank Karen ×8; Karen ×20; Fast Karen ×20; Compliance Grunt ×12; Drone ×12; Aislop ×28 60 / 45 / 30
8 Adjudication Order Tank Karen ×8; Karen ×20; Fast Karen ×16; Void Adjudicator Mech ×2; Compliance Grunt ×12; Heavy Drone ×10; Aislop ×40 70 / 50 / 35
9 Breach Specialists Tank Karen ×10; Karen ×24; Fast Karen ×20; Compliance Grunt ×16; Gunner Drone ×10; Aislop ×36 90 / 65 / 45
10 First Fortress Breach Tank Karen ×12; Karen ×24; Fast Karen ×20; Compliance Grunt ×16; Boss Karen ×2; Drone ×10; Gunner Drone ×8; Aislop ×32 120 / 90 / 70
11 Reinforced Mandate Tank Karen ×12; Karen ×24; Fast Karen ×24; Compliance Grunt ×16; Glitch Compliance Bot ×12; Drone ×12; Heavy Drone ×8; Aislop ×24 0 / 0 / 0
12 Siege Warning Tank Karen ×12; Karen ×24; Fast Karen ×20; Compliance Grunt ×16; Mutant Crawler ×12; Gunner Drone ×12; Synergy Siege Walker ×2; Heavy Drone ×10; Aislop ×32 0 / 0 / 0
13 Crossfire Doctrine Tank Karen ×14; Karen ×24; Fast Karen ×24; Compliance Grunt ×20; Glitch Compliance Bot ×12; Mutant Crawler ×12; Drone ×16; Heavy Gunner Drone ×10; Aislop ×16 0 / 0 / 0
14 Twin Heavy Advance Tank Karen ×16; Karen ×24; Fast Karen ×24; Compliance Grunt ×20; Glitch Compliance Bot ×12; Karen Colossus ×2; Mutant Crawler ×12; Drone ×16; Gunner Drone ×8; Void Adjudicator Mech ×2; Aislop ×20 0 / 0 / 0
15 Air Supremacy Tank Karen ×14; Karen ×20; Fast Karen ×24; Compliance Grunt ×20; Glitch Compliance Bot ×12; Drone ×20; Mutant Crawler ×12; Heavy Drone ×16; Gunner Drone ×8; Karen Drone Boss ×2; Aislop ×16 0 / 0 / 0
16 Attrition Protocol Tank Karen ×16; Karen ×24; Fast Karen ×28; Compliance Grunt ×20; Glitch Compliance Bot ×16; Mutant Crawler ×16; Drone ×20; Heavy Drone ×16; Heavy Gunner Drone ×8; Aislop ×8 0 / 0 / 0
17 Command Assault Tank Karen ×16; Karen ×24; Fast Karen ×28; Compliance Grunt ×24; Glitch Compliance Bot ×16; Mutant Crawler ×16; Drone ×20; Heavy Drone ×12; Boss Karen ×2; Heavy Gunner Drone ×8; Synergy Siege Walker ×2; Aislop ×12 0 / 0 / 0
18 Breaker Formation Tank Karen ×20; Karen ×24; Fast Karen ×28; Compliance Grunt ×24; Glitch Compliance Bot ×16; Karen Colossus ×2; Mutant Crawler ×16; Drone ×20; Heavy Drone ×16; Void Adjudicator Mech ×2; Heavy Gunner Drone ×8; Synergy Siege Walker ×4; Aislop ×8 0 / 0 / 0
19 Total Compliance Tank Karen ×20; Karen ×24; Fast Karen ×28; Compliance Grunt ×24; Glitch Compliance Bot ×20; Mutant Crawler ×20; Drone ×20; Heavy Drone ×16; Boss Karen ×2; Gunner Drone ×8; Heavy Gunner Drone ×6; Synergy Siege Walker ×2; Karen Drone Boss ×2; Aislop ×4 0 / 0 / 0
20 MechaKaren Offensive Karen ×24; Aislop ×20; Fast Karen ×28; Drone ×20; Compliance Grunt ×24; Glitch Compliance Bot ×16; Mutant Crawler ×16; Tank Karen ×20; Heavy Drone ×16; Synergy Siege Walker ×4; Gunner Drone ×12; Heavy Gunner Drone ×8; MechaKaren Boss ×2 0 / 0 / 0

Syndicate Gates Campaign

Wave Name Enemies Clear bonus S / A / C
1 Checkpoint Detail Aislop ×24; Karen ×24; Synergy Enforcer ×18; Gunner Drone ×14 0 / 0 / 0
2 Cargo Verification Aislop ×24; Karen ×26; Synergy Enforcer ×24; Gunner Drone ×16 0 / 0 / 0
3 Eyes on the Passage Aislop ×22; Fast Karen ×24; Synergy Enforcer ×28; Relay Hunter ×12; Gunner Drone ×14 0 / 0 / 0
4 Extraction Order Karen ×24; Fast Karen ×20; Compliance Grunt ×22; Synergy Enforcer ×30; Relay Hunter ×14 0 / 0 / 0
5 First Breach Team Fast Karen ×24; Compliance Grunt ×26; Synergy Enforcer ×34; Relay Hunter ×20; Gate Breaker ×8; Tank Karen ×8 0 / 0 / 0
6 Supply Interdiction Aislop ×24; Compliance Grunt ×28; Synergy Enforcer ×34; Relay Hunter ×22; Gate Breaker ×12; Tank Karen ×10 0 / 0 / 0
7 The Covered Route Fast Karen ×28; Compliance Grunt ×28; Synergy Enforcer ×36; Relay Hunter ×26; Gate Breaker ×12; Heavy Gunner Drone ×10 0 / 0 / 0
8 Garden Blockade Mutant Crawler ×24; Fast Karen ×24; Synergy Enforcer ×40; Relay Hunter ×28; Gate Breaker ×18; Tank Karen ×16 0 / 0 / 0
9 Relay Sweep Glitch Compliance Bot ×24; Compliance Grunt ×26; Synergy Enforcer ×38; Relay Hunter ×36; Gate Breaker ×20; Heavy Gunner Drone ×16 0 / 0 / 0
10 Containment Authority Compliance Grunt ×30; Synergy Enforcer ×40; Relay Hunter ×32; Gate Breaker ×24; Tank Karen ×24; Boss Karen ×2; Fast Karen ×18 0 / 0 / 0
11 No Safe Deliveries Fast Karen ×30; Synergy Enforcer ×42; Relay Hunter ×34; Gate Breaker ×26; Tank Karen ×28; Synergy Siege Walker ×4; Compliance Grunt ×16 0 / 0 / 0
12 Enforcement Reserves Compliance Grunt ×32; Synergy Enforcer ×44; Relay Hunter ×36; Gate Breaker ×28; Tank Karen ×26; Synergy Siege Walker ×6; Glitch Compliance Bot ×18 0 / 0 / 0
13 The Freight Turn Fast Karen ×32; Synergy Enforcer ×46; Relay Hunter ×38; Gate Breaker ×30; Heavy Gunner Drone ×24; Synergy Siege Walker ×6; Mutant Crawler ×24 0 / 0 / 0
14 Seizure Formation Compliance Grunt ×34; Synergy Enforcer ×48; Relay Hunter ×40; Gate Breaker ×32; Tank Karen ×30; Synergy Siege Walker ×8; Void Adjudicator Mech ×2; Fast Karen ×16 0 / 0 / 0
15 Corporate Judgment Synergy Enforcer ×50; Relay Hunter ×42; Gate Breaker ×34; Tank Karen ×32; Synergy Siege Walker ×8; Void Adjudicator Mech ×4; Karen Drone Boss ×1; Compliance Grunt ×49 0 / 0 / 0
16 Cut the Service Line Fast Karen ×36; Synergy Enforcer ×52; Relay Hunter ×44; Gate Breaker ×36; Heavy Gunner Drone ×28; Synergy Siege Walker ×10; Void Adjudicator Mech ×4; Compliance Grunt ×20 0 / 0 / 0
17 Permanent Checkpoint Compliance Grunt ×38; Synergy Enforcer ×54; Relay Hunter ×46; Gate Breaker ×38; Tank Karen ×32; Synergy Siege Walker ×12; Void Adjudicator Mech ×6; Fast Karen ×14 0 / 0 / 0
18 Breach the Shutters Synergy Enforcer ×56; Relay Hunter ×48; Gate Breaker ×40; Tank Karen ×36; Synergy Siege Walker ×12; Void Adjudicator Mech ×6; Mutant Crawler ×46; Boss Karen ×6 0 / 0 / 0
19 Allocation Override Synergy Enforcer ×58; Relay Hunter ×50; Gate Breaker ×42; Compliance Grunt ×40; Synergy Siege Walker ×14; Void Adjudicator Mech ×6; Heavy Gunner Drone ×36; Fast Karen ×14 0 / 0 / 0
20 Heavy Extraction Synergy Enforcer ×60; Relay Hunter ×52; Gate Breaker ×44; Tank Karen ×40; Synergy Siege Walker ×14; Void Adjudicator Mech ×8; MechaKaren Boss ×2; Compliance Grunt ×50 0 / 0 / 0
21 No Way Home Synergy Enforcer ×64; Relay Hunter ×54; Gate Breaker ×46; Compliance Grunt ×44; Synergy Siege Walker ×16; Void Adjudicator Mech ×8; Fast Karen ×48 0 / 0 / 0
22 District Lockdown Synergy Enforcer ×66; Relay Hunter ×56; Gate Breaker ×48; Tank Karen ×44; Synergy Siege Walker ×18; Void Adjudicator Mech ×8; Heavy Gunner Drone ×50 0 / 0 / 0
23 The Last Delivery Synergy Enforcer ×68; Relay Hunter ×58; Gate Breaker ×50; Compliance Grunt ×48; Synergy Siege Walker ×18; Void Adjudicator Mech ×10; Fast Karen ×46; Boss Karen ×2 0 / 0 / 0
24 Hold Their Home Synergy Enforcer ×70; Relay Hunter ×60; Gate Breaker ×52; Tank Karen ×48; Synergy Siege Walker ×20; Void Adjudicator Mech ×10; Karen Drone Boss ×2; Compliance Grunt ×48 0 / 0 / 0
25 District Reclaimer Synergy Enforcer ×76; Relay Hunter ×64; Gate Breaker ×56; Tank Karen ×48; Synergy Siege Walker ×20; Void Adjudicator Mech ×12; Compliance Grunt ×53; District Reclaimer ×1 0 / 0 / 0


Infinite Reinforcements

Hideout and Fortress repeat each authored wave twice during Infinite waves 1–20. Waves 21–30 use three copies, 31–40 four, and so on. Syndicate Gates uses two copies through wave 25, then three for waves 26–35, four for 36–45, and so on. Copies repeat the authored spawn schedule; reinforcements are added once per actual wave.
Hideout adds 10 + actual wave number Aislop, without the other maps' random regular/elite pool. Fortress adds that many of a randomly selected regular type, plus one random elite. Syndicate Gates uses its own reinforcement pools:
Map Extra regular choices Extra elite choices
Fortress Aislop, Karen, Fast Karen, Tank Karen, Glitch Compliance Bot, Mutant Crawler, Compliance Grunt, Drone, Heavy Drone, Gunner Drone, Heavy Gunner Drone Karen Colossus, Synergy Siege Walker, Void Adjudicator Mech
Syndicate Gates Synergy Enforcer, Relay Hunter, Compliance Grunt, Fast Karen, Gunner Drone Gate Breaker, Synergy Siege Walker, Void Adjudicator Mech
Random choices are held for that wave during the current attempt. Infinite mode has no final wave; use the System menu to bank and return when ready.

Enemy Reference

Values below are Wave-1 base HP and base final-blow EXP. Later waves scale HP and damage, while campaign base EXP remains fixed. Infinite EXP gains the additional multiplier described in the main guide.
Enemy Robot Base HP Base EXP Kill S / A / C
Aislop No 18 1 3 / 2 / 3
Boss Karen No 525 45 45 / 30 / 35
Compliance Grunt No 60 5 8 / 4 / 8
District Reclaimer Yes 6200 420 360 / 300 / 320
Drone Yes 30 2 7 / 8 / 6
Gunner Drone Yes 30 4 10 / 11 / 9
Heavy Drone Yes 83 6 15 / 14 / 10
Heavy Gunner Drone Yes 83 9 20 / 19 / 15
Gate Breaker Yes 360 32 48 / 36 / 38
Glitch Compliance Bot Yes 63 5 9 / 6 / 9
Karen No 36 3 6 / 4 / 5
Karen Colossus No 525 40 45 / 30 / 35
Karen Drone Boss Yes 1950 150 150 / 160 / 150
Fast Karen No 27 4 5 / 6 / 6
Tank Karen No 105 9 12 / 5 / 9
MechaKaren Boss Yes 2400 180 160 / 120 / 140
Mutant Crawler No 83 7 11 / 5 / 8
Relay Hunter Yes 150 15 28 / 24 / 22
Synergy Enforcer No 120 12 22 / 20 / 20
Synergy Siege Walker Yes 630 55 55 / 45 / 50
Void Adjudicator Mech Yes 525 40 45 / 30 / 35


Recognizing Threats

Fast and small enemies can pressure gaps in a line. Flying units require firing coverage rather than relying on ground obstacles. Ranged enemies can attack your deployed units from a distance, and heavy enemies can break structures while your damage is spread across other targets.
Glitch's EMP applies to robotic enemies; Zodiac's pulse applies to non-robots. Bosses follow that same distinction. Use the reference's robot column when choosing those recruits, and use pause to inspect damage and move threatened units.
The Syndicate Gates finale is District Reclaimer at wave 25. Its combat name and wave are included for preparation; this guide does not describe the story resolution around the battle.


← Back to Game Systems

Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.