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Jinx

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Overview

Jinx is the street hustler at the VOID Consumer Fulfillment Center in the Future Prime Sector. Her current route includes a ten-scene main personal chain, an optional housing encounter, three Heart-to-Hearts, two dates, a Negotiation lesson, Army recruitment and three equipment trades. This walkthrough gives the mechanical requirements and useful answers while leaving the story revelations and outcomes to the game.

Quick Stats

Attribute Value
Age / era / alignment 23 / Future / Evil
First location VOID Consumer Fulfillment Center, Prime Sector
Initial portrait hours Noon–midnight and midnight–2 AM, every day
After recruitment Consumer Center on odd days; Supplies on even days
Favorite stats Intelligence 75; Luck 80; Perception 75
Special relationship skill Sleight of Hand
Talk 15 minutes; 1 base point; three per day shared across both posts
Lesson Negotiation; Known; Intelligence 16; paid version
H2Hs Rules of the Hustle → The House Always Knows → Choose the Risk
Dates Neon Bazaar; Skygarden
Army recruitment The One Variable
Ordinary gifts No gift actions configured
Favorite stat thresholds improve the shared relationship calculation; Sleight of Hand doubles the multiplier. Her Evil alignment and the shared calculation affect final affection. Listed affection is base points unless described as final.
  1. Visit VOID Consumer Fulfillment Center, starting noon–midnight or midnight–2 AM, for The Hustle. Choose Kind for 6 total base Jinx affection, then use Talk to Jinx, up to three times per game day.
  2. At Known, return for House Advantage after The Hustle. At Acquaintance, return for Honest Thief after House Advantage. Keep using Talk on subsequent days to meet the next stage.
  3. At Friend, continue the automatic chain through The Perfect Miss → Harmless Rebellion. After Honest Thief, you can also choose Rules of the Hustle and Neon Bazaar Date. The date starts 4–10 PM.
  4. At Friend, make an optional visit to Unregistered Housing Complex in the Fringe Zone for Honest Walls. It is separate from the main chain and is not an extra prerequisite to the later scenes, dates or Army recruitment.
  5. At Close Friend, continue No Free Variables, starting 6 PM–midnight or midnight–2 AM, then The Wrong Kind of Quiet, starting noon–midnight or midnight–2 AM. Complete The House Always Knows after No Free Variables and Rules of the Hustle. Take Skygarden Date after The Wrong Kind of Quiet, using the actual noon–4 PM portrait window.
  6. Complete Story Beat 34, then return to the Consumer Center 6 PM–midnight after The Wrong Kind of Quiet for Ghost in the Ledger. After that, return 6 PM–midnight or midnight–2 AM for Inventory Error.
  7. At Crush, after Ghost in the Ledger and The House Always Knows, choose Choose the Risk. This H2H is separate from Army recruitment and is not required to unlock The One Variable.
  8. After Inventory Error and Story Beat 34, with Jinx Close Friend, visit Supplies in the resistance Operations Center during 8 AM–10 PM for The One Variable. This automatic scene completes once and recruits Jinx into the Army.
  9. After recruitment, find her Consumer Center portrait on odd-numbered days, in its original hours, and her Supplies portrait on even-numbered days, 8 AM–8 PM. H2Hs and dates remain at the Consumer Center. Supplies offers Talk, Negotiation and the three Army equipment trades.
The main personal chain is The Hustle → House Advantage → Honest Thief → The Perfect Miss → Harmless Rebellion → No Free Variables → The Wrong Kind of Quiet → Ghost in the Ledger → Inventory Error → The One Variable. Story Beat 34 additionally gates Ghost in the Ledger and The One Variable. The H2H chain and optional Honest Walls scene have their own requirements.

Exact Locations and Day Schedule

Location / route state Portrait hours Days Available portrait activities
VOID Consumer Fulfillment Center; before The One Variable Noon–midnight; midnight–2 AM Every day Talk; Negotiation; three H2Hs; two dates
Consumer Center; after The One Variable Noon–midnight; midnight–2 AM Odd-numbered days The same Consumer Center activities
Supplies; after The One Variable 8 AM–8 PM Even-numbered days Talk; Negotiation; three Army equipment trades
Consumer Fulfillment Center is the current displayed name for the location that older walkthroughs may call Automated Supply Depot. Supplies is a different location inside the resistance Operations Center. Go through Cid's clinic → Enter Operations Center → Supplies; Enter Operations Center opens after Story Beat 31, while the later personal chain separately requires Story Beat 34. These interior travel actions take zero minutes.
The odd/even check uses the current game day, including after midnight. After recruitment, an odd-day evening becomes an even day at midnight, so the Consumer Center portrait can disappear even though the hour remains inside midnight–2 AM.
Automatic encounters use their own listed location and time gates. In particular, The One Variable can trigger at Supplies 8 AM–10 PM on any day, before her recruited Supplies portrait exists. Its trigger does not add the later even-day portrait restriction.

Talk and Negotiation Lesson

Talk to Jinx takes 15 minutes and gives 1 base point, up to three times per game day. The allowance is shared between the Consumer Center and Supplies. Her ordinary Talk handler uses −1 base points with shared over-limit handling after the three-use allowance; costs still apply.
At Known, with Intelligence 16, choose Negotiation at either available portrait. It costs 180 minutes, $400, 40 Energy and 30 Calm, requires paid-version access, teaches the Negotiation skill, and awards 10 base Jinx affection through the shared lesson handler.
The lesson disappears once you already know Negotiation, including if learned elsewhere. It is effectively a one-time skill acquisition, rather than repeatable affection training. Sleight of Hand is her special relationship skill; it is not the lesson taught here.
Jinx has no ordinary Flowers, Book, Wine or other gift actions. Her main progression uses Talk, scenes, H2Hs and dates.

Eleven Automatic Personal Encounters

Each scene runs once. The first ten form the main personal chain; Honest Walls is the separate housing encounter. Follow the location and starting window in the table, rather than a story scene's narrative setting.
Automatic scene Location Requirements Base reward
The Hustle VOID Consumer Fulfillment Center No additional prerequisite; noon–midnight / midnight–2 AM 3
Honest Walls Unregistered Housing Complex Jinx: Friend+ 5
House Advantage VOID Consumer Fulfillment Center Jinx: Known+; The Hustle completed; noon–midnight / midnight–2 AM 5
Honest Thief VOID Consumer Fulfillment Center Jinx: Acquaintance+; House Advantage completed; noon–midnight / midnight–2 AM 6
The Perfect Miss VOID Consumer Fulfillment Center Jinx: Friend+; Honest Thief completed; noon–midnight / midnight–2 AM 7
Harmless Rebellion VOID Consumer Fulfillment Center Jinx: Friend+; The Perfect Miss completed; noon–midnight / midnight–2 AM 8
No Free Variables VOID Consumer Fulfillment Center Jinx: Close Friend+; Harmless Rebellion completed; 6 PM–midnight / midnight–2 AM 9
The Wrong Kind of Quiet VOID Consumer Fulfillment Center Jinx: Close Friend+; No Free Variables completed; noon–midnight / midnight–2 AM 9
Ghost in the Ledger VOID Consumer Fulfillment Center Jinx: Close Friend+; The Wrong Kind of Quiet completed; Story Beat 34 completed; 6 PM–midnight 10
Inventory Error VOID Consumer Fulfillment Center Jinx: Close Friend+; Ghost in the Ledger completed; 6 PM–midnight / midnight–2 AM 12
The One Variable Supplies Jinx: Close Friend+; Inventory Error completed; Story Beat 34 completed; 8 AM–10 PM 15


Scene Best reply for Jinx Total base Jinx affection
The Hustle Kind +3 6
House Advantage Caring +3 8
Honest Thief Flirty +3 9
The Perfect Miss Funny +3 10
Harmless Rebellion Caring +3 11
No Free Variables Funny +3 12
The Wrong Kind of Quiet Caring +3 12
Ghost in the Ledger Flirty +3 13
Inventory Error Caring +3 15
The One Variable Flirty +3 18
Honest Walls Caring or Flirty +3 8
Ghost in the Ledger and The One Variable each also give Ghost 2 base points, without an added minimum Ghost affection requirement. The personal automatic scenes do not add resource costs beyond their listed prerequisites; dates and H2Hs are separately costed actions.

Three Heart-to-Hearts and Best Answers

All three are started from Jinx's Consumer Center portrait, even when the conversation's images or dialogue describe another setting. They each complete once. After Army recruitment, use an odd-numbered game day, inside noon–midnight or midnight–2 AM.
H2H Stage Completed prerequisites Cost / recovery Best ordinary base total
Rules of the Hustle Friend Honest Thief 75 minutes; 15 Energy; Calm +5 67
The House Always Knows Close Friend No Free Variables; Rules of the Hustle 90 minutes; 20 Energy; 10 Calm 86
Choose the Risk Crush Ghost in the Ledger; The House Always Knows 90 minutes; 20 Energy; Calm +10 106

Rules of the Hustle

Rules of the Hustle

Round Highest base-point choice Base points
1 That second rule sounds more important to you. 10
2 So you learned to read the cruelty before it reached you. 12
3 You never owe me access to you. 14
4 The catch is that I enjoy being here with you. 15
5 I will keep the truth safe. 16


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Its best ordinary total is 67. The Empathy special answer in round 2 raises that to 70.

The House Always Knows

The House Always Knows

Round Highest base-point choice Base points
1 I want to know you, not reduce you. 15
2 You are allowed to grieve the person you thought you were. 16
3 You cannot change yesterday, but you can choose what your skills serve next. 17
4 Choose people who protect your no as fiercely as your yes. 19
5 I will stay without turning it into a contract. 19


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Its best ordinary total is 86. The Intelligence 40 special answer in round 2 raises that to 87.

Choose the Risk

Choose the Risk

Round Highest base-point choice Base points
1 You do not have to answer Ghost tonight. 17
2 You are the one who keeps letting me closer. 19
3 I keep choosing the route toward you too. 22
4 Then choose it with me. 23
5 Kiss her back and let the choice remain theirs. 25


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Its best ordinary total is 106. The Empathy special answer in round 2 raises that to 108.

Optional Special Answers

H2H Round Requirement Special answer Base points
Rules of the Hustle 2 Empathy Your rules protect the hungry version of you that nobody protected. 15
The House Always Knows 2 Intelligence 40+ Prediction measures repetition. It cannot prove there was never a choice. 17
Choose the Risk 2 Empathy Trust frightens you because losing it would finally cost something. 21


With the player's Romantic skill, each completed H2H gets the shared 25 final affection bonus after calculation. These three conversations have no NPC intimacy experience award configured, including Choose the Risk's kissing scene, and they do not award player Erotic experience.

Two One-Time Dates

Both dates begin from the Consumer Center portrait, complete once, and remain there after recruitment. Use odd days after The One Variable.
Date Stage / prerequisite Actual starting window Cost / recovery Best total base affection
Neon Bazaar Date Friend; Honest Thief 4–10 PM 120 minutes; $80; 30 Energy; Calm +5 23
Skygarden Date Close Friend; The Wrong Kind of Quiet Noon–4 PM 120 minutes; $100; 30 Energy; Calm +10 25
Skygarden Date advertises 8 AM–4 PM, but Jinx's Consumer Center portrait starts at noon. The usable date window is therefore noon–4 PM. Her morning Supplies portrait does not contain this date action.
For both dates, choose Funny → Caring → Flirty, adding 5 + 5 + 5. Neon Bazaar starts from 8 base points, giving 23 total; Skygarden starts from 10, giving 25 total. Neither date adds completion of an H2H, the other date, or paid-version access as a separate prerequisite.
Scene Highest base bonuses, in choice order
Neon Bazaar Date with Jinx Funny +5 → Caring +5 → Flirty +5
Skygarden Date with Jinx Funny +5 → Caring +5 → Flirty +5


Army Recruitment and Supplies Trades

Complete The One Variable through its automatic Supplies encounter to unlock Jinx in the Army. It requires Close Friend, Inventory Error and Story Beat 34, starting 8 AM–10 PM. It does not add Crush, Choose the Risk, a fee, or any ordinary gift prerequisite.
Replaying the scene in EXTRAS does not perform Army recruitment. Her three H2Hs and two dates remain available at the Consumer Center according to their own completion and odd-day portrait schedule.
After recruitment, visit her Supplies portrait on an even-numbered day, 8 AM–8 PM, for the three trades below. Each trade consumes Reclamation Bay resources and adds one equipment item to Army storage. These are not the ordinary salvage/ammo/command deployment resources or the medieval crafting materials.
Trade Alloy Circuitry Reagents Flux Army item
Trade for Longshot Rangefinder 3 10 2 5 One Longshot Rangefinder
Trade for Combat Stimulant 2 3 11 4 One Combat Stimulant
Trade for Salvage Transponder 4 10 2 4 One Salvage Transponder
Trades take zero game minutes, charge no additional money or Energy, award no Jinx affection, and are repeatable while you can afford the materials. They do not add a higher affection threshold after recruitment. The items are stored for Army equipment rather than automatically equipping Jinx.
The Longshot Rangefinder lists +6 RNG and −2 SPD. Combat Stimulant lists +15% firing speed, with its post-battle Stress amount still marked TBD. Salvage Transponder lists an Army-EXP share whose amount is also TBD. Do not plan around an invented fixed Stress penalty or EXP-sharing percentage for those unfinished portions.

Later Main-Story Affection

The following released story beats include Jinx affection. They are automatic, one-time main-story scenes with their own chain requirements, rather than additional portrait conversations. Story details and outcomes are omitted.
Story beat Trigger location / previous requirements Time advanced on normal completion Jinx base reward / best bonus
68 Operations Center; Story Beat 67; Tinker's I Have Hands; The One Variable 75 minutes 10 base; Funny +5 = 15
70 Synthetic Beings Recharge Station; Story Beat 69 90 minutes 5 base; Flirty +5 = 10
73 Operations Center; Story Beat 72 120 minutes 4 base; Funny +3 = 7
74 Operations Center; Story Beat 73 90 minutes 3 base; no extra Jinx choice bonus
These scenes have no extra hour restriction and do not require her portrait to be present. Continue the preceding main-story beats normally; the table does not bypass their earlier requirements.

Troubleshooting

  • Cannot find Jinx in the morning: her Consumer Center portrait starts at noon. After recruitment, mornings are available only at Supplies on even days, from 8 AM.
  • Consumer Center portrait missing after recruitment: use an odd-numbered current game day. The after-midnight window checks the new day's parity.
  • Talk stopped rewarding affection at the second post: the three-use allowance is shared across both locations.
  • Negotiation missing: check Known, Intelligence 16 and paid access. It disappears if you already know the skill.
  • Skygarden Date missing at 8 AM: start from the Consumer Center noon–4 PM, not Supplies.
  • H2H missing at Supplies: all three personal H2Hs are Consumer Center actions. After recruitment, return there on an odd day.
  • Ghost in the Ledger missing after midnight: its own automatic window is 6 PM–midnight; the following Inventory Error scene also permits midnight–2 AM.
  • The One Variable missing before she appears at Supplies: the automatic encounter runs before her recruited portrait exists. Check Close Friend, Inventory Error, Story Beat 34 and 8 AM–10 PM.
  • The One Variable still locked after Choose the Risk: Army recruitment depends on Inventory Error and Story Beat 34, not the first-kiss H2H.
  • Equipment trade missing or disabled: use the even-day Supplies portrait, carry enough of all four Reclamation Bay resource types, and check Army storage afterward.

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