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A. R. I. A.
概览
A. R. I. A. 她的路线包括:地牢招募、三个个人心脏对心脏、花园约会、普通工人参观和培训、两次特殊赠品升级和可重复的度假活动。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄 | 28 |
| 种族 | 机器人 |
| 大纪元 | 中世纪 |
| 对齐 | 中立 |
| 最喜欢的数据 | 技术95、情报92、观念91 |
| 特殊关系技能 | AI 编程 |
| 工人号码/分配的房间 | 21 / 21 |
| 初级工人技能 | 适应性学习 |
| 普通工人赠品优先 | Teddy Book在工人礼物菜单上很差劲 |
| 个人日程安排 | 花园8-11上午;校准室11上午6时 |
| 初始工作/工人访问时间 | 下午8时至4时 |
她的普通谈话日程和工人轮班都不一样 简介中最喜欢的球场列出了Book但实际上 工人礼仪管理者奖赏泰迪最多,布克最少。她的个人互动菜单上没有单独的Give Book动作。
寻找并招募A. R. I.
- 到达 普通地牢45层.
- 调查隐藏的墙 瓦片(1,6) 击败 ARIA 代理典狱长这是必备的交锋,不是A. R. I. A. 个人七回合的决斗 典狱长的胜利解锁了地板上密封的门槛 5个组成部分.
- 进入楼层的叙事迷你小人物的相遇。 7轮, 2 700个敌方能源 在困难调整和目标之前 播放器能量开始前补充能量
- 赢得并完成接下来的招聘现场她的工人记录变得活跃,你得到 25个直肠 和 +1 技术事后可选择额外接触;您无需接受,即可激活她的工人记录。
- 在玫瑰和汤恩,找到她 花园从上午8时至11时 如果 庭院已经建成,或 上午11时至6时校准室校准室入口在楼上的路线上,与她的在职工人记录一起出现。
七连冠战斗指导
使用由您最强相关数据支持的有效选择。以下方法在当前遇到数据中被标记为良好或优秀;它们不能保证胜利, 不论数据如何 。
| 圆 | 有用的普通办法 | 强有力的可选技能选择 |
|---|---|---|
| 1 | 用感知阅读竞技场 或用智能分析机器 | 系统黑客; Arcane 知识 |
| 2 | 用感知跟踪破折号,或用能力反射 | 战斗反射; 保护病房 |
| 3 | 用智能研究适应性盾牌 | 工程天才;幻影编织 |
| 4 | 查找与 Technology 的连接信号, 或用能力断开射击道 | AI 编程;战术意识 |
| 5 | 用技术瞄准充电序列,或用能力躲避 | 能源排水; 网络能源 |
| 6 | 采用技术方法或Charm/Stamina替代品 | 时间技术整合;铁意志 |
| 7 | 采用技术方法; 观念、力量和Stamina替代品被评为良好 | 冷漠; 系统锁定 |
时 第3轮,避免 继续打击盾牌直到它裂开:它被评为劣质,并且是反攻的两倍. 技能选择只有在学习了所要求的技能后才会出现. 技术和神秘攻击在此遭遇中得到了额外的有效性修饰.
个人路线走过
- 使用 说话 要达到 已知。交谈需要 15分钟,奖励 1个基点,并允许 每天5种用途。花园和房间版本使用相同的动作跟踪。
- 时 已知开始 校准 输入 上午11时至6时校准室费用 75分钟,15个能量和5个平静 并完成了一次。
- 时 朋友们时,返回 花园,上午8时至11时,用于 第一花园 校准后先建院子 90分钟15个能量 和 恢复5个平静.
- 时 关闭朋友开始 靠近点 输入 上午11时至6时校准室在第一花园之后,它的成本 90分钟,15个能量和5个平静曾经
- 独立 花园漫步 日期需求 朋友和建成的庭院从开始 上午11时至4时校准室费用 120分钟15个能量,与 未配置货币成本,并完成一次。
- 时 在爱中,以下两个特殊赠品的升级在满足各自的谈话先决条件和库存要求后即可提供。
没有单独的永久的亲吻动作可以在更近之后进行;完成对话记录其进展。度假胜地日落之行是一种不同的、可重复的对话。
共享 (原始内容存档于2018-03-27). Reassure A.R.I. 当她身处一个家,而且她可以在家度假而不是度假时,行动也会出现。 20分钟,给出 +1 忠诚最多100 和1 基本感情,并可供使用 每天一次它遵循她的NPC时间表,而不是要求她的夜班。
个人行动
| 行动 | 开始位置 | 所需资源 | 费用 | 奖励 | 可用性 |
|---|---|---|---|---|---|
| 说话 | 花园 | 陌生人+ 维基百科 | 15分钟 | 1个基点 | 5日/ 5日(7天) |
| 第一花园 | 花园 | Friend+; 校准完成 | 90分钟,15个能量 | 场景/选择奖励 | 一次 |
| 说话 | 校准室 | 陌生人+ 维基百科 | 15分钟 | 1个基点 | 5日/ 5日(7天) |
| 花园漫步 | 校准室 | 朋友+;法院大楼;上午11时至4时 | 120分钟,15个能量 | 场景/选择奖励 | 一次 |
| 校准 | 校准室 | 已知的+ | 75分钟,15个能量,5个平静 | 场景/选择奖励 | 一次 |
| 靠近点 | 校准室 | 关闭朋友+;第一花园完成 | 90分钟,15个能量,5个平静 | 场景/选择奖励 | 一次 |
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
心对心的选择
校准,第一花园和近距离(First Garden and Closer)是一次性的个人对话. 日落步道属于度假胜地,以后可以重复,这是他们最高的基点选择.
校准
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 那么这是你第一次安静 | 9 |
| 2 | 我很高兴留下来的部分是你的。 | 11 |
| 3 | 我喜欢你一直选择看 | 13 |
| 4 | 在我离开之前你不必什么都懂 | 14 |
| 5 | 然后我们继续在一起。 | 15 |
第一花园
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 你想待多久就待多久这是允许的 | 11 |
| 2 | 脆弱的东西仍然值得保护。 | 12 |
| 3 | 你也活了下来,你还是变漂亮了 | 14 |
| 4 | 温柔可以是一种更强的控制. | 13 |
| 5 | 然后我们会找到更多这样的地方。 | 15 |
靠近点
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 那告诉我留下的结论 | 15 |
| 2 | 选择接触。 | 17 |
| 3 | 是的,希望双方选择时都保持友好 | 19 |
| 4 | 那就吻我,因为你选择。 | 23 |
| 5 | 再次吻她,轻轻地。 | 26 |
日落与A. R. I. A.
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我喜欢看你相信一些不确定的事 | 8 |
| 2 | 我越来越喜欢你的一贯偏好 | 9 |
| 3 | 我很高兴我成为你所选择的东西之一。 | 10 |
| 4 | 那就靠近点,因为你愿意 | 11 |
| 5 | 我希望每次你都选择走 | 13 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
花园漫步日期
一次性日期给出 8个基础感情 加上三个选择奖,最大的奖金是 照顾/娱乐(+5) ——照顾/娱乐(+5) ——搞笑/娱乐(+5)它的可用性结束于 下午4时虽然她在校准室呆到6点
工作人员访问和八级培训
开妓院吧 工人访问菜单 与工人 21她的头班是 下午8时至4时; 以后的调度更改可以改变窗口。她必须活动,不能休息,不能在度假胜地,而且当天没有访问过。
访问通常费用 60分钟,60个能量,40个平静。时间、动力和焦点将相应成本减半 30分钟,30个能量,20个平静在访问中,每个类别——谈话、小费、礼品和培训——都有自己的一次性津贴,培训不另加入门费。
培训从第1级开始,每完成一个级别,最多可达8个,较早的选项依然存在,菜单仅在存在相应图像时才提供某种类型。
| 职等 | 培训 | 工人统计收益 |
|---|---|---|
| 1 | 亲吻 | +1 魅力a |
| 2 | 口头 | +1 情报 |
| 3 | 传教士 | +1 外观 |
| 4 | 黄牛女 | +1 仓库 |
| 5 | 狗仔队 | +1 运算 |
| 6 | 特别1 | +1 数据交换 |
| 7 | 特别2 | +1到两个不同的随机原始数据 |
| 8 | 特别3 | +1到两个不同的随机原始数据 |
每个完成的训练给玩家 50次亲密经历,加上记录的单独作者的亲密事件经验。工人根据玩家的亲密经验水平获得经验和工人关系积分。这些工人积分与A.R.I.A.的普通NPC感情是分开的。
培训增加 20名工人的压力,减为 10 种术压力超过100造成健康损失,相当于 溢出量的两倍Tetric Arts and Sensual Mastery改进了工人的经验; 情感结合改进了工人与关系点; 快乐艺术给予额外的随机增长。
对于一个工人菜单礼物, 泰达 赠款 15个工人关系点 备注 8基点的NPC爱情奖; 书 赠款 3个工人点和3个国家计生中心基地点其他普通礼品 8个工人点和5个全国人大基地点忠诚奖金也因偏好而不同,下面的特别升级礼物使用自己的动作.
特别培训升级
访问 上午11时至6时校准室覆盖 在爱中,保持她的可用性而不是度假, 并携带命名的精心制作的礼物。 一个礼物,完成一次并有 没有配置额外时间或金钱成本.
| 行动 | 消耗的礼品 | 对话的先决条件 | 永久培训升级 |
|---|---|---|---|
| 无法拥有的锁 | Void - 亲吻魅力 | 校准完成 | 狗仔队 |
| 她写的脉搏 | 金色脉冲吊带 | 接近完成 | 口头 |
每个完成的升级都在其匹配的训练类型中增加了动画, 两倍的工人经验,并添加 0.5 乘以工人-收入乘数。 2.0。第二个礼物需要更接近;第一个不需要完成完整的对话链。
恢复活动
将A.R.I.A.通过工人室的度假系统放假,然后在度假胜地与她见面,相遇者使用度假胜地的旋转出场系统,因此每次到达时她不必在每个地点出现,假期代替了她那段时间的普通家庭互动.
下面的每一项活动都 60分钟,有一个单独的 每日一次( U) 允许,且不能使用,而共同怀孕规则会阻止展示阶段活动。
| 活动 | 开始位置和时间 | 奖励 |
|---|---|---|
| 与阿难共食. | 度假村,上午11时至4时 | 3个基本感情;+100 满足 |
| 放松 A. R. I. A. | 度假海滩,上午8时至4时 | 3个基爱;+50能量 |
| 斯帕夜报 | 度假村,下午7时至11时 | 3个基础感情;+25 能量、健康和平静 |
| 与A. R. I. A. 同行. | 度假海滩,下午5时至8时 | 重复日落行走 H2H; 以上选择 |
| 私人海滩时间 | 度假海滩,上午10时至6时 | 分享视频相遇;50个基本感情 |
吃,放轻松,吃香肠 照顾或放纵(+5) (+4) 恢复性数据以正常的最大值为上限。 25%海壳 私人海滩时间有自己的每日录像津贴,并要求提供相应的录像。
服装
A.R.I.A.参加 Fernando的服装配件 裁缝从合格的工人中随机选择;购买一个装配不能保证她被选中。普通装配将服装提升一个级别,最多可达 5级以下每名工人两次升级Fernando5. 黄金和布料成本遵循整个名册上不断上升的现有报价。
如果进程 Stalls 显示
- 在45楼,打败 代理典狱长(1,6) 在A. R. I.
- 关于她的家事,你看看 21个工人正在工作 并使用正确的白天位置。
- 第一花园 她早上11点就结束了
- 靠近点 需要亲近的朋友 完成第一花园。
- 日期开始于 校准室而不是从她的晨园菜单, 并且只有 上午11时至下午4时.
- 上班族会用她 工作时数而不是她的谈话日程
- 特殊升级需要库存中实际设计的礼物,In Love,上市的H2H,没有假期.
- 度假日落步行可以每天重复;它不会取代三个家话.
共有的锡雷纳岛会议
这些新增的自动岛景完成一次,所有列入清单的工人必须一起活动,一起度假;固定岛–NPC场景需要被命名为度假者和岛–NPC. 低于使用24小时标记的小时,不需要同时选择每个工人的肖像或额外的爱心舞台.
| 场景 | 伴侣 | 地点 | 小时/ 额外先决条件 |
|---|---|---|---|
| 输入抽样 | Gem | 锡雷纳岛 | 11–16 |
| 纪律释放 | Raven | 西雷纳岛 | 19–23 |
| 未选择目标 | Shadow | 西雷纳岛海滩 | 17–20 |
| 异常潮汐音符 | Lindia | 西雷纳岛海滩 | 8–16 |
| 自愿维修 | Willow | 西雷纳岛 | 19–23 |
| 无编辑器值 | Jade | 锡雷纳岛 | 11–16 |
| 和平的概率 | Kasumi | 西雷纳岛 | 19–23 |
| 倒置协议 | Valkyra | 西雷纳岛海滩 | 8–16 |
| 功能障碍 | Bellavia | 锡雷纳岛 | 17–23 |
| 合成阳光 | Audrey | 西雷纳岛海滩 | 8–16 |
| 无命令 | Vespa | 西雷纳岛海滩 | 8–16 |
| 可选配置 | Sashimi | 西雷纳岛 | 19–23 |
| 未排定的魔法 | Pixie | 西雷纳岛海滩 | 8–18 |
| 最终命令之后 | Ember | 西雷纳岛海滩 | 17–20 |
对于工厂注册的每个场景,Caring/Flirty在3分完成奖励中增加了5分,每个参与者8个基数;Funny give7。它们没有配置玩家Erotic或NPC亲密经验奖。完成使用共享25%的海壳机,在Luck下重试一次。普通的日常岛行动保留各自的计数器。
相关页面

A.R.I.A.
Overview
A.R.I.A. is a 28-year-old android with an analytical personality. Her route includes dungeon recruitment, three personal heart-to-hearts, a garden date, ordinary worker visits and training, two special-gift upgrades and repeatable resort activities. This guide gives the access requirements and choices without retelling her origin or major scene outcomes.
Quick Stats
| Attribute | Value |
|---|---|
| Age | 28 |
| Race | Android |
| Era | Medieval |
| Alignment | Neutral |
| Favorite stats | Technology 95, Intelligence 92, Perception 91 |
| Special relationship skill | AI Programming |
| Worker number / assigned room | 21 / 21 |
| Initial worker skill | Adaptive Learning |
| Ordinary worker gift preference | Teddy; Book is a poor match in the worker gift menu |
| Personal schedule | Garden 8–11 AM; Calibration Room 11 AM–6 PM |
| Initial work/worker-visit hours | 8 PM–4 AM |
Her ordinary conversation schedule and her worker shift are different. The profile's favorite-gift field lists Book, but the actual worker gift handler rewards Teddy most and Book least. There is no separate Give Book action on her personal interaction menu.
Finding and Recruiting A.R.I.A.
- Reach floor 45 of the normal dungeon.
- Investigate the hidden wall at tile (1, 6) and defeat the ARIA Proxy Warden. This is a prerequisite encounter; it is not A.R.I.A.'s personal seven-round battle. The warden victory unlocks the floor's sealed threshold and grants 5 Components.
- Enter the floor's narrative miniboss encounter. A.R.I.A. has seven rounds, 2,700 enemy energy before difficulty adjustments and targets player energy. Replenish energy before starting.
- Win and complete the ensuing recruitment scene. Her worker record becomes active, you gain 25 affection directly and +1 Technology. An optional additional encounter is offered afterward; you do not need to accept it to activate her worker record.
- At the Rose & Thorn, find her in the Garden from 8–11 AM if the courtyard is built, or the Calibration Room from 11 AM–6 PM. The Calibration Room entrance is on the upstairs route and appears with her active worker record.
Seven-Round Battle Guidance
Use effective choices backed by your strongest relevant stats. The following approaches are marked good or excellent in the current encounter data; they do not guarantee victory regardless of stats.
| Round | Useful ordinary approach | Strong optional skill choices |
|---|---|---|
| 1 | Read the arena with Perception, or analyse the machinery with Intelligence | System Hacking; Arcane Knowledge |
| 2 | Track the dash with Perception, or counter with Ability | Combat Reflexes; Protective Ward |
| 3 | Study the adaptive shield with Intelligence | Engineering Genius; Illusion Weaving |
| 4 | Find the linking signal with Technology, or break firing lanes with Ability | AI Programming; Tactical Awareness |
| 5 | Target the charging sequence with Technology, or dodge with Ability | Energy Drain; Cybernetics |
| 6 | Use the Technology approach, or the Charm/Stamina alternatives | Time-Tech Integration; Iron Will |
| 7 | Use the Technology approach; Perception, Strength and Stamina alternatives are rated good | Empathy; System Hacking |
At round 3, avoid Keep hitting the shield until it cracks: it is rated poor and doubles the counterattack. Skill choices only appear when the required skill is learned. Technology and Mystic attacks receive an extra effectiveness modifier in this encounter.
Personal Route Walkthrough
- Use Talk to reach Known. Talk takes 15 minutes, awards 1 base point, and allows five uses per day. The garden and room versions use the same action tracking.
- At Known, start Calibration in the Calibration Room, 11 AM–6 PM. It costs 75 minutes, 15 energy and 5 calm and completes once.
- At Friend, return to the Garden, 8–11 AM, for First Garden after Calibration. Build the courtyard first. This conversation costs 90 minutes and 15 energy and restores 5 calm.
- At Close Friend, start Closer in the Calibration Room, 11 AM–6 PM, after First Garden. It costs 90 minutes, 15 energy and 5 calm, once.
- The separate Garden Walk date needs Friend and the built courtyard. Start it from the Calibration Room between 11 AM and 4 PM. It costs 120 minutes and 15 energy, with no configured money cost, and completes once.
- At In Love, the two special-gift upgrades below become available once their respective conversation prerequisites and inventory requirements are met.
There is no separate permanent first-kiss action to perform after Closer; completing that conversation records its progress. The resort Sunset Walk is a different, repeatable conversation.
The shared Reassure A.R.I.A. action also appears when she is present at a home location and available rather than vacationing. It takes 20 minutes, gives +1 loyalty up to 100 and 1 base affection, and is available once per day. It follows her NPC schedule, rather than requiring her nighttime work shift.
Personal Actions
| Action | Start location | Requirements | Cost | Reward | Availability |
|---|---|---|---|---|---|
| Talk | Garden | Stranger+ | 15 minutes | 1 base points | 5/day |
| First Garden | Garden | Friend+; Calibration completed | 90 minutes, 15 energy | Scene/choice reward | Once |
| Talk | Calibration Room | Stranger+ | 15 minutes | 1 base points | 5/day |
| Garden Walk | Calibration Room | Friend+; Courtyard Built; 11 AM–4 PM | 120 minutes, 15 energy | Scene/choice reward | Once |
| Calibration | Calibration Room | Known+ | 75 minutes, 15 energy, 5 calm | Scene/choice reward | Once |
| Closer | Calibration Room | Close Friend+; First Garden completed | 90 minutes, 15 energy, 5 calm | Scene/choice reward | Once |
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Heart-to-Heart Choices
Calibration, First Garden and Closer are one-time personal conversations. Sunset Walk belongs to the resort and can be repeated on later days. These are their highest base-point choices.
Calibration
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Then this is your first quiet moment. | 9 |
| 2 | I am glad the part that stayed was yours. | 11 |
| 3 | I like that some part of you kept choosing to look. | 13 |
| 4 | You do not have to understand everything before I stay. | 14 |
| 5 | Then we continue together. | 15 |
First Garden
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Stay as long as you want. It is allowed. | 11 |
| 2 | Fragile things can still be worth protecting. | 12 |
| 3 | You survived separation too. You are still becoming beautiful. | 14 |
| 4 | Gentleness can be a stronger kind of control. | 13 |
| 5 | Then we will find more places like this. | 15 |
Closer
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Then tell me the conclusion that stayed. | 15 |
| 2 | Chosen contact. | 17 |
| 3 | Yes. Wanting stays kind when both people keep choosing. | 19 |
| 4 | Then kiss me because you choose to. | 23 |
| 5 | Kiss her again, gently. | 26 |
Sunset Walk with A.R.I.A.
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I like watching you trust something uncertain. | 8 |
| 2 | I am becoming fond of your persistent preferences. | 9 |
| 3 | I am glad I get to be one of the things you choose. | 10 |
| 4 | Then come closer because you choose to. | 11 |
| 5 | I would like every repeated walk you choose. | 13 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Garden Walk Date
The one-time date gives 8 base affection plus three choice rewards. The largest bonuses are Caring/Funny (+5) → Caring/Flirty (+5) → Funny/Flirty (+5). Its availability ends at 4 PM, even though she remains in the Calibration Room until 6 PM.
Worker Visits and Eight Training Levels
Use the brothel's worker visit menu with worker 21. Her initial shift is 8 PM–4 AM; later scheduling changes can change that window. She must be active, not resting, not at the resort and not already visited that day.
A visit normally costs 60 minutes, 60 energy and 40 calm. The Time, Power and Focus buffs halve their corresponding cost to 30 minutes, 30 energy and 20 calm. Within the visit, each category—Talk, Tip, Gift and Training—has its own once-per-session allowance. Training adds no separate entry charge.
Training begins at level 1 and advances one level per completed session, up to 8. Earlier options remain available. The menu only offers a type when its corresponding images exist.
| Level | Training | Worker stat gain |
|---|---|---|
| 1 | Kissing | +1 Charisma |
| 2 | Oral | +1 Intelligence |
| 3 | Missionary | +1 Appearance |
| 4 | Cowgirl | +1 Stamina |
| 5 | Doggie | +1 Ability |
| 6 | Special1 | +1 Dexterity |
| 7 | Special2 | +1 to two different random primary stats |
| 8 | Special3 | +1 to two different random primary stats |
Each completed training gives the player 50 intimacy experience, plus the separately authored intimacy-event experience where recorded. The worker gains experience and worker-relationship points according to the player's intimacy-experience level. Those worker points are a separate meter from A.R.I.A.'s ordinary NPC affection.
Training adds 20 worker stress, reduced to 10 with Tantric Arts. Stress exceeding 100 causes health loss equal to twice the overflow. Tantric Arts and Sensual Mastery improve worker experience; Emotional Bonding improves worker-relationship points; Pleasure Arts grants an additional random stat increase.
For a worker-menu gift, Teddy grants 15 worker-relationship points and an 8-base-point NPC affection reward; Book grants 3 worker points and 3 base NPC points. Other ordinary gifts give 8 worker points and 5 base NPC points. Loyalty bonuses also vary by preference. Special upgrade gifts below use their own actions.
Special-Gift Training Upgrades
Visit the Calibration Room from 11 AM–6 PM, reach In Love, keep her available rather than on vacation, and carry the named crafted gift. Each action consumes one gift, completes once and has no configured extra time or money cost.
| Action | Gift consumed | Conversation prerequisite | Permanent training upgrade |
|---|---|---|---|
| What the Locks Could Not Own | Void-Kissed Charm | Calibration completed | Doggie |
| A Pulse She Authored | Golden Pulse Bracelet | Closer completed | Oral |
Each completed upgrade adds an animation to its matching training type, doubles that type's worker experience, and adds 0.5 to the worker-income multiplier. With both upgrades the shared multiplier is 2.0. The second gift requires Closer; the first does not require completing the full conversation chain.
Resort Activities
Send A.R.I.A. on vacation through the worker-room resort system, then meet her at the resort. Encounters use the resort's rotating presence system, so she need not be visible at every location on each arrival. Vacation replaces her ordinary home interactions during that period.
Each activity below takes 60 minutes, has a separate once-per-day allowance and is unavailable while the shared pregnancy rules block showing-stage activities. Start inside the stated window; the end hour is exclusive.
| Activity | Start location and time | Reward |
|---|---|---|
| Eat with A.R.I.A. | Resort Buffet, 11 AM–4 PM | 3 base affection; +100 satiation |
| Relax with A.R.I.A. | Resort Beach, 8 AM–4 PM | 3 base affection; +50 energy |
| Spa Night | Resort Spa, 7–11 PM | 3 base affection; +25 energy, health and calm |
| Walk with A.R.I.A. | Resort Beach, 5–8 PM | Repeatable Sunset Walk H2H; choices above |
| Private Beach Time | Resort Beach, 10 AM–6 PM | Shared video encounter; 50 base affection |
Eat, Relax and Spa each favor Caring or Flirty (+5) over Funny (+4). Restorative stats are capped at their normal maxima. Each completed resort activity also has a 25% Sea Shell opportunity. Private Beach Time has its own daily video allowance and requires the corresponding video to be available.
Clothing
A.R.I.A. participates in Fernando's clothing fittings while active. The tailor selects randomly from eligible workers; buying a fitting does not guarantee she is selected. Ordinary fittings raise clothing by one level, with up to two Fernando upgrades per worker while below level 5. A separate MAX fitting applies at level 5. Gold and fabric costs follow the current quote, which rises across the roster.
If Progress Stalls
- On floor 45, defeat the Proxy Warden at (1, 6) before attempting A.R.I.A.'s sealed encounter.
- For her home interactions, check that worker 21 is active and use the correct daytime location.
- First Garden needs both the built courtyard and completed Calibration. Her morning garden schedule ends at 11 AM.
- Closer needs Close Friend and completed First Garden.
- The date starts in the Calibration Room, not from her morning garden menu, and only 11 AM–4 PM.
- Worker visits use her shift hours, initially 8 PM–4 AM, rather than her conversation schedule.
- Special upgrades need the actual crafted gift in inventory, In Love, the listed H2H and no vacation.
- Resort Sunset Walk can repeat daily; it does not replace the three home conversations.
Shared Sirena Isle Encounters
These additional automatic island scenes complete once. All listed workers must be active and vacationing together; the fixed island-NPC scene needs the named vacationer and island NPC. Hours below use24-hour notation. No simultaneous selection of every worker's portrait or extra affection stage is required.
| Scene | Companions | Location | Hours / extra prerequisite |
|---|---|---|---|
| Input Sampling | Gem | Sirena Isle Buffet | 11–16 |
| Disciplined Release | Raven | Sirena Isle Spa | 19–23 |
| No Target Selected | Shadow | Sirena Isle Beach | 17–20 |
| Anomalous Tide Notes | Lindia | Sirena Isle Beach | 8–16 |
| Voluntary Maintenance | Willow | Sirena Isle Spa | 19–23 |
| Value Without Ledger | Jade | Sirena Isle Buffet | 11–16 |
| Probability of Peace | Kasumi | Sirena Isle Spa | 19–23 |
| Stand Down Protocol | Valkyra | Sirena Isle Beach | 8–16 |
| Elegant Malfunctions | Bellavia | Sirena Isle Buffet | 17–23 |
| Synthetic Sunlight | Audrey | Sirena Isle Beach | 8–16 |
| No Orders Given | Vespa | Sirena Isle Beach | 8–16 |
| Optional Configuration | Sashimi | Sirena Isle Spa | 19–23 |
| Unscheduled Magic | Pixie | Sirena Isle Beach | 8–18 |
| After the Final Order | Ember | Sirena Isle Beach | 17–20 |
For each factory-registered scene, Caring/Flirty adds5 to the3-point completion reward, for8 base per participant; Funny gives7. They configure no player Erotic or NPC intimacy-experience award. Completion uses the shared25% Sea Shell opportunity, with one failed-roll retry under Luck. Ordinary daily island actions keep their separate counters.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
