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概览
Jinx 是个街头贩子 VOID 未来初级部门的消费者成就中心她目前的路线包括:十景主要的个人连锁、可选的住房相遇、三个心对心、两个日期、一个谈判课、军队招募和三个装备交易。这一走法提供了机械要求和有用的答案,同时将故事的启示和结果留给游戏。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 23 / 未来/ 邪恶 |
| 第一个地点 | VOID 消费者成就中心,第一产业 |
| 初始肖像小时 | 中午 -- -- 午夜 -- --每天凌晨2点 |
| 征聘后 | 奇日消费中心;偶日供应 |
| 最喜欢的数据 | 情报75;运气80;观念75 |
| 特殊关系技能 | 手戏 |
| 说话 | 15分钟;1个基点;两个员额每天共用3个基点 |
| 课程 | 谈判;已知;情报16;付费版本 |
| 高温 | 选择风险 |
| 日期 | 尼昂巴扎尔;天园 |
| 军队招募 | 一个变量 |
| 普通礼品 | 没有配置天赋动作 |
最喜爱的Stat阈值改进了共享关系计算; 手滑动使乘数翻倍。她的邪恶对齐和共享的计算会影响最终的感情。 基点 除非是最终决定
建议走过
- 访问 VOID 消费者成就中心开始 中午-午夜或午夜-2时,用于 飞翔选择 温柔 (单位:千美元) 总基数6个Jinx,然后使用 与 Jinx 交谈时,最多 每个游戏日三次.
- 时 已知,返回为 房屋优势 {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}在哈斯特尔之后 知识,返回为 真正的盗贼 继续利用后天的谈话来迎接下一阶段。
- 时 朋友们,继续自动链 完美无瑕的叛逆。在诚实小偷之后,你也可以选择 跑步规则 和 尼昂巴扎尔日期日期开始 下午4时至10时.
- 时 朋友们,可选择访问 Fringe区未登记的住宅区 (单位:千美元) 诚实的墙壁它与主要链条分开,不是以后的场景、日期或军队招募的额外先决条件。
- 时 关闭朋友继续 无自由变量开始 下午6点或午夜2点,则 错误的沉默开始 中午-午夜或午夜-2时二. 结 论 房子总是知道 之后 无任意变量和规则选择 天园日期 在错误的安静之后,使用实际 中午4时 画像窗口。
- 完成 Story第34节,然后返回消费者中心 下午6点半 在错误的沉默之后 Ghost 编辑器中之后,返回 下午6点或午夜2点 (单位:千美元) 库存错误.
- 时 粉笔之后, Ghost在剪辑机和房子 永远知道选择 选择风险此H2H与军队招募是分开的,不需要解锁"一个变量".
- 之后 库存错误和Story,与 Jinx 密友访问 用品 在抵抗行动中心期间 上午8时至10时 (单位:千美元) 一个变量此自动场景完成一次 新兵Jinx.
- 招募后,找到她 消费者中心奇数日的肖像在最初的几小时,和她 平日用品肖像,上午8时至8时. H2Hs和日期仍留在消费者中心用品供应 谈话、谈判和三军装备贸易.
主要的私人链条是 (原始内容存档于2017-09-21). The Hustle – House Advancage – Reference – The perfect Miss –无伤害叛乱 – No free varions – The wrongkind of quiet – Ghost in the Ledger – 库存错误 – The One variable. Story第34节 此外,Ledger和The One Variable中的门Ghost。H2H链和可选诚实墙场景有自己的要求。
准确的地点和日表
| 位置/ 路由状态 | 纵向小时 | 天数 | 现有的肖像活动 |
|---|---|---|---|
| VOID 消费者功能中心;在一个变量之前 | 中午-午夜;午夜-2时 | 每天都这样 | 谈话;谈判;三个H2Hs;两个日期 |
| 消费者中心;在“一个变量”之后 | 中午-午夜;午夜-2时 | 奇数天 | 同样的消费者中心活动 |
| 用品; 在一个变量之后 | 上午8时至下午8时 | 偶数天 | 谈话;谈判;三军装备贸易 |
消费者成就中心 是当前显示的名称,用于旧的行走可能调用的位置 自动供应点. 用品 是抵抗行动中心内部的另外一个位置。 Cid的诊所 输入手术中心 用品; 输入操作中心之后打开 Story第31集,而后期的个人连锁要求Story Beat 34.这些内部旅行行动采取 零分钟.
奇数/偶数使用 当前游戏日因此消费者中心的肖像可以消失,即使时间还停留在午夜到凌晨2点。
自动遇机会使用自己列出的位置和时间门. 特别是, "一个变量 "可以触发供应 早上8点到10点在她所招募的"用品"肖像存在之前,其触发器不会增加晚一天的肖像限制.
演讲和谈判课
与 Jinx 交谈 带 15分钟 并给出 1个基点时,最多 每个游戏日三次津贴为: 消费者中心和用品她的普通谈话处理器使用 -1个基点 三用途津贴后分担超限额处理;费用仍然适用。
时 已知,与 情报选择 谈判 无论是在可用的肖像画上。 180分钟,400美元,40美元 能量和30个平静,需要 付费版访问,教授 谈判技巧奖项 10个基础Jinx 爱 通过共享的处理器。
教训一旦你知道就消失了 谈判,包括如果在其他地方学到的话。 一次性获得技能而不是重复的感情训练 手戏 这是她特殊的关系技巧;这不是在这里学到的教训。
Jinx没有普通的花卉,图书,葡萄酒或其他赠品动作,她的主要进步使用Talk,场景,H2Hs和日期.
十一次个人自动对接
每个场景都运行 一次前十条构成主要的个人链条; 诚实的墙壁 是单独的房屋相遇。跟随桌子上的位置和开始窗口,而不是故事场景的叙事设置。
| 自动场景 | 地点 | 所需资源 | 基地奖励 |
|---|---|---|---|
| 飞翔 | VOID 消费者成就中心 | 无附加先决条件;中午-午夜/午夜-2:上午 | 3 |
| 诚实的墙壁 | 未注册的住房综合体 | Jinx:朋友+ | 5 |
| 房屋优势 | VOID 消费者成就中心 | Jinx: 已知+; 运动完成; 中午 - 午夜/午夜 - 2 上午 | 5 |
| 真正的盗贼 | VOID 消费者成就中心 | Jinx:Acquaintance+; 房屋优势完成;中午-午夜/午夜-2:上午 | 6 |
| {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}那个完美的小姐 | VOID 消费者成就中心 | Jinx:朋友+;诚实的小偷完成;中午-午夜/午夜-2:上午 | 7 |
| 无危害的叛乱 | VOID 消费者成就中心 | Jinx:朋友+;完美小姐完成;中午-午夜/午夜-2:上午 | 8 |
| 无自由变量 | VOID 消费者成就中心 | Jinx:亲密朋友+;无伤害叛乱完成;6 PM-午夜/午夜-2 AM | 9 |
| 错误的沉默 | VOID 消费者成就中心 | Jinx: 亲密朋友+;没有完成自由变量; 中午 - 午夜/ 午夜 - 2 AM | 9 |
| Ghost 编辑器中 | VOID 消费者成就中心 | Jinx: 密友+; 错的静态完成; Story第34集完成; 6 PM-午夜 | 10 |
| 库存错误 | VOID 消费者成就中心 | Jinx: 密友+; Ghost 编程完成; 6 PM - 午夜/午夜 - 2 AM | 12 |
| 一个变量 | 用品 | Jinx:亲密朋友+; 编目错误完成; Story第34集完成; 8 AM-10 PM | 15 |
| 场景 | Jinx 的最佳答复 | 总基数Jinx |
|---|---|---|
| 飞翔 | 类型 +3 | 6 |
| 房屋优势 | 照顾+3 | 8 |
| 真正的盗贼 | 风化+3 | 9 |
| {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}那个完美的小姐 | 有趣 +3 键 | 10 |
| 无危害的叛乱 | 照顾+3 | 11 |
| 无自由变量 | 有趣 +3 键 | 12 |
| 错误的沉默 | 照顾+3 | 12 |
| Ghost 编辑器中 | 风化+3 | 13 |
| 库存错误 | 照顾+3 | 15 |
| 一个变量 | 风化+3 | 18 |
| 诚实的墙壁 | 照顾或 Flirty +3 | 8 |
Ghost 编目和变量中各给出Ghost 2个基点,没有附加最低限度的Ghost感情要求。个人自动场景不会增加超出所列先决条件的资源成本;日期和H2H是单独计算成本的行动。
三个心对心和最佳答案
三个都从开始 Jinx消费者中心的肖像,即使对话的图像或对话框描述了另一个设置。 一次在军队招募后,使用 奇数游戏日内部 中午-午夜或午夜-2时.
| 高温 | 阶段 | 已完成的先决条件 | 成本/回收 | 最佳普通基数共计 |
|---|---|---|---|---|
| 跑步规则 | 朋友们 | 真正的盗贼 | 75分钟; 15个能量; 平静+5 | 67 |
| 房子总是知道 | 关闭朋友 | 无自由变量; 运动规则 | 90分钟;20个能量;10个平静 | 86 |
| 选择风险 | 粉笔 | Ghost在剪辑机; 房子总是知道 | 90分钟; 20个能量; 平静+10 | 106 |
跑步规则
跑步规则
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 第二项规则对你来说更重要 | 10 |
| 2 | 所以,你学会了读 残酷之前你。 | 12 |
| 3 | 你从来不欠我进入你。 | 14 |
| 4 | 我最喜欢和你在一起 | 15 |
| 5 | 我会保守真相的 | 16 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
它最好的普通总数是 67编辑 怜悯 特别回答 第2轮 把它提升到 70.
房子总是知道
房子总是知道
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我想认识你,而不是减少你。 | 15 |
| 2 | 你被允许去哀悼你想象中的人 | 16 |
| 3 | 你昨天不能改变,但你可以选择你的下一步技能。 | 17 |
| 4 | 选择保护你的人 不像保护你那样凶狠 | 19 |
| 5 | 我会留下来不把它变成合同。 | 19 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
它最好的普通总数是 86编辑 情报 特别回答 第2轮 把它提升到 87.
选择风险
选择风险
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 你不必回答 Ghost今晚。 | 17 |
| 2 | 你总是让我更亲近 | 19 |
| 3 | 我也一直在选择通往你的路线 | 22 |
| 4 | 那就和我一起选吧 | 23 |
| 5 | 吻她,让选择继续属于他们 | 25 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
它最好的普通总数是 106编辑 怜悯 特别回答 第2轮 把它提升到 108.
可选特殊答案
| 高温 | 圆 | 要求 | 特别答复 | 基点 |
|---|---|---|---|---|
| 跑步规则 | 2 | 怜悯 | 你的规矩保护你这个没人保护的饥饿版本 | 15 |
| 房子总是知道 | 2 | 情报40+ | 预测措施重复,无法证明没有选择。 | 17 |
| 选择风险 | 2 | 怜悯 | 信任会吓到你因为失去信任会花很多钱 | 21 |
带着 玩家的浪漫技能,每个完成的 H2H 得到共享 25个最后的爱 计算后的奖金。这三种对话框有: 未配置 NPC 亲密体验奖,包括选择冒险的接吻场景,他们不授予玩家Erotic体验.
两个一次性日期
两个日期从 消费者中心肖像,补全 一次,并在招募后留在那里。 单变量之后的奇数天.
| 日期 | 阶段/先决条件 | 实际起始窗口 | 成本/回收 | 最好的总基础爱 |
|---|---|---|---|---|
| 尼昂巴扎尔日期 | 朋友; 真正的盗贼 | 下午4时至10时 | 120分钟; 80美元; 30美元能源; 冷静+5 | 23 |
| 天园日期 | 亲密朋友; 错误的沉默 | 中午4点 | 120分钟; 100美元; 30 能源; 平静+10 | 25 |
Skygarden 日期广告 上午8时至下午4时但Jinx消费者中心的肖像开始于 中午12时因此,可用的日期窗口是 中午4时她的晨间用品肖像中没有这个日期动作。
为: 两个日期选择 搞笑的 照顾的 疯狂的,添加时 5 + 5 + 5。尼翁巴扎从 8个基点,给出 共计;天园起源于 10,给出 共计25。两个日期都没有将H2H的完成、另一个日期或付费版访问作为单独的先决条件。
| 场景 | 按选择顺序计算,最高基础奖金 |
|---|---|
| 与 Jinx 的日期 | 有趣+5 + 照顾+5 + 挑逗+5 |
| 与 Jinx 的 Skygarden 日期 | 有趣+5 + 照顾+5 + 挑逗+5 |
军队招募和用品贸易
完成 一个变量 通过其自动用品碰头解锁 Jinx在军队它要求 Close Friend, 盘点错误和 Story第34集开始 上午8时至10时。它不添加 crush, Choice the Risk, 收费, 或任何普通的礼物先决条件 。
重播现场 输出 她的3个H2H和2个日期根据自己的完成和奇数日的肖像时间表在消费者中心保留。
被征召后,去拜访她 8:00-8:00 平日用品肖像,用于以下三个行业。 垦湾资源 添加 1件设备运往陆军仓库这些不是普通的救援/弹药/指挥部署资源或中世纪的工艺材料。
| 贸易 | 合金 | 电路 | 试剂 | 豪华 | 军用物品 |
|---|---|---|---|---|---|
| 长射探险者贸易 | 3 | 10 | 2 | 5 | 一个长镜头测距仪 |
| 打击兴奋剂贸易 | 2 | 3 | 11 | 4 | 一种战斗兴奋剂 |
| 救援转发器贸易 | 4 | 10 | 2 | 4 | 1个救援转发器 |
交易采取 零游戏分钟,收费 没有额外的钱或能源,奖励 没有Jinx感情,并且已经 在你买得起材料时可以重复它们不会在招募后增加更高的情感门槛,而是储存在陆军装备中,而不是自动装备Jinx。
那个 长镜头测距器 列表 +6 RNG 和 -2 SPD. 打击兴奋剂 列表 +15% 发射速度,其战斗后压力金额仍然标注 传统发展. 救援转发器 列出一个金额也是 传统发展。不要为这些未完成部分规划一个已发明的固定应激处罚或EXP分享百分比。
后主 Story 亲缘关系
以下是: 已发布的故事节拍 包括Jinx情结。 自动一次性主场景 包含自己的链条要求,而不是额外的肖像对话. Story 细节和结果被省略.
| Story 拍 | 触发位置/ 以往要求 | 正常完成时提前时间 | Jinx 基础奖励/最佳奖励 |
|---|---|---|---|
| 68 | 行动中心; Story第67集; Tinker's I Have Hands; The One Variable | 75分钟 | 10个基数;有趣+5=15 |
| 70 | 合成人再充电站;Story第69话 | 90分钟 | 5个基点;Flirty+5=10 |
| 73 | 行动中心;Story第72节 | 120分钟 | 4个基数;有趣+3=7 |
| 74 | 行动中心; Story第73节 | 90分钟 | 3 个基数;无额外 Jinx 选择奖金 |
这些场景 无额外小时限制 而不要求她的画像在场 。 继续正常使用前面的主楼拍; 表格不会绕过他们先前的要求 。
解决问题
- 无法在早晨找到 Jinx : 她的消费者中心的肖像开始于 中午12时招募后,上午只能到 从早上8点起的偶数天用品.
- 消费者中心的肖像在招聘后失踪: 使用一个 奇数当前游戏日。午夜后窗口检查新一天的均衡。
- 在第二篇文章中, 联合国 两个地点共用三用途津贴.
- 谈判缺失: 检查 已知、情报16和有偿访问如果你已经知道技能,它就消失了。
- 天园约会8点失踪: 从消费者中心开始 中午4时而不是供应。
- 用品短缺H2H: 所有三个H2H是 消费者中心的行动被征召后,在奇日返回那里。
- Ghost 午夜后失踪的列车: 它自己的自动窗口是 下午6点半;以下目录错误场景也允许 午夜2点.
- 一个变量在她出现前就不见了: 在她招募的肖像画存在之前,自动相遇会一直运行。 Close Friend, 库存错误, Story第34和8话 AM-10 PM.
- 选择风险后仍锁定的变量 : 军队的招募取决于 库存错误和Story而不是头吻H2H。
- 丢失或残废的设备交易: 使用 用品肖像,携带足够多的 所有四种垦湾资源类型,然后检查军队的仓库。
相关页面

Overview
Jinx is the street hustler at the VOID Consumer Fulfillment Center in the Future Prime Sector. Her current route includes a ten-scene main personal chain, an optional housing encounter, three Heart-to-Hearts, two dates, a Negotiation lesson, Army recruitment and three equipment trades. This walkthrough gives the mechanical requirements and useful answers while leaving the story revelations and outcomes to the game.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 23 / Future / Evil |
| First location | VOID Consumer Fulfillment Center, Prime Sector |
| Initial portrait hours | Noon–midnight and midnight–2 AM, every day |
| After recruitment | Consumer Center on odd days; Supplies on even days |
| Favorite stats | Intelligence 75; Luck 80; Perception 75 |
| Special relationship skill | Sleight of Hand |
| Talk | 15 minutes; 1 base point; three per day shared across both posts |
| Lesson | Negotiation; Known; Intelligence 16; paid version |
| H2Hs | Rules of the Hustle → The House Always Knows → Choose the Risk |
| Dates | Neon Bazaar; Skygarden |
| Army recruitment | The One Variable |
| Ordinary gifts | No gift actions configured |
Favorite stat thresholds improve the shared relationship calculation; Sleight of Hand doubles the multiplier. Her Evil alignment and the shared calculation affect final affection. Listed affection is base points unless described as final.
Recommended Walkthrough
- Visit VOID Consumer Fulfillment Center, starting noon–midnight or midnight–2 AM, for The Hustle. Choose Kind for 6 total base Jinx affection, then use Talk to Jinx, up to three times per game day.
- At Known, return for House Advantage after The Hustle. At Acquaintance, return for Honest Thief after House Advantage. Keep using Talk on subsequent days to meet the next stage.
- At Friend, continue the automatic chain through The Perfect Miss → Harmless Rebellion. After Honest Thief, you can also choose Rules of the Hustle and Neon Bazaar Date. The date starts 4–10 PM.
- At Friend, make an optional visit to Unregistered Housing Complex in the Fringe Zone for Honest Walls. It is separate from the main chain and is not an extra prerequisite to the later scenes, dates or Army recruitment.
- At Close Friend, continue No Free Variables, starting 6 PM–midnight or midnight–2 AM, then The Wrong Kind of Quiet, starting noon–midnight or midnight–2 AM. Complete The House Always Knows after No Free Variables and Rules of the Hustle. Take Skygarden Date after The Wrong Kind of Quiet, using the actual noon–4 PM portrait window.
- Complete Story Beat 34, then return to the Consumer Center 6 PM–midnight after The Wrong Kind of Quiet for Ghost in the Ledger. After that, return 6 PM–midnight or midnight–2 AM for Inventory Error.
- At Crush, after Ghost in the Ledger and The House Always Knows, choose Choose the Risk. This H2H is separate from Army recruitment and is not required to unlock The One Variable.
- After Inventory Error and Story Beat 34, with Jinx Close Friend, visit Supplies in the resistance Operations Center during 8 AM–10 PM for The One Variable. This automatic scene completes once and recruits Jinx into the Army.
- After recruitment, find her Consumer Center portrait on odd-numbered days, in its original hours, and her Supplies portrait on even-numbered days, 8 AM–8 PM. H2Hs and dates remain at the Consumer Center. Supplies offers Talk, Negotiation and the three Army equipment trades.
The main personal chain is The Hustle → House Advantage → Honest Thief → The Perfect Miss → Harmless Rebellion → No Free Variables → The Wrong Kind of Quiet → Ghost in the Ledger → Inventory Error → The One Variable. Story Beat 34 additionally gates Ghost in the Ledger and The One Variable. The H2H chain and optional Honest Walls scene have their own requirements.
Exact Locations and Day Schedule
| Location / route state | Portrait hours | Days | Available portrait activities |
|---|---|---|---|
| VOID Consumer Fulfillment Center; before The One Variable | Noon–midnight; midnight–2 AM | Every day | Talk; Negotiation; three H2Hs; two dates |
| Consumer Center; after The One Variable | Noon–midnight; midnight–2 AM | Odd-numbered days | The same Consumer Center activities |
| Supplies; after The One Variable | 8 AM–8 PM | Even-numbered days | Talk; Negotiation; three Army equipment trades |
Consumer Fulfillment Center is the current displayed name for the location that older walkthroughs may call Automated Supply Depot. Supplies is a different location inside the resistance Operations Center. Go through Cid's clinic → Enter Operations Center → Supplies; Enter Operations Center opens after Story Beat 31, while the later personal chain separately requires Story Beat 34. These interior travel actions take zero minutes.
The odd/even check uses the current game day, including after midnight. After recruitment, an odd-day evening becomes an even day at midnight, so the Consumer Center portrait can disappear even though the hour remains inside midnight–2 AM.
Automatic encounters use their own listed location and time gates. In particular, The One Variable can trigger at Supplies 8 AM–10 PM on any day, before her recruited Supplies portrait exists. Its trigger does not add the later even-day portrait restriction.
Talk and Negotiation Lesson
Talk to Jinx takes 15 minutes and gives 1 base point, up to three times per game day. The allowance is shared between the Consumer Center and Supplies. Her ordinary Talk handler uses −1 base points with shared over-limit handling after the three-use allowance; costs still apply.
At Known, with Intelligence 16, choose Negotiation at either available portrait. It costs 180 minutes, $400, 40 Energy and 30 Calm, requires paid-version access, teaches the Negotiation skill, and awards 10 base Jinx affection through the shared lesson handler.
The lesson disappears once you already know Negotiation, including if learned elsewhere. It is effectively a one-time skill acquisition, rather than repeatable affection training. Sleight of Hand is her special relationship skill; it is not the lesson taught here.
Jinx has no ordinary Flowers, Book, Wine or other gift actions. Her main progression uses Talk, scenes, H2Hs and dates.
Eleven Automatic Personal Encounters
Each scene runs once. The first ten form the main personal chain; Honest Walls is the separate housing encounter. Follow the location and starting window in the table, rather than a story scene's narrative setting.
| Automatic scene | Location | Requirements | Base reward |
|---|---|---|---|
| The Hustle | VOID Consumer Fulfillment Center | No additional prerequisite; noon–midnight / midnight–2 AM | 3 |
| Honest Walls | Unregistered Housing Complex | Jinx: Friend+ | 5 |
| House Advantage | VOID Consumer Fulfillment Center | Jinx: Known+; The Hustle completed; noon–midnight / midnight–2 AM | 5 |
| Honest Thief | VOID Consumer Fulfillment Center | Jinx: Acquaintance+; House Advantage completed; noon–midnight / midnight–2 AM | 6 |
| The Perfect Miss | VOID Consumer Fulfillment Center | Jinx: Friend+; Honest Thief completed; noon–midnight / midnight–2 AM | 7 |
| Harmless Rebellion | VOID Consumer Fulfillment Center | Jinx: Friend+; The Perfect Miss completed; noon–midnight / midnight–2 AM | 8 |
| No Free Variables | VOID Consumer Fulfillment Center | Jinx: Close Friend+; Harmless Rebellion completed; 6 PM–midnight / midnight–2 AM | 9 |
| The Wrong Kind of Quiet | VOID Consumer Fulfillment Center | Jinx: Close Friend+; No Free Variables completed; noon–midnight / midnight–2 AM | 9 |
| Ghost in the Ledger | VOID Consumer Fulfillment Center | Jinx: Close Friend+; The Wrong Kind of Quiet completed; Story Beat 34 completed; 6 PM–midnight | 10 |
| Inventory Error | VOID Consumer Fulfillment Center | Jinx: Close Friend+; Ghost in the Ledger completed; 6 PM–midnight / midnight–2 AM | 12 |
| The One Variable | Supplies | Jinx: Close Friend+; Inventory Error completed; Story Beat 34 completed; 8 AM–10 PM | 15 |
| Scene | Best reply for Jinx | Total base Jinx affection |
|---|---|---|
| The Hustle | Kind +3 | 6 |
| House Advantage | Caring +3 | 8 |
| Honest Thief | Flirty +3 | 9 |
| The Perfect Miss | Funny +3 | 10 |
| Harmless Rebellion | Caring +3 | 11 |
| No Free Variables | Funny +3 | 12 |
| The Wrong Kind of Quiet | Caring +3 | 12 |
| Ghost in the Ledger | Flirty +3 | 13 |
| Inventory Error | Caring +3 | 15 |
| The One Variable | Flirty +3 | 18 |
| Honest Walls | Caring or Flirty +3 | 8 |
Ghost in the Ledger and The One Variable each also give Ghost 2 base points, without an added minimum Ghost affection requirement. The personal automatic scenes do not add resource costs beyond their listed prerequisites; dates and H2Hs are separately costed actions.
Three Heart-to-Hearts and Best Answers
All three are started from Jinx's Consumer Center portrait, even when the conversation's images or dialogue describe another setting. They each complete once. After Army recruitment, use an odd-numbered game day, inside noon–midnight or midnight–2 AM.
| H2H | Stage | Completed prerequisites | Cost / recovery | Best ordinary base total |
|---|---|---|---|---|
| Rules of the Hustle | Friend | Honest Thief | 75 minutes; 15 Energy; Calm +5 | 67 |
| The House Always Knows | Close Friend | No Free Variables; Rules of the Hustle | 90 minutes; 20 Energy; 10 Calm | 86 |
| Choose the Risk | Crush | Ghost in the Ledger; The House Always Knows | 90 minutes; 20 Energy; Calm +10 | 106 |
Rules of the Hustle
Rules of the Hustle
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | That second rule sounds more important to you. | 10 |
| 2 | So you learned to read the cruelty before it reached you. | 12 |
| 3 | You never owe me access to you. | 14 |
| 4 | The catch is that I enjoy being here with you. | 15 |
| 5 | I will keep the truth safe. | 16 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Its best ordinary total is 67. The Empathy special answer in round 2 raises that to 70.
The House Always Knows
The House Always Knows
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I want to know you, not reduce you. | 15 |
| 2 | You are allowed to grieve the person you thought you were. | 16 |
| 3 | You cannot change yesterday, but you can choose what your skills serve next. | 17 |
| 4 | Choose people who protect your no as fiercely as your yes. | 19 |
| 5 | I will stay without turning it into a contract. | 19 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Its best ordinary total is 86. The Intelligence 40 special answer in round 2 raises that to 87.
Choose the Risk
Choose the Risk
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | You do not have to answer Ghost tonight. | 17 |
| 2 | You are the one who keeps letting me closer. | 19 |
| 3 | I keep choosing the route toward you too. | 22 |
| 4 | Then choose it with me. | 23 |
| 5 | Kiss her back and let the choice remain theirs. | 25 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Its best ordinary total is 106. The Empathy special answer in round 2 raises that to 108.
Optional Special Answers
| H2H | Round | Requirement | Special answer | Base points |
|---|---|---|---|---|
| Rules of the Hustle | 2 | Empathy | Your rules protect the hungry version of you that nobody protected. | 15 |
| The House Always Knows | 2 | Intelligence 40+ | Prediction measures repetition. It cannot prove there was never a choice. | 17 |
| Choose the Risk | 2 | Empathy | Trust frightens you because losing it would finally cost something. | 21 |
With the player's Romantic skill, each completed H2H gets the shared 25 final affection bonus after calculation. These three conversations have no NPC intimacy experience award configured, including Choose the Risk's kissing scene, and they do not award player Erotic experience.
Two One-Time Dates
Both dates begin from the Consumer Center portrait, complete once, and remain there after recruitment. Use odd days after The One Variable.
| Date | Stage / prerequisite | Actual starting window | Cost / recovery | Best total base affection |
|---|---|---|---|---|
| Neon Bazaar Date | Friend; Honest Thief | 4–10 PM | 120 minutes; $80; 30 Energy; Calm +5 | 23 |
| Skygarden Date | Close Friend; The Wrong Kind of Quiet | Noon–4 PM | 120 minutes; $100; 30 Energy; Calm +10 | 25 |
Skygarden Date advertises 8 AM–4 PM, but Jinx's Consumer Center portrait starts at noon. The usable date window is therefore noon–4 PM. Her morning Supplies portrait does not contain this date action.
For both dates, choose Funny → Caring → Flirty, adding 5 + 5 + 5. Neon Bazaar starts from 8 base points, giving 23 total; Skygarden starts from 10, giving 25 total. Neither date adds completion of an H2H, the other date, or paid-version access as a separate prerequisite.
| Scene | Highest base bonuses, in choice order |
|---|---|
| Neon Bazaar Date with Jinx | Funny +5 → Caring +5 → Flirty +5 |
| Skygarden Date with Jinx | Funny +5 → Caring +5 → Flirty +5 |
Army Recruitment and Supplies Trades
Complete The One Variable through its automatic Supplies encounter to unlock Jinx in the Army. It requires Close Friend, Inventory Error and Story Beat 34, starting 8 AM–10 PM. It does not add Crush, Choose the Risk, a fee, or any ordinary gift prerequisite.
Replaying the scene in EXTRAS does not perform Army recruitment. Her three H2Hs and two dates remain available at the Consumer Center according to their own completion and odd-day portrait schedule.
After recruitment, visit her Supplies portrait on an even-numbered day, 8 AM–8 PM, for the three trades below. Each trade consumes Reclamation Bay resources and adds one equipment item to Army storage. These are not the ordinary salvage/ammo/command deployment resources or the medieval crafting materials.
| Trade | Alloy | Circuitry | Reagents | Flux | Army item |
|---|---|---|---|---|---|
| Trade for Longshot Rangefinder | 3 | 10 | 2 | 5 | One Longshot Rangefinder |
| Trade for Combat Stimulant | 2 | 3 | 11 | 4 | One Combat Stimulant |
| Trade for Salvage Transponder | 4 | 10 | 2 | 4 | One Salvage Transponder |
Trades take zero game minutes, charge no additional money or Energy, award no Jinx affection, and are repeatable while you can afford the materials. They do not add a higher affection threshold after recruitment. The items are stored for Army equipment rather than automatically equipping Jinx.
The Longshot Rangefinder lists +6 RNG and −2 SPD. Combat Stimulant lists +15% firing speed, with its post-battle Stress amount still marked TBD. Salvage Transponder lists an Army-EXP share whose amount is also TBD. Do not plan around an invented fixed Stress penalty or EXP-sharing percentage for those unfinished portions.
Later Main-Story Affection
The following released story beats include Jinx affection. They are automatic, one-time main-story scenes with their own chain requirements, rather than additional portrait conversations. Story details and outcomes are omitted.
| Story beat | Trigger location / previous requirements | Time advanced on normal completion | Jinx base reward / best bonus |
|---|---|---|---|
| 68 | Operations Center; Story Beat 67; Tinker's I Have Hands; The One Variable | 75 minutes | 10 base; Funny +5 = 15 |
| 70 | Synthetic Beings Recharge Station; Story Beat 69 | 90 minutes | 5 base; Flirty +5 = 10 |
| 73 | Operations Center; Story Beat 72 | 120 minutes | 4 base; Funny +3 = 7 |
| 74 | Operations Center; Story Beat 73 | 90 minutes | 3 base; no extra Jinx choice bonus |
These scenes have no extra hour restriction and do not require her portrait to be present. Continue the preceding main-story beats normally; the table does not bypass their earlier requirements.
Troubleshooting
- Cannot find Jinx in the morning: her Consumer Center portrait starts at noon. After recruitment, mornings are available only at Supplies on even days, from 8 AM.
- Consumer Center portrait missing after recruitment: use an odd-numbered current game day. The after-midnight window checks the new day's parity.
- Talk stopped rewarding affection at the second post: the three-use allowance is shared across both locations.
- Negotiation missing: check Known, Intelligence 16 and paid access. It disappears if you already know the skill.
- Skygarden Date missing at 8 AM: start from the Consumer Center noon–4 PM, not Supplies.
- H2H missing at Supplies: all three personal H2Hs are Consumer Center actions. After recruitment, return there on an odd day.
- Ghost in the Ledger missing after midnight: its own automatic window is 6 PM–midnight; the following Inventory Error scene also permits midnight–2 AM.
- The One Variable missing before she appears at Supplies: the automatic encounter runs before her recruited portrait exists. Check Close Friend, Inventory Error, Story Beat 34 and 8 AM–10 PM.
- The One Variable still locked after Choose the Risk: Army recruitment depends on Inventory Error and Story Beat 34, not the first-kiss H2H.
- Equipment trade missing or disabled: use the even-day Supplies portrait, carry enough of all four Reclamation Bay resource types, and check Army storage afterward.
Related Pages
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