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Orchid

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Overview

Orchid is the cheerful scavenger first found at the Surplus Distribution Center in the Future era. Her current personal route opens the Reclamation Bay, with seven automatic encounters, three heart-to-hearts, two dates, daily Talk and Flowers, salvage processing and a separate Kupie progression.
This walkthrough gives the requirements and useful choices without describing the main story's revelations or the personal scenes' outcomes.

Quick Stats

Attribute Value
Age / era / alignment 22 / Future / Neutral
Initial portrait Surplus Distribution Center, noon–6 PM daily
Later portrait Reclamation Bay, 6 AM–midnight, with the schedule changes below
Favorite stats Perception 60; Technology 60; Ability 60
Special relationship skill Appraisal
Ordinary favorite gift action Flowers at the Reclamation Bay
Talk 20 minutes; 1 actual base point; four positive uses daily shared across both locations
Flowers 10 minutes; one Flowers; 3 base points; three positive uses daily
Process Reclamation Queue 60 minutes; nonempty queue; First Intake complete; once daily
Listed affection rewards are base values. Favorite-stat bonuses and learned Appraisal affect the shared relationship calculation; Appraisal doubles the adjusted base. Orchid's current menu does not teach Appraisal. Quest flags, earlier H2Hs and Kupie levels are separate from ordinary affection.

Finding Orchid — Her Changing Schedule

Her portrait schedule changes with two personal scenes:
Route progress Surplus Distribution Center Reclamation Bay
Before Room to Reclaim Noon–6 PM every game day Not yet available
Room to Reclaim complete, First Intake not complete Absent 6 AM–midnight every game day
First Intake complete, game day divisible by three Noon–6 PM 6 AM–noon and 6 PM–midnight
First Intake complete, other game days Absent 6 AM–midnight
The every-third-day check uses the game day number, rather than a weekday name. For example, days 3, 6 and 9 use the split schedule.
Enter Operations Center becomes available at Cid's Underground Modification Clinic after Story Beat 31. From the Operations Center, select Reclamation Bay after Room to Reclaim. Travel between these base rooms costs zero minutes. Use Reclamation Intake becomes available after First Intake and also costs zero minutes.
Automatic encounters have their own location and time requirements. Those are listed below independently of the hours when you can click Orchid's portrait.

Personal Route in Order

  1. Progress the main story through Story Beat 34, then reach Acquaintance with Orchid.
  2. Visit Surplus Distribution Center, noon–6 PM, for The Overflow.
  3. Visit Engineering, 8 AM–10 PM, for Room to Reclaim. This opens the Bay and moves her portrait there.
  4. Visit Reclamation Bay, 8 AM–8 PM, for First Intake. This opens the intake and processing actions.
  5. At Friend, complete What Survives from her Bay portrait. Then visit the Bay, 8 AM–8 PM, for Keep One.
  6. At Close Friend, complete Named for Something Beautiful. Return to the Bay, 6–8 PM, for Useful Until Empty, then 8 AM–8 PM for No Assigned Value.
  7. At Crush, complete No Practical Purpose. At Romantic, return to the Bay, 6–8 PM, for Something New.
The two dates are additional route content. Borrowed Yesterdays becomes available after What Survives; Under Glass after Named for Something Beautiful. Neither is an extra prerequisite for the seven personal automatic encounters.

Daily Talk and Flowers

Talk / Talk to Orchid costs 20 minutes. The menu's zero-point field is not the actual reward: her handler awards one base point for each of four positive uses per game day. That allowance is shared across the surplus centre and Bay.
At the Bay, Give Flowers costs 10 minutes and one Flowers for three base points, up to three positive uses daily. It has no additional affection-stage prerequisite. Over-limit Talk or gift attempts can lose affection; a spent Flowers is still a consumed gift.
Four talks plus three Flowers take 110 minutes and give 13 base affection before shared bonuses. Add one Exceptional processing run for another 60 minutes and 10 base, making 170 minutes and 23 base for that daily combination. Preparing and depositing suitable items is a separate inventory task.
Orchid's ordinary menu does not add Chocolate, Book, Teddy, Perfume or Jewelry gift actions. Those gifts are used in Kupie, separately.

Seven Automatic Encounters

Each encounter is once. Their location, stage, previous scene/H2H and time requirements are all needed:
Automatic scene Location Requirements Base reward
The Overflow Surplus Distribution Center Orchid: Acquaintance+; Story Beat 34 - The War Council completed; noon–6 PM 8
Room to Reclaim Engineering Orchid: Acquaintance+; The Overflow completed; 8 AM–10 PM 10
First Intake Reclamation Bay Orchid: Acquaintance+; Room to Reclaim completed; 8 AM–8 PM 10
Keep One Reclamation Bay Orchid: Friend+; First Intake completed; What Survives completed; 8 AM–8 PM 12
Useful Until Empty Reclamation Bay Orchid: Close Friend+; Keep One completed; Named for Something Beautiful completed; 6 PM–8 PM 15
No Assigned Value Reclamation Bay Orchid: Close Friend+; Useful Until Empty completed; 8 AM–8 PM 15
Something New Reclamation Bay Orchid: Romantic+; No Assigned Value completed; No Practical Purpose completed; 6 PM–8 PM 20


The best choices give these totals, including the fixed completion award:
Scene Best reply type Fixed base Best choice bonus Total base
The Overflow Caring or Flirty 8 4 12
Room to Reclaim Caring or Flirty 10 4 14
First Intake Caring or Flirty 10 4 14
Keep One Caring or Flirty 12 5 17
Useful Until Empty Caring or Flirty 15 6 21
No Assigned Value Caring or Flirty 15 6 21
Something New Caring or Flirty 20 8 28
Together these best results total 127 base affection. All offered replies complete the corresponding scene. There is no additional configured player Erotic XP or NPC intimacy XP award for these encounters or the two dates.

Three Heart-to-Hearts

Start these from Orchid's Bay portrait while she is present. All are once, with no separate money or gifted-item cost:
Conversation Requirements Time / stats Best ordinary base total
What Survives Friend; First Intake complete 75 minutes; Energy −15; Calm +5 76
Named for Something Beautiful Close Friend; Keep One and What Survives complete 90 minutes; Energy −15; Calm +10 92
No Practical Purpose Crush; No Assigned Value and Named for Something Beautiful complete 90 minutes; Energy −15; Calm +15 115
Learned Empathy adds an alternative at round two of each H2H. That choice adds two more base points than the best ordinary reply, producing totals 78, 94 and 117. It also selects the authored variant. No Empathy gate prevents completing the ordinary route.
Learned Romantic adds 25 final affection at conversation completion. This is the skill, separately from the Romantic relationship stage, and is not a base choice-point bonus.
These three conversations have no configured player Erotic XP or NPC intimacy XP, including the kiss choices in No Practical Purpose. Its narrative kiss does not by itself promise a numerical NPC XP award.

Best ordinary answers

What Survives

Round Highest base-point choice Base points
1 That tells us it mattered before we know why. 11
2 Your judgment matters more to me than the six bearings. 14
3 I want the woman holding the box, not what she can extract from it. 16
4 You never have to earn your place beside me. 17
5 You are more than enough, Orchid. 18


Named for Something Beautiful

Round Highest base-point choice Base points
1 It makes the room feel even more like you. 15
2 They chose well. You are still the beautiful exception. 17
3 I would like to know every version of you. 19
4 I am here because I want you, not because the Bay needs you. 20
5 Come closer. We can be beautifully unproductive together. 21


No Practical Purpose

Round Highest base-point choice Base points
1 You look happy holding it. That gives it purpose for me. 19
2 I like this reckless, happy version of you. 21
3 You never have to disguise wanting me. 23
4 I have wanted you to kiss me too. 25
5 Kiss her again, just as deliberately. 27


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Borrowed Yesterdays and Under Glass

Both dates start from the Bay portrait between 10 AM and 6 PM, are once, and have no paid-version requirement:
Date Requirements Cost / stats Best rewards
Borrowed Yesterdays Friend; First Intake and What Survives complete 120 minutes; $90; Energy −25; Calm +10 Fixed 10 plus 5 + 5 + 6 = 26 base
Under Glass Close Friend; Keep One and Named for Something Beautiful complete 120 minutes; $120; Energy −25; Calm +15 Fixed 12 plus 6 + 6 + 7 = 31 base
Choose Caring or Flirty for choices one and two, then Flirty for choice three on both dates.
After First Intake, on game days divisible by three, Orchid leaves the Bay from noon to 6 PM. That means the date's usable starting window is 10 AM–noon on those days; her 6 PM return is at the end of the date action's window. Other game days allow the ordinary 10 AM–6 PM starting window.

Exact best scene and date answers

Scene / date Choice Highest-reward answer Base bonus
The Overflow 1 A safe place where you can decide what each thing needs. 4
The Overflow 1 You need a room worthy of its very attractive expert. 4
Room to Reclaim 1 Start with a place for things that should remain whole. 4
Room to Reclaim 1 Start wherever I get to build beside you. 4
First Intake 1 Ask what could be lost before asking what could be gained. 4
First Intake 1 Trust your instincts. They are one of my favorite things about you. 4
Keep One 1 A memory can keep people alive in ways a sensor cannot. 5
Keep One 1 Your restraint is every bit as impressive as your skill. 5
Useful Until Empty 1 The room was built for you. You were not built for the room. 6
Useful Until Empty 1 You matter to me when you produce nothing at all. 6
No Assigned Value 1 A place where people recover choices, not only materials. 6
No Assigned Value 1 A future where we build beautiful things together. 6
Something New 1 I will keep it because you chose to make it for me. 8
Something New 1 Then let me give its maker a very practical kiss. 8
Borrowed Yesterdays with Orchid 1 Choose one that makes you curious, even if it teaches us nothing. 5
Borrowed Yesterdays with Orchid 1 Any memory becomes interesting when I share it with you. 5
Borrowed Yesterdays with Orchid 2 Your enjoyment is real, even when the scenery is constructed. 5
Borrowed Yesterdays with Orchid 2 I am paying more attention to you than the moon. 5
Borrowed Yesterdays with Orchid 3 Ask me on another date and we can waste even more. 6
Under Glass with Orchid 1 How happy you look when you forget to analyze the machinery. 6
Under Glass with Orchid 1 The view beside me is considerably more distracting. 6
Under Glass with Orchid 2 It helps something live without deciding what its life must be. 6
Under Glass with Orchid 2 It makes room for choice, including choosing each other. 6
Under Glass with Orchid 3 Many more nights where you choose to stand this close. 7


Reclamation Intake and Daily Processing

After First Intake, select the location action Use Reclamation Intake at the Bay. Deposit items shown in its inventory categories into the queue. Depositing immediately removes those quantities from their original inventory, but does not process them or give Orchid affection yet.
The available catalogue includes eligible stock, crafting supplies, consumables, mining items, spare worker/maid equipment and dungeon drops. It protects special worker equipment and maid-specific items, and keeps one copy of each monster tool. A protected or unrecognised item is not a valid deposit.
Before starting a batch, Undo Queue returns the whole unprocessed queue to the original inventories. It can fail if a safe return is impossible, such as insufficient pickaxe storage; then the queue stays intact. A batch already being processed cannot be withdrawn.
When Orchid is present, use Process Reclamation Queue from her portrait. It needs First Intake complete and at least one queued item, takes 60 minutes, and is enforced once per game day. It has no additional affection-stage, cash, Energy or Calm cost. The completed batch consumes the queue, adds the recovered materials and awards affection according to its grade score:
Queue score Response tier Orchid base affection
1–9 Light Sorting 1
10–39 Useful Haul 3
40–99 Substantial 6
100 or more Exceptional 10
The score is the sum of each item grade's score multiplied by its quantity, rather than its sale price or the raw number of items. 100 reaches the highest affection tier; larger batches can still recover more materials but do not increase that batch's base affection above ten.

Salvage Grades, Scraps and Pristine Cores

The current grades use the following per-item values. Specialist output means the combined Alloy, Circuitry, Reagents and Flux pool, not that amount of each material:
Grade Queue score Scraps Expected combined specialist units Pristine Core progress Lucky-Core chance per item
Residue 1 1 0 0 0
Common 2 1 0.25 0 0
Useful 4 2 0.5 0 0
Rare 8 4 1.25 1 0.05%
Epic 16 8 2.25 5 0.25%
Exotic 32 12 3.5 15 1%
Masterwork 64 20 5.5 35 5%
For example, Components are Useful, Gems Epic, and Crystals / Phoenix Feathers Exotic. Fifty Common-grade items reach score 100; twenty-five Useful-grade items also reach 100. Check the intake's grade display for other items before committing valuable supplies.
Fractional specialist output uses a random final unit: an expected total 2.25 means two guaranteed units and a 25% chance of a third. Allocation among the four specialist materials favours the stocks you have less of, but does not guarantee an exact even split.
Each 100 accumulated Core progress produces one guaranteed Pristine Core, with the remainder carried forward. Lucky-Core probabilities combine across the batch, but that roll awards at most one extra lucky Core per batch. Guaranteed Cores can still exceed one. The lucky roll supports the game's Luck Potion retry when available.
The console allows controlled refinement of 20 Scraps into one chosen Alloy, Circuitry, Reagents or Flux. During a processing run, if the resulting Scrap reserve is greater than 500, Orchid automatically refines the whole reserve instead. Complete groups retain the 20:1 value; leftover Scraps give a proportional chance of one final specialist unit. The Scrap reserve then becomes zero. Exactly 500 does not trigger that automatic refinement.

Rebalance Salvage

After First Intake, Orchid's Rebalance Salvage action needs at least two total units across Alloy, Circuitry, Reagents and Flux. It costs zero minutes, with no cash, Energy, Calm or affection award.
The service charges a random fee of 2–10 specialist units, capped by the total you have. The remaining combined specialist stock is divided as evenly as whole units allow across the four materials; any remainder is assigned randomly without losing extra units. Scraps and Pristine Cores are unchanged.
This does not create materials: with only two available units, a two-unit fee leaves zero. Repeating the service incurs a fresh fee each time. The current handler does not enforce a daily use counter.

Main Story Encounters with Orchid

These numbered encounters award Orchid affection independently of her personal route. Continue the main story in order and use the required location and hours; their narrative outcomes are deliberately left to the game.
Story beat Location Hours Prerequisite Fixed Orchid base affection
16 Surplus Distribution Center noon–6 PM Previous numbered beat completed 10
18 Surplus Distribution Center noon–6 PM Previous numbered beat completed 25
19 Future Industrial Waste Processing Zone 8 AM–6 PM Previous numbered beat completed 15
20 Underground Modification Clinic midnight–midnight Previous numbered beat completed 20
31 Underground Resistance Hideout midnight–midnight Previous numbered beat completed 5
34 Operations Center midnight–midnight Previous numbered beat completed 5


These six fixed awards total 80 Orchid base affection. Beat 20 also awards 25 Cid base affection. Beats 31 and 34 award several companions, but neither has an extra Orchid choice bonus. Beat 34 completion is the main-story prerequisite for The Overflow.

Kupie — Separate Levels, Gifts and Equipment Reward

Orchid's Kupie entry needs Friend or higher in the ordinary game and Emily level 3 in Kupie. Orchid is not one of the paid-locked Kupie entries. Her reclamation chain is not an additional Kupie unlock condition.
Kupie affection and levels are separate from ordinary Orchid affection. Meet each level's affection target, commit its Hearts and Charms, and give the required gift. These are configured base costs before global minigame modifiers:
Transition Kupie affection Hearts Charms Gift consumed
1 → 2 750 100 100 1 Flowers
2 → 3 2,250 200 200 1 Chocolate
3 → 4 9,000 600 600 1 Book
4 → 5 45,000 2,400 2,400 2 Flowers
5 → 6 270,000 12,000 12,000 1 Teddy
6 → 7 1,890,000 72,000 72,000 2 Book
7 → 8 15,120,000 504,000 504,000 3 Flowers
8 → 9 136,080,000 4,032,000 4,032,000 1 Perfume
9 → 10 1,360,800,000 36,288,000 36,288,000 1 Jewelry


Her album rewards unlock at levels 3, 6, 9 and 10, including the level-ten movie. Viewing them gives no configured ordinary Orchid affection, player Erotic XP or Orchid NPC intimacy XP.
Claim Orchid Lvl 3, Lvl 5 and Lvl 8 for one Sylph each. Reach level 10, then claim Orchid Maxed for the Aegis Prototype army item. Reaching level ten or watching the movie alone does not claim that separate achievement reward.

Completion and Troubleshooting

  • Orchid disappeared from Surplus: check Room to Reclaim / First Intake progress and the game day number; her later home is the Bay.
  • Bay travel action missing: complete Room to Reclaim in Engineering. The intake then needs First Intake.
  • Personal route will not start: complete Story Beat 34, reach Acquaintance, and visit Surplus noon–6 PM for The Overflow.
  • Next scene missing: check the earlier scene, required H2H, affection stage and that scene's own hours. The two evening scenes require 6–8 PM.
  • Date missing on every third day: start from the Bay 10 AM–noon, while her portrait and the date's time window overlap.
  • Processing unavailable: First Intake must be complete, the queue nonempty, Orchid present, and today's processing allowance unused.
  • Rebalance missing: the four specialist materials must total at least two. Scraps and Pristine Cores do not count toward that requirement.
  • Kupie locked: check ordinary Friend and Emily's Kupie level 3.
Her current route has no separate apartment invitation, ordinary intimacy animation, pregnancy continuation, numbered brothel-worker training, resort vacation or personal Christmas scene. The three H2Hs, two dates, seven automatic encounters, reclamation actions and Kupie cover the authored personal content here.

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