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Amelia

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Overview

Amelia is the kind village healer at the Medieval Village Healer's Hut. Her content includes an introduction, two heart-to-hearts, community encounters, two outings, Sacred Mending training and a later animated relationship encounter.

Quick Stats

Attribute Value
Age 39
Race Human
Era Medieval
Location Village Healer's Hut
Availability Every day, 6 AM–9 PM
Alignment Good
Favorite stats Intelligence 60, Charm 60, Cooking 60
Special relationship skill Master Chef
Taught skill Sacred Mending
Gift actions None

Where to Find Her

Visit the Village Healer's Hut in the Medieval Village Outskirts, from 6 AM to before 9 PM. Her introduction, The Healer's Hut, triggers automatically on the first eligible visit and awards 5 base points. The Respectful answer gives a 4-base-point bonus; Practical and Curious each give 3.

Actions

Action Start location Requirements Cost Reward Availability
Talk Village Healer's Hut No affection prerequisite 20 minutes 1 base points 5/day
Healing Philosophy Village Healer's Hut Known+; Communication 55+ 30 minutes 11 direct points; +1 Intelligence Once
Nature Walk Date Village Healer's Hut Acquaintance+; A Fair Supply completed; 9 AM–3 PM 120 minutes, 40 energy Scene/choice reward Once
Sunset Walk Village Healer's Hut Friend+; Nature Walk with Amelia completed; Paid version; 6 PM–8 PM 120 minutes, 30 energy Scene/choice reward Once
Sacred Mending Village Healer's Hut Romantic+; Mystic 60+; Not already learned: Sacred Mending; Paid version 350 minutes, 180 energy, 100 calm 30 base points 1/day
A Healer's Rest Village Healer's Hut 1000 affection; Paid version; 9 AM–6 PM 90 minutes, 30 energy 50 base points 1/day
The Healer's Craft Village Healer's Hut Known+; 9 AM–5 PM 90 minutes, 20 energy Scene/choice reward Once
The Quiet Pillar Village Healer's Hut Close Friend+; The Healer's Craft completed; 9 AM–5 PM 90 minutes, 20 energy Scene/choice reward Once


Talk gives 1 base point, takes 20 minutes, has no configured energy cost, and can be used five times per day. Amelia has no gift action, so progress comes from conversation, her one-time reward, heart-to-hearts and available scenes.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Walkthrough

  1. Visit the hut for The Healer's Hut introduction.
  2. Build affection with Talk. At Known and Communication 55, choose Healing Philosophy: 30 minutes, +1 Intelligence, and 11 direct affection, once.
  3. At Known, start The Healer's Craft between 9 AM and 5 PM. It costs 90 minutes and 20 energy and completes once.
  4. To open Nature Walk Date, complete A Fair Supply. This requires Acknowledged with Amelia, Friend with Willow, Willow active as a brothel worker and not away on vacation, and Amelia's introduction completed. Visit the hut between 8 AM and 7 PM after satisfying those conditions.
  5. At Acquaintance with Amelia, choose Nature Walk Date between 9 AM and 3 PM. It costs 120 minutes and 40 energy, with no money cost.
  6. At Friend, after Nature Walk, the paid-version Sunset Walk appears between 6 PM and 8 PM. It costs 120 minutes and 30 energy and also restores 10 calm.
  7. At Close Friend, after The Healer's Craft, start The Quiet Pillar between 9 AM and 5 PM: 90 minutes and 20 energy, once.
  8. At Romantic and Mystic 60, the paid-version Sacred Mending lesson becomes available. Prepare 350 minutes, 180 energy and 100 calm. The action launches its training scene and teaches Sacred Mending. Its scene gives 30 base points; the action disappears after the skill is learned.
  9. At 1,000 affection, the paid-version A Healer's Rest becomes available between 9 AM and 6 PM. It costs 90 minutes and 30 energy, awards 50 base points, and is available once per day.
The heart-to-hearts do not require completion of the dates. The Nature Walk's extra prerequisite is Willow's supply scene, not Amelia's first heart-to-heart. Sacred Mending and A Healer's Rest have their own affection and access conditions rather than a shared mandatory quest chain.

Community Encounters

These scenes start automatically at the hut. Complete Amelia's introduction first; then meet the other NPC's friendship and route conditions.
Automatic scene Location Requirements Base reward
The Healer's Hut Village Healer's Hut No additional prerequisite; 6 AM–9 PM 5
A Fair Supply Village Healer's Hut Amelia: Acknowledged+; Willow: Friend+; The Healer's Hut completed; Active brothel worker: Willow; Not away on vacation: Willow; 8 AM–7 PM 5
The Wrong Kind of Healing Village Healer's Hut Amelia: Acknowledged+; Sabbath: Friend+; The Healer's Hut completed; Not away on vacation: Sabbath; 8 AM–7 PM 5
Not Again Village Healer's Hut Amelia: Acknowledged+; Yrsa: Friend+; The Healer's Hut completed; Not away on vacation: Yrsa; 8 AM–7 PM 3
The Old Healer's Oath Village Healer's Hut Amelia: Acknowledged+; Muramasa: Friend+; Kent: Acknowledged+; The Healer's Hut completed; An Arrangement at the Inn completed; Not away on vacation: Muramasa, Kent; 8 AM–7 PM 6
Specialized Care Village Healer's Hut Amelia: Acknowledged+; Lyra: Friend+; The Healer's Hut completed; Not away on vacation: Lyra; 8 AM–7 PM 6


A Fair Supply is the community encounter needed for Nature Walk Date. The other community encounters are separate scenes; they are not additional date gates. If an involved NPC is away on vacation, return after that NPC is available again. The Old Healer's Oath also needs the earlier Muramasa–Kent inn-arrangement scene.

Heart-to-Hearts

Both heart-to-hearts contain six rounds and complete once. Start each from the hut between 9 AM and 5 PM. The second requires completion of the first.

The Healer's Craft

Round Highest base-point choice Base points
1 It starts with a garden, not a wound. I like that. 4
2 Your grandmother taught you all this? 4
3 You'd rather ache than hand someone something you doubt. 5
4 The spell is the smallest part. Most healers wouldn't admit that. 5
5 You write down the failures too. That's rare honesty. 5
6 I came curious about your work. I'm leaving curious about you. 5


The Quiet Pillar

Round Highest base-point choice Base points
1 I've been thinking about how much you do for this place. 5
2 You're not at the edge. You're the foundation. 5
3 That 'next thing' has saved more lives than any hero. 5
4 You deserve to be seen. All of you. 5
5 You're wanted, Amelia. Not needed. Wanted. 6
6 Lean in and close the distance between you. 6


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Optional Higher-Point Answers

These special answers appear when their listed skill or stat requirement is met. Choose the unlocked special answer in that round for the higher base reward below. The ordinary answers still complete the conversation; these points enter the same affection calculation as other H2H choices.
Heart-to-heart Round Special-answer requirement Base points
The Healer's Craft 1 Empathy skill 5 instead of 4
The Healer's Craft 2 Reading People skill 5 instead of 4
The Healer's Craft 6 Reading People skill 6 instead of 5
The Quiet Pillar 2 Reading People skill 6 instead of 5
The Quiet Pillar 3 Empathy skill 6 instead of 5
The Quiet Pillar 5 Romantic skill 7 instead of 6
The Quiet Pillar 6 Romantic skill 8 instead of 6


Date Choices

Both dates award 5 base completion points, plus choice rewards.
Date Highest choice categories, in order Choice base bonuses
Nature Walk Caring → Funny → Flirty 5 → 5 → 4
Sunset Walk Funny → Caring/Flirty → Flirty 5 → 4 → 5
Each date completes once. Sunset Walk adds 10 calm through its action effects; Nature Walk does not charge money. A Healer's Rest is the separate repeatable animated encounter.

If Progress Stalls

  • Missing Nature Walk: check A Fair Supply, Willow's Friend stage, active-worker status, and vacation availability.
  • Missing The Quiet Pillar: finish The Healer's Craft and reach Close Friend, then return during its daytime window.
  • Missing Sacred Mending: check paid access, Romantic, Mystic 60, and whether the skill is already learned.
  • Missing A Healer's Rest: the threshold is 1,000 affection, not merely reaching Romantic at 800.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.