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Tinker

Live wiki revision 2074 · October 3, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.

Overview

Tinker is a gothic robot enhancement artisan at the Genetic Enhancement Center in the Future Fringe Zone. Her current walkthrough includes eleven automatic personal scenes, three heart-to-hearts, two dates, two paid skill lessons and two one-time rewards. Later, her evening portrait moves to Fortress Engineering.
This guide gives the route's mechanical gates without revealing the discoveries behind them.

Stats and Changing Schedule

Detail Value
Age / era / alignment Unknown / Future / Neutral
Favorite stats Technology85; Intelligence75; Creativity70
Special relationship skill Fashion
Favorite gift Jewelry
Before I Have Hands Genetic Enhancement Center, all hours every day
After I Have Hands Enhancement Center midnight–6 PM; Fortress Engineering 6 PM–midnight
The change occurs when I Have Hands is completed. At Engineering, her menu includes Talk, Jewelry and Recharge Station Date. Lessons, rewards and heart-to-hearts remain on her lab portrait, so finish or revisit those during her lab hours. Engineering access also requires reaching the Fortress through normal game progression.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Daily Actions, Lessons and One-Time Rewards

Action Gate Cost Current reward / limit
Talk to Tinker Stranger; either present portrait 15 minutes 1 base affection; five daily
Give Jewelry Known; one Jewelry; either present portrait 10 minutes; consumes one Jewelry 9 base; once daily
Cybernetics Lab; Known; Technology26; paid version; skill not learned 150 minutes; $250; 30 Energy; 30 Calm Learn Cybernetics and 12 base affection; hides when learned
Time-Tech Integration Lab; Crush; Intelligence30; paid version; skill not learned 300 minutes; $750; 80 Energy; 70 Calm Learn Time-Tech Integration and 15 base; hides when learned
Modification Aesthetics Lab; Acquaintance; Technology35 30 minutes 8 direct affection; once
Reversible Retrofit Lab; Close Friend; Technology45; enhancement-center hack; The Protocol Graveyard completed 60 minutes; 20 Energy; 10 Calm Ability +1 and 12 direct affection; once
Talk and Jewelry each share their counter across the lab and Engineering. Changing locations does not reset them. Their exhausted handlers give a negative relationship result; return next game day.
Modification Aesthetics currently advertises Attractiveness +1, but its shared handler calls the core-stat setter, which does not change Attractiveness. The fixed eight affection and completion are applied. Reversible Retrofit's Ability increase is applied normally. The lessons award their listed calculated affection once through the shared learning handler.
  1. Meet Tinker at the lab, use daily Talk, then add Jewelry at Known.
  2. Follow the personal scenes below, using their exact time windows. Cybernetics is available at Known and Modification Aesthetics at Acquaintance if their stat checks are met.
  3. After The Body Argues Back, complete Visible Repairs at Friend. At Close Friend, finish Warranty Fraud and Open Chassis.
  4. Complete Story Beat15 and successfully hack the enhancement-center terminal before returning at night for The Protocol Graveyard. Claim Reversible Retrofit when Technology reaches 45.
  5. Finish Blessed on Paper at Crush, then Neutrality Has Teeth and No Factory Reset at Romantic.
  6. After Story Beat35, return to the lab during 8 AM–6 PM for I Have Hands. At Intimate, visit Engineering during 6 PM–midnight for Chosen Architecture.
  7. Use the optional dates in their windows; they are not prerequisites for this personal chain.

Automatic Personal Route

Each event triggers once when you enter its listed location with all conditions satisfied. Earlier scene and story names in the gate column mean completed. Totals combine the fixed completion base and highest choice bonus; automatic scenes have no separate action resource cost.
Scene in order Location / window Gate Best choice style Best base total
Second Opinions Lab, all hours No earlier gate Funny / Flirty 6
Organic, Synthetic, Partial, Rebuilt Lab, 8 AM–10 PM Acknowledged; Second Opinions Caring 9
The Body Argues Back Lab, 8 AM–10 PM Known; preceding scene Funny 11
Built for the Job Lab, 8 AM–10 PM Acquaintance; preceding scene Caring 12
Intended to Survive Lab, 8 AM–10 PM Friend; preceding scene Funny 13
Warranty Fraud Lab, 6 PM–midnight Close Friend; preceding scene Caring / Flirty 14
The Protocol Graveyard Lab, 6 PM–midnight Close Friend; Warranty Fraud; Story Beat15; successful enhancement-center hack Caring / Flirty 16
Blessed on Paper Lab, 8 AM–6 PM Crush; The Protocol Graveyard Caring 18
Neutrality Has Teeth Lab, 8 AM–6 PM Romantic; preceding scene Caring 19
I Have Hands Lab, 8 AM–6 PM Romantic; Neutrality Has Teeth; Story Beat35; No Factory Reset heart-to-heart Caring / Flirty 22
Chosen Architecture Fortress Engineering, 6 PM–midnight Intimate; I Have Hands Caring / Flirty 25


Heart-to-Hearts and Best Answers

All three are one-time lab conversations. Before I Have Hands, the portrait is available all hours; afterward, use it before 6 PM. Highest reply totals are 63, 79 and 96 base points. The Romantic skill adds a fixed 25 final affection after the shared calculation, rather than increasing the base. No player Erotic or NPC intimacy experience is configured.
Conversation Required completion / stage Cost
Visible Repairs Friend; The Body Argues Back 75 minutes; 15 Energy; Calm +5
Open Chassis Close Friend; Warranty Fraud; Visible Repairs 90 minutes; 20 Energy; Calm -10
No Factory Reset Romantic; Neutrality Has Teeth; Open Chassis 90 minutes; 20 Energy; Calm -15

Visible Repairs

Round Highest base-point choice Base points
1 You do not have to make it minor for me. 10
2 Competence can need care. 11
3 Tell me where you need the light. 12
4 This repair, this moment. Understood. 14
5 You never had to hide damage to deserve trust. 16


Open Chassis

Round Highest base-point choice Base points
1 You set the rules. I will assist. 12
2 I will wait for the instruction. 14
3 Your voice outranks every diagnostic. 15
4 Yes. Come closer. 18
5 Kiss her again. 20


No Factory Reset

Round Highest base-point choice Base points
1 I want you, not an approved version of you. 16
2 Because it would survive by deleting the woman I love. 18
3 I will hold on while you say it. 19
4 That is your choice, and I honor it. 20
5 I love the architecture you chose. 23


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Optional Dates

Both dates are one-time and have no added paid-version or Higher Power gate. Neither requires a personal-scene or heart-to-heart completion beyond the listed stage and actual portrait availability. Neither configures player Erotic or NPC intimacy experience.
Date Portrait / start window Cost Best base total
Artificial Nature Date Lab; Friend; 8 AM–6 PM 120 minutes; $50; 25 Energy; Calm +10 25: choices5+6+6 and completion8
Recharge Station Date Crush; 6 PM–midnight; lab before I Have Hands, Engineering afterward 120 minutes; $100; 20 Energy; Calm +10 29: choices6+6+7 and completion10

Artificial Nature Date — Best Replies

Question Best reply(s) Base bonus
1 “The left bird is definitely overacting.” / “The scenery has one very convincing feature.” 5
2 “Promote it to official bird uniform.” 6
3 “Then this moment is real because we chose it.” / “I would choose another moment with you.” 6

Recharge Station Date — Best Replies

Question Best reply(s) Base bonus
1 “The charging cable shaped like a dramatic cape.” 6
2 “Tell me if you want more privacy.” / “Your face is where the interesting current is.” 6
3 “Choose what makes you want to be seen. I already want to look.” 7


Later Shared Story Appearances

Released Story Beat68 requires Story Beat67, Tinker's I Have Hands and Jinx's One Variable completed, at the Fortress Operations Center. Its completion gives 10 base Tinker affection; the Flirty reply gives her the highest extra 5, for 15 base.
Story Beats73 and74 also occur at the Operations Center after their preceding story beats. Completion gives Tinker 4 and 3 base affection respectively, with no additional Tinker-specific choice bonus. These are shared story events, separate from her personal eleven-scene route; their outcomes are left to the game.

Troubleshooting and Current Scope

  • She vanished from the lab at night: after I Have Hands, find her at Fortress Engineering from 6 PM to midnight.
  • The Protocol Graveyard does not trigger: finish Story Beat15, Warranty Fraud, reach Close Friend, and successfully hack the enhancement-center terminal; visit the lab after 6 PM.
  • I Have Hands is missing: complete Story Beat35, Neutrality Has Teeth and No Factory Reset at Romantic, then enter the lab during 8 AM–6 PM.
  • A lesson is missing: check paid access, the stat and relationship gate, and whether the skill is already learned.
  • Recharge Station Date disappeared at the lab: after the schedule change, its evening action is on Engineering's portrait.
  • There is no apartment or worker route: Tinker has no configured apartment intimacy or brothel-worker recruitment, and no current NPC intimacy gallery assets.

Credits and Current Scope

Verified against current schedules and handlers, eleven personal scenes, three heart-to-hearts, both dates, the actual skill and reward setters, and released shared story gates. Existing portrait and wiki styling are preserved. Major discoveries and story outcomes are omitted.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.