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Zoe

Live wiki revision 1910 · October 1, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.

Overview and Schedule

Zoe is a20-year-old computer science student in the Present era, with Good alignment. Her route starts with the Lab Rats event, alternates four computer scenes with Master Lilu's dojo events, then opens ordinary friendship actions, dates and later private scenes. This walkthrough gives mechanics without revealing the fourth computer scene's discovery or personal outcomes.
Location Availability
University Computer Lab 9 AM–5 PM,every day
Boardwalk 5–8 PM,every day,after Diane builds it
Favorite stats: Technology50,Intelligence50 and Charm60. Her special relationship skill is Quantum Computing. It improves affection when already learned; Zoe has no lesson teaching it,one-time player-stat reward,apartment or worker-recruitment route currently configured.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Main Route: Lab and Dojo Visits in Order

  1. Reach Rachel Acquaintance+, then visit the Computer Lab for Lab Rats. There is no extra Zoe affection gate. Defending Zoe gives3 base;defusing gives1 each to Zoe/Rachel;siding with Rachel givesRachel3 and no Zoe reward;staying out gives neither. Complete the event to unlock the first computer action.
  2. Learn System Hacking. At Zoe's lab portrait, use Hack Zoe's Computer, first scene. It requires Lab Rats completed and takes 20 minutes and20 Calm, with no money or Energy cost.
  3. Reach Master Lilu Acquaintance+, then visit the Downtown Dojo for Zoe's First Lesson, after the first computer scene. It givesZoe3 completion+2 from any response=5 base.
  4. Return to the lab for the second computer scene, after the first scene and First Lesson.
  5. Reach Master Lilu Friend+, then revisit the Downtown Dojo for Zoe's Second Wind, after the second computer scene and First Lesson. Any response givesZoe4+3=7 base.
  6. Return to the lab for the third computer scene, after the second scene and Second Wind.
  7. Reach Master Lilu Crush+, then revisit the Downtown Dojo for Zoe Stands Her Ground, after the third scene and Second Wind. Caring/Funny giveZoe5+4=9 base;Flirty gives8.
  8. Return to the lab for the fourth computer scene, after the third scene and Stands Her Ground. Completing it opens Talk and gifts.
  9. Reach Zoe Acquaintance+, then revisit the lab for Coming Clean. Any response gives5 completion+3 choice=8 base and unlocks most dates.
  10. At Zoe Romantic+, after Coming Clean, return to the lab for Through the Screen. Any response gives10+3=13 base;its completion records 20 NPC masturbation experience.
Each computer action has the same name,requires System Hacking,costs20 minutes/20 Calm and completes once. Each gives5 completion+2 from any response=7 base. Their prerequisites control which entry appears; wait for the next dojo event rather than repeating a completed computer scene. All four have only a Stranger affection gate.
Despite their internal h2h names, these computer scenes use the plot system: they award their listed choice/completion rewards, rather than the regular conversation system's Romantic-skill completion bonus. The dojo scenes configure no extra Zoe affection gate or separate time window beyond visiting the location; their Lilu affection gates are essential. See Master Lilu's guide for his own progression.

Talk, Books and Teddy Bears

All four actions require the fourth computer scene completed.
Action Place / additional requirement Cost Actual reward / allowance
Talk to Zoe Computer Lab;Known+ 20 minutes 1 base;four/day
Talk to Zoe Boardwalk;Stranger+;boardwalk built 20 minutes 1 base;three/day
Give Teddy Bear Computer Lab;Stranger+ 10 minutes;one Teddy 8 base;twice/day
Give Book Computer Lab;Stranger+ 10 minutes;one Book 10 base;twice/day
Lab Talk,Boardwalk Talk,Teddy andBook use separate counters. Books consume one Book per action;the route does not require a specific book title. Coming Clean is not an additional gift gate. Boardwalk Talk requires construction but not paid access or Higher Power.

All Seven Dates

Every date completes once. The first six lab-start dates are constrained by her9 AM–5 PM portrait schedule;the Farmers Market therefore starts 9 AM–1 PM, despite its configured8 AM opening. Win Her a Prize effectively starts noon–5 PM, despite its6 PM action end.
Date Start place / effective window Affection / prerequisites Cost Best total base
Zoo Date Lab,9 AM–4 PM Acquaintance;Coming Clean 120 minutes;$100;Energy50 17
Farmers Market Date Lab,9 AM–1 PM Friend;Coming Clean 90 minutes;$40;Energy30 17
Picnic Date Lab,11 AM–4 PM Close Friend;Coming Clean 120 minutes;$30;Energy40 17
Comiccon Date Lab,10 AM–4 PM Crush;Coming Clean 180 minutes;$150;Energy60 17
Fair Date Lab,11 AM–3 PM Friend;Coming Clean;paid version 120 minutes;$150;Energy45 26
Win Her a Prize Lab,noon–5 PM Friend;one Voucher;not pregnant;no separate Coming Clean gate 120 minutes;one Voucher 19
Boardwalk Sunset Date Boardwalk,5–8 PM Close Friend;Coming Clean;boardwalk built;paid version;Higher Power 60 minutes;$50;Energy30 20
For Zoo,Farmers Market,Picnic andComiccon, all three response styles tie in every round:3+4+5 choices plus5 completion=17 base. Choose freely.
For Fair Date, Sweet andFlirty tie at all three choices:6+6+6 plus8 completion=26;Funny gives5 each. Boardwalk Sunset has two choices:Sweet/Flirty5+5 plus10 completion=20;Funny gives3 each.
For Win Her a Prize, choose Flirty →Caring →Funny orFlirty:5+5+4 plus5 completion=19. It has no additional money,Energy,Calm,paid-version or Higher Power gate. It is a separate event from Fair Date,with its own incomplete flag,and consumes one Voucher.
The dates configure no NPC intimacy experience or player Erotic Experience. Their base sums are not guaranteed final affection gains. Completing one date is not an extra prerequisite for another.
Secret Room starts at Zoe's Computer Lab portrait,9 AM–5 PM, with 1,000 affection,paid access and Higher Power. It takes 60 minutes and45 Energy,gives 50 actual base affection through the handler,and records 25 NPC missionary experience from the video. It has one daily video use and no extra money orCalm cost. Its action card lists zero points,but the actual handler gives50.
The action does not add a separate Coming Clean,Through the Screen or date-completion gate. Its video data configure no player Erotic Experience award.
Zoe has three current NPC intimacy gallery images at100,250 and500 experience. Through the Screen supplies20 once;Secret Room supplies25 repeatedly. Player Erotic Experience and ordinary affection use different counters.

Troubleshooting

  • Zoe is present but Talk/gifts are missing: finish all four computer scenes and the intervening Lilu events.
  • First computer action missing: finish Lab Rats at Rachel Acquaintance and learn System Hacking.
  • Next computer action missing: finish the corresponding Downtown Dojo scene and meet Lilu's Acquaintance/Friend/Crush gate.
  • Dates missing: most require Coming Clean;reach Zoe Acquaintance and revisit the lab after the fourth scene.
  • Farmers Market missing at8 AM: Zoe's lab portrait starts9 AM.
  • Voucher date missing: reach Friend,hold a Voucher and check pregnancy status and its one-time completion.
  • Boardwalk date missing: build Diane's boardwalk,visit5–8 PM,finish Coming Clean,reach Close Friend and check paid access/Higher Power.
  • Secret Room missing: reach1,000 affection with paid access/Higher Power and visit the lab while her portrait is present.

Credits and Current Scope

Verified against actual four-stage computer actions, all dojo prerequisites, ordinary counters, seven dates and option rewards, current video/intimacy metadata and gallery files. Existing portrait and wiki house style are preserved; the fourth scene's discovery and personal outcomes are left to the game.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.