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Magistra Ruxandra走过和血液炼金指南
破坏器警告 : 本指南涵盖了吸血鬼的深度,晚期的吸血鬼访问,Ruxandra的神话场景,"血兽",以及现在的"血精"购买.
这个指南扩展了Sh1n7的社区创建 Ruxandra 维基页面,在 CC BY-SA 4.0 (英语).。所有要求、价格和下面的效果都根据当前游戏源重新检查。
概览
治安官Ruxandra 是吸血鬼实验室的 260岁炼金师 输入 现她目前的路线包含一个介绍,每日谈话, 6次相继的吸血鬼-stat相遇, 因果关系窗口 Torea,并 a 血液炼金厂 交换血球 永久物品和升级。
这个走行部列出了访问,要求,选择和机械奖励等内容. 实验室的重大发现和个人故事启示被留给了游戏.
注:行走有时是指: "有效的"吸血鬼 (原始内容存档于2018-09-21). Stat vs. 原始吸血鬼( 原始吸血鬼 ) STAT(有或没有奖金),但直到今天,还没有一个关键物品或Potion buff可以授予吸血鬼STAT奖金(9.8.5).
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 260 / 现/ 邪恶 |
| 最爱关系奖金 | 吸血鬼50;神秘80;情报95 |
| 特殊关系技能 | 炼金术当她学会了时,将她调整的感情基础增加一倍 |
| 地点/时间表 | 吸血鬼实验室;整天,每天 |
| 说话 | 20分钟;1个基地;每日5次正面会谈 |
| 累进 | 有效 吸血鬼 10— 20— 30— 40— 50— 60 |
| 血液炼金术 | 有效 吸血鬼 25岁; 购买使用情况 血块 |
| 普通礼物/浪漫动作 | 目前没有配置 |
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
她的炼金术关系奖金并不意味着她教炼金术;在她的肖像画上没有配置技能教学动作.
到达吸血鬼实验室
通往实验室的两条路线:
| 路线 | 所需经费和方向 |
|---|---|
| 无穷敦煌入口 | 到达 23楼 并与其互动 城堡瓷砖 输入 吸血鬼巢穴; 继续 吸血鬼实验室。这个入口确实 没有 需要 Story 跳动 061 |
| 城市图书馆通道 | 完成 Story 击败061时, 市政图书馆,下午8时至10时,在 Story 之后跳动 060。然后旅行 城市图书馆 图书馆地下室 黑暗走廊 吸血鬼巢穴 吸血鬼实验室 |
那个 暗走廊 动作检查 Story Beat 061 完成。 仅仅进入图书馆地下室并不足以打开通道。 城堡路线独立于故事旗, 并记录您的地牢位置 ; 返回敦煌 恢复已保存的地板和位置。
这些位置转换有 零配置的游戏时间成本. Ruxandra的实验室肖像已经存在. 每个小时 一旦你到达房间,它没有额外的爱意或日常的日程大门。
建议的进展
- 到达 吸血鬼实验室 自动 治安官Ruxandra 介绍完成一次; 照顾或放纵 给 共计,对搞笑的7。
- 使用 与 Ruxandra 交谈时,最多 每日5次积极会谈五场会谈的费用 100分钟 (单位:千美元) 5个基地在分享关系奖金之前
- 提高你的效能 吸血鬼统计在介绍之后,对实验室重新进行六次接触。 10、20、30、40、50和60。每个都要求完成先前的相遇。
- 有效时 吸血鬼 25岁,使用位置动作 Ruxandra的血液炼金术。携带足够 未消耗的血球 用于预期的购买。
- 介绍之后和 Torea 知识,返回实验室 因果关系窗口它独立于6个线性阈值和Ruxandra的亲情阶段。
在访问地点时只选择一个符合资格的自动图块。如果已经准备好几个, 离开和重返 仅靠提高Ruxandra的爱并不能满足吸血鬼的要求。
每日谈话和介绍
| 互动 | 所需资源 | 费用 | 奖励/ 重复 |
|---|---|---|---|
| 与 Ruxandra 交谈 | 陌生人 吸血鬼实验室 一整天 | 20分钟 | 1个基地;每日5次积极会谈 |
| 治安官Ruxandra | 第一次实验室接触 | 没有额外配置的资源费用 | 5个固定+护身/护身3 = 8个基地;一次 |
介绍的有趣答复 5个固定+2=7个基数日常谈话超过正日津贴,可引发不断升级的烦恼处罚,直至 -5个感情. 游戏日更改时重置计数器.
Ruxandra没有普通的赠品动作. 商店购买,库存血 Orb使用和Lorestat要求与普通的感情是分开的.
六次吸血鬼之争
这些自动的实验室接触完成 一次分别,在任何时间。 有效的吸血鬼值,包括修饰符每次相遇都需要介绍,第一次相遇之后也需要介绍。 紧接着 遇到完成。
| 相遇 | 需要有效的吸血鬼 | 即将结束的遭遇 | 最佳 Ruxandra 基础 |
|---|---|---|---|
| 血液作为数据 | 10 | 导言 | 8 |
| 服从监狱 | 20 | 血液作为数据 | 8 |
| 谈判机构 | 30 | 服从监狱 | 8 |
| 阳光是侮辱 | 40 | 谈判机构 | 8 |
| 消失的问题 | 50 | 阳光是侮辱 | 8 |
| 第二个养分 | 60 | 消失的问题 | 8 |
为: 每行选择 漂亮还是好: 3项选择+5项固定=8项基础有趣地给了我们 2 + 5 = 7六份最佳答复共计 48个基地 在共享关系奖金之前 。没有配置 Ruxandra 爱的阶段先决条件、 额外的时钟窗口、 现金/ 能源成本、 调值增加、 玩家 EroticXP 或 NPC 亲密XP 奖励这些场景 。
立即拥有"吸血鬼60"不会跳过链条. 完成介绍和之前的每次遭遇,然后重新进入下一个符合条件的场景.
带有 Torea 的因果窗口
之后访问实验室 治安官Ruxandra 和 Torea 知识。共享的相遇完成 一次它的固定报酬是: 8 Ruxandra / 5 Torea 基地,加上两个选择。
| 决定 | 答复 | 添加 Ruxandra / Torea 碱基 |
|---|---|---|
| 第一届 | 关心:告诉我真相,我将尽我所能地跟上。 | 3 / 1 |
| 第一届 | 有趣的是,“如果我踢火炉,我应该知道哪些火炉爆炸了。” | 2 / 2 |
| 第一届 | “对于你, Magistra,我可以假装明白。 ” | 2 / 3 |
| 第二届 | “Bellavia是个人,而不仅仅是证据。” | 2 / 3 |
| 第二届 | “我不知道我是否喜欢做数学伤害。” | 3 / 2 |
| 第二届 | “不可能在Torea附近听上去是危险的赞美。” | 1 / 3 |
最大限度地 Ruxandra选择 照顾-数学伤害 (单位:千美元) 14 Ruxandra / 8 Torea总基数最大化 Torea选择 发火 = 人 (单位:千美元) 12 Ruxandra / 11 Torea,或 ——危险赞美. (单位:千美元) 11 / 11。没有配置额外的场景时间、现金、能源、冷静或亲密XP。这里省略了场景的解释和结果。
血液炼金店
专用商店指南、插图界面、采购指示和采购建议见 Ruxandra的炼金店.
使用 Ruxandra的血液炼金术 输入 吸血鬼实验室 * 有效 25岁或以上的吸血鬼。商店确实 没有 需要介绍、发疯相遇、Ruxandra感情、炼金术或单独的支持旗帜。 无游戏时间 却一无所有
25. 购买者消费所列物品 消耗性库存中的血球,没有配置现金,时间,能源,冷静,感情或亲密XP奖励/成本.
六个永久关键项目
每件都可以买 一次。不能再次购买自有物品,其总成本是 365 血块.
| 项目 | 血块 | 当前影响 |
|---|---|---|
| 吸血鬼方块 | 55 | 合格的人身攻击有: 15% 绕过防御并增加基于吸血鬼的损害的吸血鬼病原体; 吸血鬼技能将机会提高到18% 并强化奖金 |
| 催眠盖兹 | 50 | 添加数 10个百分点 改为普通 睡觉 经过地板阻力后; 其正常成功盖升起 70% → 75%对抗老板,基础成功上升 13% → 20%; 睡眠豁免仍然阻碍 |
| 夜衣画 | 50 | +1 有效装甲水平 减少损害 |
| 蝙蝠侠的眼睛 | 60 | +50 最大健康、能源和平静 |
| 德古拉环 | 70 | 当国家计委的对齐与你的对齐时,加上 +1到关系增益卷的最大值这并不能保证每一次互动都有一个平坦的感情点 |
| 吸血鬼纪事 | 80 | 进攻魔法有 15% 绕过魔法防御并增加基于吸血鬼的破坏的吸血鬼道具; 18%具有吸血鬼技能更强的奖金 |
吸血鬼方块 适用于普通物理攻击,快速攻击,风暴斜拉和强击. 吸血鬼纪事 用于攻击性魔法;它不是睡眠/支持-溢出增强。它的Proc绕过敌人的地面防御/护卫和阻力/吸收或强元素减少,而偏好的元素弱点仍然重要。
店里卖这些东西 不是巫术本身。您不需要Vampirism以15%的正常机会购买方块或文字纪念物或从中受益。 睡眠孢子 既能促进睡眠;敌方惩罚和豁免仍然适用。
两次可重复升级
| 服务 | 每一次使用血球数 | 要求/结果 |
|---|---|---|
| 交换血液 | 10 | 永远 +1 最大能量;可重复 |
| 青铜杯 | 20 | 一定已经拥有了 元素石头; +1 石层,可重复 |
Crimson Grail不包含石块,它会提高现有的石块的含量, 而不是创建或消耗石块。 血液交换会提高最大值; 不包括配置的电流能量再充电 。
获取和使用血球
血球都一样 商店货币 备注a 可用库存消耗量在商店中消费一种矿石并不影响其库存使用。
| 来源/使用 | 当前行为 |
|---|---|
| 有资格的吸血鬼战斗,地牢地板 21–25 | 胜利有一个 15%的基本机会 以添加一个血 Orb; 滴离子和 盗贼手套 奖金可以改变机会,而保证投放的旗帜会压倒卷轴。不需要选手 |
| Goblin 血球随机遭遇 | 5 龙币交易 当遭遇出现时 |
| Goblin 盗窃替代方案 | 需求 手戏(原始内容) 罗格+20 值与 1–100 卷对照检查。成功给出一个 Ob; 失败成本 25 卫生 |
| 使用库存中的血块 | 消耗一个矿石,升起 原始吸血鬼+1至999重新填充时 卫生、能源、平静和满足 至当前最大值 |
符合资格的战斗敌人包括吸血鬼,吸血鬼老大,猎人,acolyte,ripper,执行者和跟踪者家庭以及注册血敌. 21-25楼 条件仍然适用,不保证每个瓦片或每次访问都遇到随机的地牢。
到达静电门,使用或以其他方式抚养吸血鬼;支付商店,保留所需球体 未结. Ruxandra 的神话和商店检查 有效吸血鬼,而库存使用增加会改变您的 原始吸血鬼统计.
完成和解决问题
- 库路由被屏蔽 : 完成 Story Beat 061;其起始窗口是城市图书馆 上午8时至10时 Story Beat 060. 23层城堡仍然是一个独立的入口.
- Ruxandra 缺席: 到达 吸血鬼实验室而不是停在吸血鬼巢穴里她的实验室计划是一整天
- Lore不触发: 检查引入完成, 有效吸血鬼,以及之前的遭遇;在另一个符合条件的场景之后离开和重新进入。
- 高情不解热恋: 六扇门用吸血鬼 10 / 20 / 30 / 40 / 50 / 60,没有普通的关系阶段替代。
- 原因窗口缺失 : 检查 Torea 知识 和Ruxandra的介绍;不需要六色螺旋链.
- 无商店 : 检查有效 吸血鬼 25岁 和实验室的定位动作。
- 买不起 : 带有指定的编号 血块而非现金或龙币 库存在使用之前会消耗矿石
- 灰熊圣杯不见了: 已经拥有 元素石头.
- 无法再次购买唯一项目 : 仍为所有; 交换血液 和 青铜杯 可重复。
她执行的完成目标是 介绍、所有六次吸血鬼相遇、 " 因果关系窗口 " 和现有的炼金术服务目前,没有为Ruxandra配置心脏对心、日期、公寓、私人电影、Kupie选择、地点邀请、工人招聘、怀孕路线或NPC亲密性奖赏-形象档案。
相关页面

Magistra Ruxandra Walkthrough and Blood Alchemy Guide
Spoiler warning: This guide covers the vampire depths, late-story vampire access, Ruxandra's lore scenes, Blood Orbs, and every current Blood Alchemy purchase.
This guide expands on Sh1n7's community-created Ruxandra wiki page, used under CC BY-SA 4.0. All requirements, prices, and effects below were rechecked against the current game source.
Overview
Magistra Ruxandra is the vampire laboratory's 260-year-old alchemist in the Present. Her current route contains an introduction, daily Talk, six sequential Vampire-stat encounters, The Causal Window with Torea, and a Blood Alchemy shop that exchanges Blood Orbs for permanent items and upgrades.
This walkthrough lists access, requirements, choices and mechanical rewards. The laboratory's major discoveries and personal story revelations are left to the game.
NB: The walkthrough sometimes refers to "effective" Vampire stat vs. raw Vampire stat (with or without bonus), but to this day, there's no Key Item or Potion buff that awards a Vampire stat bonus (9.8.5).
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 260 / Present / Evil |
| Favorite relationship bonuses | Vampire 50; Mystic 80; Intelligence 95 |
| Special relationship skill | Alchemy, doubles her adjusted affection base when learned |
| Location / schedule | Vampire Laboratory; all day, every day |
| Talk | 20 minutes; 1 base; five positive talks daily |
| Lore progression | Effective Vampire 10 → 20 → 30 → 40 → 50 → 60 |
| Blood Alchemy | Effective Vampire 25; purchases use Blood Orbs |
| Ordinary gifts / romance actions | None currently configured |
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Her Alchemy relationship bonus does not mean she teaches Alchemy; no skill-teaching action is configured on her portrait.
Reach the Vampire Laboratory
Two routes reach the laboratory:
| Route | Requirements and directions |
|---|---|
| Infinity Dungeon entrance | Reach floor 23 and interact with its castle tile to enter Vampire Lair; continue to Vampire Laboratory. This entrance does not require Story Beat 061 |
| City Library passage | Complete Story Beat 061, available at City Library, 8–10 PM, after Story Beat 060. Then travel City Library → Library Basement → Dark Corridor → Vampire Lair → Vampire Laboratory |
The Dark Corridor action checks Story Beat 061 completion. Simply entering the Library Basement is insufficient to open that passage. The castle route is independent of that story flag and records your dungeon position; Return to Dungeon restores the saved floor and position.
These location transitions have zero configured game-time cost. Ruxandra's laboratory portrait is present at every hour once you can reach the room; it has no additional affection or daily schedule gate.
Suggested Progression
- Reach the Vampire Laboratory through either route. The automatic Magistra Ruxandra introduction completes once; Caring or Flirty gives 8 total base, versus Funny's 7.
- Use Talk to Ruxandra, up to five positive talks daily. Five talks cost 100 minutes for 5 base, before shared relationship bonuses.
- Raise your effective Vampire stat. After the introduction, revisit the laboratory for the six encounters at 10, 20, 30, 40, 50 and 60. Each requires the previous encounter complete.
- At effective Vampire 25, use the location action Ruxandra's Blood Alchemy. Carry enough unconsumed Blood Orbs for the desired purchase.
- After the introduction and Torea Acquaintance, return to the laboratory for The Causal Window. It is independent of the six lore thresholds and Ruxandra's affection stage.
Only one eligible automatic plot is selected on a location visit. If several are ready, leave and re-enter the laboratory to continue. Raising Ruxandra's affection alone does not satisfy a Vampire-stat requirement.
Daily Talk and Introduction
| Interaction | Requirements | Cost | Reward / repeat |
|---|---|---|---|
| Talk to Ruxandra | Stranger; Vampire Laboratory, all day | 20 minutes | 1 base; five positive talks daily |
| Magistra Ruxandra | First laboratory encounter | No additional configured resource cost | 5 fixed + Caring/Flirty 3 = 8 base; once |
The introduction's Funny reply gives 5 fixed + 2 = 7 base. Ordinary Talk beyond the positive daily allowance can trigger the escalating annoyance penalty, up to −5 affection. Counters reset on the game day change.
Ruxandra has no ordinary gift action. Shop purchases, inventory Blood Orb use and lore stat requirements are separate from ordinary affection.
Six Vampire-Stat Encounters
These automatic laboratory encounters complete once each, at any hour. The requirement reads your effective Vampire value, including modifiers. Every encounter requires the introduction, and encounters after the first also require the immediately preceding encounter complete.
| Encounter | Effective Vampire required | Preceding encounter | Best Ruxandra base |
|---|---|---|---|
| Blood As Data | 10 | Introduction | 8 |
| The Obedient Prison | 20 | Blood As Data | 8 |
| The Negotiating Body | 30 | The Obedient Prison | 8 |
| Sunlight Is An Insult | 40 | The Negotiating Body | 8 |
| The Vanishing Problem | 50 | Sunlight Is An Insult | 8 |
| The Second Nutrient | 60 | The Vanishing Problem | 8 |
For every row, choose Nice or Flirty: 3 choice + 5 fixed = 8 base. Funny gives 2 + 5 = 7. The six best replies total 48 base before shared relationship bonuses. There is no configured Ruxandra affection-stage prerequisite, additional clock window, cash/energy cost, stat increase, player Erotic XP or NPC intimacy XP reward for these scenes.
Having Vampire 60 immediately does not skip the chain. Complete the introduction and each earlier encounter, then re-enter for the next eligible scene.
The Causal Window with Torea
Visit the laboratory after Magistra Ruxandra and Torea Acquaintance. This shared encounter completes once, at any hour, without a Ruxandra affection-stage or Vampire-stat prerequisite. Its fixed rewards are 8 Ruxandra / 5 Torea base, plus two choices.
| Decision | Reply | Added Ruxandra / Torea base |
|---|---|---|
| First | Caring: “Tell me the truth. I will keep up as best I can.” | 3 / 1 |
| First | Funny: “If I am kicking beakers, I should know which ones explode.” | 2 / 2 |
| First | Flirty: “For you, Magistra, I can pretend to understand beautifully.” | 2 / 3 |
| Second | “Bellavia is a person, not just proof.” | 2 / 3 |
| Second | “I am not sure I enjoy being a math injury.” | 3 / 2 |
| Second | “Impossible near Torea sounds like a dangerous compliment.” | 1 / 3 |
To maximize Ruxandra, choose Caring → math injury for 14 Ruxandra / 8 Torea total base. To maximize Torea, choose Flirty → person for 12 Ruxandra / 11 Torea, or Flirty → dangerous compliment for 11 / 11. No additional scene time, cash, Energy, Calm or intimacy XP is configured. The scene's explanations and outcomes are omitted here.
Blood Alchemy Shop
For the dedicated shop guide, illustrated interface, purchase instructions, and buying advice, see Ruxandra's Alchemy Shop.
Use Ruxandra's Blood Alchemy in the Vampire Laboratory with effective Vampire 25 or higher. The shop does not require the introduction, a lore encounter, Ruxandra affection, Alchemy skill or a separate supporter flag. Opening it takes zero game time and spends nothing.
All eight entries require effective Vampire 25. Purchases consume the listed Blood Orbs from consumable inventory, with no configured cash, time, Energy, Calm, affection or intimacy XP reward/cost.
Six permanent key items
Each item can be bought once. An owned item cannot be purchased again. Their total cost is 365 Blood Orbs.
| Item | Blood Orbs | Current effect |
|---|---|---|
| Vampire Fangs | 55 | Eligible physical attacks have a 15% vampirism proc that bypasses defense and adds Vampire-based damage; Vampirism skill raises the chance to 18% and strengthens the bonus |
| Hypnotic Gaze | 50 | Adds 10 percentage points to ordinary Sleep after floor resistance; its normal success cap rises 70% → 75%. Against bosses, base success rises 13% → 20%, before other modifiers; Sleep immunity still prevents it |
| Nocturnal Cloak | 50 | +1 effective armor level for damage reduction |
| Eye of Batman | 60 | +50 maximum Health, Energy and Calm each |
| Draculas Ring | 70 | When the NPC's alignment matches yours, adds +1 to the maximum of the relationship gain roll; this is not a guaranteed flat affection point on every interaction |
| Vampire Grimoire | 80 | Offensive magic has a 15% vampirism proc that bypasses magic defenses and adds Vampire-based damage; 18% with Vampirism skill, with a stronger bonus |
Vampire Fangs applies to the ordinary physical attack, Quick Attack, Storm Slash and Power Strike. Vampire Grimoire applies to offensive magic; it is not a Sleep/support-spell enhancement. Its proc bypasses the enemy's floor defense/guard and resistance/absorption or strong-element reduction, while favorable elemental weakness still counts.
The shop sells these items, not the Vampirism skill itself. You do not need Vampirism to buy or benefit from Fangs or Grimoire at their ordinary 15% chance. Hypnotic Gaze and Sleep Spores can both contribute to Sleep; enemy penalties and immunity still apply.
Two repeatable upgrades
| Service | Blood Orbs per use | Requirement / result |
|---|---|---|
| Blood Exchange | 10 | Permanently +1 maximum Energy; repeatable |
| Crimson Grail | 20 | Must already own an Elemental Stone; +1 Stone level, repeatable |
Crimson Grail is hidden without the Stone. It raises the existing Stone's level rather than creating or consuming a Stone. Blood Exchange raises the maximum; it does not include a configured current-Energy refill.
Obtain and Use Blood Orbs
Blood Orbs are both shop currency and a usable inventory consumable. Spending an orb at the shop does not apply its inventory-use effect.
| Source / use | Current behavior |
|---|---|
| Eligible vampire combat, dungeon floors 21–25 | Victory has a 15% base chance to add one Blood Orb; drop-affix and Thieves Gloves bonuses can modify the chance, and a guaranteed-drop flag overrides the roll. No pickaxe is required |
| Goblin Blood Orb random encounter | Trade 5 Dragon Coins for one orb, when the encounter appears |
| Goblin theft alternative | Requires Sleight of Hand; the raw Rogue +20 value is checked against a 1–100 roll. Success gives one orb; failure costs 25 Health |
| Use Blood Orb from inventory | Consumes one orb, raises raw Vampire +1 up to 999, and refills Health, Energy, Calm and Satiation to their current maximum values |
Eligible combat enemies include the vampire, vampire boss, huntsman, acolyte, ripper, enforcer and stalker families and registered blood enemies. The combat drop's floor 21–25 condition still applies. Random dungeon encounters are not guaranteed on every tile or every visit.
To reach a stat gate, use or otherwise raise Vampire; to pay the shop, keep the required orbs unconsumed. Ruxandra's lore and shop check effective Vampire, whereas the inventory-use increase changes your raw Vampire stat.
Completion and Troubleshooting
- Library route blocked: complete Story Beat 061; its starting window is City Library 8–10 PM after Story Beat 060. The floor-23 castle remains an independent entrance.
- Ruxandra absent: reach Vampire Laboratory, rather than stopping in the Vampire Lair. Her laboratory schedule is all day.
- Lore does not trigger: check introduction completion, effective Vampire, and the previous encounter; leave and re-enter after another eligible scene.
- High affection does not unlock lore: the six gates use Vampire 10 / 20 / 30 / 40 / 50 / 60, without an ordinary relationship-stage substitute.
- The Causal Window missing: check Torea Acquaintance and Ruxandra's introduction; the six-scene lore chain is not required.
- Shop unavailable: check effective Vampire 25 and the laboratory's location actions.
- Cannot afford a purchase: carry the specified number of Blood Orbs, not cash or Dragon Coins. Inventory use consumes orbs before they can be spent.
- Crimson Grail missing: already own an Elemental Stone.
- Unique item cannot be bought again: it remains owned; only Blood Exchange and Crimson Grail are repeatable.
Her implemented completion goals are the introduction, all six Vampire encounters, The Causal Window and the available alchemy services. No heart-to-heart, date, apartment, private movie, Kupie selection, venue invitation, worker recruitment, pregnancy route or NPC intimacy reward-image files are currently configured for Ruxandra.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
