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Saber

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Overview

Saber is Synergy Corp's 29-year-old security chief in the Future. Her personal route becomes available at the Temporal Defense Barracks after the relevant story progression. It contains daily Talk, three heart-to-hearts, three independent dates, and three shared evening encounters with Kitty.
This guide explains access and mechanical requirements without narrating the story events behind her change of location.

Quick Stats

Attribute Value
Age / era 29 / Future
Profile alignment Evil initially; Good in the barracks profile after Story Beat 76
Favorite relationship bonuses Strength 80; Ability 80; Perception 80
Special relationship skill Tactical Awareness
Initial appearance Synergy Corp Tower, all hours; no social actions configured there
Personal-route location Temporal Defense Barracks, all hours, after Story Beat 76
Ordinary affection action Talk: 20 minutes; 1 actual base; four positive uses daily
Gifts / taught skills None configured
Shared-route partner Kitty; her affection stages are separate requirements
NPC intimacy reward 5 kissing experience during Permission to Want, round 6
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Tactical Awareness improves her relationship calculation when learned; her current portrait has no action to teach that skill. Her army recruitment and ordinary affection are separate systems.

Unlock Her Personal Route

Saber's initial Synergy Corp Tower portrait is present all day, every day, but its action list is empty. You cannot begin her daily Talk, dates or personal H2Hs by raising affection at that initial tower menu.
Milestone Where / when Required progress What opens
The Bug Synergy Corp Tower; no additional hourly gate No Plan Survives from the Syndicate thread completed Completes the prerequisite needed alongside Story Beat 75
Story Beat 76 Temporal Defense Operations Center, 10 PM–4 AM Story Beat 75 and The Bug completed Saber moves to the Barracks, with an all-day portrait and Talk; her army unit is also acquired
Story Beat 77 Operations Center, any hour Story Beat 76 completed Supplies the additional story flag required by No Uniform to Hide Behind
Story Beat 76's late window crosses midnight: 10 PM–midnight or midnight–4 AM. Completing it removes her old tower appearance and places her at the Barracks, accessible from the Operations Center. The personal route does not require a story beat later than 77.
The tower's Councilor's Office and Enforcement Operations travel checks accept either the existing Saber allows access story flag or Story Beat 76 completed. They have zero configured time cost; affection alone does not bypass those story checks.
The barracks schedule is restored on loading an older save once Story Beat 76 is complete. Check the Barracks, even if an old hover hint still points you toward the tower or clinic.
  1. Complete the story access above, then use Talk to Saber at the Barracks to reach Friend. Four successful daily talks cost 80 minutes for 4 base points, before relationship bonuses.
  2. After Story Beat 77, complete No Uniform to Hide Behind at Saber Friend.
  3. Raise Kitty to Acquaintance, then visit Barracks, 6–11 PM, for Off Duty Means Off Duty. It requires that first Saber H2H completed.
  4. At Saber Close Friend, complete Rules of Engagement after Off Duty.
  5. Raise Kitty to Friend, then visit Training Hall, 6–11 PM, for Crossing the Line. It requires Rules of Engagement completed.
  6. At Saber Crush, complete Permission to Want at Barracks, 7–11 PM, after Crossing the Line.
  7. With both Saber and Kitty at Crush, return to Barracks, 6–11 PM, for No One Stands Outside, after Permission to Want.
  8. Take the independent dates as their affection stages become available: Friend — An Unplanned Afternoon; Crush — One Credit Each; Romantic — Under Blue Glass. The dates do not replace any shared-route prerequisite.
The route deliberately alternates Saber H2H → shared automatic scene → next Saber H2H. Grinding Saber alone cannot supply Kitty's required Acquaintance, Friend and Crush stages. Consult Kitty's walkthrough for her own progression.

Barracks Actions and Costs

All actions start from Saber's Barracks portrait, present every day after Story Beat 76. Time windows below restrict the start of that particular action.
Action Requirements Cost / restoration Availability
Talk to Saber No additional affection gate 20 minutes; 1 actual base affection Four positive talks daily
No Uniform to Hide Behind Friend; Story Beat 77 completed; H2H uncompleted 60 minutes; 15 energy Once; any hour
Rules of Engagement Close Friend; Off Duty Means Off Duty completed; No Uniform to Hide Behind H2H completed 60 minutes; 15 energy; restores 10 calm Once; any hour
Permission to Want Crush; Crossing the Line completed; Rules of Engagement H2H completed 90 minutes; 20 energy; restores 15 calm Once; 7–11 PM
An Unplanned Afternoon Friend; date uncompleted 120 minutes; $60; 25 energy; restores 10 calm Once; 10 AM–5 PM
One Credit Each Crush; date uncompleted 120 minutes; $100; 30 energy Once; 5–10 PM
Under Blue Glass Romantic; date uncompleted 120 minutes; $140; 25 energy; restores 15 calm Once; 6–10 PM
Talk's action data displays a zero relationship field, but the actual successful handler records 1 base point. After four positive talks, further attempts use annoyed/negative handling. Daily Talk counts do not reset when you close and reopen her portrait.
None of these seven actions has an additional paid-version or supporter gate in its current configuration. Date prices are charged once through the action; the narrated outing does not add a second ticket purchase.

Heart-to-Heart Answers

Conversation Rounds Maximum ordinary choice base
No Uniform to Hide Behind 5 83
Rules of Engagement 5 95
Permission to Want 7 168
There are no skill/stat special-choice variants in these three current H2Hs. Their best answers are:

No Uniform to Hide Behind

Round Highest base-point choice Base points
1 What is the unofficial explanation? 12
2 Certainty can feel safe even when it serves the wrong thing. 14
3 I will not excuse you, Saber. I will stay while you become someone different. 17
4 I want the choices ahead of you, not the authority behind you. 19
5 Stay this close, and I will learn every honest version of you. 21


Rules of Engagement

Round Highest base-point choice Base points
1 You watched her leave like you wanted one more round. 15
2 I understand. Watching you two together affects me too. 17
3 Wanting both of us sounds honest. I want honesty more than exclusivity. 19
4 I want you, and I want to see where the spark between you and Kitty goes. 21
5 Then start with this truth: I want you closer. 23


Permission to Want

Round Highest base-point choice Base points
1 Private with both of you sounds worth the climb. 19
2 Keep holding my hand while you look at her. 21
3 Kiss her, Saber. I want to share the moment, not own it. 23
4 Stay close enough that neither woman doubts you want this too. 24
5 Tell them how beautiful they are together. 25
6 Whisper that choosing her feels very easy from here. 27
7 Ask them both for one more kiss before you leave. 29


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The listed totals are sums of the chosen replies, without an extra invented entry reward. Each completed H2H additionally awards 25 fixed affection when the player has learned the Romantic skill. That bonus requires the learned skill, not the Romantic affection stage.
Permission to Want records 5 NPC kissing experience on round 6 and sets Saber's relationship status to Dating at completion if it is not already at least Dating. This status is separate from her ordinary Crush/Romantic affection stage. No additional NPC experience is attached to rounds 1–5 or 7, and none of these H2Hs awards player experience.

Shared Scenes with Kitty

All three scenes are automatic, one-time, and start 6–11 PM at the listed location. Kitty does not need to have a local portrait at the barracks or training hall for the shared plot to trigger.
Scene Visit Requirements Fixed completion base, Saber / Kitty
Off Duty Means Off Duty Barracks, 6–11 PM Story Beat 77; No Uniform to Hide Behind completed; Saber Friend; Kitty Acquaintance 18 / 10
Crossing the Line Training Hall, 6–11 PM Off Duty completed; Rules of Engagement completed; Saber Close Friend; Kitty Friend 24 / 16
No One Stands Outside Barracks, 6–11 PM Crossing the Line completed; Permission to Want completed; Saber Crush; Kitty Crush 30 / 24
Shared scene Caring total, Saber / Kitty Funny total, Saber / Kitty Flirty total, Saber / Kitty
Off Duty Means Off Duty 23 / 13 21 / 15 22 / 14
Crossing the Line 30 / 20 28 / 22 30 / 22
No One Stands Outside 37 / 30 35 / 31 37 / 31
For maximum Saber base, choose Caring → Caring or Flirty → Caring or Flirty. To maximize both characters on the later two scenes, use Flirty. The first encounter involves a tradeoff: Caring gives Saber one more than Flirty, while Funny gives Kitty one more than Flirty.
Scene Suggested reply
Off Duty, Caring “Saber, you can let somebody make room for you to be silly.”
Crossing the Line, Flirty “If either of you wanted distance, you would have taken it already.”
No One Stands Outside, Flirty “If that table has three seats, I would like the one between you.”
All replies converge on normal completion; none is a pass/fail test. The scene images do not themselves award NPC intimacy or player experience. The configured NPC kissing award belongs to Permission to Want, as described above.

Three Independent Dates

Each date has three scored questions, a 4-base completion award, and a best reply worth 5 base at each question. Thus each maximum is 4 +5 +5 +5 = 19 base, before relationship modifiers.
The action checks Saber's stage, date window and its own uncompleted flag. It does not require a previous date, Kitty affection, a Saber H2H, or a shared encounter. You still need Saber at the barracks to select it.

An Unplanned Afternoon

Start Friend, Barracks, 10 AM–5 PM, for 120 minutes, $60 and 25 energy, restoring 10 calm.
Question Best reply(s) Base
1 “The unmarked path. You can decide each turn when we reach it.” 5
2 “Offer your jacket and ask whether she wants to stay or move on.” or “Tell her the wet look is dangerously effective.” 5
3 “You made choices because you enjoyed them. That sounds useful to me.” or “I spent two unplanned hours with you. Complete success.” 5

One Credit Each

Start Crush, Barracks, 5–10 PM, for 120 minutes, $100 and 30 energy.
Question Best reply(s) Base
1 “Inform command that the left flank is on a snack break.” 5
2 “Take her hands and let her follow your rhythm once.” or “Explain that her hips have filed a formal protest.” 5
3 “A cooperative flight game, so the prize gets a proper first mission.” or “No cabinet. Steal ten quiet minutes with her in the prize booth.” 5

Under Blue Glass

Start Romantic, Barracks, 6–10 PM, for 120 minutes, $140 and 25 energy, restoring 15 calm.
Question Best reply(s) Base
1 “The way the rays move without colliding, even when the school changes shape.” or “The blue light on her face when she forgets to guard it.” 5
2 “Because you are here as yourself, and I want to know her.” or “Because every version of you gives me another reason.” 5
3 “You never have to prove trust by ignoring danger. Just let peace be real when it is.” or “Stay until the lights send us home. I like you unhurried.” 5
The dates have no additional NPC intimacy or player-experience award configured, and do not repeat after completion. Across all three, the listed costs total 360 minutes, $300 and 80 energy, restoring 25 calm, for a combined best 57 base affection before modifiers.

Army Recruitment and Other Systems

Completing Story Beat 76 acquires Saber's army unit automatically. There is no additional portrait Recruit Saber purchase, no ordinary affection threshold for that story recruitment, and no brothel-worker invitation.
Her army unit's battles, army equipment and progression belong to the separate Temporal Defense systems. Training army equipment does not complete a Saber H2H or supply Kitty's required relationship stage.
Saber's current content has no ordinary gifts, skill lessons, apartment conversation, venue Invite Date, Kupie entry, Christmas gift action, worker training or resort route. No separate NPC intimacy threshold-gallery images are currently supplied for her. The 5 kissing experience from Permission to Want remains tracked independently of ordinary affection.

If Progress Stalls

  • Tower portrait has no options: this is her initial configuration. Complete Story Beat 76, then visit the Barracks.
  • Story Beat 76 does not start: complete Story Beat 75 and The Bug, then visit Operations Center, 10 PM–4 AM. The Bug requires No Plan Survives first.
  • No Uniform missing: check Saber Friend, Story Beat 77 completed, and that the H2H is still uncompleted.
  • Off Duty missing: complete No Uniform, reach Kitty Acquaintance, and visit Barracks, 6–11 PM.
  • Rules of Engagement missing: reach Saber Close Friend and finish Off Duty. Kitty's own personal route does not substitute for this shared flag.
  • Crossing the Line missing: finish Rules, reach Kitty Friend, and visit the Training Hall, 6–11 PM.
  • Permission to Want missing: reach Saber Crush, finish Crossing, and start at Barracks, 7–11 PM.
  • No One Stands Outside missing: finish Permission, reach both Crush, and return to Barracks, 6–11 PM.
  • Date missing: check its separate stage, starting window, uncompleted flag, funds and energy. The other two dates are not prerequisites.
  • Daily Talk turns negative: stop after four positive uses and return on the next game day.
  • Dating status differs from affection: Permission to Want sets the status; ordinary stage and NPC intimacy experience are separate meters.
  • Favorite-stat bonuses missing: the thresholds are 80 each, and Tactical Awareness must actually be learned for its special multiplier.

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