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概览
Saber 是协同公司 29岁安保主任 输入 未来她的个人路线可以在 临时防卫营 在相关故事进展之后,它包含每日谈话, 三颗心对心, 三个独立日期,以及 与Kitty举行三次共同晚会.
本指南在解释访问和机械要求时没有讲述她改变位置背后的故事事件.
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代 | 29/未来 |
| 配置文件对齐 | 邪恶最初; Story 之后的军营概况良好 |
| 最爱关系奖金 | 力量80;能力80;观念80 |
| 特殊关系技能 | 战术意识 |
| 初次出庭 | 全天候的协同公司大厦;没有配置社会动作 |
| 个人路线地点 | 在Story之后所有时间的防御兵营 |
| 普通的爱情动作 | 谈话:20分钟;1个实际基地;每天4个正用法 |
| 天赋/传授技能 | 无配置 |
| 共同路线伙伴 | Kitty她的感情阶段是不同的要求 |
| NPC 亲密奖励 | 5次接吻经历在"欲望"第6轮 |
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
战术意识在学习时改善了她的关系计算;她现在的肖像没有任何动作来传授这种技能。她的军队招募和普通的感情是独立的系统。
解锁她的个人路线
Saber的初始 协同公司大楼 画像存在 一天一天,每一天,但是它的动作列表是空的。您不能通过在最初的塔的菜单上增加爱意来开始她的日常谈话、约会或个人H2Hs。
| 里程碑 | 何处/ 何时 | 所需进度 | 打开什么 |
|---|---|---|---|
| 错误 | 协同公司大楼;没有额外的小时门 | 无计划存活 从辛迪加线程完成 | 满足与Story同时需要的先决条件 |
| Story 击球76 | 临时防卫行动中心,上午10时至4时 | Story Beat 75 and the Bug finished Story 击败75并完成错误 | Saber 移动到 军营,带有 全天肖像和谈话她的军队也被收购了 |
| Story 击败77 | 行动中心,随时待命 | Story第76批已完成 | 提供所需的额外故事旗 没有制服可以隐藏在后面 |
Story Beat 76的晚窗跨过午夜: 下午10点或午夜4点完成它会消除她的旧塔外观 把她放在 军营,从操作中心可访问。个人路线不要求晚于77集的故事节拍。
塔楼 议员办公室 和 执法行动 旅行检查要么接受现有的 Saber 允许访问 故事旗帜或 Story第76批已完成他们已经 零配置时间成本爱情不能绕过那些故事的检查
一旦StoryBeat 76完成后,在装入一个较旧的保存时恢复军营时间表。 军营即使旧的悬浮提示仍然指向塔或诊所
建议的路由顺序
- 完成上面的故事访问,然后使用 在军营与Saber交谈 要达到 朋友们四次成功的每日会谈费用 80分钟 (单位:千美元) 4个基点在关系奖金之前
- 之后 Story 击败77,补全 没有制服可以隐藏在后面 时间 Saber 朋友.
- 提升 Kitty至知识,然后访问 军营,下午6时至11时,用于 脱职是指脱职它要求首先完成Saber H2H。
- 时 Saber 密友,补全 交战规则 - 下班后 -什么?
- 提升 Kitty 给朋友,然后访问 训练厅,下午6时至11时,用于 跨线它要求完成交战规则。
- 时 Saber 粉碎,补全 请求许可 时间 军营,下午7时至11时,在跨越线后。
- 与 Saber和Kitty在碾磨场时返回 军营,下午6时至11时,用于 没有人站在外面在"通缉令"之后
- 当他们的感情阶段出现时,请选择独立的日期: 朋友——未规划的下午;粉碎——每人一次;浪漫——蓝玻璃下。日期不会取代任何共用路线的先决条件。
路线故意替代 Saber H2H – 共享自动场景 – 下一个Saber H2H。光是Grinding Saber 无法提供Kitty 所需的精巧、朋友和粉碎阶段。 Kitty的走过 她自己的进步。
行动与费用
所有动作从 Saber的军营肖像后每天显示。 开始 该特定行动。
| 行动 | 所需资源 | 费用/恢复 | 可用性 |
|---|---|---|---|
| 与 Saber 交谈 | 没有额外的爱之门 | 20分钟; 1个实际基础感情 | 每天4次正面会谈 |
| 没有制服可以隐藏在后面 | 朋友; Story第77组完成; H2H未完成 | 60分钟;15个能量 | 一次;任何时间 |
| 交战规则 | 亲密朋友; 下班意味着下班;没有完成隐藏 H2H 后面的制服 | 60分钟;15个能量;恢复10个平静 | 一次;任何时间 |
| 请求许可 | 粉碎; 跨线完成; 交战规则 H2H完成 | 90分钟;20个能量;恢复15个平静 | 一次;下午7时至11时 |
| 计划外的下午 | 朋友们; 日期未完成 | 120分钟;60美元;25个能量;恢复10个平静 | 一次;上午10时至下午5时 |
| 每张一张 | 粉笔; 日期未完成 | 120分钟;100美元;30个能量 | 一次;下午5时至10时 |
| 在蓝玻璃下 | 浪漫主义; 日期未完成 | 120分钟;140美元;25个能量;恢复15个平静 | 一次;下午6时至10时 |
Talk 的动作数据显示一个零关系字段,但实际成功的处理器记录 1个基点。经过四次积极的会谈后,进一步尝试使用烦恼/消极的处理方式。每日谈话数不会在关闭并重新打开她的肖像时重设。
这7个动作中没有一个在其当前配置中拥有额外的付费版本或支持门。 日期价格一次通过动作收取;注解的出局不增加第二次购票。
心对心的回答
| 对话 | 回合 | 最大普通选择基数 |
|---|---|---|
| 没有制服可以隐藏在后面 | 5 | 83 |
| 交战规则 | 5 | 95 |
| 请求许可 | 7 | 168 |
这三个当前H2H中没有技能/stat特选变体,它们最好的答案是:
没有制服可以隐藏在后面
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 非官方的解释是什么? | 12 |
| 2 | 肯定可以感到安全即使它服务于错误的东西。 | 14 |
| 3 | 我不会原谅你,Saber我会留下来,当你变成一个不同的人。 | 17 |
| 4 | 我想要你前面的选择 而不是你背后的权威 | 19 |
| 5 | 跟紧点,我会学会你的每个诚实版本。 | 21 |
交战规则
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 你看着她离开就像你想再来一轮一样 | 15 |
| 2 | 我明白,看着你们俩在一起也会影响我 | 17 |
| 3 | 想要我们俩听起来都是诚实的,我更想要诚实,而不是排他性。 | 19 |
| 4 | 我想看看你和Kitty之间的火花去了哪里。 | 21 |
| 5 | 然后从这个事实开始:我希望你更接近。 | 23 |
请求许可
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 二等兵和你们两个听起来都值得攀登 | 19 |
| 2 | 继续握着我的手看着她 | 21 |
| 3 | 吻她 Saber我想分享这个时刻 而不是拥有它 | 23 |
| 4 | 保持足够接近,没有女人怀疑你想要这个。 | 24 |
| 5 | 告诉他们他们在一起是多么美丽。 | 25 |
| 6 | 低声说从这里选择她很轻松 | 27 |
| 7 | 在你离开前再问他们一个吻 | 29 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
所列总数是选定答复的总和,没有额外发明的录入奖励。 当玩家学会浪漫的技巧时 25 个固定的感情奖金需要学习技能 而不是浪漫的爱情
请求许可 记录 5 NPC亲吻经历第6轮 并设定 Saber 的关系状态 约会 如果不是至少已经约会,则该状态与她普通的Crush/Romantic的情怀阶段是分开的。第1至第5或第7轮没有附加额外的NPC经验,这些H2Hs奖项都没有授予玩家经验。
与 Kitty 共享场景
所有三个场景都是 自动, 一次性开始 下午6时至11时 Kitty不需要在兵营或训练厅有当地肖像,以便引发共同的阴谋。
| 场景 | 访问 | 所需资源 | Saber/Kitty固定完成基 |
|---|---|---|---|
| 脱职是指脱职 | 军营,下午6时至11时 | Story第77组;无制服以隐藏在后面完成;Saber 朋友;Kitty 知识 | 18 / 10 |
| 跨线 | 训练厅,下午6时至11时 | 下班; 接战规则完成; Saber 亲密朋友; Kitty 朋友 | 24 / 16 |
| 没有人站在外面 | 军营,下午6时至11时 | 跨线完成; 需要许可完成; Saber Crush; Kitty Crush | 30 / 24 |
| 共享场景 | 共计,Saber/Kitty | 有趣的总数, Saber / Kitty | 共计,Saber/Kitty |
|---|---|---|---|
| 脱职是指脱职 | 23 / 13 | 21 / 15 | 22 / 14 |
| 跨线 | 30 / 20 | 28 / 22 | 30 / 22 |
| 没有人站在外面 | 37 / 30 | 35 / 31 | 37 / 31 |
最高额 Saber 基础,选择 照顾 照顾或放纵 照顾或放纵为了在后两个场景中实现两个角色的最大化,请使用 调皮。第一次相遇涉及权衡:关心给予Saber比Flity多一个,而搞笑给予Kitty比Flity多一个。
| 场景 | 建议的答复 |
|---|---|
| 脱职,照顾 | “Saber,你可以让别人给你做傻事的空间。” |
| 过线了 Flirty | “如果你们中谁想要距离,你们就已经走了。” |
| 外面没有人站着 佛利蒂 | “如果该议席有三个席位,我希望在你们中间有一个席位。” |
所有回复均在正常完成时汇合;无为通过/失败测试。 场景图像本身并不授予 NPC 亲密性或玩家体验。 配置的 NPC 吻吻奖属于 请求许可页:1
三个独立日期
每个日期都有 三个得分的问题页:1 4个基本完成奖,并给出一个价值最好的回复 每个问题5个基数因此,每个最大值都是 4+5+5+5=19个基数.,在关系修饰者之前。
行动检查 Saber的舞台,日期窗口和自己的未完成的旗帜。它不需要上一个日期,Kitty 爱,一个Saber H2H,或者一个共同的相遇。您仍然需要在兵营中选择它。
计划外的下午
开始 朋友,军营,上午10时至5时,用于 120分钟、60美元和25个能量,恢复 10号镇静.
| 问题 | 最佳答复 | 基础 |
|---|---|---|
| 1 | “没有标记的道路,在我们到达时,你可以决定每个转弯。” | 5 |
| 2 | “穿上你的外套,问她是否想留下来或继续前进。” 或 “告诉她湿透的外表是危险的。” | 5 |
| 3 | “你们之所以作出选择,是因为你们喜欢这些选择,这对我来说是有益的。” 或 “我与你们一起度过了两个计划外的小时。 | 5 |
每张一张
开始 下午5时至10时,军营,碾碎,用于 120分钟、100美元和30个能量.
| 问题 | 最佳答复 | 基础 |
|---|---|---|
| 1 | “通知左翼在小吃休息时”。 | 5 |
| 2 | “抓住她的手,让她跟随你的节奏一次。” 或 “解释她的臀部提出了正式抗议。” | 5 |
| 3 | “合作飞行游戏, 或 「没有柜子, | 5 |
在蓝玻璃下
开始 浪漫主义,军营,下午6时至10时,用于 120分钟、140美元和25个能量,恢复 15号镇静.
| 问题 | 最佳答复 | 基础 |
|---|---|---|
| 1 | “射线运动的方式没有碰撞,即使学校改变形状。” 或 “当她忘记守护时,她脸上的蓝光。” | 5 |
| 2 | “因为你是作为你自己来的,我想认识她。” 或 “因为你们每一个版本都给我另一个理由。” | 5 |
| 3 | “你从不必无视危险来证明信任,只要和平是真实的。” 或 直到灯光照亮我们。我喜欢你。 | 5 |
这些日期有: 没有额外的NPC亲密性或玩家经验奖 已配置,完成后不重复。在所有三个项目中,所列费用共计 360分钟,300美元和80个能量,恢复 25号镇静,为组合最好 57个基本感情 在修饰者之前。
军队招募和其他系统
正在完成 Story 击球76 获取 Saber的军队部队 自动。没有额外的肖像 招募Saber 没有普通的感情门槛 也没有妓院员工邀请函
她的军队的战斗,军队的装备和进步 属于独立的 临时防御 训练陆军装备没有完成SaberH2H或供应Kitty所需的关系阶段。
Saber的当前内容有: 没有普通的礼物、技能课程、公寓谈话、地点邀请日期、Kupie进入、圣诞礼物行动、工人培训或度假路线目前没有为她提供单独的NPC亲密度阈值采集图像。 5次接吻经历 从"通缉令"开始 不受普通人爱的左右
如果进程 Stalls 显示
- 塔头肖像没有选择: 这是她的初始配置 完成 Story 击球76,然后访问 军营.
- Story第76话没有开始: 完成 Story 击败75和虫子,然后访问 行动中心,上午10时至4时错误要求 无计划存活 先说
- 没有缺少制服 : 检查 Saber 朋友, Story第77轮完成,而且H2H仍未完成。
- 缺勤: 完成 无制服覆盖 Kitty 知识访问 军营,下午6时至11时.
- 缺少交战规则: 到达 Saber 密友 结束 脱职. Kitty 自己的个人路线不能取代这面共享旗.
- 过线缺失 : 结束 规则覆盖 Kitty 朋友,并访问 训练厅,下午6时至11时.
- 想要丢失的许可 : 到达 Saber 粉碎,结束 交叉开始于 军营,下午7时至11时.
- 没有人会消失在外面: 结束 权限覆盖 两个粉碎返回到 军营,下午6时至11时.
- 缺少日期 : 请检查date=中的日期值 (帮助) 。
- 每天的谈话都是负面的: 结束于 四种正用途 并在下个比赛日返回。
- 约会状态不同于爱: Want许可设定状态;普通舞台和NPC亲密体验是独立的米表.
- 缺少最喜爱的 Stat 奖金 : 阈值为 每个80个,以及 战术意识 其特殊倍数必须实际学习。
相关页面

Overview
Saber is Synergy Corp's 29-year-old security chief in the Future. Her personal route becomes available at the Temporal Defense Barracks after the relevant story progression. It contains daily Talk, three heart-to-hearts, three independent dates, and three shared evening encounters with Kitty.
This guide explains access and mechanical requirements without narrating the story events behind her change of location.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era | 29 / Future |
| Profile alignment | Evil initially; Good in the barracks profile after Story Beat 76 |
| Favorite relationship bonuses | Strength 80; Ability 80; Perception 80 |
| Special relationship skill | Tactical Awareness |
| Initial appearance | Synergy Corp Tower, all hours; no social actions configured there |
| Personal-route location | Temporal Defense Barracks, all hours, after Story Beat 76 |
| Ordinary affection action | Talk: 20 minutes; 1 actual base; four positive uses daily |
| Gifts / taught skills | None configured |
| Shared-route partner | Kitty; her affection stages are separate requirements |
| NPC intimacy reward | 5 kissing experience during Permission to Want, round 6 |
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Tactical Awareness improves her relationship calculation when learned; her current portrait has no action to teach that skill. Her army recruitment and ordinary affection are separate systems.
Unlock Her Personal Route
Saber's initial Synergy Corp Tower portrait is present all day, every day, but its action list is empty. You cannot begin her daily Talk, dates or personal H2Hs by raising affection at that initial tower menu.
| Milestone | Where / when | Required progress | What opens |
|---|---|---|---|
| The Bug | Synergy Corp Tower; no additional hourly gate | No Plan Survives from the Syndicate thread completed | Completes the prerequisite needed alongside Story Beat 75 |
| Story Beat 76 | Temporal Defense Operations Center, 10 PM–4 AM | Story Beat 75 and The Bug completed | Saber moves to the Barracks, with an all-day portrait and Talk; her army unit is also acquired |
| Story Beat 77 | Operations Center, any hour | Story Beat 76 completed | Supplies the additional story flag required by No Uniform to Hide Behind |
Story Beat 76's late window crosses midnight: 10 PM–midnight or midnight–4 AM. Completing it removes her old tower appearance and places her at the Barracks, accessible from the Operations Center. The personal route does not require a story beat later than 77.
The tower's Councilor's Office and Enforcement Operations travel checks accept either the existing Saber allows access story flag or Story Beat 76 completed. They have zero configured time cost; affection alone does not bypass those story checks.
The barracks schedule is restored on loading an older save once Story Beat 76 is complete. Check the Barracks, even if an old hover hint still points you toward the tower or clinic.
Recommended Route Order
- Complete the story access above, then use Talk to Saber at the Barracks to reach Friend. Four successful daily talks cost 80 minutes for 4 base points, before relationship bonuses.
- After Story Beat 77, complete No Uniform to Hide Behind at Saber Friend.
- Raise Kitty to Acquaintance, then visit Barracks, 6–11 PM, for Off Duty Means Off Duty. It requires that first Saber H2H completed.
- At Saber Close Friend, complete Rules of Engagement after Off Duty.
- Raise Kitty to Friend, then visit Training Hall, 6–11 PM, for Crossing the Line. It requires Rules of Engagement completed.
- At Saber Crush, complete Permission to Want at Barracks, 7–11 PM, after Crossing the Line.
- With both Saber and Kitty at Crush, return to Barracks, 6–11 PM, for No One Stands Outside, after Permission to Want.
- Take the independent dates as their affection stages become available: Friend — An Unplanned Afternoon; Crush — One Credit Each; Romantic — Under Blue Glass. The dates do not replace any shared-route prerequisite.
The route deliberately alternates Saber H2H → shared automatic scene → next Saber H2H. Grinding Saber alone cannot supply Kitty's required Acquaintance, Friend and Crush stages. Consult Kitty's walkthrough for her own progression.
Barracks Actions and Costs
All actions start from Saber's Barracks portrait, present every day after Story Beat 76. Time windows below restrict the start of that particular action.
| Action | Requirements | Cost / restoration | Availability |
|---|---|---|---|
| Talk to Saber | No additional affection gate | 20 minutes; 1 actual base affection | Four positive talks daily |
| No Uniform to Hide Behind | Friend; Story Beat 77 completed; H2H uncompleted | 60 minutes; 15 energy | Once; any hour |
| Rules of Engagement | Close Friend; Off Duty Means Off Duty completed; No Uniform to Hide Behind H2H completed | 60 minutes; 15 energy; restores 10 calm | Once; any hour |
| Permission to Want | Crush; Crossing the Line completed; Rules of Engagement H2H completed | 90 minutes; 20 energy; restores 15 calm | Once; 7–11 PM |
| An Unplanned Afternoon | Friend; date uncompleted | 120 minutes; $60; 25 energy; restores 10 calm | Once; 10 AM–5 PM |
| One Credit Each | Crush; date uncompleted | 120 minutes; $100; 30 energy | Once; 5–10 PM |
| Under Blue Glass | Romantic; date uncompleted | 120 minutes; $140; 25 energy; restores 15 calm | Once; 6–10 PM |
Talk's action data displays a zero relationship field, but the actual successful handler records 1 base point. After four positive talks, further attempts use annoyed/negative handling. Daily Talk counts do not reset when you close and reopen her portrait.
None of these seven actions has an additional paid-version or supporter gate in its current configuration. Date prices are charged once through the action; the narrated outing does not add a second ticket purchase.
Heart-to-Heart Answers
| Conversation | Rounds | Maximum ordinary choice base |
|---|---|---|
| No Uniform to Hide Behind | 5 | 83 |
| Rules of Engagement | 5 | 95 |
| Permission to Want | 7 | 168 |
There are no skill/stat special-choice variants in these three current H2Hs. Their best answers are:
No Uniform to Hide Behind
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | What is the unofficial explanation? | 12 |
| 2 | Certainty can feel safe even when it serves the wrong thing. | 14 |
| 3 | I will not excuse you, Saber. I will stay while you become someone different. | 17 |
| 4 | I want the choices ahead of you, not the authority behind you. | 19 |
| 5 | Stay this close, and I will learn every honest version of you. | 21 |
Rules of Engagement
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | You watched her leave like you wanted one more round. | 15 |
| 2 | I understand. Watching you two together affects me too. | 17 |
| 3 | Wanting both of us sounds honest. I want honesty more than exclusivity. | 19 |
| 4 | I want you, and I want to see where the spark between you and Kitty goes. | 21 |
| 5 | Then start with this truth: I want you closer. | 23 |
Permission to Want
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Private with both of you sounds worth the climb. | 19 |
| 2 | Keep holding my hand while you look at her. | 21 |
| 3 | Kiss her, Saber. I want to share the moment, not own it. | 23 |
| 4 | Stay close enough that neither woman doubts you want this too. | 24 |
| 5 | Tell them how beautiful they are together. | 25 |
| 6 | Whisper that choosing her feels very easy from here. | 27 |
| 7 | Ask them both for one more kiss before you leave. | 29 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The listed totals are sums of the chosen replies, without an extra invented entry reward. Each completed H2H additionally awards 25 fixed affection when the player has learned the Romantic skill. That bonus requires the learned skill, not the Romantic affection stage.
Permission to Want records 5 NPC kissing experience on round 6 and sets Saber's relationship status to Dating at completion if it is not already at least Dating. This status is separate from her ordinary Crush/Romantic affection stage. No additional NPC experience is attached to rounds 1–5 or 7, and none of these H2Hs awards player experience.
Shared Scenes with Kitty
All three scenes are automatic, one-time, and start 6–11 PM at the listed location. Kitty does not need to have a local portrait at the barracks or training hall for the shared plot to trigger.
| Scene | Visit | Requirements | Fixed completion base, Saber / Kitty |
|---|---|---|---|
| Off Duty Means Off Duty | Barracks, 6–11 PM | Story Beat 77; No Uniform to Hide Behind completed; Saber Friend; Kitty Acquaintance | 18 / 10 |
| Crossing the Line | Training Hall, 6–11 PM | Off Duty completed; Rules of Engagement completed; Saber Close Friend; Kitty Friend | 24 / 16 |
| No One Stands Outside | Barracks, 6–11 PM | Crossing the Line completed; Permission to Want completed; Saber Crush; Kitty Crush | 30 / 24 |
| Shared scene | Caring total, Saber / Kitty | Funny total, Saber / Kitty | Flirty total, Saber / Kitty |
|---|---|---|---|
| Off Duty Means Off Duty | 23 / 13 | 21 / 15 | 22 / 14 |
| Crossing the Line | 30 / 20 | 28 / 22 | 30 / 22 |
| No One Stands Outside | 37 / 30 | 35 / 31 | 37 / 31 |
For maximum Saber base, choose Caring → Caring or Flirty → Caring or Flirty. To maximize both characters on the later two scenes, use Flirty. The first encounter involves a tradeoff: Caring gives Saber one more than Flirty, while Funny gives Kitty one more than Flirty.
| Scene | Suggested reply |
|---|---|
| Off Duty, Caring | “Saber, you can let somebody make room for you to be silly.” |
| Crossing the Line, Flirty | “If either of you wanted distance, you would have taken it already.” |
| No One Stands Outside, Flirty | “If that table has three seats, I would like the one between you.” |
All replies converge on normal completion; none is a pass/fail test. The scene images do not themselves award NPC intimacy or player experience. The configured NPC kissing award belongs to Permission to Want, as described above.
Three Independent Dates
Each date has three scored questions, a 4-base completion award, and a best reply worth 5 base at each question. Thus each maximum is 4 +5 +5 +5 = 19 base, before relationship modifiers.
The action checks Saber's stage, date window and its own uncompleted flag. It does not require a previous date, Kitty affection, a Saber H2H, or a shared encounter. You still need Saber at the barracks to select it.
An Unplanned Afternoon
Start Friend, Barracks, 10 AM–5 PM, for 120 minutes, $60 and 25 energy, restoring 10 calm.
| Question | Best reply(s) | Base |
|---|---|---|
| 1 | “The unmarked path. You can decide each turn when we reach it.” | 5 |
| 2 | “Offer your jacket and ask whether she wants to stay or move on.” or “Tell her the wet look is dangerously effective.” | 5 |
| 3 | “You made choices because you enjoyed them. That sounds useful to me.” or “I spent two unplanned hours with you. Complete success.” | 5 |
One Credit Each
Start Crush, Barracks, 5–10 PM, for 120 minutes, $100 and 30 energy.
| Question | Best reply(s) | Base |
|---|---|---|
| 1 | “Inform command that the left flank is on a snack break.” | 5 |
| 2 | “Take her hands and let her follow your rhythm once.” or “Explain that her hips have filed a formal protest.” | 5 |
| 3 | “A cooperative flight game, so the prize gets a proper first mission.” or “No cabinet. Steal ten quiet minutes with her in the prize booth.” | 5 |
Under Blue Glass
Start Romantic, Barracks, 6–10 PM, for 120 minutes, $140 and 25 energy, restoring 15 calm.
| Question | Best reply(s) | Base |
|---|---|---|
| 1 | “The way the rays move without colliding, even when the school changes shape.” or “The blue light on her face when she forgets to guard it.” | 5 |
| 2 | “Because you are here as yourself, and I want to know her.” or “Because every version of you gives me another reason.” | 5 |
| 3 | “You never have to prove trust by ignoring danger. Just let peace be real when it is.” or “Stay until the lights send us home. I like you unhurried.” | 5 |
The dates have no additional NPC intimacy or player-experience award configured, and do not repeat after completion. Across all three, the listed costs total 360 minutes, $300 and 80 energy, restoring 25 calm, for a combined best 57 base affection before modifiers.
Army Recruitment and Other Systems
Completing Story Beat 76 acquires Saber's army unit automatically. There is no additional portrait Recruit Saber purchase, no ordinary affection threshold for that story recruitment, and no brothel-worker invitation.
Her army unit's battles, army equipment and progression belong to the separate Temporal Defense systems. Training army equipment does not complete a Saber H2H or supply Kitty's required relationship stage.
Saber's current content has no ordinary gifts, skill lessons, apartment conversation, venue Invite Date, Kupie entry, Christmas gift action, worker training or resort route. No separate NPC intimacy threshold-gallery images are currently supplied for her. The 5 kissing experience from Permission to Want remains tracked independently of ordinary affection.
If Progress Stalls
- Tower portrait has no options: this is her initial configuration. Complete Story Beat 76, then visit the Barracks.
- Story Beat 76 does not start: complete Story Beat 75 and The Bug, then visit Operations Center, 10 PM–4 AM. The Bug requires No Plan Survives first.
- No Uniform missing: check Saber Friend, Story Beat 77 completed, and that the H2H is still uncompleted.
- Off Duty missing: complete No Uniform, reach Kitty Acquaintance, and visit Barracks, 6–11 PM.
- Rules of Engagement missing: reach Saber Close Friend and finish Off Duty. Kitty's own personal route does not substitute for this shared flag.
- Crossing the Line missing: finish Rules, reach Kitty Friend, and visit the Training Hall, 6–11 PM.
- Permission to Want missing: reach Saber Crush, finish Crossing, and start at Barracks, 7–11 PM.
- No One Stands Outside missing: finish Permission, reach both Crush, and return to Barracks, 6–11 PM.
- Date missing: check its separate stage, starting window, uncompleted flag, funds and energy. The other two dates are not prerequisites.
- Daily Talk turns negative: stop after four positive uses and return on the next game day.
- Dating status differs from affection: Permission to Want sets the status; ordinary stage and NPC intimacy experience are separate meters.
- Favorite-stat bonuses missing: the thresholds are 80 each, and Tactical Awareness must actually be learned for its special multiplier.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
