18+ adults-only game · Guides may describe mature game systems

Version-matched official guide

Muramasa Walkthrough and Blademaster Guide

Character RoutesSimplified Chinese availableV0.9.7.5c
Guide noticeThis page contains gameplay and story spoilers and may describe mature systems.

Spoiler warning: This guide covers Muramasa's character plots, heart-to-hearts, dates, private inn encounter, permanent training, Blademaster combat path, cross-character events, and Sword Stone bond.

This guide expands on Sh1n7's community-created Muramasa wiki page, used under CC BY-SA 4.0. All requirements and mechanical effects below were rechecked against the current game source.

At a Glance

Detail Current value
Name Muramasa
Age 27
Alignment Neutral
Main location Knights Training Grounds
Favorite stats Ability 50, Perception 40, Stamina 45
Favorite gift Wine
Special relationship skill Combat Reflexes
Permanent lesson Sense Mastery: +1 Perception
Repeatable training Katana Training: +1 Perception and +1 Ability
Major unlock Blademaster combat path
Romance endpoint A Private Evening at the Travelers Inn
Soul Stone Sword Stone

Muramasa is a blind katana master who reads a fight through sound, air movement, scent, balance, and footwork. Her route combines a complete relationship progression with unusually valuable permanent stat growth and physical-combat progression.

Where to Find Her

Muramasa follows the same schedule every day.

Location Hours Available content
Knights Training Grounds 08:00-18:00 Introduction, The Empty Ring, Talk, Sense Mastery, Katana Training, Blademaster, Sword Stone bond
Brothel Training Room 18:00-20:00 Training Room contract, Talk, and the later A Wider Ring action plot
Travelers Inn 20:00-23:00 Talk, Wine, relationship plots, heart-to-hearts, and dinner
Travelers Inn, upstairs room 20:00-24:00 Repeatable private evening after completing A Place in the Silence

The ranges use an exclusive end hour: arrive before 18:00 for the Training Grounds, before 20:00 for the Brothel Training Room, and before 23:00 to meet Muramasa in the public Inn room. Her unlocked private-room action is remote and remains available until 24:00.

No recruitment flag is required. You can meet Muramasa as soon as you can reach the Knights Training Grounds during her schedule.

First Meeting

Enter the Knights Training Grounds from 08:00-18:00 to trigger The Blind Swordswoman automatically.

Reward Amount
Base Muramasa relationship +1
Kind response +3
Funny response +2
Flirty response +1

The Kind response gives the best total, +4 relationship.

Relationship Mechanics

Favorite checks

Favorite Threshold
Ability 50
Perception 40
Stamina 45
Special skill Combat Reflexes

These feed the universal relationship-point modifier system. Wine is Muramasa's favorite gift. The Travelers Inn offers Share Wine at Known+, taking 30 minutes and consuming one Wine; its dedicated action is limited to once per day.

Talking

Action pool Locations Time Gain Limit
Talk to Muramasa Training Grounds, Brothel Training Room, and Travelers Inn 20 min +1 5/day shared

All three locations use the same talk_muramasa action key, so the five-use limit is shared across her entire daily schedule.

Training

Sense Mastery

Sense Mastery is a one-time reward at the Knights Training Grounds.

Requirement Value
Relationship Known+ (25 points)
Communication 45+
Time 30 min
Rewards +1 permanent Perception, +8 relationship

The action disappears permanently after muramasa_sense_mastery_completed is set.

Katana Training

Property Value
Relationship Acknowledged+ (10 points)
Time 75 min
Cost $150, 40 Energy, 10 Calm
Rewards +1 permanent Perception, +1 permanent Ability, +1 relationship
Limit 3/day

At the three-use daily limit, this costs $450, 225 minutes, 120 Energy, and 30 Calm and gives up to +3 Perception, +3 Ability, and +3 relationship, subject to normal stat caps.

This is one of Muramasa's strongest practical benefits: the training becomes available at Acknowledged and does not require completion of her later plots.

Character and Cross-Character Plots

The Empty Ring

After completing Muramasa's introduction, raise her to Acknowledged and return to the Knights Training Grounds from 08:00-18:00. The Empty Ring then triggers automatically once.

Requirement Value
Location Knights Training Grounds
Time 08:00-18:00
Story gate Muramasa's introduction complete
Muramasa Acknowledged+
Trigger Automatic, once
Base reward +6 Muramasa

The Caring and Flirty responses each add +4 Muramasa, while Funny adds +3. Completing The Empty Ring is required for both Muramasa at the Training Room and An Arrangement at the Inn.

Muramasa at the Training Room

After completing The Empty Ring, enter the Brothel Training Room from 18:00-20:00 while Muramasa is Acknowledged or higher. The plot triggers automatically once and awards a base +5 Muramasa relationship. Caring adds +4 Muramasa and +2 Elara, Funny adds +3 Muramasa and +3 Elara, and Flirty adds +4 Muramasa and +1 Elara.

A Wider Ring

After completing A Blade at Rest, return to Muramasa in the Brothel Training Room from 18:00-20:00 at Close Friend or higher. The A Wider Ring action takes 60 minutes and starts a one-time professional plot in which the player asks Muramasa to become the Training Room's independent master and accept apprentices.

Requirement Value
Location Brothel Training Room
Time 18:00-20:00 while Muramasa is present
Relationship Close Friend+
Required plots Muramasa at the Training Room and A Blade at Rest
Trigger Player action, once
Base rewards +10 Muramasa, +3 Elara

Caring adds +5 Muramasa, Flirty adds +4, and Funny adds +3. Completion sets muramasa_wider_ring_completed, the intended story prerequisite for unlocking the Training Room's apprentice-management system. Muramasa remains an independent instructor and can take no more than three voluntary apprentices. This is an optional professional branch and does not gate her romance or Blademaster path.

An Arrangement at the Inn

Requirement Value
Location Travelers Inn
Time 20:00-23:00
Story gate The Empty Ring complete
Muramasa Known+
Kent Known+
Trigger Automatic, once
Base rewards +3 Muramasa, +3 Kent

Choice bonuses:

Choice Muramasa Kent
Kind +2 +2
Funny +2 +3
Flirty +3 +1

Choose Flirty to maximize Muramasa or Funny to maximize Kent.

The Old Healer's Oath

Requirement Value
Location Village Healer's Hut
Time 08:00-19:00
Required plots Amelia introduction and An Arrangement at the Inn
Amelia Acknowledged+
Muramasa Friend+
Kent Acknowledged+
Presence rule Muramasa and Kent must not be vacationing

Base rewards are +3 Muramasa, +4 Kent, and +6 Amelia. “Ask mercy” adds another +1 Muramasa; “ask oath” gives the largest Amelia bonus at +4.

Relationship Route and Private Evening

Muramasa's personal route alternates heart-to-hearts, dates, and plot milestones. The sequence does not depend on Blademaster or Fighters Guild clout.

Order Scene Location and time Main requirement
1 Listen Before Moving Training Grounds, 08:00-18:00 Acquaintance+ and An Arrangement at the Inn complete
2 Dinner Without Casualties Travelers Inn, 20:00-21:00 Friend+ and Listen Before Moving complete
3 The Measure of Mercy Travelers Inn, 20:00-23:00 Friend+, Listen Before Moving, and The Old Healer's Oath complete
4 A Blade at Rest Travelers Inn, 20:00-23:00 Close Friend+ and The Measure of Mercy complete
Optional A Wider Ring Brothel Training Room, 18:00-20:00 Close Friend+, Training Room agreement, and A Blade at Rest complete
5 The Road With No Job Training Grounds, 08:00-15:00 Close Friend+, A Blade at Rest, and Dinner Without Casualties complete
6 Between Heartbeats Training Grounds, 08:00-18:00 Crush+ and The Road With No Job complete
7 A Place in the Silence Travelers Inn, 20:00-23:00 Romantic+ and Between Heartbeats complete

Once A Place in the Silence is complete, return to the Travelers Inn from 20:00-24:00 for Visit Muramasa's Room. It is a remote action representing her upstairs room, so Muramasa does not need to be present in the public inn scene.

Property Value
Time 120 min
Cost 40 Energy, no money
Relationship Romantic+
Story gate A Place in the Silence complete
Limit Once per game day

The encounter commits to one of three routes at the opening choice; it is not a hub and does not let you return to try the other routes during the same visit.

  • Intercourse: continue through kissing and reclining scenes, then choose Missionary, Cowgirl, or Doggie Style. Cowgirl has a Reverse Cowgirl variation, and Doggie Style has a separately requested and explicitly accepted Anal variation. These converge into three afterglow endings.
  • Oral: a separate buildup leads to Oral, then a Face or Mouth ending.
  • Footjob: a separate teasing buildup leads through Footjob to its own afterglow ending.

All six endings complete one intimate encounter. Individual activities are also recorded in Muramasa's intimacy progress, including the selected position and visible finish outcome.

Unlocking Blademaster

The Blademaster action is at the Knights Training Grounds.

Requirement Value
Muramasa relationship Close Friend+ (200 points)
Fighters Guild clout 200+
Existing path state Blademaster not yet acquired (blademaster_points < 0)
Time 300 min
Variable-stat cost 150 Energy, 100 Calm
Money cost None

The action launches The Blademaster Path, awards a base +30 Muramasa relationship, and sets Blademaster points to 0. Caring adds +5, Flirty +4, and Funny +3, so the best total is +35.

Current clout progression warning

The current 25 Fighters Guild quests award 184 Fighters Guild clout in total, but Muramasa requires 200. Source search finds the quest board as the ordinary gameplay award path, while an external reward/code handler can add further Fighters Guild clout.

Therefore, on an ordinary fresh save, the present quest chain alone cannot satisfy Muramasa's 200-clout gate. Additional imported/reward clout or a future balance/content change is required. This is a current progression gap, not a missing relationship requirement.

The existing Fighters Guild Guide lists every quest and its reward.

How the Blademaster Path Works

Blademaster is a combat path, not a normal skill in the player's skills list.

Once acquired:

  • Basic Attack and Power Strike gain Blademaster path points when used in combat.
  • Outside the Infinity Dungeon, each qualifying action normally gives 1 point.
  • In the Infinity Dungeon, each action gains the base point plus a random depth bonus from 1 through the current Infinity floor, then applicable affix/specialist multipliers.
  • Blademaster rank multiplies the final damage of Basic Attack and Power Strike.
  • Quick Attack and Stormslash belong to the Assassin path instead; they do not gain Blademaster points or its rank multiplier.

Rank thresholds and damage multiplier

Rank Name Cumulative points Multiplier
1 Novice Blade 0 1.15x
2 Apprentice Duelist 100 1.30x
3 Sword Initiate 300 1.45x
4 Blade Adept 700 1.60x
5 Steel Dancer 1,500 1.75x
6 Cutting Wind 3,100 1.90x
7 Duelist 6,300 2.05x
8 Sword Saint 12,700 2.20x
9 Stormblade 25,500 2.35x
10 Iron Reaver 44,700 2.50x
20 Avatar of Steel 3,308,607 4.00x

Ranks continue beyond 20. Each additional rank adds 0.15x, while the required point span grows by 1.5x.

Efficient path leveling

  • Use Basic Attack when conserving Energy; it gains the same base path point as Power Strike.
  • Use Power Strike when you also need its higher damage.
  • Infinity Dungeon depth dramatically accelerates point gain, but only if you can survive and keep taking turns.
  • Fast enemies that die in one action give fewer total opportunities than durable enemies, although deliberately prolonging unsafe battles is rarely worth the risk.

Sword Stone Bond

Muramasa does not give you the Sword Stone. It is one of the rare key-item stones obtainable through the Mining game. Once you own it, its level adds flat damage to Basic Attack and Quick Attack, a different action pairing from the Blademaster path.

At In Love, Muramasa gains Intimate Bonding at the Knights Training Grounds.

Requirement Value
Relationship In Love (3,000 points)
Required item Sword Stone
Time 60 min
Reward Sword Stone level +1
Limit Once per game day with Muramasa

The Stone is not consumed. The action hides for the rest of the day after use.

This creates complementary physical bonuses:

  • Sword Stone level: flat damage to Attack and Quick Attack.
  • Blademaster rank: multiplicative damage to Attack and Power Strike.

Basic Attack benefits from both.

  1. Meet Muramasa at the Knights Training Grounds from 08:00-18:00; choose Kind in her introduction.
  2. Use up to five regular talks per day across all of her locations. At Acknowledged, return to the Training Grounds from 08:00-18:00 to complete The Empty Ring.
  3. Use Katana Training from Acknowledged onward for permanent Perception and Ability. After The Empty Ring, visit the Brothel Training Room from 18:00-20:00 for Muramasa's one-time scene.
  4. At Known with Communication 45, take Sense Mastery. Raise Kent to Known as well.
  5. After The Empty Ring, enter the Travelers Inn from 20:00-23:00 with both Muramasa and Kent at Known for An Arrangement at the Inn.
  6. Complete Listen Before Moving at the Training Grounds, then Dinner Without Casualties at the Inn after reaching Friend.
  7. With Amelia and Kent ready, trigger The Old Healer's Oath at the Healer's Hut, then complete The Measure of Mercy at the Inn.
  8. At Close Friend, complete A Blade at Rest. You may then return to the Brothel Training Room from 18:00-20:00 and complete A Wider Ring to establish Muramasa's apprenticeship agreement.
  9. Complete The Road With No Job; at Crush, complete Between Heartbeats.
  10. At Romantic, complete A Place in the Silence. This unlocks Visit Muramasa's Room at the Inn from 20:00-24:00.
  11. Complete the Fighters Guild quest chain, while remembering its current 184-clout total still leaves you 16 short of the separate Blademaster gate.
  12. At Close Friend and 200 Fighters clout, rest to at least 150 Energy and 100 Calm, then take Blademaster training.
  13. Level the path with Attack and Power Strike; use Infinity Dungeon floors for faster gains.
  14. Obtain the Sword Stone through Mining and, at In Love, bond with Muramasa daily to level it.

Troubleshooting

Muramasa is missing

Check the time and location:

  • Training Grounds: 08:00-18:00
  • Brothel Training Room: 18:00-20:00
  • Travelers Inn: 20:00-23:00

She has no recruitment gate.

Sense Mastery is missing

You need Known relationship, Communication 45, and the Knights Training Grounds schedule. It disappears permanently after completion.

The Empty Ring will not trigger

Complete Muramasa's introduction, reach Acknowledged, and enter the Knights Training Grounds from 08:00-18:00. The plot triggers automatically and cannot repeat after completion.

The Training Room plot will not trigger

Complete The Empty Ring, make sure Muramasa is at least Acknowledged, and enter the Brothel Training Room from 18:00-20:00. The plot triggers automatically once.

A Wider Ring is missing

First complete Muramasa at the Training Room and A Blade at Rest. Muramasa must still be Close Friend or higher. Return while she is present in the Brothel Training Room from 18:00-20:00; A Wider Ring appears as a one-time action rather than triggering automatically.

The Inn plot will not trigger

Complete The Empty Ring first. Both Muramasa and Kent must then be Known, and you must enter the Travelers Inn from 20:00-23:00.

The Old Healer's Oath will not trigger

Complete Amelia's introduction and the Inn arrangement, meet all three relationship gates, visit the Healer's Hut from 08:00-19:00, and make sure Muramasa and Kent are not marked as vacationing.

Visit Muramasa's Room is missing

Complete Between Heartbeats and then A Place in the Silence, reach Romantic, and return to the Travelers Inn from 20:00-24:00. The action is remote, so it can appear even after Muramasa's public 20:00-23:00 schedule ends. It disappears for the rest of the day after one use.

Blademaster is missing

The action needs Close Friend, 200 Fighters Guild clout, and an unacquired Blademaster path. The current ordinary Fighters quest chain stops at 184 total clout, so the relationship stage alone is not enough.

Intimate Bonding is missing

You need In Love, the Sword Stone in key items, the Training Grounds schedule, and must not have used Muramasa's bond already that day.

Current Content Boundary

Muramasa currently has three heart-to-hearts, two personal dates, a complete romantic plot chain, Share Wine, the optional A Wider Ring professional branch, and the repeatable private inn encounter described above. She has no resort activity or brothel-worker route. Her Training Room master agreement keeps her independent. Blademaster and the In Love Sword Stone bond remain separate mechanical endpoints rather than prerequisites for her romance route.

Source Reference

Primary implementation files checked for this guide:

  • game/characters/muramasa.rpy
  • game/characters/muramasa_dialogue.rpy
  • game/characters/muramasa_conversations.rpy
  • game/characters/muramasa_apartment_conversation.rpy
  • game/dialogue/muramasa_apartment_dialogue.json
  • game/plot_list_registry_relationships.rpy
  • game/plot_list_registry_community.rpy
  • game/plot_list_registry_brothel.rpy
  • game/plot_list_completion_handlers.rpy
  • game/fighters_guild_quests.rpy
  • game/faction_system.rpy
  • game/combat_path_system.rpy
  • game/battle_mechanics.rpy
  • game/mining_game_core.rpy
  • game/soul_stone_actions.rpy
Community discoveries

These official guides track the current game. The player-maintained wiki may contain additional strategies and discoveries.

Visit Player Wiki →