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概览
Orchid 是欢乐的拾荒者 最早发现于 盈余分配中心 她的个人路线打开了 垦湾,与 7次自动碰面, 三颗心对心, 两个日期日常的谈话和花卉、打捞加工和单独的 Kupie 进展
这种走过给出了要求和有益的选择,而没有描述主要故事的启示或个人场景的结果.
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 22/未来/中立 |
| 初画像 | 盈余分配中心,每日中午-6时 |
| 后来的肖像 | 午后6点开垦湾,随着时间表的修改, |
| 最喜欢的数据 | 观念60;技术60;能力60 |
| 特殊关系技能 | 评估 |
| 一般最喜欢的礼物动作 | 开垦湾的花 |
| 说话 | 20分钟;1个实际基点;两个地点每日共有4个正用途 |
| 鲜花 | 10分钟;1朵花;3个基点;每日3个正用法 |
| 进程还原队列 | 60分钟;非空排队; 第一次接诊完成;每天一次 |
上面的爱是 基础值最喜爱的按规定发放的奖金和学到的知识 评估 影响共享关系计算; 评估将调整的基数增加一倍。 Orchid 当前的菜单不教评估。 Quest旗, 更早的 H2Hs 和 Kupie 级别与普通的亲情分开 。
查找 Orchid - 更改时间表
她的肖像时间表随着两个个人场景而变化:
| 路线进展 | 盈余分配中心 | 垦湾 |
|---|---|---|
| 在此之前 要收回的房间 | 中午 -每场比赛下午6点 | 尚未提供 |
| 房间恢复完毕, 第一次摄入未完成 | 缺席 | 每天早上6点到午夜 |
| 游戏日,第一个收录完成 3个 | 中午6点 | 上午6点中午6点 |
| 首个输入完成,其他游戏日 | 缺席 | 上午6点到午夜 |
每三天检查一次 游戏日数,而不是工作日名称。例如,天数 第3、6和9条 使用拆分时间表。
输入操作中心 可在 Cid在 Story 之后的地下改造诊所从 业务中心选择 垦湾 之后 要收回的房间.这些基房之间的旅费 零分钟. 使用回收摄入 可在 第一个摄入 还要花零分钟
自动碰头有他们的 自有地点和时间要求。这些列表独立于您点击 Orchid 肖像的时间。
个人路线顺序
- 通过 Story第34节,然后到达 知识 页:1
- 访问 盈余分配中心,中午-6时,用于 过度流动.
- 访问 工程,上午8时至10时,用于 要收回的房间这打开了海湾,把她的肖像移动在那里。
- 访问 农垦湾,上午8时至8时,用于 第一个摄入。这开启了接收和处理动作。
- 时 朋友们,补全 什么样的生存 从她湾的肖像。 上午8时至下午8时,用于 保持一个.
- 时 关闭朋友,补全 以美丽事物命名回到海湾, 下午6时至8时,用于 有用到空,则 上午8时至下午8时 (单位:千美元) 无指定值.
- 时 粉笔,补全 无实用目的时 浪漫主义回到海湾 下午6时至8时,用于 新的东西.
两个日期是额外的路线内容. 昨天借款 在“生存”之后即可使用; 玻璃层下 后命名为“ 美丽” 。七次个人自动相遇, 也不是额外的先决条件 。
每日谈话和花朵
与 Orchid 交谈/交谈 费用 20分钟。菜单的零点字段不是实际的奖励:她的处理者奖 一个基点 每张 每个游戏日有四个正用途津贴由盈余中心和海湾分摊。
在海湾 给花 费用 10分钟一朵花 (单位:千美元) 三个基点时,最多 每日3种正用途它没有附加的情欲阶段先决条件,超限的谈话或赠与可能失去爱意;用完的花仍然是消耗的礼物。
四场会谈加三场花 110分钟 并给予 13个基调 在共享奖金之前添加一个 特别 处理运行到另一个 60分钟10个基地,制作 170分钟23个基地 准备和保存合适的物品是单独的库存任务。
Orchid的普通菜单没有添加巧克力,布克,泰迪,Perfume或珠宝的礼物动作. Kupie,分别。
七次自动对接
每一次相遇都会 一次它们的位置、舞台、以前的场景/H2H和时间要求都是需要的:
| 自动场景 | 地点 | 所需资源 | 基地奖励 |
|---|---|---|---|
| 过度流动 | 盈余分配中心 | Orchid:Acquaintance+;StoryBeat 34 - 战争委员会结束;中午-6点 | 8 |
| 要收回的房间 | 工程学 | Orchid: Acquaintance+; 过度流完成; 8 AM-10 PM | 10 |
| 第一个摄入 | 垦湾 | Orchid: Acquaintance+; 完成重新索赔的房间;上午8时-8时 | 10 |
| 保持一个 | 垦湾 | Orchid: 朋友+; 第一次摄入完成; 幸存者完成的; 8 AM-8 PM | 12 |
| 有用到空 | 垦湾 | Orchid: 密友+; 保存完成; 以完成的美丽事物命名; 6 PM-8 PM | 15 |
| 无指定值 | 垦湾 | Orchid: Close Friend+; 有用到空完成; 8 AM-8 PM | 15 |
| 新的东西 | 垦湾 | Orchid:浪漫主义+;未完成分配值;未完成实际用途; | 20 |
最好的选择是这些总数,包括固定的完成奖:
| 场景 | 最佳回复类型 | 固定基地 | 最佳选择奖金 | 基数共计 |
|---|---|---|---|---|
| 过度流动 | 照顾或放纵 | 8 | 4 | 12 |
| 要收回的房间 | 照顾或放纵 | 10 | 4 | 14 |
| 第一个摄入 | 照顾或放纵 | 10 | 4 | 14 |
| 保持一个 | 照顾或放纵 | 12 | 5 | 17 |
| 有用到空 | 照顾或放纵 | 15 | 6 | 21 |
| 无指定值 | 照顾或放纵 | 15 | 6 | 21 |
| 新的东西 | 照顾或放纵 | 20 | 8 | 28 |
这些最佳成果合计 127个基本感情。所有给出的回复都完成相应的场景。没有为这些相遇或两个日期追加配置的玩家 EroticXP 或 NPC 亲密性XP 奖。
三颗心对心
开始这些从 Orchid的海湾肖像 在她在场的时候,她都在场 一次,没有单独的金钱或礼品成本:
| 对话 | 所需资源 | 时间/ 数据 | 最佳普通基数共计 |
|---|---|---|---|
| 什么样的生存 | 朋友; 第一次摄入完成 | 75分钟; 能量−15; 平静+5 | 76 |
| 以美丽事物命名 | 关闭朋友; 保存一个和什么生存完成 | 90分钟; 能量−15; 冷静+10 | 92 |
| 无实用目的 | crush;没有指定值, 并命名为美丽完整的东西 | 90分钟; 能量−15; 冷静+15 | 115 |
学习 怜悯 在 第二轮 该选择增加了 又两个基点 比最普通的答复,产生总数 第78、94和117条。它也选择了作者的变体。没有Empathy门阻碍完成普通路由。
学习 浪漫主义 添加 25个最后的爱 在对话完成时。 技能,与浪漫关系阶段分开, 并且不是基础选择点奖金。
这三段对话 没有配置玩家 EroticXP 或 NPC 亲密XP,包括无实际目的的亲吻选择。
最佳的普通答案
什么样的生存
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 这告诉我们在知道原因之前这很重要 | 11 |
| 2 | 你的判断对我比六根轴心更重要 | 14 |
| 3 | 我要那个女人拿着盒子 而不是她能从里面提取的东西 | 16 |
| 4 | 你从来就不用在我身边赚钱 | 17 |
| 5 | 你够了,Orchid。 | 18 |
以美丽事物命名
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 这让房间更像你 | 15 |
| 2 | 他们选择的很好,你仍然是美丽的例外 | 17 |
| 3 | 我想知道你的每个版本。 | 19 |
| 4 | 我来这里是因为我要你不是因为海湾需要你 | 20 |
| 5 | 靠近点,我们在一起会很无用 | 21 |
无实用目的
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 你拿着它看起来很快乐这让我有目的 | 19 |
| 2 | 我喜欢你这个鲁莽快乐的版本 | 21 |
| 3 | 你从不掩饰想要我 | 23 |
| 4 | 我也想让你吻我 | 25 |
| 5 | 再次吻她,就像故意的。 | 27 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
昨天和玻璃底下借来的
两个日期从 晚上10点到6点之间,为 一次,并且已经 无支付版本要求:
| 日期 | 所需资源 | 费用/统计 | 最佳奖励 |
|---|---|---|---|
| 昨天借款 | 朋友; 第一次摄入和生存完成 | 120分钟;90美元;能源−25美元;平静+10美元 | 固定 10 加号 5+5+6=26个基数 |
| 玻璃层下 | 密友; 保存一个并命名为美丽完整的东西 | 120分钟;120美元;能源−25美元;平静+15美元 | 固定 12 加号 6+6+7=31个基数 |
选择 一和二的选择要照顾或放纵,则 挑三选三 在两个日期。
第一次接见之后,在游戏日 3个,Orchid从中午到下午6点离开海湾,这意味着日期可以使用 启动窗口为 10 AM- noon ;她的6 PM 返回位于日期动作窗口的末尾。其他游戏日允许普通 上午10时-6时 启动窗口。
准确的最佳场景和日期答案
| 场景/ 日期 | 选择 | 最高回报 | 基地奖金 |
|---|---|---|---|
| 过度流动 | 1 | 一个安全的地方你可以决定每样东西需要什么。 | 4 |
| 过度流动 | 1 | 你需要一个能配得上 很有魅力的专家的房间 | 4 |
| 要收回的房间 | 1 | 从一个应该保持完整的地方开始。 | 4 |
| 要收回的房间 | 1 | 随处随你 | 4 |
| 第一个摄入 | 1 | 问如何是得法前所失. | 4 |
| 第一个摄入 | 1 | 相信你的直觉这是我最喜欢的关于你的东西之一 | 4 |
| 保持一个 | 1 | 记忆可以让人们以感应器不能的方式活着。 | 5 |
| 保持一个 | 1 | 你的克制和你的技能一样令人印象深刻 | 5 |
| 有用到空 | 1 | 房间是为你建造的,你不是为房间建造的 | 6 |
| 有用到空 | 1 | 你对我很重要当你一无所有。 | 6 |
| 无指定值 | 1 | 一个人们恢复选择的地方 不仅仅是物质 | 6 |
| 无指定值 | 1 | 未来我们一起打造美丽的事物 | 6 |
| 新的东西 | 1 | 我会留着它,因为你选择做给我。 | 8 |
| 新的东西 | 1 | 让我亲吻它的制作人 | 8 |
| 昨天与Orchid借款 | 1 | 选择一个让你好奇,即使它教给我们什么。 | 5 |
| 昨天与Orchid借款 | 1 | 任何记忆都变得有趣当我分享它与你。 | 5 |
| 昨天与Orchid借款 | 2 | 你的享受是真实的,即使风景建筑。 | 5 |
| 昨天与Orchid借款 | 2 | 我比月亮更关注你 | 5 |
| 昨天与Orchid借款 | 3 | 再问我一次,我们可以浪费更多 | 6 |
| 玻璃下带有Orchid | 1 | 当你忘记分析机器时你看上去有多开心 | 6 |
| 玻璃下带有Orchid | 1 | 我旁边的景色更让人分心 | 6 |
| 玻璃下带有Orchid | 2 | 它帮助人们生活,而不决定它必须是什么。 | 6 |
| 玻璃下带有Orchid | 2 | 它为选择提供了空间,包括相互选择。 | 6 |
| 玻璃下带有Orchid | 3 | 很多夜晚,你选择站在这附近。 | 7 |
回收接收和日常处理
之后 第一个摄入,选择位置动作 使用回收摄入 将库存类别中的项目存入队列。 立即交存从原库存中清除这些数量,但还没有处理它们或给予Orchid情爱。
现有目录包括符合资格的库存、加工用品、消耗品、采矿物品、工人/女佣备用设备和地牢滴水。 每个怪物工具的一个副本。受保护或未确认的物品不是有效存款。
在开始批次之前 撤销队列 返回 整个未处理的队列 。如果无法安全返回,例如皮克斧存储不足,则会失败;然后队列保持不变。已处理的批次无法撤回。
当Orchid出现时,使用 进程还原队列 从她的肖像。 第一次输入完成,至少一个队列项目,则 60分钟,并且已经 每个游戏日执行一次它没有额外的爱、现金、能源或平静成本,完成的批量消耗排队量,增加回收的材料,并根据它给予爱。 分数:
| 队列分数 | 反应级别 | Orchid 基础感情 |
|---|---|---|
| 1–9 | 光线排序 | 1 |
| 10–39 | 有用豪尔 | 3 |
| 40–99 | 实质性 | 6 |
| 100岁或以上 | 特别 | 10 |
分数是 每一物品等级分数乘以数量之和,而不是其销售价格或原始物品数量。 100 达到最高亲情级;较大的批量仍能回收更多的材料,但不会使该批量的亲情超过10.
救助等级、破伤风和原始核心
当前分级使用以下每个项目值。 合计 合金、电路、试剂和豪华池,而不是每个材料的这个数量:
| 职等 | 队列分数 | 块 | 预期合并的专家单位 | 核心进展 | 每件物品的幸运机会 |
|---|---|---|---|---|---|
| 残留 | 1 | 1 | 0 | 0 | 0 |
| 常见 | 2 | 1 | 0.25 | 0 | 0 |
| 有用 | 4 | 2 | 0.5 | 0 | 0 |
| 稀有 | 8 | 4 | 1.25 | 1 | 0.05% |
| 图片 | 16 | 8 | 2.25 | 5 | 0.25% |
| 缩写 | 32 | 12 | 3.5 | 15 | 1% |
| 主作业 | 64 | 20 | 5.5 | 35 | 5% |
举例来说, 组件有用, 宝石,以及 水晶/凤凰羽毛50个普通级项目达到分数 100; 25个实用级项目也到达 100。在承付贵重物品之前,先检查其他物品的摄入等级显示。
小数专家输出使用随机最终单位:预期总数 2.25 表示 两个保障单位和25%的第三个保障单位4种专家材料的分配有利于你拥有的库存较少,但不能保证精确的平分。
每个 核心进展 生产保证的 原始核心幸运的概率结合了整个批次,但滚动奖 每批最多多一个幸运核心. 保证的 Cores 仍然可以超过 1。幸运卷支持游戏的 幸运丸重试 如果有的话。
控制台允许有控制的改进 20个冲进一个选定的合金、电路、试剂或豪华在处理过程中,如果产生的Scrap储备是 超过500,Orchid 自动改进整个储备。 20:1 值; 剩余 Scraps 给一个最终专家单位的成比例机会。然后 Scrap 储备成为零 。 正好500块 并不会引发这种自动改进。
重新平衡救护
之后 第一个摄入,Orchid的 重新平衡救护 行动需要至少 跨越合金、电路、试剂和豪华的两台总机组费用 零分钟没有现金 能源 冷静或爱心
服务费a 2至10个专家单位的随机费用,以您拥有的总数为上限。剩余的综合专家储备将按整个单位所允许的平分,在四个材料之间;任何剩余部分都随机分配,而不损失额外的单位。 Scraps和Pristine Cores没有改变.
这不会创造材料:只有两个可用的单位,一个双单位的收费为零 。 重复服务每次需要新收费 。当前处理器不会强制执行一个每日使用计数器 。
主 Story 与 Orchid 相遇
这些编号的相遇奖Orchid 亲情独立于她的个人路线. 继续主故事顺序并使用所需的位置和时数; 它们的叙事结果被故意留给游戏.
| Story 拍 | 地点 | 小时 | 先决条件 | 固定 Orchid 基情 |
|---|---|---|---|---|
| 16 | 盈余分配中心 | 中午6点 | 前一个编号的节拍完成 | 10 |
| 18 | 盈余分配中心 | 中午6点 | 前一个编号的节拍完成 | 25 |
| 19 | 未来工业废物加工区 | 上午8时至下午6时 | 前一个编号的节拍完成 | 15 |
| 20 | 地下改造诊所 | 午夜 - 午夜( 午夜) | 前一个编号的节拍完成 | 20 |
| 31 | 地下抵抗隐藏处 | 午夜 - 午夜( 午夜) | 前一个编号的节拍完成 | 5 |
| 34 | 业务中心 | 午夜 - 午夜( 午夜) | 前一个编号的节拍完成 | 5 |
这六个固定赔偿金共计 80 Orchid 基础感情. 战胜20个奖项 25 Cid 基础感情.胜过31分和34分,但都没有额外的Orchid选择奖金. 超过34次完成 是"过度流"的主要故事前提。
Kupie——单独的等级、礼品和设备奖励
Orchid的Kupie 条目需要 普通游戏中的朋友或更高者 和 Emily第3级 KupieOrchid是 不包含一个已加锁的 Kupie 条目。她的再生链不是一个额外的Kupie解锁条件。
Kupie 亲情和关卡与普通的Orchid亲情是分开的。 满足每个关卡的亲情目标, 献上它的心和魅力, 并给予所需的礼物。这些是在全球小型游戏修改器之前配置的基本成本 :
| 过渡 | Kupie 爱 | 心脏 | 魅力 | 消耗的礼品 |
|---|---|---|---|---|
| 1 → 2 | 750 | 100 | 100 | 1 花样 |
| 2 → 3 | 2,250 | 200 | 200 | 1块巧克力 |
| 3 → 4 | 9,000 | 600 | 600 | 1本书 |
| 4 → 5 | 45,000 | 2,400 | 2,400 | 2 朵花( 花 ) |
| 5 → 6 | 270,000 | 12,000 | 12,000 | 1个泰迪 |
| 6 → 7 | 1,890,000 | 72,000 | 72,000 | 2本书 |
| 7 → 8 | 15,120,000 | 504,000 | 504,000 | 3 个花 |
| 8 → 9 | 136,080,000 | 4,032,000 | 4,032,000 | 1 轮廓 |
| 9 → 10 | 1,360,800,000 | 36,288,000 | 36,288,000 | 1 珠宝 |
她的专辑奖励解锁 第3、6、9和10级,包括第10级电影。查看它们不会给配置的普通 Orchid 爱,玩家 EroticXP 或 Orchid NPC 亲密XP.
索赔 Orchid Lvl 3, Lvl 5和 Lvl 8 (单位:千美元) 每个赛尔夫影响 10级,则 索赔Orchid 联合 国 Aegis 原型军品达到第10级或只看电影并不能声称有单独的成绩奖励。
完成和解决问题
- Orchid从盈余中消失: 请检查archive-date=中的日期值 (帮助) Rereal / First Intake progress and the game day number;她后来的家是海湾.
- 湾区旅行行动缺失: 完成 要收回的房间 在工程学中。 第一个摄入.
- 个人路线不会开始 : 完成 Story第34节覆盖 知识,并访问盈余 中午6点 为过度流。
- 缺少的下一幕 : 检查早期的场景,需要H2H,爱的舞台和那个场景自己的时间. 下午6时至8时.
- 每第三天缺一次日期: 从海湾开始 上午10时-中午,而她的肖像和日期的时间窗口重叠。
- 无法处理 : 第一次接收必须完整,排队不空,Orchid在场,今天的处理津贴没有使用。
- 缺少重平衡 : 至少必须总共提供四份专家材料 两个斯克拉普斯和朴素科尔斯不考虑这一要求。
- Kupie 锁定: 检查普通 朋友们 和 Emily的Kupie三级.
她目前的路线没有单独的公寓邀请,普通的亲密动画,妊娠持续,编号的妓院-工人训练,度假或个人圣诞节场景. 三个H2H,两个日期,七个自动相遇,回收行动和Kupie在这里涵盖了作者的个人内容.
相关页面

Overview
Orchid is the cheerful scavenger first found at the Surplus Distribution Center in the Future era. Her current personal route opens the Reclamation Bay, with seven automatic encounters, three heart-to-hearts, two dates, daily Talk and Flowers, salvage processing and a separate Kupie progression.
This walkthrough gives the requirements and useful choices without describing the main story's revelations or the personal scenes' outcomes.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 22 / Future / Neutral |
| Initial portrait | Surplus Distribution Center, noon–6 PM daily |
| Later portrait | Reclamation Bay, 6 AM–midnight, with the schedule changes below |
| Favorite stats | Perception 60; Technology 60; Ability 60 |
| Special relationship skill | Appraisal |
| Ordinary favorite gift action | Flowers at the Reclamation Bay |
| Talk | 20 minutes; 1 actual base point; four positive uses daily shared across both locations |
| Flowers | 10 minutes; one Flowers; 3 base points; three positive uses daily |
| Process Reclamation Queue | 60 minutes; nonempty queue; First Intake complete; once daily |
Listed affection rewards are base values. Favorite-stat bonuses and learned Appraisal affect the shared relationship calculation; Appraisal doubles the adjusted base. Orchid's current menu does not teach Appraisal. Quest flags, earlier H2Hs and Kupie levels are separate from ordinary affection.
Finding Orchid — Her Changing Schedule
Her portrait schedule changes with two personal scenes:
| Route progress | Surplus Distribution Center | Reclamation Bay |
|---|---|---|
| Before Room to Reclaim | Noon–6 PM every game day | Not yet available |
| Room to Reclaim complete, First Intake not complete | Absent | 6 AM–midnight every game day |
| First Intake complete, game day divisible by three | Noon–6 PM | 6 AM–noon and 6 PM–midnight |
| First Intake complete, other game days | Absent | 6 AM–midnight |
The every-third-day check uses the game day number, rather than a weekday name. For example, days 3, 6 and 9 use the split schedule.
Enter Operations Center becomes available at Cid's Underground Modification Clinic after Story Beat 31. From the Operations Center, select Reclamation Bay after Room to Reclaim. Travel between these base rooms costs zero minutes. Use Reclamation Intake becomes available after First Intake and also costs zero minutes.
Automatic encounters have their own location and time requirements. Those are listed below independently of the hours when you can click Orchid's portrait.
Personal Route in Order
- Progress the main story through Story Beat 34, then reach Acquaintance with Orchid.
- Visit Surplus Distribution Center, noon–6 PM, for The Overflow.
- Visit Engineering, 8 AM–10 PM, for Room to Reclaim. This opens the Bay and moves her portrait there.
- Visit Reclamation Bay, 8 AM–8 PM, for First Intake. This opens the intake and processing actions.
- At Friend, complete What Survives from her Bay portrait. Then visit the Bay, 8 AM–8 PM, for Keep One.
- At Close Friend, complete Named for Something Beautiful. Return to the Bay, 6–8 PM, for Useful Until Empty, then 8 AM–8 PM for No Assigned Value.
- At Crush, complete No Practical Purpose. At Romantic, return to the Bay, 6–8 PM, for Something New.
The two dates are additional route content. Borrowed Yesterdays becomes available after What Survives; Under Glass after Named for Something Beautiful. Neither is an extra prerequisite for the seven personal automatic encounters.
Daily Talk and Flowers
Talk / Talk to Orchid costs 20 minutes. The menu's zero-point field is not the actual reward: her handler awards one base point for each of four positive uses per game day. That allowance is shared across the surplus centre and Bay.
At the Bay, Give Flowers costs 10 minutes and one Flowers for three base points, up to three positive uses daily. It has no additional affection-stage prerequisite. Over-limit Talk or gift attempts can lose affection; a spent Flowers is still a consumed gift.
Four talks plus three Flowers take 110 minutes and give 13 base affection before shared bonuses. Add one Exceptional processing run for another 60 minutes and 10 base, making 170 minutes and 23 base for that daily combination. Preparing and depositing suitable items is a separate inventory task.
Orchid's ordinary menu does not add Chocolate, Book, Teddy, Perfume or Jewelry gift actions. Those gifts are used in Kupie, separately.
Seven Automatic Encounters
Each encounter is once. Their location, stage, previous scene/H2H and time requirements are all needed:
| Automatic scene | Location | Requirements | Base reward |
|---|---|---|---|
| The Overflow | Surplus Distribution Center | Orchid: Acquaintance+; Story Beat 34 - The War Council completed; noon–6 PM | 8 |
| Room to Reclaim | Engineering | Orchid: Acquaintance+; The Overflow completed; 8 AM–10 PM | 10 |
| First Intake | Reclamation Bay | Orchid: Acquaintance+; Room to Reclaim completed; 8 AM–8 PM | 10 |
| Keep One | Reclamation Bay | Orchid: Friend+; First Intake completed; What Survives completed; 8 AM–8 PM | 12 |
| Useful Until Empty | Reclamation Bay | Orchid: Close Friend+; Keep One completed; Named for Something Beautiful completed; 6 PM–8 PM | 15 |
| No Assigned Value | Reclamation Bay | Orchid: Close Friend+; Useful Until Empty completed; 8 AM–8 PM | 15 |
| Something New | Reclamation Bay | Orchid: Romantic+; No Assigned Value completed; No Practical Purpose completed; 6 PM–8 PM | 20 |
The best choices give these totals, including the fixed completion award:
| Scene | Best reply type | Fixed base | Best choice bonus | Total base |
|---|---|---|---|---|
| The Overflow | Caring or Flirty | 8 | 4 | 12 |
| Room to Reclaim | Caring or Flirty | 10 | 4 | 14 |
| First Intake | Caring or Flirty | 10 | 4 | 14 |
| Keep One | Caring or Flirty | 12 | 5 | 17 |
| Useful Until Empty | Caring or Flirty | 15 | 6 | 21 |
| No Assigned Value | Caring or Flirty | 15 | 6 | 21 |
| Something New | Caring or Flirty | 20 | 8 | 28 |
Together these best results total 127 base affection. All offered replies complete the corresponding scene. There is no additional configured player Erotic XP or NPC intimacy XP award for these encounters or the two dates.
Three Heart-to-Hearts
Start these from Orchid's Bay portrait while she is present. All are once, with no separate money or gifted-item cost:
| Conversation | Requirements | Time / stats | Best ordinary base total |
|---|---|---|---|
| What Survives | Friend; First Intake complete | 75 minutes; Energy −15; Calm +5 | 76 |
| Named for Something Beautiful | Close Friend; Keep One and What Survives complete | 90 minutes; Energy −15; Calm +10 | 92 |
| No Practical Purpose | Crush; No Assigned Value and Named for Something Beautiful complete | 90 minutes; Energy −15; Calm +15 | 115 |
Learned Empathy adds an alternative at round two of each H2H. That choice adds two more base points than the best ordinary reply, producing totals 78, 94 and 117. It also selects the authored variant. No Empathy gate prevents completing the ordinary route.
Learned Romantic adds 25 final affection at conversation completion. This is the skill, separately from the Romantic relationship stage, and is not a base choice-point bonus.
These three conversations have no configured player Erotic XP or NPC intimacy XP, including the kiss choices in No Practical Purpose. Its narrative kiss does not by itself promise a numerical NPC XP award.
Best ordinary answers
What Survives
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | That tells us it mattered before we know why. | 11 |
| 2 | Your judgment matters more to me than the six bearings. | 14 |
| 3 | I want the woman holding the box, not what she can extract from it. | 16 |
| 4 | You never have to earn your place beside me. | 17 |
| 5 | You are more than enough, Orchid. | 18 |
Named for Something Beautiful
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | It makes the room feel even more like you. | 15 |
| 2 | They chose well. You are still the beautiful exception. | 17 |
| 3 | I would like to know every version of you. | 19 |
| 4 | I am here because I want you, not because the Bay needs you. | 20 |
| 5 | Come closer. We can be beautifully unproductive together. | 21 |
No Practical Purpose
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | You look happy holding it. That gives it purpose for me. | 19 |
| 2 | I like this reckless, happy version of you. | 21 |
| 3 | You never have to disguise wanting me. | 23 |
| 4 | I have wanted you to kiss me too. | 25 |
| 5 | Kiss her again, just as deliberately. | 27 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Borrowed Yesterdays and Under Glass
Both dates start from the Bay portrait between 10 AM and 6 PM, are once, and have no paid-version requirement:
| Date | Requirements | Cost / stats | Best rewards |
|---|---|---|---|
| Borrowed Yesterdays | Friend; First Intake and What Survives complete | 120 minutes; $90; Energy −25; Calm +10 | Fixed 10 plus 5 + 5 + 6 = 26 base |
| Under Glass | Close Friend; Keep One and Named for Something Beautiful complete | 120 minutes; $120; Energy −25; Calm +15 | Fixed 12 plus 6 + 6 + 7 = 31 base |
Choose Caring or Flirty for choices one and two, then Flirty for choice three on both dates.
After First Intake, on game days divisible by three, Orchid leaves the Bay from noon to 6 PM. That means the date's usable starting window is 10 AM–noon on those days; her 6 PM return is at the end of the date action's window. Other game days allow the ordinary 10 AM–6 PM starting window.
Exact best scene and date answers
| Scene / date | Choice | Highest-reward answer | Base bonus |
|---|---|---|---|
| The Overflow | 1 | A safe place where you can decide what each thing needs. | 4 |
| The Overflow | 1 | You need a room worthy of its very attractive expert. | 4 |
| Room to Reclaim | 1 | Start with a place for things that should remain whole. | 4 |
| Room to Reclaim | 1 | Start wherever I get to build beside you. | 4 |
| First Intake | 1 | Ask what could be lost before asking what could be gained. | 4 |
| First Intake | 1 | Trust your instincts. They are one of my favorite things about you. | 4 |
| Keep One | 1 | A memory can keep people alive in ways a sensor cannot. | 5 |
| Keep One | 1 | Your restraint is every bit as impressive as your skill. | 5 |
| Useful Until Empty | 1 | The room was built for you. You were not built for the room. | 6 |
| Useful Until Empty | 1 | You matter to me when you produce nothing at all. | 6 |
| No Assigned Value | 1 | A place where people recover choices, not only materials. | 6 |
| No Assigned Value | 1 | A future where we build beautiful things together. | 6 |
| Something New | 1 | I will keep it because you chose to make it for me. | 8 |
| Something New | 1 | Then let me give its maker a very practical kiss. | 8 |
| Borrowed Yesterdays with Orchid | 1 | Choose one that makes you curious, even if it teaches us nothing. | 5 |
| Borrowed Yesterdays with Orchid | 1 | Any memory becomes interesting when I share it with you. | 5 |
| Borrowed Yesterdays with Orchid | 2 | Your enjoyment is real, even when the scenery is constructed. | 5 |
| Borrowed Yesterdays with Orchid | 2 | I am paying more attention to you than the moon. | 5 |
| Borrowed Yesterdays with Orchid | 3 | Ask me on another date and we can waste even more. | 6 |
| Under Glass with Orchid | 1 | How happy you look when you forget to analyze the machinery. | 6 |
| Under Glass with Orchid | 1 | The view beside me is considerably more distracting. | 6 |
| Under Glass with Orchid | 2 | It helps something live without deciding what its life must be. | 6 |
| Under Glass with Orchid | 2 | It makes room for choice, including choosing each other. | 6 |
| Under Glass with Orchid | 3 | Many more nights where you choose to stand this close. | 7 |
Reclamation Intake and Daily Processing
After First Intake, select the location action Use Reclamation Intake at the Bay. Deposit items shown in its inventory categories into the queue. Depositing immediately removes those quantities from their original inventory, but does not process them or give Orchid affection yet.
The available catalogue includes eligible stock, crafting supplies, consumables, mining items, spare worker/maid equipment and dungeon drops. It protects special worker equipment and maid-specific items, and keeps one copy of each monster tool. A protected or unrecognised item is not a valid deposit.
Before starting a batch, Undo Queue returns the whole unprocessed queue to the original inventories. It can fail if a safe return is impossible, such as insufficient pickaxe storage; then the queue stays intact. A batch already being processed cannot be withdrawn.
When Orchid is present, use Process Reclamation Queue from her portrait. It needs First Intake complete and at least one queued item, takes 60 minutes, and is enforced once per game day. It has no additional affection-stage, cash, Energy or Calm cost. The completed batch consumes the queue, adds the recovered materials and awards affection according to its grade score:
| Queue score | Response tier | Orchid base affection |
|---|---|---|
| 1–9 | Light Sorting | 1 |
| 10–39 | Useful Haul | 3 |
| 40–99 | Substantial | 6 |
| 100 or more | Exceptional | 10 |
The score is the sum of each item grade's score multiplied by its quantity, rather than its sale price or the raw number of items. 100 reaches the highest affection tier; larger batches can still recover more materials but do not increase that batch's base affection above ten.
Salvage Grades, Scraps and Pristine Cores
The current grades use the following per-item values. Specialist output means the combined Alloy, Circuitry, Reagents and Flux pool, not that amount of each material:
| Grade | Queue score | Scraps | Expected combined specialist units | Pristine Core progress | Lucky-Core chance per item |
|---|---|---|---|---|---|
| Residue | 1 | 1 | 0 | 0 | 0 |
| Common | 2 | 1 | 0.25 | 0 | 0 |
| Useful | 4 | 2 | 0.5 | 0 | 0 |
| Rare | 8 | 4 | 1.25 | 1 | 0.05% |
| Epic | 16 | 8 | 2.25 | 5 | 0.25% |
| Exotic | 32 | 12 | 3.5 | 15 | 1% |
| Masterwork | 64 | 20 | 5.5 | 35 | 5% |
For example, Components are Useful, Gems Epic, and Crystals / Phoenix Feathers Exotic. Fifty Common-grade items reach score 100; twenty-five Useful-grade items also reach 100. Check the intake's grade display for other items before committing valuable supplies.
Fractional specialist output uses a random final unit: an expected total 2.25 means two guaranteed units and a 25% chance of a third. Allocation among the four specialist materials favours the stocks you have less of, but does not guarantee an exact even split.
Each 100 accumulated Core progress produces one guaranteed Pristine Core, with the remainder carried forward. Lucky-Core probabilities combine across the batch, but that roll awards at most one extra lucky Core per batch. Guaranteed Cores can still exceed one. The lucky roll supports the game's Luck Potion retry when available.
The console allows controlled refinement of 20 Scraps into one chosen Alloy, Circuitry, Reagents or Flux. During a processing run, if the resulting Scrap reserve is greater than 500, Orchid automatically refines the whole reserve instead. Complete groups retain the 20:1 value; leftover Scraps give a proportional chance of one final specialist unit. The Scrap reserve then becomes zero. Exactly 500 does not trigger that automatic refinement.
Rebalance Salvage
After First Intake, Orchid's Rebalance Salvage action needs at least two total units across Alloy, Circuitry, Reagents and Flux. It costs zero minutes, with no cash, Energy, Calm or affection award.
The service charges a random fee of 2–10 specialist units, capped by the total you have. The remaining combined specialist stock is divided as evenly as whole units allow across the four materials; any remainder is assigned randomly without losing extra units. Scraps and Pristine Cores are unchanged.
This does not create materials: with only two available units, a two-unit fee leaves zero. Repeating the service incurs a fresh fee each time. The current handler does not enforce a daily use counter.
Main Story Encounters with Orchid
These numbered encounters award Orchid affection independently of her personal route. Continue the main story in order and use the required location and hours; their narrative outcomes are deliberately left to the game.
| Story beat | Location | Hours | Prerequisite | Fixed Orchid base affection |
|---|---|---|---|---|
| 16 | Surplus Distribution Center | noon–6 PM | Previous numbered beat completed | 10 |
| 18 | Surplus Distribution Center | noon–6 PM | Previous numbered beat completed | 25 |
| 19 | Future Industrial Waste Processing Zone | 8 AM–6 PM | Previous numbered beat completed | 15 |
| 20 | Underground Modification Clinic | midnight–midnight | Previous numbered beat completed | 20 |
| 31 | Underground Resistance Hideout | midnight–midnight | Previous numbered beat completed | 5 |
| 34 | Operations Center | midnight–midnight | Previous numbered beat completed | 5 |
These six fixed awards total 80 Orchid base affection. Beat 20 also awards 25 Cid base affection. Beats 31 and 34 award several companions, but neither has an extra Orchid choice bonus. Beat 34 completion is the main-story prerequisite for The Overflow.
Kupie — Separate Levels, Gifts and Equipment Reward
Orchid's Kupie entry needs Friend or higher in the ordinary game and Emily level 3 in Kupie. Orchid is not one of the paid-locked Kupie entries. Her reclamation chain is not an additional Kupie unlock condition.
Kupie affection and levels are separate from ordinary Orchid affection. Meet each level's affection target, commit its Hearts and Charms, and give the required gift. These are configured base costs before global minigame modifiers:
| Transition | Kupie affection | Hearts | Charms | Gift consumed |
|---|---|---|---|---|
| 1 → 2 | 750 | 100 | 100 | 1 Flowers |
| 2 → 3 | 2,250 | 200 | 200 | 1 Chocolate |
| 3 → 4 | 9,000 | 600 | 600 | 1 Book |
| 4 → 5 | 45,000 | 2,400 | 2,400 | 2 Flowers |
| 5 → 6 | 270,000 | 12,000 | 12,000 | 1 Teddy |
| 6 → 7 | 1,890,000 | 72,000 | 72,000 | 2 Book |
| 7 → 8 | 15,120,000 | 504,000 | 504,000 | 3 Flowers |
| 8 → 9 | 136,080,000 | 4,032,000 | 4,032,000 | 1 Perfume |
| 9 → 10 | 1,360,800,000 | 36,288,000 | 36,288,000 | 1 Jewelry |
Her album rewards unlock at levels 3, 6, 9 and 10, including the level-ten movie. Viewing them gives no configured ordinary Orchid affection, player Erotic XP or Orchid NPC intimacy XP.
Claim Orchid Lvl 3, Lvl 5 and Lvl 8 for one Sylph each. Reach level 10, then claim Orchid Maxed for the Aegis Prototype army item. Reaching level ten or watching the movie alone does not claim that separate achievement reward.
Completion and Troubleshooting
- Orchid disappeared from Surplus: check Room to Reclaim / First Intake progress and the game day number; her later home is the Bay.
- Bay travel action missing: complete Room to Reclaim in Engineering. The intake then needs First Intake.
- Personal route will not start: complete Story Beat 34, reach Acquaintance, and visit Surplus noon–6 PM for The Overflow.
- Next scene missing: check the earlier scene, required H2H, affection stage and that scene's own hours. The two evening scenes require 6–8 PM.
- Date missing on every third day: start from the Bay 10 AM–noon, while her portrait and the date's time window overlap.
- Processing unavailable: First Intake must be complete, the queue nonempty, Orchid present, and today's processing allowance unused.
- Rebalance missing: the four specialist materials must total at least two. Scraps and Pristine Cores do not count toward that requirement.
- Kupie locked: check ordinary Friend and Emily's Kupie level 3.
Her current route has no separate apartment invitation, ordinary intimacy animation, pregnancy continuation, numbered brothel-worker training, resort vacation or personal Christmas scene. The three H2Hs, two dates, seven automatic encounters, reclamation actions and Kupie cover the authored personal content here.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
