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Aria

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Aria
Aria
A.R.I.A.

Overview

A.R.I.A. is a 28-year-old android with an analytical personality. Her route includes dungeon recruitment, three personal heart-to-hearts, a garden date, ordinary worker visits and training, two special-gift upgrades and repeatable resort activities. This guide gives the access requirements and choices without retelling her origin or major scene outcomes.

Quick Stats

Attribute Value
Age 28
Race Android
Era Medieval
Alignment Neutral
Favorite stats Technology 95, Intelligence 92, Perception 91
Special relationship skill AI Programming
Worker number / assigned room 21 / 21
Initial worker skill Adaptive Learning
Ordinary worker gift preference Teddy; Book is a poor match in the worker gift menu
Personal schedule Garden 8–11 AM; Calibration Room 11 AM–6 PM
Initial work/worker-visit hours 8 PM–4 AM
Her ordinary conversation schedule and her worker shift are different. The profile's favorite-gift field lists Book, but the actual worker gift handler rewards Teddy most and Book least. There is no separate Give Book action on her personal interaction menu.

Finding and Recruiting A.R.I.A.

  1. Reach floor 45 of the normal dungeon.
  2. Investigate the hidden wall at tile (1, 6) and defeat the ARIA Proxy Warden. This is a prerequisite encounter; it is not A.R.I.A.'s personal seven-round battle. The warden victory unlocks the floor's sealed threshold and grants 5 Components.
  3. Enter the floor's narrative miniboss encounter. A.R.I.A. has seven rounds, 2,700 enemy energy before difficulty adjustments and targets player energy. Replenish energy before starting.
  4. Win and complete the ensuing recruitment scene. Her worker record becomes active, you gain 25 affection directly and +1 Technology. An optional additional encounter is offered afterward; you do not need to accept it to activate her worker record.
  5. At the Rose & Thorn, find her in the Garden from 8–11 AM if the courtyard is built, or the Calibration Room from 11 AM–6 PM. The Calibration Room entrance is on the upstairs route and appears with her active worker record.

Seven-Round Battle Guidance

Use effective choices backed by your strongest relevant stats. The following approaches are marked good or excellent in the current encounter data; they do not guarantee victory regardless of stats.
Round Useful ordinary approach Strong optional skill choices
1 Read the arena with Perception, or analyse the machinery with Intelligence System Hacking; Arcane Knowledge
2 Track the dash with Perception, or counter with Ability Combat Reflexes; Protective Ward
3 Study the adaptive shield with Intelligence Engineering Genius; Illusion Weaving
4 Find the linking signal with Technology, or break firing lanes with Ability AI Programming; Tactical Awareness
5 Target the charging sequence with Technology, or dodge with Ability Energy Drain; Cybernetics
6 Use the Technology approach, or the Charm/Stamina alternatives Time-Tech Integration; Iron Will
7 Use the Technology approach; Perception, Strength and Stamina alternatives are rated good Empathy; System Hacking
At round 3, avoid Keep hitting the shield until it cracks: it is rated poor and doubles the counterattack. Skill choices only appear when the required skill is learned. Technology and Mystic attacks receive an extra effectiveness modifier in this encounter.

Personal Route Walkthrough

  1. Use Talk to reach Known. Talk takes 15 minutes, awards 1 base point, and allows five uses per day. The garden and room versions use the same action tracking.
  2. At Known, start Calibration in the Calibration Room, 11 AM–6 PM. It costs 75 minutes, 15 energy and 5 calm and completes once.
  3. At Friend, return to the Garden, 8–11 AM, for First Garden after Calibration. Build the courtyard first. This conversation costs 90 minutes and 15 energy and restores 5 calm.
  4. At Close Friend, start Closer in the Calibration Room, 11 AM–6 PM, after First Garden. It costs 90 minutes, 15 energy and 5 calm, once.
  5. The separate Garden Walk date needs Friend and the built courtyard. Start it from the Calibration Room between 11 AM and 4 PM. It costs 120 minutes and 15 energy, with no configured money cost, and completes once.
  6. At In Love, the two special-gift upgrades below become available once their respective conversation prerequisites and inventory requirements are met.
There is no separate permanent first-kiss action to perform after Closer; completing that conversation records its progress. The resort Sunset Walk is a different, repeatable conversation.
The shared Reassure A.R.I.A. action also appears when she is present at a home location and available rather than vacationing. It takes 20 minutes, gives +1 loyalty up to 100 and 1 base affection, and is available once per day. It follows her NPC schedule, rather than requiring her nighttime work shift.

Personal Actions

Action Start location Requirements Cost Reward Availability
Talk Garden Stranger+ 15 minutes 1 base points 5/day
First Garden Garden Friend+; Calibration completed 90 minutes, 15 energy Scene/choice reward Once
Talk Calibration Room Stranger+ 15 minutes 1 base points 5/day
Garden Walk Calibration Room Friend+; Courtyard Built; 11 AM–4 PM 120 minutes, 15 energy Scene/choice reward Once
Calibration Calibration Room Known+ 75 minutes, 15 energy, 5 calm Scene/choice reward Once
Closer Calibration Room Close Friend+; First Garden completed 90 minutes, 15 energy, 5 calm Scene/choice reward Once


Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Heart-to-Heart Choices

Calibration, First Garden and Closer are one-time personal conversations. Sunset Walk belongs to the resort and can be repeated on later days. These are their highest base-point choices.

Calibration

Round Highest base-point choice Base points
1 Then this is your first quiet moment. 9
2 I am glad the part that stayed was yours. 11
3 I like that some part of you kept choosing to look. 13
4 You do not have to understand everything before I stay. 14
5 Then we continue together. 15


First Garden

Round Highest base-point choice Base points
1 Stay as long as you want. It is allowed. 11
2 Fragile things can still be worth protecting. 12
3 You survived separation too. You are still becoming beautiful. 14
4 Gentleness can be a stronger kind of control. 13
5 Then we will find more places like this. 15


Closer

Round Highest base-point choice Base points
1 Then tell me the conclusion that stayed. 15
2 Chosen contact. 17
3 Yes. Wanting stays kind when both people keep choosing. 19
4 Then kiss me because you choose to. 23
5 Kiss her again, gently. 26


Sunset Walk with A.R.I.A.

Round Highest base-point choice Base points
1 I like watching you trust something uncertain. 8
2 I am becoming fond of your persistent preferences. 9
3 I am glad I get to be one of the things you choose. 10
4 Then come closer because you choose to. 11
5 I would like every repeated walk you choose. 13


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Garden Walk Date

The one-time date gives 8 base affection plus three choice rewards. The largest bonuses are Caring/Funny (+5) → Caring/Flirty (+5) → Funny/Flirty (+5). Its availability ends at 4 PM, even though she remains in the Calibration Room until 6 PM.

Worker Visits and Eight Training Levels

Use the brothel's worker visit menu with worker 21. Her initial shift is 8 PM–4 AM; later scheduling changes can change that window. She must be active, not resting, not at the resort and not already visited that day.
A visit normally costs 60 minutes, 60 energy and 40 calm. The Time, Power and Focus buffs halve their corresponding cost to 30 minutes, 30 energy and 20 calm. Within the visit, each category—Talk, Tip, Gift and Training—has its own once-per-session allowance. Training adds no separate entry charge.
Training begins at level 1 and advances one level per completed session, up to 8. Earlier options remain available. The menu only offers a type when its corresponding images exist.
Level Training Worker stat gain
1 Kissing +1 Charisma
2 Oral +1 Intelligence
3 Missionary +1 Appearance
4 Cowgirl +1 Stamina
5 Doggie +1 Ability
6 Special1 +1 Dexterity
7 Special2 +1 to two different random primary stats
8 Special3 +1 to two different random primary stats
Each completed training gives the player 50 intimacy experience, plus the separately authored intimacy-event experience where recorded. The worker gains experience and worker-relationship points according to the player's intimacy-experience level. Those worker points are a separate meter from A.R.I.A.'s ordinary NPC affection.
Training adds 20 worker stress, reduced to 10 with Tantric Arts. Stress exceeding 100 causes health loss equal to twice the overflow. Tantric Arts and Sensual Mastery improve worker experience; Emotional Bonding improves worker-relationship points; Pleasure Arts grants an additional random stat increase.
For a worker-menu gift, Teddy grants 15 worker-relationship points and an 8-base-point NPC affection reward; Book grants 3 worker points and 3 base NPC points. Other ordinary gifts give 8 worker points and 5 base NPC points. Loyalty bonuses also vary by preference. Special upgrade gifts below use their own actions.

Special-Gift Training Upgrades

Visit the Calibration Room from 11 AM–6 PM, reach In Love, keep her available rather than on vacation, and carry the named crafted gift. Each action consumes one gift, completes once and has no configured extra time or money cost.
Action Gift consumed Conversation prerequisite Permanent training upgrade
What the Locks Could Not Own Void-Kissed Charm Calibration completed Doggie
A Pulse She Authored Golden Pulse Bracelet Closer completed Oral
Each completed upgrade adds an animation to its matching training type, doubles that type's worker experience, and adds 0.5 to the worker-income multiplier. With both upgrades the shared multiplier is 2.0. The second gift requires Closer; the first does not require completing the full conversation chain.

Resort Activities

Send A.R.I.A. on vacation through the worker-room resort system, then meet her at the resort. Encounters use the resort's rotating presence system, so she need not be visible at every location on each arrival. Vacation replaces her ordinary home interactions during that period.
Each activity below takes 60 minutes, has a separate once-per-day allowance and is unavailable while the shared pregnancy rules block showing-stage activities. Start inside the stated window; the end hour is exclusive.
Activity Start location and time Reward
Eat with A.R.I.A. Resort Buffet, 11 AM–4 PM 3 base affection; +100 satiation
Relax with A.R.I.A. Resort Beach, 8 AM–4 PM 3 base affection; +50 energy
Spa Night Resort Spa, 7–11 PM 3 base affection; +25 energy, health and calm
Walk with A.R.I.A. Resort Beach, 5–8 PM Repeatable Sunset Walk H2H; choices above
Private Beach Time Resort Beach, 10 AM–6 PM Shared video encounter; 50 base affection
Eat, Relax and Spa each favor Caring or Flirty (+5) over Funny (+4). Restorative stats are capped at their normal maxima. Each completed resort activity also has a 25% Sea Shell opportunity. Private Beach Time has its own daily video allowance and requires the corresponding video to be available.

Clothing

A.R.I.A. participates in Fernando's clothing fittings while active. The tailor selects randomly from eligible workers; buying a fitting does not guarantee she is selected. Ordinary fittings raise clothing by one level, with up to two Fernando upgrades per worker while below level 5. A separate MAX fitting applies at level 5. Gold and fabric costs follow the current quote, which rises across the roster.

If Progress Stalls

  • On floor 45, defeat the Proxy Warden at (1, 6) before attempting A.R.I.A.'s sealed encounter.
  • For her home interactions, check that worker 21 is active and use the correct daytime location.
  • First Garden needs both the built courtyard and completed Calibration. Her morning garden schedule ends at 11 AM.
  • Closer needs Close Friend and completed First Garden.
  • The date starts in the Calibration Room, not from her morning garden menu, and only 11 AM–4 PM.
  • Worker visits use her shift hours, initially 8 PM–4 AM, rather than her conversation schedule.
  • Special upgrades need the actual crafted gift in inventory, In Love, the listed H2H and no vacation.
  • Resort Sunset Walk can repeat daily; it does not replace the three home conversations.

Shared Sirena Isle Encounters

These additional automatic island scenes complete once. All listed workers must be active and vacationing together; the fixed island-NPC scene needs the named vacationer and island NPC. Hours below use24-hour notation. No simultaneous selection of every worker's portrait or extra affection stage is required.
Scene Companions Location Hours / extra prerequisite
Input Sampling Gem Sirena Isle Buffet 11–16
Disciplined Release Raven Sirena Isle Spa 19–23
No Target Selected Shadow Sirena Isle Beach 17–20
Anomalous Tide Notes Lindia Sirena Isle Beach 8–16
Voluntary Maintenance Willow Sirena Isle Spa 19–23
Value Without Ledger Jade Sirena Isle Buffet 11–16
Probability of Peace Kasumi Sirena Isle Spa 19–23
Stand Down Protocol Valkyra Sirena Isle Beach 8–16
Elegant Malfunctions Bellavia Sirena Isle Buffet 17–23
Synthetic Sunlight Audrey Sirena Isle Beach 8–16
No Orders Given Vespa Sirena Isle Beach 8–16
Optional Configuration Sashimi Sirena Isle Spa 19–23
Unscheduled Magic Pixie Sirena Isle Beach 8–18
After the Final Order Ember Sirena Isle Beach 17–20
For each factory-registered scene, Caring/Flirty adds5 to the3-point completion reward, for8 base per participant; Funny gives7. They configure no player Erotic or NPC intimacy-experience award. Completion uses the shared25% Sea Shell opportunity, with one failed-roll retry under Luck. Ordinary daily island actions keep their separate counters.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.