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下城酒吧游戏——完整走过
那个 当代的下城酒吧 提供飞镖,骗子的骰子, 圣诞节 Hold'em和21: Vera。这四人都为她关系内容所用的总得分做出了贡献。本指南在解释表格时没有揭示这些表格解锁的场景。
出入和费用
Vera和表格游戏动作使用 20:00–03:00 夜间窗口。 飞镖是 Vera 上的动作;其他三个游戏通过栏打开 玩表格游戏 行动。
| 游戏 | 开始行动 | 基本费用 | 基本关系奖励 |
|---|---|---|---|
| 飞镖 | 在 Vera 、 陌生人+ 上播放飞镖 | 50美元;30分钟;每天最多20次尝试 | 胜:+10;损失:+1 |
| 骗子的酒 | 玩表格游戏 | 饮料,10美元、25美元、50美元、75美元或100美元;每轮5分钟 | 胜负:+2;损失:无裁定赔偿额 |
| 圣诞 抱住他们 | 玩表格游戏 | 10美元,50美元或100美元安特,加上以后的赌注;每手5分钟 | 胜负:+2;损失/tie:无裁定赔偿额 |
| 21点 | 玩表格游戏 | 10美元,50美元或100美元,可选择加倍;每人5分钟 | 胜:+2;损失/推:无裁定赔偿额 |
打开游戏桌游戏 没有钱或关系门。在菜单中选择一个表格和字符。活动 时间泡泡 减少三个表格游戏的回合/手动时间 5至3分钟飞镖使用其单独的动作成本.
列出的关系点是 基础值. Vera 最喜欢的要求——吸引力35、魅力40和Stamina 45-还有她的特殊技能 完美的代谢 输入到共同关系计算中。最终裁决还包括随机和其他适用的关系修饰者;它不是固定的加倍付款。
Vera 胜利追踪器
Vera的进取使用四局的总和' 有记录的钱赢了减去有记录的钱损失损失可能使其低于现场要求。
记录的胜负和钱包更改不同
| 结果 | 实际钱包效果 | Vera的追踪器使用的数额 |
|---|---|---|
| 飞镖赢了 | 付50美元,收到100美元: 净额+50美元 | +$100 |
| 飞镖损失 | −$50 | −$50 |
| 现金骗局 | ±当前赌注,包括接受的加倍 | 相同的签名赌注 |
| 饮用骗子的酒 | 无现金转移 | 赢10美元或损失10美元 |
| 抓住他们赢 | 接收锅; 减去你自己的摊费以计算实际利润 | +整个锅 |
| 扶住他们 | 失去自己的贡献 | 整个锅,包括Vera的贡献 |
| 系好领带 | 分钱 | 无赢/损失条目 |
| 21点赢 | 净利润等于注,或 1.5x 自然注 | 净利润 |
| 21点损失 | 输掉赌注,包括任何双 | 同样的赌注 |
| 二十一点推 | 华格回来了 | 无赢/损失条目 |
示例 5只飞镖获胜,没有损失 500美元给Vera的追踪器不过 250元到钱包。在扑克中,如果每个玩家贡献100美元而你赢得了200个锅,钱包利润为100美元,而追踪者则增加200美元。这是当前游戏的计数规则;不单靠追踪者的预算。
关系内容门
达到一个货币门槛并不能取代关系和先前要求。
| 内容 | 所需关系和追踪器共计 |
|---|---|
| 卡片和信心H2H | 已知+; +$500 |
| 告诉 | 知识+; +$800; 下城酒吧介绍完成 |
| 恶夜 | (c) 朋友+; +$1,200; 讲完 |
| 跨线 | 关闭朋友+; +$1,800; 恶夜完成 |
| 当表转H2H时 | 碾压+; +$2,500 |
| 回旅馆去 | 浪漫主义+; +$3,000 |
| 最后一张牌 | 浪漫主义+; 横线和表格翻转完成时; +$4,000 |
| 夜间与 Vera | 浪漫主义+; +$5,000她的公寓,20:00 - 24:00;完整版本 |
Tell, Bad Night, 跨越线和最后一张卡自动 下城酒吧参观地块 按此顺序。在每个大门相会后返回酒吧。两个H2H是选在 Vera 上的动作 : 卡片与信心 费用 100美元、60分钟和15分钟; 表格翻转时 费用 600美元,180分钟,50个能量和30个平静每个H2H完成一次。
回旅馆去 可重复的全版操作,最多每天一次,成本计算 500美元,180分钟,50个能量和20个平静. 夜间与 Vera 每天最多一次,计算费用 500美元、180分钟和65分钟。这些动作付款在她的追踪器中不算赌博损失。 Vera 为完整的关系路线。
她的赌博意识 饮料对话 也改变与追踪器:负总数, 500, 1,000, 2,000, 5,000 和 10,000 在 0到 499 之间没有额外的赌注反应级。这些对话框级从图案门中分离出来。
飞镖——369和双发
两位玩家开始于 369。Vera先扔;每个回合允许 三只飞镖。减去你的分数并达到 完全0对双. 50分中心公牛计为双尾.
如果您在 0 以下,请留下精确的 1 个,或者在 0 上下没有双倍 。您的分数返回到该 转弯开始时的值, 剩下的飞镖丢失 。
投掷
- 点击启动移动电量计 。
- 点击以锁定绿区内部的电源为中心 67.
- 瞄准十字架并点击投掷。
强度 扩大动力区:基宽 4+ 强度/3. 射箭焦点 将宽度乘以 1.10。强度 30 给出宽度 14,或 15.4 与 Archery Focus,在剪切度表边缘之前。
能力 将电容1的约80像素的摇摆降低到 90时为零. 快速绘图 减少剩余摇动 20%绿区外的动力产生垂直误差:动力不足的飞镖降落在低处,动力过大的飞镖降落在高处,每区外的误差单位为2像素.
分数和完成
* 中心红牛: 50;周围绿色公牛: 25.
* 窄内环: 三进 数字段。
* 窄外环: 双 部分。
*其他编号区域:段的单值;机外:0。
*从顶端顺时针 : 20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9, 12, 5.
有用完成为 40— 双倍 20, 32 + 双 16, 36 + 双重 18,以及 50 牛。即使单人先得一个奇数。在剩下的60个,3个20个达到0,没有双人和断层;使用设定的飞镖代替。
Vera精确地击中她计算的目标 35% 否则,目标会被1–50像素取代。 流离失所仍然可以降落在预定的积分区。她的目标包括三分和双分,因此不要假设每一个流离失所的投球都完全失手。
骗子的酒
每个玩家都偷偷滚 5个骰子. . . . . 全部十个,或质疑当前报价。 一个是野生的脸 2 -6竞价只算实际竞价
投标控制始于 至少两个骰子,面朝2。提高数量,或保留数量,提高面孔。如果质疑,在实际计数时,出价是真实的。 达到或超过 真正的投标打败了挑战者;虚假投标打败了投标者。 2,3,4,5,6 直是转转.
牵引和困难
| 铃声 | 难度 | Bluff 设置 |
|---|---|---|
| 饮料/10美元/25美元 | 基础 | 没有特别的随机虚张声势 |
| $50 | 中型 | 10% |
| $75 | 高级 | 20% |
| $100 | 专家 | 25% |
更高层级也使用更高级的竞价评价. high/experient AI有知道1/2玩家骰子的代码,但正常的启动当前在设定选定赌注之前滚动,并清除后的知识. 不要把老导游的说法,她总是将你的骰子视为75美元/100美元作为保证活跃的特征.
Vera 轮到 转向数 5,现金回合可以提供双倍的赌注。如果您的现有财富符合目前的赌注。接受赢或输的金额翻一番;拒绝保留原来的赌注。饮用回合不能加倍。
读出价
数一下所声称的面孔 还有你的 找到你的手能保证的东西 1,1,3,4,5,您保证三三,三四和三五,或两二/二六。您在竞价时不保证同样的计数。
对于粗略的基线,5个未知的普通骰子平均贡献 5/3 ≈ 1.67 匹配面值 2–6 , 包括野生的。 这是一种期望,而不是安全的上限。 实际骰子和游戏的直转会影响结果;基于剩余匹配 Vera 的挑战需要, 而不是假设出价高于平均值是自动错误的 。
饮料回合提供不带现金转帐的做法,但它们仍然会改变Vera的进取跟踪器。 ±$10. 现金赌注最后结算;五骰子不会因反复挑战而缩小,因为每次挑战都结束了这一回合。
圣诞 抱住他们
这是前置扑克牌 52张标准牌加上两个疯狂的笑话,每个玩家获得两张洞牌并共享五张社区牌,最佳的五张卡手获胜.
每日银行业务
Vera 开始一个新的游戏日 $2,500。当新日打开此表时,会重置。胜出时会向您转移她的捐款;失去的将您的捐款加到她的银行中,这样就可以超过初始金额。
零现值时, 表格会关闭当日及其完成事件起火, 并在稍后的一天可以使用。这是每天的 机会,而不是保证2,500美元的利润:赌注和亏损会影响两者的平衡。 和进一步赌注.
手流和赌注
- 选择 10美元、50美元或100美元 事前;双方参与者必须承担。
- 两张都付了 每人两张洞牌 三张卡片 他们将被立即处理,没有单独的赌注。
- 在浮标上下注,然后是转弯,然后是河流,第一位演员是随机挑选的.
- 检查何时没有欠款、打赌、呼叫、升起或折叠。 每局赌注加两场.
- 折叠立即奖励锅;否则在展示时比较手,铁丝网将锅分成两部分.
手排最强
五条 → 皇家同花顺 → 同花顺 → 四条 → 葫芦 → 同花 → 顺子 → 三条 → 两对 → 一对 → 高牌。
小丑取代了最好的手。 三张配对牌加两个笑话 做个五样的 一对加两个小丑 社区卡里的小丑可以帮助我们 两者 球员。
Vera 评估目前可用的牌。两对或更强的牌会产生激烈的赌注; 更强的手可以举起。 单对牌往往称为较小的赌注,而高牌牌手有时会虚张声势。她的表达是一般的反应,而不是对隐藏牌的精确读出 。
保持可负担的赌注, 检查共享的 joker 可能性,当继续的成本对你的手太高时折叠。 tracker 记录 整个锅,因此扑克推进总量可以比实际钱包利润移动更快.
21点
21点使用标准 52张牌甲板,没有小丑。牌数按面值计数,J/Q/K计数为10张,一个A计数为11张,直到它必须成为一张,以避免崩溃。 Vera 画到下面 17 并站在所有17岁。
选择 10美元、50美元或100美元在交易前付了钱你可以 点击, 站起来,或 双倍 以两张牌和足够多的钱来赌注 一张牌,然后自动站立没有分割、保险或交接控制。
| 结果 | 付款,包括还款 | 钱包利润 |
|---|---|---|
| 双卡自然21对非自然 | 2.5×赌注 | +1.5× 赌注 |
| 普通赢家或庄家的破败 | 2x 赌注 | +1x 赌注 |
| 相等总数/两者均为自然 | 华格回来了 | 0 |
| 丢失或玩家崩溃 | 0 | - 变质 |
赌100美元,自然回报250美元 150美元利润;普通赢家返回200美元并赚取 100美元利润加倍后,赌注和潜在损失为200美元。
故意弹奏
* 总计 11岁或以下双倍承诺再加一张卡所以在使用前先检查一下庄家的曝光卡
页:1 硬质 17+ 通常是一个明智的止点 。 手软的A 仍然算为 11 , 风险不同 。
* 与 A+5号,则另一张牌不能立即折叠:A可以跌到一张。在画完后,重新评估新的总数。
* 提高股份会增加现金周转; 没有 增加一个赢家的+2基础关系奖。
这些是实用提示, 而不是利润承诺。 游戏解决了实际的牌;它不提供隐藏的玩家数据成功卷 。
技能、进步和解决问题
确认的直接游戏收益 : 力量、能力 射箭焦点 和 快速绘图 协助飞镖; 时间 缩短桌轮; 完美的代谢 帮助 Vera 的关系计算。 酒吧游戏心理学 在已知+和 来文 50 给一次性 +1 运气.
Vera 教学 骗人 在朋友+时 350美元180分钟,其中基础成本为30 Energy和30 Calm。 没有 直接检查该技能可以改变他们的牌、出价或飞镖结果。同样,不要假设提高Luck会改变这些游戏的牌/牌的概率:使用上面具体确认的好处。
飞镖提供大量的基础关系奖励, +100美元追踪每赢。无损失的5个赢家达到了首个500美元追踪器阈值。饮用骰子可以提高或降低它,而无需现金。使用任何您可以持续玩的游戏,然后在钱和关系门都满足时重新审视Vera的动作。
* 缺少表格游戏 : 参观现在的下城酒吧 20:00–03:00.
* 一个场景虽然有足够的钱却不见了: 请检查date=中的日期值 (帮助) 关系阶段和前场要求;今天的损失也可能降低了跟踪器.
* 钱包和追踪器不同意: 用上面的计数表,特别是飞镖, 喝骰子和Hold'em。
* Hold'em拒绝另一个游戏: Vera 一天可以清理,或者一个参与者可能负担不起选定的时间。 稍后一天重新开放,以重新设置银行卷。
* 飞镖结局出乎意料: 检查断层或每日限制; 双出规则比简单地达到零更严格 。
* 关系奖励比预期的要小: 列出的值是基准奖,共享关系计算将最终结果随机化。
相关页面
* Vera
* 对齐系统
* 技能
* 游戏系统枢纽
Downtown Bar Games — Complete Walkthrough
The Downtown Bar in the Present era offers Darts, Liar's Dice, Christmas Hold'em and Blackjack against Vera. All four contribute to the winnings total used by her relationship content. This guide explains the tables without revealing the scenes unlocked by them.
Access and Costs
Vera and the Table Games action use the 20:00–03:00 night window. Darts is an action on Vera; the other three games open through the bar's Play Table Games action.
| Game | Start action | Base cost | Base relationship reward |
|---|---|---|---|
| Darts | Play Darts on Vera, Stranger+ | $50; 30 minutes; up to 20 attempts per day | Win: +10; loss: +1 |
| Liar's Dice | Play Table Games | Drinks, $10, $25, $50, $75 or $100; 5 minutes per round | Win: +2; loss: no award |
| Christmas Hold'em | Play Table Games | $10, $50 or $100 ante, plus subsequent bets; 5 minutes per hand | Win: +2; loss/tie: no award |
| Blackjack | Play Table Games | $10, $50 or $100 wager, optionally doubled; 5 minutes per hand | Win: +2; loss/push: no award |
Opening Play Table Games has no money cost or relationship-stage gate. Choose a table and stake inside its menu. An active Time buff reduces the three table games' round/hand time from 5 to 3 minutes. Darts uses its separate action cost.
The listed relationship points are base values. Vera's favourite requirements—Attractiveness 35, Charm 40 and Stamina 45—and her special skill Perfect Metabolism feed into the common relationship calculation. The final award also includes random and other applicable relationship modifiers; it is not a fixed doubled payout.
Vera's Winnings Tracker
Vera's progression uses the sum of the four games' recorded money won minus recorded money lost. This number persists across visits and days. Losses can lower it below a scene's requirement.
Recorded winnings and wallet changes differ
| Result | Actual wallet effect | Amount used by Vera's tracker |
|---|---|---|
| Darts win | Pay $50, receive $100: net +$50 | +$100 |
| Darts loss | −$50 | −$50 |
| Cash Liar's Dice | ±current stake, including an accepted doubling | Same signed stake |
| Drinks Liar's Dice | No cash transfer | +$10 for a win or −$10 for a loss |
| Hold'em win | Receive the pot; subtract your own contributions to work out actual profit | +the entire pot |
| Hold'em loss | Lose your own contributions | −the entire pot, including Vera's contributions |
| Hold'em tie | Pot split | No win/loss entry |
| Blackjack win | Net profit equals wager, or 1.5× wager for a natural | Net profit |
| Blackjack loss | Lose wager, including any double | Same lost wager |
| Blackjack push | Wager returned | No win/loss entry |
Example: five darts wins with no losses add $500 to Vera's tracker, but $250 to your wallet. In poker, if each player contributes $100 and you win the $200 pot, wallet profit is $100 while the tracker gains $200. These are the current game's counting rules; do not budget from the tracker alone.
Relationship content gates
Meeting a money threshold does not replace the relationship and previous-scene requirements.
| Content | Required relationship and tracker total |
|---|---|
| Cards and Confidence H2H | Known+; +$500 |
| The Tell | Acquaintance+; +$800; The Downtown Bar introduction completed |
| Bad Night | Friend+; +$1,200; The Tell completed |
| Crossing the Line | Close Friend+; +$1,800; Bad Night completed |
| When Tables Turn H2H | Crush+; +$2,500 |
| Back to the Hotel | Romantic+; +$3,000 |
| Last Card | Romantic+; Crossing the Line and When Tables Turn completed; +$4,000 |
| Night with Vera | Romantic+; +$5,000; her apartment, 20:00–24:00; full version |
The Tell, Bad Night, Crossing the Line and Last Card are automatic Downtown Bar visit plots in that order. Return to the bar after meeting each gate. The two H2Hs are actions selected on Vera: Cards and Confidence costs $100, 60 minutes and 15 Energy; When Tables Turn costs $600, 180 minutes, 50 Energy and 30 Calm. Each H2H is completed once.
Back to the Hotel is a repeatable full-version action, up to once daily, costing $500, 180 minutes, 50 Energy and 20 Calm. Night with Vera is selected at her apartment, up to once daily, costing $500, 180 minutes and 65 Energy. These action payments do not count as gambling losses in her tracker. See Vera for the complete relationship route.
Her gambling-aware Drink dialogue also changes with the tracker: negative totals, 500, 1,000, 2,000, 5,000 and 10,000 are its reaction thresholds. Between 0 and 499, there is no extra gambling reaction tier. These dialogue tiers are separate from the plot gates.
Darts — 369 and Double Out
Both players start at 369. Vera throws first; each turn allows three darts. Subtract your scores and reach exactly zero on a double. The 50-point centre bull counts as a double finish.
A turn busts if you go below zero, leave exactly one, or reach zero without a double. Your score returns to the value at the start of that turn and your remaining darts are lost.
Throwing
- Click to start the moving power meter.
- Click to lock power inside the green zone, centred on 67.
- Aim the crosshair and click to throw.
Strength widens the power zone: base width 4 + Strength/3. Archery Focus multiplies this width by 1.10. Strength 30 gives width 14, or 15.4 with Archery Focus, before clipping at the meter's edges.
Ability reduces wobble from approximately 80 pixels at Ability 1 to zero at 90. Quick Draw reduces remaining wobble by 20%. Power outside the green zone produces vertical error: underpowered darts land lower, overpowered darts land higher, at two pixels per unit of error beyond the zone.
Scores and finishing
* Centre red bull: 50; surrounding green bull: 25.
* Narrow inner ring: triple the numbered segment.
* Narrow outer ring: double the segment.
* Other numbered areas: the segment's single value; off-board: zero.
* Clockwise from the top: 20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9, 12, 5.
Useful finishes are 40 → double 20, 32 → double 16, 36 → double 18, and 50 → bull. Make an odd score even with a single first. At a remaining 60, triple 20 reaches zero without a double and busts; use a setup dart instead.
Vera hits her calculated target exactly on 35% of throws; otherwise the aim is displaced by 1–50 pixels. That displacement can still land in the intended scoring area. Her targeting includes triple scoring and double finishes, so do not assume every displaced throw misses entirely.
Liar's Dice
Each player secretly rolls five dice. Bid on how many dice of a face exist across all ten, or challenge the current bid. Ones are wild for faces 2–6; a bid on ones counts only actual ones.
The bid controls start at at least two dice and face 2. Raise quantity, or keep quantity and raise the face. If challenged, a bid is true when the actual count meets or exceeds it. A true bid defeats the challenger; a false bid defeats the bidder. A rolled 2,3,4,5,6 straight is rerolled.
Stakes and difficulty
| Stake | Difficulty | Bluff setting |
|---|---|---|
| Drinks / $10 / $25 | Basic | No special random bluff roll |
| $50 | Medium | 10% |
| $75 | High | 20% |
| $100 | Expert | 25% |
Higher tiers also use more advanced bid evaluation. The high/expert AI has code for knowing one/two player dice, but the normal launch currently rolls before setting the selected stake and clears that knowledge afterward. Do not treat the old guide's claim that she always sees your dice at $75/$100 as a guaranteed active feature.
On Vera's turn at turn count 5, a cash round can offer to double the stake if your available wealth meets the current bet. Accepting doubles the amount won or lost; refusing keeps the original stake. Drinks rounds cannot double.
Reading a bid
Count the claimed face plus your ones to find what your hand guarantees. With 1,1,3,4,5, you guarantee three 3s, three 4s and three 5s, or two 2s/two 6s. You do not guarantee that same count when bidding on ones.
For a rough baseline, five unknown ordinary dice contribute an average of 5/3 ≈ 1.67 matches to a face 2–6, including wild ones. That is an expectation, not a safe upper limit. Actual dice and the game's straight reroll affect the result; challenge based on the remaining matches Vera would need, rather than assuming a bid above the average is automatically false.
Drinks rounds provide practice without cash transfers, but they still change Vera's progression tracker by ±$10. Cash stakes are settled at the end; the five dice do not shrink over repeated challenges because each challenge ends that round.
Christmas Hold'em
This is heads-up poker with 52 standard cards plus two wild jokers. Each player receives two hole cards and shares five community cards. The best five-card hand wins.
Daily bankroll
Vera starts a new in-game day with $2,500. The reset occurs when opening this table on a new day. Winning transfers her contributions to you; losing adds your contributions to her bankroll, so it can grow above its initial amount.
At zero bankroll, the table closes for that day and its completion event fires. It becomes available on a later day. This is a daily opportunity, not a guaranteed $2,500 profit: bets and losses affect both balances. You need enough wealth for the ante and further bets.
Hand flow and betting
- Choose $10, $50 or $100 ante; both participants must afford it.
- Both pay the ante. Two hole cards each and the three-card flop are dealt immediately—there is no separate pre-flop betting round.
- Bet on the flop, then the turn, then the river. The first actor is selected randomly.
- Check when nothing is owed, bet, call, raise or fold. There are at most two raises per betting round.
- A fold awards the pot immediately; otherwise compare hands at showdown. Ties split the pot.
Hand ranks, strongest first
Five of a Kind → Royal Flush → Straight Flush → Four of a Kind → Full House → Flush → Straight → Three of a Kind → Two Pair → Pair → High Card.
Jokers substitute to form the best hand. Three matching cards plus two jokers make Five of a Kind. A pair plus two jokers guarantees Four of a Kind from those cards, not Five of a Kind. Jokers in the community cards help both players.
Vera evaluates the cards currently available. Two pair or stronger produces aggressive betting; stronger hands can raise. A single pair tends to call smaller bets, and high-card hands sometimes bluff. Her expressions are general reactions, not an exact readout of hidden cards.
Keep stakes affordable, check shared joker possibilities and fold when the cost of continuing is too large for your hand. The tracker records the whole pot, so poker progression totals can move faster than actual wallet profit.
Blackjack
Blackjack uses a standard 52-card deck, with no jokers. Number cards count at face value, J/Q/K count as ten, and an Ace counts as eleven until it must become one to avoid a bust. Vera draws below 17 and stands on all 17s.
Choose $10, $50 or $100, paid before the deal. You can Hit, Stand, or Double on your first action with exactly two cards and enough money for an equal additional wager. Double takes one card and then automatically stands. There are no splits, insurance or surrender controls.
| Outcome | Payout, including returned stake | Wallet profit |
|---|---|---|
| Two-card natural 21 vs a non-natural | 2.5× wager | +1.5× wager |
| Ordinary win or dealer bust | 2× wager | +1× wager |
| Equal totals / both naturals | Wager returned | 0 |
| Loss or player bust | 0 | −wager |
For a $100 wager, a natural returns $250 and earns $150 profit; a normal win returns $200 and earns $100 profit. After doubling, the wager and potential loss are $200.
Playing deliberately
* With a total of 11 or less, taking one card cannot bust. Double commits you to just one further card, so check the dealer's exposed card before using it.
* A hard 17+ is usually a sensible stopping point. A soft hand with an Ace still counted as eleven has different risk.
* With Ace + 5, another card cannot immediately bust: the Ace can drop to one. After the draw, reassess the new total.
* Raising stakes increases cash swings; it does not increase the +2 base relationship award for a win.
These are practical tips, not a promise of profit. The game resolves the actual cards; it does not provide a hidden player-stat success roll.
Skills, Progression and Troubleshooting
Confirmed direct game benefits: Strength, Ability, Archery Focus and Quick Draw help darts; Time shortens table rounds; Perfect Metabolism helps Vera's relationship calculation. Her Bar Game Psychology action at Known+ and Communication 50 gives a one-time +1 Luck.
Vera teaches Cheating at Friend+ for $350 and 180 minutes, with base costs of 30 Energy and 30 Calm. The four bar-game implementations do not directly check that skill to alter their dealt cards, bids or dart results. Likewise, do not assume raising Luck changes these games' card/dice odds: use the specific confirmed benefits above.
For early progression, darts supplies a large base relationship reward and +$100 tracked per win. Five wins without losses reach the first $500 tracker threshold. Drinks dice can raise or lower it without cash. Use whichever game you can play consistently, then revisit Vera's actions when both the money and relationship gates are met.
* Table Games missing: visit the Present Downtown Bar during 20:00–03:00.
* A scene is missing despite enough money: check its relationship stage and previous-scene requirements; today's losses may also have lowered the tracker.
* Wallet and tracker disagree: use the counting table above, especially darts, drinks dice and Hold'em.
* Hold'em refuses another game: Vera may be cleaned out for the day, or one participant may not afford the chosen ante. Reopen on a later day for the bankroll reset.
* Darts ends unexpectedly: check for a bust or the daily limit; double-out rules are stricter than simply reaching zero.
* The relationship reward is smaller than expected: listed values are base awards, and the shared relationship calculation randomizes the final result.
Related Pages
* Vera
* Skills
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
