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Jessie

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Jessie
Jessie
Jessie — Complete Walkthrough

Overview

Jessie is the tenant in your Present Uptown basement apartment. Her route begins with a rental listing and a café encounter, then develops through gym recognition, listening, a personal Heart-to-Heart, gifts and dates. This guide covers her current requirements, rewards and repeatable activities while leaving the personal story outcomes to the game.

Quick Stats

Attribute Value
Age / era / alignment 22 / Present / Evil
Home / visiting hours Jessie's Room, below your Uptown home; 2–11 PM every day
First meeting Café Exterior after Rent Out Apartment
Favorite stats Strength 30; Stamina 30; Ability 30
Special relationship skill Alcohol Tolerance
Ordinary gifts Chocolate, Flowers, Teddy; Wine at Close Friend
Personal H2H Closer
Room dates Zoo; Fair; Win Her a Prize; Boardwalk Sunset
Venue invitations KTV and Night Club; Crush after Listen to Jessie and Closer
Private animation Intimate Time; 400 ordinary affection; paid version
Kupie Main-game Friend; Vera Kupie level 5; paid selection
Favorite stat thresholds improve the shared relationship calculation, and Alcohol Tolerance doubles the multiplier. Affection listed below is base points before that calculation unless marked direct or final. Jessie's Evil alignment also affects the shared reward calculation.
  1. Go through your Present Uptown home → Living Room → Basement and choose Rent Out Apartment, once, for 30 minutes. Then visit Café Exterior for A Girl in Need. Completing the scene gives 10 base Jessie affection and $300, and opens Visit Jessie in the Basement.
  2. Visit her room during 2–11 PM. Talk, Chocolate, Flowers and Teddy require Known. If these are still locked, build 10 Gym clout, then return for Jessie Notices Your Gains, which has no separate affection requirement. Its best reply is Flirty, for 18 total base points.
  3. After gym recognition, choose Listen to Jessie, for 60 minutes and 30 Energy. It does not add a Friend requirement. The best sequence is Caring → Flirty → Caring, for 22 total base points.
  4. After Listen to Jessie, complete Closer, for 60 minutes and 30 Energy. Its best answers total 84 base points, with 5 Jessie NPC intimacy experience for the final kissing round. There is no separate minimum affection stage on this H2H.
  5. At Friend, revisit her room for What Jessie Really Needs, and take her Zoo, Fair and separate Voucher date in their starting windows. Each date completes once and has its own completion.
  6. For the following evening encounter, carry one Wine, learn Alcohol Tolerance, finish What Jessie Really Needs, and visit 7–10 PM. Jessie's Rebound consumes the Wine and advances four hours after completion. Listen to Jessie and Closer are not additional gates to this evening encounter.
  7. At Close Friend, use Give Wine and, after building Diane's Boardwalk and unlocking the supporter content, take Boardwalk Sunset Date, starting 5–8 PM from her room.
  8. At Crush, after Listen to Jessie and Closer, use Invite Date at the Downtown KTV entrance or Night Club, starting 8–11 PM. These dates repeat with venue-specific daily limits.
  9. At 400 ordinary affection, use Intimate Time in her room with paid-version access. For her separate Kupie progression, reach Friend in the main game and Vera level 5 in Kupie, then meet the costs below.
The gym/listening branch and the evening encounter branch share gym recognition, but Closer does not require Jessie's Rebound, and the rebound encounter does not require Closer. The room dates use their own stage requirements. KTV and Night Club invitations specifically need both Listen to Jessie and Closer.

Meeting Jessie and Visiting Her Room

Rent Out Apartment appears in the Basement of your Present home. It takes 30 minutes, once, and has no money or Energy charge configured. After listing, visit Café Exterior for the automatic first meeting. There is no extra day-wait requirement in the encounter's gate.
Completing the café scene opens Visit Jessie in the Basement. Travel into and out of her room takes zero minutes. Both the visit action and her portrait use 2–11 PM daily. The visit's explanatory message mentions 10 PM, but the actual configured closing boundary is 11 PM.
The $300 café payment is a one-time completion reward. Her rented basement room is her authored home route; it does not use the separate apartment invitation conversations available for some other NPCs.

Talk and Four Gifts

Use her room portrait during 2–11 PM. Each row has its own daily counter.
Action Stage Cost Base affection Allowance
Talk to Jessie Known 15 minutes 1 Five per day
Give Chocolate Known 10 minutes; one Chocolate 5 Five per day
Give Flowers Known 10 minutes; one Flowers 5 Once per day
Give Teddy Bear Known 10 minutes; one Teddy 8 Once per day
Give Wine Close Friend 10 minutes; one Wine 10 Five per day
The ordinary handlers use −1 base points with shared over-limit handling after their daily allowances are exhausted; time and gift costs still apply. Chocolate, Teddy, Flowers and Wine are the exact inventory names. Date invitation gifts and the Wine used by her evening encounter are separate from these ordinary gift counters.
Alcohol Tolerance is Jessie's special relationship skill, rather than a lesson she teaches. Learn it elsewhere for her evening encounter and relationship multiplier.

Automatic Encounters

These scenes trigger once when their location and prerequisites are met. Jessie's Room is normally entered through the 2–11 PM Visit Jessie action.
Automatic scene Location Requirements Base reward
A Girl in Need Local Café Jessie Apartment Listed completed 10
Jessie Notices Your Gains Jessie's Room Gym reputation 10+ 15
What Jessie Really Needs Jessie's Room Jessie: Friend+; Jessie Notices Your Gains completed 30
Jessie's Rebound Jessie's Room What Jessie Really Needs completed; Own 1 Wine; 7 PM–10 PM 40


A Girl in Need also awards $300. For Jessie Notices Your Gains, choose Flirty +3 over Humble +2 or Confident +1, giving 18 total base points including the scene's base 15.
Jessie's Rebound requires the learned Alcohol Tolerance skill, not merely high Stamina, Wine, or a high Jessie relationship stage. Completion consumes one Wine, advances 240 minutes, and returns you to your player bedroom. Its 40 base affection is separate from the repeatable Intimate Time animation; do not budget this automatic event as that 45-minute action.

Listen to Jessie and Closer

Listen to Jessie

Choose Listen to Jessie from her room after Jessie Notices Your Gains. It is a manual, one-time scene, costing 60 minutes and 30 Energy. Its base reward is 10, with the following choice bonuses:
Scene Highest base bonuses, in choice order
Listen to Jessie Caring +4 → Flirty +4 → Caring +4


For maximum affection, choose Caring → Flirty → Caring, adding 4 + 4 + 4 for 22 total base points. It unlocks Closer; completing the separate rebound request is not required.

Closer Best Answers

After Listen to Jessie, choose Closer from her room. It costs 60 minutes and 30 Energy and completes once, rather than once every day. The action has no added Friend, Crush, item, or rebound-night completion gate.

Closer

Round Highest base-point choice Base points
1 Two years you'll never get back. So spend tonight better. 11
2 Then stop talking about him. Talk about you instead. 13
3 Keep talking. I'm not looking away. 15
4 Then stop waiting. 20
5 you cup her face and kiss her like you've been thinking about it for weeks 25


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The best total is 84 base points. This H2H has no alternate stat- or skill-gated special answers. Its final kissing round gives 5 Jessie NPC intimacy experience. With the player's Romantic skill, the shared H2H system adds 25 final affection after calculation; it does not give player Erotic experience.

Four One-Time Room Dates

All four begin from Jessie's Room. Their costs and completion states are independent; the $150 Fair Date and Voucher prize date are separate events.
Date Stage / additional requirement Actual starting window Cost Best total base affection
Zoo Date Friend 2–5 PM 120 minutes; $100; 50 Energy 19
Fair Date Friend 2–3 PM 120 minutes; $150; 45 Energy 26
Win Her a Prize Friend; one Voucher 2–6 PM 120 minutes; one Voucher 19
Boardwalk Sunset Date Close Friend; Diane's Boardwalk built; paid version and recent supporter redeem-code content unlocked 5–8 PM 60 minutes; $50; 30 Energy 25
The Voucher action advertises noon–6 PM, but her portrait and normal room visit begin at 2 PM, making 2–6 PM the usable window. The Voucher date has no additional money or Energy cost configured. The ordinary Fair Date has no separate paid-version gate.
Date Best choice sequence Base plus bonuses
Zoo Sweet → Romantic → Gift or Encourage 5 + 5 + 5 + 4 = 19
Fair Sweet or Flirty in all three choices 8 + 6 + 6 + 6 = 26
Win Her a Prize Flirty → Caring → Funny or Flirty 5 + 5 + 5 + 4 = 19
Boardwalk Sunset Sweet → Sweet or Flirty → Sweet or Flirty 10 + 5 + 5 + 5 = 25
Scene Highest base bonuses, in choice order
Zoo Date with Jessie Sweet +5 → Romantic +5 → Gift/Encourage +4
Fair Date with Jessie Sweet/Flirty +6 → Sweet/Flirty +6 → Sweet/Flirty +6
Boardwalk Sunset with Jessie Sweet +5 → Sweet/Flirty +5 → Sweet/Flirty +5
Win Jessie a Prize at the Fair Flirty +5 → Caring +5 → Funny/Flirty +4


KTV and Night Club Invitations

These are separate, repeatable Invite Date activities. Reach Jessie Crush, complete Listen to Jessie and Closer, then visit the relevant venue during 8–11 PM. You do not need to start from Jessie's Room or complete her Zoo/Fair/Boardwalk dates first.
Venue Start location Cost before buffs Access / allowance
KTV KTV Entrance, Downtown 120 minutes; $150; 40 Energy Once per game day at KTV, shared with all invited NPCs
Night Club Night Club, Downtown 120 minutes; $100; 30 Energy Latest supporter redeem-code access; once per game day at Night Club, shared with all invited NPCs
The venues have separate daily allowances. A date with any eligible NPC uses that venue's allowance for the day. Time Potion halves the duration to 60 minutes, and Power Potion halves Energy to 20 at KTV / 15 at Night Club. Money and inventory gifts are not halved.
Each invitation draws five different questions at random from its pool and shuffles answer order. Correct answers give 1 date score; wrong answers give 0. A suitable consumed gift adds 1. These are date scores, not individual affection awards.
Venue Gifts giving +1 date score Gifts giving no date score
KTV One Wine, Teddy or Flowers No Gift
Night Club One Wine or Chocolate Flowers; No Gift
For a perfect score of 6, bring a +1 gift and answer all five questions correctly. Giving Night Club Flowers consumes the Flowers without helping the score. The gift choice is independent of her ordinary room gifting stage and daily counter.
Final date score Base Jessie affection Jessie NPC intimacy experience
Below 4 20 None
4–5 40 5, kissing, at either venue
6 60 KTV: 5, kissing; Night Club: 30, kissing and missionary
The final affection uses the shared relationship calculation. The Night Club perfect reward includes its authored looping animation. No player Erotic experience is awarded by this invitation completion handler. Finishing with a low score still uses the venue's daily allowance.

KTV Question Answers

The pool includes date-memory questions even if you have not completed the corresponding one-time room date. There is no extra Zoo or Boardwalk completion lock on these questions.
Question Correct answer (+1 date score)
Warm-up question. Where did I move in when I needed a fresh start? Your basement apartment.
Be honest. Do you remember how old I am, or did you file me under 'chaotic tenant'? You are 22.
What kind of guy usually gets my attention fastest? Someone strong, energetic, and capable.
If you wanted to impress me with a gift, what bottle has my name written all over it? Wine.
Which softer gift secretly gets to me because it feels thoughtful instead of showy? A teddy bear.
When I am trying to open up, what actually helps me feel safe? Listening without pressure and letting you talk at your pace.
What is the fastest way to make me pull back? Pushing too hard too fast.
At the zoo, what tiny awkward little performers made me completely melt? Penguins.
When you let me choose a zoo stop, which fluffy little creature did I absolutely need to see? Red pandas.
At the zoo snack cart, which flavor did I finally land on after changing my mind? Cookies and cream.
Where did we go when the sunset made everything feel a little easier to say? The boardwalk.
What stood near the bend of the boardwalk while I talked about rebuilding? A lighthouse.
What am I trying to rebuild more than anything? Your independence.
What is my whole project right now when people are actually nice to me? Choosing to believe them.
If I am handed a microphone tonight, what is the best strategy? Let you have fun and cheer you on.
Real karaoke trivia: which country gave the world the word 'karaoke'? Japan.
Bonus trivia: what does 'karaoke' basically mean? Empty orchestra.
Responsible party trivia. What should you drink between alcoholic drinks if you want to last longer? Water.
Singer survival trivia. What is usually better for your voice before singing? A gentle warm-up and water.
Last trivia one. Good singing usually depends a lot on controlling what? Breath.


Night Club Question Answers

Each row lists both accepted +1 answers. Choose by wording because their displayed order is shuffled.
Question Accepted answers (+1 date score)
Jessie nods toward the busiest part of the floor. "That looks like a bad idea." Then we should do it together. / Only if bad does not mean stupid.
Jessie taps the bar. "Pick my poison, hero." Something bold, but not enough to wreck the night. / Let her pick, but promise to keep her out of disaster.
Jessie leans in. "Dare me." Dare her to dance like everyone is already watching. / Dare her to be honest for one whole song.
Jessie catches someone staring and smirks. "Want to make them jealous?" Only if it is fun for us, not for them. / Step closer and let her decide how far to play it.
Jessie pushes the night right up to the line and looks back to see if you noticed. Tell her the line is there for a reason, but you like dancing near it. / Tell her you trust her to know where the line is.
For a second, Jessie drops the smirk. "Do I seem like too much?" You seem like exactly enough when you stop performing it. / You are a lot. I like being trusted with it.
The final song hits harder than expected. Jessie offers her hand like a challenge. Take it before she can pretend she was joking. / Ask if this is the honest song.
At the exit, Jessie asks, "Was I a bad idea?" My favorite kind. / Not bad. Just brave in a dangerous outfit.


Intimate Time

At 400 ordinary Jessie affection, use Intimate Time from her room portrait during 2–11 PM. It requires paid-version access, costs 45 minutes, 40 Energy and 30 Calm, and repeats once per game day.
It gives 50 base affection, 60 player Erotic experience, and 25 Jessie NPC intimacy experience, missionary classification. The action does not add Wine, money, Closer, or rebound-night completion as separate requirements. Those other activities keep their own requirements and counters.

Christmas Wine Activity

During the active Christmas Village task event, Wine with Jessie is Task 4, in Jessie's Room. Reach Close Friend, carry one Wine, and choose it as a location activity. It costs 30 minutes, consumes the Wine, and completes once for one holiday Token and 10 direct Jessie affection, plus 25 Jessie NPC intimacy experience, special classification.
There is no extra hour restriction on the holiday action itself; normal entry into her room still uses Visit Jessie, 2–11 PM. This is separate from Give Wine and Jessie's Rebound, and does not add a paid-version gate of its own.

Kupie's Love Training

Enter Kupie's Love Training from your Present home's Attic for zero game-time cost. Jessie becomes selectable when she is Friend in the main game, Vera reaches Kupie level 5, and paid-version selection is enabled. Main-game Jessie affection and her Kupie affection are separate.
For each level transition, meet the listed Kupie affection, spend the listed Hearts and Charms, and consume the listed Wine from your inventory. Having enough ordinary affection does not replace these minigame requirements.
Level transition Kupie affection Hearts spent Charms spent Gift consumed
1 → 2 256,000 51,200 25,600 1 Wine
2 → 3 768,000 102,400 51,200 2 Wine
3 → 4 3,072,000 307,200 153,600 3 Wine
4 → 5 15,360,000 1,228,800 614,400 4 Wine
5 → 6 92,160,000 6,144,000 3,072,000 5 Wine
6 → 7 645,120,000 36,864,000 18,432,000 6 Wine
7 → 8 5,160,960,000 258,048,000 129,024,000 7 Wine
8 → 9 46,448,640,000 2,064,384,000 1,032,192,000 8 Wine
9 → 10 464,486,400,000 18,579,456,000 9,289,728,000 9 Wine


Her narrated date rewards unlock at levels 3, 6 and 9, and her looping animation at level 10. Viewing rewards records them for EXTRAS; replays do not give ordinary affection or player Erotic experience.
At Jessie Kupie level 5, Portia's individual Kupie unlock becomes eligible, still subject to Portia's own main-game Friend and paid selection requirements. Claim Jessie Lvl 2 in the minigame achievements for one Sylph; reaching the level does not claim it automatically.

Troubleshooting

  • No Visit Jessie: choose Rent Out Apartment in the Basement, then complete A Girl in Need at Café Exterior. Return during 2–11 PM.
  • Talk and gifts locked: they start at Known. Her 10 Gym clout recognition, then Listen to Jessie and Closer, provide progression without adding a Known gate to those scenes.
  • Listen to Jessie missing: complete Jessie Notices Your Gains, then open her room portrait. The scene is manual.
  • Closer missing: complete Listen to Jessie; the separate evening rebound scene is not its prerequisite.
  • Evening encounter missing: finish What Jessie Really Needs, learn Alcohol Tolerance, carry Wine, and visit 7–10 PM.
  • Fair Date missing late afternoon: its starting window is only 2–3 PM. The separate Voucher date runs 2–6 PM.
  • Boardwalk date locked: check Close Friend, Diane's construction, paid access and the recent supporter code.
  • Jessie absent from Invite Date: reach Crush, complete Listen to Jessie and Closer, then use KTV or Night Club, 8–11 PM. Night Club additionally needs the latest supporter code.
  • Perfect invitation ending missing: give a +1 gift and answer all five questions correctly. Night Club Flowers do not add score.
  • Invite Date already used: its allowance is shared across all NPCs at that venue, not five uses or one per NPC.
  • Intimate Time locked: check 400 ordinary affection, paid access and that animation's daily allowance.
  • Kupie Jessie missing: reach main-game Friend and Vera Kupie level 5, with paid selection enabled.

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